Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-charisma&page=63
https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-charisma&page=64", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-charisma&page=62", "results": [ { "slug": "frostveil", "desc": "_“They took the sled dogs first, and later the seal-skinner set to guard them. We’d hear a confused, muffled cry in the wind and then we’d find them—a raven harvest, cold and stiff on the ice. Next time, we hid ourselves and watched, and saw them floating through the air like kites. A wisp of blowing snow that never dispersed, a billowing, snowflake sail moving with sinister purpose. The ‘cloak of death’ our skraeling guide called it.”_ \nWhipped through the air by snowstorms and resembling a spider’s web dangling with delicate ice crystals, these silently gliding, beautiful killers are semi-sentient plants adapted to the merciless cold of the North. \n**Cloak of Death.** Flat nodes shaped like large snowflakes connect their net-like bodies and trailing tails of transparent fibers. Gossamer tendrils stream behind and between the flying snowflakes, ready to grab and entangle any warm-blooded creature it detects. \n**Seek Warmth.** Each star-like node contains crude sensory organs, able to detect warmth as meager as a living creature’s breath and steer the gliding web toward it. \n**Spirit Spores.** Northern shamans say the dance of the frostveils is beautiful when lit by the northern lights, and a powerful omen. With great care, shamans sometimes harvest frostveils for their frozen spore-shards, which grant potent visions of the spirit world when melted on the tongue.", "name": "Frostveil", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "", "hit_points": 67, "hit_dice": "9d8+27", "speed": { "walk": 10, "fly": 30 }, "strength": 20, "dexterity": 20, "constitution": 16, "intelligence": 1, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 7 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning and piercing from nonmagical attacks", "damage_immunities": "cold", "condition_immunities": "blinded, charmed, deafened, frightened, prone", "senses": "blindsight 100 ft., passive Perception 10", "languages": "-", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The frostveil makes three tendril attacks." }, { "name": "Tendril", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.", "attack_bonus": 7, "damage_dice": "2d8" }, { "name": "Engulf", "desc": "When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil." }, { "name": "Spirit Spores (recharge 6)", "desc": "In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chilling Acid", "desc": "The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage." }, { "name": "False Appearance", "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice." }, { "name": "Windborne", "desc": "While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet." } ], "spell_list": [], "page_no": 207, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_frostveil/" }, { "slug": "gnarljak", "desc": "_A gnarljak looks like a bear trap springs sprung to clacking life and ready to tear flesh apart._ \n**Hopping Motion.** All steel and springs, a gnarljak is easily mistaken for a simple bear trap when lying dormant. But once it starts hopping in pursuit of a target, it reveals its animated nature and its only motivation: destruction of living things. \n**Endless Snapping.** Gnarljaks are mindless. They do not grow tired. They exist only to pull creatures to the ground and chew through them, then turn around and chew through them again. \n**Defensive Traps.** Some try to use gnarljaks to guard treasures or booby-trap approaches to important locations, but their indiscriminate biting makes quite dangerous to their owners as well. Certain monsters such as redcaps and shadow fey use gnarljak’s with some regularity, and gnomes are very fond of making them part of a standard tunnel defense.", "name": "Gnarljak", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "", "hit_points": 63, "hit_dice": "14d6+14", "speed": { "walk": 30 }, "strength": 13, "dexterity": 22, "constitution": 11, "intelligence": 2, "wisdom": 14, "charisma": 1, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "cold, acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 30 ft., passive Perception 15", "languages": "-", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage, and the target must succeed on a DC 16 Dexterity saving throw or fall prone.", "attack_bonus": 9, "damage_dice": "2d8" }, { "name": "Gnaw", "desc": "When a gnarljak knocks a Medium or smaller target prone, it immediately makes three additional bite attacks against the same target and can move 5 feet, all as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 229, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_gnarljak/" }, { "slug": "hoard-golem", "desc": "_A hoard golem is a pile of gold, jewelry, and weapons that can rise on its own like a tidal wave of riches, with a cold and determined face. A hoard golem can crash down with the weight of a fortune, flattening everything in its path._ \n**Dragon Fears Made Real.** The hoard golems were born from the paranoia of dragons. Despite their great physical and intellectual power, dragons are always suspicious of any creature willing to work for them. The first hoard golem was created when a dragon realized that there could be no guardian more trustworthy with its hoard than the hoard itself. Since then, the secret of hoard golem construction has emerged, and rich nobles have followed suit, enchanting their wealth to defend itself from thieves. \n**Patient Homebodies.** As constructs, hoard golems are mindless, lying in wait for anyone other than their creator to come within striking distance. In the case of evil dragons, this may include the wyrmlings of dragon parents looking to establish dominance in the family. Hoard golems fight to the death, but they rarely leave the rooms they inhabit for fear that clever treasure hunters might trick the hoard into walking itself right out of the owner’s den. \n**Silent and Wealthy.** Hoard golems cannot speak. A hoard golem is 25 feet tall and weighs 20,000 lb. A hoard golem’s body is composed of items—copper, silver, gold, works of art, armor, weapons, and magical items—worth at least 5,000 gp. \n**Constructed Nature.** A golem doesn’t require air, food, drink, or sleep.", "name": "Hoard Golem", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 161, "hit_dice": "14d12+70", "speed": { "walk": 40 }, "strength": 22, "dexterity": 15, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 10, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhausted, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 14", "languages": "understands the language of its creator but can't speak", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 39 (6d10 + 6) bludgeoning damage.", "attack_bonus": 10, "damage_dice": "6d10" }, { "name": "Thieving Whirlwind (Recharge 5-6)", "desc": "The hoard golem transforms into a 20-foot radius whirlwind of the treasures of which it is composed. In this form, it has immunity to all slashing and piercing damage. As a whirlwind, it can enter other creatures' spaces and stop there. Every creature in a space the whirlwind occupies must make a DC 17 Dexterity saving throw. On a failure, a target takes 40 (6d10 + 7) bludgeoning damage and the whirlwind removes the most valuable visible item on the target, including wielded items, but not armor. If the saving throw is successful, the target takes half the bludgeoning damage and retains all possessions. The golem can remain in whirlwind form for up to 3 rounds, or it can transform back to its normal form on any of its turns as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Strike with Awe", "desc": "Creatures within 120 feet of an immobile hoard golem suffer disadvantage on Wisdom (Perception) checks. A creature's sheer glee on discovering a vast hoard of treasure distracts it from its surroundings." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 234, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_hoard-golem/" }, { "slug": "possessed-pillar", "desc": "_This ancient animal-headed pillar is engraved with weathered symbols from ancient empires._ \n**Animal Headed.** Possessed pillars are carved from enormous blocks of stone to look like animal-headed gods of ancient pantheons, or sometimes demonic figures of zealous cults. The most common are the jackal-faced and the ibis-headed variants, but pillars with baboon, crocodile, elephant, or hawk heads also exist. \n**Hijacked by Cults.** Some such pillars are claimed by various cults, and carved anew with blasphemous symbols or smeared with blood, oils, and unguents as sacrificial offerings. \n**Weapon Donations.** Priests claim the weapons stolen by the pillars and distribute them to temple guards or sell them to fund temple activities. \n**Constructed Nature.** A possessed pillar doesn’t require air, food, drink, or sleep.", "name": "Possessed Pillar", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "walk": 20 }, "strength": 20, "dexterity": 8, "constitution": 19, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The pillar makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.", "attack_bonus": 8, "damage_dice": "3d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The pillar is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The pillar has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The pillar's weapon attacks are magical." }, { "name": "Steal Weapons", "desc": "The eldritch magic that powers the pillar produces a magnetic power that seizes metal objects that touch it, including metal weapons. When a creature successfully strikes the pillar with a metal melee weapon, the attacker must make a successful DC 15 Strength or Dexterity saving throw or the weapon becomes stuck to the pillar until the pillar releases it or is destroyed. The saving throw uses the same ability as the attack used. The pillar can release all metal weapons stuck to it whenever it wants. A pillar always drops all weapons stuck to it when it believes it's no longer threatened. This ability affects armor only during a grapple." }, { "name": "False Appearance", "desc": "While the pillar remains motionless, it is indistinguishable from a statue or a carved column." } ], "spell_list": [], "page_no": 314, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_possessed-pillar/" }, { "slug": "salt-golem", "desc": "_A salt golem is a crudely sculpted, roughly humanoid crystalline form that shuffles about on wide, stump-like feet. Tiny salt crystals fall from its body in a glittering cloud with every step._ \n**Coastal Druids.** These unnatural creatures are created by druids and others living in coastal or desert regions, or by those who seek to wage war with creatures susceptible to the warding powers of salt. Stories tell of a druid who built a squad of nine salt golems to combat a rampaging zmey. The salt warriors waged a long hunt and eventually killed the powerful dragon in its lair while the creator druid and her wizard companion reaped the spoils of its hoard. \n**Crystalline and Silent.** A salt golem has a crudely formed humanoid body made of crystalline salts. It wears no clothing or armor and carries no weapons or other possessions. It cannot speak—the only sound it makes is the susurrus of sliding sand as it moves. A salt golem is incapable of strategy or tactics. It mindlessly fights until it destroys its opponents or until ordered to stop by its creator. \n**Valuable Remains.** A salt golem stands about eight feet tall and weighs around 1,000 lb. A salt golem’s body is formed from a composite of at least 1,000 lb of rare salts and minerals worth at least 2,500 gp. \n**Constructed Nature.** A golem doesn’t require air, food, drink, or sleep.", "name": "Salt Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "11d10+55", "speed": { "walk": 20 }, "strength": 20, "dexterity": 9, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 9 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 27 (5d8 + 5) bludgeoning damage and the target must make a successful DC 17 Constitution saving throw or gain one level of exhaustion.", "attack_bonus": 9, "damage_dice": "5d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blinding Salt Spray", "desc": "Any time the golem is hit in combat, thousands of tiny salt crystals erupt from its body. All creatures within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or become blinded for 1d3 rounds." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 235, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_salt-golem/" }, { "slug": "skitterhaunt", "desc": "_This large vermin moves erratically, leaking noxious fluid from its cracked exoskeleton._ \n**Ooze Vermin.** This parasitic ooze lives in the shells of monstrous vermin, such as scorpions and spiders, that it has infested and killed. A skitterhaunt creature might be mistaken for its original, living version at a glance, but the sluggish, erratic movements and oozing carapace of skitterhaunts quickly reveal their true nature. \n**Wide Range of Prey.** A skitterhaunt infection can decimate whole nests of vermin. When those are in short supply, these oozes move on to prey on other species, such as ants, crabs, tosculi, and sometimes even zombies or reptiles. \n**Hosts Required.** Skitterhaunts can’t survive long outside their host creatures; they quickly liquefy and lose their cohesion. A body abandoned by a skitterhaunt is an eerie, hollowed-out husk with a strong, acidic odor.", "name": "Skitterhaunt", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "walk": 30 }, "strength": 15, "dexterity": 11, "constitution": 19, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "-", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The skitterhaunt makes two claw attacks and one sting attack." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (1d10) acid damage, and the target is grappled (escape DC 12). The skitterhaunt has two claws, each of which can grapple one target.", "attack_bonus": 4, "damage_dice": "1d8" }, { "name": "Sting", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage plus 5 (1d10) acid damage.", "attack_bonus": 4, "damage_dice": "1d10" }, { "name": "Acid Spray (Recharge 6)", "desc": "The skitterhaunt spits acid in a line 30 feet long and 5 feet wide. Each creature in that line takes 18 (4d8) acid damage, or half damage with a successful DC 14 Dexterity saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Broken Shell", "desc": "A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 5 (1d10) acid damage." }, { "name": "Infest Vermin", "desc": "If the skitterhaunt damages a Medium or smaller beast, it can try to infest it as a bonus action. The damaged creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. If the disease reduces its hit point maximum to 0, the skitterhaunt has devoured the creature's insides and the affected becomes a skitterhaunt, retaining its outward shell but replacing its flesh with skitterhaunt ooze." } ], "spell_list": [], "page_no": 352, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_skitterhaunt/" }, { "slug": "smaragdine-golem", "desc": "_This large statue of emerald-green crystal has a humanoid body with the head of an ibis. Tiny symbols and runes are etched into it, and portions are inlaid with bits of gold._ \n**Occult Initiates.** Smaragdine golems are crafted by disciples of occult esoterica to guard their secret meeting halls, sacred texts, and the arcane books of power. \n**Emerald Body.** Though they seem to be made entirely of emeralds (and some are used in their construction), a smaragdine golem’s body is closer to enchanted glass than to gemstones, a sad truth that has disappointed many plunderers. \n**A Maker’s Privilege.** Though smaragdine golems are sometimes given to powerful mages, scholars, theurgists, and hierophants as a token of esteem, they are always subject first to the magic and orders of their creators. \n**Constructed Nature.** A golem doesn’t require air, food, drink, or sleep.", "name": "Smaragdine Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 231, "hit_dice": "22d10+110", "speed": { "walk": 30 }, "strength": 24, "dexterity": 11, "constitution": 21, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.", "attack_bonus": 12, "damage_dice": "4d8" }, { "name": "Release Spell", "desc": "The golem can release an absorbed spell effect as a blast of green energy, which blasts out as a sphere centered on the golem with a radius of 10 feet per level of the absorbed spell. All creatures in the area of effect other than the golem takes 7 (2d6) lightning damage per level of the absorbed spell, or half damage with a successful DC 18 Dexterity saving throw. Creatures that fail the saving throw are also blinded until the end of the golem's next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." }, { "name": "Absorb Magic", "desc": "As a bonus action, the golem targets any creature, object, or magical effect within 10 feet of it. The golem chooses a spell already cast on the target. If the spell is of 3rd level or lower, the golem absorbs the spell and it ends. If the spell is of 4th level or higher, the golem must make a check with a +9 modifier. The DC equals 10 + the spell's level. On a successful check, the golem absorbs the spell and it ends. The golem's body glows when it absorbs a spell, as if under the effect of a light spell. A smaragdine golem can only hold one absorbed spell at a time." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_smaragdine-golem/" }, { "slug": "spider-thief", "desc": "_This clockwork spider creature is the size of a dog. Each of its eight sharp, sickle-like feet stabs or sinks slightly into the ground. Razor wire enwraps its body, while gyros whirl visibly in its faceless, clockwork head._ \n**Wire Fighters.** A spider thief never initiates combat unless ordered to, but it always defends itself against attack. Its initial attack is whirling its razor line to entangle a target. Once it snares a foe, the spider thief keeps attacking that target until it stops resisting or it escapes from the spider’s wire. By then, it should be ready to ensnare a new victim. \n**Completely Loyal.** This clockwork machine follows orders from its master even if they lead to its destruction, and it fights until destroyed or told to stand down. The machine recognizes only its creator as its master. \n**Guild Tools.** The spider thief got its name because its ability to climb walls and to effortlessly cross gaps between buildings up to 20 feet wide makes it an excellent accomplice for enterprising thieves. Some thieves guilds make extensive use of them, and many freelance rogues use them as partners. \n**Constructed Nature.** A spider thief doesn’t require air, food, drink, or sleep.", "name": "Spider Thief", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 54, "hit_dice": "12d6+12", "speed": { "walk": 30, "climb": 20 }, "strength": 10, "dexterity": 12, "constitution": 12, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The spider thief makes two sickle claw attacks." }, { "name": "Sickle Claw", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.", "attack_bonus": 3, "damage_dice": "2d8" }, { "name": "Razor Line (Recharge 5-6)", "desc": "Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 3 (1d4 + 1) slashing damage, and the target is grappled (escape DC 10). Instead of moving, the spider thief can retract the razor line and pull itself onto the grappled creature (the spider thief enters and remains in the target's space). The spider thief's sickle claw attacks have advantage against a grappled creature in the same space. If the grappled creature escapes, the spider thief immediately displaces into an unoccupied space within 5 feet.", "attack_bonus": 3, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The spider thief is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The spider thief has advantage on saving throws against spells and other magical effects." }, { "name": "Wire-Assisted Jump", "desc": "If its razor line attack is available, a spider thief can use its movement to leap 20 feet in any direction by launching the wire like a spider's web so that it spears or snags an object, then immediately reeling it back in. It can carry up to 25 lb. of additional weight while moving this way. Moving this way doesn't expend its razor line attack." } ], "spell_list": [], "page_no": 366, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_spider-thief/" }, { "slug": "steam-golem", "desc": "_With wicked axe blades fastened along its arms and bronze runes inlaid on its armored torso, a steam golem is a smooth-running machine of death._ \n**Magic Weapons.** The golem’s weapon attacks are magical. \n**Boilers and Hydraulics.** A steam golem is built around a central boiler with clockwork gears and hydraulic cylinders powering its legs and arms. Most steam golems have axe blades welded onto each of their arms, and many can extend one arm into a single, long-hafted axe for additional reach. They tower 10 feet tall, and their legs are often built with reversed knee joints for greater leverage when they move. The eyes of a steam golem glow orange or red from its internal fires. \n**Steam Whistle.** A steam golem has four to six vents for releasing steam. These whistles are mounted over the shoulders and can be heard at distances up to a mile in open terrain. \n**Fuel Required.** A steam golem’s machinery consumes 30 lb. of coal and 100 gallons of water per day if it engages in more than brief combat. When resting or standing guard, a steam golem needs just one third of those amounts. \n**Constructed Nature.** A golem doesn’t require air, food, drink, or sleep.", "name": "Steam Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 171, "hit_dice": "18d10+72", "speed": { "walk": 40 }, "strength": 26, "dexterity": 12, "constitution": 18, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands its creator's languages but can't speak", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The steam golem makes two ax arm attacks, or one long axe attack." }, { "name": "Ax Arm", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage.", "attack_bonus": 13, "damage_dice": "4d6" }, { "name": "Long Axe", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 40 (5d12 + 8) slashing damage.", "attack_bonus": 13, "damage_dice": "5d12" }, { "name": "Steam Blast (Recharge 5-6)", "desc": "A steam golem can release a blast of steam. The golem chooses whether to affect a 5-foot radius around itself or a 20-foot cube adjacent to itself. Creatures in the affected area take 38 (7d10) fire damage, or half damage with a successful DC 17 Constitution saving throw." } ], "bonus_actions": null, "reactions": [ { "name": "Whistle", "desc": "When an opponent within 30 feet of the golem tries to cast a spell, the steam golem can emit a shriek from its twin steam whistles. The spellcaster must make a DC 17 Constitution saving throw. If the save succeeds, the spell is cast normally. If it fails, the spell is not cast; the spell slot is not used, but the caster's action is." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Boiler Weakness", "desc": "A steam golem that's immersed in water or whose boiler is soaked with at least 20 gallons of water (such as from a water elemental) may be stopped in its tracks by the loss of steam pressure in the boiler. In the case of a water elemental, dousing a steam golem destroys the elemental and the golem must make a DC 20 Constitution saving throw. If it succeeds, the water instantly evaporates and the golem continues functioning normally. If it fails, the golem's fire is extinguished and the boiler loses pressure. The steam golem acts as if affected by a slow spell for 1d3 rounds, then becomes paralyzed until its fire is relit and it spends 15 minutes building up pressure." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Extend Long Ax", "desc": "A steam golem can extend or retract one arm into long ax form as a bonus action." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 237, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_steam-golem/" }, { "slug": "amber-ooze", "desc": "Meandering through forests, this ooze is made from the ancient sap that comes from magical trees. Small birds and rodents float in the sap, perfectly preserved._ \n**Arboreal Origins.** With magical trees comes magical sap. An amber ooze is created when a magical tree, usually a Open Game License", "name": "Amber Ooze", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": null, "hit_points": 76, "hit_dice": "9d10+27", "speed": { "walk": 20 }, "strength": 16, "dexterity": 5, "constitution": 17, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The amber ooze uses its Engulf. It then makes two pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 (1d6) acid damage.", "attack_bonus": 5, "damage_dice": "2d6+3" }, { "name": "Engulf", "desc": "The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is restrained, and, after 1d4 rounds, the creature is petrified. A creature petrified by the ooze remains petrified until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 13 Strength (Athletics) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Arboreal Movement", "desc": "The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed." }, { "name": "Spider Climb", "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": 277, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_amber-ooze/" }, { "slug": "animated-bearskin-rug", "desc": "A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening._ \nAnimated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic. \n**Inn Protection.** Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights. \n**Bearserk.** There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they attack any creature they notice. \n**Construct Nature.** An animated bearskin rug doesn’t require air, food, drink, or sleep.", "name": "Animated Bearskin Rug", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d10+10", "speed": { "walk": 20 }, "strength": 18, "dexterity": 13, "constitution": 12, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d10+4" }, { "name": "Claws", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target not grappled by the bearskin rug. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d6+4" }, { "name": "Envelop", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escaped DC 14). Until this grapple ends, the target is restrained, and the rug can't envelop another target." }, { "name": "Menacing Roar (Recharge 6)", "desc": "The bearskin rug lets out a hideous, supernatural howl. Each creature within 20 feet of the rug that can hear the roar must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature frightened this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The bearskin rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." }, { "name": "Damage Transfer", "desc": "While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half." }, { "name": "False Appearance", "desc": "While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug." } ], "spell_list": [], "page_no": 24, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_animated-bearskin-rug/" }, { "slug": "boomer", "desc": "An ear-piercing shriek echoes in the cavern. The sound comes from a human-sized mushroom whose stalk steadily swells with air as it shrieks._ \n**Thunderous Shriek.** Boomers are a subspecies of Open Game License", "name": "Boomer", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "walk": 0 }, "strength": 1, "dexterity": 1, "constitution": 12, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "thunder", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 6", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": null, "bonus_actions": null, "reactions": [ { "name": "Shriek", "desc": "If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deafening Boom", "desc": "When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated." }, { "name": "Death Burst", "desc": "When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened." }, { "name": "False Appearance", "desc": "While the boomer remains motionless, it is indistinguishable from an ordinary fungus." } ], "spell_list": [], "page_no": 157, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_boomer/" }, { "slug": "clockwork-mantis", "desc": "This large clockwork mantis is surprisingly nimble and fast, capable of taking down foes with a lethal flurry of serrated claws and bites._ \n**Wanted by Gnomes.** The existence of these wandering clockwork monsters creates a bad reputation for peaceful gnomish engineers. A few groups of gnomes specialize in tracking and destroying these clockwork creations. They claim to do it out of virtue, but rumors abound that they do it for rare parts. \n**Construct Nature.** The clockwork mantis doesn’t require air, food, drink or sleep.", "name": "Clockwork Mantis", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 40 }, "strength": 13, "dexterity": 19, "constitution": 16, "intelligence": 3, "wisdom": 15, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands Common but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action." }, { "name": "Serrated Blade", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Invisibility", "desc": "The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or carries is invisible with it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hobbling Strike", "desc": "When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn." }, { "name": "Immutable Form", "desc": "The clockwork mantis is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork mantis has advantage on saving throws against spells and other magical effects." }, { "name": "Standing Leap", "desc": "The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." } ], "spell_list": [], "page_no": 67, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_clockwork-mantis/" }, { "slug": "death-shroud-golem", "desc": "A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it._ \n**Suffocating Automatons.** A death shroud golem is created from the used burial shroud of a humanoid. Most death shroud golems are stained with dirt, blood, or mold, and a few are covered in even more unsavory substances. Despite their appearance, death shroud golems are sturdy constructs and can take quite a beating. A death shroud golem typically strikes from a hidden location, grappling and suffocating its victim. \n**Funerary Constructs.** Death shroud golems are normally found guarding tombs or other locations where their appearance wouldn’t arouse suspicion. Occasionally, necromancers and intelligent undead wear death shroud golems like a cloak or robe, releasing the creature to attack their enemies. \n**Construct Nature.** A death shroud golem doesn’t require air, food, drink, or sleep.", "name": "Death Shroud Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 95, "hit_dice": "10d10+40", "speed": { "fly": 40, "walk": 10, "hover": true }, "strength": 17, "dexterity": 15, "constitution": 18, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Smothering Slam", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage and the creature is grappled (escape DC 15). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the golem can automatically hit the target with its smothering slam but can't use its smothering slam on another target.", "attack_bonus": 6, "damage_dice": "2d6+3" }, { "name": "Direct Victim", "desc": "The death shroud golem forces a creature it is grappling to move up to the creature's speed and make one attack with a melee weapon the creature is holding. If the creature isn't holding a melee weapon, it makes one unarmed strike instead. The death shroud golem decides the direction of the movement and the target of the attack. The grappled creature can use its reaction and isn't considered blinded or restrained when moving and attacking in this way." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fabric Form", "desc": "The golem can move through any opening large enough for a Tiny creature without squeezing." }, { "name": "False Appearance", "desc": "While the golem remains motionless, it is indistinguishable from a shroud, cloak, or similar piece of fabric." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 179, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_death-shroud-golem/" }, { "slug": "dragonflesh-golem", "desc": "A hulking being with a dragon’s head and a patchwork of black, blue, green, red, and white scales for skin lurches forward on two legs, raising clawed fists into the air._ \nDragonflesh golems are rare constructs created from the remains of dead chromatic dragons. \n**Built from Dragon Corpses.** Dragonflesh golems are powerful, but building such a creature requires great expense beyond the normal costs to create most other golems. The crafter must use the remains of five dragons, one of each color, of adult age or older. Mages looking to construct dragonflesh golems often hire adventurers to acquire the bodies they need. \n**Powered by Dragon Blood.** Dragonflesh golems require frequent infusions of dragon blood to remain operational. This blood does not need to come from a true dragon; any creature with draconic blood will suffice. \n**Construct Nature.** The dragonflesh golem doesn’t require air, food, drink, or sleep.", "name": "Dragonflesh Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 115, "hit_dice": "11d10+55", "speed": { "walk": 30 }, "strength": 22, "dexterity": 7, "constitution": 20, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, poison", "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragonflesh golem uses Terror Stare. It then makes two attacks: one with its bite and one with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", "attack_bonus": 10, "damage_dice": "2d10+6" }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "3d6+6" }, { "name": "Terror Stare", "desc": "The dragonflesh golem chooses a creature that can see its eyes within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the golem's Terror Stare for the next 24 hours." }, { "name": "Elemental Breath (Recharge 5-6)", "desc": "The dragonflesh golem exhales energy in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) fire damage and 21 (6d6) damage of another type on a failed save, or half as much damage on a successful one. Roll a d4 to determine the additional damage type: 1 is acid, 2 is cold, 3 is lightning, and 4 is poison." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." } ], "spell_list": [], "page_no": 180, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_dragonflesh-golem/" }, { "slug": "greed-swarm", "desc": "The sound of metal clinking against metal becomes a deafening cacophony as a swirling cloud of coins mindlessly hunts for more valuables to absorb into its ever-expanding mass._ \nLocated in densely-populated areas, the greed swarm is solely focused on increasing the size of its hovering collection of valuables. Able to differentiate between objects of value and worthless junk, the swarm stalks streets and sewers alike. Its movements are erratic; the cloud swells and contracts in quick succession, repositioning itself in jerky, stilted bursts of motion.// \n**Bad Penny.** The swarm consists of normal, mundane valuables animated by a magical master coin. Often mistaken as a standard regional coin, this master coin is created in a dark ritual to serve as a vessel for pure, ceaseless avarice. If the master coin is destroyed or separated from the swarm, the remaining coins return to their normal inert state and fall to the ground. \n**All that Glitters.** The master coin cannot exert its power without a large enough supply of valuables to control in close proximity. Bank and vault owners who fail to screen incoming coinage for latent magical properties may find themselves in need of adventurers to discreetly quell a storm of their accumulated wealth. Wishing wells and public fountains are also common homes for greed swarms. \n**Construct Nature.** The greed swarm doesn’t require air, food, drink, or sleep.", "name": "Greed Swarm", "size": "Medium", "type": "Construct", "subtype": "Swarm", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d8+4", "speed": { "fly": 40, "walk": 0, "hover": true }, "strength": 6, "dexterity": 16, "constitution": 12, "intelligence": 1, "wisdom": 9, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "force", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 9", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Coin Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the greed swarm's space. Hit: 10 (4d4) bludgeoning damage, or 5 (2d4) bludgeoning damage if the swarm has half of its hit points or fewer.", "attack_bonus": 5, "damage_dice": "4d4" }, { "name": "Coin Barrage", "desc": "Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.", "attack_bonus": 5, "damage_dice": "2d6" }, { "name": "Gather (1/Day)", "desc": "The swarm magically gathers up to 100 gp worth of coins, gems, and other small, valuable objects within 60 feet of it, adding them to its mass. It regains 7 (2d6) hit points and has advantage on its next attack roll. A creature wearing or carrying such valuables must succeed on a DC 11 Dexterity saving throw or its valuables fly toward the swarm, joining the mass." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." }, { "name": "Deafening Clatter", "desc": "A creature in the swarm's space is deafened." }, { "name": "False Appearance", "desc": "While the greed swarm remains motionless, it is indistinguishable from a normal pile of coins and valuables." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny object. Except for Gather, the swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 184, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_greed-swarm/" }, { "slug": "ichor-ooze", "desc": "Black sludge with glowing red veins seeps out of a crack in the wall, sizzling as it pushes forward._ \nIchor oozes are vengeful slimes created by the destruction of fiends. \n**Born from Destroyed Fiends.** When a fiend is destroyed on a plane of existence other than its home plane, ichor is all that remains in the place where it was slain. When a strong-willed, hateful fiend dies cursing its slayers, a small piece of its lust for vengeance can infuse the ichor, giving the remains life. The ichor becomes one or more ichor oozes, which have a single-minded goal: revenge. \n**Revenge Seekers.** Ichor oozes stop at nothing to hunt down the people who killed the fiends that created them. They can sense their quarries over any distance and attack other life they come across to fuel their pursuits. The destruction of a bigger fiend, like a Open Game License", "name": "Ichor Ooze", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 8, "armor_desc": null, "hit_points": 39, "hit_dice": "6d8+12", "speed": { "swim": 20, "walk": 20, "climb": 20 }, "strength": 15, "dexterity": 6, "constitution": 14, "intelligence": 3, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "fire", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "—", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Hurl Mote", "desc": "Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 5 (1d6 + 2) fire damage.", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Life Drain", "desc": "One creature grappled by the ooze must make a DC 12 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The ooze can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Magic Resistance", "desc": "The ooze has advantage on saving throws against spells and other magical effects." }, { "name": "Sense Destroyer", "desc": "The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence." }, { "name": "Spider Climb", "desc": "The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": 279, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ichor-ooze/" }, { "slug": "kobold-war-machine", "desc": "A fire burns in the maw of the massive, draconic machine. The frenetic cackling of kobolds yelling orders to one another echoes from the interior, rising above the sounds of the machine’s engines._ \nInspired by the sight of a fearsome Open Game License", "name": "Kobold War Machine", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 25 }, "strength": 21, "dexterity": 14, "constitution": 19, "intelligence": 2, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious", "senses": "darkvision 60 ft., passive Perception 8", "languages": "—", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The kobold war machine makes two spiked wheel attacks. Alternatively, it can make three spit fire attacks." }, { "name": "Spiked Wheel", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 9, "damage_dice": "2d10+6" }, { "name": "Spit Fire", "desc": "Ranged Weapon Attack: +6 to hit, range 120 ft., one target. Hit: 14 (4d6) fire damage.", "attack_bonus": 6, "damage_dice": "4d6" }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The kobold war machine exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The kobold war machine is immune to any spell or effect that would alter its form." }, { "name": "Operators", "desc": "The kobold war machine can either take an action or move up to its speed each turn, not both. The war machine can hold up to three Small operators. If it has at least one operator, it can move and act normally as long as the operator spends its entire turn operating the war machine. When it has more than one operator, it has additional traits as long as the additional operators spend their entire turns operating the war machine.\n\nIf a creature scores a critical hit against the kobold war machine, the creature can target one of the operators with the attack instead. Otherwise, the operators can't be targeted and are immune to damage while operating the kobold war machine." }, { "name": "Ram Them! (Two or More Operators)", "desc": "If the kobold war machine moves at least 15 feet straight toward a target and then hits it with a spiked wheel attack on the same turn, the target takes an extra 11 (2d10) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone." }, { "name": "Siege Monster", "desc": "The kobold war machine deals double damage to objects and structures." }, { "name": "That Way! (Three or More Operators)", "desc": "The kobold war machine can take the Dash or Disengage action as a bonus action on each of its turns." } ], "spell_list": [], "page_no": 233, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_kobold-war-machine/" }, { "slug": "lambent-witchfyre", "desc": "A creature of pure blue fire trickles across the cavern floor, burning and devouring all except the stone._ \nThough its behavior is similar to oozes that infest subterranean areas, the lambent witchfyre is composed of living blue flame, not protoplasm. Like liquid fire, it flows along the ground, searching for food, which, in the case of the lambent witchfyre, is any organic matter that can burn. \n**Arcane or Alien Origins.** The lambent witchfyre’s exact origins are unknown. Some sages speculate that it was an early attempt by a wizard to infuse life on the Material Plane with elemental essence. Others theorize it is the disastrous byproduct of spell experimentation on an extra-planar creature. Whatever the truth, these strange beings have multiplied and spread, posing a deadly hazard to those who explore the deep caves of the world. \n**Reproduction.** When a lambent witchfyre has consumed enough organic material, it will seek an isolated place in which to reproduce. It then divides itself into two new lambent witchfyres, each starting with half the parent’s hit points. The offspring then go their separate ways, seeking more life to devour", "name": "Lambent Witchfyre", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "13d10+39", "speed": { "walk": 20 }, "strength": 10, "dexterity": 16, "constitution": 17, "intelligence": 2, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10", "languages": "—", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The lambent witchfyre makes three blazing touch attacks." }, { "name": "Blazing Touch", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns. If a creature is slain by this attack, the lambent witchfyre regains hp equal to the damage dealt. The body of a creature slain by this attack turns to ash, along with any nonmagical items it was wearing or carrying. The creature can be restored to life only by means of a resurrection or wish spell.", "attack_bonus": 6, "damage_dice": "3d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fire Absorption", "desc": "Whenever the lambent witchfyre is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." }, { "name": "Fire Form", "desc": "The lambent witchfyre can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the lambent witchfyre or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the lambent witchfyre can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns." }, { "name": "Illumination", "desc": "The lambent witchfyre sheds bright light in a 30-foot radius and dim light for an additional 30 feet." } ], "spell_list": [], "page_no": 234, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lambent-witchfyre/" }, { "slug": "pixies-umbrella", "desc": "A Dozens of flat, purple-capped mushrooms float and spin through the air._ \nHuge colonies of pixie’s umbrellas inhabit the Underworld. When they sense danger, they fill their caps to gain height then release the air, using the flattened caps to slow their descent. \n**Migrating Fungus.** Their ability to float allows pixie’s umbrellas to make homes on hard-to-reach surfaces, frustrating those who enjoy the mushrooms’ bitter flesh. The ground beneath wall- and cliff-dwelling pixie’s umbrellas is sometimes littered with the skeletal remains of starving travelers who fell in their desperate attempts to gather food. \n**Dizzying Drifters.** Witnessing the migration of a colony of pixie’s umbrellas can be fascinating to those who enjoy watching large numbers of the mushrooms float from cavern to cavern. Intelligent Underworld hunters sometimes use the migration of pixie’s umbrellas to mask their approach, counting on the display to distract their prey.", "name": "Pixie’s Umbrella", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": null, "hit_points": 10, "hit_dice": "4d4", "speed": { "walk": 5 }, "strength": 1, "dexterity": 5, "constitution": 10, "intelligence": 1, "wisdom": 5, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 7", "languages": "—", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Twirl", "desc": "The pixie's umbrella twirls, spinning its spores at nearby creatures. Each creature within 5 feet of the pixie's umbrella must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the target is also poisoned until the end of its next turn." } ], "bonus_actions": null, "reactions": [ { "name": "Float", "desc": "When a pixie's umbrella senses motion within 30 feet of it, it fills its cap with air and flies 20 feet away from the motion without provoking opportunity attacks." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the pixie's umbrella remains motionless, it is indistinguishable from an ordinary fungus." } ], "spell_list": [], "page_no": 158, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_pixies-umbrella/" }, { "slug": "pustulent-shambler", "desc": "Piles of dissolved bones, seemingly eaten away by acid, encircle this mound of quivering, pus-covered flesh._ \n**Dissolvers of Bone.** Crawling heaps of diseased flesh, pustulent shamblers possess a corrosive material that eats away at bone matter. \n**Keepers of Macabre Larders.** Pustulent shamblers drag victims of bonerot to their lairs to feed on the boneless flesh. Though they idly devour their victims, they have enough awareness of potential retribution to keep a few corpses available to quickly heal themselves. \n**Connected to Bonerot.** Pustulent shamblers have a preternatural link to the disease they inflict. This allows them to track escaping victims and be present when the disease overtakes their prey. \n**Ooze Nature.** The pustulent shambler doesn’t require sleep.", "name": "Pustulent Shambler", "size": "Gargantuan", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 10, "armor_desc": "natural armor", "hit_points": 232, "hit_dice": "15d20+75", "speed": { "climb": 30, "walk": 30 }, "strength": 19, "dexterity": 5, "constitution": 20, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "acid, fire, necrotic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 10", "languages": "—", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The pustulent shambler makes three pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage plus 11 (2d10) acid damage, and the target must succeed on a DC 18 Constitution saving throw or contract the bonerot disease (see the Bonerot trait).", "attack_bonus": 9, "damage_dice": "2d10+4" }, { "name": "Absorb Flesh", "desc": "The pustulent shambler feeds on a corpse within 5 feet of it. It regains 1d8 hp per size category of the creature it consumes. For example, the shambler regains 1d8 hp when consuming a Tiny creature's corpse or 4d8 hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Bonerot", "desc": "A creature that fails its saving throw against the pustulent shambler's pseudopod attack becomes infected with the bonerot disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a DC 18 Constitution saving throw or its Strength and Dexterity scores are each reduced by 1d4 and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic." }, { "name": "Bonerot Sense", "desc": "The pustulent shambler can pinpoint the location of creatures infected with bonerot within 60 feet of it and can sense the general direction of such creatures within 1 mile of it." }, { "name": "Corrosive to Bone", "desc": "A creature with exposed bones (such as a skeleton) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 (1d10) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage." }, { "name": "Stench", "desc": "Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a DC 18 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the shambler's Stench for 24 hours." } ], "spell_list": [], "page_no": 299, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_pustulent-shambler/" }, { "slug": "putrescent-slime", "desc": "As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._ \nPutrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world. \n**Pool Feeders.** Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass. \n**Ooze Nature.** A putrescent slime doesn’t require sleep.", "name": "Putrescent Slime", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": null, "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 20, "swim": 10 }, "strength": 12, "dexterity": 8, "constitution": 16, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "—", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.", "attack_bonus": 3, "damage_dice": "2d6+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The putrescent slime can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Stench", "desc": "Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours." } ], "spell_list": [], "page_no": 300, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_putrescent-slime/" }, { "slug": "rock-roach", "desc": "The insect clings to a large rock and drips saliva on it. A puff of steam rises from the rock, and the creature licks at the liquid remains, leaving a pockmark in the stone._ \n**Rock Eaters.** The rock roach is a giant cousin to the roach, and it feeds on rocks deep beneath the ground. It uses its proboscis to deposit acidic saliva onto the rock, breaking it down and lapping up the liquefied minerals. A rock roach’s metabolism is slow to match its tedious eating process. Even still, a group of rock roaches can make quick work of a rocky wall, opening up routes between caverns. The roaches aren’t concerned for structural integrity and their eating habits, if left unimpeded, often lead to cave-ins. \n**Naturally Hostile.** Rock roaches are instinctually hostile to anything that wanders near them, including each other. The roaches mate annually, and the parents abandon the eggs shortly after laying them. Young rock roaches band together for the first few months of life, protecting each other as they devour the rock where they hatched, then dispersing once they are large enough to defend themselves. \n**Valuable Carapace.** The carapace of a rock roach is sought after by some groups of underground humanoids. Naturally resilient and hard, craftsman harvest the carapace and slowly sculpt it into a suit of armor in a month-long process that requires regular boiling of the tough carapace.", "name": "Rock Roach", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 67, "hit_dice": "9d8+27", "speed": { "walk": 30, "burrow": 20 }, "strength": 15, "dexterity": 14, "constitution": 17, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 8", "languages": "—", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The rock roach makes two bite attacks. Alternatively, it can use Acid Spit twice." }, { "name": "Acid Spit", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) acid damage, and the target takes 3 (1d6) acid damage at the start of its next turn unless the target immediately uses its reaction to wipe off the spit.", "attack_bonus": 4, "damage_dice": "1d6+2" }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "2d6+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Dual Brain", "desc": "The rock roach has two brains: one in its head and one in its abdomen. It can continue functioning normally, even if its head is removed or destroyed. While both its brains are intact, the rock roach uses its Constitution modifier instead of its Intelligence modifier when making Intelligence saving throws." } ], "spell_list": [], "page_no": 308, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_rock-roach/" }, { "slug": "shiftshroom", "desc": "The plain, white mushroom suddenly shifts and twists into a poisonous deathcap._ \nIn their natural form, shiftshrooms are white mushrooms with bifurcated stalks. Their natural ability to disguise themselves as other mushrooms evolved as a defense against creatures harvesting them for food. \n_**Sought for Food.**_ Roasted shiftshroom has a nutty flavor and aroma and is considered a delicacy by many of the Underworld’s denizens. Discerning surface world gourmands pay respectable sums for shiftshroom caps due to the difficulty in harvesting them from the Underworld and the difficulty in growing them above ground. \n_**Hidden in View.**_ Shiftshrooms can often be found interspersed with deadlier fungi. The Underworld hides colonies of the fungus wherein only a few of the mushrooms toward the outer edges of the group are dangerous varieties of fungus, and the remainder are disguised shiftshrooms.", "name": "Shiftshroom", "size": "Medium", "type": "Plant", "subtype": "shapechanger", "group": null, "alignment": "unaligned", "armor_class": 5, "armor_desc": null, "hit_points": 18, "hit_dice": "4d8", "speed": { "walk": 10 }, "strength": 12, "dexterity": 1, "constitution": 10, "intelligence": 1, "wisdom": 5, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 7", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d6+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The shiftshroom can use its action to alter its appearance into a more frightening fungus, such as a poisonous deathcap mushroom, or back into its true form. Alternatively, it can change back into its true form as a reaction when it takes damage. Its statistics are the same in each form, and it reverts to its true form if it dies. While in its frightening form, the shiftshroom can take only the Dodge, Disengage, and Hide actions. Any creature that starts its turn within 10 feet of a shiftshroom in its frightening form must succeed on a DC 10 Wisdom saving throw or be frightened of the shiftshroom until the start of its next turn. On a successful saving throw, the creature is immune to this feature for 24 hours." } ], "spell_list": [], "page_no": 159, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_shiftshroom/" }, { "slug": "thornheart-guardian", "desc": "A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods._ \nThornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of Open Game License", "name": "Thornheart Guardian", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 133, "hit_dice": "14d10+56", "speed": { "walk": 30 }, "strength": 19, "dexterity": 10, "constitution": 18, "intelligence": 7, "wisdom": 14, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip." }, { "name": "Barbed Greatsword", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) piercing damage." }, { "name": "Thorny Whip", "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets.", "attack_bonus": 8, "damage_dice": "2d6+4" }, { "name": "Grasp of the Briar (Recharge 5-6)", "desc": "The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a DC 16 Strength saving throw or be restrained by the plants. A restrained creature takes 7 (2d6) necrotic damage at the start of each of its turns. A creature, including the restrained target, can take its action to break the target free of the vines by succeeding on a DC 16 Strength check." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The thornheart guardian is immune to any spell or effect that would alter its form" }, { "name": "Magic Resistance", "desc": "The thornheart guardian has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The thornheart guardian's weapon attacks are magical" }, { "name": "Woodland Walk", "desc": "Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 346, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_thornheart-guardian/" }, { "slug": "voidpool", "desc": "An impossibly black pool of goo undulates forward seeming to pull everything around it into its endless depths._ \n**Aspect of the Void.** Some speculate that voidpools are intrusions of the Void itself into the Material Plane. These blots on the surface of the world mindlessly seek to draw everything into the Void through the portal they carry at their cores. \n**Willing Travelers.** The most daring, and prepared, of adventurers actually seek out voidpools to facilitate passage to the Void. Not resisting the voidpool’s influence allows these brave or foolhardy individuals to minimize the damage they incur enroute to the outer plane. \n**Ooze Nature.** The voidpool doesn’t require sleep.", "name": "Voidpool", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": null, "hit_points": 112, "hit_dice": "15d10+30", "speed": { "walk": 15, "climb": 15 }, "strength": 15, "dexterity": 6, "constitution": 14, "intelligence": 2, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "radiant", "damage_resistances": "", "damage_immunities": "force, necrotic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8", "languages": "—", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The voidpool makes two pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) necrotic damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the voidpool doesn't have two other creatures grappled. Until this grapple ends, the target is restrained, and it risks being pulled into the Void (see the Planar Portal trait).", "attack_bonus": 5, "damage_dice": "1d6+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "The voidpool can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Grappler", "desc": "The voidpool has advantage on attack rolls against any creature grappled by it." }, { "name": "Planar Portal", "desc": "The voidpool has a portal to the Void at its core. A creature that starts its turn grappled by the voidpool must make a DC 13 Strength saving throw. On a success, the creature takes 7 (2d6) force damage but isn't pulled toward the portal. On a failure, the creature takes no damage but is pulled closer to the portal. A creature that fails three saving throws before escaping the grapple enters the portal and is transported to the Void. This transportation works like the banishing an unwilling creature aspect of the plane shift spell." }, { "name": "Spider Climb", "desc": "The voidpool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": 362, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_voidpool/" }, { "slug": "wood-ward", "desc": "This human-shaped amalgam of wood, leather, and forest debris lumbers forward on uneven legs._ \nIn remote villages plagued by evil spirits, locals erect wood and straw people to ward against the spirits in much the same way farmers use similar figures to ward against crows. \n**Animated Protectors.** When great danger threatens the village, ancient rituals that are passed from generation to generation can be invoked to awaken the wards to defend the village. Wood wards aren’t awakened lightly, however, as the villagers rarely possess the rituals to return the wards to their slumber. \n**Implements of Terror.** Unknown to most villages that possess them, wood wards were originally created by evil druids to sow terror in logging villages that were encroaching on the forest. The druids circulated wards around these villages, spreading rumors of their protective capabilities. Most of the druids succumbed to age, heroes, or other forces before getting the chance to enact their schemes, and the villages continued on with wards that did exactly as rumored. Some druid circles still possess the knowledge for awakening the true nature of the wood wards, and stories have surfaced of villages in the darkest depths of the forest going silent, possessing nothing but empty houses and a wall of silent wood wards. \n**Construct Nature.** A wood ward doesn’t require air, food, drink, or sleep.", "name": "Wood Ward", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 19, "hit_dice": "2d10+8", "speed": { "walk": 30 }, "strength": 11, "dexterity": 12, "constitution": 18, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "poison, psychic, bludgeoning, piercing and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The wood ward makes two slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4+1" }, { "name": "Horror Gaze (1/Day)", "desc": "The wood ward's eye sockets release an eerie glow in a 30-foot cone. Each creature in the area must succeed on a DC 10 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wood ward's Horror Gaze for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The wood ward is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The wood ward has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 374, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_wood-ward/" }, { "slug": "alpine-creeper", "desc": "", "name": "Alpine Creeper", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 5, "armor_desc": "", "hit_points": 95, "hit_dice": "10d12+30", "speed": { "walk": 15 }, "strength": 3, "dexterity": 1, "constitution": 17, "intelligence": 1, "wisdom": 4, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "cold", "condition_immunities": "blinded, charmed, deafened, frightened, grappled, prone", "senses": "tremorsense 60', passive Perception 7", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Gentle Dissolution", "desc": "Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up." }, { "name": "Sleep Spores", "desc": "Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it." }, { "name": "Cleaning Call (1/Day)", "desc": "Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] • 01-04: 2d4 badgers • 05-09: 1d6 black bears • 10-13: 1d3 brown bears • 14-17: 1d3 dire wolves • 18-20: 1d6 giant badgers • 21-30: 2d6 giant rats • 31-34: 1d3 giant vultures • 35-40: 2d6 giant weasels • 41-44: 1d3 lions or tigers • 45-60: 1d6 swarms of rats • 61-71: 2d4 wolves • 72-75: 1d4 worgs • 76-100: No beasts respond" } ], "bonus_actions": [ { "name": "Lethargic Stupor", "desc": "One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False", "desc": "[+]Appearance[/+] Motionless: indistinguishable from patch of lichen." }, { "name": "Mossy Carpet", "desc": "Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing." } ], "spell_list": [], "page_no": 19, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_alpine-creeper/" }, { "slug": "animated-offal", "desc": "", "name": "Animated Offal", "size": "Huge", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": "", "hit_points": 207, "hit_dice": "18d12+90", "speed": { "walk": 30 }, "strength": 18, "dexterity": 6, "constitution": 20, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 120' (blind beyond), passive Perception 8", "languages": "—", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) necrotic and target is grappled (escape DC 16) if it is a Large or smaller creature and offal doesn't have two other creatures grappled. If target is holding or carrying one or more healing potions there is a 25 percent chance one potion shatters during the attack allowing animated offal to absorb the healing energy and gain the benefits of its Healing Sense." } ], "bonus_actions": [ { "name": "Subsume", "desc": "Begins absorbing one creature it is grappling. Creature takes 18 (4d8) necrotic (DC 17 Con half). Offal regains hp equal to half the damage dealt. If offal is at its hp max it gains temp hp for 1 hr instead. Offal can add temp hp gained from this trait to temp hp gained earlier from this trait. Temporary hp can't exceed 48. If its temp hp would exceed 48 a new animated offal appears in an unoccupied space within 5 ft. of offal. The new Ooze is Small doesn't have this bonus action and has 10 hp. Creature killed by this bonus action is fully subsumed into offal and can be restored to life only by means of a resurrection spell or similar magic." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flowing Flesh", "desc": "Can move through spaces as narrow as 6 inches wide with o squeezing." }, { "name": "Healing Sense", "desc": "Can sense healing spells effects and potions within 120' of it. If the ooze is the target of a healing spell if it consumes a healing potion or if it is affected by a similar magical effect it gains a +2 bonus to its AC has advantage on Dex saves and can use its Pseudopod attack as a bonus action for 1 min." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." } ], "spell_list": [], "page_no": 38, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_animated-offal/" }, { "slug": "asp-vine", "desc": "", "name": "Asp Vine", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 55, "hit_dice": "10d8+10", "speed": { "walk": 10 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -4, "skills": { "perception": -4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened", "senses": "blindsight 30' (blind beyond), passive Perception 6", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Four Vine attacks." }, { "name": "Vine", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 4 (1d4+2) piercing damage and 5 (2d4) poison and the target must make DC 14 Con save or be poisoned for 1 min. If the target is a creature it is grappled (escape DC 14). Until this grapple ends the target is restrained and must succeed on a new save each round it remains grappled or take another 5 (2d4) poison. The asp vine can grapple up to four targets at a time though it can still make vine attacks vs. other targets even if it has four grappled opponents." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal cluster of vines." } ], "spell_list": [], "page_no": 45, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_asp-vine/" }, { "slug": "beetle-clacker-swarm", "desc": "", "name": "Beetle, Clacker Swarm", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 30', passive Perception 8", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit 0' 1 tgt in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half of its hp or fewer." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Constant Clacking", "desc": "A creature that starts its turn in the swarm's space takes 5 (1d10) thunder." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny creature. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 54, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_beetle-clacker-swarm/" }, { "slug": "black-patch", "desc": "", "name": "Black Patch", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": "", "hit_points": 153, "hit_dice": "18d10+54", "speed": { "walk": 0, "swim": 40 }, "strength": 18, "dexterity": 5, "constitution": 16, "intelligence": 4, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "acid, poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone", "senses": "blindsight 120' (blind beyond), passive Perception 8", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "2 Pseudopods. Can replace 1 with Viscid Suffocation." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid." }, { "name": "Viscid Suffocation", "desc": "One creature in patch's space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creature's speed is halved can't breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesn't harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Eldritch Luminance", "desc": "When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn't incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs." }, { "name": "Flowing Form", "desc": "Can enter hostile creature's space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." } ], "spell_list": [], "page_no": 58, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_black-patch/" }, { "slug": "climbing-vine", "desc": "", "name": "Climbing Vine", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 13, "hit_dice": "2d8+4", "speed": { "walk": 10, "climb": 10 }, "strength": 13, "dexterity": 7, "constitution": 15, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 20', passive Perception 8", "languages": "—", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Dewvine", "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one creature,. The target is grappled (escape DC 11). The climbing vine has two attacking vines each of which can grapple only one creature." }, { "name": "Squeeze", "desc": "Squeezes creatures in its grasp. Each creature grappled by the climbing vine must make DC 11 Str save or take 5 (2d4) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Grasping Retaliation", "desc": "When a creature hits the climbing vine with melee attack while within 5 ft. of the vine the vine can make one Dewvine attack vs. it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Digestive Dew", "desc": "A creature that starts its turned grappled by the climbing vine takes 2 (1d4) acid." }, { "name": "Flexible Form", "desc": "A climbing vine can move through a space as narrow as 6 inches wide with o squeezing." } ], "spell_list": [], "page_no": 85, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_climbing-vine/" }, { "slug": "clockwork-scorpion", "desc": "", "name": "Clockwork Scorpion", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "walk": 40 }, "strength": 19, "dexterity": 13, "constitution": 19, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "fire; nonmagic B/P/S attacks not made w/adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', tremorsense 60', passive Perception 15", "languages": "understands creator's languages but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "One Sting attack and two Claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage and target grappled (escape DC 16). Has two claws each of which can grapple only one target." }, { "name": "Sting", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one creature,. 9 (1d10+4) piercing damage + 22 (4d10) poison. Scorpion then chooses one of the following target: DC 16 Con save.Hallucinatory Elixir Failed save: sees enemies everywhere 1 min. On its turn target uses its action for melee attack vs. nearest creature (not scorpion) moving up to its speed to creature if necessary. Can re-save at end of each of its turns success ends effect on itself. If it makes initial save is charmed until end of its next turn.Sleep Solution Failed save: falls unconscious 1 min. Effect ends for target if it takes damage or if another creature uses action to wake it. Successful save: target incapacitated until end of its next turn.Vocal Paralytic Failed save: target is poisoned for 1 min. While poisoned in this way target is unable to speak or cast spells that require verbal components. Target can re-save at end of each of its turns success ends effect on itself. If target succeeds on initial save it is poisoned in this way until end of its next turn." }, { "name": "Acid Spray (Recharge 5-6)", "desc": "Spews acid in a 15 ft. cone. Each creature in that area: 42 (12d6) acid (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": [ { "name": "Gas Nozzles", "desc": "When it takes damage all within 5 feet: 5 (1d10) poison. If damage taken was fire gas ignites deals + 5 (1d10) fire." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 89, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_clockwork-scorpion/" }, { "slug": "desert-slime", "desc": "", "name": "Desert Slime", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": "", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 20 }, "strength": 17, "dexterity": 6, "constitution": 14, "intelligence": 2, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, fire", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 10", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage + 10 (3d6) acid." }, { "name": "Mire", "desc": "One creature in slime's space must make a DC 13 Dex save. If a creature fails the save by 5+ it is restrained and knocked prone. Otherwise creature that fails the save is restrained and slime steadily creeps up the creature dissolving and consuming its flesh. The restrained creature must re-save at end of each of turns being pulled prone on a failure. A restrained creature takes 10 (3d6) acid at start of each of slime's turns. If restrained creature is also prone it is unable to breathe or cast spells with verbal components. Slime can have only one creature mired at a time and a mired creature moves with the slime when it moves. A creature including a restrained target can take its action to pull the restrained creature out of the slime by succeeding on a DC 13 Str check. The creature making the attempt takes 10 (3d6) acid." } ], "bonus_actions": [ { "name": "Surging Sands (Recharge 4-6)", "desc": "Takes the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from ordinary sand." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Sandy Ooze", "desc": "Can occupy another creature's space and vice versa. Its space is difficult terrain for creatures traveling through it." } ], "spell_list": [], "page_no": 115, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_desert-slime/" }, { "slug": "diving-gel", "desc": "", "name": "Diving Gel", "size": "Tiny", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 17, "hit_dice": "5d4+5", "speed": { "walk": 5, "swim": 40 }, "strength": 3, "dexterity": 16, "constitution": 13, "intelligence": 3, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, poison", "damage_immunities": "", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "darkvision 60', passive Perception 8", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage." }, { "name": "Attach", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." } ], "spell_list": [], "page_no": 136, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_diving-gel/" }, { "slug": "fungi-mulcher", "desc": "", "name": "Fungi, Mulcher", "size": "Gargantuan", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 139, "hit_dice": "9d20+45", "speed": { "walk": 10, "burrow": 30 }, "strength": 18, "dexterity": 6, "constitution": 20, "intelligence": 4, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, deafened, frightened, prone", "senses": "blindsight 120' (blind beyond), passive Perception 13", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Mycelium Spike attacks." }, { "name": "Mycelium Spike", "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 15 (2d10+4) piercing damage and grappled (escape DC 15) if it doesn't have 2 others grappled (DC 15 Str not grappled)." }, { "name": "Excavate", "desc": "If underground creates 20' square cover on ground over self and lurks just below surface. Cover identical to ground. If creature enters cover's space one Mycelium Spike vs. creature as reaction destroying cover. Target: disadvantage on save to avoid grapple." } ], "bonus_actions": [ { "name": "Expose Stalk", "desc": "Exposes central stalk above ground until end of its next turn or until it ends effect as bonus action. If exposed can't burrow." }, { "name": "Rapid Burrow", "desc": "Burrows up to 60 feet. Opportunity attacks vs. it are made with disadvantage when mulcher burrows out of an enemy's reach this way. Creatures grappled by it are freed before it burrows." } ], "reactions": [ { "name": "Emergent Stalk", "desc": "When reduced below half hp max or creature scores critical hit vs. it immediately uses Expose Stalk." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Central Stalk Weakness", "desc": "When exposed central stalk can be attacked and destroyed (AC 13; hp 50; vulnerability to acid cold and fire). If central stalk is destroyed mulcher has disadvantage on attacks and can't use Expose Stalk until it regrows one at end of next long rest." }, { "name": "Disturbed Soil (Exposed Stalk Only)", "desc": "Ground within 20' is difficult." }, { "name": "Mulcher Pit", "desc": "If it burrows 20'+ straight toward a creature can dig 10 ft. diameter 20' deep pit beneath it. Each Large or smaller creature in pit's area: fall into mycelium-lined pit and land prone taking 14 (4d6) piercing damage from spiked mycelium + fall damage (DC 15 Dex doesn't fall). Can make one Mycelium Spike vs. prone creature in pit as bonus action." }, { "name": "Stalk Regeneration (Exposed Stalk Only)", "desc": "Gains 15 hp at start of its turn if it has at least 1 hp." } ], "spell_list": [], "page_no": 191, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_fungi-mulcher/" }, { "slug": "gearmass", "desc": "", "name": "Gearmass", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 115, "hit_dice": "11d10+55", "speed": { "walk": 20, "swim": 20 }, "strength": 16, "dexterity": 5, "constitution": 20, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "cold", "damage_resistances": "", "damage_immunities": "acid, fire", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 8", "languages": "—", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Gear Slam or Cog Tossess. If it hits one creature with both Gear Slams target is grappled (escape DC 14) and gearmass uses Engulf on target." }, { "name": "Gear Slam", "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 12 (2d8+3) bludgeoning damage." }, { "name": "Cog Toss", "desc": "Ranged Weapon Attack: +6 to hit 20/60' one creature. 12 (2d8+3) bludgeoning damage and the target must make DC 14 Str save or be knocked prone." }, { "name": "Engulf", "desc": "Engulfs Med or smaller creature grappled by it. Engulfed target is blinded restrained and unable to breathe and it must make DC 14 Con save at start of each of gearmass's turns or take 14 (4d6) acid. Any nonmagical ferrous metal armor weapons or other items target is wearing corrode at start of each of gearmass's turns. If object is either metal armor or metal shield being worn/carried it takes permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC of 10 or shield that drops to a +0 bonus is destroyed. If object is a metal weapon it rusts as described in the Rust Metal trait. If gearmass moves engulfed target moves with it. Gearmass can have only one creature engulfed at a time." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Clanging Mass", "desc": "Is filled with metal objects that clang scrape and clink together as it moves. When it moves it has disadvantage on Dex (Stealth) checks to stay silent until start of its next turn." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Rust Metal", "desc": "Any nonmagic metal weapon that hits gearmass corrodes. After dealing damage weapon: permanent cumulative -1 penalty to damage. If penalty drops to -5 destroyed. Nonmagic metal ammo that hits gearmass destroyed after dealing damage." } ], "spell_list": [], "page_no": 195, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gearmass/" }, { "slug": "goblin-siege-engine", "desc": "", "name": "Goblin Siege Engine", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 30 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire", "damage_immunities": "poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons", "condition_immunities": "blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120', passive Perception 10", "languages": "understands creator's languages but can't speak", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage." }, { "name": "Acid Jet (Recharge 5-6)", "desc": "Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Adaptable Locomotion", "desc": "Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition." }, { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Defensive Mount", "desc": "Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." } ], "spell_list": [], "page_no": 211, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_goblin-siege-engine/" }, { "slug": "golem-chain", "desc": "", "name": "Golem, Chain", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d10+42", "speed": { "walk": 30, "climb": 30 }, "strength": 18, "dexterity": 12, "constitution": 16, "intelligence": 5, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60', passive Perception 10", "languages": "knows Infernal, can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Two Chain attacks." }, { "name": "Chain", "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and target contracts infernal tetanus disease (see above; DC 16 Con not diseased). Target is grappled (escape DC 14) if it is a Large or smaller creature and golem doesn't have another creature grappled." }, { "name": "Imprison", "desc": "Creates prison of chains around an up to Med creature grappled by it. Imprisoned: restrained and takes 14 (4d6) piercing damage at start of each of its turns. Imprisoned creature or creature within 5 ft. of golem can use action to free imprisoned creature. Doing so requires DC 16 Str check and creature attempting takes 7 (2d6) piercing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Infernal Tetanus", "desc": "A creature infected with this manifests symptoms 2d4 days after infection: fever headache sore throat and muscle aches. It affects the nervous system causing painful debilitating muscle spasms that eventually inhibit mobility speech and breathing. Until disease is cured at end of each long rest infected creature must make a DC 16 Con save. Fail: Creature's Dex score is reduced by 1d4 and is paralyzed for 24 hrs. Reduction lasts until creature finishes a long rest after disease is cured. If disease reduces creature's Dex to 0 it dies. Success: creature instead suffers one level of exhaustion and until disease is cured or exhaustion is removed it must make DC 16 Con save to cast a spell with verbal component. A creature that succeeds on three saves recovers from the disease." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Magic Weapons", "desc": "Weapon attacks are magical." } ], "spell_list": [], "page_no": 215, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_golem-chain/" }, { "slug": "golem-ice", "desc": "", "name": "Golem, Ice", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 30 }, "strength": 20, "dexterity": 11, "constitution": 18, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', passive Perception 13 ", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Two Slams or one Slam and uses Preserve Creature." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled." }, { "name": "Preserve Creature", "desc": "Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen." } ], "bonus_actions": null, "reactions": [ { "name": "Freeze or Liquefy Cavity", "desc": "Freezes/liquefies its Ice Cavity." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Ice Cavity", "desc": "Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 216, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_golem-ice/" }, { "slug": "harvest-horse", "desc": "", "name": "Harvest Horse", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 37, "hit_dice": "5d10+10", "speed": { "walk": 50 }, "strength": 15, "dexterity": 5, "constitution": 14, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": 4, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -4, "skills": { "perception": -4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "passive Perception 6", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage." }, { "name": "Harvester's Stampede (Recharge 5-6)", "desc": "Moves up to its speed in a straight line and can move through the space of any Large or smaller creature. The first time the harvest horse enters a creature's space during this move that creature must make a DC 12 Dex save. On a failure it takes 7 (2d6) slashing damage and is knocked prone. On a success it takes half damage and isn't knocked prone. When the harvest horse moves in this way it doesn't provoke opportunity attacks." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Beast of Burden", "desc": "Is considered one size larger for the purpose of determining its carrying capacity." }, { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Poor Traversal", "desc": "Must spend two additional feet of movement to move through difficult terrain instead of one additional foot." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." } ], "spell_list": [], "page_no": 230, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_harvest-horse/" }, { "slug": "ion-slime", "desc": "", "name": "Ion Slime", "size": "Small", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 112, "hit_dice": "15d6+60", "speed": { "walk": 20, "swim": 20 }, "strength": 10, "dexterity": 17, "constitution": 18, "intelligence": 2, "wisdom": 4, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "cold", "damage_resistances": "thunder", "damage_immunities": "", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 7", "languages": "—", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning." }, { "name": "Discharge (Supercharged Only)", "desc": "Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)." } ], "bonus_actions": [ { "name": "Charged Motion (Supercharged Only)", "desc": "Dash or Dodge action." }, { "name": "Supercharge (Recharge 5-6)", "desc": "Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Ionic Form", "desc": "Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Spider Climb", "desc": "Difficult surfaces even ceilings no ability check." } ], "spell_list": [], "page_no": 245, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ion-slime/" }, { "slug": "monkey's-bane-vine", "desc": "", "name": "Monkey'S Bane Vine", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d10+42", "speed": { "walk": 10 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 1, "wisdom": 13, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "", "condition_immunities": "blinded, deafened, exhaustion, prone", "senses": "blindsight 30', passive Perception 13", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Tendril attacks." }, { "name": "Tendril", "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal vine." } ], "spell_list": [], "page_no": 273, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_monkeys-bane-vine/" }, { "slug": "ooze-leavesrot", "desc": "", "name": "Ooze, Leavesrot", "size": "Large", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 8, "armor_desc": "", "hit_points": 105, "hit_dice": "14d10+28", "speed": { "walk": 20 }, "strength": 17, "dexterity": 7, "constitution": 15, "intelligence": 1, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -1, "skills": { "perception": -1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, bludgeoning, cold", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 9", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others." }, { "name": "Release Spores (Recharge 5-6)", "desc": "Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from ordinary pile of leaves." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." }, { "name": "Rotting Leaves", "desc": "When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates)." } ], "spell_list": [], "page_no": 305, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ooze-leavesrot/" }, { "slug": "ooze-manure", "desc": "", "name": "Ooze, Manure", "size": "Medium", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": "", "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 20, "climb": 20 }, "strength": 14, "dexterity": 5, "constitution": 16, "intelligence": 1, "wisdom": 6, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, cold, slashing", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 60' (blind beyond), passive Perception 8", "languages": "—", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Pseudopod", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 3 (1d6) poison." }, { "name": "Digest Corpse", "desc": "Dissolves a corpse in its space that is less than 1 week old. It regains 1d6 hp per size category of the creature it consumes. For example it regains 1d6 hp when consuming a Tiny creature or 4d6 hp when consuming a Large creature. The corpse is then destroyed and this action can't be used on it again." } ], "bonus_actions": null, "reactions": [ { "name": "Split", "desc": "When a Med or larger manure ooze is subjected to slashing damagesplits into 2 new oozes if it has 10+ hp. Each new ooze has half original's hp rounded down. New oozes are one size smaller than original." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Eye-Watering Stench", "desc": "Gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20' of the ooze: disadvantage on attack rolls until the start of its next turn (DC 13 Con negates)." }, { "name": "Flammable", "desc": "If it takes fire damage it bursts into flame until the end of its next turn. When it hits with Pseudopod attack while on fire the Pseudopod deals an extra 3 (1d6) fire." }, { "name": "Ooze Nature", "desc": "Doesn't require sleep." } ], "spell_list": [], "page_no": 306, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ooze-manure/" }, { "slug": "ooze-sinkhole", "desc": "", "name": "Ooze, Sinkhole", "size": "Gargantuan", "type": "Ooze", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 7, "armor_desc": "", "hit_points": 108, "hit_dice": "8d20+24", "speed": { "walk": 20, "burrow": 40, "climb": 20 }, "strength": 18, "dexterity": 5, "constitution": 16, "intelligence": 3, "wisdom": 6, "charisma": 1, "strength_save": 6, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid ", "condition_immunities": "blinded, charmed, deafened, exhausted, frightened, prone", "senses": "blindsight 120' (blind beyond), passive Perception 8", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Pseudopod attacks." }, { "name": "Pseudopod", "desc": "Melee Weapon Attack: +6 to hit, 15 ft., one creature,. 9 (1d10+4) bludgeoning damage + 3 (1d6) acid and target is grappled (escape DC 14). Until this grapple ends target is restrained and takes 3 (1d6) acid at start of each of its turns and ooze can't use same Pseudopod on another target." } ], "bonus_actions": [ { "name": "Stretch Body", "desc": "Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole." } ], "reactions": [ { "name": "Pluck (Stretched Body Only)", "desc": "When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Hollow Cylindrical Form (Stretched Body Only)", "desc": "Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze's reach regardless of cylinder's size." }, { "name": "Ooze Nature", "desc": "The sinkhole ooze doesn't require sleep." }, { "name": "Seizing Pseudopods", "desc": "Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check." }, { "name": "Slimy Appearance (Stretched Body Only)", "desc": "While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet." }, { "name": "Spider Climb", "desc": "Difficult surfaces even ceilings no ability check." } ], "spell_list": [], "page_no": 309, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ooze-sinkhole/" }, { "slug": "sinstar-thrall", "desc": "", "name": "Sinstar Thrall", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "walk": 30 }, "strength": 17, "dexterity": 10, "constitution": 15, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned", "senses": "blindsight 60' (blind beyond), passive Perception 10", "languages": "—", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d8+3) bludgeoning damage + 3 (1d6) piercing damage." }, { "name": "Shoot Spines (Recharge 5-6)", "desc": "Sprays spines in a burst around itself. Each creature within 15 ft. of it must make a DC 13 Dex save. On a failure a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success a creature takes half the damage and isn't paralyzed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spiny Defense", "desc": "A creature that touches the star thrall or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and must make DC 13 Con save or be paralyzed until the end of its next turn." }, { "name": "Telepathic Bond", "desc": "While the star thrall is on the same plane of existence as the sinstar that created it the star thrall can magically convey what it senses to the sinstar and the two can communicate telepathically." } ], "spell_list": [], "page_no": 345, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sinstar-thrall/" }, { "slug": "swarm-biting-gnat", "desc": "", "name": "Swarm, Biting Gnat", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "", "hit_points": 16, "hit_dice": "3d8+3", "speed": { "walk": 10, "climb": 10, "fly": 30 }, "strength": 2, "dexterity": 17, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 10", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +5 to hit 0' 1 tgt in the swarm's space. 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half its hp or fewer. The target must make DC 11 Con save or become blinded for 1 min. The target can re-save at end of each of its turns success ends effect on itself. Alternatively target can use action to clear its eyes of the insects ending effect." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Sense", "desc": "Can pinpoint by scent the location of warm-blooded creatures within 20' of it." }, { "name": "Distracting Buzz", "desc": "A creature that is not deafened and starts its turn in a space occupied by a swarm of biting gnats must make DC 10 Wis save or become distracted by the droning of the gnats' wings. A distracted creature has disadvantage on attack rolls and ability checks that use Int Wis or Cha for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful the creature is immune to the swarm's Distracting Buzz for the next 10 min." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny beast. Can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 360, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-biting-gnat/" }, { "slug": "anglerworm-tob1-2023", "desc": "False", "name": "Angler Worm", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "11d12 + 33", "speed": { "walk": 20 }, "strength": 14, "dexterity": 5, "constitution": 16, "intelligence": 3, "wisdom": 14, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, poisoned, prone", "senses": "tremorsense 60 ft., passive Perception 12", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The angler worm makes two Bite attacks or one Bite attack and one Coils attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage plus 3 (1d6) acid damage." }, { "name": "Coils", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 12 (3d6 + 2) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained by the angler worm, it can't breathe, it takes 10 (3d6) bludgeoning damage at the start of each of the angler worm's turns, and the angler worm can't use its Coils on another target." }, { "name": "Ethereal Lure (Recharge 4-6)", "desc": "The angler worm creates an orb of faint, blue light on a point it can see within 20 feet of it. The light glows until the start of the worm's next turn. When a creature that isn't an angler worm starts its turn within 60 feet of the orb and can see the light, it must succeed on a DC 13 Wisdom saving throw or be charmed until the start of its next turn. While charmed, the creature must take the Dash action and move toward the light by the most direct route, trying to get within 5 feet of the light. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, the creature can repeat the saving throw, ending the effect on itself on a success. If the charmed creature enters the worm's snares, it has disadvantage on the saving throw to avoid being restrained." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Keen Touch", "desc": "The angler worm has advantage on Wisdom (Perception) checks that rely on vibrations." }, { "name": "Snare Walker", "desc": "The angler worm ignores movement restrictions caused by its snares or the snares of other angler worms." }, { "name": "Spider Climb", "desc": "The angler worm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Transparent Trap", "desc": "With 10 minutes of work, the angler worm can create a web of nearly transparent snares in a 20-foot cube. The web must be anchored between two solid masses or layered across a floor, wall, or ceiling. A web of snares layered over a flat surface has a depth of 5 feet. The web is difficult terrain, and the snares forming it are nearly transparent, requiring a successful DC 15 Wisdom (Perception) check to notice them." } ], "spell_list": [], "page_no": 20, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_angler-worm/" } ] }{ "count": 3207, "next": "