Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=intelligence&page=26
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=intelligence&page=27", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=intelligence&page=25", "results": [ { "slug": "alchemical-golem", "desc": "", "name": "Alchemical Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 147, "hit_dice": "14d10+70", "speed": { "walk": 20 }, "strength": 18, "dexterity": 7, "constitution": 21, "intelligence": 7, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "name": "Slam" }, { "desc": "The golem exhales poisonous fumes in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.", "name": "Poison Breath (Brimstone Infusion Only; Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Syringes on the golem's back pierce its silver hide and infuse it with a powerful admixture. At the start of its turn, the alchemical golem can select one of the following infusions. Each infusion lasts until the start of its next turn. The golem can't use multiple infusions at once.\nBrimstone: The golem takes 7 (2d6) necrotic damage when it activates this infusion. The golem can breathe poison as an action. In addition, any creature that starts its turn within 5 feet of the golem must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn.\nQuicksilver: The golem takes 14 (4d6) necrotic damage when it activates this infusion. The golem's silver hide turns to shifting quicksilver, increasing its speed to 40 feet and granting it resistance to damage to which it is not already immune. l\nSalt: The golem takes 17 (5d6) necrotic damage when it activates this infusion. The golem's silver hide is covered with salt crystals, increasing its AC by 3. The golem's slam attacks deal an extra 14 (4d6) piercing damage and the ground within 20 feet of the golem becomes difficult terrain for 1 hour. A creature can force an adamantine syringe into the golem's body with a successful DC 25 Strength check while grappling the golem, nullifying its current infusion and dealing 35 (10d6) piercing damage to it.", "name": "Alchemical Infusion" }, { "desc": "Whenever the golem takes acid, cold, fire, or lightning damage, all creatures within 20 feet of the golem must make a DC 16 Dexterity saving throw, taking damage equal to the damage the golem took on a failed save, or half as much damage on a successful one.", "name": "Elemental Expulsion" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 192, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_alchemical-golem/" }, { "slug": "alkonost", "desc": "", "name": "Alkonost", "size": "Small", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 12, "armor_desc": null, "hit_points": 17, "hit_dice": "5d6", "speed": { "fly": 40, "walk": 20 }, "strength": 11, "dexterity": 14, "constitution": 10, "intelligence": 7, "wisdom": 14, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "lightning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.", "name": "Claws" }, { "desc": "The alkonost sings a beautiful melody. Each creature within 30 feet of it that can hear the melody must succeed on a DC 12 Charisma saving throw or take 7 (2d6) lightning damage the next time it moves.", "name": "Charged Melody (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "An alkonost is immune to the effects of magical and natural wind, including effects that would force it to move, impose disadvantage on Wisdom (Perception) checks, or force it to land when flying. In addition, its weapon attacks do an extra 2 (1d4) lightning damage if it is within 1 mile of a lightning storm.", "name": "One with Wind" } ], "spell_list": [], "page_no": 12, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_alkonost/" }, { "slug": "alliumite", "desc": "", "name": "Alliumite", "size": "Small", "type": "Plant", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": null, "hit_points": 18, "hit_dice": "4d6+4", "speed": { "burrow": 20, "walk": 30 }, "strength": 6, "dexterity": 18, "constitution": 12, "intelligence": 7, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 6, "survival": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 6, "damage_dice": "1d4+4", "desc": "Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.", "name": "Thorn Dart" }, { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "name": "Grass Blade" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The alliumite has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life.", "name": "Plant Camouflage" }, { "desc": "Each creature other than an alliumite within 5 feet of the alliumite when it takes damage must succeed on a DC 13 Constitution saving throw or be blinded until the start of the creature's next turn. On a successful saving throw, the creature is immune to the Tearful Stench of all alliumites for 1 minute.", "name": "Tearful Stench" } ], "spell_list": [], "page_no": 13, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_alliumite/" }, { "slug": "cacus-giant", "desc": "", "name": "Cacus Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 138, "hit_dice": "12d12+60", "speed": { "walk": 40 }, "strength": 21, "dexterity": 11, "constitution": 20, "intelligence": 7, "wisdom": 14, "charisma": 10, "strength_save": 8, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "passive Perception 15", "languages": "Giant", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The cacus giant makes two greatclub attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.", "name": "Greatclub" }, { "attack_bonus": 8, "damage_dice": "4d10+5", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.", "name": "Rock" }, { "desc": "The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 4-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.", "name": "Final Breath" } ], "spell_list": [], "page_no": 181, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_cacus-giant/" }, { "slug": "elder-ghost-boar", "desc": "", "name": "Elder Ghost Boar", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "11d12+33", "speed": { "walk": 40 }, "strength": 22, "dexterity": 9, "constitution": 17, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak it", "challenge_rating": "6", "cr": 6.0, "actions": [ { "desc": "The elder ghost boar makes two tusk attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "3d6+6", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.", "name": "Tusk" } ], "bonus_actions": null, "reactions": [ { "desc": "When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.", "name": "Ghostly Slip" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.", "name": "Charge" }, { "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.", "name": "Incorporeal Jaunt" }, { "desc": "If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.", "name": "Relentless (Recharges after a Short or Long Rest)" }, { "desc": "When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.", "name": "Spirit Conduit" } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_elder-ghost-boar/" }, { "slug": "execrable-shrub", "desc": "", "name": "Execrable Shrub", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 40, "hit_dice": "9d8", "speed": { "burrow": 10, "walk": 10 }, "strength": 12, "dexterity": 14, "constitution": 10, "intelligence": 7, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "piercing, poison", "damage_immunities": "fire", "condition_immunities": "poisoned", "senses": "tremorsense 60 ft., passive Perception 14", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 5, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage.", "name": "Burning Slash" }, { "desc": "The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.", "name": "Smolder (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp.", "name": "Healed by Blood" }, { "desc": "The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not.", "name": "Like Calls to Like" }, { "desc": "Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.", "name": "Limited Telepathy" } ], "spell_list": [], "page_no": 304, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_execrable-shrub/" }, { "slug": "ghost-boar", "desc": "", "name": "Ghost Boar", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 40 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 7, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands Common but can't speak it", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Tusk" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature hits the ghost boar with a melee weapon attack, the ghost boar can make one tusk attack against the creature. The ghost boar must see the attacker and be within 5 feet of it.", "name": "Tusk Swipe" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 10 (3d6) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.", "name": "Charge" }, { "desc": "When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.", "name": "Incorporeal Jaunt" }, { "desc": "If the boar takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.", "name": "Relentless (Recharges after a Short or Long Rest)" } ], "spell_list": [], "page_no": 169, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ghost-boar/" }, { "slug": "giant-albino-bat", "desc": "", "name": "Giant Albino Bat", "size": "Huge", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "9d12+18", "speed": { "fly": 80, "walk": 10 }, "strength": 19, "dexterity": 16, "constitution": 15, "intelligence": 7, "wisdom": 14, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft., passive Perception 11", "languages": "Abyssal, understands Common but can't speak it", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The bat makes two attacks: one with its bite and one with its claws.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 6, "damage_dice": "2d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.", "name": "Claws" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The bat can't use its blindsight while deafened.", "name": "Echolocation" }, { "desc": "The bat has advantage on Wisdom (Perception) checks that rely on hearing.", "name": "Keen Hearing" } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_giant-albino-bat/" }, { "slug": "hallowed-reed", "desc": "", "name": "Hallowed Reed", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "walk": 10 }, "strength": 14, "dexterity": 10, "constitution": 10, "intelligence": 7, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "radiant", "condition_immunities": "", "senses": "blindsight 30 ft. (blind beyond this radius), passive Perception 14", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 15 ft., one creature. Hit: 4 (1d4 + 2) radiant damage, and the target is grappled (escape DC 12). Until this grapple ends, the creature is restrained, it takes 2 (1d4) radiant damage at the start of each of its turns, and the hallowed reed can't grasp another target. Undead and fiends have disadvantage on ability checks made to escape the grapple.", "name": "Searing Grasp" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The hallowed reed knows if a creature within 30 feet of it is good-aligned or not.", "name": "Like Calls to Like" }, { "desc": "Using telepathy, a hallowed reed can magically communicate with any other good-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words.", "name": "Limited Telepathy" }, { "desc": "If a hallowed reed is slain, a new patch of hallowed reeds will grow in the same spot starting within a week of its death. Charring or salting the ground where a hallowed reed was slain prevents this resurgence.", "name": "Rebirth" } ], "spell_list": [], "page_no": 305, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_hallowed-reed/" }, { "slug": "kappa", "desc": "", "name": "Kappa", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral or chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 49, "hit_dice": "11d6+11", "speed": { "swim": 40, "walk": 25 }, "strength": 18, "dexterity": 14, "constitution": 12, "intelligence": 7, "wisdom": 14, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "athletics": 6, "medicine": 4, "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The kappa makes two claw attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d4+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the kappa doesn't already have another creature grappled.", "name": "Claw" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The kappa can breathe air and water.", "name": "Amphibious" }, { "desc": "The kappa can grapple creatures that are two sizes larger than itself and can move at full speed when dragging a creature it has grappled.", "name": "Expert Wrestler" }, { "desc": "The kappa has a bowl-like indentation on its head which holds water from the river or lake where it lives. If the kappa's head bowl is empty, it has disadvantage on attack rolls and ability checks until the bowl is refilled with water. \n\nNormal movement and combat do not cause water to spill from the bowl, but an opponent can empty the bowl by knocking the kappa prone or by making two successful grapple attacks - one to grab the kappa, and one to tip its head while it is grappled.", "name": "Head Bowl" }, { "desc": "The kappa has advantage on ability checks and saving throws made to escape a grapple.", "name": "Slippery" }, { "desc": "The kappa has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.", "name": "Sure-Footed" } ], "spell_list": [], "page_no": 234, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_kappa/" }, { "slug": "razorleaf", "desc": "", "name": "Razorleaf", "size": "Medium", "type": "Plant", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d8+45", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 16, "intelligence": 7, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold, necrotic", "damage_immunities": "", "condition_immunities": "blinded, deafened, exhaustion", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 14", "languages": "-", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The razorleaf makes two lacerating leaves attacks.", "name": "Multiattack" }, { "attack_bonus": 5, "damage_dice": "3d6+2", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (3d6 + 2) slashing damage.", "name": "Lacerating Leaves" }, { "desc": "The razorleaf shakes loose a deadly shower of slicing leaves. Each creature within 10 feet of the razorleaf must make a DC 14 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Shower of Razors (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "As an action, the razorleaf can dig its roots into the ground, securing itself in place and causing the area in a 20-foot radius around it to be shrouded in shadow. While rooted in this way, the razorleaf's speed becomes 0, it can't be knocked prone, and its attacks deal an extra 3 (1d6) necrotic damage. This area is difficult terrain and nonmagical sources of light are only half as effective while within it. Small and smaller beasts with Intelligence 3 or lower in the area lose their natural coloration and turn pale grey. These creatures are charmed by the razorleaf while within the area. Plants and trees inside the area turn an ashen color. The razorleaf can recall its roots and end this effect as a bonus action.", "name": "Dark Ground" }, { "desc": "A creature that touches the razorleaf or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage.", "name": "Do Not Touch" }, { "desc": "While in bright light, the razorleaf has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Light Sensitivity" } ], "spell_list": [], "page_no": 317, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_razorleaf/" }, { "slug": "spider-drake", "desc": "", "name": "Spider Drake", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "climb": 40, "fly": 80, "walk": 40 }, "strength": 19, "dexterity": 13, "constitution": 17, "intelligence": 7, "wisdom": 16, "charisma": 15, "strength_save": null, "dexterity_save": 5, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 6, "perception": 7, "skills": { "perception": 7, "stealth": 5, "survival": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 17", "languages": "Common, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d10+4", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.", "name": "Bite" }, { "attack_bonus": 8, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Claw" }, { "desc": "The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Poison Breath (Recharge 5-6)" }, { "desc": "Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.", "name": "Web (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.", "name": "Sticky Secretions" } ], "spell_list": [], "page_no": 348, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_spider-drake/" }, { "slug": "ashwalker-tob1-2023", "desc": "False", "name": "Ashwalker", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 12, "armor_desc": "", "hit_points": 31, "hit_dice": "7d8", "speed": { "walk": 30 }, "strength": 13, "dexterity": 15, "constitution": 10, "intelligence": 7, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands all languages it knew in life but can’t speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) damage of the type noted in the ashwalker's Breath Born trait." }, { "name": "Draconic Breath (Recharge 6)", "desc": "The ashwalker exhales elemental energy in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 14 (4d6) damage of the type noted in its Breath Born trait on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Breath Born", "desc": "The ashwalker has immunity to a type of damage based on the type of dragon that killed it: acid (black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)." }, { "name": "Burst of Breath", "desc": "A creature that touches the ashwalker or hits it with a melee attack while within 5 feet of it takes 3 (1d6) damage of the type noted in its Breath Born trait." }, { "name": "Last Breath", "desc": "The first time the ashwalker is reduced to 0 hp, it drops to 1 hp instead and its Draconic Breath automatically recharges. The ashwalker transforms into raw energy of the type noted in its Breath Born trait. While in this energy form, it is immune to all damage and to being grappled or restrained. At the end of the ashwalker's next turn, it is destroyed." }, { "name": "Undead Nature", "desc": "The ashwalker doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 28, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ashwalker/" }, { "slug": "blemmyes-tob1-2023", "desc": "False", "name": "Blemmyes", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d10 + 80", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": { "Intimidation": 3 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The blemmyes makes one Bite attack and two Slam attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is incapacitated and a Medium or smaller creature, the target is swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. The blemmyes can have only one target swallowed at a time." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Carnivorous Compulsion", "desc": "At the start of each of its turns, if the blemmyes can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom saving throw or spend its next turn moving toward and attacking that creature." } ], "spell_list": [], "page_no": 37, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_blemmyes/" }, { "slug": "bukavac-tob1-2023", "desc": "False", "name": "Bukavac", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 199, "hit_dice": "21d10 + 84", "speed": { "walk": 20 }, "strength": 20, "dexterity": 17, "constitution": 18, "intelligence": 7, "wisdom": 15, "charisma": 12, "strength_save": null, "dexterity_save": 7, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 20, "skills": { "Perception": 10, "Stealth": 11 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "thunder", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 20", "languages": "Sylvan", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The bukavac makes one Bite attack, one Gore attack, and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time." }, { "name": "Gore", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage." }, { "name": "Croaking Blast (Recharge 5-6)", "desc": "A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Hold Breath", "desc": "The bukavac can hold its breath for 20 minutes." }, { "name": "Standing Leap", "desc": "A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start." } ], "spell_list": [], "page_no": 45, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_bukavac/" }, { "slug": "houndofthenight-tob1-2023", "desc": "False", "name": "Hound of the Night", "size": "Large", "type": "Monstrosity", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 112, "hit_dice": "15d10 + 30", "speed": { "walk": 30 }, "strength": 20, "dexterity": 16, "constitution": 14, "intelligence": 7, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": 6, "constitution_save": 5, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 15, "skills": { "Intimidation": 3, "Perception": 5, "Stealth": 6 }, "damage_vulnerabilities": "fire", "damage_resistances": "False", "damage_immunities": "cold", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands Elvish and Umbral but can’t speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The hound of the night makes two Bite attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone." }, { "name": "Frost Breath (Recharge 5-6)", "desc": "The hound exhales frost in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one." }, { "name": "Teleport (Recharge 4-6)", "desc": "The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite attack." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fey Scent", "desc": "The hound of the night has advantage on Wisdom (Perception) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn't in the Border Ethereal for more than 1 minute or that the creature doesn't teleport more than 100 feet at a time." } ], "spell_list": [], "page_no": 235, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_hound-of-the-night/" }, { "slug": "hulkingwhelp-tob1-2023", "desc": "False", "name": "Hulking Whelp", "size": "Small", "type": "Fey", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 94, "hit_dice": "9d12 + 36", "speed": { "walk": 40 }, "strength": 21, "dexterity": 10, "constitution": 18, "intelligence": 7, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "False", "condition_immunities": "False", "senses": "passive Perception 12", "languages": "—", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The hulking whelp makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "The hulking whelp transforms into a Huge, hulking canine or back into its true whelp form, which is Fey. Its statistics, other than its size and creature type, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." } ], "reactions": [ { "name": "Defensive Transformation (Whelp Form Only)", "desc": "When the hulking whelp is hit with an attack or when a creature it can see or hear within 30 feet of it threatens to harm it, it must succeed on a DC 12 Wisdom saving throw or transform into its hulking canine form (see the Change Shape bonus action)." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Frightened Anger (Hulking Form Only)", "desc": "The hulking whelp has disadvantage on saving throws against spells and other magical effects that reduce strong emotions, such as the calm emotions spell." }, { "name": "Pacify (Hulking Form Only)", "desc": "A friendly creature that has interacted peacefully with the hulking whelp in its whelp form can try to calm it by speaking firmly and persuasively. The hulking whelp must be able to hear the creature, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the hulking whelp transforms back into its whelp form on its next turn and stops attacking. If the hulking whelp takes damage before then, it remains in its hulking form and continues attacking." }, { "name": "Unleashed Emotion (Hulking Form Only)", "desc": "On each of the hulking whelp's turns, it attacks the nearest creature it can see. If no creature is near enough to move to and attack, the hulking whelp attacks an object, with preference for an object smaller than itself. If no creature is near enough to move to and attack for two turns in a row, the hulking whelp uses Change Shape to return to its whelp form and stops attacking." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_hulking-whelp/" }, { "slug": "sandsilhouette-tob1-2023", "desc": "False", "name": "Sand Silhouette", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d8 + 42", "speed": { "walk": 30, "burrow": 30 }, "strength": 18, "dexterity": 12, "constitution": 17, "intelligence": 7, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, frightened, poisoned", "senses": "darkvision 60 ft., tremorsense 60 ft., passive Perception 11", "languages": "the languages it knew in life", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The sand silhouette makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15), and the silhouette uses its Engulf on the target." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage." }, { "name": "Engulf", "desc": "The sand silhouette engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded and restrained, and it must succeed on a DC 15 Constitution saving throw at the start of each of the sand silhouette's turns or take 10 (3d6) necrotic damage. If the sand silhouette moves, the engulfed target moves with it. The sand silhouette can have only one creature engulfed at a time." }, { "name": "Haunted Haboob (3/Day)", "desc": "The sand silhouette creates a storm of whirling sand and wailing souls around itself. The storm is a 10-foot-radius, 30-foot-tall cylinder centered on the silhouette and moves with the silhouette for 1 minute, until it ends the storm as a bonus action, or until its concentration ends (as if concentrating on a spell). The sandstorm's area is lightly obscured, and a creature that starts its turn in the sandstorm's area or enters it for the first time on a turn must succeed on a DC 15 Wisdom saving throw or take 3 (1d6) necrotic damage and be frightened for 1 minute. An engulfed creature automatically succeeds on this saving throw. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Sand Camouflage", "desc": "The sand silhouette has advantage on Dexterity (Stealth) checks made to hide in desert terrain." }, { "name": "Sand Form", "desc": "The sand silhouette can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Sand Glide", "desc": "The sand silhouette can burrow through nonmagical, loose sand without disturbing the material it is moving through." }, { "name": "Undead Nature", "desc": "The sand silhouette doesn't require air, food, drink, or sleep." }, { "name": "Water Hypersusceptibility", "desc": "For every 5 feet the sand silhouette moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. In addition, the silhouette takes 10 cold damage when it starts its turn at least partially submerged in water." } ], "spell_list": [], "page_no": 312, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_sand-silhouette/" }, { "slug": "sapdemon-tob1-2023", "desc": "False", "name": "Sap Demon", "size": "Small", "type": "Ooze", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 81, "hit_dice": "18d6 + 18", "speed": { "walk": 20 }, "strength": 14, "dexterity": 6, "constitution": 12, "intelligence": 7, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning", "damage_immunities": "acid", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, prone", "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 12", "languages": "—", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is grappled (escape DC 12)." }, { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage." }, { "name": "Lob Sap", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn." }, { "name": "Soul Sap (Recharge 6)", "desc": "One humanoid the sap demon is grappling or that is incapacitated within 5 feet of the sap demon must succeed on a DC 12 Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is incapacitated and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amorphous", "desc": "The sap demon can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Ooze Nature", "desc": "The sap demon doesn't require sleep." }, { "name": "Season's Change", "desc": "If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn." } ], "spell_list": [], "page_no": 315, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_sap-demon/" }, { "slug": "venomousmummy-tob1-2023", "desc": "False", "name": "Venomous Mummy", "size": "Medium", "type": "Undead", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 58, "hit_dice": "9d8 + 18", "speed": { "walk": 20 }, "strength": 16, "dexterity": 8, "constitution": 15, "intelligence": 7, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "the languages it knew in life", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Venomous Fist", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) poison damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed. Every 24 hours that elapse, the cursed target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) poison damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the curse is removed. The target dies if this effect reduces its hp maximum to 0. The curse lasts until removed by the remove curse spell or similar magic." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Toxic Smoke", "desc": "If the venomous mummy takes fire damage, each creature within 10 feet of it must make a DC 12 Constitution saving throw as its venom-soaked wraps emit a poisonous smoke. On a failure, a creature takes 7 (2d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned. The smoke fills a 10-foot-radius sphere centered on the mummy. The sphere spreads around corners, and its area is lightly obscured. It lasts until the end of the mummy's next turn. A creature that enters the cloud for the first time on a turn or starts its turn there is poisoned until the end of its next turn." }, { "name": "Venom-Soaked Wraps", "desc": "A creature that touches the mummy or hits it with a melee attack while within 5 feet of it takes 3 (1d6) poison damage." }, { "name": "Undead Nature", "desc": "The venomous mummy doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 279, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_venomous-mummy/" }, { "slug": "adult-white-dragon", "desc": "", "name": "Adult White Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": "White Dragon", "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 200, "hit_dice": "16d12+96", "speed": { "walk": 40, "burrow": 30, "fly": 80, "swim": 40 }, "strength": 22, "dexterity": 10, "constitution": 22, "intelligence": 8, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": 5, "constitution_save": 11, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 6, "perception": 11, "skills": { "perception": 11, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 21", "languages": "Common, Draconic", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.", "attack_bonus": 11, "damage_dice": "2d10+1d8", "damage_bonus": 6 }, { "name": "Claw", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.", "attack_bonus": 11, "damage_dice": "2d6", "damage_bonus": 6 }, { "name": "Tail", "desc": "Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "2d8", "damage_bonus": 6 }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 ft. of the dragon and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales an icy blast in a 60-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 0, "damage_dice": "12d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 10 ft. of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Ice Walk", "desc": "The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." } ], "spell_list": [], "page_no": 289, "environments": [ "Tundra", "Arctic" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_adult-white-dragon/" }, { "slug": "bugbear", "desc": "", "name": "Bugbear", "size": "Medium", "type": "Humanoid", "subtype": "goblinoid", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "hide armor, shield", "hit_points": 27, "hit_dice": "5d8+5", "speed": { "walk": 30 }, "strength": 15, "dexterity": 14, "constitution": 13, "intelligence": 8, "wisdom": 11, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 6, "survival": 2 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Common, Goblin", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Morningstar", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "2d8", "damage_bonus": 2 }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.", "attack_bonus": 4, "damage_dice": "2d6", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Brute", "desc": "A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack)." }, { "name": "Surprise Attack", "desc": "If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.", "attack_bonus": 0, "damage_dice": "2d6" } ], "spell_list": [], "page_no": 266, "environments": [ "Underdark", "Desert", "Mountains", "Grassland", "Forest", "Jungle", "Hills", "Swamp" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_bugbear/" }, { "slug": "giant-eagle", "desc": "A **giant eagle** is a noble creature that speaks its own language and understands speech in the Common tongue. A mated pair of giant eagles typically has up to four eggs or young in their nest (treat the young as normal eagles).", "name": "Giant Eagle", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 26, "hit_dice": "4d10+4", "speed": { "walk": 10, "fly": 80 }, "strength": 16, "dexterity": 17, "constitution": 13, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Giant Eagle, understands Common and Auran but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The eagle makes two attacks: one with its beak and one with its talons." }, { "name": "Beak", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6", "damage_bonus": 3 }, { "name": "Talons", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d6", "damage_bonus": 3 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight", "desc": "The eagle has advantage on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 375, "environments": [ "Hill", "Mountains", "Coastal", "Grassland", "Hills", "Feywild", "Mountain", "Desert" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-eagle/" }, { "slug": "giant-owl", "desc": "**Giant owls** often befriend fey and other sylvan creatures and are guardians of their woodland realms.", "name": "Giant Owl", "size": "Large", "type": "Beast", "subtype": "", "group": "Miscellaneous Creatures", "alignment": "neutral", "armor_class": 12, "armor_desc": null, "hit_points": 19, "hit_dice": "3d10+3", "speed": { "walk": 5, "fly": 60 }, "strength": 13, "dexterity": 15, "constitution": 12, "intelligence": 8, "wisdom": 13, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 15", "languages": "Giant Owl, understands Common, Elvish, and Sylvan but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Talons", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) slashing damage.", "attack_bonus": 3, "damage_dice": "2d6", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flyby", "desc": "The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Hearing and Sight", "desc": "The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight." } ], "spell_list": [], "page_no": 377, "environments": [ "Hill", "Feywild", "Forest", "Arctic" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_giant-owl/" }, { "slug": "kobold", "desc": "", "name": "Kobold", "size": "Small", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "lawful evil", "armor_class": 12, "armor_desc": null, "hit_points": 5, "hit_dice": "2d6-2", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 9, "intelligence": 8, "wisdom": 7, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 8", "languages": "Common, Draconic", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Dagger", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 }, { "name": "Sling", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", "attack_bonus": 4, "damage_dice": "1d4", "damage_bonus": 2 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." }, { "name": "Pack Tactics", "desc": "The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 324, "environments": [ "Hill", "Underdark", "Mountains", "Coastal", "Tundra", "Grassland", "Ruin", "Swamp", "Mountain", "Desert", "Settlement", "Urban", "Forest", "Arctic", "Jungle", "Hills", "Caverns", "Plane Of Earth" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_kobold/" }, { "slug": "magmin", "desc": "", "name": "Magmin", "size": "Small", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 9, "hit_dice": "2d6+2", "speed": { "walk": 30 }, "strength": 7, "dexterity": 15, "constitution": 12, "intelligence": 8, "wisdom": 11, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "fire", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Ignan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Touch", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.", "attack_bonus": 4, "damage_dice": "2d6" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Death Burst", "desc": "When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.", "attack_bonus": 0, "damage_dice": "2d6" }, { "name": "Ignited Illumination", "desc": "As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft." } ], "spell_list": [], "page_no": 329, "environments": [ "Desert", "Mountains", "Caverns", "Plane Of Fire", "Laboratory" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_magmin/" }, { "slug": "merrow", "desc": "", "name": "Merrow", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d10+12", "speed": { "walk": 10, "swim": 40 }, "strength": 18, "dexterity": 10, "constitution": 15, "intelligence": 8, "wisdom": 10, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Abyssal, Aquan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The merrow makes two attacks: one with its bite and one with its claws or harpoon." }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "1d8", "damage_bonus": 4 }, { "name": "Claws", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d4", "damage_bonus": 4 }, { "name": "Harpoon", "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.", "attack_bonus": 6, "damage_dice": "2d6", "damage_bonus": 4 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The merrow can breathe air and water." } ], "spell_list": [], "page_no": 332, "environments": [ "Underwater", "Swamp", "Coastal", "Desert", "Water" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_merrow/" }, { "slug": "tribal-warrior", "desc": "**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.", "name": "Tribal Warrior", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "NPCs", "alignment": "any alignment", "armor_class": 12, "armor_desc": "hide armor", "hit_points": 11, "hit_dice": "2d8+2", "speed": { "walk": 30 }, "strength": 13, "dexterity": 11, "constitution": 12, "intelligence": 8, "wisdom": 11, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 10", "languages": "any one language", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", "attack_bonus": 3, "damage_dice": "1d6", "damage_bonus": 1 } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Pack Tactics", "desc": "The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 402, "environments": [ "Hill", "Underdark", "Grassland", "Coastal", "Forest", "Arctic", "Swamp", "Jungle", "Mountain", "Desert" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_tribal-warrior/" }, { "slug": "vrock", "desc": "", "name": "Vrock", "size": "Large", "type": "Fiend", "subtype": "demon", "group": "Demons", "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 104, "hit_dice": "11d10+44", "speed": { "walk": 40, "fly": 60 }, "strength": 17, "dexterity": 15, "constitution": 18, "intelligence": 8, "wisdom": 13, "charisma": 8, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 2, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Abyssal, telepathy 120 ft.", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The vrock makes two attacks: one with its beak and one with its talons." }, { "name": "Beak", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.", "attack_bonus": 6, "damage_dice": "2d6", "damage_bonus": 3 }, { "name": "Talons", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.", "attack_bonus": 6, "damage_dice": "2d10", "damage_bonus": 3 }, { "name": "Spores (Recharge 6)", "desc": "A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Emptying a vial of holy water on the target also ends the effect on it." }, { "name": "Stunning Screech (1/Day)", "desc": "The vrock emits a horrific screech. Each creature within 20 feet of it that can hear it and that isn't a demon must succeed on a DC 14 Constitution saving throw or be stunned until the end of the vrock's next turn." }, { "name": "Variant: Summon Demon (1/Day)", "desc": "The demon chooses what to summon and attempts a magical summoning.\nA vrock has a 30 percent chance of summoning 2d4 dretches or one vrock.\nA summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "The vrock has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 273, "environments": [ "Abyss" ], "img_main": null, "document__slug": "wotc-srd", "document__title": "5e Core Rules", "document__license_url": "http://open5e.com/legal", "document__url": "http://dnd.wizards.com/articles/features/systems-reference-document-srd", "v2_converted_path": "/v2/creatures/srd_vrock/" }, { "slug": "aniwye", "desc": "The ogre shifts and contorts, dropping to all fours as it takes the form of a vicious bear-sized skunk with razor-sharp claws and teeth._ \n**Noxious Terrors.** The aniwye is a magical monstrosity that resembles a cross between an enormous skunk and a wolverine. They go out of their way to hunt humans and gnomes, particularly those tied to the natural world. Aside from their savage claws and teeth, the aniwye can also spray a deadly musk at opponents, the poison burning the eyes and lungs of those who inhale it. Aniwye also use this musk to mark their territory—a tree trunk or boulder covered in fresh musk is a sure sign an aniwye is not far away. \n**Unsubtle Shapeshifters.** Aniwye can shapeshift into an Open Game License", "name": "Aniwye", "size": "Large", "type": "Monstrosity", "subtype": "shapechanger", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d10+36", "speed": { "climb": 20, "walk": 40 }, "strength": 19, "dexterity": 14, "constitution": 16, "intelligence": 8, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "In ogre or giant form, the aniwye makes two slam attacks. In skunk form, it makes three attacks: one with its bite and two with its claws." }, { "name": "Slam (Giant or Ogre Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "3d6+4" }, { "name": "Bite (Skunk Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Claw (Skunk Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "1d6+4" }, { "name": "Rock (Giant Form Only)", "desc": "Ranged Weapon Attack: +7 to hit, range 60/240 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "3d10+4" }, { "name": "Deadly Musk (Recharge 5-6; Skunk Form Only)", "desc": "The aniwye releases a cloud of highly poisonous musk from its tail in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 24 (7d6) poison damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The aniwye can use its action to polymorph into a Large ogre or Huge hill giant, or back into its true form, which is a skunk-like monstrosity. Its statistics, other than its size, are the same in each form, with the exception that only the aniwye's skunk form retains its burrowing and climbing speeds. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies." }, { "name": "Unstable Form", "desc": "If the aniwye takes 30 or more points of damage on a single turn while in ogre or giant form, it can immediately shift to its skunk form." } ], "spell_list": [], "page_no": 25, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_aniwye/" }, { "slug": "ash-phoenix", "desc": "A massive raptor made of ash and shadow screeches as it dives, its eyes like glowing coals. Impossibly, it stops its dive mere feet from the ground, and its powerful wings whip up ash that carries the chill of the grave._ \nAsh phoenixes are the animated ashes of mass funerary pyres, which seek the eradication of all life around their birth pyres. \n**Cremated Birth.** For an ash phoenix to be created, a group of humanoids must be burned in a mass pyre in an area tainted with necrotic energy, and the blood of a magical avian, such as an Open Game License", "name": "Ash Phoenix", "size": "Large", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": null, "hit_points": 105, "hit_dice": "14d10+28", "speed": { "fly": 90, "hover": true, "walk": 0 }, "strength": 17, "dexterity": 20, "constitution": 15, "intelligence": 8, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 8 }, "damage_vulnerabilities": "radiant", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone", "senses": "darkvision 120 ft., passive Perception 15", "languages": "—", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The ash phoenix makes two ash talon attacks. If both attacks hit the same target, the phoenix plunges its beak into the target, and the target must succeed on a DC 16 Strength saving throw or take 7 (2d6) necrotic damage. The ash phoenix regains hp equal to half the necrotic damage dealt." }, { "name": "Ash Talons", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 7 (2d6) fire damage.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Ash Storm (Recharge 5-6)", "desc": "The ash phoenix furiously beats its wings, throwing clinging ash into a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 28 (8d6) necrotic damage and is blinded until the end of its next turn. On a success, a creature takes half the damage and isn't blinded." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While the ash phoenix hovers and remains motionless, except for drifting on air currents, it is indistinguishable from a normal cloud of ash and smoke." }, { "name": "Rejuvenation", "desc": "If the ash phoenix's birth site hasn't been purified by holy rites, a destroyed ash phoenix gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its birth site." }, { "name": "Shadow Stealth", "desc": "While in dim light or darkness, the ash phoenix can take the Hide action as a bonus action." }, { "name": "Wind Weakness", "desc": "While in an area of strong wind (at least 20 miles per hour), the ash phoenix has disadvantage on attack rolls and ability checks." } ], "spell_list": [], "page_no": 28, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ash-phoenix/" }, { "slug": "august-rooster", "desc": "An amalgam of various bird species crows proudly as it hops forward._ \n**Chimeric Avian.** The body of an august rooster is nearly human-sized with the head of a pheasant, the body of a perching duck, the tail of a peacock, the legs of a heron, the beak of a parrot, and the wings of a swallow. There is wide variation among specimens of this hybrid, however, with different creators replacing portions of the creature depending on the material they have on hand during the creation process. Most august roosters are created entirely of avian material, though specimens evidencing snake necks, turtle shells, and stag bodies have been encountered. Once created, an august rooster can reproduce with any species of bird, which usually results in an exotic-looking example of the bird. Only three percent of eggs fertilized or laid by an august rooster hatch into another august rooster. An august rooster fused by magic is full grown at creation, while one that hatches naturally grows to adulthood over the span of six to eight months. \n**Selfish and Self-serving.** August roosters display the basest instincts of their creators, and they have the mental faculties and temperament of a spoiled, malicious child. Their sole concern is their own comfort, and they use their natural gifts to force nearby humanoids to tend to their wants and needs. Young august roosters are brazen about their collections of servants, often working the servants to exhaustion with constant demands. More mature individuals have a strong sense of self-preservation and have their servants see to their needs only when they know it will not raise suspicion.", "name": "August Rooster", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 25 }, "strength": 10, "dexterity": 17, "constitution": 16, "intelligence": 8, "wisdom": 7, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "psychic", "damage_immunities": "", "condition_immunities": "charmed", "senses": "passive Perception 8", "languages": "Common", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The august rooster makes two talon attacks." }, { "name": "Talon", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Subservience", "desc": "A beast or humanoid that ends its turn within 30 feet of the august rooster and can see or hear it must succeed on a DC 14 Wisdom saving throw or be charmed for 1 day. A charmed creature that moves more than 100 feet away from the august rooster ceases to be charmed. If the august rooster requests that a charmed creature do more than tend to the creature's own needs, pay devotion to the august rooster, or bring the rooster food and gifts, the charmed creature can make a new saving throw with advantage. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the august rooster's Aura of Subservience for 24 hours." }, { "name": "Dive Bomb", "desc": "If the august rooster is flying and moves at least 20 feet straight toward a target and then hits it with a talon attack on the same turn, the target takes an extra 7 (2d6) slashing damage." }, { "name": "Jumper", "desc": "The august rooster can fly up to 40 feet on its turn, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage." }, { "name": "Innate Spellcasting", "desc": "The august rooster's innate spellcasting ability is Charisma (spell save DC 14). The august rooster can innately cast the following spells, requiring no material components.\nAt will: dancing lights, mage hand, message, vicious mockery\n3/day each: bane, charm person, hideous laughter\n1/day each: healing word, hold person" } ], "spell_list": [], "page_no": 33, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_august-rooster/" }, { "slug": "bearing-golem", "desc": "A scattering of metal ball bearings coalesces into a constantly shifting humanoid shape._ \nMade up of thousands of ball bearings, a bearing golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal pellets. \n**Thievish Inspiration.** The first bearing golem was created when a wizard saw a thief foiling the traps in its tower with ball bearings. After disposing of the thief, the wizard collected the metal balls and realized their purpose could be improved if the bearings spread themselves. A later variant used caltrops instead creating the Open Game License", "name": "Bearing Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30 }, "strength": 9, "dexterity": 18, "constitution": 16, "intelligence": 8, "wisdom": 12, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 13", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Steel Shot", "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Scattershot (Recharge 5-6)", "desc": "The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ambusher", "desc": "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised." }, { "name": "False Appearance", "desc": "While the bearing golem is scattered, it is indistinguishable from a normal pile of ball bearings." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." }, { "name": "Reform", "desc": "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its ball bearings without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action." }, { "name": "Scatter", "desc": "As a bonus action, the bearing golem can disperse, scattering its ball bearings in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's ball bearings must succeed on a DC 15 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area." } ], "spell_list": [], "page_no": 181, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_bearing-golem/" }, { "slug": "bloodstone-sentinel", "desc": "A humanoid statue made of green stone streaked with red steps forward, its long, curved claws reaching out. Its face is blank of features except two deep eye sockets that drip fresh blood like tears._ \nEvil cults exsanguinate sacrifices over specially prepared bloodstone statues, infusing the life force of the victims into the rock and granting it life. These sentinels are driven to see more blood spilled, whether by their own hands, those of their masters, or even those of their enemies. \n**Blood Calls Blood.** The blood infused into the sentinel perpetually leaks out, a representation of the agony that created the construct. This agony pulls on nearby creatures, drawing out vital fluids and ripping minor wounds into great injuries. The sentinel stores this blood inside itself, and the red veins in its stone become more prevalent the more blood it stores. \n**Mindless Fury.** Those who create bloodstone sentinels invariably see power through the spilling of blood and utilize the construct to spread their faith. Some blood cults use the sentinels as mobile containers for the primary component of their profane rituals. \n**Construct Nature.** A bloodstone sentinel doesn’t require air, food, drink, or sleep.", "name": "Bloodstone Sentinel", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "11d10+48", "speed": { "walk": 30 }, "strength": 18, "dexterity": 7, "constitution": 18, "intelligence": 8, "wisdom": 10, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creators but can’t speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The bloodstone sentinel makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d8+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Lure", "desc": "When a creature within 10 feet of the sentinel that isn't an undead or a construct takes piercing or slashing damage, it must succeed on a DC 15 Constitution saving throw or take an extra 7 (2d6) damage of that type. The sentinel's Blood Reservoir increases by an amount equal to the extra damage dealt." }, { "name": "Blood Reservoir", "desc": "The bloodstone sentinel absorbs blood that is spilled nearby into itself. This reservoir of blood grows when a creature takes extra damage from the sentinel's Blood Lure trait. The Blood Reservoir can't exceed the sentinel's hp maximum. As a bonus action, the sentinel can reduce the Blood Reservoir by 10 to cause one of the following effects: \n* Empower Blood. A friendly creature within 30 feet of the sentinel that isn't an undead or a construct has advantage on its next weapon attack roll. \n* Inspire Fury. A creature of the sentinel's choice within 30 feet of the sentinel must succeed on a DC 15 Charisma saving throw or immediately use its reaction to move up to its speed and make one melee weapon attack against its nearest ally. If no ally is near enough to move to and attack, the target attacks the nearest creature that isn't the bloodstone sentinel. If no creature other than the sentinel is near enough to move to and attack, the target stalks off in a random direction, seeking a target for its fury. \n* Sustain. A nonhostile undead creature within 30 feet of the sentinel that must eat or drink, such as a ghoul or vampire, regains 10 hit points." } ], "spell_list": [], "page_no": 45, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_bloodstone-sentinel/" }, { "slug": "boreas-chosen", "desc": "The humanoid’s piercing blue eyes lock on their target as it charges forward with bloodlust. Bloodcurdling battle cries and flying spears follow the berserker’s charge._ \nRegardless of what type of prior life they led, any humanoid can become one of Boreas’ chosen. Some humanoids are born with runic symbols designating them as creatures blessed by the North Wind, but most must undergo several trials before the first wintry rune scrawls itself into their flesh. The trials include surviving the highest mountain peaks in the dead of winter, defeating a frost giant in single combat, and crafting a spear out of the fang or claw of an icy beast. Even then, Boreas may deny his favor. \n**Blood and Weapons of Ice.** A humanoid chosen by Boreas goes through a transformation to become more like its patron. Its blood freezes into ice, and its weapons become forever rimed. \n**Blessed and Loyal.** Humanoids chosen by Boreas further his goals, protect his holy sites, spread winter wherever they walk, and honor the North Wind with every fallen foe.", "name": "Boreas’ Chosen", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "leather armor, shield", "hit_points": 102, "hit_dice": "12d8+48", "speed": { "walk": 30 }, "strength": 17, "dexterity": 14, "constitution": 19, "intelligence": 8, "wisdom": 14, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "athletics": 6, "intimidation": 3, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold", "condition_immunities": "charmed, exhaustion, frightened", "senses": "passive Perception 12", "languages": "Common, Giant", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Boreas' chosen makes two ice spear attacks." }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.", "attack_bonus": 6, "damage_dice": "1d6+3" }, { "name": "Breath of the North Wind", "desc": "(Recharge 5-6). Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is petrified in ice until the end of its next turn instead." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Frozen Blood", "desc": "A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 (1d8) cold damage." }, { "name": "Ice Runes", "desc": "The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack)." }, { "name": "Ice Walk", "desc": "The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement." } ], "spell_list": [], "page_no": 48, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_boreas-chosen/" }, { "slug": "cackling-skeleton", "desc": "The skeleton of a humanoid stands bent over with one arm holding the vacuous space where its stomach would be. Its jaw hangs agape, cackling, as it points at the target of its humor._ \n**Ironic Origins.** When a creature who utterly fears death perishes in an area filled with necrotic energy, it arises as a cackling skeleton. The creature’s dead bones animate to mock the futility of their once-cherished desire of life. The cackling skeleton often wears garish items that parody what it loved in life. \n**Nihilistic Hecklers.** Cackling skeletons find living creatures’ survival instincts humorous. They find living incredibly futile and believe those that prolong their existence to be hilariously foolish. Unlike other skeletons, cackling skeletons are capable of speech, and they use it to point out the silliness of healing, wearing armor, or other means of self preservation, often pointing out the creature will inevitably die anyway. \n**Undead Nature.** The cackling skeleton doesn’t require air, food, drink, or sleep.", "name": "Cackling Skeleton", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 9, "armor_desc": null, "hit_points": 26, "hit_dice": "4d8+8", "speed": { "walk": 30 }, "strength": 12, "dexterity": 9, "constitution": 15, "intelligence": 8, "wisdom": 10, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "the languages it knew in life", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. The cackling skeleton has advantage on this attack roll if the target is demoralized.", "attack_bonus": 3, "damage_dice": "1d6+1" }, { "name": "Mock (Recharge 5-6)", "desc": "The cackling skeleton mocks the futile efforts of up to three creatures it can see within 30 feet of it that aren't undead or constructs. Each target must make a DC 12 Charisma saving throw, taking 5 (2d4) psychic damage on a failed save, or half as much damage on a successful one. A demoralized target has disadvantage on this saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cackle", "desc": "The skeleton emits a constant, demoralizing cackle. When a creature that isn't an undead or a construct starts its turn within 30 feet of the cackling skeleton and can hear the skeleton, it must make a DC 10 Wisdom saving throw or feel demoralized by the skeleton's cackling. A demoralized creature has disadvantage on attack rolls until the start of its next turn." }, { "name": "Turn Vulnerability", "desc": "The cackling skeleton has disadvantage on saving throws against any effect that turns undead." } ], "spell_list": [], "page_no": 79, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_cackling-skeleton/" }, { "slug": "caltrop-golem", "desc": "A scattering of metal caltrops coalesces into a constantly shifting humanoid shape._ \nMade up of thousands of caltrops, a caltrop golem can assume nearly any shape it chooses, though it always remains an amalgamation of metal caltrops. \n**Iterative Design** Caltrops golems were developed as a more advanced form of Open Game License", "name": "Caltrop Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 75, "hit_dice": "10d8+30", "speed": { "walk": 30 }, "strength": 9, "dexterity": 18, "constitution": 16, "intelligence": 8, "wisdom": 12, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 13", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The golem makes two slam attacks. Alternatively, it uses its Steel Shot twice." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Steel Shot", "desc": "Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Scattershot (Recharge 5-6)", "desc": "The golem's body explodes. Each creature within 15 feet of the golem must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. The golem immediately scatters." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ambusher", "desc": "In the first round of combat, the golem has advantage on attack rolls against any creature it has surprised." }, { "name": "False Appearance", "desc": "While the caltrop golem is scattered, it is indistinguishable from a normal pile of caltrops." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Magic Weapons", "desc": "The golem's weapon attacks are magical." }, { "name": "Reform", "desc": "If the golem is scattered and has at least 1 hit point, it can reform as a bonus action in any space containing at least one of its caltrops without provoking an opportunity attack. If it reforms within 5 feet of a prone creature, it can make one slam attack against that creature as part of this bonus action." }, { "name": "Scatter", "desc": "As a bonus action, the bearing golem can disperse, scattering its caltrops in a 15-foot cube, centered on the space it previously occupied. A creature moving through a space containing any of the golem's caltrops must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save. While scattered, the bearing golem can't attack or move, except to reform, and it can't be targeted by attacks or spells. It can still take damage from spells that deal damage in an area." } ], "spell_list": [], "page_no": 390, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_caltrop-golem/" }, { "slug": "chamrosh", "desc": "This large sheepdog has luxuriant white-gold fur. A pair of broad wings stretches out from the creature’s back, and its eyes are filled with an intelligent, silvery gleam._ \n**Celestial Guard Dogs.** Created from the souls of exceptionally faithful guards and retainers who selflessly sacrificed themselves to protect others, chamrosh are celestials that take the form of large sheepdogs with silver-gold fur and eagle-like wings. They are known for their ability to sniff out evil and for their steadfast nature, refusing to back down from a fight even in the face of overwhelming odds. Because of this quality, chamrosh are often used as guard beasts by other celestials, though they are never treated as simple pets by even the haughtiest of angels. \n**Roaming Defenders.** When not employed by more powerful celestials as companions and guards, chamrosh gather in small packs to roam the planes of good, attacking any fiend or evil monster they come across. They also rescue lost or trapped mortals of good or neutral alignment, leading the mortals to a place of safety or to the nearest portal back to the Material Plane. Despite their appearance, chamrosh can speak and readily do so with mortals they rescue or celestials they serve or protect. . \n**Occasional Planar Travelers.** Chamrosh rarely travel to the Material Plane, but when they do, it is usually for an important mission, such as to defend a holy relic or to aid a paladin on a divine quest. Since a chamrosh cannot change its form, such missions do not generally involve infiltration or deception, and when the task is finished, the chamrosh is quick to return to its normal duties.", "name": "Chamrosh", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "fly": 60, "walk": 40 }, "strength": 14, "dexterity": 13, "constitution": 15, "intelligence": 8, "wisdom": 15, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": 5, "perception": 6, "skills": { "insight": 4, "perception": 6, "survival": 6 }, "damage_vulnerabilities": "", "damage_resistances": "fire, radiant", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Celestial, Common, telepathy 60 ft.", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.", "attack_bonus": 4, "damage_dice": "1d10+2" }, { "name": "Fearsome Bark (Recharge 5-6)", "desc": "The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures." }, { "name": "Healing Lick (2/Day)", "desc": "The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Angelic Awareness", "desc": "The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment." }, { "name": "Flyby", "desc": "The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Hearing and Smell", "desc": "The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell." } ], "spell_list": [], "page_no": 59, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chamrosh/" }, { "slug": "cherufe", "desc": "A humanoid torso rises from a long, arthropod body made from overlapping plates of obsidian. The creature’s face is twisted into a grimace of rage. Four arms ending in oversized fists jut from the torso. The creature’s form radiates a red glow and a palpable heat as a fire rages within it._ \n**Corrupted Keepers.** The elemental anomaly that brings a Open Game License", "name": "Cherufe", "size": "Huge", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 161, "hit_dice": "14d12+70", "speed": { "walk": 40, "burrow": 40 }, "strength": 22, "dexterity": 10, "constitution": 21, "intelligence": 8, "wisdom": 14, "charisma": 6, "strength_save": 11, "dexterity_save": null, "constitution_save": 10, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "fire, poison", "condition_immunities": "exhaustion, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., tremorsense 120 ft., passive Perception 17", "languages": "Ignan, Terran", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "The cherufe makes four slam attacks. Alternatively, it can throw two magma balls." }, { "name": "Slam", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.", "attack_bonus": 11, "damage_dice": "4d6+6" }, { "name": "Magma Ball", "desc": "Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 11 (2d10) fire damage. Each creature within 5 feet of the target must succeed on a DC 18 Dexterity saving throw or take 7 (2d6) fire damage.", "attack_bonus": 11, "damage_dice": "3d10+6" }, { "name": "Fissure", "desc": "The cherufe opens a fissure in the ground within 120 feet of it that is 60 feet long, 10 feet wide, and 2d4 x 10 feet deep. Each creature standing on a spot where a fissure opens must succeed on a DC 18 Dexterity saving throw or fall in. A creature that successfully saves moves with the fissure's edge as it opens. A fissure that opens beneath a structure causes it to automatically collapse as if the structure was in the area of an earthquake spell. The cherufe can have only one fissure open at a time. If it opens another, the previous fissure closes, shunting all creatures inside it to the surface." }, { "name": "Quake (Recharge 6)", "desc": "The cherufe slams its fists into the ground, shaking the terrain within 60 feet of it. Each creature standing on the ground in that area must make a DC 18 Dexterity saving throw. On a failure, the creature takes 45 (10d8) bludgeoning damage and is knocked prone. On a success, the creature takes half the damage and isn't knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Firewalker", "desc": "When the cherufe is subjected to fire damage, its speed doubles until the end of its next turn, and it can Dash or Disengage as a bonus action on its next turn." }, { "name": "Internal Flame", "desc": "A creature that touches the cherufe or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. In addition, the cherufe sheds dim light in a 30-foot radius." } ], "spell_list": [], "page_no": 61, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_cherufe/" }, { "slug": "chill-haunt", "desc": "This ghostly humanoid’s hands end in frozen claws. Water drips from the claws, freezing before it hits the ground._ \n**Forlorn Spirits.** Chill haunts arise from the corpses of humanoids that froze to death. While most chill haunts derive from those who died alone in the cold, stories tell of entire families or villages returning as chill haunts. Because of the intensity of their demise, chill haunts dread cold and flee when targeted by cold magic. \n**Hungry for Body Heat.** The chill haunt’s disdain for cold leads it to seek out warm buildings or open fires. While ambient heat or direct contact with fire diminishes its shivering and restores wounds it has received in combat, it craves heat from living creatures. Contact with the chill haunt sets off a deepening freeze in the victim, which is hard to reverse without the application of fire. The haunt comes into contact with living creatures to remember the feeling of warmth, and it does not care about the side effects of its touch. After it has drained the warmth from one creature, it immediately moves on to the next, ever-hungry. \n**Restless Undead.** Destroying a chill haunt is only a temporary solution to the undead creature’s depredations. Similar to a ghost, a destroyed chill haunt returns to unlife 24 hours after its demise, attaining eternal rest only after being slain under a specific set of circumstances. For most chill haunts, the surest way to eternal rest is by coaxing the haunt to a warm building where it can sit by a hearth and nestle in blankets or furs. Though physical objects normally pass through the spectral creature, such conditions allow the coverings to conform to the shape of the haunt’s former body. Moments later, the haunt lets out a contented sigh and winks out of existence. \n**Undead Nature.** A chill haunt doesn’t require air, food, drink, or sleep.", "name": "Chill Haunt", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 0, "fly": 30 }, "strength": 7, "dexterity": 16, "constitution": 14, "intelligence": 8, "wisdom": 16, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "acrobatics": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "cold, fire, necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 13", "languages": "the languages it knew in life", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Shivering Touch", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) cold damage plus 3 (1d6) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or take 3 (1d6) cold damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, the effect ends.", "attack_bonus": 5, "damage_dice": "2d6+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cryophobia", "desc": "Whenever the chill haunt is subjected to cold damage, it takes no damage, but it must succeed on a DC 13 Wisdom saving throw or become frightened of the source of the damage for 1 minute. This trait overrides the haunt's normal immunity to the frightened condition." }, { "name": "Fire Absorption", "desc": "Whenever the chill haunt is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt." }, { "name": "Incorporeal Movement", "desc": "The chill haunt can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_chill-haunt/" }, { "slug": "crocotta", "desc": "A human voice emanates from a lion-like hyena. As it speaks, its black tongue runs over the many teeth in its unnaturally wide mouth._ \n**Disturbing Grin.** The crocotta’s mouth stretches back to its ears, allowing its powerful jaw to open unnaturally wide. In spite of its large mouth, the crocotta is able to perfectly mimic the sounds of humanoid voices. When hunting, it often mimics the sounds of a person in need, luring in a victim, then pounces on the victim when they investigate the sounds. \n**Dog Hater.** The crocotta holds particular animosity toward dogs and attacks them before more obvious threats. Dogs innately understand this about crocotta and often purposefully distract an attacking crocotta to allow their humanoid families to escape. \n**Oracular Eyes.** The gemstone eyes of the crocotta hold its prey captive when the crocotta is alive, but they grant visions of the future after its death. If a crocotta’s eye is placed under a creature’s tongue within five days of the crocotta’s death, the creature experiences omens of the future similar to those produced by the augury spell.", "name": "Crocotta", "size": "Medium", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 39, "hit_dice": "6d8+12", "speed": { "walk": 50 }, "strength": 16, "dexterity": 15, "constitution": 14, "intelligence": 8, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from metal weapons", "damage_immunities": "", "condition_immunities": "blinded, charmed", "senses": "passive Perception 15", "languages": "Common", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "2d10+3" }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d8+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Mimicry", "desc": "The crocotta can mimic animal sounds, humanoid voices, and even environmental sounds. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check." }, { "name": "Paralyzing Gaze", "desc": "When a creature that can see the crocotta's eyes starts its turn within 30 feet of the crocotta, the crocotta can force it to make a DC 13 Constitution saving throw if the crocotta isn't incapacitated and can see the creature. On a failed save, the creature is paralyzed until the start of its next turn.\n\nA creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the crocotta until the start of its next turn, when it can avert its eyes again. If it looks at the crocotta in the meantime, it must immediately make the save.\n\nCanines are immune to the crocotta's Paralyzing Gaze, and canine-like humanoids, such as werewolves, have advantage on the saving throw." }, { "name": "Pounce", "desc": "If the crocotta moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the crocotta can make one bite attack against it as a bonus action." } ], "spell_list": [], "page_no": 75, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_crocotta/" }, { "slug": "death-barque", "desc": "Necromancers, both living and dead, sometimes come together to make massive undead creatures known collectively as “necrotech”. In nations ruled by undead, these massive creations often act as siege weapons or powerful modes of transportation._ \n**Bone Colossuses.** In a tome of deranged ramblings, the writer theorized how “posthumes”— the tiny skeletal creatures used to make up the bone collectives—might be gathered in even greater numbers to form bigger, stronger creatures. Thus was born the Open Game License", "name": "Death Barque", "size": "Gargantuan", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 198, "hit_dice": "12d20+72", "speed": { "swim": 50, "walk": 0 }, "strength": 20, "dexterity": 18, "constitution": 23, "intelligence": 8, "wisdom": 14, "charisma": 12, "strength_save": null, "dexterity_save": 8, "constitution_save": 10, "intelligence_save": null, "wisdom_save": 6, "charisma_save": null, "perception": 6, "skills": { "perception": 6, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "psychic", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, poisoned", "senses": "darkvision 120 ft., passive Perception 16", "languages": "Darakhul, Deep Speech", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The death barque makes three attacks: one with its bite and two with its tail smash." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.", "attack_bonus": 9, "damage_dice": "3d10+5" }, { "name": "Tail Smash", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.", "attack_bonus": 9, "damage_dice": "3d6+5" }, { "name": "Shrapnel Burst", "desc": "The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Necrotic Breath (Recharge 5-6)", "desc": "The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The death barque is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The death barque has advantage on saving throws against spells and other magical effects." }, { "name": "Siege Monster", "desc": "The death barque deals double damage to objects and structures." }, { "name": "Turn Resistance", "desc": "The death barque has advantage on saving throws against any effect that turns undead." } ], "spell_list": [], "page_no": 268, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_death-barque/" }, { "slug": "ghoul-bat", "desc": "This bat has an emaciated, three-foot-long torso and a head that looks like skin stretched over bone. Its jaws are unnaturally distended, and its mouth is full of needle-like teeth. Ghoul bats are popular messengers and pets amongst darakhul and can be found both in colonies and alone throughout the underworld.", "name": "Ghoul Bat", "size": "Small", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 13, "armor_desc": null, "hit_points": 14, "hit_dice": "4d6", "speed": { "fly": 30, "walk": 5 }, "strength": 6, "dexterity": 16, "constitution": 11, "intelligence": 8, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "blindsight 60 ft., passive Perception 11", "languages": "—", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.", "attack_bonus": 5, "damage_dice": "1d4+3" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The ghoul bat can't use its blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 391, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ghoul-bat/" }, { "slug": "huecambra", "desc": "The squat newt’s body is dappled gray and chocolate-brown and covered in colorful, wart-like gems, most prominently over its back and along its thick tail. It has long claws, a mouth full of needle-like fangs, and a gleam of intelligence in its multifaceted amber eyes._ \n**Mysterious Jungle Hunters.** The huecambra is an unusual and rarely seen predator native to tropical jungles and swamps. It hides amid tall reeds or in murky stretches of water, covering itself in mud to hide the gleam of the gem-like growths covering its body. Open Game License", "name": "Huecambra", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "13d10+65", "speed": { "swim": 30, "walk": 40 }, "strength": 18, "dexterity": 12, "constitution": 20, "intelligence": 8, "wisdom": 13, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, thunder", "condition_immunities": "charmed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "—", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The huecambra makes three attacks: one with its bite, one with its claw, and one with its tail." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become cursed. While cursed, the creature grows gem-like growths across its body. When the cursed creature takes damage that isn't poison or psychic, it and each creature within 5 feet of it must succeed on a DC 16 Constitution saving throw or take 7 (2d6) thunder damage. This damage doesn't trigger further explosions. The curse lasts until it is lifted by a remove curse spell or similar magic.", "attack_bonus": 7, "damage_dice": "2d8+4" }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "1d10+4" }, { "name": "Tail", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", "attack_bonus": 7, "damage_dice": "2d6+4" }, { "name": "Gem Explosion (Recharge 6)", "desc": "The huecambra causes some of the gem-like nodules on its body to detonate. Each creature within 20 feet of the huecambra must make a DC 16 Dexterity saving throw. On a failure, a creature takes 24 (7d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. A creature cursed by the huecambra's bite has disadvantage on this saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 203, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_huecambra/" }, { "slug": "ice-bogie", "desc": "A gaggle of mischievous, rime-covered humanoids, one of which is standing on the shoulders of another, paint hoarfrost patterns on a window._ \nWherever the temperature drops below freezing, mobs of ice bogies may appear to unleash their wintry mischief. Enigmatic creatures of ice: the hows and whys of their random arrivals remain a mystery. A group might plague a remote village for an entire winter or pester a yeti for a single afternoon. Whenever frost forms in suspicious places or patterns, ice bogies are likely to blame. \n**Japes and Vandalism.** Whether pilfering innocuous items, laying slicks of frost across doorways, or freezing a goat’s eyelids shut while it sleeps, the creatures find delight in pranks and making nuisances of themselves. Capricious and gleeful, they are equal opportunists—seeing little difference between humanoids, beasts, or monstrosities. They find pleasure lurking on the edges of civilization, gathering to play their tricks on unsuspecting pioneers before melting back into the frigid wilds without a trace. \n**Vicious Reprisals.** While ice bogies are known to occasionally help lost travelers or return stolen prizes the next day, they have a dangerous side. When provoked, they swarm their opponents in a series of darting attacks from all sides and are known to pelt their enemies with shards of ice plucked from their own bodies in a flurry of hail.", "name": "Ice Bogie", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": null, "hit_points": 10, "hit_dice": "3d6", "speed": { "walk": 25 }, "strength": 7, "dexterity": 14, "constitution": 10, "intelligence": 8, "wisdom": 7, "charisma": 12, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "cold, poison", "condition_immunities": "charmed, petrified, poisoned, unconscious", "senses": "darkvision 30 ft., passive Perception 8", "languages": "Primordial", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Icicle Fist", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage plus 2 (1d4) cold damage." }, { "name": "Spiteful Hail", "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 2 (1d4) cold damage, and the target's speed is reduced by 10 until the end of its next turn.", "attack_bonus": 4, "damage_dice": "1d4" } ], "bonus_actions": null, "reactions": [ { "name": "Frosty Aid (1/Day)", "desc": "Whenever an allied ice bogie within 30 feet is reduced to 0 hp, this ice bogie can choose to reduce its hp by 3 (1d6), and the ally regains hp equal to the amount of hp this ice bogie lost." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Nimble Escape", "desc": "The bogie can take the Disengage or Hide action as a bonus action on each of its turns." }, { "name": "Pack Tactics", "desc": "The bogie has advantage on attack rolls against a creature if at least one of the bogie's allies is within 5 feet of the creature and the ally isn't incapacitated." } ], "spell_list": [], "page_no": 209, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ice-bogie/" }, { "slug": "infernal-swarm", "desc": "A towering winged devil looms above, a wicked scimitar in its grasp. Its form shifts subtly, hinting at a deeper secret._ \n**Infernal Insects.** Infernal swarms are found throughout the Hells. Considered a delicacy, these insects can form a hive mind, which they use to shape their swarm into a massive winged devil whenever they are threatened. The individual insects are bat-winged and have bulging eyes, long spindly legs, and a carapace covered in poisonous barbs. \n**Hellish Poison.** Infernal swarms feed on carrion, injecting the carcasses with a poison that liquifies tissue. This same poison coats their barbs, which painfully dissuades predators. \n**Sensitive to Sound.** Loud noises disorient the insects and interrupt their coordination, temporarily scattering the individuals. However, it is rare to encounter these silent killers hunting on their own, and if one is spotted, there are certain to be many more to follow.", "name": "Infernal Swarm", "size": "Huge", "type": "Fiend", "subtype": "Swarm of Devils", "group": null, "alignment": "lawful evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 150, "hit_dice": "20d12+20", "speed": { "hover": true, "walk": 25, "fly": 40 }, "strength": 18, "dexterity": 16, "constitution": 13, "intelligence": 8, "wisdom": 12, "charisma": 19, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "thunder", "damage_resistances": "bludgeoning, cold, piercing, psychic, slashing", "damage_immunities": "fire, poison", "condition_immunities": "charmed, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "understands Infernal but can’t speak, telepathy 60 ft.", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "In fiend form, the infernal swarm makes three attacks: two with its scimitar and one with its slam, or three with its scimitar. In shapeless form, it makes three attacks with its bites." }, { "name": "Bites (Shapeless Form Only)", "desc": "Melee Weapon Attack: +9 to hit, reach 0 ft., one target in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half its hp or fewer.", "attack_bonus": 9, "damage_dice": "8d6" }, { "name": "Poisonous Barb", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must make a DC 17 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one.", "attack_bonus": 8, "damage_dice": "2d6+3" }, { "name": "Scimitar (Fiend Form Only)", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.", "attack_bonus": 9, "damage_dice": "3d6+4" }, { "name": "Slam (Fiend Form Only)", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the infernal swarm can't slam another target. In addition, at the start of each of the target's turns, the target takes 14 (4d6) piercing damage.", "attack_bonus": 9, "damage_dice": "4d6+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede the infernal swarm's darkvision" }, { "name": "Magic Resistance", "desc": "The infernal swarm has advantage on saving throws against spells and other magical effects." }, { "name": "Shaped Swarm", "desc": "As a bonus action, the swarm can shape itself into a Huge fiend or back into a shapeless mass. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. If a creature is more than 10 feet away from the infernal swarm, it must take an action to visually inspect the fiend form and succeed on a DC 25 Intelligence (Investigation) check to discern the Huge fiend is actually a swarm of Small insects. A creature within 10 feet of the swarm immediately discerns the truth.\n\nWhile in fiend form, it can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a more humanoid form to accomplish. If the infernal swarm takes thunder damage while in its fiend form, it immediately changes to its shapeless form.\n\nWhile in shapeless form, it can occupy another creature's space and vice versa and can move through any opening large enough for a Small fiend, but it can't grapple or be grappled." } ], "spell_list": [], "page_no": 215, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_infernal-swarm/" }, { "slug": "kaveph", "desc": "This massive purple creature, with legs like tree trunks and a pair of enormous arms, shakes the ground with its footsteps. Its eyeless head is bulbous, with an elongated mouth that is almost snout-like._ \n**Allies of the Ghasts of Leng.** The kaveph are massive creatures that originate from the lightless underground of the \n**Plateau of Leng.** They are usually found in the company of the Open Game License", "name": "Kaveph", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "13d12+52", "speed": { "walk": 30 }, "strength": 21, "dexterity": 13, "constitution": 18, "intelligence": 8, "wisdom": 10, "charisma": 7, "strength_save": null, "dexterity_save": 4, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "radiant", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 90 ft. (blind beyond this radius), passive Perception 10", "languages": "Void Speech", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The kaveph makes two smash attacks." }, { "name": "Smash", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the kaveph.", "attack_bonus": 8, "damage_dice": "2d8+5" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.", "attack_bonus": 8, "damage_dice": "3d10+5" } ], "bonus_actions": null, "reactions": [ { "name": "Revenge", "desc": "When a kaveph is dealt 20 damage or more by a single attack and survives, it can make a smash attack against the attacker." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Rampage", "desc": "When the kaveph reduces a creature to 0 hp with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a smash attack." } ], "spell_list": [], "page_no": 225, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_kaveph/" }, { "slug": "light-drake", "desc": "The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._ \n**Light Bringers.** Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides. \n**Social Trinket-Collectors.** Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure. \n**Undead Slayers.** Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License", "name": "Light Drake", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": null, "hit_points": 24, "hit_dice": "7d4+7", "speed": { "fly": 60, "walk": 20, "hover": true }, "strength": 7, "dexterity": 16, "constitution": 13, "intelligence": 8, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "acrobatics": 5, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Breath Weapon (Recharge 6)", "desc": "A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Reflective Scales", "desc": "When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight." }, { "name": "Innate Spellcasting", "desc": "The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire" } ], "spell_list": [], "page_no": 231, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_light-drake/" }, { "slug": "manggus", "desc": "A multi-headed horror tears out of the body of this tusked, ogre-like brute._ \nManggus are ogre-like shapeshifters that join with tribes of Open Game License", "name": "Manggus", "size": "Large", "type": "Giant", "subtype": "shapechanger", "group": null, "alignment": "chaotic evil", "armor_class": 14, "armor_desc": "hide armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "walk": 30 }, "strength": 18, "dexterity": 14, "constitution": 16, "intelligence": 8, "wisdom": 7, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": 6, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "frightened", "senses": "darkvision 60 ft., passive Perception 8", "languages": "Common, Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks." }, { "name": "Bite (Hydra Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.", "attack_bonus": 7, "damage_dice": "1d10+4" }, { "name": "Greataxe (Giant Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.", "attack_bonus": 7, "damage_dice": "2d12+4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Roaring Transformation", "desc": "When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours." }, { "name": "Shapechanger", "desc": "The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies." }, { "name": "Three-Headed (Hydra Form Only)", "desc": "The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.\n\nWhenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.\n\nAt the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way." } ], "spell_list": [], "page_no": 256, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_manggus/" }, { "slug": "mountain-strider", "desc": "These large creatures stand upright, with exceptionally powerful legs that end in cloven hooves. Their upper bodies are muscular beneath their snowy-white fur, and their heads resemble those of goats._ \n**Dwellers of Mountains.** Mountain striders are most at home in the mountains. They live among the peaks, climbing seemingly impossible slopes to make their homes in the caves and burrows they dig near the tops. Ages ago, they had amicable relations with nearby settlements, but their aggressive behavior and boorish attitudes led to conflicts with the populace. They were subsequently made to withdraw from civilization as a result. In the years since, they have become an insular people, fearful of outsiders and resentful of civilization. \n**Communal.** Mountain striders live in communal groups that travel the mountains, moving with the seasons. They are highly protective of each other and go into a brief rage when one of their number falls. Their nomadic and overly protective natures occasionally bring them into conflict with dwarves, though the two don’t actively hunt each other. \n**Bleating Communication.** The weather on the highest mountain peaks can turn at a moment’s notice, separating family groups within minutes. The mountain striders adapted to such dangers by developing complex bleating calls. Over time, these calls became part of the mountain striders’ culture, seeing use outside of emergency situations. The calls range from simple notifications of an individual’s location or health to short songs identifying family affiliation and lineage.", "name": "Mountain Strider", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 12, "armor_desc": null, "hit_points": 34, "hit_dice": "4d10+12", "speed": { "walk": 30, "climb": 30 }, "strength": 16, "dexterity": 14, "constitution": 17, "intelligence": 8, "wisdom": 14, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 12", "languages": "Common", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Headbutt", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d4+3" }, { "name": "Spear", "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Thunderous Bleat (Recharge 6)", "desc": "The mountain strider releases a loud bleat in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": null, "reactions": [ { "name": "Revenge for the Fallen", "desc": "When an ally the mountain strider can see is reduced to 0 hp within 30 feet of the mountain strider, the strider can move up to half its speed and make a headbutt attack." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Charge", "desc": "If the mountain strider moves at least 15 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be pushed up to 10 feet away from the mountain strider and knocked prone." }, { "name": "Sure-Footed", "desc": "The mountain strider has advantage on Strength and Dexterity saving throws made against effects that would knock it prone." } ], "spell_list": [], "page_no": 261, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_mountain-strider/" } ] }