Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=charisma&page=57
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=charisma&page=58", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=charisma&page=56", "results": [ { "slug": "scarlet-ibis", "desc": "This gigantic marsh bird has blood-red feathers and a scythe-like beak. Its eyes shine with intelligence as it scans its surroundings._ \n**Accursed Bird.** Scarlet ibises are not inherently malevolent, and many visitors to the swamp assume they are natural, if overly large, birds. However, their beaks bestow unluck on those touched or struck by them. The ibises usually reserve their cursed attacks as retribution for themselves, but swamp dwellers sometimes plea for the birds’ intercession on those who have wronged them. Scarlet ibises have keen judgment to determine the worthiness of these requests. Those who know about scarlet ibises and their terrible curses avoid killing the birds and typically warn others about the consequences of killing them. Less scrupulous folk instead encourage naïve travelers to destroy a scarlet ibis then pick off the travelers suffering from the aftereffects of combat with the birds. \n**Dream Portent.** The scarlet ibis is a symbol of ill omens that appears in dreams. This omen precedes a setback—such as inclement weather, a tremor, the group getting lost, or a lame mount or pack animal—but it can also indicate a doomed mission. After a series of unfortunate incidents, the scarlet ibis makes a physical appearance, signifying the bad luck has ended. This sometimes incites the unfortunates to avenge themselves on the bird under the mistaken belief the ibis is the cause of the problems. \n**Egret Harpy Friends.** Scarlet ibises congregate with Open Game License", "name": "Scarlet Ibis", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "fly": 40, "walk": 20 }, "strength": 13, "dexterity": 14, "constitution": 16, "intelligence": 11, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": { "arcana": 3, "insight": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common, Sylvan", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The scarlet ibis makes three attacks: one with its beak and two with its talons." }, { "name": "Beak", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage. The target must succeed on a DC 14 Charisma saving throw or become cursed. While cursed, the target has disadvantage on ability checks, attack rolls, or saving throws (the scarlet ibis' choice). Alternatively, the ibis can choose for the target's enemies to have advantage on attack rolls against the target. A creature can have no more than one of each kind of curse on it at a time. The curses last for 24 hours or until removed by the remove curse spell or similar magic.", "attack_bonus": 5, "damage_dice": "2d8+2" }, { "name": "Talons", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) slashing damage.", "attack_bonus": 5, "damage_dice": "2d6+2" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Death Curse", "desc": "When the scarlet ibis dies, all curses currently inflicted by the ibis become permanent and can be removed only by the remove curse spell or other magic. In addition, the creature that dealt the killing blow must succeed on a DC 14 Charisma saving throw or become cursed with every option listed in the ibis's beak attack. A creature casting remove curse on a creature cursed in this way must succeed on a DC 14 Charisma saving throw or suffer the curses it just removed." } ], "spell_list": [], "page_no": 318, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_scarlet-ibis/" }, { "slug": "shurale", "desc": "At first glance this creature resembles a satyr, its lower body covered in brown fur with goat-like hooves, yet the twisted horn sprouting from its forehead and the wide, manic grin on its comical face proves it is something far more dangerous._ \n**Devilish Fey.** While many fey are evil and twisted creatures, few are worse than the dreaded shurale, a deadly satyr-like monster that causes horrible hilarity with its ticklish touch. It inflicts a victim with a deadly bout of laughter that causes its internal organs to rupture and fail. After the victim dies, the shurale cuts it into pieces, leaving the remains for the scavengers. \n**Feeds on Laughter.** A shurale feeds on the sobbing laughs of its victims as they expire, its own health mysteriously revitalized in the process. Because of this, shurale lairs are typically located within a few miles of a humanoid settlement, where it can easily lure lone inhabitants into the woods. While most of their prey are humanoids living in alpine or heavily forested regions, shurales are not picky and have been known to attack orcs, ogres, trolls, and even hill giants. \n**Woodcutter’s Curse.** Many believe that a shurale is the spirit of a woodcutter who died a lonely and embittered death after being ridiculed by family. While such an occurrence would be exceedingly rare and most sages scoff at such suggestions, the shurale’s skill with the woodcutter’s axe and its strange behavior cannot be denied.", "name": "Shurale", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": null, "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 40 }, "strength": 18, "dexterity": 19, "constitution": 16, "intelligence": 12, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 7, "perception": 5, "skills": { "acrobatics": 10, "deception": 7, "perception": 5, "persuasion": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Sylvan", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The shurale can use Tickle. It then makes three attacks: one with its gore and two with its battleaxe." }, { "name": "Battleaxe", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.", "attack_bonus": 7, "damage_dice": "1d8+4" }, { "name": "Gore", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Tickle", "desc": "The shurale touches a creature within 5 feet of it. The target must succeed on a DC 15 Wisdom saving or begin to laugh uncontrollably for 1 minute. While laughing, the target falls prone, is incapacitated, and unable to move. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the shurale's Tickle for the next 24 hours. If the target fails the saving throw three times, it must succeed on a DC 15 Constitution saving throw or be reduced to 0 hp and begin dying. On a success, the laughter ends on the target, as normal." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Weapons", "desc": "The shurale's weapon attacks are magical." }, { "name": "Magic Resistance", "desc": "The shurale has advantage on saving throws against spells and other magical effects." }, { "name": "Mirthful Regeneration", "desc": "The shurale regains 5 hp at the start of its turn for each creature within 30 feet of it that is incapacitated with laughter from its Tickle action. If a creature dies while suffering from the laughter, the shurale gains 15 temporary hp." }, { "name": "Innate Spellcasting", "desc": "The shurale's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\nAt will: dancing lights, invisibility (self only), minor illusion\n3/day each: detect thoughts, major image, misty step\n1/day: confusion" } ], "spell_list": [], "page_no": 327, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_shurale/" }, { "slug": "tree-skinner", "desc": "A feminine creature made of decaying, thorny plant life gives a wicked laugh as she touches a tree and disappears. Moments later, the tree emits the same laugh as it swings its branches._ \n**Formed by Hags.** Open Game License", "name": "Tree Skinner", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 13, "armor_desc": null, "hit_points": 38, "hit_dice": "7d8+7", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 13, "intelligence": 14, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Abyssal, Elvish, Infernal, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. The target must succeed on a DC 13 Constitution saving throw or take 7 (2d6) poison damage and become poisoned until the end of its next turn.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Vine Whip (Tree Form Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 20 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage, and if the target is a Large or smaller creature, it is grappled (escape DC 13). The skinner can grapple up to two creatures at one time.", "attack_bonus": 5, "damage_dice": "2d6+3" }, { "name": "Squeeze (Tree Form Only)", "desc": "The tree skinner makes one vine whip attack against a creature it is grappling. If the attack hits, the target is also unable to breathe or cast spells with verbal components until this grapple ends." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance (Tree Form Only)", "desc": "While the skinner remains motionless, it is indistinguishable from a normal tree." }, { "name": "Inhabit Tree", "desc": "As a bonus action, the skinner touches a Medium or larger tree that is not a creature and disappears inside it. While inside the tree, the skinner has tremorsense with a radius of 30 feet, has an AC of 15, has a speed of 0, and has vulnerability to fire damage. When the skinner is reduced to 15 hp, the tree dies and the skinner appears within 5 feet of the dead tree or in the nearest unoccupied space. The skinner can exit the tree as a bonus action, appearing within 5 feet of the tree in the nearest unoccupied space, and the tree reverts to being an object. The skinner can inhabit a tree for only 3 days at most before the tree dies, requiring the skinner to seek another vessel." }, { "name": "Magic Resistance", "desc": "The skinner has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 351, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_tree-skinner/" }, { "slug": "walled-horror", "desc": "An unnatural, cloying chill fills the air, and multiple ghostly hands burst from a wall to pummel and grab all within reach._ \n**Unassuming Horror.** The walled horror is an undead that appears to be a normal stretch of wall until it lashes out at passersby. \n**Tragic Origins.** A walled horror is created when a group of humanoids is bound together and entombed behind a wall in an area with a high concentration of necrotic energy. The humanoids experience profound terror before dying of thirst or suffocation, and their spirits remain trapped within the wall, becoming an undead that seeks to add others to its collection. \n**Entombed Treasures.** While the spirits of the entombed victims join with the stone and mortar of the wall, their bodies and belongings are left to rot in the cavity behind the wall. When the walled horror is destroyed, it collapses into a pile of rubble, revealing the remains and belongings. \n**Undead Nature.** A walled horror doesn’t require air, food, drink, or sleep.", "name": "Walled Horror", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d8+60", "speed": { "walk": 0 }, "strength": 18, "dexterity": 1, "constitution": 20, "intelligence": 5, "wisdom": 8, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison, psychic", "condition_immunities": "blinded, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "truesight 60 ft. (blind beyond this radius), passive Perception 9", "languages": "understands all languages it knew in life but can’t speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The walled horror makes two spectral claw attacks." }, { "name": "Spectral Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) psychic damage, and the target is grappled (escape DC 15).", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Spectral Scream", "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 15 Charisma saving throw or be frightened until the end of its next turn as it is assaulted by images of being buried alive or entombed. While frightened, the creature's speed is reduced to 0.", "attack_bonus": 7, "damage_dice": "4d8" }, { "name": "Entomb", "desc": "The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is blinded and restrained, and it takes 9 (2d8) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time. \n\nA creature, including the entombed target, can take its action to free the entombed target by succeeding on a DC 15 Strength check.\n\nA creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a true resurrection or a wish spell." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spirit-infused Structure", "desc": "The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order." }, { "name": "Wall-bound Spirits", "desc": "The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired." }, { "name": "Wall Hop", "desc": "As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait." } ], "spell_list": [], "page_no": 363, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_walled-horror/" }, { "slug": "warmth-thief", "desc": "A diminutive blue humanoid with sharp black claws and exaggeratedly pointed ears floats in the air, emanating a palpable sensation of cold._ \n**Cursed Fairy.** Warmth thieves were fey in the court of the Queen who had the peculiar ability to rob living creatures of their body heat. They attempted to use this power to overthrow the Queen… and failed. The Queen, amused, allowed them to live, but with a nasty curse: warmth thieves must steal body heat to live, perishing if they don’t regularly take heat from living creatures. Warmth thieves can’t tolerate temperatures much above freezing, preventing them from subverting the curse by moving to warmer climates. Their desire for warmth is so powerful they sometimes throw themselves at creatures that can magically create fire to enjoy a brief, though painful, respite from their suffering. \n**Unintended Side Effects.** Unknown to the Queen, her curse transfers in an odd way to mortal beings who die at the warmth thieves’ bone-chilling touch. When warmth thieves’ victims die, their spirits return as Open Game License", "name": "Warmth Thief", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d4+75", "speed": { "fly": 40, "walk": 10, "hover": true }, "strength": 11, "dexterity": 18, "constitution": 20, "intelligence": 17, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": null, "skills": { "deception": 8, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons", "damage_immunities": "cold", "condition_immunities": "paralyzed, prone", "senses": "truesight 60 ft., passive Perception 12", "languages": "Common, Sylvan, Umbral", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The warmth thief makes two freezing claw attacks." }, { "name": "Freezing Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 14 (4d6) cold damage. The warmth thief regains hp equal to half the cold damage dealt. The target must succeed on a DC 16 Constitution saving throw or be chilled for 1 minute. A chilled creature takes 7 (2d6) cold damage at the start of each of its turns. A chilled creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid slain while chilled rises 24 hours later as a chill haunt, unless the humanoid is restored to life or its body is destroyed.", "attack_bonus": 8, "damage_dice": "1d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Warmth Stealing", "desc": "At the start of each of the warmth thief's turns, each creature within 5 feet of the warmth thief must succeed on a DC 16 Constitution saving throw or take 7 (2d6) cold damage. The warmth thief regains hp equal to the single highest amount of cold damage dealt." }, { "name": "Cold Physiology", "desc": "A warmth thief can't abide constant warmth. Each hour it spends in an area with a temperature above 40 degrees Fahrenheit, the warmth thief must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion that can't be removed until it finishes a long rest in an area with a temperature below 40 degrees." } ], "spell_list": [], "page_no": 366, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_warmth-thief/" }, { "slug": "yavalnoi", "desc": "Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An organ like the anchor of a boat emerges from its brow, shedding a pale blue light that glimmers off its iridescent crimson scales._ \n**Monster Creator.** Yavalnois are wicked aberrations capable of procreating with almost any creature from the sea, be it a Open Game License", "name": "Yavalnoi", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d10+60", "speed": { "walk": 10, "swim": 40 }, "strength": 17, "dexterity": 14, "constitution": 20, "intelligence": 12, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 90 ft., passive Perception 16", "languages": "Aquan, Primordial", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.", "attack_bonus": 6, "damage_dice": "2d10+3" }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "attack_bonus": 6, "damage_dice": "1d8+3" }, { "name": "Tail", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.", "attack_bonus": 6, "damage_dice": "2d6+3" }, { "name": "Luminous Burst (Recharge 5-6)", "desc": "The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Call of the Deep (1/Day)", "desc": "The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Water Breathing", "desc": "The yavalnoi can breathe only underwater." }, { "name": "Innate Spellcasting", "desc": "The yavalnoi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\nAt will: ray of enfeeblement, silent image\n3/day: control water, slow" } ], "spell_list": [], "page_no": 379, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_yavalnoi/" }, { "slug": "zouyu", "desc": "This elephant-sized feline has sleek fur, four upward-turned fangs in its mouth, and a long tail ending in multiple strands like a pheasant._ \n**Familial Bonds.** Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection. \n**Good Luck.** For many, the zouyu are symbols of good luck and fortune. The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion. The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu’s knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker’s path. \n**Herbivores.** Despite their fangs and sharp claws, zouyu are herbivores. Their preferred meals consist of fruit, bamboo leaves, and insects. The zouyu can survive on a very small amount of food despite their size.", "name": "Zouyu", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 17, "armor_desc": null, "hit_points": 114, "hit_dice": "12d12+36", "speed": { "walk": 60 }, "strength": 18, "dexterity": 24, "constitution": 16, "intelligence": 6, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": 10, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 10 }, "damage_vulnerabilities": "thunder", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 17", "languages": "understands Common but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.", "attack_bonus": 10, "damage_dice": "2d8+7" }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.", "attack_bonus": 10, "damage_dice": "2d6+7" }, { "name": "Alter Luck", "desc": "The zouyu flicks its vibrant, multi-stranded tail and alters the luck of one creature it can see within 30 feet of it, choosing one of the following luck options. The zouyu can't target itself with Alter Luck. \n* Bestow Luck. The target has advantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. \n* Steal Luck. The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. If the target fails the saving throw, the zouyu has advantage on one attack roll or saving throw it makes before the start of its next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Distance Runner", "desc": "The zouyu is capable of incredibly fast long-distance travel. When traveling at a fast pace, the zouyu can run 310 miles per day." }, { "name": "Keen Sight and Smell", "desc": "The zouyu has advantage on Wisdom (Perception) checks that rely on sight or smell." }, { "name": "Pounce", "desc": "If the zouyu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the zouyu can make one bite attack against it as a bonus action." } ], "spell_list": [], "page_no": 386, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_zouyu/" }, { "slug": "aboleth", "desc": "", "name": "Aboleth", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d10+36", "speed": { "walk": 10, "swim": 40 }, "strength": 21, "dexterity": 9, "constitution": 15, "intelligence": 18, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": 8, "wisdom_save": 6, "charisma_save": null, "perception": 10, "skills": { "history": 12, "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 20", "languages": "Deep Speech, telepathy 120 ft.", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The aboleth makes three tentacle attacks." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed.", "attack_bonus": 9, "damage_dice": "2d6", "damage_bonus": 5 }, { "name": "Tail", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.", "attack_bonus": 9, "damage_dice": "3d6", "damage_bonus": 5 }, { "name": "Enslave (3/day)", "desc": "The aboleth targets one creature it can see within 30 ft. of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.\nWhenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The aboleth makes a Wisdom (Perception) check." }, { "name": "Tail Swipe", "desc": "The aboleth makes one tail attack." }, { "name": "Psychic Drain (Costs 2 Actions)", "desc": "One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The aboleth can breathe air and water." }, { "name": "Mucous Cloud", "desc": "While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater." }, { "name": "Probing Telepathy", "desc": "If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature." } ], "spell_list": [], "page_no": 261, "environments": [ "Underdark", "Sewer", "Caverns", "Plane Of Water", "Water" ], "img_main": "http://api-beta.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/aboleth.png", "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_aboleth/" }, { "slug": "couatl", "desc": "", "name": "Couatl", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 97, "hit_dice": "13d8+39", "speed": { "walk": 30, "fly": 90 }, "strength": 16, "dexterity": 20, "constitution": 17, "intelligence": 18, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 6, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "psychic; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 15", "languages": "all, telepathy 120 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.", "attack_bonus": 8, "damage_dice": "1d6", "damage_bonus": 5 }, { "name": "Constrict", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.", "attack_bonus": 6, "damage_dice": "2d6", "damage_bonus": 3 }, { "name": "Change Shape", "desc": "The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).\nIn a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:\n\nAt will: detect evil and good, detect magic, detect thoughts\n3/day each: bless, create food and water, cure wounds, lesser restoration, protection from poison, sanctuary, shield\n1/day each: dream, greater restoration, scrying" }, { "name": "Magic Weapons", "desc": "The couatl's weapon attacks are magical." }, { "name": "Shielded Mind", "desc": "The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location." } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/detect-evil-and-good/?format=api", "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api", "https://api-beta.open5e.com/v2/spells/detect-thoughts/?format=api", "https://api-beta.open5e.com/v2/spells/bless/?format=api", "https://api-beta.open5e.com/v2/spells/create-food-and-water/?format=api", "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api", "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api", "https://api-beta.open5e.com/v2/spells/protection-from-poison/?format=api", "https://api-beta.open5e.com/v2/spells/sanctuary/?format=api", "https://api-beta.open5e.com/v2/spells/shield/?format=api", "https://api-beta.open5e.com/v2/spells/dream/?format=api", "https://api-beta.open5e.com/v2/spells/greater-restoration/?format=api", "https://api-beta.open5e.com/v2/spells/scrying/?format=api" ], "page_no": 269, "environments": [ "Urban", "Desert", "Jungle", "Astral Plane", "Grassland", "Forest" ], "img_main": "http://api-beta.open5e.com/static/img/object_illustrations/open5e-illustrations/monsters/couatl.png", "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_couatl/" }, { "slug": "dryad", "desc": "", "name": "Dryad", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 11, "armor_desc": "16 with _barkskin_", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 11, "intelligence": 14, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Elvish, Sylvan", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Club", "desc": "Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.", "attack_bonus": 2, "damage_dice": "1d4" }, { "name": "Fey Charm", "desc": "The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can.\nEach time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours.\nThe dryad can have no more than one humanoid and up to three beasts charmed at a time." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:\n\nAt will: druidcraft\n3/day each: entangle, goodberry\n1/day each: barkskin, pass without trace, shillelagh" }, { "name": "Magic Resistance", "desc": "The dryad has advantage on saving throws against spells and other magical effects." }, { "name": "Speak with Beasts and Plants", "desc": "The dryad can communicate with beasts and plants as if they shared a language." }, { "name": "Tree Stride", "desc": "Once on her turn, the dryad can use 10 ft. of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 ft. of the first tree, appearing in an unoccupied space within 5 ft. of the second tree. Both trees must be large or bigger." } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api", "https://api-beta.open5e.com/v2/spells/entangle/?format=api", "https://api-beta.open5e.com/v2/spells/goodberry/?format=api", "https://api-beta.open5e.com/v2/spells/barkskin/?format=api", "https://api-beta.open5e.com/v2/spells/pass-without-trace/?format=api", "https://api-beta.open5e.com/v2/spells/shillelagh/?format=api" ], "page_no": 304, "environments": [ "Jungle", "Forest" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_dryad/" }, { "slug": "erinyes", "desc": "", "name": "Erinyes", "size": "Medium", "type": "Fiend", "subtype": "devil", "group": "Devils", "alignment": "lawful evil", "armor_class": 18, "armor_desc": "plate", "hit_points": 153, "hit_dice": "18d8+72", "speed": { "walk": 30, "fly": 60 }, "strength": 18, "dexterity": 16, "constitution": 18, "intelligence": 14, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 7, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "truesight 120 ft., passive Perception 12", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The erinyes makes three attacks" }, { "name": "Longsword", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) poison damage.", "attack_bonus": 8, "damage_dice": "1d8+3d8", "damage_bonus": 4 }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 Constitution saving throw or be poisoned. The poison lasts until it is removed by the lesser restoration spell or similar magic.", "attack_bonus": 7, "damage_dice": "1d8+3d8", "damage_bonus": 3 }, { "name": "Variant: Rope of Entanglement", "desc": "Some erinyes carry a rope of entanglement (detailed in the Dungeon Master's Guide). When such an erinyes uses its Multiattack, the erinyes can use the rope in place of two of the attacks." } ], "bonus_actions": null, "reactions": [ { "name": "Parry", "desc": "The erinyes adds 4 to its AC against one melee attack that would hit it. To do so, the erinyes must see the attacker and be wielding a melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hellish Weapons", "desc": "The erinyes's weapon attacks are magical and deal an extra 13 (3d8) poison damage on a hit (included in the attacks)." }, { "name": "Magic Resistance", "desc": "The erinyes has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 276, "environments": [ "Hell" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_erinyes/" }, { "slug": "guardian-naga", "desc": "", "name": "Guardian Naga", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Nagas", "alignment": "lawful good", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "walk": 40 }, "strength": 19, "dexterity": 18, "constitution": 16, "intelligence": 16, "wisdom": 19, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 7, "intelligence_save": 7, "wisdom_save": 8, "charisma_save": 8, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Celestial, Common", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 8, "damage_dice": "1d8", "damage_bonus": 4 }, { "name": "Spit Poison", "desc": "Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 8, "damage_dice": "10d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Rejuvenation", "desc": "If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning." }, { "name": "Spellcasting", "desc": "The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:\n\n* Cantrips (at will): mending, sacred flame, thaumaturgy\n* 1st level (4 slots): command, cure wounds, shield of faith\n* 2nd level (3 slots): calm emotions, hold person\n* 3rd level (3 slots): bestow curse, clairvoyance\n* 4th level (3 slots): banishment, freedom of movement\n* 5th level (2 slots): flame strike, geas\n* 6th level (1 slot): true seeing" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/mending/?format=api", "https://api-beta.open5e.com/v2/spells/sacred-flame/?format=api", "https://api-beta.open5e.com/v2/spells/thaumaturgy/?format=api", "https://api-beta.open5e.com/v2/spells/command/?format=api", "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api", "https://api-beta.open5e.com/v2/spells/shield-of-faith/?format=api", "https://api-beta.open5e.com/v2/spells/calm-emotions/?format=api", "https://api-beta.open5e.com/v2/spells/hold-person/?format=api", "https://api-beta.open5e.com/v2/spells/bestow-curse/?format=api", "https://api-beta.open5e.com/v2/spells/clairvoyance/?format=api", "https://api-beta.open5e.com/v2/spells/banishment/?format=api", "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api", "https://api-beta.open5e.com/v2/spells/flame-strike/?format=api", "https://api-beta.open5e.com/v2/spells/geas/?format=api", "https://api-beta.open5e.com/v2/spells/true-seeing/?format=api" ], "page_no": 336, "environments": [ "Temple", "Desert", "Astral Plane", "Mountains", "Forest", "Ruin", "Jungle", "Caverns" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_guardian-naga/" }, { "slug": "gynosphinx", "desc": "", "name": "Gynosphinx", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "Sphinxes", "alignment": "lawful neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 40, "fly": 60 }, "strength": 18, "dexterity": 15, "constitution": 16, "intelligence": 18, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 8, "skills": { "arcana": 12, "history": 12, "perception": 8, "religion": 8 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened", "senses": "truesight 120 ft., passive Perception 18", "languages": "Common, Sphinx", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", "attack_bonus": 9, "damage_dice": "2d8", "damage_bonus": 4 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Claw Attack", "desc": "The sphinx makes one claw attack." }, { "name": "Teleport (Costs 2 Actions)", "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Cast a Spell (Costs 3 Actions)", "desc": "The sphinx casts a spell from its list of prepared spells, using a spell slot as normal." } ], "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." }, { "name": "Magic Weapons", "desc": "The sphinx's weapon attacks are magical." }, { "name": "Spellcasting", "desc": "The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, prestidigitation\n* 1st level (4 slots): detect magic, identify, shield\n* 2nd level (3 slots): darkness, locate object, suggestion\n* 3rd level (3 slots): dispel magic, remove curse, tongues\n* 4th level (3 slots): banishment, greater invisibility\n* 5th level (1 slot): legend lore" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/mage-hand/?format=api", "https://api-beta.open5e.com/v2/spells/minor-illusion/?format=api", "https://api-beta.open5e.com/v2/spells/prestidigitation/?format=api", "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api", "https://api-beta.open5e.com/v2/spells/identify/?format=api", "https://api-beta.open5e.com/v2/spells/shield/?format=api", "https://api-beta.open5e.com/v2/spells/darkness/?format=api", "https://api-beta.open5e.com/v2/spells/locate-object/?format=api", "https://api-beta.open5e.com/v2/spells/suggestion/?format=api", "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api", "https://api-beta.open5e.com/v2/spells/remove-curse/?format=api", "https://api-beta.open5e.com/v2/spells/tongues/?format=api", "https://api-beta.open5e.com/v2/spells/banishment/?format=api", "https://api-beta.open5e.com/v2/spells/greater-invisibility/?format=api", "https://api-beta.open5e.com/v2/spells/legend-lore/?format=api" ], "page_no": 348, "environments": [ "Desert", "Ruins" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_gynosphinx/" }, { "slug": "ice-devil", "desc": "", "name": "Ice Devil", "size": "Large", "type": "Fiend", "subtype": "devil", "group": "Devils", "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 180, "hit_dice": "19d10+76", "speed": { "walk": 40 }, "strength": 21, "dexterity": 14, "constitution": 18, "intelligence": 18, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 7, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 9, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 12", "languages": "Infernal, telepathy 120 ft.", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The devil makes three attacks: one with its bite, one with its claws, and one with its tail." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.", "attack_bonus": 10, "damage_dice": "2d6+3d6", "damage_bonus": 5 }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.", "attack_bonus": 10, "damage_dice": "2d4+3d6", "damage_bonus": 5 }, { "name": "Tail", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.", "attack_bonus": 10, "damage_dice": "2d6+3d6", "damage_bonus": 5 }, { "name": "Wall of Ice", "desc": "The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter.\nWhen the wall appears, each creature in its space is pushed out of it by the shortest route. The creature chooses which side of the wall to end up on, unless the creature is incapacitated. The creature then makes a DC 17 Dexterity saving throw, taking 35 (10d6) cold damage on a failed save, or half as much damage on a successful one.\nThe wall lasts for 1 minute or until the devil is incapacitated or dies. The wall can be damaged and breached; each 10-foot section has AC 5, 30 hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature must make a DC 17 Constitution saving throw, taking 17 (5d6) cold damage on a failed save, or half as much damage on a successful one. The frigid air dissipates when the rest of the wall vanishes." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the devil's darkvision." }, { "name": "Magic Resistance", "desc": "The devil has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 277, "environments": [ "Hell" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_ice-devil/" }, { "slug": "storm-giant", "desc": "", "name": "Storm Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": "Giants", "alignment": "chaotic good", "armor_class": 16, "armor_desc": "scale mail", "hit_points": 230, "hit_dice": "20d12+100", "speed": { "walk": 50, "swim": 50 }, "strength": 29, "dexterity": 14, "constitution": 20, "intelligence": 16, "wisdom": 18, "charisma": 18, "strength_save": 14, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 9, "perception": 9, "skills": { "arcana": 8, "athletics": 14, "history": 8, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "lightning, thunder", "condition_immunities": "", "senses": "passive Perception 19", "languages": "Common, Giant", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two greatsword attacks." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.", "attack_bonus": 14, "damage_dice": "6d6", "damage_bonus": 9 }, { "name": "Rock", "desc": "Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.", "attack_bonus": 14, "damage_dice": "4d12", "damage_bonus": 9 }, { "name": "Lightning Strike (Recharge 5-6)", "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "12d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The giant can breathe air and water." }, { "name": "Innate Spellcasting", "desc": "The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic, feather fall, levitate, light\n3/day each: control weather, water breathing" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/detect-magic/?format=api", "https://api-beta.open5e.com/v2/spells/feather-fall/?format=api", "https://api-beta.open5e.com/v2/spells/levitate/?format=api", "https://api-beta.open5e.com/v2/spells/light/?format=api", "https://api-beta.open5e.com/v2/spells/control-weather/?format=api", "https://api-beta.open5e.com/v2/spells/water-breathing/?format=api" ], "page_no": 313, "environments": [ "Plane Of Air", "Mountains", "Coastal", "Plane Of Water", "Desert", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_storm-giant/" }, { "slug": "vampire", "desc": "", "name": "Vampire", "size": "Medium", "type": "Undead", "subtype": "shapechanger", "group": "Vampires", "alignment": "lawful evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d8+68", "speed": { "walk": 30 }, "strength": 18, "dexterity": 18, "constitution": 18, "intelligence": 17, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 9, "perception": 7, "skills": { "perception": 7, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 17", "languages": "the languages it knew in life", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack (Vampire Form Only)", "desc": "The vampire makes two attacks, only one of which can be a bite attack." }, { "name": "Unarmed Strike (Vampire Form Only)", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).", "attack_bonus": 9, "damage_dice": "1d8", "damage_bonus": 4 }, { "name": "Bite (Bat or Vampire Form Only)", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a vampire spawn under the vampire's control.", "attack_bonus": 9, "damage_dice": "1d6+3d6", "damage_bonus": 4 }, { "name": "Charm", "desc": "The vampire targets one humanoid it can see within 30 ft. of it. If the target can see the vampire, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn't under the vampire's control, it takes the vampire's requests or actions in the most favorable way it can, and it is a willing target for the vampire's bite attack.\nEach time the vampire or the vampire's companions do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the vampire is destroyed, is on a different plane of existence than the target, or takes a bonus action to end the effect." }, { "name": "Children of the Night (1/Day)", "desc": "The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn't up. While outdoors, the vampire can call 3d6 wolves instead. The called creatures arrive in 1d4 rounds, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The vampire can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The vampire regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Move", "desc": "The vampire moves up to its speed without provoking opportunity attacks." }, { "name": "Unarmed Strike", "desc": "The vampire makes one unarmed strike." }, { "name": "Bite (Costs 2 Actions)", "desc": "The vampire makes one bite attack." } ], "special_abilities": [ { "name": "Shapechanger", "desc": "If the vampire isn't in sun light or running water, it can use its action to polymorph into a Tiny bat or a Medium cloud of mist, or back into its true form.\nWhile in bat form, the vampire can't speak, its walking speed is 5 feet, and it has a flying speed of 30 feet. Its statistics, other than its size and speed, are unchanged. Anything it is wearing transforms with it, but nothing it is carrying does. It reverts to its true form if it dies.\nWhile in mist form, the vampire can't take any actions, speak, or manipulate objects. It is weightless, has a flying speed of 20 feet, can hover, and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing, and it can't pass through water. It has advantage on Strength, Dexterity, and Constitution saving throws, and it is immune to all nonmagical damage, except the damage it takes from sunlight." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the vampire fails a saving throw, it can choose to succeed instead." }, { "name": "Misty Escape", "desc": "When it drops to 0 hit points outside its resting place, the vampire transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that it isn't in sunlight or running water. If it can't transform, it is destroyed.\nWhile it has 0 hit points in mist form, it can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its vampire form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point." }, { "name": "Regeneration", "desc": "The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn." }, { "name": "Spider Climb", "desc": "The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Vampire Weaknesses", "desc": "The vampire has the following flaws:\nForbiddance. The vampire can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampire's heart while the vampire is incapacitated in its resting place, the vampire is paralyzed until the stake is removed.\nSunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks." } ], "spell_list": [], "page_no": 352, "environments": [ "Urban", "Mountains", "Forest", "Ruin", "Tomb", "Hills", "Shadowfell", "Settlement" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_vampire/" }, { "slug": "alliumite-rapscallion", "desc": "", "name": "Alliumite, Rapscallion", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 38, "hit_dice": "7d6+14", "speed": { "walk": 30, "burrow": 20, "swim": 20 }, "strength": 6, "dexterity": 18, "constitution": 14, "intelligence": 9, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip." }, { "name": "Thorny Rapier", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage." }, { "name": "Grapplevine Whip", "desc": "Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one." } ], "bonus_actions": null, "reactions": [ { "name": "Grapplevine Escape", "desc": "When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks." }, { "name": "Pungent Retort", "desc": "When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Plant Camouflage", "desc": "Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life." }, { "name": "Tearful Stench", "desc": "Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min." } ], "spell_list": [], "page_no": 17, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_alliumite-rapscallion/" }, { "slug": "angel-psychopomp", "desc": "", "name": "Angel, Psychopomp", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d8+32", "speed": { "walk": 40, "fly": 60 }, "strength": 17, "dexterity": 14, "constitution": 18, "intelligence": 14, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic, radiant; nonmagic B/P/S weapons", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 120', passive Perception 15", "languages": "all, telepathy 60'", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Lantern Flail attacks." }, { "name": "Lantern Flail", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant." }, { "name": "Divine Dictum (Recharge 5-6)", "desc": "Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition." }, { "name": "Unmake Contract (1/Day)", "desc": "Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul." } ], "bonus_actions": [ { "name": "Spirit Usher (3/Day)", "desc": "Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Death's Accomplice", "desc": "When it deals radiant can choose to deal necrotic instead." }, { "name": "Fiendish Countenance", "desc": "When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 28, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_angel-psychopomp/" }, { "slug": "animated-instrument-quartet", "desc": "", "name": "Animated Instrument, Quartet", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d10+36", "speed": { "walk": 30, "fly": 50 }, "strength": 10, "dexterity": 16, "constitution": 17, "intelligence": 4, "wisdom": 5, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": -3, "skills": { "perception": -3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60' (blind beyond), passive Perception 7", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Trouble Clef or Orchestra Hit attacks." }, { "name": "Trouble Clef", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 13 (4d4+3) bludgeoning damage." }, { "name": "Orchestra Hit", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 18 (4d6+4) thunder." }, { "name": "Musical Arrangement", "desc": "The quartet plays one of the following songs:Dreadful Dirge. The quartet plays a hair-raising tune that evokes terror. Each hostile creature within 30' of the quartet must make DC 14 Wis save or be frightened until the end of its next turn.Oppressive Overture. The quartet plays a heavy melody that reverberates through nearby creatures. Each hostile creature within 30' of the quartet must make DC 14 Str save or be knocked prone.Seditious Sonata. The quartet plays a song that incites disobedience and rebellion. Each hostile creature within 30' of the quartet must make DC 14 Cha save" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Antimagic Susceptibility", "desc": "The quartet is incapacitated while in the area of an antimagic field. If targeted by dispel magic the quartet must succeed on a Con save vs. the caster's spell save DC or fall unconscious for 1 min." }, { "name": "Construct Nature", "desc": "The quartet doesn't require air food drink or sleep." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from group of musical instruments." }, { "name": "Four-Part Harmony", "desc": "An animated quartet is always composed of four instruments that sit or hover close together acting with singular intent. If an attack deals at least 25 damage to the quartet then one of the instruments falls unconscious causing the quartet to deal one die less of damage with its Trouble Clef and Orchestra Hit actions." } ], "spell_list": [], "page_no": 34, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_animated-instrument-quartet/" }, { "slug": "bearfolk-thunderstomper", "desc": "", "name": "Bearfolk Thunderstomper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "chain shirt", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 40 }, "strength": 18, "dexterity": 15, "constitution": 16, "intelligence": 9, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', tremorsense 30', passive Perception 15", "languages": "Common, Giant, Umbral", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Thunder Stomp or Warsong then 1 Bite and 1 War Flute." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage." }, { "name": "War Flute", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 4 (1d8) thunder." }, { "name": "Thunder Stomp", "desc": "Hammers its feet on the ground while chanting emitting destructive energy in a 15 ft. cube. Each creature in that area: 10 (3d6) thunder and be knocked prone (DC 15 Str negates both)." }, { "name": "Warsong", "desc": "Sets an inspiring rhythm with its dancing. Each friendly creature within 60' of the bearfolk has advantage on all saves vs. being charmed or frightened until end of bearfolk's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 15): At will: dancing lights prestidigitation vicious mockery2/day ea: charm person disguise self mirror image1/day ea: compulsion enthrall freedom of movement hypnotic pattern" } ], "bonus_actions": [ { "name": "Frenzy (Recharges on a Short or Long Rest)", "desc": "Triggers berserk frenzy for 1 min. It gains resistance to B/P/S damage from nonmagical weapons and has advantage on attacks. Attacks vs. frenzied bearfolk have advantage." }, { "name": "Taunt (2/Day)", "desc": "Jests at one creature it can see within 30' of it. If target can hear bearfolk target: DC 15 Cha save or disadvantage on ability checks attacks and saves until start of bearfolk's next turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Deceptive Steps", "desc": "While traveling can perform a stomping dance that mimics thundering footsteps of giants. Any creature within half mile that hears it but can't see bearfolk: DC 15 Wis (Perception) or believe sound comes from Giants (or other Huge or larger creatures)." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." } ], "spell_list": [], "page_no": 53, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bearfolk-thunderstomper/" }, { "slug": "belu", "desc": "", "name": "Belu", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12+80", "speed": { "walk": 40 }, "strength": 22, "dexterity": 12, "constitution": 20, "intelligence": 12, "wisdom": 10, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": 9, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 10", "languages": "Common, Giant", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage and target: DC 16 Str save or pushed up to 10 ft. away from it and knocked prone." }, { "name": "Shatterstone (Recharge 5-6)", "desc": "Hurls enchanted rock at point it can see within 60' of it. Rock shatters on impact and each creature within 10 ft. of that point: 44 (8d10) slashing damage (DC 16 Dex half)." }, { "name": "Spellcasting", "desc": "Cha (DC 14) no material components: At will: entangle speak with plants stone shape2/day: plant growth" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Magically transforms into a Small or Med Humanoid or back into its true form. Its stats other than size are same in each form. Any equipment it is wearing or carrying transforms with it. If it dies it reverts to its true form." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Healing Lotuscraft", "desc": "(1/Day). Can spend 1 min crafting poultice that lasts 24 hrs. When a creature takes an action to apply poultice to a wound or skin of a creature target regains 18 (4d8) hp and is cured of any diseases or conditions affecting it." } ], "spell_list": [], "page_no": 55, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_belu/" }, { "slug": "blestsessebe", "desc": "", "name": "Blestsessebe", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d10+51", "speed": { "walk": 50 }, "strength": 21, "dexterity": 18, "constitution": 16, "intelligence": 11, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "poison, radiant", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 13", "languages": "Celestial, Common", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "One Gore attack and two Hooves attacks." }, { "name": "Gore", "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant." }, { "name": "Hooves", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage." }, { "name": "Distracting Glow (Recharge 6)", "desc": "Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe." }, { "name": "Hastening Stomp (Recharge 5-6)", "desc": "Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action." } ], "bonus_actions": [ { "name": "Free Runner", "desc": "Can take the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blur of Motion", "desc": "When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn." }, { "name": "Freedom of Movement", "desc": "Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Trampling Charge", "desc": "If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action." } ], "spell_list": [], "page_no": 61, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_blestsessebe/" }, { "slug": "bone-lord", "desc": "", "name": "Bone Lord", "size": "Huge", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 285, "hit_dice": "30d12+90", "speed": { "walk": 40 }, "strength": 21, "dexterity": 15, "constitution": 16, "intelligence": 14, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, lightning", "damage_immunities": "necrotic, poison; nonmagic bludgeoning, piercing, and slashing attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 90', passive Perception 20 ", "languages": "Common", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "Four Claws. Can replace one with one Tail attack." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 14 (2d8+5) slashing damage + 9 (2d8) necrotic and target is grappled (escape DC 19). Until grapple ends target is restrained. Has 4 claws each can grapple only 1 target." }, { "name": "Sovereign's Onslaught", "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks." }, { "name": "Sovereign's Reprisal", "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction." }, { "name": "Call Servants (2)", "desc": "Uses Servants of Death." }, { "name": "Fling (2)", "desc": "Uses Fling." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Sovereign's Onslaught", "desc": "Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks." }, { "name": "Sovereign's Reprisal", "desc": "Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction." }, { "name": "Call Servants (2)", "desc": "Uses Servants of Death." }, { "name": "Fling (2)", "desc": "Uses Fling." } ], "special_abilities": [ { "name": "Death-Infused Weapons", "desc": "Weapon attacks are magical. When it hits with any weapon deals extra 2d8 necrotic (included below)." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Master Tactician", "desc": "It and any friendly Undead within 60' of it have advantage on attack rolls vs. a creature if at least one of the Undead's allies is within 5 ft. of the creature and ally isn't incapacitated." }, { "name": "Rejuvenation", "desc": "As long as at least one of its bones remains a destroyed bone lord gathers a new body in 1d10 days regaining all its hp and becoming active again. New body appears within 5 ft. of the largest remaining bone from its body." }, { "name": "Turning", "desc": "[+]Defiance[/+] It and any Undead within 60' of it: advantage on saves vs. effects that turn Undead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage + 9 (2d8) necrotic. Target: DC 19 Str save or be pushed up to 15 ft. away from bone lord." }, { "name": "Fling", "desc": "One Med or smaller object held or creature grappled by bone lord is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature: DC 19 Dex save or take the same damage and be knocked prone." }, { "name": "Servants of Death", "desc": "The bone lord magically calls 3d6 skeletons or zombies 2d4 ghouls or 2 wights. Called creatures arrive in 1d4 rounds acting as allies of bone lord and obeying its spoken commands. The Undead remain for 1 hr until bone lord dies or until bone lord dismisses them as a bonus action. Bone lord can have any number of Undead under its control at one time provided combined total CR of the Undead is no higher than 8." }, { "name": "Pattern of Death (Recharge 6)", "desc": "Necrotic energy ripples out from the bone lord. Each creature that isn't a Construct or Undead within 30' of it: 54 (12d8) necrotic (DC 19 Con half). Each friendly Undead within 30' of the bone lord including the bone lord regains hp equal to half the single highest amount of necrotic dealt." } ], "spell_list": [], "page_no": 65, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bone-lord/" }, { "slug": "cosmic-symphony", "desc": "", "name": "Cosmic Symphony", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 200, "hit_dice": "16d10+112", "speed": { "walk": 0, "fly": 60 }, "strength": 19, "dexterity": 26, "constitution": 25, "intelligence": 2, "wisdom": 21, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 9, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks ", "damage_immunities": "radiant, thunder", "condition_immunities": "deafened, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "truesight 120', passive Perception 20", "languages": "understands all languages but can't speak", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Can use Universal Music then one Discordant Wave and one Slam or two Discordant Waves." }, { "name": "Discordant Wave", "desc": "Melee or Ranged Spell Attack: +10 to hit 5 ft. or range 60/120' one target 27 (5d8+5) thunder. Target and each creature within 10 ft. of it: DC 18 Con save or become deafened until end of its next turn." }, { "name": "Slam", "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 24 (3d10+8) bludgeoning damage + 22 (5d8) thunder." }, { "name": "Universal Music", "desc": "Each creature of symphony's choice within 120' of it: DC 18 Con save or be incapacitated 1 min. Creature that fails save by 5+ is stunned 1 min instead. Stunned or incapacitated creature can re-save at end of each of its turns success ends effect on itself. If creature's save is successful or effect ends creature is immune to symphony's Universal Music for next 24 hrs." }, { "name": "Celestial Crescendo (Recharge 5-6)", "desc": "Sound waves explode from it. Each creature within 30' of it: 45 (10d8) thunder and is deafened for 1 min (DC 18 Con half damage not deafened). A creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Fly", "desc": "Flies up to half its flying speed with o provoking opportunity attacks." }, { "name": "Major Chord (2)", "desc": "The symphony regains 18 (4d8) hp." }, { "name": "Minor Chord (2)", "desc": "Each creature within 10 ft. of the symphony must make DC 18 Con save or take 9 (2d8) thunder." } ], "special_abilities": [ { "name": "Invisible", "desc": "Is invisible." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 96, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_cosmic-symphony/" }, { "slug": "dawnfly", "desc": "", "name": "Dawnfly", "size": "Gargantuan", "type": "Beast", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 261, "hit_dice": "18d20+72", "speed": { "walk": 20, "climb": 20, "fly": 90 }, "strength": 23, "dexterity": 20, "constitution": 19, "intelligence": 1, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire; nonmagic bludgeoning, piercing, and slashing attacks", "condition_immunities": "charmed, frightened, paralyzed, poisoned", "senses": "blindsight 90', passive Perception 12", "languages": "—", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and three Tail attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +12 to hit, 5 ft., one target, 19 (3d8+6) piercing damage + 7 (2d6) poison." }, { "name": "Tail", "desc": "Melee Weapon Attack: +12 to hit, 15 ft., one target, 22 (3d10+6) bludgeoning damage." }, { "name": "Wing Slice (Recharge 4-6)", "desc": "Flies up to 40' in straight line and can move through space of any Huge or smaller creature. First time it enters creature's space during this move creature: 54 (12d8) slashing damage and stunned until end of its next turn and if dawnfly's wings are ignited from Winged Inferno extra 14 (4d6) fire (DC 19 Dex half isn't stunned)." } ], "bonus_actions": [ { "name": "Winged Inferno", "desc": "Rapidly beats wings igniting them until start of next turn. Shed bright light in 20' radius dim light extra 20'. Creature that touches dawnfly or hits it with melee attack while within 5 ft. of it: 7 (2d6) fire. Also when creature starts turn within 5 ft. of dawnfly creature: DC 19 Dex save or 7 (2d6) fire. Effect ends early if dawnfly stops flying." } ], "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Dust Burst", "desc": "Its wings shed blinding dust within 10 ft. of it. Each creature in the area: DC 19 Con save or be blinded until end of its next turn." }, { "name": "Fiery Downburst (2)", "desc": "15 ft. cone hot air downdraft. All in area: 9 (2d8) bludgeoning damage and 7 (2d6) fire pushed up to 15 ft. from dawnfly in direction following cone and knocked prone (DC 19 Str half damage not pushed/prone). " }, { "name": "Snatch and Drop (3)", "desc": "Flies up to half its fly speed making one Tail attack at creature within reach on the way. Hits: creature grappled carried and dropped at end of move; normal fall damage." } ], "special_abilities": [ { "name": "Flyby", "desc": "Doesn't provoke opportunity attacks when it flies out of reach." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Unsettling Drone", "desc": "Creature that starts turn within 10 ft. of dawnfly: DC 19 Con save or incapacitated until start of its next turn. Deafened creatures have advantage. Success: immune to this 24 hrs." } ], "spell_list": [], "page_no": 104, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dawnfly/" }, { "slug": "devil-infernal-tutor-lesser", "desc": "", "name": "Devil, Infernal Tutor, Lesser", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "17d8+34", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 15, "intelligence": 14, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": 5, "wisdom_save": 6, "charisma_save": 7, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silver weapons", "damage_immunities": "fire, poison ", "condition_immunities": "charmed, frightened, poisoned ", "senses": "darkvision 120 ft, passive Perception 13 ", "languages": "Common, Infernal, telepathy 120'", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting." }, { "name": "Claw (True Form Only)", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage." }, { "name": "Tutor's Baton", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage." }, { "name": "Fiendish Tutelage (Recharge 5-6)", "desc": "Speaks fiendish teachings. Each creature within 15 ft. and can hear it: 35 (10d6) psychic (DC 15 Cha half)." }, { "name": "Spellcasting", "desc": "Cha (DC 15) no material components: At will: bane calm emotions detect thoughts3/day ea: command enthrall suggestion1/day: compulsion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Magically transforms into Small or Med Humanoid or back into its true fiendish form. Its stats except size are same in each form. Items worn/carried aren't transformed. Reverts on death." } ], "reactions": [ { "name": "Strength of Character", "desc": "On successful save responds with magic insult if source is creature within 60'. Creature: 7 (2d6) psychic disadvantage on next save vs. tutor's spell (DC 15 Wis negates both)." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede its darkvision." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Weaken Resolve", "desc": "Its speech has subtle enchantments that make it seem logical or profound regardless of words used. Has advantage on Cha (Deception and Persuasion) vs. Humanoids. If tutor spends 1+ min conversing with Humanoid creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and enchantment spells tutor casts." } ], "spell_list": [], "page_no": 120, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_devil-infernal-tutor-lesser/" }, { "slug": "dragon-sand-ancient", "desc": "", "name": "Dragon, Sand Ancient", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 21, "armor_desc": "natural armor", "hit_points": 507, "hit_dice": "26d20+234", "speed": { "walk": 40, "burrow": 40, "fly": 80 }, "strength": 27, "dexterity": 12, "constitution": 29, "intelligence": 16, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "piercing", "damage_immunities": "fire", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 31", "languages": "Common, Draconic, Terran", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "Uses Frightful Presence then one Bite and two Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, 15 ft., one target, 19 (2d10+8) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +16 to hit, 10 ft., one target, 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, 20 ft., one target, 17 (2d8+8) slashing damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 20 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Sand Blast. Exhales superheated sand in a 90' cone. Each creature in area: 44 (8d10) piercing damage and 44 (8d10) fire (DC 25 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 90' cone. Each creature in area: blinded for 1 min (DC 25 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Wing Attack (2)", "desc": "All within 15 feet: 15 (2d6+8) bludgeoning damage and knocked prone (DC 24 Wis negates). Can then fly up to half its fly speed." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Sand Camouflage", "desc": "Advantage: Dex (Stealth) to hide in sandy terrain." }, { "name": "Sandy Nature", "desc": "Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs." }, { "name": "Stinging Sand", "desc": "1st time it hits target with melee weapon attack target: disadvantage attacks/ability checks til its next turn ends (DC 25 Con)." } ], "spell_list": [], "page_no": 144, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-sand-ancient/" }, { "slug": "gnyan", "desc": "", "name": "Gnyan", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": "", "hit_points": 90, "hit_dice": "12d10+24", "speed": { "walk": 50 }, "strength": 17, "dexterity": 19, "constitution": 15, "intelligence": 12, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": 4, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "cold, poison", "condition_immunities": "exhaustion, frightened, poisoned, prone", "senses": "darkvision 60', passive Perception 15", "languages": "Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 3 (1d6) cold." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage + 3 (1d6) cold." }, { "name": "Avalanche's Roar (Recharge 6)", "desc": "Ice and snow in 30' cone. Each creature in area: 21 (6d6) cold and is restrained until end of its next turn as frost and snow coats its limbs (DC 13 Dex half damage not restrained)." } ], "bonus_actions": [ { "name": "Snow Step", "desc": "Teleports with items worn/carried up to 30' to unoccupied space it can see. Origin and destination must have snow." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Hope", "desc": "Surrounded by aura of courage. Each friendly creature within 30' of it: advantage on saves vs. being frightened." }, { "name": "Glorious Milk", "desc": "Can spend 1 min slowly drinking from a bowl of melted ice water. When it stops bowl is filled with pale milk. A creature that drinks the milk regains 7 (2d6) hp and its exhaustion level is reduced by up to two levels. After gnyan's milk has restored a total of 20 hp or reduced a total of four exhaustion levels in creatures gnyan can't create milk in this way again until it finishes a long rest." }, { "name": "Pounce", "desc": "If it moves 20'+ straight to creature and hits it with Claw attack on same turn target knocked prone (DC 13 Str not prone). If target is prone gnyan can make one Bite vs. it as a bonus action." }, { "name": "Snow Camouflage", "desc": "Advantage: Dex (Stealth) to hide in snowy terrain." }, { "name": "Snow Strider", "desc": "Can move across icy surfaces with o an ability check and difficult terrain composed of ice or snow doesn't cost it extra movement. It leaves no tracks or other traces of its passage when moving through snowy terrain." } ], "spell_list": [], "page_no": 210, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gnyan/" }, { "slug": "howler-of-the-hill", "desc": "", "name": "Howler Of The Hill", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "21d10+63", "speed": { "walk": 50, "climb": 30 }, "strength": 17, "dexterity": 22, "constitution": 16, "intelligence": 17, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 8, "wisdom_save": 9, "charisma_save": 9, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened", "senses": "truesight 120', passive Perception 19", "languages": "understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "Three Claw or Psychic Bolt attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic." }, { "name": "Psychic Bolt", "desc": "Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic." }, { "name": "Gloaming Howl", "desc": "Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Otherworldly Hunter", "desc": "Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hungry Void Traveler", "desc": "Doesn't require air drink or sleep." }, { "name": "Inscrutable", "desc": "Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_howler-of-the-hill/" }, { "slug": "hvalfiskr", "desc": "", "name": "Hvalfiskr", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 275, "hit_dice": "22d12+132", "speed": { "walk": 40, "swim": 60 }, "strength": 23, "dexterity": 17, "constitution": 22, "intelligence": 10, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": 5, "wisdom_save": 7, "charisma_save": 9, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, lightning, thunder", "condition_immunities": "exhaustion", "senses": "blindsight 120' (whale form only), darkvision 120' passive Perception 17", "languages": "Aquan, Common, Giant", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "Four Bites or Slams; or three Chained Anchors." }, { "name": "Bite (Whale Form Only)", "desc": "Melee Weapon Attack: +11 to hit, 5 ft., one target, 23 (5d6+6) piercing damage." }, { "name": "Chained Anchor (Giant or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 30/60' one target 28 (5d8+6) bludgeoning damage and anchor hooks around target. While hooked target and hvalfiskr can't move over 60' apart. Creature including target can use action to detach anchor via DC 19 Str check. Or chain can be attacked (AC 18; hp 50; vulnerability to thunder; immunity to piercing poison and psychic) dislodging anchor into unoccupied space within 5 ft. of target and preventing Reel Anchor." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, 10 ft., one target, 24 (4d8+6) bludgeoning damage. " }, { "name": "Whale Song (Recharge 5-6)", "desc": "Sings magical melody. Each hostile creature within 60' of it that can hear the song: 45 (10d8) psychic and charmed 1 min (DC 17 Wis half not charmed). Charmed creature can re-save at end of each of its turns success ends effect on itself. If creature fails save by 5+ it also suffers short-term madness." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Huge frost giant Huge whale or back into its true whale-giant hybrid form. Its stats are the same in each form. Items worn/carried transform with it. Reverts on death." }, { "name": "Reel Anchor", "desc": "Pulls on the chain connected to anchor returning it to its empty hand. If anchor is hooked around a creature creature: DC 19 Str save or be pulled up to 30' toward hvalfiskr." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation (Whale Form Only)", "desc": "No blindsight while deafened." }, { "name": "Hold Breath", "desc": "Can hold its breath for 1 hr." }, { "name": "Speak with Cetaceans", "desc": "Can communicate with dolphins porpoises and whales as if they shared a language." } ], "spell_list": [], "page_no": 237, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hvalfiskr/" }, { "slug": "incandescent-one", "desc": "", "name": "Incandescent One", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural", "hit_points": 144, "hit_dice": "17d8+68", "speed": { "walk": 30, "fly": 60, "swim": 60 }, "strength": 16, "dexterity": 18, "constitution": 18, "intelligence": 11, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold, radiant; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, poisoned, prone, restrained", "senses": "truesight 120', passive Perception 17", "languages": "all, telepathy 120'", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks or three Astral Bolt attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold." }, { "name": "Astral Bolt", "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage." } ], "bonus_actions": [ { "name": "Celestial Inspiration", "desc": "Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aqueous Form", "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing." }, { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Flyby", "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Luminous", "desc": "Sheds dim light in a 5 ft. radius." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Magic Weapons", "desc": "Weapon attacks are magical." } ], "spell_list": [], "page_no": 244, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_incandescent-one/" }, { "slug": "kobold-empyrean", "desc": "", "name": "Kobold, Empyrean", "size": "Small", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 150, "hit_dice": "20d6+80", "speed": { "walk": 30, "fly": 90 }, "strength": 19, "dexterity": 18, "constitution": 18, "intelligence": 17, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 8, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, poison; nonmagic B/P/S attacks", "damage_immunities": "radiant", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 120', passive Perception 19", "languages": "all, telepathy 120'", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Three Claws. Can replace one Claw with Divine Command." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice)." }, { "name": "Invoke the Dragon Gods (Recharge 5-6)", "desc": "Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half)." }, { "name": "Divine Command", "desc": "Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction." }, { "name": "Invisibility", "desc": "Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it." } ], "bonus_actions": null, "reactions": [ { "name": "Draconic Ascension", "desc": "When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Draconic Virtue", "desc": "Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required)." }, { "name": "Elemental Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 253, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-empyrean/" }, { "slug": "kobold-planes-hunter", "desc": "", "name": "Kobold, Planes Hunter", "size": "Small", "type": "Humanoid", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 181, "hit_dice": "33d6+66", "speed": { "walk": 30 }, "strength": 18, "dexterity": 17, "constitution": 15, "intelligence": 14, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed, restrained", "senses": "darkvision 60', passive Perception 16", "languages": "Common, Draconic, + any two languages", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Three Longsword attacks." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement)." }, { "name": "Warping Whirlwind (Recharge 5-6)", "desc": "Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made." }, { "name": "Planar Traveler (1/Day)", "desc": "Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane." } ], "bonus_actions": [ { "name": "Planar Step", "desc": "Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this." } ], "reactions": [ { "name": "Parry", "desc": "+ 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target." }, { "name": "Planar Attunement", "desc": "At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn." }, { "name": "Planar Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below)." }, { "name": "Planes Hunter", "desc": "Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals." }, { "name": "Snaring Blade", "desc": "If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success." }, { "name": "Sunlight Sensitivity", "desc": "In sunlight disadvantage on attacks and Wis (Perception) checks that use sight." } ], "spell_list": [], "page_no": 254, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_kobold-planes-hunter/" }, { "slug": "niya-atha-sorcerer", "desc": "", "name": "Niya-Atha Sorcerer", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 13, "armor_desc": "natural", "hit_points": 66, "hit_dice": "12d8+12", "speed": { "walk": 30, "climb": 30 }, "strength": 13, "dexterity": 16, "constitution": 13, "intelligence": 12, "wisdom": 10, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 3, "wisdom_save": 2, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "Common, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Three Scepter attacks or two Ice Shard attacks." }, { "name": "Scepter", "desc": "Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 4 (1d8) cold if not enlarged or 8 (2d6+1) bludgeoning damage if enlarged." }, { "name": "Ice Shard", "desc": "Ranged Spell Attack: +6 to hit 60/240' one target 9 (1d10+4) piercing damage + 9 (2d8) cold." }, { "name": "Summon Iceberg (Recharge 5-6)", "desc": "Chooses a point it can see within 120' of it. Each creature within a 20' of that point: 11 (2d10) bludgeoning damage and 7 (2d6) cold and is restrained until the end of its next turn (DC 14 Dex half damage and isn't restrained). Can't use this action while enlarged." } ], "bonus_actions": [ { "name": "Enlarge", "desc": "Magically increases in size along with anything it is wearing or carrying. While enlarged it is Large doubles its damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. While enlarged it also can no longer use the Summon Iceberg action. If it lacks the room to become Large this action fails." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Icy Wrath", "desc": "Its weapons are imbued with icy magic. When it hits with any weapon deals + 4 (1d8) cold (included below). While enlarged it loses this bonus damage but AC increases to 16." }, { "name": "Reduce", "desc": "If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)." } ], "spell_list": [], "page_no": 290, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_niya-atha-sorcerer/" }, { "slug": "npc:-cultist-psychophant", "desc": "", "name": "Npc: Cultist Psychophant", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any non-good alignment", "armor_class": 15, "armor_desc": "Impenetrable Ego", "hit_points": 149, "hit_dice": "23d8+46", "speed": { "walk": 30 }, "strength": 10, "dexterity": 12, "constitution": 14, "intelligence": 12, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "psychic", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 12", "languages": "any two languages", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Three Psychic Strikes. If it hits one creature with two Psychic Strikes target: DC 16 Int save or stunned until end of its next turn." }, { "name": "Psychic Strike", "desc": "Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) psychic. " }, { "name": "Brain Storm (Recharge 6)", "desc": "Brutal psychic force wracks foes' psyches. Each creature within 30' of it: 31 (9d6) psychic and poisoned 1 min (DC 16 Int half damage not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting (Psionics)", "desc": "Cha (DC 16) no spell components: At will: detect thoughts mage hand (hand invisible) thaumaturgy3/day ea: charm person suggestion1/day ea: levitate telekinesis" } ], "bonus_actions": [ { "name": "Bend the Spoon", "desc": "Chooses one nonmagical weapon it can see within 30' of it and magically warps it. If weapon is being worn or carried creature doing so can prevent warping via DC 16 Wis save. Warped weapon deals only half its normal damage on a hit and creature wielding warped weapon has disadvantage on attack rolls with it. A creature can repair a warped weapon with mending spell or by spending a short rest repairing it with the appropriate tools." } ], "reactions": [ { "name": "Appeal to the Fervent", "desc": "When a creature psychophant can see targets it with attack psychophant calls for aid from its followers switching places with friendly creature within 5 ft. of it. Friendly creature becomes target of the attack instead." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Impenetrable Ego", "desc": "While it is conscious and wearing no armor and wielding no shield it adds its Cha modifier to its AC (included above) and saves. Advantage on saves vs. being charmed or frightened." } ], "spell_list": [], "page_no": 405, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-cultist-psychophant/" }, { "slug": "npc:-field-commander", "desc": "", "name": "Npc: Field Commander", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 19, "armor_desc": "breastplate, shield", "hit_points": 170, "hit_dice": "20d8+80", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 18, "intelligence": 12, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "passive Perception 15", "languages": "Common and one other language", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Uses Battle Cry if available. Then three Longswords or two Longswords and uses Spellcasting. If commander hits one creature with two Longswords target: DC 16 Con save or be stunned until end of its next turn." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with 2 hands + 13 (3d8) necrotic or radiant (commander's choice)." }, { "name": "Battle Cry (Recharge 5-6)", "desc": "Commander shouts a frightful and rallying battle cry. Each hostile creature within 30 of it that can hear the cry: DC 16 Wis save or be frightened for 1 min. A frightened creature can re-save at end of each of its turns success ends effect on itself. Each friendly creature within 30' of the commander and that can hear the cry has advantage on the next attack roll it makes before start of commander's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 16): At will: command protection from evil and good3/day ea: cure wounds (level 3) find steed (as an action)1/day: revivify" } ], "bonus_actions": null, "reactions": [ { "name": "Bolster Soldier", "desc": "When a friendly creature the field commander can see is hit with weapon attack the commander calls out encouragement and creature gains 5 (1d10) temp hp." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Courage and Protection", "desc": "If conscious friendly creatures within 10 ft. of it immune to frightened and advantage on all saves." }, { "name": "Divine Weapons", "desc": "Its weapon attacks are magical. When commander hits with any weapon weapon deals extra 3d8 necrotic or radiant (included below) commander's choice." } ], "spell_list": [], "page_no": 406, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-field-commander/" }, { "slug": "npc:-first-servant", "desc": "", "name": "Npc: First Servant", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 17, "armor_desc": "Armor of Foresight", "hit_points": 162, "hit_dice": "25d8+50", "speed": { "walk": 30 }, "strength": 12, "dexterity": 15, "constitution": 14, "intelligence": 15, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 8, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 19", "languages": "any three languages", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting." }, { "name": "Blinding Rod", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn." }, { "name": "Divine Burst", "desc": "Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice)." }, { "name": "Awe-Inspiring Presence", "desc": "Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn." }, { "name": "Spellcasting", "desc": "Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection" } ], "bonus_actions": [ { "name": "Healing Hands (Recharge 5-6)", "desc": "Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Armor of Foresight", "desc": "While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above)." }, { "name": "Divine Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice." } ], "spell_list": [], "page_no": 407, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-first-servant/" }, { "slug": "npc:-merchant-captain", "desc": "", "name": "Npc: Merchant Captain", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 15, "armor_desc": "studded leather", "hit_points": 104, "hit_dice": "19d8+19", "speed": { "walk": 30 }, "strength": 9, "dexterity": 16, "constitution": 13, "intelligence": 14, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common + any two languages", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Uses Fast Talk then three Rapier or Quip attacks. It can replace one attack with use of Spellcasting." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 7 (2d6) poison." }, { "name": "Quip", "desc": "Ranged Spell Attack: +7 to hit, 60 ft., one target, 14 (3d6+4) psychic." }, { "name": "Fast Talk", "desc": "The merchant captain baffles a creature it can see within 30' of it with barrage of jargon quick speech and big words. The target must make DC 15 Cha save or have disadvantage on the next Wis save it makes before the end of the merchant captain's next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 15): At will: comprehend languages mage hand mending3/day ea: calm emotions enthrall heroism1/day ea: confusion freedom of movement" } ], "bonus_actions": null, "reactions": [ { "name": "Inspiration (4/Day)", "desc": "When a creature within 30' of the merchant captain fails an attack roll ability check or save the captain can force it to reroll the die. The target must use the new roll." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 410, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-merchant-captain/" }, { "slug": "peri", "desc": "", "name": "Peri", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "11d6+22", "speed": { "walk": 30, "fly": 50 }, "strength": 9, "dexterity": 16, "constitution": 14, "intelligence": 11, "wisdom": 13, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 6, "perception": 1, "skills": { "perception": 1 }, "damage_vulnerabilities": "", "damage_resistances": "lightning, thunder", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 11", "languages": "Auran, Common", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Wind Slash", "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). " }, { "name": "Invisibility", "desc": "Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it." }, { "name": "Storm Wave (1/Day)", "desc": "Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Demise", "desc": "If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying." } ], "spell_list": [], "page_no": 314, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_peri/" }, { "slug": "primordial-matriarch", "desc": "", "name": "Primordial Matriarch", "size": "Gargantuan", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 20, "armor_desc": "", "hit_points": 313, "hit_dice": "19d20+114", "speed": { "walk": 0, "fly": 120 }, "strength": 18, "dexterity": 30, "constitution": 23, "intelligence": 10, "wisdom": 21, "charisma": 18, "strength_save": 1, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "blindsight 120' (blind beyond), passive Perception 15", "languages": "Primordial", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "Uses Storm Blast then two Elemental Lashes." }, { "name": "Create Elementals", "desc": "Magically creates up to 3d6 mephits 2 air earth fire or water elementals 2 ice elementals (Tome of Beasts 2) or 1 rockslide elemental (Tome of Beasts 3). Elementals arrive at start of her next turn acting as her allies and obeying her spoken commands. Elementals remain for 1 hr until she dies or until matriarch dismisses them as a bonus action. She can have any number of Elementals under her control at one time provided the combined total CR of the Elementals is no higher than 10." } ], "bonus_actions": null, "reactions": [ { "name": "Elemental Adaptation", "desc": "When she would take acid cold fire lightning or thunder she can change the element selected with Roiling Elements to that type of damage gaining immunity to that damage type including the triggering damage." } ], "legendary_desc": "", "legendary_actions": [ { "name": "Elemental Change", "desc": "Changes the damage immunity granted by Roiling Elements." }, { "name": "Fly", "desc": "Up to half her flying speed with o provoking opportunity attacks." }, { "name": "Create Elemental (2)", "desc": "Uses Create Elementals." }, { "name": "Return to Mother (3)", "desc": "Absorbs Elemental within 10 ft. of her gaining temp hp equal to 10 times the CR of Elemental absorbed." } ], "special_abilities": [ { "name": "Elemental Attacks", "desc": "Her weapon attacks are magical. When she hits with any weapon it deals extra 5d6 damage of Roiling Elements type." }, { "name": "Elemental Aura", "desc": "At start of each of her turns each creature within 5 ft. of her takes 10 (3d6) damage of Roiling Elements type. Creature that touches her or hits her with melee attack while within 10 ft. of her: 10 (3d6) damage of Roiling Elements type. Nonmagical weapon that hits her is destroyed after dealing damage." }, { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Roiling Elements", "desc": "At the start of each of her turns she chooses one of the following damage types: acid cold fire lightning or thunder. She has immunity to that damage type until the start of her next turn." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." }, { "name": "Elemental Lash", "desc": "Melee Weapon Attack: +17 to hit, 15 ft., one target, 32 (4d10+10) bludgeoning damage + 17 (5d6) damage of the type determined by Roiling Elements." }, { "name": "Storm Blast", "desc": "The primordial matriarch emits elemental energy in a 90' cone. Each creature in the area: 21 (6d6) damage of the type determined by Roiling Elements and suffers one of the following effects depending on the damage type (DC 20 Dex half damage and no additional effect unless specified below).Acid Blast Fail: creature is covered in acid. At the start of each of its turns it takes 7 (2d6) acid until it or another creature takes an action to scrape or wash off the acid.Cold Blast Fail: creature is restrained by ice until end of its next turn or until it or another creature takes an action to break it free. Success: creature's speed is reduced by 10 ft. until end of its next turn.Fire Blast Fail: creature catches fire. Until it or another creature takes an action to douse the fire creature takes 7 (2d6) fire at the start of each of its turns.Lightning Blast Fail: creature incapacitated until end of its next turn. Succcess: creature can't take reactions until start of its next turn.Thunder Blast Fail: creature is deafened for 1 min. At the end of each of its turns a deafened creature can repeat the save ending deafness on itself on a success. Success: creature is deafened until the end of its next turn." } ], "spell_list": [], "page_no": 318, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_primordial-matriarch/" }, { "slug": "púca", "desc": "", "name": "Púca", "size": "Large", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 12, "armor_desc": "", "hit_points": 142, "hit_dice": "19d10+38", "speed": { "walk": 50 }, "strength": 19, "dexterity": 14, "constitution": 15, "intelligence": 12, "wisdom": 10, "charisma": 18, "strength_save": 7, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30', passive Perception 13", "languages": "Sylvan, Umbral", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Two Chain Whip attacks and one Hooves attack." }, { "name": "Chain Whip", "desc": "Melee Weapon Attack: +7 to hit, 15 ft., one target, 15 (2d10+4) bludgeoning damage and target grappled (escape DC 15) if it is a Med or smaller creature and púca doesn't have 2 others grappled. Until grapple ends target restrained." }, { "name": "Hooves", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and target must make DC 15 Str save or be knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Beguiling Aura", "desc": "The mere sight of the púca is a temptation for road-weary travelers. Whenever a creature that can see it starts its turn within 30' of it creature is charmed 1 min (DC 15 Wis negates). A charmed creature must take Dash action and move toward púca by safest available route on each of its turns trying to get within 5 ft. of the horse to mount it. Each time creature takes damage and at end of each of its turns it can re-save ending effect on itself on success. If creature's save succeeds or effect ends creature immune to púca's Beguiling Aura next 24 hrs." }, { "name": "Nightmarish Ride", "desc": "If a creature mounts the púca creature paralyzed and restrained by chains on púca's back until the next dawn (DC 15 Cha negates paralysis and restrained). While it has a rider captured this way púca takes Dash or Disengage actions on each of its turns to flee with rider. After it moves 100' it disappears with captured rider magically racing along a nightmarish landscape. At the next dawn it returns to the space where it disappeared or the nearest unoccupied space the rider lands in an unoccupied space within 5 ft. of púca and púca flees. At the end of the ride rider suffers one level of exhaustion." } ], "spell_list": [], "page_no": 321, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_puca/" }, { "slug": "rafflesian", "desc": "", "name": "Rafflesian", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d6+80", "speed": { "walk": 15 }, "strength": 18, "dexterity": 8, "constitution": 20, "intelligence": 14, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 120' (blind beyond), passive Perception 17", "languages": "understands the languages of its host companion but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "3 Vine Whips. Can replace 1 attack with Blood Root use." }, { "name": "Vine Whip", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 17 (3d8+4) slashing damage." }, { "name": "Blood Root", "desc": "Launches a root toward one creature it can see within 30' of it. The creature must make DC 15 Dex save or take 14 (4d6) necrotic as the rafflesian drains blood from it. The rafflesian or the host (the rafflesian's choice) then regains hp equal to damage taken." } ], "bonus_actions": null, "reactions": [ { "name": "Last Resort", "desc": "When host dies rafflesian can reanimate it up to 10 days if body is still intact. During this time host protected from decay and can't become undead. Rafflesian can use bonus action to cause host to move as in life but host can't take other actions. If host could speak in life rafflesian can speak with host's voice. Host reanimated this way can be restored to life by any spell capable of that." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Symbiote", "desc": "Can bond with willing Humanoid creature that remains in physical contact with it for 10 min. While bonded this way host gains +2 bonus to AC and saves and resistance to all damage and rafflesian's speed is 0 moving with host when it moves. Each time host takes damage rafflesian takes same amount. If host is subjected to effect that would force it to save host can use its save bonuses or rafflesian's. If both are subjected to same effect only one is affected rafflesian's choice. Rafflesian and host otherwise retain their own stats and take separate turns. Rafflesian and host can't be separated unless rafflesian chooses to terminate connection. Rafflesian can detach itself safely from host over course of 1 hr or can detach itself from creature as an action which immediately kills host." }, { "name": "Symbiotic Thought", "desc": "Bonded it and host communicate telepathically." } ], "spell_list": [], "page_no": 327, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_rafflesian/" }, { "slug": "rakshasa-pustakam", "desc": "", "name": "Rakshasa, Pustakam", "size": "Small", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 91, "hit_dice": "14d6+42", "speed": { "walk": 25, "climb": 20 }, "strength": 12, "dexterity": 15, "constitution": 16, "intelligence": 13, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Infernal, telepathy 60'", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting." }, { "name": "Claw (Fiend Form Only)", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic." }, { "name": "False Promises", "desc": "Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting", "desc": "Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance (Object Form Only)", "desc": "While it remains motionless it is indistinguishable from an ordinary object." }, { "name": "Limited Magic Immunity", "desc": "Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects." } ], "spell_list": [], "page_no": 328, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_rakshasa-pustakam/" }, { "slug": "rakshasa-slayer", "desc": "", "name": "Rakshasa, Slayer", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "19d8+57", "speed": { "walk": 30 }, "strength": 14, "dexterity": 20, "constitution": 16, "intelligence": 13, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "piercing from magic weapons wielded by good creatures", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 16", "languages": "Common, Infernal", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Three Rapier or Light Crossbow attacks." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn." }, { "name": "Light Crossbow", "desc": "Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn." }, { "name": "Spellcasting", "desc": "Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead" } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "Takes the Dash Disengage or Hide action." }, { "name": "Gain the Upper Hand", "desc": "The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage." } ], "reactions": [ { "name": "Shadow Leap", "desc": "When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Limited Magic Immunity", "desc": "Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects." } ], "spell_list": [], "page_no": 328, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_rakshasa-slayer/" }, { "slug": "trollkin-ragecaster", "desc": "", "name": "Trollkin Ragecaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "leather armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30 }, "strength": 14, "dexterity": 17, "constitution": 16, "intelligence": 9, "wisdom": 14, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Trollkin", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Claws or two Elemental Blast attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting." }, { "name": "Elemental Blast (Ragecasting Only)", "desc": "Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)." }, { "name": "Spellcasting (Ragecasting Only)", "desc": "Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield" } ], "bonus_actions": [ { "name": "Ragecasting (3/Day)", "desc": "Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brutal Claws", "desc": "Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Regeneration", "desc": "Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate." }, { "name": "Thick Hide", "desc": "Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)." } ], "spell_list": [], "page_no": 377, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_trollkin-ragecaster/" }, { "slug": "arcamag", "desc": "", "name": "Arcamag", "size": "Tiny", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d4+10", "speed": { "fly": 30, "hover": true, "walk": 10 }, "strength": 7, "dexterity": 10, "constitution": 15, "intelligence": 5, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.", "name": "Attach" }, { "desc": "The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.", "name": "Teleport (1/Day)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.", "name": "Camouflage" }, { "desc": "The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.", "name": "Shapechanger" } ], "spell_list": [], "page_no": 41, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_arcamag/" }, { "slug": "azeban", "desc": "", "name": "Azeban", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 78, "hit_dice": "12d8+24", "speed": { "climb": 30, "walk": 40 }, "strength": 16, "dexterity": 16, "constitution": 14, "intelligence": 15, "wisdom": 8, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 1, "charisma_save": null, "perception": 1, "skills": { "deception": 6, "perception": 1, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Elvish, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The azeban makes two attacks: one with its bite and one with its claws.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", "name": "Bite" }, { "attack_bonus": 5, "damage_dice": "2d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "name": "Claws" }, { "desc": "The azeban emits a piercing yell in a 15-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a target takes 21 (6d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. A nonmagical object that isn't being worn or carried also takes the damage if it's in the area.", "name": "Ear-Splitting Yawp (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The azeban can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.", "name": "Elusive" }, { "desc": "The azeban has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The azeban's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, disguise self, faerie fire, minor illusion\n3/day each: creation, major image, mislead, seeming\n1/day each: mirage arcane, programmed illusion", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 44, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_azeban/" }, { "slug": "crimson-mist", "desc": "", "name": "Crimson Mist", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": null, "hit_points": 68, "hit_dice": "8d8+32", "speed": { "hover": true, "walk": 60 }, "strength": 17, "dexterity": 15, "constitution": 18, "intelligence": 3, "wisdom": 20, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands all languages it knew as a vampire, but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The mist moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. When the mist enters a creature's space, the creature must make a DC 15 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the mist. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the mist enters the creature's space, and the creature takes 15 (4d6) necrotic damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 15 (4d6) necrotic damage at the start of each of the mist's turns. When the mist moves, the engulfed creature doesn't move with it, and is freed. An engulfed creature can try to escape by taking an action to make a DC 14 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the mist. A creature within 5 feet of the mist can take an action to pull a creature out of the mist. Doing so requires a DC 14 Strength check, and the creature making the attempt takes 14 (4d6) necrotic damage. The mist can only engulf one Medium or smaller creature at a time.", "name": "Engulf" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The crimson mist is weightless and can enter a hostile creature's space and stop there. In addition, if air can pass through a space, the mist can do so without squeezing.", "name": "Pseudocorporeal" }, { "desc": "Whenever the crimson mist deals necrotic damage to a living creature with blood in its body, the creature's hp maximum is reduced by the same amount and the mist regains hp equal to half the necrotic damage dealt. The reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0.", "name": "Sanguine Feast" }, { "desc": "The crimson mist has the following flaws:\nForbiddance. The crimson mist can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The crimson mist takes 20 force damage if it ends its turn above or within running water.\nSunlight Hypersensitivity. The crimson mist takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.", "name": "Vampire Weaknesses" } ], "spell_list": [], "page_no": 67, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_crimson-mist/" }, { "slug": "dark-voice", "desc": "", "name": "Dark Voice", "size": "Medium", "type": "Humanoid", "subtype": "dark folk", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "chain mail", "hit_points": 91, "hit_dice": "14d8+28", "speed": { "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 7, "persuasion": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 13", "languages": "Common, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The dark voice makes two attacks with its mace.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.", "name": "Mace" }, { "attack_bonus": 3, "damage_dice": "1d10", "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 7 (2d6) cold damage.", "name": "Heavy Crossbow" }, { "desc": "The dark voice speaks in Umbral, whispering of what it sees beyond the dark. The area within 30 feet of the dark voice becomes dimly lit until the end of the dark voice's next turn. Only sunlight can illuminate the area brightly during this time. Each non-dark folk creature in the area must succeed on a DC 15 Charisma saving throw or take 13 (3d8) psychic damage and be frightened until the start of its next turn.", "name": "Whispers of Shadow (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dark voice has advantage on saving throws against being charmed or frightened.", "name": "Dark Devotion" }, { "desc": "The dark voice regains 5 hp at the start of its turn if it is in an area of dim light or darkness. The dark voice only dies if it starts its turn with 0 hp and doesn't regenerate.", "name": "Regeneration" }, { "desc": "While in sunlight, the dark voice has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 73, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_dark-voice/" }, { "slug": "fey-drake", "desc": "", "name": "Fey Drake", "size": "Small", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 82, "hit_dice": "15d6+30", "speed": { "fly": 80, "walk": 20 }, "strength": 6, "dexterity": 20, "constitution": 15, "intelligence": 15, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "arcana": 5, "deception": 7, "perception": 6, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 16", "languages": "Common, Draconic, Sylvan, telepathy 120 ft.", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The fey drake makes three bite attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d4+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or be poisoned for 1 hour.", "name": "Bite" }, { "desc": "The drake breaths a plume of purple gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature can't take bonus actions or reactions, and it makes all Intelligence, Wisdom, and Charisma skill checks and saving throws with disadvantage.", "name": "Bewildering Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The fey drake has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "As a bonus action, the fey drake can magically turn invisible until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it.", "name": "Superior Invisibility" }, { "desc": "The fey drake's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The fey drake can innately cast the following spells, requiring no material components\nAt will: charm person, color spray, grease\n3/day each: hypnotic pattern, locate creature, suggestion\n1/day each: dominate person, polymorph", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 130, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fey-drake/" } ] }