list: API endpoint for returning a list of magic items.
retrieve: API endpoint for returning a particular magic item.

GET /v1/magicitems/?format=api&ordering=rarity&page=5
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 1618,
    "next": "https://api-beta.open5e.com/v1/magicitems/?format=api&ordering=rarity&page=6",
    "previous": "https://api-beta.open5e.com/v1/magicitems/?format=api&ordering=rarity&page=4",
    "results": [
        {
            "slug": "handy-haversack-a5e",
            "name": "Handy Haversack",
            "type": "Wondrous Item",
            "desc": "This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds regardless of its contents.\n\nPlacing an object in the haversack follows the normal rules for interacting with objects. Retrieving an item from the haversack requires you to use an action. When you reach into the haversack for a specific item, the item is always magically on top. If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again.\n\nFood or water placed in the bag immediately and permanently lose all nourishing qualities—after being in the bag, water no longer slakes thirst and food does not sate hunger or nourish. In a similar fashion, the body of a dead creature placed in the bag cannot be restored to life by __revivify , raise dead ,_ or other similar magic. Breathing creatures inside the bag can survive for up to 2d4 minutes divided by the number of creatures (minimum 1 minute), after which time they begin to _suffocate_ .\n\nThe bag cannot hold any item that would not fit in a normal bag of its apparent size or any item with the Bulky quality. \n\nIf the bag is punctured, torn, or otherwise structurally damaged, it ruptures and is destroyed, and the contents are scattered throughout the Astral Plane.\n\nPlacing a _handy haversack_ inside another extradimensional storage device such as a _bag of holding_ or __portable hole_ results in planar rift that destroys both items and pulls everything within 10 feet into the Astral Plane. The rift then closes and disappears.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "heavens-roof-ring-a5e",
            "name": "Heaven's Roof Ring",
            "type": "Wondrous Item",
            "desc": "Awarded to those who have performed some great service to the cloud elves, this silver band of this ring is set with a flat gray stone etched with a wing. Once a day, you can spend an action to gain fly speed of 50 feet for 10 minutes, and once per day, as a reaction, you can cast _feather fall_  on yourself. While attuned, you are also fully acclimated to great heights and automatically succeed on checks against the effects of the _Elsenian Span_.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "helm-of-telepathy-a5e",
            "name": "Helm of Telepathy",
            "type": "Wondrous Item",
            "desc": "While wearing this helm, you gain the following benefits:\n\n* You can use an action to cast _detect thoughts_ (save DC 13) at will. While maintaining _concentration_ , you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply with a bonus action while you are focused on it. If a creature successfully saves against this property, it becomes immune to it for 24 hours.\n\nOnce between _long rests_ , while focusing on a creature with _detect thoughts_ you can use an action to cast __suggestion_  (save DC 13) on that creature.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "horn-of-blasting-a5e",
            "name": "Horn of Blasting",
            "type": "Wondrous Item",
            "desc": "You can use an action to speak the horn’s command word and blow it, emitting a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the area makes a DC 15 Constitution _saving throw_ . On a failed save, a creature takes 5d6 thunder damage and is _deafened_  for 1 minute. On a successful save, a creature takes half damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take double damage.\n\nEach use of the horn’s magic has a 20% chance of making it explode, dealing 10d6 fire damage to you and destroying it.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "horn-of-valhalla-a5e",
            "name": "Horn of Valhalla",
            "type": "Wondrous Item",
            "desc": "You can use an action to blow this horn and summon the spirits of fallen warriors. These spirits appear within 60 feet of you and use the statistics for _berserker hordes_ . They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can’t be used again for 7 days.\n\nFour types of _horn of Valhalla_ are known to exist, each made of a different metal. The horn’s type determines how many _berserker hordes_  answer its summons, as well as the requirement for its use. The Narrator chooses the horn’s type or determines it randomly.\n\n__**Table: Horn of Valhalla**__\n| **Horn**   | **Rarity** | **Cost**  | **Crafting Components**                                | **Berserker Hordes Summoned** |\n| ---------- | ---------- | --------- | ------------------------------------------------------ | ----------------------------- |\n| **Silver** | Rare       | 1,000 gp  | Silver sword pendant that has been carried into battle | 2                             |\n| **Brass**  | Rare       | 5,000 gp  | Horn of a celestial creature                           | 3                             |\n| **Bronze** | Very rare  | 10,000 gp | Horn of a _horned devil_                               | 4                             |\n| **Iron**   | Legendary  | 75,000 gp | Horn that has been blown by a _solar_                  | 5                             |",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "horseshoes-of-speed-a5e",
            "name": "Horseshoes of Speed",
            "type": "Wondrous Item",
            "desc": "These iron horseshoes come in a set of four. Once all four are affixed to the hooves of a horse or similar creature, its Speed increases by 30 feet.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "impossible-cube-a5e",
            "name": "Impossible Cube",
            "type": "Wondrous Item",
            "desc": "At a glance this hand-sized item appears to be a metal framework in the simple shape of a cube, but when looked at more closely it becomes clear that the geometry of the framework is impossible with absurd angles, preposterous twists, and endpoints. Any attempt to follow the various lines and compositions to their conclusion is frustrating at best and truly maddening at worst. \n\nWhen a creature with an Intelligence score of 6 or higher sees the cube for the first time it makes a DC 10 Wisdom _saving throw_  or becomes compelled to study the cube further. When a creature first studies the cube, it makes a DC 15 Wisdom saving throw or suffers from the Terrorized short-term _mental stress effect_  and a compulsion to study the cube even further. A creature that fails this saving throw by 5 or more instead suffers from the Distorted Perceptions long-term mental stress effect. Any further inspection of the cube has no additional effect.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ioun-stone-a5e",
            "name": "Ioun Stone",
            "type": "Wondrous Item",
            "desc": "Some say these enchanted gems take their name from a deity of knowledge, others that they are named for the sound they make as they gently orbit their bearer’s head. Whatever the case, there are many types of _ioun stones_, each imbued with powerful beneficial magic.\n\nThe specifics of these stones vary but they all work in essentially the same way: once you have attuned to it you can use an action to set a stone in a gentle orbit around your head, 1d4 feet away from you. Another creature may use an action to try and take an orbiting stone, but must make a melee attack against AC 24 or make a DC 24 Dexterity (Acrobatics) check. An _ioun stone’s_ AC is 24, it has 10 hit points, and resistance to all damage. While orbiting your head, it is considered a worn item. You can use an action to seize and stow the stone, returning it to an inert and inactive state.\n\n__**Table: Ioun Stones**__\n| **Type**           | **Rarity** | **Cost**  | **Crafting Components**                                                               | **Property**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |\n| ------------------ | ---------- | --------- | ------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |\n| Absorption         | Very rare  | 10,000 gp | Refined negative energy                                                               | While this white marble sphere orbits your head, when a creature you can see casts a spell of 4th-level or lower targeting only you, you can use your reaction to have the stone harmlessly absorb the spell, suffering no damage or negative effects. The stone can absorb 20 spell levels. If a spell is higher level than the available spell levels left in the stone, the spell cannot be absorbed. After absorbing 20 spell levels the stone loses its magic and turns a faded gray.                                                                                                                                                                                                                                                             |\n| Agility            | Very rare  | 15,000 gp | A cat’s dream captured in the Astral Plane                                            | While this ice-blue octahedron orbits your head your Dexterity score is increased by 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |\n| Awareness          | Rare       | 600 gp    | Phase spider’s eye                                                                    | While this bright red cylinder orbits your head, it chimes to keep you from being _surprised_ .                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |\n| Fortitude          | Very rare  | 15,000 gp | Hoof or horn of a divine ox                                                           | While this bright pink dodecahedron orbits your head your Constitution score is increased by 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |\n| Greater Absorption | Legendary  | 50,000 gp | Refined negative energy, shards from a destroyed __staff of power_                    | This gold and onyx ellipsoid draws powerful magic into it. While this gem orbits your head, it functions as an _ioun stone_ of _absorption_, but can absorb spells of 8th-level or lower, up to a maximum of 50 total spell levels.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |\n| Insight            | Very rare  | 15,000 gp | Tail feathers from an awakened owl                                                    | While this clear octahedron orbits your head your Wisdom score is increased by 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |\n| Intellect          | Very rare  | 15,000 gp | Canine teeth from an awakened fox                                                     | While this cobalt blue tetrahedron orbits your head your Intelligence score is increased by 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                    |\n| Leadership         | Very rare  | 15,000 gp | Collar from a loyal dog that died of old age                                          | While this brilliant yellow cube orbits your head your Charisma score is increased 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |\n| Mastery            | Legendary  | 50,000 gp | The most treasured possession of a slain adventurer that redeemed themselves in death | While this jet icosahedron orbits your head, your proficiency bonus is increased by 1.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |\n| Protection         | Rare       | 1,000 gp  | Bone plate from a _stegosaurus_                                                       | While this dusty blue tetrahedron orbits your head, your AC is increased by +1.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |\n| Regeneration       | Legendary  | 25,000 gp | _Basilisk's_  gizzard                                                                 | While this green and purple spindle orbits your head, you regain 15 hit points every hour, provided you have at least 1 hit point.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     |\n| Reserve            | Rare       | 600 gp    | __Pearl of power_                                                                     | This radiant indigo prism encases a pearl and can store spells for later use. The stone can hold up to 3 spell levels and is typically found with 1d4 – 1 levels of stored spells. To store a spell in the stone, a creature must cast a 1st-, 2nd-, or 3rd-level spell while holding it. The spell is drawn into the stone with no other effect. If there aren’t enough available levels to hold a spell, it cannot be stored. While the stone is orbiting you, you can cast any spell stored in it using the appropriate action. The spell uses the spell level, spell save DC, attack bonus, and spellcasting ability of the creature that stored the spell, but you are considered to be the caster. Once a spell is cast, it is no longer stored. |\n| Strength           | Very rare  | 15,000 gp | Canine teeth from an awakened bear                                                    | While this bright pink pentagonal trapezohedron orbits your head your Strength score is increased by 2 (to a maximum of 20).                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |\n| Sustenance         | Rare       | 525 gp    | Honeycomb from a giant bee beehive                                                    | While this delicate amber spindle orbits your head, when taking a long rest you can roll a d20\\. On an 11 or higher, you do not require Supply during that _long rest_ .                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "iron-bands-of-binding-a5e",
            "name": "Iron Bands of Binding",
            "type": "Wondrous Item",
            "desc": "This smooth iron sphere conceals a formidable set of restraints that unfolds into metal bands when thrown. Once between long rests you can use an action to throw it at a creature within 60 feet, treating it as if it were a ranged weapon attack with which you are proficient. On a hit, if the creature is Huge-sized or smaller it becomes _restrained_  until you use a bonus action to speak a different command word and release it.\n\nA creature can try to break the bands by using an action to make a DC 20 Strength Check. On a success, the bands are broken and the _restrained_  creature is freed. On a failure, the creature cannot try again until 24 hours have passed.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "jarngreipr-a5e",
            "name": "Járngreipr",
            "type": "Wondrous Item",
            "desc": "These iron gauntlets are required in order to handle the mighty _Mjölnir_ . Your Strength score is 19 while you wear these gauntlets. This benefit has no effect on you if your Strength is 19 or higher without them. The gloves have 5 charges. You can use your reaction to expend a charge to gain _advantage_  on a Strength check or Strength _saving throw_ . The gloves regain 1d4+1 expended charges daily at dawn.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "lantern-of-revealing-a5e",
            "name": "Lantern of Revealing",
            "type": "Wondrous Item",
            "desc": "While lit, this hooded lantern casts bright light in a 30-foot radius, revealing _invisible_  creatures and objects in the area. It sheds dim light an additional 30 feet, or if you use an action to lower the hood only in a 5-foot radius. The lantern stays lit for 6 hours on 1 pint of oil.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "mace-of-disruption-a5e",
            "name": "Mace of Disruption",
            "type": "Weapon",
            "desc": "Fiends and undead take an extra 2d6 radiant damage when hit with this weapon. When this weapon reduces a fiend or undead to 25 or fewer hit points, the creature makes a DC 15 Wisdom _saving throw_  or it is destroyed. On a successful save the creature becomes _frightened_  of you until the end of your next turn. \n\nWhile it is held, this weapon shines bright light in a 20-foot radius and dim light an additional 20 feet. ",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "mace-of-smiting-a5e",
            "name": "Mace of Smiting",
            "type": "Weapon",
            "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon, which increases to +3 when used to attack a construct.\n\nWhen you use this weapon to make an attack and roll a natural 20, it deals an extra 2d6 bludgeoning damage, which increases to 4d6 against construct. When this weapon reduces a construct to 25 or fewer hit points, the creature is destroyed",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "mace-of-terror-a5e",
            "name": "Mace of Terror",
            "type": "Weapon",
            "desc": "This weapon has 3 charges and regains 1d3 charges each dawn. While you hold it, you can use an action to expend 1 charge and emanate terror in a 30-foot radius. Each creature you choose within the area makes a DC 15 Wisdom _saving throw_  or it becomes _frightened_  of you for 1 minute, moving away from you as fast as possible on its turns (it can only use the Dash action, try to escape anything preventing it from moving, or use the Dodge action if it cannot move or attempt escape) and remaining at least 30 feet from you. The creature cannot take reactions. At the end of each of its turns, a frightened creature can repeat the saving throw, ending the effect on a success.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "madam-yolandas-prison-a5e",
            "name": "Madam Yolanda’s Prison",
            "type": "Wondrous Item",
            "desc": "This large, gleaming red ruby book contains the spirit of an elven archmage named Madam Yolanda. She lived a life of adventure and riches before eventually retiring in a vast mansion with a much younger elf. Identifying the ruby causes Madam Yolanda to appear—she uses the statistics of an _archmage_  fluent in Common and Elvish, and is vain, flirtatious, and mistrustful of almost everyone’s motives. The Narrator randomly determines her attitude towards her finders using the Madam Yolanda’s Prison table.\n\n__**Table: Madam Yolanda’s Prison**__\n| **d100** | **Effect**                                                                                                                                                                              |\n| -------- | --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |\n| 1–10     | Madam Yolanda is gravely offended by her discovery and attacks. The ruby is inert after her defeat and can be sold for up to 1,500 gold.                                                |\n| 11–90    | Madam Yolanda stays and assists her finders for 1 hour before returning to the gem (she only returns to assist again if a 1–5 are rolled in subsequent uses of this item).              |\n| 91–100   | Madam Yolanda gifts two uncommon magic items to the creature holding her gem (rolled on Table: Uncommon Magic Items. The ruby is inert afterwards and can be sold for up to 1,500 gold. |",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "mantle-of-spell-resistance-a5e",
            "name": "Mantle of Spell Resistance",
            "type": "Wondrous Item",
            "desc": "While wearing this cloak, you have _advantage_  on _saving throws_  against spells.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "mask-of-the-white-stag-a5e",
            "name": "Mask of the White Stag",
            "type": "Wondrous Item",
            "desc": "This white leather mask is shaped into the visage of a stag with golden horns. While wearing the mask, you gain darkvision to a range of 90 feet. If you already have darkvision, the range of your darkvision increases by 60 feet. \n\nThe mask grants you additional powers while you are on the hunt. You gain an expertise die on Animal Handling, Nature, and Survival checks made while you are actively tracking or hunting.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "murderous-straight-razor-a5e",
            "name": "Murderous Straight Razor",
            "type": "Weapon",
            "desc": "This otherwise gleaming implement has dark stains that cannot be polished or scrubbed off. You gain a +2 bonus to _attack and damage rolls_  made with this razor. A number of times per day equal to half your proficiency bonus, when you hit with a melee attack you can use a bonus action to channel the inherent hatred of the razor, dealing 2d6 necrotic damage.\n\n_**Curse.**_ Once attuned to this weapon, you are _cursed_  until you are targeted by _remove curse_ or similar magic. Your appearance and manner have a hint of murderous rage at all times, giving you _disadvantage_  on Charisma checks and making beasts hostile towards you. Additionally, you have disadvantage on attack rolls with any other weapon and must make a DC 14 Wisdom _saving throw_  to willingly part with the razor, even temporarily.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "necklace-of-fireballs-a5e",
            "name": "Necklace of Fireballs",
            "type": "Wondrous Item",
            "desc": "This gorgeous necklace is affixed with 1d6+3 beads that radiate power. You can use an action to hurl a bead up to 60 feet. When the bead lands it detonates as a 3rd-level __fireball_ (save DC 15). \n\nYou can hurl multiple beads with the same action, increasing the spell level of the __fireball_  by 1 for each bead beyond the first.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "necklace-of-hunger-a5e",
            "name": "Necklace of Hunger",
            "type": "Wondrous Item",
            "desc": "While you are attuned to and wearing this necklace of serrated teeth, you gain a bite natural weapon attack that deals 1d6 magical piercing damage, and you cannot become _diseased_  or _poisoned_  from anything you eat or drink.\n\nIn addition, you may eat anything organic that can reasonably fit in your mouth without difficulty (or regard for taste) and gain sustenance from doing so as if you have consumed a normal meal. \n\n**Curse.** Your appearance and aura carries a hint of malice and despair. You have _disadvantage_  on Charisma checks and beasts are hostile towards you.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "necklace-of-prayer-beads-a5e",
            "name": "Necklace of Prayer Beads",
            "type": "Wondrous Item",
            "desc": "This many-beaded necklace helps mark prayers. Of the many types of gemstone beads, 1d4+2 are magical and can be removed from the necklace as a bonus action to cast a spell (described on Table: Necklace of Prayer Beads). There are 6 types of magic beads, and which are on the necklace are randomly determined or chosen by the Narrator.\n\nA necklace can have multiple beads of the same type. To use a bead, you must be wearing the necklace, and if it requires a spell save you use your spell save DC. Once a bead has been used, it loses its magic until the next dawn\n\n__**Table: Necklace of Prayer Beads**__\n| **d20** | **Bead of**  | **Spell**                                         |\n| ------- | ------------ | ------------------------------------------------- |\n| 1-6     | Blessing     | __bless_                                          |\n| 7-12    | Curing       | __cure wounds  (2nd-level) or lesser restoration_ |\n| 13-16   | Favor        | __greater restoration_                            |\n| 17-18   | Invigorating | __invigorated strikes_                            |\n| 19      | Summons      | __planar ally_                                    |\n| 20      | Wind         | __wind walk_                                      |",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "oil-of-etherealness-a5e",
            "name": "Oil of Etherealness",
            "type": "Potion",
            "desc": "This misty white solution has turned to vapor in its vial, becoming liquid again when shaken. You can spend 10 minutes applying the ephemeral substance to a Medium or smaller creature, as well as its gear. One additional vial is required for each size category above Medium. A creature covered in the oil becomes ethereal (as the __etherealness_  spell) for 1 hour.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "orb-of-chaotic-assault-a5e",
            "name": "Orb of Chaotic Assault",
            "type": "Wondrous Item",
            "desc": "This iridescent glass sphere’s color is constantly shifting. When used as an improvised weapon the orb breaks on impact. If the orb shatters against a creature, one randomly determined resistance or immunity the creature has is reduced for 1d6+1 rounds, after which the creature’s defenses return to normal. A creature’s immunity to a damage type changes to resistance to that damage type, or it loses its resistance. Success on a DC 15 Intelligence (Arcana) check reveals what resistance has been affected after the orb is used.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "orb-of-the-dragon-breaker-a5e",
            "name": "Orb of the Dragon Breaker",
            "type": "Wondrous Item",
            "desc": "This iridescent glass sphere resembles a soap bubble tinted the color of the dragon scale used to create it. When used as an improvised weapon the orb breaks on impact. If the orb shatters against a creature, the creature’s immunity or resistance to a damage type associated with the dragon scale used in the orb’s creation (fire for a red dragon scale, acid for a green dragon scale, and so on) is either reduced from immunity to a damage type to resistance to the same damage type, or it loses its resistance. The orb’s effects last for 1d6+1 rounds, after which the creature’s defenses return to normal.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "osseous-plate-a5e",
            "name": "Osseous Plate",
            "type": "Armor",
            "desc": "This medium armor is made from the bones of several humanoids—ribs, shoulder, femurs and many others have been bound in leather and fused with necromantic magic—and while donned it imparts a touch of undeath to the wearer. While wearing this armor, you gain resistance to poison and necrotic damage, but also vulnerability to bludgeoning damage. As a bonus action, you can make the bones rattle to gain _advantage_  on the next Intimidation check you make this turn against a humanoid. It is in all other ways similar to chain mail, except that you don’t have _disadvantage_  on Stealth checks while wearing it.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "osseous-warhammer-a5e",
            "name": "Osseous Warhammer",
            "type": "Weapon",
            "desc": "Attacks made using this grim-looking weapon do both physical and supernatural harm. You can use a bonus action to let the weapon feed off your life force. While activated, whenever you successfully hit with the warhammer you deal an additional 1d6 necrotic damage, but also take 1d4 cold damage. This effect lasts until deactivated by using another bonus action or letting go of the weapon. ",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "parasol-of-the-blade-a5e",
            "name": "Parasol of the Blade",
            "type": "Weapon",
            "desc": "This appears to be a mundane parasol, with a bird-shaped handle and a delicate lace canopy. As a bonus action, you can say the command word and pull the handle free to draw a blade of light from the shaft of the parasol, with the handle as its hilt. You gain a +1 _bonus to attack and damage rolls_  made with this weapon, which functions as a rapier that deals radiant damage instead of piercing and has the parrying immunity property. You are considered proficient with it as long as you are attuned to the parasol of the blade.\n\nReturning the handle to the parasol requires an action, and if the blade is more than 120 feet from the rest of the parasol, it flickers out and cannot be used until the parasol is whole again.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "periapt-of-proof-against-poison-a5e",
            "name": "Periapt of Proof Against Poison",
            "type": "Wondrous Item",
            "desc": "A slick film surrounds this delicate pendant and makes it shimmer. While wearing this pendant, you are immune to poison damage and the _poisoned_  condition.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "poisoners-almanac-a5e",
            "name": "Poisoner’s Almanac",
            "type": "Wondrous Item",
            "desc": "Poisonous botanicals were pressed into the pages of this tome long ago, and when found only 2d6 pages remain. You may tear out a page and dissolve it in any liquid over the course of 1 minute, transforming it into oil of taggit. When dissolved in a potion, the potion becomes inert.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "portable-hole-a5e",
            "name": "Portable Hole",
            "type": "Wondrous Item",
            "desc": "While not in use, this item appears as a cloth the color of darkness. When unfolded, it opens up into a circular sheet that is 6 feet in diameter. \n\nYou can use an action to unfold the _portable hole_ on a stable solid surface. When unfolded, the item creates a hole 10 feet deep that leads to a cylindrical extra dimensional space which cannot be used to create open passages. Closing the hole requires an action and involves you taking a hold of the edges and folding it up. No matter its contents, the hole weighs next to nothing. \n\nFood or water placed in a closed _portable hole_ immediately and permanently lose all nourishing qualities—after being in the item, water no longer slakes thirst and food does not sate hunger or nourish. In a similar fashion, the body of a dead creature placed in the portable hole cannot be restored to life by __revivify , raise dead_ , or other similar magic. Breathing creatures inside a closed _portable hole_ can survive for up to 2d4 minutes divided by the number of creatures (minimum 1 minute), after which time they begin to _suffocate_ .\n\nCreatures inside the hole while it’s open can exit the hole by simply climbing out. A creature still within the hole can use an action to make a DC 10 Strength check to escape as it is being closed. On a success, the creature appears within 5 feet of the item or creature carrying it.\n\nPlacing a _portable hole_ inside another extradimensional storage device such as a _bag of holding_ or __handy haversack_  results in planar rift that destroys both items and pulls everything within 10 feet into the Astral Plane. The rift then closes and disappears.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "potion-of-clairvoyance-a5e",
            "name": "Potion of Clairvoyance",
            "type": "Potion",
            "desc": "This dark liquid has a copper sheen. After drinking this potion, you are affected as if you had cast _clairvoyance_ .",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "potion-of-diminution-a5e",
            "name": "Potion of Diminution",
            "type": "Potion",
            "desc": "A golden acorn floats in the translucent liquid, dropping from the top of the vial and floating back up every few seconds. After drinking this potion, your size is reduced by half (as the __enlarge/reduce_  spell but without need for _concentration_ ) for 1d4 hours.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "potion-of-gaseous-form-a5e",
            "name": "Potion of Gaseous Form",
            "type": "Potion",
            "desc": "The pale, translucent liquid in this vial causes the flask to float slightly. After drinking this potion, for the next hour you are affected as if you had cast __gaseous form_ (but without the need for _concentration_ ). You can use a bonus action to end the effect early.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "potion-of-heroism-a5e",
            "name": "Potion of Heroism",
            "type": "Potion",
            "desc": "After drinking this glowing white potion, for the next hour you gain 10 temporary hit points and the benefits of the _bless_  spell (but without the need for _concentration_ ).",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "potion-of-mind-reading-a5e",
            "name": "Potion of Mind Reading",
            "type": "Potion",
            "desc": "After drinking this fizzy deep green lime potion, for the next hour you are affected as if you had cast __detect thoughts_  (save DC 13).",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "pouch-of-emergency-healing-a5e",
            "name": "Pouch of Emergency Healing",
            "type": "Wondrous Item",
            "desc": "Twice per day, you can use an action to open this blue silk pouch and receive or bestow the benefits of one of the following spells: _cure wounds , greater restoration , healing word , lesser restoration ._",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-animal-influence-a5e",
            "name": "Ring of Animal Influence",
            "type": "Ring",
            "desc": "While wearing this ring, you can expend 1 of its 3 charges to cast one of the following spells (save DC 13): _animal friendship , fear_  targeting only beasts that have an Intelligence of 3 or less, or _speak with animals_ . The ring regains 1d3 expended charges at dawn.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-battered-courage-a5e",
            "name": "Ring of Battered Courage",
            "type": "Ring",
            "desc": "This jagged black ring made of volcanic rock is streaked with orange veins and uncomfortable to wear. While wearing this ring, you are immune to the _frightened_  condition. Additionally, while you are _bloodied_ , it grows hotter and grants the following benefits:\n\n* Your AC increases by 1 for each hostile creature (squads and swarms count as single creatures for this purpose) within 5 feet of you, to a maximum of +5.\n* When you hit a creature with a melee weapon attack, roll 1d8\\. Add the result to the attack’s damage and gain the same amount of temporary hit points.\n\n_**Curse**_. You fail death _saving throws_  on a roll of 12 or lower. Additionally, this ring despises what it sees as cowardice. If you don armor or use a shield defensively, you lose all benefits of this ring for 1 week.\n\n_**Escalation.**_ When you show extraordinary courage in the face of certain death and emerge victorious, this ring’s power can evolve, gaining one of the following features. For each power it gains, the threshold for successful death saving throws increases by 2.\n\n_Charge Into Danger._ As a bonus action while _bloodied_ , you can move up to your movement speed toward a hostile creature.\n\n_Coward’s Bane._ Creatures never gain _advantage_  from being unseen on attack rolls against you and you always have ` Freelinking: Node title _damage recovery_ does not exist `  to poison damage.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-evasion-a5e",
            "name": "Ring of Evasion",
            "type": "Ring",
            "desc": "While wearing this ring, if you fail a Dexterity _saving throw_ , you can use your reaction to expend 1 charge to succeed instead. The ring has 3 charges and regains 1d3 expended charges at dawn.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-feather-falling-a5e",
            "name": "Ring of Feather Falling",
            "type": "Ring",
            "desc": "While wearing this ring, when you fall you descend at a speed of 60 feet per round and take no damage from landing.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-free-action-a5e",
            "name": "Ring of Free Action",
            "type": "Ring",
            "desc": "While wearing this ring, you are not slowed by _difficult terrain_ , and magic cannot cause you to be _restrained_ , _paralyzed_ , or slow your movement.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-inspiration-storing-a5e",
            "name": "Ring of Inspiration Storing",
            "type": "Ring",
            "desc": "Sages and scholars argue about the nature of these rings, their very existence as much a mystery as the creatures that supposedly forged them. Though all of them look slightly different, at their core is a strand of destiny spun by a _fateholder_  to subtly empower and guide its pawns.\n\nThis ring stores inspiration and holds it for later use. While wearing this ring, you can choose to gain and use the inspiration stored within it. Once the inspiration is used, it is no longer stored within the ring.\n\nWhen found, the ring contains 1d4 – 1 inspiration, as determined by the Narrator. The ring can store up to 4 inspiration at a time. To store inspiration, a creature with inspiration spends a _short rest_  wearing the ring and chooses to bestow it. The inspiration has no immediate effect.\n\nIn addition, whenever inspiration from within the ring is used the Narrator may choose to grant a vision of possible future events of great import.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-protection-a5e",
            "name": "Ring of Protection",
            "type": "Ring",
            "desc": "While wearing this ring, you gain a +1 bonus to Armor Class and _saving throws_ .",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-resistance-a5e",
            "name": "Ring of Resistance",
            "type": "Ring",
            "desc": "While wearing this ring, you have resistance to one type of damage based on the ring’s gemstone (either chosen by the Narrator or determined randomly).\n\n__**Table: Ring of Resistance**__\n| **d10** | **Damage Type** | **Gem**     |\n| ------- | --------------- | ----------- |\n| 1       | Acid            | Peridot     |\n| 2       | Cold            | Aquamarine  |\n| 3       | Fire            | Garnet      |\n| 4       | Force           | Sapphire    |\n| 5       | Lightning       | Citrine     |\n| 6       | Necrotic        | Labradorite |\n| 7       | Poison          | Amethyst    |\n| 8       | Psychic         | Moonstone   |\n| 9       | Radiant         | Topaz       |\n| 10      | Thunder         | Spinel      |",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-spell-storing-a5e",
            "name": "Ring of Spell Storing",
            "type": "Ring",
            "desc": "This ring stores spells cast into it, and holds them for later use. While wearing this ring, you can cast any spell stored within it. The spell has the slot level, spell save DC, spell attack modifier, and spellcasting ability of the original caster. Once the spell is cast, it is no longer stored within the ring.\n\nWhen found, the ring contains 1d6 – 1 levels of stored spells, as determined by the Narrator. The ring can store up to 5 levels worth of spells at a time. To store a spell, a creature casts any spell of 1st- to 5th-level while touching the ring. The spell has no immediate effect. The level the spell is cast at determines how much space it uses. If the ring cannot store the spell, the spell fails and the spell slot is wasted.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-the-ram-a5e",
            "name": "Ring of the Ram",
            "type": "Ring",
            "desc": "This ring has 3 charges and regains 1d3 expended charges at dawn. While wearing this ring, you can use an action to expend 1 to 3 charges and choose a creature you can see within 60 feet. A spectral ram’s head launches from the ring to slam into the creature, making its _attack roll_  with a +7 bonus. On a hit, for every expended charge the attack deals 2d10 force damage and the creature is pushed 5 feet away. \n\nAdditionally, you can use an action to expend 1 to 3 charges to break an unattended object you can see within 60 feet. The ring makes a Strength check with a +5 bonus for each expended charge",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-the-vengeance-seeker-a5e",
            "name": "Ring of the Vengeance Seeker",
            "type": "Ring",
            "desc": "This silver ring is set with an exquisite emerald. As an action, you can rotate the ring three times on your finger, casting the __poison skin_  spell. When cast in this way, the effect of the bright colors gives the appearance of brilliantly-colored makeup, face paint, or hair dye, removing the _disadvantage_  to Stealth. Recognizing the coloring for what it is requires a DC 14 Arcana check. Once the ring has been used in this way, it cannot be used until the next evening.\n\nYou can also use an action to release the gem from its setting and drop it into a container of liquid no larger than a mug of ale. The liquid functions as a truth serum. Once the gem is removed, the ring becomes a mundane item.",
            "rarity": "Rare",
            "requires_attunement": "",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "ring-of-x-ray-vision-a5e",
            "name": "Ring of X-Ray Vision",
            "type": "Ring",
            "desc": "While wearing this ring, you can use an action to speak its command word and see through solid objects and matter in a 30-foot radius for 1 minute. Solid objects within the radius appear ghostly and transparent, allowing light to pass through them. You can see through up 3 feet of wood and dirt, 1 foot of stone, and 1 inch of common metal (thicker materials or a thin sheet of lead block the vision).\n\nWhen you use this ring again before taking a _long rest_ , you make a DC 15 Constitution _saving throw_  or suffer one level of _fatigue_  and one level of _strife_ .",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "robe-of-eyes-a5e",
            "name": "Robe of Eyes",
            "type": "Wondrous Item",
            "desc": "Numerous upraised eyes are sewn into the fabric of this robe. You gain the following benefits while attuned to and wearing the robe:\n\n* _Advantage_  on sight-based Perception checks.\n* Darkvision to a range of 120 feet.\n* The ability to see 120 feet into the Ethereal Plane.\n* The ability to see _invisible_  creatures and objects within 120 feet.\n* The ability to see in all directions.\n* You are always considered to have your eyes open and may not close or avert them.\n\n When a _daylight_ or __light_ spell is cast within 5 feet of you or on the robe, you are _blinded_  for 1 minute. At the end of each of your turns, you make a DC 11 (_light)_ or DC 15 (_daylight_) Constitution _saving throw_  to end the condition.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        },
        {
            "slug": "rod-of-rulership-a5e",
            "name": "Rod of Rulership",
            "type": "Rod",
            "desc": "Once per dawn, while holding this rod you can use an action to command obedience. Each creature of your choice that you can see within 120 feet makes a DC 15 Wisdom _saving throw_ . On a failure, a creature is _charmed_  by you for 8 hours. A creature charmed by you regards you as its trusted leader. The charm is broken if you or your companions either command a charmed creature to do something contrary to its nature, or cause the creature harm.",
            "rarity": "Rare",
            "requires_attunement": "requires attunement",
            "document__slug": "a5e",
            "document__title": "Level Up Advanced 5e",
            "document__url": "https://a5esrd.com/a5esrd"
        }
    ]
}