Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-constitution&page=38
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=39", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=37", "results": [ { "slug": "relentless-hound", "desc": "", "name": "Relentless Hound", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 40, "fly": 20 }, "strength": 17, "dexterity": 14, "constitution": 15, "intelligence": 4, "wisdom": 11, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, lightning, thunder; nonmagic B/P/S attacks", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft, passive Perception 14", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Spectral Bites. If both hit same target it takes 10 (3d6) necrotic and hp max is reduced by that amount (DC 13 Con negates damage and hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0." }, { "name": "Spectral Bite", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) necrotic." } ], "bonus_actions": null, "reactions": [ { "name": "Multiply (3/Day)", "desc": "When it takes damage while below half its hp max it creates a spectral hound. Spectral hound uses the stats of a shadow except it doesn't have Sunlight Weakness trait and can't make new shadows when it kills Humanoids. It appears in an unoccupied space within 5 ft. of the relentless hound and acts on same initiative as that hound. After spectral hound finishes a long rest it becomes a relentless hound." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Good Dog", "desc": "If a Humanoid that hasn't harmed hound in last 24 hrs and takes action to offer it bit of food or speak kind words to it hound must make DC 12 Wis save or be charmed by that Humanoid for 1 hr or until Humanoid or its companions do anything harmful to hound. Also hound has disadvantage on saves vs. command spell." }, { "name": "Incorporeal Movement", "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object." }, { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 331, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_relentless-hound/" }, { "slug": "sinstar-thrall", "desc": "", "name": "Sinstar Thrall", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "walk": 30 }, "strength": 17, "dexterity": 10, "constitution": 15, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned", "senses": "blindsight 60' (blind beyond), passive Perception 10", "languages": "—", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d8+3) bludgeoning damage + 3 (1d6) piercing damage." }, { "name": "Shoot Spines (Recharge 5-6)", "desc": "Sprays spines in a burst around itself. Each creature within 15 ft. of it must make a DC 13 Dex save. On a failure a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success a creature takes half the damage and isn't paralyzed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spiny Defense", "desc": "A creature that touches the star thrall or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and must make DC 13 Con save or be paralyzed until the end of its next turn." }, { "name": "Telepathic Bond", "desc": "While the star thrall is on the same plane of existence as the sinstar that created it the star thrall can magically convey what it senses to the sinstar and the two can communicate telepathically." } ], "spell_list": [], "page_no": 345, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sinstar-thrall/" }, { "slug": "swampgas-shade", "desc": "", "name": "Swampgas Shade", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 0, "fly": 40 }, "strength": 6, "dexterity": 17, "constitution": 15, "intelligence": 8, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "radiant", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60', passive Perception 10", "languages": "understands all languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Soul Drain", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation)." }, { "name": "Haunting Murmurs", "desc": "Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic." } ], "bonus_actions": [ { "name": "Swampland Stealth", "desc": "Takes the Hide action. It must be in swampy terrain to use this bonus action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amorphous", "desc": "Move through space 1ft.+ wide with o squeezing." }, { "name": "Rejuvenation", "desc": "If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp." }, { "name": "Swampbound", "desc": "Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance." }, { "name": "Swamp Camouflage", "desc": "Advantage: Dex (Stealth) to hide in swamp. " }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 359, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swampgas-shade/" }, { "slug": "thripper", "desc": "", "name": "Thripper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 25 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "truesight 60', passive Perception 16", "languages": "Thrippish, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Extractor Spear or Disorienting Chitter attacks." }, { "name": "Extractor Spear", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0." }, { "name": "Disorienting Chitter", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls." } ], "bonus_actions": null, "reactions": [ { "name": "Glamour Counter", "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Feybane Weapons", "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type." }, { "name": "Fey Sense", "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it." }, { "name": "Soft Wings", "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_thripper/" }, { "slug": "tuberkith", "desc": "", "name": "Tuberkith", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 30, "burrow": 20 }, "strength": 8, "dexterity": 14, "constitution": 15, "intelligence": 10, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Peeler", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage." }, { "name": "Masher", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deep Roots", "desc": "Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground." }, { "name": "Dozens of Eyes", "desc": "Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature." } ], "spell_list": [], "page_no": 379, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_tuberkith/" }, { "slug": "umbral-shambler", "desc": "", "name": "Umbral Shambler", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 20 }, "strength": 17, "dexterity": 16, "constitution": 15, "intelligence": 11, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "radiant", "damage_resistances": "necrotic, psychic", "damage_immunities": "", "condition_immunities": "charmed, exhaustion", "senses": "blindsight 30', darkvision 60', passive Perception 14", "languages": "Common, Void Speech", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws attacks." }, { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage + 3 (1d6) necrotic." }, { "name": "Twisted Step", "desc": "Can project itself beyond reality for a short time. Until start of its next turn it can move through objects as if they were difficult terrain provided an object is no more than 3' thick and at least one side of the object is in dim light or darkness. It takes 5 (1d10) force if it starts its turn inside an object." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." }, { "name": "Tenebrous Agility", "desc": "Its speed is doubled in dim light or darkness and it doesn't provoke opportunity attacks when it moves provided it moves only in dim light or darkness. In addition when a creature that relies on sight attacks the umbral shambler while the shambler is in dim light or darkness the attacker has disadvantage on the attack roll." }, { "name": "Void Traveler", "desc": "Doesn't require air food drink sleep or ambient pressure." } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_umbral-shambler/" }, { "slug": "wild-sirocco", "desc": "", "name": "Wild Sirocco", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "", "hit_points": 105, "hit_dice": "14d10+28", "speed": { "walk": 0, "fly": 80 }, "strength": 18, "dexterity": 16, "constitution": 15, "intelligence": 5, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "fire, poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60', passive Perception 10", "languages": "Auran, Ignan", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Fiery Wallop attacks." }, { "name": "Fiery Wallop", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) fire." }, { "name": "Scorching Winds (Recharge 5-6)", "desc": "Whips up scorching winds around it. Each creature within 10 ft. of it: 21 (6d6) fire ignites and is thrown up to 20' in random direction and knocked prone (DC 15 Str negates). If thrown creature strikes solid surface creature takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone. Until creature uses action to douse fire ignited creature takes 3 (1d6) fire at start of each of its turns." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blazing Maelstrom Form", "desc": "Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone." }, { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Water Susceptibility", "desc": "For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold." } ], "spell_list": [], "page_no": 391, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_wild-sirocco/" }, { "slug": "wraith-oathrot", "desc": "", "name": "Wraith, Oathrot", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "", "hit_points": 52, "hit_dice": "8d8 +16", "speed": { "walk": 0, "fly": 60 }, "strength": 6, "dexterity": 16, "constitution": 15, "intelligence": 12, "wisdom": 14, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60', passive Perception 12", "languages": "the languages it knew in life", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Life Drain", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Oathbreaking", "desc": "Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs." }, { "name": "Incorporeal Movement", "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object." }, { "name": "Oathseeker", "desc": "Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 396, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_wraith-oathrot/" }, { "slug": "zombie-voidclaw", "desc": "", "name": "Zombie, Voidclaw", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 143, "hit_dice": "26d6+52", "speed": { "walk": 40, "climb": 20 }, "strength": 11, "dexterity": 18, "constitution": 15, "intelligence": 14, "wisdom": 6, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 8", "languages": "Common, Void Speech", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Three Void Claw or Void Bolt attacks." }, { "name": "Void Claw", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect." }, { "name": "Void Bolt", "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic." } ], "bonus_actions": [ { "name": "Nimble Fighter", "desc": "Takes Dash or Disengage action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Erratic Movement", "desc": "Opportunity attacks vs. the voidclaw zombie are made with disadvantage." }, { "name": "Turn Resistance", "desc": "Advantage: saves vs. turn undead effects." }, { "name": "Undead Fortitude", "desc": "If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 401, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_zombie-voidclaw/" }, { "slug": "albino-death-weasel", "desc": "", "name": "Albino Death Weasel", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "burrow": 30, "walk": 50 }, "strength": 16, "dexterity": 14, "constitution": 15, "intelligence": 4, "wisdom": 15, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 5, "damage_dice": "2d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target is also grappled (escape DC 13) if it is a Medium or smaller creature and the albino weasel isn't already grappling a creature. Until this grapple ends, the target is restrained and the albino death weasel can't claw another target.", "name": "Claw" }, { "desc": "The weasel unleashes a spray of foul musk in a 20-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Musk Spray (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The weasel has advantage on Wisdom (Perception) checks that rely on hearing or smell.", "name": "Keen Hearing and Smell" }, { "desc": "If the weasel moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the weasel can make one bite attack against it as a bonus action.", "name": "Pounce" } ], "spell_list": [], "page_no": 374, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_albino-death-weasel/" }, { "slug": "ancient-mandriano", "desc": "", "name": "Ancient Mandriano", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d12+24", "speed": { "walk": 40 }, "strength": 21, "dexterity": 8, "constitution": 15, "intelligence": 12, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 8, "perception": 3, "stealth": 2 }, "damage_vulnerabilities": "fire", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "passive Perception 13", "languages": "", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The ancient mandriano makes two swipe attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. It can grapple up to three creatures.", "name": "Swipe" }, { "desc": "The mandriano drains the essence of one grappled target. The target must make a DC 16 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.", "name": "Consume the Spark" }, { "desc": "The ancient mandriano animates one humanoid corpse within 60 feet. This works like the animate dead spell, except it only creates zombies and the zombies. The mandriano can control up to twenty zombies at one time.", "name": "Call the Dead (3/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ancient mandriano deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 261, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ancient-mandriano/" }, { "slug": "arcamag", "desc": "", "name": "Arcamag", "size": "Tiny", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d4+10", "speed": { "fly": 30, "hover": true, "walk": 10 }, "strength": 7, "dexterity": 10, "constitution": 15, "intelligence": 5, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.", "name": "Attach" }, { "desc": "The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.", "name": "Teleport (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.", "name": "Camouflage" }, { "desc": "The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.", "name": "Shapechanger" } ], "spell_list": [], "page_no": 41, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_arcamag/" }, { "slug": "dark-eye", "desc": "", "name": "Dark Eye", "size": "Medium", "type": "Humanoid", "subtype": "dark folk", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 71, "hit_dice": "11d8+22", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 15, "intelligence": 9, "wisdom": 13, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 13", "languages": "Common, Umbral", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The dark eye makes two attacks with its dagger.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 4 (1d8) cold damage.", "name": "Dagger" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dark eye has advantage on saving throws against being charmed or frightened.", "name": "Dark Devotion" }, { "desc": "When a creature that can see the dark eye's eye starts its turn within 30 feet of the dark eye, the dark eye can force it to make a DC 13 Wisdom saving throw if the dark eye isn't incapacitated and can see the creature. On a failure, the creature takes 7 (2d6) psychic damage and is incapacitated until the start of its next turn. On a success, the creature takes half the damage and isn't incapacitated.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the dark eye until the start of its next turn, when it can avert its eyes again. If the creature looks at the dark eye in the meantime, it must immediately make the save.", "name": "Gaze of Shadows" }, { "desc": "While in sunlight, the dark eye has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 72, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dark-eye/" }, { "slug": "dark-father", "desc": "", "name": "Dark Father", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d8+18", "speed": { "fly": 20, "hover": true, "walk": 40 }, "strength": 6, "dexterity": 14, "constitution": 15, "intelligence": 8, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 12", "languages": "the languages it knew in life", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 14 (4d6) necrotic damage. The target must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.", "name": "Life Drain" }, { "desc": "The dark father targets a corpse it can see within 30 feet that has been dead for no longer than 1 hour. A stream of dark energy flows between the corpse and the dark father. At the end of the dark father's next turn, the dark father absorbs the corpse and it vanishes completely. Any worn items or possessions are unaffected. A corpse destroyed in this manner can't be retrieved other than by a wish spell or similar magic.", "name": "Final Curtain" } ], "bonus_actions": null, "reactions": [ { "desc": "When a spell from the evocation or necromancy school is cast within 30 feet of the dark father, the dark father can counter the spell with a successful ability check. This works like the counterspell spell with a +5 spellcasting ability check, except the dark father must make the ability check no matter the level of the spell.", "name": "Banish Hope" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dark father has disadvantage on melee attack rolls against any creature that has all of its hp.", "name": "Death Waits" }, { "desc": "The dark father can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement" }, { "desc": "When a creature within 30 feet of a dark father regains hp through any means other than resting, it must succeed on a DC 14 Constitution saving throw or take 3 (1d6) necrotic damage and have disadvantage on its next death saving throw.", "name": "None May Stop Death" } ], "spell_list": [], "page_no": 71, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dark-father/" }, { "slug": "dark-voice", "desc": "", "name": "Dark Voice", "size": "Medium", "type": "Humanoid", "subtype": "dark folk", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "chain mail", "hit_points": 91, "hit_dice": "14d8+28", "speed": { "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 7, "persuasion": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 13", "languages": "Common, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The dark voice makes two attacks with its mace.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.", "name": "Mace" }, { "attack_bonus": 3, "damage_dice": "1d10", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 7 (2d6) cold damage.", "name": "Heavy Crossbow" }, { "desc": "The dark voice speaks in Umbral, whispering of what it sees beyond the dark. The area within 30 feet of the dark voice becomes dimly lit until the end of the dark voice's next turn. Only sunlight can illuminate the area brightly during this time. Each non-dark folk creature in the area must succeed on a DC 15 Charisma saving throw or take 13 (3d8) psychic damage and be frightened until the start of its next turn.", "name": "Whispers of Shadow (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dark voice has advantage on saving throws against being charmed or frightened.", "name": "Dark Devotion" }, { "desc": "The dark voice regains 5 hp at the start of its turn if it is in an area of dim light or darkness. The dark voice only dies if it starts its turn with 0 hp and doesn't regenerate.", "name": "Regeneration" }, { "desc": "While in sunlight, the dark voice has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 73, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dark-voice/" }, { "slug": "dust-goblin-chieftain", "desc": "", "name": "Dust Goblin Chieftain", "size": "Small", "type": "Humanoid", "subtype": "goblinoid", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 44, "hit_dice": "8d6+16", "speed": { "walk": 30 }, "strength": 8, "dexterity": 18, "constitution": 15, "intelligence": 14, "wisdom": 13, "charisma": 13, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": 5, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 3, "stealth": 8, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Goblin, and one ancient language", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success", "name": "Shortsword" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Light Crossbow" } ], "bonus_actions": null, "reactions": [ { "desc": "The dust goblin chieftain adds 2 to its AC against one melee attack that would hit it. To do so, the chieftain must see the attacker and be wielding a melee weapon.", "name": "Parry" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dust goblin chieftain has advantage on saving throws against being charmed or frightened. In addition, it can use an action to read the surface thoughts of one creature within 30 feet. This works like the detect thoughts spell, except it can only read surface thoughts and there is no limit to the duration. The dust goblin chieftain can end this effect as a bonus action or by using an action to change the target.", "name": "Alien Mind" }, { "desc": "On each of its turns, the dust goblin chieftain can use a bonus action to take the Dash, Disengage, or Hide action.", "name": "Cunning Action" }, { "desc": "The dust goblin chieftain deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the dust goblin chieftain that isn't incapacitated and the chieftain doesn't have disadvantage on the attack roll.", "name": "Sneak Attack (1/Turn)" }, { "desc": "When the dust goblin chieftain attacks a creature from hiding, the target must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.", "name": "Twisted" } ], "spell_list": [], "page_no": 136, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dust-goblin-chieftain/" }, { "slug": "elementalist", "desc": "", "name": "Elementalist", "size": "Medium", "type": "Humanoid", "subtype": "dragonborn", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 45, "hit_dice": "7d8+14", "speed": { "walk": 30 }, "strength": 8, "dexterity": 16, "constitution": 15, "intelligence": 12, "wisdom": 10, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "one of fire, lightning, cold, or poison (see Elemental Focus)", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The dragonborn makes two scimitar attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "name": "Scimitar" }, { "desc": "The dragonborn breathes elemental energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) damage of the elementalist's elemental focus type on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Each dragonborn elementalist permanently aligns with a particular element. This elemental focus grants the dragonborn resistance to a certain damage type and the ability to innately cast some spells. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).\nFlame (Fire): The dragonborn has resistance to fire damage. It can cast the produce flame cantrip at will and can cast heat metal or scorching ray three times per day.\nStorm (Air): The dragonborn has resistance to lightning damage. It can cast the shocking grasp cantrip at will and can cast blur or gust of wind three times per day.\nTide (Water): The dragonborn has resistance to cold damage. It can cast the ray of frost cantrip at will and can cast sleet storm or water breathing three times per day. \nCave (Earth): The dragonborn has resistance to poison damage. It can cast the blade ward cantrip at will and can cast meld into stone or shatter three times per day.", "name": "Elemental Focus" }, { "desc": "When making an opportunity attack, the dragonborn can cast a spell with a casting time of 1 action instead of making a weapon attack. If this spell requires a ranged attack roll, the dragonborn doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources. This spell must only target the creature that provoked the opportunity attack.", "name": "War Mage" } ], "spell_list": [], "page_no": 121, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_elementalist/" }, { "slug": "fey-drake", "desc": "", "name": "Fey Drake", "size": "Small", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 82, "hit_dice": "15d6+30", "speed": { "fly": 80, "walk": 20 }, "strength": 6, "dexterity": 20, "constitution": 15, "intelligence": 15, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "arcana": 5, "deception": 7, "perception": 6, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 16", "languages": "Common, Draconic, Sylvan, telepathy 120 ft.", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The fey drake makes three bite attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d4+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.", "name": "Bite" }, { "desc": "The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.", "name": "Bewildering Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The fey drake has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.", "name": "Superior Invisibility" }, { "desc": "The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components\nAt will: charm person, color spray, grease\n3/day each: hypnotic pattern, locate creature, suggestion\n1/day each: dominate person, polymorph", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fey-drake/" }, { "slug": "fleshpod-hornet", "desc": "", "name": "Fleshpod Hornet", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 120, "hit_dice": "16d10+32", "speed": { "fly": 60, "hover": true, "walk": 10 }, "strength": 14, "dexterity": 18, "constitution": 15, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "-", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The fleshpod hornet makes two attacks: one with its slam and one with its stinger.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage.", "name": "Slam" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one. On a failed saving throw, the target is also infected with the eggs of the fleshpod hornet. \n\nThe injected eggs form a circular lotus pod tumor, roughly half a foot in diameter, on the target within 1 minute of injection. While carrying this tumor, the target has disadvantage on skill checks and saving throws. Exactly 24 hours after the lotus pod appears, a young fleshpod hornet (use giant wasp statistics) erupts from the tumor, dealing does 33 (6d10) slashing damage to the target. \n\nThe tumor can be excised with a DC 15 Wisdom (Medicine) check, causing 16 (3d10) slashing damage to the host. If it is cut out without the check, the patient must succeed on a DC 15 Constitution saving throw or take 22 (4d10) slashing damage.", "name": "Stinger" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the fleshpod hornet flies at least 20 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone.", "name": "Flying Charge" } ], "spell_list": [], "page_no": 161, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fleshpod-hornet/" }, { "slug": "fragrite", "desc": "", "name": "Fragrite", "size": "Medium", "type": "Elemental", "subtype": "shapechanger", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d8+28", "speed": { "walk": 30 }, "strength": 16, "dexterity": 13, "constitution": 15, "intelligence": 6, "wisdom": 8, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 9", "languages": "Terran", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The fragrite makes two strike attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d8+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. If the fragrite is in its glass form and has less than half of its total hp remaining, this attack instead deals 16 (3d8 + 3) slashing damage.", "name": "Strike" }, { "desc": "The fragrite explodes into shards of glass, reducing its hp by 5 (2d4). Each creature within 15 feet of it must make a DC 14 Dexterity saving throw, taking 27 (6d8) slashing damage on a failed save, or half as much damage on a successful one. The fragrite then polymorphs into its sand form.", "name": "Spontaneous Explosion (Glass Form Only; Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The fragrite has advantage on Dexterity (Stealth) checks made to hide in sandy terrain.", "name": "Sand Camouflage (Sand Form Only)" }, { "desc": "The fragrite can burrow through sand without disturbing the material it moves through.", "name": "Sand Glide (Sand Form Only)" }, { "desc": "As a bonus action, the fragrite can polymorph into a mass of sand or a glass humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. \n\nWhile in sand form, the fragrite has a burrow speed of 50 feet, it can move through a space as narrow as 1 inch wide without squeezing, and it is immune to the grappled condition. While in glass form, the fragrite has vulnerability to thunder damage.", "name": "Shapechanger" } ], "spell_list": [], "page_no": 164, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fragrite/" }, { "slug": "giant-albino-bat", "desc": "", "name": "Giant Albino Bat", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d12+18", "speed": { "fly": 80, "walk": 10 }, "strength": 19, "dexterity": 16, "constitution": 15, "intelligence": 7, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 11", "languages": "Abyssal, understands Common but can't speak it", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The bat makes two attacks: one with its bite and one with its claws.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The bat can't use its blindsight while deafened.", "name": "Echolocation" }, { "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.", "name": "Keen Hearing" } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_giant-albino-bat/" }, { "slug": "hierophant-lich", "desc": "", "name": "Hierophant Lich", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "any evil alignment", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d8+28", "speed": { "walk": 30 }, "strength": 12, "dexterity": 13, "constitution": 15, "intelligence": 12, "wisdom": 20, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": 5, "wisdom_save": 9, "charisma_save": null, "perception": 9, "skills": { "insight": 9, "perception": 9, "religion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning, necrotic", "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "truesight 60 ft., passive Perception 19", "languages": "Common, Abyssal, Infernal, Void Speech", "challenge_rating": "9", "cr": 9.0, "actions": [ { "attack_bonus": 5, "damage_dice": "2d6+1", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning plus 9 (2d8) necrotic damage. The target must succeed on a DC 17 Wisdom saving throw or be charmed for 1 minute. The charmed target must defend the hierophant. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An undead target that fails is charmed for 24 hours and can only repeat the saving throw once every 24 hours.", "name": "Unholy Smite" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The hierophant lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "desc": "The hierophant lich casts a cantrip.", "name": "Cantrip" }, { "desc": "The heirophant lich uses its Unholy Smite.", "name": "Unholy Smite (Costs 2 Actions)" }, { "desc": "The hierophant lich threatens one creature within 10 feet of it with eternal suffering. The target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the hierophant lich's Damnation for the next 24 hours.", "name": "Damnation (Costs 2 Actions)" } ], "special_abilities": [ { "desc": "If the lich fails a saving throw, it can choose to succeed instead.", "name": "Legendary Resistance (3/Day)" }, { "desc": "As a bonus action, a hierophant lich can rise or descend vertically up to 20 feet and can remain suspended there. This trait works like the levitate spell, except there is no duration, and the lich doesn't need to concentrate to continue levitating each round.", "name": "Levitate" }, { "desc": "If it has a sacred vessel, a destroyed hierophant lich gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of the vessel.", "name": "Rejuvenation" }, { "desc": "The hierophant lich has advantage on saving throws against any effect that turns undead.", "name": "Turn Resistance" }, { "desc": "The lich is an 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The lich has the following cleric spells prepared:\nCantrips (at will): guidance, mending, sacred flame, thaumaturgy\n1st level (4 slots): command, detect magic, protection from evil and good, sanctuary\n2nd level (3 slots): blindness/deafness, hold person, silence\n3rd level (3 slots): animate dead, dispel magic, spirit guardians\n4th level (3 slots): banishment, freedom of movement, guardian of faith\n5th level (1 slot): flame strike", "name": "Spellcasting" } ], "spell_list": [], "page_no": 252, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_hierophant-lich/" }, { "slug": "lesser-scrag", "desc": "", "name": "Lesser Scrag", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "7d8+14", "speed": { "swim": 40, "walk": 10 }, "strength": 18, "dexterity": 10, "constitution": 15, "intelligence": 8, "wisdom": 10, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Abyssal, Aquan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The lesser scrag makes two attacks: one with its bite and one with its claws.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4)", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4)", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The scrag can breathe air and water", "name": "Amphibious" }, { "desc": "The lesser scrag regains 5 hp at the start of its turn if it is in contact with water. If the scrag takes acid or fire damage, this trait doesn't function at the start of the scrag's next turn. The scrag dies only if it starts its turn with 0 hp and doesn't regenerate.", "name": "Regeneration" } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_lesser-scrag/" }, { "slug": "light-cavalry", "desc": "", "name": "Light Cavalry", "size": "Medium", "type": "Humanoid", "subtype": "dragonborn", "group": null, "alignment": "lawful neutral", "armor_class": 14, "armor_desc": "leather, shield", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 30 }, "strength": 15, "dexterity": 12, "constitution": 15, "intelligence": 8, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 4, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common, Draconic", "challenge_rating": "1", "cr": 1.0, "actions": [ { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Cavalry Saber" }, { "attack_bonus": 3, "damage_dice": "1d6+1", "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", "name": "Shortbow" }, { "desc": "The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While mounted, the dragonborn has advantage on melee weapon attacks against creatures that are Medium or smaller and are not mounted.", "name": "Infantry Slayer" }, { "desc": "While mounted, the dragonborn's mount can't be charmed or frightened.", "name": "Mounted Warrior" } ], "spell_list": [], "page_no": 256, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_light-cavalry/" }, { "slug": "light-dragon-wyrmling", "desc": "", "name": "Light Dragon Wyrmling", "size": "Medium", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "fly": 60, "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 15, "intelligence": 12, "wisdom": 14, "charisma": 13, "strength_save": null, "dexterity_save": 2, "constitution_save": 4, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 1, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "radiant", "condition_immunities": "blinded", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14", "languages": "Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 4, "damage_dice": "1d10+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", "name": "Bite" }, { "desc": "The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.", "name": "Breath Weapon (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.", "name": "Illumination" }, { "desc": "The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement" } ], "spell_list": [], "page_no": 113, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_light-dragon-wyrmling/" }, { "slug": "mandriano", "desc": "", "name": "Mandriano", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d10+16", "speed": { "walk": 40 }, "strength": 15, "dexterity": 6, "constitution": 15, "intelligence": 10, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 5, "perception": 3, "stealth": 1 }, "damage_vulnerabilities": "fire", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "understands Common and Sylvan, but can't speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The mandriano makes two swipe attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 14). Until this grapple ends, the target is restrained. It can grapple up to three creatures.", "name": "Swipe" }, { "desc": "The mandriano drains the essence of one grappled target. The target must make a DC 14 Constitution saving throw, taking 13 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the mandriano regains hp equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0. A humanoid slain in this way rises 24 hours later as a zombie or skeleton under the mandriano's control, unless the humanoid is restored to life or its body is destroyed. The mandriano can control up to twelve undead at one time.", "name": "Consume the Spark" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 261, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mandriano/" }, { "slug": "megapede", "desc": "", "name": "Megapede", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "climb": 40, "walk": 40 }, "strength": 17, "dexterity": 14, "constitution": 15, "intelligence": 2, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 8", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The megapede makes one stinger attack and one bite attack. It can use its Consume Metal in place of its bite attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the megapede has advantage on attacks against the grappled target, and it can't make bite attacks against another target.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "1d10+3", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage and the target must make a DC 13 Constitution saving throw or become poisoned for 1 minute.", "name": "Stinger" }, { "desc": "The megapede consumes one unattended Medium or smaller metal object or attempts to consume a metal object worn or held by the creature it is grappling. The grappled creature must succeed on a DC 13 Strength saving throw or the object is consumed. If the object is a magic item, the creature has advantage on the saving throw. Magic items consumed by the megapede stay intact in its stomach for 1d4 hours before they are destroyed.", "name": "Consume Metal" }, { "desc": "The megapede spits acid in a line that is 30 feet long and 5 feet wide, provided that it has no creature grappled. Each creature in that line must make a DC 13 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.", "name": "Acid Spray (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The megapede can sense any metal within 600 feet of it. It knows the direction to the metal and can identify the specific type of metal within the area.", "name": "Metal Sense" } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_megapede/" }, { "slug": "ningyo", "desc": "", "name": "Ningyo", "size": "Small", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": null, "hit_points": 77, "hit_dice": "14d6+28", "speed": { "fly": 60, "swim": 60, "walk": 0 }, "strength": 8, "dexterity": 21, "constitution": 15, "intelligence": 14, "wisdom": 11, "charisma": 7, "strength_save": 2, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 3, "skills": { "deception": 1, "insight": 3, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, necrotic, poison", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Aquan, Common, Deep Speech", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The ningyo makes four barbed tentacle attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d6+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.", "name": "Barbed Tentacle" } ], "bonus_actions": null, "reactions": [ { "desc": "When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.", "name": "Share Pain" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ningyo can breathe only underwater and can hold its breath for 1 hour.", "name": "Aquatic" }, { "desc": "When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.", "name": "Curse of Ill Fortune" } ], "spell_list": [], "page_no": 278, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ningyo/" }, { "slug": "quickstep", "desc": "", "name": "Quickstep", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 49, "hit_dice": "9d6+18", "speed": { "walk": 50 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 7, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "deception": 5, "intimidation": 5, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "unconscious", "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 14", "languages": "Common, Elvish, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.", "name": "Moonlight Rapier" }, { "attack_bonus": 7, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.", "name": "Hidden Dagger" }, { "desc": "Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.", "name": "Freezing Steel (Recharge 6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.", "name": "Quick Dodge" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "name": "Evasion" }, { "desc": "The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.", "name": "Fey Ancestry" }, { "desc": "The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.", "name": "Startling Speed" } ], "spell_list": [], "page_no": 308, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_quickstep/" }, { "slug": "rageipede", "desc": "", "name": "Rageipede", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 55, "hit_dice": "10d6+20", "speed": { "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 15, "intelligence": 1, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., passive Perception 8", "languages": "-", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The rageipede makes one bite attack and two claw attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) poison damage and the target must succeed on a DC 12 Wisdom saving throw or be overcome with a fit of rage for 1 minute. While in a fit of rage, a creature has advantage on melee attack rolls and its melee weapon attacks deal an extra 3 (1d6) damage. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the rageipede. If no other creature is near enough to move to and attack, the victim stalks off in a random direction, seeking a target for its rage. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Claw" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The rageipede has advantage on Dexterity (Stealth) checks made while in forests and tall grass.", "name": "Natural Camouflage" }, { "desc": "If the rageipede surprises a creature and hits it with a bite attack during the first round of combat, the target has disadvantage on its saving throw against the rage caused by the rageipede's bite.", "name": "Surprise Bite" } ], "spell_list": [], "page_no": 310, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_rageipede/" }, { "slug": "shadow-skeleton", "desc": "", "name": "Shadow Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 52, "hit_dice": "8d8+16", "speed": { "swim": 40, "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 15, "intelligence": 9, "wisdom": 11, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire, piercing, slashing", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands all languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The shadow skeleton makes two scimitar attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.", "name": "Finger Darts" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 326, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shadow-skeleton/" }, { "slug": "swolbold", "desc": "", "name": "Swolbold", "size": "Medium", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "scale mail", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 20 }, "strength": 19, "dexterity": 11, "constitution": 15, "intelligence": 6, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Draconic", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.", "name": "Slam" }, { "desc": "One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.", "name": "Crush" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.", "name": "Leaping Attack" }, { "desc": "The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 240, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_swolbold/" }, { "slug": "weirding-scroll", "desc": "", "name": "Weirding Scroll", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 27, "hit_dice": "6d4+12", "speed": { "fly": 10, "walk": 0 }, "strength": 1, "dexterity": 10, "constitution": 15, "intelligence": 16, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": null, "skills": { "deception": 5 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive perception 10", "languages": "all, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "desc": "A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.", "name": "Dominate" }, { "attack_bonus": 5, "damage_dice": "1d6", "desc": "Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.", "name": "Tendril of Light" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.", "name": "False Appearance" } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_weirding-scroll/" }, { "slug": "wood-golem", "desc": "", "name": "Wood Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 20 }, "strength": 18, "dexterity": 10, "constitution": 15, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The wood golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.", "name": "Slam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The wood golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_wood-golem/" }, { "slug": "xenabsorber", "desc": "", "name": "Xenabsorber", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 30 }, "strength": 17, "dexterity": 12, "constitution": 15, "intelligence": 10, "wisdom": 13, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "deception": 4, "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The xenabsorber makes two melee attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d10+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.", "name": "Slam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.", "name": "Disguise" }, { "desc": "As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.", "name": "Trait Mimicry" } ], "spell_list": [], "page_no": 387, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_xenabsorber/" }, { "slug": "xiphus", "desc": "", "name": "Xiphus", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": null, "hit_points": 55, "hit_dice": "10d6+20", "speed": { "walk": 50 }, "strength": 14, "dexterity": 21, "constitution": 15, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "acrobatics": 8, "perception": 4, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Elvish, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The xiphus makes three hidden dagger attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "1d4+5", "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) lightning damage.", "name": "Hidden Dagger" } ], "bonus_actions": null, "reactions": [ { "desc": "If damage is dealt to a xiphus that would kill it, it can attempt to temporarily borrow time from another creature to avoid death. One creature the xiphus can see within 30 feet of it must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage, and the xiphus regains hp equal to the damage taken. The target is stable and doesn't die if this effect reduces its hp to 0. After 2 rounds, the xiphus takes necrotic damage, and the target regains hp, equal to the original amount borrowed.", "name": "Borrowed Time (Recharges after a Short or Long Rest)" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the xiphus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the xiphus instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "name": "Evasion" }, { "desc": "Whenever the xiphus is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt.", "name": "Lightning Absorption" }, { "desc": "As a bonus action, a xiphus chooses one creature it can see. The xiphus' clockwork heart vibrates rapidly, bending time to give the xiphus the upper hand against its chosen target. The xiphus chooses whether to have advantage on its attacks against that target or on saving throws against spells cast by the target until the start of the xiphus' next turn.", "name": "Siphon Time (Recharge 5-6)" }, { "desc": "The movements of a xiphus are so swift that it is almost invisible when in motion. If the xiphus moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the xiphus is incapacitated or restrained.", "name": "Startling Speed" } ], "spell_list": [], "page_no": 388, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_xiphus/" }, { "slug": "yek", "desc": "", "name": "Yek", "size": "Small", "type": "Fiend", "subtype": "demon", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 77, "hit_dice": "14d6+28", "speed": { "climb": 30, "walk": 30 }, "strength": 16, "dexterity": 16, "constitution": 15, "intelligence": 9, "wisdom": 13, "charisma": 10, "strength_save": 5, "dexterity_save": 5, "constitution_save": 4, "intelligence_save": 1, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Abyssal, telepathy 120 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The yek makes one bite attack and one claw attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "3d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage, and, if the target is Large or smaller, the yek demon attaches to it. While attached, the yek demon can make this attack only against the target and has advantage on the attack roll. The yek demon can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the yek demon by succeeding on a DC 13 Strength check.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "3d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 3) slashing damage.", "name": "Claw" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If a creature has three or more yek attached to it from a bite attack at the end of its turn, the creature must succeed on a DC 12 Constitution saving throw or its Constitution score is reduced by 1d4 as the demons feast upon the creature's flesh.", "name": "Devouring Swarm" }, { "desc": "The yek has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The yek has advantage on attack rolls against a creature if at least one of the yek's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" } ], "spell_list": [], "page_no": 0, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_yek/" }, { "slug": "air_elemental_bf", "desc": "", "name": "Air Elemental", "size": "large", "type": "Elemental", "subtype": "", "group": "Elementals", "alignment": "", "armor_class": 15, "armor_desc": null, "hit_points": 94, "hit_dice": "", "speed": { "walk": 0, "fly": 90, "hover": true }, "strength": 14, "dexterity": 20, "constitution": 14, "intelligence": 6, "wisdom": 10, "charisma": 6, "strength_save": 2, "dexterity_save": 5, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "thunder,Elemental Resilience", "damage_immunities": "lightning,Elemental Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Auran", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The elemental makes two Wind Lash or Lightning Bolt attacks." }, { "name": "Wind Lash", "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage." }, { "name": "Lightning Bolt", "desc": "_Ranged Weapon Attack:_ +8 to hit, range 30/120 ft., one target. _Hit:_ 18 (3d8+5) lightning damage." }, { "name": "Whirlwind (Recharge 4-6)", "desc": "Each creature in the elemental's space must make a DC 13 STR save. On a failure, a target takes 18 (3d8+5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. If the save is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone." } ], "bonus_actions": [], "reactions": [ { "name": "Thunderous Retreat", "desc": "When a creature the air elemental can see deals damage to it, the elemental can expel a crack of thunder and move up to 15 feet to an unoccupied space it can see. Each creature within 5 feet of the space the elemental left must succeed on a DC 13 CON save or take 7 (2d6) thunder damage." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Air Form", "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Cloud Camouflage", "desc": "The elemental's Stealth is 20 while in clouds, fog, or windy weather." }, { "name": "Elemental Nature", "desc": "The elemental doesn't require air, food, drink, or sleep." }, { "name": "Elemental Resilience", "desc": "The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_air-elemental/" }, { "slug": "ape_bf", "desc": "", "name": "Ape", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 25, "hit_dice": "", "speed": { "walk": 30, "climb": 30 }, "strength": 20, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 6, "strength_save": 5, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "stunned", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The ape makes two Fist attacks. If both Fist attacks hit one Medium or smaller creature, the target is grappled (escape DC 13), and the ape can't grapple another creature." }, { "name": "Fist", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) bludgeoning damage." }, { "name": "Rock", "desc": "_Ranged Weapon Attack:_ +5 to hit, range 25/50 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_ape/" }, { "slug": "assassin_bf", "desc": "", "name": "Assassin", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 157, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 22, "constitution": 14, "intelligence": 18, "wisdom": 10, "charisma": 10, "strength_save": 0, "dexterity_save": 6, "constitution_save": 2, "intelligence_save": 4, "wisdom_save": 0, "charisma_save": 0, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,poisoned", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Thieves' Cant plus any two languages", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The assassin makes three Shortsword or Hand Crossbow attacks." }, { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Hand Crossbow", "desc": "_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [ { "name": "Hidden Step", "desc": "The assassin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Evasion", "desc": "If the assassin is subjected to an effect that allows it to make a DEX save to take only half damage, the assassin instead takes no damage if it succeeds on the save, and only half damage if it fails." }, { "name": "Poisoned Weapons", "desc": "The assassin's weapons are coated in poison. When it hits with any weapon, the weapon deals an extra 3d8 poison damage (included in the attack). In addition, at the start of each of its turns, the assassin can choose which of the following poisons is active on its weapons. The poison remains on the weapons until the start of the assassin's next turn.\n- **Assassin's Friend.** A creature poisoned by a weapon coated with this poison takes an extra 4 (1d8) poison damage each time it takes damage while poisoned.\n- **Buyer's Mercy.** A creature poisoned by a weapon coated with this poison falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.\n- **Meddler's Fate.** A creature poisoned by a weapon coated with this poison has its speed halved while poisoned." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_assassin/" }, { "slug": "awakened_tree_bf", "desc": "", "name": "Awakened Tree", "size": "huge", "type": "Plant", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "", "speed": { "walk": 20 }, "strength": 18, "dexterity": 6, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 6, "strength_save": 4, "dexterity_save": -2, "constitution_save": 2, "intelligence_save": 0, "wisdom_save": 0, "charisma_save": -2, "perception": 10, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning,piercing,Plant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "one language known by its creator", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Slam", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 22 (4d8+4) bludgeoning damage." }, { "name": "Broken Branch", "desc": "_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 18 (4d6+4) piercing damage." } ], "bonus_actions": [ { "name": "Entangling Roots", "desc": "One creature on the ground the tree can see within 10 feet of it must succeed on a DC 14 STR save or be restrained by roots until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "False Appearance", "desc": "While the tree remains motionless, it is indistinguishable from a normal tree." }, { "name": "Plant Resilience", "desc": "The tree is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_awakened-tree/" }, { "slug": "badger_giant_bf", "desc": "", "name": "Badger, Giant", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 15, "hit_dice": "", "speed": { "walk": 30, "burrow": 15 }, "strength": 12, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": 1, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "frightened", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Multiattack", "desc": "The badger makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d6+1) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Grumpy", "desc": "When in combat, the badger attacks the creature that most recently dealt damage to it, provided that creature is within range or moving to it doesn't cause the badger to provoke opportunity attacks. The badger otherwise attacks the nearest hostile creature." }, { "name": "Heightened Smell", "desc": "The badger's Perception is 16 when perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_badger-giant/" }, { "slug": "balara_bf", "desc": "", "name": "Balara", "size": "large", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 6, "wisdom": 14, "charisma": 8, "strength_save": 3, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 2, "charisma_save": -1, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "charmed,frightened,Undead Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) slashing damage." }, { "name": "Necrotic Bolt", "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn." } ], "bonus_actions": [], "reactions": [ { "name": "Relentless Pursuit", "desc": "When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Terrifying Luminance", "desc": "When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save." }, { "name": "Undead Nature", "desc": "The balara doesn't require air, food, drink, or sleep." }, { "name": "Undead Resilience", "desc": "The balara is immune to poison damage, to exhaustion, and to the poisoned condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_balara/" }, { "slug": "bandit_captain_bf", "desc": "", "name": "Bandit Captain", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 51, "hit_dice": "", "speed": { "walk": 30 }, "strength": 14, "dexterity": 18, "constitution": 14, "intelligence": 14, "wisdom": 10, "charisma": 14, "strength_save": 2, "dexterity_save": 4, "constitution_save": 2, "intelligence_save": 2, "wisdom_save": 0, "charisma_save": 2, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any two languages", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The bandit captain makes one Dagger attack and two Scimitar attacks, or it makes three Dagger attacks." }, { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 6 (1d4+4) piercing damage." }, { "name": "Scimitar", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage." } ], "bonus_actions": [ { "name": "Reposition Forces (Recharge 5-6)", "desc": "Each friendly bandit and thug under the bandit captain's command moves up to half its speed in a direction of the captain's choice. This movement doesn't provoke opportunity attacks." }, { "name": "Steal Item", "desc": "The bandit captain steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 14 DEX save or lose one object it is wearing or carrying of the bandit captain's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor." } ], "reactions": [ { "name": "Parry", "desc": "The bandit captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Opportunist", "desc": "The bandit captain has advantage on opportunity attacks." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_bandit-captain/" }, { "slug": "basilisk_bf", "desc": "", "name": "Basilisk", "size": "medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "", "speed": { "walk": 20 }, "strength": 16, "dexterity": 8, "constitution": 14, "intelligence": 2, "wisdom": 8, "charisma": 6, "strength_save": 3, "dexterity_save": -1, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": -1, "charisma_save": -2, "perception": 9, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "poison,petrified,Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "-", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The basilisk makes two Bite or Poison Spit attacks. If both Bite or Poison Spit attacks hit one creature, the target is poisoned until the end of its next turn." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) poison damage." }, { "name": "Poison Spit", "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 13 (3d6+3) poison damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The basilisk is resistant to exhaustion and to the frightened condition." }, { "name": "Petrifying Gaze", "desc": "When a creature that can see the basilisk's eyes starts its turn within 30 feet of the basilisk, the basilisk can force it to make a DC 12 CON save if the basilisk isn't incapacitated and can see the creature. On a failure, the creature magically begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If the creature looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the basilisk mistakes itself for a rival and is affected by its own gaze." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_basilisk/" }, { "slug": "bear_black_bf", "desc": "", "name": "Bear, Black", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 40, "climb": 30 }, "strength": 14, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 2, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The bear makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell", "desc": "The bear's Perception is 18 when perceiving by smell." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_bear-black/" }, { "slug": "bugbear_champion_bf", "desc": "", "name": "Bugbear Champion", "size": "medium", "type": "Humanoid", "subtype": "", "group": "Goblins", "alignment": "", "armor_class": 17, "armor_desc": "chain shirt, shield", "hit_points": 85, "hit_dice": "", "speed": { "walk": 30 }, "strength": 22, "dexterity": 14, "constitution": 14, "intelligence": 12, "wisdom": 12, "charisma": 10, "strength_save": 6, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": 1, "wisdom_save": 1, "charisma_save": 0, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "charmed,frightened", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Goblin", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The bugbear champion makes two Spiked Club attacks and one Shield Smash attack, or it makes three Javelin attacks." }, { "name": "Spiked Club", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage." }, { "name": "Shield Smash", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone." }, { "name": "Javelin", "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 10 (2d6+3) piercing damage in melee or 5 (1d6+2) piercing damage at range." } ], "bonus_actions": [], "reactions": [ { "name": "Stubborn Attacker (Recharge 5-6)", "desc": "When the champion misses with an attack, it can change that miss to a hit." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Brutal", "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_bugbear-champion/" }, { "slug": "camel_bf", "desc": "", "name": "Camel", "size": "large", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 10, "hit_dice": "", "speed": { "walk": 50 }, "strength": 14, "dexterity": 10, "constitution": 14, "intelligence": 2, "wisdom": 8, "charisma": 4, "strength_save": 2, "dexterity_save": 0, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": -1, "charisma_save": -3, "perception": 9, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Camel Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) bludgeoning damage." }, { "name": "Bile Spit", "desc": "_Ranged Weapon Attack:_ +2 to hit, range 20/60 ft., one creature. _Hit:_ 2 (1d4) acid damage, and the target must succeed on a DC 12 CON save or be smelly for 1 hour or until a creature spends 1 minute cleaning off the spit. A smelly creature has disadvantage on CHA checks." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Camel Resilience", "desc": "The camel is resistant to exhaustion, and it requires only half the amount of water that a typical Beast of its size needs." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_camel/" }, { "slug": "centaur_bf", "desc": "", "name": "Centaur", "size": "large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 63, "hit_dice": "", "speed": { "walk": 50 }, "strength": 18, "dexterity": 14, "constitution": 14, "intelligence": 8, "wisdom": 16, "charisma": 10, "strength_save": 4, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -1, "wisdom_save": 3, "charisma_save": 0, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Elvish,Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks." }, { "name": "Hooves", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage." }, { "name": "Pike", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage." }, { "name": "Longbow", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Defensive Kick", "desc": "When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice)." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The centaur is resistant to exhaustion and to the frightened condition." }, { "name": "Trampling Charge", "desc": "If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_centaur/" }, { "slug": "death_dog_bf", "desc": "", "name": "Death Dog", "size": "medium", "type": "Monstrosity", "subtype": "Animal", "group": null, "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 40, "hit_dice": "", "speed": { "walk": 40 }, "strength": 14, "dexterity": 14, "constitution": 14, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 2, "dexterity_save": 2, "constitution_save": 2, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Multiple Heads,Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "-", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The death dog makes two Bite attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a creature, it must succeed on a DC 12 CON save or contract a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (2d4) on a failure. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its HP maximum to 0." } ], "bonus_actions": [ { "name": "Dual Bark", "desc": "The death dog's two heads bark at creatures in two 15-foot cones. Each creature in the area of a cone must succeed on a DC 12 CON save or be deafened until the end of its next turn. If the cones overlap each other, each creature in overlapping cones must make only one save with disadvantage rather than one save for each cone." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Monstrosity Resilience", "desc": "The death dog is resistant to exhaustion and to the frightened condition." }, { "name": "Multiple Heads", "desc": "The death dog has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_death-dog/" } ] }