list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-constitution&page=33
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=34",
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=32",
    "results": [
        {
            "slug": "hag-floe",
            "desc": "",
            "name": "Hag, Floe",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30,
                "climb": 20,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 11",
            "languages": "Aquan, Common, Giant",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claw attacks or three Ice Bolt attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 10 (3d6) cold and target is grappled (escape DC 15) if hag doesn't have another creature grappled."
                },
                {
                    "name": "Ice Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (3d6+2) cold."
                },
                {
                    "name": "Stash",
                    "desc": "Stashes a Med or smaller creature grappled by her or that is incapacitated within 5 ft. of her inside extradimensional pocket in her parka ending grappled/incapacitated condition. Extradimensional pocket can hold only one creature at a time. While inside pocket creature blinded and restrained and has total cover vs. attacks and other effects outside pocket. Trapped creature can use action to escape pocket via DC 15 Str check and using 5 ft. of move falling prone in unoccupied space within 5 ft. of hag. If hag dies trapped creature is freed appearing in unoccupied space within 5 ft. of hag's body."
                },
                {
                    "name": "Distracting Knock (Recharge 5-6)",
                    "desc": "Raps her knuckles on the ice creating a magical echoing knock. Each creature within 30' of the hag: 21 (6d6) psychic and is incapacitated for 1 min (DC 15 Wis half damage and isn't incapacitated). While incapacitated creature moves toward hag by safest available route on each of its turns unless there is nowhere to move. An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Cha (DC 13) no material components: At will: minor illusion prestidigitation3/day ea: fog cloud sleep1/day: sleet storm"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Ice Walk",
                    "desc": "Can move across and climb icy surfaces with o ability check. Difficult terrain covered in ice or snow doesn't cost her extra move."
                }
            ],
            "spell_list": [],
            "page_no": 226,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_hag-floe/"
        },
        {
            "slug": "hag-pesta",
            "desc": "",
            "name": "Hag, Pesta",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 13,
            "wisdom": 17,
            "charisma": 15,
            "strength_save": 5,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "necrotic, poison",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Giant, Sylvan",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Pestilence Rake or Poison Bolt attacks."
                },
                {
                    "name": "Pestilence Rake",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type."
                },
                {
                    "name": "Poison Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison."
                },
                {
                    "name": "Curative Touch (3/Day)",
                    "desc": "Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it."
                },
                {
                    "name": "Summon Plague Rats (1/Day)",
                    "desc": "Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Disease Sense",
                    "desc": "Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her."
                },
                {
                    "name": "Pestilence Aura",
                    "desc": "At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type."
                },
                {
                    "name": "Plague Carrier",
                    "desc": "The pesta hag is immune to diseases."
                }
            ],
            "spell_list": [],
            "page_no": 227,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_hag-pesta/"
        },
        {
            "slug": "hippopotamus",
            "desc": "",
            "name": "Hippopotamus",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 76,
            "hit_dice": "9d10+27",
            "speed": {
                "walk": 40,
                "swim": 20
            },
            "strength": 21,
            "dexterity": 7,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 11,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 18 (3d8+5) piercing damage."
                },
                {
                    "name": "Thunderous Bray (Recharge 5-6)",
                    "desc": "Emits a resounding bray in a 15 ft. cone. All in area make a DC 13 Con save. On a failure a creature takes 14 (4d6) thunder and is incapacitated until the end of its next turn. On a success a creature takes half the damage and isn't incapacitated."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 10 min."
                }
            ],
            "spell_list": [],
            "page_no": 233,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_hippopotamus/"
        },
        {
            "slug": "hippopotamus-sacred",
            "desc": "",
            "name": "Hippopotamus, Sacred",
            "size": "Huge",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "any alignment (as its deity)",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 114,
            "hit_dice": "12d12+36",
            "speed": {
                "walk": 30
            },
            "strength": 21,
            "dexterity": 7,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 18,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 4,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic, radiant",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "darkvision 120', passive Perception 17",
            "languages": "Celestial, telepathy 60'",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 23 (4d8+5) piercing damage + 9 (2d8) necrotic or radiant (hippopotamus's choice)."
                },
                {
                    "name": "Divine Cacophony (Recharge 5-6)",
                    "desc": "Opens its jaws and releases a cacophony of otherworldly screams songs and roars from the Upper or Lower Planes in a 30' cone. Each creature in that area: 21 (6d6) necrotic or radiant (hippopotamus's choice) and is stunned until the end of its next turn (DC 15 Con half damage not stunned)."
                },
                {
                    "name": "Healing Rumble (2/Day)",
                    "desc": "Touches another with its snout as it hums tone that reverberates through its jaw. Target magically regains 10 (3d6) hp and freed from any disease poison blindness or deafness."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Protector's Step",
                    "desc": "Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Divine Awareness",
                    "desc": "Knows if it hears a lie."
                },
                {
                    "name": "Divine Jaws",
                    "desc": "Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo's choice."
                },
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 30 min."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Sacred Guardian",
                    "desc": "Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site."
                }
            ],
            "spell_list": [],
            "page_no": 233,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_hippopotamus-sacred/"
        },
        {
            "slug": "howler-of-the-hill",
            "desc": "",
            "name": "Howler Of The Hill",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 178,
            "hit_dice": "21d10+63",
            "speed": {
                "walk": 50,
                "climb": 30
            },
            "strength": 17,
            "dexterity": 22,
            "constitution": 16,
            "intelligence": 17,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 8,
            "wisdom_save": 9,
            "charisma_save": 9,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks",
            "damage_immunities": "psychic",
            "condition_immunities": "charmed, frightened",
            "senses": "truesight 120', passive Perception 19",
            "languages": "understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Claw or Psychic Bolt attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic."
                },
                {
                    "name": "Psychic Bolt",
                    "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic."
                },
                {
                    "name": "Gloaming Howl",
                    "desc": "Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Otherworldly Hunter",
                    "desc": "Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hungry Void Traveler",
                    "desc": "Doesn't require air drink or sleep."
                },
                {
                    "name": "Inscrutable",
                    "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage."
                }
            ],
            "spell_list": [],
            "page_no": 236,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_howler-of-the-hill/"
        },
        {
            "slug": "imperator-penguin-swarm",
            "desc": "",
            "name": "Imperator, Penguin Swarm",
            "size": "Huge",
            "type": "Beast",
            "subtype": "Swarm",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural",
            "hit_points": 114,
            "hit_dice": "12d12+36",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 15,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, cold, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
            "senses": "passive Perception 12",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Beaks",
                    "desc": "Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer."
                },
                {
                    "name": "Toboggan Charge (Recharge 5-6)",
                    "desc": "The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp."
                },
                {
                    "name": "Tobogganing Tide",
                    "desc": "The swarm can move at double its walking speed over ice and snow."
                }
            ],
            "spell_list": [],
            "page_no": 242,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_imperator-penguin-swarm/"
        },
        {
            "slug": "lakescourge-lotus",
            "desc": "",
            "name": "Lakescourge Lotus",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "cold, poison",
            "condition_immunities": "charmed, exhaustion, poisoned",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Tainted Claw or Poisonous Water Jet attacks."
                },
                {
                    "name": "Tainted Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Poisonous Water Jet",
                    "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison."
                },
                {
                    "name": "Enter Reflection",
                    "desc": "Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Toxic Ichor",
                    "desc": "While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Waterwalker",
                    "desc": "Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical."
                }
            ],
            "spell_list": [],
            "page_no": 258,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_lakescourge-lotus/"
        },
        {
            "slug": "light-eater",
            "desc": "",
            "name": "Light Eater",
            "size": "Small",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 26,
            "hit_dice": "4d6+12",
            "speed": {
                "walk": 10,
                "fly": 40
            },
            "strength": 8,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 17,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, radiant",
            "condition_immunities": "prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 15",
            "languages": "—",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Emergency Flare (Recharges: Short/Long Rest)",
                    "desc": "When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal rock."
                },
                {
                    "name": "Light Absorption",
                    "desc": "When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."
                },
                {
                    "name": "Light Sense",
                    "desc": "Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."
                }
            ],
            "spell_list": [],
            "page_no": 262,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_light-eater/"
        },
        {
            "slug": "midnight-sun",
            "desc": "",
            "name": "Midnight Sun",
            "size": "Large",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 0,
                "fly": 60
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 11,
            "wisdom": 18,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 5,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "necrotic (in day form), radiant (in night form)",
            "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
            "damage_immunities": "necrotic (in night form), poison, radiant (in day form)",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "blindsight 120' (blind beyond), passive Perception 17",
            "languages": "Deep Speech",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Energy Blast attacks."
                },
                {
                    "name": "Energy Blast",
                    "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 14 (3d6+4) damage of the type determined by the sun's current form."
                },
                {
                    "name": "Energy Pulse (Recharge 5-6)",
                    "desc": "Each creature within 15 ft. of it: 28 (8d6) damage of type determined by sun's form (DC 15 Con half)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Changing Form",
                    "desc": "Automatically changes based on presence light.Day Form. While more than half midnight sun is in darkness it appears as a glowing orb of light but sheds no light. In this form it deals radiant has immunity to radiant and vulnerability to necrotic.Night Form. While more than half the midnight sun is in bright or dim light it appears as an orb of darkness. In this form it deals necrotic has immunity to necrotic and has vulnerability to radiant.Twilight Form. While half of it is in bright or dim light and half is in darkness it appears as split orb of light and darkness. It deals force."
                },
                {
                    "name": "Energy Being",
                    "desc": "Can move through a space as narrow as 1 inch wide with o squeezing and it can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn that creature takes 3 (1d6) damage of the type determined by the sun's current form."
                },
                {
                    "name": "Reality Inversion",
                    "desc": "When creature starts turn in sun's space or within 5 ft. any circumstance trait or feature that would grant it advantage instead grants disadvantage and vice versa until start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 270,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_midnight-sun/"
        },
        {
            "slug": "minotaur-ravening",
            "desc": "",
            "name": "Minotaur, Ravening",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 85,
            "hit_dice": "10d10+30",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 11,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 16,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 17",
            "languages": "Giant, Minotaur",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage and minotaur gains temp hp equal to damage. Target: DC 13 Con save or infected with ravening (below)."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If it moves 10 ft.+ straight to foe and hits with gore attack on same turn target takes an extra 9 (2d8) piercing damage. If the target is a creature it must make DC 14 Str save or be pushed up to 10 ft. away and knocked prone."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Labyrinthine Recall",
                    "desc": "Can perfectly recall any path it has traveled."
                },
                {
                    "name": "Ravening Hunger",
                    "desc": "When it reduces a creature to 0 hp with melee attack on its turn can take a bonus action to consume creature's heart. Its hp max increases by 5 for every ten hearts it consumes in this way."
                },
                {
                    "name": "Ravening Madness",
                    "desc": "Disadvantage on Int checks and saves. Considers every creature hostile and doesn't benefit from Help action or similar spells/effects that involve help to/from friendly creatures. Doesn't stop spellcaster from restoring hp to it or curing ravening with magic."
                },
                {
                    "name": "Reckless",
                    "desc": "At the start of its turn it can choose to have advantage on all melee weapon attack rolls it makes during that turn but attack rolls vs. it have advantage until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 272,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_minotaur-ravening/"
        },
        {
            "slug": "monkey's-bane-vine",
            "desc": "",
            "name": "Monkey'S Bane Vine",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 119,
            "hit_dice": "14d10+42",
            "speed": {
                "walk": 10
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 13,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire",
            "damage_immunities": "",
            "condition_immunities": "blinded, deafened, exhaustion, prone",
            "senses": "blindsight 30', passive Perception 13",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Tendril attacks."
                },
                {
                    "name": "Tendril",
                    "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal vine."
                }
            ],
            "spell_list": [],
            "page_no": 273,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_monkeys-bane-vine/"
        },
        {
            "slug": "moonless-hunter",
            "desc": "",
            "name": "Moonless Hunter",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 75,
            "hit_dice": "10d8+30",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 11,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Sylvan, telepathy 30'",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target."
                },
                {
                    "name": "Briny Embrace",
                    "desc": "Fills lungs of a creature grappled by it with seawater. Creature:  DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple."
                },
                {
                    "name": "Whispered Terrors (Recharge 5-6)",
                    "desc": "Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Deathly Origins",
                    "desc": "Can be turned and damaged by holy water as Undead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Nightmare Leap",
                    "desc": "Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 275,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_moonless-hunter/"
        },
        {
            "slug": "moonweb",
            "desc": "",
            "name": "Moonweb",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 97,
            "hit_dice": "13d8+39",
            "speed": {
                "walk": 0,
                "fly": 30
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 16,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 16",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Dissolving Bite attack and one Tendrils attack."
                },
                {
                    "name": "Dissolving Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 9 (2d8) acid and the moonweb regains hp equal to the acid dealt."
                },
                {
                    "name": "Tendrils",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one creature,. 11 (2d6+4) piercing damage and target paralyzed for 1 min (DC 14 Con not paralyzed). Target can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Etheric Pulse (Recharge 6)",
                    "desc": "Releases burst of ethereal energy. Each creature within 30' of it: DC 14 Con save or become partially ethereal. A partially ethereal creature's attacks deal normal damage to the moonweb even if the attacks are nonmagical but all other creatures have resistance to the partially ethereal creature's nonmagical damage. Also moonweb can pinpoint location of partially ethereal creature and moonweb has advantage on attack rolls vs. it. A partially ethereal creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Ethereal Jaunt",
                    "desc": "Magically shifts from the Material Plane to the Ethereal Plane or vice versa."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Alien Nature",
                    "desc": "Doesn't require air or sleep."
                },
                {
                    "name": "Transparent",
                    "desc": "Advantage on Dex (Stealth) checks while motionless or in dim light."
                }
            ],
            "spell_list": [],
            "page_no": 276,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_moonweb/"
        },
        {
            "slug": "myrmex",
            "desc": "",
            "name": "Myrmex",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "climb": 40
            },
            "strength": 16,
            "dexterity": 13,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ",
            "senses": "blindsight 60', passive Perception 15",
            "languages": "understands Terran but can't speak",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison."
                },
                {
                    "name": "Earth Shift",
                    "desc": "Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn."
                },
                {
                    "name": "Wall of Earth",
                    "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except  can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Earth Manipulation",
                    "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Limited Telepathy",
                    "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."
                },
                {
                    "name": "Stone Walk",
                    "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 283,
            "environments": [],
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            "v2_converted_path": "/v2/creatures/tob3_myrmex/"
        },
        {
            "slug": "nautiloid",
            "desc": "",
            "name": "Nautiloid",
            "size": "Gargantuan",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 216,
            "hit_dice": "16d20+48",
            "speed": {
                "walk": 0,
                "swim": 90
            },
            "strength": 21,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing, bludgeoning, & slashing from nonmagical attacks ",
            "damage_immunities": "cold",
            "condition_immunities": "exhaustion, poisoned",
            "senses": "blindsight 60', darkvision 300', passive Perception 16",
            "languages": "understands Primordial but can't speak",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Beak attacks and one Tentacles attack."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 21 (3d10+5) piercing damage + 9 (2d8) poison."
                },
                {
                    "name": "Tentacles",
                    "desc": "Melee Weapon Attack: +10 to hit, 30 ft., one target, 18 (2d12+5) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained nautiloid can automatically hit target with its Tentacles and nautiloid can't make Tentacles attacks vs. other targets."
                },
                {
                    "name": "Jet Propulsion (Recharge 5-6)",
                    "desc": "Releases a magical burst of pressure that propels it backwards in a line that is 90' long and 10 ft. wide. Each creature within 15 ft. of the space the nautiloid left and each creature in that line must make a DC 18 Con save. On a failure a creature takes 45 (10d8) force and is pushed up to 20' away from the nautiloid and knocked prone. On a success a creature takes half the damage but isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Withdraw",
                    "desc": "When a creature the nautiloid can see targets it with an attack the nautiloid can pull its body into its shell gaining a +5 bonus to AC until the start of its next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Traveler",
                    "desc": "Doesn't require air food drink sleep or ambient pressure."
                },
                {
                    "name": "Enchanted Shell",
                    "desc": "A dome of magic covers the nautiloid just large enough to contain its shell. The nautiloid can control the ambient pressure temperature water levels and breathable air levels (for air-breathing passengers) inside allowing creatures and objects within it to exist comfortably in spite of conditions outside. Creatures and objects within the shell have total cover vs. attacks and other effects outside the nautiloid. Creatures inside the shell can exit whenever they want but nothing can pass into the shell's dome unless the nautiloid allows it. Area inside dome is a magnificent palace carved into nautiloid's shell complete with open ‘air' balconies used as entrances/exits and numerous covered chambers that can comfortably hold up to 50 passengers. Palace is 60' long 30' wide and 80' tall. When it dies any creatures inside dome are expelled into unoccupied spaces near the closest exit."
                },
                {
                    "name": "Limited Telepathy",
                    "desc": "The nautiloid can magically communicate simple ideas emotions and images telepathically with any creature inside the magical dome that surrounds it shell. Similarly it can hear and understand any creature inside the dome regardless of the language it speaks."
                }
            ],
            "spell_list": [],
            "page_no": 286,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_nautiloid/"
        },
        {
            "slug": "npc:-wind-acolyte",
            "desc": "",
            "name": "Npc: Wind Acolyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30,
                "fly": 50
            },
            "strength": 10,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, lightning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60', passive Perception 17",
            "languages": "Auran, + any two languages",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte."
                },
                {
                    "name": "Air Weapon",
                    "desc": "Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon."
                },
                {
                    "name": "Wind's Rebuke (Recharge 6)",
                    "desc": "Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Buoying Wind",
                    "desc": "Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet."
                },
                {
                    "name": "Drift",
                    "desc": "When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Air Senses",
                    "desc": "Can't use blindsight underwater or in an area with o air."
                },
                {
                    "name": "Air Weapons",
                    "desc": "When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical."
                }
            ],
            "spell_list": [],
            "page_no": 412,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_npc-wind-acolyte/"
        },
        {
            "slug": "obeleric",
            "desc": "",
            "name": "Obeleric",
            "size": "Medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 75,
            "hit_dice": "10d8+30",
            "speed": {
                "walk": 30,
                "burrow": 15
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "petrified, prone",
            "senses": "tremorsense 30', passive Perception 12",
            "languages": "understands Common and Void Speech but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Tentacle Slam or Acid Spit attacks."
                },
                {
                    "name": "Boulder Bash (Defensive Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage and target knocked prone (DC 13 Str not prone)."
                },
                {
                    "name": "Tentacle Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 3 (1d6) acid."
                },
                {
                    "name": "Spit Acid",
                    "desc": "Ranged Weapon Attack: +4 to hit 20/60' one target 9 (2d6+2) acid. A creature hit by this takes additional 3 (1d6) acid at the start of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Defensive Roll",
                    "desc": "Can roll itself into a boulder-like defensive form or back into its tentacled true form. While in defensive form it has resistance to B/P/S damage from nonmagical attacks can't make Tentacle Slam or Spit Acid attacks and can't use Reflux."
                }
            ],
            "reactions": [
                {
                    "name": "Reflux",
                    "desc": "When the obeleric takes bludgeoning it can vomit acid at one creature within 5 ft. of it. That creature must make DC 13 Dex save or take 3 (1d6) acid."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal boulder."
                },
                {
                    "name": "Ricochet Charge (Defensive Form Only)",
                    "desc": "If it moves 15 ft.+ straight to target and then hits target with Boulder Bash attack on same turn target has disadvantage on save vs. being knocked prone. If target is prone obeleric can move up to 15 ft. straight to 2nd target with o provoking opportunity attacks from 1st target and make one Boulder Bash attack vs. 2nd target as a bonus action if 2nd target is within its reach."
                }
            ],
            "spell_list": [],
            "page_no": 294,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_obeleric/"
        },
        {
            "slug": "offal-walker",
            "desc": "",
            "name": "Offal Walker",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 37,
            "hit_dice": "5d8+15",
            "speed": {
                "walk": 25
            },
            "strength": 13,
            "dexterity": 11,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 6,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 0,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "blindsight 60' (blind beyond), passive Perception 10",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Lasso attack for each gut lasso it has then uses Reel."
                },
                {
                    "name": "Lasso",
                    "desc": "Melee Weapon Attack: +3 to hit, 30 ft., one target, 3 (1d4+1) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the target is restrained and the offal walker can't use the same gut lasso on another target."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +3 reach 5 ft. one target 8 (2d6+1) bludgeoning damage."
                },
                {
                    "name": "Reel",
                    "desc": "Pulls one creature grappled by it up to 25 ft. straight toward it."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Gut Lassos",
                    "desc": "Can have up to three gut lassos at a time. Each gut lasso can be attacked (AC 13; 5 hp; immunity to poison). Destroying a lasso deals no damage to the offal walker which can extrude a replacement gut lasso on its next turn. A gut lasso can also be broken if a creature takes an action and succeeds on a DC 13 Str check vs. it."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 296,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_offal-walker/"
        },
        {
            "slug": "ogre-alleybasher",
            "desc": "",
            "name": "Ogre, Alleybasher",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "studded leather",
            "hit_points": 85,
            "hit_dice": "10d10+30",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 7,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 8",
            "languages": "Common, Giant",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Fists or three Throw Brics. If it hits one Med or smaller creature with both Fist attacks target knocked prone (DC 13 Str negates prone)."
                },
                {
                    "name": "Fist",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d8+4) bludgeoning damage."
                },
                {
                    "name": "Throw Brick",
                    "desc": "Ranged Weapon Attack: +6 to hit 20/60' one target 9 (2d4+4) bludgeoning damage."
                },
                {
                    "name": "Handful of Sandy Rocks (Recharge 6)",
                    "desc": "Scatters rocks and blinding sand in a 15 ft. cone. Each creature in that area: 14 (4d6) bludgeoning damage and is blinded until the end of its next turn (DC 13 Dex half damage and isn't blinded)."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Intimidating Rebuff",
                    "desc": "When a creature the alleybasher can see within 30' of it targets it with an attack ogre can make a Str (Intimidation) check taking half a step forward snarling or otherwise spooking the attacker. If check is equal to or higher than attack roll attacker must reroll the attack using lower of the two results."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Imposing Figure",
                    "desc": "Uses its Str modifier instead of its Cha when making Intimidation checks (included above)."
                },
                {
                    "name": "I Work for the Boss (3/Day)",
                    "desc": "If subjected to an effect that would force it to make an Int Wis or Cha save while it is within 30' of its superior can use the superior's Int Wis or Cha modifier for the save instead of its own."
                }
            ],
            "spell_list": [],
            "page_no": 297,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_ogre-alleybasher/"
        },
        {
            "slug": "ooze-manure",
            "desc": "",
            "name": "Ooze, Manure",
            "size": "Medium",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 7,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 20,
                "climb": 20
            },
            "strength": 14,
            "dexterity": 5,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid, cold, slashing",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
            "senses": "blindsight 60' (blind beyond), passive Perception 8",
            "languages": "—",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 3 (1d6) poison."
                },
                {
                    "name": "Digest Corpse",
                    "desc": "Dissolves a corpse in its space that is less than 1 week old. It regains 1d6 hp per size category of the creature it consumes. For example it regains 1d6 hp when consuming a Tiny creature or 4d6 hp when consuming a Large creature. The corpse is then destroyed and this action can't be used on it again."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Split",
                    "desc": "When a Med or larger manure ooze is subjected to slashing damagesplits into 2 new oozes if it has 10+ hp. Each new ooze has half original's hp rounded down. New oozes are one size smaller than original."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "Move through space 1ft.+ wide with o squeezing."
                },
                {
                    "name": "Eye-Watering Stench",
                    "desc": "Gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20' of the ooze: disadvantage on attack rolls until the start of its next turn (DC 13 Con negates)."
                },
                {
                    "name": "Flammable",
                    "desc": "If it takes fire damage it bursts into flame until the end of its next turn. When it hits with Pseudopod attack while on fire the Pseudopod deals an extra 3 (1d6) fire."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                }
            ],
            "spell_list": [],
            "page_no": 306,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_ooze-manure/"
        },
        {
            "slug": "ooze-scintillating",
            "desc": "",
            "name": "Ooze, Scintillating",
            "size": "Large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 165,
            "hit_dice": "22d8+66",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 7,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid, cold, lightning, slashing",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, grappled, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 16",
            "languages": "—",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Pseudopod and three Weapon Thrashes."
                },
                {
                    "name": "Weapon Thrash",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Shed Oozling",
                    "desc": "When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "Up to its speed with o provoking opportunity attacks."
                },
                {
                    "name": "Grasping Pseudopod",
                    "desc": "Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze."
                },
                {
                    "name": "Lunging Attack (2)",
                    "desc": "Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "Move through space 1ft.+ wide with o squeezing."
                },
                {
                    "name": "Corrosive Form",
                    "desc": "A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                }
            ],
            "spell_list": [],
            "page_no": 307,
            "environments": [],
            "img_main": null,
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            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_ooze-scintillating/"
        },
        {
            "slug": "ooze-sinkhole",
            "desc": "",
            "name": "Ooze, Sinkhole",
            "size": "Gargantuan",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 7,
            "armor_desc": "",
            "hit_points": 108,
            "hit_dice": "8d20+24",
            "speed": {
                "walk": 20,
                "burrow": 40,
                "climb": 20
            },
            "strength": 18,
            "dexterity": 5,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": 6,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid ",
            "condition_immunities": "blinded, charmed, deafened, exhausted, frightened, prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 8",
            "languages": "—",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Pseudopod attacks."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +6 to hit, 15 ft., one creature,. 9 (1d10+4) bludgeoning damage + 3 (1d6) acid and target is grappled (escape DC 14). Until this grapple ends target is restrained and takes 3 (1d6) acid at start of each of its turns and ooze can't use same Pseudopod on another target."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Stretch Body",
                    "desc": "Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole."
                }
            ],
            "reactions": [
                {
                    "name": "Pluck (Stretched Body Only)",
                    "desc": "When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "Move through space 1ft.+ wide with o squeezing."
                },
                {
                    "name": "Hollow Cylindrical Form (Stretched Body Only)",
                    "desc": "Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze's reach regardless of cylinder's size."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "The sinkhole ooze doesn't require sleep."
                },
                {
                    "name": "Seizing Pseudopods",
                    "desc": "Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check."
                },
                {
                    "name": "Slimy Appearance (Stretched Body Only)",
                    "desc": "While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                }
            ],
            "spell_list": [],
            "page_no": 309,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_ooze-sinkhole/"
        },
        {
            "slug": "ooze-snow",
            "desc": "",
            "name": "Ooze, Snow",
            "size": "Huge",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 6,
            "armor_desc": "",
            "hit_points": 171,
            "hit_dice": "18d12+54",
            "speed": {
                "walk": 30,
                "burrow": 20
            },
            "strength": 18,
            "dexterity": 3,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone",
            "senses": "blindsight 60' (blind beyond), passive Perception 11",
            "languages": "—",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Pseudopod attacks."
                },
                {
                    "name": "Pseudopod",
                    "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage + 9 (2d8) cold."
                },
                {
                    "name": "Avalanche (Recharge 4-6)",
                    "desc": "Rumbles forward stirring up snow. Moves up to 30' in straight line and can move through space of any Large or smaller creature. 1st time it enters creature's space during this move that creature: 10 (3d6) bludgeoning damage and 18 (4d8) cold and buried in slushy snow (DC 15 Dex half damage not buried). Buried creature is restrained and unable to breathe or stand up. A creature including buried creature can use action to free buried creature via DC 15 Str check. A buried creature with swim speed has advantage on this check."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "Move through space 1ft.+ wide with o squeezing."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from patch of snow."
                },
                {
                    "name": "Ice Walk",
                    "desc": "Can move across icy surfaces with o ability check. Difficult terrain of ice or snow doesn't cost it extra move."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "Doesn't require sleep."
                },
                {
                    "name": "Snow Blindness",
                    "desc": "When a creature that can see the snow ooze starts its turn within 30' of it that creature is blinded until the start of its next turn (DC 15 Con negates). This doesn't function while ooze is in dim light or darkness."
                },
                {
                    "name": "Snow Burrower",
                    "desc": "Can burrow through nonmagical snow and ice in addition to sand earth and mud."
                }
            ],
            "spell_list": [],
            "page_no": 311,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_ooze-snow/"
        },
        {
            "slug": "rakshasa-pustakam",
            "desc": "",
            "name": "Rakshasa, Pustakam",
            "size": "Small",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 91,
            "hit_dice": "14d6+42",
            "speed": {
                "walk": 25,
                "climb": 20
            },
            "strength": 12,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 13,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Infernal, telepathy 60'",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting."
                },
                {
                    "name": "Claw (Fiend Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic."
                },
                {
                    "name": "False Promises",
                    "desc": "Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance (Object Form Only)",
                    "desc": "While it remains motionless it is indistinguishable from an ordinary object."
                },
                {
                    "name": "Limited Magic Immunity",
                    "desc": "Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 328,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_rakshasa-pustakam/"
        },
        {
            "slug": "rakshasa-slayer",
            "desc": "",
            "name": "Rakshasa, Slayer",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 142,
            "hit_dice": "19d8+57",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 13,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 16",
            "languages": "Common, Infernal",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Rapier or Light Crossbow attacks."
                },
                {
                    "name": "Rapier",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "Takes the Dash Disengage or Hide action."
                },
                {
                    "name": "Gain the Upper Hand",
                    "desc": "The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage."
                }
            ],
            "reactions": [
                {
                    "name": "Shadow Leap",
                    "desc": "When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Limited Magic Immunity",
                    "desc": "Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 328,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_rakshasa-slayer/"
        },
        {
            "slug": "sazakan",
            "desc": "",
            "name": "Sazakan",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 142,
            "hit_dice": "19d8+57",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 11,
            "wisdom": 18,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned",
            "senses": "blindsight 30', darkvision 60', passive Perception 17",
            "languages": "Aquan, Common, Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Icy Wind Lash attacks."
                },
                {
                    "name": "Icy Wind Lash",
                    "desc": "Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 60' one target 8 (1d8+4) slashing damage + 7 (2d6) cold. If sazakan scores a critical hit target is restrained by ice until end of its next turn."
                },
                {
                    "name": "Ice Whirlwind (Recharge 5-6)",
                    "desc": "Surrounds itself in icy wind. Each creature within 10 ft. of it:  28 (8d6) cold and pushed up to 15 ft. from sazakan and knocked prone (DC 15 Str half damage and not pushed/knocked prone). If save fails by 5+ creature is also restrained as its limbs become encased in ice. Creature including encased creature can break encased creature free via DC 15 Str check. Encased creature also freed if it takes fire damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Blizzard Heart",
                    "desc": "Nearby weather responds to the sazakan's desires. At the start of each hr sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except sazakan can't change wind conditions change immediately and sazakan can never make it warm hot or unbearable heat."
                },
                {
                    "name": "Icy Nature",
                    "desc": "Infused with elemental power requires only half the amount of air food and drink a Humanoid of its size needs."
                },
                {
                    "name": "Wintry Aura",
                    "desc": "At the start of each of the sazakan's turns each creature within 5 ft. of it takes 7 (2d6) cold."
                }
            ],
            "spell_list": [],
            "page_no": 336,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_sazakan/"
        },
        {
            "slug": "scarab-ruin",
            "desc": "",
            "name": "Scarab, Ruin",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 30,
                "bur.": 15,
                "climb": 15,
                "fly": 15
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 14,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, poisoned, restrained",
            "senses": "blindsight 90' (blind beyond), passive Perception 12",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Bites. Can replace one attack with Gut Rip."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push)."
                },
                {
                    "name": "Gut Rip",
                    "desc": "The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Relentless Pursuit",
                    "desc": "When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flesh-Eating Aura",
                    "desc": "When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved."
                },
                {
                    "name": "Silent Steps",
                    "desc": "No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Unstoppable",
                    "desc": "Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced."
                }
            ],
            "spell_list": [],
            "page_no": 337,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_scarab-ruin/"
        },
        {
            "slug": "scarsupial",
            "desc": "",
            "name": "Scarsupial",
            "size": "Small",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 39,
            "hit_dice": "6d6+18",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Scrabble",
                    "desc": "Takes the Dash or Disengage action"
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Perfect Landing",
                    "desc": "A scarsupial doesn't take damage from falling and is never knocked prone from falling."
                },
                {
                    "name": "Vertical Pounce",
                    "desc": "If the scarsupial moves vertically such as by falling from a tree 10 ft. towards a creature and then hits with claw attack on the same turn the target must make DC 13 Str save or be knocked prone. If the target is knocked prone the scarsupial can make a bite attack as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 339,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_scarsupial/"
        },
        {
            "slug": "silent-crier",
            "desc": "",
            "name": "Silent Crier",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 18,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning, psychic",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, frightened, poisoned",
            "senses": "blindsight 120' (blind beyond), passive Perception 17",
            "languages": "understands Abyssal, Common, and Infernal; can't speak",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks and uses Bell Toll."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
                },
                {
                    "name": "Bell Toll",
                    "desc": "Wracks its body causing the bell to toll producing one of the following. Can't use same effect two rounds in a row.Concussive Knell: Crippling chime. Each creature within 20' of it stunned until end of crier's next turn (DC 15 Con negates).Crushing Toll: Thunderous strike. Each creature within 20' of it: 18 (4d8) thunder (DC 15 Con half).Endless Ringing: Endless piercing ringing. It must take a bonus action on its subsequent turns to continue this ringing and it can end the ringing at any time. While using Endless Ringing it can't move or use Bell Toll. When a creature enters a space within 60' of it for the first time on a turn or starts its turn there the creature must make DC 15 Con save or be deafened and unable to cast spells with verbal components until tstart of its next turn.Herald of Dread: Chimes one terror-inducing note. Each creature within 60' of it: frightened for 1 min (DC 15 Wis negates). A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to crier's Herald of Dread for next 24 hrs."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Broken Silence",
                    "desc": "Bell is infused with ancient and powerful magic ensuring all creatures know bell's significance. Its Bell Toll action affects even creatures that are deafened or can't otherwise hear the bell's ringing."
                }
            ],
            "spell_list": [],
            "page_no": 344,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_silent-crier/"
        },
        {
            "slug": "slithy-tove",
            "desc": "",
            "name": "Slithy Tove",
            "size": "Small",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 91,
            "hit_dice": "14d6+42",
            "speed": {
                "walk": 40,
                "burrow": 10
            },
            "strength": 10,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 14,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "paralyzed, poisoned, restrained",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "understands Common but can't speak",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claws or one Claw and one Lick."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage."
                },
                {
                    "name": "Lick",
                    "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove."
                },
                {
                    "name": "Musk of Clumsiness (Recharge 5-6)",
                    "desc": "Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Hidden Step",
                    "desc": "Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Distraction",
                    "desc": "Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs."
                }
            ],
            "spell_list": [],
            "page_no": 347,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_slithy-tove/"
        },
        {
            "slug": "talus-flow",
            "desc": "",
            "name": "Talus Flow",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 102,
            "hit_dice": "12d10+36",
            "speed": {
                "walk": 30,
                "climb": 10
            },
            "strength": 17,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 12,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "thunder",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "darkvision 30', tremorsense 120', passive Perception 13",
            "languages": "Terran",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."
                },
                {
                    "name": "Grind",
                    "desc": "Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal pile of rocks pebbles and scree."
                },
                {
                    "name": "Landslide",
                    "desc": "If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action."
                },
                {
                    "name": "Scree Form",
                    "desc": "Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": 365,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_talus-flow/"
        },
        {
            "slug": "tatzelwurm",
            "desc": "",
            "name": "Tatzelwurm",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 120,
            "hit_dice": "16d8+48",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 17,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 12,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned, prone",
            "senses": "blindsight 10', darkvision 60', passive Perception 14",
            "languages": "Draconic",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage."
                },
                {
                    "name": "Poisonous Breath (Recharge 6)",
                    "desc": "Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": [
                {
                    "name": "Move",
                    "desc": "Up to half its speed with o provoking opportunity attacks."
                },
                {
                    "name": "Angry Hiss (2)",
                    "desc": "Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)."
                },
                {
                    "name": "Tail Slap (2)",
                    "desc": "Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)."
                }
            ],
            "special_abilities": [
                {
                    "name": "Poisonous Blood",
                    "desc": "Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. "
                },
                {
                    "name": "Pounce",
                    "desc": "If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 366,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_tatzelwurm/"
        },
        {
            "slug": "troll-gutter",
            "desc": "",
            "name": "Troll, Gutter",
            "size": "Medium",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 75,
            "hit_dice": "10d8+30",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 7,
            "wisdom": 11,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "Giant",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."
                },
                {
                    "name": "Sticky Tongue",
                    "desc": "Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "Can breathe air and water."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Psychoactive Sweat",
                    "desc": "Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."
                },
                {
                    "name": "Regeneration",
                    "desc": "The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 373,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_troll-gutter/"
        },
        {
            "slug": "trollkin-ragecaster",
            "desc": "",
            "name": "Trollkin Ragecaster",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 15,
            "armor_desc": "leather armor",
            "hit_points": 112,
            "hit_dice": "15d8+45",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Trollkin",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Claws or two Elemental Blast attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting."
                },
                {
                    "name": "Elemental Blast (Ragecasting Only)",
                    "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)."
                },
                {
                    "name": "Spellcasting (Ragecasting Only)",
                    "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Ragecasting (3/Day)",
                    "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brutal Claws",
                    "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                },
                {
                    "name": "Regeneration",
                    "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."
                },
                {
                    "name": "Thick Hide",
                    "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
                }
            ],
            "spell_list": [],
            "page_no": 377,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/"
        },
        {
            "slug": "wrackwraith",
            "desc": "",
            "name": "Wrackwraith",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 30,
                "fly": 30
            },
            "strength": 14,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "passive Perception 13",
            "languages": "any languages it knew in life",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Ghostly Touch",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) necrotic."
                },
                {
                    "name": "Slam (Wrack Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) necrotic. If target is Large or smaller grappled (escape DC 13). Until grapple ends target restrained and wrackwraith can't use its Slam or attack another. Target can't breathe or speak until grapple ends."
                },
                {
                    "name": "Animate Wrack",
                    "desc": "Animates wrack within 5 ft. of it pulling the debris into a protective covering over its ghostly body."
                },
                {
                    "name": "Deluge (Wrack Form Only)",
                    "desc": "Fills lungs of one creature it is grappling with seawater algae and tiny ocean debris harming creatures that breathe air or water: 14 (4d6) necrotic and chokes as lungs fill with water and debris (DC 13 Con half damage not choking). Choking creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Wrack Jump (Recharge 4-6)",
                    "desc": "Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Incorporeal Movement",
                    "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."
                },
                {
                    "name": "Wrack Form",
                    "desc": "While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can't fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this."
                }
            ],
            "spell_list": [],
            "page_no": 395,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wrackwraith/"
        },
        {
            "slug": "zilaq",
            "desc": "",
            "name": "Zilaq",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 82,
            "hit_dice": "15d4+45",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 8,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 4,
            "wisdom_save": null,
            "charisma_save": 4,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "thunder",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Common, Draconic",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."
                },
                {
                    "name": "Sonic Yelp (Recharge 5-6)",
                    "desc": "Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "
                },
                {
                    "name": "Enthralling Speech (2/Day)",
                    "desc": "Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."
                },
                {
                    "name": "Phantasmal Oratory (1/Day)",
                    "desc": "Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Eidetic Memory",
                    "desc": "Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."
                },
                {
                    "name": "Two-Headed",
                    "desc": "Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."
                }
            ],
            "spell_list": [],
            "page_no": 399,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_zilaq/"
        },
        {
            "slug": "zombie-smokeplume",
            "desc": "",
            "name": "Zombie, Smokeplume",
            "size": "Large",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 3,
            "wisdom": 6,
            "charisma": 5,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": -2,
            "skills": {
                "perception": -2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60', passive Perception 8",
            "languages": "[em/]",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire."
                },
                {
                    "name": "Smoke Breath (Recharge 5-6)",
                    "desc": "The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Firesight",
                    "desc": "Can see through areas obscured by fire smoke and fog with o penalty."
                },
                {
                    "name": "Smoldering Death",
                    "desc": "When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it."
                },
                {
                    "name": "Undead Fortitude",
                    "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 400,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_zombie-smokeplume/"
        },
        {
            "slug": "agnibarra",
            "desc": "",
            "name": "Agnibarra",
            "size": "Small",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 39,
            "hit_dice": "6d6+18",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 8,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Common, Ignan",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "attack_bonus": 4,
                    "damage_dice": "1d4+2",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 3 (1d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
                    "name": "Burning Claw"
                },
                {
                    "attack_bonus": 4,
                    "damage_dice": "2d6+2",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 15/30 ft., one target. Hit: 9 (2d6 + 2) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.",
                    "name": "Spit Fire"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "A creature that touches the agnibarra or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage, and flammable objects within 5 feet of the agnibarra that aren't being worn or carried ignite.",
                    "name": "Body in Flames"
                },
                {
                    "desc": "The agnibarra sheds bright light in a 10-foot radius and dim light an additional 10 feet.",
                    "name": "Illumination"
                }
            ],
            "spell_list": [],
            "page_no": 9,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_agnibarra/"
        },
        {
            "slug": "alchemist-archer",
            "desc": "",
            "name": "Alchemist Archer",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "elf",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 17,
            "armor_desc": "studded leather",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 18,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 8,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 6,
            "skills": {
                "perception": 6,
                "stealth": 9,
                "survival": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 16",
            "languages": "Common, Elvish",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "desc": "The alchemist archer makes three longbow attacks or two scimitar attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 9,
                    "damage_dice": "1d6+5",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.",
                    "name": "Scimitar"
                },
                {
                    "attack_bonus": 9,
                    "damage_dice": "1d8+5",
                    "desc": "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
                    "name": "Longbow"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "As a bonus action, the archer attaches an alchemy tube to the shaft of one arrow before firing its longbow. On a successful hit, the alchemy tube shatters and does one of the following:\nConcussive. The target takes an extra 18 (4d8) thunder damage and must succeed on a DC 16 Strength saving throw or be knocked prone.\nEntangling. The target takes an extra 18 (4d8) acid damage and is restrained by sticky, alchemical goo. As an action, the restrained target can make a DC 16 Strength check, bursting through the goo on a success. The goo can also be attacked and destroyed (AC 10; hp 5; immunity to piercing, slashing, poison, and psychic damage).\nExplosive. The target takes an extra 18 (4d8) fire damage and catches on fire, taking 7 (2d6) fire damage at the start of each of its turns. The target can end this damage by using its action to make a DC 16 Dexterity check to extinguish the flames.",
                    "name": "Alchemical Arrows"
                },
                {
                    "desc": "The archer has advantage on saving throws against being charmed, and magic can't put the archer to sleep.",
                    "name": "Fey Ancestry"
                },
                {
                    "desc": "Once per turn, when the archer makes a ranged attack with its longbow and hits, the target takes an extra 28 (8d6) damage.",
                    "name": "Hunter's Aim"
                }
            ],
            "spell_list": [],
            "page_no": 141,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_alchemist-archer/"
        },
        {
            "slug": "alpha-yek",
            "desc": "",
            "name": "Alpha Yek",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "demon",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 129,
            "hit_dice": "16d8+48",
            "speed": {
                "climb": 30,
                "walk": 30
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 15,
            "wisdom": 13,
            "charisma": 10,
            "strength_save": 7,
            "dexterity_save": 7,
            "constitution_save": 7,
            "intelligence_save": 6,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., passive Perception 15",
            "languages": "Abyssal, telepathy 120 ft.",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "desc": "The alpha yek makes one bite attack and two claw attacks. It can make a bone shard attack in place of a claw attack if it has a bone shard available.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "4d6+3",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) piercing damage.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "4d4+3",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (4d4 + 3) slashing damage.",
                    "name": "Claw"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "2d4+3",
                    "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (2d4 + 3) piercing damage and the target must make a DC 17 Constitution saving throw. On a failure, a piece of the bone breaks and sticks in the target's wound. The target takes 5 (2d4) piercing damage at the start of each of its turns as long as the bone remains lodged in its wound. A creature, including the target, can take its action to remove the bone by succeeding on a DC 15 Wisdom (Medicine) check. The bone also falls out of the wound if the target receives magical healing \n\nA yek typically carries 3 (1d6) bone shards, which are destroyed on a successful hit. It can use its action to tear a bone shard from a corpse within 5 feet. Derro",
                    "name": "Bone Shard"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The yek has advantage on saving throws against spells and other magical effects.",
                    "name": "Magic Resistance"
                },
                {
                    "desc": "The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.",
                    "name": "Pack Tactics"
                }
            ],
            "spell_list": [],
            "page_no": 14,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_alpha-yek/"
        },
        {
            "slug": "arborcyte",
            "desc": "",
            "name": "Arborcyte",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d10+45",
            "speed": {
                "walk": 30
            },
            "strength": 21,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 3,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "deafened",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "-",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "desc": "The arborcyte makes two thorn vine attacks plus one animated tendril attack for each tendril it can see that has been created through its Shearing trait.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "3d8+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target takes 7 (2d6) acid damage at the start of each of the arborcyte's turns, and tendril attacks against the target have advantage. The arborcyte can grapple up to two creatures at one time.",
                    "name": "Thorn Vine"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "1d8+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) piercing damage.",
                    "name": "Animated Tendril"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "Whenever the arborcyte suffers 10 or more damage from a single attack, a length of its vines breaks free. This animated tendril is under the arborcyte's control, moving and acting as an extension of the creature. Each tendril has AC 14, 10 hp, and a speed of 10 feet.",
                    "name": "Shearing"
                }
            ],
            "spell_list": [],
            "page_no": 40,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_arborcyte/"
        },
        {
            "slug": "arcanaphage",
            "desc": "",
            "name": "Arcanaphage",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 60,
            "hit_dice": "8d8+24",
            "speed": {
                "fly": 30,
                "hover": true,
                "walk": 0
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, and slashing from magical weapons",
            "damage_immunities": "",
            "condition_immunities": "blinded, charmed, deafened, frightened, prone",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 12",
            "languages": "-",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "desc": "The arcanaphage makes two tentacle attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "2d8+4",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.",
                    "name": "Tentacle"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "desc": "The arcanaphage's tentacles glow when a spell is cast within 30 feet of it, countering the spell. This reaction works like the counterspell spell, except the arcanaphage must always make a spellcasting ability check, no matter the spell level. Its ability check for this is +5. If it successfully counters the spell, the arcanaphage feeds.",
                    "name": "Voracious"
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "When an arcanaphage dies, it explodes in a surge of partially-digested magical energy. Each creature within 5 feet per Feed score must make a DC 14 Dexterity saving throw, taking 3 (1d6) force damage per Feed score on a failed save, or half as much damage on a successful one. For 1 minute afterward, the affected area is awash with volatile magic. A creature that starts its turn in the affected area takes 7 (2d6) force damage.",
                    "name": "Arcane Discharge"
                },
                {
                    "desc": "Each time it feeds in combat, it regains hp equal to twice the level of the spell it ate and increases its Feed score by 1. The arcanaphage can't have a Feed score higher than 8, and its Feed score reduces by 1 each time it finishes a long rest.",
                    "name": "Hunger"
                },
                {
                    "desc": "At the start of each of the arcanaphage's turns, each creature within 30 feet of it that is currently maintaining concentration on a spell must make a DC 14 Constitution saving throw. On a failure, the creature's spell ends and the arcanaphage feeds.",
                    "name": "Ingest Magic"
                },
                {
                    "desc": "The arcanaphage is immune to damage from spells. It has advantage on saving throws against all other magical effects.",
                    "name": "Magic Immunity"
                }
            ],
            "spell_list": [],
            "page_no": 42,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_arcanaphage/"
        },
        {
            "slug": "armory-golem",
            "desc": "",
            "name": "Armory Golem",
            "size": "Large",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 30
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "desc": "The armory golem makes any two weapon attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "1d12+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage.",
                    "name": "Slam"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "1d12+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.",
                    "name": "Polearm Strike"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "2d8+2",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
                    "name": "Crossbow Barrage"
                },
                {
                    "desc": "The golem reconfigures its construction, moving shields and armor to encase its body. It regains 10 hp, and its AC increases by 2 until the end of its next turn.",
                    "name": "Shield Wall (Recharge 4-6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The objects that make up the golem's body can be removed or destroyed. With the exception of the slam attack, an attacker can choose to disable one of the armory golem's attacks on a critical hit. Alternatively, the attacker can attempt to destroy the golem's focus instead of disabling one of its attacks.",
                    "name": "Armory Exploit"
                },
                {
                    "desc": "A creature grappling the armory golem can take its action to remove the golem's focus by succeeding on a DC 15 Strength check. If its focus is removed or destroyed, the armory golem must make a DC 8 Constitution saving throw at the start of each of its turns. On a success, the golem continues working properly, but it repeats the saving throw the next round at 1 higher DC. On a failure, the golem dies, falling into a heap of armaments.",
                    "name": "Focus Weakness"
                },
                {
                    "desc": "The golem is immune to any spell or effect that would alter its form.",
                    "name": "Immutable Form"
                },
                {
                    "desc": "The golem has advantage on saving throws against spells and other magical effects.",
                    "name": "Magic Resistance"
                },
                {
                    "desc": "The golem's weapon attacks are magical.",
                    "name": "Magic Weapons"
                }
            ],
            "spell_list": [],
            "page_no": 40,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_armory-golem/"
        },
        {
            "slug": "bearfolk-chieftain",
            "desc": "",
            "name": "Bearfolk Chieftain",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "bearfolk",
            "group": null,
            "alignment": "chaotic good",
            "armor_class": 17,
            "armor_desc": "chain shirt, shield",
            "hit_points": 130,
            "hit_dice": "20d8+40",
            "speed": {
                "walk": 40
            },
            "strength": 21,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 11,
                "insight": 5,
                "intimidation": 7,
                "persuasion": 4,
                "survival": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Common, Giant",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "desc": "The bearfolk makes two attacks with its battleaxe and one with its bite.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "2d8+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage, or 16 (2d10 + 5) slashing damage if used two-handed.",
                    "name": "Battleaxe"
                },
                {
                    "attack_bonus": 8,
                    "damage_dice": "2d6+5",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.",
                    "name": "Bite"
                },
                {
                    "desc": "For 1 minute, the bearfolk chieftain can, as a reaction, utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the bearfolk chieftain. A creature can benefit from only one Leadership die at a time. This effect ends if the bearfolk chieftain is incapacitated.",
                    "name": "Leadership (Recharges after a Short or Long Rest)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "A melee weapon deals one extra die of its damage when the bearfolk cheiftain hits with it (included in the attack).",
                    "name": "Brute"
                },
                {
                    "desc": "As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.",
                    "name": "Frenzy (1/rest)"
                },
                {
                    "desc": "The bearfolk has advantage on Wisdom(Perception) checks that rely on smell.",
                    "name": "Keen Smell"
                },
                {
                    "desc": "If the bearfolk moves at least 20 feet straight toward a creature and then hits it with a battleaxe attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the bearfolk can make one bite attack against it as a bonus action.",
                    "name": "Savage Charge"
                }
            ],
            "spell_list": [],
            "page_no": 51,
            "environments": [],
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            "document__title": "Creature Codex",
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            "v2_converted_path": "/v2/creatures/ccdx_bearfolk-chieftain/"
        },
        {
            "slug": "bearmit-crab",
            "desc": "",
            "name": "Bearmit Crab",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 59,
            "hit_dice": "7d10+21",
            "speed": {
                "swim": 20,
                "walk": 30
            },
            "strength": 18,
            "dexterity": 13,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 13,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "Passive Perception 13",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "desc": "The bearmit crab makes two attacks: one claw attack and one bite attack or two claw attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "1d6+4",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The bearmit crab has two claws, each of which can grapple only one target.",
                    "name": "Claw"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "1d8+4",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
                    "name": "Bite"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "When a creature hits the bearmit crab with a slashing or piercing melee weapon, the creature must succeed on a DC 13 Strength saving throw, or its weapon becomes stuck to the bearmit crab's shell. While the weapon is stuck, it can't be used. A creature can pull the weapon free by taking an action to make a DC 13 Strength check and succeeding.",
                    "name": "Viscid Shell"
                },
                {
                    "desc": "The bearmit crab has advantage on Wisdom (Perception) checks that rely on smell.",
                    "name": "Keen Smell"
                },
                {
                    "desc": "While the bearmit crab remains motionless, it is indistinguishable from a normal pile of rocks.",
                    "name": "False Appearance"
                }
            ],
            "spell_list": [],
            "page_no": 52,
            "environments": [],
            "img_main": null,
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            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_bearmit-crab/"
        },
        {
            "slug": "black-sun-priestess",
            "desc": "",
            "name": "Black Sun Priestess",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "orc",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "hide armor",
            "hit_points": 67,
            "hit_dice": "9d8+27",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "insight": 6,
                "intimidation": 6,
                "religion": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Common, Orc",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d8+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.",
                    "name": "Greatclub"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "As a bonus action, the priestess can move up to her speed toward a hostile creature that she can see.",
                    "name": "Aggressive"
                },
                {
                    "desc": "Magical darkness doesn't impede the the Black Sun priestess' darkvision.",
                    "name": "Black Sun Sight"
                },
                {
                    "desc": "While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
                    "name": "Light Sensitivity"
                },
                {
                    "desc": "The priestess is a 6th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priestess has the following cleric spells prepared:\nCantrips (at will): guidance, mending, resistance, sacred flame\n1st level (4 slots): bane, command, cure wounds, detect magic\n2nd level (3 slots): augury, spiritual weapon\n3rd level (3 slots): animate dead, bestow curse, spirit guardians",
                    "name": "Spellcasting"
                }
            ],
            "spell_list": [],
            "page_no": 290,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_black-sun-priestess/"
        },
        {
            "slug": "clockwork-soldier",
            "desc": "",
            "name": "Clockwork Soldier",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 13,
            "constitution": 16,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 5,
                "intimidation": -3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "attack_bonus": 3,
                    "damage_dice": "1d10+2",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.",
                    "name": "Halberd"
                },
                {
                    "desc": "The soldier makes four halberd attacks. After taking this action, it is stunned until the end of its next turn.",
                    "name": "Overdrive Flurry (Recharge 6)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The soldier is immune to any spell or effect that would alter its form.",
                    "name": "Immutable Form"
                },
                {
                    "desc": "A single clockwork soldier's rigid movements appear silly, but, when gathered in numbers, they become an inhuman terror. When the clockwork soldier makes a Charisma (Intimidation) check, it gains a bonus on that check equal to the number of other clockwork soldiers the target can see or hear.",
                    "name": "Intimidating Legions"
                },
                {
                    "desc": "The soldier has advantage on saving throws against spells and other magical effects.",
                    "name": "Magic Resistance"
                }
            ],
            "spell_list": [],
            "page_no": 65,
            "environments": [],
            "img_main": null,
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            "document__title": "Creature Codex",
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            "v2_converted_path": "/v2/creatures/ccdx_clockwork-soldier/"
        },
        {
            "slug": "corpse-thief",
            "desc": "",
            "name": "Corpse Thief",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 30,
            "hit_dice": "4d8+12",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 11,
            "wisdom": 13,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "desc": "The corpse thief makes two claw attacks.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 5,
                    "damage_dice": "1d4+3",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.",
                    "name": "Claw"
                },
                {
                    "desc": "The corpse thief targets one creature within 5 feet of it and attempts to steal one small item. The target must succeed on a DC 13 Dexterity saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand.",
                    "name": "Steal"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "By concentrating for 10 minutes on a specific object, a corpse thief learns more about the object's most recent owner. The effects of this trait are different depending on if the most recent owner is alive or dead. This trait only works once per object. \n* If the most recent owner is alive, the corpse thief sees through that person's eyes for 10 minutes. This works like the clairvoyance spell, except the most recent owner is the sensor and controls which direction it is pointed, how far it can see, etc. The most recent owner must make a DC 13 Wisdom saving throw. On a success, it gets the sensation that it is being watched. \n* If the most recent owner is dead, the corpse thief can learn five things about the person's life through dream-like visions and emotions. This works like the speak with dead spell, except the spirit can only answer questions about events in which the object was present.",
                    "name": "Object Reading"
                }
            ],
            "spell_list": [],
            "page_no": 66,
            "environments": [],
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            "document__title": "Creature Codex",
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            "v2_converted_path": "/v2/creatures/ccdx_corpse-thief/"
        },
        {
            "slug": "darakhul-high-priestess",
            "desc": "",
            "name": "Darakhul High Priestess",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 17,
            "armor_desc": "half plate",
            "hit_points": 112,
            "hit_dice": "15d8+45",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 15,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 6,
            "perception": null,
            "skills": {
                "deception": 6,
                "insight": 8,
                "religion": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Common, Darakhul",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "desc": "The darakhul high priestess makes two claw attacks and one bite attack.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "1d6+3",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 9 (2d8) necrotic damage and, if the target is a humanoid, it must succeed on a DC 16 Constitution saving throw or contract darakhul fever.",
                    "name": "Bite"
                },
                {
                    "attack_bonus": 7,
                    "damage_dice": "2d6+3",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a humanoid is paralyzed for more than 2 rounds, it contracts darakhul fever.",
                    "name": "Claw"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "The darakhul high priestess can make three extra bite attacks on her turn as a bonus action. If any of these attacks miss, all attacks against her have advantage until the end of her next turn.",
                    "name": "Frenzy"
                },
                {
                    "desc": "A darakhul in a prepared disguise has advantage on Charisma (Deception) checks made to pass as a living creature. While using this ability, the darakhul loses her stench.",
                    "name": "Master of Disguise"
                },
                {
                    "desc": "Any creature that starts its turn within 5 feet of the darakhul must succeed on a DC 15 Constitution saving throw or be poisoned until the start of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the darakhul's Stench for the next 24 hours. A darakhul high priestess using this ability can't also benefit from Master of Disguise.",
                    "name": "Stench"
                },
                {
                    "desc": "While in sunlight, the darakhul has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.",
                    "name": "Sunlight Sensitivity"
                },
                {
                    "desc": "The darakhul high priestess and any ghouls within 30 feet of her have advantage on saving throws against effects that turn undead.",
                    "name": "Turning Defiance"
                },
                {
                    "desc": "The darakhul high priestess is a 15th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). She has the following cleric spells prepared: \nCantrips (at will): guidance, mending, resistance, sacred flame, spare the dying, thaumaturgy\n1st level (4 slots): bane, command, inflict wounds, protection from evil and good, shield of faith\n2nd level (3 slots): blindness/deafness, hold person, spiritual weapon\n3rd level (3 slots): animate dead, bestow curse, protection from energy, spirit guardians\n4th level (3 slots): banishment, stone shape\n5th level (2 slot): contagion, insect plague\n6th level (1 slot): create undead\n7th level (1 slot): regenerate\n8th level (1 slot): antimagic field",
                    "name": "Spellcasting"
                }
            ],
            "spell_list": [],
            "page_no": 172,
            "environments": [],
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            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/ccdx_darakhul-high-priestess/"
        },
        {
            "slug": "dhampir-commander",
            "desc": "",
            "name": "Dhampir Commander",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "dhampir",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 17,
            "armor_desc": "studded leather, shield",
            "hit_points": 97,
            "hit_dice": "13d8+39",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 14,
            "wisdom": 12,
            "charisma": 19,
            "strength_save": 5,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": 7,
            "perception": null,
            "skills": {
                "athletics": 5,
                "deception": 7,
                "intimidation": 7,
                "persuasion": 7,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "desc": "The dhampir makes four rapier or four shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.",
                    "name": "Multiattack"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "1d8+3",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.",
                    "name": "Rapier"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "1d6+3",
                    "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "name": "Shortbow"
                },
                {
                    "attack_bonus": 6,
                    "damage_dice": "1d4+3",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapactitated, or restrained. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) necrotic damage. The dhampir commander regains hp equal to the amount of necrotic damage dealt.",
                    "name": "Dark Thirst"
                },
                {
                    "desc": "The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 15 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.",
                    "name": "Predatory Charm"
                },
                {
                    "desc": "For 1 minute, the dhampir can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the dhampir. A creature can benefit from only one Leadership die at a time. This effect ends if the dhampir is incapacitated. Dinosaur",
                    "name": "Leadership (Recharges after a Short or Long Rest)"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "desc": "Each ally within 30 feet of the dhampir that can see it can make one melee attack as a bonus action.",
                    "name": "Inspiring Savagery"
                },
                {
                    "desc": "The dhampir has advantage on saving throws against disease.",
                    "name": "Undead Resistance"
                }
            ],
            "spell_list": [],
            "page_no": 107,
            "environments": [],
            "img_main": null,
            "document__slug": "cc",
            "document__title": "Creature Codex",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/",
            "v2_converted_path": "/v2/creatures/ccdx_dhampir-commander/"
        }
    ]
}