{"count":1618,"next":null,"previous":"https://api-beta.open5e.com/v1/magicitems/?format=json&ordering=-requires_attunement&page=32","results":[{"slug":"rod-of-security","name":"Rod of Security","type":"Rod","desc":"While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.\n\nFor each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).\n\nWhen the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.","rarity":"very rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"rope-of-climbing","name":"Rope of Climbing","type":"Wondrous item","desc":"This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. If you hold one end of the rope and use an action to speak the command word, the rope animates. As a bonus action, you can command the other end to move toward a destination you choose. That end moves 10 feet on your turn when you first command it and 10 feet on each of your turns until reaching its destination, up to its maximum length away, or until you tell it to stop. You can also tell the rope to fasten itself securely to an object or to unfasten itself, to knot or unknot itself, or to coil itself for carrying.\n\nIf you tell the rope to knot, large knots appear at 1* foot intervals along the rope. While knotted, the rope shortens to a 50-foot length and grants advantage on checks made to climb it.\n\nThe rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.","rarity":"uncommon","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"rope-of-entanglement","name":"Rope of Entanglement","type":"Wondrous item","desc":"This rope is 30 feet long and weighs 3 pounds. If you hold one end of the rope and use an action to speak its command word, the other end darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 15 Dexterity saving throw or become restrained.\n\nYou can release the creature by using a bonus action to speak a second command word. A target restrained by the rope can use an action to make a DC 15 Strength or Dexterity check (target's choice). On a success, the creature is no longer restrained by the rope.\n\nThe rope has AC 20 and 20 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the rope drops to 0 hit points, it is destroyed.","rarity":"rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"sovereign-glue","name":"Sovereign Glue","type":"Wondrous item","desc":"This viscous, milky-white substance can form a permanent adhesive bond between any two objects. It must be stored in a jar or flask that has been coated inside with _oil of slipperiness._ When found, a container contains 1d6 + 1 ounces.\n\nOne ounce of the glue can cover a 1-foot square surface. The glue takes 1 minute to set. Once it has done so, the bond it creates can be broken only by the application of _universal solvent_ or _oil of etherealness_, or with a _wish_ spell.","rarity":"legendary","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"spell-scroll","name":"Spell Scroll","type":"Scroll","desc":"A _spell scroll_ bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible.\n\nIf the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.\n\nThe level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.\n\n**Spell Scroll (table)**\n\n| Spell Level | Rarity    | Save DC | Attack Bonus |\n|-------------|-----------|---------|--------------|\n| Cantrip     | Common    | 13      | +5           |\n| 1st         | Common    | 13      | +5           |\n| 2nd         | Uncommon  | 13      | +5           |\n| 3rd         | Uncommon  | 15      | +7           |\n| 4th         | Rare      | 15      | +7           |\n| 5th         | Rare      | 17      | +9           |\n| 6th         | Very rare | 17      | +9           |\n| 7th         | Very rare | 18      | +10          |\n| 8th         | Very rare | 18      | +10          |\n| 9th         | Legendary | 19      | +11          |\n\nA wizard spell on a _spell scroll_ can be copied just as spells in spellbooks can be copied. When a spell is copied from a the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the _spell scroll_ is destroyed.","rarity":"varies","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"sphere-of-annihilation","name":"Sphere of Annihilation","type":"Wondrous item","desc":"This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.\n\nThe sphere obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a _sphere of annihilation_, it passes through the sphere unscathed. Anything else that touches the sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage.\n\nThe sphere is stationary until someone controls it. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5 feet). On a failure, the sphere moves 10 feet toward you. A creature whose space the sphere enters must succeed on a DC 13 Dexterity saving throw or be touched by it, taking 4d10 force damage.\n\nIf you attempt to control a sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. The winner of the contest gains control of the sphere and can levitate it as normal.\n\nIf the sphere comes into contact with a planar portal, such as that created by the _gate_ spell, or an extradimensional space, such as that within a _portable hole_, the GM determines randomly what happens, using the following table.\n\n| d100   | Result                                                                                                                             |\n|--------|------------------------------------------------------------------------------------------------------------------------------------|\n| 01-50  | The sphere is destroyed.                                                                                                           |\n| 51-85  | The sphere moves through the portal or into the extradimensional space.                                                            |\n| 86-00  | A spatial rift sends each creature and object within 180 feet of the sphere, including the sphere, to a random plane of existence. |","rarity":"legendary","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"stone-of-controlling-earth-elementals","name":"Stone of Controlling Earth Elementals","type":"Wondrous item","desc":"If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the _conjure elemental_ spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.","rarity":"rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"tome-of-clear-thought","name":"Tome of Clear Thought","type":"Wondrous item","desc":"This book contains memory and logic exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Intelligence score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.","rarity":"very rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"tome-of-leadership-and-influence","name":"Tome of Leadership and Influence","type":"Wondrous item","desc":"This book contains guidelines for influencing and charming others, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Charisma score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.","rarity":"very rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"tome-of-understanding","name":"Tome of Understanding","type":"Wondrous item","desc":"This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.","rarity":"very rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"universal-solvent","name":"Universal Solvent","type":"Wondrous item","desc":"This tube holds milky liquid with a strong alcohol smell. You can use an action to pour the contents of the tube onto a surface within reach. The liquid instantly dissolves up to 1 square foot of adhesive it touches, including _sovereign glue._","rarity":"legendary","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"vicious-weapon","name":"Vicious Weapon","type":"Weapon (any)","desc":"When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.","rarity":"rare","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"wand-of-magic-detection","name":"Wand of Magic Detection","type":"Wand","desc":"This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the _detect magic_ spell from it. The wand regains 1d3 expended charges daily at dawn.","rarity":"uncommon","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"wand-of-magic-missiles","name":"Wand of Magic Missiles","type":"Wand","desc":"This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the _magic missile_ spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.\n\nThe wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.","rarity":"uncommon","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"wand-of-secrets","name":"Wand of Secrets","type":"Wand","desc":"The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.","rarity":"uncommon","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"weapon-1-2-or-3","name":"Weapon, +1, +2, or +3","type":"Weapon (any)","desc":"You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.","rarity":"uncommon (+1), rare (+2), or very rare (+3)","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"well-of-many-worlds","name":"Well of Many Worlds","type":"Wondrous item","desc":"This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.\n\nYou can use an action to unfold and place the _well of many worlds_ on a solid surface, whereupon it creates a two-way portal to another world or plane of existence. Each time the item opens a portal, the GM decides where it leads. You can use an action to close an open portal by taking hold of the edges of the cloth and folding it up. Once _well of many worlds_ has opened a portal, it can't do so again for 1d8 hours.","rarity":"legendary","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"},{"slug":"wind-fan","name":"Wind Fan","type":"Wondrous item","desc":"While holding this fan, you can use an action to cast the _gust of wind_ spell (save DC 13) from it. Once used, the fan shouldn't be used again until the next dawn. Each time it is used again before then, it has a cumulative 20 percent chance of not working and tearing into useless, nonmagical tatters.","rarity":"uncommon","requires_attunement":"","document__slug":"wotc-srd","document__title":"5e Core Rules","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd"}]}