list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-spell_list&page=8
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-spell_list&page=9",
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-spell_list&page=7",
    "results": [
        {
            "slug": "rakshasa",
            "desc": "",
            "name": "Rakshasa",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "",
            "group": null,
            "alignment": "lawful evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 110,
            "hit_dice": "13d8+52",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 17,
            "constitution": 18,
            "intelligence": 13,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 10,
                "insight": 8
            },
            "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures",
            "damage_resistances": "",
            "damage_immunities": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Common, Infernal",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The rakshasa makes two claw attacks"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage, and the target is cursed if it is a creature. The magical curse takes effect whenever the target takes a short or long rest, filling the target's thoughts with horrible images and dreams. The cursed target gains no benefit from finishing a short or long rest. The curse lasts until it is lifted by a remove curse spell or similar magic.",
                    "attack_bonus": 7,
                    "damage_dice": "2d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Limited Magic Immunity",
                    "desc": "The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The rakshasa's innate spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). The rakshasa can innately cast the following spells, requiring no material components:\n\nAt will: detect thoughts, disguise self, mage hand, minor illusion\n3/day each: charm person, detect magic, invisibility, major image, suggestion\n1/day each: dominate person, fly, plane shift, true seeing"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/disguise-self/?format=api",
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api",
                "https://api-beta.open5e.com/v2/spells/charm-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/major-image/?format=api",
                "https://api-beta.open5e.com/v2/spells/suggestion/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/fly/?format=api",
                "https://api-beta.open5e.com/v2/spells/plane-shift/?format=api",
                "https://api-beta.open5e.com/v2/spells/true-seeing/?format=api"
            ],
            "page_no": 341,
            "environments": [
                "Urban",
                "Desert",
                "Abyss",
                "Forest",
                "Grassland",
                "Jungle",
                "Hills",
                "Swamp",
                "Settlement",
                "Hell"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_rakshasa/"
        },
        {
            "slug": "spirit-naga",
            "desc": "",
            "name": "Spirit Naga",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Nagas",
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 75,
            "hit_dice": "10d10+20",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 17,
            "constitution": 14,
            "intelligence": 16,
            "wisdom": 15,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 6,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Abyssal, Common",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 7,
                    "damage_dice": "1d6",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, ray of frost\n* 1st level (4 slots): charm person, detect magic, sleep\n* 2nd level (3 slots): detect thoughts, hold person\n* 3rd level (3 slots): lightning bolt, water breathing\n* 4th level (3 slots): blight, dimension door\n* 5th level (2 slots): dominate person"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-frost/?format=api",
                "https://api-beta.open5e.com/v2/spells/charm-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/sleep/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/lightning-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/water-breathing/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dimension-door/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-person/?format=api"
            ],
            "page_no": 335,
            "environments": [
                "Temple",
                "Desert",
                "Underdark",
                "Astral Plane",
                "Mountains",
                "Forest",
                "Ruin",
                "Jungle",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_spirit-naga/"
        },
        {
            "slug": "guardian-naga",
            "desc": "",
            "name": "Guardian Naga",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Nagas",
            "alignment": "lawful good",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d10+45",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 19,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 7,
            "intelligence_save": 7,
            "wisdom_save": 8,
            "charisma_save": 8,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Celestial, Common",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Spit Poison",
                    "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "10d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mending/?format=api",
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield-of-faith/?format=api",
                "https://api-beta.open5e.com/v2/spells/calm-emotions/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/clairvoyance/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/geas/?format=api",
                "https://api-beta.open5e.com/v2/spells/true-seeing/?format=api"
            ],
            "page_no": 336,
            "environments": [
                "Temple",
                "Desert",
                "Astral Plane",
                "Mountains",
                "Forest",
                "Ruin",
                "Jungle",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_guardian-naga/"
        },
        {
            "slug": "unicorn",
            "desc": "",
            "name": "Unicorn",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "lawful good",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 50
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 15,
            "intelligence": 11,
            "wisdom": 17,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Celestial, Elvish, Sylvan, telepathy 60 ft.",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The unicorn makes two attacks: one with its hooves and one with its horn."
                },
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.",
                    "attack_bonus": 7,
                    "damage_dice": "2d6",
                    "damage_bonus": 4
                },
                {
                    "name": "Horn",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.",
                    "attack_bonus": 7,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Healing Touch (3/Day)",
                    "desc": "The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target."
                },
                {
                    "name": "Teleport (1/Day)",
                    "desc": "The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Hooves",
                    "desc": "The unicorn makes one attack with its hooves."
                },
                {
                    "name": "Shimmering Shield (Costs 2 Actions)",
                    "desc": "The unicorn creates a shimmering, magical field around itself or another creature it can see within 60 ft. of it. The target gains a +2 bonus to AC until the end of the unicorn's next turn."
                },
                {
                    "name": "Heal Self (Costs 3 Actions)",
                    "desc": "The unicorn magically regains 11 (2d8 + 2) hit points."
                }
            ],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the unicorn moves at least 20 ft. straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.",
                    "attack_bonus": 0,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:\n\nAt will: detect evil and good, druidcraft, pass without trace\n1/day each: calm emotions, dispel evil and good, entangle"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The unicorn has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The unicorn's weapon attacks are magical."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/pass-without-trace/?format=api",
                "https://api-beta.open5e.com/v2/spells/calm-emotions/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/entangle/?format=api"
            ],
            "page_no": 351,
            "environments": [
                "Jungle",
                "Forest",
                "Feywild"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_unicorn/"
        },
        {
            "slug": "deep-gnome-svirfneblin",
            "desc": "",
            "name": "Deep Gnome (Svirfneblin)",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "gnome",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 15,
            "armor_desc": "chain shirt",
            "hit_points": 16,
            "hit_dice": "3d6+6",
            "speed": {
                "walk": 20
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "investigation": 3,
                "perception": 2,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 12",
            "languages": "Gnomish, Terran, Undercommon",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d8",
                    "damage_bonus": 2
                },
                {
                    "name": "Poisoned Dart",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 4,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Stone Camouflage",
                    "desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
                },
                {
                    "name": "Gnome Cunning",
                    "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/nondetection/?format=api",
                "https://api-beta.open5e.com/v2/spells/blindnessdeafness/?format=api",
                "https://api-beta.open5e.com/v2/spells/blur/?format=api",
                "https://api-beta.open5e.com/v2/spells/disguise-self/?format=api"
            ],
            "page_no": 315,
            "environments": [
                "Underdark",
                "Caves"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_deep-gnome-svirfneblin/"
        },
        {
            "slug": "steam-mephit",
            "desc": "",
            "name": "Steam Mephit",
            "size": "Small",
            "type": "Elemental",
            "subtype": "",
            "group": "Mephits",
            "alignment": "neutral evil",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 21,
            "hit_dice": "6d6",
            "speed": {
                "walk": 30,
                "fly": 30
            },
            "strength": 5,
            "dexterity": 11,
            "constitution": 10,
            "intelligence": 11,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Aquan, Ignan",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.",
                    "attack_bonus": 2,
                    "damage_dice": "2d4"
                },
                {
                    "name": "Steam Breath (Recharge 6)",
                    "desc": "The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Variant: Summon Mephits (1/Day)",
                    "desc": "The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Death Burst",
                    "desc": "When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.",
                    "attack_bonus": 0,
                    "damage_dice": "1d8"
                },
                {
                    "name": "Innate Spellcasting (1/Day)",
                    "desc": "The mephit can innately cast _blur_, requiring no material components. Its innate spellcasting ability is Charisma."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/blur/?format=api"
            ],
            "page_no": 331,
            "environments": [
                "Underwater",
                "Jungle",
                "Caverns",
                "Plane Of Water",
                "Plane Of Fire",
                "Settlement",
                "Water"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_steam-mephit/"
        },
        {
            "slug": "deep-gnome-svirfneblin",
            "desc": "",
            "name": "Deep Gnome (Svirfneblin)",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "gnome",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 15,
            "armor_desc": "chain shirt",
            "hit_points": 16,
            "hit_dice": "3d6+6",
            "speed": {
                "walk": 20
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 9,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "investigation": 3,
                "perception": 2,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft., passive Perception 12",
            "languages": "Gnomish, Terran, Undercommon",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.",
                    "attack_bonus": 4,
                    "damage_dice": "1d8",
                    "damage_bonus": 2
                },
                {
                    "name": "Poisoned Dart",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 4,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Stone Camouflage",
                    "desc": "The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain."
                },
                {
                    "name": "Gnome Cunning",
                    "desc": "The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\nAt will: nondetection (self only)\n1/day each: blindness/deafness, blur, disguise self"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/nondetection/?format=api",
                "https://api-beta.open5e.com/v2/spells/blindnessdeafness/?format=api",
                "https://api-beta.open5e.com/v2/spells/blur/?format=api",
                "https://api-beta.open5e.com/v2/spells/disguise-self/?format=api"
            ],
            "page_no": 315,
            "environments": [
                "Underdark",
                "Caves"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_deep-gnome-svirfneblin/"
        },
        {
            "slug": "firetamer",
            "desc": "Firetamers are the elite elementalists of the fire elemental wardens, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer is nothing like the manic pyromancers; while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire’s destructive power—or to use that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits.",
            "name": "Firetamer",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "Elemental Wardens",
            "alignment": "neutral good",
            "armor_class": 17,
            "armor_desc": "red dragon scale mail",
            "hit_points": 92,
            "hit_dice": "16d8+20",
            "speed": {
                "walk": 30
            },
            "strength": 8,
            "dexterity": 15,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 18,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Common, Druidic, Primordial (Ignan)",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.",
                    "attack_bonus": 6,
                    "damage_dice": "1d6+4d6",
                    "damage_bonus": 2
                },
                {
                    "name": "Flamecharm (Recharges after a Short or Long Rest)",
                    "desc": "The firetamer can cast _dominate monster_ (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flameform",
                    "desc": "As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, mending, produce flame\n* 1st level (4 slots): cure wounds, faerie fire, longstrider, jump\n* 2nd level (3 slots): flame blade, heat metal, lesser restoration\n* 3rd level (3 slots): daylight, dispel magic, protection from energy\n* 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/mending/?format=api",
                "https://api-beta.open5e.com/v2/spells/produce-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/faerie-fire/?format=api",
                "https://api-beta.open5e.com/v2/spells/longstrider/?format=api",
                "https://api-beta.open5e.com/v2/spells/jump/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-blade/?format=api",
                "https://api-beta.open5e.com/v2/spells/heat-metal/?format=api",
                "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/daylight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/protection-from-energy/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/wall-of-fire/?format=api",
                "https://api-beta.open5e.com/v2/spells/conjure-elemental/?format=api"
            ],
            "page_no": 128,
            "environments": [],
            "img_main": null,
            "document__slug": "taldorei",
            "document__title": "Critical Role: Tal’Dorei Campaign Setting",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
            "v2_converted_path": "/v2/creatures/tdcs_firetamer/"
        },
        {
            "slug": "lich",
            "desc": "",
            "name": "Lich",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "any evil alignment",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 20,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": 12,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "arcana": 19,
                "history": 12,
                "insight": 9,
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, lightning, necrotic",
            "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "truesight 120 ft., passive Perception 19",
            "languages": "Common plus up to five other languages",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Paralyzing Touch",
                    "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 12,
                    "damage_dice": "3d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Cantrip",
                    "desc": "The lich casts a cantrip."
                },
                {
                    "name": "Paralyzing Touch (Costs 2 Actions)",
                    "desc": "The lich uses its Paralyzing Touch."
                },
                {
                    "name": "Frightening Gaze (Costs 2 Actions)",
                    "desc": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours."
                },
                {
                    "name": "Disrupt Life (Costs 3 Actions)",
                    "desc": "Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "6d6"
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the lich fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, prestidigitation, ray of frost\n* 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image\n* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n* 4th level (3 slots): blight, dimension door\n* 5th level (3 slots): cloudkill, scrying\n* 6th level (1 slot): disintegrate, globe of invulnerability\n* 7th level (1 slot): finger of death, plane shift\n* 8th level (1 slot): dominate monster, power word stun\n* 9th level (1 slot): power word kill"
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The lich has advantage on saving throws against any effect that turns undead."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-frost/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/magic-missile/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield/?format=api",
                "https://api-beta.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/acid-arrow/?format=api",
                "https://api-beta.open5e.com/v2/spells/mirror-image/?format=api",
                "https://api-beta.open5e.com/v2/spells/animate-dead/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/fireball/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dimension-door/?format=api",
                "https://api-beta.open5e.com/v2/spells/cloudkill/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/disintegrate/?format=api",
                "https://api-beta.open5e.com/v2/spells/globe-of-invulnerability/?format=api",
                "https://api-beta.open5e.com/v2/spells/finger-of-death/?format=api",
                "https://api-beta.open5e.com/v2/spells/plane-shift/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-monster/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-stun/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-kill/?format=api"
            ],
            "page_no": 325,
            "environments": [
                "Shadowfell",
                "Ruin",
                "Laboratory",
                "Tomb"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_lich/"
        },
        {
            "slug": "spirit-naga",
            "desc": "",
            "name": "Spirit Naga",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Nagas",
            "alignment": "chaotic evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 75,
            "hit_dice": "10d10+20",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 17,
            "constitution": 14,
            "intelligence": 16,
            "wisdom": 15,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": 6,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 12",
            "languages": "Abyssal, Common",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 7,
                    "damage_dice": "1d6",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, ray of frost\n* 1st level (4 slots): charm person, detect magic, sleep\n* 2nd level (3 slots): detect thoughts, hold person\n* 3rd level (3 slots): lightning bolt, water breathing\n* 4th level (3 slots): blight, dimension door\n* 5th level (2 slots): dominate person"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-frost/?format=api",
                "https://api-beta.open5e.com/v2/spells/charm-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/sleep/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/lightning-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/water-breathing/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dimension-door/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-person/?format=api"
            ],
            "page_no": 335,
            "environments": [
                "Temple",
                "Desert",
                "Underdark",
                "Astral Plane",
                "Mountains",
                "Forest",
                "Ruin",
                "Jungle",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_spirit-naga/"
        },
        {
            "slug": "acolyte",
            "desc": "**Acolytes** are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.",
            "name": "Acolyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "medicine": 4,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.",
                    "attack_bonus": 2,
                    "damage_dice": "1d4"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:\n\n* Cantrips (at will): light, sacred flame, thaumaturgy\n* 1st level (3 slots): bless, cure wounds, sanctuary"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/light/?format=api",
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/bless/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/sanctuary/?format=api"
            ],
            "page_no": 395,
            "environments": [
                "Temple",
                "Desert",
                "Urban",
                "Hills",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_acolyte/"
        },
        {
            "slug": "couatl",
            "desc": "",
            "name": "Couatl",
            "size": "Medium",
            "type": "Celestial",
            "subtype": "",
            "group": null,
            "alignment": "lawful good",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 97,
            "hit_dice": "13d8+39",
            "speed": {
                "walk": 30,
                "fly": 90
            },
            "strength": 16,
            "dexterity": 20,
            "constitution": 17,
            "intelligence": 18,
            "wisdom": 20,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 6,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant",
            "damage_immunities": "psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "",
            "senses": "truesight 120 ft., passive Perception 15",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.",
                    "attack_bonus": 8,
                    "damage_dice": "1d6",
                    "damage_bonus": 5
                },
                {
                    "name": "Constrict",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.",
                    "attack_bonus": 6,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Change Shape",
                    "desc": "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate Spellcasting",
                    "desc": "The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:\n\nAt will: detect evil and good, detect magic, detect thoughts\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield\n1/day each: dream, greater restoration, scrying"
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The couatl's weapon attacks are magical."
                },
                {
                    "name": "Shielded Mind",
                    "desc": "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/bless/?format=api",
                "https://api-beta.open5e.com/v2/spells/create-food-and-water/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/protection-from-poison/?format=api",
                "https://api-beta.open5e.com/v2/spells/sanctuary/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield/?format=api",
                "https://api-beta.open5e.com/v2/spells/dream/?format=api",
                "https://api-beta.open5e.com/v2/spells/greater-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api"
            ],
            "page_no": 269,
            "environments": [
                "Urban",
                "Desert",
                "Jungle",
                "Astral Plane",
                "Grassland",
                "Forest"
            ],
            "img_main": "http://api-beta.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/couatl.png",
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_couatl/"
        },
        {
            "slug": "planetar",
            "desc": "",
            "name": "Planetar",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": "Angels",
            "alignment": "lawful good",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 200,
            "hit_dice": "16d10+112",
            "speed": {
                "walk": 40,
                "fly": 120
            },
            "strength": 24,
            "dexterity": 20,
            "constitution": 24,
            "intelligence": 19,
            "wisdom": 22,
            "charisma": 25,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 12,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 12,
            "perception": 11,
            "skills": {
                "perception": 11
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "charmed, exhaustion, frightened",
            "senses": "truesight 120 ft., passive Perception 21",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The planetar makes two melee attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.",
                    "attack_bonus": 12,
                    "damage_dice": "4d6+5d8",
                    "damage_bonus": 7
                },
                {
                    "name": "Healing Touch (4/Day)",
                    "desc": "The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Angelic Weapons",
                    "desc": "The planetar's weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack)."
                },
                {
                    "name": "Divine Awareness",
                    "desc": "The planetar knows if it hears a lie."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The planetar's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, flame strike, raise dead\n1/day each: commune, control weather, insect plague"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The planetar has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/blade-barrier/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/raise-dead/?format=api",
                "https://api-beta.open5e.com/v2/spells/commune/?format=api",
                "https://api-beta.open5e.com/v2/spells/control-weather/?format=api",
                "https://api-beta.open5e.com/v2/spells/insect-plague/?format=api"
            ],
            "page_no": 262,
            "environments": [
                "Temple",
                "Astral Plane"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_planetar/"
        },
        {
            "slug": "solar",
            "desc": "",
            "name": "Solar",
            "size": "Large",
            "type": "Celestial",
            "subtype": "",
            "group": "Angels",
            "alignment": "lawful good",
            "armor_class": 21,
            "armor_desc": "natural armor",
            "hit_points": 243,
            "hit_dice": "18d10+144",
            "speed": {
                "walk": 50,
                "fly": 150
            },
            "strength": 26,
            "dexterity": 22,
            "constitution": 26,
            "intelligence": 25,
            "wisdom": 25,
            "charisma": 30,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 14,
            "wisdom_save": 14,
            "charisma_save": 17,
            "perception": 14,
            "skills": {
                "perception": 14
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "truesight 120 ft., passive Perception 24",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The solar makes two greatsword attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage.",
                    "attack_bonus": 15,
                    "damage_dice": "4d6+6d8",
                    "damage_bonus": 8
                },
                {
                    "name": "Slaying Longbow",
                    "desc": "Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) radiant damage. If the target is a creature that has 190 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or die.",
                    "attack_bonus": 13,
                    "damage_dice": "2d8+6d8",
                    "damage_bonus": 6
                },
                {
                    "name": "Flying Sword",
                    "desc": "The solar releases its greatsword to hover magically in an unoccupied space within 5 ft. of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 ft. and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies."
                },
                {
                    "name": "Healing Touch (4/Day)",
                    "desc": "The solar touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The solar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Teleport",
                    "desc": "The solar magically teleports, along with any equipment it is wearing or carrying, up to 120 ft. to an unoccupied space it can see."
                },
                {
                    "name": "Searing Burst (Costs 2 Actions)",
                    "desc": "The solar emits magical, divine energy. Each creature of its choice in a 10 -foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Blinding Gaze (Costs 3 Actions)",
                    "desc": "The solar targets one creature it can see within 30 ft. of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness."
                }
            ],
            "special_abilities": [
                {
                    "name": "Angelic Weapons",
                    "desc": "The solar's weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack)."
                },
                {
                    "name": "Divine Awareness",
                    "desc": "The solar knows if it hears a lie."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The solar's spell casting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:\nAt will: detect evil and good, invisibility (self only)\n3/day each: blade barrier, dispel evil and good, resurrection\n1/day each: commune, control weather"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The solar has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/blade-barrier/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/resurrection/?format=api",
                "https://api-beta.open5e.com/v2/spells/commune/?format=api",
                "https://api-beta.open5e.com/v2/spells/control-weather/?format=api"
            ],
            "page_no": 262,
            "environments": [
                "Temple",
                "Astral Plane"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_solar/"
        },
        {
            "slug": "green-hag",
            "desc": "",
            "name": "Green Hag",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "Hags",
            "alignment": "neutral evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 82,
            "hit_dice": "11d8+33",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 13,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "arcana": 3,
                "deception": 4,
                "perception": 4,
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "2d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Illusory Appearance",
                    "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised."
                },
                {
                    "name": "Invisible Passage",
                    "desc": "The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The hag can breathe air and water."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no material components:\n\nAt will: dancing lights, minor illusion, vicious mockery"
                },
                {
                    "name": "Mimicry",
                    "desc": "The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
                },
                {
                    "name": "Hag Coven",
                    "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
                },
                {
                    "name": "Shared Spellcasting (Coven Only)",
                    "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
                },
                {
                    "name": "Hag Eye (Coven Only)",
                    "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/dancing-lights/?format=api",
                "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api",
                "https://api-beta.open5e.com/v2/spells/vicious-mockery/?format=api",
                "https://api-beta.open5e.com/v2/spells/identify/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-sickness/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/locate-object/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/lightning-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/phantasmal-killer/?format=api",
                "https://api-beta.open5e.com/v2/spells/polymorph/?format=api",
                "https://api-beta.open5e.com/v2/spells/contact-other-plane/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/eye-bite/?format=api"
            ],
            "page_no": 319,
            "environments": [
                "Hill",
                "Forest",
                "Ruin",
                "Swamp",
                "Jungle",
                "Feywild",
                "Shadowfell",
                "Caverns",
                "Settlement"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_green-hag/"
        },
        {
            "slug": "guardian-naga",
            "desc": "",
            "name": "Guardian Naga",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Nagas",
            "alignment": "lawful good",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d10+45",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 19,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 7,
            "intelligence_save": 7,
            "wisdom_save": 8,
            "charisma_save": 8,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Celestial, Common",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Spit Poison",
                    "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "10d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mending/?format=api",
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield-of-faith/?format=api",
                "https://api-beta.open5e.com/v2/spells/calm-emotions/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/clairvoyance/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/geas/?format=api",
                "https://api-beta.open5e.com/v2/spells/true-seeing/?format=api"
            ],
            "page_no": 336,
            "environments": [
                "Temple",
                "Desert",
                "Astral Plane",
                "Mountains",
                "Forest",
                "Ruin",
                "Jungle",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_guardian-naga/"
        },
        {
            "slug": "night-hag",
            "desc": "",
            "name": "Night Hag",
            "size": "Medium",
            "type": "Fiend",
            "subtype": "",
            "group": "Hags",
            "alignment": "neutral evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 112,
            "hit_dice": "15d8+45",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 6,
            "skills": {
                "deception": 7,
                "insight": 6,
                "perception": 6,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons",
            "damage_immunities": "",
            "condition_immunities": "charmed",
            "senses": "darkvision 120 ft., passive Perception 16",
            "languages": "Abyssal, Common, Infernal, Primordial",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Claws (Hag Form Only)",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
                    "attack_bonus": 7,
                    "damage_dice": "2d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Change Shape",
                    "desc": "The hag magically polymorphs into a Small or Medium female humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying isn't transformed. She reverts to her true form if she dies."
                },
                {
                    "name": "Etherealness",
                    "desc": "The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. To do so, the hag must have a heartstone in her possession."
                },
                {
                    "name": "Nightmare Haunting (1/Day)",
                    "desc": "While on the Ethereal Plane, the hag magically touches a sleeping humanoid on the Material Plane. A protection from evil and good spell cast on the target prevents this contact, as does a magic circle. As long as the contact persists, the target has dreadful visions. If these visions last for at least 1 hour, the target gains no benefit from its rest, and its hit point maximum is reduced by 5 (1d10). If this effect reduces the target's hit point maximum to 0, the target dies, and if the target was evil, its soul is trapped in the hag's soul bag. The reduction to the target's hit point maximum lasts until removed by the greater restoration spell or similar magic."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate Spellcasting",
                    "desc": "The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, magic missile\n2/day each: plane shift (self only), ray of enfeeblement, sleep"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The hag has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Night Hag Items",
                    "desc": "A night hag carries two very rare magic items that she must craft for herself If either object is lost, the night hag will go to great lengths to retrieve it, as creating a new tool takes time and effort.\nHeartstone: This lustrous black gem allows a night hag to become ethereal while it is in her possession. The touch of a heartstone also cures any disease. Crafting a heartstone takes 30 days.\nSoul Bag: When an evil humanoid dies as a result of a night hag's Nightmare Haunting, the hag catches the soul in this black sack made of stitched flesh. A soul bag can hold only one evil soul at a time, and only the night hag who crafted the bag can catch a soul with it. Crafting a soul bag takes 7 days and a humanoid sacrifice (whose flesh is used to make the bag)."
                },
                {
                    "name": "Hag Coven",
                    "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
                },
                {
                    "name": "Shared Spellcasting (Coven Only)",
                    "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
                },
                {
                    "name": "Hag Eye (Coven Only)",
                    "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/magic-missile/?format=api",
                "https://api-beta.open5e.com/v2/spells/plane-shift/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-enfeeblement/?format=api",
                "https://api-beta.open5e.com/v2/spells/sleep/?format=api",
                "https://api-beta.open5e.com/v2/spells/identify/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-sickness/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/locate-object/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/lightning-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/phantasmal-killer/?format=api",
                "https://api-beta.open5e.com/v2/spells/polymorph/?format=api",
                "https://api-beta.open5e.com/v2/spells/contact-other-plane/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/eye-bite/?format=api"
            ],
            "page_no": 319,
            "environments": [
                "Forest",
                "Ruin",
                "Jungle",
                "Feywild",
                "Shadowfell",
                "Caverns",
                "Swamp",
                "Settlement",
                "Hell"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_night-hag/"
        },
        {
            "slug": "sea-hag",
            "desc": "",
            "name": "Sea Hag",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "Hags",
            "alignment": "chaotic evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "7d8+21",
            "speed": {
                "walk": 30,
                "swim": 40
            },
            "strength": 16,
            "dexterity": 13,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Aquan, Common, Giant",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "2d6",
                    "damage_bonus": 3
                },
                {
                    "name": "Death Glare",
                    "desc": "The hag targets one frightened creature she can see within 30 ft. of her. If the target can see the hag, it must succeed on a DC 11 Wisdom saving throw against this magic or drop to 0 hit points."
                },
                {
                    "name": "Illusory Appearance",
                    "desc": "The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like an ugly creature of her general size and humanoid shape. The effect ends if the hag takes a bonus action to end it or if she dies.\nThe changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have no claws, but someone touching her hand might feel the claws. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 16 Intelligence (Investigation) check to discern that the hag is disguised."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The hag can breathe air and water."
                },
                {
                    "name": "Horrific Appearance",
                    "desc": "Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make a DC 11 Wisdom saving throw. On a failed save, the creature is frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours.\nUnless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag."
                },
                {
                    "name": "Hag Coven",
                    "desc": "When hags must work together, they form covens, in spite of their selfish natures. A coven is made up of hags of any type, all of whom are equals within the group. However, each of the hags continues to desire more personal power.\nA coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos."
                },
                {
                    "name": "Shared Spellcasting (Coven Only)",
                    "desc": "While all three members of a hag coven are within 30 feet of one another, they can each cast the following spells from the wizard's spell list but must share the spell slots among themselves:\n\n* 1st level (4 slots): identify, ray of sickness\n* 2nd level (3 slots): hold person, locate object\n* 3rd level (3 slots): bestow curse, counterspell, lightning bolt\n* 4th level (3 slots): phantasmal killer, polymorph\n* 5th level (2 slots): contact other plane, scrying\n* 6th level (1 slot): eye bite\n\nFor casting these spells, each hag is a 12th-level spellcaster that uses Intelligence as her spellcasting ability. The spell save DC is 12+the hag's Intelligence modifier, and the spell attack bonus is 4+the hag's Intelligence modifier."
                },
                {
                    "name": "Hag Eye (Coven Only)",
                    "desc": "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.\nA hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/identify/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-sickness/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/locate-object/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/lightning-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/phantasmal-killer/?format=api",
                "https://api-beta.open5e.com/v2/spells/polymorph/?format=api",
                "https://api-beta.open5e.com/v2/spells/contact-other-plane/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/eye-bite/?format=api"
            ],
            "page_no": 320,
            "environments": [
                "Underwater",
                "Feywild",
                "Coastal",
                "Plane Of Water",
                "Desert",
                "Water"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_sea-hag/"
        },
        {
            "slug": "druid",
            "desc": "**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.",
            "name": "Druid",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 11,
            "armor_desc": "16 with _barkskin_",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 15,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "medicine": 4,
                "nature": 3,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Druidic plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Quarterstaff",
                    "desc": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.",
                    "attack_bonus": 2,
                    "damage_dice": "1d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, produce flame, shillelagh\n* 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n* 2nd level (3 slots): animal messenger, barkskin"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/produce-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api",
                "https://api-beta.open5e.com/v2/spells/entangle/?format=api",
                "https://api-beta.open5e.com/v2/spells/longstrider/?format=api",
                "https://api-beta.open5e.com/v2/spells/speak-with-animals/?format=api",
                "https://api-beta.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api-beta.open5e.com/v2/spells/animal-messenger/?format=api",
                "https://api-beta.open5e.com/v2/spells/barkskin/?format=api"
            ],
            "page_no": 398,
            "environments": [
                "Hill",
                "Desert",
                "Underdark",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Swamp",
                "Mountain",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_druid/"
        },
        {
            "slug": "dryad",
            "desc": "",
            "name": "Dryad",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 11,
            "armor_desc": "16 with _barkskin_",
            "hit_points": 22,
            "hit_dice": "5d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 11,
            "intelligence": 14,
            "wisdom": 15,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Elvish, Sylvan",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.",
                    "attack_bonus": 2,
                    "damage_dice": "1d4"
                },
                {
                    "name": "Fey Charm",
                    "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Innate Spellcasting",
                    "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh"
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The dryad has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Speak with Beasts and Plants",
                    "desc": "The dryad can communicate with beasts and plants as if they shared a language."
                },
                {
                    "name": "Tree Stride",
                    "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/entangle/?format=api",
                "https://api-beta.open5e.com/v2/spells/goodberry/?format=api",
                "https://api-beta.open5e.com/v2/spells/barkskin/?format=api",
                "https://api-beta.open5e.com/v2/spells/pass-without-trace/?format=api",
                "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api"
            ],
            "page_no": 304,
            "environments": [
                "Jungle",
                "Forest"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_dryad/"
        },
        {
            "slug": "androsphinx",
            "desc": "",
            "name": "Androsphinx",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Sphinxes",
            "alignment": "lawful neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 199,
            "hit_dice": "19d10+95",
            "speed": {
                "walk": 40,
                "fly": 60
            },
            "strength": 22,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 16,
            "wisdom": 18,
            "charisma": 23,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 11,
            "intelligence_save": 9,
            "wisdom_save": 10,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "arcana": 9,
                "perception": 10,
                "religion": 15
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "psychic; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, frightened",
            "senses": "truesight 120 ft., passive Perception 20",
            "languages": "Common, Sphinx",
            "challenge_rating": "17",
            "cr": 17.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sphinx makes two claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.",
                    "attack_bonus": 12,
                    "damage_dice": "2d10",
                    "damage_bonus": 6
                },
                {
                    "name": "Roar (3/Day)",
                    "desc": "The sphinx emits a magical roar. Each time it roars before finishing a long rest, the roar is louder and the effect is different, as detailed below. Each creature within 500 feet of the sphinx and able to hear the roar must make a saving throw.\n**First Roar.** Each creature that fails a DC 18 Wisdom saving throw is frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n**Second Roar.** Each creature that fails a DC 18 Wisdom saving throw is deafened and frightened for 1 minute. A frightened creature is paralyzed and can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.\n**Third Roar.** Each creature makes a DC 18 Constitution saving throw. On a failed save, a creature takes 44 (8d10) thunder damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Claw Attack",
                    "desc": "The sphinx makes one claw attack."
                },
                {
                    "name": "Teleport (Costs 2 Actions)",
                    "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
                },
                {
                    "name": "Cast a Spell (Costs 3 Actions)",
                    "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
                }
            ],
            "special_abilities": [
                {
                    "name": "Inscrutable",
                    "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The sphinx's weapon attacks are magical."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The sphinx is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following cleric spells prepared:\n\n* Cantrips (at will): sacred flame, spare the dying, thaumaturgy\n* 1st level (4 slots): command, detect evil and good, detect magic\n* 2nd level (3 slots): lesser restoration, zone of truth\n* 3rd level (3 slots): dispel magic, tongues\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, greater restoration\n* 6th level (1 slot): heroes' feast"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/spare-the-dying/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/zone-of-truth/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/tongues/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/greater-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/heroes-feast/?format=api"
            ],
            "page_no": 347,
            "environments": [
                "Desert",
                "Ruins"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_androsphinx/"
        },
        {
            "slug": "archmage",
            "desc": "**Archmages** are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption.\nAn archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.",
            "name": "Archmage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 12,
            "armor_desc": "15 with _mage armor_",
            "hit_points": 99,
            "hit_dice": "18d8+18",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 20,
            "wisdom": 15,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 9,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 13,
                "history": 13
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from spells; non magical bludgeoning, piercing, and slashing (from stoneskin)",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any six languages",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.",
                    "attack_bonus": 6,
                    "damage_dice": "1d4",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The archmage has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:\n\n* Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp\n* 1st level (4 slots): detect magic, identify, mage armor*, magic missile\n* 2nd level (3 slots): detect thoughts, mirror image, misty step\n* 3rd level (3 slots): counterspell,fly, lightning bolt\n* 4th level (3 slots): banishment, fire shield, stoneskin*\n* 5th level (3 slots): cone of cold, scrying, wall of force\n* 6th level (1 slot): globe of invulnerability\n* 7th level (1 slot): teleport\n* 8th level (1 slot): mind blank*\n* 9th level (1 slot): time stop\n* The archmage casts these spells on itself before combat."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/spare-the-dying/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/zone-of-truth/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/tongues/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/greater-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/heroes-feast/?format=api"
            ],
            "page_no": 395,
            "environments": [
                "Settlement",
                "Forest",
                "Laboratory",
                "Urban"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_archmage/"
        },
        {
            "slug": "guardian-naga",
            "desc": "",
            "name": "Guardian Naga",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Nagas",
            "alignment": "lawful good",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d10+45",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 16,
            "wisdom": 19,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 7,
            "intelligence_save": 7,
            "wisdom_save": 8,
            "charisma_save": 8,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Celestial, Common",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "1d8",
                    "damage_bonus": 4
                },
                {
                    "name": "Spit Poison",
                    "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 8,
                    "damage_dice": "10d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mending/?format=api",
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield-of-faith/?format=api",
                "https://api-beta.open5e.com/v2/spells/calm-emotions/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/clairvoyance/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api",
                "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api",
                "https://api-beta.open5e.com/v2/spells/geas/?format=api",
                "https://api-beta.open5e.com/v2/spells/true-seeing/?format=api"
            ],
            "page_no": 336,
            "environments": [
                "Temple",
                "Desert",
                "Astral Plane",
                "Mountains",
                "Forest",
                "Ruin",
                "Jungle",
                "Caverns"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_guardian-naga/"
        },
        {
            "slug": "gynosphinx",
            "desc": "",
            "name": "Gynosphinx",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "Sphinxes",
            "alignment": "lawful neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 40,
                "fly": 60
            },
            "strength": 18,
            "dexterity": 15,
            "constitution": 16,
            "intelligence": 18,
            "wisdom": 18,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 8,
            "skills": {
                "arcana": 12,
                "history": 12,
                "perception": 8,
                "religion": 8
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "psychic",
            "condition_immunities": "charmed, frightened",
            "senses": "truesight 120 ft., passive Perception 18",
            "languages": "Common, Sphinx",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sphinx makes two claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.",
                    "attack_bonus": 9,
                    "damage_dice": "2d8",
                    "damage_bonus": 4
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Claw Attack",
                    "desc": "The sphinx makes one claw attack."
                },
                {
                    "name": "Teleport (Costs 2 Actions)",
                    "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."
                },
                {
                    "name": "Cast a Spell (Costs 3 Actions)",
                    "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal."
                }
            ],
            "special_abilities": [
                {
                    "name": "Inscrutable",
                    "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The sphinx's weapon attacks are magical."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, prestidigitation\n* 1st level (4 slots): detect magic, identify, shield\n* 2nd level (3 slots): darkness, locate object, suggestion\n* 3rd level (3 slots): dispel magic, remove curse, tongues\n* 4th level (3 slots): banishment, greater invisibility\n* 5th level (1 slot): legend lore"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api",
                "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/identify/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield/?format=api",
                "https://api-beta.open5e.com/v2/spells/darkness/?format=api",
                "https://api-beta.open5e.com/v2/spells/locate-object/?format=api",
                "https://api-beta.open5e.com/v2/spells/suggestion/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/remove-curse/?format=api",
                "https://api-beta.open5e.com/v2/spells/tongues/?format=api",
                "https://api-beta.open5e.com/v2/spells/banishment/?format=api",
                "https://api-beta.open5e.com/v2/spells/greater-invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/legend-lore/?format=api"
            ],
            "page_no": 348,
            "environments": [
                "Desert",
                "Ruins"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_gynosphinx/"
        },
        {
            "slug": "lich",
            "desc": "",
            "name": "Lich",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "any evil alignment",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 20,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": 12,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "arcana": 19,
                "history": 12,
                "insight": 9,
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, lightning, necrotic",
            "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "truesight 120 ft., passive Perception 19",
            "languages": "Common plus up to five other languages",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Paralyzing Touch",
                    "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 12,
                    "damage_dice": "3d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Cantrip",
                    "desc": "The lich casts a cantrip."
                },
                {
                    "name": "Paralyzing Touch (Costs 2 Actions)",
                    "desc": "The lich uses its Paralyzing Touch."
                },
                {
                    "name": "Frightening Gaze (Costs 2 Actions)",
                    "desc": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours."
                },
                {
                    "name": "Disrupt Life (Costs 3 Actions)",
                    "desc": "Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "6d6"
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the lich fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, prestidigitation, ray of frost\n* 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image\n* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n* 4th level (3 slots): blight, dimension door\n* 5th level (3 slots): cloudkill, scrying\n* 6th level (1 slot): disintegrate, globe of invulnerability\n* 7th level (1 slot): finger of death, plane shift\n* 8th level (1 slot): dominate monster, power word stun\n* 9th level (1 slot): power word kill"
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The lich has advantage on saving throws against any effect that turns undead."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-frost/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/magic-missile/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield/?format=api",
                "https://api-beta.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/acid-arrow/?format=api",
                "https://api-beta.open5e.com/v2/spells/mirror-image/?format=api",
                "https://api-beta.open5e.com/v2/spells/animate-dead/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/fireball/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dimension-door/?format=api",
                "https://api-beta.open5e.com/v2/spells/cloudkill/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/disintegrate/?format=api",
                "https://api-beta.open5e.com/v2/spells/globe-of-invulnerability/?format=api",
                "https://api-beta.open5e.com/v2/spells/finger-of-death/?format=api",
                "https://api-beta.open5e.com/v2/spells/plane-shift/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-monster/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-stun/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-kill/?format=api"
            ],
            "page_no": 325,
            "environments": [
                "Shadowfell",
                "Ruin",
                "Laboratory",
                "Tomb"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_lich/"
        },
        {
            "slug": "mummy-lord",
            "desc": "",
            "name": "Mummy Lord",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "Mummies",
            "alignment": "lawful evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 97,
            "hit_dice": "13d8+39",
            "speed": {
                "walk": 20
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 11,
            "wisdom": 18,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 8,
            "intelligence_save": 5,
            "wisdom_save": 9,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "history": 5,
                "religion": 5
            },
            "damage_vulnerabilities": "bludgeoning",
            "damage_resistances": "",
            "damage_immunities": "necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "the languages it knew in life",
            "challenge_rating": "15",
            "cr": 15.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mummy can use its Dreadful Glare and makes one attack with its rotting fist."
                },
                {
                    "name": "Rotting Fist",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.",
                    "attack_bonus": 9,
                    "damage_dice": "3d6+6d6",
                    "damage_bonus": 4
                },
                {
                    "name": "Dreadful Glare",
                    "desc": "The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Attack",
                    "desc": "The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare."
                },
                {
                    "name": "Blinding Dust",
                    "desc": "Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn."
                },
                {
                    "name": "Blasphemous Word (Costs 2 Actions)",
                    "desc": "The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn."
                },
                {
                    "name": "Channel Negative Energy (Costs 2 Actions)",
                    "desc": "The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn."
                },
                {
                    "name": "Whirlwind of Sand (Costs 2 Actions)",
                    "desc": "The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession."
                }
            ],
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The mummy lord has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:\n\n* Cantrips (at will): sacred flame, thaumaturgy\n* 1st level (4 slots): command, guiding bolt, shield of faith\n* 2nd level (3 slots): hold person, silence, spiritual weapon\n* 3rd level (3 slots): animate dead, dispel magic\n* 4th level (3 slots): divination, guardian of faith\n* 5th level (2 slots): contagion, insect plague\n* 6th level (1 slot): harm"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api",
                "https://api-beta.open5e.com/v2/spells/command/?format=api",
                "https://api-beta.open5e.com/v2/spells/guiding-bolt/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield-of-faith/?format=api",
                "https://api-beta.open5e.com/v2/spells/hold-person/?format=api",
                "https://api-beta.open5e.com/v2/spells/silence/?format=api",
                "https://api-beta.open5e.com/v2/spells/spiritual-weapon/?format=api",
                "https://api-beta.open5e.com/v2/spells/animate-dead/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/divination/?format=api",
                "https://api-beta.open5e.com/v2/spells/guardian-of-faith/?format=api",
                "https://api-beta.open5e.com/v2/spells/contagion/?format=api",
                "https://api-beta.open5e.com/v2/spells/insect-plague/?format=api",
                "https://api-beta.open5e.com/v2/spells/harm/?format=api"
            ],
            "page_no": 334,
            "environments": [
                "Temple",
                "Desert",
                "Shadowfell",
                "Ruin",
                "Tomb"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_mummy-lord/"
        },
        {
            "slug": "waverider",
            "desc": "The waveriders know firsthand the dangers of the open ocean, and dedicate their lives to protecting seafarers from storms, pirates, and sea monsters. Though they are not warriors, they are accomplished healers and aquatic empaths, using their powers to seek out and rescue survivors of marine disasters, sometimes returning critically wounded survivors to the tribe of elemental wardens itself. The isolationists among the water wardens condemn this practice, fearing that the refugees threaten their way of life. The waveriders take their peers’ scorn in stride, for they would rather be righteous than popular.\nA waverider turns to violence only as a last resort, and prefer to fight in fishform than with their fishing harpoon, using hit-and-run tactics as a shark or their octopus form’s natural camouflage to harry opponents. When patrolling the open seas, waveriders skim across the water on personal waveboards with folding sails, similar in function to the _skysails_ of the wind wardens.",
            "name": "Waverider",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "Elemental Wardens",
            "alignment": "neutral good",
            "armor_class": 14,
            "armor_desc": "hide armor of cold resistance",
            "hit_points": 77,
            "hit_dice": "14d8+14",
            "speed": {
                "walk": 30
            },
            "strength": 15,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "Common, Druidic, Primordial (Aquan)",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Harpoon",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage. Attacks with this weapon while underwater are not made with disadvantage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6",
                    "damage_bonus": 2
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fishform",
                    "desc": "As a bonus action, the waverider can transform into a **hunter shark** or **giant octopus**. While in this form, the waverider cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the waverider is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in fishform for up to 3 hours, and can enter fishform twice, regaining expended uses after completing a short or long rest."
                },
                {
                    "name": "Healing Tides",
                    "desc": "Whenever the waverider casts a spell of 1st level or higher that affects a nonhostile creature, that creature regains 3 hit points (in addition to any healing the spell may provide)."
                },
                {
                    "name": "Marine Empathy",
                    "desc": "The waverider can speak with and understand aquatic plants and animals."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The waverider is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, poison spray, resistance\n* 1st level (4 slots): cure wounds, create or destroy water, healing word\n* 2nd level (3 slots): animal messenger, enhance ability, lesser restoration\n* 3rd level (3 slots): conjure animals (aquatic beasts only), water walk, water breathing\n* 4th level (1 slots): control water"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/poison-spray/?format=api",
                "https://api-beta.open5e.com/v2/spells/resistance/?format=api",
                "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api",
                "https://api-beta.open5e.com/v2/spells/create-or-destroy-water/?format=api",
                "https://api-beta.open5e.com/v2/spells/healing-word/?format=api",
                "https://api-beta.open5e.com/v2/spells/animal-messenger/?format=api",
                "https://api-beta.open5e.com/v2/spells/enhance-ability/?format=api",
                "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api",
                "https://api-beta.open5e.com/v2/spells/conjure-animals/?format=api",
                "https://api-beta.open5e.com/v2/spells/water-walk/?format=api",
                "https://api-beta.open5e.com/v2/spells/water-breathing/?format=api",
                "https://api-beta.open5e.com/v2/spells/control-water/?format=api"
            ],
            "page_no": 129,
            "environments": [],
            "img_main": null,
            "document__slug": "taldorei",
            "document__title": "Critical Role: Tal’Dorei Campaign Setting",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/",
            "v2_converted_path": "/v2/creatures/tdcs_waverider/"
        },
        {
            "slug": "druid",
            "desc": "**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.",
            "name": "Druid",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "any race",
            "group": "NPCs",
            "alignment": "any alignment",
            "armor_class": 11,
            "armor_desc": "16 with _barkskin_",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 13,
            "intelligence": 12,
            "wisdom": 15,
            "charisma": 11,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "medicine": 4,
                "nature": 3,
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "Druidic plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Quarterstaff",
                    "desc": "Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.",
                    "attack_bonus": 2,
                    "damage_dice": "1d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, produce flame, shillelagh\n* 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave\n* 2nd level (3 slots): animal messenger, barkskin"
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api",
                "https://api-beta.open5e.com/v2/spells/produce-flame/?format=api",
                "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api",
                "https://api-beta.open5e.com/v2/spells/entangle/?format=api",
                "https://api-beta.open5e.com/v2/spells/longstrider/?format=api",
                "https://api-beta.open5e.com/v2/spells/speak-with-animals/?format=api",
                "https://api-beta.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api-beta.open5e.com/v2/spells/animal-messenger/?format=api",
                "https://api-beta.open5e.com/v2/spells/barkskin/?format=api"
            ],
            "page_no": 398,
            "environments": [
                "Hill",
                "Desert",
                "Underdark",
                "Mountains",
                "Coastal",
                "Tundra",
                "Grassland",
                "Swamp",
                "Mountain",
                "Forest",
                "Arctic",
                "Jungle",
                "Hills"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_druid/"
        },
        {
            "slug": "lich",
            "desc": "",
            "name": "Lich",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "any evil alignment",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 135,
            "hit_dice": "18d8+54",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 16,
            "constitution": 16,
            "intelligence": 20,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": 12,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "arcana": 19,
                "history": 12,
                "insight": 9,
                "perception": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, lightning, necrotic",
            "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned",
            "senses": "truesight 120 ft., passive Perception 19",
            "languages": "Common plus up to five other languages",
            "challenge_rating": "21",
            "cr": 21.0,
            "actions": [
                {
                    "name": "Paralyzing Touch",
                    "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.",
                    "attack_bonus": 12,
                    "damage_dice": "3d6"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lich regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Cantrip",
                    "desc": "The lich casts a cantrip."
                },
                {
                    "name": "Paralyzing Touch (Costs 2 Actions)",
                    "desc": "The lich uses its Paralyzing Touch."
                },
                {
                    "name": "Frightening Gaze (Costs 2 Actions)",
                    "desc": "The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the lich's gaze for the next 24 hours."
                },
                {
                    "name": "Disrupt Life (Costs 3 Actions)",
                    "desc": "Each non-undead creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.",
                    "attack_bonus": 0,
                    "damage_dice": "6d6"
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the lich fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, prestidigitation, ray of frost\n* 1st level (4 slots): detect magic, magic missile, shield, thunderwave\n* 2nd level (3 slots): detect thoughts, invisibility, acid arrow, mirror image\n* 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball\n* 4th level (3 slots): blight, dimension door\n* 5th level (3 slots): cloudkill, scrying\n* 6th level (1 slot): disintegrate, globe of invulnerability\n* 7th level (1 slot): finger of death, plane shift\n* 8th level (1 slot): dominate monster, power word stun\n* 9th level (1 slot): power word kill"
                },
                {
                    "name": "Turn Resistance",
                    "desc": "The lich has advantage on saving throws against any effect that turns undead."
                }
            ],
            "spell_list": [
                "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api",
                "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api",
                "https://api-beta.open5e.com/v2/spells/ray-of-frost/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/magic-missile/?format=api",
                "https://api-beta.open5e.com/v2/spells/shield/?format=api",
                "https://api-beta.open5e.com/v2/spells/thunderwave/?format=api",
                "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api",
                "https://api-beta.open5e.com/v2/spells/invisibility/?format=api",
                "https://api-beta.open5e.com/v2/spells/acid-arrow/?format=api",
                "https://api-beta.open5e.com/v2/spells/mirror-image/?format=api",
                "https://api-beta.open5e.com/v2/spells/animate-dead/?format=api",
                "https://api-beta.open5e.com/v2/spells/counterspell/?format=api",
                "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api",
                "https://api-beta.open5e.com/v2/spells/fireball/?format=api",
                "https://api-beta.open5e.com/v2/spells/blight/?format=api",
                "https://api-beta.open5e.com/v2/spells/dimension-door/?format=api",
                "https://api-beta.open5e.com/v2/spells/cloudkill/?format=api",
                "https://api-beta.open5e.com/v2/spells/scrying/?format=api",
                "https://api-beta.open5e.com/v2/spells/disintegrate/?format=api",
                "https://api-beta.open5e.com/v2/spells/globe-of-invulnerability/?format=api",
                "https://api-beta.open5e.com/v2/spells/finger-of-death/?format=api",
                "https://api-beta.open5e.com/v2/spells/plane-shift/?format=api",
                "https://api-beta.open5e.com/v2/spells/dominate-monster/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-stun/?format=api",
                "https://api-beta.open5e.com/v2/spells/power-word-kill/?format=api"
            ],
            "page_no": 325,
            "environments": [
                "Shadowfell",
                "Ruin",
                "Laboratory",
                "Tomb"
            ],
            "img_main": null,
            "document__slug": "wotc-srd",
            "document__title": "5e Core Rules",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd",
            "v2_converted_path": "/v2/creatures/srd_lich/"
        },
        {
            "slug": "abominablebeauty-tob1-2023",
            "desc": "False",
            "name": "Abominable Beauty",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 187,
            "hit_dice": "22d8 + 88",
            "speed": {
                "walk": 30
            },
            "strength": 17,
            "dexterity": 18,
            "constitution": 18,
            "intelligence": 17,
            "wisdom": 16,
            "charisma": 26,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 12,
            "perception": 17,
            "skills": {
                "Deception": 12,
                "Perception": 7,
                "Performance": 12,
                "Persuasion": 12
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "fire",
            "condition_immunities": "False",
            "senses": "passive Perception 17",
            "languages": "Common, Draconic, Elvish, Sylvan",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The abominable beauty uses Blinding Gaze. She then makes two Slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 21 (6d6) fire damage."
                },
                {
                    "name": "Blinding Gaze",
                    "desc": "The abominable beauty fixes her gaze on a creature within 30 feet of her. If the target can see the beauty's eyes, the target must succeed on a DC 16 Charisma saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful, the creature is immune to the abominable beauty's Blinding Gaze for the next 24 hours."
                },
                {
                    "name": "Deafening Voice (Recharge 5-6)",
                    "desc": "The abominable beauty speaks a lilting incantation. Each creature within 30 feet of her and that can hear her voice must make a DC 16 Constitution saving throw. On a failure, a creature takes 31 (9d6) thunder damage and is deafened for 1 hour. On a success, a creature takes half the damage, isn't deafened, and is immune to the abominable beauty's Deafening Voice for the next 24 hours."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Burning Touch",
                    "desc": "When the abominable beauty hits with a Slam attack, the Slam deals an extra 21 (6d6) fire damage (included in the attack). In addition, a creature that touches the abominable beauty or hits her with a melee weapon attack while within 5 feet of her takes 10 (3d6) fire damage."
                }
            ],
            "spell_list": [],
            "page_no": 11,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_abominable-beauty/"
        },
        {
            "slug": "accurseddefiler-tob1-2023",
            "desc": "False",
            "name": "Accursed Defiler",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 75,
            "hit_dice": "10d8 + 30",
            "speed": {
                "walk": 30
            },
            "strength": 19,
            "dexterity": 14,
            "constitution": 17,
            "intelligence": 6,
            "wisdom": 15,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 14,
            "skills": {
                "Perception": 4,
                "Stealth": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, frightened, poisoned",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "understands an ancient language but can’t speak",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The accursed defiler makes two Slam attacks."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage. If the accursed defiler scores a critical hit, the target suffers one level of exhaustion."
                },
                {
                    "name": "Sandslash (Recharge 5-6)",
                    "desc": "The accursed defiler intensifies the vortex of sand that surrounds it. Each creature within 10 feet of the accursed defiler must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Cursed Existence",
                    "desc": "When it drops to 0 hp in desert terrain, the accursed defiler's body disintegrates into sand and a parched breeze. However, unless it was killed in a hallowed location, with radiant damage, or by a creature under the effects of the bless spell, the accursed defiler reforms at the next sundown 1d100 miles away from where it died in a random direction."
                },
                {
                    "name": "Sand Shroud",
                    "desc": "A miniature sandstorm constantly whirls around the accursed defiler in a 10-foot radius. This area is lightly obscured to creatures other than the accursed defiler. Wisdom (Survival) checks made to follow tracks left by the accursed defiler or other creatures that were traveling in its sand shroud are made with disadvantage."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The accursed defiler doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 12,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_accursed-defiler/"
        },
        {
            "slug": "adultcavedragon-tob1-2023",
            "desc": "False",
            "name": "Adult Cave Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 270,
            "hit_dice": "20d12 + 140",
            "speed": {
                "walk": 40,
                "burrow": 40
            },
            "strength": 27,
            "dexterity": 12,
            "constitution": 25,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 13,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 9,
            "perception": 24,
            "skills": {
                "Perception": 14,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, poisoned",
            "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 24",
            "languages": "Common, Darakhul, Draconic",
            "challenge_rating": "19",
            "cr": 19.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 10 (3d6) poison damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Poison Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a cone of black, poisonous gas in a 60-foot cone. Each target in that area must make a DC 21 Constitution saving throw. On a failure, a creature takes 56 (16d6) poison damage and is poisoned until it finishes a short rest. A creature can repeat the saving throw at the end of each hour, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Ruff Spikes",
                    "desc": "When a creature moves to a space within 5 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 21 Dexterity saving throw or take 9 (2d8) piercing damage and be prevented from entering that space."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Limb Sweep (Costs 2 Actions)",
                    "desc": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Darkness Aura",
                    "desc": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 3rd level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 14) cast on the dragon suppresses this aura for 1 minute."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magical Tunneler",
                    "desc": "The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 10-foot diameter tunnel in its wake."
                },
                {
                    "name": "Spiked Climb",
                    "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
                }
            ],
            "spell_list": [],
            "page_no": 114,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-cave-dragon/"
        },
        {
            "slug": "adultflamedragon-tob1-2023",
            "desc": "False",
            "name": "Adult Flame Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 275,
            "hit_dice": "22d12 + 132",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 19,
            "dexterity": 14,
            "constitution": 23,
            "intelligence": 17,
            "wisdom": 14,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 11,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 10,
            "perception": 22,
            "skills": {
                "Deception": 10,
                "Perception": 12,
                "Persuasion": 10,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "fire",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
            "languages": "Common, Draconic, Ignan",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 10 (3d6) fire damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 18 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shifting Flames",
                    "desc": "The dragon magically transforms into a Huge or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
                },
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 17 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Fire Incarnate",
                    "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 118,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-flame-dragon/"
        },
        {
            "slug": "adultmithraldragon-tob1-2023",
            "desc": "False",
            "name": "Adult Mithral Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 253,
            "hit_dice": "22d12 + 110",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 12,
            "dexterity": 22,
            "constitution": 21,
            "intelligence": 18,
            "wisdom": 19,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 12,
            "constitution_save": 11,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 10,
            "perception": 26,
            "skills": {
                "History": 10,
                "Insight": 10,
                "Perception": 16,
                "Persuasion": 10,
                "Stealth": 12
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "slashing",
            "condition_immunities": "charmed",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 26",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "18",
            "cr": 18.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 5th level or lower on the target."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 +6) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 19 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 14 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Shard Breath (Recharge 5-6)",
                    "desc": "The mithral dragon spits metallic shards in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 42 (12d6) slashing damage on a failed save, or half as much on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The dragon has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Mithral Scales",
                    "desc": "If the dragon rolls a 20 on a saving throw against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
                }
            ],
            "spell_list": [],
            "page_no": 122,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-mithral-dragon/"
        },
        {
            "slug": "adultseadragon-tob1-2023",
            "desc": "False",
            "name": "Adult Sea Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 275,
            "hit_dice": "22d12 + 132",
            "speed": {
                "walk": 60,
                "fly": 40
            },
            "strength": 25,
            "dexterity": 10,
            "constitution": 23,
            "intelligence": 17,
            "wisdom": 15,
            "charisma": 19,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 12,
            "intelligence_save": null,
            "wisdom_save": 8,
            "charisma_save": 10,
            "perception": 24,
            "skills": {
                "Perception": 14,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 24",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "18",
            "cr": 18.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage."
                },
                {
                    "name": "Fin",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tidal Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a crushing wave of frigid seawater in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw. On a failure, the creature takes 33 (6d10) bludgeoning damage and 33 (6d10) cold damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or half its swimming speed if in the water."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The dragon deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 126,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-sea-dragon/"
        },
        {
            "slug": "adultvoiddragon-tob1-2023",
            "desc": "False",
            "name": "Adult Void Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 229,
            "hit_dice": "17d12 + 119",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 24,
            "dexterity": 10,
            "constitution": 25,
            "intelligence": 16,
            "wisdom": 13,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 12,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": 10,
            "perception": 21,
            "skills": {
                "Arcana": 13,
                "History": 13,
                "Perception": 11,
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "charmed, frightened",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21",
            "languages": "Common, Draconic, Void Speech",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Aura of Madness. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 10 (3d6) cold damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
                },
                {
                    "name": "Aura of Madness",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or suffer short-term madness for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Aura of Madness for the next 24 hours."
                },
                {
                    "name": "Breath Weapons (Recharge 5-6)",
                    "desc": "The dragon uses one of the following breath weapons."
                },
                {
                    "name": "Gravitic Breath",
                    "desc": "The dragon exhales localized gravity in a 60-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 20 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the dragon's breath weapon recharges."
                },
                {
                    "name": "Stellar Breath",
                    "desc": "The dragon exhales star fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 31 (9d6) fire damage and 31 (9d6) radiant damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Void Twist",
                    "desc": "The dragon adds 5 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker. If the attack misses by 5 or more, the dragon can choose to open a second, connected rift next to another creature it can see within 30 feet of it to direct the attack at that creature instead, using the original attack roll result against the new target's AC."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Void Slip (Costs 2 Actions)",
                    "desc": "The dragon twists the fabric of space around it, disappearing and reappearing in an unoccupied space it can see within 120 feet of it. Each creature within 10 feet of the dragon must succeed on a DC 20 Constitution saving throw or take 14 (4d6) cold damage and be knocked prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Chill of the Void",
                    "desc": "Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage."
                },
                {
                    "name": "Expert Void Traveler",
                    "desc": "The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 129,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-void-dragon/"
        },
        {
            "slug": "adultwinddragon-tob1-2023",
            "desc": "False",
            "name": "Adult Wind Dragon",
            "size": "Huge",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 187,
            "hit_dice": "15d12 + 90",
            "speed": {
                "walk": 90,
                "fly": 30
            },
            "strength": 24,
            "dexterity": 16,
            "constitution": 22,
            "intelligence": 16,
            "wisdom": 15,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 11,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 9,
            "perception": 22,
            "skills": {
                "Acrobatics": 13,
                "Intimidation": 9,
                "Perception": 12,
                "Stealth": 8
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold",
            "damage_immunities": "lightning",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 22",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tempest Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a blast of stormy wind in a 60-foot cone. Each creature in that area must make a DC 19 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and 27 (6d8) lightning damage and is pushed up to 30 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 75 percent chance of being extinguished."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Freedom of Movement",
                    "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Storm Sight",
                    "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation."
                },
                {
                    "name": "Whirling Winds",
                    "desc": "Gale force winds rage around the dragon's body. Ranged weapon attack rolls against the dragon have disadvantage."
                }
            ],
            "spell_list": [],
            "page_no": 134,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_adult-wind-dragon/"
        },
        {
            "slug": "akyishigal-tob1-2023",
            "desc": "False",
            "name": "Akyishigal",
            "size": "Large",
            "type": "Fiend",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 138,
            "hit_dice": "12d10 + 72",
            "speed": {
                "walk": 40,
                "fly": 40,
                "burrow": 40
            },
            "strength": 21,
            "dexterity": 17,
            "constitution": 22,
            "intelligence": 19,
            "wisdom": 14,
            "charisma": 20,
            "strength_save": 9,
            "dexterity_save": 7,
            "constitution_save": 10,
            "intelligence_save": null,
            "wisdom_save": 6,
            "charisma_save": 9,
            "perception": 16,
            "skills": {
                "Acrobatics": 11,
                "Athletics": 9,
                "Perception": 6,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "cold, lightning, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 120 ft., truesight 60 ft., passive Perception 16",
            "languages": "Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Akyishigal makes four Claw attacks."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage."
                },
                {
                    "name": "Call Spawn (1/Day)",
                    "desc": "Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect evil and good, pass without trace\n3/day: dispel magic, giant insect, insect plague\n1/day: contagion (filth fever only)"
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies."
                },
                {
                    "name": "Teleport",
                    "desc": "Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
                },
                {
                    "name": "Skitter (Costs 2 Actions)",
                    "desc": "Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."
                },
                {
                    "name": "Cast a Spell (Costs 2 Actions)",
                    "desc": "Akyishigal uses Spellcasting."
                }
            ],
            "reactions": [],
            "legendary_desc": "Akyishigal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akyishigal regains spent legendary actions at the start of his turn.",
            "legendary_actions": [
                {
                    "name": "Teleport",
                    "desc": "Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."
                },
                {
                    "name": "Skitter (Costs 2 Actions)",
                    "desc": "Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."
                },
                {
                    "name": "Cast a Spell (Costs 2 Actions)",
                    "desc": "Akyishigal uses Spellcasting."
                }
            ],
            "special_abilities": [
                {
                    "name": "Cloak of Swarms",
                    "desc": "Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If Akyishigal fails a saving throw, he can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Akyishigal has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 75,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_akyishigal/"
        },
        {
            "slug": "al-aeshmagenie-tob1-2023",
            "desc": "False",
            "name": "Al-Aeshma Genie",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 149,
            "hit_dice": "13d10 + 78",
            "speed": {
                "walk": 90,
                "fly": 30
            },
            "strength": 21,
            "dexterity": 15,
            "constitution": 22,
            "intelligence": 15,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 9,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "lightning, thunder",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 13",
            "languages": "Auran, Common, Ignan",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage."
                },
                {
                    "name": "Dust Devil",
                    "desc": "The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a DC 17 Strength saving throw or be restrained. While restrained, a creature takes 7 (2d6) slashing damage and 7 (2d6) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a restrained creature, can take an action to free the restrained creature by succeeding on a DC 17 Strength check."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect magic\n3/day each: create or destroy water (destroy only), wind walk (as an action)\n1/day each: gaseous form, invisibility"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Air Hatred",
                    "desc": "The al-aeshma has advantage on attack rolls against creatures that are flying."
                },
                {
                    "name": "Earth Bound",
                    "desc": "The al-aeshma is anchored to the earth and can't fly far from it. The al-aeshma can't willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground."
                },
                {
                    "name": "Elemental Demise",
                    "desc": "When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying."
                },
                {
                    "name": "Regeneration",
                    "desc": "The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the al-Aeshma's next turn. The al-aeshma dies only if it starts its turn at 0 hp and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 197,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_al-aeshma-genie/"
        },
        {
            "slug": "ala-tob1-2023",
            "desc": "False",
            "name": "Ala",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d8 + 60",
            "speed": {
                "walk": 40,
                "fly": 30
            },
            "strength": 20,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 19,
            "skills": {
                "Athletics": 8,
                "Perception": 9,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "lightning, poison, thunder",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 19",
            "languages": "Common, Draconic",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ala makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) poison damage."
                },
                {
                    "name": "Lightning's Kiss (Recharge 5-6)",
                    "desc": "The ala launches a bolt of lightning at up to three targets it can see within 30 feet of it. Each target must make a DC 16 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                },
                {
                    "name": "Poisonous Flesh",
                    "desc": "The ala's poison infuses its flesh. A creature that touches the ala or hits it with a melee attack while within 5 feet of it takes 7 (2d6) poison damage."
                },
                {
                    "name": "Storm's Strength",
                    "desc": "If the ala is outside and an electrical storm is within 1 mile of it, creatures have disadvantage on their saving throws against the ala's Lightning's Kiss."
                }
            ],
            "spell_list": [],
            "page_no": 13,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ala/"
        },
        {
            "slug": "alchemist-tob1-2023",
            "desc": "False",
            "name": "Alchemist",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 44,
            "hit_dice": "8d6 + 16",
            "speed": {
                "walk": 30
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 16,
            "wisdom": 9,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "Arcana": 5,
                "Medicine": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 9",
            "languages": "Common, Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The kobold makes two Alchemical Dagger or Alchemical Bolt attacks."
                },
                {
                    "name": "Alchemical Dagger",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) damage of the type determined by Apothecary."
                },
                {
                    "name": "Alchemical Bolt",
                    "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 10 (2d6 + 3) damage of the type determined by Apothecary."
                },
                {
                    "name": "Alchemical Vapors (Recharge 6)",
                    "desc": "The kobold alchemist releases alchemical vapors pleasing to draconic senses and unpleasant to all others. Each creature that isn't a dragonborn or kobold within 15 feet of the alchemist must make a DC 13 Constitution saving throw, taking 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. Each dragonborn and kobold within 15 feet of the alchemist has resistance to damage of the type determined by Apothecary for 1 minute."
                },
                {
                    "name": "Explosive Flask (Recharge 5-6)",
                    "desc": "The kobold alchemist throws a flask of volatile substances at a point it can see within 30 feet of it. The flask explodes, and each creature within 15 feet of that point must make a DC 13 Dexterity saving throw. On a failure, a creature takes 14 (4d6) damage of the type determined by Apothecary and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Apothecary",
                    "desc": "At the start of each of the kobold alchemist's turns, the alchemist chooses one of the following damage types: acid, cold, fire, lightning, or poison. The alchemist has resistance to that damage type until the start of its next turn."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 244,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_alchemist/"
        },
        {
            "slug": "alehousedrake-tob1-2023",
            "desc": "False",
            "name": "Alehouse Drake",
            "size": "Tiny",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "10d4 + 20",
            "speed": {
                "walk": 60,
                "fly": 30
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 11,
            "wisdom": 12,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Deception": 5,
                "Insight": 3,
                "Persuasion": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Draconic",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."
                },
                {
                    "name": "Discombobulating Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and if the target is a creature, it must succeed on a DC 13 Charisma saving throw or be discombobulated until the end of its next turn. A discombobulated creature is incapacitated, and when it moves, it moves in a random direction."
                },
                {
                    "name": "Mocking Chortle",
                    "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 7 (1d8 + 3) psychic damage."
                },
                {
                    "name": "Breath Weapon (Recharge 5-6)",
                    "desc": "The drake uses one of the following breath weapons."
                },
                {
                    "name": "Dazing Breath",
                    "desc": "The alehouse drake exhales sweet-smelling gas in a 30-foot cone. Each creature in that area must succeed on a DC 13 Charisma saving throw or become incapacitated for 1 minute. While incapacitated, the creature is indifferent about creatures that it is hostile toward within 50 feet of the drake. If the creature is attacked, harmed by a spell, or witnesses any of its allies being harmed, it is no longer indifferent but remains incapacitated. The incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                },
                {
                    "name": "Intoxicating Breath",
                    "desc": "The alehouse drake burps intoxicating gas in a 15-foot cone. Each creature in the area must make a DC 13 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": 138,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_alehouse-drake/"
        },
        {
            "slug": "algorith-tob1-2023",
            "desc": "False",
            "name": "Algorith",
            "size": "Medium",
            "type": "Construct",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 153,
            "hit_dice": "18d8 + 72",
            "speed": {
                "fly": 40
            },
            "strength": 21,
            "dexterity": 14,
            "constitution": 19,
            "intelligence": 13,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 8,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 8,
            "perception": 17,
            "skills": {
                "Athletics": 9,
                "Insight": 7,
                "Investigation": 5,
                "Perception": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "acid, cold, lightning",
            "damage_immunities": "poison",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "darkvision 60 ft., passive Perception 17",
            "languages": "Common, Celestial, Draconic, Infernal",
            "challenge_rating": "10",
            "cr": 10.0,
            "actions": [
                {
                    "name": "Logic Razor",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) force damage."
                },
                {
                    "name": "Cone of Negation (Recharge 5-6)",
                    "desc": "The algorith projects null energy in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 33 (6d10) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a dispel magic spell. On a success, a creature takes half the damage and spells on it don't end."
                },
                {
                    "name": "Reality Bomb (5/Day)",
                    "desc": "The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a DC 16 Dexterity saving throw. On a failure, a creature takes 27 (5d10) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): \nAt will: bless, detect magic, dimension door, dispel magic\n1/day each: commune (as an action), wall of force"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "The algorith doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Immutable Form",
                    "desc": "The algorith is immune to any spell or effect that would alter its form."
                }
            ],
            "spell_list": [],
            "page_no": 14,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_algorith/"
        },
        {
            "slug": "alseid-tob1-2023",
            "desc": "False",
            "name": "Alseid",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 33,
            "hit_dice": "6d8 + 6",
            "speed": {
                "walk": 40
            },
            "strength": 13,
            "dexterity": 17,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Nature": 3,
                "Perception": 5,
                "Stealth": 5,
                "Survival": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack."
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                },
                {
                    "name": "Thorned Staff",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 5 (2d4) piercing damage."
                },
                {
                    "name": "Thorn Bolt",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 120 ft., one target. Hit: 8 (2d4 + 3) piercing damage."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The grovekeeper casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):\nAt will: animal friendship, animal messenger, druidcraft\n1/day each: cure wounds, faerie fire, lesser restoration"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Woodfriend",
                    "desc": "When in a forest, the alseid leaves no tracks and automatically discerns true north."
                }
            ],
            "spell_list": [],
            "page_no": 15,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_alseid/"
        },
        {
            "slug": "amphiptere-tob1-2023",
            "desc": "False",
            "name": "Amphiptere",
            "size": "Medium",
            "type": "Beast",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 60,
            "hit_dice": "8d8 + 24",
            "speed": {
                "walk": 20,
                "fly": 20
            },
            "strength": 11,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 2,
            "wisdom": 16,
            "charisma": 6,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Perception": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "blindsight 10 ft., passive Perception 15",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The amphiptere makes one Bite attack and one Stinger attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage."
                },
                {
                    "name": "Stinger",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The amphiptere doesn't provoke opportunity attacks when it flies out of an enemy's reach."
                },
                {
                    "name": "Swarming",
                    "desc": "Up to two amphipteres can share the same space at the same time. The amphiptere has advantage on melee attack rolls if it is sharing its space with another amphiptere that isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": 16,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_amphiptere/"
        },
        {
            "slug": "ancientcavedragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Cave Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 507,
            "hit_dice": "26d20 + 234",
            "speed": {
                "walk": 40,
                "burrow": 40
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 29,
            "intelligence": 14,
            "wisdom": 16,
            "charisma": 18,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 11,
            "charisma_save": 12,
            "perception": 29,
            "skills": {
                "Perception": 19,
                "Stealth": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, poisoned",
            "senses": "blindsight 60 ft., tremorsense 120 ft., passive Perception 29",
            "languages": "Common, Darakhul, Draconic",
            "challenge_rating": "25",
            "cr": 25.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes three attacks: one with its Bite and two with its Claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) poison damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Poison Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a cone of black, poisonous gas in a 90-foot cone. Each target in that area must make a DC 25 Constitution saving throw. On a failure, a creature takes 91 (26d6) poison damage and is poisoned until cured by the greater restoration spell or similar magic. On a success, a creature takes half the damage and isn't poisoned."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Ruff Spikes",
                    "desc": "When a creature moves to a space within 10 feet of the cave dragon, the dragon flares its many feelers and spikes. The creature must succeed on a DC 25 Dexterity saving throw or take 13 (3d8) piercing damage and be prevented from entering that space."
                }
            ],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Limb Sweep (Costs 2 Actions)",
                    "desc": "The dragon sweeps its wingless limbs outward. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be pushed up to 10 feet away from the dragon and knocked prone."
                }
            ],
            "special_abilities": [
                {
                    "name": "Darkness Aura",
                    "desc": "The cave dragon emits magical darkness in a 30-foot radius around it. The darkness moves with the dragon and spreads around corners. Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 4th level or lower, the spell creating the light is dispelled. At the start of each of its turns, the dragon chooses whether this aura is active. A successful dispel magic (DC 15) cast on the dragon suppresses this aura for 1 minute."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magical Tunneler",
                    "desc": "The cave dragon can burrow through any unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 15-foot diameter tunnel in its wake."
                },
                {
                    "name": "Spiked Climb",
                    "desc": "The dragon uses its spikes to hold itself in place while climbing, allowing it to climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. If it climbs upside down on a ceiling or suspends itself on a vertical surface while leaving its claws free, it can't use the Ruff Spikes reaction."
                }
            ],
            "spell_list": [],
            "page_no": 113,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-cave-dragon/"
        },
        {
            "slug": "ancientflamedragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Flame Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 518,
            "hit_dice": "28d20 + 224",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 23,
            "dexterity": 14,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 16,
            "charisma": 22,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 13,
            "perception": 27,
            "skills": {
                "Deception": 13,
                "Perception": 17,
                "Persuasion": 13,
                "Stealth": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "fire",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Ignan",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 14 (4d6) fire damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one. Each creature in that area must also succeed on a DC 21 Wisdom saving throw or go on a rampage for 1 minute. A rampaging creature must attack the nearest creature other than the dragon on its turn. If no other creature is near enough to move to and attack, the rampaging creature stalks off in a random direction, seeking a target for its rage. The rampaging creature can repeat the Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shifting Flames",
                    "desc": "The dragon magically transforms into a Gargantuan or smaller fire-based Elemental (such as a salamander, magma mephit, or fire elemental) or back into its true form, which is a Dragon. Without wings or other way of flying, it loses its flying speed. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."
                },
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 21 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Fire Incarnate",
                    "desc": "Creatures with resistance to fire damage don't have resistance to the fire damage dealt by the flame dragon. A creature with immunity to fire damage is still immune to the dragon's fire damage."
                },
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the flame dragon or hits it with a melee attack while within 5 feet of it takes 14 (4d6) fire damage."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                }
            ],
            "spell_list": [],
            "page_no": 117,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-flame-dragon/"
        },
        {
            "slug": "ancientmithraldragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Mithral Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 20,
            "armor_desc": "natural armor",
            "hit_points": 490,
            "hit_dice": "28d20 + 196",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 12,
            "dexterity": 26,
            "constitution": 25,
            "intelligence": 20,
            "wisdom": 21,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 15,
            "constitution_save": 14,
            "intelligence_save": null,
            "wisdom_save": 12,
            "charisma_save": 12,
            "perception": 29,
            "skills": {
                "History": 12,
                "Insight": 12,
                "Perception": 19,
                "Persuasion": 12,
                "Stealth": 15
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "slashing",
            "condition_immunities": "charmed",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 29",
            "languages": "all, telepathy 120 ft.",
            "challenge_rating": "22",
            "cr": 22.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 7th level or lower on the target."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 15 (2d6 +8) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 23 Constitution saving throw or lose 10 (3d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Shard Breath (Recharge 5-6)",
                    "desc": "The mithral dragon spits metallic shards in a 90-foot cone. Each creature in that area must succeed on a DC 22 Dexterity saving throw, taking 73 (21d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke. When a creature moves into or within the area, it takes 7 (2d6) slashing damage for every 5 feet it travels."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed."
                }
            ],
            "special_abilities": [
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The dragon has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Mithral Scales",
                    "desc": "If the dragon succeeds on a saving throw by 5 or more against a spell that targets only it, the dragon is unaffected, and the spell is reflected back at the caster as though it originated from the dragon, turning the caster into the target."
                }
            ],
            "spell_list": [],
            "page_no": 120,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-mithral-dragon/"
        },
        {
            "slug": "ancientseadragon-tob1-2023",
            "desc": "False",
            "name": "Ancient Sea Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 518,
            "hit_dice": "28d20 + 224",
            "speed": {
                "walk": 80,
                "fly": 40
            },
            "strength": 29,
            "dexterity": 10,
            "constitution": 27,
            "intelligence": 19,
            "wisdom": 17,
            "charisma": 21,
            "strength_save": null,
            "dexterity_save": 7,
            "constitution_save": 15,
            "intelligence_save": null,
            "wisdom_save": 10,
            "charisma_save": 12,
            "perception": 27,
            "skills": {
                "Perception": 17,
                "Stealth": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "False",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27",
            "languages": "Common, Draconic, Primordial",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage."
                },
                {
                    "name": "Fin",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage."
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage."
                },
                {
                    "name": "Frightful Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours."
                },
                {
                    "name": "Tidal Breath (Recharge 5-6)",
                    "desc": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a Tail attack."
                },
                {
                    "name": "Wing Attack (Costs 2 Actions)",
                    "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The dragon deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": 125,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-sea-dragon/"
        },
        {
            "slug": "ancienttitan-tob1-2023",
            "desc": "False",
            "name": "Ancient Titan",
            "size": "Gargantuan",
            "type": "Celestial",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Good",
            "armor_class": 15,
            "armor_desc": "breastplate",
            "hit_points": 198,
            "hit_dice": "12d20 + 72",
            "speed": {
                "walk": 30
            },
            "strength": 27,
            "dexterity": 13,
            "constitution": 22,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 10,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": 9,
            "perception": 17,
            "skills": {
                "Athletics": 12,
                "Intimidation": 9,
                "Perception": 7
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 120 ft., passive Perception 17",
            "languages": "Common, Giant, Primordial, telepathy 120 ft.",
            "challenge_rating": "12",
            "cr": 12.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ancient titan can use its Reality-Altering Words. It then makes two Greatsword attacks or three Word of Pain attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 36 (8d6 + 8) slashing damage."
                },
                {
                    "name": "Word of Pain",
                    "desc": "Ranged Spell Attack:+9 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) force damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on attack rolls, ability checks, and saving throws until the end of its next turn as pain courses through its body."
                },
                {
                    "name": "Reality-Altering Words",
                    "desc": "The titan speaks a phrase that temporarily reshapes reality around it, warping the terrain, displacing creatures, and disrupting magic. Each creature within 30 feet of the titan must succeed on a DC 17 Dexterity saving throw or be pulled or pushed up to 25 feet toward or away from the titan (the titan's choice) and knocked prone. Instead of pushing or pulling a creature that failed the saving throw, the titan can end one magical effect of its choice of 4th level or lower on that creature. The area then becomes difficult terrain until the start of the titan's next turn. Moving through this difficult terrain doesn't cost the titan extra movement."
                },
                {
                    "name": "Stunning Word (Recharge 5-6)",
                    "desc": "The titan speaks a brief, echoing word of power at up to three creatures it can see within 60 feet of it. Each target must make a DC 17 Constitution saving throw. On a failure, a creature takes 45 (10d8) force damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The ancient titan can breathe air and water."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The ancient titan has advantage on saving throws against spells and other magical effects."
                }
            ],
            "spell_list": [],
            "page_no": 361,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ancient-titan/"
        }
    ]
}