Monster List
list: API endpoint for returning a list of monsters.
retrieve: API endpoint for returning a particular monster.
GET /v1/monsters/?format=api&ordering=wisdom&page=58
https://api-beta.open5e.com/v1/monsters/?format=api&ordering=wisdom&page=59", "previous": "https://api-beta.open5e.com/v1/monsters/?format=api&ordering=wisdom&page=57", "results": [ { "slug": "crystalline-monolith", "desc": "The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern._ \nWhether a rare evolution of silicate life or a wandering nomadic race from some alternate reality, crystalline monoliths are enigmatic beings found deep underground in caverns where giant crystals flourish and grow. \n**Crystal Gardens.** Crystalline monoliths reside in areas of living crystal, these formations often growing to gigantic proportions, resembling the monolith itself. Some sages speculate that crystalline monoliths grow crystals to certain specifications, then use their magic to instill sentience in the crystals as a means of reproducing. Whether the gardens are for reproduction or some other mysterious purpose, the crystal monoliths are very protective of them. The environment of these gardens is often not comfortable for most humanoid life; the temperature may be extremely hot or cold, or the cavern may contain poisonous gases or even be partially-submerged in water. \n**Magical Philosophers.** Crystalline monoliths prefer to spend their days in quiet contemplation. They tend their crystal gardens and meditate. If encountered by other intelligent creatures, they are generally open to exchanges of information and intellectual discussion. They prefer to communicate telepathically but can create sounds through vibrations that mimic speech. Aggressive intruders are dealt with according to the level of threat they exhibit. If the crystalline monolith considers the intruders unlikely to cause it harm, it will often use its magic to misdirect opponents or lure them away from the garden. Should the intruders persist or show themselves to be dangerous, a crystalline monolith is not above using its magic to crush and destroy them. It is especially unforgiving to those that try to steal or damage crystals in its lair. \n**Crystalline Nature.** A crystalline monolith doesn’t require air, food, drink, or sleep. \n\n## A Crystalline Monolith’s Lair\n\n \nCrystalline monoliths lair in vast gardens of crystal in mountains or deep underground, often near areas of extreme temperature or geothermal activity. They harness the ambient magical energy in the crystals to defend themselves and repel intruders. \n\n### Lair Actions\n\n \nOn initiative count 20 (losing initiative ties), the crystalline monolith takes a lair action to cause one of the following magical effects; the crystalline monolith can’t use the same effect two rounds in a row:\n* The crystalline monolith creates an illusory duplicate of itself in its space. The double moves or speaks according to the monolith’s mental direction. Each time a creature targets the monolith with an attack, roll a d20 to determine whether the attack instead targets the duplicate. On a roll of 11 or higher, the attack hits and destroys the duplicate. A creature can use its action to make a DC 15 Intelligence (Investigation) check to determine which monolith is real. On a success, the creature identifies the illusion. The duplicate is intangible, but otherwise is identical to the monolith by sight, smell, or hearing. The duplicate lasts for 1 minute or until the monolith uses this lair action again.\n* The crystalline monolith vibrates at a frequency that reverberates through the lair, causing the ground to tremble. Each creature on the ground within 60 feet of the monolith (except for the crystalline monolith itself) must succeed on a DC 15 Dexterity saving throw or be knocked prone.\n* Magically-charged shards of crystal fire from the crystals in the lair, striking up to two targets within 60 feet of the crystalline monolith. The crystalline monolith makes one ranged attack roll (+3 to hit) against each target. On a hit, the target takes 2 (1d4) piercing damage and 2 (1d4) psychic damage.", "name": "Crystalline Monolith", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 123, "hit_dice": "13d12+39", "speed": { "walk": 0, "hover": true, "fly": 30 }, "strength": 14, "dexterity": 10, "constitution": 16, "intelligence": 19, "wisdom": 17, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 6, "skills": { "arcana": 7, "history": 7, "insight": 6, "nature": 7, "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire", "damage_immunities": "poison", "condition_immunities": "blinded, paralyzed, petrified, poisoned, prone", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 16", "languages": "Deep Speech, Undercommon, telepathy 120 ft.", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The crystalline monolith makes two slam attacks or two mind spear attacks. If both slam attacks hit a Large or smaller target, the target must succeed on a DC 14 Constitution saving throw or begin to turn to crystal and be restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.", "attack_bonus": 5, "damage_dice": "2d8+2" }, { "name": "Mind Spear", "desc": "Ranged Spell Attack: +7 to hit, range 30 ft., one target. Hit: 14 (4d6) psychic damage.", "attack_bonus": 7, "damage_dice": "4d6" }, { "name": "Psychic Burst (Recharge 5-6)", "desc": "The crystalline monolith emits a burst of psychic energy in a 30-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 28 (8d6) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "The crystalline monolith can take 3 legendary actions, choosing from one of the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The crystalline monolith regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The crystalline monolith makes a Wisdom (Perception) check." }, { "name": "Teleport (Costs 2 Actions)", "desc": "The crystalline monolith magically teleports up to 120 feet to an unoccupied space it can see." }, { "name": "Cast a Spell (Costs 3 Actions)", "desc": "The crystalline monolith casts a spell from its list of innate spells, expending a daily use as normal." } ], "special_abilities": [ { "name": "False Appearance", "desc": "While the crystalline monolith remains motionless, it is indistinguishable from a giant crystal." }, { "name": "Magic Resistance", "desc": "The crystalline monolith has advantage on saving throws against spells and other magical effects." }, { "name": "Powerful Mind", "desc": "The crystalline monolith has advantage on Intelligence saving throws and ability checks." }, { "name": "Innate Spellcasting (Psionics)", "desc": "The crystalline monolith's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:\nAt will: detect magic, detect thoughts, mage hand, silent image\n3/day each: clairvoyance, hypnotic pattern, stinking cloud, telekinesis\n1/day each: confusion, dominate person, suggestion" } ], "spell_list": [], "page_no": 77, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_crystalline-monolith/" }, { "slug": "felid-dragon", "desc": "The tiger rises from its slumber, stretching its draconic wings. Light glints off its backswept horns as it roars its deafening challenge at intruders._ \n**Treasure Hoard.** Similar to other dragons, felid dragons are treasure hoarders with an eye for shiny and sparkly things. They sometimes align themselves with those who are trying to do good in the world, though their motivation is typically selfish and focused on obtaining treasure. \n**Curious and Playful.** Like most cats, felid dragons are naturally curious and often put themselves in danger just to learn more about the world. They like to play with their prey, allowing it to live a little longer than necessary before knocking it down again for their own entertainment. This behavior is unavoidably instinctual and even the most austere felid dragons succumb to it.", "name": "Felid Dragon", "size": "Huge", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 18, "armor_desc": null, "hit_points": 275, "hit_dice": "22d12+132", "speed": { "walk": 40, "fly": 80 }, "strength": 18, "dexterity": 26, "constitution": 23, "intelligence": 16, "wisdom": 17, "charisma": 19, "strength_save": 10, "dexterity_save": null, "constitution_save": 12, "intelligence_save": null, "wisdom_save": 9, "charisma_save": 10, "perception": 9, "skills": { "acrobatics": 14, "perception": 9, "stealth": 16 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "poisoned, prone", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "The felid dragon can use its Deafening Roar. It then makes three attacks: one with its bite and two with its claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage.", "attack_bonus": 14, "damage_dice": "2d10+8" }, { "name": "Claw", "desc": "Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage, and, if the target is a creature other than an undead or a construct, it must succeed on a DC 20 Constitution saving throw or take 2 (1d4) slashing damage at the start of each of its turns as a piece of the claw breaks off in the wound. Each time the dragon hits the target with this attack, the damage dealt by the wound each round increases by 3 (1d6). Any creature can take an action to remove the claw with a successful DC 16 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing.", "attack_bonus": 14, "damage_dice": "2d6+8" }, { "name": "Deafening Roar", "desc": "Each creature within 60 feet of the dragon and that can hear it must succeed on a DC 18 Constitution saving throw or be deafened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Deafening Roar for the next 24 hours." }, { "name": "Sickening Bile (Recharge 5-6)", "desc": "The dragon coughs up partially digested food and slimy bile in a 90-foot cone. Each creature in that area must make a DC 20 Constitution saving throw. On a failure, a creature takes 70 (20d6) poison damage and is coated in bile. On a success, a creature takes half the damage and isn't coated in bile. While coated in bile, a creature is poisoned. A creature, including the target coated in bile, can use its action to remove the bile, ending the poisoned condition." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flyby", "desc": "The felid dragon doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Keen Smell", "desc": "The felid dragon has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Magic Resistance", "desc": "The felid dragon has advantage on saving throws against spells and other magical effects." }, { "name": "Pounce", "desc": "If the felid dragon moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the felid dragon can make one bite attack against it as a bonus action." } ], "spell_list": [], "page_no": 143, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_felid-dragon/" }, { "slug": "gorao-ka", "desc": "The wizened, doll-sized woman sits beside a small shrine of bonsai branches. She smiles and reaches into a full pouch, removing a gold coin. She passes the coin with an encouraging nod to the desperate-looking man kneeling before her._ \n**Small Gods of Substance.** Gorao-ka represent small fortunes of both a physical and spiritual nature. Their shrines can be erected anywhere, but they are commonly found in settlements and widely-traveled areas. Larger settlements have multiple shrines, sometimes one or more per neighborhood, each of which is associated with a different gorao-ka. \n**Gentle and Benevolent.** Gorao-ka have a kind look for every person that crosses their path. Each of them has a burning desire to assist people, and they grieve on the occasions that they can’t. The laws governing their kind forbid them from extending aid to someone that hasn’t made an offering at their shrine, though a gorao-ka accepts almost anything in tribute. \n**Thieves’ Bane.** Despite their generous natures, gorao-ka have no pity for those who steal from them. Fools who steal from gorao-ka swiftly discover their money inexplicably vanished, and can end up destitute if they don’t make reparations. \n**Immortal Spirit Nature.** The kami doesn’t require food, drink, or sleep.", "name": "Gorao-Ka", "size": "Tiny", "type": "Fey", "subtype": "kami", "group": null, "alignment": "neutral good", "armor_class": 13, "armor_desc": "copper coat", "hit_points": 17, "hit_dice": "5d4+5", "speed": { "walk": 20 }, "strength": 13, "dexterity": 11, "constitution": 13, "intelligence": 15, "wisdom": 17, "charisma": 15, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 13", "languages": "Common, Sylvan", "challenge_rating": "1/8", "cr": 0.125, "actions": [ { "name": "Sack of Coins", "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.", "attack_bonus": 3, "damage_dice": "1d4+1" }, { "name": "Find a Penny (Recharge 5-6)", "desc": "The gorao-ka throws a copper piece into a space within 5 feet of it. A creature that is not hostile to the gorao-ka that picks up the copper piece is blessed with good luck. At any point within the next 1 hour, the creature can roll a d6 and add the number rolled to one attack roll, ability check, or saving throw.\n\nAlternatively, the bearer of the coin can pass it to another creature of its choice. At any point within the next 8 hours, the new bearer of the coin can roll 2d6 and add the higher result to one attack roll, ability check, or saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Fool's Gold", "desc": "If a creature steals one of the gorao-ka's money pouches, it loses 1d20 gp each time it finishes a long rest. A creature that steals more than one money pouch deducts an extra 1d20 gp for each additional stolen pouch. This effect ends when the thief freely gives double the amount of money it stole to another creature or organization. A gorao-ka carries 1d10 pouches, each containing 1d20 gp. If the gorao-ka is killed, all the gold in its pouches turns into worthless stones after 1 minute." }, { "name": "Silver Fountain", "desc": "When the gorao-ka is reduced to 0 hp, it explodes in a spray of silver pieces. Each creature within 5 feet of the gorao-ka that participated in killing it, such as by attacking it or casting a spell on it, must make a DC 12 Dexterity saving throw or take 7 (2d6) bludgeoning damage. The silver pieces disappear after 1 minute." } ], "spell_list": [], "page_no": 221, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_gorao-ka/" }, { "slug": "haleshi", "desc": "A tall, gangly humanoid creature with pale-green skin and the head of a mackerel strides out of the water. It wears a loose-fitting tunic and carries a clamshell in its long, spindly hands._ \n**Diplomatic Fey.** Haleshi are fey that act as intermediaries between fey who live on the land and those who live in oceans and rivers, settling disputes that arise between the two groups. Haleshi are impartial in their rulings and prefer to make decisions based on evidence rather than rumor and speculation. The job of an haleshi is a difficult one due to the chaotic and unpredictable nature of many fey, but they usually receive the backing of the fey lords, particularly the River King, whose court they frequent, and the Bear King, who admires their stoic adherence to duty in the face of adversity. \n**Clam Riders.** Haleshi have a mystical connection with ordinary clams and similar mollusks and are able to use mollusks to magically transport themselves from one body of water to another. \n**Food-Lovers.** While haleshi have little to do with humanoids in their role as fey diplomats and judges, they have a predilection for human and elven cuisine, particularly desserts such as apple pies and strawberry tartlets. Some fey try to bribe haleshi with human or elven sweets, only to find that the fey are all but incorruptible.", "name": "Haleshi", "size": "Large", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 17, "armor_desc": null, "hit_points": 123, "hit_dice": "13d10+52", "speed": { "swim": 40, "walk": 30 }, "strength": 16, "dexterity": 16, "constitution": 18, "intelligence": 14, "wisdom": 17, "charisma": 19, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 6, "skills": { "insight": 9, "nature": 5, "perception": 6, "persuasion": 7 }, "damage_vulnerabilities": "", "damage_resistances": "cold", "damage_immunities": "", "condition_immunities": "charmed", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Aquan, Common, Elvish, Sylvan", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The haleshi makes two attacks with its stupefying touch." }, { "name": "Stupefying Touch", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn.", "attack_bonus": 6, "damage_dice": "3d8+3" }, { "name": "Clamport (3/Day)", "desc": "The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal." } ], "bonus_actions": null, "reactions": [ { "name": "Water Shield (Recharge 5-6)", "desc": "The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The haleshi can breathe air and water." }, { "name": "Charming Defense", "desc": "While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class)." }, { "name": "Innate Spellcasting", "desc": "The haleshi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n3/day each: charm person, invisibility (self only)\n1/day each: major image, water walk, zone of truth" } ], "spell_list": [], "page_no": 191, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_haleshi/" }, { "slug": "helashruu", "desc": "An enormous looking glass floats forward, its enormous, warped frame composed of writhing purple tendrils, and its surface covered in dozens of hideous, swirling eyes. Several razor-sharp whips whirl through the air around it._ \n**Mirrors from Beyond.** The helashruu are bizarre and terrifying aberrations that travel the planes, spreading chaos and destruction. Resembling towering mirrors covered in tentacles and eyes, helashruu defy rational explanation. When they deem it necessary to communicate with other creatures, it is usually through a jumbled mishmash of thoughts with their telepathy, though making sense of what they say is often next to impossible. \n**Trapping Gone Astray.** Sages versed in planar lore believe the helashruu were created when a mirror of life trapping swallowed a powerful, deity of chaos and shattered under the strain of the energies it tried to contain. The pieces then scattered across the planes before forming into the first helashruu. The helashruu sometimes trap creatures within themselves, giving credence to this belief. Some sages hypothesize that if all the helashruu were to gather together in one place, they would reform the original mirror, and the evil entity would be released from its confinement. Thankfully, these creatures are extremely rare and hold nothing but contempt for others of their own kind.", "name": "Helashruu", "size": "Huge", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12+80", "speed": { "fly": 50, "walk": 0, "hover": true }, "strength": 20, "dexterity": 15, "constitution": 20, "intelligence": 14, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 7, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": null, "perception": 13, "skills": { "perception": 13 }, "damage_vulnerabilities": "bludgeoning, thunder", "damage_resistances": "acid, cold, fire, lightning, piercing, psychic", "damage_immunities": "slashing", "condition_immunities": "charmed, paralyzed, petrified, prone", "senses": "truesight 90 ft., passive Perception 23", "languages": "Void Speech, telepathy 120 ft.", "challenge_rating": "13", "cr": 13.0, "actions": [ { "name": "Multiattack", "desc": "The helashruu uses Trap Life if it can. It then makes four shard whip attacks." }, { "name": "Shard Whip", "desc": "Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) slashing damage.", "attack_bonus": 10, "damage_dice": "3d6+5" }, { "name": "Reflect Energy (Recharge 5-6)", "desc": "The helashruu releases stored energy in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 35 (10d6) damage of the most recent type dealt to the helashruu on a failed save, or half as much damage on a successful one. If the helashruu hasn't taken damage within the past 1 minute, the damage type is force." }, { "name": "Trap Life (Recharge 6)", "desc": "One creature of the helashruu's choice that is within 30 feet of the helashruu and that can see it must succeed on a DC 18 Wisdom saving throw or be trapped inside the helashruu's mirror. While trapped, the target is blinded and restrained, it has total cover against attacks and other effects outside the helashruu, and it takes 21 (6d6) force damage at the start of each of the helashruu's turns. The helashruu can have only one creature trapped at a time. A fragmented caricature of the trapped creature appears on the helashruu's surface while a creature is trapped inside it.\n\nIf the helashruu takes 30 or more bludgeoning or thunder damage on a single turn, the helashruu must succeed on a DC 15 Constitution saving throw or release the creature, which falls prone in a space within 10 feet of the helashruu. If the helashruu dies, a trapped creature is immediately released into a space within 10 feet of the helashruu." }, { "name": "Teleport", "desc": "The helashruu magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see." }, { "name": "Dimensional Hop (3/Day)", "desc": "The helashruu can transport itself to a different plane of existence. This works like the plane shift spell, except the helashruu can affect only itself and can't use this action to banish an unwilling creature to another plane." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Innate Spellcasting (1/Day)", "desc": "The helashruu can innately cast gate, requiring no material components. Its innate spellcasting ability is Charisma." } ], "spell_list": [], "page_no": 197, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_helashruu/" }, { "slug": "lazavik", "desc": "Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands._ \n**Swamp-Dwelling Fey.** Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female Open Game License", "name": "Lazavik", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 14, "armor_desc": null, "hit_points": 36, "hit_dice": "8d4+16", "speed": { "swim": 30, "walk": 30 }, "strength": 12, "dexterity": 18, "constitution": 15, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 7, "skills": { "perception": 7, "stealth": 8, "survival": 5 }, "damage_vulnerabilities": "", "damage_resistances": "poison", "damage_immunities": "", "condition_immunities": "frightened, poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Common, Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Reed Whip", "desc": "Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.", "attack_bonus": 6, "damage_dice": "2d4+4" }, { "name": "Eye Flare (Recharge 5-6)", "desc": "The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Glowing Eye", "desc": "As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required)." }, { "name": "Hold Breath", "desc": "The lazavik can hold its breath for 30 minutes." }, { "name": "Speak with Beasts", "desc": "The lazavik can communicate with beasts as if they shared a language." }, { "name": "Swamp Stride", "desc": "Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard." } ], "spell_list": [], "page_no": 236, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_lazavik/" }, { "slug": "massive-malleable", "desc": "A pile of red, gooey flesh slurps along the ground. The meat climbs upon itself, squishing as it creates a formidable, hungry wall._ \nMalleables are malevolent, formless piles of flesh that absorb psychic energy and grow smarter and stronger when combined together. \n**Consumers of Psychic Power.** Creatures that consume psychic energy can become so infused with it that their bodies implode. The power lingers in the grotesque mass of flesh, warping the creature’s mind even more than its body and creating a hunter that hungers to consume and grow. Malleables do not remember their personal lives before implosion, but they do retain facts and lore. They think themselves superior to all other creatures, which are simply prey. Their goals are simple: drain every creature they can of psychic energy and rule the world as a massive, roiling meat puddle. Malleables have infinite patience and can wait centuries until they feel the time is right to go on a psychic energy binge. \n**Many Shapes.** Malleables have no set form, but they can stretch and alter their forms easily, moving on appendages or flowing like an ooze. They might form a face (or many faces at once) if they wish to convey an emotion to another creature, or take the shape of a truly terrifying beast (like a giant spider) if they wish to create panic. No matter the shape they take, malleables always appear to be a fleshy creature turned inside out. \n**Our Powers Combined.** Malleables can join together, creating a larger, more powerful creature that shares the intellect of all the combined intelligences. These bigger malleables can separate into smaller aberrations when it suits them. \n**Ancient Knowledge Hoarders.** It is said that malleables have perfect memories and the oldest of these creatures remember ancient lore other creatures have long forgotten. Many sages have tried and failed to capture malleables to prod their minds for secrets, but the creatures almost always find a way to escape. Adventurers are often given the dangerous tasks of capturing, guarding, or questioning a malleable.", "name": "Massive Malleable", "size": "Gargantuan", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 248, "hit_dice": "16d20+80", "speed": { "climb": 40, "walk": 40 }, "strength": 26, "dexterity": 8, "constitution": 20, "intelligence": 21, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 10, "wisdom_save": 8, "charisma_save": 5, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "psychic", "condition_immunities": "blinded, prone", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13", "languages": "all, telepathy 120 ft.", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "The malleable makes four flesh tendril attacks." }, { "name": "Flesh Tendril", "desc": "Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (5d6 + 8) bludgeoning damage. If the target is a creature, it is grappled (escape DC 18).", "attack_bonus": 13, "damage_dice": "5d6+8" }, { "name": "Psychic Drain", "desc": "One creature grappled by the malleable must make a DC 18 Intelligence saving throw, taking 72 (16d8) psychic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies and becomes a minor malleable if this effect reduces its hp maximum to 0." }, { "name": "Separate Malleables", "desc": "The massive malleable can split into sixteen minor malleables, four moderate malleables, or two major malleables. The new malleables' hp totals are equal to the massive malleable's hp total divided by the number of malleables created (rounded down) and are affected by any conditions, spells, and other magical effects that affected the massive malleable. The new malleables act on the same initiative count as the massive malleable and occupy any unoccupied space that previously contained the massive malleable." } ], "bonus_actions": null, "reactions": [ { "name": "Sudden Separation", "desc": "When the massive malleable takes 30 damage or more from a single attack, it can choose to immediately use Separate Malleables. If it does so, the damage is divided evenly among the separate malleables it becomes." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Absorb Malleable", "desc": "As a bonus action, the massive malleable absorbs one minor, moderate, or major malleable within 5 feet of it into its body, regaining a number of hp equal to the absorbed malleable's remaining hp. The massive malleable is affected by any conditions, spells, and other magical effects that were affecting the absorbed malleable." }, { "name": "Amorphous", "desc": "The malleable can move through a space as narrow as 1 inch wide without squeezing." }, { "name": "Controlled Mutability", "desc": "Any spell or effect that would alter the malleable's form only alters it until the end of the malleable's next turn. Afterwards, the malleable returns to its amorphous form. In addition, the malleable can use its action to change itself into any shape, but it always looks like an inside-out fleshy creature no matter the shape it takes. If it changes into the shape of a creature, it doesn't gain any statistics or special abilities of that creature; it only takes on the creature's basic shape and general appearance." }, { "name": "Psychic Absorption", "desc": "Whenever the malleable is subjected to psychic damage, it takes no damage and instead regains a number of hp equal to the psychic damage dealt." }, { "name": "Spider Climb", "desc": "The malleable can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check." } ], "spell_list": [], "page_no": 254, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_massive-malleable/" }, { "slug": "ophio-fungus", "desc": "Row after row of bruise-purple fungus grows from the rocks like living shelves. The air becomes hazy as the fungus lets out a sudden puff of spores._ \n**Ambitious Parasite.** The ophio fungus is native to the subterranean caverns that wind through Leng, but it has no intention of remaining solely in its native world. The fungus seeks to infect as many carriers as possible to distribute itself across many planes and worlds. \n**Mind Control.** The fungus attempts to infect carriers by issuing clouds of microscopic spores. Once inhaled, these spores attack the victim’s brain, sapping their willpower and eventually leaving the victim under the control of the fungus. \n**Master Plan.** Once a victim is infected with ophio spores, it is entirely under the control of the fungus, connected to the parent fungus by a psychic link that even reaches across planes. The fungus uses these victims to carry pieces of itself to other places or to lure more victims into its caverns.", "name": "Ophio Fungus", "size": "Huge", "type": "Plant", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 119, "hit_dice": "14d12+28", "speed": { "walk": 10 }, "strength": 10, "dexterity": 6, "constitution": 14, "intelligence": 20, "wisdom": 17, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "fire", "damage_resistances": "bludgeoning, piercing", "damage_immunities": "poison, psychic", "condition_immunities": "blinded, charmed, deafened, frightened, poisoned, prone", "senses": "blindsight 120 ft. (blind beyond this radius), passive Perception 13", "languages": "Void Speech, telepathy 120 ft.", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Release Spores", "desc": "The ophio fungus focuses its spores on up to three creatures it can see within 30 feet of it. Each creature must make a DC 15 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and, if it is a humanoid, it becomes infected with ophio spores. On a success, a creature takes half the damage and isn't infected with spores. A creature that doesn't need to breathe automatically succeeds on this saving throw. A creature that does need to breathe can still be affected, even if it holds its breath." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hypnotic Secretion", "desc": "When a creature starts its turn within 30 feet of the fungus, it must make a DC 15 Charisma saving throw. On a failure, the creature is charmed for 1 hour and regards the fungus as a friendly acquaintance. If the fungus or one of its allies harms the charmed creature, this effect ends. If a creature stays charmed for the full hour, it becomes infected with ophio spores. If the creature's saving throw is successful or the effect ends for it, the creature is immune to the ophio fungus' Hypnotic Secretion for the next 24 hours. A creature that doesn't need to breathe is immune to the fungus' Hypnotic Secretion. A creature that does need to breathe can still be affected, even if it holds its breath." } ], "spell_list": [], "page_no": 283, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_ophio-fungus/" }, { "slug": "shadow-boxer", "desc": "The shadow caught the man’s eye. It looked and moved like a house cat, but there was no animal present to cast it. He followed the shadow as it moved along the wall then transferred to the ground, not noticing the distortion of light behind him. The last thing he heard as the invisible feline tore out his throat was a contented purr._ \n**Finicky Spirits.** Shadow boxers are the physical manifestation of feline collective memory. They are found in urban areas and other places people congregate. Like other fey, they desire to be placated by mortals, and they allow their presence to be detected to induce people to leave them gifts. A shadow boxer develops relationships with one household at a time and protects it. Households that don’t leave sufficient tribute or that cease offering it gifts entirely swiftly find their members targeted by the slighted fey. \n**Council of Cats.** When they sleep, shadow boxers share dreams with all mundane cats and other shadow boxers within a mile. Within the dream, the cats and the shadow boxer gambol and roughhouse while they share information. Many capers and activities are planned during these dream sessions, and seeing a large clowder of cats getting along is a sign that a shadow boxer in the area has a game afoot. Shadow boxers despise creatures, such as Open Game License", "name": "Shadow Boxer", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": null, "hit_points": 55, "hit_dice": "10d6+20", "speed": { "climb": 30, "walk": 40 }, "strength": 10, "dexterity": 17, "constitution": 15, "intelligence": 12, "wisdom": 17, "charisma": 17, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 5, "skills": { "perception": 5, "stealth": 5 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "charmed", "senses": "passive Perception 15", "languages": "Sylvan", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "The shadow boxer makes two claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.", "attack_bonus": 5, "damage_dice": "2d4+3" }, { "name": "Claw", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.", "attack_bonus": 5, "damage_dice": "1d6+3" }, { "name": "Invisibility", "desc": "The shadow boxer magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the shadow boxer wears or carries is invisible with it." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Cat Telepathy", "desc": "The shadow boxer can magically communicate with cats within 120 feet of it, using a limited telepathy." }, { "name": "Pounce", "desc": "If the shadow boxer moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the shadow boxer can make one bite attack against it as a bonus action." }, { "name": "Project Silhouette", "desc": "As a bonus action, the shadow boxer projects a shadow on a surface within 60 feet of it. The shadow boxer can shape it to resemble the shadow of any Medium or smaller beast, but the shadow can't be larger than a 10-foot cube. Each creature that starts its turn within 60 feet of the shadow and that can see the shadow must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn and use its movement on its next turn to follow the shadow. As a bonus action, the shadow boxer can move the shadow up to 30 feet along a solid surface. The shadow moves in a natural manner for the type of creature it represents." } ], "spell_list": [], "page_no": 322, "environments": [], "img_main": null, "document__slug": "tob2", "document__title": "Tome of Beasts 2", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob2_shadow-boxer/" }, { "slug": "arcane-leviathan", "desc": "", "name": "Arcane Leviathan", "size": "Gargantuan", "type": "Construct", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 279, "hit_dice": "18d20+90", "speed": { "walk": 10, "swim": 60 }, "strength": 26, "dexterity": 5, "constitution": 21, "intelligence": 5, "wisdom": 17, "charisma": 8, "strength_save": 1, "dexterity_save": null, "constitution_save": 1, "intelligence_save": 2, "wisdom_save": 8, "charisma_save": 4, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "acid, thunder; nonmagic B/P/S attacks", "damage_immunities": "lightning, poison, psychic", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "truesight 120', passive Perception 13", "languages": "understands creator's languages but can't speak", "challenge_rating": "16", "cr": 16.0, "actions": [ { "name": "Multiattack", "desc": "One Slam and two Claws or four Lightning Bolts." }, { "name": "Claw", "desc": "Melee Weapon Attack: +13 to hit, 15 ft., one target, 26 (4d8+8) slashing damage. If target is Huge or smaller it is grappled (escape DC 19). Leviathan has two claws each of which can grapple only one target." }, { "name": "Slam", "desc": "Melee Weapon Attack: +13 to hit, 5 ft., one target, 18 (4d4+8) bludgeoning damage and target: DC 19 Str save or be knocked prone." }, { "name": "Lightning Bolt", "desc": "Ranged Spell Attack: +8 to hit 150/600' one target 17 (4d6+3) lightning." }, { "name": "Pylon Discharge (Recharge 5-6)", "desc": "Discharges energy surge at a point it can see within 200' of it. Each creature within 30' of that point: 45 (10d8) lightning and is blinded until the end of its next turn (DC 19 Dex half damage not blinded)." } ], "bonus_actions": [ { "name": "Arcane Barrage", "desc": "Sends arcane energy toward a creature it can see within 120' of it. Target begins to glow with arcane energy and at end of target's next turn: 35 (10d6) radiant (DC 19 Con half). Damage is divided evenly between target and all creatures within 10 ft. of it except leviathan." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Construct Nature", "desc": "Doesn't require air food drink or sleep." }, { "name": "Impregnable", "desc": "If subjected to an effect that allows it to make a save to take only half damage it instead takes no damage if it succeeds on the save and only half damage if it fails." }, { "name": "Siege Monster", "desc": "Double damage to objects/structures." } ], "spell_list": [], "page_no": 40, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_arcane-leviathan/" }, { "slug": "archon-ursan", "desc": "", "name": "Archon, Ursan", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d10+60", "speed": { "walk": 30, "fly": 60 }, "strength": 21, "dexterity": 14, "constitution": 18, "intelligence": 13, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 7, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "radiant; nonmagic B/P/S attacks", "damage_immunities": "cold", "condition_immunities": "charmed, exhaustion, frightened, prone", "senses": "darkvision 120', passive Perception 13", "languages": "all, telepathy 120'", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Greataxe attacks. When Thunderous Roar is available it can use the roar in place of one Greataxe attack." }, { "name": "Greataxe", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 18 (2d12+5) slashing damage + 13 (3d8) force." }, { "name": "Thunderous Roar (Recharge 5-6)", "desc": "Unleashes a terrifying roar in a 30' cone. Each creature in that area: 36 (8d8) thunder (DC 16 Con half). In addition each hostile creature within 60' of archon that can hear it: DC 15 Wis save or be frightened for 1 min. Creatures in the 30' cone have disadvantage on this save. A frightened creature can re-save at end of each of its turns success ends effect on itself." } ], "bonus_actions": null, "reactions": [ { "name": "Rallying Roar", "desc": "When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Celestial Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below)." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Reckless", "desc": "At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn." }, { "name": "Relentless (Recharge: Short/Long Rest)", "desc": "If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead." } ], "spell_list": [], "page_no": 43, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_archon-ursan/" }, { "slug": "archon-word", "desc": "", "name": "Archon, Word", "size": "Tiny", "type": "Celestial", "subtype": "", "group": null, "alignment": "lawful good", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 28, "hit_dice": "8d4+8", "speed": { "walk": 0, "fly": 90 }, "strength": 10, "dexterity": 14, "constitution": 13, "intelligence": 13, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": 5, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, exhaustion, frightened, poisoned, prone", "senses": "darkvision 120', passive Perception 13", "languages": "all, telepathy 60'", "challenge_rating": "1", "cr": 1.0, "actions": [ { "name": "Slam", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant." }, { "name": "Forceful Words", "desc": "Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant." }, { "name": "Share Smite (3/Day)", "desc": "Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead." }, { "name": "Spellcasting", "desc": "Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Keen Sight", "desc": "Advantage: sight Wis (Percept) checks." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 44, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_archon-word/" }, { "slug": "bannik", "desc": "", "name": "Bannik", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 60, "hit_dice": "11d8+11", "speed": { "walk": 30, "swim": 30 }, "strength": 14, "dexterity": 15, "constitution": 13, "intelligence": 9, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": 3, "intelligence_save": null, "wisdom_save": null, "charisma_save": 2, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "cold", "damage_resistances": "fire; nonmagic B/P/S attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 13", "languages": "Common, Elvish, Sylvan", "challenge_rating": "2", "cr": 2.0, "actions": [ { "name": "Multiattack", "desc": "Two Scalding Claws attacks." }, { "name": "Scalding Claws", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire." }, { "name": "Scalding Splash (Recharge 5-6)", "desc": "Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself." }, { "name": "Spellcasting", "desc": "Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Hazesight", "desc": "Can see through areas obscured by fog smoke and steam with o penalty." }, { "name": "Hold Breath", "desc": "Can hold its breath for 10 min." } ], "spell_list": [], "page_no": 51, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_bannik/" }, { "slug": "black-shuck", "desc": "", "name": "Black Shuck", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 157, "hit_dice": "15d10+75", "speed": { "walk": 50 }, "strength": 19, "dexterity": 16, "constitution": 21, "intelligence": 14, "wisdom": 17, "charisma": 15, "strength_save": 8, "dexterity_save": 7, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning", "damage_immunities": "necrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons", "condition_immunities": "charmed, frightened", "senses": "darkvision 90', truesight 60', passive Perception 13", "languages": "understands Abyssal and Common but can't speak", "challenge_rating": "11", "cr": 11.0, "actions": [ { "name": "Multiattack", "desc": "Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone." }, { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic." }, { "name": "Curse of the Grave", "desc": "Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic." }, { "name": "Fearsome Howl (Recharge 5-6)", "desc": "Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration." } ], "bonus_actions": [ { "name": "Mist Stalker", "desc": "In dim light fog or mist it takes the Hide action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blood Frenzy", "desc": "Has advantage on attack rolls vs. any creature that doesn't have all its hp." }, { "name": "Keen Hearing and Smell", "desc": "Has advantage on Wis (Perception) checks that rely on hearing or smell." }, { "name": "Water Walker", "desc": "Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell." } ], "spell_list": [], "page_no": 59, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_black-shuck/" }, { "slug": "blestsessebe", "desc": "", "name": "Blestsessebe", "size": "Large", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 144, "hit_dice": "17d10+51", "speed": { "walk": 50 }, "strength": 21, "dexterity": 18, "constitution": 16, "intelligence": 11, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "poison, radiant", "damage_immunities": "", "condition_immunities": "poisoned", "senses": "darkvision 60', passive Perception 13", "languages": "Celestial, Common", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Multiattack", "desc": "One Gore attack and two Hooves attacks." }, { "name": "Gore", "desc": "Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant." }, { "name": "Hooves", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage." }, { "name": "Distracting Glow (Recharge 6)", "desc": "Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe." }, { "name": "Hastening Stomp (Recharge 5-6)", "desc": "Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action." } ], "bonus_actions": [ { "name": "Free Runner", "desc": "Can take the Dash action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Blur of Motion", "desc": "When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn." }, { "name": "Freedom of Movement", "desc": "Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Trampling Charge", "desc": "If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action." } ], "spell_list": [], "page_no": 61, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_blestsessebe/" }, { "slug": "brownie-mystic", "desc": "", "name": "Brownie Mystic", "size": "Tiny", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "", "hit_points": 82, "hit_dice": "15d4+45", "speed": { "walk": 30 }, "strength": 4, "dexterity": 20, "constitution": 16, "intelligence": 10, "wisdom": 17, "charisma": 12, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 3, "charisma_save": 4, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 16", "languages": "Common, Sylvan", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Three Mystic Staff or Magical Blast attacks. Can replace one of the attacks with use of Spellcasting." }, { "name": "Mystic Staff", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) bludgeoning damage + 3 (1d6) psychic." }, { "name": "Mystic Blast", "desc": "Ranged Spell Attack: +6 to hit, 60 ft., one target, 10 (2d6+3) psychic." }, { "name": "Invisibility", "desc": "Magically turns invisible until it attacks or uses Spellcasting or until its concentration ends (as if concentrating on a spell). Any equipment brownie wears or carries is invisible with it." }, { "name": "Spellcasting", "desc": "Wis (DC 13) no material components: At will: mending minor illusion prestidigitation3/day ea: entangle mirror image1/day ea: confusion conjure animals dimension door" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Speak with Beasts", "desc": "Can communicate with Beasts as if they shared a language." } ], "spell_list": [], "page_no": 68, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_brownie-mystic/" }, { "slug": "devil-infernal-tutor-lesser", "desc": "", "name": "Devil, Infernal Tutor, Lesser", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "lawful evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 110, "hit_dice": "17d8+34", "speed": { "walk": 30 }, "strength": 10, "dexterity": 16, "constitution": 15, "intelligence": 14, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 5, "intelligence_save": 5, "wisdom_save": 6, "charisma_save": 7, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silver weapons", "damage_immunities": "fire, poison ", "condition_immunities": "charmed, frightened, poisoned ", "senses": "darkvision 120 ft, passive Perception 13 ", "languages": "Common, Infernal, telepathy 120'", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting." }, { "name": "Claw (True Form Only)", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage." }, { "name": "Tutor's Baton", "desc": "Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage." }, { "name": "Fiendish Tutelage (Recharge 5-6)", "desc": "Speaks fiendish teachings. Each creature within 15 ft. and can hear it: 35 (10d6) psychic (DC 15 Cha half)." }, { "name": "Spellcasting", "desc": "Cha (DC 15) no material components: At will: bane calm emotions detect thoughts3/day ea: command enthrall suggestion1/day: compulsion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Magically transforms into Small or Med Humanoid or back into its true fiendish form. Its stats except size are same in each form. Items worn/carried aren't transformed. Reverts on death." } ], "reactions": [ { "name": "Strength of Character", "desc": "On successful save responds with magic insult if source is creature within 60'. Creature: 7 (2d6) psychic disadvantage on next save vs. tutor's spell (DC 15 Wis negates both)." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magical darkness doesn't impede its darkvision." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Weaken Resolve", "desc": "Its speech has subtle enchantments that make it seem logical or profound regardless of words used. Has advantage on Cha (Deception and Persuasion) vs. Humanoids. If tutor spends 1+ min conversing with Humanoid creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and enchantment spells tutor casts." } ], "spell_list": [], "page_no": 120, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_devil-infernal-tutor-lesser/" }, { "slug": "devouring-angel", "desc": "", "name": "Devouring Angel", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 220, "hit_dice": "21d10+105", "speed": { "walk": 40, "climb": 40 }, "strength": 20, "dexterity": 15, "constitution": 21, "intelligence": 7, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "blinded, charmed, deafened, exhaustion, frightened, poisoned, prone", "senses": "blindsight 120' (blind beyond), passive Perception 17", "languages": "understands Common and Celestial but can't speak", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue." }, { "name": "Bite", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage." }, { "name": "Spiked Tongue", "desc": "Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time." }, { "name": "Shed Spines (Recharge 5-6)", "desc": "Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Assisted Leaping", "desc": "Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage." }, { "name": "Flexible Form", "desc": "Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume." }, { "name": "Keen Smell", "desc": "Advantage: smell Wis (Percept) checks." }, { "name": "Limited Telepathy", "desc": "Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language." } ], "spell_list": [], "page_no": 125, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_devouring-angel/" }, { "slug": "dragon-prismatic-ancient", "desc": "", "name": "Dragon, Prismatic Ancient", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 407, "hit_dice": "22d20+176", "speed": { "walk": 50, "climb": 40 }, "strength": 25, "dexterity": 10, "constitution": 27, "intelligence": 20, "wisdom": 17, "charisma": 19, "strength_save": null, "dexterity_save": 7, "constitution_save": 1, "intelligence_save": null, "wisdom_save": 1, "charisma_save": 1, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "radiant", "condition_immunities": "blinded", "senses": "blindsight 60', darkvision 120', passive Perception 27", "languages": "Common, Draconic", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "Uses Frightful Presence then one Bite and two Claws." }, { "name": "Bite", "desc": "Melee Weapon Attack: +14 to hit, 15 ft., one target, 18 (2d10+7) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +14 to hit, 10 ft., one target, 14 (2d6+7) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +14 to hit, 20 ft., one target, 16 (2d8+7) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "All it picks within 120' and aware of it frightened 1 min (DC 19 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs." }, { "name": "Breath Weapon (Recharge 5-6)", "desc": "Uses one of the following:Light Beam. Emits beam of white light in a 120' line that is 10 ft. wide. Each creature in line: 90 (20d8) radiant (DC 23 Dex half).Rainbow Blast. Emits multicolored light in 90' cone. Each creature in area: 72 (16d8) damage (DC 23 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 16d8. Must choose at least two types." }, { "name": "Spellcasting", "desc": "Int (DC 20) no material components: At will: charm person dancing lights prismatic spray1/day: prismatic wall" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "Detect", "desc": "Makes a Wis (Perception) check." }, { "name": "Tail Attack", "desc": "Makes a tail attack." }, { "name": "Cast a Spell (2)", "desc": "Uses Spellcasting." }, { "name": "Shimmering Wings (2)", "desc": "Each creature within 20': DC 19 Wis save or take 16 (3d10) radiant and blinded until start of its next turn." } ], "special_abilities": [ { "name": "Legendary Resistance (3/Day)", "desc": "Choose to succeed failed save." } ], "spell_list": [], "page_no": 140, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_dragon-prismatic-ancient/" }, { "slug": "frostjack", "desc": "", "name": "Frostjack", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 135, "hit_dice": "18d8+54", "speed": { "walk": 30 }, "strength": 15, "dexterity": 18, "constitution": 16, "intelligence": 11, "wisdom": 17, "charisma": 13, "strength_save": null, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": null, "charisma_save": 5, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "B/P/S damage from nonmagical attacks not made w/cold iron weapons", "damage_immunities": "cold", "condition_immunities": "exhaustion", "senses": "darkvision 60', passive Perception 17 ", "languages": "Common, Elvish, Giant, Sylvan", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "Two Ice Blade attacks and one Winter's Touch attack." }, { "name": "Ice Blade", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold." }, { "name": "Winter's Touch", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire." }, { "name": "Icicle Barrage (Recharge 5-6)", "desc": "Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half)." } ], "bonus_actions": null, "reactions": [ { "name": "Hoarfrost Warding (3/Day)", "desc": "When it takes fire it gains resistance to fire including triggering attack until end of its next turn." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chilling Presence", "desc": "At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min." }, { "name": "Ice Walk", "desc": "Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." } ], "spell_list": [], "page_no": 189, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_frostjack/" }, { "slug": "hag-pesta", "desc": "", "name": "Hag, Pesta", "size": "Medium", "type": "Fey", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 105, "hit_dice": "14d8+42", "speed": { "walk": 30 }, "strength": 16, "dexterity": 14, "constitution": 16, "intelligence": 13, "wisdom": 17, "charisma": 15, "strength_save": 5, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "radiant", "damage_resistances": "necrotic, poison", "damage_immunities": "", "condition_immunities": "exhaustion, poisoned", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Giant, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "Two Pestilence Rake or Poison Bolt attacks." }, { "name": "Pestilence Rake", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type." }, { "name": "Poison Bolt", "desc": "Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison." }, { "name": "Curative Touch (3/Day)", "desc": "Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it." }, { "name": "Summon Plague Rats (1/Day)", "desc": "Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Disease Sense", "desc": "Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her." }, { "name": "Pestilence Aura", "desc": "At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type." }, { "name": "Plague Carrier", "desc": "The pesta hag is immune to diseases." } ], "spell_list": [], "page_no": 227, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_hag-pesta/" }, { "slug": "incandescent-one", "desc": "", "name": "Incandescent One", "size": "Medium", "type": "Celestial", "subtype": "", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural", "hit_points": 144, "hit_dice": "17d8+68", "speed": { "walk": 30, "fly": 60, "swim": 60 }, "strength": 16, "dexterity": 18, "constitution": 18, "intelligence": 11, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": null, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": 8, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold, radiant; nonmagic B/P/S attacks", "damage_immunities": "poison", "condition_immunities": "charmed, exhaustion, frightened, grappled, poisoned, prone, restrained", "senses": "truesight 120', passive Perception 17", "languages": "all, telepathy 120'", "challenge_rating": "9", "cr": 9.0, "actions": [ { "name": "Multiattack", "desc": "Two Slam attacks or three Astral Bolt attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold." }, { "name": "Astral Bolt", "desc": "Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage." } ], "bonus_actions": [ { "name": "Celestial Inspiration", "desc": "Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aqueous Form", "desc": "Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing." }, { "name": "Amphibious", "desc": "Can breathe air and water." }, { "name": "Flyby", "desc": "Doesn't provoke opportunity attacks when it flies out of an enemy's reach." }, { "name": "Immortal Nature", "desc": "Doesn't require food drink or sleep" }, { "name": "Luminous", "desc": "Sheds dim light in a 5 ft. radius." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Magic Weapons", "desc": "Weapon attacks are magical." } ], "spell_list": [], "page_no": 244, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_incandescent-one/" }, { "slug": "juniper-sheriff", "desc": "", "name": "Juniper Sheriff", "size": "Small", "type": "Fey", "subtype": "", "group": null, "alignment": "lawful neutral", "armor_class": 13, "armor_desc": "natural armor", "hit_points": 31, "hit_dice": "7d6+7", "speed": { "walk": 40 }, "strength": 7, "dexterity": 16, "constitution": 13, "intelligence": 12, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60', passive Perception 15", "languages": "Common, Sylvan", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Saber", "desc": "Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage." }, { "name": "Bitter Truth", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min." } ], "bonus_actions": [ { "name": "Hop Away", "desc": "Takes the Dash or Disengage action." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Aura of Honesty", "desc": "Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save." }, { "name": "Sheriff's Duty", "desc": "Knows if it hears a lie and can't speak deliberate lie." }, { "name": "Unfailing Memory", "desc": "Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature." } ], "spell_list": [], "page_no": 248, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_juniper-sheriff/" }, { "slug": "light-eater", "desc": "", "name": "Light Eater", "size": "Small", "type": "Aberration", "subtype": "", "group": null, "alignment": "unaligned", "armor_class": 14, "armor_desc": "natural armor", "hit_points": 26, "hit_dice": "4d6+12", "speed": { "walk": 10, "fly": 40 }, "strength": 8, "dexterity": 14, "constitution": 16, "intelligence": 4, "wisdom": 17, "charisma": 8, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "fire, radiant", "condition_immunities": "prone", "senses": "blindsight 120' (blind beyond), passive Perception 15", "languages": "—", "challenge_rating": "1/2", "cr": 0.5, "actions": [ { "name": "Tentacle", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage." } ], "bonus_actions": null, "reactions": [ { "name": "Emergency Flare (Recharges: Short/Long Rest)", "desc": "When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "False Appearance", "desc": "While motionless indistinguishable from normal rock." }, { "name": "Light Absorption", "desc": "When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell." }, { "name": "Light Sense", "desc": "Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile." } ], "spell_list": [], "page_no": 262, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_light-eater/" }, { "slug": "npc:-frost-afflicted", "desc": "", "name": "Npc: Frost-Afflicted", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "chaotic neutral", "armor_class": 13, "armor_desc": "leather armor", "hit_points": 65, "hit_dice": "10d8+20", "speed": { "walk": 30 }, "strength": 13, "dexterity": 14, "constitution": 15, "intelligence": 12, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold", "condition_immunities": "exhaustion, petrified", "senses": "passive Perception 13", "languages": "any one language (usually Common)", "challenge_rating": "3", "cr": 3.0, "actions": [ { "name": "Multiattack", "desc": "Two Frigid Punch or Frost Bolt attacks." }, { "name": "Frigid Punch", "desc": "Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold." }, { "name": "Frost Bolt", "desc": "Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold." } ], "bonus_actions": null, "reactions": [ { "name": "Frigid Flare", "desc": "When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made." } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Burning Cold", "desc": "A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait." }, { "name": "Icy Nature", "desc": "The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs." } ], "spell_list": [], "page_no": 408, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_npc-frost-afflicted/" }, { "slug": "nullicorn", "desc": "", "name": "Nullicorn", "size": "Large", "type": "Aberration", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 12, "armor_desc": "", "hit_points": 105, "hit_dice": "14d10+28", "speed": { "walk": 50 }, "strength": 18, "dexterity": 14, "constitution": 15, "intelligence": 11, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, poison", "condition_immunities": "charmed, paralyzed, poisoned", "senses": "blindsight 120' (blind beyond), passive Perception 13", "languages": "Celestial, Elvish, Sylvan, telepathy 60'", "challenge_rating": "5", "cr": 5.0, "actions": [ { "name": "Multiattack", "desc": "Two Hooves attacks and one Void Horn attack." }, { "name": "Hooves", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage." }, { "name": "Void Horn", "desc": "Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) force and target must make DC 13 Con save or contract the nullifying blight disease (above). " }, { "name": "Ripple of darkness", "desc": "Each creature within 20' of the nullicorn: 18 (4d8) necrotic and contracts the nullifying blight disease (above; DC 13 Con half and doesn't contract it)." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Magic Evasion", "desc": "If it is subjected to a spell or magical effect that allows it to make a save to take only half damage it instead takes no damage if it makes the save and only half damage if it fails." }, { "name": "Limited Magic Immunity", "desc": "At the end of its turn any spell or magical effect with duration that is affecting the nullicorn such as hold monster or mage armor immediately ends." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Nullifying Blight", "desc": "A creature infected with this disease manifests symptoms 1d4 hrs after infection: fatigue light-headedness and blurry vision. When infected creature casts a spell or activates a magic item itchy rash appears and spreads as more magic is used. Until disease is cured when infected creature starts its turn wielding or wearing magic item and each time it casts a spell or activates a magic item it loses 5 (2d4) hp. At end of each long rest infected creature must make a DC 13 Con save. Fail: hp the creature loses each time it uses magic increases by 2 (1d4). A creature that makes 3 saves recovers." }, { "name": "Sense Magic", "desc": "Senses magic within 120' of it at will. This trait otherwise works like the detect magic spell but isn't itself magical." } ], "spell_list": [], "page_no": 292, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_nullicorn/" }, { "slug": "shetani", "desc": "", "name": "Shetani", "size": "Medium", "type": "Fiend", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 18, "armor_desc": "natural armor", "hit_points": 190, "hit_dice": "20d8+100", "speed": { "walk": 30, "fly": 50 }, "strength": 17, "dexterity": 19, "constitution": 20, "intelligence": 18, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 1, "perception": 3, "skills": { "perception": 3 }, "damage_vulnerabilities": "", "damage_resistances": "cold; nonmagic B/P/S attacks not made w/silvered weapons", "damage_immunities": "fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120', passive Perception 18", "languages": "Abyssal, Common, Infernal, telepathy 120'", "challenge_rating": "14", "cr": 14.0, "actions": [ { "name": "Multiattack", "desc": "3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting." }, { "name": "Claw", "desc": "Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic." }, { "name": "Necrotic Bolt", "desc": "Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic." }, { "name": "Desiccating Breath (Recharge 5-6)", "desc": "Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion." }, { "name": "Spellcasting", "desc": "Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion" } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Devil's Sight", "desc": "Magic darkness doesn't impede its darkvision." }, { "name": "Magic Resistance", "desc": "Advantage: spell/magic effect saves." }, { "name": "Necrotic Weapons", "desc": "Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below)." } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": null, "document__slug": "tob3", "document__title": "Tome of Beasts 3", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/", "v2_converted_path": "/v2/creatures/tob3_shetani/" }, { "slug": "ancientseadragon-tob1-2023", "desc": "False", "name": "Ancient Sea Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 22, "armor_desc": "natural armor", "hit_points": 518, "hit_dice": "28d20 + 224", "speed": { "walk": 80, "fly": 40 }, "strength": 29, "dexterity": 10, "constitution": 27, "intelligence": 19, "wisdom": 17, "charisma": 21, "strength_save": null, "dexterity_save": 7, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 12, "perception": 27, "skills": { "Perception": 17, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "cold", "condition_immunities": "False", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27", "languages": "Common, Draconic, Primordial", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Multiattack", "desc": "The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage." }, { "name": "Fin", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Tidal Breath (Recharge 5-6)", "desc": "The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water." } ], "special_abilities": [ { "name": "Amphibious", "desc": "The dragon can breathe air and water." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Siege Monster", "desc": "The dragon deals double damage to objects and structures." } ], "spell_list": [], "page_no": 125, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-sea-dragon/" }, { "slug": "ancientwinddragon-tob1-2023", "desc": "False", "name": "Ancient Wind Dragon", "size": "Gargantuan", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 20, "armor_desc": "natural armor", "hit_points": 351, "hit_dice": "19d20 +152", "speed": { "walk": 120, "fly": 30 }, "strength": 28, "dexterity": 16, "constitution": 26, "intelligence": 18, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 10, "constitution_save": 15, "intelligence_save": null, "wisdom_save": 10, "charisma_save": 12, "perception": 27, "skills": { "Acrobatics": 17, "Intimidation": 12, "Perception": 17, "Stealth": 10 }, "damage_vulnerabilities": "False", "damage_resistances": "cold", "damage_immunities": "lightning", "condition_immunities": "False", "senses": "blindsight 60 ft., darkvision 120 ft., passive Perception 27", "languages": "Common, Draconic, Primordial", "challenge_rating": "21", "cr": 21.0, "actions": [ { "name": "Multiattack", "desc": "The wind dragon uses its Frightful Presence. It then makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +16 to hit, reach 10 ft., one target. it: 16 (2d6 + 9) slashing damage." }, { "name": "Tail", "desc": "Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage." }, { "name": "Frightful Presence", "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours." }, { "name": "Tempest Breath (Recharge 5-6)", "desc": "The dragon exhales a blast of stormy wind in a 90-foot cone. Each creature in that area must make a DC 23 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and 36 (8d8) lightning damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Nonmagical flames in the area are extinguished." } ], "bonus_actions": [], "reactions": [], "legendary_desc": "The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.", "legendary_actions": [ { "name": "Detect", "desc": "The dragon makes a Wisdom (Perception) check." }, { "name": "Tail Attack", "desc": "The dragon makes a Tail attack." }, { "name": "Wing Attack (Costs 2 Actions)", "desc": "The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed." } ], "special_abilities": [ { "name": "Freedom of Movement", "desc": "The dragon ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. It can spend 5 feet of movement to escape from nonmagical restraints or being grappled." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the dragon fails a saving throw, it can choose to succeed instead." }, { "name": "Storm Sight", "desc": "The dragon can see through areas obscured by fog, mist, clouds, or precipitation." }, { "name": "Whirling Winds", "desc": "Gale force winds rage around the dragon's body. Arrows, bolts, and other ordinary projectiles launched at the dragon are deflected upward and automatically miss. Boulders hurled by giants or siege engines, and similar projectiles, are unaffected." } ], "spell_list": [], "page_no": 133, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_ancient-wind-dragon/" }, { "slug": "dau-tob1-2023", "desc": "False", "name": "Dau", "size": "Small", "type": "Fey", "subtype": "", "group": "null", "alignment": "Chaotic Neutral", "armor_class": 13, "armor_desc": "", "hit_points": 49, "hit_dice": "9d6 + 18", "speed": { "walk": 60, "fly": 20 }, "strength": 7, "dexterity": 17, "constitution": 14, "intelligence": 14, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 15, "skills": { "Deception": 5, "Insight": 5, "Perception": 5, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Deep Speech, Primordial, Sylvan, telepathy 60 ft.", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The dau makes two Slam attacks." }, { "name": "Slam", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage, and the dau regains hp equal to the necrotic damage dealt. The target must succeed on a DC 13 Constitution saving throw or its hp maximum is reduced by an amount equal to the necrotic damage dealt. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0." }, { "name": "Spellcasting", "desc": "The dau casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):\nAt will: detect thoughts, minor illusion\n3/day each: invisibility, major image\n1/day each: programmed illusion, project image" } ], "bonus_actions": [], "reactions": [ { "name": "Mirror Dodge", "desc": "When a creature the dau can see within 30 feet of it attacks the dau or targets it with a spell, the dau replaces itself with an illusory duplicate and teleports to any unoccupied space that it can see within 30 feet. The dau isn't affected by the attack or spell, and the illusory duplicate is destroyed." }, { "name": "Tangible Illusion (1/Day)", "desc": "When the dau casts a spell that creates an illusion of an object, the dau temporarily transforms that illusion into a physical, nonmagical object. The temporary object lasts 10 minutes, after which it reverts to being an illusion (or vanishes, if the duration of the original illusion expires). During that time, the illusion has all the physical properties of the object it represents, but it doesn't have any of the object's magical properties. The dau must touch the illusion to trigger this transformation, and the object can be no larger than 5 cubic feet." } ], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The dau has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 69, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_dau/" }, { "slug": "deeponearchimandrite-tob1-2023", "desc": "False", "name": "Deep One Archimandrite", "size": "Large", "type": "Humanoid", "subtype": "", "group": "null", "alignment": "Chaotic Evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 153, "hit_dice": "18d10 + 54", "speed": { "walk": 40 }, "strength": 20, "dexterity": 16, "constitution": 17, "intelligence": 12, "wisdom": 17, "charisma": 19, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 16, "skills": { "Arcana": 4, "Perception": 6 }, "damage_vulnerabilities": "fire", "damage_resistances": "cold, thunder", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 240 ft., passive Perception 16", "languages": "Common, Void Speech", "challenge_rating": "8", "cr": 8.0, "actions": [ { "name": "Claws", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage." }, { "name": "Unholy Trident", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage." }, { "name": "Jolt", "desc": "Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 14 (3d6 + 4) lightning damage, and the target's speed is reduced by 10 until the end of its next turn." }, { "name": "Call of the Archimandrite (1/Day)", "desc": "With a ringing shout, the archimandrite magically calls 1d4 reef sharks or 1 swarm of quippers, provided the archimandrite is at least partially submerged in a body of water that can contain the creatures. The called creatures arrive in 1d4 rounds, acting as allies of the archimandrite and obeying its spoken commands. The creatures remain for 1 hour, until the archimandrite dies, or until the archimandrite dismisses them as a bonus action. Each deep one within 1 mile of the archimandrite can hear this call, though these deep ones are under no magical compulsion to make their way toward the archimandrite." }, { "name": "Spellcasting", "desc": "The deep one archimandrite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: bless, guidance, suggestion, thaumaturgy\n3/day each: charm person, command, sleep\n1/day each: augury, lightning bolt, spirit guardians" } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Amphibious", "desc": "The deep one archimandrite can breathe air and water." }, { "name": "Frenzied Rage", "desc": "If a deep one archimandrite takes 15 or more damage from a single attack, it has advantage on all attack rolls and gains a +4 bonus to all damage rolls until the end of its next turn. For the duration, it can make one Unholy Trident attack as a bonus action on its turn." } ], "spell_list": [], "page_no": 73, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_deep-one-archimandrite/" }, { "slug": "enchantress-tob1-2023", "desc": "False", "name": "Enchantress", "size": "Medium", "type": "Humanoid", "subtype": "", "group": "null", "alignment": "Lawful Evil", "armor_class": 16, "armor_desc": "breastplate", "hit_points": 123, "hit_dice": "19d8 + 38", "speed": { "walk": 30 }, "strength": 10, "dexterity": 15, "constitution": 14, "intelligence": 12, "wisdom": 17, "charisma": 18, "strength_save": null, "dexterity_save": 5, "constitution_save": null, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 7, "perception": 16, "skills": { "Arcana": 4, "Deception": 7, "Perception": 6, "Persuasion": 7, "Stealth": 5 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 16", "languages": "Common, Elvish, Umbral", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Rapier", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage." }, { "name": "Shadow Bolt", "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage." }, { "name": "Beguiling Whispers (Recharge 5-6)", "desc": "The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress." }, { "name": "Leadership (Recharges after a Short or Long Rest)", "desc": "For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated." }, { "name": "Spellcasting", "desc": "The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: command, message\n3/day: charm person, enthrall, fear, hold person, hypnotic pattern\n1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer" } ], "bonus_actions": [ { "name": "Shadow Traveler (3/Day)", "desc": "While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Fey Ancestry", "desc": "The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep." }, { "name": "Phrenic Weapons", "desc": "The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack)." }, { "name": "Sunlight Sensitivity", "desc": "While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight." } ], "spell_list": [], "page_no": 160, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_enchantress/" }, { "slug": "heraldofblood-tob1-2023", "desc": "False", "name": "Herald of Blood", "size": "Huge", "type": "Fiend", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 184, "hit_dice": "16d12 + 80", "speed": { "walk": 30, "fly": 30 }, "strength": 22, "dexterity": 12, "constitution": 20, "intelligence": 14, "wisdom": 17, "charisma": 16, "strength_save": 10, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 17, "skills": { "Arcana": 10, "Perception": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "cold, fire, lightning", "damage_immunities": "necrotic, poison", "condition_immunities": "exhaustion, frightened, paralyzed, petrified, poisoned", "senses": "darkvision 240 ft., passive Perception 17", "languages": "Common, Draconic, Infernal, Void Speech", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Multiattack", "desc": "The herald makes three Herald's Staff or Blood Bolt attacks, or it makes two Herald's Staff attacks and one Grasping Slam attack." }, { "name": "Herald's Staff", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage." }, { "name": "Grasping Slam", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is restrained and takes 9 (2d8) necrotic damage at the start of each of its turns, and the herald can't use its Grasping Slam on another target." }, { "name": "Blood Bolt", "desc": "Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 25 (5d8 + 3) necrotic damage. If the target is a creature with blood, it must succeed on a DC 17 Constitution saving throw or be poisoned until the end of its next turn." }, { "name": "Call Blood (Recharge 5-6)", "desc": "Each creature with blood within 10 feet of the herald must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one. The herald then gains temporary hp equal to the single highest amount of necrotic damage dealt. A creature that fails the saving throw by 5 or more also suffers one level of exhaustion." } ], "bonus_actions": [ { "name": "Grant Blood Rage", "desc": "The herald of blood infuses reckless rage in one creature it can see within 60 feet of it that isn't a Construct or Undead. The target must succeed on a DC 17 Constitution saving throw or be enraged for a number of rounds equal to the target's Constitution modifier. While enraged, the target has advantage on all melee attack rolls, and attack rolls against it have advantage. When the rage ends, the target takes 13 (3d8) necrotic damage and suffers one level of exhaustion. A creature with any levels of exhaustion automatically succeeds on this saving throw." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Blood Armor", "desc": "Each time a creature with blood hits the herald with a melee attack while within 10 feet of the herald, the creature takes 4 (1d8) necrotic damage, and the herald's AC increases by 1 until the end of its next turn. The herald's AC can't be increased to more than 20 from this trait." } ], "spell_list": [], "page_no": 232, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_herald-of-blood/" }, { "slug": "hraesvelgr-tob1-2023", "desc": "False", "name": "Hraesvelgr", "size": "Huge", "type": "Giant", "subtype": "", "group": "null", "alignment": "Titan)", "armor_class": 19, "armor_desc": "natural armor", "hit_points": 241, "hit_dice": "21d12 + 105", "speed": { "walk": 120, "fly": 20 }, "strength": 25, "dexterity": 10, "constitution": 20, "intelligence": 16, "wisdom": 17, "charisma": 20, "strength_save": null, "dexterity_save": 6, "constitution_save": null, "intelligence_save": 9, "wisdom_save": 9, "charisma_save": 11, "perception": 19, "skills": { "Athletics": 13, "Perception": 9, "Survival": 9 }, "damage_vulnerabilities": "False", "damage_resistances": "lightning, thunder", "damage_immunities": "cold; bludgeoning, piercing, and slashing from nonmagical attacks", "condition_immunities": "exhaustion", "senses": "passive Perception 19", "languages": "Auran, Common, Giant (can’t speak in roc form)", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Multiattack", "desc": "Hraesvelgr makes one Beak attack and two Talon attacks, or he makes three Fist attacks. Alternatively, he can make three Gale Blast attacks. If two Fist attacks hit one creature, the target must succeed on a DC 19 Constitution saving throw or be stunned until the end of its next turn." }, { "name": "Beak (Roc Form Only)", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage." }, { "name": "Fist (Giant Form Only)", "desc": "Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage." }, { "name": "Talons (Roc Form Only)", "desc": "Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 17 (3d6 + 7) slashing damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained. Hraesvelgr has two talons, each of which can grapple only one target." }, { "name": "Gale Blast", "desc": "Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 7 (2d6) cold damage." }, { "name": "Swallow (Roc Form Only)", "desc": "Hraesvelgr makes one Beak attack against a Large or smaller creature he is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside Hraesvelgr, and it takes 17 (5d6) acid damage at the start of each of Hraesvelgr's turns. Hraesvelgr can have only one creature swallowed at a time." }, { "name": "Sudden Gust (Recharge 5-6)", "desc": "Hraesvelgr unleashes a powerful gust of wind in a 60-foot line that is 10 feet wide. Each creature in the line must make a DC 19 Strength saving throw. On a failure, a creature takes 63 (18d6) bludgeoning damage and is pushed up to 15 feet away from Hraesvelgr. On a success, a creature takes half the damage and isn't pushed." } ], "bonus_actions": [ { "name": "Change Shape", "desc": "Hraesvelgr transforms into a roc or back into his true form, which is a Giant. His statistics, other than his speed, are the same in each form. Any equipment he is wearing or carrying isn't transformed. He reverts to his true form if he dies." }, { "name": "Attack", "desc": "Hraesvelgr makes a Fist or Talons attack." }, { "name": "Move", "desc": "Hraesvelgr moves up to his speed, or flies up to half his flying speed if in roc form, without provoking opportunity attacks." }, { "name": "Ear-Splitting Screech (Costs 2 Actions; Roc Form Only)", "desc": "Hraesvelgr lets out an ear-splitting screech. Each creature within 30 feet of Hraesvelgr must succeed on a DC 19 Constitution saving throw or take 14 (4d6) thunder damage and be deafened until the end of its next turn." } ], "reactions": [], "legendary_desc": "Hraesvelgr can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Hraesvelgr regains spent legendary actions at the start of his turn.", "legendary_actions": [ { "name": "Attack", "desc": "Hraesvelgr makes a Fist or Talons attack." }, { "name": "Move", "desc": "Hraesvelgr moves up to his speed, or flies up to half his flying speed if in roc form, without provoking opportunity attacks." }, { "name": "Ear-Splitting Screech (Costs 2 Actions; Roc Form Only)", "desc": "Hraesvelgr lets out an ear-splitting screech. Each creature within 30 feet of Hraesvelgr must succeed on a DC 19 Constitution saving throw or take 14 (4d6) thunder damage and be deafened until the end of its next turn." } ], "special_abilities": [ { "name": "Keen Sight (Roc Form Only)", "desc": "Hraesvelgr has advantage on Wisdom (Perception) checks that rely on sight." }, { "name": "Influence Weather", "desc": "Nearby weather responds to Hraesvelgr's desires. At the start of each minute, Hraesvelgr can choose to change the precipitation and wind within 3 miles of him by one stage, up or down (no action required). This effect works like the changing weather conditions aspect of the control weather spell, except Hraesvelgr can't change the temperature and the conditions change immediately." }, { "name": "Legendary Resistance (3/Day)", "desc": "If Hraesvelgr fails a saving throw, he can choose to succeed instead." } ], "spell_list": [], "page_no": 207, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_hraesvelgr/" }, { "slug": "mngwa-tob1-2023", "desc": "False", "name": "Mngwa", "size": "Medium", "type": "Aberration", "subtype": "", "group": "null", "alignment": "Neutral Evil", "armor_class": 16, "armor_desc": "Ethereal Coat", "hit_points": 91, "hit_dice": "14d8 + 28", "speed": { "walk": 40 }, "strength": 19, "dexterity": 17, "constitution": 15, "intelligence": 11, "wisdom": 17, "charisma": 17, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": 15, "skills": { "Perception": 5, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "False", "condition_immunities": "False", "senses": "darkvision 60 ft., passive Perception 15", "languages": "Common, Sylvan", "challenge_rating": "4", "cr": 4.0, "actions": [ { "name": "Multiattack", "desc": "The mngwa makes one Ethereal Bite attack and two Claw attacks." }, { "name": "Ethereal Bite", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 5 (2d4) force damage." }, { "name": "Claw", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage." } ], "bonus_actions": [ { "name": "Ethereal Step", "desc": "The mngwa magically shifts from the Material Plane to the Ethereal Plane, or vice versa. When it leaves or enters the Material Plane, a puff of gray smoke briefly appears in the space on the Material Plane it leaves or enters." } ], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Ethereal Coat", "desc": "The mngwa's AC includes its Charisma modifier (included above)." }, { "name": "Ethereal Sight", "desc": "The mngwa can see 30 feet into the Ethereal Plane when on the Material Plane and vice versa." }, { "name": "Feline Passivism", "desc": "No felines or weretigers can willingly attack the mngwa. They can be forced to do so through magical means." }, { "name": "Keen Smell", "desc": "The mngwa has advantage on Wisdom (Perception) checks that rely on smell." }, { "name": "Pack Tactics", "desc": "The mngwa has advantage on attack rolls against a creature if at least one of the mngwa's allies is within 5 feet of the creature and the ally isn't incapacitated." }, { "name": "Running Leap", "desc": "With a 10-foot running start, the mngwa can long jump up to 25 feet." }, { "name": "Speak with Felines", "desc": "The mngwa can communicate with felines as if they shared a language." } ], "spell_list": [], "page_no": 273, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_mngwa/" }, { "slug": "youngmithraldragon-tob1-2023", "desc": "False", "name": "Young Mithral Dragon", "size": "Large", "type": "Dragon", "subtype": "", "group": "null", "alignment": "Neutral", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 170, "hit_dice": "20d10 + 60", "speed": { "walk": 80, "fly": 40 }, "strength": 12, "dexterity": 18, "constitution": 17, "intelligence": 16, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": 7, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 6, "perception": 19, "skills": { "Insight": 6, "Perception": 9, "Persuasion": 6, "Stealth": 7 }, "damage_vulnerabilities": "False", "damage_resistances": "False", "damage_immunities": "slashing", "condition_immunities": "charmed", "senses": "blindsight 30 ft., darkvision 120 ft., passive Perception 19", "languages": "all, telepathy 60 ft.", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Multiattack", "desc": "The dragon makes one Bite attack and two Claw attacks." }, { "name": "Bite", "desc": "Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Instead of dealing damage, the dragon can end one magical effect of its choice of 3rd level or lower on the target." }, { "name": "Claw", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, and if the target isn't a Construct or Undead, it must succeed on a DC 14 Constitution saving throw or lose 3 (1d6) hp at the start of each of its turns as a piece of metallic claw breaks off in the wound. Any creature can take an action to remove the claw with a successful DC 12 Wisdom (Medicine) check. The claw pops out of the wound if the target receives magical healing." }, { "name": "Shard Breath (Recharge 5-6)", "desc": "The mithral dragon spits metallic shards in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain for 1 minute, then the shards dissolve into wisps of silvery smoke." } ], "bonus_actions": [], "reactions": [], "legendary_desc": null, "legendary_actions": [], "special_abilities": [ { "name": "Magic Resistance", "desc": "The dragon has advantage on saving throws against spells and other magical effects." } ], "spell_list": [], "page_no": 123, "environments": [], "img_main": "http://api-beta.open5e.com/", "document__slug": "tob-2023", "document__title": "Tome of Beasts 2023", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/", "v2_converted_path": "/v2/creatures/tob-2023_young-mithral-dragon/" }, { "slug": "fulminar", "desc": "", "name": "Fulminar", "size": "Large", "type": "Elemental", "subtype": "", "group": null, "alignment": "neutral", "armor_class": 15, "armor_desc": null, "hit_points": 112, "hit_dice": "15d10+30", "speed": { "fly": 90, "hover": true }, "strength": 10, "dexterity": 20, "constitution": 14, "intelligence": 8, "wisdom": 17, "charisma": 10, "strength_save": null, "dexterity_save": 9, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 4, "perception": 7, "skills": { "perception": 7, "stealth": 9 }, "damage_vulnerabilities": "", "damage_resistances": "lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "poison", "condition_immunities": "exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious", "senses": "darkvision 120 ft., passive Perception 17", "languages": "Auran", "challenge_rating": "9", "cr": 9.0, "actions": [ { "desc": "The fulminar makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "2d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage and 7 (2d6) lightning damage and the target can't take reactions until the end of the fulminar's next turn.", "name": "Bite" }, { "attack_bonus": 9, "damage_dice": "2d6+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 7 (2d6) lightning damage.", "name": "Claw" }, { "desc": "The fulminar magically creates three sets of shackles of lightning, each of which can strike a creature the fulminar can see within 60 feet of it. A target must make a DC 16 Dexterity saving throw. On a failure, the target takes 18 (4d8) lightning damage and is restrained for 1 minute. On a success, the target takes half the damage but isn't restrained. A restrained creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", "name": "Lightning Shackles (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The fulminar doesn't provoke an opportunity attack when it flies out of an enemy's reach.", "name": "Flyby" }, { "desc": "Bolts of lightning course around the fulminar's body, shedding bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The fulminar can alter the radius as a bonus action.", "name": "Essence of Lightning" }, { "desc": "The fulminar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the fulminar or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage.", "name": "Lightning Form" } ], "spell_list": [], "page_no": 165, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_fulminar/" }, { "slug": "junk-shaman", "desc": "", "name": "Junk Shaman", "size": "Small", "type": "Humanoid", "subtype": "kobold", "group": null, "alignment": "lawful neutral", "armor_class": 12, "armor_desc": "15 with junk armor", "hit_points": 42, "hit_dice": "12d6", "speed": { "walk": 30 }, "strength": 6, "dexterity": 14, "constitution": 11, "intelligence": 11, "wisdom": 17, "charisma": 9, "strength_save": null, "dexterity_save": 4, "constitution_save": null, "intelligence_save": null, "wisdom_save": 5, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 13", "languages": "Common, Draconic", "challenge_rating": "2", "cr": 2.0, "actions": [ { "desc": "The kobold junk shaman makes two junk staff attacks.", "name": "Multiattack" }, { "attack_bonus": 4, "damage_dice": "1d4+2", "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 3 (1d6) fire damage.", "name": "Junk Staff" }, { "attack_bonus": 5, "damage_dice": "2d6", "desc": "Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or flammable object that isn't being worn or carried, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the start of each of its turns.", "name": "Flame Jet" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The kobold casts animate objects without any components. Wisdom is its spellcasting ability.", "name": "Animate Objects (1/Day)" }, { "desc": "As a bonus action, the kobold can create magical armor out of scrap metal and bits of junk it touches. The armor provides AC 13 + Dexterity modifier, and a critical hit scored against the kobold becomes a normal hit instead. The armor lasts until the kobold uses a bonus action to end it, the armor is removed from the kobold, or the kobold dies.", "name": "Junk Armor" }, { "desc": "The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.", "name": "Pack Tactics" }, { "desc": "While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.", "name": "Sunlight Sensitivity" } ], "spell_list": [], "page_no": 238, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_junk-shaman/" }, { "slug": "simhamukha", "desc": "", "name": "Simhamukha", "size": "Huge", "type": "Celestial", "subtype": "dakini", "group": null, "alignment": "chaotic good", "armor_class": 16, "armor_desc": "natural armor", "hit_points": 115, "hit_dice": "11d12+44", "speed": { "walk": 50 }, "strength": 21, "dexterity": 15, "constitution": 19, "intelligence": 12, "wisdom": 17, "charisma": 19, "strength_save": 8, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": 7, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning, psychic; bludgeoning, piericing, and slashing from nonmagical attacks", "damage_immunities": "necrotic, poison, radiant", "condition_immunities": "poisoned", "senses": "truesight 120 ft., passive Perception 16", "languages": "all, telepathy 120 ft.", "challenge_rating": "8", "cr": 8.0, "actions": [ { "desc": "The simhamukha makes two attacks with its kartika, or one with its kartika and one with its bite.", "name": "Multiattack" }, { "attack_bonus": 8, "damage_dice": "2d10+5", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If this damage reduces ha the target to 0 hit points, the simhamukha kills the target by decapitating it.", "name": "Bite" }, { "attack_bonus": 8, "damage_dice": "3d8+5", "desc": "Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.", "name": "Kartika" }, { "desc": "Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn't knocked prone.", "name": "Staff Sweep (Recharge 5-6)" }, { "desc": "The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.", "name": "Weird (Recharge 6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The simhamukha's weapon attacks are magical.", "name": "Magic Weapons" }, { "desc": "The simhamukha has advantage on saving throws against spells and other magical effects.", "name": "Magic Resistance" }, { "desc": "When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.", "name": "Smite (3/Day)" }, { "desc": "The simhamukha's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: aid, guidance, spiritual weapon\n2/day each: confusion, searing smite, thunderous smite", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 70, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_simhamukha/" }, { "slug": "simurg", "desc": "", "name": "Simurg", "size": "Gargantuan", "type": "Celestial", "subtype": "", "group": null, "alignment": "neutral good", "armor_class": 15, "armor_desc": "natural armor", "hit_points": 108, "hit_dice": "8d20+24", "speed": { "fly": 80, "walk": 20 }, "strength": 18, "dexterity": 11, "constitution": 17, "intelligence": 14, "wisdom": 17, "charisma": 16, "strength_save": null, "dexterity_save": 3, "constitution_save": 6, "intelligence_save": null, "wisdom_save": 6, "charisma_save": 6, "perception": 6, "skills": { "perception": 6 }, "damage_vulnerabilities": "", "damage_resistances": "radiant", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 120 ft., passive Perception 16", "languages": "all, telepathy 120 ft.", "challenge_rating": "5", "cr": 5.0, "actions": [ { "desc": "The simurg makes three attacks: one with its bite and two with its claws.", "name": "Multiattack" }, { "attack_bonus": 7, "damage_dice": "2d8+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.", "name": "Bite" }, { "attack_bonus": 7, "damage_dice": "2d6+4", "desc": "Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.", "name": "Claws" }, { "desc": "The simurg beats its wings, creating wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage, is pushed 10 feet away from the simurg and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.", "name": "Forceful Gale (Recharge 5-6)" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The simurg doesn't provoke an opportunity attack when it flies out of an enemy's reach.", "name": "Flyby" }, { "desc": "The simurg has advantage on Perception (Wisdom) checks that rely on sight.", "name": "Keen Sight" }, { "desc": "The simurg's innate spellcasting ability is Wisdom (spell save DC 14). The simurg can innately cast the following spells, requiring no material components:\nAt will: detect poison and disease, detect thoughts, spare the dying\n2/day each: cure wounds, lesser restoration, purify food and drink\n1/day each: greater restoration, remove curse", "name": "Innate Spellcasting" } ], "spell_list": [], "page_no": 339, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_simurg/" }, { "slug": "undead-phoenix", "desc": "", "name": "Undead Phoenix", "size": "Huge", "type": "Undead", "subtype": "", "group": null, "alignment": "chaotic evil", "armor_class": 17, "armor_desc": "natural armor", "hit_points": 142, "hit_dice": "15d12+45", "speed": { "fly": 90, "walk": 30 }, "strength": 23, "dexterity": 14, "constitution": 17, "intelligence": 8, "wisdom": 17, "charisma": 9, "strength_save": 10, "dexterity_save": null, "constitution_save": 7, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "necrotic, fire, poison", "condition_immunities": "poisoned", "senses": "darkvision 120 ft., passive Perception 17", "languages": "-", "challenge_rating": "12", "cr": 12.0, "actions": [ { "desc": "The undead phoenix makes three attacks: two with its claws and one with its decaying bite.", "name": "Multiattack" }, { "attack_bonus": 10, "damage_dice": "4d6+6", "desc": "Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.", "name": "Claws" }, { "attack_bonus": 10, "damage_dice": "2d8+6", "desc": "Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.", "name": "Decaying Bite" } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.", "name": "Bilious Aura" }, { "desc": "If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.", "name": "Eternal Unlife" } ], "spell_list": [], "page_no": 361, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_undead-phoenix/" }, { "slug": "vampiric-knight", "desc": "", "name": "Vampiric Knight", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "neutral evil", "armor_class": 20, "armor_desc": "plate, shield", "hit_points": 127, "hit_dice": "15d8+60", "speed": { "walk": 30 }, "strength": 20, "dexterity": 14, "constitution": 18, "intelligence": 13, "wisdom": 17, "charisma": 14, "strength_save": null, "dexterity_save": 6, "constitution_save": 8, "intelligence_save": null, "wisdom_save": 7, "charisma_save": null, "perception": 7, "skills": { "athletics": 9, "perception": 7 }, "damage_vulnerabilities": "", "damage_resistances": "necrotic; bludgeoning, piercing, and slashing from nonmagical attacks", "damage_immunities": "", "condition_immunities": "", "senses": "darkvision 60 ft., passive Perception 17", "languages": "the languages it knew in life", "challenge_rating": "11", "cr": 11.0, "actions": [ { "desc": "The vampiric knight makes two impaling longsword attacks.", "name": "Multiattack" }, { "attack_bonus": 9, "damage_dice": "1d8+5", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) necrotic damage. The vampiric knight impales the target on its longsword, grappling the target if it is a Medium or smaller creature (escape DC 17). Until the grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the vampiric knight can't make longsword attacks against other targets.", "name": "Impaling Longsword" }, { "desc": "Each living creature within 20 feet of the vampiric knight must make a DC 17 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.", "name": "Channel Corruption (Recharge 5-6)" } ], "bonus_actions": null, "reactions": [ { "desc": "When a creature makes an attack against an allied vampire, the knight can grant the vampire a +3 bonus to its AC if the knight is within 5 feet of the vampire.", "name": "Shield" } ], "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "desc": "The vampiric knight regains 20 hp at the start of its turn if it has at least 1 hp and isn't in running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampiric knight's next turn.", "name": "Regeneration" }, { "desc": "The vampiric knight has the following flaws:\nForbiddance. The vampiric knight can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampiric knight takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampiric knight's heart while the knight is incapacitated in its resting place, the vampiric knight is paralyzed until the stake is removed.", "name": "Vampire Weaknesses" } ], "spell_list": [], "page_no": 369, "environments": [], "img_main": null, "document__slug": "cc", "document__title": "Creature Codex", "document__license_url": "http://open5e.com/legal", "document__url": "https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/", "v2_converted_path": "/v2/creatures/ccdx_vampiric-knight/" }, { "slug": "firetamer", "desc": "Firetamers are the elite elementalists of the fire elemental wardens, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer is nothing like the manic pyromancers; while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire’s destructive power—or to use that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits.", "name": "Firetamer", "size": "Medium", "type": "Humanoid", "subtype": "any race", "group": "Elemental Wardens", "alignment": "neutral good", "armor_class": 17, "armor_desc": "red dragon scale mail", "hit_points": 92, "hit_dice": "16d8+20", "speed": { "walk": 30 }, "strength": 8, "dexterity": 15, "constitution": 14, "intelligence": 12, "wisdom": 18, "charisma": 11, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": null, "wisdom_save": null, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "fire", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "Common, Druidic, Primordial (Ignan)", "challenge_rating": "7", "cr": 7.0, "actions": [ { "name": "Scimitar", "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.", "attack_bonus": 6, "damage_dice": "1d6+4d6", "damage_bonus": 2 }, { "name": "Flamecharm (Recharges after a Short or Long Rest)", "desc": "The firetamer can cast _dominate monster_ (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Flameform", "desc": "As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest." }, { "name": "Spellcasting", "desc": "The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, mending, produce flame\n* 1st level (4 slots): cure wounds, faerie fire, longstrider, jump\n* 2nd level (3 slots): flame blade, heat metal, lesser restoration\n* 3rd level (3 slots): daylight, dispel magic, protection from energy\n* 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental" } ], "spell_list": [ "https://api-beta.open5e.com/v2/spells/druidcraft/?format=api", "https://api-beta.open5e.com/v2/spells/mending/?format=api", "https://api-beta.open5e.com/v2/spells/produce-flame/?format=api", "https://api-beta.open5e.com/v2/spells/cure-wounds/?format=api", "https://api-beta.open5e.com/v2/spells/faerie-fire/?format=api", "https://api-beta.open5e.com/v2/spells/longstrider/?format=api", "https://api-beta.open5e.com/v2/spells/jump/?format=api", "https://api-beta.open5e.com/v2/spells/flame-blade/?format=api", "https://api-beta.open5e.com/v2/spells/heat-metal/?format=api", "https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=api", "https://api-beta.open5e.com/v2/spells/daylight/?format=api", "https://api-beta.open5e.com/v2/spells/dispel-magic/?format=api", "https://api-beta.open5e.com/v2/spells/protection-from-energy/?format=api", "https://api-beta.open5e.com/v2/spells/blight/?format=api", "https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=api", "https://api-beta.open5e.com/v2/spells/wall-of-fire/?format=api", "https://api-beta.open5e.com/v2/spells/conjure-elemental/?format=api" ], "page_no": 128, "environments": [], "img_main": null, "document__slug": "taldorei", "document__title": "Critical Role: Tal’Dorei Campaign Setting", "document__license_url": "http://open5e.com/legal", "document__url": "https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/", "v2_converted_path": "/v2/creatures/tdcs_firetamer/" }, { "slug": "accursed-guardian-naga-a5e", "desc": "", "name": "Accursed Guardian Naga", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 40, "swim": 40 }, "strength": 16, "dexterity": 18, "constitution": 16, "intelligence": 16, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 7, "intelligence_save": 7, "wisdom_save": 8, "charisma_save": 8, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Abyssal, Celestial, Common", "challenge_rating": "12", "cr": 12.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success." }, { "name": "Spit Poison", "desc": "Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success." }, { "name": "Command (1st-Level; V)", "desc": "One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain." }, { "name": "Hold Person (2nd-Level; V, Concentration)", "desc": "One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Flame Strike (5th-Level; V)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." }, { "name": "Multiattack", "desc": "The naga casts a spell and uses its vampiric bite." }, { "name": "Vampiric Bite", "desc": "The naga attacks with its bite. If it hits and the target fails its saving throw against poison the naga magically gains temporary hit points equal to the poison damage dealt." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The naga can breathe air and water." }, { "name": "Forbiddance", "desc": "The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair." }, { "name": "Magic Resistance", "desc": "The naga has advantage on saving throws against spells and magical effects." }, { "name": "Spellcasting", "desc": "The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n false life\n 2nd-level (3 slots): calm emotions\n hold person\n locate object\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n scrying\n 6th-level (1 slot): forbiddance" } ], "spell_list": [], "page_no": 343, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_accursed-guardian-naga/" }, { "slug": "dread-knight-a5e", "desc": "", "name": "Dread Knight", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 262, "hit_dice": "25d8+150", "speed": { "walk": 30 }, "strength": 22, "dexterity": 16, "constitution": 22, "intelligence": 14, "wisdom": 18, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": 12, "intelligence_save": 8, "wisdom_save": 10, "charisma_save": 11, "perception": null, "skills": { "history": 8, "intimidation": 11, "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire, necrotic, poison", "condition_immunities": "charmed, fatigue, frightened, poisoned, stunned", "senses": "truesight 60 ft., passive Perception 20", "languages": "the languages it knew in life", "challenge_rating": "19", "cr": 19.0, "actions": [ { "name": "Cursed Greatsword", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." }, { "name": "Fire Blast (1/Day)", "desc": "A fiery mote streaks from the dread knights finger to a point within 120 feet and blossoms into a 20-foot-radius sphere of black fire which spreads around corners. Each creature within the area makes a DC 16 Dexterity saving throw taking 63 (18d6) fire damage on a failed saving throw or half damage on a success. This damage ignores fire resistance and treats immunity to fire damage as fire resistance." }, { "name": "Ice Wall (1/Day)", "desc": "The dread knight magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage." }, { "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)", "desc": "The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success." }, { "name": "Soul Wrack (1/Day)", "desc": "A creature within 60 feet makes a DC 16 Constitution saving throw taking 70 (20d6) necrotic damage and falling prone on a failed save or taking half damage on a success." }, { "name": "Summon Fiendish Steed (1/Day)", "desc": "A fell nightmare or wyvern magically appears in an empty space within 5 feet. The steed follows the dread knights commands and acts on its turn. It may attack on the turn on which it is summoned. It remains until the dread knight dismisses it as an action or it is killed." } ], "bonus_actions": [ { "name": "Cursed Greatsword", "desc": "The dread knight makes a cursed greatsword attack." }, { "name": "Break Magic", "desc": "The dread knight ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point within 30 feet." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Undead Nature", "desc": "A dread knight doesnt require air, sustenance, or sleep." }, { "name": "Unholy Aura", "desc": "The dread knight and allies within 30 feet have advantage on saving throws against spells and other magic effects and against features that turn undead. Other creatures of the dread knights choice within 30 feet have disadvantage on saving throws against spells and other magic effects." } ], "spell_list": [], "page_no": 184, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_dread-knight/" }, { "slug": "dread-knight-champion-a5e", "desc": "", "name": "Dread Knight Champion", "size": "Medium", "type": "Undead", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 346, "hit_dice": "33d8+198", "speed": { "walk": 30 }, "strength": 22, "dexterity": 16, "constitution": 22, "intelligence": 14, "wisdom": 18, "charisma": 20, "strength_save": null, "dexterity_save": 9, "constitution_save": 12, "intelligence_save": 8, "wisdom_save": 10, "charisma_save": 11, "perception": null, "skills": { "history": 8, "intimidation": 11, "perception": 10 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "cold, fire, necrotic, poison", "condition_immunities": "charmed, fatigue, frightened, poisoned, stunned", "senses": "truesight 60 ft., passive Perception 20", "languages": "the languages it knew in life", "challenge_rating": "23", "cr": 23.0, "actions": [ { "name": "Cursed Greatsword", "desc": "Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 14 (4d6) necrotic damage and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0." }, { "name": "Fire Blast (1/Day)", "desc": "A fiery mote streaks from the dread knights finger to a point within 120 feet and blossoms into a 20-foot-radius sphere of black fire which spreads around corners. Each creature within the area makes a DC 16 Dexterity saving throw taking 63 (18d6) fire damage on a failed saving throw or half damage on a success. This damage ignores fire resistance and treats immunity to fire damage as fire resistance." }, { "name": "Ice Wall (1/Day)", "desc": "The dread knight magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage." }, { "name": "If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice)", "desc": "The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success." }, { "name": "Soul Wrack (1/Day)", "desc": "A creature within 60 feet makes a DC 16 Constitution saving throw taking 70 (20d6) necrotic damage and falling prone on a failed save or taking half damage on a success." }, { "name": "Summon Fiendish Steed (1/Day)", "desc": "A fell nightmare or wyvern magically appears in an empty space within 5 feet. The steed follows the dread knights commands and acts on its turn. It may attack on the turn on which it is summoned. It remains until the dread knight dismisses it as an action or it is killed." } ], "bonus_actions": [ { "name": "Cursed Greatsword", "desc": "The dread knight makes a cursed greatsword attack." }, { "name": "Break Magic", "desc": "The dread knight ends all spell effects created by a 5th-level or lower spell slot on a creature, object, or point within 30 feet." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Undead Nature", "desc": "A dread knight doesnt require air, sustenance, or sleep." }, { "name": "Unholy Aura", "desc": "The dread knight and allies within 30 feet have advantage on saving throws against spells and other magic effects and against features that turn undead. Other creatures of the dread knights choice within 30 feet have disadvantage on saving throws against spells and other magic effects." }, { "name": "Legion", "desc": "The dread knights sword is a +3 greatsword that grants a +3 bonus to attack and damage rolls when it attacks with its cursed greatsword. A humanoid killed by damage from this sword rises the next dusk as a zombie. While attuned to the sword, the dread knight can use a bonus action to command zombies created in this way." } ], "spell_list": [], "page_no": 185, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_dread-knight-champion/" }, { "slug": "glabrezu-a5e", "desc": "", "name": "Glabrezu", "size": "Large", "type": "Fiend", "subtype": "", "group": null, "alignment": "", "armor_class": 17, "armor_desc": "", "hit_points": 157, "hit_dice": "15d10+75", "speed": { "walk": 40 }, "strength": 20, "dexterity": 16, "constitution": 20, "intelligence": 18, "wisdom": 18, "charisma": 18, "strength_save": 9, "dexterity_save": null, "constitution_save": 9, "intelligence_save": null, "wisdom_save": 8, "charisma_save": 8, "perception": null, "skills": { "deception": 8, "stealth": 7 }, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, lightning; damage from nonmagical weapons", "damage_immunities": "poison", "condition_immunities": "poisoned", "senses": "truesight 120 ft., passive Perception 14", "languages": "Abyssal, telepathy 120 ft.", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Multiattack", "desc": "The glabrezu makes two pincer attacks." }, { "name": "Pincer", "desc": "Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 17). The glabrezu has two pincers each of which can grapple one target. While grappling a target a pincer can't attack a different target. If the same creature is grappled by both of the glabrezus pincers it must escape from each of them separately." }, { "name": "Wish", "desc": "Once per 30 days the glabrezu can cast wish for a mortal using no material components. Before doing so it will demand that the mortal commit a terribly evil act or make a painful sacrifice." } ], "bonus_actions": [ { "name": "Fists", "desc": "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage." }, { "name": "Rend", "desc": "If grappling the same target with both pincers, the glabrezu rips at the target, ending both grapples and dealing 27 (4d10 + 5) slashing damage. If this damage reduces a creature to 0 hit points, it dies and is torn in half." }, { "name": "Darkness", "desc": "Magical darkness spreads from a point within 30 feet, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute, until the glabrezu dismisses it, or until the glabrezu uses this ability again. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it." }, { "name": "Confusion (1/Day)", "desc": "The glabrezu targets up to three creatures within 90 feet. Each target makes a DC 16 Wisdom saving throw, becoming confused for 1 minute on a failure. A target repeats this saving throw at the end of each of its turns, ending the effect on itself on a success." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Chaotic Evil", "desc": "The glabrezu radiates a Chaotic and Evil aura." }, { "name": "Magic Resistance", "desc": "The glabrezu has advantage on saving throws against spells and magical effects." } ], "spell_list": [], "page_no": 68, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_glabrezu/" }, { "slug": "guardian-naga-a5e", "desc": "", "name": "Guardian Naga", "size": "Large", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 136, "hit_dice": "16d10+48", "speed": { "walk": 40, "swim": 40 }, "strength": 16, "dexterity": 18, "constitution": 16, "intelligence": 16, "wisdom": 18, "charisma": 18, "strength_save": null, "dexterity_save": 8, "constitution_save": 7, "intelligence_save": 7, "wisdom_save": 8, "charisma_save": 8, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "poison", "condition_immunities": "charmed, poisoned", "senses": "darkvision 60 ft., passive Perception 14", "languages": "Abyssal, Celestial, Common", "challenge_rating": "10", "cr": 10.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success." }, { "name": "Spit Poison", "desc": "Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success." }, { "name": "Command (1st-Level; V)", "desc": "One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain." }, { "name": "Hold Person (2nd-Level; V, Concentration)", "desc": "One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Flame Strike (5th-Level; V)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." } ], "bonus_actions": [ { "name": "Shapeshift", "desc": "The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Amphibious", "desc": "The naga can breathe air and water." }, { "name": "Forbiddance", "desc": "The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair." }, { "name": "Rejuvenation", "desc": "If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell." }, { "name": "Spellcasting", "desc": "The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n 2nd-level (3 slots): calm emotions\n hold person\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n 6th-level (1 slot): forbiddance" } ], "spell_list": [], "page_no": 342, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_guardian-naga/" }, { "slug": "high-priest-a5e", "desc": "", "name": "High Priest", "size": "Medium", "type": "Humanoid", "subtype": "", "group": null, "alignment": "", "armor_class": 18, "armor_desc": "", "hit_points": 82, "hit_dice": "11d8+33", "speed": { "walk": 30 }, "strength": 14, "dexterity": 10, "constitution": 16, "intelligence": 12, "wisdom": 18, "charisma": 16, "strength_save": null, "dexterity_save": null, "constitution_save": null, "intelligence_save": 4, "wisdom_save": 7, "charisma_save": 6, "perception": null, "skills": { "medicine": 7, "insight": 7, "persuasion": 6, "religion": 4 }, "damage_vulnerabilities": "", "damage_resistances": "", "damage_immunities": "", "condition_immunities": "", "senses": "passive Perception 14", "languages": "any three", "challenge_rating": "6", "cr": 6.0, "actions": [ { "name": "Mace", "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st." }, { "name": "Sacred Flame (Cantrip; V, S)", "desc": "One creature the priest can see within 60 feet makes a DC 15 Dexterity saving throw taking 13 (3d8) radiant damage on a failure. This spell ignores cover." }, { "name": "Hold Person (2nd-Level; V, S, M, Concentration)", "desc": "One humanoid the priest can see within 60 feet makes a DC 15 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns ending the effect on a success." }, { "name": "Guardian of Faith (4th-Level; V)", "desc": "A Large indistinct spectral guardian appears in an unoccupied space within 30 feet and remains for 8 hours. Creatures of the priests choice that move to a space within 10 feet of the guardian for the first time on a turn make a DC 15 Dexterity saving throw taking 20 radiant or necrotic damage (high priests choice) on a failed save or half damage on a success. The spell ends when the guardian has dealt 60 total damage." }, { "name": "Flame Strike (5th-Level; V, S, M)", "desc": "A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 15 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success." } ], "bonus_actions": [ { "name": "Healing Word (1st-Level; V)", "desc": "The priest or a living creature within 60 feet regains 6 (1d4 + 4) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn." } ], "reactions": null, "legendary_desc": "", "legendary_actions": null, "special_abilities": [ { "name": "Spellcasting", "desc": "The priest is an 11th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 15\n +7 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n healing word\n 2nd-level (3 slots): augury\n hold person\n zone of truth\n 3rd-level (3 slots): daylight\n remove curse\n 4th-level (3 slots): divination\n guardian of faith\n revivify\n 5th-level (2 slots): flame strike\n greater restoration\n raise dead\n 6th-level (1 slots): heal" } ], "spell_list": [], "page_no": 489, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_high-priest/" }, { "slug": "kraken-a5e", "desc": "", "name": "Kraken", "size": "Gargantuan", "type": "Monstrosity", "subtype": "", "group": null, "alignment": "", "armor_class": 20, "armor_desc": "", "hit_points": 444, "hit_dice": "24d20+192", "speed": { "walk": 20, "swim": 60 }, "strength": 30, "dexterity": 10, "constitution": 26, "intelligence": 22, "wisdom": 18, "charisma": 18, "strength_save": 18, "dexterity_save": 8, "constitution_save": 16, "intelligence_save": 14, "wisdom_save": 12, "charisma_save": null, "perception": null, "skills": {}, "damage_vulnerabilities": "", "damage_resistances": "cold, fire, thunder", "damage_immunities": "lightning; damage from nonmagical weapons", "condition_immunities": "", "senses": "truesight 120 ft., passive Perception 14", "languages": "understands Primordial but can't speak, telepathy 120 ft.", "challenge_rating": "25", "cr": 25.0, "actions": [ { "name": "Bite", "desc": "Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a Huge or smaller creature grappled by the kraken the target is swallowed. A swallowed creature is blinded and restrained its Speed is 0 it has total cover from attacks from outside the kraken and it takes 42 (12d6) acid damage at the start of each of the krakens turns." }, { "name": "If a swallowed creature deals 50 or more damage to the kraken in a single turn, or if the kraken dies, the kraken vomits up the creature", "desc": "" }, { "name": "Ink Cloud", "desc": "While underwater the kraken exudes a cloud of ink in a 90-foot-radius sphere. The ink extends around corners and the area is heavily obscured until the end of the krakens next turn or until a strong current dissipates the cloud. Each non-kraken creature in the area when the cloud appears makes a DC 24 Constitution saving throw. On a failure it takes 27 (5d10) poison damage and is poisoned for 1 minute. On a success it takes half damage. A poisoned creature can repeat the saving throw at the end of each of its turns. ending the effect on a success." }, { "name": "Summon Storm (1/Day)", "desc": "Over the next 10 minutes storm clouds magically gather. At the end of 10 minutes a storm rages for 1 hour in a 5-mile radius." }, { "name": "Lightning (Recharge 5-6)", "desc": "If the kraken is outside and the weather is stormy three lightning bolts crack down from the sky each of which strikes a different target within 120 feet of the kraken. A target makes a DC 24 Dexterity saving throw taking 28 (8d6) lightning damage or half damage on a save." }, { "name": "Tentacle", "desc": "Melee Weapon Attack: +18 to hit, reach 30 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage and the target is grappled (escape DC 26). Until this grapple ends the target is restrained. A tentacle can be targeted individually by an attack. It shares the krakens hit points but if 30 damage is dealt to the tentacle it releases a creature it is grappling. The kraken can grapple up to 10 creatures." }, { "name": "Fling", "desc": "One Large or smaller object or creature grappled by the kraken is thrown up to 60 feet in a straight line. The target lands prone and takes 21 (6d6) bludgeoning damage. If the kraken throws the target at another creature that creature makes a DC 26 saving throw taking the same damage on a failure." } ], "bonus_actions": null, "reactions": null, "legendary_desc": "", "legendary_actions": [ { "name": "The kraken can take 3 legendary actions", "desc": "Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn." }, { "name": "Tentacle", "desc": "The kraken makes one tentacle attack." }, { "name": "Fling", "desc": "The kraken uses Fling." }, { "name": "Squeeze (Costs 2 Actions)", "desc": "The kraken ends any magical effect that is restraining it or reducing its movement and then swims up to half its swim speed without provoking opportunity attacks. During this movement, it can fit through gaps as narrow as 10 feet wide without squeezing." } ], "special_abilities": [ { "name": "Immortal Nature", "desc": "The kraken doesnt require air, sustenance, or sleep." }, { "name": "Legendary Resistance (3/Day)", "desc": "If the kraken fails a saving throw, it can choose to succeed instead. When it does so, it can use its reaction, if available, to attack with its tentacle." }, { "name": "Magic Resistance", "desc": "The kraken has advantage on saving throws against spells and magical effects." }, { "name": "Siege Monster", "desc": "The kraken deals double damage to objects and structures." } ], "spell_list": [], "page_no": 300, "environments": [], "img_main": null, "document__slug": "menagerie", "document__title": "Level Up Advanced 5e Monstrous Menagerie", "document__license_url": "http://open5e.com/legal", "document__url": "https://www.levelup5e.com", "v2_converted_path": "/v2/creatures/a5e-mm_kraken/" } ] }{ "count": 3207, "next": "