list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.

GET /v1/monsters/?format=api&ordering=type&page=41
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 3207,
    "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=type&page=42",
    "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=type&page=40",
    "results": [
        {
            "slug": "master_alchemist_bf",
            "desc": "",
            "name": "Master Alchemist",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "studded leather",
            "hit_points": 152,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 22,
            "intelligence": 24,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 0,
            "dexterity_save": 4,
            "constitution_save": 6,
            "intelligence_save": 7,
            "wisdom_save": 1,
            "charisma_save": 2,
            "perception": 11,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any two languages",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The master alchemist makes three Hasty Concoction attacks."
                },
                {
                    "name": "Hasty Concoction",
                    "desc": "_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 17 (3d8+4) acid, cold, fire, or poison damage (the alchemist's choice). The concoction then causes one of the following effects of the master alchemist's choice.\n- **Disorienting Vapors.** Overly sweet-smelling, pink vapors erupt from where the concoction hit the target. The target and each creature within 5 feet of it must make a DC 15 INT save. When a creature that failed this save moves on its next turn, it moves in a random direction.\n- **Poisonous Cloud.** An acrid-smelling, green gas pours out from where the concoction hit the target. The gas fills a 10-foot-radius sphere centered on the target. The gas spreads around corners, and its area is lightly obscured. A creature that enters the gas for the first time on a turn or starts its turn there must succeed on a DC 15 CON save or be poisoned until the end of its next turn. The gas disperses at the start of the master alchemist's next turn.\n- **Slick Floor.** A thick, purple foam bursts out from where the concoction hit the target. The floor within 10 feet of the target is coated in slick goop until the start of the master alchemist's next turn, when the foam dries. For the duration, when a creature moves through the area, it must succeed on a DC 15 DEX save or fall prone. When the master alchemist makes a Hasty Concoction attack, it can choose to target a point on the ground it can see within 60 feet instead. If it does so, the concoction causes only one of the above effects centered on that point instead of dealing damage."
                },
                {
                    "name": "Explosive Flask (Recharge 5-6)",
                    "desc": "The master alchemist throws an explosive flask at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 DEX save, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one."
                },
                {
                    "name": "Healing Unguent (3/Day)",
                    "desc": "The master alchemist rubs a greasy unguent on a creature's wounds. The target regains 14 (4d6) HP."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Protective Draught (Recharge 4-6)",
                    "desc": "The master alchemist drinks one of its brews and gains resistance to acid, cold, fire, or poison damage (the master alchemist's choice) until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Tools of the Trade",
                    "desc": "The master alchemist is proficient with alchemist's supplies and doubles its proficiency bonus for any ability check it makes with alchemist's supplies."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_master-alchemist/"
        },
        {
            "slug": "mechanist_bf",
            "desc": "",
            "name": "Mechanist",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "scale mail",
            "hit_points": 60,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 20,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": 5,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common,plus any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The mechanist makes two Warhammer or Light Crossbow attacks."
                },
                {
                    "name": "Warhammer",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage, or 8 (1d10+3) bludgeoning damage if used with two hands."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
                },
                {
                    "name": "Repair (Recharge 4-6)",
                    "desc": "The mechanist touches one friendly Construct it can see. The target regains 5 (2d4) HP."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Quick Creation (Recharge 4-6)",
                    "desc": "The mechanist cobbles together various machine parts it is carrying and creates a Tiny Construct. The Construct obeys the mechanist's spoken commands. It uses the statistics of a solodron but it isn't a mechadron or part of the Plan. The mechanist can have up to two such Constructs under its control at one time. Each Construct remains for 1 minute, until the mechanist dies, or until the mechanist uses this bonus action again to dismiss one or both of them."
                }
            ],
            "reactions": [
                {
                    "name": "Magnetic Pulse",
                    "desc": "When a creature the mechanist can see attacks it with a weapon made at least partially of metal while within 5 feet of it, the mechanist can release a magical, magnetic pulse. The attacker must succeed on a DC 13 DEX save or have disadvantage on the attack roll."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Tools of the Trade",
                    "desc": "The mechanist is proficient with tinker tools and doubles its proficiency bonus for any ability check it makes with tinker tools."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_mechanist/"
        },
        {
            "slug": "merfolk_bf",
            "desc": "",
            "name": "Merfolk",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "Merfolk",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "coral armor",
            "hit_points": 9,
            "hit_dice": "",
            "speed": {
                "walk": 10,
                "swim": 40
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": 1,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Aquan,Common",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Coral Spear",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage."
                },
                {
                    "name": "Sharpened Shell",
                    "desc": "_Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Nimble Rush",
                    "desc": "The merfolk takes the Dash or Disengage action."
                }
            ],
            "reactions": [
                {
                    "name": "Coral Scrape",
                    "desc": "When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The merfolk can breathe air and water."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_merfolk/"
        },
        {
            "slug": "noble_bf",
            "desc": "",
            "name": "Noble",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "Impenetrable Ego",
            "hit_points": 7,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 12,
            "constitution": 10,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 20,
            "strength_save": 0,
            "dexterity_save": 1,
            "constitution_save": 0,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 5,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Impenetrable Ego",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any two languages",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Rapier",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Impenetrable Ego",
                    "desc": "While the noble is conscious and wearing no armor and wielding no shield, it adds its CHA modifier to its AC (included above). In addition, it is resistant to the charmed and frightened conditions."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_noble/"
        },
        {
            "slug": "orc_bf",
            "desc": "",
            "name": "Orc",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "Orcs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "hide armor",
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 6,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 1,
            "constitution_save": 3,
            "intelligence_save": -2,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "exhaustion",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common,Orc",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Greataxe",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage."
                },
                {
                    "name": "Javelin",
                    "desc": "_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Warrior's Advance",
                    "desc": "The orc moves up to its speed toward a hostile creature that it can see."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Stalwart",
                    "desc": "If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_orc/"
        },
        {
            "slug": "orc_warlord_bf",
            "desc": "",
            "name": "Orc Warlord",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": "Orcs",
            "alignment": "",
            "armor_class": 17,
            "armor_desc": "half plate",
            "hit_points": 90,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 8,
            "wisdom": 12,
            "charisma": 12,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 4,
            "intelligence_save": -1,
            "wisdom_save": 1,
            "charisma_save": 1,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "exhaustion",
            "damage_immunities": "frightened",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common,Orc",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The orc warlord makes two Longsword attacks and one Skull Club attack, or it makes three Longbow attacks."
                },
                {
                    "name": "Longsword",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."
                },
                {
                    "name": "Skull Club",
                    "desc": "_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) piercing damage."
                },
                {
                    "name": "Longbow",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 11 (2d8+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Warrior's Advance",
                    "desc": "As the **orc**."
                },
                {
                    "name": "Warlord's Rally (Recharge 4-6)",
                    "desc": "The warlord yells a rallying cry to its allies. Each friendly creature within 30 feet of the warlord that can hear the warlord has advantage on the next attack roll it makes before the start of the warlord's next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Martial Adept",
                    "desc": "A melee or ranged weapon deals one extra die of its damage when the orc warlord hits with it (included in the attack)."
                },
                {
                    "name": "Stalwart",
                    "desc": "As the **orc**."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_orc-warlord/"
        },
        {
            "slug": "priest_bf",
            "desc": "",
            "name": "Priest",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "chain shirt",
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 20,
            "charisma": 12,
            "strength_save": 1,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": 1,
            "wisdom_save": 5,
            "charisma_save": 1,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "Divine Blessing",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any two languages",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The priest makes two Mace or Divine Bolt attacks."
                },
                {
                    "name": "Mace",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice)."
                },
                {
                    "name": "Divine Bolt",
                    "desc": "_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice)."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_"
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Divine Blessing",
                    "desc": "The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity."
                },
                {
                    "name": "Divine Weapons",
                    "desc": "The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_priest/"
        },
        {
            "slug": "sahuagin_bf",
            "desc": "",
            "name": "Sahuagin",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "natural armor",
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "swim": 40
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 8,
            "strength_save": 0,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": 1,
            "wisdom_save": 1,
            "charisma_save": -1,
            "perception": 15,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 120 ft.",
            "languages": "Sahuagin",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The sahuagin makes one Bite attack and one Claws or Trident attack."
                },
                {
                    "name": "Bite",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."
                },
                {
                    "name": "Claws",
                    "desc": "_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."
                },
                {
                    "name": "Trident",
                    "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Circling Sharks",
                    "desc": "If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Blood Frenzy",
                    "desc": "The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP."
                },
                {
                    "name": "Limited Amphibiousness",
                    "desc": "The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."
                },
                {
                    "name": "Shark Telepathy",
                    "desc": "The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_sahuagin/"
        },
        {
            "slug": "satarre_bf",
            "desc": "",
            "name": "Satarre",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "leather armor",
            "hit_points": 40,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": 2,
            "dexterity_save": 1,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "necrotic,Void Strength",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common,Void Speech",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The satarre makes two Claw or Spear attacks."
                },
                {
                    "name": "Claw",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."
                },
                {
                    "name": "Spear",
                    "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Void Strength",
                    "desc": "The satarre is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."
                },
                {
                    "name": "Void Weapons",
                    "desc": "The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d6 necrotic damage (included in the attack)."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_satarre/"
        },
        {
            "slug": "scout_bf",
            "desc": "",
            "name": "Scout",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "leather armor",
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 16,
            "charisma": 10,
            "strength_save": 0,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 3,
            "charisma_save": 0,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The scout makes two Shortsword or Shortbow attacks."
                },
                {
                    "name": "Shortsword",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                },
                {
                    "name": "Shortbow",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, ranged 80/320 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Escape to Report",
                    "desc": "The scout takes the Dash or Disengage action."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing and Sight",
                    "desc": "The scout's Perception is 18 when perceiving by hearing or sight."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_scout/"
        },
        {
            "slug": "spy_bf",
            "desc": "",
            "name": "Spy",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 40,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 20,
            "constitution": 10,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 16,
            "strength_save": 0,
            "dexterity_save": 5,
            "constitution_save": 0,
            "intelligence_save": 1,
            "wisdom_save": 2,
            "charisma_save": 3,
            "perception": 16,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any two languages",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The spy makes two Shortsword or Hand Crossbow attacks."
                },
                {
                    "name": "Shortsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Hand Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "The spy takes the Dash, Disengage, or Hide action."
                },
                {
                    "name": "Feint (Recharge 4-6)",
                    "desc": "The spy makes a feint at one creature within 5 feet of it, pretending to go in for an attack in one direction only to change it up at the last moment. The target must succeed on a DC 13 WIS save or the spy has advantage on the next attack roll it makes against the target."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_spy/"
        },
        {
            "slug": "thug_bf",
            "desc": "",
            "name": "Thug",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "leather armor",
            "hit_points": 25,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 2,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 10,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Club",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Sucker Punch",
                    "desc": "The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Brutal",
                    "desc": "A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_thug/"
        },
        {
            "slug": "vampire_thrall_bf",
            "desc": "",
            "name": "Vampire Thrall",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "Vampires",
            "alignment": "",
            "armor_class": 13,
            "armor_desc": null,
            "hit_points": 40,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 10
            },
            "strength": 14,
            "dexterity": 20,
            "constitution": 18,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 2,
            "dexterity_save": 5,
            "constitution_save": 4,
            "intelligence_save": 0,
            "wisdom_save": 1,
            "charisma_save": 2,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "exhaustion",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 30 ft.",
            "languages": "any one language (usually Common)",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The vampire thrall makes two Rapier attacks."
                },
                {
                    "name": "Rapier",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."
                }
            ],
            "bonus_actions": [],
            "reactions": [
                {
                    "name": "Repay the Gift",
                    "desc": "When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Blood-Bound",
                    "desc": "If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood."
                },
                {
                    "name": "Limited Regeneration",
                    "desc": "The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn."
                },
                {
                    "name": "Spider Climb",
                    "desc": "The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."
                },
                {
                    "name": "Sunlight Sensitivity",
                    "desc": "While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_vampire-thrall/"
        },
        {
            "slug": "veteran_bf",
            "desc": "",
            "name": "Veteran",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "breastplate",
            "hit_points": 68,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 20,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 5,
            "dexterity_save": 2,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common plus any one language",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The veteran makes two Longsword attacks and two Shortsword attacks, or it makes three Longsword attacks."
                },
                {
                    "name": "Longsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."
                },
                {
                    "name": "Shortsword",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 100/400 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shoulder",
                    "desc": "The veteran shoves a creature it can see within 5 feet of it. The target must succeed on a DC 13 STR save or be knocked prone."
                }
            ],
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "The veteran adds 2 to its AC against one melee attack that would hit it. To do so, the veteran must see the attacker and be wielding a melee weapon."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_veteran/"
        },
        {
            "slug": "werebear_bf",
            "desc": "",
            "name": "Werebear",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "n humanoid form, 11 (natural armor) in bear and hybrid for",
            "hit_points": 126,
            "hit_dice": "",
            "speed": {
                "walk": 30,
                "climb": 30
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 18,
            "charisma": 12,
            "strength_save": 5,
            "dexterity_save": 0,
            "constitution_save": 3,
            "intelligence_save": 0,
            "wisdom_save": 4,
            "charisma_save": 1,
            "perception": 14,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common (can't speak in bear form)",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time."
                },
                {
                    "name": "Bite (Bear or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar)."
                },
                {
                    "name": "Claw (Bear or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."
                },
                {
                    "name": "Greataxe (Humanoid or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. _Hit:_ 11 (1d12+5) slashing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                },
                {
                    "name": "Pin",
                    "desc": "One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell",
                    "desc": "The werebear's Perception is 19 when perceiving by smell."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_werebear/"
        },
        {
            "slug": "wereboar_bf",
            "desc": "",
            "name": "Wereboar",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "n humanoid form, 11 (natural armor) in boar or hybrid for",
            "hit_points": 100,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 20,
            "dexterity": 10,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": 5,
            "dexterity_save": 0,
            "constitution_save": 2,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common (can't speak in boar form)",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "The wereboar makes three Maul or Slam attacks. It can replace one attack with a Tusks attack, provided it is in the appropriate form. If two Maul or Slam attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Maul (Humanoid or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."
                },
                {
                    "name": "Slam (Boar or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."
                },
                {
                    "name": "Tusks (Boar or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage. If the target is a Humanoid, it must succeed on a DC 12 CON save or be cursed with the wereboar lycanthropy curse (see Curse of Lycanthropy sidebar)."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Challenging Snort (Boar or Hybrid Form Only)",
                    "desc": "The wereboar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the wereboar."
                },
                {
                    "name": "Change Shape",
                    "desc": "The wereboar transforms into a Medum or Large boar, a Medium boar-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Charge (Boar or Hybrid Form Only)",
                    "desc": "If the wereboar moves at least 15 feet straight toward a target and then hits it with a Slam or Tusks attack on the same turn, the target takes an extra 7 (2d6) damage of the weapon's type. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."
                },
                {
                    "name": "Relentless (Recharges after a Short or Long Rest)",
                    "desc": "If the wereboar takes 14 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_wereboar/"
        },
        {
            "slug": "wererat_bf",
            "desc": "",
            "name": "Wererat",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 57,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 18,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": 0,
            "dexterity_save": 4,
            "constitution_save": 1,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common (can't speak in rat form)",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
                },
                {
                    "name": "Bite (Rat or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar)."
                },
                {
                    "name": "Claw (Rat or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."
                },
                {
                    "name": "Shortsword (Humanoid or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                },
                {
                    "name": "Hand Crossbow (Humanoid or Hybrid Form Only)",
                    "desc": "_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Smell",
                    "desc": "The wererat's Perception is 17 when perceiving by smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_wererat/"
        },
        {
            "slug": "weretiger_bf",
            "desc": "",
            "name": "Weretiger",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 95,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": 3,
            "dexterity_save": 4,
            "constitution_save": 3,
            "intelligence_save": 0,
            "wisdom_save": 1,
            "charisma_save": 0,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft.",
            "languages": "Common (can't speak in tiger form)",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "The weretiger makes four Claw or Scimitar attacks, or it makes four Longbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
                },
                {
                    "name": "Bite (Tiger or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the weretiger lycanthropy curse (see Curse of Lycanthropy sidebar)."
                },
                {
                    "name": "Claw (Tiger or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage."
                },
                {
                    "name": "Scimitar (Humanoid or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."
                },
                {
                    "name": "Longbow (Humanoid or Hybrid Form Only)",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Bleed Prey",
                    "desc": "The weretiger chooses a creature it can see within 30 feet of it to be its prey until the prey dies, until the weretiger dies, or until the weretiger uses this bonus action on another creature. While within 60 feet of its prey, the weretiger can pinpoint its prey's location. In addition, if the weretiger hits the prey with at least two melee weapon attacks, the weretiger rends the prey's flesh, and the prey must succeed on a DC 13 CON save or lose 7 (2d6) HP at the start of its next turn, as the wound bleeds excessively."
                },
                {
                    "name": "Change Shape",
                    "desc": "The weretiger transforms into a Large tiger, a Medium tiger-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing and Smell",
                    "desc": "The weretiger's Perception is 18 when perceiving by hearing or smell."
                },
                {
                    "name": "Pounce (Tiger or Hybrid Form Only)",
                    "desc": "If the weretiger moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the weretiger can make one Bite or Claw attack against it as a bonus action."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_weretiger/"
        },
        {
            "slug": "werewolf_bf",
            "desc": "",
            "name": "Werewolf",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Lycanthrope",
            "group": "Lycanthropes",
            "alignment": "",
            "armor_class": 11,
            "armor_desc": "n humanoid form, 12 (natural armor) in wolf or hybrid for",
            "hit_points": 76,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": 1,
            "constitution_save": 3,
            "intelligence_save": 0,
            "wisdom_save": 0,
            "charisma_save": 0,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "bludgeoning,piercing,and slashing damage from nonmagical attacks",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common (can't speak in wolf form)",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack (Humanoid or Hybrid Form Only)",
                    "desc": "The werewolf makes three Claws or Spear attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."
                },
                {
                    "name": "Bite (Wolf or Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 11 (2d8+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the werewolf lycanthropy curse (see Curse of Lycanthropy sidebar)."
                },
                {
                    "name": "Claws (Hybrid Form Only)",
                    "desc": "_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) slashing damage."
                },
                {
                    "name": "Spear (Humanoid Form Only)",
                    "desc": "_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Change Shape",
                    "desc": "The werewolf transforms into a Medum or Large wolf, a Medium wolf-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."
                },
                {
                    "name": "Hungry Growl (Wolf and Hybrid Form Only)",
                    "desc": "The werewolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The werewolf has advantage on the next attack roll it makes against the frightened creature."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Heightened Hearing and Smell",
                    "desc": "The werewolf's Perception is 17 while perceiving by hearing or smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The werewolf has advantage on attack rolls against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_werewolf/"
        },
        {
            "slug": "wild_warrior_bf",
            "desc": "",
            "name": "Wild Warrior",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "Any Lineage",
            "group": "NPCs",
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "hide armor",
            "hit_points": 9,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 8,
            "wisdom": 10,
            "charisma": 8,
            "strength_save": 1,
            "dexterity_save": 0,
            "constitution_save": 1,
            "intelligence_save": -1,
            "wisdom_save": 0,
            "charisma_save": -1,
            "perception": 12,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "any one language",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Spear",
                    "desc": "_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Quick Trap",
                    "desc": "The wild warrior cobbles together a makeshift trap with materials at hand and throws the trap at a creature it can see within 15 feet of it. The target must succeed on a DC 11 DEX save or be restrained until the end of its next turn."
                }
            ],
            "reactions": [],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Home in the Wilds",
                    "desc": "The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_wild-warrior/"
        },
        {
            "slug": "wyrdling_bf",
            "desc": "",
            "name": "Wyrdling",
            "size": "medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": null,
            "hit_points": 40,
            "hit_dice": "",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 12,
            "intelligence": 12,
            "wisdom": 20,
            "charisma": 14,
            "strength_save": 0,
            "dexterity_save": 2,
            "constitution_save": 1,
            "intelligence_save": 1,
            "wisdom_save": 5,
            "charisma_save": 2,
            "perception": 13,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "psychic,charmed,frightened",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "-",
            "languages": "Common",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Psychic Burst",
                    "desc": "_Melee or Ranged Spell Attack:_ +5 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (3d6+3) psychic damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Pronounce Fate",
                    "desc": "The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn."
                }
            ],
            "reactions": [
                {
                    "name": "Call on Fate",
                    "desc": "When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn."
                }
            ],
            "legendary_desc": null,
            "legendary_actions": [],
            "special_abilities": [
                {
                    "name": "Intuition",
                    "desc": "The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks."
                },
                {
                    "name": "Read Fate",
                    "desc": "The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question."
                }
            ],
            "spell_list": [],
            "page_no": null,
            "environments": [],
            "img_main": null,
            "document__slug": "blackflag",
            "document__title": "Black Flag SRD",
            "document__license_url": "https://paizo.com/orclicense",
            "document__url": "https://koboldpress.com/black-flag-reference-document/",
            "v2_converted_path": "/v2/creatures/bfrd_wyrdling/"
        },
        {
            "slug": "aboleth-thrall-a5e",
            "desc": "",
            "name": "Aboleth Thrall",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "7d8+14",
            "speed": {
                "walk": 30,
                "swim": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "any": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Common, unlimited-range telepathy with aboleth",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Poison Ink Knife",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Self-Sacrifice",
                    "desc": "When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sea Changed",
                    "desc": "The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."
                }
            ],
            "spell_list": [],
            "page_no": 17,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_aboleth-thrall/"
        },
        {
            "slug": "acolyte-a5e",
            "desc": "",
            "name": "Acolyte",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "medicine": 4,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
                },
                {
                    "name": "Sacred Flame (Cantrip; V, S)",
                    "desc": "One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."
                },
                {
                    "name": "Bless (1st-Level; V, S, M, Concentration)",
                    "desc": "Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute."
                },
                {
                    "name": "Cure Wounds (1st-Level; V, S)",
                    "desc": "The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it."
                },
                {
                    "name": "An acolyte is a priest in training or an assistant to a more senior member of the clergy",
                    "desc": "While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (3 slots): bless\n cure wounds\n sanctuary"
                }
            ],
            "spell_list": [],
            "page_no": 486,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_acolyte/"
        },
        {
            "slug": "alchemist-a5e",
            "desc": "",
            "name": "Alchemist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 91,
            "hit_dice": "14d8+28",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 19,
            "wisdom": 14,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 7,
                "investigation": 7,
                "nature": 7,
                "perception": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "any four",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The alchemist attacks twice with their dagger."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."
                },
                {
                    "name": "Bomb (3/Day)",
                    "desc": "The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact  the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw  taking 24 (7d6) fire damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Alter Bomb",
                    "desc": "The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder."
                },
                {
                    "name": "Potion",
                    "desc": "The alchemist drinks or administers a potion."
                }
            ],
            "reactions": [
                {
                    "name": "Desperate Drink (1/Day",
                    "desc": "When the alchemist is dealt damage, they drink a potion."
                },
                {
                    "name": "Alchemists brew concoctions with potent magical and chemical properties",
                    "desc": "Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Alchemy Schooling",
                    "desc": "The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."
                },
                {
                    "name": "Crafting",
                    "desc": "So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."
                },
                {
                    "name": "Potion Crafter",
                    "desc": "The alchemist has the following potions on hand:"
                },
                {
                    "name": "Potion of climbing",
                    "desc": "For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb"
                },
                {
                    "name": "Potion of greater healing (3)",
                    "desc": "Restores 14 (4d4 + 4) hit points"
                },
                {
                    "name": "Potion of superior healing",
                    "desc": " Restores 28 (8d4 + 8) hit points"
                },
                {
                    "name": "Potion of water breathing",
                    "desc": "For 1 hour, the drinker can breathe underwater"
                }
            ],
            "spell_list": [],
            "page_no": 466,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_alchemist/"
        },
        {
            "slug": "alpha-werewolf-a5e",
            "desc": "",
            "name": "Alpha Werewolf",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 104,
            "hit_dice": "16d8+32",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "stealth": 4,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "damage from nonmagical, non-silvered weapons",
            "condition_immunities": "",
            "senses": "darkvision 30 ft. (wolf or hybrid form only), passive Perception 14",
            "languages": "Common",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The werewolf makes two melee attacks  only one of which can be with its bite."
                },
                {
                    "name": "Greatclub (Humanoid or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."
                },
                {
                    "name": "Claw (Wolf or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage."
                },
                {
                    "name": "Bite (Wolf or Hybrid Form Only)",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Shapeshift",
                    "desc": "The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies."
                },
                {
                    "name": "Frenzied Bite (While Bloodied",
                    "desc": "The werewolf makes a bite attack."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Smell",
                    "desc": "The werewolf has advantage on Perception checks that rely on hearing or smell."
                },
                {
                    "name": "Pack Tactics",
                    "desc": "The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."
                },
                {
                    "name": "Wolfsbane",
                    "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."
                },
                {
                    "name": "Cursed Wounds",
                    "desc": "Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."
                }
            ],
            "spell_list": [],
            "page_no": 315,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_alpha-werewolf/"
        },
        {
            "slug": "apprentice-mage-a5e",
            "desc": "",
            "name": "Apprentice Mage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 11,
            "hit_dice": "2d8+2",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 12,
            "intelligence": 14,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 4,
                "history": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage."
                },
                {
                    "name": "Magic Missile (1st-Level; V, S)",
                    "desc": "Three glowing arrows fly from the mage simultaneously  unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                },
                {
                    "name": "Whether a student attending a wizard college or serving a crotchety master",
                    "desc": "Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Spellcasting",
                    "desc": "The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12\n +4 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n prestidigitation\n 1st-level (3 slots): detect magic\n magic missile\n shield"
                }
            ],
            "spell_list": [],
            "page_no": 478,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_apprentice-mage/"
        },
        {
            "slug": "arcane-blademaster-a5e",
            "desc": "",
            "name": "Arcane Blademaster",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 256,
            "hit_dice": "27d8+135",
            "speed": {
                "walk": 30
            },
            "strength": 20,
            "dexterity": 12,
            "constitution": 20,
            "intelligence": 20,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": 11,
            "intelligence_save": 11,
            "wisdom_save": 8,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 11,
                "athletics": 11
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any six",
            "challenge_rating": "19",
            "cr": 19.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The arcane blademaster attacks four times and casts a cantrip."
                },
                {
                    "name": "Longsword",
                    "desc": "Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) slashing damage."
                },
                {
                    "name": "Composite Longbow",
                    "desc": "Ranged Weapon Attack: +11 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage."
                },
                {
                    "name": "Shocking Grasp (Cantrip; V, S)",
                    "desc": "Melee Spell Attack: +11 to hit, reach 5 ft., one creature. Hit: 18 (4d8) lightning damage  and the target can't take reactions until the start of its next turn."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage."
                },
                {
                    "name": "Globe of Invulnerability (6th-Level; V, S, M, Concentration)",
                    "desc": "A glimmering 10-foot-radius sphere appears around the blademaster. It remains for 1 minute and doesnt move with the blademaster. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside."
                },
                {
                    "name": "Teleport (7th-Level; V)",
                    "desc": "The blademaster teleports to a location they are familiar with on the same plane of existence."
                },
                {
                    "name": "Unholy Star (7th-Level; V, S)",
                    "desc": "A meteor explodes at a point the blademaster can see 100 feet directly above them. Each creature within 120 feet that can see the meteor (other than the blademaster) makes a DC 19 Dexterity saving throw. On a failure  it is blinded until the end of the blademasters next turn. Four fiery chunks of the meteor then plummet to the ground at different points chosen by the blademaster that are within range  to explode in 5-foot-radius areas. Each creature in an area makes a DC 19 Dexterity saving throw  taking 21 (6d6) fire damage and 21 (6d6) necrotic damage on a failed save or half damage on a successful one. A creature in more than one area is affected only once. Flammable unattended objects catch fire."
                },
                {
                    "name": "Power Word Stun (8th-Level; V)",
                    "desc": "The blademaster utters a powerful word that stuns one creature that has 150 hit points or less and is within 60 feet (if it has more hit points  it is instead rattled until the end of its next turn). The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
                },
                {
                    "name": "Meteor Swarm (9th-Level; V, S)",
                    "desc": "Scorching 40-foot-radius spheres of flame strike the ground at 4 different points chosen by the blademaster within 1 mile. The effects of a sphere reach around corners. Creatures and objects in the area make a DC 19 Dexterity saving throw  taking 49 (14d6) fire damage and 49 (14d6) bludgeoning damage on a failure or half damage on a success. A creature in more than one area is affected only once. Flammable unattended objects catch fire."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Improved War Magic",
                    "desc": "When the blademaster uses an action to cast a spell, they can make one weapon attack."
                },
                {
                    "name": "Misty Step (2nd-Level; V)",
                    "desc": "The blademaster teleports to an unoccupied space they can see within 30 feet. The blademaster can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Duelist",
                    "desc": "When the blademaster is wielding a single melee weapon, their weapon attacks deal an extra 2 damage (included below)."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The blademaster has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Steel Focus",
                    "desc": "The blademaster has advantage on Constitution saving throws made to maintain concentration on spells."
                },
                {
                    "name": "Superior Heavy Armor Master",
                    "desc": "While wearing heavy armor, the blademaster reduces any bludgeoning, piercing, or slashing damage they take from nonmagical weapons by 5."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The arcane blademaster is a 20th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 19\n +11 to hit with spell attacks). The arcane blademaster has the following wizard spells prepared:\n Cantrips (at will): acid splash\n fire bolt\n shocking grasp\n true strike\n 1st-level (4 slots): burning hands\n charm person\n magic missile\n sleep\n 2nd-level (3 slots): magic weapon\n misty step\n see invisibility\n 3rd-level (3 slots): dispel magic\n fireball\n fly\n lightning bolt\n tongues\n 4th-level (3 slots): fire shield\n stoneskin\n wall of fire\n 5th-level (3 slots): cone of cold\n conjure elemental\n hold monster\n telekinesis\n 6th-level (2 slots): globe of invulnerability\n sunbeam\n 7th-level (2 slots): teleport\n unholy star\n 8th-level (1 slot): power word stun\n 9th-level (1 slot): meteor swarm"
                }
            ],
            "spell_list": [],
            "page_no": 479,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_arcane-blademaster/"
        },
        {
            "slug": "archmage-a5e",
            "desc": "",
            "name": "Archmage",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 117,
            "hit_dice": "18d8+36",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 20,
            "wisdom": 16,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 9,
            "wisdom_save": 7,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 9,
                "insight": 7,
                "history": 9,
                "perception": 7
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "psychic (with mind blank)",
            "condition_immunities": "charmed (with mind blank)",
            "senses": "passive Perception 17",
            "languages": "any four",
            "challenge_rating": "11",
            "cr": 11.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Fire Bolt (Cantrip; V, S)",
                    "desc": "Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage."
                },
                {
                    "name": "Lightning Bolt (3rd-Level; V, S, M)",
                    "desc": "A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."
                },
                {
                    "name": "Confusion (4th-Level; V, S, M, Concentration)",
                    "desc": "Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."
                },
                {
                    "name": "Cone of Cold (5th-Level; V, S, M)",
                    "desc": "Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."
                },
                {
                    "name": "Mislead (5th-Level; S, Concentration)",
                    "desc": "The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell."
                },
                {
                    "name": "Globe of Invulnerability (6th-Level; V, S, M, Concentration)",
                    "desc": "A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside."
                },
                {
                    "name": "Teleport (7th-Level; V)",
                    "desc": "The archmage teleports to a location they are familiar with on the same plane of existence."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Counterspell (3rd-Level; S)",
                    "desc": "When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."
                },
                {
                    "name": "Shield (1st-Level; V",
                    "desc": "When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Foresight",
                    "desc": "When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."
                },
                {
                    "name": "Mind Blank",
                    "desc": "When the mind blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17\n +9 to hit with spell attacks). The archmage can cast shield at level 1 and alter self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n message\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (4 slots): alter self\n detect thoughts\n suggestion\n 3rd-level (3 slots): counterspell\n lightning bolt\n sending\n 4th-level (3 slots): confusion\n hallucinatory terrain\n locate creature\n 5th-level (3 slots): cone of cold\n mislead\n scrying\n 6th-level (1 slot): globe of invulnerability\n true seeing\n 7th-level (1 slot): teleport\n 8th-level (1 slot): mind blank\n 9th-level (1 slot): foresight"
                }
            ],
            "spell_list": [],
            "page_no": 480,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_archmage/"
        },
        {
            "slug": "archpriest-a5e",
            "desc": "",
            "name": "Archpriest",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 150,
            "hit_dice": "20d8+60",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 14,
            "wisdom": 20,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": 7,
            "wisdom_save": 10,
            "charisma_save": 8,
            "perception": null,
            "skills": {
                "insight": 10,
                "medicine": 10,
                "persuasion": 8,
                "religion": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "radiant",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "any three",
            "challenge_rating": "16",
            "cr": 16.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The archpriest attacks twice."
                },
                {
                    "name": "Mace",
                    "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage."
                },
                {
                    "name": "Flame Strike (5th-Level; V, S, M)",
                    "desc": "A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."
                },
                {
                    "name": "Fire Storm (7th-Level; V, S)",
                    "desc": "Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried."
                },
                {
                    "name": "Holy Aura (8th-Level; V, S, M, Concentration)",
                    "desc": "Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute)."
                },
                {
                    "name": "Mass Heal (9th-Level; V, S)",
                    "desc": "Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Divine Word (7th-Level; V)",
                    "desc": "The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Anointed Healing",
                    "desc": "Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The archpriest has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18\n +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n Cantrips (at will): light\n mending\n sacred flame\n spare the dying\n thaumaturgy\n 1st-level (4 slots): bane\n bless\n cure wounds\n inflict wounds\n 2nd-level (3 slots): hold person\n lesser restoration\n spiritual weapon\n 3rd-level (3 slots): bestow curse\n dispel magic\n revivify\n 4th-level (3 slots): banishment\n guardian of faith\n stone shape\n 5th-level (3 slots): contagion\n flame strike\n greater restoration\n mass cure wounds\n 6th-level (2 slots): blade barrier\n planar ally\n true seeing\n 7th-level (2 slots): conjure celestial\n divine word\n fire storm\n 8th-level (1 slot): antimagic field\n 9th-level (1 slot): mass heal"
                }
            ],
            "spell_list": [],
            "page_no": 487,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_archpriest/"
        },
        {
            "slug": "ascetic-grandmaster-a5e",
            "desc": "",
            "name": "Ascetic Grandmaster",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 20,
            "armor_desc": "",
            "hit_points": 172,
            "hit_dice": "23d8+69",
            "speed": {
                "walk": 60,
                "climb": 60
            },
            "strength": 16,
            "dexterity": 20,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 20,
            "charisma": 10,
            "strength_save": 8,
            "dexterity_save": 10,
            "constitution_save": 8,
            "intelligence_save": 5,
            "wisdom_save": 10,
            "charisma_save": 5,
            "perception": null,
            "skills": {
                "acrobatics": 10,
                "athletics": 8,
                "perception": 10,
                "stealth": 10
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "damage from nonmagical weapons",
            "damage_immunities": "",
            "condition_immunities": "charmed, frightened, poisoned",
            "senses": "passive Perception 22",
            "languages": "any one",
            "challenge_rating": "14",
            "cr": 14.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The grandmaster attacks six times."
                },
                {
                    "name": "Unarmed Strike",
                    "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Trained Dash",
                    "desc": "The grandmaster takes the Dash action."
                }
            ],
            "reactions": [
                {
                    "name": "Deft Dodge (1/Round)",
                    "desc": "When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Athlete",
                    "desc": "The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10."
                },
                {
                    "name": "Evasion",
                    "desc": "When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
                },
                {
                    "name": "Magic Resistance",
                    "desc": "The grandmaster has advantage on saving throws against spells and magical effects."
                },
                {
                    "name": "Mobile",
                    "desc": "After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature."
                },
                {
                    "name": "Reactive",
                    "desc": "The grandmaster can take a reaction on each creatures turn."
                },
                {
                    "name": "Stunning Strike (1/Turn)",
                    "desc": "When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn."
                },
                {
                    "name": "Unarmored Defense",
                    "desc": "The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier."
                }
            ],
            "spell_list": [],
            "page_no": 465,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_ascetic-grandmaster/"
        },
        {
            "slug": "assassin-a5e",
            "desc": "",
            "name": "Assassin",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 97,
            "hit_dice": "15d8+30",
            "speed": {
                "walk": 35
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 12,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": null,
            "intelligence_save": 4,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "acrobatics": 6,
                "deception": 4,
                "perception": 4,
                "stealth": 6
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 14",
            "languages": "any two",
            "challenge_rating": "7",
            "cr": 7.0,
            "actions": [
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
                },
                {
                    "name": "Hand Crossbow",
                    "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) poison damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action."
                },
                {
                    "name": "Rapid Attack",
                    "desc": "The assassin attacks with their shortsword."
                },
                {
                    "name": "Assassins specialize in dealing quiet",
                    "desc": "While some kill for pay, others do so for ideological or political reasons."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Assassinate",
                    "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."
                },
                {
                    "name": "Dangerous Poison",
                    "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."
                },
                {
                    "name": "Evasion",
                    "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."
                },
                {
                    "name": "Sneak Attack (1/Turn)",
                    "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."
                }
            ],
            "spell_list": [],
            "page_no": 467,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_assassin/"
        },
        {
            "slug": "bandit-a5e",
            "desc": "",
            "name": "Bandit",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 12,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."
                },
                {
                    "name": "Light Crossbow",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage."
                },
                {
                    "name": "Bandits are outlaws who live by violence",
                    "desc": "Most are highway robbers  though a few are principled exiles or freedom fighters."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 470,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_bandit/"
        },
        {
            "slug": "bandit-captain-a5e",
            "desc": "",
            "name": "Bandit Captain",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 65,
            "hit_dice": "10d8+20",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 14,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "deception": 4,
                "intimidation": 4,
                "stealth": 5,
                "survival": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 11",
            "languages": "any two",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The bandit captain attacks twice with their scimitar and once with their dagger  or throws two daggers."
                },
                {
                    "name": "Scimitar",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 5 (1d4 + 3) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Parry",
                    "desc": "If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."
                },
                {
                    "name": "Bandits are outlaws who live by violence",
                    "desc": "Most are highway robbers, though a few are principled exiles or freedom fighters."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 470,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_bandit-captain/"
        },
        {
            "slug": "berserker-a5e",
            "desc": "",
            "name": "Berserker",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "6d8+18",
            "speed": {
                "walk": 40
            },
            "strength": 14,
            "dexterity": 10,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 12,
            "strength_save": 4,
            "dexterity_save": 2,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "intimidation": 3,
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The berserker attacks twice."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."
                },
                {
                    "name": "Handaxe",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."
                },
                {
                    "name": "Berserkers are lightly-armored and heavily-armed shock troops",
                    "desc": "In battle  they tend to prefer charges and heroic single combats over formations and disciplined marches."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Bloodied Frenzy",
                    "desc": "While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."
                },
                {
                    "name": "Unarmored Defense",
                    "desc": "The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."
                }
            ],
            "spell_list": [],
            "page_no": 497,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_berserker/"
        },
        {
            "slug": "blackguard-a5e",
            "desc": "",
            "name": "Blackguard",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 18,
            "armor_desc": "",
            "hit_points": 82,
            "hit_dice": "11d8+33",
            "speed": {
                "walk": 30
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 16,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": 6,
            "dexterity_save": null,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 6,
                "intimidation": 5,
                "perception": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "any two",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The knight attacks three times with their greatsword."
                },
                {
                    "name": "Greatsword",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."
                },
                {
                    "name": "Lance (Mounted Only)",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 13 (2d12) piercing damage  and the target makes a DC 14 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage."
                },
                {
                    "name": "Vile Curse (1/Day)",
                    "desc": "The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Aura of Anger",
                    "desc": "While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time."
                }
            ],
            "spell_list": [],
            "page_no": 475,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_blackguard/"
        },
        {
            "slug": "boggard-a5e",
            "desc": "",
            "name": "Boggard",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 13,
            "hit_dice": "3d8",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 12,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 4,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Boggard",
            "challenge_rating": "1/4",
            "cr": 0.25,
            "actions": [
                {
                    "name": "Vaulting Leap",
                    "desc": "The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The boggard can breathe air and water."
                },
                {
                    "name": "Speak with Frogs and Toads",
                    "desc": "The boggard can communicate with frogs and toads."
                }
            ],
            "spell_list": [],
            "page_no": 36,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
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        },
        {
            "slug": "boggard-bravo-a5e",
            "desc": "",
            "name": "Boggard Bravo",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 27,
            "hit_dice": "6d8",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 12,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 4,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "Boggard",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "Vaulting Leap",
                    "desc": "The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."
                },
                {
                    "name": "Spear",
                    "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."
                },
                {
                    "name": "Bite",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tongue",
                    "desc": "Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: The target must make a DC 11 Strength saving throw. On a failure, the boggard pulls the target up to 10 feet, or knocks the target prone, or forces the target to drop one item it is holding (boggards choice)."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The boggard can breathe air and water."
                },
                {
                    "name": "Speak with Frogs and Toads",
                    "desc": "The boggard can communicate with frogs and toads."
                }
            ],
            "spell_list": [],
            "page_no": 36,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_boggard-bravo/"
        },
        {
            "slug": "boggard-sovereign-a5e",
            "desc": "",
            "name": "Boggard Sovereign",
            "size": "Large",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 13,
            "armor_desc": "",
            "hit_points": 67,
            "hit_dice": "9d10+18",
            "speed": {
                "walk": 20,
                "swim": 40
            },
            "strength": 16,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 12,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "stealth": 3,
                "perception": 3,
                "intimidation": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 13",
            "languages": "Boggard, Common",
            "challenge_rating": "3",
            "cr": 3.0,
            "actions": [
                {
                    "name": "Parting Bite",
                    "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 7 (2d6) poison damage. On a hit  the boggard may jump up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks."
                },
                {
                    "name": "Incite Frenzy (1/Day)",
                    "desc": "Each boggard and frog with a Bite attack within 60 feet may use its reaction to make a Bite attack."
                },
                {
                    "name": "Earthshaking Croak (1/Day)",
                    "desc": "Each non-frog and non-boggard creature within 30 feet makes a DC 12 Constitution saving throw  taking 14 (4d6) thunder damage and falling prone on a failure  or taking half damage on a success."
                },
                {
                    "name": "Summon Frog Guardians (1/Day)",
                    "desc": "The boggard magically summons two Medium frog guardians  which wriggle from the ground in an empty space within 30 feet. They follow the boggards orders and disappear after 1 minute. They have the statistics of boggards except they have Intelligence 2  have no spear attack  and can make a bite attack as part of their Vaulting Leap."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Amphibious",
                    "desc": "The boggard can breathe air and water."
                },
                {
                    "name": "Speak with Frogs and Toads",
                    "desc": "The boggard can communicate with frogs and toads."
                }
            ],
            "spell_list": [],
            "page_no": 36,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_boggard-sovereign/"
        },
        {
            "slug": "bugbear-a5e",
            "desc": "",
            "name": "Bugbear",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 30,
            "hit_dice": "5d8+8",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 4,
                "stealth": 4,
                "perception": 3,
                "survival": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Goblin",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Strangle",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised  grappled by the bugbear  or that can't see the bugbear. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is pulled 5 feet towards the bugbear and grappled (escape DC 12). Until this grapple ends  the bugbear automatically hits with the Strangle attack and the target can't breathe."
                },
                {
                    "name": "Maul",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 12 (3d6 + 2) piercing damage if the target is a creature that is surprised or that can't see the bugbear."
                },
                {
                    "name": "Stealthy Sneak",
                    "desc": "The bugbear moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 38,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_bugbear/"
        },
        {
            "slug": "bugbear-chief-a5e",
            "desc": "",
            "name": "Bugbear Chief",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 71,
            "hit_dice": "11d8+22",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 6,
                "stealth": 4,
                "perception": 3,
                "survival": 3
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "darkvision 60 ft., passive Perception 15",
            "languages": "Common, Goblin",
            "challenge_rating": "4",
            "cr": 4.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The bugbear chief makes two attacks."
                },
                {
                    "name": "Maul",
                    "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  or 18 (4d6 + 4) bludgeoning damage if the target is a creature that is surprised or that can't see the bugbear."
                },
                {
                    "name": "Javelin",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 14 (3d6 + 4) piercing damage if the target is a creature that is surprised or that can't see the bugbear."
                },
                {
                    "name": "Move Out (1/Day)",
                    "desc": "The bugbear and creatures of its choice within 30 feet move up to half their Speed without provoking opportunity attacks."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 38,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_bugbear-chief/"
        },
        {
            "slug": "champion-warrior-a5e",
            "desc": "",
            "name": "Champion Warrior",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 90,
            "hit_dice": "12d8+36",
            "speed": {
                "walk": 40
            },
            "strength": 18,
            "dexterity": 18,
            "constitution": 16,
            "intelligence": 10,
            "wisdom": 12,
            "charisma": 14,
            "strength_save": 7,
            "dexterity_save": 7,
            "constitution_save": 6,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "athletics": 7,
                "intimidation": 5,
                "perception": 4,
                "stealth": 7,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any one",
            "challenge_rating": "5",
            "cr": 5.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The warrior attacks twice."
                },
                {
                    "name": "Greataxe",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn, this attack is made with advantage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 497,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_champion-warrior/"
        },
        {
            "slug": "commoner-a5e",
            "desc": "",
            "name": "Commoner",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 4,
            "hit_dice": "1d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "any": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10 (14 if proficient)",
            "languages": "any one",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Club",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."
                },
                {
                    "name": "Stone",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 10/30 ft., one target. Hit: 2 (1d4) bludgeoning damage."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 471,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_commoner/"
        },
        {
            "slug": "commoner-mob-a5e",
            "desc": "",
            "name": "Commoner Mob",
            "size": "Huge",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 10,
            "armor_desc": "",
            "hit_points": 45,
            "hit_dice": "10d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 10,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {},
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one",
            "challenge_rating": "0",
            "cr": 0.0,
            "actions": [
                {
                    "name": "Clubs",
                    "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage  or half damage if the mob is bloodied."
                },
                {
                    "name": "Stones",
                    "desc": "Ranged Weapon Attack: +2 to hit, range 10/30 ft., up to two targets. Hit: 10 (4d4) bludgeoning damage or half damage if the mob is bloodied."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Area Vulnerability",
                    "desc": "The mob takes double damage from any effect that targets an area."
                },
                {
                    "name": "Mob Dispersal",
                    "desc": "When the mob is reduced to 0 hit points, it turns into 5 (1d6 + 2) commoners with 2 hit points."
                },
                {
                    "name": "Mob",
                    "desc": "The mob is composed of 10 or more commoners. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The mob can move through any opening large enough for one Medium creature."
                }
            ],
            "spell_list": [],
            "page_no": 471,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_commoner-mob/"
        },
        {
            "slug": "cosmopolitan-alchemist-a5e",
            "desc": "",
            "name": "Cosmopolitan Alchemist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 14,
            "armor_desc": "",
            "hit_points": 91,
            "hit_dice": "14d8+28",
            "speed": {
                "walk": 30
            },
            "strength": 11,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 19,
            "wisdom": 14,
            "charisma": 13,
            "strength_save": null,
            "dexterity_save": 6,
            "constitution_save": 5,
            "intelligence_save": null,
            "wisdom_save": 5,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "arcana": 7,
                "investigation": 7,
                "nature": 7,
                "perception": 5,
                "insight": 5,
                "sleight": 0
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "fire, poison",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 15",
            "languages": "any four",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The alchemist attacks twice with their dagger."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage."
                },
                {
                    "name": "Bomb (3/Day)",
                    "desc": "The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Alter Bomb",
                    "desc": "The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder."
                },
                {
                    "name": "Potion",
                    "desc": "The alchemist drinks or administers a potion."
                }
            ],
            "reactions": [
                {
                    "name": "Desperate Drink (1/Day",
                    "desc": "When the alchemist is dealt damage, they drink a potion."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Alchemy Schooling",
                    "desc": "The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies."
                },
                {
                    "name": "Crafting",
                    "desc": "So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity."
                },
                {
                    "name": "Potion Crafter",
                    "desc": "The alchemist has the following potions on hand:"
                },
                {
                    "name": "Potion of Climbing",
                    "desc": "For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb."
                },
                {
                    "name": "Potion of Greater Healing (3)",
                    "desc": "Restores 14 (4d4 + 4) hit points."
                },
                {
                    "name": "Potion of Superior Healing",
                    "desc": "Restores 28 (8d4 + 8) hit points."
                },
                {
                    "name": "Potion of Water Breathing",
                    "desc": "For 1 hour, the drinker can breathe underwater."
                }
            ],
            "spell_list": [],
            "page_no": 467,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_cosmopolitan-alchemist/"
        },
        {
            "slug": "crime-boss-a5e",
            "desc": "",
            "name": "Crime Boss",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 127,
            "hit_dice": "15d8+60",
            "speed": {
                "walk": 30
            },
            "strength": 18,
            "dexterity": 14,
            "constitution": 18,
            "intelligence": 16,
            "wisdom": 16,
            "charisma": 16,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 6,
                "insight": 6,
                "intimidation": 6,
                "perception": 6,
                "persuasion": 6,
                "stealth": 5
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 16",
            "languages": "any two",
            "challenge_rating": "6",
            "cr": 6.0,
            "actions": [
                {
                    "name": "Multiattack",
                    "desc": "The boss attacks three times with their shortsword."
                },
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage."
                },
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage."
                },
                {
                    "name": "Mark for Death",
                    "desc": "The boss targets a creature within 30 feet that can see or hear them. For 1 minute or until the boss threatens a different target  the target takes an extra 7 (2d6) damage whenever the boss hits it with a weapon attack."
                }
            ],
            "bonus_actions": null,
            "reactions": [
                {
                    "name": "Command Bodyguard",
                    "desc": "When the boss would be hit by an attack, they command an ally within 5 feet to use its reaction to switch places with the boss. The ally is hit by the attack instead of the boss."
                },
                {
                    "name": "Offhand Dagger",
                    "desc": "When missed by an attack, the boss makes a dagger attack."
                }
            ],
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": null,
            "spell_list": [],
            "page_no": 496,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_crime-boss/"
        },
        {
            "slug": "cult-fanatic-a5e",
            "desc": "",
            "name": "Cult Fanatic",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 39,
            "hit_dice": "6d8+12",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 4,
                "persuasion": 4,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12",
            "languages": "any one",
            "challenge_rating": "2",
            "cr": 2.0,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Sacred Flame (Cantrip; V, S)",
                    "desc": "One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."
                },
                {
                    "name": "Command (1st-Level; V)",
                    "desc": "One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure  the target uses its next turn to grovel (falling prone and then ending its turn)."
                },
                {
                    "name": "Inflict Wounds (1st-Level; V, S)",
                    "desc": "Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage."
                },
                {
                    "name": "Blindness/Deafness (2nd-Level; V)",
                    "desc": "One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure  the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."
                },
                {
                    "name": "Hold Person (2nd-Level; V, S, M, Concentration)",
                    "desc": "One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fanatic",
                    "desc": "The cult fanatic has advantage on saving throws against being charmed or frightened."
                },
                {
                    "name": "Spellcasting",
                    "desc": "The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n command\n detect evil and good\n inflict wounds\n 2nd-level (3 slots): blindness/deafness\n hold person"
                }
            ],
            "spell_list": [],
            "page_no": 472,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_cult-fanatic/"
        },
        {
            "slug": "cultist-a5e",
            "desc": "",
            "name": "Cultist",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 9,
            "hit_dice": "2d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": null,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 2,
                "religion": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 10",
            "languages": "any one",
            "challenge_rating": "1/8",
            "cr": 0.125,
            "actions": [
                {
                    "name": "Dagger",
                    "desc": "Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."
                },
                {
                    "name": "Cultists worship forbidden gods, devils, demons, and other sinister beings",
                    "desc": "Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Fanatic",
                    "desc": "The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult."
                }
            ],
            "spell_list": [],
            "page_no": 472,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_cultist/"
        },
        {
            "slug": "cutthroat-a5e",
            "desc": "",
            "name": "Cutthroat",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 12,
            "armor_desc": "",
            "hit_points": 27,
            "hit_dice": "6d8",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 14,
            "constitution": 10,
            "intelligence": 12,
            "wisdom": 14,
            "charisma": 14,
            "strength_save": null,
            "dexterity_save": 4,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": 4,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "deception": 4,
                "insight": 4,
                "investigation": 3,
                "perception": 4,
                "persuasion": 4,
                "sleight": 0,
                "stealth": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 14",
            "languages": "any two",
            "challenge_rating": "1",
            "cr": 1.0,
            "actions": [
                {
                    "name": "Shortsword",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                },
                {
                    "name": "Hand Crossbow",
                    "desc": "Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Cunning Action",
                    "desc": "The cutthroat takes the Dash, Disengage, Hide, or Use an Object action."
                },
                {
                    "name": "Rapid Attack",
                    "desc": "The cutthroat attacks with their shortsword."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Sneak Attack (1/Turn)",
                    "desc": "The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."
                }
            ],
            "spell_list": [],
            "page_no": 468,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_cutthroat/"
        },
        {
            "slug": "deep-dwarf-soldier-a5e",
            "desc": "",
            "name": "Deep Dwarf Soldier",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 16,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 14,
            "dexterity": 12,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 10,
            "charisma": 10,
            "strength_save": 4,
            "dexterity_save": null,
            "constitution_save": 4,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "perception": 2,
                "survival": 2
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 12, darkvision 120 ft.",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage  or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated  plus 2 (1d4) damage when Enlarged."
                },
                {
                    "name": "Enlarge (2nd-Level; V, S, Concentration)",
                    "desc": "The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws  and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack)."
                },
                {
                    "name": "Invisibility (2nd-Level; V, S, Concentration)",
                    "desc": "The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell."
                },
                {
                    "name": "Heavy Crossbow",
                    "desc": "Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."
                }
            ],
            "bonus_actions": [
                {
                    "name": "Tactical Movement",
                    "desc": "Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."
                }
            ],
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Deep Dwarf Resistance",
                    "desc": "The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed."
                },
                {
                    "name": "Deep Dwarf Magic",
                    "desc": "The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability."
                }
            ],
            "spell_list": [],
            "page_no": 493,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_deep-dwarf-soldier/"
        },
        {
            "slug": "deep-gnome-scout-a5e",
            "desc": "",
            "name": "Deep Gnome Scout",
            "size": "Medium",
            "type": "Humanoid",
            "subtype": "",
            "group": null,
            "alignment": "",
            "armor_class": 15,
            "armor_desc": "",
            "hit_points": 19,
            "hit_dice": "3d8+6",
            "speed": {
                "walk": 30
            },
            "strength": 10,
            "dexterity": 16,
            "constitution": 14,
            "intelligence": 10,
            "wisdom": 14,
            "charisma": 10,
            "strength_save": null,
            "dexterity_save": 5,
            "constitution_save": null,
            "intelligence_save": null,
            "wisdom_save": null,
            "charisma_save": null,
            "perception": null,
            "skills": {
                "nature": 2,
                "perception": 4,
                "stealth": 5,
                "survival": 4
            },
            "damage_vulnerabilities": "",
            "damage_resistances": "",
            "damage_immunities": "",
            "condition_immunities": "",
            "senses": "passive Perception 16",
            "languages": "any one",
            "challenge_rating": "1/2",
            "cr": 0.5,
            "actions": [
                {
                    "name": "War Pick",
                    "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."
                },
                {
                    "name": "Blindness (2nd-Level; V)",
                    "desc": "A creature within 30 feet makes a DC 10 Constitution saving throw. On a failure  the target is blinded for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."
                }
            ],
            "bonus_actions": null,
            "reactions": null,
            "legendary_desc": "",
            "legendary_actions": null,
            "special_abilities": [
                {
                    "name": "Keen Hearing and Sight",
                    "desc": "The scout has advantage on Perception checks that rely on hearing or sight."
                },
                {
                    "name": "Camouflage",
                    "desc": "The scout has advantage on Stealth checks made to hide in rocky terrain."
                },
                {
                    "name": "Deep Gnome Resistance",
                    "desc": "The scout has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
                },
                {
                    "name": "Deep Gnome Magic",
                    "desc": "The deep gnome can innately cast blindness/deafness (blindness only), disguise self, and nondetection once per long rest without using material components, using Intelligence for their spellcasting ability."
                }
            ],
            "spell_list": [],
            "page_no": 491,
            "environments": [],
            "img_main": null,
            "document__slug": "menagerie",
            "document__title": "Level Up Advanced 5e Monstrous Menagerie",
            "document__license_url": "http://open5e.com/legal",
            "document__url": "https://www.levelup5e.com",
            "v2_converted_path": "/v2/creatures/a5e-mm_deep-gnome-scout/"
        }
    ]
}