Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=-dexterity&page=39
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-dexterity&page=40", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-dexterity&page=38", "results": [ { "slug": "swarm-of-beetles", "desc": "", "name": "Swarm of Beetles", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 20, "burrow": 5, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Desert", "Caves", "Underdark" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-beetles/" }, { "slug": "swarm-of-centipedes", "desc": "", "name": "Swarm of Centipedes", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.\nA creature reduced to 0 hit points by a swarm of centipedes is stable but poisoned for 1 hour, even after regaining hit points, and paralyzed while poisoned in this way.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Ruins", "Caves", "Underdark", "Forest", "Any" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-centipedes/" }, { "slug": "swarm-of-insects", "desc": "", "name": "Swarm of Insects", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 389, "environments": [ "Hill", "Underdark", "Urban", "Grassland", "Forest", "Swamp", "Jungle" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-insects/" }, { "slug": "swarm-of-spiders", "desc": "", "name": "Swarm of Spiders", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." }, { "name": "Spider Climb", "desc": "The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Sense", "desc": "While in contact with a web, the swarm knows the exact location of any other creature in contact with the same web." }, { "name": "Web Walker", "desc": "The swarm ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 391, "environments": [ "Ruins", "Caves", "Underdark", "Forest", "Any" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-spiders/" }, { "slug": "swarm-of-wasps", "desc": "", "name": "Swarm of Wasps", "size": "Medium", "type": "Beast", "subtype": "Swarm", "group": "Miscellaneous Creatures", "alignment": "unaligned", "armor_class": 12, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 5, "fly": 30 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 10 ft., passive Perception 8", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4) piercing damage, or 5 (2d4) piercing damage if the swarm has half of its hit points or fewer.", "attack_bonus": 3, "damage_dice": "4d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points." } ], "spell_list": [], "page_no": 391, "environments": [ "Any", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_swarm-of-wasps/" }, { "slug": "troll", "desc": "", "name": "Troll", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 84, "hit_dice": "8d10+40", "speed": { "walk": 30 }, "strength": 18, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 9, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The troll makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "1d6", "damage_bonus": 4 }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d6", "damage_bonus": 4 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The troll has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Regeneration", "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." }, { "name": "Variant: Loathsome Limbs", "desc": "Whenever the troll takes at least 15 slashing damage at one time, roll a d20 to determine what else happens to it:\n\n**1-10:** Nothing else happens.\n**11-14:** One leg is severed from the troll if it has any legs left.\n**15- 18:** One arm is severed from the troll if it has any arms left.\n**19-20:** The troll is decapitated, but the troll dies only if it can't regenerate. If it dies, so does the severed head.\n\nIf the troll finishes a short or long rest without reattaching a severed limb or head, the part regrows. At that point, the severed part dies. Until then, a severed part acts on the troll's initiative and has its own action and movement. A severed part has AC 13, 10 hit points, and the troll's Regeneration trait.\nA **severed leg** is unable to attack and has a speed of 5 feet.\nA **severed arm** has a speed of 5 feet and can make one claw attack on its turn, with disadvantage on the attack roll unless the troll can see the arm and its target. Each time the troll loses an arm, it loses a claw attack.\nIf its head is severed, the troll loses its bite attack and its body is blinded unless the head can see it. The **severed head** has a speed of 0 feet and the troll's Keen Smell trait. It can make a bite attack but only against a target in its space.\nThe troll's speed is halved if it's missing a leg. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed." } ], "spell_list": [], "page_no": 351, "environments": [ "Hill", "Underdark", "Mountains", "Grassland", "Ruin", "Swamp", "Feywild", "Mountain", "Forest", "Arctic", "Jungle", "Hills", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_troll/" }, { "slug": "veteran", "desc": "**Veterans** are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.", "name": "Veteran", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "NPCs", "alignment": "any alignment", "armor_class": 17, "armor_desc": "splint", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "walk": 30 }, "strength": 16, "dexterity": 13, "constitution": 14, "intelligence": 10, "wisdom": 11, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "athletics": 5, "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any one language (usually Common)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The veteran makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", "attack_bonus": 5, "damage_dice": "1d8", "damage_bonus": 3 }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6", "damage_bonus": 3 }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d10", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 403, "environments": [ "Hill", "Desert", "Underdark", "Urban", "Mountains", "Coastal", "Grassland", "Forest", "Arctic", "Hills", "Mountain", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_veteran/" }, { "slug": "werewolf", "desc": "", "name": "Werewolf", "size": "Medium", "type": "Humanoid", "subtype": "human", "group": "Lycanthropes", "alignment": "chaotic evil", "armor_class": 11, "armor_desc": "11 in humanoid form, 12 (natural armor) in wolf or hybrid form", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "notes": "40 ft. in wolf form", "walk": 30 }, "strength": 15, "dexterity": 13, "constitution": 14, "intelligence": 10, "wisdom": 11, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common (can't speak in wolf form)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "desc": "The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form)." }, { "name": "Bite (Wolf or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.", "attack_bonus": 4, "damage_dice": "1d8", "damage_bonus": 2 }, { "name": "Claws (Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "2d4", "damage_bonus": 2 }, { "name": "Spear (Humanoid Form Only)", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.", "attack_bonus": 4, "damage_dice": "1d6", "damage_bonus": -2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." }, { "name": "Keen Hearing and Smell", "desc": "The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 328, "environments": [ "Hill", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_werewolf/" }, { "slug": "winter-wolf", "desc": "The arctic-dwelling **winter wolf** is as large as a dire wolf but has snow-white fur and pale blue eyes. Frost giants use these evil creatures as guards and hunting companions, putting the wolves'deadly breath weapon to use against their foes. Winter wolves communicate with one another using growls and barks, but they speak Common and Giant well enough to follow simple conversations.", "name": "Winter Wolf", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 50 }, "strength": 18, "dexterity": 13, "constitution": 14, "intelligence": 7, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "passive Perception 15", "languages": "Common, Giant, Winter Wolf", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", "attack_bonus": 6, "damage_dice": "2d6", "damage_bonus": 4 }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "4d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell." }, { "name": "Pack Tactics", "desc": "The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated." }, { "name": "Snow Camouflage", "desc": "The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain." } ], "spell_list": [], "page_no": 392, "environments": [ "Arctic" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_winter-wolf/" }, { "slug": "worg", "desc": "A **worg** is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.", "name": "Worg", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 50 }, "strength": 16, "dexterity": 13, "constitution": 13, "intelligence": 7, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Goblin, Worg", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.", "attack_bonus": 5, "damage_dice": "2d6", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The worg has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 393, "environments": [ "Hill", "Forest", "Grassland" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_worg/" }, { "slug": "alpha-fish", "desc": "A fish as large as a rowboat serenely floats beneath the surface of the water, its flowing fins and iridescent scales shimmering in the waves. When disturbed, it attacks with a ferocity unexpected of such a delicate-looking creature._ \nAlpha fish are solitary and extremely territorial creatures. They are always found alone, except during the few short weeks of mating season each year when schools of the fish gather. \n**Dazzling Dominance.** Before attacking, alpha fish often attempt to intimidate potential rivals or predators away by flaring their colorful fins to make themselves appear much larger. If successful, they usually refrain from attacking. \n**Aggressive.** If intimidation doesn’t work, alpha fish defend their chosen homes by viciously attacking. They have been known to attack creatures much larger than themselves and, occasionally, objects they don’t recognize. \n**Valuable.** Many aristocrats seek the beautiful, shimmering fish as pets in massive, personal aquariums, and the alpha fish’s scales are valuable spell components.", "name": "Alpha Fish", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 59, "hit_dice": "7d10+21", "speed": { "walk": 0, "swim": 50 }, "strength": 16, "dexterity": 13, "constitution": 16, "intelligence": 1, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "intimidation": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The alpha fish uses its Fin Flare. It then makes two headbutt attacks." }, { "name": "Headbutt", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d6+3" }, { "name": "Fin Flare", "desc": "The alpha fish flares its fins in an attempt to frighten its opponents. Each creature within 30 feet that can see the fish must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the alpha fish's Fin Flare for the next 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Defensive Frenzy", "desc": "When it has half its hit points or fewer, the alpha fish can make one headbutt attack as a bonus action." }, { "name": "Frightening Display", "desc": "When the alpha fish uses its Fin Flare, it looks one size category larger than it actually is to any creature that can see it until the start of its next turn." }, { "name": "Too Aggressive", "desc": "The alpha fish attacks anything it thinks is threatening, even inanimate objects or illusions. It automatically fails ability checks and saving throws to detect or see through illusions." }, { "name": "Water Breathing", "desc": "The fish can breathe only under water." } ], "spell_list": [], "page_no": 14, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_alpha-fish/" }, { "slug": "animated-bearskin-rug", "desc": "A shaggy rug made from the skin of a bear suddenly rises up like a billowing sheet. The head snaps its jaws and the whole thing lunges forward, flat and threatening._ \nAnimated bearskin rugs are exactly what their name suggests: bearskin rugs given life by magic. \n**Inn Protection.** Inns and hunting lodges in remote locations often hire mages to make animated bearskin rugs. The rugs serve as seemingly harmless decorations that can instantly turn into guardians to drive away burglars, or into bouncers to break up bar fights. \n**Bearserk.** There are rare cases of animated bearskin rugs suddenly going berserk and refusing to follow the commands of their masters. It is unknown what triggers such violence in the constructs. Berserk rugs need to be put down swiftly, as they attack any creature they notice. \n**Construct Nature.** An animated bearskin rug doesn’t require air, food, drink, or sleep.", "name": "Animated Bearskin Rug", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d10+10", "speed": { "walk": 20 }, "strength": 18, "dexterity": 13, "constitution": 12, "intelligence": 1, "wisdom": 3, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The animated bearskin rug makes two attacks: one with its bite and one with its claws. It can use its Envelop in place of its claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d10+4" }, { "name": "Claws", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target not grappled by the bearskin rug. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d6+4" }, { "name": "Envelop", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escaped DC 14). Until this grapple ends, the target is restrained, and the rug can't envelop another target." }, { "name": "Menacing Roar (Recharge 6)", "desc": "The bearskin rug lets out a hideous, supernatural howl. Each creature within 20 feet of the rug that can hear the roar must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A creature frightened this way must spend its turns trying to move as far away from the rug as it can. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. At the end of each of its turns and when it takes damage, the creature can repeat the saving throw, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The bearskin rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute." }, { "name": "Damage Transfer", "desc": "While it is grappling a creature, the bearskin rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half." }, { "name": "False Appearance", "desc": "While the bearskin rug remains motionless, it is indistinguishable from a normal bearskin rug." } ], "spell_list": [], "page_no": 24, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_animated-bearskin-rug/" }, { "slug": "apaxrusl", "desc": "Thick desert grit encrusts a decayed form as it stalks forward, clouds of biting sand flitting about at its behest._ \nApaxrusl, or sand drudges, are created through dark rituals that merge a corpse with desert sand. \n**Soul Infusion.** The rituals used to create an apaxrusl call for infusing damned souls into the sand, and would-be creators regularly make bargains with demons to acquire this unique component. Oftentimes, the deal goes poorly for the creator, leaving the resulting apaxrusl to wander the desert without a master. \n**Abyssal Intelligence.** The damned souls filling the apaxrusl give it intelligence, but its constructed form keeps it loyal, making it a valuable asset to its creator. Necromancers often create apaxrusl to lead small groups of undead on specific tasks, confident in the construct’s ability to execute orders and lead the undead while away from the direct control of the necromancer. \n**Construct Nature.** The apaxrusl doesn’t require air, food, drink, or sleep.", "name": "Apaxrusl", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d8+24", "speed": { "burrow": 30, "walk": 30 }, "strength": 17, "dexterity": 13, "constitution": 16, "intelligence": 9, "wisdom": 6, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 3 }, "damage_vulnerabilities": "thunder", "damage_resistances": "", "damage_immunities": "fire, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 8", "languages": "Abyssal and one language of its creator", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "1d8+3" }, { "name": "Fiery Sands (Recharge 5-6)", "desc": "Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": [ { "name": "Shifting Sands", "desc": "The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Earth Glide", "desc": "The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through." }, { "name": "Fiendish Construct", "desc": "The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's Divine Smite or a ranger's Primeval Awareness." } ], "spell_list": [], "page_no": 27, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_apaxrusl/" }, { "slug": "boneshard-wraith", "desc": "A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland._ \nContorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones and grave-scavenged shards. Shattered eye sockets burn with the black, icy glow of eternal madness and the spiteful hunger of the Void. \n**Undead Nature.** A boneshard wraith doesn’t require air, food, drink, or sleep.", "name": "Boneshard Wraith", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 127, "hit_dice": "15d8+60", "speed": { "walk": 15, "hover": true, "fly": 60 }, "strength": 16, "dexterity": 13, "constitution": 18, "intelligence": 13, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; piercing, bludgeoning, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious", "senses": "darkvision 60 ft., passive Perception 16", "languages": "any languages it knew in life, Void Speech", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The wraith makes two spectral claw attacks. If both attacks damage the same creature, the target must make a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Spectral Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 21 (4d8 + 3) slashing damage, and the target must succeed on a DC 16 Constitution saving throw or suffer 1 level of exhaustion. A creature can suffer no more than 2 levels of exhaustion from the wraith's Spectral Claws.", "attack_bonus": 7, "damage_dice": "4d8+3" }, { "name": "Boneshard Cyclone (Recharge 5-6)", "desc": "The wraith chooses a creature it can see within 60 feet of it. The target must make a DC 16 Strength saving throw. On a failure, a creature takes 20 (3d12) slashing damage and 27 (6d8) necrotic damage and is enveloped in a whirlwind of sharp bone fragments for 1 minute or until the wraith dies. On a success, a creature takes half the damage and isn't enveloped. While enveloped, a creature is blinded and deafened and takes 18 (4d8) necrotic damage at the start of each of its turns. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature dies while enveloped, it rises as a boneshard wraith on the next new moon unless it is restored to life or the bless spell is cast on the remains." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Incorporeal Movement", "desc": "The boneshard wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 46, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_boneshard-wraith/" }, { "slug": "carrier-mosquito", "desc": "Carrier mosquitos are massive insects that defy logic, as they not only stay aloft but also zip around with incredible speed and maneuverability. Their nine-foot wingspans keep them from falling out of the sky, but their wings beat frequently, producing an incredibly loud and distracting drone. Swamp-dwelling Open Game License", "name": "Carrier Mosquito", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d10+20", "speed": { "walk": 20, "fly": 40 }, "strength": 16, "dexterity": 13, "constitution": 15, "intelligence": 2, "wisdom": 8, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 9", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Impaling Proboscis", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (2d10 + 3) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 13). Until the grapple ends, the target is restrained, the mosquito can automatically hit the target with its impaling proboscis, and the mosquito can't make impaling proboscis attacks against other targets.", "attack_bonus": 5, "damage_dice": "2d10+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the carrier mosquito moves at least 20 feet straight toward a target and then hits it with an impaling proboscis attack on the same turn, the target takes an extra 5 (1d10) piercing damage." }, { "name": "Disruptive Droning", "desc": "While a carrier mosquito is in flight, it produces a constant, loud droning, forcing those nearby to shout in order to be heard. A spellcaster within 30 feet of the mosquito must succeed on a DC 10 spellcasting ability check to cast a spell with a verbal component. In addition, a creature that is concentrating on a spell and that starts its turn within 30 feet of the mosquito must succeed on a DC 10 Constitution saving throw or lose concentration on the spell." } ], "spell_list": [], "page_no": 389, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_carrier-mosquito/" }, { "slug": "cave-goat", "desc": "Cave goats are the size of a spaniel and have dog-like paws rather than hooves. Despite being quadrupeds, they are accomplished climbers of the steep and uneven confines of the Underworld. Cave goats are loyal, if a bit surly, and strong, making them a favorite companion of Underworld travelers.", "name": "Cave Goat", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 22, "hit_dice": "4d6+8", "speed": { "walk": 50 }, "strength": 14, "dexterity": 13, "constitution": 15, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Ram", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "1d4+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing", "desc": "The cave goat has advantage on Wisdom (Perception) checks that rely on hearing." }, { "name": "Sturdy Climber", "desc": "The cave goat has advantage on Strength (Athletics) checks to climb rocky surfaces." } ], "spell_list": [], "page_no": 389, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_cave-goat/" }, { "slug": "chamrosh", "desc": "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature’s back, and its eyes are filled with an intelligent, silvery gleam._ \n**Celestial Guard Dogs.** Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels. \n**Roaming Defenders.** When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect. . \n**Occasional Planar Travelers.** Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties.", "name": "Chamrosh", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "fly": 60, "walk": 40 }, "strength": 14, "dexterity": 13, "constitution": 15, "intelligence": 8, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 5, "perception": 6, "skills": { "insight": 4, "perception": 6, "survival": 6 }, "damage_vulnerabilities": "", "damage_resistances": "fire, radiant", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Celestial, Common, telepathy 60 ft.", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d10+2" }, { "name": "Fearsome Bark (Recharge 5-6)", "desc": "The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures." }, { "name": "Healing Lick (2/Day)", "desc": "The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Angelic Awareness", "desc": "The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment." }, { "name": "Flyby", "desc": "The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Hearing and Smell", "desc": "The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 59, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chamrosh/" }, { "slug": "chimeric-phantom", "desc": "The vague outline of a tortured being flickers, appearing as though it may have once been human. Its face is composed of many faces, and its expressions shift rapidly from madness to anger to pain. Its features change from one moment to the next, resembling one person for a short time, then someone else, or an odd combination of several at the same time._ \n**Recombined Spirits.** Chimeric phantoms are created when intelligent creatures, most often humanoid, are consumed by a Open Game License", "name": "Chimeric Phantom", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 11, "armor_desc": null, "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 0, "hover": true, "fly": 40 }, "strength": 12, "dexterity": 13, "constitution": 10, "intelligence": 13, "wisdom": 14, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft. passive Perception 11", "languages": "any languages its constituent souls knew in life", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The chimeric phantom makes two Maddening Grasp attacks." }, { "name": "Maddening Grasp", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.", "attack_bonus": 4, "damage_dice": "2d6+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Frightening Madness", "desc": "A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours." }, { "name": "Incorporeal Movement", "desc": "The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chimeric-phantom/" }, { "slug": "deep-troll", "desc": "This large, lanky creature has limp, slate-colored hair, a long nose, and dark green, rubbery skin. Its legs are disproportionally larger than its upper body, and its limbs are oddly curved._ \nDeep trolls live far underground in the lightless regions seldom tread by people. An offshoot from their cousins on the surface, they have adapted to their environment in some unusual ways. Although they have eyes that can see light normally, their primary means of navigating the darkness is through vibration sense, which they register on their rubbery, sensitive skin. \n**Malleable.** After these trolls moved underground, their bodies adapted to surviving in the smaller, often cramped caverns. Their bones became soft and malleable, allowing them to access areas deep beneath the surface world. Deep trolls can elongate their limbs and body or squeeze themselves ooze-like through tiny cracks and openings until they emerge into a place large enough to accommodate their natural size. \n**Tribal.** Deep trolls live in small tribes of seven to fifteen members. They raid in groups, though they can be found alone when hunting or scavenging. They are intelligent enough to communicate, but they are voracious and can rarely be reasoned with when food is present. They prefer to attack anything potentially edible that isn’t part of the tribe and deal with the repercussions later. In rare cases, when confronted with opponents who are clearly more powerful, they can be persuaded to reason and discuss terms. Deep trolls are likely to agree to mutually beneficial terms, such as helping them deal with a common enemy or providing them with something they value.", "name": "Deep Troll", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 63, "hit_dice": "6d10+30", "speed": { "walk": 30, "burrow": 20 }, "strength": 18, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 9, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 60 ft., passive Perception 9", "languages": "Deep Speech", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The deep troll makes two attacks: one with its bite and one with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d6+4" }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Malleable Internal Structure", "desc": "Provided there is suitable room to accommodate its volume, a deep troll can move at half its burrowing speed through any opening large enough for a Tiny creature." }, { "name": "Oozing Body", "desc": "When the deep troll takes at least 15 slashing damage at one time, a chunk of its oozing flesh falls off into an unoccupied space within 5 feet of it. This flesh isn't under the deep troll's control, but it views the troll as an ally. The oozing flesh acts on the deep troll's initiative and has its own action and movement. It has an AC of 10, 10 hp, and a walking speed of 15 feet. It can make one attack with a +6 to hit, and it deals 7 (2d6) acid damage on a hit. If not destroyed, the oozing flesh lives for 1 week, voraciously consuming any non-deep troll creature it encounters. After that time, it dissolves into a puddle of water and gore." }, { "name": "Regeneration", "desc": "The deep troll regains 10 hp at the start of its turn. If the troll takes fire damage, this trait doesn't function at the start of the troll's next turn. The deep troll dies only if it starts its turn with 0 hp and doesn't regenerate." } ], "spell_list": [], "page_no": 352, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_deep-troll/" }, { "slug": "empusa", "desc": "A monstrous woman with claws and hooves of shining copper, the creature stalks the roads and tracks between towns, seeking to kill and devour any who stumble across her path._ \n**Bane of Travelers.** Distant kin to lamias, the dreadful empusae are exclusively female. They use their supernatural abilities to hunt down and devour the flesh of those traveling along deserted roads and byways between settlements. While empusae aren’t afraid of sunlight, they tend to hunt at night, returning to caves and ruins during the day to feast on those they have killed. When travelers aren’t available, empusae target shepherds and farmers, disguising themselves as goats or donkeys to get close to their targets. \n**Copper Hooves.** The legs and hooves of an empusa are extremely powerful and are sheathed in magically-hardened copper, allowing her to deliver swift and powerful kicks and move at great speed. This copper can be harvested when the empusa is slain and is often used in the construction of magical boots and staffs.", "name": "Empusa", "size": "Medium", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d8+48", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 10, "wisdom": 14, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 5, "skills": { "deception": 7, "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The empusa makes two claw attacks, or one claw attack and one kick attack." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Kick", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the empusa and knocked prone.", "attack_bonus": 8, "damage_dice": "2d6+5" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ambusher", "desc": "In the first round of combat, the empusa has advantage on attack rolls against any creature she has surprised." }, { "name": "Magical Copper", "desc": "The empusa's claw and kick attacks are magical." }, { "name": "Nimble Fighter", "desc": "The empusa can take the Dash or Disengage action as a bonus action on each of her turns." }, { "name": "Shapechanger", "desc": "The empusa can use her action to polymorph into a Small or Medium beast that has a challenge rating no higher than her own, or back into her true form. Her statistics, other than her size, are the same in each form. While transformed, at least one of her limbs has a coppery color. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies." } ], "spell_list": [], "page_no": 136, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_empusa/" }, { "slug": "galidroo", "desc": "This horrid creature is larger than an ox, and its hairless, wrinkled skin is covered in foul warts and pustules. The creature has two rat-like heads and a heavy tentacular tail that lashes the air malevolently._ \n**Wasteland Monstrosity.** The galidroo dwells primarily in desolate badlands, ravaged ruins, and areas where magic has corrupted the landscape and the creatures within it. Though powerful monsters in their own right, they are rarely at the top of the food chain and have to watch out for other monsters like Open Game License", "name": "Galidroo", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 172, "hit_dice": "15d12+75", "speed": { "burrow": 20, "walk": 40 }, "strength": 22, "dexterity": 13, "constitution": 20, "intelligence": 11, "wisdom": 18, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 8, "skills": { "perception": 8 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "psychic", "condition_immunities": "exhaustion", "senses": "darkvision 90 ft., passive Perception 18", "languages": "Deep Speech, telepathy 60 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The galidroo makes four attacks: two with its bite and two with its claws. It can make one tail attack in place of its two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.", "attack_bonus": 10, "damage_dice": "2d10+6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the galidroo doesn't have another creature grappled. Until this grapple ends, the target is restrained, and the galidroo can't use its tail on another target.", "attack_bonus": 10, "damage_dice": "3d6+6" }, { "name": "Prophetic Screech (Recharge 5-6)", "desc": "The galidroo unleashes a burst of prophetic power in a 60-foot cone. Each creature in that area must make a DC 17 Intelligence saving throw. On a failure, a creature takes 35 (10d6) psychic damage and is incapacitated for 1 minute as its mind is bombarded with visions of its past and future. On a success, a creature takes half the damage and isn't incapacitated. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Lassitude", "desc": "A creature that starts its turn within 30 feet of the galidroo must succeed on a DC 17 Constitution saving throw or feel lethargic until the start of its next turn. While lethargic, a creature can't use reactions, its speed is halved, and it can't make more than one melee or ranged attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. On a successful saving throw, the creature is immune to the galidroo's Aura of Lassitude for the next 24 hours." }, { "name": "Selective Precognition", "desc": "The galidroo can see into the past, present, and future simultaneously. It can innately cast divination and legend lore once per day each, requiring no material components. Its innate spellcasting ability is Wisdom. The galidroo can't use these spells to gain information about itself or its personal future or past." }, { "name": "Two-Headed", "desc": "The galidroo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious." } ], "spell_list": [], "page_no": 161, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_galidroo/" }, { "slug": "ghillie-dubh", "desc": "This bipedal creature seems to be a humanoid-shaped mound of leaves and moss given life. Dark pits in its head resemble empty eye sockets._ \n**Protectors of the Lost.** Ghillie dubhs hail from good-aligned arboreal planes. There, they guide visitors through the sometimes-confounding landscape. They often rescue those who incidentally succumb to the peaceful nature of planar woodlands and might otherwise perish. However, they find their services more useful on the Material Plane where nature is generally more unforgiving. Their desire to help mortals leads them to more extreme climates, with a strong preference for colder weather. Ghillie dubhs find lost travelers and guide these unfortunates to safe places. If a traveler impresses a ghillie dubh with knowledge or a desire for knowledge about the forest, the ghillie dubh gifts the traveler with some of its knowledge. \n**Punishment of Transgression.** Likewise, a ghillie dubh expects visitors to the area it oversees to be respectful of the land. Ghillie dubhs lecture mild violators and briefly use nature to inconvenience them, such as by covering paths or removing tracks. More heinous acts—like wantonly slaughtering animals or setting trees ablaze—are met with physical retaliation. \n**Part of the Forest.** Ghillie dubhs take on characteristics of the forests they call home to blend in seamlessly with the trees and other plants. They can listen to subtle variations in the trees’ movements to receive early warning about attacks, and they can turn their attention to any part of the forest to ensure no harm is coming to an area.", "name": "Ghillie Dubh", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 30, "climb": 20, "swim": 20 }, "strength": 15, "dexterity": 13, "constitution": 14, "intelligence": 12, "wisdom": 19, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 5, "perception": 6, "skills": { "nature": 3, "perception": 6, "stealth": 3, "survival": 8 }, "damage_vulnerabilities": "", "damage_resistances": "cold, radiant", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "passive Perception 16", "languages": "Celestial, Common, Sylvan, telepathy 60 ft.", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "2d6+2" }, { "name": "Forest Knowledge (Recharge 6)", "desc": "The ghillie dubh can alter nearby creatures' knowledge of the forest, choosing one of the following. An effect lasts for 24 hours, until the creature leaves the ghillie dubh's forest, or until the ghillie dubh dismisses it as a bonus action. \n* Remove Knowledge. Each creature within 30 feet of the ghillie dubh must succeed on a DC 13 Charisma saving throw or become hopelessly lost in the ghillie dubh's forest. The creature has disadvantage on Wisdom (Survival) checks and takes 50 percent more time on overland travel, even delaying clearheaded companions. \n* Share Knowledge. Each creature within 30 feet of the ghillie dubh has advantage on Wisdom (Survival) checks. The creature can move at a fast pace through forest terrain, and difficult terrain composed of nonmagical plants doesn't cost it extra movement." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Forest Camouflage", "desc": "The ghillie dubh has advantage on Dexterity (Stealth) checks made to hide in forest terrain." }, { "name": "One with the Trees", "desc": "If the ghillie dubh has spent at least 24 hours in a forest, it has advantage on Wisdom (Perception) checks while in that forest. In addition, it can spend 10 minutes focusing its attention on the forest and an invisible, sapling-shaped sensor anywhere in its forest within 1 mile of it. It can see and hear everything within 60 feet of this sensor, but it is deaf and blind with regard to its own senses while doing so. The sensor lasts for 1 minute or until the ghillie dubh dismisses it (no action required)." }, { "name": "Speak with Beasts and Plants", "desc": "The ghillie dubh can communicate with beasts and plants as if they shared a language." } ], "spell_list": [], "page_no": 165, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ghillie-dubh/" }, { "slug": "glacial-corrupter", "desc": "This skeleton’s bones are crystal and caked with layers of frost and ice._ \n**Origin.** Glacial corrupters are similar in nature to most Open Game License", "name": "Glacial Corrupter", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 34, "hit_dice": "4d8+16", "speed": { "walk": 30 }, "strength": 14, "dexterity": 13, "constitution": 18, "intelligence": 6, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, poison", "condition_immunities": "exhaustion, poisoned, petrified", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands all languages it knew in life but can’t speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.", "attack_bonus": 4, "damage_dice": "1d8+2" }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d8+2" }, { "name": "Glacial Touch (Recharge 5-6)", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) cold damage. The target must succeed on a DC 13 Constitution saving throw or take 2 (1d4) cold damage at the start of each of its turns, as a frozen shard lodges itself in the wound. Any creature can take an action to remove the shard with a successful DC 12 Wisdom (Medicine) check. The shard crumbles to snow if the target receives magical healing.\n\nA humanoid slain by this attack rises in 1 week as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed.", "attack_bonus": 4, "damage_dice": "2d6+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 176, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_glacial-corrupter/" }, { "slug": "ikuchi", "desc": "An immense, pale-blue, eel-like creature dripping a thick, gelatinous oil rises above the waves. Dozens of tiny eyes blink along its serpentine flanks._ \n**Giant Elementals.** One of the more unusual denizens of the Elemental Plane of Water, the ikuchi can also be found in the oceans of the Material Plane, hunting the natural fauna and causing havoc for shipping lanes. Though the typical ikuchi is just under a hundred feet long, rumors abound of ikuchi that are hundreds of feet or even miles in length in the largest oceans and the depths of their home plane. Ikuchi are also known as ayakashi in various lands and are sometimes confused with sea serpents. \n**Sinker of Boats.** More dangerous than even the size of the ikuchi is the oil it produces almost constantly from its body. This oil is thicker than the surrounding water and impedes the movement of any creature moving through it, even those native to the Elemental Plane of Water. The ikuchi uses its oil to swamp small ships by slithering on board and filling the ship with its oil, gradually causing the ship to sink. Why the ikuchi goes to such lengths to sink watercraft is unknown, as the creatures are highly temperamental and are just as likely to ignore a vessel as they are to go after it.", "name": "Ikuchi", "size": "Gargantuan", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 116, "hit_dice": "8d20+32", "speed": { "walk": 20, "swim": 50 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 6, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Aquan", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The ikuchi makes two attacks: one with its bite and one to constrict." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 16 (2d10 + 5) piercing damage.", "attack_bonus": 8, "damage_dice": "2d10+5" }, { "name": "Constrict", "desc": "Melee Weapon Attack: +8 to hit, reach 20 ft., one Huge or smaller creature. Hit: 14 (2d8 + 5) bludgeoning damage. The target is grappled (escape DC 16) if the ikuchi isn't already constricting two other creatures. Until this grapple ends, the target is restrained.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Crush (Recharge 4-6)", "desc": "Each creature grappled by the ikuchi must make a DC 16 Strength saving throw, taking 23 (4d8 + 5) bludgeoning damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ikuchi Oil", "desc": "The ikuchi constantly emits a thick, nonflammable, yellowish oil. When the ikuchi is underwater, this oil makes the water within 30 feet of the ikuchi difficult terrain. Each time a creature moves more than 10 feet through this area it must succeed on a DC 15 Strength saving throw or be restrained by the thick oil until the end of its next turn. A creature under the effects of a freedom of movement spell or similar magic is immune to the effects of Ikuchi Oil." }, { "name": "Water Breathing", "desc": "The ikuchi can breathe only underwater." } ], "spell_list": [], "page_no": 210, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ikuchi/" }, { "slug": "kaveph", "desc": "This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like._ \n**Allies of the Ghasts of Leng.** The kaveph are massive creatures that originate from the lightless underground of the \n**Plateau of Leng.** They are usually found in the company of the Open Game License", "name": "Kaveph", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "13d12+52", "speed": { "walk": 30 }, "strength": 21, "dexterity": 13, "constitution": 18, "intelligence": 8, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": 4, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "radiant", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 10", "languages": "Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The kaveph makes two smash attacks." }, { "name": "Smash", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", "attack_bonus": 8, "damage_dice": "3d10+5" } ], "bonus_actions": null, "reactions": [ { "name": "Revenge", "desc": "When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Rampage", "desc": "When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack." } ], "spell_list": [], "page_no": 225, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_kaveph/" }, { "slug": "mari-lwyd", "desc": "A skeletal mare speaks in constant rhyme, its jaws moving as if something were puppeteering it._ \n**Unwelcome Lodger.** A mari lwyd seeks entry into a home, where it demands to be treated as if it were a guest. Though it doesn’t require food, drink, or sleep, it consumes as much as a horse of its size and requires bedding that is comfortable, clean, and large enough to suit its frame. Despite its apparently baleful nature, the mari lwyd does not seek to harm its hosts, physically or financially, and demands only what they can comfortably provide. It defends itself if attacked, reciting rhymes beseeching its hosts to calm themselves. \nA mari lwyd may accompany itself with a “retinue” of skeletons. It refuses to animate zombies, because it doesn’t wish to trouble its hosts with the smell of rotting flesh. It also politely refuses hospitality on the behalf of its cohorts. \n**Expelled by Rhyme.** Other than through its physical destruction, the only way to rid oneself of a mari lwyd is to win a rhyming battle. It speaks only in rhyme, often changing languages for the best rhyme scheme between verses, which may provide a clue to those inconvenienced by the mari lwyd. It is especially appreciative of clever rhymes. The mari lwyd usually incorporates winning rhymes into its repertoire. Should a mari lwyd revisit a location, the inhabitants must come up with an even better rhyme to oust the creature. \nThe mari lwyd takes more conventional methods of turning away undead as an affront. If affected by a cleric’s turning attempt, it leaves for the duration and waits for the cleric to exit the premises before returning and increasing its demands for hospitality. \n**Undead Nature.** A mari lwyd doesn’t require air, food, drink, or sleep.", "name": "Mari Lwyd", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 66, "hit_dice": "7d10+28", "speed": { "walk": 40 }, "strength": 16, "dexterity": 13, "constitution": 19, "intelligence": 10, "wisdom": 14, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": null, "skills": { "intimidation": 4, "performance": 6 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic", "damage_immunities": "poison", "condition_immunities": "exhaustion, frightened, poisoned, unconscious", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Draconic, Elvish, Giant, Primordial", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The mari lwyd makes one bite attack and one hooves attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "2d8+3" }, { "name": "Hooves", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Turn Resistance", "desc": "The mari lwyd has advantage on saving throws against any effect that turns undead." }, { "name": "Turned by Rhyme", "desc": "A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage." }, { "name": "Innate Spellcasting", "desc": "The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: chill touch, mage hand\n3/day each: animate dead, hideous laughter, suggestion" } ], "spell_list": [], "page_no": 257, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_mari-lwyd/" }, { "slug": "marsh-dire", "desc": "This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body._ \n**Drowned Dead.** Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as Open Game License", "name": "Marsh Dire", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d8+75", "speed": { "walk": 30, "swim": 30 }, "strength": 18, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "fire, necrotic", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "understands all languages it knew in life but can’t speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The marsh dire makes three attacks: two with its claws and one with its strangling vine." }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Strangling Vine", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is restrained; and takes 7 (2d6) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target.", "attack_bonus": 7, "damage_dice": "2d8+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cloying Stench", "desc": "Any creature that starts its turn within 10 feet of the marsh dire must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours." } ], "spell_list": [], "page_no": 258, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_marsh-dire/" }, { "slug": "ophidiotaur", "desc": "This creature could be mistaken for a large centaur if not for the black and green scales covering its body and its cobra-like head. Its hiss sounds like a hundred angry vipers, and the venom dripping from creature’s long fangs sizzles as it lands._ \n**Born from Corruption.** An ophidiotaur is created when a centaur is transformed via a foul ritual that combines its form with that of a venomous serpent. Most centaurs do not survive the process, but those that do can reproduce naturally, potentially creating even more of these serpentine monstrosities. \n**Servants of Serpents.** Ophidiotaurs serve evil nagas, Open Game License", "name": "Ophidiotaur", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "swim": 30, "walk": 50 }, "strength": 19, "dexterity": 13, "constitution": 18, "intelligence": 8, "wisdom": 16, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 6, "skills": { "athletics": 7, "perception": 6, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 90 ft., passive Perception 16", "languages": "Common, Draconic, Void Speech", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The ophidiotaur makes two attacks: one with its bite and one with its glaive." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 4) piercing damage plus 3 (1d6) poison damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "attack_bonus": 7, "damage_dice": "1d6+4" }, { "name": "Poisoned Glaive", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 3 (1d6) poison damage.", "attack_bonus": 7, "damage_dice": "2d10+4" }, { "name": "Call Serpents (1/Day)", "desc": "The ophidiotaur magically calls 1d6 poisonous snakes or flying snakes (ophidiotaur's choice). The called creatures arrive in 1d4 rounds, acting as allies of the ophidiotaur and obeying its spoken commands. The snakes remain for 1 hour, until the ophidiotaur dies, or until the ophidiotaur dismisses them as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the ophidiotaur moves at least 30 feet straight toward a target and then hits it with a poisoned glaive attack on the same turn, the target takes an extra 5 (1d10) slashing damage." }, { "name": "Magic Resistance", "desc": "The ophidiotaur has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 282, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ophidiotaur/" }, { "slug": "orniraptor", "desc": "A clumsy-looking flightless bird with a short, conical beak and no feathers or skin stares blankly with its single eye. Its organs are held in place by a slimy, transparent membrane._ \n**Nearly Mindless.** Orniraptors are creatures of pure instinct and share more in common with the basest vermin than with beasts. They attack anything that moves and peck off bits and pieces of their prey as they hunt, gobbling bites as it flees. \n**Troublesome Pests.** Orniraptors tend to be more troublesome than dangerous, due to their persistence in striking at anything that moves. However, the creatures are capable of sharing their perceptions when near each other. This makes them particularly deadly when one notices something move and dozens of orniraptors suddenly converge on that point. \n**Quiet Yet Loud.** Orniraptors have no vocal organs and simply squawk soundlessly as they go about their business. Their movements tend to be jerky and clumsy, though, and therefore quite audible.", "name": "Orniraptor", "size": "Small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": null, "hit_points": 16, "hit_dice": "3d6+6", "speed": { "walk": 30 }, "strength": 10, "dexterity": 13, "constitution": 14, "intelligence": 2, "wisdom": 7, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 8", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Peck", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d6+1" }, { "name": "Spit Stone", "desc": "Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Spurt", "desc": "When a creature deals piercing or slashing damage to the orniraptor while within 5 feet of it, the creature must succeed on a DC 11 Dexterity saving throw or take 3 (1d6) acid damage as it is struck by the creature's caustic blood." }, { "name": "Collective Perception", "desc": "The orniraptor is aware of everything each other orniraptor within 20 feet of it notices." }, { "name": "Poor Vision", "desc": "The orniraptor's visual acuity is based on movement. A creature that didn't move between the end of the orniraptor's last turn and beginning of its current turn is invisible to the orniraptor. The creature is not invisible to the orniraptor if another orniraptor within 20 feet of it notices the creature." } ], "spell_list": [], "page_no": 285, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_orniraptor/" }, { "slug": "primal-oozer", "desc": "This nightmarish quadruped has many wolf-like features—including its physique, its powerful claws, and its lupine countenance—but its hairless skin is a thick layer of bluish-white slime. Four tentacles ending in barbed tips protrude from its jawline, and its eyes glow red. It makes a sickening gurgling sound when it growls._ \n**Natives of the Swamp.** Primal oozers are amphibious natives to swamps and wetlands. They often make their lairs in the root systems of massive trees where the soil beneath has been washed away. They can also be found in flooded ruins, wet riversides, or in the water itself. They are savage, deadly, and delight in killing. \n**Kinship with Mydnari.** Primal oozers have a natural kinship with Open Game License", "name": "Primal Oozer", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30, "climb": 10, "swim": 20 }, "strength": 18, "dexterity": 13, "constitution": 16, "intelligence": 6, "wisdom": 15, "charisma": 5, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "acid", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "understands Common but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The primal oozer makes two bite attacks. If both attacks hit the same target, the target must make a DC 15 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and contracts a disease (see the Ooze Plague trait). On a success, the target takes half the damage and doesn't contract a disease." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.", "attack_bonus": 7, "damage_dice": "2d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Acidic Slime", "desc": "A creature that touches the primal oozer or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage." }, { "name": "Ooze Plague", "desc": "The primal oozer's barbed tentacles inject the ooze plague disease into a creature if the creature fails its saving throw after being bitten twice in a row by the oozer. Until the disease is cured, the infected creature's skin slowly becomes more ooze-like, and its hp maximum decreases by 5 (2d4) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0. A humanoid slain by this disease rises 24 hours later as an ochre jelly. The jelly isn't under the primal oozer's control, but it views the primal oozer as an ally." }, { "name": "Pack Tactics", "desc": "The primal oozer has advantage on attack rolls against a creature if at least one of the primal oozer's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Slimy Body", "desc": "The primal oozer has advantage on ability checks and saving throws made to escape a grapple." } ], "spell_list": [], "page_no": 297, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_primal-oozer/" }, { "slug": "quoreq", "desc": "Vaguely humanoid in appearance, this creature has long, raking claws, a jerking gait, and no facial features. Its mushroom-gray skin is covered in strange bumps and eddies as if something were seething just below the surface._ \n**Faceless Nightmares.** Dwelling on the fringes of human society in abandoned buildings, polluted thickets, and grimy backstreets, the quoreq is an aberration born from human misery and squalor, an agglomeration of negative and vile thoughts given form and motion. Though not especially picky in their choice of victims, they are empathetically drawn to creatures experiencing some form of despair or pain. \n**Emotionless Killers.** Quoreqs do not experience emotions the same way most humanoids do and have no concept of fear or love. They do not inflict pain for simple enjoyment, instead inflicting it to share in the experience such intense emotions can produce. As they inflict pain, they often telepathically ask their victims how it feels. \n**Horrible Feeding.** Quoreqs eat and sleep like any normal creature, but, since their mouths are concealed beneath their rigid flesh, they must use their claws to rip open their own bodies to quickly gulp down food before they can regenerate. This unusual and horrific practice lends some support to the theory that quoreqs are wholly unnatural creatures born directly from human nightmares.", "name": "Quoreq", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 93, "hit_dice": "11d8+44", "speed": { "walk": 40 }, "strength": 17, "dexterity": 13, "constitution": 18, "intelligence": 11, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, frightened, poisoned, stunned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15", "languages": "understands Common but can’t speak, telepathy 60 ft.", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The quoreq makes three claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "attack_bonus": 6, "damage_dice": "2d6+3" }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage. If the quoreq scores a critical hit, it rolls damage dice three times, instead of twice.", "attack_bonus": 6, "damage_dice": "2d8+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Regeneration", "desc": "The quoreq regains 10 hp at the start of its turn. If the quoreq takes acid or fire damage, this trait doesn't function at the start of the quoreq's next turn. The quoreq dies only if it starts its turn with 0 hp and doesn't regenerate." }, { "name": "Unsettling Appearance", "desc": "A creature that starts its turn within 30 feet of the quoreq and can see it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the quoreq's Unsettling Appearance for the next 24 hours." }, { "name": "Whorling Jaws", "desc": "Whenever the quoreq suffers 10 or more piercing or slashing damage in a single round, its flesh opens up to reveal a set of gnashing teeth. For 1 minute, the quoreq can make a bite attack as a bonus action on each of its turns. Alternatively, the quoreq can use a bonus action to lose 5 hp and activate this trait." } ], "spell_list": [], "page_no": 304, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_quoreq/" }, { "slug": "scrofin", "desc": "This upright, muscular boar has short, brown fur. Though it stands on cloven hooves, its arms end in oversized fists._ \n**Seeker of Champions.** The scrofin is a powerfully built creature that seeks to find a worthy challenger for a wrestling challenge. A winner is declared when one creature holds its opponent in a grapple for 30 seconds. The scrofin is aware its natural gifts make it a formidable foe and feels duty-bound to make others aware of its advantages. An honorable battle is its highest goal, and it ensures that no great harm comes to its opponent during the contest, immediately relenting if its opponent submits. \n**Short Tempered.** If the scrofin feels its opponent is fighting dishonorably or if something unrelated to the wrestling match harms it (a cast spell, a hidden weapon, or similar), it goes berserk at the betrayal. In normal combat situations, it loses its temper when it takes too many injuries. The scrofin can calm itself but only chooses to when it believes its opponents are truly contrite about breaking its trust or harming it. \n**Outcast from the Courts.** The scrofins’ sense of honor is at odds with many of their fellow fey, regardless of court, who believe exploiting any advantage in a situation is acceptable. This coupled with what the fey see as the scrofins’ tiresome insistence on proving their physical superiority makes them unwelcome in many fey courts. For their part, scrofins are content to walk the mortal world in search of champions.", "name": "Scrofin", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d8+32", "speed": { "walk": 40 }, "strength": 16, "dexterity": 13, "constitution": 18, "intelligence": 9, "wisdom": 9, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 9", "languages": "Common, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The scrofin makes two attacks: one with its fist and one with its gore or two with its fists." }, { "name": "Fist", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage, and the target is grappled (escape DC 13). The scrofin can grapple only one target at a time. If the scrofin scores a critical hit, the target must succeed on a DC 13 Constitution saving throw or become stunned until the end of its next turn.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Gore", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d8+3" } ], "bonus_actions": null, "reactions": [ { "name": "Quick to Anger (Recharges after a Short or Long Rest)", "desc": "If the scrofin is wrestling a foe as part of a challenge and takes damage, or when it is reduced to half its hp maximum, it becomes angry. While angry, the scrofin has advantage on melee attack rolls and on saving throws against spells or effects that would charm or frighten it or make it unconscious, and it has resistance to bludgeoning damage. It remains angry for 1 minute, or until it is knocked unconscious. Alternatively, it can end its anger as a bonus action." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Expert Wrestler", "desc": "The scrofin can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If the scrofin grapples a Medium or smaller creature, the target has disadvantage on its escape attempts. In addition, the scrofin has advantage on ability checks and saving throws made to escape a grapple or end the restrained condition." }, { "name": "Relentless (Recharges after a Short or Long Rest)", "desc": "If the scrofin takes 10 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead." } ], "spell_list": [], "page_no": 319, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_scrofin/" }, { "slug": "veteran-swordbreaker-skeleton", "desc": "Tougher than a typical animated skeleton, these undead are raised from skeletal remains that have fossilized._ \n**Bones of Stone.** The swordbreaker skeleton’s bones have fossilized and become stony. Most weapons shatter against these bones, but the fossilization makes the skeletons more susceptible to magic that harms stone or that causes concussive bursts of sound. \n**Undead Nature.** A swordbreaker skeleton doesn’t require air, food, drink, or sleep.", "name": "Veteran Swordbreaker Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "walk": 30 }, "strength": 16, "dexterity": 13, "constitution": 14, "intelligence": 6, "wisdom": 8, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "thunder", "damage_resistances": "piercing, slashing", "damage_immunities": "poison", "condition_immunities": "exhaustion, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands all languages it knew in life but can’t speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The veteran swordbreaker skeleton makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.", "attack_bonus": 5, "damage_dice": "1d8+3" }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Heavy Crossbow", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.", "attack_bonus": 3, "damage_dice": "1d10+1" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fossilized Bones", "desc": "Any nonmagical slashing or piercing weapon made of metal or wood that hits the swordbreaker skeleton cracks. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the swordbreaker skeleton is destroyed after dealing damage." } ], "spell_list": [], "page_no": 332, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_veteran-swordbreaker-skeleton/" }, { "slug": "vexxeh", "desc": "This bestial creature would stand over 15 feet tall if erect but is more comfortable crouched with its knuckles resting on the ground. It wears a pair of trousers and a vest, both obviously made for someone much smaller than it. Its cunning eyes belie a malignant intelligence._ \n**Bound to Service.** Though they are not devils, vexxeh are natives of the Hells. Their susceptibility to magical domination makes them ideal lieutenants for evil spellcasters. Once a vexxeh has agreed to serve a master, it adheres to the letter of the agreement that has been struck and refuses to break the contract even under the threat of destruction. \n**Lovers of Carnage.** Vexxeh only know joy when they are harming living creatures. They relish battle, enjoying the opportunity to shed blood and break bones. More than combat, however, vexxeh enjoy torturing mortals, especially if there is no purpose to it. The psychic distress and trauma suffered by the victims of their torture makes vexxeh gleeful. \n**Fiendishly Polite.** Despite their love of violence, vexxeh are unfailingly polite. They mimic the etiquette and social norms of their current master’s culture, going so far as to affect mannerisms of nobility. Even when rending a creature into bloody chunks, a vexxeh acts regretful and apologetic.", "name": "Vexxeh", "size": "Huge", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 94, "hit_dice": "9d12+36", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 19, "intelligence": 12, "wisdom": 10, "charisma": 12, "strength_save": 8, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": null, "skills": { "intimidation": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned, unconscious", "senses": "truesight 60 ft., passive Perception 10", "languages": "Common, Infernal", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The vexxeh makes three attacks: one with its bite and two with its claws. If both claw attacks hit the same target, the target and each creature within 5 feet of the target must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn as the vexxeh cackles with sadistic glee." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage.", "attack_bonus": 8, "damage_dice": "1d8+5" }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.", "attack_bonus": 8, "damage_dice": "1d6+5" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Four-Legged Lope", "desc": "When the vexxeh uses its action to Dash, it moves at three times its speed." }, { "name": "Weak Willed", "desc": "The vexxeh has disadvantage on saving throws against being charmed." } ], "spell_list": [], "page_no": 360, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_vexxeh/" }, { "slug": "wereshark", "desc": "The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands._ \nIn humanoid form, weresharks tend to be powerfully-muscled and broad, with little body hair. They are solitary hunters who sometimes stalk and eat each other. If a wereshark spreads its curse, it’s likely because the lycanthrope made a mistake and let potential prey get away. \n**Voracious Appetites.** Weresharks are savage predators who, driven by voracious appetites, devour anything they come across. Aggressive in all forms, weresharks prefer to spend their time beneath the waves, hunting fish, seals, and other prey. They have no qualms about attacking humanoids or boats, particularly fishing vessels, which contain even more food for the lycanthrope to consume. \n**Obsessed Predators.** Weresharks become obsessed with prey that gets away from them. A wereshark can stalk an individual through the seas and over land for months, leaving a path of destruction behind it, just to get a taste of what it missed.", "name": "Wereshark", "size": "Large", "type": "Humanoid", "subtype": "human, shapechanger", "group": null, "alignment": "chaotic evil", "armor_class": 11, "armor_desc": "in humanoid form, 12 (natural armor) in shark and hybrid form", "hit_points": 90, "hit_dice": "12d8+36", "speed": { "walk": 30 }, "strength": 19, "dexterity": 13, "constitution": 17, "intelligence": 11, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "condition_immunities": "", "senses": "blindsight 30 ft. (shark and hybrid form only), passive Perception 14", "languages": "Common (can’t speak in shark form)", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "In humanoid or hybrid form, the wereshark makes three trident attacks." }, { "name": "Bite (Shark or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with wereshark lycanthropy.", "attack_bonus": 7, "damage_dice": "2d10+4" }, { "name": "Trident (Humanoid or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.", "attack_bonus": 7, "damage_dice": "1d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "The wereshark has advantage on melee attack rolls against any creature that doesn't have all its hp." }, { "name": "Hold Breath (Hybrid Form Only)", "desc": "While out of water, the wereshark can hold its breath for 1 hour." }, { "name": "Shapechanger", "desc": "The wereshark can use its action to polymorph into a Large shark-humanoid hybrid or into a Large hunter shark, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form, with the exceptions that only its shark and hybrid forms retain its swimming speed, and its shark form doesn't retain its walking speed. Any equipment it is wearing or carrying isn't transformed. The wereshark reverts to its true form if it dies." }, { "name": "Water Breathing (Shark or Hybrid Form Only)", "desc": "The wereshark can breathe only underwater." } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_wereshark/" }, { "slug": "beach-weird", "desc": "", "name": "Beach Weird", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 65, "hit_dice": "10d10+10", "speed": { "walk": 20, "swim": 40 }, "strength": 17, "dexterity": 13, "constitution": 13, "intelligence": 13, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "blindsight 30', passive Perception 12", "languages": "Aquan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one target, 16 (3d8+3) bludgeoning damage and target: DC 13 Str save or be pushed up to 10 ft. away from the beach weird." }, { "name": "Create Quicksand (3/Day)", "desc": "Creates a 10 ft. radius 5 ft. deep area of quicksand centered on a point it can see within 30' of it. A creature that starts its turn in the quicksand or enters area for the first time on a turn: DC 13 Str save or be grappled by it. Grappled creature must make DC 13 Str save at start of each of its turns or sink 1 foot into the quicksand. A Small creature that sinks 2'+ or a Med creature that sinks 3'+ is restrained instead." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Invisible in Water", "desc": "Is invisible while fully immersed in water." }, { "name": "Swim in Sand", "desc": "Can burrow through sand at half its swim speed. It can't make attacks while immersed in sand." }, { "name": "Tidepool Bound", "desc": "Dies if it moves more than 100' from the tide pools to which it is bound or if those tide pools remain waterless for more than 24 hrs." } ], "spell_list": [], "page_no": 52, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_beach-weird/" }, { "slug": "beetle-clacker-swarm", "desc": "", "name": "Beetle, Clacker Swarm", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 36, "hit_dice": "8d8", "speed": { "walk": 20, "climb": 20 }, "strength": 3, "dexterity": 13, "constitution": 10, "intelligence": 1, "wisdom": 7, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -2, "skills": { "perception": -2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, frightened, paralyzed, petrified, prone, restrained, stunned", "senses": "blindsight 30', passive Perception 8", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit 0' 1 tgt in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half of its hp or fewer." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Constant Clacking", "desc": "A creature that starts its turn in the swarm's space takes 5 (1d10) thunder." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny creature. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 54, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_beetle-clacker-swarm/" }, { "slug": "clockwork-scorpion", "desc": "", "name": "Clockwork Scorpion", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "walk": 40 }, "strength": 19, "dexterity": 13, "constitution": 19, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "fire; nonmagic B/P/S attacks not made w/adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60', tremorsense 60', passive Perception 15", "languages": "understands creator's languages but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "One Sting attack and two Claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage and target grappled (escape DC 16). Has two claws each of which can grapple only one target." }, { "name": "Sting", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one creature,. 9 (1d10+4) piercing damage + 22 (4d10) poison. Scorpion then chooses one of the following target: DC 16 Con save.Hallucinatory Elixir Failed save: sees enemies everywhere 1 min. On its turn target uses its action for melee attack vs. nearest creature (not scorpion) moving up to its speed to creature if necessary. Can re-save at end of each of its turns success ends effect on itself. If it makes initial save is charmed until end of its next turn.Sleep Solution Failed save: falls unconscious 1 min. Effect ends for target if it takes damage or if another creature uses action to wake it. Successful save: target incapacitated until end of its next turn.Vocal Paralytic Failed save: target is poisoned for 1 min. While poisoned in this way target is unable to speak or cast spells that require verbal components. Target can re-save at end of each of its turns success ends effect on itself. If target succeeds on initial save it is poisoned in this way until end of its next turn." }, { "name": "Acid Spray (Recharge 5-6)", "desc": "Spews acid in a 15 ft. cone. Each creature in that area: 42 (12d6) acid (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": [ { "name": "Gas Nozzles", "desc": "When it takes damage all within 5 feet: 5 (1d10) poison. If damage taken was fire gas ignites deals + 5 (1d10) fire." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Immutable Form", "desc": "Immune: form-altering spells/effects." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 89, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_clockwork-scorpion/" }, { "slug": "equitox", "desc": "", "name": "Equitox", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 20, "intelligence": 14, "wisdom": 12, "charisma": 15, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": 7, "wisdom_save": 6, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; nonmagic B/P/S attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, frightened, exhaustion, poisoned", "senses": "darkvision 60', truesight 30', passive Perception 16", "languages": "Abyssal, Celestial, Common, Infernal", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "Two Gores. If it hits one creature with both target: DC 18 Con save or contract gullylung fever disease (see above)." }, { "name": "Gore", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) piercing damage + 10 (3d6) necrotic." }, { "name": "Evaporation Wave (Recharge 6)", "desc": "Exhales hot dry breath in a 60' cone. Each creature in the area that isn't a Construct or Undead: 22 (5d8) fire and 22 (5d8) necrotic (DC 18 Con half). In addition any water in the area that isn't being worn or carried evaporates." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Teleport", "desc": "With items it has up to 60' to unoccupied space it can see." }, { "name": "Withering Gaze (2)", "desc": "Locks eyes with one creature within 60' that can see it. Target: DC 18 Wis or stunned by thirst until end of its next turn." }, { "name": "Gore (2)", "desc": "Makes one Gore attack." } ], "special_abilities": [ { "name": "Befouling Aura", "desc": "At each of its turns' start all within 30': disadvantage on next attack/ability check as moisture within it is diseased (DC 18 Con negates). If creature spends 1+ min in equitox's aura or drinks water within aura: contract gullylung fever disease (below; DC 18 Con negates). Creatures immune to poisoned are immune to this." }, { "name": "Gullylung Fever", "desc": "Creature infected with this disease manifests symptoms 1d4 days after infection: difficulty breathing dehydration and water-themed nightmares. Until cured at end of each long rest infected creature must make DC 18 Con save or its Str score is reduced by 1d4. Reduction lasts until creature finishes long rest after disease is cured. If disease reduces creature's Str to 0 creature dies. A creature that succeeds on two saves recovers from the disease." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 171, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_equitox/" }, { "slug": "jubjub-bird", "desc": "", "name": "Jubjub Bird", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d10+14", "speed": { "walk": 30, "fly": 10 }, "strength": 16, "dexterity": 13, "constitution": 12, "intelligence": 3, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "passive Perception 11", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Bites or one Bite and one Constrict." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, 10 ft., one creature,. 7 (1d8+3) piercing damage + 7 (2d6) poison and the target must make DC 13 Con save or be poisoned for 1 min. The target can re-save at end of each of its turns success ends effect on itself." }, { "name": "Constrict", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 14 (2d10+3) bludgeoning damage and target is grappled (escape DC 13). Until grapple ends creature is restrained and bird can't constrict another target." } ], "bonus_actions": null, "reactions": [ { "name": "Impassioned Riposte", "desc": "When a creature the jubjub bird can see misses it with an attack while within 10 ft. of it the jubjub bird can make one Bite attack vs. the attacker." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shrill Screech", "desc": "When agitated the jubjub bird makes a near constant shrill and high scream giving it advantage on Cha (Intimidation) checks." }, { "name": "Stubborn", "desc": "Has advantage on saves vs. being charmed. In addition Wis (Animal Handling) checks are made with disadvantage vs. the jubjub bird." }, { "name": "Unpredictable", "desc": "Opportunity attacks vs. the jubjub bird are made with disadvantage." } ], "spell_list": [], "page_no": 247, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_jubjub-bird/" }, { "slug": "lycanthrope-werecrocodile", "desc": "", "name": "Lycanthrope, Werecrocodile", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": "", "hit_points": 58, "hit_dice": "9d8+18", "speed": { "walk": 30, "swim": 30 }, "strength": 15, "dexterity": 13, "constitution": 14, "intelligence": 10, "wisdom": 11, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "nonmagic bludgeoning, piercing, and slashing attacks not made with silvered weapons", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Common (can't speak in crocodile form)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "desc": "Two Tail Swipe or Khopesh attacks or it makes one Bite and one Tail Swipe." }, { "name": "Bite (Crocodile or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage and target is grappled (escape DC 12). Until the grapple ends the target is restrained and werecrocodile can't bite another. If target is a Humanoid it must make DC 12 Con save or be cursed with werecrocodile lycanthropy." }, { "name": "Tail Swipe (Crocodile or Hybrid Form Only)", "desc": "Melee Weapon Attack: +4 to hit 5 ft. 1 tgt not grappled by werecrocodile. 7 (2d4+2) bludgeoning damage and target knocked prone (DC 12 Str negates prone)." }, { "name": "Khopesh (Humanoid Form Only)", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large crocodile or into a crocodile-humanoid hybrid or back into its true form which is Humanoid. Its stats other than size are the same in each form. Any equipment worn/carried isn't transformed. Reverts to its true form if it dies." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hold Breath (Crocodile or Hybrid Form Only)", "desc": "Can hold its breath for 15 min." } ], "spell_list": [], "page_no": 265, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_lycanthrope-werecrocodile/" }, { "slug": "myrmex", "desc": "", "name": "Myrmex", "size": "Medium", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d8+36", "speed": { "walk": 40, "burrow": 40, "climb": 40 }, "strength": 16, "dexterity": 13, "constitution": 16, "intelligence": 10, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "poison; nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ", "senses": "blindsight 60', passive Perception 15", "languages": "understands Terran but can't speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Three Bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison." }, { "name": "Earth Shift", "desc": "Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn." }, { "name": "Wall of Earth", "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp." } ], "bonus_actions": [ { "name": "Earth Manipulation", "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Limited Telepathy", "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond." }, { "name": "Stone Walk", "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement." } ], "spell_list": [], "page_no": 283, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_myrmex/" }, { "slug": "myrmex-speaker", "desc": "", "name": "Myrmex Speaker", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d10+42", "speed": { "walk": 40, "burrow": 40, "climb": 40 }, "strength": 18, "dexterity": 13, "constitution": 17, "intelligence": 12, "wisdom": 16, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "poison; nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ", "senses": "blindsight 60', passive Perception 17", "languages": "understands Common, Terran, and Undercommon but can't speak, telepathy 120'", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Three Bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison." }, { "name": "Earth Shift", "desc": "Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn." }, { "name": "Static Barrage (Recharge 5-6)", "desc": "Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half)." }, { "name": "Wall of Earth", "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp." } ], "bonus_actions": [ { "name": "Earth Manipulation", "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Stone Walk", "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement." } ], "spell_list": [], "page_no": 283, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_myrmex-speaker/" }, { "slug": "myrmex-young", "desc": "", "name": "Myrmex, Young", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 54, "hit_dice": "12d6+12", "speed": { "walk": 30, "burrow": 15, "climb": 30 }, "strength": 12, "dexterity": 13, "constitution": 13, "intelligence": 8, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious", "senses": "blindsight 60', passive Perception 12", "languages": "understands Terran but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison." }, { "name": "Earth Shift", "desc": "Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn." } ], "bonus_actions": [ { "name": "Earth Manipulation", "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Limited Telepathy", "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond." }, { "name": "Spider Climb", "desc": "Difficult surfaces even ceilings no ability check." }, { "name": "Stone Walk", "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement." } ], "spell_list": [], "page_no": 283, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_myrmex-young/" }, { "slug": "npc:-apostle", "desc": "", "name": "Npc: Apostle", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "breastplate", "hit_points": 117, "hit_dice": "18d8+36", "speed": { "walk": 30 }, "strength": 12, "dexterity": 13, "constitution": 15, "intelligence": 10, "wisdom": 18, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 5, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any two languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Three Mace or Divine Bolt attacks. It can replace one attack with use of Spellcasting." }, { "name": "Mace", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 9 (2d8) necrotic or radiant (the apostle's choice)." }, { "name": "Divine Bolt", "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 13 (2d8+4) necrotic or radiant (apostle's choice). " }, { "name": "Destroy Undead (2/Day)", "desc": "Presents its holy symbol and intones a prayer. Each undead within 30' of apostle that can see or hear it: 28 (8d6) radiant (DC 15 Wis half)." }, { "name": "Spellcasting", "desc": "Wis (DC 15): At will: guidance spare the dying thaumaturgy3/day ea: bless cure wounds (3rd-level) hold person lesser restoration1/day ea: bestow curse daylight freedom of movement mass cure wounds revivify" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Divine Weapons", "desc": "When it hits with any weapon deals extra 2d8 necrotic or radiant (included below) apostle's choice." }, { "name": "Faith's Reward", "desc": "When it casts the bless spell it gains the benefit of the spell even if it doesn't include itself as a target. In addition when apostle restores hp to another creature it regains hp equal to half that amount." } ], "spell_list": [], "page_no": 403, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-apostle/" }, { "slug": "ogre-black-sun", "desc": "", "name": "Ogre, Black Sun", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 17, "armor_desc": "half plate, Infernal Runes", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 30 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 5, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 14", "languages": "Common, Giant, Orc", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Two Greatsword attacks." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic." }, { "name": "Dark Word", "desc": "Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic." } ], "bonus_actions": null, "reactions": [ { "name": "Gauntleted Backhand", "desc": "When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Infernal Runes", "desc": "Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects." }, { "name": "Unholy Blade", "desc": "Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below)." } ], "spell_list": [], "page_no": 298, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ogre-black-sun/" }, { "slug": "tigebra", "desc": "", "name": "Tigebra", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 190, "hit_dice": "20d10+80", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 5, "wisdom": 15, "charisma": 5, "strength_save": null, "dexterity_save": 6, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 10', passive Perception 17", "languages": "—", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, 15 ft., one creature,. 27 (4d10+5) piercing damage + 10 (3d6) poison and the target must make DC 17 Con save or be poisoned for 1 min. While poisoned the creature suffers wracking pain that halves its speed. A poisoned creature can re-save at end of each of its turns ending the effects on itself on a success." }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 23 (4d8+5) slashing damage." } ], "bonus_actions": [ { "name": "Hypnotic Gaze", "desc": "Gazes on one creature it can see within 60' of it. If target can see it: paralyzed until end of its next turn (DC 17 Wis negates immune to tigebra's Hypnotic Gaze 24 hrs)." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Final Fury", "desc": "When reduced to 0 hp its head and neck separate from body. Snake-like remnant immediately attacks nearest creature moving up to its speed if necessary even if it has already taken its turn this round. This remnant has same stats as original tigebra except it is Medium has 30 hp and can make only one Bite on its turn. Head remains active for 1d4 rounds or until killed." }, { "name": "Keen Hearing and Smell", "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Potent Poison", "desc": "A creature that normally has resistance to poison doesn't have resistance to the tigebra's poison. If a creature normally has immunity to poison it has resistance to the tigebra's poison instead." } ], "spell_list": [], "page_no": 369, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_tigebra/" }, { "slug": "trollkin-ironmonger", "desc": "", "name": "Trollkin Ironmonger", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 19, "armor_desc": "plate", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30 }, "strength": 18, "dexterity": 13, "constitution": 17, "intelligence": 11, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Common, Trollkin", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage." }, { "name": "Throwing Axe", "desc": "Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Impregnable Counter", "desc": "When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Regeneration", "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate." }, { "name": "Thick Skin", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-ironmonger/" }, { "slug": "hippogriff-a5e", "desc": "", "name": "Hippogriff", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 39, "hit_dice": "6d10+6", "speed": { "walk": 40, "fly": 60 }, "strength": 16, "dexterity": 13, "constitution": 12, "intelligence": 2, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 15", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The hippogriff has advantage on Perception checks that rely on sight." } ], "spell_list": [], "page_no": 279, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_hippogriff/" }, { "slug": "ancient-titan", "desc": "_Radiating a powerful presence, this towering humanoid has sharp-edged features that seem hewn from ancient stone._ \n**Children of the Gods.** Ancient titans are the surviving immortal children of an early primordial god. They fled to the wilds after a divine war, where they founded an empire that lasted thousands of years before plague brought about its collapse. \n**Sea God’s Servants.** A few ancient titans still dwell in the ocean realm, spared by the sea god in exchange for eternal servitude. Ancient titans have long, glossy hair, usually black, red, or silver, and they stand 60 feet tall and weigh over 20 tons. \n**Friends to Dragons.** Ancient titans have a strong rapport with wind and sea dragons, as well as gold, silver, and mithral dragons.", "name": "Ancient Titan", "size": "Gargantuan", "type": "Celestial", "subtype": "titan", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "breastplate", "hit_points": 198, "hit_dice": "12d20+72", "speed": { "walk": 50 }, "strength": 27, "dexterity": 13, "constitution": 22, "intelligence": 16, "wisdom": 16, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 9, "perception": 7, "skills": { "athletics": 14, "intimidation": 9, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Giant, Primordial, Titan, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The ancient titan makes two greatsword attacks or two longbow attacks" }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 38 (8d6 + 8) slashing damage.", "attack_bonus": 12, "damage_dice": "8d6" }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +5 to hit, range 150/640 ft., one target. Hit: 19 (4d8 + 1) piercing damage.", "attack_bonus": 5, "damage_dice": "4d8" }, { "name": "Eldritch Singularity (Recharge 5-6)", "desc": "The ancient titan opens a momentary rupture in the eldritch source that fuels its words of power. This rupture appears at a spot designated by the titan within 100 feet. Any creature within 60 feet of the spot must make a DC 17 Constitution saving throw. On a failure, the creature takes 28 (8d6) force damage, falls prone, and is pulled 1d6 x 10 feet toward the eldritch singularity, taking an additional 3 (1d6) bludgeoning damage per 10 feet they were dragged. If the saving throw succeeds, the target takes half as much force damage and isn't knocked prone or pulled. The spot where the rupture occurs becomes the center of a 60-foot-radius antimagic field until the end of the ancient titan's next turn. The titan's spells are not affected by this antimagic field." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The ancient titan has advantage on saving throws against spells and other magical effects." }, { "name": "Innate Spellcasting", "desc": "the ancient titan's spellcasting ability is Charisma (spell save DC 17). The ancient titan can innately cast the following spells, requiring no material components:\n\n3/day: power word stun\n\n1/day: power word kill" } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_ancient-titan/" } ] }