list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=charisma&page=24
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=charisma&page=25",
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=charisma&page=23",
    "results": [
        {
            "slug": "flabgiant-tob1-2023",
            "desc": "False",
            "name": "Flab Giant",
            "size": "Large",
            "type": "Giant",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 110,
            "hit_dice": "13d10 + 39",
            "speed": {
                "walk": 20
            },
            "strength": 20,
            "dexterity": 6,
            "constitution": 16,
            "intelligence": 9,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "passive Perception 13",
            "languages": "Common, Dwarvish, Giant",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15)."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."
                },
                {
                    "name": "Squatting Pin",
                    "desc": "One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Massive Bulk",
                    "desc": "A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so."
                }
            ],
            "spell_list": [],
            "page_no": 206,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_flab-giant/"
        },
        {
            "slug": "ghostwalkspider-tob1-2023",
            "desc": "False",
            "name": "Ghostwalk Spider",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 119,
            "hit_dice": "14d10 + 42",
            "speed": {
                "walk": 50
            },
            "strength": 15,
            "dexterity": 20,
            "constitution": 17,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": 3,
            "perception": 16,
            "skills": {
                "Perception": 6,
                "Stealth": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "truesight 60 ft., passive Perception 16",
            "languages": "understands Undercommon but can’t speak",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ghostwalk spider makes one Bite attack and one Ghostly Snare attack, or it makes two Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. If the ghostwalk spider is in its true form, the target must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way."
                },
                {
                    "name": "Ghostly Snare (Ghostwalk Form Only, Recharge 4-6)",
                    "desc": "Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: The target is restrained by invisible webbing. While restrained in this way, the target is invisible. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; immunity to bludgeoning, poison, and psychic damage)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Ghostwalk",
                    "desc": "The ghostwalk spider magically takes on a ghostly form or returns to its true, tangible form. Its statistics are the same in each form. Any equipment it is wearing or carrying becomes ghostly with it. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ghostly Body (Ghostwalk Form Only)",
                    "desc": "The ghostwalk spider has resistance to acid, cold, fire, lightning, and thunder damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it has immunity to the grappled, paralyzed, petrified, and restrained conditions."
                },
                {
                    "name": "Incorporeal Movement (Ghostwalk Form Only)",
                    "desc": "The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Web Walker",
                    "desc": "The spider ignores movement restrictions caused by webbing."
                }
            ],
            "spell_list": [],
            "page_no": 343,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_ghostwalk-spider/"
        },
        {
            "slug": "goat-man-tob1-2023",
            "desc": "False",
            "name": "Goat-Man",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 65,
            "hit_dice": "10d8 + 20",
            "speed": {
                "walk": 40
            },
            "strength": 19,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Acrobatics": 4,
                "Athletics": 6,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "charmed, frightened",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "understands Common, Giant, and Trollkin but can’t speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The goat-man makes one Bite attack and two Slam attacks. If both Slam attacks hit the same target, the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge",
                    "desc": "If the goat-man moves at least 20 feet straight toward a target and then hits it with a Slam attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."
                }
            ],
            "spell_list": [],
            "page_no": 214,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_goat-man/"
        },
        {
            "slug": "guardian-tob1-2023",
            "desc": "False",
            "name": "Guardian",
            "size": "Large",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "chain shirt",
            "hit_points": 110,
            "hit_dice": "13d10 + 39",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": 6,
            "dexterity_save": null,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 14,
            "skills": {
                "Athletics": 6,
                "Perception": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "charmed, frightened",
            "senses": "darkvision 60 ft., passive Perception 14",
            "languages": "Common, Elvish, Umbral",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The shadow fey guardian makes two Pike or Javelin attacks."
                },
                {
                    "name": "Pike",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shadow Traveler (2/Day)",
                    "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."
                }
            ],
            "reactions": [
                {
                    "name": "Protective Interference",
                    "desc": "When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Fey Ancestry",
                    "desc": "The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep."
                },
                {
                    "name": "Shadow's Vigil",
                    "desc": "The guardian has advantage on Wisdom (Perception) checks, and magical darkness doesn't impede the guardian's darkvision."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 162,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_guardian/"
        },
        {
            "slug": "isonade-tob1-2023",
            "desc": "False",
            "name": "Isonade",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 222,
            "hit_dice": "12d20 + 96",
            "speed": {
                "walk": 100
            },
            "strength": 30,
            "dexterity": 14,
            "constitution": 26,
            "intelligence": 6,
            "wisdom": 18,
            "charisma": 8,
            "strength_save": 15,
            "dexterity_save": null,
            "constitution_save": 13,
            "intelligence_save": null,
            "wisdom_save": 9,
            "charisma_save": null,
            "perception": 19,
            "skills": {
                "Athletics": 15,
                "Perception": 9
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "False",
            "senses": "darkvision 90 ft., passive Perception 19",
            "languages": "understands Aquan and Elvish, but can’t speak",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The isonade makes one Bite attack and two Tail Slap attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the isonade. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the isonade, and it takes 21 (6d6) acid damage at the start of each of the isonade's turns. An isonade can have no more than four creatures swallowed at a time. If the isonade takes 30 damage or more on a single turn from a creature inside it, it must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the isonade. If the isonade dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."
                },
                {
                    "name": "Tail Slap",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage."
                },
                {
                    "name": "Breach",
                    "desc": "If the isonade swims at least 20 feet as part of its movement, it can use this action to emerge in a space on the surface of the water that contains one or more other creatures. Each of those creatures and each creature within 10 of the isonade's space must make a DC 18 Dexterity saving throw. On a failure, a creature takes 49 (14d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and is pushed up to 10 feet out of the isonade's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the isonade's space."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Influence Weather",
                    "desc": "Nearby weather responds to the isonade's desires. At the start of each minute, the isonade can choose to change the precipitation and wind within 1 mile of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the isonade can't change the temperature and the conditions change immediately."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The isonade has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The isonade deals double damage to objects and structures."
                },
                {
                    "name": "Water Breathing",
                    "desc": "The isonade can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 240,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_isonade/"
        },
        {
            "slug": "lemurfolk-tob1-2023",
            "desc": "False",
            "name": "Lemurfolk",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 21,
            "hit_dice": "6d6",
            "speed": {
                "walk": 20
            },
            "strength": 10,
            "dexterity": 15,
            "constitution": 11,
            "intelligence": 12,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Acrobatics": 4,
                "Stealth": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common, Lemurfolk",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."
                },
                {
                    "name": "Blowgun",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Glide",
                    "desc": "The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."
                }
            ],
            "spell_list": [],
            "page_no": 250,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_lemurfolk/"
        },
        {
            "slug": "libraryautomaton-tob1-2023",
            "desc": "False",
            "name": "Library Automaton",
            "size": "Small",
            "type": "Construct",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 24,
            "hit_dice": "7d6",
            "speed": {
                "walk": 30
            },
            "strength": 8,
            "dexterity": 13,
            "constitution": 10,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "History": 5,
                "Investigation": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "poison, psychic",
            "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "blindsight 60 ft., truesight 10 ft., passive Perception 11",
            "languages": "Common",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Piston-Powered Kick",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage."
                },
                {
                    "name": "Unnerving Gaze",
                    "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Bibliophile",
                    "desc": "The library automaton understands any written language it can see, provided it is touching the surface on which the words are written."
                },
                {
                    "name": "Bibliotelekinesis",
                    "desc": "The library automaton is surrounded by an invisible, shapeless, magical force that can perform simple tasks at the automaton's command. This force has a Strength equal to the automaton's Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf's ladder, picking up and organizing books, and similar tasks. The automaton can't use this force to make attacks or wield a weapon or shield."
                },
                {
                    "name": "Book Safekeeper",
                    "desc": "The library automaton's body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it."
                },
                {
                    "name": "Construct Nature",
                    "desc": "The library automaton doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 252,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_library-automaton/"
        },
        {
            "slug": "lindwurm-tob1-2023",
            "desc": "False",
            "name": "Lindwurm",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 136,
            "hit_dice": "16d10 + 48",
            "speed": {
                "walk": 20
            },
            "strength": 18,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 7,
            "dexterity_save": 8,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 14,
            "skills": {
                "Acrobatics": 8,
                "Athletics": 7,
                "Perception": 4,
                "Stealth": 8
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "False",
            "damage_immunities": "cold",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 14",
            "languages": "Draconic",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract a disease and be poisoned until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of exhaustion and doesn't regain expended Hit Dice from the rest. On a success, the creature's exhaustion level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of exhaustion below 1, the creature recovers from the disease, ending it."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."
                },
                {
                    "name": "Constrict",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lindwurm can't Constrict another target."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Ice Walk",
                    "desc": "The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement."
                },
                {
                    "name": "Sure-Footed Skater",
                    "desc": "While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone."
                }
            ],
            "spell_list": [],
            "page_no": 255,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_lindwurm/"
        },
        {
            "slug": "miremal-tob1-2023",
            "desc": "False",
            "name": "Miremal",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 22,
            "hit_dice": "5d6 + 5",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 15,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3,
                "Stealth": 6,
                "Survival": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Sylvan, Umbral",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The miremal makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."
                },
                {
                    "name": "Bog Spew (Recharge 5-6)",
                    "desc": "The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The miremal can breathe air and water."
                },
                {
                    "name": "Muddled Escape (Recharges after a Short or Long Rest)",
                    "desc": "If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."
                }
            ],
            "spell_list": [],
            "page_no": 272,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_miremal/"
        },
        {
            "slug": "nkosi-tob1-2023",
            "desc": "False",
            "name": "Nkosi",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Shapechanger)",
            "armor_class": 15,
            "armor_desc": "studded leather in Humanoid form",
            "hit_points": 27,
            "hit_dice": "5d8 + 5",
            "speed": {
                "walk": 50
            },
            "strength": 16,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Survival": 2
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common (can’t speak in lion form)",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                },
                {
                    "name": "Mambele (Humanoid Form Only)",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The nkosi transforms into a Large lion or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "The nkosi has advantage on Wisdom (Perception) checks that rely on smell."
                },
                {
                    "name": "Pounce",
                    "desc": "If the nkosi moves at least 20 feet straight toward a creature and then hits it with a Mambele attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the nkosi can make one Bite attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": 286,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_nkosi/"
        },
        {
            "slug": "redcap-tob1-2023",
            "desc": "False",
            "name": "Redcap",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 120,
            "hit_dice": "16d8 + 48",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 11,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Athletics": 8,
                "Intimidation": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "False",
            "condition_immunities": "charmed, frightened",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Sylvan, Undercommon",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The redcap makes one Bleeding Bite attack and two Pike attacks."
                },
                {
                    "name": "Bleeding Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 15 Constitution saving throw or lose 7 (2d6) hp at the start of each of its turns due to a bleeding wound. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Any creature can take an action to stanch the wound with a successful DC 13 Wisdom (Medicine) check. The wound also closes if the target receives magical healing."
                },
                {
                    "name": "Pike",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Solid Kick",
                    "desc": "The redcap kicks a Medium or smaller creature within 5 feet of it. The target must succeed on a DC 15 Strength saving throw or be knocked prone."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Red Cap",
                    "desc": "The redcap must soak its cap in the blood of a Humanoid that has been dead for no more than 1 hour at least once every 3 days. Every 24 hours past the third day that it goes without soaking its cap in blood in this way, it suffers one level of exhaustion. This exhaustion can be reduced only when the redcap finishes a long rest after soaking its cap in fresh Humanoid blood, which reduces its exhaustion level to 0. If the redcap dies as a result of this exhaustion, it crumbles to dust."
                }
            ],
            "spell_list": [],
            "page_no": 306,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_redcap/"
        },
        {
            "slug": "roachlingskirmisher-tob1-2023",
            "desc": "False",
            "name": "Roachling Skirmisher",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 21,
            "hit_dice": "6d6",
            "speed": {
                "walk": 25
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 11,
            "intelligence": 10,
            "wisdom": 9,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": 2,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "Acrobatics": 4,
                "Stealth": 6
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., tremorsense 10 ft., passive Perception 9",
            "languages": "Common",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                },
                {
                    "name": "Dart",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hardy",
                    "desc": "The roachling is immune to diseases and has advantage on Constitution saving throws."
                },
                {
                    "name": "Unpleasant Scent",
                    "desc": "The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."
                }
            ],
            "spell_list": [],
            "page_no": 310,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_roachling-skirmisher/"
        },
        {
            "slug": "rustdrake-tob1-2023",
            "desc": "False",
            "name": "Rust Drake",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 161,
            "hit_dice": "19d8 + 76",
            "speed": {
                "walk": 80,
                "fly": 30
            },
            "strength": 20,
            "dexterity": 15,
            "constitution": 19,
            "intelligence": 12,
            "wisdom": 8,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Perception": 5,
                "Stealth": 5
            },
            "damage_vulnerabilities": "acid",
            "damage_resistances": "False",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Draconic",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The drake makes one Bite attack and two Tail Swipe attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage, and the target must succeed on a DC 15 Constitution save or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
                },
                {
                    "name": "Tail Swipe",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage."
                },
                {
                    "name": "Vomit Scrap (Recharge 5-6)",
                    "desc": "The rust drake vomits forth a 15-foot cone of rusted metal. Each creature in the area must make a DC 15 Dexterity saving throw, taking 22 (5d8) slashing damage and 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. In addition, each creature that failed the saving throw must succeed on a DC 15 Constitution saving throw or contract the rust drake lockjaw disease (see the Rust Drake Lockjaw trait)."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Rust Drake Lockjaw",
                    "desc": "A creature infected with this disease manifests symptoms 1d4 days after infection, which include painful muscle spasms, particularly in the jaw. At the end of each long rest, the infected creature must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 hour and have its Dexterity score reduced by 1d4. This reduction lasts until the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies. A creature that succeeds on two saving throws recovers from the disease."
                }
            ],
            "spell_list": [],
            "page_no": 145,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_rust-drake/"
        },
        {
            "slug": "sandwyrm-tob1-2023",
            "desc": "False",
            "name": "Sandwyrm",
            "size": "Large",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 142,
            "hit_dice": "15d10 + 60",
            "speed": {
                "walk": 40,
                "burrow": 20
            },
            "strength": 20,
            "dexterity": 12,
            "constitution": 18,
            "intelligence": 5,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 17,
            "skills": {
                "Perception": 7,
                "Stealth": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17",
            "languages": "—",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sandwyrm makes one Bite attack, one Gore attack, and one Stinger attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage."
                },
                {
                    "name": "Gore",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage."
                },
                {
                    "name": "Stinger",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 9 (1d4 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Spine Trap",
                    "desc": "When the sandwyrm is burrowed just below the surface of sand with its back spines exposed and a Medium or smaller creature enters the spines' space, the sandwyrm closes the spines on the creature. The creature must succeed on a DC 15 Dexterity saving throw or be restrained. When the sandwyrm moves, a restrained creature moves with it. The sandwyrm can have only one creature restrained at a time. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 15 Strength check."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": 314,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob-2023_sandwyrm/"
        },
        {
            "slug": "shroud-tob1-2023",
            "desc": "False",
            "name": "Shroud",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral Evil",
            "armor_class": 11,
            "armor_desc": "",
            "hit_points": 13,
            "hit_dice": "3d8",
            "speed": {
                "walk": 30
            },
            "strength": 4,
            "dexterity": 13,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 10,
            "skills": {
                "Stealth": 3
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60 ft., passive Perception 10",
            "languages": "Common",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Strength Drain",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) necrotic damage, and the target has disadvantage on weapon attacks that use Strength until the end of its next turn. If a non-evil humanoid dies from this attack, a new shroud rises from the corpse 1d4 hours later."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shadow Stealth",
                    "desc": "While in dim light or darkness, the shroud takes the Hide action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "The shroud can move through a space as narrow as 1 inch wide without squeezing."
                },
                {
                    "name": "Shadow Evolution",
                    "desc": "If the shroud deals at least 12 necrotic damage to a creature that isn't a Construct or Undead in 1 minute or less, the shroud transforms into a shadow at the start of the turn after it last dealt damage. It uses the statistics of the shadow, except it reduces the shadow's hp by an amount equal to the damage the shroud took before it transformed."
                },
                {
                    "name": "Sunlight Weakness",
                    "desc": "While in sunlight, the shroud has disadvantage on attack rolls, ability checks, and saving throws."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The shroud doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 327,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_shroud/"
        },
        {
            "slug": "swarmofwharflings-tob1-2023",
            "desc": "False",
            "name": "Swarm of Wharflings",
            "size": "Large",
            "type": "Swarm",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "12d10",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3,
                "Sleight of Hand": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "bludgeoning, piercing, slashing",
            "damage_immunities": "False",
            "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Pilfering Bites",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hp or fewer, and the target must succeed on a DC 13 Dexterity saving throw or lose one item it is wearing or carrying to the swarm, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The swarm of wharflings can breathe air and water."
                },
                {
                    "name": "Snapping Jaws",
                    "desc": "A creature that attempts to move out of or through the swarm of wharflings must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage."
                },
                {
                    "name": "Swarm",
                    "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny wharfling. The swarm can't regain hp or gain temporary hp."
                }
            ],
            "spell_list": [],
            "page_no": 395,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_swarm-of-wharflings/"
        },
        {
            "slug": "tendrilpuppet-tob1-2023",
            "desc": "False",
            "name": "Tendril Puppet",
            "size": "Medium",
            "type": "Plant",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 51,
            "hit_dice": "6d8 + 24",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 15,
            "constitution": 18,
            "intelligence": 6,
            "wisdom": 6,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 8,
            "skills": {},
            "damage_vulnerabilities": "fire",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "blinded, deafened",
            "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 8",
            "languages": "understands the languages of its vine lord but can’t speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Thorned Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 5 (2d4) piercing damage."
                },
                {
                    "name": "Ball of Thorns",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (4d4 + 2) piercing damage, and the ball bursts, scattering sharp thorns around the target. Each creature within 5 feet of the target must succeed on a DC 13 Dexterity saving throw or take 5 (2d4) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Green Regeneration",
                    "desc": "While in a forest, the tendril puppet regains 5 hp at the start of its turn if it has at least 1 hp."
                },
                {
                    "name": "Root Mind",
                    "desc": "The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the tendril puppet can't be [rule]surprise;surprised[/condition]."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The tendril puppet has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Woodland Walk",
                    "desc": "Difficult terrain composed of nonmagical plants doesn't cost the tendril puppet extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."
                }
            ],
            "spell_list": [],
            "page_no": 389,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_tendril-puppet/"
        },
        {
            "slug": "trapsmith-tob1-2023",
            "desc": "False",
            "name": "Trapsmith",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": "null",
            "alignment": "Lawful Neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 54,
            "hit_dice": "12d6 + 12",
            "speed": {
                "walk": 30
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 16,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 11,
            "skills": {
                "Stealth": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 11",
            "languages": "Common, Draconic",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The trapsmith uses Makeshift Trap then makes one Dagger or Spare Part attack."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage."
                },
                {
                    "name": "Spare Part",
                    "desc": "Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage or slashing damage (the trapsmith's choice)."
                },
                {
                    "name": "Makeshift Trap",
                    "desc": "The kobold trapsmith cobbles together a quick trap with materials at hand and throws it at a point on the ground it can see within 30 feet of it. The trapsmith chooses one of the following traps. Each creature in the trap's area must succeed on a DC 13 Dexterity saving throw or suffer the trap's effects."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Improvised Tools",
                    "desc": "The kobold trapsmith can use any Tiny objects at hand to pick locks and disarm traps, as if any such object was part of a set of thieves' tools. It is proficient in using Tiny objects in this way. In addition, the trapsmith has advantage on ability checks to pick locks and disarm traps."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The kobold trapsmith has advantage on attack rolls against a creature if at least one of the trapsmith's allies is within 5 feet of the creature and the ally isn't incapacitated."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the kobold trapsmith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."
                }
            ],
            "spell_list": [],
            "page_no": 246,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_trapsmith/"
        },
        {
            "slug": "wharfling-tob1-2023",
            "desc": "False",
            "name": "Wharfling",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 10,
            "hit_dice": "4d4",
            "speed": {
                "walk": 30
            },
            "strength": 4,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3,
                "Sleight of Hand": 4
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "—",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Pilfering Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Instead of dealing damage, the wharfling can steal one item the target is wearing or carrying, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The wharfling can breathe air and water."
                }
            ],
            "spell_list": [],
            "page_no": 395,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_wharfling/"
        },
        {
            "slug": "whiteape-tob1-2023",
            "desc": "False",
            "name": "White Ape",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": "null",
            "alignment": "Neutral",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 114,
            "hit_dice": "12d10 + 48",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 8,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 15,
            "skills": {
                "Athletics": 7,
                "Intimidation": 5,
                "Perception": 5
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The white ape makes one Bite attack and two Fist attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or contract the arcane wasting disease (see the Arcane Wasting trait)."
                },
                {
                    "name": "Fist",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."
                },
                {
                    "name": "Frenzy (Recharge 5-6)",
                    "desc": "The white ape lashes out wildly at nearby creatures, flailing and biting. Each creature within 10 feet of the white ape must make a DC 15 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is pushed up to 10 feet away from the ape. On a success, a creature takes half the damage and isn't pushed. A creature that succeeds on this saving throw also has advantage on attack rolls against the white ape until the end of its next turn."
                },
                {
                    "name": "Familiar",
                    "desc": "The witchlight can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the witchlight senses as long as they are within 1 mile of each other. While the witchlight is within 10 feet of its companion, the companion can't be blinded. At any time and for any reason, the witchlight can end its service as a familiar, ending the telepathic bond."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Arcane Wasting",
                    "desc": "Characterized by the slow mental deterioration it causes, arcane wasting is a disease that infects Humanoids and spreads through spellcasting. A creature infected with this disease manifests symptoms 1d4 days after infection, which include brain fog and difficulty recalling memories. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 15 Constitution saving throw or its Intelligence and Wisdom scores are each reduced by 1d2. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces a creature's Intelligence or Wisdom to 0, the creature dies. If the infected creature casts a spell on a Humanoid before the disease is cured, and the Humanoid is hit by the spell or fails the saving throw, that Humanoid must succeed on a DC 15 Constitution saving throw or also become infected with the arcane wasting disease."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The white ape has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Spellcasting Animosity",
                    "desc": "If the white ape sees a creature cast a spell, the ape has advantage on attack rolls against that creature on the ape's next turn."
                }
            ],
            "spell_list": [],
            "page_no": 396,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_white-ape/"
        },
        {
            "slug": "wormheartedsuffragan-tob1-2023",
            "desc": "False",
            "name": "Wormhearted Suffragan",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 120,
            "hit_dice": "16d8 + 48",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 17,
            "constitution": 16,
            "intelligence": 11,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Medicine": 6,
                "Religion": 3
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "False",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "the languages it knew in life",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The wormhearted suffragan makes two Worm-Coated Fist or Paralyzing Bolt attacks."
                },
                {
                    "name": "Worm-Coated Fist",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp, and its hp maximum decreases by 7 (2d6) every 24 hours. This reduction lasts until the target finishes a long rest after the disease is cured. The target dies if this effect reduces its hp maximum to 0."
                },
                {
                    "name": "Paralyzing Bolt",
                    "desc": "Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn."
                },
                {
                    "name": "Animating Worms (3/Day)",
                    "desc": "The wormhearted suffragan touches the body of a dead Humanoid, passing on some of the suffragan's worms. The worms fill the target, animating it as a skeleton or zombie (the suffragan's choice) under the suffragan's control."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Magic Resistance",
                    "desc": "The wormhearted suffragan has advantage on saving throws against spells and other magical effects."
                },
                {
                    "name": "Master of Undeath",
                    "desc": "A Humanoid killed by the wormhearted suffragan's disease rises 1d4 hours later as a skeleton or zombie (the suffragan's choice), unless the Humanoid is restored to life or its body is destroyed. Between its disease and its Animating Worms, the suffragan can have no more than fifteen total skeletons and zombies under its control at one time."
                },
                {
                    "name": "Undead Nature",
                    "desc": "The wormhearted suffragan doesn't require air, food, drink, or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 398,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_wormhearted-suffragan/"
        },
        {
            "slug": "youngspinosaurus-tob1-2023",
            "desc": "False",
            "name": "Young Spinosaurus",
            "size": "Huge",
            "type": "Beast",
            "subtype": "",
            "group": "null",
            "alignment": "Unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "10d12 + 40",
            "speed": {
                "walk": 30
            },
            "strength": 21,
            "dexterity": 11,
            "constitution": 19,
            "intelligence": 2,
            "wisdom": 11,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {
                "Perception": 3
            },
            "damage_vulnerabilities": "False",
            "damage_resistances": "False",
            "damage_immunities": "False",
            "condition_immunities": "False",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spinosaurus makes one Bite attack and one Claw attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) slashing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The spinosaurus can hold its breath for 1 hour."
                },
                {
                    "name": "Reptilian Affinity",
                    "desc": "The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack."
                }
            ],
            "spell_list": [],
            "page_no": 104,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_young-spinosaurus/"
        },
        {
            "slug": "zmeyheadling-tob1-2023",
            "desc": "False",
            "name": "Zmey Headling",
            "size": "Medium",
            "type": "Dragon",
            "subtype": "",
            "group": "null",
            "alignment": "Chaotic Evil",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8 + 42",
            "speed": {
                "walk": 20
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "False",
            "damage_resistances": "cold, fire",
            "damage_immunities": "False",
            "condition_immunities": "paralyzed, unconscious",
            "senses": "darkvision 60 ft., passive Perception 13",
            "languages": "Common, Draconic, Sylvan",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The zmey headling makes one Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (2d12 + 3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
                },
                {
                    "name": "Fire Breath (Recharge 5-6)",
                    "desc": "The zmey headling exhales fire in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The headling can choose for this breath to not harm plants or Plant creatures."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The zmey headling can breathe air and water."
                },
                {
                    "name": "Regeneration",
                    "desc": "As the zmey, but it regains only 10 hp at the start of its turn."
                }
            ],
            "spell_list": [],
            "page_no": 404,
            "environments": [],
            "img_main": "http://api-beta.open5e.com/",
            "document__slug": "tob-2023",
            "document__title": "Tome of Beasts 2023",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/",
            "v2_converted_path": "/v2/creatures/tob-2023_zmey-headling/"
        },
        {
            "slug": "abaasy",
            "desc": "",
            "name": "Abaasy",
            "size": "Huge",
            "type": "Giant",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 18,
            "armor_desc": "armor scraps, Dual Shields",
            "hit_points": 126,
            "hit_dice": "11d12+55",
            "speed": {
                "walk": 40
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 20,
            "intelligence": 9,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Giant",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn."
                },
                {
                    "name": "Iron Axe",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage."
                },
                {
                    "name": "Shield Shove",
                    "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack."
                },
                {
                    "name": "Eyebeam (Recharge 5-6)",
                    "desc": "Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Armored Berserker",
                    "desc": "The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp."
                },
                {
                    "name": "Dual Shields",
                    "desc": "Carries two shields which together give it a +3 bonus to its AC (included in its AC)."
                },
                {
                    "name": "Poor Depth Perception",
                    "desc": "Has disadvantage on attack rolls vs. a target more than 30' away from it."
                }
            ],
            "spell_list": [],
            "page_no": 8,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_abaasy/"
        },
        {
            "slug": "arcane-leviathan",
            "desc": "",
            "name": "Arcane Leviathan",
            "size": "Gargantuan",
            "type": "Construct",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 279,
            "hit_dice": "18d20+90",
            "speed": {
                "walk": 10,
                "swim": 60
            },
            "strength": 26,
            "dexterity": 5,
            "constitution": 21,
            "intelligence": 5,
            "wisdom": 17,
            "charisma": 8,
            "strength_save": 1,
            "dexterity_save": null,
            "constitution_save": 1,
            "intelligence_save": 2,
            "wisdom_save": 8,
            "charisma_save": 4,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, thunder; nonmagic B/P/S attacks",
            "damage_immunities": "lightning, poison, psychic",
            "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
            "senses": "truesight 120', passive Perception 13",
            "languages": "understands creator's languages but can't speak",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Slam and two Claws or four Lightning Bolts."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 26 (4d8+8) slashing damage. If target is Huge or smaller it is grappled (escape DC 19). Leviathan has two claws each of which can grapple only one target."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 18 (4d4+8) bludgeoning damage and target: DC 19 Str save or be knocked prone."
                },
                {
                    "name": "Lightning Bolt",
                    "desc": "Ranged Spell Attack: +8 to hit 150/600' one target 17 (4d6+3) lightning."
                },
                {
                    "name": "Pylon Discharge (Recharge 5-6)",
                    "desc": "Discharges energy surge at a point it can see within 200' of it. Each creature within 30' of that point: 45 (10d8) lightning and is blinded until the end of its next turn (DC 19 Dex half damage not blinded)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Arcane Barrage",
                    "desc": "Sends arcane energy toward a creature it can see within 120' of it. Target begins to glow with arcane energy and at end of target's next turn: 35 (10d6) radiant (DC 19 Con half). Damage is divided evenly between target and all creatures within 10 ft. of it except leviathan."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Impregnable",
                    "desc": "If subjected to an effect that allows it to make a save to take only half damage it instead takes no damage if it succeeds on the save and only half damage if it fails."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                }
            ],
            "spell_list": [],
            "page_no": 40,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_arcane-leviathan/"
        },
        {
            "slug": "blood-barnacle",
            "desc": "",
            "name": "Blood Barnacle",
            "size": "Tiny",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 25,
            "hit_dice": "10d4",
            "speed": {
                "walk": 10,
                "swim": 30
            },
            "strength": 2,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 1,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 2,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "fire",
            "damage_resistances": "necrotic",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 60' (blind beyond), passive Perception 11",
            "languages": "—",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 5 (1d6+2) piercing damage and barnacle attaches to target. While attached barnacle doesn't attack. Instead at start of each of barnacle's turns target loses 5 (1d6+2) hp due to blood loss. Barnacle can detach itself by spending 5 ft. of its movement. A creature including target can take its action to detach barnacle via DC 12 Str check. When barnacle is removed target takes 2 (1d4) piercing damage. If creature ends its turn with barnacle attached to it that creature: DC 12 Con save or contract barnacle shivers (see above)."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Host Defense",
                    "desc": "When a creature damages an attached blood barnacle with anything other than fire creature hosting barnacle must make DC 12 Wis save or use its reaction to protect the barnacle. Barnacle takes half the damage dealt to it and host takes the other half."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Barnacle Shivers",
                    "desc": "Characterized by inescapable cold and shiveringthat slowly pervades victim's body this is a disease that infects creatures attacked by blood barnacles. Until disease is cured infected creature can't regain hp except magically and its hp max decreases by 3 (1d6) for every 24 hrs that elapse. Reduction lasts until disease is cured. Creature dies if disease reduces its hp max to 0. A Humanoid or Beast slain by this disease rises 24 hrs later as a zombie. Zombie isn't under barnacle's control but it views barnacle as an ally."
                },
                {
                    "name": "Blood Sense",
                    "desc": "Can pinpoint by scent location of creatures that aren't Constructs or Undead and that don't have all of their hp within 60' of it and can sense general direction of such creatures within 1 mile of it."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal barnacle."
                }
            ],
            "spell_list": [],
            "page_no": 62,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_blood-barnacle/"
        },
        {
            "slug": "coastline-reaper",
            "desc": "",
            "name": "Coastline Reaper",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural armor",
            "hit_points": 144,
            "hit_dice": "17d10+51",
            "speed": {
                "walk": 10,
                "swim": 40
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 17,
            "intelligence": 4,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 8,
            "constitution_save": 7,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold, poison",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned",
            "senses": "darkvision 60', passive Perception 12",
            "languages": "—",
            "challenge_rating": "9",
            "cr": 9.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Tentacle Lashes and one Stinging Tentacle."
                },
                {
                    "name": "Tentacle Lash",
                    "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage."
                },
                {
                    "name": "Stinging Tentacle",
                    "desc": "Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself."
                },
                {
                    "name": "Frightening Visage (Recharge 5-6)",
                    "desc": "If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Glowing Organs",
                    "desc": "While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius."
                },
                {
                    "name": "Hold Breath",
                    "desc": "While out of water can hold its breath for 30 min."
                },
                {
                    "name": "Water Breathing",
                    "desc": "Can breathe only underwater."
                }
            ],
            "spell_list": [],
            "page_no": 92,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_coastline-reaper/"
        },
        {
            "slug": "corpselight-moth",
            "desc": "",
            "name": "Corpselight Moth",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 136,
            "hit_dice": "16d10+48",
            "speed": {
                "walk": 15,
                "climb": 15,
                "fly": 60
            },
            "strength": 16,
            "dexterity": 19,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic",
            "damage_immunities": "radiant",
            "condition_immunities": "",
            "senses": "tremorsense 30', passive Perception 14",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Proboscis attacks."
                },
                {
                    "name": "Proboscis",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 11 (2d6+4) piercing damage + 7 (2d6) radiant."
                },
                {
                    "name": "Radiant Wind (Recharge 4-6)",
                    "desc": "Flaps its wings releasing magical wind in a 30' cone. Each creature in area: 21 (6d6) radiant and is flung up 15 ft. away from moth in a direction following cone and knocked prone (DC 15 Str half damage and isn't flung or knocked prone). If a thrown target strikes an object such as a wall or floor target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown into another creature that creature: DC 15 Dex save or take same damage and knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Downdraft",
                    "desc": "While it is flying area within 10 ft. of it is difficult terrain."
                },
                {
                    "name": "Glow",
                    "desc": "The moth casts light from its abdomen shedding bright light in a 20' radius and dim light for an additional 20'."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Necrotic Dampening",
                    "desc": "Each friendly creature within 30' of the moth has resistance to necrotic."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                }
            ],
            "spell_list": [],
            "page_no": 95,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_corpselight-moth/"
        },
        {
            "slug": "giant-mantis-shrimp",
            "desc": "",
            "name": "Giant Mantis Shrimp",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 110,
            "hit_dice": "13d10+39",
            "speed": {
                "walk": 15,
                "burrow": 15,
                "swim": 30
            },
            "strength": 19,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 1,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "truesight 60', passive Perception 13",
            "languages": "—",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Sonic Claw attacks."
                },
                {
                    "name": "Sonic Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Water Jet",
                    "desc": "Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fluorescing Challenge",
                    "desc": "Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array."
                }
            ],
            "spell_list": [],
            "page_no": 198,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
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            "v2_converted_path": "/v2/creatures/tob3_giant-mantis-shrimp/"
        },
        {
            "slug": "grolar-bear",
            "desc": "",
            "name": "Grolar Bear",
            "size": "Large",
            "type": "Beast",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural",
            "hit_points": 68,
            "hit_dice": "8d10+24",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "—",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_grolar-bear/"
        },
        {
            "slug": "grolar-bear-alpha",
            "desc": "",
            "name": "Grolar Bear Alpha",
            "size": "Large",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 16,
            "armor_desc": "natural",
            "hit_points": 152,
            "hit_dice": "16d10+64",
            "speed": {
                "walk": 40,
                "swim": 30,
                "climb": 20
            },
            "strength": 23,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 2,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "—",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Versatile Coat",
                    "desc": "White fur white to brown vice versa."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Dismembering Strike",
                    "desc": "If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Forest and Snow Camouflage",
                    "desc": "Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."
                }
            ],
            "spell_list": [],
            "page_no": 222,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_grolar-bear-alpha/"
        },
        {
            "slug": "gullkin",
            "desc": "",
            "name": "Gullkin",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "any alignment",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 27,
            "hit_dice": "5d8+5",
            "speed": {
                "walk": 20,
                "fly": 30,
                "swim": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 13,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "Aquan, Common",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Beak",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 30/120' one creature. 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Tempest Breath (Recharges: Short/Long Rest)",
                    "desc": "Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates)."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "Can hold its breath for 15 min."
                }
            ],
            "spell_list": [],
            "page_no": 223,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_gullkin/"
        },
        {
            "slug": "haakjir",
            "desc": "",
            "name": "Haakjir",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 52,
            "hit_dice": "8d8+16",
            "speed": {
                "walk": 40,
                "burrow": 15,
                "climb": 30
            },
            "strength": 17,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 5,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "acid, piercing, slashing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120', tremorsense 30', passive Perception 14",
            "languages": "understands Undercommon but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite attack and two Claw attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Earth Climb",
                    "desc": "Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check."
                },
                {
                    "name": "Earth Glide",
                    "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
                },
                {
                    "name": "Earthen Claws",
                    "desc": "Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "Advantage: Dex (Stealth) to hide in rocky terrain."
                }
            ],
            "spell_list": [],
            "page_no": 224,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_haakjir/"
        },
        {
            "slug": "karkadann",
            "desc": "",
            "name": "Karkadann",
            "size": "Huge",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 157,
            "hit_dice": "15d12+60",
            "speed": {
                "walk": 50
            },
            "strength": 22,
            "dexterity": 10,
            "constitution": 18,
            "intelligence": 7,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 7,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "poisoned",
            "senses": "passive Perception 14",
            "languages": "Common",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Hooves or one Horn and one Hooves."
                },
                {
                    "name": "Hooves",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage."
                },
                {
                    "name": "Horn",
                    "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 24 (4d8+6) piercing damage."
                },
                {
                    "name": "Toss",
                    "desc": "One Large or smaller creature impaled by karkadann is thrown up to 30' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone."
                },
                {
                    "name": "Healing Touch (3/Day)",
                    "desc": "Touches another creature with its horn. The target magically regains 22 (4d8+2) hp and is cured of all diseases and poisons afflicting it."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Impaling Charge",
                    "desc": "If it moves 20+' straight toward a target and then hits it with Horn attack on same turn karkadann impales target on its horn grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends the target is restrained takes 18 (4d8) piercing damage at start of each of its turns and karkadann can't make horn attacks vs. other targets."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "Advantage: spell/magic effect saves."
                }
            ],
            "spell_list": [],
            "page_no": 249,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_karkadann/"
        },
        {
            "slug": "kobold-sapper",
            "desc": "",
            "name": "Kobold, Sapper",
            "size": "Small",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "lawful neutral",
            "armor_class": 15,
            "armor_desc": "studded leather",
            "hit_points": 66,
            "hit_dice": "12d6+24",
            "speed": {
                "walk": 30,
                "burrow": 10
            },
            "strength": 7,
            "dexterity": 16,
            "constitution": 15,
            "intelligence": 16,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "Common, Draconic",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "3 Mining Picks. Can replace 1 with Throw Explosive."
                },
                {
                    "name": "Mining Pick",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. "
                },
                {
                    "name": "Throw Explosive",
                    "desc": "Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)."
                },
                {
                    "name": "Explosive Charge (Recharge 5-6)",
                    "desc": "Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Crafty",
                    "desc": "The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps."
                },
                {
                    "name": "Evasion",
                    "desc": "If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."
                },
                {
                    "name": "Siege Monster",
                    "desc": "Double damage to objects/structures."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 257,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_kobold-sapper/"
        },
        {
            "slug": "light-eater",
            "desc": "",
            "name": "Light Eater",
            "size": "Small",
            "type": "Aberration",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 26,
            "hit_dice": "4d6+12",
            "speed": {
                "walk": 10,
                "fly": 40
            },
            "strength": 8,
            "dexterity": 14,
            "constitution": 16,
            "intelligence": 4,
            "wisdom": 17,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire, radiant",
            "condition_immunities": "prone",
            "senses": "blindsight 120' (blind beyond), passive Perception 15",
            "languages": "—",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Tentacle",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Emergency Flare (Recharges: Short/Long Rest)",
                    "desc": "When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from normal rock."
                },
                {
                    "name": "Light Absorption",
                    "desc": "When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."
                },
                {
                    "name": "Light Sense",
                    "desc": "Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."
                }
            ],
            "spell_list": [],
            "page_no": 262,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_light-eater/"
        },
        {
            "slug": "living-soot",
            "desc": "",
            "name": "Living Soot",
            "size": "Large",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 142,
            "hit_dice": "15d10+60",
            "speed": {
                "walk": 0,
                "fly": 50
            },
            "strength": 15,
            "dexterity": 20,
            "constitution": 19,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "nonmagic B/P/S attacks",
            "damage_immunities": "fire, poison",
            "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious",
            "senses": "darkvision 60', passive Perception 10",
            "languages": "Auran, Ignan, Terran",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slams or one Slam and one Constrict."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) poison."
                },
                {
                    "name": "Constrict",
                    "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and soot can't Constrict another target."
                },
                {
                    "name": "Engulfing Sootstorm (Recharge 4-6)",
                    "desc": "Spins violently in place spreading out tendrils of thick poisonous ash. Each creature within 20' of it:21 (6d6) poison and speed is halved (DC 15 Dex half damage and speed isn't reduced). Speed reduction lasts until creature uses action cleaning off the ash."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Brittle",
                    "desc": "If it takes cold it partially freezes; its speed is reduced by 10 ft. and its AC is reduced by 2 until end of its next turn."
                },
                {
                    "name": "Choking Air Form",
                    "desc": "Can enter a hostile creature's space and stop there and it can move through a space as narrow as 1ft. wide with o squeezing. In addition when creature starts turn in same space as soot creature: 7 (2d6) poison and be unable to breathe until it starts its turn outside soot's space (DC 15 Con negates)."
                },
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from tangled mass of blackened dusty webbing."
                }
            ],
            "spell_list": [],
            "page_no": 263,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_living-soot/"
        },
        {
            "slug": "myrmex",
            "desc": "",
            "name": "Myrmex",
            "size": "Medium",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 15,
            "armor_desc": "natural armor",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 40,
                "burrow": 40,
                "climb": 40
            },
            "strength": 16,
            "dexterity": 13,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 2,
            "skills": {
                "perception": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious ",
            "senses": "blindsight 60', passive Perception 15",
            "languages": "understands Terran but can't speak",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Bite attacks."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison."
                },
                {
                    "name": "Earth Shift",
                    "desc": "Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn."
                },
                {
                    "name": "Wall of Earth",
                    "desc": "Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except  can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Earth Manipulation",
                    "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. It can also choose to make the ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Limited Telepathy",
                    "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."
                },
                {
                    "name": "Stone Walk",
                    "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 283,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_myrmex/"
        },
        {
            "slug": "myrmex-young",
            "desc": "",
            "name": "Myrmex, Young",
            "size": "Small",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "neutral good",
            "armor_class": 13,
            "armor_desc": "natural armor",
            "hit_points": 54,
            "hit_dice": "12d6+12",
            "speed": {
                "walk": 30,
                "burrow": 15,
                "climb": 30
            },
            "strength": 12,
            "dexterity": 13,
            "constitution": 13,
            "intelligence": 8,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "poison",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone, unconscious",
            "senses": "blindsight 60', passive Perception 12",
            "languages": "understands Terran but can't speak",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison."
                },
                {
                    "name": "Earth Shift",
                    "desc": "Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Earth Manipulation",
                    "desc": "Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elemental Nature",
                    "desc": "Doesn't require air food drink or sleep."
                },
                {
                    "name": "Keen Smell",
                    "desc": "Advantage: smell Wis (Percept) checks."
                },
                {
                    "name": "Limited Telepathy",
                    "desc": "Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                },
                {
                    "name": "Stone Walk",
                    "desc": "Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."
                }
            ],
            "spell_list": [],
            "page_no": 283,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_myrmex-young/"
        },
        {
            "slug": "rochade",
            "desc": "",
            "name": "Rochade",
            "size": "Small",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 27,
            "hit_dice": "6d6+6",
            "speed": {
                "walk": 30,
                "climb": 20
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 12,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120', passive Perception 12",
            "languages": "Undercommon",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Thieving Slam",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage. Instead of dealing damage can steal one item target is wearing or carrying provided item weighs up to 10 pounds isn't a weapon and isn't wrapped around or firmly attached to target. Ex: it could steal a hat or belt pouch but not a creature's shirt or armor."
                },
                {
                    "name": "Rock",
                    "desc": "Ranged Weapon Attack: +6 to hit 20/60 ft one target 7 (1d6+4) bludgeoning damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Relay",
                    "desc": "Teleports one object it is holding that weighs up to 10 pounds into empty hand of one friendly creature it can see within 30' of it. If target isn't a rochade it must make DC 14 Dex save to catch the object otherwise object falls to the ground in a space within 5 ft. of target."
                },
                {
                    "name": "Short Step",
                    "desc": "Teleports to unoccupied space it can see within 15 ft.."
                }
            ],
            "reactions": [
                {
                    "name": "Switch",
                    "desc": "When a creature rochade can see targets it with attack rochade can switch places with any creature it can see within 15 ft. of it. An unwilling creature must make DC 14 Dex save to avoid the switch. If the switch is successful switched creature becomes attack's target instead."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Elusive",
                    "desc": "Advantage on saves and ability checks to avoid or escape effect that would reduce its speed. Also nonmagical difficult terrain composed of natural rocks or cavernous terrain doesn't cost it extra movement."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."
                }
            ],
            "spell_list": [],
            "page_no": 332,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_rochade/"
        },
        {
            "slug": "rock-salamander",
            "desc": "",
            "name": "Rock Salamander",
            "size": "Tiny",
            "type": "Elemental",
            "subtype": "",
            "group": null,
            "alignment": "unaligned",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 27,
            "hit_dice": "6d4+12",
            "speed": {
                "walk": 20,
                "burrow": 20,
                "climb": 20
            },
            "strength": 8,
            "dexterity": 17,
            "constitution": 14,
            "intelligence": 5,
            "wisdom": 13,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "poison",
            "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, unconscious",
            "senses": "darkvision 60', tremorsense 60', passive Perception 11",
            "languages": "understands Terran but can't speak",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Manipulate Stone",
                    "desc": "If it is touching stone it can manipulate stone contiguous with its location to create one of the following:Rumbling Earth: One creature touching stone within 10 ft. of salamander is knocked prone (DC 12 Dex negates).Softened Earth One creature touching stone within 10 ft. of salamander is restrained by softened mud-like stone until the end of its next turn (DC 12 Str negates).Stone Armor Salamander's AC +2 until start of its next turn."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Earth Glide",
                    "desc": "Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."
                },
                {
                    "name": "Stone Camouflage",
                    "desc": "Has advantage on Dex (Stealth) checks made to hide in rocky terrain."
                },
                {
                    "name": "Stone Spider Climb",
                    "desc": "Can climb difficult stone surfaces including upside down on ceilings with o an ability check."
                }
            ],
            "spell_list": [],
            "page_no": 333,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_rock-salamander/"
        },
        {
            "slug": "swampgas-shade",
            "desc": "",
            "name": "Swampgas Shade",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 39,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 0,
                "fly": 40
            },
            "strength": 6,
            "dexterity": 17,
            "constitution": 15,
            "intelligence": 8,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "radiant",
            "damage_resistances": "",
            "damage_immunities": "necrotic, poison",
            "condition_immunities": "exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained",
            "senses": "darkvision 60', passive Perception 10",
            "languages": "understands all languages it knew in life but can't speak",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Soul Drain",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation)."
                },
                {
                    "name": "Haunting Murmurs",
                    "desc": "Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Swampland Stealth",
                    "desc": "Takes the Hide action. It must be in swampy terrain to use this bonus action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amorphous",
                    "desc": "Move through space 1ft.+ wide with o squeezing."
                },
                {
                    "name": "Rejuvenation",
                    "desc": "If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp."
                },
                {
                    "name": "Swampbound",
                    "desc": "Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance."
                },
                {
                    "name": "Swamp Camouflage",
                    "desc": "Advantage: Dex (Stealth) to hide in swamp. "
                },
                {
                    "name": "Undead Nature",
                    "desc": "Doesn't require air food drink or sleep."
                }
            ],
            "spell_list": [],
            "page_no": 359,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
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            "v2_converted_path": "/v2/creatures/tob3_swampgas-shade/"
        },
        {
            "slug": "torch-mimic",
            "desc": "",
            "name": "Torch Mimic",
            "size": "Tiny",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 21,
            "hit_dice": "6d4+6",
            "speed": {
                "walk": 0,
                "fly": 30
            },
            "strength": 7,
            "dexterity": 15,
            "constitution": 13,
            "intelligence": 6,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 1,
            "skills": {
                "perception": 1
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "understands Common, can't speak",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage."
                },
                {
                    "name": "Fire Blast",
                    "desc": "Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "False Appearance",
                    "desc": "While motionless indistinguishable from ordinary torch."
                },
                {
                    "name": "Fiery Soul",
                    "desc": "Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save."
                },
                {
                    "name": "Regeneration",
                    "desc": "Regains 2 hp at start of its turn. If mimic takes cold this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."
                }
            ],
            "spell_list": [],
            "page_no": 370,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_torch-mimic/"
        },
        {
            "slug": "trollkin-fire-shaman",
            "desc": "",
            "name": "Trollkin Fire Shaman",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 45,
            "hit_dice": "7d8+14",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 9,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 3,
            "skills": {
                "perception": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 15",
            "languages": "Common, Trollkin",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks."
                },
                {
                    "name": "Staff",
                    "desc": "Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands."
                },
                {
                    "name": "Hurl Flame",
                    "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire."
                },
                {
                    "name": "Mark Foe",
                    "desc": "One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it can't take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Fiery Escape (2/Day)",
                    "desc": "When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Regeneration",
                    "desc": "Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."
                },
                {
                    "name": "Thick Skin",
                    "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."
                }
            ],
            "spell_list": [],
            "page_no": 376,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
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            "v2_converted_path": "/v2/creatures/tob3_trollkin-fire-shaman/"
        },
        {
            "slug": "vampiric-vanguard",
            "desc": "",
            "name": "Vampiric Vanguard",
            "size": "Medium",
            "type": "Undead",
            "subtype": "",
            "group": null,
            "alignment": "neutral evil",
            "armor_class": 14,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d8+60",
            "speed": {
                "walk": 40,
                "climb": 20
            },
            "strength": 19,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 11,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 3,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic; nonmagic B/P/S attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 13",
            "languages": "the languages it knew in life",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fleet of Foot",
                    "desc": "Takes the Dash action."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodthirsty",
                    "desc": "When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead."
                },
                {
                    "name": "Spider Climb",
                    "desc": "Difficult surfaces even ceilings no ability check."
                },
                {
                    "name": "Vampire Weaknesses",
                    "desc": "Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks."
                }
            ],
            "spell_list": [],
            "page_no": 383,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_vampiric-vanguard/"
        },
        {
            "slug": "wilderness-crone",
            "desc": "",
            "name": "Wilderness Crone",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 105,
            "hit_dice": "14d8+42",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 10,
            "constitution": 17,
            "intelligence": 15,
            "wisdom": 18,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 4,
            "skills": {
                "perception": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "piercing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60', passive Perception 14",
            "languages": "Common, Sylvan",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Three Staff attacks."
                },
                {
                    "name": "Wild Staff",
                    "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) force."
                },
                {
                    "name": "Needle Breath (Recharge 5-6)",
                    "desc": "Exhales pine needles in a 30' cone. Each creature in the area: 28 (8d6) piercing damage (DC 15 Dex half)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "Wis (DC 15). Prepared: At will: minor illusion tree stride3/day ea: goodberry hold person locate animals or plants1/day ea: commune with nature remove curse"
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Transmigratory Strike",
                    "desc": "When she kills a Humanoid can immediately restore it to life as a Beast with CR no higher the Humanoid's CR or level. Otherwise works as reincarnate spell."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Beast Passivism",
                    "desc": "No beast with Int 3 or less can willingly attack the crone. They can be forced to do so through magical means."
                },
                {
                    "name": "Speak with Beasts and Plants",
                    "desc": "Can communicate with Beasts and Plants as if they shared a language."
                }
            ],
            "spell_list": [],
            "page_no": 392,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wilderness-crone/"
        },
        {
            "slug": "wind-witch",
            "desc": "",
            "name": "Wind Witch",
            "size": "Large",
            "type": "Plant",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 66,
            "hit_dice": "12d8+12",
            "speed": {
                "walk": 30,
                "fly": 60
            },
            "strength": 6,
            "dexterity": 16,
            "constitution": 12,
            "intelligence": 6,
            "wisdom": 11,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 0,
            "skills": {
                "perception": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning, piercing",
            "damage_immunities": "",
            "condition_immunities": "exhaustion, poisoned, prone",
            "senses": "blindsight 60' (blind beyond), passive Perception 12",
            "languages": "understands Common but can't speak",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "Two Slam attacks or one Slam attack and uses Capture."
                },
                {
                    "name": "Slam",
                    "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage."
                },
                {
                    "name": "Capture",
                    "desc": "Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target can't be hit by wind witch's Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Bouncy Escape",
                    "desc": "When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Cursed Plant",
                    "desc": "If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn't function if it took fire on same round it was reduced to 0 hp or if its body was destroyed."
                },
                {
                    "name": "Flammable",
                    "desc": "When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn."
                },
                {
                    "name": "Tumbleweed Form",
                    "desc": "Can enter hostile creature's space and stop there."
                }
            ],
            "spell_list": [],
            "page_no": 393,
            "environments": [],
            "img_main": null,
            "document__slug": "tob3",
            "document__title": "Tome of Beasts 3",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob3_wind-witch/"
        },
        {
            "slug": "ala",
            "desc": "_Alas are born from galls that grow on treant trunks. Within this parasitic pocket, an ala sickens the treant and consumes its life force. When the treant dies, the ala is born in a black whirlwind._  \n**Daughters of the Whirlwind.** Alas have windblown hair and wear smoky black rags, but their true form is that of a whirlwind, which can always be seen by šestaci, those men and women with six digits on each hand. In flight or in battle, an ala takes on a form with the upper body of a hag and a whirling vortex of air in place of hips and legs. When an ala enters a house in human form, the whole building groans in protest, as if it had been struck by a powerful stormwind.  \nAlas live in the hollows of trees that were struck by lightning. They are most active when thunder rocks the forest, and when they travel hail or thunderstorms spawn around them.  \n**Enormous Appetites.**The huge-mouthed alas have voracious appetites. In the wild, they devour wolves, bears, and badgers. They prefer to hunt in settled areas, however, because they favor the taste of innocents above all else. Unsavory tribes of savage humanoids may beg an ala’s favor (or divert its wrath) with gifts of bound captives.  \n**Energized by Storms.** In battle, an ala is constantly on the move, weaving between foes like the wind. It tears at its foes with claws and a poisonous bite, or throws wicked lightning bolts and hailstorms from afar. Woe betides the hero who confronts an ala while a storm rages overhead, because such storms energize the ala and make its lightning stronger. Because alas wield lightning with such mastery, some sages associate them with the god of lightning.",
            "name": "Ala",
            "size": "Medium",
            "type": "Fey",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 127,
            "hit_dice": "15d8+60",
            "speed": {
                "walk": 30,
                "fly": 40
            },
            "strength": 20,
            "dexterity": 16,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 9,
            "skills": {
                "athletics": 8,
                "perception": 9,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning, poison, thunder",
            "condition_immunities": "poisoned",
            "senses": "darkvision 60 ft., passive Perception 19",
            "languages": "Common, Draconic",
            "challenge_rating": "8",
            "cr": 8.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The ala makes two claw attacks or one claw and one bite attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage, and the target must succeed on a DC 16 saving throw or take 10 (3d6) poison damage.",
                    "attack_bonus": 8,
                    "damage_dice": "1d10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.",
                    "attack_bonus": 8,
                    "damage_dice": "2d8"
                },
                {
                    "name": "Lightning's Kiss (Recharge 5-6)",
                    "desc": "One target within 50 feet must make a DC 16 Dexterity saving throw. It takes 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Flyby",
                    "desc": "The ala doesn't provoke an opportunity attack when it flies out of an enemy's reach."
                },
                {
                    "name": "Poison Flesh",
                    "desc": "The ala's poison infuses its flesh. A creature that makes a successful bite attack against an ala must make a DC 16 Constitution saving throw; if it fails, the creature takes 10 (3d6) poison damage."
                },
                {
                    "name": "Storm's Strength",
                    "desc": "If an electrical storm is raging around an ala and its target, the saving throw against Lightning's Kiss is made with disadvantage."
                }
            ],
            "spell_list": [],
            "page_no": 13,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_ala/"
        },
        {
            "slug": "alseid",
            "desc": "_Alseids are the graceful woodland cousins to centaurs, with the slender upper body of an elf and the lower body of a deer. Because they are rarely seen far from the wooded glades they call home, they are sometimes called “grove nymphs,” despite being more closely related to elves than nymphs._  \n**Forest Guardians.** Alseids see the forest as an individual and a friend.They are suspicious of outsiders who do not share this view. Lost travelers who demonstrate deep respect for the forest may spot a distant alseid’s white tail; if they chase after it as it bounds away, the sympathetic alseid may lead it toward a road or trail that can carry them out of the forest. Disrespectful strangers may follow the same tail to their doom. Alseids have no compunction about slaughtering trespassers who burn or cut down their forest.  \n**Antlers Show Status.** Alseids have antlers growing from their foreheads.These antlers grow very slowly, branching every 10 years for the first century of life. Further points only develop with the blessing of the forest. No fourteen-point imperial alseids are known to exist, but many tribes are governed by princes with thirteen points. Because antlers signify status, alseids never use them in combat. Cutting an alseid’s antlers entirely off or just removing points is a humiliating and grave punishment.  \n**White-Tailed Wanderers.** Alseids have a deep connection with forest magic of all kinds, and their leaders favor the druid and ranger classes.",
            "name": "Alseid",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 14,
            "armor_desc": "leather armor",
            "hit_points": 49,
            "hit_dice": "9d8+9",
            "speed": {
                "walk": 40
            },
            "strength": 13,
            "dexterity": 17,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "nature": 3,
                "perception": 5,
                "stealth": 5,
                "survival": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6"
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6+3"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Woodfriend",
                    "desc": "When in a forest, alseid leave no tracks and automatically discern true north."
                }
            ],
            "spell_list": [],
            "page_no": 15,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_alseid/"
        },
        {
            "slug": "alseid-grovekeeper",
            "desc": "",
            "name": "Alseid Grovekeeper",
            "size": "Medium",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic neutral",
            "armor_class": 15,
            "armor_desc": "studded leather Armor",
            "hit_points": 71,
            "hit_dice": "13d8+13",
            "speed": {
                "walk": 40
            },
            "strength": 13,
            "dexterity": 17,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 16,
            "charisma": 8,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": 5,
            "skills": {
                "nature": 3,
                "perception": 5,
                "stealth": 5,
                "survival": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Elvish, Sylvan",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Quarterstaff",
                    "desc": "Melee Weapon Attack: +3 to hit (+5 with shillelagh), reach 5 ft., one creature. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 + 1) bludgeoning damage if used in two hands, or 7 (1d8 + 3) bludgeoning damage with shillelagh.",
                    "attack_bonus": 3,
                    "damage_dice": "1d6+1"
                },
                {
                    "name": "Shortbow",
                    "desc": "Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.",
                    "attack_bonus": 5,
                    "damage_dice": "1d6+3"
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "the grovekeeper is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following druid spells prepared:\n\ncantrips (at will): druidcraft, guidance, produce flame, shillelagh\n\n1st (4 slots): animal friendship, cure wounds, faerie fire\n\n2nd (3 slots): animal messenger, heat metal, lesser restoration\n\n3rd (2 slots): call lightning, dispel magic"
                },
                {
                    "name": "Woodfriend",
                    "desc": "When in a forest, alseid leave no tracks and automatically discern true north."
                }
            ],
            "spell_list": [],
            "page_no": 15,
            "environments": [],
            "img_main": null,
            "document__slug": "tob",
            "document__title": "Tome of Beasts",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/",
            "v2_converted_path": "/v2/creatures/tob_alseid-grovekeeper/"
        }
    ]
}