list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=strength&page=65
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": null,
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=strength&page=64",
    "results": [
        {
            "slug": "ancient-imperial-dragon",
            "desc": "The long, serpentine dragon is wingless and possesses shimmering, opalescent scales. Its appearance is at once both serene and majestic._  \n**Dragons of the Spirit World.** Imperial dragons are tied to the world of celestials, fiends, and spirits. They freely parley with such creatures for knowledge about the outer planes or the fundamental mysteries of the universe. Some of the most powerful imperial dragons even become the servants of the gods in exchange for wisdom, acting as intermediaries between the divine and mortal realms.  \n**Colorful and Magical.** Imperial dragons are capable of changing their colors and forms. They are typically a rich, golden-yellow, but azure-, jade-, and vermillion-colored dragons are not unheard of, and even white and black imperial dragons have been reported. A magical organ in their skulls gives them the ability to fly without the aid of wings, and they are often hunted for this organ, which is rumored to grant eternal life if consumed.  \n**Masters of Wind and Rain.** Imperial dragons are creatures of wind and water, and the eldest of their kind exhibit mastery of these elements. They love the seas where they make their homes and sometimes act as guardians for sacred sites or temples near or beneath the waves. This often puts them in conflict with militant aquatic races like the Open Game License",
            "name": "Ancient Imperial Dragon",
            "size": "Gargantuan",
            "type": "Dragon",
            "subtype": "",
            "group": null,
            "alignment": "neutral",
            "armor_class": 22,
            "armor_desc": "natural armor",
            "hit_points": 546,
            "hit_dice": "28d20+252",
            "speed": {
                "swim": 40,
                "walk": 40,
                "fly": 80
            },
            "strength": 30,
            "dexterity": 12,
            "constitution": 29,
            "intelligence": 20,
            "wisdom": 18,
            "charisma": 20,
            "strength_save": null,
            "dexterity_save": 9,
            "constitution_save": 17,
            "intelligence_save": null,
            "wisdom_save": 12,
            "charisma_save": 13,
            "perception": 20,
            "skills": {
                "arcana": 13,
                "history": 13,
                "insight": 12,
                "perception": 20,
                "stealth": 9
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "lightning, thunder",
            "condition_immunities": "",
            "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 30",
            "languages": "all",
            "challenge_rating": "26",
            "cr": 26.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The dragon can use its Mesmerizing Presence. It then makes three attacks: one with its bite and two with its claws."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d10+10"
                },
                {
                    "name": "Claw",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d6+10"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.",
                    "attack_bonus": 18,
                    "damage_dice": "2d8+10"
                },
                {
                    "name": "Mesmerizing Presence",
                    "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become charmed by the dragon for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Mesmerizing Presence for the next 24 hours."
                },
                {
                    "name": "Lightning Breath (Recharge 5-6)",
                    "desc": "The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Change Shape",
                    "desc": "The imperial dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice). In a new form, the dragon retains its alignment, hp, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.\n\nThe dragon can choose to transform only part of its body with this action, allowing it to sprout rabbit-like ears or a humanoid head. These changes are purely cosmetic and don't alter statistics."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Detect",
                    "desc": "The dragon makes a Wisdom (Perception) check."
                },
                {
                    "name": "Tail Attack",
                    "desc": "The dragon makes a tail attack."
                },
                {
                    "name": "Cast a Spell (Costs 3 Actions)",
                    "desc": "The dragon casts a spell from its list of innate spells, consuming a use of the spell as normal."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The dragon can breathe air and water."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the dragon fails a saving throw, it can choose to succeed instead."
                },
                {
                    "name": "Truespeak",
                    "desc": "The dragon can communicate with any living creature as if they shared a language."
                },
                {
                    "name": "Innate Spellcasting",
                    "desc": "The imperial dragon's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components.\nAt will: control water, fog cloud, gust of wind, stinking cloud\n3/day each: cloudkill, control weather\n1/day each: legend lore, storm of vengeance"
                }
            ],
            "spell_list": [],
            "page_no": 117,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_ancient-imperial-dragon/"
        },
        {
            "slug": "illhveli-nauthveli",
            "desc": "Vast and terrible to behold, a nauthveli is an enormous whale with a dappled black-and-white hide and a head resembling an enormous fanged cow, its eyes blazing with malevolence._  \n**Evil of the Seas.** One of the largest of the illhveli, the nauthveli is a creature of pure hatred and malice. Known for their bellowing bull-like cries, the nauthveli haunt deep, cold waters, contesting the depths with other monsters such as Open Game License",
            "name": "Illhveli, Nauthveli",
            "size": "Gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "chaotic evil",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 280,
            "hit_dice": "16d20+112",
            "speed": {
                "swim": 60,
                "walk": 10
            },
            "strength": 30,
            "dexterity": 10,
            "constitution": 25,
            "intelligence": 6,
            "wisdom": 15,
            "charisma": 12,
            "strength_save": 15,
            "dexterity_save": null,
            "constitution_save": 12,
            "intelligence_save": null,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": 7,
            "skills": {
                "athletics": 15,
                "perception": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "cold",
            "damage_immunities": "",
            "condition_immunities": "frightened, prone",
            "senses": "darkvision 60 ft., passive Perception 17",
            "languages": "understands Common but can’t speak",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The nauthveli makes one bite attack and one tail attack."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the nauthveli can't bite another target.",
                    "attack_bonus": 15,
                    "damage_dice": "6d6+10"
                },
                {
                    "name": "Tail",
                    "desc": "Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage.",
                    "attack_bonus": 15,
                    "damage_dice": "4d8+10"
                },
                {
                    "name": "Swallow",
                    "desc": "The nauthveli makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the nauthveli, and it takes 28 (8d6) acid damage at the start of each of the nauthveli's turns.\n\nIf the nauthveli takes 40 damage or more on a single turn from a creature inside it, the nauthveli must succeed on a DC 22 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the nauthveli. If the nauthveli dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone."
                },
                {
                    "name": "Thunderous Bellow (Recharge 5-6)",
                    "desc": "The nauthveli bellows in a 60-foot cone. Each creature in the area must make a DC 20 Dexterity saving throw. On a failure, a creature takes 54 (12d8) thunder damage and is pushed up to 15 feet away from the nauthveli and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Hold Breath",
                    "desc": "The nauthveli can hold its breath for 1 hour."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The nauthveli deals double damage to objects and structures."
                },
                {
                    "name": "Terror of the High Seas",
                    "desc": "The nauthveli is surrounded by a supernatural aura of dread. Each creature that starts its turn within 60 feet of the nauthveli must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature immersed in water has disadvantage on this saving throw. A frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the nauthveli's Terror of the High Seas for the next 24 hours."
                }
            ],
            "spell_list": [],
            "page_no": 212,
            "environments": [],
            "img_main": null,
            "document__slug": "tob2",
            "document__title": "Tome of Beasts 2",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/",
            "v2_converted_path": "/v2/creatures/tob2_illhveli-nauthveli/"
        },
        {
            "slug": "remorhaz_bf",
            "desc": "",
            "name": "Remorhaz",
            "size": "huge",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "natural armor",
            "hit_points": 216,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "burrow": 20
            },
            "strength": 32,
            "dexterity": 12,
            "constitution": 28,
            "intelligence": 4,
            "wisdom": 10,
            "charisma": 4,
            "strength_save": 11,
            "dexterity_save": 1,
            "constitution_save": 9,
            "intelligence_save": -3,
            "wisdom_save": 0,
            "charisma_save": -3,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "cold,fire",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., tremorsense 60 ft.",
            "languages": "-",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 DEX save or be swallowed by the remorhaz. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) acid damage and 10 (3d6) fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a swallowed creature, the remorhaz must succeed on a DC 19 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Vent Heat (119 HP or Fewer)",
                    "desc": "As the remorhaz's life force ebbs, its body generates more heat to protect itself. It can open valves in its carapace to vent this excess heat. Each creature within 5 feet of the remorhaz must succeed on a DC 17 CON save or suffer one level of exhaustion."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heated Body",
                    "desc": "A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The remorhaz is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Tunneler",
                    "desc": "The remorhaz can burrow through ice, snow, and permafrost, and it leaves a 5-foot-diameter tunnel in its wake."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_remorhaz/"
        },
        {
            "slug": "iron_golem_bf",
            "desc": "",
            "name": "Iron Golem",
            "size": "large",
            "type": "Construct",
            "subtype": "",
            "group": "Golems",
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "natural armor, shield",
            "hit_points": 201,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 34,
            "dexterity": 8,
            "constitution": 20,
            "intelligence": 2,
            "wisdom": 10,
            "charisma": 1,
            "strength_save": 12,
            "dexterity_save": -1,
            "constitution_save": 5,
            "intelligence_save": -4,
            "wisdom_save": 0,
            "charisma_save": -5,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "fire,Golem Resilience",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "understands the languages of its creator but can't speak",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The golem makes four Spear Arm attacks. It can replace one Spear Arm attack with a Shield Bash attack."
                },
                {
                    "name": "Shield Bash",
                    "desc": "_Melee Weapon Attack:_ +12 to hit, reach 5 ft., one target. _Hit:_ 29 (4d10+7) bludgeoning damage, and the target must succeed on a DC 18 STR save or be knocked prone."
                },
                {
                    "name": "Spear Arm",
                    "desc": "_Melee Weapon Attack:_ +12 to hit, reach 10 ft., one target. _Hit:_ 25 (4d8+7) piercing damage."
                },
                {
                    "name": "Expel Poisonous Gas (Recharge 5-6)",
                    "desc": "The golem vents poisonous gas from small holes across its body. Each creature within 15 feet of the golem must make a DC 18 CON save, taking 54 (12d8) poison damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Construct Nature",
                    "desc": "The golem doesn't require air, food, drink, or sleep."
                },
                {
                    "name": "Golem Resilience",
                    "desc": "The golem is immune to poison and psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."
                },
                {
                    "name": "Fire Absorption",
                    "desc": "Whenever the golem is subjected to fire damage, it takes no damage and instead regains HP equal to the fire damage dealt."
                },
                {
                    "name": "Immutable Form",
                    "desc": "The golem is immune to any spell or effect that would alter its form."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The golem has advantage on saves against spells and other magical effects."
                },
                {
                    "name": "Magic Weapons",
                    "desc": "The golem's weapon attacks are magical."
                },
                {
                    "name": "Warrior Stance",
                    "desc": "At the start of each of its turns, the iron golem chooses one of the following fighting stances to adopt, which lasts until the start of the golem's next turn.\n- **Retributive.** The next time the golem is hit by a melee weapon attack from a creature within 5 feet of it before the start of its next turn, the golem can slam its shoulder into the attacker as a reaction. The attacker must succeed on a DC 18 STR save or be pushed up to 10 feet away from the golem and knocked prone.\n- **Aggressive.** When the golem uses Multiattack, it can replace one additional Spear Arm attack with a Shield Bash attack. If it does so, its AC is reduced by 2 until the start of its next turn.\n- **Defensive.** The golem's AC increases by 4, but it can't make Shield Bash attacks until the start of its next turn."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_iron-golem/"
        },
        {
            "slug": "balor_bf",
            "desc": "",
            "name": "Balor",
            "size": "huge",
            "type": "Fiend",
            "subtype": "Demon",
            "group": "Demons",
            "alignment": "",
            "armor_class": 19,
            "armor_desc": "natural armor",
            "hit_points": 292,
            "hit_dice": "",
            "speed": {
                "walk": 40,
                "fly": 80
            },
            "strength": 38,
            "dexterity": 14,
            "constitution": 34,
            "intelligence": 20,
            "wisdom": 28,
            "charisma": 34,
            "strength_save": 14,
            "dexterity_save": 2,
            "constitution_save": 12,
            "intelligence_save": 5,
            "wisdom_save": 9,
            "charisma_save": 12,
            "perception": 19,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience",
            "damage_immunities": "fire,Demonic Resilience",
            "condition_immunities": "",
            "senses": "truesight 120 ft.",
            "languages": "Abyssal,telepathy 120 ft.",
            "challenge_rating": "19",
            "cr": 19.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The balor makes one Gore attack, one Longsword attack, and one Whip attack."
                },
                {
                    "name": "Gore",
                    "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 15 (2d6+8) piercing damage plus 13 (3d8) fire damage."
                },
                {
                    "name": "Longsword",
                    "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 21 (3d8+8) slashing damage, or 24 (3d10+8) slashing damage if used with two hands, plus 13 (3d8) fire damage. If the balor scores a critical hit, it rolls damage dice three times, instead of twice."
                },
                {
                    "name": "Whip",
                    "desc": "_Melee Weapon Attack:_ +14 to hit, reach 30 ft., one target. _Hit:_ 15 (3d4+8) slashing damage plus 13 (3d8) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Teleport",
                    "desc": "The balor magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Demonic Flames",
                    "desc": "Creatures resistant to fire damage aren't resistant to fire damage dealt by the balor. Creatures immune to fire damage are still immune to the balor's fire damage."
                },
                {
                    "name": "Demonic Resilience",
                    "desc": "The balor is resistant to cold and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."
                },
                {
                    "name": "Diving Assault",
                    "desc": "If the balor is flying and moves at least 30 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 20 STR save or be knocked prone. If the target is prone, the balor can make one Longsword attack against it as a bonus action."
                },
                {
                    "name": "Flaming Weapons",
                    "desc": "The balor's weapon attacks are magical. When the balor hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack)."
                },
                {
                    "name": "Fire Aura",
                    "desc": "At the start of each of the balor's turns, each creature within 10 feet of it takes 13 (3d8) fire damage, and flammable objects in the aura that aren't being worn or carried ignite."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The balor has advantage on saves against spells and other magical effects."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_balor/"
        },
        {
            "slug": "storm_giant_bf",
            "desc": "",
            "name": "Storm Giant",
            "size": "huge",
            "type": "Giant",
            "subtype": "",
            "group": "Giants",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "scale mail",
            "hit_points": 243,
            "hit_dice": "",
            "speed": {
                "walk": 50,
                "swim": 50
            },
            "strength": 38,
            "dexterity": 14,
            "constitution": 30,
            "intelligence": 16,
            "wisdom": 28,
            "charisma": 28,
            "strength_save": 14,
            "dexterity_save": 2,
            "constitution_save": 10,
            "intelligence_save": 3,
            "wisdom_save": 9,
            "charisma_save": 9,
            "perception": 19,
            "skills": {},
            "damage_vulnerabilities": "Giant Attributes",
            "damage_resistances": "cold,Giant Attributes",
            "damage_immunities": "lightning,thunder",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,Giant",
            "challenge_rating": "13",
            "cr": 13.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The giant makes three Greatsword attacks, or it makes four Lightning Bolt attacks."
                },
                {
                    "name": "Greatsword",
                    "desc": "_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 30 (6d6+9) slashing damage."
                },
                {
                    "name": "Lightning Bolt",
                    "desc": "_Ranged Spell Attack:_ +9 to hit, range 150 ft., one target. _Hit:_ 22 (4d8+4) lightning damage. If the giant scores a critical hit, the target must succeed on a DC 17 CON save or be paralyzed until the end of its next turn."
                },
                {
                    "name": "Thunderous Strike (Recharge 5-6)",
                    "desc": "The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 DEX save. On a failure, a creature takes 36 (8d8) lightning damage and 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Stormy Rebuke",
                    "desc": "When a creature the storm giant can see hits it with a melee attack while within 5 feet of the giant, the giant can send a stormy blast at the creature. The attacker must succeed on a DC 17 STR save or be pushed up to 15 feet away from the giant and knocked prone."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The giant can breathe air and water."
                },
                {
                    "name": "Giant Attributes",
                    "desc": "The giant is resistant to the stunned condition, and it is vulnerable to the prone condition."
                },
                {
                    "name": "Influence Weather",
                    "desc": "Nearby weather responds to the storm giant's desires. At the start of each minute, the storm giant can choose to change the precipitation, temperature, and wind within 3 miles of it by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except the conditions change immediately and the storm giant can't change the temperature by more than one stage up or down from the area's standard temperature."
                },
                {
                    "name": "Stormsight",
                    "desc": "The storm giant can see through areas obscured by clouds, fog, rain, snow, and storms without penalty."
                },
                {
                    "name": "Updraft",
                    "desc": "While in an area open to the sky, the storm giant has a flying speed of 30 feet."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_storm-giant/"
        },
        {
            "slug": "kraken_bf",
            "desc": "",
            "name": "Kraken",
            "size": "gargantuan",
            "type": "Monstrosity",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "natural armor",
            "hit_points": 475,
            "hit_dice": "",
            "speed": {
                "walk": 20,
                "swim": 60
            },
            "strength": 44,
            "dexterity": 24,
            "constitution": 38,
            "intelligence": 36,
            "wisdom": 32,
            "charisma": 20,
            "strength_save": 17,
            "dexterity_save": 7,
            "constitution_save": 14,
            "intelligence_save": 13,
            "wisdom_save": 11,
            "charisma_save": 5,
            "perception": 21,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Monstrosity Resilience",
            "damage_immunities": "lightning; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,paralyzed",
            "condition_immunities": "",
            "senses": "keensense 60 ft., truesight 120 ft.",
            "languages": "understands Abyssal,Celestial,Infernal,and Primordial but can't speak,telepathy 120 ft.",
            "challenge_rating": "23",
            "cr": 23.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The kraken makes three Tentacle attacks. It can replace one Tentacle attack with a Bite attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +17 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+10) piercing damage. If the target is a Large or smaller creature grappled by the kraken, that creature is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 42 (12d6) acid damage at the start of each of the kraken's turns. If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 24 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone."
                },
                {
                    "name": "Tentacle",
                    "desc": "_Melee Weapon Attack:_ +17 to hit, reach 30 ft., one target. _Hit:_ 24 (4d6+10) bludgeoning damage, and the target is grappled (escape DC 22). Until this grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target."
                },
                {
                    "name": "Ink Cloud (Recharge 6)",
                    "desc": "While underwater, the kraken expels an ink cloud in a 30-foot-radius centered on the kraken. The cloud spreads around corners, and the area is heavily obscured. Each creature in the area when it first appears must make a DC 22 CON save, taking 110 (20d10) poison damage on a failed save, or half as much damage on a successful one. A creature that enters the ink cloud for the first time on a turn or starts its turn there must succeed on a DC 22 CON save or take 11 (2d10) poison damage and be poisoned until the start of its next turn. The cloud lasts for 1 minute or until dispersed by a strong current."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Fling",
                    "desc": "One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 22 DEX save or take the same damage and be knocked prone."
                },
                {
                    "name": "Reel",
                    "desc": "The kraken pulls up to two creatures grappled by it up to 25 feet straight toward it."
                }
            ],
            "reactions": [],
            "legendary_desc": "The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The kraken regains spent legendary actions at the start of its turn.",
            "legendary_actions": [
                {
                    "name": "Swim",
                    "desc": "The kraken swims up to half its swimming speed without provoking opportunity attacks."
                },
                {
                    "name": "Tentacle Attack",
                    "desc": "The kraken makes one Tentacle attack."
                },
                {
                    "name": "Lightning Storm (Costs 2 Actions)",
                    "desc": "The kraken magically calls bolts of lightning to strike up to two creatures it can see or sense within 120 feet of it. Each creature must make a DC 22 DEX save, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one."
                }
            ],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The kraken can breathe air and water."
                },
                {
                    "name": "Freedom of Movement",
                    "desc": "The kraken ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled."
                },
                {
                    "name": "Legendary Resistance (3/Day)",
                    "desc": "If the kraken fails a save, it can choose to succeed instead."
                },
                {
                    "name": "Monstrosity Resilience",
                    "desc": "The kraken is resistant to exhaustion and to the frightened condition."
                },
                {
                    "name": "Siege Monster",
                    "desc": "The kraken deals double damage to objects and structures."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_kraken/"
        }
    ]
}