list: API endpoint for returning a list of monsters. retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-constitution
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 2847,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=2",
    "previous": null,
    "results": [
        {
            "slug": "aklea-a5e",
            "desc": "",
            "name": "Aklea",
            "size": "Gargantuan",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 656,
            "hit_dice": "32d20+320",
            "speed": {
                "walk": 60,
                "fly": 60
            },
            "strength": 30,
            "dexterity": 24,
            "constitution": 30,
            "intelligence": 22,
            "wisdom": 24,
            "charisma": 26,
            "strength_save": 17,
            "dexterity_save": null,
            "constitution_save": 17,
            "intelligence_save": 13,
            "wisdom_save": 14,
            "charisma_save": 15,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "radiant; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 17",
            "languages": "Celestial, Common, six more",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Maul",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
                },
                {
                    "name": "Lightning Bolt (3rd-Level; V, S)",
                    "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
                },
                {
                    "name": "Flame Strike (5th-Level; V, S)",
                    "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
                },
                {
                    "name": "Hold Monster (5th-Level; V, S, Concentration)",
                    "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Immortal Form",
                    "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The empyrean can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Attack",
                    "desc": "The empyrean makes a weapon attack."
                },
                {
                    "name": "Cast Spell",
                    "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
                },
                {
                    "name": "Fly",
                    "desc": "The empyrean flies up to half its fly speed."
                },
                {
                    "name": "Shout (Recharge 5-6)",
                    "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
                }
            ],
            "special_abilities": [
                {
                    "name": "Divine Grace",
                    "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
                }
            ],
            "spell_list": [],
            "page_no": 405,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "empyrean-a5e",
            "desc": "",
            "name": "Empyrean",
            "size": "Gargantuan",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 328,
            "hit_dice": "16d20+160",
            "speed": {
                "walk": 60,
                "fly": 60
            },
            "strength": 30,
            "dexterity": 24,
            "constitution": 30,
            "intelligence": 22,
            "wisdom": 24,
            "charisma": 26,
            "strength_save": 17,
            "dexterity_save": null,
            "constitution_save": 17,
            "intelligence_save": 13,
            "wisdom_save": 14,
            "charisma_save": 15,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "radiant; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 17",
            "languages": "Celestial, Common, six more",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Maul",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
                },
                {
                    "name": "Lightning Bolt (3rd-Level; V, S)",
                    "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
                },
                {
                    "name": "Flame Strike (5th-Level; V, S)",
                    "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
                },
                {
                    "name": "Hold Monster (5th-Level; V, S, Concentration)",
                    "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Immortal Form",
                    "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The empyrean can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Attack",
                    "desc": "The empyrean makes a weapon attack."
                },
                {
                    "name": "Cast Spell",
                    "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
                },
                {
                    "name": "Fly",
                    "desc": "The empyrean flies up to half its fly speed."
                },
                {
                    "name": "Shout (Recharge 5-6)",
                    "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
                }
            ],
            "special_abilities": [
                {
                    "name": "Divine Grace",
                    "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
                }
            ],
            "spell_list": [],
            "page_no": 405,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "king-fomor-a5e",
            "desc": "",
            "name": "King Fomor",
            "size": "Gargantuan",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 656,
            "hit_dice": "32d20+320",
            "speed": {
                "walk": 60,
                "fly": 60
            },
            "strength": 30,
            "dexterity": 24,
            "constitution": 30,
            "intelligence": 22,
            "wisdom": 24,
            "charisma": 26,
            "strength_save": 17,
            "dexterity_save": null,
            "constitution_save": 17,
            "intelligence_save": 13,
            "wisdom_save": 14,
            "charisma_save": 15,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "radiant; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 17",
            "languages": "Celestial, Common, six more",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Maul",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 38 (8d6 + 10) bludgeoning damage plus 14 (4d6) radiant damage  and the target makes a DC 25 Strength saving throw. On a failure  the target is pushed up to 30 feet away and knocked prone."
                },
                {
                    "name": "Lightning Bolt (3rd-Level; V, S)",
                    "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the empyrean. Each creature in the area makes a DC 23 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
                },
                {
                    "name": "Flame Strike (5th-Level; V, S)",
                    "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 23 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
                },
                {
                    "name": "Hold Monster (5th-Level; V, S, Concentration)",
                    "desc": "One creature the empyrean can see within 60 feet makes a DC 23 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Immortal Form",
                    "desc": "The empyrean magically changes its size between Gargantuan and Medium. While Medium, the empyrean has disadvantage on Strength checks. Its statistics are otherwise unchanged."
                },
                {
                    "name": "Burning Gaze",
                    "desc": "A line of fire 5 feet wide and 60 feet long blasts from King Fomors eye. Each creature in the area makes a DC 23 Constitution saving throw, taking 35 (10d6) fire damage and 35 (10d6) radiant damage on a failure or half damage on a success. When King Fomor is bloodied, his Burning Gazes shape is a 60-foot cone instead of a line."
                },
                {
                    "name": "Elite Recovery (While Bloodied)",
                    "desc": "King Fomor ends one negative effect currently affecting him. He can do so as long as he has at least 1 hit point, even while unconscious or incapacitated."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The empyrean can take 1 legendary action",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Attack",
                    "desc": "The empyrean makes a weapon attack."
                },
                {
                    "name": "Cast Spell",
                    "desc": "The empyrean casts a spell. The empyrean can't use this option if it has cast a spell since the start of its last turn."
                },
                {
                    "name": "Fly",
                    "desc": "The empyrean flies up to half its fly speed."
                },
                {
                    "name": "Shout (Recharge 5-6)",
                    "desc": "Each creature within 120 feet that can hear the empyrean makes a DC 25 Constitution saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of the empyreans next turn. On a success, a creature takes half damage."
                }
            ],
            "special_abilities": [
                {
                    "name": "Divine Grace",
                    "desc": "If the empyrean makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure. Furthermore, while wearing medium armor, the empyrean adds its full Dexterity bonus to its Armor Class (already included)."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The empyreans innate spellcasting ability is Charisma (spell save DC 23). It can innately cast the following spells, requiring no material components: At will: charm person, command, telekinesis, 3/day: flame strike, hold monster, lightning bolt, 1/day: commune, greater restoration, heroes feast, plane shift (self only, can't travel to or from the Material Plane)"
                }
            ],
            "spell_list": [],
            "page_no": 406,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "tarrasque-a5e",
            "desc": "",
            "name": "Tarrasque",
            "size": "Titanic",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 25,
            "armor_desc": "",
            "hit_points": 1230,
            "hit_dice": "60d20+600",
            "speed": {
                "walk": 60,
                "burrow": 30
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 30,
            "intelligence": 4,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": 19,
            "dexterity_save": 10,
            "constitution_save": 19,
            "intelligence_save": 6,
            "wisdom_save": 11,
            "charisma_save": 11,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison; damage from nonmagical weapons",
            "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 120 ft., tremorsense 60 ft., passive Perception 12",
            "languages": "",
            "challenge_rating": "30",
            "cr": 30.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tarrasque attacks with its bite  claw  horns  and tail. It can use Swallow instead of its bite. If its bloodied  it also recharges and then uses Radiant Breath."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +19 to hit  reach 10 ft.  one target. Hit: 42 (5d12 + 10) piercing damage. If the target is a creature  it is grappled (escape DC 27). Until this grapple ends  the target is restrained and the tarrasque can't bite a different creature."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +19 to hit  reach 15 ft.  one target. Hit: 32 (5d8 + 10) slashing damage."
                },
                {
                    "name": "Horns",
                    "desc": "Melee Weapon Attack: +19 to hit  reach 10 ft.  one target. Hit: 37 (5d10 + 10) piercing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +19 to hit  reach 20 ft.  one target. Hit: 27 (5d6 + 10) bludgeoning damage. If the target is a Huge or smaller creature  it falls prone."
                },
                {
                    "name": "Swallow",
                    "desc": "The tarrasque makes a bite attack against a Large or smaller creature it is grappling. If the attack hits  the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the tarrasque  it is blinded and restrained  and it takes 35 (10d6) acid damage and 35 (10d6) bludgeoning damage at the start of each of the tarrasques turns."
                },
                {
                    "name": "If a swallowed creature deals 70 or more damage to the tarrasque in a single turn, or if the tarrasque dies, the tarrasque vomits up all swallowed creatures",
                    "desc": ""
                },
                {
                    "name": "Radiant Breath (Recharge 5-6)",
                    "desc": "The tarrasque exhales radiant energy in a 90-foot cone. Each creature in that area makes a DC 27 Constitution saving throw  taking 105 (30d6) radiant damage on a failed save or half damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The tarrasque can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Attack",
                    "desc": "The tarrasque attacks with its claw or tail."
                },
                {
                    "name": "Move",
                    "desc": "The tarrasque moves up to half its Speed."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the tarrasques choice within 120 feet makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, with disadvantage if the tarrasque is in line of sight, ending the effect on itself on a success. If it succeeds on a saving throw or the effect ends on it, it is immune to the tarrasques Roar for 24 hours."
                },
                {
                    "name": "Elite Recovery (While Bloodied)",
                    "desc": "The tarrasque ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."
                },
                {
                    "name": "Chomp (Costs 2 Actions)",
                    "desc": "The tarrasque makes a bite attack or uses Swallow."
                },
                {
                    "name": "Inescapable Earth (Costs 3 Actions)",
                    "desc": "Each flying creature or object within 300 feet falls and its flying speed is reduced to 0 until the start of the tarrasques next turn."
                }
            ],
            "special_abilities": [
                {
                    "name": "Astounding Leap",
                    "desc": "The tarrasques high jump distance is equal to its Speed."
                },
                {
                    "name": "Bloodied Regeneration",
                    "desc": "While the tarrasque is bloodied, it regains 50 hit points at the start of each of its turns. A wish spell can suppress this trait for 24 hours. The tarrasque dies only if it starts its turn with 0 hit points and doesnt regenerate."
                },
                {
                    "name": "Immortal Nature",
                    "desc": "The tarrasque doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The tarrasque has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Reflective Carapace",
                    "desc": "When the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the tarrasque is unaffected. On a 4 to 6, the tarrasque is unaffected, and the spell is reflected back, targeting the caster as if it originated from the tarrasque."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The tarrasque deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 401,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "tarrasque",
            "desc": "",
            "name": "Tarrasque",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "titan",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 25,
            "armor_desc": "natural armor",
            "hit_points": 676,
            "hit_dice": "33d20+330",
            "speed": {
                "walk": 40
            },
            "strength": 30,
            "dexterity": 11,
            "constitution": 30,
            "intelligence": 3,
            "wisdom": 11,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 5,
            "wisdom_save": 9,
            "charisma_save": 9,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, frightened, paralyzed, poisoned",
            "senses": "blindsight 120 ft., passive Perception 10",
            "languages": "",
            "challenge_rating": "30",
            "cr": 30.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target.",
                    "attack_bonus": 19,
                    "damage_dice": "4d12",
                    "damage_bonus": 10
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) slashing damage.",
                    "attack_bonus": 19,
                    "damage_dice": "4d8",
                    "damage_bonus": 10
                },
                {
                    "name": "Horns",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) piercing damage.",
                    "attack_bonus": 19,
                    "damage_dice": "4d10",
                    "damage_bonus": 10
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.",
                    "attack_bonus": 19,
                    "damage_dice": "4d6",
                    "damage_bonus": 10
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Swallow",
                    "desc": "The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque's turns.\nIf the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Attack",
                    "desc": "The tarrasque makes one claw attack or tail attack."
                },
                {
                    "name": "Move",
                    "desc": "The tarrasque moves up to half its speed."
                },
                {
                    "name": "Chomp (Costs 2 Actions)",
                    "desc": "The tarrasque makes one bite attack or uses its Swallow."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the tarrasque fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The tarrasque has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Reflective Carapace",
                    "desc": "Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The tarrasque deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 350,
            "environments": [
                "Urban",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "dragon-sand-ancient",
            "desc": "",
            "name": "Dragon, Sand Ancient",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 21,
            "armor_desc": "natural armor",
            "hit_points": 507,
            "hit_dice": "26d20+234",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80
            },
            "strength": 27,
            "dexterity": 12,
            "constitution": 29,
            "intelligence": 16,
            "wisdom": 20,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 1,
            "intelligence_save": null,
            "wisdom_save": 1,
            "charisma_save": 1,
            "perception": 5,
            "skills": {
                "perception": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing",
            "damage_immunities": "fire",
            "condition_immunities": "blinded",
            "senses": "blindsight 60', darkvision 120', passive Perception 31",
            "languages": "Common, Draconic, Terran",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Uses Frightful Presence then one Bite and two Claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
                },
                {
                    "name": "Breath Weapon (Recharge 5–6)",
                    "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "Makes a Wis (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "Makes a tail attack."
                },
                {
                    "name": "Wing Attack (2)",
                    "desc": "All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "Choose to succeed failed save."
                },
                {
                    "name": "Sand Camouflage",
                    "desc": "Advantage: Dex (Stealth) to hide in sandy terrain."
                },
                {
                    "name": "Sandy Nature",
                    "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."
                },
                {
                    "name": "Stinging Sand",
                    "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con)."
                }
            ],
            "spell_list": [],
            "page_no": 144,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/"
        },
        {
            "slug": "ancient-gold-dragon",
            "desc": "",
            "name": "Ancient Gold Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "Gold Dragon",
            "alignment": "lawful good",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 546,
            "hit_dice": "28d20+252",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 29,
            "intelligence": 18,
            "wisdom": 17,
            "charisma": 28,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 16,
            "perception": 17,
            "skills": {
                "insight": 10,
                "perception": 17,
                "persuasion": 16,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d10",
                    "damage_bonus": 10
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d6",
                    "damage_bonus": 10
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d8",
                    "damage_bonus": 10
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 71 (13d10) fire damage on a failed save, or half as much damage on a successful one.\n**Weakening Breath.** The dragon exhales gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 0,
                    "damage_dice": "13d10"
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 298,
            "environments": [
                "Astral Plane",
                "Grassland",
                "Water",
                "Ruin",
                "Forest"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-red-dragon",
            "desc": "",
            "name": "Ancient Red Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "Red Dragon",
            "alignment": "chaotic evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 546,
            "hit_dice": "28d20+252",
            "speed": {
                "walk": 40,
                "climb": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 29,
            "intelligence": 18,
            "wisdom": 15,
            "charisma": 23,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 13,
            "perception": 16,
            "skills": {
                "perception": 16,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
            "languages": "Common, Draconic",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d10+4d6",
                    "damage_bonus": 10
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d6",
                    "damage_bonus": 10
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d8",
                    "damage_bonus": 10
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "26d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 286,
            "environments": [
                "Hill",
                "Mountains",
                "Mountain"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-silver-dragon",
            "desc": "",
            "name": "Ancient Silver Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "Silver Dragon",
            "alignment": "lawful good",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 487,
            "hit_dice": "25d20+225",
            "speed": {
                "walk": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 29,
            "intelligence": 18,
            "wisdom": 15,
            "charisma": 23,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 13,
            "perception": 16,
            "skills": {
                "arcana": 11,
                "history": 11,
                "perception": 16,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
            "languages": "Common, Draconic",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d10",
                    "damage_bonus": 10
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d6",
                    "damage_bonus": 10
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
                    "attack_bonus": 17,
                    "damage_dice": "2d8",
                    "damage_bonus": 10
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons.\n\n**Cold Breath.** The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.\n\n **Paralyzing Breath.** The dragon exhales paralyzing gas in a 90- foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 0,
                    "damage_dice": "15d8"
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 301,
            "environments": [
                "Urban",
                "Feywild",
                "Mountains",
                "Mountain"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-imperial-dragon",
            "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
            "name": "Ancient Imperial Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 546,
            "hit_dice": "28d20+252",
            "speed": {
                "swim": 40,
                "walk": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 29,
            "intelligence": 20,
            "wisdom": 18,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 12,
            "charisma_save": 13,
            "perception": 20,
            "skills": {
                "arcana": 13,
                "history": 13,
                "insight": 12,
                "perception": 20,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning, thunder",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 30",
            "languages": "all",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d10+10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d6+10"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d8+10"
                },
                {
                    "name": "Mesmerizing Presence",
                    "desc": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Mesmerizing Presence for the next 24 hours."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Change Shape",
                    "desc": "The imperial dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.\n\nThe dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don’t alter statistics."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Cast a Spell (Costs 3 Actions)",
                    "desc": "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Truespeak",
                    "desc": "The dragon can communicate with any living creature as if they shared a language."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The imperial dragon’s innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components.\nAt will: control water, fog cloud, gust of wind, stinking cloud\n3/day each: cloudkill, control weather\n1/day each: legend lore, storm of vengeance"
                }
            ],
            "spell_list": [],
            "page_no": 117,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/"
        },
        {
            "slug": "ancientcavedragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Cave Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 507,
            "hit_dice": "26d20 + 234",
            "speed": {
                "walk": 40,
                "burrow": 40
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 29,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 12,
            "perception": 29,
            "skills": {
                "Perception": 19,
                "Stealth": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, poisoned",
            "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 29",
            "languages": "Common, Darakhul, Draconic",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) poison damage."
                },
                {
                    "name": "Claw",
                    "description": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "description": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "description": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Poison Breath (Recharge 5–6)",
                    "description": "The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 91 (26d6) poison damage and is poisoned until cured by the greater restoration spell or similar magic. On a success, a creature takes half the damage and isn’t poisoned."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Ruff Spikes",
                    "description": "When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 25 Dexterity saving throw or take 13 (3d8) piercing damage and be prevented from entering that space."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Limb Sweep (Costs 2 Actions)",
                    "description": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Darkness Aura",
                    "description": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can’t penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 15) cast on the dragon suppresses this aura for 1 minute."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magical Tunneler",
                    "description": "The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake."
                },
                {
                    "name": "Spiked Climb",
                    "description": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can’t use the Ruff Spikes reaction."
                }
            ],
            "spell_list": [],
            "page_no": 113,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "ancientvoiddragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Void Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 429,
            "hit_dice": "22d20 + 198",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 29,
            "intelligence": 18,
            "wisdom": 15,
            "charisma": 23,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 13,
            "perception": 26,
            "skills": {
                "Arcana": 18,
                "History": 18,
                "Perception": 16,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "charmed, frightened",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
            "languages": "Common, Draconic, Void Speech",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage."
                },
                {
                    "name": "Claw",
                    "description": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "description": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
                },
                {
                    "name": "Aura of Madness",
                    "description": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Aura of Madness for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5–6)",
                    "description": "The dragon uses one of the following breath weapons."
                },
                {
                    "name": "Gravitic Breath",
                    "description": "The dragon exhales localized gravity in a 90-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 24 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature’s speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts for 1 minute."
                },
                {
                    "name": "Stellar Breath",
                    "description": "The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 42 (12d6) fire damage and 42 (12d6) radiant damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Void Twist",
                    "description": "The dragon adds 7 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target’s AC."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Void Slip (Costs 2 Actions)",
                    "description": "The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 17 (5d6) cold damage and be knocked prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Chill of the Void",
                    "description": "Creatures with resistance to cold damage don’t have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon’s cold damage."
                },
                {
                    "name": "Collapsing Star",
                    "description": "When the void dragon dies, it explodes in a swath of celestial destruction. Each creature within 1,000 feet of the dragon must make a DC 21 Constitution saving throw, taking 55 (10d10) bludgeoning damage and 55 (10d10) cold damage on a failed save, or half as much damage on a successful one. Objects in the area that aren’t being worn or carried take half the bludgeoning damage. A creature that fails the saving throw by 5 or more is ejected to a random location on a random plane of existence or 5d100 miles away from its current location in a random direction (GM’s choice)."
                },
                {
                    "name": "Expert Void Traveler",
                    "description": "The Void dragon doesn’t require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 128,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "ancient-void-dragon",
            "desc": "_A dragon seemingly formed of the night sky has bright white stars for eyes. Lesser stars twinkle in the firmament of the dragon’s body._  \n**Children of the Stars.** Void dragons drift through the empty spaces beyond the boundaries of the mortal world, wanderers between the stars. They are aloof, mingling only with the otherworldly beings that live above and beyond the earth, including the incarnate forms of the stars themselves. When lesser creatures visit void dragons, the dragons themselves barely notice.  \n**Witnesses to the Void.** Void dragons are intensely knowledgeable creatures, but they have seen too much, lingering at the edge of the void itself. Gazing into the yawning nothing outside has taken a toll. The void dragons carry a piece of that nothing with them, and it slowly devours their being. They are all unhinged, and their madness is contagious. It flows out of them to break the minds of lesser beings when the dragons fly into a rage and lash out.  \n**Voracious Scholars.** Despite their removed existence and strange quirks, void dragons still hoard treasure. Gems that glitter like the stars of their home are particularly prized. Their crowning piece, however, is knowledge. Void dragons jealously hoard scraps of forbidden and forgotten lore of any kind and spend most of their time at home poring over these treasures. Woe to any who disturbs this collection, for nothing ignites their latent madness like a violation of their hoard.  \n\n## A Void Dragon’s Lair\n\n  \nThe true lair of a void dragon exists deep in the freezing, airless void between stars. Hidden away in caves on silently drifting asteroids or shimmering atop the ruins of a Star Citadel, the void dragon’s lair rests in the great void of space.  \nWhen a void dragon claims a home elsewhere, it forges a connection to its true lair. It prefers towering mountain peaks, valleys, or ruins at high elevation with a clear view of the sky. It can reach through space from this lair to reach its treasure hoard hidden in the void. That connection has repercussions, of course, and the most powerful void dragons leave their mark on the world around them when they roost. Intrusions from beyond and a thirst for proscribed knowledge are common near their lairs.  \nIf fought in its lair, its Challenge increases by 1, to 15 for an adult (13,000 XP) and 25 for an ancient void dragon (75,000 XP).  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can’t use the same effect two rounds in a row:\n* The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n* The Void briefly overlaps the dragon’s lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw.\n  \n### Regional Effects\n\n  \nThe region containing a legendary void dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n* Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can’t create bright light in this area.\n* Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon’s lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n  \nIf the dragon dies, these effects fade over the course of 1d10 days.",
            "name": "Ancient Void Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 448,
            "hit_dice": "23d20+207",
            "speed": {
                "hover": true,
                "walk": 40,
                "fly": 80
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 29,
            "intelligence": 18,
            "wisdom": 15,
            "charisma": 23,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 13,
            "perception": 16,
            "skills": {
                "arcana": 18,
                "history": 18,
                "perception": 16,
                "persuasion": 13,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "charmed, frightened",
            "senses": "blindsight 60ft, darkvision 120ft, passive Perception 26",
            "languages": "Celestial, Common, Draconic, Infernal, Primordial, Void Speech",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Aura of Madness. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage plus 7 (2d6) cold damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d6"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Aura of Madness",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature fails the saving throw by 5 or more it is driven insane. An insane creature is frightened permanently, and behaves as if affected by confusion while it is frightened in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons:"
                },
                {
                    "name": "Gravitic Breath",
                    "desc": "The dragon exhales a 90-foot cube of powerful localized gravity, originating from the dragon. Falling damage in the area increases to 1d10 per 10 feet fallen. When a creature starts its turn within the area or enters it for the first time in a turn, including when the dragon creates the field, it must make a DC 24 Dexterity saving throw. On a failure the creature is restrained. On a success the creature's speed is halved as long as it remains in the field. A restrained creature repeats the saving throw at the end of its turn. The field persists until the dragon's breath recharges, and it can't use gravitic breath twice consecutively."
                },
                {
                    "name": "Stellar Flare Breath",
                    "desc": "The dragon exhales star fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 45 (13d6) fire damage and 45 (13d6) radiant damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Teleport",
                    "desc": "The dragon magically teleports to any open space within 100 feet."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Void Twist",
                    "desc": "When the dragon is hit by a ranged attack, it can create a small rift in space to increase its AC by 7 against that attack. If the attack misses because of this increase, the dragon can choose a creature within 30 feet to become the new target for that attack. Use the original attack roll to determine if the attack hits the new target."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Void Slip (Costs 2 Actions)",
                    "desc": "The dragon twists the fabric of space. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then teleport to an unoccupied space within 40 feet."
                },
                {
                    "name": "Void Cache (Costs 3 Actions)",
                    "desc": "The dragon can magically reach into its treasure hoard and retrieve one item. If the dragon is holding an item, it can use this ability to deposit the item into its hoard."
                }
            ],
            "special_abilities": [
                {
                    "name": "Chill of the Void",
                    "desc": "Cold damage dealt by the void dragon ignores resistance to cold damage, but not cold immunity."
                },
                {
                    "name": "Collapsing Star",
                    "desc": "When the void dragon is killed it explodes in a swath of celestial destruction. Each creature and object within 1 mile of the dragon take 55 (10d10) bludgeoning damage, 55 (10d10) cold damage, and 55 (10d10) psychic damage. Each damage type can be reduced by half with a successful DC 21 saving throw: Dexterity vs. bludgeoning, Constitution vs. cold, and Wisdom vs. psychic. Additionally, a creature that fails two or three of the saving throws is affected by a plane shift spell and sent to a random plane. If it is sent to the plane it currently occupies, it appears 5d100 miles away in a random direction."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Void Dweller",
                    "desc": "Void dragons dwell in the empty expanse between the stars, and do not require air, food, drink, or sleep. When flying between stars the void dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time."
                },
                {
                    "name": "Void Dragon's Lair",
                    "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to generate one of the following effects; the dragon can't use the same effect two rounds in a row:\n\n- The dragon negates natural gravity within its lair (an area affected by its gravitic breath is unaffected). Creatures drift 10 feet away from the ground over the course of a round and are restrained. Flying creatures can move at half speed, unless they have the (hover) tag or use magical flight, in which case they move normally. This effect persists until initiative count 20 on the following round.\n\n- The Void briefly overlaps the dragon's lair in a 20-foot-radius sphere of blackness punctuated by deep blue streaks and pinpoints of light. The sphere is centered on a point the dragon can see within 120 feet of the dragon. The area spreads around corners, is heavily obscured, and contains no air (creatures must hold their breath). Each creature in the sphere when it appears must make a DC 15 Constitution saving throw, taking 10 (3d6) cold damage on a failed save or half as much on a successful one. Any creature that ends its turn in the sphere takes 10 (3d6) cold damage. The sphere lasts until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon rips the fabric of space, forcing two creatures it can see within 120 feet of it to suddenly exist in the same place. Space itself repels the creatures to their original positions. Each creature takes 16 (3d10) force damage and is knocked prone, or takes half as much damage and is not knocked prone with a successful DC 15 Strength saving throw."
                },
                {
                    "name": "Regional Effects",
                    "desc": "the region containing a legendary void dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Secrets have a way of coming to light within 6 miles of the lair. Clues are inadvertently discovered, slips of the tongue hint at a hidden truth, and creatures become morbidly curious for forbidden knowledge.\n\n- Light is muted within 6 miles of the lair. Nonmagical illumination, including sunlight, can't create bright light in this area.\n\n- Visitations from otherworldly beings occur and disembodied voices whisper in the night within 6 miles of the dragon's lair. Celestials, fey, and fiends of CR 2 or lower can slip into the world in this area.\n\nif the dragon dies, these effects fade over the course of 1d10 days."
                }
            ],
            "spell_list": [],
            "page_no": 138,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "ancient-gold-dragon-a5e",
            "desc": "",
            "name": "Ancient Gold Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 487,
            "hit_dice": "25d20+225",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 28,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 17,
            "perception": null,
            "skills": {
                "insight": 11,
                "perception": 11,
                "persuasion": 17,
                "stealth": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks with its bite and twice with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 15 ft.  one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 10 ft.  one target. Hit: 28 (4d8 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 20 ft.  one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Greatsword (Humanoid Form Only)",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 5 ft.  one target. Hit: 17 (2d6 + 10) slashing damage."
                },
                {
                    "name": "Molten Spit",
                    "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons:"
                },
                {
                    "name": "Molten Breath",
                    "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."
                },
                {
                    "name": "Weakening Breath",
                    "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                },
                {
                    "name": "Vanguard",
                    "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Fiery Reprisal (Costs 2 Actions)",
                    "desc": "The dragon uses Molten Spit against the last creature to deal damage to it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Valor",
                    "desc": "Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration,  1/day:divine word, hallow"
                }
            ],
            "spell_list": [],
            "page_no": 170,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-red-dragon-a5e",
            "desc": "",
            "name": "Ancient Red Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 448,
            "hit_dice": "23d20+207",
            "speed": {
                "walk": 40,
                "climb": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 28,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 14,
            "perception": null,
            "skills": {
                "intimidation": 14,
                "perception": 11,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 15 ft.  one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 10 ft.  one target. Hit: 28 (4d8 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 20 ft.  one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Cruel Tyranny",
                    "desc": "The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied  it can use this ability on three minions at once."
                },
                {
                    "name": "Spit Fire",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw  taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                },
                {
                    "name": "Taskmaster",
                    "desc": "When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Cruel Tyranny",
                    "desc": "The dragon uses its Cruel Tyranny action."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Searing Heat",
                    "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage."
                },
                {
                    "name": "Volcanic Tyrant",
                    "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire,  1/day each:antimagic field, dominate monster"
                }
            ],
            "spell_list": [],
            "page_no": 116,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-silver-dragon-a5e",
            "desc": "",
            "name": "Ancient Silver Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 429,
            "hit_dice": "22d20+198",
            "speed": {
                "walk": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 18,
            "wisdom": 14,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 13,
            "perception": null,
            "skills": {
                "arcana": 11,
                "history": 11,
                "perception": 9,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Spit Frost."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 15 ft.  one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) cold damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 23 (3d8 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 20 ft.  one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Rapier (Humanoid Form Only)",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 5 ft.  one target. Hit: 14 (1d8 + 10) piercing damage."
                },
                {
                    "name": "Spit Frost",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Constitution saving throw. The target takes 22 (4d10) cold damage on a failure or half damage on a success. On a failure  the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons:"
                },
                {
                    "name": "Frost Breath",
                    "desc": "The dragon exhales freezing wind in a 90-foot cone. Each creature in the area makes a DC 24 Constitution saving throw  taking 90 (20d8) cold damage on a failed save or half damage on a success. On a failure  the creature is also slowed until the end of its next turn."
                },
                {
                    "name": "Paralyzing Breath",
                    "desc": "The dragon exhales paralytic gas in a 90-foot cone. Each creature in the area must succeed on a DC 24 Constitution saving throw or be paralyzed until the end of its next turn."
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Spit Frost  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its rapier."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Windstorm (Costs 2 Actions)",
                    "desc": "Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 24 Constitution saving throw, taking 11 (2d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn."
                }
            ],
            "special_abilities": [
                {
                    "name": "Cloud Strider",
                    "desc": "The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. The dragon can revert to its true form as an action."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas,  1/day:heroes feast, telepathic bond"
                }
            ],
            "spell_list": [],
            "page_no": 176,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "fallen-solar-a5e",
            "desc": "",
            "name": "Fallen Solar",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 319,
            "hit_dice": "22d10+198",
            "speed": {
                "walk": 50,
                "fly": 150
            },
            "strength": 28,
            "dexterity": 22,
            "constitution": 28,
            "intelligence": 22,
            "wisdom": 30,
            "charisma": 30,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 0,
            "charisma_save": 17,
            "perception": null,
            "skills": {
                "athletics": 16,
                "history": 16,
                "insight": 17,
                "perception": 17,
                "religion": 17
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "radiant; damage from nonmagical weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "truesight 120 ft., Passive Perception 27",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The solar attacks twice with its holy sword."
                },
                {
                    "name": "Holy Sword",
                    "desc": "Melee Weapon Attack: +16 to hit  reach 10 ft.  one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) radiant damage."
                },
                {
                    "name": "Column of Flame",
                    "desc": "Flame erupts in a 10-foot-radius  30-foot-tall cylinder centered on a point the solar can see within 60 feet of it. Each creature in the area makes a DC 21 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) radiant damage of a failure  or half as much damage on a success."
                },
                {
                    "name": "Consume Life Energy (1/Day)",
                    "desc": "The angel feasts on the departing life energy of a humanoid within 5 feet. The target must have been slain within the last hour. The angel magically gains temporary hit points equal to half the dead creatures maximum hit points. These hit points last until depleted. Only a spell cast with a 9th-level slot can raise the corpse from the dead."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Forceful Parry (While Bloodied)",
                    "desc": "When a creature misses the solar with a melee attack, the solars parrying sword sparks with energy. The attacker takes 21 (6d6) lightning damage and makes a DC 24 Constitution saving throw. On a failure, it is pushed 10 feet away and falls prone."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The solar can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The solar regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Teleport",
                    "desc": "The solar magically teleports up to 120 feet to an empty space it can see."
                },
                {
                    "name": "Heal (3/Day)",
                    "desc": "The solar touches a creature other than itself, magically healing 60 hit points of damage and ending any blindness, curse, deafness, disease, or poison on the target."
                },
                {
                    "name": "Deafening Command (Costs 2 Actions)",
                    "desc": "The solar speaks an echoing command. Each creature of the solars choice within 30 feet that can hear the solar and understands a language makes a DC 24 Charisma saving throw. Each creature that succeeds on the saving throw takes 21 (6d6) thunder damage. Each creature that fails its saving throw immediately takes a certain action, depending on the solars command. This is a magical charm effect."
                },
                {
                    "name": "Abase yourself! The creature falls prone",
                    "desc": ""
                },
                {
                    "name": "Approach! The creature must use its reaction",
                    "desc": ""
                },
                {
                    "name": "Flee! The creature must use its reaction",
                    "desc": ""
                },
                {
                    "name": "Surrender! The creature drops anything it is holding",
                    "desc": ""
                }
            ],
            "special_abilities": [
                {
                    "name": "Champion of Truth",
                    "desc": "The solar automatically detects lies. Additionally, it cannot lie."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The solars spellcasting ability is Charisma (spell save DC 25). The solar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, resurrection"
                }
            ],
            "spell_list": [],
            "page_no": 19,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "great-wyrm-gold-dragon-a5e",
            "desc": "",
            "name": "Great Wyrm Gold Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 975,
            "hit_dice": "50d20+450",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 28,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 17,
            "perception": null,
            "skills": {
                "insight": 11,
                "perception": 11,
                "persuasion": 17,
                "stealth": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks with its bite and twice with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 15 ft.  one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 10 ft.  one target. Hit: 28 (4d8 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 20 ft.  one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Greatsword (Humanoid Form Only)",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 5 ft.  one target. Hit: 17 (2d6 + 10) slashing damage."
                },
                {
                    "name": "Molten Spit",
                    "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons:"
                },
                {
                    "name": "Molten Breath",
                    "desc": "The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."
                },
                {
                    "name": "Weakening Breath",
                    "desc": "The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                },
                {
                    "name": "Vanguard",
                    "desc": "When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Fiery Reprisal (Costs 2 Actions)",
                    "desc": "The dragon uses Molten Spit against the last creature to deal damage to it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Gleaming Brilliance (1/Day)",
                    "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the dragons golden scales melt, coating its body in a layer of molten gold. A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 10 (3d6) fire damage."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Valor",
                    "desc": "Creatures of the dragons choice within 30 feet gain a +3 bonus to saving throws and are immune to the charmed and frightened conditions."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 25). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration,  1/day each:divine word, hallow, holy aura"
                }
            ],
            "spell_list": [],
            "page_no": 171,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "great-wyrm-red-dragon-a5e",
            "desc": "",
            "name": "Great Wyrm Red Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 897,
            "hit_dice": "46d20+414",
            "speed": {
                "walk": 40,
                "climb": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 28,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 14,
            "perception": null,
            "skills": {
                "intimidation": 14,
                "perception": 11,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 15 ft.  one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 10 ft.  one target. Hit: 28 (4d8 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 20 ft.  one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Cruel Tyranny",
                    "desc": "The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied  it can use this ability on three minions at once."
                },
                {
                    "name": "Spit Fire",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw  taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                },
                {
                    "name": "Taskmaster",
                    "desc": "When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Cruel Tyranny",
                    "desc": "The dragon uses its Cruel Tyranny action."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Searing Heat",
                    "desc": "A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage."
                },
                {
                    "name": "Volcanic Tyrant",
                    "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."
                },
                {
                    "name": "Seething Rage",
                    "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Its inner flame erupts, burning brightly in its eyes and mouth. After taking damage from its Searing Heat ability, a creature with resistance to fire damage loses it, and a creature with immunity to fire damage reduces it to resistance. Either effect lasts until the start of the creatures next turn."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire,  1/day each:antimagic field, dominate monster, storm of vengeance"
                }
            ],
            "spell_list": [],
            "page_no": 117,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "solar-a5e",
            "desc": "",
            "name": "Solar",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 319,
            "hit_dice": "22d10+198",
            "speed": {
                "walk": 50,
                "fly": 150
            },
            "strength": 28,
            "dexterity": 22,
            "constitution": 28,
            "intelligence": 22,
            "wisdom": 30,
            "charisma": 30,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 0,
            "charisma_save": 17,
            "perception": null,
            "skills": {
                "athletics": 16,
                "history": 16,
                "insight": 17,
                "perception": 17,
                "religion": 17
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant; damage from nonmagical weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "truesight 120 ft., Passive Perception 27",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The solar attacks twice with its holy sword."
                },
                {
                    "name": "Holy Sword",
                    "desc": "Melee Weapon Attack: +16 to hit  reach 10 ft.  one target. Hit: 23 (4d6 + 9) slashing damage plus 21 (6d6) radiant damage."
                },
                {
                    "name": "Column of Flame",
                    "desc": "Flame erupts in a 10-foot-radius  30-foot-tall cylinder centered on a point the solar can see within 60 feet of it. Each creature in the area makes a DC 21 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) radiant damage of a failure  or half as much damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Forceful Parry (While Bloodied)",
                    "desc": "When a creature misses the solar with a melee attack, the solars parrying sword sparks with energy. The attacker takes 21 (6d6) lightning damage and makes a DC 24 Constitution saving throw. On a failure, it is pushed 10 feet away and falls prone."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The solar can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. The solar regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Teleport",
                    "desc": "The solar magically teleports up to 120 feet to an empty space it can see."
                },
                {
                    "name": "Heal (3/Day)",
                    "desc": "The solar touches a creature other than itself, magically healing 60 hit points of damage and ending any blindness, curse, deafness, disease, or poison on the target."
                },
                {
                    "name": "Deafening Command (Costs 2 Actions)",
                    "desc": "The solar speaks an echoing command. Each creature of the solars choice within 30 feet that can hear the solar and understands a language makes a DC 24 Charisma saving throw. Each creature that succeeds on the saving throw takes 21 (6d6) thunder damage. Each creature that fails its saving throw immediately takes a certain action, depending on the solars command. This is a magical charm effect."
                },
                {
                    "name": "Abase yourself! The creature falls prone",
                    "desc": ""
                },
                {
                    "name": "Approach! The creature must use its reaction",
                    "desc": ""
                },
                {
                    "name": "Flee! The creature must use its reaction",
                    "desc": ""
                },
                {
                    "name": "Surrender! The creature drops anything it is holding",
                    "desc": ""
                }
            ],
            "special_abilities": [
                {
                    "name": "Champion of Truth",
                    "desc": "The solar automatically detects lies. Additionally, it cannot lie."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The solars spellcasting ability is Charisma (spell save DC 25). The solar can innately cast the following spells, requiring no material components: 1/day each: commune, control weather, resurrection"
                }
            ],
            "spell_list": [],
            "page_no": 20,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "orobasdevil-tob1-2023",
            "desc": "False",
            "name": "Orobas Devil",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Evil",
            "armor_class": 19,
            "armor_desc": "natural armor, shield",
            "hit_points": 203,
            "hit_dice": "14d10 + 126",
            "speed": {
                "walk": 40
            },
            "strength": 26,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 23,
            "wisdom": 26,
            "charisma": 21,
            "strength_save": 13,
            "dexterity_save": 7,
            "constitution_save": 14,
            "intelligence_save": null,
            "wisdom_save": 13,
            "charisma_save": null,
            "perception": 23,
            "skills": {
                "Deception": 10,
                "History": 11,
                "Insight": 13,
                "Perception": 13,
                "Persuasion": 10
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "truesight 90 ft., passive Perception 23",
            "languages": "Celestial, Infernal, telepathy 100 ft.",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Flail",
                    "description": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage."
                },
                {
                    "name": "Stomp",
                    "description": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage."
                },
                {
                    "name": "Hurl Flame",
                    "description": "Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage."
                },
                {
                    "name": "Teleport",
                    "description": "The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see."
                },
                {
                    "name": "Spellcasting",
                    "description": "The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18):\nAt will: augury, detect thoughts, guidance\n3/day each: locate creature, nondetection\n1/day each: contact other plane (as an action), legend lore (as an action)"
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Prediction (3/Day)",
                    "description": "When the orobas makes an ability check or attack, it can choose to have advantage on the roll."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Deceptive Advice",
                    "description": "When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute."
                },
                {
                    "name": "Hellish Weapons",
                    "description": "The orobas’s weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack)."
                },
                {
                    "name": "Magic Resistance",
                    "description": "The orobas has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Sense Consecrated",
                    "description": "The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it."
                }
            ],
            "spell_list": [],
            "page_no": 99,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "shoggoth-tob1-2023",
            "desc": "False",
            "name": "Shoggoth",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 325,
            "hit_dice": "21d12 + 189",
            "speed": {
                "walk": 30
            },
            "strength": 26,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 12,
            "wisdom": 20,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 21,
            "skills": {
                "Perception": 11
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, fire, piercing",
            "damage_immunities": "cold, slashing, thunder",
            "condition_immunities": "blinded, deafened, prone, stunned, unconscious",
            "senses": "darkvision 120 ft., tremorsense 60 ft., passive Perception 21",
            "languages": "Void Speech",
            "challenge_rating": "19",
            "cr": 19.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The shoggoth makes four Slam attacks. It can replace two Slam attacks with a use of Crush."
                },
                {
                    "name": "Slam",
                    "description": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature."
                },
                {
                    "name": "Crush",
                    "description": "The shoggoth crushes up to two creatures it is grappling by rolling them beneath its bulk. Each target must succeed on a DC 19 Strength saving throw or take 30 (4d10 + 8) bludgeoning damage, be unable to breathe, and be restrained until the grapple ends. If the shoggoth moves, a creature beneath it is no longer restrained and is able to breathe, but it remains grappled."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Anaerobic Nature",
                    "description": "The shoggoth doesn’t require air."
                },
                {
                    "name": "Absorb Flesh",
                    "description": "When the shoggoth kills a creature while within 15 feet of it, the creature’s body is absorbed into the shoggoth’s. The creature can be restored to life only by means of a true resurrection or a wish spell."
                },
                {
                    "name": "Amorphous",
                    "description": "The shoggoth can move through a space as narrow as 1 foot wide without squeezing."
                },
                {
                    "name": "Hideous Cacophony",
                    "description": "The shoggoth’s many mouths constantly emit whistles, fluting, and other high-pitched noises. It has disadvantage on Dexterity (Stealth) checks made to be unheard. Each creature that starts its turn within 60 feet of the shoggoth and that can hear it must make a DC 19 Wisdom saving throw or be disoriented until the start of its next turn. A disoriented creature is incapacitated, and when it moves, it moves in a random direction."
                },
                {
                    "name": "Keen Hearing and Smell",
                    "description": "The shoggoth has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Limited Mutability",
                    "description": "Any spell or effect that would alter the shoggoth’s form alters it for only 1 round. Afterward, the shoggoth returns to its amorphous blob form."
                }
            ],
            "spell_list": [],
            "page_no": 326,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "orobas-devil",
            "desc": "_Tall and powerful, this creature resembles a strong man with well‑chiseled muscles, save its equine head, flaring nostrils, and hoofed feet._  \nThe orobas thrive in Hell, selling their knowledge to those who have the coin (or other form of payment). The common phrase, “never trust a gift horse,” stems from these corrupting devils.  \n**Horse-Headed but Wise.** When called to the mortal world, they sometimes take the shape of a destrier. Orobas devils prefer to take the horrific form of a horse-headed man. Sulfuric smoke curls from their nostrils and their fingers sport ragged claws. This beast‑like appearance belies their true strength; the orobas possess an uncanny knowledge of the past, as well as of things to come.  \n**Masters of Deceit.** When bargaining with an orobas, one must speak truthfully—or possess an exceptionally quick tongue and the most charming smile. Practitioners of the dark arts know these devils as the Lords of Distortion, for their ability to practice deceit. They prize reality-warping magic above all else, and bribes of that sort can win concessions when making a pact.  \n**Surrounded by Lessers.** Orobas devils gather lesser devils both as chattel and defense. Their analytical minds telepathically confer the strengths and weaknesses of foes to their allies. With surprising speed, the deceivers can assess a battlefield, weigh outcomes, and redirect forces. Enemies of the orobas almost never catch them off guard. They have frequent, clear visions of their immediate future.",
            "name": "Orobas Devil",
            "size": "Large",
            "type": "Fiend",
            "subtype": "devil",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 261,
            "hit_dice": "14d10+126",
            "speed": {
                "walk": 40
            },
            "strength": 26,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 23,
            "wisdom": 26,
            "charisma": 21,
            "strength_save": 12,
            "dexterity_save": 7,
            "constitution_save": 14,
            "intelligence_save": null,
            "wisdom_save": 13,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "deception": 10,
                "history": 11,
                "insight": 13,
                "perception": 13,
                "persuasion": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "truesight 90 ft., passive Perception 23",
            "languages": "Celestial, Darakhul, Draconic, Giant, Infernal, Undercommon, Void Speech; telepathy 100 ft.",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The orobas makes four attacks: one with its bite, one with its claw, one with its flail, and one with its stomp."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 18 (3d6 + 8) piercing damage. The target must succeed on a DC 18 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points and it takes 14 (4d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage."
                },
                {
                    "name": "Flail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 18 (4d8) acid damage."
                },
                {
                    "name": "Stomp",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Knowing (3/day)",
                    "desc": "An orobas can predict actions and alter chance accordingly. Three times per day, it can choose to have advantage on any attack or skill check."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The orobas has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The orobas's weapon attacks are magical."
                },
                {
                    "name": "Sage Advice",
                    "desc": "An orobas sometimes twists responses to a divination. It softens the answer, leaves crucial information out of the response, manipulates a convoluted answer, or outright lies. An orobas always has advantage on Deception and Persuasion checks when revealing the result of a divination."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "the orobas' spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nconstant: detect evil and good\n\nat will: augury, protection from evil and good, teleport (self plus 50 lb of objects only)\n\n5/day each: bestow curse, fireball, scorching ray\n\n3/day each: antimagic field, chain lightning, contact other plane, dimension door, wall of fire\n\n1/day each: eyebite, find the path, foresight"
                }
            ],
            "spell_list": [],
            "page_no": 111,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "shoggoth",
            "desc": "_A shoggoth is an intelligent, gelatinous blob that can reshape itself at will. Created by an elder race as servants, the shoggoths rebelled long ago and slew their masters without pity. Since that time, they’ve lived in isolated or desolate regions, devouring whatever they encounter and absorbing its flesh into their own amorphous, shifting forms._  \n**Constant Growth.** When in a spherical form, a shoggoth’s mass is enough to have a 10- to 15-foot diameter, though this is just an average size. Shoggoths continue growing throughout their lives, though the eldest among them grow very slowly indeed, and some shoggoths may shrink from starvation if they deplete a territory of resources.  \n**Mutable Form.** A shoggoth can form eyes, mouths, tentacles, and other appendages as needed, though it lacks the control to truly polymorph into another creature’s shape and hold it.",
            "name": "Shoggoth",
            "size": "Huge",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 387,
            "hit_dice": "25d12+225",
            "speed": {
                "walk": 50,
                "climb": 30,
                "swim": 30
            },
            "strength": 26,
            "dexterity": 14,
            "constitution": 28,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, bludgeoning, piercing",
            "damage_immunities": "cold, thunder, slashing",
            "condition_immunities": "blinded, deafened, prone, stunned, unconscious",
            "senses": "darkvision 120 ft., tremorsense 60 ft., passive Perception 19",
            "languages": "Void Speech",
            "challenge_rating": "19",
            "cr": 19.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The shoggoth makes 1d4 + 1 slam attacks. Reroll the number of attacks at the start of each of the shoggoth's turns."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage, and the target is grappled (escape DC 18) and restrained. The shoggoth can grapple any number of creatures simultaneously, and this has no effect on its number of attacks.",
                    "attack_bonus": 14,
                    "damage_dice": "4d10"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Anaerobic",
                    "desc": "A shoggoth doesn't need oxygen to live. It can exist with equal comfort at the bottom of the ocean or in the vacuum of outer space."
                },
                {
                    "name": "Absorb Flesh",
                    "desc": "The body of a creature that dies while grappled by a shoggoth is completely absorbed into the shoggoth's mass. No portion of it remains to be used in raise dead, reincarnate, and comparable spells that require touching the dead person's body."
                },
                {
                    "name": "Amorphous",
                    "desc": "A shoggoth can move through a space as small as 1 foot wide. It must spend 1 extra foot of movement for every foot it moves through a space smaller than itself, but it isn't subject to any other penalties for squeezing."
                },
                {
                    "name": "Hideous Piping",
                    "desc": "The fluting noises made by a shoggoth are otherworldly and mind-shattering. A creature that can hear this cacophony at the start of its turn and is within 120 feet of a shoggoth must succeed on a DC 15 Wisdom saving throw or be confused (as the spell confusion) for 1d4 rounds. Creatures that roll a natural 20 on this saving throw become immune to the Hideous Piping for 24 hours. Otherwise, characters who meet the conditions must repeat the saving throw every round."
                },
                {
                    "name": "Keen Senses",
                    "desc": "A shoggoth has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Rolling Charge",
                    "desc": "If the shoggoth moves at least 20 feet straight toward a creature and hits it with a slam attack on the same turn, that creature must succeed on a DC 20 Dexterity saving throw or be knocked prone. If the creature is knocked prone, the shoggoth immediately moves into the creature's space as a bonus action and crushes the creature beneath its bulk. The crushed creature can't breathe, is restrained, and takes 11 (2d10) bludgeoning damage at the start of each of the shoggoth's turns. A crushed creature remains in its space and does not move with the shoggoth. A crushed creature can escape by using an action and making a successful DC 19 Strength check. On a success, the creature crawls into an empty space within 5 feet of the shoggoth."
                }
            ],
            "spell_list": [],
            "page_no": 347,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "zaratan",
            "desc": "_One of the rocks suddenly lurches, and rises out of the water. A great eye glides open in the side of what seemed to be a boulder, and a massive, beaklike mouth gapes in the surf._  \n**Island Reefs.** The zaratan is an impossibly huge sea turtle so large that entire ecosystems develop and grow on its stony, mountainous shell. Drifting on warm ocean currents or settled on shoals, they are often mistaken for small tropical islands. The creature’s head is at least 100 feet in diameter, with a ridge in the center like a tall hill. Its head resembles a massive boulder, and its 200-foot long flippers are mistaken for reefs.  \n**Ageless Slumber.** Zaratans spend their millennia-long lives in slumber. They drift on the surface of the ocean, their mouths slightly open, and reflexively swallow larger creatures that explore the “cave.” They spend centuries at a time asleep. A zaratan may know secrets long lost to the world, if only it can be awakened and bargained with.  \n**Deep Divers.** Waking a zaratan is a dangerous proposition, as their usual response to any injury severe enough to waken them is to dive to the crushing black depths. Some zaratan commune with oceanic races in this time, such as deep ones, sahuagin, or aboleth.",
            "name": "Zaratan",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "titan",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 25,
            "armor_desc": "natural armor",
            "hit_points": 507,
            "hit_dice": "26d20+234",
            "speed": {
                "walk": 10,
                "swim": 50
            },
            "strength": 30,
            "dexterity": 3,
            "constitution": 28,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 8,
            "wisdom_save": 8,
            "charisma_save": 8,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, lightning, thunder; bludgeoning, piercing, slashing",
            "damage_immunities": "cold, poison",
            "condition_immunities": "frightened, paralyzed, poisoned",
            "senses": "blindsight 120 ft., passive Perception 10",
            "languages": "Aquan",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zaratan makes one bite attack and two flipper attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 26 (3d10 + 10) piercing damage and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained and the zaratan can't bite another target.",
                    "attack_bonus": 18,
                    "damage_dice": "3d10"
                },
                {
                    "name": "Flipper",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage and the target must succeed on a DC 26 Strength saving throw or be pushed 10 feet away from the zaratan.",
                    "attack_bonus": 18,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Swallow",
                    "desc": "The zaratan makes one bite attack against a Huge or smaller creature it is grappling. If the attack hits, the target takes 26 (3d10 + 10) piercing damage, is swallowed, and the grapple ends. A swallowed creature is blinded and restrained, but has total cover against attacks and effects outside the zaratan. A swallowed creature takes 28 (8d6) acid damage at the start of each of the zaratan's turns. The zaratan can have any number of creatures swallowed at once. If the zaratan takes 40 damage or more on a single turn from a creature inside it, the zaratan must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the zaratan. If the zaratan dies, swallowed creatures are no longer restrained and can escape by using 30 feet of movement, exiting prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The zaratan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The zaratan regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "The zaratan moves up to half its speed."
                },
                {
                    "name": "Swipe",
                    "desc": "The zaratan makes one flipper attack."
                },
                {
                    "name": "Consume (2 actions)",
                    "desc": "The zaratan makes one bite attack or uses Swallow."
                }
            ],
            "special_abilities": [
                {
                    "name": "Fortified Shell",
                    "desc": "The zaratan ignores any attack against its shell that doesn't do 30 points of damage or more. Attacking the zaratan's head or flippers bypasses this trait."
                },
                {
                    "name": "Endless Breath",
                    "desc": "The zaratan breathes air, but it can hold its breath for years."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the zaratan remains motionless on the surface of the ocean (except for drifting) it is indistinguishable from a small island."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The zaratan does double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 414,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "dragon-prismatic-ancient",
            "desc": "",
            "name": "Dragon, Prismatic Ancient",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 407,
            "hit_dice": "22d20+176",
            "speed": {
                "walk": 50,
                "climb": 40
            },
            "strength": 25,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 20,
            "wisdom": 17,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 1,
            "intelligence_save": null,
            "wisdom_save": 1,
            "charisma_save": 1,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "radiant",
            "condition_immunities": "blinded",
            "senses": "blindsight 60', darkvision 120', passive Perception 27",
            "languages": "Common, Draconic",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Uses Frightful Presence then one Bite and two Claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +14 to hit, 15 ft., one target, 18 (2d10+7) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +14 to hit, 10 ft., one target, 14 (2d6+7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +14 to hit, 20 ft., one target, 16 (2d8+7) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "All it picks within 120' and aware of it frightened 1 min (DC 19 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."
                },
                {
                    "name": "Breath Weapon (Recharge 5–6)",
                    "desc": "Uses one of the following:Light Beam. Emits beam of white light in a 120' line that is 10 ft. wide. Each creature in line: 90 (20d8) radiant (DC 23 Dex half).Rainbow Blast. Emits multicolored light in 90' cone. Each creature in area: 72 (16d8) damage (DC 23 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 16d8. Must choose at least two types."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Int (DC 20) no material components: At will: charm person dancing lights prismatic spray1/day: prismatic wall"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "Makes a Wis (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "Makes a tail attack."
                },
                {
                    "name": "Cast a Spell (2)",
                    "desc": "Uses Spellcasting."
                },
                {
                    "name": "Shimmering Wings (2)",
                    "desc": "Each creature within 20': DC 19 Wis save or take 16 (3d10) radiant and blinded until start of its next turn."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "Choose to succeed failed save."
                }
            ],
            "spell_list": [],
            "page_no": 140,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/"
        },
        {
            "slug": "godslayer",
            "desc": "",
            "name": "Godslayer",
            "size": "Huge",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 24,
            "armor_desc": "natural armor",
            "hit_points": 580,
            "hit_dice": "40d12+320",
            "speed": {
                "walk": 50,
                "fly": 60,
                "swim": 60
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 27,
            "intelligence": 16,
            "wisdom": 30,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 17,
            "intelligence_save": 12,
            "wisdom_save": 19,
            "charisma_save": 11,
            "perception": 10,
            "skills": {
                "perception": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone",
            "senses": "truesight 120', passive Perception 29",
            "languages": "understands all, can’t speak",
            "challenge_rating": "30",
            "cr": 30.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Arcane Lexicon then 3 Energy Glaives or Rune Discuses."
                },
                {
                    "name": "Energy Glaive",
                    "desc": "Melee Weapon Attack: +19 to hit, 15 ft., one target, 48 (7d10+10) force."
                },
                {
                    "name": "Rune Discus",
                    "desc": "Ranged Spell Attack: +19 to hit 80/320' one target 41 (7d8+10) force and target must make DC 25 Wis save or spells and magical effects are suppressed on target and target can’t cast spells for 1 min. Target can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hunting Step",
                    "desc": "Magically teleports with items worn/carried up to 120' to unoccupied space within 15 ft. of a Celestial Fiend divine avatar or deity it senses with Divine Sense magically shifting from Material to Ethereal or Shadow Planes or vice versa. Godslayer has advantage on next attack roll it makes vs. target before start of its next turn. Glowing glyphs appear at origin and destination when it uses this."
                }
            ],
            "reactions": [
                {
                    "name": "Parry Spell",
                    "desc": "If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "Arcane Word",
                    "desc": "One Lexicon glyph on target within 90' it can see."
                },
                {
                    "name": "Attack",
                    "desc": "Makes one Energy Glaive or Rune Discus attack."
                },
                {
                    "name": "Move",
                    "desc": "Up to its speed with o provoking opportunity attacks."
                },
                {
                    "name": "Rejuvenating Repair (2)",
                    "desc": "Regains 65 (10d12) hp."
                }
            ],
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "Doesn’t require air food drink or sleep."
                },
                {
                    "name": "Divine Sense",
                    "desc": "Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes."
                },
                {
                    "name": "Divine Slayer",
                    "desc": "Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don’t have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target’s divine energy preventing target from reviving or being resurrected until godslayer is destroyed."
                },
                {
                    "name": "Immutable Form",
                    "desc": "Immune: form-altering spells/effects."
                },
                {
                    "name": "Inscrutable",
                    "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "Choose to succeed failed save."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                },
                {
                    "name": "Arcane Lexicon",
                    "desc": "Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can’t be targeted by more than one effect at a time and godslayer can’t use same option on more than one target.Death Glyph Target marked for death until start of godslayer’s next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates)."
                }
            ],
            "spell_list": [],
            "page_no": 212,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/"
        },
        {
            "slug": "ancient-blue-dragon",
            "desc": "",
            "name": "Ancient Blue Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "Blue Dragon",
            "alignment": "lawful evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 481,
            "hit_dice": "26d20+208",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 18,
            "wisdom": 17,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 17,
            "skills": {
                "perception": 17,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d10+2d10",
                    "damage_bonus": 9
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d6",
                    "damage_bonus": 9
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d8",
                    "damage_bonus": 9
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "16d10"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 282,
            "environments": [
                "Desert",
                "Coastal"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-bronze-dragon",
            "desc": "",
            "name": "Ancient Bronze Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "Bronze Dragon",
            "alignment": "lawful good",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 444,
            "hit_dice": "24d20+192",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 18,
            "wisdom": 17,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 17,
            "skills": {
                "insight": 10,
                "perception": 17,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d10",
                    "damage_bonus": 9
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "1d6",
                    "damage_bonus": 9
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d8",
                    "damage_bonus": 9
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons.\n**Lightning Breath.** The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.\n**Repulsion Breath.** The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 23 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.",
                    "attack_bonus": 0,
                    "damage_dice": "16d10"
                },
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).\nIn a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 293,
            "environments": [
                "Desert",
                "Coastal",
                "Water"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-boreal-dragon",
            "desc": "Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon’s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License",
            "name": "Ancient Boreal Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 407,
            "hit_dice": "22d20+176",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 30
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 17,
            "wisdom": 19,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 11,
            "perception": 18,
            "skills": {
                "athletics": 16,
                "perception": 18,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 28",
            "languages": "Draconic, Giant",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d10+9"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d6+9"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d8+9"
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Cinder Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a 90-foot cone of superheated air filled with blue-white embers. Each creature in that area must make a DC 23 Dexterity saving throw, taking 88 (16d10) fire damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Ember Wreath (1/Day)",
                    "desc": "As a bonus action, the boreal dragon wreathes its body in searing blue and white embers. The embers last for 1 minute or until the dragon uses its breath weapon. A creature that enters or starts its turn in a space within 30 feet of the dragon must make a DC 23 Constitution saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. If a creature fails the saving throw by 5 or more, it suffers one level of exhaustion as the water is sapped from its body by the unrelenting heat."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 143,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/"
        },
        {
            "slug": "ancient-light-dragon",
            "desc": "",
            "name": "Ancient Light Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 407,
            "hit_dice": "22d20+176",
            "speed": {
                "fly": 80,
                "walk": 40
            },
            "strength": 26,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 18,
            "wisdom": 20,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 12,
            "charisma_save": 11,
            "perception": 12,
            "skills": {
                "arcana": 11,
                "nature": 11,
                "perception": 12,
                "persuasion": 11,
                "religion": 11
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire",
            "damage_immunities": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "blinded",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
            "languages": "Celestial, Draconic",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "attack_bonus": 15,
                    "damage_dice": "2d10+8",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 15,
                    "damage_dice": "2d6+8",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
                    "name": "Claw"
                },
                {
                    "attack_bonus": 15,
                    "damage_dice": "2d8+8",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
                    "name": "Tail"
                },
                {
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 23 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
                    "name": "Frightful Presence"
                },
                {
                    "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 77 (14d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 90-foot cone. Each creature in that area must make a DC 23 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 23 Wisdom saving throw or be turned for 1 minute. Undead of CR 3 or lower who fail the saving throw are instantly destroyed.",
                    "name": "Breath Weapon (Recharge 5-6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "desc": "The dragon makes a Wisdom (Perception) check.",
                    "name": "Detect"
                },
                {
                    "desc": "The dragon makes a tail attack.",
                    "name": "Tail Attack"
                },
                {
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
                    "name": "Wing Attack (Costs 2 Actions)"
                }
            ],
            "special_abilities": [
                {
                    "desc": "The dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.",
                    "name": "Ethereal Sight"
                },
                {
                    "desc": "The dragon sheds bright light in a 30-foot radius and dim light for an additional 30 feet.",
                    "name": "Illumination"
                },
                {
                    "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.",
                    "name": "Incorporeal Movement"
                },
                {
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
                    "name": "Legendary Resistance (3/Day)"
                },
                {
                    "desc": "The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.",
                    "name": "Void Traveler"
                }
            ],
            "spell_list": [],
            "page_no": 170,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"
        },
        {
            "slug": "ankou-soul-herald",
            "desc": "",
            "name": "Ankou Soul Herald",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 407,
            "hit_dice": "22d20+176",
            "speed": {
                "fly": 80,
                "walk": 40
            },
            "strength": 25,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 17,
            "wisdom": 18,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 11,
            "perception": 18,
            "skills": {
                "perception": 18,
                "persuasion": 11,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold, necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "truesight 60 ft., passive Perception 28",
            "languages": "all",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "desc": "The ankou can use its Horrifying Presence. It then makes three attacks: one with its bite and two with its claws.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 14,
                    "damage_dice": "2d10+7",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) cold damage.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 14,
                    "damage_dice": "2d6+7",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.",
                    "name": "Claw"
                },
                {
                    "attack_bonus": 14,
                    "damage_dice": "2d8+7",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.",
                    "name": "Tail"
                },
                {
                    "desc": "Each creature of the ankou's choice that is within 120 feet of it must make a DC 19 Wisdom saving throw. On a failure, its speed is reduced to 0 for 1 minute. If the save fails by 5 or more, the creature is instead paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ankou's Horrifying Presence for the next 24 hours.",
                    "name": "Horrifying Presence"
                },
                {
                    "desc": "The ankou exhales cold fire in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 22 Dexterity saving throw, taking 66 (12d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.",
                    "name": "Reaper's Breath (Recharge 5-6)"
                },
                {
                    "desc": "The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.",
                    "name": "Change Shape"
                },
                {
                    "desc": "The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.",
                    "name": "Usher of Souls"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The ankou can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The ankou regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "desc": "The ankou learns the location of all living creatures within 120 feet. Alternatively, it can learn the location of all undead creatures or creatures that have been dead no longer than 1 hour within 1 mile.",
                    "name": "Detect"
                },
                {
                    "desc": "The ankou makes a tail attack.",
                    "name": "Tail Attack"
                },
                {
                    "desc": "The ankou moves up to half its speed without provoking opportunity attacks. Any creature whose space it moves through must make a DC 22 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
                    "name": "Envelope in Shadow (Costs 2 Actions)"
                }
            ],
            "special_abilities": [
                {
                    "desc": "Necromancy spells can't be cast within 120 feet of the ankou. When an undead creature starts its turn within 30 feet of the ankou, it must make a DC 22 Constitution saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.",
                    "name": "Aura of Necromancy's Bane"
                },
                {
                    "desc": "As a bonus action while in dim light or darkness, the ankou becomes invisible. While invisible, the ankou has advantage on Dexterity (Stealth) checks and gains the following:\nResistance to acid, cold, fire, lighting, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks.\nImmunity to the grappled, paralyzed, petrified, prone, and restrained conditions\nThe ankou can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\nThe cloak of ghostly shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light.",
                    "name": "Cloak of Ghostly Shadows"
                },
                {
                    "desc": "The ankou has the celestial type in addition to the dragon type and its weapon attacks are magical.",
                    "name": "Death's Apotheosis"
                },
                {
                    "desc": "If the ankou fails a saving throw, it can choose to succeed instead.",
                    "name": "Legendary Resistance (3/Day)"
                }
            ],
            "spell_list": [],
            "page_no": 37,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"
        },
        {
            "slug": "ancientflamedragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Flame Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 518,
            "hit_dice": "28d20 + 224",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 23,
            "dexterity": 14,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 13,
            "perception": 27,
            "skills": {
                "Deception": 13,
                "Perception": 17,
                "Persuasion": 13,
                "Stealth": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "fire",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Ignan",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage."
                },
                {
                    "name": "Claw",
                    "description": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage."
                },
                {
                    "name": "Tail",
                    "description": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "description": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 5–6)",
                    "description": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shifting Flames",
                    "description": "The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
                },
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "description": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "description": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Fire Incarnate",
                    "description": "Creatures with resistance to fire damage don’t have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon’s fire damage."
                },
                {
                    "name": "Heated Body",
                    "description": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 117,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "ancientseadragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Sea Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 518,
            "hit_dice": "28d20 + 224",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 17,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 27,
            "skills": {
                "Perception": 17,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage."
                },
                {
                    "name": "Fin",
                    "description": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "description": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "description": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tidal Breath (Recharge 5-6)",
                    "description": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn’t pushed or knocked prone."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "description": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "description": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Siege Monster",
                    "description": "The dragon deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 125,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "mechuiti-tob1-2023",
            "desc": "False",
            "name": "Mechuiti",
            "size": "Gargantuan",
            "type": "Fiend",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 462,
            "hit_dice": "25d20 + 200",
            "speed": {
                "walk": 60
            },
            "strength": 29,
            "dexterity": 19,
            "constitution": 27,
            "intelligence": 18,
            "wisdom": 18,
            "charisma": 22,
            "strength_save": 17,
            "dexterity_save": 12,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 12,
            "charisma_save": null,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "False",
            "damage_immunities": "acid, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, frightened, poisoned, stunned",
            "senses": "truesight 120 ft., passive Perception 22",
            "languages": "Abyssal, Celestial, Common, Draconic, Primordial, telepathy 300 ft.",
            "challenge_rating": "27",
            "cr": 27.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "Mechuiti can use his Frightful Presence. He then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 21 (6d6) fire damage."
                },
                {
                    "name": "Claw",
                    "description": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 27 (4d8 + 9) slashing damage plus 21 (6d6) fire damage. If Mechuiti scores a critical hit, he rolls damage dice three times, instead of twice."
                },
                {
                    "name": "Frightful Presence",
                    "description": "Each creature of Mechuiti’s choice that is within 120 feet of Mechuiti and aware of him must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to Mechuiti’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Burning Acid Breath (Recharge 5–6)",
                    "description": "Mechuiti exhales fire and acid in a 60-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 49 (14d6) fire damage and 49 (14d6) acid damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Spellcasting",
                    "description": "Mechuiti casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):\nAt will: dispel magic, hold monster, wall of fire\n3/day each: fire storm, power word stun"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "Mechuiti can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Mechuiti regains spent legendary actions at the start of his turn.",
            "legendary_actions": [
                {
                    "name": "Move",
                    "description": "Mechuiti moves up to his speed, or he climbs up to half his speed. This movement doesn’t provoke opportunity attacks."
                },
                {
                    "name": "Burn from the Inside",
                    "description": "Mechuiti chooses a creature within 120 feet of him that is infected with the Mechuiti’s deadly ichor disease. The target must make a DC 24 Constitution saving throw. On a failure, the target takes 10 (3d6) fire damage and 10 (3d6) acid damage and catches fire. On a success, the target takes half the damage and doesn’t catch fire. Until a creature uses an action to douse the fire, the target takes 7 (2d6) fire damage at the start of each of its turns."
                },
                {
                    "name": "Cast a Spell (Costs 2 Actions)",
                    "description": "Mechuiti uses Spellcasting."
                }
            ],
            "special_abilities": [
                {
                    "name": "Demon Lord’s Ichor",
                    "description": "When Mechuiti is subjected to piercing damage or slashing damage, a spray of caustic blood spurts from his hide. Each creature within 10 feet of Mechuiti must succeed on a DC 24 Constitution saving throw or becoming infected with the Mechuiti’s deadly ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 14 (4d6) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. The disease can be cured by the greater restoration spell or similar magic or when the creature succeeds on three saving throws."
                },
                {
                    "name": "Fiery Weapons",
                    "description": "Mechuiti’s weapon attacks are magical. When Mechuiti hits with any weapon, the weapon deals an extra 6d6 fire damage (included in the attack)."
                },
                {
                    "name": "Immolating Corona",
                    "description": "At the start of each of Mechuiti’s turns, each creature within 10 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. A creature that touches Mechuiti or hits him with a melee attack while within 5 feet of him takes 10 (3d6) fire damage and must succeed on a DC 24 Constitution saving throw or catch fire. Until a creature uses an action to douse the fire, the creature on fire takes 7 (2d6) fire damage at the start of each of its turns."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If Mechuiti fails a saving throw, he can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "description": "Mechuiti has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Speak with Simians",
                    "description": "Mechuiti can communicate with apes and monkeys as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 78,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        },
        {
            "slug": "ancient-flame-dragon",
            "desc": "_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._  \nThe flame dragons are capricious creatures, fascinated by dark emotions and destructive passions. The dragons of eternal fire are proud and jealous, quick to anger, and utterly unforgiving. They bring complete and total ruin to entire civilizations for trivial reasons, but their true motivation is the fun to be had. These burning serpents treat rage, deceit, and despair as toys for their amusement. “May you be the fire’s plaything” is a curse often used by the foolish.  \n_**Taunting Others.**_ The hot-blooded creatures tease their victims like cats, seeing the world and all within it as their rightful prey. Young flame dragons are less subtle than their elders. Wyrmlings may force a woman to watch her family die or ruin a beautiful face for pleasure—direct and evil. As the dragon matures, this natural sadism develops into a desire for more complicated sport. Aging dragons of fire use politics, murder, and magic in elaborate schemes only their ilk can appreciate. Many create plots so intricate and layered that they lack a true resolution, creating only endless manipulation. A hero might foil an assassination only to see the king thus saved become a despot. She might defeat the vizier whispering lies in the ruler’s ear only to discover he was a pawn in a vast conspiracy. Dark ambitions, poisoned daggers, and old vendettas build such momentum that one scheme begins each time another ends. Often, even killing the draconic mastermind cannot extinguish the fires it started.  \n_**Malevolent Purpose.**_ The results of these schemes are secondary to the enjoyment they derive from pursuing a nebulous and everchanging goal. Some spend centuries torturing a family line for nothing more than trespassing on the dragon’s land. Others plot eternal curses after twisting poorly chosen words into the most dire of insults. The vengeance itself is not as important as having an excuse to hate, plot, and ruin. Flame dragons relish such opportunities for revenge, seeing each as a delightful hobby. The disruption of a game kindles a true and terrible rage, and in these rare moments of defeat, their anger can be catastrophic. Entire cities burn.  \n_**Fond of Souvenirs.**_ Flame dragons are as materialistic and territorial as other true dragons. Each pursues an individual obsession it fixates upon with mad devotion to fill its hoard. Some corrupt innocence, others push nations to war, but they always collect a memento for each victory, whether petty or grand. One might collect scorched skulls, while another saves the melted treasures of toppled empires. When not out sowing discord, the ancient flame dragons enjoy contemplating their hoards. Every piece reminds them of their own majesty and genius.  \nNothing is safe from a flame dragon’s endless scheming and narcissism. They crave absolute attention and constant reassurance. Anyone who humiliates a flame dragon would be wiser to kill it. Its survival ensures the dragon’s undivided attention for generations. It would be wiser still to make certain there is not a trace of involvement in a flame dragon’s death. All burning serpents see the murder of one of their kin as the gravest insult.  \n\n## Flame Dragon’s Lair\n\n  \nFlame dragons dwell in lairs where a burning fire is always near: volcanoes, sulfur mines, caves full of geysers, and places where the Elemental Plane of Fire touches the Material Plane. Whatever the place, its purpose is always to serve as a showcase of all the trophies the dragon has collected. Carefully arranged and organized prizes decorate the walls, sometimes even protected behind crystal walls. This display both feeds the dragon's vanity and pride, and also serves as a lure to attract adventurers, since flame dragons love to encourage the lowest instincts in their prey.  \nMany of these lairs feature a huge, reflective surface. A flame dragon likes nothing more than itself.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row.\n* A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n* The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can’t stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n* A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies.\n  \n### Regional Effects\n\n  \nThe region containing a legendary flame dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n* Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n* Sulfur geysers form in and around the dragon’s lair. Some of them erupt only once an hour, so they’re spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n  \nIf the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are.",
            "name": "Ancient Flame Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 481,
            "hit_dice": "26d20+208",
            "speed": {
                "walk": 40,
                "climb": 40,
                "fly": 80
            },
            "strength": 23,
            "dexterity": 14,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 15,
            "intelligence_save": 10,
            "wisdom_save": null,
            "charisma_save": 13,
            "perception": 17,
            "skills": {
                "deception": 13,
                "insight": 10,
                "perception": 17,
                "persuasion": 13,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Giant, Ignan, Infernal, Orc",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes one bite attack and two claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage.",
                    "attack_bonus": 13,
                    "damage_dice": "2d10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.",
                    "attack_bonus": 13,
                    "damage_dice": "2d6"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.",
                    "attack_bonus": 13,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area takes 91 (26d6) fire damage, or half damage with a successful DC 23 Dexterity saving throw. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest living creature or smash some object smaller than itself if no creature can be reached with a single move. A rampaging creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Shifting Flames",
                    "desc": "The dragon magically polymorphs into a creature that has immunity to fire damage and a size and challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Fire Incarnate",
                    "desc": "All fire damage dealt by the dragon ignores fire resistance but not fire immunity."
                },
                {
                    "name": "Flame Dragon's Lair",
                    "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can't use the same effect two rounds in a row.\n\n- A cloud of smoke swirls in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners and the area is lightly obscured. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A blinded creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.\n\n- The ground erupts with volcanic force at a point the dragon can see within 120 feet of it. Any creature within 20 feet of the point must make a successful DC 15 Dexterity saving throw or be knocked prone and trapped in the ground. A creature trapped in this way is restrained and can't stand up. A creature can end the restraint if it or another creature takes an action to make a successful DC 15 Strength check.\n\n- A wall of fire rises up from the ground within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, can take any shape the dragon wants, and blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the saving throw takes 21 (6d6) fire damage. Each creature that enters the wall for the first time each turn or ends its turn there takes 21 (6d6) fire damage. The wall is extinguished when the dragon uses this lair action again or when the dragon dies."
                },
                {
                    "name": "Regional Effects",
                    "desc": "the region containing a legendary flame dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Arguments and misunderstandings erupt easily within 6 miles of the lair. Friendships are easily broken and criminal acts are common.\n\n- Temperatures rise within 6 miles of the lair. Crops wither, producing famines.\n\n- Sulfur geysers form in and around the dragon's lair. Some of them erupt only once an hour, so they're spotted only with a successful DC 20 Wisdom (Perception) check. A creature on top of an erupting geyser takes 21 (6d6) fire damage, or half damage with a successful DC 15 Dexterity saving throw.\n\nif the dragon dies, the arguments and misunderstandings disappear immediately and the temperatures go back to normal within 1d10 days. Any geysers remain where they are."
                }
            ],
            "spell_list": [],
            "page_no": 128,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "ancient-sea-dragon",
            "desc": "_This aquamarine dragon has a shark’s head that tapers off into a sleek eel-like body. Its large fins double as wings._  \n**Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Given their size and power, they may be right; certainly, they are often companions or steeds to gods of the sea.  \nDespite the solemn duties the sea dragons invoke thanks to their lineage, they are extremely whimsical. While these immense creatures are playful, their games can shatter hulls and drown sailors. The sea dragons course through the waves with tangible joy as they hunt whales and entire schools of tuna.  \n**Shipwreck Art.** Sea dragons love collecting treasure, especially prize the sunken treasure-filled hulls of ships lost to storm, battle, or their own handiwork. While they appreciate all wealth, they prefer hardy items that can stand up to long exposure to sea water. Precious metals and gemstones add a dramatic luster to the dragon’s lair when they catch stray beams of light. Sea dragons take any more perishable treasures and place them on a reef-altar, to dissolve in the sea as a tithe to the sea gods.  \n**Sunken Memorials.** A sea dragon’s lair is littered with meticulously arranged ships consigned to the deeps. These wrecks are often artfully smashed to allow the treasures in the hold to spill out onto the sea floor. It may seem haphazard, but it displays a complex aesthetic that only other sea dragons can truly appreciate. Because they arrange these wrecks so carefully, a dragon notices immediately if its hoard is disturbed.  \n\n## Sea Dragon’s Lair\n\n  \nSea dragons dwell in lairs dwell in lairs beneath the waves: ocean fissures and caves, lightless trenches full of strange rock formations, and sheltered reefs of cultivated coral.  \nWhatever the place, it’s dedicated to the worship of sea gods. Despite the draconic instinct for seclusion and protection when choosing a lair, sea dragons always choose lairs relatively close to humanoid trade routes and abundant supplies of fish.  \nThe sky surrounding a sea dragon’s lair is perpetually stormy, and the seas run high. If a captain is courageous, these high winds and swift-running currents can cut significant time off a voyage.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can’t use the same effect two rounds in a row:\n* Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n* The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall’s space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n* The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round.\n  \n### Regional Effects\n\n  \nThe region containing a legendary sea dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n* Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n* Storms and rough water are more common within 6 miles of the lair.\n  \nIf the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days.",
            "name": "Ancient Sea Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 481,
            "hit_dice": "26d20+208",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 80
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 17,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 17,
            "skills": {
                "perception": 17,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Infernal, Primordial",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) cold damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d6"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "attack_bonus": 16,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tidal Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the target takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage, and is pushed 30 feet away from the dragon and knocked prone. On a successful save the creature takes half as much damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swim speed if in the water."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The dragon deals double damage to objects and structures."
                },
                {
                    "name": "Sea Dragon's Lair",
                    "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action and generates one of the following effects. The dragon can't use the same effect two rounds in a row:\n\n- Four vortexes, each 5 feet in diameter and up to 30 feet tall, appear within the lair where the dragon wishes. Creatures occupying the space where a vortex appears or who enter the vortex for the first time on a turn must make a DC 15 Dexterity save or be restrained. As an action, a creature can free itself or another creature from a vortex by succeeding on a DC 15 Strength check. The vortexes last until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon creates a wall of living coral on a solid surface it can see within 120 feet of it. The wall can be up to 30 feet long, 30 feet high, and 1 foot thick. When the wall appears, each creature within its area takes damage as if touching the wall and is pushed 5 feet out of the wall's space, on whichever side of the wall it wants. Touching the wall releases painful stings that deal 18 (4d8) poison damage, or half that with a successful DC 15 Constitution saving throw. Each 10-foot section of the wall has AC 5, 30 hit points, resistance to fire damage, and immunity to psychic damage. The wall lasts until the dragon uses this lair action again or until the dragon dies.\n\n- The dragon bends time around its enemies. Four creatures the dragon can see within 120 feet of it must succeed on a DC 15 Wisdom save or be affected by a slow spell. This effect last until initiative count 20 on the following round."
                },
                {
                    "name": "Regional Effects",
                    "desc": "the region containing a legendary sea dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Sea life becomes richer within 6 miles of the lair. Schools of fish move into new waters, sharks become common, and whale migration paths shift to pass near the area.\n\n- Water temperatures drop sharply within 6 miles of the lair. Creatures not accustomed to cold suffer exposure to extreme cold while swimming in this water.\n\n- Storms and rough water are more common within 6 miles of the lair.\n\nif the dragon dies, conditions of the sea surrounding the lair return to normal over the course of 1d10 days."
                }
            ],
            "spell_list": [],
            "page_no": 135,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/"
        },
        {
            "slug": "ancient-blue-dragon-a5e",
            "desc": "",
            "name": "Ancient Blue Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 407,
            "hit_dice": "22d20+176",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 13,
            "perception": null,
            "skills": {
                "perception": 11,
                "stealth": 8,
                "survival": 11
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 15 ft.  one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 22 (3d8 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 20 ft.  one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Arc Lightning",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a 120-foot-long  10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw  taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
                },
                {
                    "name": "Quake",
                    "desc": "While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw  taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Quake (Costs 2 Actions)",
                    "desc": "The dragon uses its Quake action."
                }
            ],
            "special_abilities": [
                {
                    "name": "Desert Farer",
                    "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
                },
                {
                    "name": "Dune Splitter",
                    "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern,  1/day each:control water, mirage arcane"
                }
            ],
            "spell_list": [],
            "page_no": 106,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-bronze-dragon-a5e",
            "desc": "",
            "name": "Ancient Bronze Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 425,
            "hit_dice": "23d20+184",
            "speed": {
                "walk": 40,
                "fly": 80,
                "swim": 80
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": null,
            "skills": {
                "insight": 10,
                "perception": 10,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit  reach 15 ft.  one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +16 to hit  reach 10 ft.  one target. Hit: 22 (3d8 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit  reach 20 ft.  one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Trident (Humanoid Form Only)",
                    "desc": "Melee or Ranged Weapon Attack: +16 to hit  reach 5 ft. or range 20/60 ft.  one target. Hit: 12 (1d6 + 9) piercing damage."
                },
                {
                    "name": "Lightning Pulse",
                    "desc": "The dragon targets one creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons:"
                },
                {
                    "name": "Lightning Breath",
                    "desc": "The dragon exhales lightning in a 120-foot-long  10-foot-wide line. Each creature in the area makes a DC 23 Dexterity saving throw  taking 93 (16d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."
                },
                {
                    "name": "Ocean Surge",
                    "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 23 Strength saving throw. A creature that fails is pushed 40 feet away from the dragon and knocked prone  while one that succeeds is pushed only 20 feet away and isnt knocked prone."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Lightning Pulse, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its trident."
                }
            ],
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 20 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Foresight (Costs 2 Actions)",
                    "desc": "The dragon focuses on the many sprawling futures before it and predicts what will come next. Until the start of its next turn, it gains advantage on saving throws, and attacks against it are made with disadvantage."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and dissolve into sea foam. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."
                },
                {
                    "name": "Oracle of the Coast",
                    "desc": "The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants,  1/day:control weather, etherealness"
                }
            ],
            "spell_list": [],
            "page_no": 160,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-earth-dragon-a5e",
            "desc": "",
            "name": "Ancient Earth Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 425,
            "hit_dice": "23d20+184",
            "speed": {
                "walk": 40,
                "fly": 40,
                "burrow": 60
            },
            "strength": 26,
            "dexterity": 14,
            "constitution": 26,
            "intelligence": 16,
            "wisdom": 22,
            "charisma": 14,
            "strength_save": 15,
            "dexterity_save": null,
            "constitution_save": 15,
            "intelligence_save": 10,
            "wisdom_save": 13,
            "charisma_save": 9,
            "perception": null,
            "skills": {
                "athletics": 15,
                "insight": 13,
                "nature": 10,
                "perception": 13
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from nonmagical weapons",
            "damage_immunities": "",
            "condition_immunities": "petrified",
            "senses": "darkvision 120 ft., tremorsense 120 ft., passive Perception 26",
            "languages": "Common, Draconic, Terran",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its slam. In place of its bite attack  it can use Rock Spire."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 15 ft.  one target. Hit: 35 (5d10 + 8) piercing damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 23)  and a Huge or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite another target."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 10 ft.  one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the target is pushed up to 10 feet away  falling prone if it impacts a wall or other solid object. This attack deals an extra 9 (2d8) bludgeoning damage if the target was already prone."
                },
                {
                    "name": "Scouring Breath (Recharge 5-6)",
                    "desc": "The dragon exhales scouring sand and stones in a 90-foot cone. Each creature in that area makes a DC 23 Dexterity saving throw  taking 70 (20d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."
                },
                {
                    "name": "Rock Spire",
                    "desc": "A permanent  25-foot-tall  5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 21 Dexterity saving throw  taking 18 (4d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled and restrained at the top of the spire. A creature can use an action to make a DC 13 Strength check  freeing the impaled creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16  30 hit points  and immunity to poison and psychic damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Shake the Foundation",
                    "desc": "The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 23 Dexterity saving throw. On a failure, the creature takes 21 (6d6) slashing damage and falls prone. On a success, the creature takes half damage."
                },
                {
                    "name": "Slam Attack (Costs 2 Actions)",
                    "desc": "The dragon makes a slam attack."
                },
                {
                    "name": "Entomb (While Bloodied",
                    "desc": "The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 17 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 17 Strength check, freeing an entombed creature on a success."
                }
            ],
            "special_abilities": [
                {
                    "name": "Earth Glide",
                    "desc": "The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its Speed, burrow speed, and flying speed are halved until the end of its next turn."
                },
                {
                    "name": "Essence Link",
                    "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone,  1/day:earthquake, move earth"
                }
            ],
            "spell_list": [],
            "page_no": 126,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-shadow-dragon-a5e",
            "desc": "",
            "name": "Ancient Shadow Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 21,
            "armor_desc": "",
            "hit_points": 296,
            "hit_dice": "16d20+128",
            "speed": {
                "walk": 40,
                "climb": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 26,
            "dexterity": 16,
            "constitution": 26,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 26,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 15,
            "intelligence_save": 10,
            "wisdom_save": 10,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 15,
                "insight": 10,
                "nature": 10,
                "perception": 10,
                "stealth": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained",
            "senses": "darkvision 240 ft., passive Perception 20",
            "languages": "Common, Draconic, one more",
            "challenge_rating": "24",
            "cr": 24.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses Grasp of Shadows  then attacks once with its bite and twice with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 15 ft.  one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) necrotic damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 10 ft.  one target. Hit: 21 (3d8 + 8) slashing damage plus 9 (2d8) necrotic damage."
                },
                {
                    "name": "Grasp of Shadows",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 18 Dexterity saving throw. On a failure  it is grappled by tendrils of shadow (escape DC 23) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again."
                },
                {
                    "name": "Anguished Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a shadowy maelstrom of anguish in a 90-foot cone. Each creature in that area makes a DC 23 Wisdom saving throw  taking 81 (18d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Lash Out (While Bloodied)",
                    "desc": "When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a claw attack against the attacker."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Corrupting Presence",
                    "desc": "Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 18 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours."
                },
                {
                    "name": "Lurk",
                    "desc": "If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn."
                },
                {
                    "name": "Slip Through Shadows",
                    "desc": "If the dragon is in dim light or darkness, it magically teleports up to 60 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn."
                },
                {
                    "name": "Horrid Whispers (Costs 2 Actions)",
                    "desc": "A creature that can hear the dragon makes a DC 23 Wisdom saving throw. On a failure, the creature takes 18 (4d8) psychic damage, and the dragon regains the same number of hit points."
                }
            ],
            "special_abilities": [
                {
                    "name": "Evil",
                    "desc": "The dragon radiates an Evil aura."
                },
                {
                    "name": "Incorporeal Movement",
                    "desc": "The dragon can move through other creatures and objects. It takes 17 (3d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn."
                },
                {
                    "name": "Essence Link",
                    "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 23). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead,  1/day:hallow, magic jar"
                }
            ],
            "spell_list": [],
            "page_no": 134,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-white-dragon-a5e",
            "desc": "",
            "name": "Ancient White Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 370,
            "hit_dice": "20d20+160",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 26,
            "dexterity": 12,
            "constitution": 26,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 10,
            "perception": null,
            "skills": {
                "intimidation": 10,
                "perception": 10,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
            "languages": "Common, Draconic",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Ice."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 15 ft.  one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 10 ft.  one target. Hit: 21 (3d8 + 8) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 20 ft.  one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Spit Ice",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. On a failure  the target takes 22 (4d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure  it takes 66 (19d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Raging Storm (1/Day",
                    "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)."
                }
            ],
            "special_abilities": [
                {
                    "name": "Cold Mastery",
                    "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm,  1/day each:control weather, wall of ice"
                }
            ],
            "spell_list": [],
            "page_no": 121,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "great-wyrm-blue-dragon-a5e",
            "desc": "",
            "name": "Great Wyrm Blue Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 22,
            "armor_desc": "",
            "hit_points": 814,
            "hit_dice": "44d20+352",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 18,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 16,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 13,
            "perception": null,
            "skills": {
                "perception": 11,
                "stealth": 8,
                "survival": 11
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, two more",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 15 ft.  one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 10 ft.  one target. Hit: 22 (3d8 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +17 to hit  reach 20 ft.  one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Arc Lightning",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a 120-foot-long  10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw  taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."
                },
                {
                    "name": "Quake",
                    "desc": "While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw  taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Quake (Costs 2 Actions)",
                    "desc": "The dragon uses its Quake action."
                }
            ],
            "special_abilities": [
                {
                    "name": "Desert Farer",
                    "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."
                },
                {
                    "name": "Dune Splitter",
                    "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."
                },
                {
                    "name": "High Voltage (1/Day)",
                    "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. After doing so, the air around it becomes electrically charged. A creature that starts its turn within 15 feet of the dragon or moves within 15 feet of it for the first time on a turn makes a DC 24 Dexterity saving throw. On a failure, it takes 11 (2d10) lightning damage and can't take reactions until the start of its next turn. Creatures in metal armor or wielding metal weapons have disadvantage on this saving throw."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern,  1/day each:control water, mirage arcane,antipathy/sympathy"
                }
            ],
            "spell_list": [],
            "page_no": 107,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "great-wyrm-white-dragon-a5e",
            "desc": "",
            "name": "Great Wyrm White Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 740,
            "hit_dice": "40d20+320",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 26,
            "dexterity": 12,
            "constitution": 26,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 10,
            "perception": null,
            "skills": {
                "intimidation": 10,
                "perception": 10,
                "stealth": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
            "languages": "Common, Draconic",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Ice."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 15 ft.  one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) cold damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 10 ft.  one target. Hit: 21 (3d8 + 8) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +15 to hit  reach 20 ft.  one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."
                },
                {
                    "name": "Spit Ice",
                    "desc": "The dragon targets a creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. On a failure  the target takes 22 (4d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a 90-foot cone of frost. Each creature in the area makes a DC 23 Constitution saving throw. On a failure  it takes 66 (19d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Tail Attack",
                    "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The dragon can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Roar",
                    "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."
                },
                {
                    "name": "Wing Attack",
                    "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."
                },
                {
                    "name": "Raging Storm (1/Day",
                    "desc": "For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured, the ground is difficult terrain, and nonmagical flames are extinguished. The first time a creature other than the dragon moves on its turn while in the area, it must succeed on a DC 18 Dexterity saving throw or take 11 (2d10) cold damage and fall prone (or fall if it is flying)."
                }
            ],
            "special_abilities": [
                {
                    "name": "Cold Mastery",
                    "desc": "The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."
                },
                {
                    "name": "Heart of Winter",
                    "desc": "When the dragon is first bloodied, it immediately recharges its breath weapon, if its not already available. Additionally, the damage from the dragons Raging Storm is doubled."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm,  1/day each:control weather, wall of ice, reverse gravity"
                }
            ],
            "spell_list": [],
            "page_no": 121,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "kraken-a5e",
            "desc": "",
            "name": "Kraken",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 444,
            "hit_dice": "24d20+192",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 22,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": 18,
            "dexterity_save": 8,
            "constitution_save": 16,
            "intelligence_save": 14,
            "wisdom_save": 12,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, thunder",
            "damage_immunities": "lightning; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 14",
            "languages": "understands Primordial but can't speak, telepathy 120 ft.",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 5 ft.  one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken  the target is swallowed. A swallowed creature is blinded and restrained  its Speed is 0  it has total cover from attacks from outside the kraken  and it takes 42 (12d6) acid damage at the start of each of the krakens turns."
                },
                {
                    "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature",
                    "desc": ""
                },
                {
                    "name": "Ink Cloud",
                    "desc": "While underwater  the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners  and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure  it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success  it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success."
                },
                {
                    "name": "Summon Storm (1/Day)",
                    "desc": "Over the next 10 minutes  storm clouds magically gather. At the end of 10 minutes  a storm rages for 1 hour in a 5-mile radius."
                },
                {
                    "name": "Lightning (Recharge 5-6)",
                    "desc": "If the kraken is outside and the weather is stormy  three lightning bolts crack down from the sky  each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw  taking 28 (8d6) lightning damage or half damage on a save."
                },
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 30 ft.  one target. Hit: 28 (4d8 + 10) bludgeoning damage  and the target is grappled (escape DC 26). Until this grapple ends  the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points  but if 30 damage is dealt to the tentacle  it releases a creature it is grappling. The kraken can grapple up to 10 creatures."
                },
                {
                    "name": "Fling",
                    "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature  that creature makes a DC 26 saving throw  taking the same damage on a failure."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The kraken can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Tentacle",
                    "desc": "The kraken makes one tentacle attack."
                },
                {
                    "name": "Fling",
                    "desc": "The kraken uses Fling."
                },
                {
                    "name": "Squeeze (Costs 2 Actions)",
                    "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing."
                }
            ],
            "special_abilities": [
                {
                    "name": "Immortal Nature",
                    "desc": "The kraken doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The kraken has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The kraken deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 300,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "titanic-kraken-a5e",
            "desc": "",
            "name": "Titanic Kraken",
            "size": "Titanic",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 888,
            "hit_dice": "48d20+384",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 22,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": 18,
            "dexterity_save": 8,
            "constitution_save": 16,
            "intelligence_save": 14,
            "wisdom_save": 12,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, thunder",
            "damage_immunities": "lightning; damage from nonmagical weapons",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 14",
            "languages": "understands Primordial but can't speak, telepathy 120 ft.",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 5 ft.  one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken  the target is swallowed. A swallowed creature is blinded and restrained  its Speed is 0  it has total cover from attacks from outside the kraken  and it takes 42 (12d6) acid damage at the start of each of the krakens turns."
                },
                {
                    "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature",
                    "desc": ""
                },
                {
                    "name": "Ink Cloud",
                    "desc": "While underwater  the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners  and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure  it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success  it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success."
                },
                {
                    "name": "Summon Storm (1/Day)",
                    "desc": "Over the next 10 minutes  storm clouds magically gather. At the end of 10 minutes  a storm rages for 1 hour in a 5-mile radius."
                },
                {
                    "name": "Lightning (Recharge 5-6)",
                    "desc": "If the kraken is outside and the weather is stormy  three lightning bolts crack down from the sky  each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw  taking 28 (8d6) lightning damage or half damage on a save."
                },
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +18 to hit  reach 30 ft.  one target. Hit: 28 (4d8 + 10) bludgeoning damage  and the target is grappled (escape DC 26). Until this grapple ends  the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points  but if 30 damage is dealt to the tentacle  it releases a creature it is grappling. The kraken can grapple up to 10 creatures."
                },
                {
                    "name": "Fling",
                    "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature  that creature makes a DC 26 saving throw  taking the same damage on a failure."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "The kraken can take 3 legendary actions",
                    "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."
                },
                {
                    "name": "Tentacle",
                    "desc": "The kraken makes one tentacle attack."
                },
                {
                    "name": "Fling",
                    "desc": "The kraken uses Fling."
                },
                {
                    "name": "Squeeze (Costs 2 Actions)",
                    "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing."
                }
            ],
            "special_abilities": [
                {
                    "name": "Immortal Nature",
                    "desc": "The kraken doesnt require air, sustenance, or sleep."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The kraken has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The kraken deals double damage to objects and structures."
                },
                {
                    "name": "Bloodied Ichor",
                    "desc": "While the Kraken is bloodied and in the water, black ichor leaks from it in a 60-foot radius, spreading around corners but not leaving the water. The area is lightly obscured to all creatures except the Kraken. A creature that starts its turn in the area takes 10 (3d6) acid damage."
                }
            ],
            "spell_list": [],
            "page_no": 301,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com"
        },
        {
            "slug": "ancient-white-dragon",
            "desc": "",
            "name": "Ancient White Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "White Dragon",
            "alignment": "chaotic evil",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 333,
            "hit_dice": "18d20+144",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "fly": 80,
                "swim": 40
            },
            "strength": 26,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 14,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": 13,
            "skills": {
                "perception": 13,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 23",
            "languages": "Common, Draconic",
            "challenge_rating": "20",
            "cr": 20.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 9 (2d8) cold damage.",
                    "attack_bonus": 14,
                    "damage_dice": "2d10+2d8",
                    "damage_bonus": 8
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.",
                    "attack_bonus": 14,
                    "damage_dice": "2d6",
                    "damage_bonus": 8
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.",
                    "attack_bonus": 14,
                    "damage_dice": "2d8",
                    "damage_bonus": 8
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 22 Constitution saving throw, taking 72 (16d8) cold damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "16d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Ice Walk",
                    "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 288,
            "environments": [
                "Tundra",
                "Arctic"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "solar",
            "desc": "",
            "name": "Solar",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": "Angels",
            "alignment": "lawful good",
            "armor_class": 21,
            "armor_desc": "natural armor",
            "hit_points": 243,
            "hit_dice": "18d10+144",
            "speed": {
                "walk": 50,
                "fly": 150
            },
            "strength": 26,
            "dexterity": 22,
            "constitution": 26,
            "intelligence": 25,
            "wisdom": 25,
            "charisma": 30,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 14,
            "wisdom_save": 14,
            "charisma_save": 17,
            "perception": 14,
            "skills": {
                "perception": 14
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "truesight 120 ft., passive Perception 24",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The solar makes two greatsword attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.",
                    "attack_bonus": 15,
                    "damage_dice": "4d6+6d8",
                    "damage_bonus": 8
                },
                {
                    "name": "Slaying Longbow",
                    "desc": "Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.",
                    "attack_bonus": 13,
                    "damage_dice": "2d8+6d8",
                    "damage_bonus": 6
                },
                {
                    "name": "Flying Sword",
                    "desc": "The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies."
                },
                {
                    "name": "Healing Touch (4/Day)",
                    "desc": "The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Teleport",
                    "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see."
                },
                {
                    "name": "Searing Burst (Costs 2 Actions)",
                    "desc": "The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Blinding Gaze (Costs 3 Actions)",
                    "desc": "The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness."
                }
            ],
            "special_abilities": [
                {
                    "name": "Angelic Weapons",
                    "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)."
                },
                {
                    "name": "Divine Awareness",
                    "desc": "The solar knows if it hears a lie."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, resurrection\n1/day each: commune, control weather"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The solar has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/blade-barrier/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/resurrection/?format=api",
                "https://api-beta.open5e.com/v2/spells/commune/?format=api",
                "https://api-beta.open5e.com/v2/spells/control-weather/?format=api"
            ],
            "page_no": 262,
            "environments": [
                "Temple",
                "Astral Plane"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd"
        },
        {
            "slug": "ancient-wasteland-dragon",
            "desc": "",
            "name": "Ancient Wasteland Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 333,
            "hit_dice": "18d20+144",
            "speed": {
                "burrow": 30,
                "climb": 40,
                "fly": 80,
                "walk": 40
            },
            "strength": 28,
            "dexterity": 10,
            "constitution": 26,
            "intelligence": 16,
            "wisdom": 15,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": 11,
            "perception": 9,
            "skills": {
                "perception": 9,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "force",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 19",
            "languages": "Common, Draconic",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 16,
                    "damage_dice": "2d10+9",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9) piercing damage.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 16,
                    "damage_dice": "2d6+9",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage.",
                    "name": "Claw"
                },
                {
                    "attack_bonus": 16,
                    "damage_dice": "2d8+9",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.",
                    "name": "Tail"
                },
                {
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.",
                    "name": "Frightful Presence"
                },
                {
                    "desc": "The dragon blasts warped arcane energy in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 90 (20d8) force damage on a failed save, or half as much damage on a successful one.",
                    "name": "Warped Energy Breath (Recharge 5-6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "desc": "The dragon makes a Wisdom (Perception) check.",
                    "name": "Detect"
                },
                {
                    "desc": "The dragon makes a tail attack.",
                    "name": "Tail Attack"
                },
                {
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.",
                    "name": "Wing Attack (Costs 2 Actions)"
                }
            ],
            "special_abilities": [
                {
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead.",
                    "name": "Legendary Resistance (3/Day)"
                }
            ],
            "spell_list": [],
            "page_no": 118,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"
        },
        {
            "slug": "ancientwinddragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Wind Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 351,
            "hit_dice": "19d20 +152",
            "speed": {
                "walk": 120,
                "fly": 30
            },
            "strength": 28,
            "dexterity": 16,
            "constitution": 26,
            "intelligence": 18,
            "wisdom": 17,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 10,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 27,
            "skills": {
                "Acrobatics": 17,
                "Intimidation": 12,
                "Perception": 17,
                "Stealth": 10
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "description": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "description": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage."
                },
                {
                    "name": "Claw",
                    "description": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "description": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "description": "Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tempest Breath (Recharge 5–6)",
                    "description": "The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn’t pushed or knocked prone. Nonmagical flames in the area are extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "description": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "description": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "description": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Freedom of Movement",
                    "description": "The dragon ignores difficult terrain, and magical effects can’t reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "description": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Storm Sight",
                    "description": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                },
                {
                    "name": "Whirling Winds",
                    "description": "Gale force winds rage around the dragon’s body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected."
                }
            ],
            "spell_list": [],
            "page_no": 133,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/"
        }
    ]
}