Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=type&page=18
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=type&page=19", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=type&page=17", "results": [ { "slug": "doom-golem", "desc": "", "name": "Doom Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 153, "hit_dice": "18d10+54", "speed": { "walk": 30 }, "strength": 24, "dexterity": 13, "constitution": 16, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "desc": "The doom golem makes one bite attack and one doom claw attack.", "name": "Multiattack" }, { "attack_bonus": 11, "damage_dice": "2d6+7", "desc": "Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage plus 7 (2d6) cold damage.", "name": "Doom Claw" }, { "attack_bonus": 11, "damage_dice": "3d10+7", "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) slashing damage.", "name": "Bite" }, { "desc": "The doom golem releases an arctic wind in a 15-foot radius around itself or in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 38 (11d6) cold damage on a failed save, or half as much damage on a successful one.", "name": "Wind of Boreas (Recharge 5-6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature the doom golem can see within 60 feet of it hits it with a spell or attack that requires a ranged attack roll, the doom golem strikes the attacker with a doom bolt. The doom bolt is a shadowy reflection of the original attack, using the same attack roll and effects as the original, except it deals necrotic damage.", "name": "Doom Upon You" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "Any non-evil creature that starts its turn within 20 feet of the doom golem must make a DC 15 Wisdom saving throw, unless the doom golem is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the doom golem's Fear Aura for the next 24 hours.", "name": "Fear Aura" }, { "desc": "The doom golem sheds dim light in a 10-foot radius.", "name": "Luminous Skeleton" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_doom-golem/" }, { "slug": "fractal-golem", "desc": "", "name": "Fractal Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 8, "hit_dice": "1d10+3", "speed": { "walk": 30 }, "strength": 16, "dexterity": 12, "constitution": 16, "intelligence": 6, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 4, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "attack_bonus": 6, "damage_dice": "3d6+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) bludgeoning damage.", "name": "Slam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "When the golem is reduced to 0 hp, it explodes. Each creature within 5 feet of it, except for other fractal golems, must succeed on a DC 14 Dexterity saving throw or take 4 (1d8) force damage and be pushed back 5 feet. Two duplicate fractal golems appear in the golem's space and the nearest unoccupied space, each with the same statistics as the original fractal golem, except one size smaller. When a Tiny duplicate of the golem is reduced to 0 hp, it explodes and doesn't duplicate. All duplicates act on the same initiative.", "name": "Fractalize" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fractal-golem/" }, { "slug": "glass-golem", "desc": "", "name": "Glass Golem", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 45, "hit_dice": "10d6+10", "speed": { "walk": 20 }, "strength": 10, "dexterity": 15, "constitution": 13, "intelligence": 3, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "bludgeoning", "damage_resistances": "piercing and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "attack_bonus": 4, "damage_dice": "2d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "name": "Shard" } ], "bonus_actions": null, "reactions": [ { "desc": "When a glass golem takes bludgeoning damage, it can make one shard attack against each creature within 5 feet of it.", "name": "Shatter" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The glass golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_glass-golem/" }, { "slug": "hair-golem", "desc": "", "name": "Hair Golem", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 13, "hit_dice": "3d6+3", "speed": { "walk": 30 }, "strength": 10, "dexterity": 17, "constitution": 13, "intelligence": 3, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "slashing", "damage_resistances": "bludgeoning and piercing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 5, "damage_dice": "1d4+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. The target must succeed on a DC 11 Dexterity saving throw or be knocked prone.", "name": "Lash" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" } ], "spell_list": [], "page_no": 200, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_hair-golem/" }, { "slug": "inkling", "desc": "", "name": "Inkling", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 10, "hit_dice": "4d4", "speed": { "walk": 20 }, "strength": 4, "dexterity": 14, "constitution": 10, "intelligence": 14, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "arcana": 4, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.", "name": "Lash" } ], "bonus_actions": null, "reactions": [ { "desc": "If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.", "name": "Redirect Spell" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The inkling can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2nd level or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.", "name": "A Thirst for Knowledge" }, { "desc": "The inkling has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:\nAt will: fire bolt, mending, minor illusion, prestidigitation\n1/day each: color spray, detect magic, magic missile", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_inkling/" }, { "slug": "iron-sphere", "desc": "", "name": "Iron Sphere", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d6+32", "speed": { "burrow": 10, "climb": 20, "walk": 30 }, "strength": 16, "dexterity": 13, "constitution": 18, "intelligence": 4, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "athletics": 6, "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "lightning, necrotic, poison, psychic, radiant", "condition_immunities": "charmed, exhaustion, frightened, poisoned, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 13", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The iron sphere makes three melee attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.", "name": "Blade" }, { "attack_bonus": 6, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.", "name": "Piston" }, { "attack_bonus": 6, "damage_dice": "1d8+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.", "name": "Spike" }, { "desc": "The sphere extends a metal rod from one of its many facets and fires a bolt of lightning in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.", "name": "Lightning Cannon (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The sphere is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The sphere deals double damage to objects and structures.", "name": "Siege Monster" }, { "desc": "The sphere can launch itself into the air by extending the rods within it like pistons. The sphere's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.", "name": "Standing Leap" }, { "desc": "The sphere can burrow through solid rock at half its burrow speed and leaves a 5-foot-wide, 5-foot-high tunnel in its wake.", "name": "Tunneler" } ], "spell_list": [], "page_no": 228, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_iron-sphere/" }, { "slug": "keg-golem", "desc": "", "name": "Keg Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 11, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 30 }, "strength": 16, "dexterity": 10, "constitution": 16, "intelligence": 8, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 3, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.", "name": "Slam" }, { "desc": "The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Ale Blast (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.", "name": "Empty Keg" }, { "desc": "The keg golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The keg golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.", "name": "Rolling Charge" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_keg-golem/" }, { "slug": "lotus-golem", "desc": "", "name": "Lotus Golem", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 82, "hit_dice": "11d10+22", "speed": { "walk": 30 }, "strength": 14, "dexterity": 19, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 4, "strength_save": 6, "dexterity_save": 8, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 9, "skills": { "athletics": 6, "perception": 9 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine", "damage_immunities": "cold, fire, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 19", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The lotus golem makes two arcane water attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d12+2", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.", "name": "Arcane Water" } ], "bonus_actions": null, "reactions": [ { "desc": "When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.", "name": "Arcane Absorption" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.", "name": "Arcane Pool" }, { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.", "name": "Water Walker" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_lotus-golem/" }, { "slug": "manastorm-golem", "desc": "", "name": "Manastorm Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d10+24", "speed": { "fly": 60, "walk": 60 }, "strength": 6, "dexterity": 14, "constitution": 14, "intelligence": 16, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from magical weapons", "damage_immunities": "acid, cold, fire, lightning, necrotic, poison, psychic, radiant, thunder", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 120 ft., passive Perception 9", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The golem makes two slam attacks. If both attacks hit a single living creature, the creature is stunned until the end of its next turn.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "2d10+3", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) force damage.", "name": "Slam" }, { "attack_bonus": 6, "damage_dice": "4d10+3", "desc": "Ranged Spell Attack: +6 to hit, range 120/480 ft., one target. Hit: 25 (4d10 + 3) force damage.", "name": "Force Bolt" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The manastorm golem can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "Any spell or effect that would alter the golem's form only alters it for 1 round. Afterwards, the manastorm golem returns to its humanoid-shaped cloud form.", "name": "Limited Mutability" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The manastorm golem can communicate with its maker via magical whispers at a distance up to 120 feet. Only its master hears these messages and can reply. Its messages go through solid objects but rm are halted by stone, magical silence, a sheet of lead, and similar obstacles. Its voice can travel through keyholes and around corners.", "name": "Mystic Messages" } ], "spell_list": [], "page_no": 203, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_manastorm-golem/" }, { "slug": "mud-golem", "desc": "", "name": "Mud Golem", "size": "Small", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 27, "hit_dice": "6d6+6", "speed": { "walk": 20 }, "strength": 15, "dexterity": 10, "constitution": 13, "intelligence": 3, "wisdom": 8, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 9", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "desc": "The mud golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d6+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.", "name": "Slam" }, { "attack_bonus": 2, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 3 (1d6) bludgeoning damage, and the target is blinded until the end of its next turn.", "name": "Mud Ball" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The mud golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mud-golem/" }, { "slug": "mytholabe", "desc": "", "name": "Mytholabe", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "fly": 30, "hover": true, "walk": 0 }, "strength": 20, "dexterity": 13, "constitution": 18, "intelligence": 6, "wisdom": 16, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, radiant, thunder", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from magical attacks", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "passive Perception 13", "languages": "understands all but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "1d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.", "name": "Heroic Jab" }, { "desc": "The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.", "name": "Purifying Resonance (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The mytholabe is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The mytholabe has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The mytholabe's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.", "name": "Melodious Recharge" }, { "desc": "When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.", "name": "Spanner in the Works" }, { "desc": "If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.", "name": "Sentient Transformation" }, { "desc": "When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.", "name": "Unbearable Scraping" }, { "desc": "The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.", "name": "Innate Spellcasting (1/Day)" } ], "spell_list": [], "page_no": 271, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_mytholabe/" }, { "slug": "one-headed-clockwork-dragon", "desc": "", "name": "One-Headed Clockwork Dragon", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "fly": 50, "walk": 30 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 10, "wisdom": 10, "charisma": 1, "strength_save": 9, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "athletics": 9, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands Common but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The dragon can use its Oil Spray. It then makes three attacks: one with its bite and two with its fists.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "2d10+6", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 3 (1d6) fire damage.", "name": "Bite" }, { "attack_bonus": 9, "damage_dice": "2d6+6", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.", "name": "Fist" }, { "desc": "The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 6)" }, { "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 16 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.", "name": "Oil Spray" }, { "desc": "The dragon swings its bladed tail. Each creature within 10 feet of the dragon must make a DC 17 Dexterity saving throw, taking 15 (2d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Tail Sweep" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon, each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.", "name": "Bound" }, { "desc": "The dragon is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The dragon has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The dragon deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_one-headed-clockwork-dragon/" }, { "slug": "paper-golem", "desc": "", "name": "Paper Golem", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 7, "hit_dice": "2d4+2", "speed": { "fly": 30, "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 30 ft., passive perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "attack_bonus": 5, "damage_dice": "1d6+3", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "name": "Paper Cut" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the paper golem remains motionless, it is indistinguishable from an ordinary sheet of paper.", "name": "False Appearance" }, { "desc": "The paper golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "name": "Ink Blot (Recharge 4-6)" }, { "desc": "The paper golem's weapon attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 176, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_paper-golem/" }, { "slug": "paper-golem-swarm", "desc": "", "name": "Paper Golem Swarm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": null, "hit_points": 55, "hit_dice": "10d8+10", "speed": { "fly": 30, "walk": 20 }, "strength": 8, "dexterity": 16, "constitution": 12, "intelligence": 3, "wisdom": 7, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned", "senses": "darkvision 30 ft., passive perception 8", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 5, "damage_dice": "4d6", "desc": "Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) slashing damage, or 7 (2d6) slashing damage if the swarm has half of its hp or fewer.", "name": "Paper Cut" }, { "desc": "The air is momentarily filled with paper golems. Each creature within 5 feet of the swarm must make a DC 13 Dexterity saving throw, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one.", "name": "Whirlwind (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "While the paper golem swarm remains motionless, it is indistinguishable from ordinary sheets of paper.", "name": "False Appearance" }, { "desc": "The paper golem swarm is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack or whirlwind action, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.", "name": "Ink Blot (Recharge 4-6)" }, { "desc": "The paper golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a piece of paper. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 204, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_paper-golem-swarm/" }, { "slug": "pillar-of-the-lost-magocracy", "desc": "", "name": "Pillar of the Lost Magocracy", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 90, "hit_dice": "12d12+12", "speed": { "walk": 0 }, "strength": 9, "dexterity": 1, "constitution": 13, "intelligence": 18, "wisdom": 8, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": 1, "charisma_save": null, "perception": null, "skills": { "arcana": 6, "history": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 9", "languages": "understands Common but can't speak, telepathy 120 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "desc": "The pillar of lost magocracy unleashes a random magical attack on a target or area within 120 feet. Roll a d4 to determine the effect:\n1. Mutant Plants. Grasping tendrils of alien vegetation sprout from the ground in a 20-foot radius centered on a point the pillar can see within 120 feet. The area becomes difficult terrain, and each creature in the area must succeed on a DC 14 Strength saving throw or become restrained. Treat as an entangle spell, except it only lasts for 2d4 rounds.\n2. Acid Rain. Corrosive acid falls from the sky centered on a point the pillar can see within 120 feet. Each creature in a 20-foot-radius, 40-foot-high cylinder must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.\n3. Noxious Cloud. The pillar creates a 20-foot-radius sphere of reddish, stinging mist centered on a point it can see within 120 feet. The area is heavily obscured, and each creature inside the cloud at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 13 (3d8) poison damage and is blinded until the start of its next turn. On a success, the creature takes half the damage and isn't blinded. The cloud lasts for 1d4 rounds.\n4. Shrinking Ray. A bright green ray strikes a single creature within 120 feet. The creature must succeed on a DC 14 Constitution saving throw or be shrunk to half its size. Treat as an enlarge/reduce spell, except it lasts for 2d4 rounds.", "name": "Anger of the Ancient Mage" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The pillar uses its Intelligence instead of its Dexterity to determine its place in the initiative order.", "name": "Mental Agility" }, { "desc": "A creature that touches the pillar or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.", "name": "Shocking Vengeance" } ], "spell_list": [], "page_no": 299, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_pillar-of-the-lost-magocracy/" }, { "slug": "ring-servant", "desc": "", "name": "Ring Servant", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "fly": 60, "hover": true, "walk": 0 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 8, "wisdom": 13, "charisma": 10, "strength_save": 8, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "athletics": 8, "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, stunned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands the language of its creator but can't speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The ring servant makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "3d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. The target must succeed on a DC 16 Strength saving throw or be knocked prone.", "name": "Slam" }, { "desc": "The ring servant discharges a spinning ring of magical energy. Each creature within 20 feet of the servant must make a DC 16 Dexterity saving throw, taking 45 (10d8) force damage on a failed save, or half as much damage on a successful one.", "name": "Ring of Destruction (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The ring servant is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The ring servant's slam attacks are magical.", "name": "Magic Weapons" } ], "spell_list": [], "page_no": 318, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_ring-servant/" }, { "slug": "sentinel-in-darkness", "desc": "", "name": "Sentinel in Darkness", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 127, "hit_dice": "15d10+45", "speed": { "walk": 30 }, "strength": 20, "dexterity": 9, "constitution": 16, "intelligence": 6, "wisdom": 18, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 60 ft., passive Perception 17", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "desc": "The sentinel makes two stone fist attacks. If both attacks hit a Large or smaller creature, the target must succeed on a DC 15 Wisdom saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand. The object is teleported to a random unoccupied space within 200 feet of the sentinel. The target feels a mental tug in the general direction of the item until it is recovered.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d12+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.", "name": "Stone Fist" }, { "desc": "One creature the sentinel can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or suffer the Curse of the Wanderer. While cursed, the creature's speed is halved and it can't regain hp. For every 24 hours it goes without discovering or learning new information, it takes 10 (3d6) psychic damage. The curse lasts until it is lifted by a remove curse spell or similar magic.", "name": "Curse of the Wanderer (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The sentinel has advantage on attack rolls against creatures with darkvision, blindsight, or truesight.", "name": "Scourge of the Seekers" }, { "desc": "Secret doors and illusory walls within 1,500 feet of the sentinel have the DC to detect their presence increased by 5.", "name": "Vault Keeper" } ], "spell_list": [], "page_no": 323, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_sentinel-in-darkness/" }, { "slug": "shard-swarm", "desc": "", "name": "Shard Swarm", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 22, "hit_dice": "5d8", "speed": { "fly": 30, "walk": 0 }, "strength": 3, "dexterity": 13, "constitution": 11, "intelligence": 1, "wisdom": 5, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 7", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "attack_bonus": 3, "damage_dice": "2d4", "desc": "Melee Weapon Attack: +3 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) slashing damage or 2 (1d4) slashing damage if the swarm has half of its hp or less.", "name": "Shards" }, { "attack_bonus": 3, "damage_dice": "1d6", "desc": "Ranged Weapon Attack: +3 to hit, range 30 ft., one target. Hit: 3 (1d6) piercing damage. A piece of the swarm breaks off, falling into the target's space.", "name": "Shrapnel" }, { "desc": "The shard swarm envelopes one Medium or smaller creature in its space. The target must succeed on a DC 13 Dexterity saving throw or be restrained inside the swarm for 1 minute. The target has disadvantage on this saving throw if the shard swarm used Come Together to form in the target's space. While restrained, the target doesn't take damage from the swarm's Shards action, but it takes 5 (2d4) slashing damage if it takes an action that requires movement, such as attacking or casting a spell with somatic components. A creature within 5 feet of the swarm can take an action to pull a restrained creature out of the swarm. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 5 (2d4) slashing damage.", "name": "Contain (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The swarm is incapacitated while in the area of an antimagic field. If targeted by the dispel magic spell, the swarm must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "If the shard swarm has at least 1 hit point and all of its pieces are within 30 feet of each other, the pieces can re-form as a bonus action in any space containing at least one of its pieces.", "name": "Come Together (3/Day)" }, { "desc": "While the swarm remains motionless and isn't flying, it is indistinguishable from a normal pile of junk.", "name": "False Appearance" }, { "desc": "The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a pebble. The swarm can't regain hp or gain temporary hp.", "name": "Swarm" } ], "spell_list": [], "page_no": 329, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_shard-swarm/" }, { "slug": "sigilian", "desc": "", "name": "Sigilian", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": null, "hit_points": 65, "hit_dice": "10d8+20", "speed": { "fly": 60, "walk": 0 }, "strength": 6, "dexterity": 18, "constitution": 14, "intelligence": 5, "wisdom": 10, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 2, "skills": { "perception": 2, "stealth": 6 }, "damage_vulnerabilities": "psychic", "damage_resistances": "bludgeoning, piercing and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, unconscious", "senses": "darkvision 60 ft., passive Perception 12", "languages": "understands Common but can't speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The sigilian makes three attacks: one with its cut and two with its paste.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d6+4", "desc": "Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: 7 (1d6 + 4) slashing damage and the sigilian copies one of the target's weapon attacks for 1 minute.", "name": "Cut" }, { "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: Damage die and type are determined by the copied weapon attack from Cut. Glowing runes in the image of that weapon appear as the sigilian attacks.", "name": "Paste" }, { "desc": "While inside a spellbook, the sigilian eats one spell of the highest level present then exits the spellbook. It chooses to either make its next Paste attack with a number of damage dice equal to the eaten spell's level or regain 3 hp per spell level. The sigilian can only eat one spell at a time and must use the devoured spell's energy before attempting to enter another spellbook. The eaten spell's entry is garbled, but the owner can repair it for half the gold and time usually spent to copy a spell. If the owner has the spell prepared, it can re-record the spell during a long rest for no additional cost.", "name": "Devour Spell" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The sigilian can move through a space as narrow as 1 inch wide without squeezing.", "name": "Amorphous" }, { "desc": "At the start of each of its turns if the sigilian is inside a book that is not a spellbook, it removes the words from 3 (1d6) pages and regains 7 (2d6) hp.", "name": "Cognivore" }, { "desc": "The sigilian can move half its speed to enter a book. If the book is being worn or carried by a creature, that creature must succeed on a DC 14 Dexterity saving throw or the sigilian enters the book. A creature can take its action to find the sigilian in a book by succeeding on a DC 12 Intelligence (Investigation) check. If successful, a creature can use a bonus action to tear out the pages where the sigilian is hiding, forcing the sigilian out of the book and into an unoccupied space within 5 feet. Alternatively, a creature can destroy the book with a successful melee attack, dealing half of the damage to the sigilian and forcing it out of the book into an unoccupied space within 5 feet.", "name": "Home Sweet Tome" } ], "spell_list": [], "page_no": 335, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_sigilian/" }, { "slug": "thread-bound-constrictor-snake", "desc": "", "name": "Thread-Bound Constrictor Snake", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 12, "armor_desc": null, "hit_points": 60, "hit_dice": "8d12+8", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 12, "intelligence": 1, "wisdom": 10, "charisma": 3, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 10 ft., darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "attack_bonus": 6, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.", "name": "Constrict" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "The snake is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The snake's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.", "name": "Shifting Form" } ], "spell_list": [], "page_no": 353, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_thread-bound-constrictor-snake/" }, { "slug": "three-headed-clockwork-dragon", "desc": "", "name": "Three-Headed Clockwork Dragon", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 275, "hit_dice": "22d12+132", "speed": { "fly": 60, "walk": 40 }, "strength": 25, "dexterity": 10, "constitution": 23, "intelligence": 10, "wisdom": 10, "charisma": 1, "strength_save": 12, "dexterity_save": null, "constitution_save": 11, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": { "athletics": 12, "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 20", "languages": "understands Common but can't speak", "challenge_rating": "14", "cr": 14.0, "actions": [ { "desc": "The dragon can use its Oil Spray. It then makes five attacks: three with its bite and two with its fists.", "name": "Multiattack" }, { "attack_bonus": 12, "damage_dice": "2d10+7", "desc": "Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) fire damage.", "name": "Bite" }, { "attack_bonus": 12, "damage_dice": "2d6+7", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.", "name": "Fist" }, { "desc": "The dragon exhales fire in three separate 60-foot cones. Each creature in one of these cones must make a DC 19 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. A creature in overlapping cones has disadvantage on the saving throw, but it takes damage from only one breath.", "name": "Fire Breath (Recharge 6)" }, { "desc": "The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.", "name": "Oil Spray" }, { "desc": "The dragon swings its bladed tail. Each creature within 15 feet of the dragon must make a DC 19 Dexterity saving throw. On a failure, a creature takes 16 (2d8 + 7) slashing damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.", "name": "Tail Sweep" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.", "name": "Bound" }, { "desc": "The dragon is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The dragon has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The dragon deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 111, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_three-headed-clockwork-dragon/" }, { "slug": "war-machine-golem", "desc": "", "name": "War Machine Golem", "size": "Gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 232, "hit_dice": "15d20+75", "speed": { "walk": 40 }, "strength": 26, "dexterity": 8, "constitution": 21, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands Dwarvish but can't speak", "challenge_rating": "18", "cr": 18.0, "actions": [ { "desc": "The golem makes two slam attacks and one catapult attack.", "name": "Multiattack" }, { "attack_bonus": 14, "damage_dice": "4d6+8", "desc": "Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) bludgeoning damage.", "name": "Slam" }, { "desc": "The war machine golem hurls a boulder at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 19 Dexterity saving throw. On a failure, a target takes 16 (3d10) bludgeoning damage and is knocked prone. On a success, a target takes half the damage and isn't knocked prone.", "name": "Catapult" }, { "desc": "The war machine golem breathes fire in a 60-foot cone. Each creature in the area must make a DC 19 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.", "name": "Fire Breath (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "The golem's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The golem deals double damage to objects and structures.", "name": "Siege Monster" } ], "spell_list": [], "page_no": 205, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_war-machine-golem/" }, { "slug": "weirding-scroll", "desc": "", "name": "Weirding Scroll", "size": "Tiny", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 10, "armor_desc": null, "hit_points": 27, "hit_dice": "6d4+12", "speed": { "fly": 10, "walk": 0 }, "strength": 1, "dexterity": 10, "constitution": 15, "intelligence": 16, "wisdom": 10, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 2, "charisma_save": null, "perception": null, "skills": { "deception": 5 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive perception 10", "languages": "all, telepathy 120 ft.", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "desc": "A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.", "name": "Dominate" }, { "attack_bonus": 5, "damage_dice": "1d6", "desc": "Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.", "name": "Tendril of Light" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.", "name": "Antimagic Susceptibility" }, { "desc": "While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.", "name": "False Appearance" } ], "spell_list": [], "page_no": 376, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_weirding-scroll/" }, { "slug": "wickerman", "desc": "", "name": "Wickerman", "size": "Huge", "type": "Construct", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 8, "armor_desc": null, "hit_points": 138, "hit_dice": "12d12+60", "speed": { "walk": 40 }, "strength": 18, "dexterity": 8, "constitution": 21, "intelligence": 3, "wisdom": 14, "charisma": 1, "strength_save": 8, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The wickerman makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "5d10", "desc": "Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 27 (5d10) fire damage.", "name": "Blazing Ray" }, { "attack_bonus": 8, "damage_dice": "2d10+4", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 5 (1d10) fire damage and the target is grappled (escape DC 16). The wickerman has two fists, each of which can grapple only one target.", "name": "Slam" }, { "desc": "The wickerman makes one slam attack against a target it is grappling. If the attack hits, the target is imprisoned inside its burning body, and the grapple ends. A creature imprisoned in the wickerman is blinded, restrained, has total cover against attacks and other effects outside the wickerman, and it takes 17 (5d6) fire damage at the start of each of the wickerman's turns. Up to 6 Medium or smaller creatures can fit inside a wickerman's body. If the wickerman takes 25 damage or more from a creature inside of it, the wickerman must succeed on a DC 14 Constitution saving throw or the creature bursts free from it. The creature falls prone in a space within 10 feet of the wickerman. If the wickerman dies, all creatures inside of it are no longer restrained by it and can escape from the burning corpse by using 15 feet of movement, exiting prone.", "name": "Imprison" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "If the staff controlling the wickerman is broken or is not being worn or carried by a humanoid, the wickerman goes berserk. On each of its turns while berserk, the wickerman attacks the nearest creature it can see. If no creature is near enough to move to and attack, the wickerman attacks an object with preference for an object smaller than itself. Once the wickerman goes berserk, it continues to do so until it is destroyed, until a new staff is created, or until the staff is worn or carried by a humanoid.", "name": "Berserk" }, { "desc": "A creature that touches the wickerman or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. If the wickerman's flame is ever doused, it is incapacitated until the flame is rekindled by dealing at least 10 fire damage to it.", "name": "Blazing Fury" }, { "desc": "If the wickerman is on fire, it takes 1 cold damage for every 5 feet it moves in water or for every gallon of water splashed on it. If the wickerman takes at least 100 points of cold damage within a 1 minute period, its flame is doused.", "name": "Water Susceptibility" } ], "spell_list": [], "page_no": 380, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_wickerman/" }, { "slug": "wood-golem", "desc": "", "name": "Wood Golem", "size": "Medium", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 52, "hit_dice": "8d8+16", "speed": { "walk": 20 }, "strength": 18, "dexterity": 10, "constitution": 15, "intelligence": 3, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "desc": "The wood golem makes two slam attacks.", "name": "Multiattack" }, { "attack_bonus": 6, "damage_dice": "1d8+4", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.", "name": "Slam" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The golem is immune to any spell or effect that would alter its form.", "name": "Immutable Form" }, { "desc": "The wood golem has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" } ], "spell_list": [], "page_no": 201, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_wood-golem/" }, { "slug": "algorith-tob1-2023", "desc": "False", "name": "Algorith", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 153, "hit_dice": "18d8 + 72", "speed": { "fly": 40 }, "strength": 21, "dexterity": 14, "constitution": 19, "intelligence": 13, "wisdom": 16, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 17, "skills": { "Athletics": 9, "Insight": 7, "Investigation": 5, "Perception": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, lightning", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 17", "languages": "Common, Celestial, Draconic, Infernal", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Logic Razor", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) force damage." }, { "name": "Cone of Negation (Recharge 5-6)", "desc": "The algorith projects null energy in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 33 (6d10) force damage and any spell of 4th level or lower on the creature ends, as if it had been the target of a dispel magic spell. On a success, a creature takes half the damage and spells on it don't end." }, { "name": "Reality Bomb (5/Day)", "desc": "The algorith summons and throws a tiny rune of law at a point it can see within 100 feet. The rune explodes on impact. Each creature within 30 feet of where the rune landed must make a DC 16 Dexterity saving throw. On a failure, a creature takes 27 (5d10) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned." }, { "name": "Spellcasting", "desc": "The algorith casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): \nAt will: bless, detect magic, dimension door, dispel magic\n1/day each: commune (as an action), wall of force" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The algorith doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The algorith is immune to any spell or effect that would alter its form." } ], "spell_list": [], "page_no": 14, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_algorith/" }, { "slug": "broodiken-tob1-2023", "desc": "False", "name": "Broodiken", "size": "Tiny", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 44, "hit_dice": "8d4 + 24", "speed": { "walk": 20 }, "strength": 8, "dexterity": 14, "constitution": 16, "intelligence": 2, "wisdom": 10, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Perception": 4, "Stealth": 6 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "—", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage, and the broodiken attaches to the target. While attached, the broodiken can't attack, and at the start of each of the broodiken's turns, the target takes 9 (2d6 + 2) piercing damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The broodiken doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The broodiken is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The broodiken has advantage on saving throws against spells and other magical effects." }, { "name": "Shared Rage", "desc": "The broodiken can't speak with its creator telepathically, but it can magically receive simple ideas, emotions, and images telepathically from its creator while within 100 feet of its creator. The creator can send the broodiken an image of a creature and emotion or simple idea tied to it, such as anger or retrieval, and the broodiken will seek the creature to carry out the emotion or desire. As long as the broodiken is following such an order, it can be more than 100 feet away from its master without wailing." } ], "spell_list": [], "page_no": 43, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_broodiken/" }, { "slug": "clockworkabomination-tob1-2023", "desc": "False", "name": "Clockwork Abomination", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 76, "hit_dice": "8d10 + 32", "speed": { "walk": 30 }, "strength": 21, "dexterity": 12, "constitution": 18, "intelligence": 10, "wisdom": 10, "charisma": 12, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Athletics": 8, "Perception": 3, "Stealth": 4 }, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Infernal", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The clockwork abomination makes one Bite attack and one Slam attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The clockwork abomination doesn't require air, food, drink, or sleep." }, { "name": "Explosive Infernal Power Source", "desc": "When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried." }, { "name": "Immutable Form", "desc": "The clockwork abomination is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork abomination has advantage on saving throws against spells and other magical effects." }, { "name": "Unstoppable", "desc": "Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced." } ], "spell_list": [], "page_no": 59, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-abomination/" }, { "slug": "clockworkbeetle-tob1-2023", "desc": "False", "name": "Clockwork Beetle", "size": "Tiny", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 20, "hit_dice": "8d4", "speed": { "walk": 50, "fly": 30 }, "strength": 8, "dexterity": 16, "constitution": 10, "intelligence": 4, "wisdom": 12, "charisma": 7, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": { "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 11", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The clockwork beetle doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The clockwork beetle is immune to any spell or effect that would alter its form." }, { "name": "Limited Telepathy", "desc": "The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it." }, { "name": "Magic Resistance", "desc": "The clockwork beetle has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 60, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-beetle/" }, { "slug": "clockworkhound-tob1-2023", "desc": "False", "name": "Clockwork Hound", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 12, "armor_desc": "", "hit_points": 71, "hit_dice": "11d8 + 22", "speed": { "walk": 50 }, "strength": 16, "dexterity": 15, "constitution": 14, "intelligence": 1, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": 4, "constitution_save": 4, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Athletics": 7, "Perception": 4 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands Common but can’t speak", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage." }, { "name": "Tripping Tongue", "desc": "Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The clockwork hound doesn't require air, food, drink, or sleep." }, { "name": "Diligent Tracker", "desc": "The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature." }, { "name": "Explosive Core", "desc": "The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one." }, { "name": "Immutable Form", "desc": "The clockwork hound is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork hound has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 61, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-hound/" }, { "slug": "clockworkhuntsman-tob1-2023", "desc": "False", "name": "Clockwork Huntsman", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 99, "hit_dice": "18d8 + 18", "speed": { "walk": 40 }, "strength": 17, "dexterity": 14, "constitution": 12, "intelligence": 4, "wisdom": 10, "charisma": 1, "strength_save": 5, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Perception": 4, "Survival": 4 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands Common but can’t speak", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The clockwork huntsman makes one Slam attack and two Longsword attacks. It can replace its Slam attack with a Net Cannon attack." }, { "name": "Longsword", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage." }, { "name": "Net Cannon (4/Day)", "desc": "Ranged Weapon Attack: +4 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork huntsman's chest can fire a net with a 20-foot trailing cable anchored within its chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature." } ], "bonus_actions": [ { "name": "Reel", "desc": "The clockwork huntsman pulls a creature restrained by its net up to 15 feet straight toward it." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The clockwork huntsman doesn't require air, food, drink, or sleep." }, { "name": "Explosive Core", "desc": "The mechanism that powers the huntsman explodes when the construct is destroyed, projecting superheated steam and shrapnel. Each creature within 5 feet of the huntsman when it is destroyed must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one." }, { "name": "Immutable Form", "desc": "The clockwork huntsman is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork huntsman has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 62, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-huntsman/" }, { "slug": "clockworkmyrmidon-tob1-2023", "desc": "False", "name": "Clockwork Myrmidon", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 136, "hit_dice": "16d10 + 48", "speed": { "walk": 30 }, "strength": 20, "dexterity": 14, "constitution": 16, "intelligence": 6, "wisdom": 10, "charisma": 1, "strength_save": 8, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 16, "skills": { "Athletics": 8, "Perception": 6 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 16", "languages": "understands Common but can’t speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet." }, { "name": "War Pick", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage." }, { "name": "Alchemical Flame Jet (4/Day)", "desc": "The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [ { "name": "Grease Spray (4/Day)", "desc": "The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a DC 16 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 16 Dexterity saving throw or fall prone." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Alchemical Fireball", "desc": "The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times." }, { "name": "Construct Nature", "desc": "The clockwork myrmidon doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The clockwork myrmidon is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork myrmidon has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 63, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-myrmidon/" }, { "slug": "clockworkwatchman-tob1-2023", "desc": "False", "name": "Clockwork Watchman", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 44, "hit_dice": "8d8 + 8", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 12, "intelligence": 5, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Athletics": 4, "Perception": 4 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Halberd", "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage." }, { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage." }, { "name": "Net Cannon (4/Day)", "desc": "Ranged Weapon Attack: +3 to hit, range 10/20 ft., one target. Hit: If the target is a Large or smaller creature, it is restrained. A mechanism within the clockwork watchman's chest can fire a net with a 20-foot trailing cable anchored within the watchman's chest. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 10 Strength check. Alternatively, dealing 5 slashing damage to the net (AC 10) frees the creature." } ], "bonus_actions": [ { "name": "Reel", "desc": "The clockwork watchman pulls a creature restrained by its net up to 15 feet straight toward it." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The clockwork watchman doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The clockwork watchman is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The clockwork watchman has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 64, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-watchman/" }, { "slug": "clockworkweavingspider-tob1-2023", "desc": "False", "name": "Clockwork Weaving Spider", "size": "Tiny", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 30, "hit_dice": "12d4", "speed": { "walk": 40 }, "strength": 10, "dexterity": 16, "constitution": 10, "intelligence": 9, "wisdom": 8, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Acrobatics": 5, "Perception": 3 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "understands Common but can’t speak", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Multiattack", "desc": "The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks." }, { "name": "Trimming Blade", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage." }, { "name": "Poisoned Needle Shuttle", "desc": "Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The weaving spider doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The weaving spider is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The weaving spider has advantage on saving throws against spells and other magical effects." }, { "name": "Unmaking", "desc": "The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's Trimming Blade attack roll exceeds the target's Armor Class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can't destroy armor." } ], "spell_list": [], "page_no": 65, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_clockwork-weaving-spider/" }, { "slug": "emeraldeye-tob1-2023", "desc": "False", "name": "Emerald Eye", "size": "Tiny", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 54, "hit_dice": "12d4 + 24", "speed": { "walk": 30 }, "strength": 3, "dexterity": 15, "constitution": 14, "intelligence": 18, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": 4, "constitution_save": 4, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": { "Arcana": 6, "Deception": 5, "History": 6, "Perception": 3, "Persuasion": 5, "Religion": 6 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, fire, piercing", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, deafened, charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13", "languages": "Common, Draconic, telepathy 120 ft.", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Phrenic Burst", "desc": "Melee or Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 10 (2d6 + 3) psychic damage." }, { "name": "Bind", "desc": "The emerald eye chooses a creature it can see within 30 feet of it that has an Intelligence of 6 or higher. The target must succeed on a DC 13 Charisma saving throw or the eye psychically binds itself to the target. If the target succeeds on the saving throw by 5 or more, it knows the eye attempted to bind to it. Otherwise, the target is unaware of the attempt. While bound to the emerald eye, the creature has resistance to psychic damage, but it has disadvantage on saving throws against the eye's Compulsion. The eye can be bound to only one target at a time. If it binds to another, the effect on the previous target ends." }, { "name": "Compel", "desc": "The emerald eye magically compels one creature it can see within 30 feet of it to move. The target must succeed on a DC 13 Charisma saving throw or be charmed by the eye for 1 minute. At the start of each of the charmed target's turns, the emerald eye chooses a direction horizontal to the eye, and the target must use as much of its movement as possible to move in that direction on its turn. The target can take its action before it moves. The target can't be compelled to move into an obviously deadly hazard, such as a fire or pit, but it will provoke opportunity attacks to move in the designated direction. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The emerald eye doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The emerald eye is immune to any spell or effect that would alter its form." }, { "name": "Psychically Bound", "desc": "The emerald eye must be psychically bound to a creature to survive. It loses 5 (2d4) hp for every hour it is not bound to a creature or every hour it is more than 30 feet away from its bound creature." } ], "spell_list": [], "page_no": 163, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_emerald-eye/" }, { "slug": "emptycloak-tob1-2023", "desc": "False", "name": "Empty Cloak", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 45, "hit_dice": "10d8", "speed": { "walk": 40 }, "strength": 18, "dexterity": 14, "constitution": 10, "intelligence": 10, "wisdom": 10, "charisma": 1, "strength_save": null, "dexterity_save": 4, "constitution_save": 2, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 12, "skills": { "Perception": 2, "Stealth": 4 }, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "understands Elvish and Umbral but can’t speak", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Razor Cloak", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage." }, { "name": "Shadow Slam", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 6 (1d4 + 4) bludgeoning damage." }, { "name": "Shadow Snare", "desc": "Ranged Weapon Attack: +4 to hit, range 20/60 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 14). Until this grapple ends, the target is restrained by tendrils of shadow. A creature, including the restrained creature, can take its action to free the restrained creature by succeeding on a DC 14 Strength check. The tendrils of shadow can be attack and destroyed (AC 12; hp 10; vulnerability to radiant damage; immunity to necrotic, poison, and psychic damage)." } ], "bonus_actions": [ { "name": "Protective Embrace", "desc": "When a creature the cloak can see attacks a creature in the cloak's space, the cloak can briefly wrap itself around the creature in its space. The creature in its space takes only half the damage from the attack, and the cloak takes the other half." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The empty cloak doesn't require air, food, drink, or sleep." }, { "name": "Diligent Sentinel", "desc": "The empty cloak has advantage on Wisdom (Perception) checks." }, { "name": "Shadow Construction", "desc": "Made mostly of shadow, the empty cloak bursts into pieces then dissipates when a creature scores a critical hit against it." }, { "name": "Wrapping Embrace", "desc": "The empty cloak can occupy a Medium or smaller creature's space and vice versa. It has advantage on attack rolls against any creature in the same space as it." } ], "spell_list": [], "page_no": 164, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_empty-cloak/" }, { "slug": "eyegolem-tob1-2023", "desc": "False", "name": "Eye Golem", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 157, "hit_dice": "15d10 + 75", "speed": { "walk": 30 }, "strength": 22, "dexterity": 9, "constitution": 20, "intelligence": 5, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 18, "skills": { "Perception": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 120 ft., passive Perception 18", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage." }, { "name": "Gaze of Ancient Light (Recharge 5-6)", "desc": "The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." }, { "name": "Primal Voice of Doom", "desc": "The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blinding Demise", "desc": "When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead." }, { "name": "Construct Nature", "desc": "The golem doesn't require air, food, drink, or sleep." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Light-Infused Fists", "desc": "The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack)." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 216, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_eye-golem/" }, { "slug": "fellforged-tob1-2023", "desc": "False", "name": "Fellforged", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8 + 54", "speed": { "walk": 30 }, "strength": 14, "dexterity": 12, "constitution": 17, "intelligence": 12, "wisdom": 14, "charisma": 15, "strength_save": 5, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 12, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "acid, cold, fire, lightning", "damage_immunities": "necrotic, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 12", "languages": "the languages it knew in life", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The fellforged makes two Necrotic Slam attacks." }, { "name": "Necrotic Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0." } ], "bonus_actions": [ { "name": "Burst Gears", "desc": "The specter within the fellforged strains the construct's body, sending broken springs and gears flying. Each creature within 5 feet of the fellforged must make a DC 14 Dexterity saving throw, taking 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one. Each time the fellforged uses this bonus action, its speed is reduced by 5 feet, and it can't use this bonus action if its speed is 0. Its speed returns to normal when it finishes a long rest." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The fellforged doesn't require air, food, drink, or sleep." }, { "name": "Inhabiting Spirit", "desc": "The fellforged is inhabited and animated by a specter. If the fellforged fails a saving throw against an effect that turns undead, the specter is expelled into an unoccupied space within 5 feet of the fellforged with the hp total it had before it was expelled. The specter otherwise uses the statistics of a specter." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the fellforged has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 170, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_fellforged/" }, { "slug": "feywardtree-tob1-2023", "desc": "False", "name": "Feyward Tree", "size": "Huge", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 126, "hit_dice": "12d12 + 48", "speed": { "walk": 20 }, "strength": 25, "dexterity": 10, "constitution": 18, "intelligence": 3, "wisdom": 11, "charisma": 6, "strength_save": null, "dexterity_save": 3, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 1, "perception": 13, "skills": { "Perception": 3 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "damage_immunities": "lightning, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The feyward tree makes two Razor-Leafed Branch attacks." }, { "name": "Razor-Leafed Branch", "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage." }, { "name": "Flaying Leaves (Recharge 5-6)", "desc": "The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Aversion to Cold", "desc": "If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn." }, { "name": "Construct Nature", "desc": "The feyward tree doesn't require air, food, drink, or sleep." }, { "name": "Enchanted Leaves", "desc": "The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack)." }, { "name": "Immutable Form", "desc": "The feyward tree is immune to any spell or effect that would alter its form." }, { "name": "Lightning Absorption", "desc": "Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt." }, { "name": "Magic Resistance", "desc": "The feyward tree has advantage on saving throws against spells and other magical effects." }, { "name": "Warden's Reach", "desc": "A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action." } ], "spell_list": [], "page_no": 186, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_feyward-tree/" }, { "slug": "gearforgedtemplar-tob1-2023", "desc": "False", "name": "Gearforged Templar", "size": "Medium", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 71, "hit_dice": "11d8 + 22", "speed": { "walk": 30 }, "strength": 19, "dexterity": 9, "constitution": 15, "intelligence": 12, "wisdom": 16, "charisma": 10, "strength_save": null, "dexterity_save": 2, "constitution_save": 5, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 13, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The gearforged templar makes four Greatsword or Javelin attacks. If two Greatsword attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the templar. The templar can choose not to push a creature." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage" }, { "name": "Javelin", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage." }, { "name": "Whirlwind (Recharge 5-6)", "desc": "The gearforged templar whirls its greatsword in a great arc. Each creature within 10 feet of the gearforged must make a DC 15 Dexterity saving throw, taking 27 (5d10) slashing damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [], "reactions": [ { "name": "Defensive Zone", "desc": "When a creature enters the gearforged templar's reach, the templar makes one Greatsword attack against the creature." }, { "name": "Parry", "desc": "The gearforged templar adds 3 to its AC against one melee attack that would hit it. To do so, the templar must be able to see the attacker and must be wielding a melee weapon." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The gearforged templar doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 195, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_gearforged-templar/" }, { "slug": "gnarljak-tob1-2023", "desc": "False", "name": "Gnarljak", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 88, "hit_dice": "16d6 + 32", "speed": { "walk": 30 }, "strength": 13, "dexterity": 21, "constitution": 15, "intelligence": 2, "wisdom": 14, "charisma": 1, "strength_save": 4, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 15, "skills": { "Perception": 5, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft. (blind beyond this radius), passive Perception 15", "languages": "—", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The gnarljak makes one Gnawing Bite attack and two Chain Tail attacks, or it makes three Chain Tail attacks." }, { "name": "Gnawing Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the gnarljak attaches to the target. While attached, the gnarljak can't make Gnawing Bite attacks, and at the start of each of the gnarljak's turns, the target takes 14 (2d8 + 5) piercing damage." }, { "name": "Chain Tail", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage." } ], "bonus_actions": [ { "name": "Secure Tail", "desc": "When within 10 feet of the ground, structure, wall, or other solid surface, the gnarljak can secure its tail spike on a point in the surface within 10 feet of it. While secured, the gnarljak can't be knocked prone, it can't move more than 10 feet from that point, and its Chain Tail attack's reach is reduced to 5 feet. If the gnarljak is attached to a creature while its tail is secured, the creature is restrained until the gnarljak is no longer attached to it." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The gnarljak doesn't require air, food, drink, or sleep." }, { "name": "False Appearance", "desc": "While the gnarljak remains motionless, it is indistinguishable from a normal bear trap." } ], "spell_list": [], "page_no": 212, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_gnarljak/" }, { "slug": "hoardgolem-tob1-2023", "desc": "False", "name": "Hoard Golem", "size": "Huge", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 161, "hit_dice": "14d12 + 70", "speed": { "walk": 40 }, "strength": 22, "dexterity": 15, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 14, "skills": { "Athletics": 10, "Perception": 4 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 14", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The hoard golem makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage plus 18 (4d8) force damage." }, { "name": "Thieving Whirlwind (Recharge 5-6)", "desc": "The hoard golem partially disperses into a whirlwind of coins, gemstones, and other valuables then recoalesces. Each creature within 20 feet of the golem must make a DC 17 Dexterity saving throw. On a failure, a creature takes 44 (8d10) bludgeoning damage and loses one object it is wearing or carrying. On a success, a creature takes half the damage and doesn't lose an object. Each object the golem steals must weigh no more than 20 pounds and not be wrapped around or firmly attached to a creature. For example, the golem could steal a belt pouch full of coins or a creature's jewel-encrusted dagger, but it can't steal a creature's shirt or armor. The hoard golem steals objects of high value over those of minimal value. The stolen object becomes part of the golem's body and can't be retrieved until the golem dies." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The golem doesn't require air, food, drink, or sleep." }, { "name": "Enchanted Weapons", "desc": "The golem's weapon attacks are magical. When the golem hits with any weapon, the weapon deals an extra 4d8 force damage (included in the attack)." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." }, { "name": "Strike with Awe", "desc": "A creature that enters a space within 120 feet of the hoard golem or starts its turn there must succeed on a DC 17 Wisdom saving throw or have disadvantage on Wisdom (Perception) checks while it remains within 120 feet of the golem." } ], "spell_list": [], "page_no": 217, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_hoard-golem/" }, { "slug": "idolicdeity-tob1-2023", "desc": "False", "name": "Idolic Deity", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d6 + 56", "speed": { "walk": 30 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 10, "wisdom": 11, "charisma": 20, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": null, "perception": 10, "skills": { "Deception": 8, "Stealth": 8 }, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Abyssal, Common, Infernal, telepathy 60 ft.", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The idolic deity can use its Seduce the Righteous. It then makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage." }, { "name": "Seduce the Righteous", "desc": "The idolic deity corrupts one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving throw or have disadvantage on attack rolls, ability checks, or saving throws (the idolic deity's choice) until the end of its next turn. Creatures that wield divine or celestial power, such as clerics, paladins, or aasimars, have disadvantage on the saving throw." } ], "bonus_actions": [ { "name": "Shadow Stealth", "desc": "While in dim light or darkness, the idolic deity takes the Hide action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Apostasy Aura", "desc": "The idolic deity's presence causes devout followers to doubt their faith. When a creature attempts to use divine or celestial power, such as a cleric casting a spell or a paladin using Divine Smite, it must make a DC 16 Wisdom saving throw. On a failure, the spell, class feature, or other divine or celestial power is expended, but it has no effect." }, { "name": "Construct Nature", "desc": "The idolic deity doesn't require air, food, drink, or sleep." }, { "name": "False Appearance", "desc": "While the idolic deity remains motionless, it is indistinguishable from a normal statue." }, { "name": "Incorporeal Movement", "desc": "The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object." } ], "spell_list": [], "page_no": 239, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_idolic-deity/" }, { "slug": "libraryautomaton-tob1-2023", "desc": "False", "name": "Library Automaton", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Lawful Neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 24, "hit_dice": "7d6", "speed": { "walk": 30 }, "strength": 8, "dexterity": 13, "constitution": 10, "intelligence": 16, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 11, "skills": { "History": 5, "Investigation": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "blindsight 60 ft., truesight 10 ft., passive Perception 11", "languages": "Common", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Piston-Powered Kick", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage." }, { "name": "Unnerving Gaze", "desc": "Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 6 (1d6 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or have disadvantage on the next attack roll, ability check, or saving throw it makes before the start of the automaton's next turn." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Bibliophile", "desc": "The library automaton understands any written language it can see, provided it is touching the surface on which the words are written." }, { "name": "Bibliotelekinesis", "desc": "The library automaton is surrounded by an invisible, shapeless, magical force that can perform simple tasks at the automaton's command. This force has a Strength equal to the automaton's Strength, and it can interact with objects up to 15 feet away from the automaton. The automaton can use this force to perform simple tasks that a Small humanoid with two hands could do, such as opening a door, moving a bookshelf's ladder, picking up and organizing books, and similar tasks. The automaton can't use this force to make attacks or wield a weapon or shield." }, { "name": "Book Safekeeper", "desc": "The library automaton's body contains a small, extradimensional space. This space can hold up to 100 pounds of Small or smaller objects. This space can hold only books, scrolls, parchment, or other written works on paper or other paper- or wood-like materials. The automaton is the only creature capable of retrieving items from this space while it is alive. If the automaton is destroyed, the objects within its extradimensional space are ejected into an unoccupied space nearest it." }, { "name": "Construct Nature", "desc": "The library automaton doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 252, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_library-automaton/" }, { "slug": "livingwick-tob1-2023", "desc": "False", "name": "Living Wick", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 28, "hit_dice": "8d6", "speed": { "walk": 20 }, "strength": 14, "dexterity": 10, "constitution": 10, "intelligence": 5, "wisdom": 5, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "False", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "passive Perception 7", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage." }, { "name": "Consuming Inferno", "desc": "The living wick's controller can command the living wick to rapidly burn through the remains of its wick, creating a devastating ball of fire. Each creature within 20 feet of the living wick must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects in the area and that aren't being worn or carried ignite. The living wick then dies, becoming a lifeless puddle of wax." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The living wick doesn't require air, food, drink, or sleep." }, { "name": "Wick-Powered", "desc": "The living wick is inactive and unconscious while its wick is unlit. When its wick is lit, it obeys the commands of the creature that lit the wick, and it sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The living wick's hp maximum is reduced by 2 (1d4) for every 24 hours it remains lit and active, and no effect short of a wish spell can remove this reduction. The living wick dies when its hp maximum is reduced to 0." } ], "spell_list": [], "page_no": 257, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_living-wick/" }, { "slug": "monolithchampion-tob1-2023", "desc": "False", "name": "Monolith Champion", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 102, "hit_dice": "12d10 + 36", "speed": { "walk": 40 }, "strength": 19, "dexterity": 12, "constitution": 16, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Elvish, Umbral", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The monolith champion makes one Greatsword attack and one Slam attack." }, { "name": "Greatsword", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage plus 13 (3d8) cold damage or fire damage (the champion's choice). If the target is within a fey court or castle, the target must succeed on a DC 14 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the champion's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success." }, { "name": "Slam", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 13 (3d8) cold damage or fire damage (the champion's choice)." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Coldfire Weapons", "desc": "The monolith champion's weapon attacks are imbued with blue fey fire and magical. When the champion hits with any weapon, the weapon deals an extra 3d8 cold damage or fire damage (included in the attack), the champion's choice." }, { "name": "Construct Nature", "desc": "The monolith champion doesn't require air, food, drink, or sleep." } ], "spell_list": [], "page_no": 274, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_monolith-champion/" }, { "slug": "monolithfootman-tob1-2023", "desc": "False", "name": "Monolith Footman", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "8d10 + 16", "speed": { "walk": 40 }, "strength": 15, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 10, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "damage_immunities": "poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 60 ft., passive Perception 10", "languages": "Elvish, Umbral", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The footman makes two Shortsword attacks." }, { "name": "Shortsword", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage plus 4 (1d8) cold damage or fire damage (the footman's choice). If the target is within a fey court or castle, the target must succeed on a DC 12 Charisma saving throw or become invisible, silent, and paralyzed for 1 minute, while an illusory version of the target under the footman's control remains visible and audible. The illusion shouts to the target's allies for a retreat or similar action. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself and destroying the illusory double on a success." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Coldfire Weapons", "desc": "The monolith footman's weapon attacks are imbued with blue fey fire and magical. When the footman hits with any weapon, the weapon deals an extra 1d8 cold damage or fire damage (included in the attack), the champion's choice." }, { "name": "Construct Nature", "desc": "The monolith footman doesn't require air, food, drink, or sleep." }, { "name": "Simple Construction", "desc": "A critical hit against the footman causes it to burst into pieces and be destroyed. Each creature within 5 feet of the footman must succeed on a DC 12 Dexterity saving throw or take 5 (2d4) bludgeoning damage." } ], "spell_list": [], "page_no": 275, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_monolith-footman/" }, { "slug": "possessedpillar-tob1-2023", "desc": "False", "name": "Possessed Pillar", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10 + 40", "speed": { "walk": 20 }, "strength": 20, "dexterity": 8, "constitution": 19, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": {}, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The possessed pillar makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) necrotic damage or radiant damage (the pillar's choice)." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Construct Nature", "desc": "The possessed pillar doesn't require air, food, drink, or sleep." }, { "name": "Divine Fists", "desc": "The possessed pillar's weapon attacks are magical. When the pillar hits with a Slam attack, the Slam deals an extra 2d8 necrotic damage or radiant damage (included in the attack), the pillar's choice." }, { "name": "False Appearance", "desc": "While the pillar remains motionless, it is indistinguishable from a statue or a carved column." }, { "name": "Immutable Form", "desc": "The pillar is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The pillar has advantage on saving throws against spells and other magical effects." }, { "name": "Magnetic Body", "desc": "The eldritch magic powering the possessed pillar causes the pillar's body to produce a minor magnetic field. When a creature hits the pillar with a weapon made of metal, it must succeed on a DC 15 Strength saving throw or the weapon sticks to the pillar. If the creature can't or won't let go of the weapon, it is also stuck to the pillar and restrained. A stuck weapon can't be used. A creature can take its action to remove one metal object from the pillar by succeeding on a DC 15 Strength check. The pillar can release one creature or metal object stuck to it as a bonus action. If the pillar dies, all creatures and metal objects stuck to it are released." } ], "spell_list": [], "page_no": 295, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_possessed-pillar/" }, { "slug": "quicksilversiegeorb-tob1-2023", "desc": "False", "name": "Quicksilver Siege Orb", "size": "Small", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 15, "armor_desc": "", "hit_points": 82, "hit_dice": "15d6 + 30", "speed": { "walk": 40, "fly": 10 }, "strength": 12, "dexterity": 21, "constitution": 14, "intelligence": 5, "wisdom": 14, "charisma": 7, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 15, "skills": { "Perception": 5, "Stealth": 8 }, "damage_vulnerabilities": "cold", "damage_resistances": "fire, lightning; piercing and slashing from nonmagical attacks", "damage_immunities": "bludgeoning, poison, psychic", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious", "senses": "darkvision 60 ft., passive Perception 15", "languages": "understands one language of its creator but can’t speak", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The quicksilver siege orb makes three Disk Blade or Slam attacks." }, { "name": "Disk Blade (Disk Form Only)", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage." }, { "name": "Slam (Orb Form Only)", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage." }, { "name": "Slashing Run (Recharge 4-6, Disk Form Only)", "desc": "The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one." } ], "bonus_actions": [ { "name": "Shape Quicksilver", "desc": "The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Bludgeoning Bounce (Orb Form Only)", "desc": "Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet." }, { "name": "Construct Nature", "desc": "The quicksilver siege orb doesn't require air, food, drink, or sleep." }, { "name": "Flyby", "desc": "The quicksilver siege orb doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Immutable Form", "desc": "The quicksilver siege orb is immune to any spell or effect that would alter its form." }, { "name": "Observant (Orb Form Only)", "desc": "The quicksilver siege orb has advantage on Wisdom (Perception) and Wisdom (Insight) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature." }, { "name": "Slippery", "desc": "The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple." } ], "spell_list": [], "page_no": 297, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_quicksilver-siege-orb/" }, { "slug": "saltgolem-tob1-2023", "desc": "False", "name": "Salt Golem", "size": "Large", "type": "Construct", "subtype": "", "group": "null", "alignment": "Unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 115, "hit_dice": "11d10 + 55", "speed": { "walk": 20 }, "strength": 20, "dexterity": 9, "constitution": 20, "intelligence": 3, "wisdom": 11, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 10, "skills": { "Athletics": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons", "condition_immunities": "charmed, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 10", "languages": "understands the languages of its creator but can’t speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion." }, { "name": "Slam", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blinding Salt Spray", "desc": "When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn." }, { "name": "Construct Nature", "desc": "The golem doesn't require air, food, drink, or sleep." }, { "name": "Dehydrating Fists", "desc": "The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack)." }, { "name": "Immutable Form", "desc": "The golem is immune to any spell or effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The golem has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 218, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_salt-golem/" } ] }