Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=dexterity&page=60
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=dexterity&page=61", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=dexterity&page=59", "results": [ { "slug": "ghost-knight-templar", "desc": "", "name": "Ghost Knight Templar", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "plate", "hit_points": 127, "hit_dice": "17d8+51", "speed": { "walk": 30 }, "strength": 20, "dexterity": 19, "constitution": 16, "intelligence": 13, "wisdom": 16, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 6, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 60', passive Perception 17", "languages": "Common", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Three Shadow Blade attacks." }, { "name": "Shadow Blade", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic." }, { "name": "Stride of Damnation (Recharge 5-6)", "desc": "Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted." } ], "bonus_actions": [ { "name": "Ghostly Mount", "desc": "Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage." }, { "name": "Incorporeal Movement", "desc": "Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object." }, { "name": "Turning Defiance", "desc": "It and all ghouls within 30' of it: advantage on saves vs. turn undead." }, { "name": "Undead Nature", "desc": "Doesn't require air food drink or sleep." } ], "spell_list": [], "page_no": 196, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_ghost-knight-templar/" }, { "slug": "gnyan", "desc": "", "name": "Gnyan", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": "", "hit_points": 90, "hit_dice": "12d10+24", "speed": { "walk": 50 }, "strength": 17, "dexterity": 19, "constitution": 15, "intelligence": 12, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": 4, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "cold, poison", "condition_immunities": "exhaustion, frightened, poisoned, prone", "senses": "darkvision 60', passive Perception 15", "languages": "Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "One Bite attack and one Claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 3 (1d6) cold." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage + 3 (1d6) cold." }, { "name": "Avalanche's Roar (Recharge 6)", "desc": "Ice and snow in 30' cone. Each creature in area: 21 (6d6) cold and is restrained until end of its next turn as frost and snow coats its limbs (DC 13 Dex half damage not restrained)." } ], "bonus_actions": [ { "name": "Snow Step", "desc": "Teleports with items worn/carried up to 30' to unoccupied space it can see. Origin and destination must have snow." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Hope", "desc": "Surrounded by aura of courage. Each friendly creature within 30' of it: advantage on saves vs. being frightened." }, { "name": "Glorious Milk", "desc": "Can spend 1 min slowly drinking from a bowl of melted ice water. When it stops bowl is filled with pale milk. A creature that drinks the milk regains 7 (2d6) hp and its exhaustion level is reduced by up to two levels. After gnyan's milk has restored a total of 20 hp or reduced a total of four exhaustion levels in creatures gnyan can't create milk in this way again until it finishes a long rest." }, { "name": "Pounce", "desc": "If it moves 20'+ straight to creature and hits it with Claw attack on same turn target knocked prone (DC 13 Str not prone). If target is prone gnyan can make one Bite vs. it as a bonus action." }, { "name": "Snow Camouflage", "desc": "Advantage: Dex (Stealth) to hide in snowy terrain." }, { "name": "Snow Strider", "desc": "Can move across icy surfaces with o an ability check and difficult terrain composed of ice or snow doesn't cost it extra movement. It leaves no tracks or other traces of its passage when moving through snowy terrain." } ], "spell_list": [], "page_no": 210, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_gnyan/" }, { "slug": "life-broker", "desc": "", "name": "Life Broker", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30 }, "strength": 15, "dexterity": 19, "constitution": 20, "intelligence": 19, "wisdom": 14, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 1, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "darkvision 60', passive Perception 17", "languages": "Common, Sylvan", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "Three Rapier attacks." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 18 (4d8) necrotic." }, { "name": "Life Feast (Recharge 5-6)", "desc": "Pulls life from hostile creatures within 30' of it that aren't Constructs or Undead. Each such creature in the area: 36 (8d8) necrotic (DC 18 Con half). Broker gains temp hp equal to the single highest amount of necrotic dealt and has advantage on attack rolls until the end of its next turn." } ], "bonus_actions": [ { "name": "Quick-Footed", "desc": "Takes Dash Disengage or Dodge." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Draw Life Essence", "desc": "Can spend 10 min coaxing life essence out of willing creature taking only agreed amount of time from creature's max lifetime. Essence appears as rosy mist that rises from mouth nose or skin of creature and snakes into carved crystal vial in broker's cloak where it takes the form of a crimson liquid. Creature that drinks such a vial gains life stored within it provided broker gave vial willingly. If broker draws all remaining life from creature creature dies and can be returned to life only via wish spell." }, { "name": "Life Reading", "desc": "If it spends 1 min studying a mortal creature it can see within 30' of it broker can determine the remainder of that creature's natural life to the second." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Necrotic Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals + 4d8 necrotic (included below)." } ], "spell_list": [], "page_no": 261, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_life-broker/" }, { "slug": "sewer-weird", "desc": "", "name": "Sewer Weird", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 30, "swim": 60 }, "strength": 10, "dexterity": 19, "constitution": 17, "intelligence": 5, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60', passive Perception 10 ", "languages": "Aquan", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "Three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage and the target must make DC 15 Con save or be poisoned until end of its next turn." }, { "name": "Sewer Overflow (Recharge 5-6)", "desc": "Emits a tide of filth and water from itself in a 15 ft. cube. Each creature in this cube: 18 (4d8) bludgeoning damage and 18 (4d8) poison and is infected with sewer plague (DC 15 Con half damage and isn't infected)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Elemental Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Flammable Fumes", "desc": "If it takes fire it erupts in a gout of flame. The weird immediately takes 5 (2d4) thunder and each creature within 10 ft. of the weird must make DC 15 Dex save or take 3 (1d6) thunder and 7 (2d6) fire." }, { "name": "Water Form", "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide with o squeezing." } ], "spell_list": [], "page_no": 341, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_sewer-weird/" }, { "slug": "shetani", "desc": "", "name": "Shetani", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30, "fly": 50 }, "strength": 17, "dexterity": 19, "constitution": 20, "intelligence": 18, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 1, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 18", "languages": "Abyssal, Common, Infernal, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic." }, { "name": "Necrotic Bolt", "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic." }, { "name": "Desiccating Breath (Recharge 5-6)", "desc": "Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion." }, { "name": "Spellcasting", "desc": "Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magic darkness doesn't impede its darkvision." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Necrotic Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below)." } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_shetani/" }, { "slug": "swarm-vampire-blossom", "desc": "", "name": "Swarm, Vampire Blossom", "size": "Large", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "", "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 20, "fly": 10 }, "strength": 3, "dexterity": 19, "constitution": 14, "intelligence": 3, "wisdom": 14, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 3, "perception": 2, "skills": { "perception": 2 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "psychic", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "passive Perception 12", "languages": "—", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Petal Slashes", "desc": "Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "Has advantage on melee attack rolls vs. any creature that doesn't have all its hp." }, { "name": "Blood Sense", "desc": "Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind." }, { "name": "False Appearance", "desc": "While motionless indistinguishable from carpet of flower petals." }, { "name": "Swarm", "desc": "Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp." } ], "spell_list": [], "page_no": 364, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_swarm-vampire-blossom/" }, { "slug": "thripper", "desc": "", "name": "Thripper", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "16d8+32", "speed": { "walk": 25 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 11, "wisdom": 16, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "truesight 60', passive Perception 16", "languages": "Thrippish, Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "Two Extractor Spear or Disorienting Chitter attacks." }, { "name": "Extractor Spear", "desc": "Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0." }, { "name": "Disorienting Chitter", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls." } ], "bonus_actions": null, "reactions": [ { "name": "Glamour Counter", "desc": "When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Feybane Weapons", "desc": "Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type." }, { "name": "Fey Sense", "desc": "Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it." }, { "name": "Soft Wings", "desc": "Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage." } ], "spell_list": [], "page_no": 368, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_thripper/" }, { "slug": "veritigibbet", "desc": "", "name": "Veritigibbet", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "", "hit_points": 63, "hit_dice": "14d6+14", "speed": { "walk": 30, "fly": 60 }, "strength": 9, "dexterity": 19, "constitution": 12, "intelligence": 14, "wisdom": 11, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 0, "skills": { "perception": 0 }, "damage_vulnerabilities": "", "damage_resistances": "nonmagic B/P/S attacks not made w/cold iron weapons", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "passive Perception 10", "languages": "Common, Elvish, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Repartee attacks." }, { "name": "Repartee", "desc": "Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic." }, { "name": "Blather", "desc": "Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this." }, { "name": "Veiled Escape (1/Day)", "desc": "Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination." } ], "bonus_actions": null, "reactions": [ { "name": "Liar Liar", "desc": "When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fortissimo Fibber", "desc": "Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie." }, { "name": "Ventriloquist", "desc": "Can make its voice sound as though it originates from any point it can see within 60' of it." } ], "spell_list": [], "page_no": 384, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_veritigibbet/" }, { "slug": "deathsworn-elf", "desc": "", "name": "Deathsworn Elf", "size": "Medium", "type": "Humanoid", "subtype": "elf", "group": null, "alignment": "chaotic neutral", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 82, "hit_dice": "15d8+15", "speed": { "walk": 30 }, "strength": 14, "dexterity": 19, "constitution": 12, "intelligence": 11, "wisdom": 13, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 10, "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 17", "languages": "Common, Elvish", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The deathsworn makes two melee attacks or four ranged attacks.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "name": "Scimitar" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "name": "Longbow" }, { "desc": "The deathsworn shoots a rain of fiery arrows in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) piercing damage and 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Volley (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The deathsworn can use Disengage as a bonus action.", "name": "Archer's Step" }, { "desc": "As a bonus action after firing an arrow, the deathsworn can imbue the arrow with magical power, causing it to trail green fire. The arrow deals an extra 7 (2d6) fire damage.", "name": "Death Bolt (3/Day)" }, { "desc": "The deathsworn has advantage on saving throws against being charmed, and magic can't put the deathsworn to sleep.", "name": "Fey Ancestry" }, { "desc": "The deathsworn has advantage on Wisdom (Perception) checks that rely on hearing or sight.", "name": "Keen Hearing and Sight" }, { "desc": "The deathsworn's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The deathsworn can take the Hide action as a bonus action.", "name": "Stealthy Traveler" }, { "desc": "If the deathsworn surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.", "name": "Surprise Attack" } ], "spell_list": [], "page_no": 142, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_deathsworn-elf/" }, { "slug": "ghost-dragon", "desc": "", "name": "Ghost Dragon", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "any alignment", "armor_class": 14, "armor_desc": null, "hit_points": 126, "hit_dice": "23d10", "speed": { "fly": 60, "walk": 0 }, "strength": 10, "dexterity": 19, "constitution": 10, "intelligence": 14, "wisdom": 16, "charisma": 19, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 120 ft., passive Perception 17", "languages": "any languages it knew in life", "challenge_rating": "11", "cr": 11.0, "actions": [ { "desc": "The ghost dragon makes one claw attack and one withering bite attack.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Claw" }, { "attack_bonus": 8, "damage_dice": "2d10+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 18 (4d8) necrotic damage.", "name": "Withering Bite" }, { "desc": "The ghost dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.", "name": "Etherealness" }, { "desc": "The ghost dragon exhales a blast of icy terror in a 30-foot cone. Each living creature in that area must make a DC 16 Wisdom saving throw. On a failure, a creature takes 44 (8d10) psychic damage and is frightened for 1 minute. On a success, it takes half the damage and isn't frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Horrifying Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ghost dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.", "name": "Ethereal Sight" }, { "desc": "The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.", "name": "Incorporeal Movement" } ], "spell_list": [], "page_no": 170, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ghost-dragon/" }, { "slug": "lotus-golem", "desc": "", "name": "Lotus Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 30 }, "strength": 14, "dexterity": 19, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 4, "strength_save": 6, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 9, "skills": { "athletics": 6, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine", "damage_immunities": "cold, fire, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 19", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The lotus golem makes two arcane water attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d12+2", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.", "name": "Arcane Water" } ], "bonus_actions": null, "reactions": [ { "desc": "When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.", "name": "Arcane Absorption" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.", "name": "Arcane Pool" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.", "name": "Water Walker" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_lotus-golem/" }, { "slug": "quickstep", "desc": "", "name": "Quickstep", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "studded leather", "hit_points": 49, "hit_dice": "9d6+18", "speed": { "walk": 50 }, "strength": 14, "dexterity": 19, "constitution": 15, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 7, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "deception": 5, "intimidation": 5, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "unconscious", "senses": "darkvision 60 ft., truesight 60 ft., passive Perception 14", "languages": "Common, Elvish, Umbral", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "A quickstep makes two attacks with its moonlight rapier and one with its hidden dagger.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) cold damage.", "name": "Moonlight Rapier" }, { "attack_bonus": 7, "damage_dice": "1d4+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) cold damage.", "name": "Hidden Dagger" }, { "desc": "Each creature within 10 feet of the quickstep must make a DC 15 Constitution saving throw as the quickstep whirls in a blur of cold steel. On a failure, a target takes 9 (2d8) piercing damage and 7 (2d6) cold damage and is paralyzed for 1 round. On a success, a target takes half the piercing and cold damage and isn't paralyzed.", "name": "Freezing Steel (Recharge 6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature the quickstep can see targets it with an attack, the quickstep can move to an unoccupied space within 5 feet of it without provoking opportunity attacks. If this movement would put the quickstep out of reach of the attacker, the attack misses.", "name": "Quick Dodge" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the quickstep is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the quickstep instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.", "name": "Evasion" }, { "desc": "The quickstep has advantage on saving throws against being charmed, and magic can't put it to sleep.", "name": "Fey Ancestry" }, { "desc": "The movements of a quickstep are so swift that it is almost invisible when in motion. If the quickstep moves at least 10 feet on its turn, attack rolls against it have disadvantage until the start of its next turn unless the quickstep is incapacitated or restrained.", "name": "Startling Speed" } ], "spell_list": [], "page_no": 308, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_quickstep/" }, { "slug": "spirit-lamp", "desc": "", "name": "Spirit Lamp", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 82, "hit_dice": "11d8+33", "speed": { "walk": 40 }, "strength": 12, "dexterity": 19, "constitution": 16, "intelligence": 13, "wisdom": 14, "charisma": 19, "strength_save": null, "dexterity_save": 7, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison, psychic", "condition_immunities": "charmed, frightened, poisoned, unconscious", "senses": "passive Perception 15", "languages": "Common", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The spirit lamp makes three attacks.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) necrotic damage.", "name": "Spirit Claw" }, { "attack_bonus": 7, "damage_dice": "2d10", "desc": "Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 11 (2d10) fire damage.", "name": "Lantern Beam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The spirit lamp can't be surprised and can use a bonus action to take the Disengage action.", "name": "Jumpy" }, { "desc": "As a bonus action, the spirit lamp can open or close its lantern. When open, the lantern sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The spirit lamp can only see objects within the lantern's light and is blind while the lantern is closed. The lantern's light pierces magical and nonmagical darkness and can't be dispelled by magical darkness. If a creature dies in the lantern's light, its spirit is trapped in the lantern.", "name": "Lantern's Light" }, { "desc": "Spirits of creatures that died within the lantern's light haunt it. While the lantern is open, these spirits surround the spirit lamp, slowing and attacking all creatures within the lantern's light. A creature that starts its turn within 30 feet of the spirit lamp has its speed halved and must make a DC 15 Wisdom saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. If the spirit lamp dies and the lantern is open, the lantern's spirits continue to harm creatures within 30 feet of it until the lantern is destroyed or closed.", "name": "Lantern Spirits" }, { "desc": "The spirit lamp's lantern is immune to damage and can't be the target of spells or effects as long as the spirit lamp lives. When the spirit lamp dies, the lantern floats gently to the ground and opens, if it was closed. The lantern has AC 17, 50 hp, and is immune to piercing, poison, and psychic damage. A creature that touches the lantern must succeed on a DC 15 Charisma saving throw or be cursed. A cursed creature is frightened of darkness, can't see anything outside of the lantern's light, and is unable to drop the lantern. The cursed creature will risk its own life to protect the lantern. A creature can repeat the saving throw each day at dawn, lifting the curse and ending the effects on itself on a success. If this occurs, the lantern disintegrates. After three failed saving throws, remove curse or similar magic is required to end the curse. \n\nIf the creature remains cursed after 30 days, it is irreversibly changed by the curse, and it becomes the lantern's new spirit lamp. Voluntarily opening the lantern counts as a failed saving throw. If the lantern is destroyed, all captured spirits are put to rest and the cursed bearer, if it has not yet changed into a spirit lamp, is freed of the curse.", "name": "Spirit Lantern" } ], "spell_list": [], "page_no": 349, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_spirit-lamp/" }, { "slug": "whisperer-in-darkness", "desc": "", "name": "Whisperer in Darkness", "size": "Medium", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d8+75", "speed": { "walk": 30 }, "strength": 15, "dexterity": 19, "constitution": 21, "intelligence": 25, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 8, "perception": 9, "skills": { "arcana": 17, "deception": 13, "medicine": 9, "perception": 9, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver", "damage_immunities": "psychic, poison", "condition_immunities": "frightened, charmed, poisoned", "senses": "truesight 120 ft., passive Perception 19", "languages": "all, telepathy 60 ft.", "challenge_rating": "15", "cr": 15.0, "actions": [ { "desc": "The whisperer in the darkness makes two Grasp of the Void attacks.", "name": "Multiattack" }, { "attack_bonus": 12, "damage_dice": "6d6", "desc": "Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Grasp of the Void" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.", "name": "Disquieting Technology" }, { "desc": "The whisperer has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components:\nAt will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion\n3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport\n1/day each: feeblemind, meteor swarm, mind blank, weird", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 378, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_whisperer-in-darkness/" }, { "slug": "adult_blue_dragon_bf", "desc": "", "name": "Adult Blue Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 267, "hit_dice": "", "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "strength": 24, "dexterity": 20, "constitution": 32, "intelligence": 16, "wisdom": 24, "charisma": 28, "strength_save": 7, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": 3, "wisdom_save": 7, "charisma_save": 9, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage plus 5 (1d10) lightning damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Charged Hide", "desc": "When the blue dragon hasn't exhaled its Lightning Breath, the electric charge builds up across its body. While the dragon's Lightning Breath is available, it emits wild sparks of electricity, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or be incapacitated until the start of its next turn." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-blue-dragon/" }, { "slug": "adult_brass_dragon_bf", "desc": "", "name": "Adult Brass Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 225, "hit_dice": "", "speed": { "walk": 40, "burrow": 30, "fly": 80 }, "strength": 22, "dexterity": 20, "constitution": 30, "intelligence": 14, "wisdom": 22, "charisma": 26, "strength_save": 6, "dexterity_save": 5, "constitution_save": 10, "intelligence_save": 2, "wisdom_save": 6, "charisma_save": 8, "perception": 21, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Sleep Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 16 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales fire in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 18 DEX save, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one." }, { "name": "Sleep Breath (Recharge 6)", "desc": "The dragon exhales sleep gas in a 60-foot cone. Each creature in that area must succeed on a DC 18 CON save or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 16 CHA save or be vulnerable to fire damage until the end of its next turn. A target resistant to fire damage isn't resistant to it for the duration. A target immune to fire damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." }, { "name": "Suffocating Heat", "desc": "As the **young brass dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 18." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-brass-dragon/" }, { "slug": "adult_bronze_dragon_bf", "desc": "", "name": "Adult Bronze Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 255, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 24, "dexterity": 20, "constitution": 32, "intelligence": 16, "wisdom": 24, "charisma": 28, "strength_save": 7, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": 3, "wisdom_save": 7, "charisma_save": 9, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "15", "cr": 15.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Repulsion Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 18 (2d10+7) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 15 ft., one target. _Hit:_ 16 (2d8+7) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 DEX save, taking 60 (11d10) lightning damage on a failed save, or half as much damage on a successful one." }, { "name": "Repulsion Breath (Recharge 6)", "desc": "The dragon exhales repulsion energy in a 60-foot cone. Each creature in that area must succeed on a DC 19 STR save or be pushed up to 30 feet away from the dragon." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to lightning damage until the end of its next turn. A target resistant to lightning damage isn't resistant to it for the duration. A target immune to lightning damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 DEX save or take 14 (2d6+7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." }, { "name": "Lightning Extraction", "desc": "As the **young bronze dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 19." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-bronze-dragon/" }, { "slug": "adult_silver_dragon_bf", "desc": "", "name": "Adult Silver Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 267, "hit_dice": "", "speed": { "walk": 40, "fly": 80 }, "strength": 26, "dexterity": 20, "constitution": 34, "intelligence": 16, "wisdom": 24, "charisma": 28, "strength_save": 8, "dexterity_save": 5, "constitution_save": 12, "intelligence_save": 3, "wisdom_save": 7, "charisma_save": 9, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks. It can replace its Bite attack with a use of Paralyzing Breath, if available." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 19 (2d10+8) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +13 to hit, reach 5 ft., one target. _Hit:_ 15 (2d6+8) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +13 to hit, reach 15 ft., one target. _Hit:_ 17 (2d8+8) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 20 CON save, taking 58 (13d8) cold damage on a failed save, or half as much damage on a successful one." }, { "name": "Paralyzing Breath (Recharge 6)", "desc": "As the **silver dragon wyrmling**, except it is a 60-foot cone, and the save DC is 20." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The dragon magically transforms into a Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Dragon. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the dragon's choice). It reverts to its true form if it dies. In a new form, the dragon retains its Legendary Resistance trait and its HP, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 17 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 21 Dexterity save or take 15 (2d6+8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Freezing Fog", "desc": "As the **young silver dragon**, except it affects creatures within 20 feet of the dragon, and the save DC is 20." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-silver-dragon/" }, { "slug": "adult_white_dragon_bf", "desc": "", "name": "Adult White Dragon", "size": "huge", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 238, "hit_dice": "", "speed": { "walk": 40, "burrow": 30, "fly": 80, "swim": 40 }, "strength": 22, "dexterity": 20, "constitution": 32, "intelligence": 8, "wisdom": 24, "charisma": 24, "strength_save": 6, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": -1, "wisdom_save": 7, "charisma_save": 7, "perception": 22, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 60 ft.", "languages": "Common,Draconic", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 17 (2d10+6) piercing damage plus 4 (1d8) cold damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 5 ft., one target. _Hit:_ 13 (2d6+6) slashing damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +11 to hit, reach 15 ft., one target. _Hit:_ 15 (2d8+6) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 CON save, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon automatically detects every creature and trap within 30 feet of it, pinpointing the current location of each." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Elemental Roar (Costs 2 Actions)", "desc": "The dragon roars at up to two creatures of its choice within 120 feet of it. Each target must succeed on a DC 15 CHA save or be vulnerable to cold damage until the end of its next turn. A target resistant to cold damage isn't resistant to it for the duration. A target immune to cold damage is still immune to it, even if the target fails the save." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 DEX save or take 13 (2d6+6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed without provoking opportunity attacks." } ], "special_abilities": [ { "name": "Ice Walk", "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. In addition, difficult terrain composed of ice or snow doesn't cost it extra movement." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a save, it can choose to succeed instead." }, { "name": "Numbing Chill", "desc": "When the white dragon hasn't unleashed its Cold Breath, the cold builds up within it and ripples outward from it. While the dragon's Cold Breath is available, it emits a numbing chill, and each creature that starts its turn within 20 feet of the dragon must succeed on a DC 19 CON save or its speed is reduced by 15 feet." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_adult-white-dragon/" }, { "slug": "air_elemental_bf", "desc": "", "name": "Air Elemental", "size": "large", "type": "Elemental", "subtype": "", "group": "Elementals", "alignment": "", "armor_class": 15, "armor_desc": null, "hit_points": 94, "hit_dice": "", "speed": { "walk": 0, "fly": 90, "hover": true }, "strength": 14, "dexterity": 20, "constitution": 14, "intelligence": 6, "wisdom": 10, "charisma": 6, "strength_save": 2, "dexterity_save": 5, "constitution_save": 2, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": -2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "thunder,Elemental Resilience", "damage_immunities": "lightning,Elemental Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Auran", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The elemental makes two Wind Lash or Lightning Bolt attacks." }, { "name": "Wind Lash", "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage." }, { "name": "Lightning Bolt", "desc": "_Ranged Weapon Attack:_ +8 to hit, range 30/120 ft., one target. _Hit:_ 18 (3d8+5) lightning damage." }, { "name": "Whirlwind (Recharge 4-6)", "desc": "Each creature in the elemental's space must make a DC 13 STR save. On a failure, a target takes 18 (3d8+5) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. If the save is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone." } ], "bonus_actions": [], "reactions": [ { "name": "Thunderous Retreat", "desc": "When a creature the air elemental can see deals damage to it, the elemental can expel a crack of thunder and move up to 15 feet to an unoccupied space it can see. Each creature within 5 feet of the space the elemental left must succeed on a DC 13 CON save or take 7 (2d6) thunder damage." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Air Form", "desc": "The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Cloud Camouflage", "desc": "The elemental's Stealth is 20 while in clouds, fog, or windy weather." }, { "name": "Elemental Nature", "desc": "The elemental doesn't require air, food, drink, or sleep." }, { "name": "Elemental Resilience", "desc": "The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_air-elemental/" }, { "slug": "androsphinx_bf", "desc": "", "name": "Androsphinx", "size": "large", "type": "Monstrosity", "subtype": "", "group": "Sphinxes", "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 284, "hit_dice": "", "speed": { "walk": 40, "fly": 60 }, "strength": 22, "dexterity": 20, "constitution": 32, "intelligence": 28, "wisdom": 30, "charisma": 22, "strength_save": 6, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": 9, "wisdom_save": 10, "charisma_save": 6, "perception": 20, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Monstrosity Resilience", "damage_immunities": "psychic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "Common,Sphinx", "challenge_rating": "17", "cr": 17.0, "actions": [ { "name": "Multiattack", "desc": "The sphinx makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 17 (2d10+6) slashing damage plus 9 (2d8) force damage." }, { "name": "Arcane Bolt", "desc": "_Ranged Spell Attack:_ +12 to hit, range 120 ft., one target. _Hit:_ 24 (4d8+6) force damage." }, { "name": "Spellcasting", "desc": "The sphinx casts one of the following spells, requiring no material components and using WIS as the spellcasting ability (spell save DC 18).<br>At will: _command_, _detect evil and good_, _thaumaturgy_<br>3/day each: _dispel magic_, _restoration_, _tongues_, _zone of truth_<br>2/day each: _freedom of movement_, _greater restoration_<br>1/day: _heal_" } ], "bonus_actions": [ { "name": "Roar", "desc": "The sphinx emits one of the following magical roars. Each roar is audible up to 300 feet away. When it roars, the sphinx chooses up to three creatures it can see within 120 feet of it to be affected by the roar. A creature that fails a save and is affected by an ongoing effect can repeat the save at the end of each of its turns, ending the effect on itself on a success.\n- **Rumbling Roar.** This deep roar rumbles through each target's body, rattling it to its bones. Each target must succeed on a DC 18 CON save or deal only half damage with weapon attacks that use STR or DEX for 1 minute.\n- **Terrifying Roar.** This shrill roar tugs at the self-preservation instincts within creatures. Each target must succeed on a DC 18 WIS save or be frightened for 1 minute. While frightened, a creature's speed is 0. If a creature fails the save by 5 or more, it is also paralyzed while frightened.\n- **Thunderous Roar.** This booming roar slams against the chosen creatures. Each target must succeed on a DC 18 STR save or be pushed up to 15 feet away from the sphinx, knocked prone, and deafened for 1 minute." } ], "reactions": [], "legendary_desc": "The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Teleport", "desc": "The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Cast a Spell (Costs 2 Actions)", "desc": "The sphinx uses Spellcasting." }, { "name": "Lacerating Swipe (Costs 2 Actions)", "desc": "The sphinx rears up on its hind legs, wings fluttering, and swipes in a wide arc with both its forepaws. Each creature in a 15-foot cone must succeed on a DC 18 DEX save or take 11 (2d10) slashing damage and suffer a bleeding wound. A creature with a bleeding wound loses 5 (1d10) HP at the start of each of its turns. Any creature can take an action to stanch the wound with a successful DC 18 WIS (Medicine) check. The wound also closes if the bleeding creature receives magical healing." } ], "special_abilities": [ { "name": "Inscrutable", "desc": "The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage." }, { "name": "Magical Claws", "desc": "The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 2d8 force damage (included in the attack)." }, { "name": "Monstrosity Resilience", "desc": "The sphinx is resistant to exhaustion and to the frightened condition." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_androsphinx/" }, { "slug": "cloaker_bf", "desc": "", "name": "Cloaker", "size": "large", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "", "speed": { "walk": 10, "fly": 40 }, "strength": 18, "dexterity": 20, "constitution": 12, "intelligence": 12, "wisdom": 12, "charisma": 14, "strength_save": 4, "dexterity_save": 5, "constitution_save": 1, "intelligence_save": 1, "wisdom_save": 1, "charisma_save": 2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Aberrant Resilience", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Deep Speech,Undercommon", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The cloaker makes one Bite attack and two Tail attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) piercing damage, and if the target is Large or smaller, the cloaker attaches to it. If the cloaker has advantage on the attack roll, the cloaker attaches to the target's head, and the target is blinded and unable to breathe while the cloaker is attached. While attached, the cloaker can't make Bite attacks, and at the start of each of the cloaker's turns, the target takes 18 (4d6+4) piercing damage. The attached cloaker moves with the target whenever the target moves, requiring none of the cloaker's movement. It can detach itself by spending 5 feet of its movement on its turn. A creature, including the target, can take its action to detach the cloaker by succeeding on a DC 15 STR check." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) slashing damage." }, { "name": "Moan (Recharge 6)", "desc": "The cloaker releases a deep, thrumming moan that rattles the nerves of all who hear it. Each creature within 30 feet of the cloaker that can hear the moan and that isn't an Aberration must make a DC 15 WIS save. On a failure, a creature takes 40 (9d8) psychic damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened." } ], "bonus_actions": [ { "name": "Cloak of Shadows (3/Day)", "desc": "While the cloaker isn't in bright light, it pulls shadows around itself, partially obscuring its form. For 1 minute or until the cloaker is hit with an attack, the cloaker's Stealth is 20, and creatures have disadvantage on attack rolls against the cloaker." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aberrant Resilience", "desc": "The cloaker is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form." }, { "name": "Damage Transfer", "desc": "While attached to a creature, the cloaker takes only half the damage dealt to it (rounded down), and that creature takes the other half." }, { "name": "False Appearance", "desc": "While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak." }, { "name": "Light Sensitivity", "desc": "While in bright light, the cloaker has disadvantage on attack rolls, and its Perception is 6 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_cloaker/" }, { "slug": "couatl_bf", "desc": "", "name": "Couatl", "size": "medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 77, "hit_dice": "", "speed": { "walk": 30, "fly": 90 }, "strength": 16, "dexterity": 20, "constitution": 16, "intelligence": 18, "wisdom": 24, "charisma": 22, "strength_save": 3, "dexterity_save": 5, "constitution_save": 3, "intelligence_save": 4, "wisdom_save": 7, "charisma_save": 6, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Celestial Resilience", "damage_immunities": "psychic", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "all,telepathy 120 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The couatl makes one Bite attack and one Constrict attack." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way." }, { "name": "Constrict", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target." }, { "name": "Healing Hiss (3/Day)", "desc": "The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form." } ], "reactions": [ { "name": "Rainbow Shield", "desc": "When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Celestial Resilience", "desc": "The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks." }, { "name": "Inscrutable", "desc": "The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage." }, { "name": "Magic Resistance", "desc": "The couatl has advantage on saves against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The couatl's weapon attacks are magical." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_couatl/" }, { "slug": "husk_demon_bf", "desc": "", "name": "Husk Demon", "size": "medium", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 15, "armor_desc": null, "hit_points": 82, "hit_dice": "", "speed": { "walk": 40, "fly": 25 }, "strength": 12, "dexterity": 20, "constitution": 16, "intelligence": 6, "wisdom": 8, "charisma": 4, "strength_save": 1, "dexterity_save": 5, "constitution_save": 3, "intelligence_save": -2, "wisdom_save": -1, "charisma_save": -3, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Demonic Resilience", "damage_immunities": "necrotic,exhaustion,prone,Demonic Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Abyssal,Void Speech,telepathy 60 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The husk demon makes two Life Drain attacks." }, { "name": "Life Drain", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) slashing damage plus 9 (2d8) necrotic damage, and the husk demon regains HP equal to half the necrotic damage dealt. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creatures finishes a long rest. The target dies if this effect reduces its HP maximum to 0." } ], "bonus_actions": [ { "name": "Soul Feed", "desc": "The husk demon feasts on the light in the soul of up to two creatures it can see within 20 feet of it, causing one of the following effects. Each target must succeed on a DC 15 CHA save or suffer the chosen effect. A creature that fails the save against Soul Feed two rounds in a row suffers one level of exhaustion.\n- **Happiness Feast.** The husk demon feasts on the target's happiness, causing the target to become crestfallen. The target has disadvantage on attack rolls until the end of its next turn.\n- **Hope Feast.** The husk demon feasts on the target's hope, causing the target to become despondent. The target has disadvantage on saves until the end of its next turn.\n- **Motivation Feast.** The husk demon feasts on the target's motivation, causing the target to lose its ambitions and become apathetic. The target's speed is halved until the end of its next turn." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amorphous", "desc": "The husk demon can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Demonic Resilience", "desc": "The husk demon is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The husk demon has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_husk-demon/" }, { "slug": "insatiable_brood_bf", "desc": "", "name": "Insatiable Brood", "size": "medium", "type": "Swarm", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 63, "hit_dice": "", "speed": { "walk": 0, "fly": 50 }, "strength": 10, "dexterity": 20, "constitution": 12, "intelligence": 4, "wisdom": 12, "charisma": 6, "strength_save": 0, "dexterity_save": 5, "constitution_save": 1, "intelligence_save": -3, "wisdom_save": 1, "charisma_save": -2, "perception": 11, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold,Swarm Resilience", "damage_immunities": "Swarm Resilience", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "understands Void Speech but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bites", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 0 ft., one creature in the swarm's space. _Hit:_ 14 (4d6) piercing damage plus 18 (4d8) force damage, or 7 (2d6) piercing damage plus 9 (2d8) force damage if the insatiable brood has half its HP or fewer." } ], "bonus_actions": [ { "name": "Void Gaze", "desc": "The insatiable brood turns all its individual heads in one direction, and its hundreds of Void-filled eyes stare at one creature the brood can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it suffers a random, short-term dread effect for 1 minute." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aberrant Resilience", "desc": "The insatiable brood has advantage on saves against spells or effects that would alter its form." }, { "name": "Magic Bites", "desc": "The insatiable brood's Bites attacks are magical." }, { "name": "Siege Monster", "desc": "The insatiable brood deals double damage to objects and structures." }, { "name": "Swarm", "desc": "The insatiable brood can occupy another creature's space and vice versa, and the brood can move through any opening large enough for a Tiny creature. The brood can't regain HP or gain temporary HP." }, { "name": "Swarm Resilience", "desc": "The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions." }, { "name": "Void Dweller", "desc": "The insatiable brood doesn't require air, food, drink, or sleep, and it is immune to the effects of Void terrain. In addition, it can fly through the Void as if through air." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_insatiable-brood/" }, { "slug": "marilith_bf", "desc": "", "name": "Marilith", "size": "large", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 217, "hit_dice": "", "speed": { "walk": 40 }, "strength": 28, "dexterity": 20, "constitution": 30, "intelligence": 18, "wisdom": 26, "charisma": 30, "strength_save": 9, "dexterity_save": 5, "constitution_save": 10, "intelligence_save": 4, "wisdom_save": 8, "charisma_save": 10, "perception": 18, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience", "damage_immunities": "Demonic Resilience", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "Abyssal,telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The marilith makes two Dagger attacks, two Mace attacks, and two Longsword attacks. It can replace two Dagger attacks with a Tail attack." }, { "name": "Dagger", "desc": "_Melee or Ranged Weapon Attack:_ +9 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 9 (2d4+4) piercing damage plus 7 (2d6) fire damage." }, { "name": "Mace", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage." }, { "name": "Longsword", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 7 (2d6) fire damage." }, { "name": "Tail", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one creature. _Hit:_ 20 (3d10+4) bludgeoning damage plus 7 (2d6) fire damage. If the target is Medium or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its Tail, and the marilith can't make Tail attacks against other targets." } ], "bonus_actions": [ { "name": "Marilith Tactics", "desc": "The marilith shouts one of the following commands at up to two friendly creatures it can see within 30 feet of it:\n- **March!** Each target can use a reaction to move up to half its speed in a direction of the marilith's choice. This movement is unaffected by difficult terrain and doesn't provoke opportunity attacks.\n- **Protect Yourself!** Each target gains the marilith's Parry reaction until the start of the marilith's next turn.\n- **Remember Your Training!** Each target has advantage on the next weapon attack roll it makes before the start of the marilith's next turn." }, { "name": "Teleport", "desc": "The marilith magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see." } ], "reactions": [ { "name": "Parry", "desc": "The marilith adds 5 to its AC against one melee attack that would hit it. To do so, the marilith must see the attacker and be wielding a melee weapon." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Demonic Resilience", "desc": "The marilith is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Flaming Weapons", "desc": "The marilith's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 2d6 fire damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The marilith has advantage on saves against spells and other magical effects." }, { "name": "Reactive", "desc": "The marilith gets up to five extra reactions, but these extra reactions can be used only for Parry." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_marilith/" }, { "slug": "planetar_bf", "desc": "", "name": "Planetar", "size": "large", "type": "Celestial", "subtype": "Angel", "group": "Angels", "alignment": "", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 242, "hit_dice": "", "speed": { "walk": 40, "fly": 120 }, "strength": 24, "dexterity": 20, "constitution": 34, "intelligence": 18, "wisdom": 32, "charisma": 32, "strength_save": 7, "dexterity_save": 5, "constitution_save": 12, "intelligence_save": 4, "wisdom_save": 11, "charisma_save": 11, "perception": 21, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Angelic Resilience", "damage_immunities": "Angelic Resilience", "condition_immunities": "", "senses": "truesight 120 ft.", "languages": "all,telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The planetar makes two Greatsword attacks, or it makes three Radiant Bolt attacks. It can replace one attack with a use of Spellcasting. If two Greatsword or Radiant Bolt attacks hit one creature, the target must succeed on a DC 19 CON save or be blinded until the end of its next turn." }, { "name": "Greatsword", "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 21 (4d6+7) slashing damage plus 31 (7d8) radiant damage." }, { "name": "Radiant Bolt", "desc": "_Ranged Spell Attack:_ +11 to hit, range 60 ft., one target. _Hit:_ 33 (6d8+6) radiant damage." }, { "name": "Radiant Burst (Recharge 6)", "desc": "A pulse of divine power ripples out from the planetar's golden halo. Each hostile creature within 15 feet of the planetar must make a DC 19 DEX save, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. Each friendly creature within 15 feet of the planetar is empowered with divine energy and has advantage on all melee attack rolls it makes before the start of the planetar's next turn." }, { "name": "Healing Touch (4/Day)", "desc": "The planetar touches another creature. The target magically regains 30 (6d8+3) HP and is freed from any curse, disease, poison, blindness, or deafness." }, { "name": "Spellcasting", "desc": "The planetar casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 19).<br>At will: _command_, _invisibility_ (self only)<br>3/day each: _daylight_, _raise dead_ (as an action)" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Angelic Resilience", "desc": "The planetar is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and the charmed and frightened conditions." }, { "name": "Angelic Senses", "desc": "The planetar can pinpoint the location of Aberrations, Celestials, Fiends, and Undead within 30 feet of it and knows if a place or object it can sense is consecrated or desecrated." }, { "name": "Angelic Weapons", "desc": "The planetar's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 7d8 radiant damage (included in the attack)." }, { "name": "Divine Awareness", "desc": "The planetar knows if it hears a lie." }, { "name": "Divine Protection", "desc": "Aberrations, Celestials, Fiends, and Undead have disadvantage on attack rolls against the planetar." }, { "name": "Immortal Nature", "desc": "The planetar doesn't require food, drink, or sleep." }, { "name": "Magic Resistance", "desc": "The planetar has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_planetar/" }, { "slug": "quasit_bf", "desc": "", "name": "Quasit", "size": "tiny", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 35, "hit_dice": "", "speed": { "walk": 40 }, "strength": 4, "dexterity": 20, "constitution": 10, "intelligence": 6, "wisdom": 10, "charisma": 10, "strength_save": -3, "dexterity_save": 5, "constitution_save": 0, "intelligence_save": -2, "wisdom_save": 0, "charisma_save": 0, "perception": 10, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "Demonic Resilience", "damage_immunities": "Demonic Resilience", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Abyssal,Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Claws (True Form Only)", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Slam (Beast Form Only)", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning, piercing, or slashing damage (based on the type of damage dealt by the Beast form's primary attack, such as Bite)." }, { "name": "Invisibility (True Form Only)", "desc": "The quasit magically turns invisible until it attacks, uses Scare, or uses Change Shape, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The quasit magically transforms into a Medium or smaller Beast that has a CR no higher than its own or back into its true form, which is a Fiend. Its statistics, other than its size and speed, are the same in each form.<br>Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." }, { "name": "Scare (1/Day; True Form Only)", "desc": "One creature of the quasit's choice within 20 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Demonic Resilience", "desc": "The quasit is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The quasit has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_quasit/" }, { "slug": "spy_bf", "desc": "", "name": "Spy", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "NPCs", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 40, "hit_dice": "", "speed": { "walk": 30 }, "strength": 10, "dexterity": 20, "constitution": 10, "intelligence": 12, "wisdom": 14, "charisma": 16, "strength_save": 0, "dexterity_save": 5, "constitution_save": 0, "intelligence_save": 1, "wisdom_save": 2, "charisma_save": 3, "perception": 16, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "-", "languages": "any two languages", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The spy makes two Shortsword or Hand Crossbow attacks." }, { "name": "Shortsword", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage." }, { "name": "Hand Crossbow", "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage." } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "The spy takes the Dash, Disengage, or Hide action." }, { "name": "Feint (Recharge 4-6)", "desc": "The spy makes a feint at one creature within 5 feet of it, pretending to go in for an attack in one direction only to change it up at the last moment. The target must succeed on a DC 13 WIS save or the spy has advantage on the next attack roll it makes against the target." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_spy/" }, { "slug": "stone_giant_bf", "desc": "", "name": "Stone Giant", "size": "huge", "type": "Giant", "subtype": "", "group": "Giants", "alignment": "", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 156, "hit_dice": "", "speed": { "walk": 40 }, "strength": 22, "dexterity": 20, "constitution": 26, "intelligence": 10, "wisdom": 18, "charisma": 8, "strength_save": 6, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": 0, "wisdom_save": 4, "charisma_save": -1, "perception": 14, "skills": {}, "damage_vulnerabilities": "thunder,Giant Attributes", "damage_resistances": "lightning,petrified,Giant Attributes", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft.", "languages": "Giant", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The giant makes two Stony Fist or Rock attacks." }, { "name": "Stony Fist", "desc": "_Melee Weapon Attack:_ +9 to hit, reach 10 ft., one target. _Hit:_ 24 (4d8+6) bludgeoning damage. The target is grappled (escape DC 17) if it is a Large or smaller creature and the stone giant isn't already grappling a creature." }, { "name": "Rock", "desc": "_Ranged Weapon Attack:_ +9 to hit, range 60/240 ft., one target. _Hit:_ 28 (4d10+6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 STR save or be knocked prone." } ], "bonus_actions": [ { "name": "Wrestle", "desc": "The stone giant performs one of the following wrestling maneuvers against one creature it is grappling. The target must succeed on a DC 17 STR save or suffer the listed effect until the stone giant uses this bonus action again or until the grapple ends.\n- **Armbar.** The target has disadvantage on attack rolls and on checks made to escape the grapple.\n- **Chinlock.** The target can't speak and can't cast spells with verbal components.\n- **Takedown.** The target is knocked prone and restrained.\n- **Throw.** The target is thrown up to 30 feet in a random direction and knocked prone, ending the grapple. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 17 DEX save or take the same damage and be knocked prone." } ], "reactions": [ { "name": "Missile Deflection", "desc": "If a creature the giant can see makes a ranged weapon attack against the giant, the giant can add 3 to its AC. If the attack misses, the giant can catch the missile, provided the attack included a projectile, and throw it back at the attacker, using the giant's normal ranged weapon attack bonus and the weapon's normal damage." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Giant Attributes", "desc": "The stone giant is resistant to the stunned condition, and it is vulnerable to the prone condition." }, { "name": "Stone Camouflage", "desc": "The giant's Stealth is 20 while in rocky terrain." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_stone-giant/" }, { "slug": "vampire_thrall_bf", "desc": "", "name": "Vampire Thrall", "size": "medium", "type": "Humanoid", "subtype": "Any Lineage", "group": "Vampires", "alignment": "", "armor_class": 13, "armor_desc": null, "hit_points": 40, "hit_dice": "", "speed": { "walk": 30, "climb": 10 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": 2, "dexterity_save": 5, "constitution_save": 4, "intelligence_save": 0, "wisdom_save": 1, "charisma_save": 2, "perception": 13, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "exhaustion", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft.", "languages": "any one language (usually Common)", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The vampire thrall makes two Rapier attacks." }, { "name": "Rapier", "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage." } ], "bonus_actions": [], "reactions": [ { "name": "Repay the Gift", "desc": "When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood-Bound", "desc": "If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood." }, { "name": "Limited Regeneration", "desc": "The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn." }, { "name": "Spider Climb", "desc": "The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_vampire-thrall/" }, { "slug": "vrock_bf", "desc": "", "name": "Vrock", "size": "large", "type": "Fiend", "subtype": "Demon", "group": "Demons", "alignment": "", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "", "speed": { "walk": 40, "fly": 60 }, "strength": 16, "dexterity": 20, "constitution": 18, "intelligence": 8, "wisdom": 22, "charisma": 14, "strength_save": 3, "dexterity_save": 5, "constitution_save": 4, "intelligence_save": -1, "wisdom_save": 6, "charisma_save": 2, "perception": 16, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience", "damage_immunities": "Demonic Resilience", "condition_immunities": "", "senses": "darkvision 120 ft.", "languages": "Abyssal,telepathy 120 ft.", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The vrock makes one Beak attack and two Talon attacks." }, { "name": "Beak", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage." }, { "name": "Talon", "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 14 (2d10+3) slashing damage." }, { "name": "Wing Spores (Recharge 5-6)", "desc": "The vrock shakes a cloud of toxic spores from its wings. Each creature within 15 feet of it must make a DC 15 CON save. On a failure, a creature takes 28 (8d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. While poisoned, a creature takes 3 (1d6) poison damage at the start of each of its turns. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the poisoned creature also ends the effect on it." } ], "bonus_actions": [ { "name": "Startling Screech", "desc": "The vrock emits a horrific screech at one creature it can see within 30 feet of it. The target must succeed on a DC 14 CON save or be able to take either an action or bonus action on its turn, not both, and it can't take reactions." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Demonic Resilience", "desc": "The vrock is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition." }, { "name": "Magic Resistance", "desc": "The vrock has advantage on saves against spells and other magical effects." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_vrock/" }, { "slug": "young_black_dragon_bf", "desc": "", "name": "Young Black Dragon", "size": "large", "type": "Dragon", "subtype": "", "group": "Dragons", "alignment": "", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 20, "dexterity": 20, "constitution": 22, "intelligence": 12, "wisdom": 18, "charisma": 20, "strength_save": 5, "dexterity_save": 5, "constitution_save": 6, "intelligence_save": 1, "wisdom_save": 4, "charisma_save": 5, "perception": 17, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid,poisoned", "condition_immunities": "", "senses": "darkvision 120 ft., keensense 30 ft.", "languages": "Common,Draconic", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) piercing damage." }, { "name": "Claw", "desc": "_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales acid in a 3-foot line that is 5 feet wide. Each creature in that line must make a DC 15 DEX save, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Acidic Vapors", "desc": "After the black dragon uses its Acid Breath, acid clings to its mouth, throat, and nostrils for a time, evaporating as the dragon breathes. While the dragon's Acid Breath is unavailable, acidic vapors surround it, and each creature that starts its turn within 10 feet of the dragon must succeed on a DC 15 CON save or be poisoned until the start of its next turn." }, { "name": "Amphibious", "desc": "The dragon can breathe air and water." } ], "spell_list": [], "page_no": null, "environments": [], "img_main": null, "document__slug": "blackflag", "document__title": "Black Flag SRD", "document__license_url": "https://paizo.com/orclicense", "document__url": "https://koboldpress.com/black-flag-reference-document/", "v2_converted_path": "/v2/creatures/bfrd_young-black-dragon/" }, { "slug": "angatra-tob1-2023", "desc": "False", "name": "Angatra", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 85, "hit_dice": "10d8 + 40", "speed": { "walk": 50 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 8, "wisdom": 12, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Perception": 4, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "the languages it knew in life", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The angatra makes two Claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 14 (2d8 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Agonizing Gaze", "desc": "When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, the angatra can force it to make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature's pain threshold lowers, and it becomes vulnerable to all damage types until the end of its next turn." }, { "name": "Ancestral Wrath", "desc": "The angatra immediately recognizes any individual descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks." }, { "name": "Undead Nature", "desc": "The angatra doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 17, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_angatra/" }, { "slug": "boloti-tob1-2023", "desc": "False", "name": "Boloti", "size": "Tiny", "type": "Fey", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 45, "hit_dice": "10d4 + 20", "speed": { "walk": 60 }, "strength": 12, "dexterity": 20, "constitution": 14, "intelligence": 13, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Perception": 3, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Primordial, Sylvan", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Dagger (True Form Only)", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage." }, { "name": "Whirlpool (Vortex Form Only)", "desc": "One creature in the boloti's space must make a DC 12 Strength saving throw. On a failure, the target takes 9 (2d8) bludgeoning damage, and if it is Medium or smaller, it is grappled (escape DC 12). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw is successful, the target takes half the damage and is pushed out of the boloti's space." }, { "name": "Spellcasting", "desc": "(True Form Only)The boloti casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 11):\nAt will: water breathing, water walk\n3/day each: create or destroy water, fog cloud, sleep\n1/day: control water" } ], "bonus_actions": [ { "name": "Vortex Form", "desc": "The boloti magically transforms into a Small vortex of swirling, churning water or back into its true form, which is Fey. The boloti can transform into its vortex form only while at least half of its body is submerged in water, and any creature it is grappling with Whirlpool is freed if the boloti transforms back to its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The boloti can breathe air and water." }, { "name": "Water Camouflage", "desc": "The boloti has advantage on Dexterity (Stealth) checks made to hide while at least half of its body is submerged in water." }, { "name": "Water Mastery", "desc": "A boloti has advantage on attack rolls if both it and its target are touching the same body of water. If the target and the boloti are both on dry ground, the boloti has disadvantage on attack rolls." }, { "name": "Watery Body (Vortex Form Only)", "desc": "The boloti can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn in the boloti's space must succeed on a DC 12 Strength saving throw or take 4 (1d8) bludgeoning damage as it is buffeted by the swirl of water." } ], "spell_list": [], "page_no": 38, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_boloti/" }, { "slug": "bonecollective-tob1-2023", "desc": "False", "name": "Bone Collective", "size": "Small", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 120, "hit_dice": "16d6 + 64", "speed": { "walk": 30 }, "strength": 10, "dexterity": 20, "constitution": 18, "intelligence": 14, "wisdom": 10, "charisma": 16, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Arcana": 5, "Deception": 6, "Perception": 3, "Stealth": 11 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Common, Darakhul (can’t speak in shapeless form)", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The bone collective makes two Claw attacks, or one Claw attack and one Bite attack." }, { "name": "Bite (Humanoid Form Only)", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Claw (Humanoid Form Only)", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage." }, { "name": "Piercing Bones (Shapeless Form Only)", "desc": "Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the collective's space. Hit: 52 (8d12) piercing damage, or 26 (4d12) piercing damage if the collective has half its hp or fewer." }, { "name": "Spellcasting", "desc": "(3/Day; Humanoid Form Only)The bone collective casts the animate dead spell as an action, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14)." } ], "bonus_actions": [ { "name": "Shape Swarm", "desc": "The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. It can't take on a Humanoid form if it is occupying the space of another creature." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Collective Mind", "desc": "The collective's individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can't be surprised. If the collective is reduced to half its hp or fewer, its Intelligence score is reduced to 1, it can't cast spells, it immediately changes to its shapeless form, and it can't take on a Humanoid form." }, { "name": "Grasping Limbs (Humanoid Form Only)", "desc": "The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish." }, { "name": "Swarm (Shapeless Form Only)", "desc": "The bone collective can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bone." }, { "name": "Undead Nature", "desc": "The bone collective doesn't require air, food, drink, or sleep." }, { "name": "Wyrmblood Venom", "desc": "When the bone collective hits a poisoned creature with a Bite or Piercing Bones attack, the target's Charisma score is reduced by 1d4. The target is incapacitated if this reduces its Charisma to 0. The reduction lasts until the target finishes a long rest." } ], "spell_list": [], "page_no": 39, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_bone-collective/" }, { "slug": "bonepowderghoul-tob1-2023", "desc": "False", "name": "Bonepowder Ghoul", "size": "Small", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 180, "hit_dice": "24d6 + 96", "speed": { "walk": 30 }, "strength": 10, "dexterity": 20, "constitution": 18, "intelligence": 19, "wisdom": 15, "charisma": 18, "strength_save": null, "dexterity_save": 9, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 8, "perception": 16, "skills": { "Perception": 6, "Stealth": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Common, Darakhul, Draconic, Dwarvish", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)." }, { "name": "Gravedust", "desc": "The ghoul projects a 30-foot cone of grave dust. Each creature in the area must succeed on a DC 17 Dexterity saving throw or take 13 (3d8) necrotic damage. If a creature is a Humanoid, it must also succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)." }, { "name": "Whirlwind (Dust Form Only; Recharge 5-6)", "desc": "The ghoul creates a whirlwind of bones and teeth in a 20-foot cube originating from it. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 55 (10d10) slashing damage, and its Strength score is reduced by 1d6. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, a creature takes half the damage and its Strength score isn't reduced." }, { "name": "Spellcasting", "desc": "(Coalesced Form Only)The bonepowder ghoul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: dispel magic, mage hand, ray of enfeeblement\n3/day each: blindness/deafness, fear\n1/day: phantasmal killer" } ], "bonus_actions": [], "reactions": [ { "name": "Coalesce", "desc": "When a bonepowder ghoul deals necrotic damage with Gravedust to at least one creature that isn't a Construct or Undead, it can magically transform from its dusty form into a coalesced form. Its statistics are the same in each form, except it can speak audibly only in its coalesced form. The coalesced form lasts for a number of minutes equal to the total necrotic damage it dealt with Gravedust to creatures that aren't Constructs or Undead or until the ghoul ends it as a bonus action." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amorphous (Dust Form Only)", "desc": "The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Hungry Dead Nature", "desc": "The ghoul requires no air or sleep." }, { "name": "Turning Defiance", "desc": "The bonepowder ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead." } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_bonepowder-ghoul/" }, { "slug": "chortdevil-tob1-2023", "desc": "False", "name": "Chort Devil", "size": "Medium", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 187, "hit_dice": "15d8 + 120", "speed": { "walk": 30 }, "strength": 24, "dexterity": 20, "constitution": 26, "intelligence": 18, "wisdom": 20, "charisma": 20, "strength_save": 11, "dexterity_save": 9, "constitution_save": 12, "intelligence_save": 8, "wisdom_save": null, "charisma_save": 9, "perception": 19, "skills": { "Athletics": 11, "Deception": 9, "Insight": 9, "Perception": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "cold, fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 19", "languages": "Celestial, Common, Infernal, telepathy 120 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic." }, { "name": "Ranseur", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage." }, { "name": "Hurl Flame", "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage." }, { "name": "Teleport", "desc": "The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Spellcasting", "desc": "The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: charm person, illusory script (as an action)\n3/day each: dispel magic, modify memory\n1/day: haste" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the chort devil's darkvision." }, { "name": "Hellish Weapons", "desc": "The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The chort devil has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 93, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_chort-devil/" }, { "slug": "chronalmental-tob1-2023", "desc": "False", "name": "Chronalmental", "size": "Large", "type": "Elemental", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d10 + 60", "speed": { "walk": 30 }, "strength": 14, "dexterity": 20, "constitution": 19, "intelligence": 9, "wisdom": 13, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Celestial, Infernal", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The chronalmental makes three Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage." }, { "name": "Steal Time (1/Day)", "desc": "The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a DC 16 Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success." }, { "name": "Displace (Recharge 5-6)", "desc": "The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a DC 16 Wisdom saving throw or be stunned and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [ { "name": "Step Between Seconds (Recharge 4-6)", "desc": "When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Elemental Nature", "desc": "The chronalmental doesn't require air, food, drink, or sleep." }, { "name": "Temporal Body", "desc": "When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 (3d8) hp." } ], "spell_list": [], "page_no": 56, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_chronalmental/" }, { "slug": "deathwisp-tob1-2023", "desc": "False", "name": "Deathwisp", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 82, "hit_dice": "11d8 + 33", "speed": { "walk": 60 }, "strength": 6, "dexterity": 20, "constitution": 16, "intelligence": 18, "wisdom": 16, "charisma": 20, "strength_save": null, "dexterity_save": 8, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 16, "skills": { "Perception": 6, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 16", "languages": "the languages it knew in life", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The deathwisp makes two Ghostly Pike attacks, or it can make one Ghostly Pike attack and one Life Drain attack." }, { "name": "Ghostly Pike", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) force damage plus 9 (2d8) necrotic damage." }, { "name": "Life Drain", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." }, { "name": "Create Specter", "desc": "The deathwisp targets a Humanoid within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a specter in the space of its corpse or in the nearest unoccupied space. This specter is under the deathwisp's control. The deathwisp can have no more than twelve specters under its control at one time." } ], "bonus_actions": [ { "name": "Shadow Traveler (3/Day)", "desc": "While in shadows, dim light, or darkness, the deathwisp disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Flicker", "desc": "The deathwisp flickers in and out of sight. Ranged weapon attacks against it are made with disadvantage." }, { "name": "Incorporeal Movement", "desc": "The deathwisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside a solid object." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the deathwisp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." }, { "name": "Undead Nature", "desc": "The deathwisp doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 71, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_deathwisp/" }, { "slug": "duelist-tob1-2023", "desc": "False", "name": "Duelist", "size": "Medium", "type": "Humanoid", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 17, "armor_desc": "studded leather", "hit_points": 117, "hit_dice": "18d8 + 36", "speed": { "walk": 30 }, "strength": 13, "dexterity": 20, "constitution": 14, "intelligence": 13, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 6, "perception": 14, "skills": { "Acrobatics": 8, "Deception": 6, "Perception": 4, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Elvish, Umbral", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The shadow fey duelist makes two Rapier attacks and one Dagger attack." }, { "name": "Dagger", "desc": "Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage, and if the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Rapier", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage." } ], "bonus_actions": [ { "name": "Shadow Traveler (3/Day)", "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action." } ], "reactions": [ { "name": "Parry", "desc": "The shadow fey duelist adds 3 to its AC against one melee attack that would hit it. To do so, the duelist must see the attacker and be wielding a melee weapon." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Duelist's Mobility", "desc": "Opportunity attacks made against the duelist have disadvantage. If the duelist is prone at the start of its turn, it can immediately stand without costing movement." }, { "name": "Fey Ancestry", "desc": "The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 159, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_duelist/" }, { "slug": "duskthorndryad-tob1-2023", "desc": "False", "name": "Duskthorn Dryad", "size": "Medium", "type": "Fey", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 77, "hit_dice": "14d8 + 14", "speed": { "walk": 30 }, "strength": 10, "dexterity": 20, "constitution": 13, "intelligence": 14, "wisdom": 15, "charisma": 24, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 14, "skills": { "Animal Handling": 4, "Deception": 9, "Nature": 6, "Perception": 4, "Persuasion": 9, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common, Elvish, Sylvan, Umbral", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The duskthorn dryad makes two Thorned Slam or Thorn attacks." }, { "name": "Thorned Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage." }, { "name": "Thorn", "desc": "Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage." }, { "name": "Children of the Forest (1/Day)", "desc": "The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action." }, { "name": "Spellcasting", "desc": "The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: druidcraft\n3/day each: charm person, entangle, invisibility\n1/day each: barkskin, spike growth, suggestion" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The dryad has advantage on saving throws against spells and other magical effects." }, { "name": "Speak with Beasts and Plants", "desc": "The dryad can communicate with beasts and plants as if they shared a language." }, { "name": "Tree Stride", "desc": "Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger." } ], "spell_list": [], "page_no": 150, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_duskthorn-dryad/" }, { "slug": "frostveil-tob1-2023", "desc": "False", "name": "Frostveil", "size": "Medium", "type": "Plant", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 67, "hit_dice": "9d8 + 27", "speed": { "walk": 15, "fly": 10 }, "strength": 20, "dexterity": 20, "constitution": 16, "intelligence": 1, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": { "Stealth": 7 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning and piercing from nonmagical attacks", "damage_immunities": "cold", "condition_immunities": "blinded, charmed, deafened, frightened, prone", "senses": "blindsight 120 ft., passive Perception 10", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The frostveil makes two Frozen Tendril attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the frostveil uses Snowy Engulf on it." }, { "name": "Frozen Tendril", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 3 (1d6) cold damage." }, { "name": "Snowy Engulf", "desc": "The frostveil engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the frostveil's turns or take 4 (1d8) acid damage and 3 (1d6) cold damage. If the frostveil moves, the engulfed target moves with it. The frostveil can have only one creature engulfed at a time." }, { "name": "Spirit Spores (Recharge 6)", "desc": "The frostveil releases a puff of psychotropic spores around itself. Each creature within 10 feet of the frostveil must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) cold damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't incapacitated. When an incapacitated creature moves, it moves in a random direction. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Chilling Acidic Body", "desc": "A creature that touches the frostveil or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage." }, { "name": "Damage Transfer", "desc": "While engulfing a creature, the frostveil takes only half the damage dealt to it (rounded down), and the engulfed creature takes the other half." }, { "name": "False Appearance", "desc": "While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice." }, { "name": "Windborne", "desc": "In windy conditions, the frostveil's flying speed increases to 30 feet. In a wind of moderate or greater speed (at least 10 miles per hour), its flying speed increases to 60 feet." } ], "spell_list": [], "page_no": 193, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_frostveil/" }, { "slug": "ghostwalkspider-tob1-2023", "desc": "False", "name": "Ghostwalk Spider", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 119, "hit_dice": "14d10 + 42", "speed": { "walk": 50 }, "strength": 15, "dexterity": 20, "constitution": 17, "intelligence": 9, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 3, "perception": 16, "skills": { "Perception": 6, "Stealth": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "truesight 60 ft., passive Perception 16", "languages": "understands Undercommon but can’t speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The ghostwalk spider makes one Bite attack and one Ghostly Snare attack, or it makes two Bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage. If the ghostwalk spider is in its true form, the target must make a DC 15 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way." }, { "name": "Ghostly Snare (Ghostwalk Form Only, Recharge 4-6)", "desc": "Ranged Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: The target is restrained by invisible webbing. While restrained in this way, the target is invisible. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12; hp 15; immunity to bludgeoning, poison, and psychic damage)." } ], "bonus_actions": [ { "name": "Ghostwalk", "desc": "The ghostwalk spider magically takes on a ghostly form or returns to its true, tangible form. Its statistics are the same in each form. Any equipment it is wearing or carrying becomes ghostly with it. It reverts to its true form if it dies." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Ghostly Body (Ghostwalk Form Only)", "desc": "The ghostwalk spider has resistance to acid, cold, fire, lightning, and thunder damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks, and it has immunity to the grappled, paralyzed, petrified, and restrained conditions." }, { "name": "Incorporeal Movement (Ghostwalk Form Only)", "desc": "The ghostwalk spider can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Spider Climb", "desc": "The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." }, { "name": "Web Walker", "desc": "The spider ignores movement restrictions caused by webbing." } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ghostwalk-spider/" }, { "slug": "haugbui-tob1-2023", "desc": "False", "name": "Haugbui", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 15, "armor_desc": "", "hit_points": 153, "hit_dice": "18d8 + 72", "speed": { "walk": 40 }, "strength": 18, "dexterity": 20, "constitution": 18, "intelligence": 15, "wisdom": 20, "charisma": 16, "strength_save": null, "dexterity_save": 10, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 10, "charisma_save": null, "perception": 20, "skills": { "Arcana": 7, "History": 7, "Intimidation": 8, "Perception": 10, "Religion": 12 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, fire, lightning, necrotic, thunder", "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, restrained", "senses": "truesight 60 ft., passive Perception 20", "languages": "the languages it knew in life, telepathy 120 ft.", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The haugbui makes three Psychic Blast attacks. It can replace one attack with a use of Spellcasting." }, { "name": "Psychic Blast", "desc": "Melee or Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 27 (5d8 + 5) psychic damage." }, { "name": "Invisibility", "desc": "The haugbui magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the haugbui wears or carries is invisible with it." }, { "name": "Spellcasting", "desc": "The haugbui casts one of the following spells, requiring no components and using Wisdom as the spellcasting ability (spell save DC 18):\nAt will: dancing lights, mending, purify food and drink, spare the dying\n3/day each: gust of wind, telekinesis\n1/day each: dispel magic, remove curse" } ], "bonus_actions": [ { "name": "Sepulchral Scrying (Recharge 6)", "desc": "While within 1 mile of its burial mound, the haugbui creates an invisible sensor within 5 miles of the mound for 1 minute. When it uses this bonus action and as a bonus action on each of its turns for the duration, the haugbui can switch between using its own senses and projecting its senses through the sensor. While projecting its senses through the sensor, it can see, hear, telepathically communicate, and cast spells as if it was in the sensor's space, and it is blinded and deafened with regard to its own senses. The sensor can be dispelled (DC 14)." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Incorporeal Movement", "desc": "The haugbui can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the haugbui has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." }, { "name": "Turn Resistance", "desc": "The haugbui has advantage on saving throws against any effect that turns undead." }, { "name": "Undead Nature", "desc": "The hangbui doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 231, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_haugbui/" }, { "slug": "idolicdeity-tob1-2023", "desc": "False", "name": "Idolic Deity", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d6 + 56", "speed": { "walk": 30 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 10, "wisdom": 11, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 10, "skills": { "Deception": 8, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Abyssal, Common, Infernal, telepathy 60 ft.", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The idolic deity can use its Seduce the Righteous. It then makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage." }, { "name": "Seduce the Righteous", "desc": "The idolic deity corrupts one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls, ability checks, or saving throws (the idolic deity's choice) until the end of its next turn. Creatures that wield divine or celestial power, such as clerics, paladins, or aasimars, have disadvantage on the saving throw." } ], "bonus_actions": [ { "name": "Shadow Stealth", "desc": "While in dim light or darkness, the idolic deity takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Apostasy Aura", "desc": "The idolic deity's presence causes devout followers to doubt their faith. When a creature attempts to use divine or celestial power, such as a cleric casting a spell or a paladin using Divine Smite, it must make a DC 16 Wisdom saving throw. On a failure, the spell, class feature, or other divine or celestial power is expended, but it has no effect." }, { "name": "Construct Nature", "desc": "The idolic deity doesn't require air, food, drink, or sleep." }, { "name": "False Appearance", "desc": "While the idolic deity remains motionless, it is indistinguishable from a normal statue." }, { "name": "Incorporeal Movement", "desc": "The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." } ], "spell_list": [], "page_no": 239, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_idolic-deity/" }, { "slug": "kishi-tob1-2023", "desc": "False", "name": "Kishi", "size": "Medium", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 18, "armor_desc": "natural armor, shield", "hit_points": 119, "hit_dice": "14d8 + 56", "speed": { "walk": 50 }, "strength": 19, "dexterity": 20, "constitution": 19, "intelligence": 15, "wisdom": 11, "charisma": 22, "strength_save": null, "dexterity_save": 8, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 13, "skills": { "Deception": 9, "Perception": 3, "Performance": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 13", "languages": "Abyssal, Celestial, Common, Draconic, telepathy 120 ft.", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The kishi makes one Bite attack and two Spear attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage." }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage." }, { "name": "Spellcasting", "desc": "The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect evil and good, detect magic, suggestion\n3/day: glibness\n1/day: dominate person" } ], "bonus_actions": [ { "name": "Trophy Shield", "desc": "The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi." }, { "name": "Summon Demon (1/Day)", "desc": "The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands. The creatures remain for 1 hour, until the kishi dies, or until the kishi dismisses them as a bonus action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fiendish Weapons", "desc": "The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack)." }, { "name": "Two Heads", "desc": "The kishi has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious." }, { "name": "Magic Resistance", "desc": "The kishi has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 84, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_kishi/" }, { "slug": "lindwurm-tob1-2023", "desc": "False", "name": "Lindwurm", "size": "Large", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 136, "hit_dice": "16d10 + 48", "speed": { "walk": 20 }, "strength": 18, "dexterity": 20, "constitution": 16, "intelligence": 6, "wisdom": 12, "charisma": 8, "strength_save": 7, "dexterity_save": 8, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Acrobatics": 8, "Athletics": 7, "Perception": 4, "Stealth": 8 }, "damage_vulnerabilities": "fire", "damage_resistances": "False", "damage_immunities": "cold", "condition_immunities": "paralyzed, unconscious", "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 14", "languages": "Draconic", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract a disease and be poisoned until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of exhaustion and doesn't regain expended Hit Dice from the rest. On a success, the creature's exhaustion level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of exhaustion below 1, the creature recovers from the disease, ending it." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage." }, { "name": "Constrict", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lindwurm can't Constrict another target." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Ice Walk", "desc": "The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." }, { "name": "Sure-Footed Skater", "desc": "While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." } ], "spell_list": [], "page_no": 255, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_lindwurm/" }, { "slug": "moonlitking-tob1-2023", "desc": "False", "name": "Moonlit King", "size": "Medium", "type": "Fey", "subtype": "", "group": "null", "alignment": "Neutral Good", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 204, "hit_dice": "24d8 + 96", "speed": { "walk": 30 }, "strength": 16, "dexterity": 20, "constitution": 18, "intelligence": 20, "wisdom": 18, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 11, "perception": 20, "skills": { "Arcana": 11, "Perception": 10 }, "damage_vulnerabilities": "False", "damage_resistances": "acid; bludgeoning, piercing, and slashing from attacks not made with cold iron weapons", "damage_immunities": "cold, fire, poison", "condition_immunities": "charmed, frightened, poisoned", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 20", "languages": "Abyssal, Celestial, Common, Draconic, Elvish, Infernal, Umbral, telepathy 120 ft.", "challenge_rating": "17", "cr": 17.0, "actions": [ { "name": "Crystal Staff", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage." }, { "name": "Moon Bolt", "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 27 (4d10 + 5) radiant damage, and the target sheds dim light in a 10-foot radius until the end of its next turn. If the target is a creature in a form other than its true form, it takes an extra 11 (2d10) radiant damage and must succeed on a DC 19 Charisma saving throw or revert to its true form." }, { "name": "Animate Shadows (Recharge 5-6)", "desc": "The Moonlit King causes the shadows of up to three creatures he can see within 60 feet of him to animate and attack their owners. Each target must make a DC 19 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage, and its Strength score is reduced by 1d4. On a success, a creature takes half the damage, and its Strength score isn't reduced. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its Strength to 0." }, { "name": "Summon Devil (1/Day)", "desc": "The Moonlit King magically calls a lunar devil to aid him. The devil arrives in 1d4 rounds, acting as ally of the Moonlit King and obeying his spoken commands. The devil remains for 1 hour, until the Moonlit King dies, or until the King dismisses it as a bonus action." }, { "name": "Spellcasting", "desc": "The Moonlit King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 19):\nAt will: continual flame, invisibility (self only), moonbeam, zone of truth\n3/day each: dispel evil and good, dispel magic, major image\n1/day each: heal, project image" } ], "bonus_actions": [ { "name": "Moonlight Step", "desc": "The Moonlit King teleports, along with any equipment he is wearing or carrying, up to 60 feet to an unoccupied space he can see. The origin and destination spaces must contain moonlight." } ], "reactions": [ { "name": "Shadow Slip", "desc": "When a creature the Moonlit King can see within 30 feet of him attacks him, he takes on the quality of his manifest delusions, temporarily becoming ghostly. The attack roll has disadvantage, and if it hits, the Moonlit King takes only half the damage from the attack." } ], "legendary_desc": "The Moonlit King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Moonlit King regains spent legendary actions at the start of his turn.", "legendary_actions": [ { "name": "Move", "desc": "The Moonlit King moves up to his speed without provoking opportunity attacks." }, { "name": "Shift Moonlight", "desc": "The Moonlit King changes the brightness of each area of moonlight he can see within 120 feet of him from dim light to bright light or vice versa." }, { "name": "Attack (Costs 2 Actions)", "desc": "The Moonlit King makes a Crystal Staff or Moon Bolt attack." }, { "name": "Spread Madness (Costs 2 Actions)", "desc": "Each creature within 30 feet of the Moonlit King must succeed on a DC 19 Wisdom saving throw or suffer short-term madness. The Moonlit King can use this legendary action only when he is in moonlight." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "If the Moonlit King fails a saving throw, he can choose to succeed instead." }, { "name": "Moonlit Weapons", "desc": "The Moonlit King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 14 (4d6) radiant damage (included in the attack)." } ], "spell_list": [], "page_no": 176, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_moonlit-king/" }, { "slug": "oculoswarm-tob1-2023", "desc": "False", "name": "Oculo Swarm", "size": "Large", "type": "Swarm", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "", "hit_points": 82, "hit_dice": "11d10 + 22", "speed": { "walk": 40, "fly": 5 }, "strength": 10, "dexterity": 20, "constitution": 14, "intelligence": 8, "wisdom": 15, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 16, "skills": { "Insight": 6, "Perception": 6, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "False", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands Common but can’t speak", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The oculo swarm makes two Extract Eye attacks. If both attacks hit one creature, the target must succeed on a DC 13 Strength saving throw or the swarm removes one of its eyes. While missing half or fewer of its total number of eyes, the target has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. While missing more than half its total number of eyes, the target is blinded until its sight is restored. If the target's eye is recovered from the defeated swarm, it can be reattached with a successful DC 12 Wisdom (Medicine) check, provided the eye is reattached within 1 hour of the target losing the eye." }, { "name": "Extract Eye", "desc": "Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer." }, { "name": "Disorienting Gaze (Recharge 5-6)", "desc": "The swarm's many eyes suddenly turn in different directions. Each creature within 10 feet of the oculo swarm must make a DC 13 Charisma saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is disoriented until the end of its next turn. On a success, a creature takes half the damage and isn't disoriented. A disoriented creature is incapacitated and moves in a random direction when it moves." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hundreds of Eyes", "desc": "The oculo swarm has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the swarm isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the swarm, such as the Pack Tactics trait or Sneak Attack class feature." }, { "name": "Swarm", "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny eyeball. The swarm can't regain hp or gain temporary hp." } ], "spell_list": [], "page_no": 288, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_oculo-swarm/" } ] }