list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=-wisdom&page=65
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": null,
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=-wisdom&page=64",
    "results": [
        {
            "slug": "corrupting-ooze",
            "desc": "_A corrupting ooze boils and bubbles with rank marsh gas and the fetid stench of the sewer, and it leaves a stinking trail of acidic slime wherever it goes._  \n**Swim and Walk.** A corrupting ooze is a festering slime that can slither and even swim like a gigantic sea slug, or it can assume a roughly humanoid form and shamble through the streets, though its stench and its lack of speech make it unlikely that anyone might mistake it for a normal person. They are frequently soldiers and servants to heralds of blood and darkness.  \n**Dissolve Bones.** A corrupting ooze can absorb an entire large animal or small person, simply dissolving everything including the bones in a matter of minutes. This function makes them an important element of certain dark rituals.",
            "name": "Corrupting Ooze",
            "size": "Large",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 115,
            "hit_dice": "10d10+60",
            "speed": {
                "walk": 20,
                "swim": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 22,
            "intelligence": 4,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "slashing, bludgeoning",
            "damage_immunities": "acid, fire, poison",
            "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 60 ft., tremorsense 60 ft., passive Perception 5",
            "languages": "-",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 3 (1d6) acid damage, and the target is grappled (escape DC 13).",
                    "attack_bonus": 6,
                    "damage_dice": "2d8"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Corrupting Touch",
                    "desc": "When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw."
                },
                {
                    "name": "Strong Swimmer",
                    "desc": "A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed."
                }
            ],
            "spell_list": [],
            "page_no": 311,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_corrupting-ooze/"
        },
        {
            "slug": "corruptingooze-tob1-2023",
            "desc": "False",
            "name": "Corrupting Ooze",
            "size": "Large",
            "type": "Ooze",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 115,
            "hit_dice": "10d10 + 60",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 22,
            "intelligence": 4,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 6,
            "skills": {
                "Stealth": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, slashing",
            "damage_immunities": "poison",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone poisoned",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 6",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Reshape Body",
                    "desc": "The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ooze Nature",
                    "desc": "The ooze doesn't require sleep."
                },
                {
                    "name": "Putrid Stench",
                    "desc": "A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": 291,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_corrupting-ooze/"
        },
        {
            "slug": "rug_of_smothering_bf",
            "desc": "",
            "name": "Rug of Smothering",
            "size": "large",
            "type": "Construct",
            "subtype": "",
            "group": "Animated Objects",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 45,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "fly": 15,
                "hover": true
            },
            "strength": 16,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": 3,
            "dexterity_save": 2,
            "constitution_save": 0,
            "intelligence_save": -5,
            "wisdom_save": -4,
            "charisma_save": -5,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "",
            "damage_immunities": "blinded,deafened,Construct Resilience",
            "condition_immunities": "",
            "senses": "keensense 60 ft. (can't sense beyond this radius)",
            "languages": "-",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Smother",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one Medium or smaller creature. _Hit:_ 12 (2d8+3) bludgeoning damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and unable to breathe, and the rug can't fly and can't Smother another target."
                },
                {
                    "name": "Squeeze Prey",
                    "desc": "The rug of smothering tightens around a creature it is grappling. The target must make a DC 13 STR save, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A breathing creature that fails this save by 5 or more has the remaining air squeezed from its lungs and begins suffocating."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Rolling Charge (25 HP or Fewer)",
                    "desc": "If it isn't grappling a creature, the rug curls up and rolls along the ground up to triple its speed straight toward a creature it can sense. If it stops within 5 feet of the target, it can make one Smother attack against the target."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Antimagic Susceptibility",
                    "desc": "The rug is incapacitated while in the area of an antimagic field. If targeted by _dispel magic_, the rug must succeed on a CON save against the caster's spell save DC or fall unconscious for 1 minute."
                },
                {
                    "name": "Construct Nature",
                    "desc": "The rug doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Construct Resilience",
                    "desc": "The rug is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."
                },
                {
                    "name": "Damage Transfer",
                    "desc": "While it is grappling a creature, the rug takes only half the damage dealt to it (rounded down), and the creature grappled by the rug takes the other half."
                },
                {
                    "name": "False Appearance",
                    "desc": "While the rug remains motionless and isn't flying, it is indistinguishable from a normal rug."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_rug-of-smothering/"
        },
        {
            "slug": "shrieker_bf",
            "desc": "",
            "name": "Shrieker",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Fungi",
            "alignment": "",
            "armor_class": 5,
            "armor_desc": null,
            "hit_points": 7,
            "hit_dice": "",
            "speed": {
                "walk": 10
            },
            "strength": 1,
            "dexterity": 1,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": -5,
            "dexterity_save": -5,
            "constitution_save": 0,
            "intelligence_save": -5,
            "wisdom_save": -4,
            "charisma_save": -5,
            "perception": 6,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "thunder,Plant Resilience",
            "damage_immunities": "blinded,deafened,frightened",
            "condition_immunities": "",
            "senses": "keensense 30 ft. (blind beyond this radius)",
            "languages": "-",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Thunderous Burst",
                    "desc": "The shrieker emits a concentrated burst of sound at one creature it can sense within 30 feet of it. The target must make a DC 10 DEX save, taking 2 (1d4) thunder damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shriek",
                    "desc": "The shrieker emits a high-pitched shriek audible within 300 feet of it. Each creature within 30 feet of it that isn't a Plant and that can hear the shriek must succeed on a DC 10 WIS save or be frightened until the shriek ends. The shrieker must use a bonus action on its subsequent turns to continue shrieking. It can stop shrieking at any time. The shriek ends if the shrieker is incapacitated.<br>A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. A creature that successfully saves is immune to the frightened effect of this shrieker's Shriek for the next 24 hours."
                }
            ],
            "reactions": [
                {
                    "name": "Startled Shriek",
                    "desc": "When bright light or a creature other than a Plant moves to within 30 feet of the shrieker, the shrieker can use Shriek, if it isn't already shrieking."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While the shrieker remains motionless, it is indistinguishable from an ordinary fungus."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The shrieker is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_shrieker/"
        },
        {
            "slug": "violet_fungus_bf",
            "desc": "",
            "name": "Violet Fungus",
            "size": "medium",
            "type": "Plant",
            "subtype": "",
            "group": "Fungi",
            "alignment": "",
            "armor_class": 10,
            "armor_desc": null,
            "hit_points": 14,
            "hit_dice": "",
            "speed": {
                "walk": 15
            },
            "strength": 2,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 2,
            "charisma": 1,
            "strength_save": -4,
            "dexterity_save": 0,
            "constitution_save": 0,
            "intelligence_save": -5,
            "wisdom_save": -4,
            "charisma_save": -5,
            "perception": 6,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic,Plant Resilience",
            "damage_immunities": "blinded,deafened,frightened",
            "condition_immunities": "",
            "senses": "keensense 30 ft. (blind beyond this radius)",
            "languages": "-",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Rotting Touch",
                    "desc": "_Melee Weapon Attack:_ +2 to hit, reach 10 ft., one creature. _Hit:_ 5 (2d4) necrotic damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Necrotic Spores (8 HP or Fewer)",
                    "desc": "The violet fungus sends out a burst of necrotic-laced spores, rapidly rotting nearby flesh. Each creature within 10 feet of the violet fungus that isn't a Construct must make a DC 10 CON save, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus."
                },
                {
                    "name": "Plant Resilience",
                    "desc": "The violet fungus is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_violet-fungus/"
        },
        {
            "slug": "treacle",
            "desc": "_A curious bunny, an abandoned infant, or a delicate songbird can spell slow and agonizing death for the unprepared. Beneath any of these facades may lurk a treacle waiting to feed on a gullible victim, mewling and cooing all the while. Whether by natural selection or arcane tampering, these compact oozes prey on kindness._  \n**Diet of Blood.** Treacles feed on blood but lack the natural weapons or acid of larger slimes. To survive, prey must welcome and embrace them, unaware of the threat. The treacles’ soft bodies absorb psychic impressions and take the shape of unthreatening creatures. In the wild, treacles assume the form of an animal’s offspring to lie close for several hours.  \n**Pet Polymorph.** Among humanoids, treacles transform into pets, infants, or injured animals. In the most horrific cases, these oozes resemble children’s toys. Treacles don’t choose their forms consciously, but instead rely on a primitive form of telepathy to sense which shapes a potential victim finds least threatening or most enticing. They can hold a new shape for several hours, even if the intended victim is no longer present.  \n**Slow Drain.** Once they have assumed a nonthreatening form, treacles mewl, sing, or make pitiful noises to attract attention. Once they’re in contact with a potential victim, treacles drain blood slowly, ideally while their prey sleeps or is paralyzed. If threatened or injured, treacles flee. A sated treacle detaches from its victim host and seeks a cool, dark place to rest and digest. With enough food and safety, a treacle divides into two fully-grown oozes. Rarely, a mutation prevents this division, so that the sterile treacle instead grows in size. The largest can mimic human children and the elderly.  \nTreacles are small, weighing less than six lb. Their natural forms are pale and iridescent, like oil on fresh milk, but they’re seldom seen this way.",
            "name": "Treacle",
            "size": "Tiny",
            "type": "Ooze",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 22,
            "hit_dice": "4d4+12",
            "speed": {
                "walk": 15,
                "climb": 10
            },
            "strength": 4,
            "dexterity": 6,
            "constitution": 17,
            "intelligence": 1,
            "wisdom": 1,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., passive Perception 10",
            "languages": "-",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Reshape",
                    "desc": "The treacle assumes the shape of any tiny creature or object. A reshaped treacle gains the movement of its new form but no other special qualities."
                },
                {
                    "name": "Blood Drain (1/hour)",
                    "desc": "A treacle touching the skin of a warm-blooded creature inflicts 4 (1d8) necrotic damage per hour of contact, and the victim's maximum hit points are reduced by the same number. Blood is drained so slowly that the victim doesn't notice the damage unless he or she breaks contact with the treacle (sets it down or hands it to someone else, for example). When contact is broken, the victim notices blood on his or her skin or clothes with a successful DC 13 Wisdom (Perception) check."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The treacle can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Charming Presence",
                    "desc": "The treacle has an uncanny ability to sense and to play off of another creature's emotions. It uses Charisma (Deception) to oppose Wisdom (Insight or Perception) skill checks made to see through its ruse, and it has advantage on its check."
                }
            ],
            "spell_list": [],
            "page_no": 387,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_treacle/"
        },
        {
            "slug": "treacle-tob1-2023",
            "desc": "False",
            "name": "Treacle",
            "size": "Tiny",
            "type": "Ooze",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 22,
            "hit_dice": "4d4 + 12",
            "speed": {
                "walk": 10
            },
            "strength": 4,
            "dexterity": 15,
            "constitution": 17,
            "intelligence": 1,
            "wisdom": 1,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "Deception": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 5",
            "languages": "—",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Blood Drain",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The treacle attaches to the target. While attached, the treacle can't attack, and at the start of each of the treacle's turns, the target loses 5 (2d4) hp due to blood loss. Each time the target loses hp in this way, it must succeed on a DC 14 Wisdom (Perception) check to notice the treacle is attached and harming it, otherwise it is unaware the hp loss is from the treacle. A creature that loses hp in this way while below half its hp maximum automatically succeeds on this check."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Mimic Innocence",
                    "desc": "When a creature the treacle can see moves within 120 feet of it, the treacle squishes, stretches, and molds its body into the shape of a Tiny Beast or object the creature finds least threatening, such as an injured rabbit or a long-lost toy. The treacle's body takes on most of the coloration of the desired shape, but some part of it is always white, pale, or pearlescent. Regardless of the shape, the treacle's flesh doesn't change and is soft and plush to the touch. The treacle can maintain this shape for up to 8 hours or until another creature it can see moves within 120 feet of it."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The treacle can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Mimicry",
                    "desc": "The treacle can mimic animal sounds. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."
                }
            ],
            "spell_list": [],
            "page_no": 368,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_treacle/"
        }
    ]
}