Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-constitution&page=57
https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=58", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-constitution&page=56", "results": [ { "slug": "succubus_bf", "desc": "", "name": "Succubus", "size": "medium", "type": "Fiend", "subtype": "Shapechanger", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 79, "hit_dice": "", "speed": { "walk": 30, "fly": 60 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 14, "wisdom": 12, "charisma": 24, "strength_save": -1, "dexterity_save": 3, "constitution_save": 1, "intelligence_save": 2, "wisdom_save": 1, "charisma_save": 7, "perception": 15, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,fire,lightning,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,poisoned", "damage_immunities": "charmed", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Abyssal,Common,Infernal,telepathy 60 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The succubus makes two Claw attacks or one Claw attack and one Draining Kiss attack. It can replace one attack with Charm." }, { "name": "Claw (Fiend Form Only)", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 7 (2d6) psychic damage." }, { "name": "Draining Kiss", "desc": "Melee Spell Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is charmed, incapacitated, or restrained. _Hit:_ 15 (3d6+5) psychic damage, and the target's HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0." }, { "name": "Charm", "desc": "One Humanoid the succubus can see within 30 feet of it must succeed on a DC 15 WIS save or be magically charmed for 1 day, until the succubus dies, or until the succubus takes a bonus action to end the effect. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours.<br>The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The succubus transforms into a Small or Medium Humanoid or back into its true form, which is Fiend. Without wings, it loses its flying speed. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." }, { "name": "Etherealness", "desc": "The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa." } ], "reactions": [ { "name": "Defend Me, Love!", "desc": "When a creature the succubus can see within 5 feet of a creature charmed by the succubus attacks the succubus, the succubus can command the charmed creature to use its reaction to make one melee weapon attack against the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Telepathic Bond", "desc": "The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_succubus/" }, { "slug": "velociraptor_bf", "desc": "", "name": "Velociraptor", "size": "small", "type": "Beast", "subtype": "", "group": "Dinosaurs", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 6, "dexterity": 18, "constitution": 12, "intelligence": 4, "wisdom": 12, "charisma": 6, "strength_save": -2, "dexterity_save": 4, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The velociraptor makes one Bite attack and one Claws attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the velociraptor can't Bite another target." }, { "name": "Claws", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage." }, { "name": "Maul", "desc": "The velociraptor uses its claws to rip into one creature it is grappling. The target must make a DC 12 STR save, taking 10 (4d4) slashing damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hardy", "desc": "Any critical hit against the dinosaur becomes a normal hit." }, { "name": "Pack Tactics", "desc": "The velociraptor has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the target and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_velociraptor/" }, { "slug": "vulture_bf", "desc": "", "name": "Vulture", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 10, "armor_desc": null, "hit_points": 8, "hit_dice": "", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 10, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": -2, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Beak", "desc": "_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Defensive Bile", "desc": "When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 11 CON save or be incapacitated until the end of its next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Carrion Sense", "desc": "The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it." }, { "name": "Heightened Sight and Smell", "desc": "The vulture's Perception is 18 when perceiving by sight or smell." }, { "name": "Pack Tactics", "desc": "The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_vulture/" }, { "slug": "wererat_bf", "desc": "", "name": "Wererat", "size": "medium", "type": "Humanoid", "subtype": "Lycanthrope", "group": "Lycanthropes", "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 57, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 18, "constitution": 12, "intelligence": 10, "wisdom": 10, "charisma": 8, "strength_save": 0, "dexterity_save": 4, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 0, "charisma_save": -1, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common (can't speak in rat form)", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "desc": "The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form." }, { "name": "Bite (Rat or Hybrid Form Only)", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar)." }, { "name": "Claw (Rat or Hybrid Form Only)", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage." }, { "name": "Shortsword (Humanoid or Hybrid Form Only)", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." }, { "name": "Hand Crossbow (Humanoid or Hybrid Form Only)", "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Smell", "desc": "The wererat's Perception is 17 when perceiving by smell." }, { "name": "Pack Tactics", "desc": "The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wererat/" }, { "slug": "wild_warrior_bf", "desc": "", "name": "Wild Warrior", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 12, "armor_desc": "hide armor", "hit_points": 9, "hit_dice": "", "speed": { "walk": 30 }, "strength": 12, "dexterity": 10, "constitution": 12, "intelligence": 8, "wisdom": 10, "charisma": 8, "strength_save": 1, "dexterity_save": 0, "constitution_save": 1, "intelligence_save": -1, "wisdom_save": 0, "charisma_save": -1, "perception": 12, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any one language", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Spear", "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack." } ], "bonus_actions": [ { "name": "Quick Trap", "desc": "The wild warrior cobbles together a makeshift trap with materials at hand and throws the trap at a creature it can see within 15 feet of it. The target must succeed on a DC 11 DEX save or be restrained until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Home in the Wilds", "desc": "The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage." }, { "name": "Pack Tactics", "desc": "The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wild-warrior/" }, { "slug": "wolf_bf", "desc": "", "name": "Wolf", "size": "medium", "type": "Beast", "subtype": "", "group": "Animals", "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 14, "hit_dice": "", "speed": { "walk": 40 }, "strength": 12, "dexterity": 14, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": 1, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": -4, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "-", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage. If the target is a creature, it must succeed on a DC 12 STR save or be knocked prone." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The wolf's Perception is 16 while perceiving by hearing or smell." }, { "name": "Pack Tactics", "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wolf/" }, { "slug": "wood_herald_bf", "desc": "", "name": "Wood Herald", "size": "small", "type": "Plant", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 27, "hit_dice": "", "speed": { "walk": 20, "climb": 20 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 2, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": 0, "wisdom_save": 1, "charisma_save": 0, "perception": 11, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "Plant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Common,Sylvan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Slam", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage." }, { "name": "Wooden Greataxe", "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 8 (1d12+2) slashing damage." }, { "name": "Hurl Thorn", "desc": "_Ranged Weapon Attack:_ +3 to hit, range 30/120 ft., one target. _Hit:_ 6 (2d4+1) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Brambly Bark", "desc": "When a creature the wood herald can see hits it with a melee attack while within 5 feet of it, the herald can extend sharp brambles along its body, dealing 2 (1d4) piercing damage to the attacker." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Plant Camouflage", "desc": "The wood herald's Stealth is 18 while in any terrain with ample, obscuring plant life." }, { "name": "Plant Resilience", "desc": "The wood herald is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions." }, { "name": "Woodland Walk", "desc": "Difficult terrain composed of nonmagical plants doesn't cost the wood herald extra movement. In addition, the herald can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wood-herald/" }, { "slug": "worg_bf", "desc": "", "name": "Worg", "size": "large", "type": "Monstrosity", "subtype": "Animal", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 25, "hit_dice": "", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 12, "intelligence": 6, "wisdom": 10, "charisma": 8, "strength_save": 3, "dexterity_save": 1, "constitution_save": 1, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": -1, "perception": 14, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Goblin,Worg", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone." } ], "bonus_actions": [ { "name": "Loathsome Howl (1/Day)", "desc": "The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Heightened Hearing and Smell", "desc": "The worg's Perception is 19 while perceiving by hearing or smell." }, { "name": "Monstrosity Resilience", "desc": "The worg is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_worg/" }, { "slug": "wyrdling_bf", "desc": "", "name": "Wyrdling", "size": "medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": null, "hit_points": 40, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 14, "constitution": 12, "intelligence": 12, "wisdom": 20, "charisma": 14, "strength_save": 0, "dexterity_save": 2, "constitution_save": 1, "intelligence_save": 1, "wisdom_save": 5, "charisma_save": 2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "psychic,charmed,frightened", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Psychic Burst", "desc": "_Melee or Ranged Spell Attack:_ +5 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (3d6+3) psychic damage." } ], "bonus_actions": [ { "name": "Pronounce Fate", "desc": "The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn." } ], "reactions": [ { "name": "Call on Fate", "desc": "When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Intuition", "desc": "The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks." }, { "name": "Read Fate", "desc": "The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_wyrdling/" }, { "slug": "awakened-shrub", "desc": "An **awakened shrub** is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.", "name": "Awakened Shrub", "size": "Small", "type": "Plant", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 9, "armor_desc": null, "hit_points": 10, "hit_dice": "3d6", "speed": { "walk": 20 }, "strength": 3, "dexterity": 8, "constitution": 11, "intelligence": 10, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "piercing", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "one language known by its creator", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Rake", "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) slashing damage.", "attack_bonus": 1, "damage_dice": "1d4", "damage_bonus": -1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the shrub remains motionless, it is indistinguishable from a normal shrub." } ], "spell_list": [], "page_no": 366, "environments": [ "Jungle", "Swamp", "Forest", "Laboratory" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_awakened-shrub/" }, { "slug": "baboon", "desc": "", "name": "Baboon", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 3, "hit_dice": "1d6", "speed": { "walk": 30, "climb": 30 }, "strength": 8, "dexterity": 14, "constitution": 11, "intelligence": 4, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.", "attack_bonus": 1, "damage_dice": "1d4", "damage_bonus": -1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 367, "environments": [ "Hill", "Jungle", "Grassland", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_baboon/" }, { "slug": "deer", "desc": "", "name": "Deer", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 4, "hit_dice": "1d8", "speed": { "walk": 50 }, "strength": 11, "dexterity": 16, "constitution": 11, "intelligence": 2, "wisdom": 14, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.", "attack_bonus": 2, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 370, "environments": [ "Feywild", "Grassland", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_deer/" }, { "slug": "dryad", "desc": "", "name": "Dryad", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 11, "armor_desc": "16 with _barkskin_", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 11, "intelligence": 14, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Elvish, Sylvan", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Club", "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.", "attack_bonus": 2, "damage_dice": "1d4" }, { "name": "Fey Charm", "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh" }, { "name": "Magic Resistance", "desc": "The dryad has advantage on saving throws against spells and other magical effects." }, { "name": "Speak with Beasts and Plants", "desc": "The dryad can communicate with beasts and plants as if they shared a language." }, { "name": "Tree Stride", "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger." } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api", "https://api-beta.open5e.com/v2/spells/entangle/?format=api", "https://api-beta.open5e.com/v2/spells/goodberry/?format=api", "https://api-beta.open5e.com/v2/spells/barkskin/?format=api", "https://api-beta.open5e.com/v2/spells/pass-without-trace/?format=api", "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api" ], "page_no": 304, "environments": [ "Jungle", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_dryad/" }, { "slug": "flying-snake", "desc": "A **flying snake** is a brightly colored, winged serpent found in remote jungles. Tribespeople and cultists sometimes domesticate flying snakes to serve as messengers that deliver scrolls wrapped in their coils.", "name": "Flying Snake", "size": "Tiny", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 5, "hit_dice": "2d4", "speed": { "walk": 30, "fly": 60, "swim": 30 }, "strength": 4, "dexterity": 18, "constitution": 11, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 11", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 7 (3d4) poison damage.", "attack_bonus": 6, "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flyby", "desc": "The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach." } ], "spell_list": [], "page_no": 372, "environments": [ "Urban", "Desert", "Grassland", "Forest", "Jungle", "Swamp", "Feywild" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_flying-snake/" }, { "slug": "flying-sword", "desc": "", "name": "Flying Sword", "size": "Small", "type": "Construct", "subtype": "", "group": "Animated Objects", "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 17, "hit_dice": "5d6", "speed": { "hover": true, "walk": 0, "fly": 50 }, "strength": 12, "dexterity": 15, "constitution": 11, "intelligence": 1, "wisdom": 5, "charisma": 1, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage.", "attack_bonus": 3, "damage_dice": "1d8", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The sword is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." }, { "name": "False Appearance", "desc": "While the sword remains motionless and isn't flying, it is indistinguishable from a normal sword." } ], "spell_list": [], "page_no": 264, "environments": [ "Ruin", "Laboratory" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_flying-sword/" }, { "slug": "giant-bat", "desc": "", "name": "Giant Bat", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 22, "hit_dice": "4d10", "speed": { "walk": 10, "fly": 60 }, "strength": 15, "dexterity": 16, "constitution": 11, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 11", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The bat can't use its blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing." } ], "spell_list": [], "page_no": 373, "environments": [ "Underdark", "Forest", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-bat/" }, { "slug": "giant-crab", "desc": "", "name": "Giant Crab", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 30, "swim": 30 }, "strength": 13, "dexterity": 15, "constitution": 11, "intelligence": 1, "wisdom": 9, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., passive Perception 9", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The crab can breathe air and water." } ], "spell_list": [], "page_no": 374, "environments": [ "Desert", "Coastal", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-crab/" }, { "slug": "giant-frog", "desc": "", "name": "Giant Frog", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 18, "hit_dice": "4d8", "speed": { "walk": 30, "swim": 30 }, "strength": 12, "dexterity": 13, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 12", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 }, { "name": "Swallow", "desc": "The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 ft. of movement, exiting prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The frog can breathe air and water" }, { "name": "Standing Leap", "desc": "The frog's long jump is up to 20 ft. and its high jump is up to 10 ft., with or without a running start." } ], "spell_list": [], "page_no": 376, "environments": [ "Swamp", "Jungle", "Water", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-frog/" }, { "slug": "giant-rat", "desc": "", "name": "Giant Rat", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 7, "hit_dice": "2d6", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The rat has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Pack Tactics", "desc": "The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 378, "environments": [ "Underdark", "Urban", "Sewer", "Forest", "Ruin", "Swamp", "Caverns", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-rat/" }, { "slug": "giant-rat-diseased", "desc": "", "name": "Giant Rat (Diseased)", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 7, "hit_dice": "2d6", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 3 (1d6) every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 378, "environments": [ "Sewer", "Swamp", "Caverns", "Forest", "Ruin", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-rat-diseased/" }, { "slug": "giant-sea-horse", "desc": "Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.", "name": "Giant Sea Horse", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 16, "hit_dice": "3d10", "speed": { "walk": 0, "swim": 40 }, "strength": 12, "dexterity": 15, "constitution": 11, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the sea horse moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", "attack_bonus": 0, "damage_dice": "2d6" }, { "name": "Water Breathing", "desc": "The sea horse can breathe only underwater." } ], "spell_list": [], "page_no": 378, "environments": [ "Underwater" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-sea-horse/" }, { "slug": "gnoll", "desc": "", "name": "Gnoll", "size": "Medium", "type": "Humanoid", "subtype": "gnoll", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "hide armor, shield", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 11, "intelligence": 6, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Gnoll", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d8", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Rampage", "desc": "When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack." } ], "spell_list": [], "page_no": 314, "environments": [ "Hill", "Desert", "Abyss", "Mountains", "Grassland", "Forest", "Jungle", "Hills", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_gnoll/" }, { "slug": "goat", "desc": "", "name": "Goat", "size": "Medium", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 4, "hit_dice": "1d8", "speed": { "walk": 40 }, "strength": 12, "dexterity": 10, "constitution": 11, "intelligence": 2, "wisdom": 10, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Ram", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.", "attack_bonus": 0, "damage_dice": "1d4" }, { "name": "Sure-Footed", "desc": "The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." } ], "spell_list": [], "page_no": 381, "environments": [ "Hill", "Urban", "Hills", "Mountains", "Grassland", "Mountain", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_goat/" }, { "slug": "grick", "desc": "", "name": "Grick", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 27, "hit_dice": "6d8", "speed": { "walk": 30, "climb": 30 }, "strength": 14, "dexterity": 14, "constitution": 11, "intelligence": 3, "wisdom": 14, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target." }, { "name": "Tentacles", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "2d6", "damage_bonus": 2 }, { "name": "Beak", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Stone Camouflage", "desc": "The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 318, "environments": [ "Underdark", "Sewer", "Mountains", "Forest", "Ruin", "Tomb", "Caverns", "Plane Of Earth" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_grick/" }, { "slug": "homunculus", "desc": "", "name": "Homunculus", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 5, "hit_dice": "2d4", "speed": { "walk": 20, "fly": 40 }, "strength": 4, "dexterity": 15, "constitution": 11, "intelligence": 10, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.", "attack_bonus": 4, "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Telepathic Bond", "desc": "While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically." } ], "spell_list": [], "page_no": 322, "environments": [ "Laboratory" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_homunculus/" }, { "slug": "jackal", "desc": "", "name": "Jackal", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 3, "hit_dice": "1d6", "speed": { "walk": 40 }, "strength": 8, "dexterity": 15, "constitution": 11, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.", "attack_bonus": 1, "damage_dice": "1d4", "damage_bonus": -1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell." }, { "name": "Pack Tactics", "desc": "The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 382, "environments": [ "Desert", "Shadowfell", "Grassland", "Ruin" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_jackal/" }, { "slug": "lemure", "desc": "", "name": "Lemure", "size": "Medium", "type": "Fiend", "subtype": "devil", "group": "Devils", "alignment": "lawful evil", "armor_class": 7, "armor_desc": null, "hit_points": 13, "hit_dice": "3d8", "speed": { "walk": 15 }, "strength": 10, "dexterity": 5, "constitution": 11, "intelligence": 1, "wisdom": 11, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "fire, poison", "condition_immunities": "charmed, frightened, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands infernal but can't speak", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Fist", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the lemure's darkvision." }, { "name": "Hellish Rejuvenation", "desc": "A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water." } ], "spell_list": [], "page_no": 278, "environments": [ "Hell" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_lemure/" }, { "slug": "mage", "desc": "**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.", "name": "Mage", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "NPCs", "alignment": "any alignment", "armor_class": 12, "armor_desc": "15 with _mage armor_", "hit_points": 40, "hit_dice": "9d8", "speed": { "walk": 30 }, "strength": 9, "dexterity": 14, "constitution": 11, "intelligence": 17, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 6, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "arcana": 6, "history": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "any four languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 5, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spellcasting", "desc": "The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation\n* 1st level (4 slots): detect magic, mage armor, magic missile, shield\n* 2nd level (3 slots): misty step, suggestion\n* 3rd level (3 slots): counterspell, fireball, fly\n* 4th level (3 slots): greater invisibility, ice storm\n* 5th level (1 slot): cone of cold" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/fire-bolt/?format=api", "https://api-beta.open5e.com/v2/spells/light/?format=api", "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api", "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api", "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api", "https://api-beta.open5e.com/v2/spells/mage-armor/?format=api", "https://api-beta.open5e.com/v2/spells/magic-missile/?format=api", "https://api-beta.open5e.com/v2/spells/shield/?format=api", "https://api-beta.open5e.com/v2/spells/misty-step/?format=api", "https://api-beta.open5e.com/v2/spells/suggestion/?format=api", "https://api-beta.open5e.com/v2/spells/counterspell/?format=api", "https://api-beta.open5e.com/v2/spells/fireball/?format=api", "https://api-beta.open5e.com/v2/spells/fly/?format=api", "https://api-beta.open5e.com/v2/spells/greater-invisibility/?format=api", "https://api-beta.open5e.com/v2/spells/ice-storm/?format=api", "https://api-beta.open5e.com/v2/spells/cone-of-cold/?format=api" ], "page_no": 400, "environments": [ "Urban", "Desert", "Mountains", "Forest", "Ruin", "Laboratory", "Jungle", "Hills", "Feywild", "Shadowfell", "Swamp", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_mage/" }, { "slug": "noble", "desc": "**Nobles** wield great authority and influence as members of the upper class, possessing wealth and connections that can make them as powerful as monarchs and generals. A noble often travels in the company of guards, as well as servants who are commoners.\nThe noble's statistics can also be used to represent **courtiers** who aren't of noble birth.", "name": "Noble", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "NPCs", "alignment": "any alignment", "armor_class": 15, "armor_desc": "breastplate", "hit_points": 9, "hit_dice": "2d8", "speed": { "walk": 30 }, "strength": 11, "dexterity": 12, "constitution": 11, "intelligence": 12, "wisdom": 14, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 5, "insight": 4, "persuasion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any two languages", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d8", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 401, "environments": [ "Urban", "Grassland", "Hills", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_noble/" }, { "slug": "octopus", "desc": "", "name": "Octopus", "size": "Small", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 3, "hit_dice": "1d6", "speed": { "walk": 5, "swim": 30 }, "strength": 4, "dexterity": 15, "constitution": 11, "intelligence": 3, "wisdom": 10, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 12", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Tentacles", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.", "attack_bonus": 4, "damage_bonus": 1 }, { "name": "Ink Cloud (Recharges after a Short or Long Rest)", "desc": "A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath", "desc": "While out of water, the octopus can hold its breath for 30 minutes." }, { "name": "Underwater Camouflage", "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater." }, { "name": "Water Breathing", "desc": "The octopus can breathe only underwater." } ], "spell_list": [], "page_no": 384, "environments": [ "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_octopus/" }, { "slug": "poisonous-snake", "desc": "", "name": "Poisonous Snake", "size": "Tiny", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 2, "hit_dice": "1d4", "speed": { "walk": 30, "swim": 30 }, "strength": 2, "dexterity": 16, "constitution": 11, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., passive Perception 10", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 5, "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 386, "environments": [ "Hill", "Desert", "Grassland", "Mountains", "Coastal", "Ruin", "Swamp", "Water", "Sewer", "Forest", "Tomb", "Jungle", "Hills", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_poisonous-snake/" }, { "slug": "satyr", "desc": "", "name": "Satyr", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "leather armor", "hit_points": 31, "hit_dice": "7d8", "speed": { "walk": 40 }, "strength": 12, "dexterity": 16, "constitution": 11, "intelligence": 12, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "performance": 6, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Common, Elvish, Sylvan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Ram", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "2d4", "damage_bonus": 1 }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6", "damage_bonus": 3 }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6", "damage_bonus": 3 }, { "name": "Variant: Panpipes", "desc": "Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The satyr has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 344, "environments": [ "Jungle", "Hills", "Feywild", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_satyr/" }, { "slug": "specter", "desc": "", "name": "Specter", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 12, "armor_desc": null, "hit_points": 22, "hit_dice": "5d8", "speed": { "hover": true, "walk": 0, "fly": 50 }, "strength": 1, "dexterity": 14, "constitution": 11, "intelligence": 10, "wisdom": 10, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands all languages it knew in life but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Life Drain", "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.", "attack_bonus": 4, "damage_dice": "3d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Incorporeal Movement", "desc": "The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 346, "environments": [ "Underdark", "Urban", "Shadowfell", "Ruin", "Tomb" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_specter/" }, { "slug": "stirge", "desc": "", "name": "Stirge", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 2, "hit_dice": "1d4", "speed": { "walk": 10, "fly": 40 }, "strength": 4, "dexterity": 16, "constitution": 11, "intelligence": 2, "wisdom": 8, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 9", "languages": "", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Blood Drain", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.\nThe stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.", "attack_bonus": 5, "damage_dice": "1d4", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 349, "environments": [ "Hill", "Desert", "Underdark", "Urban", "Grassland", "Coastal", "Forest", "Swamp", "Jungle", "Hills", "Mountain", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_stirge/" }, { "slug": "swarm-of-poisonous-snakes", "desc": "", "name": "Swarm of Poisonous Snakes", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 30, "swim": 30 }, "strength": 8, "dexterity": 18, "constitution": 11, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 10", "languages": "", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +6 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hit points or fewer. The target must make a DC 10 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 6, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 390, "environments": [ "Desert", "Sewer", "Mountains", "Forest", "Grassland", "Ruin", "Tomb", "Swamp", "Jungle", "Hills", "Caverns", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-poisonous-snakes/" }, { "slug": "ghoul-bat", "desc": "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.", "name": "Ghoul Bat", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "4d6", "speed": { "fly": 30, "walk": 5 }, "strength": 6, "dexterity": 16, "constitution": 11, "intelligence": 8, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "blindsight 60 ft., passive Perception 11", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The ghoul bat can't use its blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 391, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ghoul-bat/" }, { "slug": "great-gray-owl", "desc": "Great gray owls are stealthy predators, and the largest of the non-giant varieties of owls. Unlike other owls, great grays aren’t territorial—with the exception of females raising young—and don’t flush or spook when other creatures approach. Rather, they remain still on their low perches, often going overlooked.", "name": "Great Gray Owl", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 10, "hit_dice": "3d6", "speed": { "walk": 5, "fly": 60 }, "strength": 5, "dexterity": 16, "constitution": 11, "intelligence": 3, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 14", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Talons", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flyby", "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Hearing and Sight", "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight." } ], "spell_list": [], "page_no": 284, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_great-gray-owl/" }, { "slug": "clacking-skeleton", "desc": "", "name": "Clacking Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "armor scraps", "hit_points": 45, "hit_dice": "10d8", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 11, "intelligence": 6, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands all languages it knew in life but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The clacking skeleton makes two attacks: one with its glaive and one with its gore or two with its shortbow.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d10+2", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.", "name": "Glaive" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "name": "Gore" }, { "attack_bonus": 3, "damage_dice": "1d6+1", "desc": "Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", "name": "Shortbow" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the clacking skeleton moves at least 10 feet, each beast or humanoid within 30 feet of the skeleton that can hear it must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn.", "name": "Horrid Clacking" } ], "spell_list": [], "page_no": 319, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_clacking-skeleton/" }, { "slug": "cueyatl", "desc": "", "name": "Cueyatl", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 11, "armor_desc": null, "hit_points": 21, "hit_dice": "6d6", "speed": { "climb": 20, "swim": 30, "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 11, "intelligence": 10, "wisdom": 11, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Cueyatl", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 2, "damage_dice": "1d6", "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.", "name": "Spear" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The cueyatl can breathe air and water.", "name": "Amphibious" }, { "desc": "The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.", "name": "Jungle Camouflage" }, { "desc": "The cueyatl has advantage on saving throws and ability checks made to escape a grapple.", "name": "Slippery" }, { "desc": "The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.", "name": "Standing Leap" } ], "spell_list": [], "page_no": 68, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_cueyatl/" }, { "slug": "exploding-toad", "desc": "", "name": "Exploding Toad", "size": "Tiny", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 2, "hit_dice": "1d4", "speed": { "swim": 20, "walk": 20 }, "strength": 1, "dexterity": 13, "constitution": 11, "intelligence": 4, "wisdom": 8, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 9", "languages": "understands Goblin but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 3, "damage_dice": "1d4+1", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.", "name": "Bite" } ], "bonus_actions": null, "reactions": [ { "desc": "The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.", "name": "Death Leap" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The toad can breathe air and water.", "name": "Amphibious" }, { "desc": "When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Final Croak" }, { "desc": "Ranged attacks against the toad have disadvantage.", "name": "Mad Hopping" }, { "desc": "When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.", "name": "Selective Immunity" }, { "desc": "The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.", "name": "Standing Leap" } ], "spell_list": [], "page_no": 150, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_exploding-toad/" }, { "slug": "junk-shaman", "desc": "", "name": "Junk Shaman", "size": "Small", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "lawful neutral", "armor_class": 12, "armor_desc": "15 with junk armor", "hit_points": 42, "hit_dice": "12d6", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 11, "intelligence": 11, "wisdom": 17, "charisma": 9, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The kobold junk shaman makes two junk staff attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.", "name": "Junk Staff" }, { "attack_bonus": 5, "damage_dice": "2d6", "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.", "name": "Flame Jet" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The kobold casts animate objects without any components. Wisdom is its spellcasting ability.", "name": "Animate Objects (1/Day)" }, { "desc": "As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.", "name": "Junk Armor" }, { "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 238, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_junk-shaman/" }, { "slug": "karakura", "desc": "", "name": "Karakura", "size": "Medium", "type": "Fiend", "subtype": "shapechanger", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "17d8", "speed": { "fly": 40, "walk": 30 }, "strength": 7, "dexterity": 18, "constitution": 11, "intelligence": 15, "wisdom": 13, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 8, "perception": 4, "skills": { "deception": 8, "perception": 4, "persuasion": 8, "stealth": 7 }, "damage_vulnerabilities": "radiant", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Abyssal, Common, Infernal, telepathy 60 ft.", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The karakura makes three claw attacks and can use Charm or Shroud in Darkness, if it is available.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "name": "Claw" }, { "desc": "One humanoid the karakura can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or be magically charmed until dawn. The charmed target obeys the fiend's commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw to end the effect. If the target successfully saves, or if the effect on it ends, the target is immune to this karakura's Charm for the next 24 hours. \n\nThe karakura can have only one target charmed at a time. If it charms another, the effect on the previous target ends.", "name": "Charm" }, { "desc": "Bands of shadow stretch out from the karakura and wrap around a target it can see within 30 feet. The target must succeed on a DC 15 Charisma saving throw or be translocated to the Plane of Shadow for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. When a target exits the shroud, it appears in an unoccupied space within 10 feet of the karakura. \n\nThe karakura can have only one target in its shroud at a time. It can release a target as a bonus action. \n\nWhile in the Plane of Shadow, the target is bombarded with horrific images and sensations. Each round it remains in the Plane of Shadow, it must succeed on a DC 15 Charisma saving throw or gain one short-term madness. A target held in the shroud is released when the karakura dies.", "name": "Shroud in Darkness (Recharge 5-6)" }, { "desc": "The karakura can magically enter the Plane of Shadow from the Material Plane, or vice versa.", "name": "Shadow Walk" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The karakura can only exist on the Material Plane at night or underground. Spells or effects that count as sunlight cast the fiend back to the Plane of Shadow for 1d4 hours.", "name": "Night Walkers" }, { "desc": "The karakura can use its action to polymorph into a Small or Medium humanoid, or back into its true form. Other than its size, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", "name": "Shapechanger" }, { "desc": "The karakura can telepathically communicate with any creature it has charmed at any distance and across different planes.", "name": "Telepathic Bond" } ], "spell_list": [], "page_no": 235, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_karakura/" }, { "slug": "kitsune", "desc": "", "name": "Kitsune", "size": "Small", "type": "Fey", "subtype": "shapechanger", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": null, "hit_points": 49, "hit_dice": "14d6", "speed": { "walk": 30 }, "strength": 8, "dexterity": 15, "constitution": 11, "intelligence": 12, "wisdom": 15, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "In humanoid form, the kitsune makes one rapier attack and one dagger attack. In fox form, it makes two bite attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "2d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.", "name": "Bite (Fox Form Only)" }, { "attack_bonus": 4, "damage_dice": "1d8+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Dagger (Humanoid Form Only). Melee or Ranged Weapon", "name": "Rapier (Humanoid Form Only)" }, { "desc": "+4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "name": "Attack" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The kitsune can use its action to polymorph into a Small or Medium humanoid, or back into its true form. The kitsune's tails remain, however, and its humanoid form often has a fine coat of fur the same color as the kitsune. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.", "name": "Shapechanger" }, { "desc": "The kitsune's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). The kitsune can innately cast the following spells, requiring no material components:\nAt will: detect thoughts, fire bolt (2d10), invisibility (self only), major image\n2/day each: disguise self, fear, tongues\n1/day each: confusion, fly", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_kitsune/" }, { "slug": "kuunganisha", "desc": "", "name": "Kuunganisha", "size": "Small", "type": "Fiend", "subtype": "", "group": null, "alignment": "any evil", "armor_class": 13, "armor_desc": null, "hit_points": 17, "hit_dice": "5d6", "speed": { "fly": 40, "walk": 20 }, "strength": 6, "dexterity": 17, "constitution": 11, "intelligence": 10, "wisdom": 12, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "insight": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal, Common, Infernal", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The kuunganisha makes one claw attack and one bite attack.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "2d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.", "name": "Claw" }, { "desc": "The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.", "name": "Invisibility" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Magical darkness doesn't impede the fiend's darkvision.", "name": "Fiend Sight" }, { "desc": "The kuunganisha has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The fiend regains 1 hp at the start of its turn if it has at least 1 hp.", "name": "Regeneration" }, { "desc": "The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.", "name": "Will of the Master" } ], "spell_list": [], "page_no": 245, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_kuunganisha/" }, { "slug": "morko", "desc": "", "name": "Morko", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 12, "armor_desc": null, "hit_points": 17, "hit_dice": "5d6", "speed": { "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 11, "intelligence": 12, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, poison", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Elvish, Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 3, "damage_dice": "1d6+1", "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", "name": "Spear" }, { "desc": "The morko fixes its gaze on a creature it can see within 30 feet. The target must make a DC 13 Wisdom saving throw or become cursed with ill manners, taking disadvantage on all ability checks and saving throws based on", "name": "Disdainful Eye (Recharge 6)" }, { "desc": "The curse lasts until removed by the remove curse spell or other magic, or until the creature drinks a pitcher of curdled milk.", "name": "Charisma" }, { "desc": "For 1 minute, the morko magically decreases in size, along with anything it is wearing or carrying. While shrunken, the morko is Tiny, halves its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with disadvantage. If the morko lacks the room to grow back to its regular size, it attains the maximum size possible in the space available.", "name": "Shrink (Recharges after a Short or Long Rest)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The morko has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 270, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_morko/" }, { "slug": "ratfolk-mercenary", "desc": "", "name": "Ratfolk Mercenary", "size": "Small", "type": "Humanoid", "subtype": "ratfolk", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 45, "hit_dice": "13d6", "speed": { "swim": 10, "walk": 25 }, "strength": 7, "dexterity": 18, "constitution": 11, "intelligence": 14, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": 4, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "acrobatics": 8, "deception": 2, "intimidation": 2, "perception": 2, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The ratfolk mercenary makes two attacks with its shortsword or dart. If both shortsword attacks hit the same target, the ratfolk mercenary can use its bonus action to automatically deal an extra 4 (1d8) piercing damage as it bites the target.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", "name": "Shortsword" }, { "attack_bonus": 6, "damage_dice": "1d4+4", "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.", "name": "Dart" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature makes an attack against the ratfolk mercenary's current employer, the mercenary grants a +2 bonus to the employer's AC if the mercenary is within 5 feet of the employer.", "name": "Guard the Big Cheese" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ratfolk mercenary's melee weapon attacks deal one extra die of damage if at least one of the mercenary's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Chopper Squad" }, { "desc": "The ratfolk mercenary can move through the space of any Medium or larger creature.", "name": "Nimbleness" }, { "desc": "The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "If the ratfolk mercenary moves at least 10 feet straight toward a target and then hits it with a shortsword attack on the same turn, the mercenary can make one dart attack against another target within 20 feet as a bonus action without disadvantage.", "name": "Packing Heat" } ], "spell_list": [], "page_no": 315, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ratfolk-mercenary/" }, { "slug": "serpentfolk-of-yig", "desc": "", "name": "Serpentfolk of Yig", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": null, "hit_points": 40, "hit_dice": "9d8", "speed": { "walk": 30 }, "strength": 11, "dexterity": 14, "constitution": 11, "intelligence": 14, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": 2, "skills": { "deception": 6, "perception": 2, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Abyssal, Common, Draconic, Infernal, Void Speech", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The serpentfolk makes two attacks: one with its bite and one with its scimitar.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.", "name": "Bite" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The serpentfolk has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:\n3/day each: charm person, disguise self", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 324, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_serpentfolk-of-yig/" }, { "slug": "serpentine-lamia", "desc": "", "name": "Serpentine Lamia", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 36, "hit_dice": "8d8", "speed": { "climb": 20, "swim": 20, "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 11, "intelligence": 8, "wisdom": 13, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 6, "intimidation": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Abyssal, Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The serpentine lamia makes two attacks, only one of which can be a constrict attack.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the serpentine lamia can't constrict another target.", "name": "Constrict" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", "name": "Shortbow" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When a humanoid that can see the serpentine lamia's eyes starts its turn within 30 feet of the serpentine lamia, the serpentine lamia can force it to make a DC 13 Charisma saving throw if the serpentine lamia isn't incapacitated and can see the creature. If the creature fails, it is charmed for 1 minute. The charmed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the serpentine lamia's Seductive Gaze for the next 24 hours. \n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the serpentine lamia until the start of its next turn, when it can avert its eyes again. If the creature looks at the serpentine lamia in the meantime, it must immediately make the save.", "name": "Seductive Gaze" }, { "desc": "The serpentine lamia has advantage on attack rolls against a creature it has surprised, or that is charmed by it or its allies.", "name": "Serpent Strike" }, { "desc": "The serpentine lamia has advantage on saving throws and ability checks against being knocked prone.", "name": "Snake Body" } ], "spell_list": [], "page_no": 249, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_serpentine-lamia/" }, { "slug": "servant-of-the-vine", "desc": "", "name": "Servant of the Vine", "size": "Medium", "type": "Humanoid", "subtype": "elf", "group": null, "alignment": "chaotic neutral", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 72, "hit_dice": "16d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 15, "constitution": 11, "intelligence": 13, "wisdom": 16, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 5, "perception": 6, "skills": { "medicine": 6, "perception": 6, "persuasion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Common, Elvish, Sylvan", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The servant makes three drunken slash attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Drunken Slash" }, { "desc": "The servant of the vine exhales potent fumes in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and falls asleep, remaining unconscious for 1 minute. On a success, a creature takes half the damage but doesn't fall asleep. The unconscious target awakens if it takes damage or another creature takes an action to wake it. When the creature wakes, it is poisoned until it finishes a short or long rest. The breath has no effect on constructs or undead.", "name": "Stuporous Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The servant has advantage on saving throws against being charmed, and magic can't put the servant to sleep.", "name": "Fey Ancestry" }, { "desc": "The servant of the vine selects up to 6 creatures within 50 feet and grants them advantage to Dexterity (Acrobatics), Dexterity (Sleight of Hand), or Charisma (Performance) checks. The servant of the vine chooses which skill for each recipient.", "name": "Inspire Artistry (3/Day)" }, { "desc": "The servant of the vine is an 11th-level spellcaster. Its primary spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:\nCantrips (at will): guidance, light, sacred flame, thaumaturgy\n1st level (4 slots): bless, create or destroy water (creates or destroys wine; wine created this way evaporates after 1 day), cure wounds, sanctuary\n2nd level (3 slots): hold person, lesser restoration, protection from poison\n3rd level (3 slots): bestow curse, dispel magic\n4th level (3 slots): guardian of faith, freedom of movement\n5th level (2 slots): contagion\n6th level (1 slot): harm, heal", "name": "Spellcasting" } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_servant-of-the-vine/" }, { "slug": "shard-swarm", "desc": "", "name": "Shard Swarm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "fly": 30, "walk": 0 }, "strength": 3, "dexterity": 13, "constitution": 11, "intelligence": 1, "wisdom": 5, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 3, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) slashing damage or 2 (1d4) slashing damage if the swarm has half of its hp or less.", "name": "Shards" }, { "attack_bonus": 3, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 3 (1d6) piercing damage. A piece of the swarm breaks off, falling into the target's space.", "name": "Shrapnel" }, { "desc": "The shard swarm envelopes one Medium or smaller creature in its space. The target must succeed on a DC 13 Dexterity saving throw or be restrained inside the swarm for 1 minute. The target has disadvantage on this saving throw if the shard swarm used Come Together to form in the target's space. While restrained, the target doesn't take damage from the swarm's Shards action, but it takes 5 (2d4) slashing damage if it takes an action that requires movement, such as attacking or casting a spell with somatic components. A creature within 5 feet of the swarm can take an action to pull a restrained creature out of the swarm. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 5 (2d4) slashing damage.", "name": "Contain (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by the dispel magic spell, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "If the shard swarm has at least 1 hit point and all of its pieces are within 30 feet of each other, the pieces can re-form as a bonus action in any space containing at least one of its pieces.", "name": "Come Together (3/Day)" }, { "desc": "While the swarm remains motionless and isn't flying, it is indistinguishable from a normal pile of junk.", "name": "False Appearance" }, { "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a pebble. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 329, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shard-swarm/" } ] }{ "count": 3207, "next": "