Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-alignment&page=12
https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-alignment&page=13", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-alignment&page=11", "results": [ { "slug": "centaur", "desc": "", "name": "Centaur", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 12, "armor_desc": null, "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 50 }, "strength": 18, "dexterity": 14, "constitution": 14, "intelligence": 9, "wisdom": 13, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 6, "perception": 3, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Elvish, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow." }, { "name": "Pike", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d10", "damage_bonus": 4 }, { "name": "Hooves", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d6", "damage_bonus": 4 }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d8", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.", "attack_bonus": 0, "damage_dice": "3d6" } ], "spell_list": [], "page_no": 267, "environments": [ "Feywild", "Grassland", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_centaur/" }, { "slug": "deep-gnome-svirfneblin", "desc": "", "name": "Deep Gnome (Svirfneblin)", "size": "Small", "type": "Humanoid", "subtype": "gnome", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 16, "hit_dice": "3d6+6", "speed": { "walk": 20 }, "strength": 15, "dexterity": 14, "constitution": 14, "intelligence": 12, "wisdom": 10, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "investigation": 3, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 12", "languages": "Gnomish, Terran, Undercommon", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "War Pick", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d8", "damage_bonus": 2 }, { "name": "Poisoned Dart", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Stone Camouflage", "desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." }, { "name": "Gnome Cunning", "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic." }, { "name": "Innate Spellcasting", "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/nondetection/?format=api", "https://api-beta.open5e.com/v2/spells/blindnessdeafness/?format=api", "https://api-beta.open5e.com/v2/spells/blur/?format=api", "https://api-beta.open5e.com/v2/spells/disguise-self/?format=api" ], "page_no": 315, "environments": [ "Underdark", "Caves" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_deep-gnome-svirfneblin/" }, { "slug": "giant-eagle", "desc": "A **giant eagle** is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).", "name": "Giant Eagle", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 10, "fly": 80 }, "strength": 16, "dexterity": 17, "constitution": 13, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Giant Eagle, understands Common and Auran but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The eagle makes two attacks: one with its beak and one with its talons." }, { "name": "Beak", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6", "damage_bonus": 3 }, { "name": "Talons", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d6", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 375, "environments": [ "Hill", "Mountains", "Coastal", "Grassland", "Hills", "Feywild", "Mountain", "Desert" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-eagle/" }, { "slug": "pseudodragon", "desc": "", "name": "Pseudodragon", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 7, "hit_dice": "2d4+2", "speed": { "walk": 15, "fly": 60 }, "strength": 6, "dexterity": 15, "constitution": 13, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 13", "languages": "understands Common and Draconic but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 }, { "name": "Sting", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Senses", "desc": "The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell." }, { "name": "Magic Resistance", "desc": "The pseudodragon has advantage on saving throws against spells and other magical effects." }, { "name": "Limited Telepathy", "desc": "The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language." }, { "name": "Variant: Familiar", "desc": "The pseudodragon can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the pseudodragon senses as long as they are within 1 mile of each other. While the pseudodragon is within 10 feet of its companion, the companion shares the pseudodragon's Magic Resistance trait. At any time and for any reason, the pseudodragon can end its service as a familiar, ending the telepathic bond." } ], "spell_list": [], "page_no": 340, "environments": [ "Hill", "Desert", "Urban", "Mountains", "Coastal", "Forest", "Jungle", "Swamp", "Mountain" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_pseudodragon/" }, { "slug": "sprite", "desc": "", "name": "Sprite", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 2, "hit_dice": "1d4", "speed": { "walk": 10, "fly": 40 }, "strength": 3, "dexterity": 18, "constitution": 10, "intelligence": 14, "wisdom": 13, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Common, Elvish, Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.", "attack_bonus": 2, "damage_bonus": 1 }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.", "attack_bonus": 6, "damage_bonus": 1 }, { "name": "Heart Sight", "desc": "The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw." }, { "name": "Invisibility", "desc": "The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 348, "environments": [ "Swamp", "Forest", "Feywild" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_sprite/" }, { "slug": "werebear", "desc": "", "name": "Werebear", "size": "Medium", "type": "Humanoid", "subtype": "human", "group": "Lycanthropes", "alignment": "neutral good", "armor_class": 10, "armor_desc": "10 in humanoid form, 11 (natural armor) in bear and hybrid form", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "notes": "40 ft., climb 30 ft. in bear or hybrid form", "walk": 30 }, "strength": 19, "dexterity": 10, "constitution": 17, "intelligence": 11, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "condition_immunities": "", "senses": "passive Perception 17", "languages": "Common (can't speak in bear form)", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid." }, { "name": "Bite (Bear or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.", "attack_bonus": 7, "damage_dice": "2d10", "damage_bonus": 4 }, { "name": "Claw (Bear or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d8", "damage_bonus": 4 }, { "name": "Greataxe (Humanoid or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "1d12", "damage_bonus": 4 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies." }, { "name": "Keen Smell", "desc": "The werebear has advantage on Wisdom (Perception) checks that rely on smell." } ], "spell_list": [], "page_no": 326, "environments": [ "Hill", "Mountains", "Tundra", "Forest", "Arctic", "Hills", "Feywild", "Shadowfell", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_werebear/" }, { "slug": "ancient-titan", "desc": "_Radiating a powerful presence, this towering humanoid has sharp-edged features that seem hewn from ancient stone._ \n**Children of the Gods.** Ancient titans are the surviving immortal children of an early primordial god. They fled to the wilds after a divine war, where they founded an empire that lasted thousands of years before plague brought about its collapse. \n**Sea God’s Servants.** A few ancient titans still dwell in the ocean realm, spared by the sea god in exchange for eternal servitude. Ancient titans have long, glossy hair, usually black, red, or silver, and they stand 60 feet tall and weigh over 20 tons. \n**Friends to Dragons.** Ancient titans have a strong rapport with wind and sea dragons, as well as gold, silver, and mithral dragons.", "name": "Ancient Titan", "size": "Gargantuan", "type": "Celestial", "subtype": "titan", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "breastplate", "hit_points": 198, "hit_dice": "12d20+72", "speed": { "walk": 50 }, "strength": 27, "dexterity": 13, "constitution": 22, "intelligence": 16, "wisdom": 16, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 9, "perception": 7, "skills": { "athletics": 14, "intimidation": 9, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Giant, Primordial, Titan, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The ancient titan makes two greatsword attacks or two longbow attacks" }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.", "attack_bonus": 12, "damage_dice": "8d6" }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.", "attack_bonus": 5, "damage_dice": "4d8" }, { "name": "Eldritch Singularity (Recharge 5-6)", "desc": "The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The ancient titan has advantage on saving throws against spells and other magical effects." }, { "name": "Innate Spellcasting", "desc": "the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:\n\n3/day: power word stun\n\n1/day: power word kill" } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_ancient-titan/" }, { "slug": "firebird", "desc": "_This proud bird struts like a peacock, made all the more majestic by its flaming fan of feathers, which shift through the color spectrum._ \n**Guides and Helpers.** Firebirds are welcome sights to those in need of warmth and safety. They primarily work at night or in underground areas, where their abilities are most needed. Friendly to all creatures, they become aggressive only upon witnessing obviously evil acts. \nFirebirds enjoy working with good adventuring parties, providing light and healing, though their wanderlust prevents them from staying for long. Well-traveled parties may encounter the same firebird more than once, however. \n**Redeemers.** Firebirds enjoy acting as reformers. They find mercenary creatures they perceive as potential “light bringers” to whom they grant boons in exchange for a geas to perform a specific good deed, in the hope such acts will redeem them. \n**Magical Feathers.** Firebird feathers are prized throughout the mortal world; occasionally, the creatures bestow feathers upon those they favor. Firebirds also seed hidden locations with specialized feathers, which burst into full-grown firebirds after a year. As the creatures age, their feathers’ light dims, but this occurs gradually, as the creatures live over 100 years. Firebirds stand three feet tall and weigh 20 lb.", "name": "Firebird", "size": "Small", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 99, "hit_dice": "18d6+36", "speed": { "walk": 20, "fly": 100 }, "strength": 12, "dexterity": 19, "constitution": 14, "intelligence": 16, "wisdom": 15, "charisma": 21, "strength_save": null, "dexterity_save": 6, "constitution_save": 4, "intelligence_save": 5, "wisdom_save": 4, "charisma_save": 7, "perception": 7, "skills": { "acrobatics": 6, "arcana": 5, "insight": 4, "medicine": 4, "nature": 5, "perception": 7, "religion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "fire", "condition_immunities": "charmed, frightened, invisible", "senses": "truesight 60 ft., passive Perception 17", "languages": "Celestial, Common, Elvish, Primordial, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The firebird makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d8" }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d8" }, { "name": "Blinding Ray (Recharge 5-6)", "desc": "The firebird can fire a burning ray of light from its tail feathers in a line 5 feet wide and up to 50 feet long. Targets in the line must succeed on a DC 15 Dexterity saving throw or take 24 (7d6) fire damage and become blinded for 1d4 rounds. A successful saving throw negates the blindness and reduces the damage by half." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "the firebird's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\nat will: guidance, purify food and drink, speak with animals\n\n3/day each: charm person, cure wounds (2d8 + 5), daylight, faerie fire, heat metal, hypnotic pattern, tongues\n\n1/day each: geas, heal, reincarnate" }, { "name": "Light of the World", "desc": "The firebird's feathers glow with a warm light. The creature sheds light as dim as a candle or as bright as a lantern. It always sheds light, and any feathers plucked from the creature continue to shed light as a torch." }, { "name": "Warming Presence", "desc": "The firebird and any creatures within a 5-foot radius are immune to the effects of natural, environmental cold. Invited into a home or building, a firebird can expand this warming presence to its inhabitants no matter how close they are to the creature." } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_firebird/" }, { "slug": "chamrosh", "desc": "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature’s back, and its eyes are filled with an intelligent, silvery gleam._ \n**Celestial Guard Dogs.** Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels. \n**Roaming Defenders.** When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect. . \n**Occasional Planar Travelers.** Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties.", "name": "Chamrosh", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "fly": 60, "walk": 40 }, "strength": 14, "dexterity": 13, "constitution": 15, "intelligence": 8, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 5, "perception": 6, "skills": { "insight": 4, "perception": 6, "survival": 6 }, "damage_vulnerabilities": "", "damage_resistances": "fire, radiant", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Celestial, Common, telepathy 60 ft.", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d10+2" }, { "name": "Fearsome Bark (Recharge 5-6)", "desc": "The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures." }, { "name": "Healing Lick (2/Day)", "desc": "The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Angelic Awareness", "desc": "The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment." }, { "name": "Flyby", "desc": "The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Hearing and Smell", "desc": "The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 59, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chamrosh/" }, { "slug": "fleshdreg", "desc": "A mass of disgorged plant material lies at the base of this fleshy tree. Hollowed out areas give the impression of a mouth and a pair of eyes._ \n**Disgusting Display.** At a distance, the fleshdreg’s appearance is not quite so disturbing, but a close-up view invokes revulsion in many creatures. Their most unsettling aspect—the constant spewing of plant material—is due to a strange regenerative factor. The trees spontaneously generate plant material, which negatively interacts with their acidic interiors and causes them near-constant digestive discomfort. The fleshdregs can direct this acidified material as a spew, which temporarily suspends this continual production, but they are hesitant to do so except in extreme circumstances. If they lose too much acid or their acid somehow becomes neutralized, the pulpy material fills their innards, bloating them and eventually erupting through their skin. \n**Friendly Trees.** Many intelligent creatures encountering fleshdregs judge them by their horrifying features, but the fleshdregs are amiable hosts. They understand that many creatures find them repulsive and react to hostility with calming words and a show of peace. Assuming they establish a friendly footing with visitors, they prove to be valuable sources of information about the surrounding territory. In some cases, fleshdregs volunteer to accompany their new acquaintances within a swamp, especially if the fleshdregs seek to relocate. \n**Otherworldly Origins.** Scholars who have studied the strange trees conclude they derive from some foreign environment. They are split on whether the creatures come from beyond the stars or migrated from deep within the underworld. The scholars agree fleshdregs serve an environmental niche in their native habitat similar to trees and may be an otherworldly equivalent to Open Game License", "name": "Fleshdreg", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 115, "hit_dice": "10d12+50", "speed": { "walk": 30 }, "strength": 19, "dexterity": 6, "constitution": 20, "intelligence": 13, "wisdom": 16, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "insight": 6, "nature": 4 }, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "acid", "condition_immunities": "exhaustion, unconscious", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Deep Speech, Sylvan", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The fleshdreg makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "3d6+4" }, { "name": "Rock", "desc": "Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "3d10+4" }, { "name": "Disgorge Innards (Recharge 6)", "desc": "The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Regeneration", "desc": "The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn." } ], "spell_list": [], "page_no": 152, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_fleshdreg/" }, { "slug": "gorao-ka", "desc": "The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her._ \n**Small Gods of Substance.** Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka. \n**Gentle and Benevolent.** Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can’t. The laws governing their kind forbid them from extending aid to someone that hasn’t made an offering at their shrine, though a gorao-ka accepts almost anything in tribute. \n**Thieves’ Bane.** Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don’t make reparations. \n**Immortal Spirit Nature.** The kami doesn’t require food, drink, or sleep.", "name": "Gorao-Ka", "size": "Tiny", "type": "Fey", "subtype": "kami", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "copper coat", "hit_points": 17, "hit_dice": "5d4+5", "speed": { "walk": 20 }, "strength": 13, "dexterity": 11, "constitution": 13, "intelligence": 15, "wisdom": 17, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Common, Sylvan", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Sack of Coins", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4+1" }, { "name": "Find a Penny (Recharge 5-6)", "desc": "The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.\n\nAlternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fool's Gold", "desc": "If a creature steals one of the gorao-ka's money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute." }, { "name": "Silver Fountain", "desc": "When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute." } ], "spell_list": [], "page_no": 221, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_gorao-ka/" }, { "slug": "hverhuldra", "desc": "Steam rises from the top of this bald, green-skinned humanoid with a snake-like torso. The creature sweats profusely, but it doesn’t seem uncomfortable._ \n**Protector of Hot Springs.** Geothermal springs are the only reliable source of warmth in the arctic region, and they often coincide with ley lines. A hverhuldra, an aquatic fey, enjoys the constant heat provided by such springs and is sensitive to the magic power flowing through them. It serves as guardian of these coveted locations, ensuring no particular creature or group takes control of them. \n**Luxuriating Fey.** Hverhuldras are not stodgy protectors of their homes. They enjoy the feeling of warmth they experience and believe others should be able to revel in it as well. Provided no violence occurs, hverhuldras are gracious hosts to their hot springs. Some may even encourage visitors to engage in dalliances underwater, using their magic to accommodate those unable to breathe underwater. \n**Inured to Cold.** Despite their preference for warm or hot water, hverhuldras are hardened against cold weather. Their bodies generate incredible heat, and they produce copious amounts of steam when they stand in the cold.", "name": "Hverhuldra", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 120, "hit_dice": "16d6+64", "speed": { "swim": 30, "walk": 30 }, "strength": 13, "dexterity": 16, "constitution": 18, "intelligence": 11, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": null, "skills": { "athletics": 4, "intimidation": 7, "nature": 3, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Aquan, Common, Sylvan", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The hverhuldra makes two steaming fist attacks." }, { "name": "Steaming Fist", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) fire damage.", "attack_bonus": 6, "damage_dice": "2d8+3" }, { "name": "Scalding Stream (Recharge 5-6)", "desc": "The hverhuldra spits scalding water in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failed save, the target takes 21 (6d6) fire damage and is blinded for 1 minute. On a successful save, the target takes half the damage and isn't blinded. A blinded creature can make a DC 15 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": [ { "name": "Steam Cloud", "desc": "When the hverhuldra takes cold damage, it uses the steam from the impact of the cold on its body to magically create a cloud of steam centered on a point it can see within 60 feet of it. This cloud works like the fog cloud spell, except the hverhuldra can dismiss it as a bonus action." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The hverhuldra can breathe air and water." }, { "name": "Purify Water", "desc": "If the hverhuldra sits in a body of slow-flowing or standing water, such as a hot spring or a small creek, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the hverhuldra leaves the water. In standing water, this purification lasts until a contaminant enters the water while the hverhuldra isn't in it." }, { "name": "Quick Rescue", "desc": "As a bonus action, the hverhuldra gives one willing creature within 60 feet of it the ability to breathe water for 1 minute." }, { "name": "Water Protection", "desc": "While the hverhuldra submerged in water, it has advantage on Dexterity (Stealth) checks, and it has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. If it takes cold damage, this trait doesn't function until the end of its next turn." }, { "name": "Innate Spellcasting", "desc": "The hverhuldra's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no components:\nAt will: create or destroy water, detect poison and disease, purify food and drink\n1/day each: blindness/deafness, protection from poison" } ], "spell_list": [], "page_no": 206, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_hverhuldra/" }, { "slug": "lazavik", "desc": "Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands._ \n**Swamp-Dwelling Fey.** Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female Open Game License", "name": "Lazavik", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": null, "hit_points": 36, "hit_dice": "8d4+16", "speed": { "swim": 30, "walk": 30 }, "strength": 12, "dexterity": 18, "constitution": 15, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 8, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "frightened, poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Reed Whip", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d4+4" }, { "name": "Eye Flare (Recharge 5-6)", "desc": "The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Glowing Eye", "desc": "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)." }, { "name": "Hold Breath", "desc": "The lazavik can hold its breath for 30 minutes." }, { "name": "Speak with Beasts", "desc": "The lazavik can communicate with beasts as if they shared a language." }, { "name": "Swamp Stride", "desc": "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lazavik/" }, { "slug": "light-drake", "desc": "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._ \n**Light Bringers.** Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides. \n**Social Trinket-Collectors.** Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure. \n**Undead Slayers.** Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License", "name": "Light Drake", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 24, "hit_dice": "7d4+7", "speed": { "fly": 60, "walk": 20, "hover": true }, "strength": 7, "dexterity": 16, "constitution": 13, "intelligence": 8, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "acrobatics": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Breath Weapon (Recharge 6)", "desc": "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Reflective Scales", "desc": "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight." }, { "name": "Innate Spellcasting", "desc": "The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire" } ], "spell_list": [], "page_no": 231, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_light-drake/" }, { "slug": "lymarien", "desc": "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes._ \n**Miniscule Fey.** Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like Open Game License", "name": "Lymarien", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 5, "hit_dice": "2d4", "speed": { "walk": 5, "fly": 50 }, "strength": 1, "dexterity": 17, "constitution": 10, "intelligence": 7, "wisdom": 13, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Sylvan", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Distracting Swoop", "desc": "If the lymarien moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Wisdom saving throw or be distracted until the end of its next turn. A distracted creature has disadvantage on its next attack roll or ability check." }, { "name": "Speak with Beasts", "desc": "The lymarien can communicate with beasts as if they shared a language." } ], "spell_list": [], "page_no": 248, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lymarien/" }, { "slug": "lymarien-swarm", "desc": "A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes._ \n**Miniscule Fey.** Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like Open Game License", "name": "Lymarien Swarm", "size": "Large", "type": "Fey", "subtype": "Swarm", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": null, "hit_points": 90, "hit_dice": "12d10+24", "speed": { "walk": 5, "fly": 50 }, "strength": 8, "dexterity": 19, "constitution": 14, "intelligence": 7, "wisdom": 13, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Sylvan", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) slashing damage, or 10 (3d6) slashing damage if the swarm has half its hp or fewer.", "attack_bonus": 7, "damage_dice": "6d6" }, { "name": "Flight of the Fey (Recharge 4-6)", "desc": "The lymarien swarm lifts a Large or smaller creature in its space. The target must succeed on a DC 15 Dexterity saving throw or be lifted directly upward to a height up to the swarm's flying speed. When the swarm moves, the lifted creature moves with it. At the end of the swarm's turn, the swarm drops the creature, which takes falling damage as normal." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Distracting Beauty", "desc": "A creature that starts its turn in the lymarien swarm's space must succeed on a DC 15 Wisdom saving throw or be distracted by the swarm's luminous eyes and fluttering wings until the end of its next turn. A distracted creature has disadvantage on Wisdom (Perception) checks and on attack rolls against the lymarien swarm." }, { "name": "Speak with Beasts", "desc": "The lymarien swarm can communicate with beasts as if they shared a language." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny lymarien. The swarm can't regain hp or gain temporary hp." }, { "name": "Innate Spellcasting", "desc": "The lymarien swarm's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, minor illusion\n3/day each: hypnotic pattern, sleep (affects 9d8 hp)" } ], "spell_list": [], "page_no": 248, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lymarien-swarm/" }, { "slug": "sasori-fukurowashi", "desc": "A golden pair of glowing, avian irises reveal a large creature on a nearby tree. Horn-like feathered ears sit atop its muscular, winged form. As it shifts on its branch, its wings divulge a hint of insectoid claws beneath them. A soft, echoing voice asks, “Are you lost? Do you need aid?”_ \nSasori fukurōwashi are kami originating from reincarnated noble souls who consistently honored and protected nature in their past life. \n**Friendly Protectors.** Unlike others of their kind, these kami are not found near specific shrines, and they can’t be summoned. The sasori fukurōwashi are divine spirits inherently connected to all of nature, fulfilling the role of divine agent, messenger, or roaming protector. They are generally peaceable, befriending non-evil humanoids, fey, and other magical beings that don’t defile natural environments. \n**Nocturnal.** They are inclined to rest or meditate by day and are active from dusk until dawn. Blessed with the ability to shift to and from the Ethereal Plane, these kami have a distinct tactical advantage to aid any nearby kami or respectful and contrite travelers along their way. \n**Immortal Spirit Nature.** The kami doesn’t require food, drink, or sleep.", "name": "Sasori Fukurowashi", "size": "Medium", "type": "Fey", "subtype": "kami", "group": null, "alignment": "neutral good", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 123, "hit_dice": "19d8+38", "speed": { "fly": 80, "walk": 40, "climb": 20 }, "strength": 17, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 21, "charisma": 19, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 9, "charisma_save": null, "perception": 9, "skills": { "perception": 9, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "truesight 60 ft., passive Perception 19", "languages": "Common, Sylvan", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target.", "attack_bonus": 8, "damage_dice": "2d8+4" }, { "name": "Sting", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 8, "damage_dice": "1d10+4" }, { "name": "Talons", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "attack_bonus": 8, "damage_dice": "1d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ethereal Jaunt", "desc": "As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa." }, { "name": "Flyby", "desc": "The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Magic Resistance", "desc": "The kami has advantage on saving throws against spells and other magical effects" }, { "name": "Keen Hearing and Sight", "desc": "The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight." } ], "spell_list": [], "page_no": 224, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_sasori-fukurowashi/" }, { "slug": "yaojing", "desc": "This long-nosed, fox-like humanoid gestures silently with a smile on its lips and a twinkle in its eyes._ \nYaojing find peace traveling the wilds and quietly helping homesteaders and other travelers. They appear to be wiry redheaded men in light clothing. Their features are a mix of human and fox with a long nose, weak chin, and clever eyes. \n**Silent Servitors.** Before they arrive on the Material Plane, yaojing take a vow of silence. Their vow precludes them from using their telepathy or voice to communicate with mortals. If a yaojing under vow is forced to communicate with more than sign or body language, it must retire to its planar home to live in silent contemplation for 108 years before it can once again travel the Material. \n**Charlatan Haters.** Yaojing hate nothing so much as those who would use a mortal’s faith in the gods against them. When yaojing encounter such shysters in their travels, they work tirelessly to bring the charlatans to justice and remove the blight such creatures represent. Yaojing prefer to turn the charlatans over to local authorities for punishment appropriate to the laws of the land they are traveling, but they take on the role of judge when representatives of the law are absent. \n**Mountain Mystics.** Some yaojing take up a monastic life. They build shrines on mountaintops where they silently teach their small congregations of adherents the joys of a quiet life of service and contemplation. They also teach their disciples how to avoid being fooled by charlatans and that harmonious societies must be free of such liars.", "name": "Yaojing", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": null, "hit_points": 202, "hit_dice": "27d8+81", "speed": { "walk": 40 }, "strength": 14, "dexterity": 21, "constitution": 16, "intelligence": 16, "wisdom": 18, "charisma": 21, "strength_save": null, "dexterity_save": 10, "constitution_save": null, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 10, "perception": 9, "skills": { "insight": 9, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, deafened, exhaustion, frightened", "senses": "truesight 60 ft., passive Perception 19", "languages": "all, telepathy 120 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The yaojing uses Blasphemer's Bane. It then makes three attacks." }, { "name": "Sacred Fist", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 13 (3d8) radiant damage.", "attack_bonus": 10, "damage_dice": "2d8+5" }, { "name": "Sacred Bolt", "desc": "Ranged Spell Attack: +10 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage.", "attack_bonus": 10, "damage_dice": "5d8" }, { "name": "Blasphemer's Bane", "desc": "The yaojing makes a ward of censure against a creature it can see within 30 feet of it. The target must succeed on a DC 18 Wisdom saving throw or be unable to cast spells or maintain concentration on spells until the beginning of the yaojing's next turn." }, { "name": "Radiant Spin (Recharge 5-6)", "desc": "The yaojing performs a spinning kick brimming with radiant energy. Each creature within 10 feet of the yaojing must make a DC 18 Dexterity saving throw. On a failure, a creature takes 22 (5d8) bludgeoning damage and 22 (5d8) radiant damage and is pushed up to 10 feet away from the yaojing. On a success, a creature takes half the damage and isn't pushed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charlatan's Bane", "desc": "The yaojing knows if it hears a lie, and it has advantage on Wisdom (Insight) checks to determine if a creature is attempting to deceive it." }, { "name": "Magic Resistance", "desc": "The yaojing has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The yaojing's weapon attacks are magical." }, { "name": "Motion Blur", "desc": "If the yaojing moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn." }, { "name": "Innate Spellcasting", "desc": "The yaojing's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no verbal or material components.\nAt will: detect evil and good, silence\n3/day each: beacon of hope, bestow curse\n1/day each: death ward, dispel evil and good" } ], "spell_list": [], "page_no": 377, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_yaojing/" }, { "slug": "thursir-giant", "desc": "_Heavily armored and carrying two rune-marked hammers, a thursir giant’s reddish hair and beard are often plaited in the style of an enormous dwarf._ \n**Forge Masters.** Greedy and aggressively competitive, thursir dwell in vast caverns under frozen mountains where they labor to forge chains, armor, and massive engines of war. Thursir giants have a natural affinity for metalworking. Any armor or weapons forged by a thursir giant are of the highest quality and can fetch double the usual price for such an item. \n**Enormous Appetites.** When not toiling at the forge, these giants entertain themselves with gluttonous feasts and boisterous wrestling competitions, or raid human settlements for food and valuables. \n**Hearth Rune Priestesses.** Female priestesses have a much higher standing in their society than other female thursir giants, who are treated shabbily. Most female thursir giants are drudges, considered fit only for child-bearing and menial labor. However, male thursir are makers, warrior, and metalworkers, while women make up the bulk of their priesthood and spellcasters. As priests and casters, they are valued advisors and held in high regard—or at least very valuable property. \nThursir stand nine feet tall and weigh 600 lb.", "name": "Thursir Giant", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil (50%) lawful evil (50%)", "armor_class": 13, "armor_desc": "chain shirt", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 40 }, "strength": 19, "dexterity": 10, "constitution": 18, "intelligence": 13, "wisdom": 15, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 6, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Dwarven, Giant", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two warhammer attacks." }, { "name": "Warhammer", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d8" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d10" }, { "name": "Runic Blood (3/day)", "desc": "Thursir giants can inscribe the thurs rune on a weapon. A creature hit by the weapon takes an additional 1d8 lightning damage, and the target can't take reactions until the start of its next turn. The thurs rune lasts for one hour, or for three hits, whichever comes first." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cast Iron Stomach", "desc": "The giant can consume half of its weight in food without ill effect, and it has advantage against anything that would give it the poisoned condition. Poisonous and spoiled foodstuffs are common in a thursir lair." } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_thursir-giant/" }, { "slug": "owlharpy-tob1-2023", "desc": "False", "name": "Owl Harpy", "size": "Medium", "type": "monstrosity", "subtype": "", "group": "null", "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d8 + 45", "speed": { "walk": 80, "fly": 20 }, "strength": 12, "dexterity": 17, "constitution": 16, "intelligence": 11, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": { "Performance": 7, "Stealth": 9 }, "damage_vulnerabilities": "thunder", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 12", "languages": "Common, Abyssal, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The owl harpy makes two Claw attacks and two Talon attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage." }, { "name": "Talon", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage." }, { "name": "Sleeping Song", "desc": "The owl harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or fall unconscious until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. An unconscious target wakes if it takes damage or if another creature uses an action to wake it. A target that successfully saves is immune to this harpy's song for the next 24 hours." }, { "name": "Hovering Darkness (3/Day)", "desc": "While flying, the owl harpy shakes a fine, magical dander from her wings, and a 15-foot radius of magical darkness extends out from her, moves with her, and spreads around corners. The darkness lasts as long as the owl harpy flies and maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hypersensitive Hearing", "desc": "The owl harpy has advantage on Wisdom (Perception) checks that rely on hearing, and it can't use its blindsight while deafened." }, { "name": "Quiet Wings", "desc": "The owl harpy has advantage on Dexterity (Stealth) checks made to hide while flying." } ], "spell_list": [], "page_no": 230, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_owl-harpy/" }, { "slug": "abaasy", "desc": "", "name": "Abaasy", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "armor scraps, Dual Shields", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 20, "dexterity": 10, "constitution": 20, "intelligence": 9, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn." }, { "name": "Iron Axe", "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage." }, { "name": "Shield Shove", "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)." }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack." }, { "name": "Eyebeam (Recharge 5-6)", "desc": "Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Armored Berserker", "desc": "The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp." }, { "name": "Dual Shields", "desc": "Carries two shields which together give it a +3 bonus to its AC (included in its AC)." }, { "name": "Poor Depth Perception", "desc": "Has disadvantage on attack rolls vs. a target more than 30' away from it." } ], "spell_list": [], "page_no": 8, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_abaasy/" }, { "slug": "alabroza-bloodfiend", "desc": "", "name": "Alabroza, Bloodfiend", "size": "Small", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 72, "hit_dice": "16d6+16", "speed": { "walk": 10, "fly": 50 }, "strength": 16, "dexterity": 15, "constitution": 13, "intelligence": 9, "wisdom": 15, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning, poison", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60', passive Perception 15", "languages": "Abyssal, Common, Infernal", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "3 Broomsticks 2 Talons or 1 Beak and 1 Talons." }, { "name": "Beak (Fiend Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) piercing damage and attaches to target. While attached doesn't attack. Instead at start of each of its turns target: 12 (2d8+3) hp to blood loss. Can detach itself via 5 ft. of its move. It does so after target is reduced to 0 hp. Creature including target can use action to detach it via DC 13 Str." }, { "name": "Talons (Fiend Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) piercing damage." }, { "name": "Broomstick (Humanoid Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage." }, { "name": "Hypnotic Gaze", "desc": "Fixes its gaze on one creature it can see within 10 ft. of it. Target: DC 12 Wis save or charmed 1 min. While charmed creature is incapacitated has speed 0 and refuses to remove attached alabroza. Charmed creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful creature immune to this for next 24 hrs." }, { "name": "Spellcasting", "desc": "Cha (DC 12) no material components: At will: minor illusion3/day ea: detect thoughts suggestion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Med humanoid Small mist cloud or back into true bird-like fiend form. Other than size and speed stats are same in each form with mist form exceptions. Items worn/carried not transformed. Reverts on death. Mist form: can't take any actions speak or manipulate objects resistance to nonmagical damage. Weightless fly speed 20' can hover can enter hostile creature's space and stop there. If air can pass through a space mist can with o squeezing but can't pass through water." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Bloodthirsty", "desc": "Must drink 1+ pint of fresh blood or milk every 24 hrs or suffers one level of exhaustion. Each pint it drinks removes one level." } ], "spell_list": [], "page_no": 13, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_alabroza-bloodfiend/" }, { "slug": "baleful-miasma", "desc": "", "name": "Baleful Miasma", "size": "Medium", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 0, "fly": 60 }, "strength": 13, "dexterity": 17, "constitution": 14, "intelligence": 6, "wisdom": 11, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "lightning; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60', passive Perception 10", "languages": "Auran", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 3 (1d6) poison." } ], "bonus_actions": null, "reactions": [ { "name": "Swift Advance", "desc": "If a creature in same space as miasma moves miasma can move up to its speed with the creature. This move doesn't provoke opportunity attacks but miasma must move in same spaces creature moved ending in creature's space or space nearest to it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Air Form", "desc": "Can enter a hostile creature's space and stop there. Can move through space as narrow as 1ft. wide with o squeezing." }, { "name": "Asphyxiate", "desc": "If a creature that breathes air starts its turn in miasma's space it must make DC 12 Con save or begin suffocating as its lungs fill with the poisonous air emitted by the miasma. Suffocation lasts until creature ends its turn in a space not occupied by baleful miasma or the baleful miasma dies. When the suffocation ends the creature is poisoned until the end of its next turn." }, { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_baleful-miasma/" }, { "slug": "blood-flurry", "desc": "", "name": "Blood Flurry", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d8+68", "speed": { "walk": 15, "fly": 40 }, "strength": 5, "dexterity": 21, "constitution": 18, "intelligence": 6, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "cold; B/P/S", "damage_immunities": "poison", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 60', passive Perception 11", "languages": "understands Primordial but can't speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Two Free Bleeding Cuts attacks." }, { "name": "Free Bleeding Cuts", "desc": "Melee Weapon Attack: +9 to hit 0' 1 tgt in the swarm's space. 27 (6d8) slashing damage or 13 (3d8) slashing damage if flurry has half of its hp or fewer. If target is a creature other than an Undead or a Construct: DC 16 Con save or lose 13 (3d8) hp at start of each of its turns due to a bleeding wound. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. Wound also closes if target receives magical healing." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Sense", "desc": "Can pinpoint by scent the location of creatures that aren't Undead or Constructs within 30' of it." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs. " }, { "name": "Rust Vulnerability", "desc": "The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster's Antennae." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 63, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_blood-flurry/" }, { "slug": "bone-collector", "desc": "", "name": "Bone Collector", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 21, "hit_dice": "6d6", "speed": { "walk": 15, "fly": 60 }, "strength": 6, "dexterity": 15, "constitution": 11, "intelligence": 7, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 14", "languages": "understands Common but can't speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Talons", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies." }, { "name": "Bad Omen (1/Day)", "desc": "Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Call of the Grave", "desc": "Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20." }, { "name": "Death Sense", "desc": "Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 64, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bone-collector/" }, { "slug": "bone-lord", "desc": "", "name": "Bone Lord", "size": "Huge", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 285, "hit_dice": "30d12+90", "speed": { "walk": 40 }, "strength": 21, "dexterity": 15, "constitution": 16, "intelligence": 14, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning", "damage_immunities": "necrotic, poison; nonmagic bludgeoning, piercing, and slashing attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 90', passive Perception 20 ", "languages": "Common", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "Four Claws. Can replace one with one Tail attack." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 14 (2d8+5) slashing damage + 9 (2d8) necrotic and target is grappled (escape DC 19). Until grapple ends target is restrained. Has 4 claws each can grapple only 1 target." }, { "name": "Sovereign's Onslaught", "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks." }, { "name": "Sovereign's Reprisal", "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction." }, { "name": "Call Servants (2)", "desc": "Uses Servants of Death." }, { "name": "Fling (2)", "desc": "Uses Fling." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Sovereign's Onslaught", "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks." }, { "name": "Sovereign's Reprisal", "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction." }, { "name": "Call Servants (2)", "desc": "Uses Servants of Death." }, { "name": "Fling (2)", "desc": "Uses Fling." } ], "special_abilities": [ { "name": "Death-Infused Weapons", "desc": "Weapon attacks are magical. When it hits with any weapon deals extra 2d8 necrotic (included below)." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Master Tactician", "desc": "It and any friendly Undead within 60' of it have advantage on attack rolls vs. a creature if at least one of the Undead's allies is within 5 ft. of the creature and ally isn't incapacitated." }, { "name": "Rejuvenation", "desc": "As long as at least one of its bones remains a destroyed bone lord gathers a new body in 1d10 days regaining all its hp and becoming active again. New body appears within 5 ft. of the largest remaining bone from its body." }, { "name": "Turning", "desc": "[+]Defiance[/+] It and any Undead within 60' of it: advantage on saves vs. effects that turn Undead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage + 9 (2d8) necrotic. Target: DC 19 Str save or be pushed up to 15 ft. away from bone lord." }, { "name": "Fling", "desc": "One Med or smaller object held or creature grappled by bone lord is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature: DC 19 Dex save or take the same damage and be knocked prone." }, { "name": "Servants of Death", "desc": "The bone lord magically calls 3d6 skeletons or zombies 2d4 ghouls or 2 wights. Called creatures arrive in 1d4 rounds acting as allies of bone lord and obeying its spoken commands. The Undead remain for 1 hr until bone lord dies or until bone lord dismisses them as a bonus action. Bone lord can have any number of Undead under its control at one time provided combined total CR of the Undead is no higher than 8." }, { "name": "Pattern of Death (Recharge 6)", "desc": "Necrotic energy ripples out from the bone lord. Each creature that isn't a Construct or Undead within 30' of it: 54 (12d8) necrotic (DC 19 Con half). Each friendly Undead within 30' of the bone lord including the bone lord regains hp equal to half the single highest amount of necrotic dealt." } ], "spell_list": [], "page_no": 65, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bone-lord/" }, { "slug": "brain-coral", "desc": "", "name": "Brain Coral", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d12+28", "speed": { "walk": 0, "swim": 120 }, "strength": 16, "dexterity": 6, "constitution": 14, "intelligence": 18, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 5, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic", "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone", "senses": "blindsight 120' (blind beyond), passive Perception 15 ", "languages": "Common, Deep Speech, telepathy 120'", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "One Pseudopod from spire and one additional Pseudopod per cluster it has. Additional Pseudopods can originate from central spire or any cluster provided target is within reach of attack's origin." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage." }, { "name": "Reef Poison Spray (Recharge 5-6)", "desc": "Expels poison cloud. Each creature within 15 ft. of central spire: 21 (6d6) poison and is incapacitated until end of its next turn (DC 15 Int half damage not incapacitated)." }, { "name": "Beasts of the Sea (1/Day)", "desc": "Magically calls 2d4 giant crabs 2 giant sea horses or reef sharks or 1 swarm of quippers provided coral is underwater. The called creatures arrive in 1d4 rounds acting as allies of coral and obeying its telepathic commands. Beasts remain 1 hr until coral dies or until coral dismisses them as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Colony Cluster", "desc": "Consists of Huge central spire and 3 Small clusters. Each cluster acts on coral's turn and shares its move allowing spire and clusters to swim total of 120' on coral's turn. Cluster can't move more than 120' from spire. Cluster over 120' away from spire for over 24 hrs enters dormant state becoming new brain coral after 30 days. Brain coral and its clusters share hp and damage dealt to cluster or spire reduces shared total. If more than one section of coral is included in damaging spell or effect (ex: Dragon's breath weapon or lightning bolt spell) coral makes one save and takes damage as if only one section was affected. When coral takes 15+ damage in one turn cluster is destroyed. At end of its turn if coral took damage on previous turn it can expel one new cluster from spire per 15 damage it took. Can't have more than 5 clusters active at a time." }, { "name": "Water Breathing", "desc": "Can breathe only underwater." } ], "spell_list": [], "page_no": 67, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_brain-coral/" }, { "slug": "catonoctrix", "desc": "", "name": "Catonoctrix", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d10+80", "speed": { "walk": 40, "fly": 80 }, "strength": 21, "dexterity": 12, "constitution": 21, "intelligence": 18, "wisdom": 15, "charisma": 19, "strength_save": null, "dexterity_save": 5, "constitution_save": 9, "intelligence_save": 8, "wisdom_save": null, "charisma_save": 8, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic", "condition_immunities": "", "senses": "darkvision 120', truesight 30', passive Perception 16", "languages": "Common, Draconic, Deep Speech, telepathy 120'", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "One Bite and two Claws or it makes three Psychic Bolts. It can replace one attack with Spellcasting." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 7 (2d6) psychic." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (3d6+5) slashing damage." }, { "name": "Psychic Bolt", "desc": "Ranged Spell Attack: +8 to hit, 60 ft., one target, 18 (4d6+4) psychic." }, { "name": "Mind Ravage (Recharge 5-6)", "desc": "Unleashes a torrent of psychic energy. Each creature within 20' of catonoctrix: 45 (10d8) psychic and is stunned for 1 min (DC 16 Int half damage and isn't stunned). A stunned creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting (Psionics)", "desc": "Int (DC 15) no spell components: At will: detect thoughts divination1/day ea: confusion scrying suggestion" } ], "bonus_actions": null, "reactions": [ { "name": "Precognitive Dodge", "desc": "Adds 4 to its AC vs. one attack that would hit it. To do so it must see the attacker and be within 30' of it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pierce the Veil", "desc": "When a creature catonoctrix can see is stunned by Mind Ravage catonoctrix learns one secret the creature knows." } ], "spell_list": [], "page_no": 75, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_catonoctrix/" }, { "slug": "chemosit", "desc": "", "name": "Chemosit", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d8+56", "speed": { "walk": 30 }, "strength": 16, "dexterity": 17, "constitution": 18, "intelligence": 13, "wisdom": 14, "charisma": 15, "strength_save": 6, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 5, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "fire, cold, lightning; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120', passive Perception 15", "languages": "Abyssal, Common, Infernal", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "One Beak attack and two Crutch attacks." }, { "name": "Beak", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) piercing damage + 7 (2d6) fire." }, { "name": "Crutch", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage and target: DC 14 Con save or become infected with the cackle fever disease." }, { "name": "Inviting Song", "desc": "Sings an enchanting tune. Each creature with an Int of 5+ within 300' of chemosit that can hear the song: DC 15 Wis save or be charmed until the song ends. Chemosit must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. Song ends if chemosit is incapacitated. If charmed target is more than 5 ft. away from chemosit target must move on its turn toward chemosit by most direct route trying to get within 5 ft.. It won't move into damaging terrain such as lava or a pit taking whatever route it can to avoid terrain and still reach chemosit. If target can't find a safe route to chemosit charmed effect ends. Whenever target takes damage or at the end of each of its turns target can re-save. If save succeeds effect ends on it. Target that successfully saves is immune to this chemosit's Inviting Song for next 24 hrs." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Magically transforms into a Small or Med Humanoid or back into its true Fiendish form. Its stats other than size are the same in each form. No matter the form chemosit always has only one leg. Its crutch adjusts to fit its new form but no other equipment transforms. Reverts on death. Crutch becomes nonmagical." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Inner Light", "desc": "Its open mouth emits a red light shedding bright light in 10 ft. radius and dim light additional 10 feet. Opening or closing its mouth doesn't require an action." } ], "spell_list": [], "page_no": 82, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_chemosit/" }, { "slug": "chimera-royal", "desc": "", "name": "Chimera, Royal", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "Regal Bearing", "hit_points": 189, "hit_dice": "18d12+72", "speed": { "walk": 40, "fly": 80 }, "strength": 21, "dexterity": 14, "constitution": 18, "intelligence": 9, "wisdom": 13, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "force; nonmagic B/P/S attacks", "damage_immunities": "fire, poison", "condition_immunities": "charmed, frightened, poisoned", "senses": "blindsight 30', darkvision 60', passive Perception 16", "languages": "Common, Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage." }, { "name": "Eldritch Horns", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force." }, { "name": "Serpent Strike", "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison." }, { "name": "Arcane Blast", "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force." }, { "name": "Searing Breath (Recharge 5-6)", "desc": "Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded)." }, { "name": "Spellcasting", "desc": "Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Prideful Prowl", "desc": "Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks." }, { "name": "Serpent Strike", "desc": "Makes one Serpent Strike attack." }, { "name": "Cast a Spell (2)", "desc": "Uses Spellcasting." }, { "name": "Roar of the King (2)", "desc": "Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Regal Bearing", "desc": "The chimera's AC includes its Cha modifier." } ], "spell_list": [], "page_no": 83, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_chimera-royal/" }, { "slug": "derro-voidwarped", "desc": "", "name": "Derro, Voidwarped", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "", "hit_points": 120, "hit_dice": "16d6+64", "speed": { "walk": 25, "fly": 30 }, "strength": 8, "dexterity": 18, "constitution": 18, "intelligence": 13, "wisdom": 5, "charisma": 17, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": 4, "wisdom_save": null, "charisma_save": 6, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "", "damage_resistances": "force, psychic; nonmagic B/P/S attacks", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 120', passive Perception 10", "languages": "Common, Dwarvish, Undercommon, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Shortswords and one Void Tendril attack." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force." }, { "name": "Void Tendril", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0." }, { "name": "Void Speech Rant (Recharge 5-6)", "desc": "Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Insanity", "desc": "Advantage on saves vs. being charmed or frightened." }, { "name": "Mortal Void Traveler", "desc": "Doesn't require air or ambient pressure." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Void-Touched Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below)." } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_derro-voidwarped/" }, { "slug": "despair-and-anger", "desc": "", "name": "Despair And Anger", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 161, "hit_dice": "17d10+68", "speed": { "walk": 40, "fly": 40 }, "strength": 19, "dexterity": 16, "constitution": 18, "intelligence": 10, "wisdom": 16, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, radiant", "damage_immunities": "", "condition_immunities": "blinded, charmed, frightened, prone, stunned", "senses": "truesight 60', passive Perception 17", "languages": "all, telepathy 120'", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "3 Blazing Fist or Shadow Tendrils or 3 Divine Bolts." }, { "name": "Blazing Fist (Anger Only)", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 7 (2d6) fire and 7 (2d6) radiant." }, { "name": "Shadow Tendril (Despair Only)", "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) necrotic and target is grappled (escape DC 16). Until this grapple ends target is restrained. Despair and anger has three shadow tendrils each of which can grapple only one target. At start of each of despair and anger's turns each creature grappled by it takes 7 (2d6) necrotic and despair and anger regains hp equal to half the total necrotic dealt." }, { "name": "Divine Bolt", "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 22 (4d8+4) necrotic (if despair is active) or radiant (if anger is active)." }, { "name": "Burning Rage (Anger Only Recharge 5-6)", "desc": "Each creature within 30': 21 (6d6) fire and 21 (6d6) radiant (DC 16 Dex half)." }, { "name": "Despairing Rejection (Despair Only Recharge 4-6)", "desc": "Assaults minds of up to 3 creatures it can see within 30' of it with despair. Each target: 17 (5d6) cold and 17 (5d6) psychic and must use its reaction to move its full speed away from despair and anger by safest available route unless there is nowhere to move this move doesn't provoke opportunity attacks (DC 16 Wis half damage and doesn't move away)." } ], "bonus_actions": [ { "name": "Change Aspect", "desc": "Changes aspect in control. Only one active at a time. Creature grappled by despair no longer grappled by anger." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Consumed by Rage (Anger Only)", "desc": "Advantage on Str (Athletics)." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Ruled by Sorrow (Despair Only)", "desc": "Advantage on saves vs. being charmed and frightened." } ], "spell_list": [], "page_no": 116, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_despair-and-anger/" }, { "slug": "dinosaur-razorfeather-raptor", "desc": "", "name": "Dinosaur, Razorfeather Raptor", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 40 }, "strength": 15, "dexterity": 17, "constitution": 14, "intelligence": 7, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "One Bladed Feather attack and one Claw attack." }, { "name": "Bladed Feather", "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/90' one target 8 (1d10+3) slashing damage and the target's speed is reduced by 10 ft. until the end of its next turn." }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Pounce", "desc": "If the raptor moves at least 20' straight toward a creature and then hits it with Claw attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the raptor can make one Bladed Feather attack vs. it as a bonus action." } ], "spell_list": [], "page_no": 126, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dinosaur-razorfeather-raptor/" }, { "slug": "div", "desc": "", "name": "Div", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "half plate", "hit_points": 99, "hit_dice": "18d6+36", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 15, "intelligence": 9, "wisdom": 13, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 6, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 14", "languages": "Common, Primordial", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid." }, { "name": "Scimitar", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage." }, { "name": "Noxious Blast", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid." }, { "name": "Noxious Sands (Recharge 4-6)", "desc": "Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half)." }, { "name": "Spellcasting", "desc": "Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Demise", "desc": "If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 135, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_div/" }, { "slug": "dragon-sand-adult", "desc": "", "name": "Dragon, Sand Adult", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 270, "hit_dice": "20d12+140", "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "strength": 24, "dexterity": 12, "constitution": 25, "intelligence": 14, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": 7, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 9, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 26", "languages": "Common, Draconic, Terran", "challenge_rating": "18", "cr": 18.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, 10 ft., one target, 18 (2d10+7) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 16 (2d8+7) slashing damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 17 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 60' cone. Each creature in area: 27 (5d10) piercing damage and 27 (5d10) fire (DC 21 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 60' cone. Each creature in area: blinded for 1 min (DC 21 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Wing Attack (2)", "desc": "All within 15 feet: 14 (2d6+7) bludgeoning damage and knocked prone (DC 21 Wis negates). Can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Sand Camouflage", "desc": "Advantage: Dex (Stealth) to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 21 Con)." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-adult/" }, { "slug": "dragon-sand-ancient", "desc": "", "name": "Dragon, Sand Ancient", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 507, "hit_dice": "26d20+234", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 27, "dexterity": 12, "constitution": 29, "intelligence": 16, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 31", "languages": "Common, Draconic, Terran", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "Uses Frightful Presence then one Bite and two Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Wing Attack (2)", "desc": "All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Sand Camouflage", "desc": "Advantage: Dex (Stealth) to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con)." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-ancient/" }, { "slug": "dragon-sand-wyrmling", "desc": "", "name": "Dragon, Sand Wyrmling", "size": "Medium", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "7d8+21", "speed": { "walk": 30, "burrow": 20, "fly": 60 }, "strength": 17, "dexterity": 12, "constitution": 17, "intelligence": 11, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": 3, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 10', darkvision 60', passive Perception 16", "languages": "Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) piercing damage." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 15 ft. cone. Each creature in area: 11 (2d10) piercing damage and 11 (2d10) fire (DC 13 Dex half). Blinding Sand. Breathes fine sand in a 15 ft. cone. Each creature in area: blinded for 1 min (DC 13 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sand Camouflage", "desc": "The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain. " }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "The first time it hits a target with melee weapon attack target: DC 13 Con save or have disadvantage on attack rolls and ability checks until end of its next turn." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-wyrmling/" }, { "slug": "dragon-sand-young", "desc": "", "name": "Dragon, Sand Young", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 189, "hit_dice": "18d10+90", "speed": { "walk": 40, "burrow": 20, "fly": 80 }, "strength": 20, "dexterity": 12, "constitution": 21, "intelligence": 13, "wisdom": 16, "charisma": 14, "strength_save": null, "dexterity_save": 5, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 6, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 30', darkvision 120', passive Perception 21", "languages": "Common, Draconic", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) slashing damage." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 30' cone. Each creature in area: 22 (4d10) piercing damage and 22 (4d10) fire (DC 17 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 30' cone. Each creature in area: blinded for 1 min (DC 17 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sand Camouflage", "desc": "The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "The first time it hits a target with melee weapon attack target: DC 17 Con save or have disadvantage on attack rolls and ability checks until end of its next turn." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-young/" }, { "slug": "drake-reef", "desc": "", "name": "Drake, Reef", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural", "hit_points": 152, "hit_dice": "16d12+48", "speed": { "walk": 30, "burrow": 30, "swim": 60 }, "strength": 25, "dexterity": 14, "constitution": 17, "intelligence": 7, "wisdom": 15, "charisma": 13, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 5, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "thunder", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10', darkvision 60', passive Perception 12", "languages": "Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Slam attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 26 (3d12+7) slashing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (3d6+7) bludgeoning damage." }, { "name": "Concussive Snap (Recharge 5-6)", "desc": "Snaps its jaws emitting concussive force in a 90' cone. Each creature in that area: 35 (10d6) thunder is pushed up to 15 ft. away from the drake and stops holding its breath if it was doing so. (DC 15 Con half damage isn't pushed and doesn't lose its held breath). Constructs and objects and structures have disadvantage on the save." } ], "bonus_actions": [ { "name": "Reef Stealth", "desc": "If it is within 10 ft. of a coral reef it can take the Hide action." }, { "name": "Siege Follow-Through", "desc": "If it destroys an object or structure it can make a bite attack vs. a creature it can see within 5 ft. of that object or structure." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Tunneler", "desc": "Can burrow through coral and solid rock at half its burrow speed and leaves a 10 ft. diameter tunnel in its wake." } ], "spell_list": [], "page_no": 154, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_drake-reef/" }, { "slug": "dread-examiner", "desc": "", "name": "Dread Examiner", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 322, "hit_dice": "28d10+168", "speed": { "walk": 30, "fly": 30, "swim": 30 }, "strength": 20, "dexterity": 16, "constitution": 22, "intelligence": 25, "wisdom": 23, "charisma": 25, "strength_save": null, "dexterity_save": null, "constitution_save": 1, "intelligence_save": 1, "wisdom_save": 1, "charisma_save": 1, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire", "damage_immunities": "poison; bludgeoning, piercing, and slashing damage from nonmagical attacks", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained", "senses": "truesight 120', passive Perception 23", "languages": "all, telepathy 120'", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "Three Force Swipe or Force Blast attacks. It can replace one attack with use of Spellcasting." }, { "name": "Force Swipe", "desc": "Melee Spell Attack: +14 to hit, 5 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be pushed up to 10 ft. in a direction of examiner's choosing." }, { "name": "Force Blast", "desc": "Ranged Spell Attack: +14 to hit, 120 ft., one target, 43 (8d8+7) force and target must make DC 20 Str save or be knocked prone." }, { "name": "Spellcasting (Psionics)", "desc": "Cha (DC 22) no spell components: At will: dispel magic fabricate (as an action) telekinesis3/day ea: animate objects wall of force1/day: true polymorph" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Teleport", "desc": "Magically teleports along with any equipment it is wearing or carrying up to 120' to an unoccupied spot it sees." }, { "name": "Reform (2)", "desc": "The dread examiner rearranges its disjointed parts and regains 36 (8d8) hp." }, { "name": "Psychic Surge (3)", "desc": "The dread examiner releases a wave of psychic energy. Each creature within 20' of it: 21 (6d6) psychic can't use reactions and has disadvantage on attack rolls and ability checks until the end of its next turn. (DC 20 Wis half damage and ignores the other effects.)" } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Otherworldly Form", "desc": "Its form is tentative in its cohesion as well as its adherence to physical laws. Immune to effects that cause the loss of limbs such as the effects of a sword of sharpness or vorpal sword. Immune to any spell or effect that would alter its form and it can move through a space as narrow as 1 foot wide with o squeezing." }, { "name": "Psychic Awareness", "desc": "If it is being directly observed at the start of its turn it can immediately make a Wis (Perception) check to notice the observer. Once it has noticed the observer it always knows observer's exact location regardless of cover obscurement or invisibility as long as observer is within 120' of examiner." }, { "name": "Sense Magic", "desc": "The dread examiner senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." } ], "spell_list": [], "page_no": 159, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dread-examiner/" }, { "slug": "dubius", "desc": "", "name": "Dubius", "size": "Small", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 36, "hit_dice": "8d6+8", "speed": { "walk": 30 }, "strength": 9, "dexterity": 15, "constitution": 12, "intelligence": 10, "wisdom": 9, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -1, "skills": { "perception": -1 }, "damage_vulnerabilities": "radiant", "damage_resistances": "cold, fire, lightning", "damage_immunities": "poison, psychic ", "condition_immunities": "", "senses": "darkvision 60', passive Perception 9", "languages": "Abyssal, Common, Infernal, telepathy 120'", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Doubt", "desc": "Forces a creature it can see within 30' of it to recall all its doubts and fears. Target: 14 (4d6) psychic (DC 13 Wis half). A creature frightened by dubius has disadvantage on the save." }, { "name": "Loathing", "desc": "Sows distrust and loathing in 1 creature it can see within 30' of it. Target loathes another creature dubius chooses within 30' of it and must make one attack vs. that creature on its next turn moving to creature if necessary (DC 13 Wis target distrusts allies and can't give/ receive aid from them on next turn including spells and Help action)." } ], "bonus_actions": null, "reactions": [ { "name": "Hesitation", "desc": "When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn." }, { "name": "Self-Pity", "desc": "If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Memory of Shame", "desc": "When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn't incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius's Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can't see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame." } ], "spell_list": [], "page_no": 162, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dubius/" }, { "slug": "dwarf-angler", "desc": "", "name": "Dwarf, Angler", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 25, "climb": 25 }, "strength": 16, "dexterity": 11, "constitution": 15, "intelligence": 9, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10', darkvision 120', passive Perception 14", "languages": "Dwarvish, Undercommon", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Bites or one Bite and Blazing Beacon." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 17 (4d6+3) piercing damage." }, { "name": "Alluring Light", "desc": "Causes orb at the end of its lure to glow. Can extinguish light as a bonus action. While light is active when a creature enters a space within 90' of angler for the first time on a turn or starts its turn there and can see the light must make DC 14 Wis save or be charmed by angler until light is extinguished. While charmed this way creature is incapacitated and ignores lights of other anglers. If charmed creature is more than 5 ft. away from angler creature must move on its turn toward angler by most direct route trying to get within 5 feet. Charmed creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than angler creature can re-save. A creature can also re-save at end of each of its turns. On a successful save/effect ends on it and creature is immune to alluring light of all angler dwarves next 24 hrs." }, { "name": "Blazing Beacon", "desc": "Summons a bright burst of light from its lure. Each creature that isn't an angler dwarf within 20' of the angler: 9 (2d8) radiant and is blinded until end of its next turn (DC 14 Dex half damage not blinded)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Underworld Camouflage", "desc": "Advantage on Dex (Stealth) checks to hide in rocky underground terrain." } ], "spell_list": [], "page_no": 164, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dwarf-angler/" }, { "slug": "frostjack", "desc": "", "name": "Frostjack", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "walk": 30 }, "strength": 15, "dexterity": 18, "constitution": 16, "intelligence": 11, "wisdom": 17, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": 5, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "B/P/S damage from nonmagical attacks not made w/cold iron weapons", "damage_immunities": "cold", "condition_immunities": "exhaustion", "senses": "darkvision 60', passive Perception 17 ", "languages": "Common, Elvish, Giant, Sylvan", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Two Ice Blade attacks and one Winter's Touch attack." }, { "name": "Ice Blade", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold." }, { "name": "Winter's Touch", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire." }, { "name": "Icicle Barrage (Recharge 5-6)", "desc": "Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": [ { "name": "Hoarfrost Warding (3/Day)", "desc": "When it takes fire it gains resistance to fire including triggering attack until end of its next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chilling Presence", "desc": "At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min." }, { "name": "Ice Walk", "desc": "Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 189, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_frostjack/" }, { "slug": "gremlin-bilge-bosun", "desc": "", "name": "Gremlin, Bilge Bosun", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural", "hit_points": 60, "hit_dice": "11d6+22", "speed": { "walk": 30, "climb": 20, "swim": 30 }, "strength": 10, "dexterity": 18, "constitution": 14, "intelligence": 14, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 10", "languages": "Aquan, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "One Bite and two Makeshift Weapon attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) piercing damage + 5 (2d4) poison and the target must make DC 13 Con save or contract the sewer plague disease." }, { "name": "Makeshift Weapon", "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Aura of Mechanical Mishap", "desc": "The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 4 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check." }, { "name": "Filth Dweller", "desc": "The bilge gremlin is immune to disease." } ], "spell_list": [], "page_no": 219, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gremlin-bilge-bosun/" }, { "slug": "hag-floe", "desc": "", "name": "Hag, Floe", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "walk": 30, "climb": 20, "swim": 40 }, "strength": 18, "dexterity": 15, "constitution": 16, "intelligence": 12, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Aquan, Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw attacks or three Ice Bolt attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled." }, { "name": "Ice Bolt", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold." }, { "name": "Stash", "desc": "Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body." }, { "name": "Distracting Knock (Recharge 5-6)", "desc": "Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting", "desc": "Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Ice Walk", "desc": "Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move." } ], "spell_list": [], "page_no": 226, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hag-floe/" }, { "slug": "hag-wood", "desc": "", "name": "Hag, Wood", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 170, "hit_dice": "20d8+80", "speed": { "walk": 30, "climb": 30 }, "strength": 16, "dexterity": 14, "constitution": 18, "intelligence": 12, "wisdom": 21, "charisma": 15, "strength_save": 7, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 9, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60', passive Perception 19", "languages": "Common, Elvish, Sylvan", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw or Toxic Splinter attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 18 (4d8) poison." }, { "name": "Toxic Splinter", "desc": "Ranged Spell Attack: +9 to hit, 60 ft., one target, 7 (1d4+5) piercing damage + 18 (4d8) poison and poisoned 1 min (DC 16 Con negates). Effect: target paralyzed. Victim can re-save at end of each of its turns success ends effect on itself. A creature within 5 ft. of target can take its action to remove splinter with DC 13 Wis (Medicine) check ending poisoned condition." }, { "name": "Spellcasting", "desc": "Wis (DC 17) no material components: At will: charm person entangle • 3/day: plant growth1/day: contagion" } ], "bonus_actions": [ { "name": "Nettling Word", "desc": "Heckles mocks or jeers one creature she can see within 30' of her. If creature can hear and understand her enraged until end of its next turn (DC 16 Cha negates). While enraged: advantage on melee attacks unable to distinguish friend from foe and must move to and attack nearest creature (not hag). If none is near enough to move to and attack enraged creature stalks off in random direction. Attacks vs. enraged creature: advantage." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "One with the Woods", "desc": "While hag remains motionless in forest terrain is indistinguishable from an old decomposing log or tree stump." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Speak with Beasts and Plants", "desc": "Can communicate with Beasts and Plants as if they shared a language." }, { "name": "Woodland Walk", "desc": "Difficult terrain made of plants doesn't cost hag extra move. Can pass through plants with o being slowed by them nor taking damage from them if they have thorns spines or similar." } ], "spell_list": [], "page_no": 228, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hag-wood/" }, { "slug": "harpy-plague", "desc": "", "name": "Harpy, Plague", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "19d8+57", "speed": { "walk": 20, "fly": 60 }, "strength": 16, "dexterity": 14, "constitution": 17, "intelligence": 11, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, poison ", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "blindsight 90', passive Perception 15", "languages": "Common", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Dirge then 1 Bite and 2 Talons or 3 Sorrowful Caws. If it hits Med or smaller creature with two Talons attacks target grappled (escape DC 15). Until this grapple ends harpy can automatically hit target with its Talons and harpy can't make Talons attacks vs. others." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 7 (2d6) necrotic. If target is a creature it must make DC 15 Con save or contract harpy's plague disease. If target is disheartened and contracts harpy's plague its hp max is reduced by amount equal to necrotic taken. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 10 (3d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies." }, { "name": "Talons", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d10+3) slashing damage." }, { "name": "Sorrowful Caw", "desc": "Ranged Spell Attack: +6 to hit, 90 ft., one target, 13 (3d6+3) psychic." }, { "name": "Dirge", "desc": "Telepathically sings a mournful hymn and projects images of sickly and dying loved ones in mind of one creature it can see within 90' of it. Target: DC 15 Wis save or be disheartened for 1 min. While disheartened creature has disadvantage on saves vs. being poisoned or contracting a disease. Disheartened creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Limited Telepathy", "desc": "Magically transmit simple messages and images to any creature within 90' of it that can understand a language. This telepathy doesn't allow receiver to telepathically respond." }, { "name": "Virulence", "desc": "A creature infected with harpy's plague becomes contagious 24 hrs after contracting the disease. When a creature starts its turn within 5 ft. of contagious target that creature must make DC 15 Con save or also contract harpy's plague disease." } ], "spell_list": [], "page_no": 229, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_harpy-plague/" }, { "slug": "herd-skulker", "desc": "", "name": "Herd Skulker", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 50 }, "strength": 15, "dexterity": 17, "constitution": 15, "intelligence": 5, "wisdom": 12, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed", "senses": "passive Perception 13", "languages": "—", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large or smaller domesticated herd animal it can see such as a cow horse sheep or chicken or back into its true canine form. Its statistics other than its size are the same in each form. Reverts on death." }, { "name": "Nimble Escape", "desc": "Takes the Disengage or Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Herd-Hidden (Herd Animal Form Only)", "desc": "Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd." }, { "name": "Keen Hearing and Smell", "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell." }, { "name": "One of the Herd", "desc": "A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker's One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this." } ], "spell_list": [], "page_no": 231, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_herd-skulker/" }, { "slug": "hirudine-stalker", "desc": "", "name": "Hirudine Stalker", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30, "climb": 20, "swim": 30 }, "strength": 13, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": 4, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "psychic", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 120' (blind beyond), passive Perception 14", "languages": "Common, telepathy 120' (only w/other hirudine stalkers)", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Bite or Spit Tooth attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt." }, { "name": "Spit Tooth", "desc": "Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot." } ], "bonus_actions": [ { "name": "Hidden Predator", "desc": "Takes the Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Blood Scent", "desc": "Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp." } ], "spell_list": [], "page_no": 235, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hirudine-stalker/" }, { "slug": "howler-of-the-hill", "desc": "", "name": "Howler Of The Hill", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "21d10+63", "speed": { "walk": 50, "climb": 30 }, "strength": 17, "dexterity": 22, "constitution": 16, "intelligence": 17, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 8, "wisdom_save": 9, "charisma_save": 9, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened", "senses": "truesight 120', passive Perception 19", "languages": "understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "Three Claw or Psychic Bolt attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic." }, { "name": "Psychic Bolt", "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic." }, { "name": "Gloaming Howl", "desc": "Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Otherworldly Hunter", "desc": "Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hungry Void Traveler", "desc": "Doesn't require air drink or sleep." }, { "name": "Inscrutable", "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_howler-of-the-hill/" } ] }{ "count": 3207, "next": "