list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-cr&page=48
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-cr&page=49",
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-cr&page=47",
    "results": [
        {
            "slug": "bloatblossom_bf",
            "desc": "",
            "name": "Bloatblossom",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Sporeborn",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 8,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": -1,
            "charisma_save": -3,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Plant Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar)."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 4 (1d8) poison damage."
                },
                {
                    "name": "Slam",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13)."
                },
                {
                    "name": "Toxic Nodule",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one target. _Hit:_ 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Instinct to Pursue",
                    "desc": "The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing",
                    "desc": "The bloatblossom's Perception is 16 while perceiving by hearing."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_bloatblossom/"
        },
        {
            "slug": "boar_giant_bf",
            "desc": "",
            "name": "Boar, Giant",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": -2,
            "charisma_save": -3,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Tusk",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Challenging Snort",
                    "desc": "The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Relentless (Recharges after a Short or Long Rest)",
                    "desc": "If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_boar-giant/"
        },
        {
            "slug": "bronze_dragon_wyrmling_bf",
            "desc": "",
            "name": "Bronze Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Repulsion Breath (Recharge 6)",
                    "desc": "The dragon exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 STR save or be pushed up to 5 feet away from the dragon."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_bronze-dragon-wyrmling/"
        },
        {
            "slug": "centaur_bf",
            "desc": "",
            "name": "Centaur",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 50
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": -1,
            "wisdom_save": 3,
            "charisma_save": 0,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Elvish,Sylvan",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The centaur makes one Hooves attack and one Pike attack, or it makes three Longbow attacks."
                },
                {
                    "name": "Hooves",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
                },
                {
                    "name": "Pike",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
                },
                {
                    "name": "Longbow",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Defensive Kick",
                    "desc": "When a creature the centaur can see within 5 feet of it hits it with an attack, the centaur can kick the attacker. The attacker must succeed on a DC 14 STR save or be knocked prone or pushed up to 5 feet away from the centaur (the centaur's choice)."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The centaur is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Trampling Charge",
                    "desc": "If the centaur moves at least 30 feet straight toward a creature and then hits it with a Pike attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the centaur can make one Hooves attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_centaur/"
        },
        {
            "slug": "cultist_fanatic_bf",
            "desc": "",
            "name": "Cultist, Fanatic",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "studded leather",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": 0,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 3,
            "charisma_save": 3,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Dark Devotion",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any one language (usually Common)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The fanatic makes two Sacrificial Dagger or Unholy Bolt attacks."
                },
                {
                    "name": "Sacrificial Dagger",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 7 (2d6) fire damage or necrotic damage (the fanatic's choice). If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage."
                },
                {
                    "name": "Unholy Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) fire damage or necrotic damage (the fanatic's choice)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The fanatic casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bane_, _command_<br>2/day: _hold_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Unholy Brand (Recharge 5-6)",
                    "desc": "One creature the fanatic can see within 30 feet of it must succeed on a DC 13 CHA save or be marked with an unholy brand until the start of the fanatic's next turn. While the creature is branded, Fiends and cultists have advantage on attack rolls against it."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Dark Devotion",
                    "desc": "The fanatic is resistant to the charmed and frightened conditions."
                },
                {
                    "name": "Unholy Weapons",
                    "desc": "The fanatic's weapons are coated in dark, magical flames. When the fanatic hits with any weapon, the weapon deals an extra 2d6 fire damage or necrotic damage (included in the attack), the fanatic's choice."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_cultist-fanatic/"
        },
        {
            "slug": "druid_bf",
            "desc": "",
            "name": "Druid",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "16 with barkskin",
            "hit_points": 66,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": 0,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": 1,
            "wisdom_save": 3,
            "charisma_save": 0,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Druidic plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The druid makes two Flowering Quarterstaff or Poison Bolt attacks."
                },
                {
                    "name": "Flowering Quarterstaff",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage."
                },
                {
                    "name": "Poison Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: druidcraft, speak with animals<br>3/day each: _entangle_, _cure wounds_, _thunderwave_<br>2/day each: _barkskin_, _spike growth_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_druid/"
        },
        {
            "slug": "elk_giant_bf",
            "desc": "",
            "name": "Elk, Giant",
            "size": "huge",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 60
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 3,
            "constitution_save": 2,
            "intelligence_save": -2,
            "wisdom_save": 2,
            "charisma_save": 0,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Giant Elk,understands Common,Elvish,and Sylvan but can't speak them",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The elk makes one Ram attack and one Kick attack."
                },
                {
                    "name": "Ram",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
                },
                {
                    "name": "Kick",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage, and the target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the elk."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bolstering Bugle (27 HP or Higher)",
                    "desc": "The elk bugles its might at its opponents, bolstering its confidence. It has advantage on the next attack roll it makes before the start of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_elk-giant/"
        },
        {
            "slug": "ettercap_bf",
            "desc": "",
            "name": "Ettercap",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 54,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 4,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": 0,
            "dexterity_save": 3,
            "constitution_save": 1,
            "intelligence_save": -3,
            "wisdom_save": 3,
            "charisma_save": -1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "poison,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ettercap makes one Bite attack and one Claws attack, or it makes two Spit Poison attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                },
                {
                    "name": "Spit Poison",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d8+3) poison damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Web (Recharge 4-6)",
                    "desc": "The ettercap launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 13 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The ettercap is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Web Sense",
                    "desc": "While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web."
                },
                {
                    "name": "Web Walker",
                    "desc": "The ettercap ignores movement restrictions caused by webbing."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ettercap/"
        },
        {
            "slug": "gargoyle_bf",
            "desc": "",
            "name": "Gargoyle",
            "size": "medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": 3,
            "dexterity_save": 0,
            "constitution_save": 5,
            "intelligence_save": -2,
            "wisdom_save": 0,
            "charisma_save": -2,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing from nonmagical attacks",
            "damage_immunities": "poison,exhaustion,petrified,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Terran",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gargoyle makes one Bite attack and one Claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Fearsome Mien",
                    "desc": "When a creature the gargoyle can see hits it with an attack, the gargoyle can shift its face to appear more monstrous. The attacker must succeed on a DC 13 WIS save or be frightened of the gargoyle until the end of its next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Diving Pounce",
                    "desc": "If the gargoyle is flying and moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the gargoyle can make one Bite attack against it as a bonus action."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the gargoyle remains motionless, it is indistinguishable from an inanimate statue."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gargoyle/"
        },
        {
            "slug": "gelatinous_cube_bf",
            "desc": "",
            "name": "Gelatinous Cube",
            "size": "large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 6,
            "armor_desc": null,
            "hit_points": 75,
            "hit_dice": "",
            "speed": {
                "walk": 15
            },
            "strength": 16,
            "dexterity": 4,
            "constitution": 20,
            "intelligence": 1,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": -3,
            "constitution_save": 5,
            "intelligence_save": -5,
            "wisdom_save": -2,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "Ooze Resilience",
            "damage_immunities": "acid,piercing,Ooze Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (3d6) acid damage."
                },
                {
                    "name": "Engulf",
                    "desc": "The cube moves up to its speed. While doing so, it can enter a Large or smaller creature's space. When the cube enters a creature's space, the creature must make a DC 13 DEX save. On a success, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed save. On a failed save, the cube enters the creature's space, the creature takes 10 (3d6) acid damage, and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.<br>An engulfed creature can try to escape by taking an action to make a DC 13 STR check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Skewer Prey",
                    "desc": "When the gelatinous cube is subjected to piercing damage, it can move a random creature engulfed by it to intercept the attack. The creature takes the piercing damage as if it were the target."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ooze Cube",
                    "desc": "The cube takes up its entire space. Other creatures can enter the space, but are subjected to the cube's Engulf and have disadvantage on the save. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 STR check, and the creature making the attempt takes 10 (3d6) acid damage.<br>The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "The cube doesn't require sleep."
                },
                {
                    "name": "Ooze Resilience",
                    "desc": "The cube is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
                },
                {
                    "name": "Transparent",
                    "desc": "While motionless, the cube's Stealth is 15, even when the cube is in plain sight."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gelatinous-cube/"
        },
        {
            "slug": "ghast_bf",
            "desc": "",
            "name": "Ghast",
            "size": "medium",
            "type": "Undead",
            "subtype": "",
            "group": "Ghouls",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 48,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 3,
            "constitution_save": 0,
            "intelligence_save": 0,
            "wisdom_save": 2,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "charmed,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ghast makes one Bite attack and two Claws attacks. If one Bite attack and at least one Claws attack hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hungry Dead Nature",
                    "desc": "The ghast doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghast can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ghast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Stench",
                    "desc": "A creature that starts its turn within 5 feet of the ghast must succeed on a DC 13 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the ghast's Stench for 24 hours."
                },
                {
                    "name": "Turning Defiance",
                    "desc": "The ghast and any ghouls within 30 feet of it have advantage on saves against effects that turn undead."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The ghast is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ghast/"
        },
        {
            "slug": "gibbering_mouther_bf",
            "desc": "",
            "name": "Gibbering Mouther",
            "size": "medium",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 9,
            "armor_desc": null,
            "hit_points": 72,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "swim": 10
            },
            "strength": 14,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": 2,
            "dexterity_save": -1,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": 0,
            "charisma_save": -2,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Aberrant Resilience",
            "damage_immunities": "prone",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The gibbering mouther makes two Bite attacks. If both attacks hit one Medium or smaller creature, the target must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d8+2) piercing damage."
                },
                {
                    "name": "Rend Mind",
                    "desc": "One creature the mouther can see within 30 feet of it must succeed on a DC 13 WIS save or take 18 (4d8) psychic damage and suffer a random, short-term dread effect for 1 minute"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Blinding Spittle",
                    "desc": "The mouther spits an otherworldly goo at up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 13 DEX save or be blinded until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Aberrant Ground",
                    "desc": "The ground within 10 feet of the mouther is dough-like difficult terrain. A creature that starts its turn in the area must succeed on a DC 13 STR save or its speed is halved until the start of its next turn."
                },
                {
                    "name": "Aberrant Resilience",
                    "desc": "The mouther is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."
                },
                {
                    "name": "Gibbering",
                    "desc": "The mouther babbles incoherently while it can see any creature and isn't incapacitated. A creature that starts its turn within 20 feet of the mouther and that can hear the gibbering must succeed on a DC 13 WIS save or it can't take reactions until the start of its next turn and must roll a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and moves its full speed in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_gibbering-mouther/"
        },
        {
            "slug": "green_dragon_wyrmling_bf",
            "desc": "",
            "name": "Green Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 18,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": 2,
            "dexterity_save": 3,
            "constitution_save": 3,
            "intelligence_save": 4,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison,poisoned",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage plus 3 (1d6) poison damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Poison Breath (Recharge 5-6)",
                    "desc": "The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_green-dragon-wyrmling/"
        },
        {
            "slug": "grick_bf",
            "desc": "",
            "name": "Grick",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 14,
            "charisma": 4,
            "strength_save": 2,
            "dexterity_save": 2,
            "constitution_save": 0,
            "intelligence_save": -4,
            "wisdom_save": 2,
            "charisma_save": -3,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The grick makes one Beak attack and one Tentacles attack."
                },
                {
                    "name": "Beak",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) piercing damage."
                },
                {
                    "name": "Tentacles",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 12 (4d4+2) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The grick is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The grick can climb difficult surfaces, including upside ceilings, without needing to make an ability check."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "The grick's Stealth is 17 in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_grick/"
        },
        {
            "slug": "griffon_bf",
            "desc": "",
            "name": "Griffon",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "Animal",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 80
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The griffon makes one Beak attack and one Claws attack."
                },
                {
                    "name": "Beak",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Sight",
                    "desc": "The griffon's Perception is 18 when perceiving by sight."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The griffon is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated."
                },
                {
                    "name": "Pounce",
                    "desc": "If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_griffon/"
        },
        {
            "slug": "lizardfolk_shaman_bf",
            "desc": "",
            "name": "Lizardfolk Shaman",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "Lizardfolk",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 15,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 20,
            "charisma": 10,
            "strength_save": 2,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 5,
            "charisma_save": 0,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "poison,poisoned",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The lizardfolk makes one Bite attack and one Ritual Staff attack, or it makes two Swamp Bolt attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                },
                {
                    "name": "Ritual Staff",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Swamp Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The lizardfolk shaman casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _druidcraft_, _guidance_, _mending_<br>2/day each: _cure wounds_, _entangle_, _grease_<br>1/day: _ray of enfeeblement_"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Poisoned Body (32 HP or Fewer)",
                    "desc": "The shaman coats itself in poison until the start of its next turn. It takes 3 (1d6) poison damage. In addition, the next time a creature hits the shaman with a melee attack while within 5 feet of the shaman before the start of the shaman's next turn, the attacker takes 7 (2d6) poison damage."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell and Taste",
                    "desc": "The lizardfolk's Perception is 20 when perceiving by smell or taste."
                },
                {
                    "name": "Hold Breath",
                    "desc": "The lizardfolk shaman can hold its breath for 15 minutes."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_lizardfolk-shaman/"
        },
        {
            "slug": "mechanist_bf",
            "desc": "",
            "name": "Mechanist",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "scale mail",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 20,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": 5,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mechanist makes two Warhammer or Light Crossbow attacks."
                },
                {
                    "name": "Warhammer",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
                },
                {
                    "name": "Repair (Recharge 4-6)",
                    "desc": "The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Quick Creation (Recharge 4-6)",
                    "desc": "The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them."
                }
            ],
            "reactions": [
                {
                    "name": "Magnetic Pulse",
                    "desc": "When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Tools of the Trade",
                    "desc": "The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mechanist/"
        },
        {
            "slug": "merrow_bf",
            "desc": "",
            "name": "Merrow",
            "size": "large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 8,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": 4,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": -1,
            "wisdom_save": 0,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Aquan,Common",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Harpoon",
                    "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shoving Rush",
                    "desc": "The merrow takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."
                },
                {
                    "name": "Recall Harpoon",
                    "desc": "The merrow pulls on the cord connected to its harpoon, returning the harpoon to its empty hand. If the harpoon is stuck in a creature, that creature must succeed on a DC 14 STR save or be pulled up to 20 feet toward the merrow. Regardless, the harpoon is dislodged and returned to the merrow's hand."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The merrow can breathe air and water."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The merrow is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_merrow/"
        },
        {
            "slug": "mimic_bf",
            "desc": "",
            "name": "Mimic",
            "size": "medium",
            "type": "Monstrosity",
            "subtype": "Shapechanger",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 58,
            "hit_dice": "",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 4,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": -3,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "cold",
            "damage_resistances": "grappled,Monstrosity Resilience",
            "damage_immunities": "acid,prone",
            "condition_immunities": "",
            "senses": "keensense 60 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mimic makes two Pseudopod attacks. If it is grappling a creature, it can replace one attack with a Bite attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one grappled creature. _Hit:_ 7 (1d8+3) piercing damage plus 7 (2d6) acid damage."
                },
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The mimic transforms into a Large or smaller object or back into its true, amorphous form, which is a Monstrosity. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [
                {
                    "name": "Prey Shield",
                    "desc": "When a creature the mimic can see hits it with an attack while it is grappling a creature, the mimic can roll the grappled creature in front of the blow, forcing the grappled creature to take the damage instead."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Adhesive (Object Form Only)",
                    "desc": "The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."
                },
                {
                    "name": "False Appearance (Object Form Only)",
                    "desc": "While the mimic remains motionless, it is indistinguishable from an ordinary object."
                },
                {
                    "name": "Grappler",
                    "desc": "The mimic has advantage on attack rolls against any creature grappled by it."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The mimic is resistant to exhaustion and to the frightened condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mimic/"
        },
        {
            "slug": "minotaur_skeleton_bf",
            "desc": "",
            "name": "Minotaur Skeleton",
            "size": "large",
            "type": "Undead",
            "subtype": "",
            "group": "Skeletons",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 6,
            "wisdom": 8,
            "charisma": 4,
            "strength_save": 4,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": -2,
            "wisdom_save": -1,
            "charisma_save": -3,
            "perception": 9,
            "skills": {},
            "damage_vulnerabilities": "bludgeoning",
            "damage_resistances": "piercing",
            "damage_immunities": "Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "understands the languages it knew in life but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Greataxe",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."
                },
                {
                    "name": "Gore",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Counterattack (Recharge 6)",
                    "desc": "When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton."
                },
                {
                    "name": "Labyrinthine Memories",
                    "desc": "The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The skeleton doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_minotaur-skeleton/"
        },
        {
            "slug": "ochre_jelly_bf",
            "desc": "",
            "name": "Ochre Jelly",
            "size": "large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 8,
            "armor_desc": null,
            "hit_points": 71,
            "hit_dice": "",
            "speed": {
                "walk": 15,
                "climb": 15
            },
            "strength": 16,
            "dexterity": 6,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": -2,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": -2,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid,Ooze Resilience",
            "damage_immunities": "lightning,slashing,grappled,poisoned,Ooze Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Pseudopod",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) acid damage. If the target is poisoned, it must succeed on a DC 13 CON save or also take 5 (2d4) poison damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Split",
                    "desc": "When an ochre jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ochre jellies if it has at least 10 HP. Each new jelly has HP equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The ochre jelly can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Ooze Nature",
                    "desc": "The ochre jelly doesn't require sleep."
                },
                {
                    "name": "Ooze Resilience",
                    "desc": "The ochre jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."
                },
                {
                    "name": "Overwhelming Stench",
                    "desc": "A creature that starts its turn within 10 feet of the ochre jelly must succeed on a DC 13 CON save or be poisoned until the start of its next turn. If a creature fails the save by 5 or more, it must spend its turn retching uncontrollably and be unable to move or act."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The ochre jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ochre-jelly/"
        },
        {
            "slug": "ogre_bf",
            "desc": "",
            "name": "Ogre",
            "size": "large",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "hide armor",
            "hit_points": 66,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 8,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 6,
            "charisma": 6,
            "strength_save": 4,
            "dexterity_save": -1,
            "constitution_save": 3,
            "intelligence_save": -3,
            "wisdom_save": -2,
            "charisma_save": -2,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "Giant Attributes",
            "damage_resistances": "Giant Attributes",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common,Giant",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ogre makes two Greatclub or Javelin attacks."
                },
                {
                    "name": "Greatclub",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."
                },
                {
                    "name": "Javelin",
                    "desc": "_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
                },
                {
                    "name": "Bowling Sweep (Recharge 5-6)",
                    "desc": "The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shoving Rush",
                    "desc": "The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Giant Attributes",
                    "desc": "The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ogre/"
        },
        {
            "slug": "ogre_zombie_bf",
            "desc": "",
            "name": "Ogre Zombie",
            "size": "large",
            "type": "Undead",
            "subtype": "",
            "group": "Zombies",
            "alignment": "",
            "armor_class": 8,
            "armor_desc": null,
            "hit_points": 72,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 6,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 6,
            "charisma": 4,
            "strength_save": 4,
            "dexterity_save": -2,
            "constitution_save": 4,
            "intelligence_save": -4,
            "wisdom_save": -2,
            "charisma_save": -3,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "understands Common and Giant but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ogre zombie makes two Greatclub attacks."
                },
                {
                    "name": "Greatclub",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."
                },
                {
                    "name": "Lumbering Charge (Recharge 5-6)",
                    "desc": "The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Undead Fortitude",
                    "desc": "If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The zombie doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The zombie is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_ogre-zombie/"
        },
        {
            "slug": "pegasus_bf",
            "desc": "",
            "name": "Pegasus",
            "size": "large",
            "type": "Celestial",
            "subtype": "Animal",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 60,
                "fly": 90
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 3,
            "intelligence_save": 0,
            "wisdom_save": 2,
            "charisma_save": 1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Celestial Resilience",
            "damage_immunities": "charmed",
            "condition_immunities": "",
            "senses": "-",
            "languages": "understands Celestial,Common,Elvish,and Sylvan but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The pegasus makes two Hooves attacks."
                },
                {
                    "name": "Hooves",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Catch Rider",
                    "desc": "If the pegasus's rider fails a check or save to remain in the saddle or is subjected to an effect that would dismount it, the pegasus can shift to catch the falling rider, preventing the rider from being dismounted."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Celestial Resilience",
                    "desc": "The pegasus is resistant to radiant damage."
                },
                {
                    "name": "Diving Pounce",
                    "desc": "If the pegasus is flying and moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the pegasus can make one Hooves attack against it as a bonus action."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The pegasus has advantage on saves against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The pegasus's weapon attacks are magical."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_pegasus/"
        },
        {
            "slug": "plesiosaurus_bf",
            "desc": "",
            "name": "Plesiosaurus",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Dinosaurs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 4,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 3,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -3,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The plesiosaurus makes two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Flipper Slam",
                    "desc": "While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature's speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hardy",
                    "desc": "Any critical hit against the dinosaur becomes a normal hit."
                },
                {
                    "name": "Hold Breath",
                    "desc": "The plesiosaurus can hold its breath for 1 hour."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_plesiosaurus/"
        },
        {
            "slug": "priest_bf",
            "desc": "",
            "name": "Priest",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "chain shirt",
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 20,
            "charisma": 12,
            "strength_save": 1,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": 1,
            "wisdom_save": 5,
            "charisma_save": 1,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Divine Blessing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The priest makes two Mace or Divine Bolt attacks."
                },
                {
                    "name": "Mace",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice)."
                },
                {
                    "name": "Divine Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Divine Blessing",
                    "desc": "The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity."
                },
                {
                    "name": "Divine Weapons",
                    "desc": "The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_priest/"
        },
        {
            "slug": "rhinoceros_bf",
            "desc": "",
            "name": "Rhinoceros",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 8,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 6,
            "strength_save": 5,
            "dexterity_save": -1,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -2,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,stunned",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The rhinoceros makes two Gore attacks."
                },
                {
                    "name": "Gore",
                    "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Quaking Stomp",
                    "desc": "The rhinoceros rears up and slams its forefeet on the ground, shaking the area. Each creature within 10 feet of the rhinoceros must succeed on a DC 15 DEX save or be knocked prone."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 15 STR save or be pushed up to 10 feet away from the rhinoceros and knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_rhinoceros/"
        },
        {
            "slug": "rug_of_smothering_bf",
            "desc": "",
            "name": "Rug of Smothering",
            "size": "large",
            "type": "Construct",
            "subtype": "",
            "group": "Animated Objects",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 45,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "fly": 15,
                "hover": true
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 0,
            "intelligence_save": -5,
            "wisdom_save": -4,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "",
            "damage_immunities": "blinded,deafened,Construct Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Smother",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one Medium or smaller creature. _Hit:_ 12 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the rug can't fly and can't Smother another target."
                },
                {
                    "name": "Squeeze Prey",
                    "desc": "The rug of smothering tightens around a creature it is grappling. The target must make a DC 13 STR save, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A breathing creature that fails this save by 5 or more has the remaining air squeezed from its lungs and begins suffocating."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Rolling Charge (25 HP or Fewer)",
                    "desc": "If it isn't grappling a creature, the rug curls up and rolls along the ground up to triple its speed straight toward a creature it can sense. If it stops within 5 feet of the target, it can make one Smother attack against the target."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Antimagic Susceptibility",
                    "desc": "The rug is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the rug must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
                },
                {
                    "name": "Construct Nature",
                    "desc": "The rug doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Construct Resilience",
                    "desc": "The rug is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
                },
                {
                    "name": "Damage Transfer",
                    "desc": "While it is grappling a creature, the rug takes only half the damage dealt to it (rounded down), and the creature grappled by the rug takes the other half."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the rug remains motionless and isn't flying, it is indistinguishable from a normal rug."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_rug-of-smothering/"
        },
        {
            "slug": "sea_hag_bf",
            "desc": "",
            "name": "Sea Hag",
            "size": "medium",
            "type": "Fey",
            "subtype": "",
            "group": "Hags",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "swim": 40
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 12,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": 1,
            "wisdom_save": 1,
            "charisma_save": 1,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Fey Resilience",
            "damage_immunities": "frightened",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Aquan,Common,Giant",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The hag uses Death Glare. It then makes two Claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."
                },
                {
                    "name": "Death Glare",
                    "desc": "One creature the hag can see within 30 feet of it must succeed on a DC 12 WIS save or be frightened until the end of its next turn. If the target is already frightened and fails the save, it is reduced to 0 HP instead. If reduced to 0 HP in this way, the creature is stable."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Illusory Appearance",
                    "desc": "The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes from this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its scaly flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."
                }
            ],
            "reactions": [
                {
                    "name": "Barnacle Block",
                    "desc": "When the hag takes damage from a source it can see, the hag can shift the barnacles and scales on its body to absorb some of the impact, reducing the damage by 4 (1d8)."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The sea hag can breathe air and water."
                },
                {
                    "name": "Fey Resilience",
                    "desc": "The sea hag is resistant to the charmed and unconscious conditions."
                },
                {
                    "name": "Horrific Appearance",
                    "desc": "When a Humanoid that can see the hag's true form starts its turn within 30 feet of the hag, the hag can force it to make a DC 12 WIS save. On a failure, the creature is frightened until the start of its next turn. Unless surprised or the revelation of the hag's true form is sudden, such as the ending of Illusory Appearance, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the hag until the start of its next turn, when it can avert its eyes again. If the creature looks at the hag in the meantime, it must immediately make the save."
                },
                {
                    "name": "Underwater Camouflage",
                    "desc": "The hag's Stealth is 18 while underwater and not using Illusory Appearance."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_sea-hag/"
        },
        {
            "slug": "shark_hunter_bf",
            "desc": "",
            "name": "Shark, Hunter",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 0,
                "swim": 40
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 2,
            "intelligence_save": -5,
            "wisdom_save": 0,
            "charisma_save": -3,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "keensense 30 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The shark makes two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Swift Hunter",
                    "desc": "The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Blood Frenzy",
                    "desc": "The shark has advantage on melee attack rolls against any creature that doesn't have all its HP."
                },
                {
                    "name": "Blood Sense",
                    "desc": "The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."
                },
                {
                    "name": "Electrical Sensitivity",
                    "desc": "Whenever the shark takes lightning damage, it must succeed on a DC 12 CON save or be incapacitated until the end of its next turn."
                },
                {
                    "name": "Water Breathing",
                    "desc": "The shark can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_shark-hunter/"
        },
        {
            "slug": "silver_dragon_wyrmling_bf",
            "desc": "",
            "name": "Silver Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 20,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 18,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 5,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 4,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (1d10+4) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 CON save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Paralyzing Breath (Recharge 6)",
                    "desc": "The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 CON save or be paralyzed for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_silver-dragon-wyrmling/"
        },
        {
            "slug": "snake_giant_constrictor_bf",
            "desc": "",
            "name": "Snake, Giant Constrictor",
            "size": "huge",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": -5,
            "wisdom_save": 0,
            "charisma_save": -4,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "keensense 10 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The snake makes one Bite attack and one Constrict attack, or it makes two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Constrict",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the creature is restrained, and the snake can't Constrict another target."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Crush",
                    "desc": "One creature grappled by the snake must succeed on a DC 14 STR or take 9 (2d8) bludgeoning damage and begin suffocating. The creature continues suffocating until the grapple ends."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_snake-giant-constrictor/"
        },
        {
            "slug": "snake_swarm_of_poisonous_snakes_bf",
            "desc": "",
            "name": "Snake, Swarm of Poisonous Snakes",
            "size": "medium",
            "type": "Swarm",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": null,
            "hit_points": 48,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 8,
            "dexterity": 18,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 10,
            "charisma": 2,
            "strength_save": -1,
            "dexterity_save": 4,
            "constitution_save": 0,
            "intelligence_save": -5,
            "wisdom_save": 0,
            "charisma_save": -4,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "poison,poisoned,Swarm Resilience",
            "damage_immunities": "Swarm Resilience",
            "condition_immunities": "",
            "senses": "keensense 10 ft.",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Bites",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its HP or fewer. The target must make a DC 14 CON save, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Poisonous Swarm",
                    "desc": "The hissing, spitting, and constant nipping of snakes in the swarm leaves the swarm's space dripping with poison. A creature that starts its turn in the swarm's space must succeed on a DC 14 CON save or be poisoned until the start of its next turn."
                },
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny snake. The swarm can't regain HP or gain temporary HP."
                },
                {
                    "name": "Swarm Resilience",
                    "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_snake-swarm-of-poisonous-snakes/"
        },
        {
            "slug": "tiger_sabertoothed_bf",
            "desc": "",
            "name": "Tiger, Saber-Toothed",
            "size": "large",
            "type": "Beast",
            "subtype": "",
            "group": "Animals",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 63,
            "hit_dice": "",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": -4,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The tiger makes one Bite attack and one Claws attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 9 (1d10+4) piercing damage, and the target must succeed on a DC 14 DEX save or suffer a puncture wound. A creature suffering a puncture wound loses 5 (1d10) HP at the start of each of its turns as the wound bleeds excessively. Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell",
                    "desc": "The tiger's Perception is 18 when perceiving by smell."
                },
                {
                    "name": "Pounce",
                    "desc": "If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the tiger can make one Claws attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_tiger-saber-toothed/"
        },
        {
            "slug": "wererat_bf",
            "desc": "",
            "name": "Wererat",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": 0,
            "dexterity_save": 4,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common (can't speak in rat form)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
                },
                {
                    "name": "Bite (Rat or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar)."
                },
                {
                    "name": "Claw (Rat or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."
                },
                {
                    "name": "Shortsword (Humanoid or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                },
                {
                    "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell",
                    "desc": "The wererat's Perception is 17 when perceiving by smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_wererat/"
        },
        {
            "slug": "white_dragon_wyrmling_bf",
            "desc": "",
            "name": "White Dragon Wyrmling",
            "size": "medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Dragons",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 54,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "burrow": 15,
                "fly": 60,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 4,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": 2,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": -3,
            "wisdom_save": 2,
            "charisma_save": 2,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "cold",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., keensense 10 ft.",
            "languages": "Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage plus 2 (1d4) cold damage."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."
                },
                {
                    "name": "Cold Breath (Recharge 5-6)",
                    "desc": "The dragon exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 CON save, taking 22 (5d8) cold damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ice Walk",
                    "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement."
                },
                {
                    "name": "Pounce",
                    "desc": "If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_white-dragon-wyrmling/"
        },
        {
            "slug": "willowisp_bf",
            "desc": "",
            "name": "Will-o'-Wisp",
            "size": "tiny",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "Ephemeral",
            "hit_points": 31,
            "hit_dice": "",
            "speed": {
                "walk": 0,
                "fly": 50,
                "hover": true
            },
            "strength": 1,
            "dexterity": 18,
            "constitution": 10,
            "intelligence": 12,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": -5,
            "dexterity_save": 4,
            "constitution_save": 0,
            "intelligence_save": 1,
            "wisdom_save": 3,
            "charisma_save": 0,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "the languages it knew in life",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The will-o'-wisp makes two Shock attacks."
                },
                {
                    "name": "Shock",
                    "desc": "Melee Spell Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) lightning damage."
                },
                {
                    "name": "Invisibility",
                    "desc": "The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Beckon",
                    "desc": "The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving."
                }
            ],
            "reactions": [
                {
                    "name": "Consume Life",
                    "desc": "When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ephemeral",
                    "desc": "The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above)."
                },
                {
                    "name": "Incorporeal Movement",
                    "desc": "The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Variable Illumination",
                    "desc": "The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The will-o'-wisp doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Undead Resilience",
                    "desc": "The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_will-o-wisp/"
        },
        {
            "slug": "animated-armor",
            "desc": "",
            "name": "Animated Armor",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": "Animated Objects",
            "alignment": "unaligned",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 33,
            "hit_dice": "6d8+6",
            "speed": {
                "walk": 25
            },
            "strength": 14,
            "dexterity": 11,
            "constitution": 13,
            "intelligence": 1,
            "wisdom": 3,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The armor makes two melee attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Antimagic Susceptibility",
                    "desc": "The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the armor remains motionless, it is indistinguishable from a normal suit of armor."
                }
            ],
            "spell_list": [],
            "page_no": 263,
            "environments": [
                "Temple",
                "Ruin",
                "Laboratory"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_animated-armor/"
        },
        {
            "slug": "brass-dragon-wyrmling",
            "desc": "",
            "name": "Brass Dragon Wyrmling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Brass Dragon",
            "alignment": "chaotic good",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 16,
            "hit_dice": "3d8+3",
            "speed": {
                "walk": 30,
                "burrow": 15,
                "fly": 60
            },
            "strength": 15,
            "dexterity": 10,
            "constitution": 13,
            "intelligence": 10,
            "wisdom": 11,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": 2,
            "constitution_save": 3,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
            "languages": "Draconic",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d10",
                    "damage_bonus": 2
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons.\n**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.\n**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.",
                    "attack_bonus": 0,
                    "damage_dice": "4d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 292,
            "environments": [
                "Desert"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_brass-dragon-wyrmling/"
        },
        {
            "slug": "brown-bear",
            "desc": "",
            "name": "Brown Bear",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 11,
            "armor_desc": "natural armor",
            "hit_points": 34,
            "hit_dice": "4d10+12",
            "speed": {
                "walk": 40,
                "climb": 30
            },
            "strength": 19,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The bear makes two attacks: one with its bite and one with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "The bear has advantage on Wisdom (Perception) checks that rely on smell."
                }
            ],
            "spell_list": [],
            "page_no": 369,
            "environments": [
                "Hill",
                "Feywild",
                "Mountains",
                "Forest",
                "Arctic"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_brown-bear/"
        },
        {
            "slug": "bugbear",
            "desc": "",
            "name": "Bugbear",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "goblinoid",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 16,
            "armor_desc": "hide armor, shield",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 30
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 13,
            "intelligence": 8,
            "wisdom": 11,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 6,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common, Goblin",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Morningstar",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "2d8",
                    "damage_bonus": 2
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.",
                    "attack_bonus": 4,
                    "damage_dice": "2d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brute",
                    "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)."
                },
                {
                    "name": "Surprise Attack",
                    "desc": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.",
                    "attack_bonus": 0,
                    "damage_dice": "2d6"
                }
            ],
            "spell_list": [],
            "page_no": 266,
            "environments": [
                "Underdark",
                "Desert",
                "Mountains",
                "Grassland",
                "Forest",
                "Jungle",
                "Hills",
                "Swamp"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_bugbear/"
        },
        {
            "slug": "copper-dragon-wyrmling",
            "desc": "",
            "name": "Copper Dragon Wyrmling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "Copper Dragon",
            "alignment": "chaotic good",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 22,
            "hit_dice": "4d8+4",
            "speed": {
                "walk": 30,
                "climb": 30,
                "fly": 60
            },
            "strength": 15,
            "dexterity": 12,
            "constitution": 13,
            "intelligence": 14,
            "wisdom": 11,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": 3,
            "constitution_save": 3,
            "intelligence_save": null,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "acid",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 14",
            "languages": "Draconic",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d10",
                    "damage_bonus": 2
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons.\n**Acid Breath.** The dragon exhales acid in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.\n**Slowing Breath.** The dragon exhales gas in a 1 5-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.",
                    "attack_bonus": 0,
                    "damage_dice": "4d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 298,
            "environments": [
                "Hills",
                "Mountains"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_copper-dragon-wyrmling/"
        },
        {
            "slug": "death-dog",
            "desc": "A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.",
            "name": "Death Dog",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 39,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 40
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 3,
            "wisdom": 13,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "perception": 5,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 15",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dog makes two bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Two-Headed",
                    "desc": "The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious."
                }
            ],
            "spell_list": [],
            "page_no": 370,
            "environments": [
                "Desert",
                "Abyss",
                "Shadowfell",
                "Grassland",
                "Hell"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_death-dog/"
        },
        {
            "slug": "dire-wolf",
            "desc": "",
            "name": "Dire Wolf",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 37,
            "hit_dice": "5d10+10",
            "speed": {
                "walk": 50
            },
            "strength": 17,
            "dexterity": 15,
            "constitution": 15,
            "intelligence": 3,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 371,
            "environments": [
                "Hill",
                "Mountains",
                "Tundra",
                "Forest",
                "Grassland",
                "Hills",
                "Feywild"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_dire-wolf/"
        },
        {
            "slug": "dryad",
            "desc": "",
            "name": "Dryad",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 11,
            "armor_desc": "16 with _barkskin_",
            "hit_points": 22,
            "hit_dice": "5d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 11,
            "intelligence": 14,
            "wisdom": 15,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Elvish, Sylvan",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.",
                    "attack_bonus": 2,
                    "damage_dice": "1d4"
                },
                {
                    "name": "Fey Charm",
                    "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The dryad has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Speak with Beasts and Plants",
                    "desc": "The dryad can communicate with beasts and plants as if they shared a language."
                },
                {
                    "name": "Tree Stride",
                    "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/entangle/?format=api",
                "https://api-beta.open5e.com/v2/spells/goodberry/?format=api",
                "https://api-beta.open5e.com/v2/spells/barkskin/?format=api",
                "https://api-beta.open5e.com/v2/spells/pass-without-trace/?format=api",
                "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api"
            ],
            "page_no": 304,
            "environments": [
                "Jungle",
                "Forest"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_dryad/"
        },
        {
            "slug": "duergar",
            "desc": "",
            "name": "Duergar",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "dwarf",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 16,
            "armor_desc": "scale mail, shield",
            "hit_points": 26,
            "hit_dice": "4d8+8",
            "speed": {
                "walk": 25
            },
            "strength": 14,
            "dexterity": 11,
            "constitution": 14,
            "intelligence": 11,
            "wisdom": 10,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 10",
            "languages": "Dwarvish, Undercommon",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Enlarge (Recharges after a Short or Long Rest)",
                    "desc": "For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available."
                },
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.",
                    "attack_bonus": 4,
                    "damage_dice": "1d8",
                    "damage_bonus": 2
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.",
                    "attack_bonus": 4,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                },
                {
                    "name": "Invisibility (Recharges after a Short or Long Rest)",
                    "desc": "The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Duergar Resilience",
                    "desc": "The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 305,
            "environments": [
                "Underdark"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_duergar/"
        },
        {
            "slug": "ghoul",
            "desc": "",
            "name": "Ghoul",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "Ghouls",
            "alignment": "chaotic evil",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 22,
            "hit_dice": "5d8",
            "speed": {
                "walk": 30
            },
            "strength": 13,
            "dexterity": 15,
            "constitution": 10,
            "intelligence": 7,
            "wisdom": 10,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.",
                    "attack_bonus": 2,
                    "damage_dice": "2d6",
                    "damage_bonus": 2
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 312,
            "environments": [
                "Temple",
                "Desert",
                "Underdark",
                "Mountains",
                "Tundra",
                "Grassland",
                "Ruin",
                "Swamp",
                "Urban",
                "Sewer",
                "Abyss",
                "Forest",
                "Tomb",
                "Jungle",
                "Hills",
                "Shadowfell",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_ghoul/"
        },
        {
            "slug": "giant-eagle",
            "desc": "A **giant eagle** is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).",
            "name": "Giant Eagle",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "neutral good",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 26,
            "hit_dice": "4d10+4",
            "speed": {
                "walk": 10,
                "fly": 80
            },
            "strength": 16,
            "dexterity": 17,
            "constitution": 13,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Giant Eagle, understands Common and Auran but can't speak",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The eagle makes two attacks: one with its beak and one with its talons."
                },
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Talons",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Sight",
                    "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 375,
            "environments": [
                "Hill",
                "Mountains",
                "Coastal",
                "Grassland",
                "Hills",
                "Feywild",
                "Mountain",
                "Desert"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-eagle/"
        },
        {
            "slug": "giant-hyena",
            "desc": "",
            "name": "Giant Hyena",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 45,
            "hit_dice": "6d10+12",
            "speed": {
                "walk": 50
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 7,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 3
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rampage",
                    "desc": "When the hyena reduces a creature to 0 hit points with a melee attack on its turn, the hyena can take a bonus action to move up to half its speed and make a bite attack."
                }
            ],
            "spell_list": [],
            "page_no": 376,
            "environments": [
                "Hill",
                "Desert",
                "Shadowfell",
                "Grassland",
                "Ruin",
                "Forest"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-hyena/"
        },
        {
            "slug": "giant-octopus",
            "desc": "",
            "name": "Giant Octopus",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": "Miscellaneous Creatures",
            "alignment": "unaligned",
            "armor_class": 11,
            "armor_desc": null,
            "hit_points": 52,
            "hit_dice": "8d10+8",
            "speed": {
                "walk": 10,
                "swim": 60
            },
            "strength": 17,
            "dexterity": 13,
            "constitution": 13,
            "intelligence": 4,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Tentacles",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Ink Cloud (Recharges after a Short or Long Rest)",
                    "desc": "A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "While out of water, the octopus can hold its breath for 1 hour."
                },
                {
                    "name": "Underwater Camouflage",
                    "desc": "The octopus has advantage on Dexterity (Stealth) checks made while underwater."
                },
                {
                    "name": "Water Breathing",
                    "desc": "The octopus can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 377,
            "environments": [
                "Underwater",
                "Water"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_giant-octopus/"
        }
    ]
}