Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-armor_class&page=27
https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-armor_class&page=28", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-armor_class&page=26", "results": [ { "slug": "npc:-merchant-captain", "desc": "", "name": "Npc: Merchant Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 104, "hit_dice": "19d8+19", "speed": { "walk": 30 }, "strength": 9, "dexterity": 16, "constitution": 13, "intelligence": 14, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common + any two languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Uses Fast Talk then three Rapier or Quip attacks. It can replace one attack with use of Spellcasting." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 7 (2d6) poison." }, { "name": "Quip", "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 14 (3d6+4) psychic." }, { "name": "Fast Talk", "desc": "The merchant captain baffles a creature it can see within 30' of it with barrage of jargon quick speech and big words. The target must make DC 15 Cha save or have disadvantage on the next Wis save it makes before the end of the merchant captain's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 15): At will: comprehend languages mage hand mending3/day ea: calm emotions enthrall heroism1/day ea: confusion freedom of movement" } ], "bonus_actions": null, "reactions": [ { "name": "Inspiration (4/Day)", "desc": "When a creature within 30' of the merchant captain fails an attack roll ability check or save the captain can force it to reroll the die. The target must use the new roll." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 410, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-merchant-captain/" }, { "slug": "npc:-warlock-of-the-genie-lord", "desc": "", "name": "Npc: Warlock Of The Genie Lord", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 13, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "Common, Primordial", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Elemental Burst or Dagger attacks. It can replace one attack with use of Spellcasting." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 5 (1d4+3) piercing damage + 10 (3d6) acid cold fire lightning or thunder (warlock's choice)." }, { "name": "Elemental Burst", "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 14 (3d6+4) acid cold fire lightning or thunder (warlock's choice)." }, { "name": "Spellcasting", "desc": "Cha (DC 15). At will: levitate water breathing3/day ea: fire shield fly gust of wind1/day ea: conjure minor elementals (as an action) wall of stone" } ], "bonus_actions": null, "reactions": [ { "name": "Genie Lord's Favor", "desc": "When it takes acid cold fire lightning or thunder warlock has advantage on next Elemental Burst attack it makes before end of its next turn provided Elemental Burst deals same damage as damage warlock took." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Weapons", "desc": "When it hits with any weapon deals extra 3d6 acid cold fire lightning or thunder (included below) warlock's choice." } ], "spell_list": [], "page_no": 411, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-warlock-of-the-genie-lord/" }, { "slug": "npc:-wind-acolyte", "desc": "", "name": "Npc: Wind Acolyte", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30, "fly": 50 }, "strength": 10, "dexterity": 20, "constitution": 16, "intelligence": 12, "wisdom": 18, "charisma": 10, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60', passive Perception 17", "languages": "Auran, + any two languages", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte." }, { "name": "Air Weapon", "desc": "Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon." }, { "name": "Wind's Rebuke (Recharge 6)", "desc": "Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": [ { "name": "Buoying Wind", "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet." }, { "name": "Drift", "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Air Senses", "desc": "Can't use blindsight underwater or in an area with o air." }, { "name": "Air Weapons", "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical." } ], "spell_list": [], "page_no": 412, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-wind-acolyte/" }, { "slug": "obeleric", "desc": "", "name": "Obeleric", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30, "burrow": 15 }, "strength": 16, "dexterity": 14, "constitution": 16, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "petrified, prone", "senses": "tremorsense 30', passive Perception 12", "languages": "understands Common and Void Speech but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Tentacle Slam or Acid Spit attacks." }, { "name": "Boulder Bash (Defensive Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage and target knocked prone (DC 13 Str not prone)." }, { "name": "Tentacle Slam", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 3 (1d6) acid." }, { "name": "Spit Acid", "desc": "Ranged Weapon Attack: +4 to hit 20/60' one target 9 (2d6+2) acid. A creature hit by this takes additional 3 (1d6) acid at the start of its next turn." } ], "bonus_actions": [ { "name": "Defensive Roll", "desc": "Can roll itself into a boulder-like defensive form or back into its tentacled true form. While in defensive form it has resistance to B/P/S damage from nonmagical attacks can't make Tentacle Slam or Spit Acid attacks and can't use Reflux." } ], "reactions": [ { "name": "Reflux", "desc": "When the obeleric takes bludgeoning it can vomit acid at one creature within 5 ft. of it. That creature must make DC 13 Dex save or take 3 (1d6) acid." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal boulder." }, { "name": "Ricochet Charge (Defensive Form Only)", "desc": "If it moves 15 ft.+ straight to target and then hits target with Boulder Bash attack on same turn target has disadvantage on save vs. being knocked prone. If target is prone obeleric can move up to 15 ft. straight to 2nd target with o provoking opportunity attacks from 1st target and make one Boulder Bash attack vs. 2nd target as a bonus action if 2nd target is within its reach." } ], "spell_list": [], "page_no": 294, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_obeleric/" }, { "slug": "ogre-void-blessed", "desc": "", "name": "Ogre, Void Blessed", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "14d10+56", "speed": { "walk": 30 }, "strength": 20, "dexterity": 8, "constitution": 19, "intelligence": 5, "wisdom": 16, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, poison", "damage_immunities": "psychic", "condition_immunities": "blinded, poisoned", "senses": "blindsight 30' (blind beyond), tremorsense 120', passive Perception 16", "languages": "Giant, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "One Tentacle Lash attack and one Void Bite attack or it makes three Void Spit attacks." }, { "name": "Tentacle Lash", "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 12 (2d6+5) bludgeoning damage + 7 (2d6) psychic and target blinded until end of its next turn as jumbled visions and voices of the Void fill its mind (DC 15 Int not blind)." }, { "name": "Void Bite", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d10+5) piercing damage + 9 (2d8) necrotic." }, { "name": "Void Spit", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) necrotic." } ], "bonus_actions": null, "reactions": [ { "name": "Volatile Stomach", "desc": "When it takes bludgeoning piercing or slashing can regurgitate some of its stomach contents. Each creature within 5 ft. of it: 4 (1d8) necrotic and be poisoned until end of its next turn (DC 15 Con negates). A pool of Void infused stomach contents forms in a space ogre can see within 5 ft. of it and lasts until start of ogre's next turn. A creature that enters pool for first time on a turn or starts its turn there: 4 (1d8) necrotic." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "Advantage on Wis (Perception) checks that rely on hearing or smell." }, { "name": "Tentacle Senses", "desc": "Can't use its tremorsense while grappled or restrained." } ], "spell_list": [], "page_no": 303, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ogre-void-blessed/" }, { "slug": "old-salt", "desc": "", "name": "Old Salt", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 117, "hit_dice": "18d8+36", "speed": { "walk": 30, "swim": 30 }, "strength": 13, "dexterity": 16, "constitution": 15, "intelligence": 10, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 12", "languages": "the languages it knew in life", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Desiccating Slam attacks." }, { "name": "Desiccating Slam", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage + 7 (2d6) necrotic. Target's hp max reduced by amount equal to necrotic taken (DC 15 Con negates hp max). Reduction lasts until target finishes long rest. Target dies if effect reduces its hp max to 0." }, { "name": "Wave of Seawater (Recharge 5-6)", "desc": "Throws its hand forward sending wave of seawater in a 30' cone. Each creature in that area: 21 (6d6) bludgeoning damage and begins choking as its lungs fill with seawater (DC 15 Dex half damage and isn't choking). A creature that can breathe water doesn't choke from failing this save. A choking creature can make a DC 15 Con save at the end of each of its turns coughing up seawater and success ends effect on itself." } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "Take Dash Disengage or Hide." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Experienced Sailor", "desc": "Advantage on Str (Athletics) checks made to climb while on a sailing ship and on Dex (Acrobatics) checks to maintain its footing while on a sailing ship." }, { "name": "Seaside Rejuvenation", "desc": "If at least one of its accusers is still alive or if its name hasn't been cleared destroyed old salt gains new body in 13 days regaining all hp and becoming active again. New body appears on beach or dock nearest one of its living accusers." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 304, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_old-salt/" }, { "slug": "ooze-scintillating", "desc": "", "name": "Ooze, Scintillating", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 165, "hit_dice": "22d8+66", "speed": { "walk": 30, "climb": 30 }, "strength": 20, "dexterity": 10, "constitution": 16, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold, lightning, slashing", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, prone", "senses": "blindsight 120' (blind beyond), passive Perception 16", "languages": "—", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "One Pseudopod and three Weapon Thrashes." }, { "name": "Weapon Thrash", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid." } ], "bonus_actions": null, "reactions": [ { "name": "Shed Oozling", "desc": "When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions." } ], "legendary_desc": "", "legendary_actions": [ { "name": "Move", "desc": "Up to its speed with o provoking opportunity attacks." }, { "name": "Grasping Pseudopod", "desc": "Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze." }, { "name": "Lunging Attack (2)", "desc": "Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it." } ], "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Corrosive Form", "desc": "A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Spider Climb", "desc": "Difficult surfaces even ceilings no ability check." } ], "spell_list": [], "page_no": 307, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ooze-scintillating/" }, { "slug": "painted-phantasm", "desc": "", "name": "Painted Phantasm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 97, "hit_dice": "15d8+30", "speed": { "walk": 30 }, "strength": 10, "dexterity": 17, "constitution": 14, "intelligence": 7, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', passive Perception 15", "languages": "knows creator's, can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "2 Paint Slashes or 1 Capture Image and 1 Paint Slash." }, { "name": "Capture Image", "desc": "Melee Spell Attack: +6 to hit, 5 ft., one target, 22 (4d10) force and target captured as image on flat surface of phantasm's choice within 60' of it (DC 15 Cha negates). While an image target appears on surface as a painting drawing or similar and is incapacitated and restrained. Target can see and hear outside surface but can't target those outside surface with spells or cast spells or use features that allow it to leave surface. If surface where target is captured takes damage target takes half. If surface is reduced to 0 hp target freed. Dispel magic (DC 15) cast on surface also frees captured creature. If phantasm takes 20+ damage on a single turn phantasm must make DC 15 Cha save at end of that turn or lose focus releasing all captured creatures." }, { "name": "Paint Slash", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage + 16 (3d10) poison." }, { "name": "Painting Sensor", "desc": "While touching one artwork can see and hear through another it has previously touched as if it was in that artwork's space if within 1 mile of it. “Artwork” can mean any painting drawing or design on a flat surface including pattern on a wall or in a book." } ], "bonus_actions": [ { "name": "Painting Portal", "desc": "Uses 10 ft. of move to step magically into one artwork within reach and emerge from 2nd artwork within 100' of 1st appearing in unoccupied space within 5 ft. of 2nd. If both are Large or larger can bring up to 3 willing creatures." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 312, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_painted-phantasm/" }, { "slug": "peri", "desc": "", "name": "Peri", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "11d6+22", "speed": { "walk": 30, "fly": 50 }, "strength": 9, "dexterity": 16, "constitution": 14, "intelligence": 11, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 6, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "lightning, thunder", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Auran, Common", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Wind Slash", "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). " }, { "name": "Invisibility", "desc": "Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it." }, { "name": "Storm Wave (1/Day)", "desc": "Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Demise", "desc": "If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying." } ], "spell_list": [], "page_no": 314, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_peri/" }, { "slug": "puffinfolk", "desc": "", "name": "Puffinfolk", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 20, "swim": 30, "fly": 40 }, "strength": 12, "dexterity": 18, "constitution": 15, "intelligence": 12, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 12", "languages": "Aquan, Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Peck", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) piercing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Quick and Nimble", "desc": "When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blessings of the Sea Gods", "desc": "Has advantage on saves while flying over or swimming in ocean waters." }, { "name": "Hardy Ocean Explorers", "desc": "Considered a Med creature when determining its carrying capacity. Holds its breath 30 min." }, { "name": "Oceanic Recall", "desc": "Can perfectly recall any path it has traveled above or within an ocean." } ], "spell_list": [], "page_no": 322, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_puffinfolk/" }, { "slug": "rakshasa-pustakam", "desc": "", "name": "Rakshasa, Pustakam", "size": "Small", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d6+42", "speed": { "walk": 25, "climb": 20 }, "strength": 12, "dexterity": 15, "constitution": 16, "intelligence": 13, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Infernal, telepathy 60'", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting." }, { "name": "Claw (Fiend Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic." }, { "name": "False Promises", "desc": "Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting", "desc": "Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance (Object Form Only)", "desc": "While it remains motionless it is indistinguishable from an ordinary object." }, { "name": "Limited Magic Immunity", "desc": "Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects." } ], "spell_list": [], "page_no": 328, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_rakshasa-pustakam/" }, { "slug": "savior-lumen", "desc": "", "name": "Savior Lumen", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 15, "armor_desc": "", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 20, "burrow": 20, "fly": 50, "swim": 30 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 10, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "acid, bludgeoning, cold, fire, piercing, radiant, slashing", "damage_immunities": "poison ", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 120', passive Perception 15", "languages": "Celestial, Common, telepathy 60'", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Flurry of Tools", "desc": "Melee Weapon Attack: +8 to hit 0' 1 tgt in the swarm's space. 10 (4d4) bludgeoning damage + 10 (4d4) piercing damage and 10 (4d4) slashing damage or 5 (2d4) bludgeoning damage + 5 (2d4) piercing damage and 4 (2d4) slashing damage if the swarm has half of its hp or fewer." }, { "name": "Dismantle", "desc": "Destroys up to a 5 ft. cube of nonmagical debris structure or object that isn't being worn or carried." }, { "name": "Spellcasting", "desc": "Cha (DC 14) no material components: At will: floating disk mending spare the dying3/day ea: gentle repose knock sending1/day ea: locate creature passwall" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Fleeting Memory", "desc": "When it leaves creature's sight creature must make DC 16 Wis save or remember swarm only as softly glowing lights." }, { "name": "Illumination", "desc": "Bright light in 20' radius and dim light an extra 20'." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and can move through any opening large enough for a Tiny celestial. Can't regain hp or gain temp hp." }, { "name": "Team Effort", "desc": "Considered to be a single Large creature to determine its carrying capacity and has advantage on Str checks made to push pull lift or break objects." } ], "spell_list": [], "page_no": 335, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_savior-lumen/" }, { "slug": "scarab-ruin", "desc": "", "name": "Scarab, Ruin", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 30, "bur.": 15, "climb": 15, "fly": 15 }, "strength": 17, "dexterity": 14, "constitution": 16, "intelligence": 3, "wisdom": 14, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened, poisoned, restrained", "senses": "blindsight 90' (blind beyond), passive Perception 12", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Bites. Can replace one attack with Gut Rip." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push)." }, { "name": "Gut Rip", "desc": "The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": [ { "name": "Relentless Pursuit", "desc": "When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flesh-Eating Aura", "desc": "When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved." }, { "name": "Silent Steps", "desc": "No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Unstoppable", "desc": "Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced." } ], "spell_list": [], "page_no": 337, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_scarab-ruin/" }, { "slug": "sewer-weird", "desc": "", "name": "Sewer Weird", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 30, "swim": 60 }, "strength": 10, "dexterity": 19, "constitution": 17, "intelligence": 5, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60', passive Perception 10 ", "languages": "Aquan", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn." }, { "name": "Sewer Overflow (Recharge 5-6)", "desc": "Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Flammable Fumes", "desc": "If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire." }, { "name": "Water Form", "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing." } ], "spell_list": [], "page_no": 341, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sewer-weird/" }, { "slug": "silent-crier", "desc": "", "name": "Silent Crier", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30 }, "strength": 17, "dexterity": 10, "constitution": 16, "intelligence": 10, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning, psychic", "damage_immunities": "", "condition_immunities": "blinded, charmed, deafened, frightened, poisoned", "senses": "blindsight 120' (blind beyond), passive Perception 17", "languages": "understands Abyssal, Common, and Infernal; can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks and uses Bell Toll." }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage." }, { "name": "Bell Toll", "desc": "Wracks its body causing the bell to toll producing one of the following. Can't use same effect two rounds in a row.Concussive Knell: Crippling chime. Each creature within 20' of it stunned until end of crier's next turn (DC 15 Con negates).Crushing Toll: Thunderous strike. Each creature within 20' of it: 18 (4d8) thunder (DC 15 Con half).Endless Ringing: Endless piercing ringing. It must take a bonus action on its subsequent turns to continue this ringing and it can end the ringing at any time. While using Endless Ringing it can't move or use Bell Toll. When a creature enters a space within 60' of it for the first time on a turn or starts its turn there the creature must make DC 15 Con save or be deafened and unable to cast spells with verbal components until tstart of its next turn.Herald of Dread: Chimes one terror-inducing note. Each creature within 60' of it: frightened for 1 min (DC 15 Wis negates). A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to crier's Herald of Dread for next 24 hrs." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Broken Silence", "desc": "Bell is infused with ancient and powerful magic ensuring all creatures know bell's significance. Its Bell Toll action affects even creatures that are deafened or can't otherwise hear the bell's ringing." } ], "spell_list": [], "page_no": 344, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_silent-crier/" }, { "slug": "slithy-tove", "desc": "", "name": "Slithy Tove", "size": "Small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d6+42", "speed": { "walk": 40, "burrow": 10 }, "strength": 10, "dexterity": 20, "constitution": 16, "intelligence": 5, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "paralyzed, poisoned, restrained", "senses": "darkvision 60', passive Perception 14", "languages": "understands Common but can't speak", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws or one Claw and one Lick." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage." }, { "name": "Lick", "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove." }, { "name": "Musk of Clumsiness (Recharge 5-6)", "desc": "Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": [ { "name": "Hidden Step", "desc": "Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Distraction", "desc": "Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs." } ], "spell_list": [], "page_no": 347, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_slithy-tove/" }, { "slug": "sodwose", "desc": "", "name": "Sodwose", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "", "hit_points": 127, "hit_dice": "15d8+60", "speed": { "walk": 40, "climb": 30 }, "strength": 10, "dexterity": 21, "constitution": 18, "intelligence": 15, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious", "senses": "blindsight 120' (blind beyond), passive Perception 15", "languages": "Common, Sylvan", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Three Grass Whip attacks." }, { "name": "Grass Whip", "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose." }, { "name": "Entangle (1/Day)", "desc": "Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check." } ], "bonus_actions": [ { "name": "Grass Step", "desc": "Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass." }, { "name": "Set Snare", "desc": "Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Grassland Camouflage", "desc": "Advantage: Dex (Stealth) to hide in grassland." }, { "name": "Scarecrow", "desc": "Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs)." } ], "spell_list": [], "page_no": 350, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sodwose/" }, { "slug": "swarm-gryllus", "desc": "", "name": "Swarm, Gryllus", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "17d10+17", "speed": { "walk": 30 }, "strength": 14, "dexterity": 18, "constitution": 13, "intelligence": 6, "wisdom": 13, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "acid, fire", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned ", "senses": "darkvision 60', passive Perception 14", "languages": "understands those of its creature but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Go for the Knees or Go for the Eyes attacks. It can replace one attack with use of Timber." }, { "name": "Go for the Knees", "desc": "Melee Weapon Attack: +7 to hit 0' 1 tgt in the swarm's space. 18 (4d8) slashing damage or 8 (2d4+3) slashing damage if swarm has half of its hp or fewer. Target must make DC 15 Con save or its speed is reduced by 10 ft. until end of its next turn." }, { "name": "Go for the Eyes", "desc": "Ranged Weapon Attack: +7 to hit 20/60' one target 18 (4d8) piercing damage or 8 (2d4+3) piercing damage if swarm has half of its hp or fewer. Target must make DC 15 Wis save or be blinded until end of its next turn." }, { "name": "Timber", "desc": "Calls out in synchronous tiny voices before chopping away at the feet of one creature in the swarm's space. Target knocked prone (DC 15 Str negates). If target is knocked prone swarm can then make one Go for the Knees attack vs. it as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Book Bound", "desc": "Hp max is reduced by 1 every min it is more than 60' from its book. When hp max reaches 0 dies. If its book is destroyed or moved to another plane of existence separate from swarm must make DC 11 Con save or be reduced to 10 hp. Swarm can bind itself to new book by spending a short rest in contact with the new book." }, { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "In the Margins", "desc": "Can spend half its move to enter/exit its book. While inside its book it is indistinguishable from illustrations on a page." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa; can move through opening large enough for Tiny construct. Can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 361, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-gryllus/" }, { "slug": "tatzelwurm", "desc": "", "name": "Tatzelwurm", "size": "Medium", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 120, "hit_dice": "16d8+48", "speed": { "walk": 40, "climb": 30 }, "strength": 17, "dexterity": 14, "constitution": 16, "intelligence": 5, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned, prone", "senses": "blindsight 10', darkvision 60', passive Perception 14", "languages": "Draconic", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage." }, { "name": "Poisonous Breath (Recharge 6)", "desc": "Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Move", "desc": "Up to half its speed with o provoking opportunity attacks." }, { "name": "Angry Hiss (2)", "desc": "Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)." }, { "name": "Tail Slap (2)", "desc": "Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)." } ], "special_abilities": [ { "name": "Poisonous Blood", "desc": "Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. " }, { "name": "Pounce", "desc": "If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action." } ], "spell_list": [], "page_no": 366, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_tatzelwurm/" }, { "slug": "thripper", "desc": "", "name": "Thripper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 25 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "truesight 60', passive Perception 16", "languages": "Thrippish, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Extractor Spear or Disorienting Chitter attacks." }, { "name": "Extractor Spear", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0." }, { "name": "Disorienting Chitter", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls." } ], "bonus_actions": null, "reactions": [ { "name": "Glamour Counter", "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Feybane Weapons", "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type." }, { "name": "Fey Sense", "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it." }, { "name": "Soft Wings", "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_thripper/" }, { "slug": "troll-breakwater", "desc": "", "name": "Troll, Breakwater", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "10d10+50", "speed": { "walk": 30, "swim": 30 }, "strength": 18, "dexterity": 14, "constitution": 20, "intelligence": 9, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "acid; nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "paralyzed, petrified, poisoned, prone", "senses": "darkvision 60', passive Perception 15", "languages": "understands Giant but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam or Water Blast attacks. If it hits one Large or smaller creature with two Slam attacks the target must make DC 15 Str save or be flung up to 15 ft. to an unoccupied space the troll can see and knocked prone." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (3d6+4) bludgeoning damage." }, { "name": "Water Blast", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 11 (2d8+2) bludgeoning damage + 3 (1d6) cold. " }, { "name": "Surge (Recharge 5-6)", "desc": "Pushes water surge in 30' line × 10 ft. wide. Each creature in line: 28 (8d6) bludgeoning damage and pushed up to 15 ft. from troll in direction following line (DC 15 Str half not pushed). Surge lasts until start of troll's next turn and any creature in line must spend 2 feet of move per 1 foot it moves when moving closer to troll. If troll uses this while underwater creatures in line have disadvantage on the save and any creature in line must spend 4 feet of move per 1 foot it moves when moving closer to troll." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Regeneration", "desc": "Regains 10 hp at start of its turn. If it takes lightning or force this doesn't work at its next turn start. Dies only if it starts turn with 0 hp and doesn't regenerate." } ], "spell_list": [], "page_no": 372, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_troll-breakwater/" }, { "slug": "troll-gutter", "desc": "", "name": "Troll, Gutter", "size": "Medium", "type": "Giant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30, "swim": 30 }, "strength": 18, "dexterity": 16, "constitution": 16, "intelligence": 7, "wisdom": 11, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 12", "languages": "Giant", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage." }, { "name": "Sticky Tongue", "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Psychoactive Sweat", "desc": "Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn." }, { "name": "Regeneration", "desc": "The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate." } ], "spell_list": [], "page_no": 373, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_troll-gutter/" }, { "slug": "trollkin-ragecaster", "desc": "", "name": "Trollkin Ragecaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30 }, "strength": 14, "dexterity": 17, "constitution": 16, "intelligence": 9, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Trollkin", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws or two Elemental Blast attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting." }, { "name": "Elemental Blast (Ragecasting Only)", "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)." }, { "name": "Spellcasting (Ragecasting Only)", "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield" } ], "bonus_actions": [ { "name": "Ragecasting (3/Day)", "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brutal Claws", "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Regeneration", "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate." }, { "name": "Thick Hide", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 377, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/" }, { "slug": "vorthropod", "desc": "", "name": "Vorthropod", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural", "hit_points": 127, "hit_dice": "15d8+60", "speed": { "walk": 30, "swim": 30, "climb": 20 }, "strength": 16, "dexterity": 10, "constitution": 19, "intelligence": 3, "wisdom": 12, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "slashing, piercing", "damage_immunities": "fire, poison ", "condition_immunities": "poisoned", "senses": "blindsight 10', darkvision 60', passive Perception 11", "languages": "—", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 7 (2d6) fire. " }, { "name": "Molten Tail Slap (Recharge 4-6)", "desc": "Unfurls its tail and slaps it down showering area with searing sparks and superheated rock. Each creature within 15 ft. of it: 28 (8d6) fire (DC 14 Dex half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Lava Bound", "desc": "Can exist outside of lava or magma for up to 4 hrs each day. If it starts its turn outside of lava and didn't take fire since end of its previous turn its shell begins to cool and harden. While its shell is hardened has walking speed of 20' AC 18 and vulnerability to bludgeoning. If it starts its turn in lava or if it took fire damage since end of its previous turn its shell becomes molten again. If vorthropod remains outside of lava for more than 4 hrs its shell becomes petrified transforming into basalt and vorthropod within goes into hibernation. Its body returns to normal if it is submerged in lava or magma for 1 round. It can stay petrified in hibernation for up to 1d100+10 years after which it dies." }, { "name": "Lava Camouflage", "desc": "Has advantage on Dex (Stealth) checks made to hide in lava and volcanic terrain." }, { "name": "Molten Shell", "desc": "If Its shell isn't hardened creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) fire." } ], "spell_list": [], "page_no": 387, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_vorthropod/" }, { "slug": "witchalder", "desc": "", "name": "Witchalder", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d8+48", "speed": { "walk": 30 }, "strength": 19, "dexterity": 9, "constitution": 18, "intelligence": 9, "wisdom": 16, "charisma": 10, "strength_save": null, "dexterity_save": 2, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "charmed, poisoned", "senses": "passive Perception 15", "languages": "understands Sylvan but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks. Can replace one with Throttle." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled." }, { "name": "Shape Wood", "desc": "Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success." }, { "name": "Throttle", "desc": "One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects)." }, { "name": "Pollen Cloud (Recharge 6)", "desc": "Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deep Roots", "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from diseased or dying alder tree." }, { "name": "Sunlight Regeneration", "desc": "While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp." }, { "name": "Speak with Plants", "desc": "Communicate with Plants as if they shared a language." } ], "spell_list": [], "page_no": 394, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_witchalder/" }, { "slug": "xecha", "desc": "", "name": "Xecha", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "14d8+70", "speed": { "walk": 30 }, "strength": 12, "dexterity": 17, "constitution": 20, "intelligence": 11, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone", "senses": "blindsight 120' (blind beyond), passive Perception 12", "languages": "Abyssal, Common, Infernal, telepathy 120'", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Pseudopod attacks or three Slams." }, { "name": "Pseudopod (True Form Only)", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid." }, { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage." }, { "name": "Sensory Overload (Recharge 5-6)", "desc": "Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous ", "desc": "Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment." }, { "name": "Assume the Dead", "desc": "Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Transparent", "desc": "Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha." } ], "spell_list": [], "page_no": 397, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_xecha/" }, { "slug": "yali", "desc": "", "name": "Yali", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 51, "hit_dice": "6d8+24", "speed": { "walk": 50 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 7, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', passive Perception 16", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "One Tusk attack and one Claw attack." }, { "name": "Tusk", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d6+5) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) slashing damage." }, { "name": "Trumpeting Blast (Recharge 5-6)", "desc": "Unleashes a warbling sound in a 15 ft. cone. Each creature in area: 10 (4d4) thunder and is deafened for 1 min (DC 12 Con half damage and not deafened). A deafened creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from ordinary statue." }, { "name": "Flinging Pounce", "desc": "If it moves 20'+straight toward a Large or smaller creature and then hits it with Tusk on same turn target thrown up to 15 ft. in a random direction and knocked prone (DC 12 Str negates throw and prone). If thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown at another creature creature takes same damage and knocked prone (DC 12 Dex negates both)." }, { "name": "Standing Leap", "desc": "Long jump is up to 40' and its high jump is up to 20' with or with o a running start." } ], "spell_list": [], "page_no": 398, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_yali/" }, { "slug": "zilaq", "desc": "", "name": "Zilaq", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 82, "hit_dice": "15d4+45", "speed": { "walk": 30, "fly": 60 }, "strength": 8, "dexterity": 14, "constitution": 16, "intelligence": 14, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 4, "wisdom_save": null, "charisma_save": 4, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "thunder", "condition_immunities": "", "senses": "passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage." }, { "name": "Sonic Yelp (Recharge 5-6)", "desc": "Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). " }, { "name": "Enthralling Speech (2/Day)", "desc": "Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn." }, { "name": "Phantasmal Oratory (1/Day)", "desc": "Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Eidetic Memory", "desc": "Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks." }, { "name": "Two-Headed", "desc": "Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious." } ], "spell_list": [], "page_no": 399, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_zilaq/" }, { "slug": "zombie-smokeplume", "desc": "", "name": "Zombie, Smokeplume", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 30 }, "strength": 18, "dexterity": 8, "constitution": 16, "intelligence": 3, "wisdom": 6, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 8", "languages": "[em/]", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire." }, { "name": "Smoke Breath (Recharge 5-6)", "desc": "The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Firesight", "desc": "Can see through areas obscured by fire smoke and fog with o penalty." }, { "name": "Smoldering Death", "desc": "When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it." }, { "name": "Undead Fortitude", "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 400, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_zombie-smokeplume/" }, { "slug": "alchemical-golem", "desc": "", "name": "Alchemical Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 147, "hit_dice": "14d10+70", "speed": { "walk": 20 }, "strength": 18, "dexterity": 7, "constitution": 21, "intelligence": 7, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "name": "Slam" }, { "desc": "The golem exhales poisonous fumes in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.", "name": "Poison Breath (Brimstone Infusion Only; Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Syringes on the golem's back pierce its silver hide and infuse it with a powerful admixture. At the start of its turn, the alchemical golem can select one of the following infusions. Each infusion lasts until the start of its next turn. The golem can't use multiple infusions at once.\nBrimstone: The golem takes 7 (2d6) necrotic damage when it activates this infusion. The golem can breathe poison as an action. In addition, any creature that starts its turn within 5 feet of the golem must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn.\nQuicksilver: The golem takes 14 (4d6) necrotic damage when it activates this infusion. The golem's silver hide turns to shifting quicksilver, increasing its speed to 40 feet and granting it resistance to damage to which it is not already immune. l\nSalt: The golem takes 17 (5d6) necrotic damage when it activates this infusion. The golem's silver hide is covered with salt crystals, increasing its AC by 3. The golem's slam attacks deal an extra 14 (4d6) piercing damage and the ground within 20 feet of the golem becomes difficult terrain for 1 hour. A creature can force an adamantine syringe into the golem's body with a successful DC 25 Strength check while grappling the golem, nullifying its current infusion and dealing 35 (10d6) piercing damage to it.", "name": "Alchemical Infusion" }, { "desc": "Whenever the golem takes acid, cold, fire, or lightning damage, all creatures within 20 feet of the golem must make a DC 16 Dexterity saving throw, taking damage equal to the damage the golem took on a failed save, or half as much damage on a successful one.", "name": "Elemental Expulsion" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 192, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_alchemical-golem/" }, { "slug": "ankou-soul-seeker", "desc": "", "name": "Ankou Soul Seeker", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d10+72", "speed": { "fly": 80, "walk": 40 }, "strength": 17, "dexterity": 10, "constitution": 19, "intelligence": 13, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": 3, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 5, "perception": 8, "skills": { "perception": 8, "persuasion": 6, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "truesight 60 ft., passive Perception 18", "languages": "all", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The ankou makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d10+3", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) cold damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "name": "Claw" }, { "desc": "The ankou exhales cold fire in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.", "name": "Reaper's Breath (Recharge 5-6)" }, { "desc": "The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.", "name": "Change Shape" }, { "desc": "The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.", "name": "Usher of Souls" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When an undead creature starts its turn within 30 feet of the ankou, the undead must make a DC 15 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one.", "name": "Aura of Necromancy's Bane" }, { "desc": "As a bonus action while in dim light or darkness, the ankou becomes invisible. The cloak of shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light.", "name": "Cloak of Shadows" }, { "desc": "The ankou has the celestial type in addition to the dragon type.", "name": "Death Ascended" } ], "spell_list": [], "page_no": 38, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ankou-soul-seeker/" }, { "slug": "armory-golem", "desc": "", "name": "Armory Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 30 }, "strength": 20, "dexterity": 14, "constitution": 16, "intelligence": 10, "wisdom": 10, "charisma": 2, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The armory golem makes any two weapon attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d12+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.", "name": "Slam" }, { "attack_bonus": 8, "damage_dice": "1d12+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.", "name": "Polearm Strike" }, { "attack_bonus": 5, "damage_dice": "2d8+2", "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.", "name": "Crossbow Barrage" }, { "desc": "The golem reconfigures its construction, moving shields and armor to encase its body. It regains 10 hp, and its AC increases by 2 until the end of its next turn.", "name": "Shield Wall (Recharge 4-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The objects that make up the golem's body can be removed or destroyed. With the exception of the slam attack, an attacker can choose to disable one of the armory golem's attacks on a critical hit. Alternatively, the attacker can attempt to destroy the golem's focus instead of disabling one of its attacks.", "name": "Armory Exploit" }, { "desc": "A creature grappling the armory golem can take its action to remove the golem's focus by succeeding on a DC 15 Strength check. If its focus is removed or destroyed, the armory golem must make a DC 8 Constitution saving throw at the start of each of its turns. On a success, the golem continues working properly, but it repeats the saving throw the next round at 1 higher DC. On a failure, the golem dies, falling into a heap of armaments.", "name": "Focus Weakness" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 40, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_armory-golem/" }, { "slug": "azi-dahaka", "desc": "", "name": "Azi Dahaka", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 157, "hit_dice": "15d12+60", "speed": { "fly": 80, "walk": 40 }, "strength": 21, "dexterity": 14, "constitution": 19, "intelligence": 14, "wisdom": 13, "charisma": 17, "strength_save": null, "dexterity_save": 7, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": 11, "skills": { "perception": 11, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "lightning", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21", "languages": "Common, Draconic, Infernal", "challenge_rating": "14", "cr": 14.0, "actions": [ { "desc": "Azi Dahaka makes three bite attacks and two claw attacks.", "name": "Multiattack" }, { "attack_bonus": 10, "damage_dice": "1d10+5", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage", "name": "Bite" }, { "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", "name": "Claw" }, { "desc": "Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn't knocked prone. All nonmagical flames in the cone are extinguished.", "name": "Storm Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "Azi Dahaka can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Azi Dahaka regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "Azi Dahaka can alter the weather in a 5-mile radius centered on itself. The effect is identical to the control weather spell, except the casting time and effects are immediate. Call Lightning (Cost 2 Actions). A bolt of lightning flashes down from the clouds to a point Azi Dahaka can see within 100 feet of it. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.", "name": "Control Weather" }, { "desc": "Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.", "name": "Wing Attack (Costs 2 Actions)" } ], "special_abilities": [ { "desc": "If Azi Dahaka fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (3/Day)" }, { "desc": "Azi Dahaka has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "Azi Dahaka's three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.", "name": "Multiple Heads" }, { "desc": "Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.", "name": "Reactive Heads" }, { "desc": "A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon's blood becomes biting and stinging vermin.", "name": "Vermin Blood" } ], "spell_list": [], "page_no": 45, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_azi-dahaka/" }, { "slug": "blood-giant", "desc": "", "name": "Blood Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d12+48", "speed": { "walk": 40 }, "strength": 23, "dexterity": 12, "constitution": 18, "intelligence": 8, "wisdom": 16, "charisma": 5, "strength_save": null, "dexterity_save": 4, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "history": 2, "perception": 6, "religion": 2 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "cold, poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The blood giant makes two blood spear attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "3d8+6", "desc": "Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) cold damage.", "name": "Blood Spear" }, { "attack_bonus": 9, "damage_dice": "4d10+6", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.", "name": "Rock" }, { "desc": "The blood giant uses one of the following:\nImpale. The blood giant causes 10-foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.\nDrown. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.\nVaporize. A red mist surrounds the blood giant in a 20-foot-radius sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giant's vision. The mist dissipates after 1d4 rounds.", "name": "Blood Magic (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.", "name": "Blood Sense" }, { "desc": "The blood giant's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 180, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_blood-giant/" }, { "slug": "cipactli", "desc": "", "name": "Cipactli", "size": "Medium", "type": "Fiend", "subtype": "demon", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "swim": 30, "walk": 20 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "fire", "damage_resistances": "lightning", "damage_immunities": "cold, poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Primordial", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The cipactli makes two bite attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the cipactli uses its Devouring Embrace.", "name": "Multiattack" }, { "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", "name": "Bite" }, { "desc": "The cipactli devours a Medium or smaller creature grappled by it. The devoured target is blinded, restrained, it has total cover against attacks and other effects outside the cipactli, and it takes 14 (4d6) piercing damage at the start of each of the cipactli's turns as the fiend's lesser mouths slowly consume it.\n\nIf the cipactli moves, the devoured target moves with it. The cipactli can only devour one target at a time. A creature, including the devoured target, can take its action to pry the devoured target out of the cipactli's many jaws by succeeding on a DC 14 Strength check.", "name": "Devouring Embrace" }, { "desc": "A cipactli sings a soporific, primordial song of eternal rest and divine repose from its many mouths. Each creature within 100 feet of the cipactli that can hear the song must succeed on a DC 14 Charisma saving throw or fall asleep and remain unconscious for 10 minutes. A creature awakens if it takes damage or another creature takes an action to wake it. This song has no effect on constructs and undead.", "name": "Ancient Lullaby (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The cipactli can breathe air and water.", "name": "Amphibious" }, { "desc": "The cipactli has advantage on Dexterity (Stealth) checks made while underwater.", "name": "Underwater Camouflage" }, { "desc": "As a bonus action, the cipactli can liquefy itself, disappearing from its current location and reappearing in an unoccupied space it can see within 20 feet. Its current location and the new location must be connected by water in some way: a stream, ooze, soggy ground, or even runoff from a drain pipe.", "name": "Water Step" } ], "spell_list": [], "page_no": 83, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_cipactli/" }, { "slug": "crimson-mist", "desc": "", "name": "Crimson Mist", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": null, "hit_points": 68, "hit_dice": "8d8+32", "speed": { "hover": true, "walk": 60 }, "strength": 17, "dexterity": 15, "constitution": 18, "intelligence": 3, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands all languages it knew as a vampire, but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. When the mist enters a creature's space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the mist enters the creature's space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 15 (4d6) necrotic damage at the start of each of the mist's turns. When the mist moves, the engulfed creature doesn't move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14 Strength check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time.", "name": "Engulf" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The crimson mist is weightless and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing.", "name": "Pseudocorporeal" }, { "desc": "Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature's hp maximum is reduced by the same amount and the mist regains hp equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.", "name": "Sanguine Feast" }, { "desc": "The crimson mist has the following flaws:\nForbiddance. The crimson mist can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The crimson mist takes 20 force damage if it ends its turn above or within running water.\nSunlight Hypersensitivity. The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.", "name": "Vampire Weaknesses" } ], "spell_list": [], "page_no": 67, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_crimson-mist/" }, { "slug": "crypt-spider", "desc": "", "name": "Crypt Spider", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 38, "hit_dice": "7d8+7", "speed": { "climb": 30, "walk": 30 }, "strength": 14, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 1, "intimidation": 1, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "Common, Undercommon", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 5, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the creature to 0 hp, the creature is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.", "name": "Bite" }, { "desc": "Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 13 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hp, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.", "name": "Web (Recharge 5-6)" }, { "desc": "The crypt spider creates a swarm of spiders statistics). The crypt spider can have no more than four zombies under its control at one time.", "name": "Create Zombie" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As a bonus action, a crypt spider can cocoon a creature within 5 feet that is currently restrained by webbing. A cocooned creature has disadvantage on ability checks and saving throws made to escape the web.", "name": "Cocoon Prey" }, { "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.", "name": "Spider Climb" }, { "desc": "While in contact with a web, the spider knows the exact location of any other creature in contact with that web.", "name": "Web Sense" }, { "desc": "The spider ignores movement restrictions caused by webbing.", "name": "Web Walker" } ], "spell_list": [], "page_no": 133, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_crypt-spider/" }, { "slug": "desert-troll", "desc": "", "name": "Desert Troll", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "10d10+50", "speed": { "burrow": 30, "walk": 30 }, "strength": 20, "dexterity": 13, "constitution": 20, "intelligence": 9, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Giant", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The desert troll makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.", "name": "Bite" }, { "attack_bonus": 8, "damage_dice": "2d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The desert troll has advantage on Dexterity (Stealth) checks made to hide in desert terrain.", "name": "Desert Camouflage" }, { "desc": "If the desert troll burrows at least 15 feet straight toward a creature, it can burst out of the ground, harming those above it. Each creature in its space when it erupts must make a DC 16 Strength saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, is pushed out of the troll's space, and is knocked prone. On a success, the creature takes half the damage and is pushed out of the troll's space, but isn't knocked prone.", "name": "Erupt" }, { "desc": "The desert troll has advantage on Wisdom (Perception) checks that rely on smell.", "name": "Keen Smell" }, { "desc": "The troll regains 10 hp at the start of its turn. If the troll takes acid damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate.", "name": "Regeneration" }, { "desc": "The desert troll takes 1 acid damage for every 5 feet it moves in water or for every gallon of water splashed on it.", "name": "Water Susceptibility" } ], "spell_list": [], "page_no": 356, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_desert-troll/" }, { "slug": "dhampir", "desc": "", "name": "Dhampir", "size": "Medium", "type": "Humanoid", "subtype": "dhampir", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "leather, shield", "hit_points": 32, "hit_dice": "5d8+10", "speed": { "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 16, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 5, "perception": null, "skills": { "athletics": 3, "deception": 5, "persuasion": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The dhampir makes two rapier or two shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "name": "Rapier" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow" }, { "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapacitated, or restrained. Hit: 1 piercing damage plus 3 (1d6) necrotic damage. The dhampir regains hp equal to the amount of necrotic damage dealt.", "name": "Dark Thirst" }, { "desc": "The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 13 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.", "name": "Predatory Charm" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dhampir has advantage on saving throws against disease.", "name": "Undead Resistance" } ], "spell_list": [], "page_no": 106, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dhampir/" }, { "slug": "dream-squire", "desc": "", "name": "Dream Squire", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 71, "hit_dice": "13d8+13", "speed": { "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": 2, "skills": { "athletics": 4, "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "exhaustion", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Umbral", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The dream squire makes two melee attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.", "name": "Mace" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.", "name": "Light Crossbow" } ], "bonus_actions": null, "reactions": [ { "desc": "When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.", "name": "For the Master" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master.", "name": "Bound Devotion" }, { "desc": "The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane. \n\nA dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics).", "name": "Master's Bond" } ], "spell_list": [], "page_no": 134, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dream-squire/" }, { "slug": "echo", "desc": "", "name": "Echo", "size": "Medium", "type": "Fiend", "subtype": "demon", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": null, "hit_points": 102, "hit_dice": "12d8+48", "speed": { "fly": 20, "walk": 30 }, "strength": 20, "dexterity": 20, "constitution": 18, "intelligence": 14, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "persuasion": 6, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Abyssal, Celestial", "challenge_rating": "6", "cr": 6.0, "actions": [ { "attack_bonus": 8, "damage_dice": "2d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage and if the creature is wearing metal armor, it must make a successful DC 15 Constitution saving throw or be deafened until the end of its next turn.", "name": "Iron Claws" }, { "desc": "The echo demon teleports up to 60 feet to an unoccupied space. Immediately after teleporting, it can make an iron claws attack with advantage as a bonus action.", "name": "Everywhere at Once (Recharge 5-6)" }, { "desc": "The echo demon summons horrible wails from the deep crevasses of the Abyss. Creatures within 60 feet who can hear the wails must succeed on a DC 15 Wisdom saving throw or be stunned until the start of the echo demon's next turn. An affected creature continues hearing the troubling echoes of these cries until it finishes a long rest, and it has disadvantage on Intelligence checks until then.", "name": "Echoes of the Abyss (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The demon's presence is extremely distracting. Each creature within 100 feet of the echo demon and that can hear it has disadvantage on concentration checks.", "name": "Aura of Cacophony" } ], "spell_list": [], "page_no": 84, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_echo/" }, { "slug": "ecstatic-bloom", "desc": "", "name": "Ecstatic Bloom", "size": "Huge", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d12+54", "speed": { "walk": 10 }, "strength": 10, "dexterity": 9, "constitution": 16, "intelligence": 20, "wisdom": 19, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 9, "wisdom_save": 9, "charisma_save": null, "perception": 9, "skills": { "insight": 9, "perception": 9 }, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "radiant", "condition_immunities": "charmed, frightened", "senses": "truesight 120 ft. (blind beyond this radius), passive Perception 19", "languages": "all, telepathy 120 ft.", "challenge_rating": "11", "cr": 11.0, "actions": [ { "desc": "The ecstatic bloom makes three gilded beam attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "6d8", "desc": "Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.", "name": "Gilded Beam" }, { "desc": "The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.", "name": "Castigate (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.", "name": "Aura of Life" }, { "desc": "At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.", "name": "Blessed Regrowth" }, { "desc": "Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.", "name": "Foster the Trees" }, { "desc": "The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.", "name": "Like Calls to Like" } ], "spell_list": [], "page_no": 303, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ecstatic-bloom/" }, { "slug": "elder-ghost-boar", "desc": "", "name": "Elder Ghost Boar", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "11d12+33", "speed": { "walk": 40 }, "strength": 22, "dexterity": 9, "constitution": 17, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak it", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The elder ghost boar makes two tusk attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "3d6+6", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.", "name": "Tusk" } ], "bonus_actions": null, "reactions": [ { "desc": "When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.", "name": "Ghostly Slip" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", "name": "Charge" }, { "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.", "name": "Incorporeal Jaunt" }, { "desc": "If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.", "name": "Relentless (Recharges after a Short or Long Rest)" }, { "desc": "When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.", "name": "Spirit Conduit" } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_elder-ghost-boar/" }, { "slug": "elementalist", "desc": "", "name": "Elementalist", "size": "Medium", "type": "Humanoid", "subtype": "dragonborn", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 45, "hit_dice": "7d8+14", "speed": { "walk": 30 }, "strength": 8, "dexterity": 16, "constitution": 15, "intelligence": 12, "wisdom": 10, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "one of fire, lightning, cold, or poison (see Elemental Focus)", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The dragonborn makes two scimitar attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "name": "Scimitar" }, { "desc": "The dragonborn breathes elemental energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) damage of the elementalist's elemental focus type on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Each dragonborn elementalist permanently aligns with a particular element. This elemental focus grants the dragonborn resistance to a certain damage type and the ability to innately cast some spells. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).\nFlame (Fire): The dragonborn has resistance to fire damage. It can cast the produce flame cantrip at will and can cast heat metal or scorching ray three times per day.\nStorm (Air): The dragonborn has resistance to lightning damage. It can cast the shocking grasp cantrip at will and can cast blur or gust of wind three times per day.\nTide (Water): The dragonborn has resistance to cold damage. It can cast the ray of frost cantrip at will and can cast sleet storm or water breathing three times per day. \nCave (Earth): The dragonborn has resistance to poison damage. It can cast the blade ward cantrip at will and can cast meld into stone or shatter three times per day.", "name": "Elemental Focus" }, { "desc": "When making an opportunity attack, the dragonborn can cast a spell with a casting time of 1 action instead of making a weapon attack. If this spell requires a ranged attack roll, the dragonborn doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources. This spell must only target the creature that provoked the opportunity attack.", "name": "War Mage" } ], "spell_list": [], "page_no": 121, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_elementalist/" }, { "slug": "forest-drake", "desc": "", "name": "Forest Drake", "size": "Small", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d6+32", "speed": { "climb": 50, "walk": 30 }, "strength": 16, "dexterity": 8, "constitution": 19, "intelligence": 12, "wisdom": 15, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 5, "nature": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "paralyzed, unconscious", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Draconic, Druidic, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The forest drake makes one bite attack and one claw attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "name": "Claw" }, { "desc": "The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The drake's long jump is up to 30 feet and its high jump is up to 15 feet with or without a running start. Additionally, if it ends its jump within 5 feet of a creature, the first attack roll it makes against that creature before the end of its turn has advantage.", "name": "Mighty Leap" } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_forest-drake/" }, { "slug": "fulminar", "desc": "", "name": "Fulminar", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": null, "hit_points": 112, "hit_dice": "15d10+30", "speed": { "fly": 90, "hover": true }, "strength": 10, "dexterity": 20, "constitution": 14, "intelligence": 8, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": 7, "skills": { "perception": 7, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Auran", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The fulminar makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "2d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.", "name": "Bite" }, { "attack_bonus": 9, "damage_dice": "2d6+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.", "name": "Claw" }, { "desc": "The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Lightning Shackles (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.", "name": "Flyby" }, { "desc": "Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.", "name": "Essence of Lightning" }, { "desc": "The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.", "name": "Lightning Form" } ], "spell_list": [], "page_no": 165, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fulminar/" }, { "slug": "giant-albino-bat", "desc": "", "name": "Giant Albino Bat", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d12+18", "speed": { "fly": 80, "walk": 10 }, "strength": 19, "dexterity": 16, "constitution": 15, "intelligence": 7, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 11", "languages": "Abyssal, understands Common but can't speak it", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The bat makes two attacks: one with its bite and one with its claws.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The bat can't use its blindsight while deafened.", "name": "Echolocation" }, { "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.", "name": "Keen Hearing" } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_giant-albino-bat/" }, { "slug": "giant-sloth", "desc": "", "name": "Giant Sloth", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d10+80", "speed": { "climb": 20, "walk": 20 }, "strength": 19, "dexterity": 10, "constitution": 19, "intelligence": 3, "wisdom": 12, "charisma": 10, "strength_save": 7, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 7, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 14", "languages": "-", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "3d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.", "name": "Claw" }, { "attack_bonus": 7, "damage_dice": "3d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.", "name": "Bite" }, { "desc": "The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.", "name": "Sloth's Embrace" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.", "name": "Foul Odor" }, { "desc": "The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.", "name": "Hunter's Dash (1/Day)" } ], "spell_list": [], "page_no": 178, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_giant-sloth/" }, { "slug": "gnoll-slaver", "desc": "", "name": "Gnoll Slaver", "size": "Medium", "type": "Humanoid", "subtype": "gnoll", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 71, "hit_dice": "11d8+22", "speed": { "walk": 30 }, "strength": 18, "dexterity": 15, "constitution": 14, "intelligence": 12, "wisdom": 11, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "athletics": 6, "intimidation": 5, "perception": 2, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Gnoll", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The gnoll makes three attacks: one with its bite and two with its whip or three with its longbow.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 10ft., one target. Hit: 6 (1d4 + 4) slashing damage.", "name": "Whip" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "name": "Longbow" }, { "desc": "The gnoll selects up to three creatures it has taken captive within 30 feet. Each creature must succeed on a DC 15 Wisdom saving throw or have disadvantage for 1 minute on any attack rolls or skill checks to take actions other than those the gnoll has ordered it to take.", "name": "Menace Captives (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When the gnoll reduces a creature to 0 hp with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.", "name": "Rampage" } ], "spell_list": [], "page_no": 189, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_gnoll-slaver/" }, { "slug": "jaanavar-jal", "desc": "", "name": "Jaanavar Jal", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 172, "hit_dice": "15d12+75", "speed": { "swim": 60, "walk": 20 }, "strength": 20, "dexterity": 14, "constitution": 20, "intelligence": 6, "wisdom": 13, "charisma": 10, "strength_save": 8, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "cold", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsense 60 ft., passive Perception 14", "languages": "-", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The jaanavar jal makes two attacks: one with its bite and one to constrict.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d10+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage", "name": "Bite" }, { "attack_bonus": 8, "damage_dice": "1d10+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one Large or smaller creature. Hit: 10 (1d10 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the jaanavar jal can't constrict another creature.", "name": "Constrict" }, { "desc": "The jaanavar jal expels a line of burning oil that is 40 feet long and 5 feet wide from glands beside its mouth. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Flaming Oil Spittle (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The jaanavar jal can breathe air and water.", "name": "Amphibious" }, { "desc": "The jaanavar jal regains 10 hp at the start of its turn if it has at least 1 hp. If the jaanavar jal takes cold damage, this trait doesn't function at the start of its next turn. The jaanavar jal dies only if it starts its turn with 0 hp and doesn't regenerate.", "name": "Regeneration" } ], "spell_list": [], "page_no": 229, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_jaanavar-jal/" } ] }{ "count": 3207, "next": "