Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=wisdom&page=30
{ "count": 3207, "next": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=wisdom&page=31", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=wisdom&page=29", "results": [ { "slug": "shroud-ray-a5e", "desc": "", "name": "Shroud Ray", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 97, "hit_dice": "13d10+26", "speed": { "walk": 10, "swim": 50 }, "strength": 18, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "charmed, frightened", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Deep Speech, Undercommon", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 15). If the cloaker has advantage against the target the cloaker attaches to the targets head and the target is blinded and suffocating. Until this grapple ends the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once." }, { "name": "Tail", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage and the creature makes a DC 13 Constitution saving throw. On a failure it is poisoned until the end of the cloakers next turn." }, { "name": "Moan", "desc": "Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw it becomes immune to the cloakers moan for 24 hours." }, { "name": "Phantasms (1/Day)", "desc": "The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute when the cloaker enters an area of bright light or when it successfully grapples a creature." } ], "bonus_actions": null, "reactions": [ { "name": "Reactive Tail", "desc": "When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker." }, { "name": "Angry Moan", "desc": "When the cloaker takes damage, it uses Moan." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "When motionless, the ray is indistinguishable from a patch of sand." }, { "name": "Light Sensitivity", "desc": "The cloaker has disadvantage on attack rolls and Perception checks while in bright light." }, { "name": "Aquatic", "desc": "The shroud ray can only breathe underwater." } ], "spell_list": [], "page_no": 50, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_shroud-ray/" }, { "slug": "sprite-a5e", "desc": "", "name": "Sprite", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 2, "hit_dice": "1d4", "speed": { "walk": 10, "fly": 40 }, "strength": 2, "dexterity": 18, "constitution": 10, "intelligence": 14, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Common, Elvish, Sylvan", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way." }, { "name": "Shortbow", "desc": "Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points the target is stable but poisoned for 1 hour even if it regains hit points and it is asleep while poisoned in this way." }, { "name": "Gust", "desc": "A 30-foot cone of strong wind issues from the sprite. Creatures in the area that fail a DC 10 Strength saving throw and unsecured objects weighing 300 pounds or less are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible." }, { "name": "Heart Sight", "desc": "The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). Celestials fiends and undead automatically fail the saving throw." } ], "bonus_actions": [ { "name": "Invisibility", "desc": "The sprite and any equipment it wears or carries magically turns invisible until the sprite attacks, becomes incapacitated, or uses a bonus action to become visible." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Faerie Light", "desc": "As a bonus action, the sprite can cast dim light for 30 feet, or extinguish its glow." } ], "spell_list": [], "page_no": 203, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_sprite/" }, { "slug": "spymaster-a5e", "desc": "", "name": "Spymaster", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 97, "hit_dice": "15d8+30", "speed": { "walk": 35 }, "strength": 10, "dexterity": 16, "constitution": 14, "intelligence": 12, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": 4, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "acrobatics": 6, "deception": 4, "perception": 4, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "blindsight 10 ft., darkvision 30 ft., passive Perception 14", "languages": "any two", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Shortsword", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage." }, { "name": "Hand Crossbow", "desc": "Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage." } ], "bonus_actions": [ { "name": "Cunning Action", "desc": "The assassin takes the Dash, Disengage, Hide, or Use an Object action." }, { "name": "Rapid Attack", "desc": "The assassin attacks with their shortsword." }, { "name": "Don Disguise", "desc": "The spymaster uses a disguise kit, making a Deception check to create the disguise. While the spymaster is wearing a disguise, their true identity can't be determined even if the disguise fails." }, { "name": "Study Adversary", "desc": "The spymaster studies the defenses of a creature engaged in combat. The spymaster gains advantage on all attacks and contested ability checks against that creature for 24 hours or until they study a different creature." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Assassinate", "desc": "During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn." }, { "name": "Dangerous Poison", "desc": "As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition." }, { "name": "Evasion", "desc": "When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure." }, { "name": "Sneak Attack (1/Turn)", "desc": "The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack." } ], "spell_list": [], "page_no": 468, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_spymaster/" }, { "slug": "stegosaurus-a5e", "desc": "", "name": "Stegosaurus", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 63, "hit_dice": "6d12+24", "speed": { "walk": 30 }, "strength": 18, "dexterity": 10, "constitution": 18, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Tail", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature it makes a DC 14 Strength saving throw. On a failure it is knocked prone." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 90, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_stegosaurus/" }, { "slug": "stone-colossus-a5e", "desc": "", "name": "Stone Colossus", "size": "Gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 263, "hit_dice": "17d20+85", "speed": { "walk": 30 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The guardian attacks twice with its slam." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure." } ], "bonus_actions": [ { "name": "Slow (Recharge 5-6)", "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The colossus can take 2 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Seize", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (4d4 + 6) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the colossus can't seize a different creature." }, { "name": "Fling", "desc": "The colossus throws one Large or smaller object or creature it is grappling up to 60 feet. The target lands prone and takes 21 (6d6) bludgeoning damage. If the colossus throws the target at another creature, that creature makes a DC 18 Dexterity saving throw, taking the same damage on a failure." }, { "name": "Stomp", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature, it makes a DC 18 Strength check, falling prone on a failure." }, { "name": "Bolt from the Blue (Costs 2 Actions)", "desc": "If the colossus is outside, it calls a bolt of energy down from the sky, hitting a point on the ground or water within 120 feet. Each creature in a 10-foot-radius, sky-high cylinder centered on that point makes a DC 17 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save or half damage on a success. The colossus can choose to make the bolt deal fire or radiant damage instead of lightning." } ], "special_abilities": [ { "name": "Immutable Form", "desc": "The guardian is immune to any effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The guardian has advantage on saving throws against spells and magical effects." }, { "name": "Constructed Nature", "desc": "Guardians dont require air, sustenance, or sleep." }, { "name": "Legendary Resistance (2/Day)", "desc": "If the colossus fails a saving throw, it can choose to succeed instead. When it does so, it crumbles and cracks, losing 20 hit points." }, { "name": "Siege Monster", "desc": "The colossus deals double damage to objects and structures." } ], "spell_list": [], "page_no": 266, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_stone-colossus/" }, { "slug": "stone-giant-a5e", "desc": "", "name": "Stone Giant", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 23, "dexterity": 14, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 9, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 9, "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "petrified", "senses": "passive Perception 14", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The giant attacks twice with its greatclub or twice with rocks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target." } ], "bonus_actions": [ { "name": "Grab", "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target." } ], "reactions": [ { "name": "Rock Catching", "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain." } ], "spell_list": [], "page_no": 240, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_stone-giant/" }, { "slug": "stone-giant-stonetalker-a5e", "desc": "", "name": "Stone Giant Stonetalker", "size": "Huge", "type": "Giant", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 40 }, "strength": 23, "dexterity": 14, "constitution": 20, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": 9, "dexterity_save": 5, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 9, "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid", "damage_immunities": "", "condition_immunities": "petrified", "senses": "passive Perception 14", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The giant attacks twice with its greatclub or twice with rocks." }, { "name": "Greatclub", "desc": "Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target." }, { "name": "Stone Spikes", "desc": "Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success." }, { "name": "Avalanche (1/Day)", "desc": "The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage." } ], "bonus_actions": [ { "name": "Grab", "desc": "One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target." } ], "reactions": [ { "name": "Rock Catching", "desc": "If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The giant has advantage on Stealth checks made to hide in rocky terrain." }, { "name": "Innate Spellcasting", "desc": "The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)" } ], "spell_list": [], "page_no": 241, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_stone-giant-stonetalker/" }, { "slug": "stone-guardian-a5e", "desc": "", "name": "Stone Guardian", "size": "Large", "type": "Construct", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 30 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 3, "wisdom": 12, "charisma": 1, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison, psychic; damage from nonmagical, non-adamantine weapons", "condition_immunities": "charmed, fatigue, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 120 ft., passive Perception 11", "languages": "understands the languages of its creator but can't speak", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The guardian attacks twice with its slam." }, { "name": "Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage." }, { "name": "Rock", "desc": "Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure." } ], "bonus_actions": [ { "name": "Slow (Recharge 5-6)", "desc": "The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immutable Form", "desc": "The guardian is immune to any effect that would alter its form." }, { "name": "Magic Resistance", "desc": "The guardian has advantage on saving throws against spells and magical effects." }, { "name": "Constructed Nature", "desc": "Guardians dont require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 265, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_stone-guardian/" }, { "slug": "swarm-of-bats-a5e", "desc": "", "name": "Swarm of Bats", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 18, "hit_dice": "4d8", "speed": { "walk": 5, "fly": 30 }, "strength": 4, "dexterity": 14, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "blindsight 60 ft., passive Perception 11", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bites", "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Echolocation", "desc": "The swarm can't use blindsight while deafened." }, { "name": "Keen Hearing", "desc": "The swarm has advantage on Perception checks that rely on hearing." }, { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." } ], "spell_list": [], "page_no": 460, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-bats/" }, { "slug": "swarm-of-ravens-a5e", "desc": "", "name": "Swarm of Ravens", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 17, "hit_dice": "5d8-5", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 14, "constitution": 8, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, slashing", "damage_immunities": "", "condition_immunities": "charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious", "senses": "passive Perception 13", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Beaks", "desc": "Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Swarm", "desc": "The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points." } ], "spell_list": [], "page_no": 461, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_swarm-of-ravens/" }, { "slug": "tiger-a5e", "desc": "", "name": "Tiger", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 30, "hit_dice": "4d10+8", "speed": { "walk": 40 }, "strength": 16, "dexterity": 14, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure." } ], "bonus_actions": [ { "name": "Opportune Bite", "desc": "The tiger makes a bite attack against a prone creature." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The tiger has advantage on Perception checks that rely on smell." } ], "spell_list": [], "page_no": 462, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_tiger/" }, { "slug": "triceratops-a5e", "desc": "", "name": "Triceratops", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 14, "armor_desc": "", "hit_points": 84, "hit_dice": "8d12+32", "speed": { "walk": 50 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Defensive Gore", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage and the target has disadvantage on the next attack it makes against the triceratops before the end of the triceratopss next turn." }, { "name": "Trample", "desc": "The triceratops moves up to its speed in a straight line. It can move through the spaces of Large and smaller creatures. Each of these creatures makes a DC 14 Dexterity saving throw taking 21 (3d10 + 5) bludgeoning damage on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 91, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_triceratops/" }, { "slug": "troglodyte-a5e", "desc": "", "name": "Troglodyte", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 19, "hit_dice": "3d8+6", "speed": { "walk": 30, "swim": 30 }, "strength": 14, "dexterity": 12, "constitution": 14, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 11", "languages": "Troglodyte", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The troglodyte attacks with its bite and its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage and the target makes a DC 12 Constitution saving throw. On a failure it is infected with Troglodyte Stench." }, { "name": "Claws", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage." }, { "name": "Dart", "desc": "Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Stench", "desc": "A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight." } ], "spell_list": [], "page_no": 410, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_troglodyte/" }, { "slug": "troll-a5e", "desc": "", "name": "Troll", "size": "Large", "type": "Giant", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 84, "hit_dice": "8d10+40", "speed": { "walk": 40 }, "strength": 18, "dexterity": 12, "constitution": 20, "intelligence": 8, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Giant", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The troll attacks with its bite and twice with its claw." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The troll has advantage on Perception checks that rely on smell." }, { "name": "Regeneration", "desc": "The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesnt function on its next turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate." }, { "name": "Severed Limbs", "desc": "If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:" }, { "name": "1-4: Arm", "desc": "If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack." }, { "name": "5-6: Head", "desc": "If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack." } ], "spell_list": [], "page_no": 412, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_troll/" }, { "slug": "tyrannosaurus-rex-a5e", "desc": "", "name": "Tyrannosaurus Rex", "size": "Huge", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 126, "hit_dice": "11d12+55", "speed": { "walk": 50 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 2, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The tyrannosaurus makes a bite attack and a tail attack against two different targets." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the tyrannosaurus can't bite a different creature and it has advantage on bite attacks against the grappled creature." }, { "name": "Tail", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 92, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_tyrannosaurus-rex/" }, { "slug": "vengeful-ghost-a5e", "desc": "", "name": "Vengeful Ghost", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 58, "hit_dice": "13d8", "speed": { "walk": 0, "fly": 40 }, "strength": 8, "dexterity": 12, "constitution": 10, "intelligence": 10, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "acid, fire, lightning, thunder; damage from nonmagical weapons", "damage_immunities": "cold, necrotic, poison", "condition_immunities": "charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained", "senses": "darkvision 60 ft., passive Perception 11", "languages": "the languages it spoke in life", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Withering Touch", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell." }, { "name": "Ethereal Jaunt", "desc": "The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes it can be visible to creatures on one plane while on the other." }, { "name": "Horrifying Visage", "desc": "Each non-undead creature within 60 feet and on the same plane of existence that can see the ghost makes a DC 13 Wisdom saving throw. On a failure a creature is frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it it is immune to this ghosts Horrifying Visage for 24 hours." }, { "name": "Possession (Recharge 6)", "desc": "One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead and it retains its Intelligence Wisdom and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies nonmagical class features and traits and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours when the body drops to 0 hit points when the ghost ends it as a bonus action or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally the possessed creature repeats its saving throw whenever it takes damage. When the possession ends the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends." } ], "bonus_actions": null, "reactions": [ { "name": "Horrifying Visage", "desc": "If the ghost takes damage from an attack or spell, it uses Horrifying Visage." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ethereal Sight", "desc": "The ghost can see into both the Material and Ethereal Plane." }, { "name": "Incorporeal", "desc": "The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object." }, { "name": "Undead Nature", "desc": "A ghost doesnt require air, sustenance, or sleep." }, { "name": "Unquiet Spirit", "desc": "If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting remove curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife." }, { "name": "Graveborn Strength", "desc": "When not in sunlight, creatures make their saving throws against the ghosts Horrifying Visage and Possession abilities with disadvantage." } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_vengeful-ghost/" }, { "slug": "vulture-a5e", "desc": "", "name": "Vulture", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 10, "armor_desc": "", "hit_points": 4, "hit_dice": "1d8", "speed": { "walk": 10, "fly": 50 }, "strength": 6, "dexterity": 10, "constitution": 10, "intelligence": 2, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Beak", "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage." } ], "bonus_actions": null, "reactions": [ { "name": "Retreat", "desc": "When the vulture would be hit by a melee attack, the vulture can move 5 feet away from the attacker. If this moves the vulture out of the attackers reach, the attacker has disadvantage on its attack." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Sight and Smell", "desc": "The vulture has advantage on Perception checks that rely on sight and smell." } ], "spell_list": [], "page_no": 462, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_vulture/" }, { "slug": "warhordling-orc-war-chief-a5e", "desc": "", "name": "Warhordling Orc War Chief", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 16, "armor_desc": "", "hit_points": 90, "hit_dice": "12d8+36", "speed": { "walk": 40 }, "strength": 18, "dexterity": 18, "constitution": 16, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": 7, "dexterity_save": 7, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": null, "skills": { "athletics": 7, "intimidation": 5, "perception": 4, "stealth": 7, "survival": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "any one", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The warrior attacks twice." }, { "name": "Greataxe", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn this attack is made with advantage." } ], "bonus_actions": [ { "name": "Aggressive Charge", "desc": "The war chief moves up to their Speed towards an enemy they can see or hear." }, { "name": "Whirling Axe", "desc": "The war chief attacks with their greataxe." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 497, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_warhordling-orc-war-chief/" }, { "slug": "warhorse-a5e", "desc": "", "name": "Warhorse", "size": "Large", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 30, "hit_dice": "4d10+8", "speed": { "walk": 50 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 11", "languages": "", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Hooves", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 462, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_warhorse/" }, { "slug": "weasel-a5e", "desc": "", "name": "Weasel", "size": "Tiny", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 1, "hit_dice": "1d4-1", "speed": { "walk": 30 }, "strength": 2, "dexterity": 16, "constitution": 8, "intelligence": 2, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 13", "languages": "", "challenge_rating": "0", "cr": 0.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points the target takes no damage from this attack." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The weasel has advantage on Perception checks that rely on hearing and smell." } ], "spell_list": [], "page_no": 462, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_weasel/" }, { "slug": "werebear-a5e", "desc": "", "name": "Werebear", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 11, "armor_desc": "", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "walk": 30, "climb": 30 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 10, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "damage from nonmagical, non-silvered weapons", "condition_immunities": "", "senses": "passive Perception 16", "languages": "Common", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The werebear makes two claw attacks two greataxe attacks or two handaxe attacks." }, { "name": "Greataxe (Humanoid or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage." }, { "name": "Handaxe (Humanoid or Hybrid Form Only)", "desc": "Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage." }, { "name": "Claw (Bear or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the werebear can't use its greataxe and can't attack a different target with its claw." }, { "name": "Bite (Bear or Hybrid Form Only)", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid it makes a DC 14 Constitution saving throw. On a failure it is cursed with werebear lycanthropy." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The werebear changes its form to a Large bear, a Large bear-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in bear form. Its equipment is not transformed. It reverts to its true form if it dies." }, { "name": "Frenzied Bite (While Bloodied", "desc": "The werebear makes a bite attack." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Smell", "desc": "The werebear has advantage on Perception checks that rely on smell." }, { "name": "Wolfsbane", "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour." } ], "spell_list": [], "page_no": 312, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_werebear/" }, { "slug": "weretiger-a5e", "desc": "", "name": "Weretiger", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 90, "hit_dice": "12d8+36", "speed": { "walk": 30 }, "strength": 16, "dexterity": 16, "constitution": 16, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "damage from nonmagical, non-silvered weapons", "condition_immunities": "", "senses": "darkvision 60 ft. (tiger or hybrid form only), passive Perception 15", "languages": "Common", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack (Humanoid or Hybrid Form Only)", "desc": "The weretiger makes two attacks neither of which can be a bite." }, { "name": "Longsword (Humanoid or Hybrid Form Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage." }, { "name": "Longbow (Humanoid or Hybrid Form Only)", "desc": "Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage." }, { "name": "Claw (Tiger or Hybrid Form Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the weretiger moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure." }, { "name": "Bite (Tiger or Hybrid Form Only)", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid it makes a DC 13 Constitution saving throw. On a failure it is cursed with weretiger lycanthropy." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The weretiger changes its form to a Large tiger, a tiger-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged except for its size. It can't speak in tiger form. Its equipment is not transformed. It reverts to its true form if it dies." }, { "name": "Opportune Bite (Tiger or Hybrid Form Only)", "desc": "The weretiger makes a bite attack against a prone creature." }, { "name": "Frenzied Bite (While Bloodied", "desc": "The weretiger makes a bite attack." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The weretiger has advantage on Perception checks that rely on hearing or smell." }, { "name": "Wolfsbane", "desc": "Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour." } ], "spell_list": [], "page_no": 314, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_weretiger/" }, { "slug": "wight-a5e", "desc": "", "name": "Wight", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 15, "armor_desc": "", "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 30 }, "strength": 14, "dexterity": 14, "constitution": 16, "intelligence": 10, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "cold, necrotic; damage from nonmagical, non-silvered weapons", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "the languages it knew in life", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Longsword", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 3 (1d6) cold damage." }, { "name": "Seize", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d6) cold damage and the target is grappled (escape DC 12). Until this grapple ends the target is restrained and the only attack the wight can make is Life Drain against the grappled target." }, { "name": "Longbow", "desc": "Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) cold damage." } ], "bonus_actions": [ { "name": "Life Drain", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) necrotic damage, and the target makes a DC 13 Constitution saving throw. On a failure, the targets hit point maximum is reduced by an amount equal to the necrotic damage dealt. The reduction lasts until the target finishes a long rest. A humanoid or beast reduced to 0 hit points by this attack dies. Its corpse rises 24 hours later as a zombie under the wights control." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cold Aura", "desc": "A creature that starts its turn grappled by the wight, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) cold damage. A creature can take this damage only once per turn. If the wight has been subjected to fire damage since its last turn, this trait doesnt function." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the wight has disadvantage on attack rolls, as well as on Perception checks that rely on sight." }, { "name": "Undead Nature", "desc": "A wight doesnt require air, sustenance, or sleep." } ], "spell_list": [], "page_no": 423, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_wight/" }, { "slug": "winter-wolf-a5e", "desc": "", "name": "Winter Wolf", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 67, "hit_dice": "9d10+18", "speed": { "walk": 50 }, "strength": 18, "dexterity": 12, "constitution": 14, "intelligence": 6, "wisdom": 12, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 13", "languages": "Common, Giant, Winter Wolf", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The wolf has advantage on Perception checks that rely on hearing and smell." }, { "name": "Pack Tactics", "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated." }, { "name": "Camouflage", "desc": "The wolf has advantage on Stealth checks made to hide in snow." } ], "spell_list": [], "page_no": 463, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_winter-wolf/" }, { "slug": "wolf-a5e", "desc": "", "name": "Wolf", "size": "Medium", "type": "Beast", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 11, "hit_dice": "2d8+2", "speed": { "walk": 40 }, "strength": 12, "dexterity": 14, "constitution": 12, "intelligence": 3, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 30 ft., passive Perception 13", "languages": "", "challenge_rating": "1/4", "cr": 0.25, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Strength saving throw falling prone on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Keen Hearing and Smell", "desc": "The wolf has advantage on Perception checks that rely on hearing and smell." }, { "name": "Pack Tactics", "desc": "The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated." } ], "spell_list": [], "page_no": 463, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_wolf/" }, { "slug": "wyvern-a5e", "desc": "", "name": "Wyvern", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 13, "armor_desc": "", "hit_points": 110, "hit_dice": "13d10+39", "speed": { "walk": 20, "fly": 80 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 5, "wisdom": 12, "charisma": 6, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 14", "languages": "understands Draconic but can't speak", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The wyvern attacks once with its bite and once with its stinger. While flying it can use its claws in place of one other attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the wyvern is attacking from above the target is grappled by the wyvern (escape DC 15). While grappling a target in this way the wyverns Speed is reduced to 0 it can't use its claws to attack any other creature and it has advantage on attacks against the target." }, { "name": "Stinger", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 24 (7d6) poison damage on a failure or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Imperfect Flight", "desc": "While bloodied, the wyverns fly speed is halved, and it can't gain altitude." } ], "spell_list": [], "page_no": 430, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_wyvern/" }, { "slug": "yeti-a5e", "desc": "", "name": "Yeti", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 12, "armor_desc": "", "hit_points": 68, "hit_dice": "8d10+24", "speed": { "walk": 40, "climb": 40 }, "strength": 18, "dexterity": 12, "constitution": 16, "intelligence": 8, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "perception": 3, "stealth": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Yeti", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The yeti uses Chilling Gaze and makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage." }, { "name": "Chilling Gaze (Gaze)", "desc": "One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success. If a creatures saving throw is successful or the effect ends for it it is immune to any Chilling Gaze for 24 hours." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Camouflage", "desc": "The yeti has advantage on Stealth checks made to hide in snowy terrain." }, { "name": "Fire Fear", "desc": "When the yeti takes fire damage, it is rattled until the end of its next turn." }, { "name": "Storm Sight", "desc": "The yetis vision is not obscured by weather conditions." } ], "spell_list": [], "page_no": 433, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_yeti/" }, { "slug": "young-amethyst-dragon-a5e", "desc": "", "name": "Young Amethyst Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 133, "hit_dice": "14d10+56", "speed": { "walk": 40, "burrow": 20, "fly": 60 }, "strength": 16, "dexterity": 16, "constitution": 16, "intelligence": 18, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": 8, "wisdom_save": 5, "charisma_save": 7, "perception": null, "skills": { "deception": 7, "insight": 5, "perception": 5, "persuasion": 7 }, "damage_vulnerabilities": "", "damage_resistances": "force, psychic", "damage_immunities": "", "condition_immunities": "fatigue", "senses": "darkvision 120 ft., passive Perception 15", "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage plus 4 (1d8) force damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage." }, { "name": "Concussive Breath (Recharge 5-6)", "desc": "The dragon psionically unleashes telekinetic energy in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw taking 44 (8d10) force damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Far Thoughts", "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person" } ], "spell_list": [], "page_no": 142, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-amethyst-dragon/" }, { "slug": "young-black-dragon-a5e", "desc": "", "name": "Young Black Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 144, "hit_dice": "17d10+51", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 18, "dexterity": 14, "constitution": 16, "intelligence": 12, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 6, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": null, "skills": { "history": 5, "perception": 5, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 16) and a Medium or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite another creature." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Acid Breath (Recharge 5-6)", "desc": "The dragon exhales sizzling acid in a 40-foot-long 5-foot-wide line. Each creature in that area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Ambusher", "desc": "When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously." }, { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Ruthless (1/Round)", "desc": "After scoring a critical hit on its turn, the dragon can immediately make one claw attack." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace" } ], "spell_list": [], "page_no": 103, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-black-dragon/" }, { "slug": "young-blue-dragon-a5e", "desc": "", "name": "Young Blue Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 40, "burrow": 20, "fly": 80, "swim": 20 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 14, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": 4, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 7, "perception": null, "skills": { "perception": 5, "stealth": 4, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage." }, { "name": "Lightning Breath (Recharge 5-6)", "desc": "The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Desert Farer", "desc": "The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat." }, { "name": "Dune Splitter", "desc": "The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image" } ], "spell_list": [], "page_no": 108, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-blue-dragon/" }, { "slug": "young-brass-dragon-a5e", "desc": "", "name": "Young Brass Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 153, "hit_dice": "18d10+54", "speed": { "walk": 40, "burrow": 20, "fly": 80 }, "strength": 18, "dexterity": 10, "constitution": 16, "intelligence": 16, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 4, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": null, "skills": { "arcana": 7, "history": 7, "nature": 7, "perception": 5, "persuasion": 6, "religion": 7, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic, one more", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Molten Breath", "desc": "The dragon exhales molten glass in a 40-foot-long 5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw taking 38 (11d6) fire damage on a failed save or half damage on a success." }, { "name": "Sleep Breath", "desc": "The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Self-Sufficient", "desc": "The brass dragon can subsist on only a quart of water and a pound of food per day." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages," } ], "spell_list": [], "page_no": 157, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-brass-dragon/" }, { "slug": "young-bronze-dragon-a5e", "desc": "", "name": "Young Bronze Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 40, "fly": 80, "swim": 60 }, "strength": 20, "dexterity": 10, "constitution": 18, "intelligence": 14, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": 4, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 7, "perception": null, "skills": { "insight": 5, "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "lightning", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks with its bite and twice with its claws. In place of its bite it can use Lightning Pulse." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the dragon pushes the target 10 feet away." }, { "name": "Trident (Humanoid Form Only)", "desc": "Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage." }, { "name": "Lightning Pulse", "desc": "The dragon targets one creature within 60 feet forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Lightning Breath", "desc": "The dragon exhales lightning in a 90-foot-long 5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn." }, { "name": "Ocean Surge", "desc": "The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone while one that succeeds is pushed only 15 feet away." }, { "name": "Change Shape", "desc": "The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form the dragons stats are unchanged except for its size. It can't use Lightning Pulse Breath Weapons Tail Attack or Wing Attack except in dragon form. In beast form it can attack only with its bite and claws if appropriate to its form. If the beast form is Large or smaller the reach of these attacks is reduced to 5 feet. In humanoid form it can attack only with its trident." } ], "bonus_actions": null, "reactions": [ { "name": "Tail Attack", "desc": "When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it." } ], "legendary_desc": "", "legendary_actions": [ { "name": "The dragon can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Roar", "desc": "Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours." }, { "name": "Wing Attack", "desc": "The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed." }, { "name": "Foresight (Costs 2 Actions)", "desc": "The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Oracle of the Coast", "desc": "The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals" } ], "spell_list": [], "page_no": 162, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-bronze-dragon/" }, { "slug": "young-copper-dragon-a5e", "desc": "", "name": "Young Copper Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 144, "hit_dice": "17d10+51", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 18, "dexterity": 12, "constitution": 16, "intelligence": 16, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 5, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": null, "skills": { "deception": 6, "perception": 5, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 15", "languages": "Common, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d10 + 4) piercing damage plus 4 (1d8) acid damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Acid Breath", "desc": "The dragon exhales acid in a 40-foot-long 5-foot wide-line. Each creature in the area makes a DC 15 Dexterity saving throw taking 45 (10d8) acid damage on a failed save or half damage on a success." }, { "name": "Slowing Breath", "desc": "The dragon exhales toxic gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flow Within the Mountain", "desc": "The dragon has advantage on Stealth checks made to hide in mountainous regions." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion" } ], "spell_list": [], "page_no": 167, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-copper-dragon/" }, { "slug": "young-emerald-dragon-a5e", "desc": "", "name": "Young Emerald Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 133, "hit_dice": "14d12+42", "speed": { "walk": 40, "burrow": 20, "fly": 60 }, "strength": 18, "dexterity": 18, "constitution": 16, "intelligence": 18, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": 8, "wisdom_save": 5, "charisma_save": 7, "perception": null, "skills": { "deception": 7, "history": 8, "perception": 5, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "psychic, thunder", "damage_immunities": "", "condition_immunities": "fatigue", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) thunder damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Maddening Breath (Recharge 5-6)", "desc": "The dragon screams stripping flesh from bone in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw taking 44 (8d10) thunder damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Far Thoughts", "desc": "The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion" } ], "spell_list": [], "page_no": 146, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-emerald-dragon/" }, { "slug": "young-gold-dragon-a5e", "desc": "", "name": "Young Gold Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 157, "hit_dice": "15d10+75", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 22, "dexterity": 14, "constitution": 20, "intelligence": 16, "wisdom": 12, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 9, "perception": null, "skills": { "insight": 5, "perception": 5, "persuasion": 9, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage." }, { "name": "Breath Weapons (Recharge 5-6)", "desc": "The dragon uses one of the following breath weapons:" }, { "name": "Molten Breath", "desc": "The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success." }, { "name": "Weakening Breath", "desc": "The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Valor", "desc": "Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word" } ], "spell_list": [], "page_no": 173, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-gold-dragon/" }, { "slug": "young-green-dragon-a5e", "desc": "", "name": "Young Green Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 161, "hit_dice": "19d10+57", "speed": { "walk": 40, "fly": 80, "swim": 40 }, "strength": 18, "dexterity": 12, "constitution": 16, "intelligence": 16, "wisdom": 12, "charisma": 14, "strength_save": null, "dexterity_save": 5, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 6, "perception": null, "skills": { "deception": 6, "insight": 5, "perception": 5, "persuasion": 6, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic, one more", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) poison damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales poisonous gas in a 30-foot cone. Each creature in that area makes a DC 15 Constitution saving throw taking 42 (12d6) poison damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Woodland Stalker", "desc": "When in a forested area, the dragon has advantage on Stealth checks." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues" } ], "spell_list": [], "page_no": 114, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-green-dragon/" }, { "slug": "young-red-dragon-a5e", "desc": "", "name": "Young Red Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 178, "hit_dice": "17d10+85", "speed": { "walk": 40, "climb": 40, "fly": 80 }, "strength": 22, "dexterity": 10, "constitution": 20, "intelligence": 14, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": 4, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 8, "perception": null, "skills": { "intimidation": 8, "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage." }, { "name": "Fire Breath (Recharge 5-6)", "desc": "The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Searing Heat", "desc": "A creature that starts its turn touching the dragon, or touches it or hits it with a melee attack for the first time on a turn, takes 3 (1d6) fire damage." }, { "name": "Volcanic Tyrant", "desc": "The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person" } ], "spell_list": [], "page_no": 119, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-red-dragon/" }, { "slug": "young-shadow-dragon-a5e", "desc": "", "name": "Young Shadow Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 114, "hit_dice": "12d10+48", "speed": { "walk": 40, "climb": 40, "fly": 80, "swim": 40 }, "strength": 18, "dexterity": 14, "constitution": 18, "intelligence": 12, "wisdom": 12, "charisma": 18, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": 5, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": { "deception": 8, "insight": 5, "nature": 5, "perception": 5, "stealth": 6 }, "damage_vulnerabilities": "", "damage_resistances": "acid, cold, fire, lightning, thunder; damage from nonmagical weapons", "damage_immunities": "necrotic, poison", "condition_immunities": "fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained", "senses": "darkvision 240 ft., passive Perception 15", "languages": "Common, Draconic", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage." }, { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage." }, { "name": "Anguished Breath (Recharge 5-6)", "desc": "The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Evil", "desc": "The dragon radiates an Evil aura." }, { "name": "Incorporeal Movement", "desc": "The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object." }, { "name": "Essence Link", "desc": "The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good" } ], "spell_list": [], "page_no": 137, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-shadow-dragon/" }, { "slug": "young-white-dragon-a5e", "desc": "", "name": "Young White Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 152, "hit_dice": "16d10+64", "speed": { "walk": 40, "burrow": 20, "fly": 80, "swim": 40 }, "strength": 18, "dexterity": 10, "constitution": 18, "intelligence": 8, "wisdom": 12, "charisma": 12, "strength_save": null, "dexterity_save": 4, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 5, "perception": null, "skills": { "history": 3, "perception": 5, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 18", "languages": "Common, Draconic", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "The dragon attacks once with its bite and twice with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) cold damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage." }, { "name": "Cold Breath (Recharge 5-6)", "desc": "The dragon exhales a 30-foot cone of frost. Each creature in that area makes a DC 15 Constitution saving throw taking 35 (10d6) cold damage on a failed save or half damage on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cold Mastery", "desc": "The dragon is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace." }, { "name": "Innate Spellcasting", "desc": "The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:animal friendship, sleet storm" } ], "spell_list": [], "page_no": 123, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_young-white-dragon/" }, { "slug": "adult-cave-dragon", "desc": "Covered in black spikes, the dragon’s eyeless head swings from side to side. Darkness creeps from its strange, eel-like hide, spreading like ink in water. \nApex predators of the underworld, cave dragons are the stuff of nightmare for creatures with little else to fear. They can speak, but they value silence, speaking rarely except when bargaining for food. \n_**Born to Darkness.**_ Eyeless, these dragons have long, thin spikes that help them navigate tunnels, or seal passages around them, preventing foes from outflanking them. Their stunted wings are little more than feelers, useful in rushing down tunnels. Their narrow snouts poke into tight passages which their tongues scour free of bats and vermin. Young cave dragons and wyrmlings can fly, poorly, but older specimens lose the gift of flight entirely. \nCave dragon coloration darkens with age, but it always provides good camouflage against stone: white like limestone, yellow, muddy brown, then black at adult and older categories. Mature adult and old cave dragons sometimes fade to gray again. \n_**Ravenous Marauders.**_ Cave dragons are always hungry and ready to eat absolutely everything. They devour undead, plant creatures, or anything organic. When feeding, they treat all nearby creatures as both a threat and the next course. What alliances they do make only last so long as their allies make themselves scarce when the dragon feeds. They can be bribed with food as easily as with gold, but other attempts at diplomacy typically end in failure. Cave dragons do form alliances with derro or drow, joining them in battle against the darakhul, but there is always a price to be paid in flesh, bone, and marrow. Wise allies keep a cave dragon well fed. \n_**A Hard Life.**_ Limited food underground makes truly ancient cave dragons almost unheard of. The eldest die of starvation after stripping their territory bare of prey. A few climb to the surface to feed, but their sensitivity to sunlight, earthbound movement, and lack of sight leave them at a terrible disadvantage. \n\n## A Cave Dragon’s Lair\n\n \nLabyrinthine systems of tunnels, caverns, and chasms make up the world of cave dragons. They claim miles of cave networks as their own. Depending on the depth of their domain, some consider the surface world their territory as well, though they visit only to eliminate potential rivals. \nLarge vertical chimneys, just big enough to contain the beasts, make preferred ambush sites for young cave dragons. Their ruff spikes hold them in position until prey passes beneath. \nDue to the scarcity of food in their subterranean world, a cave dragon’s hoard may consist largely of food sources: colonies of bats, enormous beetles, carcasses in various states of decay, a cavern infested with shriekers, and whatever else the dragon doesn’t immediately devour. \nCave dragons are especially fond of bones and items with strong taste or smell. Vast collections of bones, teeth, ivory, and the shells of huge insects litter their lairs, sorted or arranged like artful ossuaries. \nCave dragons have no permanent society. They gather occasionally to mate and to protect their eggs at certain spawning grounds. Large vertical chimneys are popular nesting sites. There, the oldest cave dragons also retreat to die in peace. Stories claim that enormous treasures are heaped up in these ledges, abysses, and other inaccessible locations. \n\n### Lair Actions\n\n \nOn initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can’t use the same effect two rounds in a row:\n* The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n* A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n* The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round.\n \n### Regional Effects\n\n \nThe region containing a legendary cave dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects:\n* Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon’s lair.\n* Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n* Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon’s endless and undiscriminating hunger.\n \nIf the dragon dies, these effects fade over the course of 1d10 days.", "name": "Adult Cave Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 243, "hit_dice": "18d12+126", "speed": { "walk": 40, "climb": 40, "burrow": 40 }, "strength": 26, "dexterity": 12, "constitution": 24, "intelligence": 12, "wisdom": 12, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 10, "perception": 10, "skills": { "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "acid, poison, thunder", "condition_immunities": "poisoned", "senses": "blindsight 120 ft., passive Perception 20", "languages": "Common, Darakhul, Draconic, Dwarvish, Goblin", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 18 (3d6 + 8) plus 3 (1d6) poison damage.", "attack_bonus": 13, "damage_dice": "3d6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) slashing damage.", "attack_bonus": 13, "damage_dice": "2d6" }, { "name": "Tail", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.", "attack_bonus": 13, "damage_dice": "2d8" }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Poison Breath (Recharge 5-6)", "desc": "The dragon exhales a cone of black poison gas in a 60-foot cone. Each target in that area takes 56 (16d6) poison damage and is poisoned if it is a creature; a successful DC 18 Constitution saving throw reduces damage by half and negates the poisoned condition. The poisoned condition lasts until the target takes a long or short rest or it's removed with lesser restoration or comparable magic." } ], "bonus_actions": null, "reactions": [ { "name": "Ruff Spikes", "desc": "When a creature tries to enter a space adjacent to a cave dragon, the dragon flares its many feelers and spikes. The creature cannot enter a space adjacent to the dragon unless it makes a successful DC 18 Dexterity saving throw. If the saving throw fails, the creature can keep moving but only into spaces that aren't within 5 feet of the dragon and takes 10 (3d6) piercing damage from spikes." } ], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Reset Ruff Spikes", "desc": "The dragon can use its ruff spikes as a reaction again before its next turn." }, { "name": "Tail", "desc": "The dragon makes a tail attack." }, { "name": "Swift Bite (Costs 2 Actions)", "desc": "The dragon makes two bite attacks." } ], "special_abilities": [ { "name": "Darkness Aura", "desc": "An adult or older cave dragon can generate an aura of darkness that fills its space and the surrounding 20 feet. This darkness prevents normal vision and darkvision from functioning. Blindsight and truesight function normally. Activating or deactivating the aura is a bonus action." }, { "name": "Earth Glide", "desc": "An adult cave dragon glides through stone, dirt, or any sort of earth except metal as easily as a fish glides through water. Its burrowing produces no ripple or other sign of its presence and leaves no tunnel or hole unless the dragon chooses to do so; in that case, it creates a passageway 15 feet wide by 10 feet high. The spell move earth cast on an area containing an earth-gliding cave dragon flings the dragon back 30 feet and stuns the creature for one round unless it succeeds on a Constitution saving throw." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Innate Spellcasting", "desc": "the dragon's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, speak with dead\n\n3/day each: blur, counterspell, darkness, web\n\n1/day each: dispel magic, hold person" }, { "name": "Cave Dragon's Lair", "desc": "on initiative count 20 (losing initiative ties), the dragon takes a lair action for one of the following effects; the dragon can't use the same effect two rounds in a row:\n\n- The ceiling collapses above one creature that the dragon can see within 120 feet of it. The creature takes 10 (3d6) bludgeoning damage and is knocked prone and restrained (by fallen debris); damage is halved and the creature is not restrained if it makes a successful DC 15 Dexterity saving throw. The creature is freed when it or an adjacent ally uses an action to make a successful DC 15 Strength (Athletics) check.\n\n- A ten foot-wide, ten foot-long crack opens in the cavern floor where the dragon wishes. Any creature occupying that space must make a successful DC 15 Dexterity saving throw or fall 20 feet, taking 7 (2d6) bludgeoning damage plus 7 (3d4) piercing damage from the jagged stones at the bottom.\n\n- The dragon summons a swarm of insects as if it had cast insect plague, filling a 20-foot radius sphere within 90 feet of the dragon. Creatures that are in the affected space or that enter it take 22 (4d10) piercing damage, or half damage with a successful DC 18 Constitution saving throw. The swarm lasts until initiative count 20 on the next round." }, { "name": "Regional Effects", "desc": "the region containing a legendary cave dragon's lair is warped by the dragon's magic, which creates one or more of the following effects:\n\n- Poisonous and odorless gases suddenly fill passages and caverns, and just as quickly disperse, within six miles of the dragon's lair.\n\n- Flash flooding turns tunnels into death traps as tremors create fissures in the stone within six miles of the lair. On the surface, ponds drain away, and long-dry creek beds break their banks in flood.\n\n- Swarms of vermin within one mile of the lair increase in both size and number as they try to escape the dragon's endless and undiscriminating hunger.\n\nif the dragon dies, these effects fade over the course of 1d10 days." } ], "spell_list": [], "page_no": 125, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_adult-cave-dragon/" }, { "slug": "alehouse-drake", "desc": "_This plump little creature reclines with a dazed look in its eyes and the suggestion of a grin on its fanged jaws._ \n**Scaled Barflies.** Alehouse drakes squat in busy bars, rowdy taverns, and bustling inns. A bane or savior to every bartender and innkeeper, alehouse drakes enjoy pushing patrons’ emotions, driving crowds to ecstatic cheers or bloody bar fights. \nAlehouse drakes make their homes in cities and towns, though older drakes settle down in roadside coaching inns. In the former situations, they are often troublemakers or pranksters, but in the latter circumstances, they usually befriend the proprietor and help manage flared tempers and weepy drinkers in return for living space and a generous tab. \n**Relentless Gossips.** Alehouse drakes gossip endlessly. Perched in hiding places throughout busy taverns, they overhear many stories, and often trade in information, making them good sources for news about town. More devious and ill-mannered alehouse drakes resort to blackmail, but usually only to secure a comfortable spot in their chosen tavern. \n**Family Heirlooms.** Alehouse drakes are one to two feet long on average and weigh about eighteen lb. with a plump belly. Their scales are deep amber with cream or white highlights, and they possess glittering, light-colored eyes. The oldest recorded alehouse drake lived just past 400 years—some are quite beloved by innkeeping families, and treated bit like family heirlooms.", "name": "Alehouse Drake", "size": "Tiny", "type": "Dragon", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": "", "hit_points": 65, "hit_dice": "10d4+40", "speed": { "walk": 40, "fly": 80 }, "strength": 7, "dexterity": 16, "constitution": 19, "intelligence": 11, "wisdom": 12, "charisma": 16, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "deception": 5, "insight": 3, "persuasion": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "paralyzed, unconscious", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Draconic", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "1d6" }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "2d4" }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "An alehouse drake can burp a cloud of intoxicating gas in a 15-foot cone. A creature caught in the cloud becomes poisoned for 1 minute and must make a successful DC 14 Constitution saving throw or become stunned for 1d6 rounds." }, { "name": "Discombobulating Touch", "desc": "An alehouse drake can make a touch attack that grants its target +3 to Dexterity-based skill checks and melee attacks but also induces confusion as per the spell. This effect lasts for 1d4 rounds. A successful DC 13 Charisma saving throw negates this effect." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting", "desc": "the drake's innate casting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nat will: friends, vicious mockery\n\n5/day each: calm emotions, dissonant whispers, ray of sickness, hideous laughter\n\n3/day each: confusion, invisibility" }, { "name": "Forgetful Spellcasting", "desc": "When a creature fails an Intelligence, Wisdom, or Charisma saving throw against a spell cast by an alehouse drake, the creature immediately forgets the source of the spellcasting." } ], "spell_list": [], "page_no": 148, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_alehouse-drake/" }, { "slug": "angatra", "desc": "_This withered creature wrapped in gore-stained rags. They can pull back a tattered hood to reveal glowing eyes hungry with bloodlust._ \nIn certain tribes, the breaking of local taboos invites terrible retribution from ancestral spirits, especially if the transgressor was a tribal leader or elder. The transgressor is cursed and cast out from the tribe, and then hunted and executed. \n**Bound Remains Entombed.** The body is wrapped head to toe in lamba cloth to soothe the spirit and to bind it within the mortal husk, then sealed in a tomb far from traditional burial grounds so none may disturb it and its unclean spirit does not taint the blessed dead. \n**Slow Ritual Cleansing.** Each such body is visited every ten years as the tribe performs the famadihana ritual, replacing the lamba bindings and soothing the suffering of the ancestors. Over generations, this ritual expiates their guilt, until at last the once‑accursed ancestor is admitted through the gates of the afterlife. If a spirit’s descendants abandon their task, or if the sealed tomb is violated, the accursed soul becomes an angatra. \n**Angry Spirit.** The creature’s form becomes animated by a powerful and malicious ancestor spirit and undergoes a horrible metamorphosis within its decaying cocoon. Its fingernails grow into scabrous claws, its skin becomes hard and leathery, and its withered form is imbued with unnatural speed and agility. Within days, the angatra gathers strength and tears its bindings into rags. It seeks out its descendants to to share the torment and wrath it endured while its spirit lingered.", "name": "Angatra", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 85, "hit_dice": "10d8+40", "speed": { "walk": 50 }, "strength": 14, "dexterity": 20, "constitution": 18, "intelligence": 8, "wisdom": 12, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 4, "skills": { "perception": 4, "stealth": 8 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "all languages it knew in life", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The angatra makes two attacks with its claws." }, { "name": "Claw", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the creature must succeed on a DC 15 Constitution saving throw or be paralyzed by pain until the end of its next turn.", "attack_bonus": 8, "damage_dice": "2d4" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Agonizing Gaze", "desc": "When a creature that can see the angatra's eyes starts its turn within 30 feet of the angatra, it must make a DC 13 Charisma saving throw if the angatra isn't incapacitated and can see the creature. On a failed saving throw, the creature has its pain threshold lowered, so that it becomes vulnerable to all damage types until the end of its next turn. Unless it's surprised, a creature can avoid the saving throw by averting its eyes at the start of its turn. A creature that averts its eyes can't see the angatra for one full round, when it chooses anew whether to avert its eyes again. If the creature looks at the angatra in the meantime, it must immediately make the save." }, { "name": "Ancestral Wrath", "desc": "The angatra immediately recognizes any individual that is descended from its tribe. It has advantage on attack rolls against such creatures, and those creatures have disadvantage on saving throws against the angatra's traits and attacks." } ], "spell_list": [], "page_no": 19, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_angatra/" }, { "slug": "anubian", "desc": "_An anubian’s swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. Anubians are elementals summoned to guard tombs or protect treasures._ \n**Piles of Dust.** An anubian at rest resembles a pile of sand or dust, often strewn about an already dusty location. When active, it rises up to form a muscular humanoid with the head of a jackal. A destroyed anubian collapses into an inert pile of sand. \n**Death to the Unarmored.** In combat, anubians prefer to fight unarmored foes rather than creatures wearing armor. They associate unarmored creatures with spellcasters, and their latent resentment over centuries of being summoned as servants drives them to attack such figures when they aren’t shackled by magical bondage. \n**Sandstorm Tag Teams.** Anubians fight effectively as teams, using their haboob attacks to corner and isolate the most vulnerable targets. \n**Elemental Nature.** An anubian doesn’t require air, food, drink, or sleep.", "name": "Anubian", "size": "Medium", "type": "Elemental", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 13, "armor_desc": "", "hit_points": 44, "hit_dice": "8d8+8", "speed": { "walk": 30 }, "strength": 12, "dexterity": 16, "constitution": 12, "intelligence": 10, "wisdom": 12, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 60 ft., tremorsense 30 ft., passive Perception 11", "languages": "Primordial", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "The anubian makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d6" }, { "name": "Haboob (1/Day)", "desc": "The anubian creates a sandstorm in a cylinder 30-feet high, that reaches to within 5 feet of it. The storm moves with the anubian. The area is heavily obscured, and each creature other than an anubian that enters the sandstorm or ends its turn there must make a successful DC 13 Strength saving throw or be restrained by it. Also, each creature other than an anubian that ends its turn inside the sandstorm takes 3 (1d6) slashing damage. The anubian can maintain the haboob for up to 10 minutes as if concentrating on a spell. While maintaining the haboob, the anubian's speed is reduced to 5 feet and it can't sand step. Creatures restrained by the sandstorm move with the anubian. A creature can free itself or an adjacent creature from the sandstorm by using its action and making a DC 13 Strength check. A successful check ends the restraint on the target creature." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Sand Stealth", "desc": "The anubian gains an additional +2 (+7 in total) to Stealth in sand terrain" }, { "name": "Sand Step", "desc": "Instead of moving, the anubian's humanoid form collapses into loose sand and immediately reforms at another unoccupied space within 10 feet. This movement doesn't provoke opportunity attacks. After using this trait in sand terrain, the anubian can Hide as part of this movement even if under direct observation. Anubians can sand step under doors or through similar obstacles, provided there's a gap large enough for sand to sift through." }, { "name": "Vulnerability to Water", "desc": "For every 5 feet the anubian moves while touching water or for every gallon of water splashed on it, it takes 2 (1d4) cold damage. An anubian completely immersed in water takes 10 (4d4) cold damage at the start of its turn." } ], "spell_list": [], "page_no": 24, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_anubian/" }, { "slug": "apau-perape", "desc": "_Apau Perape Sharp teeth fill this large, demonic ape’s mouth. Its long, muscular arms stretch to the ground, ending in wickedly curved claws._ \n_**Servants of Fire.**_ These black-furred gorilla demons serve only their demon lord. Their final loyalty is unshakable, though sometimes they serve others for a time— and they have no fear of fire, gleefully setting fire to villages and crops if their master is snubbed or insulted. \n_**Fearless Attackers.**_ The apau perape are fearless and savage, living for battle. Once in combat, their morale never breaks. Like their master, they have an insatiable hunger and do not leave any dead behind, consuming even their bones. \n_**Eyes of Fire.**_ When this demon is angered, its eyes glow a deep, disturbing red, unlike any natural ape.", "name": "Apau Perape", "size": "Large", "type": "Fiend", "subtype": "demon", "group": null, "alignment": "chaotic evil", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 95, "hit_dice": "10d10+40", "speed": { "walk": 30, "climb": 30 }, "strength": 21, "dexterity": 18, "constitution": 19, "intelligence": 10, "wisdom": 12, "charisma": 15, "strength_save": null, "dexterity_save": 7, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 4, "charisma_save": null, "perception": 4, "skills": { "intimidation": 5, "perception": 4, "stealth": 7 }, "damage_vulnerabilities": "cold", "damage_resistances": "fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "frightened, poisoned", "senses": "darkvision 120 ft., passive Perception 14", "languages": "Ape, Infernal, telepathy 120 ft.", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Multiattack", "desc": "The apau perape makes one bite attack and two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) piercing damage.", "attack_bonus": 8, "damage_dice": "2d6" }, { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.", "attack_bonus": 8, "damage_dice": "2d8" }, { "name": "Variant: Demon Summoning", "desc": "some apau perapes have an action option that allows them to summon other demons.\n\nsummon Demon (1/Day): The apau perape chooses what to summon and attempts a magical summoning\n\nthe apau perape has a 50 percent chance of summoning one apau perape or one giant ape." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Diseased Ichor", "desc": "Every time the apau perape takes piercing or slashing damage, a spray of caustic blood spurts from the wound toward the attacker. This spray forms a line 10 feet long and 5 feet wide. The first creature in the line must make a successful DC 15 Constitution saving throw against disease or be infected by Mechuiti's Ichor disease. The creature is poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the Constitution saving throw or reduce its hit point maximum by 5 (2d4). The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured." }, { "name": "Innate Spellcasting", "desc": "the apau perape is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 13). The apau perape can innately cast the following spells, requiring no material components:\n\n1/day each: fear, wall of fire" }, { "name": "Magic Resistance", "desc": "The apau perape has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 75, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_apau-perape/" }, { "slug": "bearfolk", "desc": "_Although it has the head of a shaggy bear, this humanoid creature wears armor and carries a battleaxe in one massive, clawed hand and a warhammer in the other. It’s a solid slab of muscle that towers imposingly over most humans._ \nThe hulking bearfolk are intimidating creatures. Brutish and powerful, they combine features of humanoid beings and bears. Their heads are ursine with heavy jaws and sharp teeth. Dark fur covers their bodies, which are packed with muscle. Adult bearfolk stand at least 7 feet tall and weigh more than 600 pounds. \n**Passionate and Volatile.** Boisterous and jovial, the bearfolk are a people of extremes. They celebrate with great passion and are quick to explosive anger. Settling differences with wrestling matches that leave permanent scars is common, as is seeing two bloodied bearfolk sharing a cask of mead and a raucous song after such a scuffle.", "name": "Bearfolk", "size": "Medium", "type": "Humanoid", "subtype": "bearfolk", "group": null, "alignment": "chaotic good", "armor_class": 14, "armor_desc": "hide armor", "hit_points": 45, "hit_dice": "6d8+18", "speed": { "walk": 40 }, "strength": 19, "dexterity": 14, "constitution": 16, "intelligence": 8, "wisdom": 12, "charisma": 9, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Common, Giant", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite." }, { "name": "Battleaxe", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.", "attack_bonus": 6, "damage_dice": "1d8" }, { "name": "Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.", "attack_bonus": 6, "damage_dice": "2d6" }, { "name": "Warhammer", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.", "attack_bonus": 6, "damage_dice": "1d8" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Frenzy (1/rest)", "desc": "As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage." }, { "name": "Keen Smell", "desc": "The bearfolk has advantage on Wisdom (Perception) checks that rely on smell." } ], "spell_list": [], "page_no": 33, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_bearfolk/" }, { "slug": "bereginyas", "desc": "_These small, winged faeries appear to be made out of gray mist, and can conceal themselves completely in the fogbanks and clouds enshrouding their mountainous lairs._ \n**Mist Dancers.** These evil and cunning faeries (whose name means “mist dancers” in Old Elvish) overcome their victims by seeping into their lungs and choking them on the bereginyas’s foul essence. \n**Mountain Spirits.** They are most commonly found in the highest mountain ranges, often above the treeline, but they can be encountered in any foggy or misty mountainous region. Shepherds and goatherds often leave bits of milk or cheese to placate them; these offerings are certainly welcome during the spring lambing season.", "name": "Bereginyas", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "", "hit_points": 70, "hit_dice": "20d4+20", "speed": { "walk": 20, "fly": 60 }, "strength": 14, "dexterity": 20, "constitution": 12, "intelligence": 13, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "bludgeoning", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Elvish, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The bereginyas makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 12) and the bereginyas immediately uses Smother against it as a bonus action." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.", "attack_bonus": 7, "damage_dice": "1d8" }, { "name": "Smother", "desc": "If the bereginyas grapples an opponent, it extends a semi-solid gaseous tendril down the target's throat as a bonus action. The target must make a successful DC 14 Strength saving or it is immediately out of breath and begins suffocating. Suffocation ends if the grapple is broken or if the bereginyas is killed." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": null, "spell_list": [], "page_no": 36, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_bereginyas/" }, { "slug": "blemmyes", "desc": "_This headless giant has a large mouth in its chest, with eyes bulging out on either side of it._ \n**Always Hungry.** Blemmyes are brutes that savor humanoid flesh, and they see all humanoids as potential meals. Some even have the patience to tend groups of humans, goblins, or halflings like unruly herds, farming them for food and fattening them up for maximum succulence. \n**Cannibals.** So great is their hideous hunger that blemmyes are not above eating their own kind; they cull and consume the weakest specimens of their race when other food is scarce. The most terrible habit of these monsters is that they seldom wait for their food to die, or even for a battle to conclude, before launching into a grisly feast.", "name": "Blemmyes", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 168, "hit_dice": "16d10+80", "speed": { "walk": 40 }, "strength": 20, "dexterity": 13, "constitution": 20, "intelligence": 7, "wisdom": 12, "charisma": 5, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": { "intimidation": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 11", "languages": "Giant", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "The blemmyes makes two slam attacks and one bite attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is a Medium or smaller incapacitated creature, that creature is swallowed. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects from outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. If the blemmyes takes 20 damage or more during a single turn from a creature inside it, the blemmyes must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the swallowed creature, which falls prone in a space within 5 feet of the blemmyes. The blemmyes can have only one target swallowed at a time. If the blemmyes dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.", "attack_bonus": 8, "damage_dice": "4d6" }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn.", "attack_bonus": 8, "damage_dice": "2d8" }, { "name": "Rock", "desc": "Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.", "attack_bonus": 8, "damage_dice": "4d10" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Carnivorous Compulsion", "desc": "If it can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom save or be compelled to move toward that creature and attack it." } ], "spell_list": [], "page_no": 37, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_blemmyes/" }, { "slug": "boloti", "desc": "_This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds._ \n**Swamp Robbers.** Known as “uriska” in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs. \n**Fond of Allies.** Bolotis sometimes team up with vodyanoi, miremals, and will-o’-wisps to create cunning ambushes. They are happy with a single kill at a time.", "name": "Boloti", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "", "hit_points": 63, "hit_dice": "14d4+28", "speed": { "walk": 20, "swim": 60 }, "strength": 12, "dexterity": 20, "constitution": 14, "intelligence": 13, "wisdom": 12, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Primordial, Sylvan", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Dagger", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.", "attack_bonus": 7, "damage_dice": "1d4" }, { "name": "Vortex (1/Day)", "desc": "A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The boloti can breathe air and water." }, { "name": "Innate Spellcasting", "desc": "the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, water walk\n\n3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing\n\n1/day: wall of ice" }, { "name": "Water Mastery", "desc": "A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls." } ], "spell_list": [], "page_no": 38, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_boloti/" }, { "slug": "bone-crab", "desc": "_A bone crab’s cracked skull scurries forward on bone-white legs. These tainted crustaceans make discarded craniums their home._ \n**Skull Shells.** Much like an enormous hermit crab, bone crabs inhabit the remains of large fish, humanoids, and other creatures. A bone crab’s spiny, ivory-white legs blend in perfectly with bones and pale driftwood. When lacking bones, these crabs gnaw cavities into chunks of driftwood or coral to make a shelter, cementing bits of shell and debris to their portable homes. All crabs fight over choice skulls. \n**Scavengers of Memory.** Bone crabs are voracious scavengers. They live in seaside crags and coves, where they use their specialized chelae to crack open skulls and feast on the brains. Centuries of such feeding have given bone crabs a collective intelligence. Some crabs retain fragments of memory from those they devour, and these crabs recognize friends or attack the foes of those whose skulls they wear. \nBone crabs hunt in packs, preying on seabirds and creatures stranded in tidal pools. They drag aquatic prey above the high tide line and leave it to fester in the hot sun. They pick corpses clean in a few hours, so their hunting grounds are littered with cracked and sun-bleached bones—the perfect hiding place for these littoral predators. \n**White Ghost Shivers.** Because they eat carrion, bone crabs carry a dangerous disease—white ghost shivers, which wrack victims with fever and delirium. Sailors and others who eat a bone crab’s unwholesome, diseased flesh rarely survive it. Although bone crabs cannot be domesticated, they can be convinced to nest in particular areas, attacking intruders while ignoring the area’s regulars.", "name": "Bone Crab", "size": "Small", "type": "Beast", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 33, "hit_dice": "6d6+12", "speed": { "walk": 20, "swim": 10 }, "strength": 10, "dexterity": 14, "constitution": 14, "intelligence": 1, "wisdom": 12, "charisma": 4, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3, "stealth": 4 }, "damage_vulnerabilities": "", "damage_resistances": "bludgeoning", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "-", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Multiattack", "desc": "The bone crab makes two claw attacks." }, { "name": "Claw", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.", "attack_bonus": 4, "damage_dice": "2d6" }, { "name": "White Ghost Shivers", "desc": "A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The bone crab can breathe air and water." }, { "name": "Bone Camouflage", "desc": "A bone crab has advantage on Dexterity (Stealth) checks while it's among bones." }, { "name": "Hive Mind", "desc": "A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are." }, { "name": "Leap", "desc": "Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe." } ], "spell_list": [], "page_no": 40, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_bone-crab/" }, { "slug": "bouda", "desc": "_A hulking, hyena-faced humanoid with heavily scarred, oversized muzzle, a bouda looks as if its jaw had once been ripped apart and put back together. Clouds of gnats and fleas roil around its arms._ \n**Glowing Eyes and Teeth.** Bouda are child-eaters, despoilers of purity and family. Resembling oversized gnolls, a web of scars along their muzzles is evidence of their gluttonous eating habits. Forever leering, their teeth glow as yellow as their eyes. \n**Fly-Bedecked Shapechangers.** Bouda lurk on society’s fringes, shapechanging to blend in with mortals. They seek out happy families, consuming the children in the night and leaving gruesome trophies behind. They may mark a victim nights before attacking to terrify the helpless parents. \n**Gluttons.** Bouda have a weakness: they are incorrigible gluttons. When presented with a fresh corpse, even in combat, they will attempt to gorge on it or at least defile it for later consumption. Bouda are vindictive, seeking revenge on anything that drives them from a kill.", "name": "Bouda", "size": "Medium", "type": "Fiend", "subtype": "shapechanger", "group": null, "alignment": "neutral evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 93, "hit_dice": "11d8+44", "speed": { "walk": 30 }, "strength": 19, "dexterity": 14, "constitution": 18, "intelligence": 10, "wisdom": 12, "charisma": 15, "strength_save": null, "dexterity_save": 5, "constitution_save": 7, "intelligence_save": 4, "wisdom_save": null, "charisma_save": 6, "perception": 4, "skills": { "athletics": 7, "deception": 5, "intimidation": 5, "perception": 4, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "charmed, exhaustion, poisoned", "senses": "darkvision 120 ft., passive Perception 14", "languages": "Common, Celestial, Infernal, Nurian; telepathy 100 ft.", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "The bouda makes one bite attack and one mephitic claw attack." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 10 (3d6) poison damage.", "attack_bonus": 7, "damage_dice": "2d8" }, { "name": "Mephitic Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and the target must make a successful DC 15 Constitution saving throw or become poisoned for 1 round by the visible cloud of vermin swarming around the bouda's forearms.", "attack_bonus": 7, "damage_dice": "2d6" }, { "name": "Ravenous Gorge", "desc": "The bouda consumes the organs of a corpse in a space it occupies. It gains temporary hit points equal to the dead creature's HD that last 1 hour. Organs consumed by this ability are gone, and the creature can't be restored to life through spells and magical effects that require a mostly intact corpse." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Shapechanger", "desc": "The bouda can use its action to polymorph into a human, a hyena, or its true form, which is a hyena-humanoid hybrid. Its statistics, other than its Mephitic Claw attack, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if destroyed, before turning to dust." }, { "name": "Defiling Smear (1/Day)", "desc": "The bouda can secrete a disgusting whitish-yellow substance with the viscosity of tar to mark food and territory. As a bonus action, the bouda marks a single adjacent 5-foot space, object, or helpless creature. Any living creature within 30 feet of the smear at the start of its turn must succeed on a DC 15 Constitution saving throw against poison or be poisoned for 1d6 rounds. A creature that makes a successful saving throw is immune to that particular bouda's defiling smear for 24 hours. The stench of a smear remains potent for one week." }, { "name": "Innate Spellcasting", "desc": "the bouda's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can cast the following spells, requiring no material components: Constant: detect evil and good, detect magic\n\nat will: thaumaturgy\n\n3/day: darkness, expeditious retreat\n\n1/day: contagion" } ], "spell_list": [], "page_no": 44, "environments": [], "img_main": null, "document__slug": "tob", "document__title": "Tome of Beasts", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/", "v2_converted_path": "/v2/creatures/tob_bouda/" } ] }