{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-armor_class&page=12","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-armor_class&page=10","results":[{"slug":"shukankor","desc":"This creature has gaudy green and purple feathers, stunted humanoid limbs, a cruel, vulture-like beak, and multiple eyes that swivel about on long, lime-colored stalks. It hoots diabolically as it approaches._  \n**Wasteland Hunters.** Desolate badlands, deserts, and wastelands warped by foul sorcery are the prime feeding grounds for these colorful aberrations, who use their vicious claws and beaks to kill and devour any creature they encounter. Due to their enormous size, they sometimes resort to eating rotting and undead flesh, and they can even eat rocks, plants, and dirt in a pinch. Because they are intelligent monsters, shukankors can be parlayed with, though their demands are usually extravagant and vile.  \n**Strength in Numbers.** The shukankor’s ability to temporarily replicate itself aids it greatly in battle, especially when it is outnumbered or facing a particularly powerful opponent. These replicas are smaller, weaker clones of the shukankor that obey its telepathic commands and even sacrifice themselves to protect their creator. Shukankors are neither female nor male and reproduce by allowing their replicas to remain alive. After a day, these replicas become free-thinking and separate from the parent shukankor. A month later, they grow into full-sized shukankors with all the powers of their progenitor.","name":"Shukankor","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":50},"strength":22,"dexterity":12,"constitution":18,"intelligence":8,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":9,"skills":{"athletics":10,"perception":9},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 19","languages":"Deep Speech","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The shukankor makes three attacks: one with its beak and two with its claws."},{"name":"Beak","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.","attack_bonus":10,"damage_dice":"2d8+6"},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.","attack_bonus":10,"damage_dice":"2d6+6"},{"name":"Duplicating Terror (1/Day)","desc":"The shukankor magically duplicates itself, creating four replicas. Each replica uses the statistics of an axe beak, except it also has the shukankor's Many Eyes and Self-made Pack traits. The shukankor can communicate telepathically with a replica as long as they are within 120 feet of each other. The replicas act as allies of the shukankor and obey its telepathic commands. The replicas remain until killed or dismissed by the shukankor as a bonus action. Slain or dismissed replicas melt into a foul-smelling puddle of green goo. A replica that survives for 24 hours breaks its telepathic link with the shukankor, becoming a free-thinking creature, and grows into a full shukankor after 1 month."}],"bonus_actions":null,"reactions":[{"name":"Sacrifice Replica","desc":"When a creature the shukankor can see targets it with an attack, the shukankor forces a replica within 5 feet of it to jump in the way. The chosen replica becomes the target of the attack instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Many Eyes","desc":"The shukankor has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded."},{"name":"Self-made Pack","desc":"The shukankor has advantage on attack rolls against a creature if at least one of its duplicates is within 5 feet of the creature and the duplicate isn't incapacitated."}],"spell_list":[],"page_no":326,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_shukankor/"},{"slug":"silver-dragon-wyrmling-skeleton","desc":"","name":"Silver Dragon Wyrmling Skeleton","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":60},"strength":19,"dexterity":10,"constitution":17,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":2,"constitution_save":5,"intelligence_save":null,"wisdom_save":2,"charisma_save":1,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"exhaustion, poisoned","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 10","languages":"understands all languages it knew in life but can’t speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d10+4"},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons: \n* Shard Breath. The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. \n* Noxious Breath. The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_silver-dragon-wyrmling-skeleton/"},{"slug":"spawn-of-rhopalocerex","desc":"This large demon is bright orange and yellow, with black markings on its face and wiry body. Its wings are rounded, and its face is insectoid, with large, glowing, red eyes. Black liquid drips from its sharp mandibles. Its long arms end in sharp claws._  \n_**Everywhere Rhopalocerex Needs to Be.**_ The spawn of Rhopalocerex can be found near Rhopalocerex or in areas where the demon lord has some sort of vested interest. They serve as his direct agents, whether he is trying to establish alliances or going to war against some individual or group.  \n_**Lords of Butterflies and Moths.**_ Like the demon lord himself, the spawn of Rhopalocerex enjoy a special kinship with moths and butterflies. Moths and butterflies regularly accompany the spawn, aiding them whenever possible.  \n**Wardens of the Abyss.** The spawn of Rhopalocerex are the wardens of the deadly wild areas of the Abyss under Rhopalocerex’s control, defending it against all who would come to defile it. They originate at the demon lord’s lair in the great tree and fly beneath its wide boughs, looking for threats or awaiting missions to other planes.","name":"Spawn of Rhopalocerex","size":"Large","type":"Fiend","subtype":"demon","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":112,"hit_dice":"15d10+30","speed":{"hover":true,"walk":30,"fly":30},"strength":14,"dexterity":18,"constitution":15,"intelligence":10,"wisdom":13,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning","damage_immunities":"poison","condition_immunities":"poisoned, prone","senses":"darkvision 60 ft., passive Perception 11","languages":"Infernal, telepathy 60 ft.","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The spawn of Rhopalocerex makes one bite attack and two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.","attack_bonus":7,"damage_dice":"2d8+4"},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft. or range 5 ft., one creature. Hit: 7 (1d6 + 4) slashing damage.","attack_bonus":7,"damage_dice":"1d6+4"},{"name":"Enchanting Display (Recharge 5-6)","desc":"The spawn of Rhopalocerex flutters its wings, and its large eyes briefly shine. Each creature within 30 feet of the spawn and that can see it must make a DC 15 Charisma saving throw. On a failure, a creature is charmed for 1 minute. On a success, a creature takes 14 (4d6) psychic damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"The spawn has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":92,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_spawn-of-rhopalocerex/"},{"slug":"thrummren","desc":"The massive, dog-faced elk charges into battle, lightning crackling between its hooves and antlers, as its giant rider throws bolts of lightning._  \nThe sight of a storm giant charging to battle atop a baying thrummren is both breathtaking and terrifying.  \n**Heavenly Wanderers.** Herds of thrummrens migrate from mountain range to mountain range across vast regions of the  \n**Upper Planes.** As they travel en masse, storm clouds gather above them, and the pounding of their hooves against the ground is akin to thunder. The lightning storms generated by their proximity are truly amazing to behold.  \n**Giant Bond.** Most thrummrens on the Material Plane serve as the mounts of Open Game License","name":"Thrummren","size":"Gargantuan","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":17,"armor_desc":"natural armor","hit_points":198,"hit_dice":"12d20+72","speed":{"walk":60},"strength":21,"dexterity":19,"constitution":22,"intelligence":10,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":4,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold, thunder","damage_immunities":"lightning, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 12","languages":"Common, Giant, telepathy 60 ft.","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The thrummren makes two attacks: one with its gore and one with its hooves."},{"name":"Gore","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 24 (3d12 + 5) piercing damage plus 10 (3d6) lightning damage.","attack_bonus":9,"damage_dice":"3d12+5"},{"name":"Hooves","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (3d6) thunder damage.","attack_bonus":9,"damage_dice":"2d8+5"},{"name":"Thunder Stomp (Recharge 5-6)","desc":"The thrummren rears back and slams its front hooves into the ground. Each creature within 20 feet of the thrummren must make a DC 17 Strength saving throw. On a failure, a creature takes 35 (10d6) thunder damage, is pushed up to 10 feet away from the thrummren, and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't pushed or deafened."}],"bonus_actions":null,"reactions":[{"name":"Protect Rider","desc":"When the thrummren's rider is the target of an attack the thrummren can see, the thrummren can choose to become the target of the attack instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lightning Absorption","desc":"Whenever the thrummren is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The thrummren has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The thrummren's weapon attacks are magical."},{"name":"Storm Hide","desc":"A creature that touches the thrummren or hits it with a melee attack while within 5 feet of it takes 7 (2d6) lightning damage. The thrummren can choose for its rider to not be affected by this trait."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_thrummren/"},{"slug":"virtuoso-lich","desc":"The beautiful singer bows to the adoring crowd before stepping behind the curtain. Away from the eyes of the crowd, the singer changes its half-mask, briefly revealing a ghastly, undead visage._  \nA virtuoso lich is an artist whose love of art sustains it beyond death.  \n**Birthed by Art.** A virtuoso lich is created when an artist powerful in both its artistic and magical expression dies with art left undone. Such artists often die before completing or creating a masterpiece, and the torment of the art left undone couples with the artist’s powerful magical talents, turning the artist into a virtuoso lich. A virtuoso lich is bound to an object of art, such as a favorite musical instrument, painting, dance slippers, quill, or some other object of artistic expression that was significant to the lich in life. This piece of art is the lich’s phylactery.  \n**Beautiful Mien.** A virtuoso lich maintains the beauty of its former life, appearing much as it did in life—save for one physical feature that betrays its undead nature. This undead feature can be a clawed, skeletal hand, which the lich hides in a glove; a stiff, zombie-like leg, which the lich disguises with robes and a cane; a face ravaged by undeath, which the lich covers in a beautiful mask; or any other appropriate feature.  \n**Undead Nature.** The virtuoso lich doesn’t require air, food, drink, or sleep.  \n\n## A Virtuoso Lich’s Lair\n\n  \nA virtuoso lich chooses a lair with an eye and ear for artistic potential, whether that lair is an ancient cavern with natural acoustics, a meadow with plentiful natural light, a hall of mirrors, or some other locale capable of enhancing some form of art, allowing the lich’s magic and artistic expression to swell, reaching every corner.  \n\n### Lair Actions\n\n  \nOn initiative count 20 (losing initiative ties), the virtuoso lich takes a lair action to cause one of the following effects; the lich can’t use the same effect two rounds in a row:\n* The virtuoso lich channels artistic expression it can see or hear into a magical assault. The artistic expression must be of the type chosen with the Versatile Artist trait, but it otherwise can be any form of expression not originating from the lich, such as the song of nearby singers that echoes in the lair, the colorful paint decorating canvases, the twirling forms of dancers, or similar. The virtuoso lich chooses a creature it can see within 30 feet of the artistic expression. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) damage of the type chosen with the Versatile Artist trait on a failed save, or half as much damage on a successful one.\n* The virtuoso lich enhances the natural artistry of its lair, distracting and hindering nearby creatures. The lich chooses a point it can see within 60 feet of it. Each creature within 5 feet of that point must make a DC 15 Charisma saving throw. On a failure, a creature has disadvantage on saving throws against the lich’s spells and its Corrupted Art action until initiative count 20 on the next round.\n* The virtuoso lich rolls a d4 and regains a spell slot of that level or lower. If it has no spent spell slots of that level or lower, nothing happens.","name":"Virtuoso Lich","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"any evil alignment","armor_class":17,"armor_desc":"natural armor","hit_points":123,"hit_dice":"19d8+38","speed":{"walk":30},"strength":11,"dexterity":16,"constitution":15,"intelligence":15,"wisdom":12,"charisma":20,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":9,"perception":5,"skills":{"deception":9,"perception":5,"persuasion":9},"damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"blinded, deafened, charmed, exhaustion, frightened, paralyzed, poisoned","senses":"truesight 60 ft., passive Perception 15","languages":"Common, plus up to two other languages","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The virtuoso lich uses its Corrupted Art. It then makes two Artistic Flourish attacks."},{"name":"Artistic Flourish","desc":"Melee Spell Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) damage of the type chosen with the Versatile Artist trait.","attack_bonus":9,"damage_dice":"2d6+5"},{"name":"Corrupted Art","desc":"The lich hums a discordant melody, paints a crumbling symbol of death in the air, performs a reality-bending pirouette, or emulates some other expression of corrupted or twisted art and targets one creature it can see within 60 feet. This action's effects change, depending on if the target is undead. \n* Non-Undead. The target must make a DC 16 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one. \n* Undead. The target regains 18 (4d8) hit points. Healing that exceeds the target's hp maximum becomes temporary hit points."},{"name":"Call Muse","desc":"The lich targets one humanoid or beast it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be charmed by the lich for 1 minute. The charmed target, the lich's “muse,” has a speed of 0 and is incapacitated as it watches or listens to the lich's artistic expression. The muse can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich's Call Muse for the next 24 hours. If the muse suffers harm from the lich, it is no longer charmed.\n\nThe lich can have only one muse at a time. If it charms another, the effect on the previous muse ends. If the lich is within 30 feet of its muse and can see its muse, the lich has advantage on its first Artistic Flourish attack each round against a creature that isn't its muse."}],"bonus_actions":null,"reactions":null,"legendary_desc":"The virtuoso lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Artistic Flourish","desc":"The lich makes one Artistic Flourish attack."},{"name":"Move","desc":"The lich moves up to its speed without provoking opportunity attacks."},{"name":"Cast a Spell (Costs 3 Actions)","desc":"The lich casts a spell from its list of prepared spells, using a spell slot as normal."},{"name":"Unrestrained Art (Costs 3 Actions)","desc":"The lich unleashes the full force of its artistic talents on those nearby. Each creature with 10 feet of the lich must make a DC 16 Dexterity saving throw. On a failure, a creature takes 18 (4d8) damage of the type chosen with the Versatile Artist trait and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the lich fails a saving throw, it can choose to succeed instead."},{"name":"Rejuvenation","desc":"If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery."},{"name":"Turn Resistance","desc":"The lich has advantage on saving throws against any effect that turns undead."},{"name":"Versatile Artist","desc":"At the end of each long rest, the lich chooses one form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. Until it finishes a long rest, the lich has immunity to one type of damage, which is associated with its artistic expression. For example, a lich expressing art through song or poetry has immunity to thunder damage, a lich expressing art through fashion has immunity to slashing damage, and a lich expressing art through paint has immunity to acid damage. This trait can't give the lich immunity to force, psychic, or radiant damage."},{"name":"Spellcasting","desc":"The virtuoso lich is a 12th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It has the following bard spells prepared:\nCantrips (at will): mage hand, message, true strike, vicious mockery\n1st level (4 slots): bane, hideous laughter, thunderwave\n2nd level (3 slots): enthrall, hold person, invisibility, shatter\n3rd level (3 slots): dispel magic, fear, speak with dead\n4th level (3 slots): compulsion, confusion, dimension door\n5th level (2 slots): dominate person, mislead\n6th level (1 slot): irresistible dance, programmed illusion"}],"spell_list":[],"page_no":237,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_virtuoso-lich/"},{"slug":"walled-horror","desc":"An unnatural, cloying chill fills the air, and multiple ghostly hands burst from a wall to pummel and grab all within reach._  \n**Unassuming Horror.** The walled horror is an undead that appears to be a normal stretch of wall until it lashes out at passersby.  \n**Tragic Origins.** A walled horror is created when a group of humanoids is bound together and entombed behind a wall in an area with a high concentration of necrotic energy. The humanoids experience profound terror before dying of thirst or suffocation, and their spirits remain trapped within the wall, becoming an undead that seeks to add others to its collection.  \n**Entombed Treasures.** While the spirits of the entombed victims join with the stone and mortar of the wall, their bodies and belongings are left to rot in the cavity behind the wall. When the walled horror is destroyed, it collapses into a pile of rubble, revealing the remains and belongings.  \n**Undead Nature.** A walled horror doesn’t require air, food, drink, or sleep.","name":"Walled Horror","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d8+60","speed":{"walk":0},"strength":18,"dexterity":1,"constitution":20,"intelligence":5,"wisdom":8,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison, psychic","condition_immunities":"blinded, deafened, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"truesight 60 ft. (blind beyond this radius), passive Perception 9","languages":"understands all languages it knew in life but can’t speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The walled horror makes two spectral claw attacks."},{"name":"Spectral Claw","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 4 (1d8) psychic damage, and the target is grappled (escape DC 15).","attack_bonus":7,"damage_dice":"2d6+4"},{"name":"Spectral Scream","desc":"Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 18 (4d8) psychic damage, and the target must succeed on a DC 15 Charisma saving throw or be frightened until the end of its next turn as it is assaulted by images of being buried alive or entombed. While frightened, the creature's speed is reduced to 0.","attack_bonus":7,"damage_dice":"4d8"},{"name":"Entomb","desc":"The walled horror makes one spectral claw attack against a Medium or smaller creature it is grappling. If the attack hits, the creature is partially entombed in the wall, and the grapple ends. The entombed target is blinded and restrained, and it takes 9 (2d8) psychic damage at the start of each of the walled horror's turns. A walled horror can have only one creature entombed at a time. \n\nA creature, including the entombed target, can take its action to free the entombed target by succeeding on a DC 15 Strength check.\n\nA creature slain while entombed is pulled fully into the wall and can be restored to life only by means of a true resurrection or a wish spell."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spirit-infused Structure","desc":"The walled horror is immobile except for its Wall Hop trait. It uses its Charisma instead of its Dexterity to determine its place in the initiative order."},{"name":"Wall-bound Spirits","desc":"The spirits that make up the walled horror are bound to a 10-foot-by-10-foot panel of wall, behind which their original bodies are trapped. The walled horror can move to nearby walls with its Wall Hop trait, but it can never be more than 120 feet away from its bound wall. If its bound wall is damaged while the walled horror is elsewhere, the walled horror takes half the damage dealt to the bound wall. When the walled horror finishes a long rest while inhabiting its bound wall, any damage to the bound wall is repaired."},{"name":"Wall Hop","desc":"As a bonus action, the walled horror can disappear into the wall and reappear on a 10-foot-by-10-foot stone wall or panel of wood that it can see within 30 feet of it. Claw marks briefly appear on the surface of the origin and destination walls when it uses this trait."}],"spell_list":[],"page_no":363,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_walled-horror/"},{"slug":"zouyu","desc":"This elephant-sized feline has sleek fur, four upward-turned fangs in its mouth, and a long tail ending in multiple strands like a pheasant._  \n**Familial Bonds.** Zouyu live as mated pairs with large territories. The great felines are gentle and social creatures, often overlapping their territories for mutual protection.  \n**Good Luck.** For many, the zouyu are symbols of good luck and fortune. The tail feather of a zouyu, freely given, can be rendered into a liquid, which produces a luck potion. The potion brings minor good fortune, such as finding a fruit tree when hungry or shelter when it rains, to the drinker for a day. If a tail feather is taken without the zouyu’s knowledge, the potion created by the feather bestows bad luck on the drinker for a day. Such bad luck manifests as the drinker tripping over a too-perfectly-placed rock or a lightning strike felling a tree onto the drinker’s path.  \n**Herbivores.** Despite their fangs and sharp claws, zouyu are herbivores. Their preferred meals consist of fruit, bamboo leaves, and insects. The zouyu can survive on a very small amount of food despite their size.","name":"Zouyu","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic good","armor_class":17,"armor_desc":null,"hit_points":114,"hit_dice":"12d12+36","speed":{"walk":60},"strength":18,"dexterity":24,"constitution":16,"intelligence":6,"wisdom":12,"charisma":18,"strength_save":null,"dexterity_save":10,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":7,"skills":{"perception":7,"stealth":10},"damage_vulnerabilities":"thunder","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 17","languages":"understands Common but can’t speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The zouyu uses Alter Luck. It then makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) piercing damage.","attack_bonus":10,"damage_dice":"2d8+7"},{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.","attack_bonus":10,"damage_dice":"2d6+7"},{"name":"Alter Luck","desc":"The zouyu flicks its vibrant, multi-stranded tail and alters the luck of one creature it can see within 30 feet of it, choosing one of the following luck options. The zouyu can't target itself with Alter Luck. \n* Bestow Luck. The target has advantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. \n* Steal Luck. The target must succeed on a DC 15 Wisdom saving throw or have disadvantage on the next ability check, attack roll, or saving throw (zouyu's choice) it makes before the end of its next turn. If the target fails the saving throw, the zouyu has advantage on one attack roll or saving throw it makes before the start of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distance Runner","desc":"The zouyu is capable of incredibly fast long-distance travel. When traveling at a fast pace, the zouyu can run 310 miles per day."},{"name":"Keen Sight and Smell","desc":"The zouyu has advantage on Wisdom (Perception) checks that rely on sight or smell."},{"name":"Pounce","desc":"If the zouyu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the zouyu can make one bite attack against it as a bonus action."}],"spell_list":[],"page_no":386,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_zouyu/"},{"slug":"akkorokamui","desc":"","name":"Akkorokamui","size":"Gargantuan","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":17,"armor_desc":"natural armor","hit_points":189,"hit_dice":"14d20+42","speed":{"walk":15,"swim":60},"strength":21,"dexterity":16,"constitution":16,"intelligence":19,"wisdom":20,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"blindsight 30', darkvision 120', passive Perception 19","languages":"understands all but can't speak, telepathy 120'","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Three Tentacles. Can replace one with Spellcasting or Healing Touch."}],"bonus_actions":null,"reactions":[{"name":"Guardian's Grasp","desc":"When a creature akkorokamui can see within 30' is attack target akkorokamui can pull creature out of harm's way. If creature is willing it is pulled up to 10 ft. closer to akkorokamui and akkorokamui becomes new attack target. If creature isn't willing this reaction fails."}],"legendary_desc":"","legendary_actions":[{"name":"Discern","desc":"Makes a Wis (Perception) or Wis (Insight) check."},{"name":"Jet","desc":"Swims up to half its swimming speed with o provoking opportunity attacks."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Tentacle Sweep (2)","desc":"Spins in place with its tentacles extended. Each creature within 20' of it that isn't grappled by it: DC 17 Dex save or take 19 (4d6+5) bludgeoning damage and be knocked prone. Each creature grappled by akkorokamui must make DC 17 Str save or take 12 (2d6+5) bludgeoning damage."}],"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Offering of Flesh","desc":"Can spend 1 min carefully detaching part or all of one of its 100-foot-long tentacles dealing no damage to itself. Tentacle contains a magic-imbued fleshy hook and enough meat for 25 rations (if part of a tentacle) or 50 rations (if a full tentacle) if properly preserved. Fleshy hook remains imbued with magic for 4 hrs or until a creature eats it. A creature that eats magic-infused fleshy hook regains 50 hp then it is cured of blindness deafness and all diseases or restores all lost limbs (creature's choice). Limb restoration effect works like regenerate spell. Hook's magic works only if the akkorokamui offered it willingly."},{"name":"Regeneration","desc":"Regains 15 hp at start of its turn if it has at least 1 hp."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":11,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_akkorokamui/"},{"slug":"angel-pelagic-deva","desc":"","name":"Angel, Pelagic Deva","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":17,"armor_desc":"Living Coral Armor","hit_points":142,"hit_dice":"15d8+75","speed":{"walk":20,"swim":90},"strength":19,"dexterity":18,"constitution":20,"intelligence":17,"wisdom":20,"charisma":22,"strength_save":8,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":9,"charisma_save":1,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"cold, radiant; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened","senses":"darkvision 120', passive Perception 19","languages":"all, telepathy 120'","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Trident attacks."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 7 (1d6+4) piercing damage + 18 (4d8) radiant. If deva makes a ranged attack with its trident trident returns to its hands at start of its next turn."},{"name":"Transforming Touch (5/Day)","desc":"Can magically polymorph a willing creature into a giant octopus hunter shark or plesiosaurus. Transformation lasts 8 hrs until target uses a bonus action to transform back into its true form or until target dies. Items target is wearing/carrying are absorbed into new form. In new form target retains its alignment and Int Wis and Cha scores as well as its ability to speak. Its other stats are replaced by those of its new form and it gains any capabilities that new form has but it lacks."}],"bonus_actions":[{"name":"Anoxic Aura (1/Day)","desc":"Removes oxygen from nearby water for 1 min. Each creature that requires oxygen to live (including air-breathing creatures under effects of water breathing) and starts its turn within 20' of deva: DC 17 Con save or begin suffocating. Deva never suffers effects of this; can choose any creatures in area to ignore it."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Angelic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Living Coral Armor","desc":"Its armor is made of living coral. If armor is damaged such as from a black pudding's Pseudopod armor fully repairs itself within 1 min provided it wasn't destroyed."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":27,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_angel-pelagic-deva/"},{"slug":"arcane-leviathan","desc":"","name":"Arcane Leviathan","size":"Gargantuan","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":279,"hit_dice":"18d20+90","speed":{"walk":10,"swim":60},"strength":26,"dexterity":5,"constitution":21,"intelligence":5,"wisdom":17,"charisma":8,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":2,"wisdom_save":8,"charisma_save":4,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"acid, thunder; nonmagic B/P/S attacks","damage_immunities":"lightning, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 120', passive Perception 13","languages":"understands creator's languages but can't speak","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"One Slam and two Claws or four Lightning Bolts."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, 15 ft., one target, 26 (4d8+8) slashing damage. If target is Huge or smaller it is grappled (escape DC 19). Leviathan has two claws each of which can grapple only one target."},{"name":"Slam","desc":"Melee Weapon Attack: +13 to hit, 5 ft., one target, 18 (4d4+8) bludgeoning damage and target: DC 19 Str save or be knocked prone."},{"name":"Lightning Bolt","desc":"Ranged Spell Attack: +8 to hit 150/600' one target 17 (4d6+3) lightning."},{"name":"Pylon Discharge (Recharge 5-6)","desc":"Discharges energy surge at a point it can see within 200' of it. Each creature within 30' of that point: 45 (10d8) lightning and is blinded until the end of its next turn (DC 19 Dex half damage not blinded)."}],"bonus_actions":[{"name":"Arcane Barrage","desc":"Sends arcane energy toward a creature it can see within 120' of it. Target begins to glow with arcane energy and at end of target's next turn: 35 (10d6) radiant (DC 19 Con half). Damage is divided evenly between target and all creatures within 10 ft. of it except leviathan."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Impregnable","desc":"If subjected to an effect that allows it to make a save to take only half damage it instead takes no damage if it succeeds on the save and only half damage if it fails."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":40,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_arcane-leviathan/"},{"slug":"arcane-scavenger","desc":"","name":"Arcane Scavenger","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":127,"hit_dice":"17d10+34","speed":{"walk":10,"fly":40},"strength":19,"dexterity":18,"constitution":14,"intelligence":16,"wisdom":16,"charisma":13,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"force, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 60', passive Perception 17","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Three Grabbing Claw or Excavation Beams."},{"name":"Grabbing Claw","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) force and target is grappled (escape DC 16). Scavenger has eight claws each of which can grapple only one target."},{"name":"Excavation Beam","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 20 (5d6+3) fire."},{"name":"Spellcasting","desc":"Int (DC 15) no material components: At will: detect magic locate object3/day ea: counterspell dispel magic"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Eldritch Overload","desc":"When reduced to half its max hp or fewer its speed is doubled and it gains additional action each turn. The action must be to Dash Disengage Hide or Use an Object or to make one Grabbing Claws or Excavation Beam attack. Effect lasts for 3 rounds. At end of its third turn the scavenger takes 10 (3d6) fire."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Ruinous Detonation","desc":"When it dies it explodes and each creature within 30' of it: 21 (6d6) force is flung up to 40' away from scavenger and is knocked prone (DC 16 Dex half damage and isn't flung or knocked prone)."}],"spell_list":[],"page_no":41,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_arcane-scavenger/"},{"slug":"black-shuck","desc":"","name":"Black Shuck","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d10+75","speed":{"walk":50},"strength":19,"dexterity":16,"constitution":21,"intelligence":14,"wisdom":17,"charisma":15,"strength_save":8,"dexterity_save":7,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning","damage_immunities":"necrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons","condition_immunities":"charmed, frightened","senses":"darkvision 90', truesight 60', passive Perception 13","languages":"understands Abyssal and Common but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic."},{"name":"Curse of the Grave","desc":"Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic."},{"name":"Fearsome Howl (Recharge 5-6)","desc":"Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration."}],"bonus_actions":[{"name":"Mist Stalker","desc":"In dim light fog or mist it takes the Hide action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"Has advantage on attack rolls vs. any creature that doesn't have all its hp."},{"name":"Keen Hearing and Smell","desc":"Has advantage on Wis (Perception) checks that rely on hearing or smell."},{"name":"Water Walker","desc":"Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell."}],"spell_list":[],"page_no":59,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_black-shuck/"},{"slug":"blood-flurry","desc":"","name":"Blood Flurry","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"natural armor","hit_points":144,"hit_dice":"17d8+68","speed":{"walk":15,"fly":40},"strength":5,"dexterity":21,"constitution":18,"intelligence":6,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold; B/P/S","damage_immunities":"poison","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 60', passive Perception 11","languages":"understands Primordial but can't speak","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Free Bleeding Cuts attacks."},{"name":"Free Bleeding Cuts","desc":"Melee Weapon Attack: +9 to hit 0' 1 tgt in the swarm's space. 27 (6d8) slashing damage or 13 (3d8) slashing damage if flurry has half of its hp or fewer. If target is a creature other than an Undead or a Construct: DC 16 Con save or lose 13 (3d8) hp at start of each of its turns due to a bleeding wound. Any creature can take an action to stanch the wound with successful DC 12 Wis (Medicine) check. Wound also closes if target receives magical healing."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Sense","desc":"Can pinpoint by scent the location of creatures that aren't Undead or Constructs within 30' of it."},{"name":"False Appearance","desc":"While motionless indistinguishable from collection of snowflakes whether resting on the ground or carried by natural winds. It loses this trait if it has consumed blood in the last 24 hrs. "},{"name":"Rust Vulnerability","desc":"The large amount of iron in its diet makes it susceptible to effects that harm ferrous metal such as the rust monster's Antennae."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and flurry can move through any opening large enough for a Tiny crystalline Aberration. Can't regain hp or gain temp hp."}],"spell_list":[],"page_no":63,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_blood-flurry/"},{"slug":"caldera-kite","desc":"","name":"Caldera Kite","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":0,"fly":60},"strength":18,"dexterity":19,"constitution":16,"intelligence":3,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, fire, poison","condition_immunities":"exhaustion, poisoned","senses":"passive Perception 14","languages":"—","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Wings or one Wings and one Proboscis."},{"name":"Proboscis","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 17) if it is a Med or smaller creature and kite doesn't have another creature grappled. Until grapple ends creature is restrained caldera kite can automatically hit target with its Proboscis and kite can't make Proboscis attacks vs. other targets."},{"name":"Wings","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and 7 (2d6) poison."},{"name":"Dust Cloud (Recharge 4-6)","desc":"Kite thrashes its body and releases stored toxic gases. Each creature within 20' of kite: 28 (8d6) poison (DC 14 Con half). Creature that fails save can't speak and is suffocating until it is no longer within 20' of caldera kite."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Firesight","desc":"Can see through areas obscured by fire smoke and fog with o penalty."},{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Sulfuric Haze","desc":"A glittering haze emanates from it within 10 ft. of it. Haze moves with kite lightly obscuring area. If dispersed by a wind of moderate or greater speed (10+ miles per hr) haze reappears at start of kite's next turn. When a creature enters haze's area for first time on a turn or starts its turn there that creature: 7 (2d6) poison and is poisoned until end of its next turn (DC 14 Con half damage and isn't poisoned). If a creature's save is successful it is immune to Sulphuric Haze of all caldera kites for 1 min."}],"spell_list":[],"page_no":71,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_caldera-kite/"},{"slug":"chimera-royal","desc":"","name":"Chimera, Royal","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"Regal Bearing","hit_points":189,"hit_dice":"18d12+72","speed":{"walk":40,"fly":80},"strength":21,"dexterity":14,"constitution":18,"intelligence":9,"wisdom":13,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"force; nonmagic B/P/S attacks","damage_immunities":"fire, poison","condition_immunities":"charmed, frightened, poisoned","senses":"blindsight 30', darkvision 60', passive Perception 16","languages":"Common, Draconic","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage."},{"name":"Eldritch Horns","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force."},{"name":"Serpent Strike","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison."},{"name":"Arcane Blast","desc":"Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force."},{"name":"Searing Breath (Recharge 5-6)","desc":"Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded)."},{"name":"Spellcasting","desc":"Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Prideful Prowl","desc":"Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks."},{"name":"Serpent Strike","desc":"Makes one Serpent Strike attack."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Roar of the King (2)","desc":"Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Regal Bearing","desc":"The chimera's AC includes its Cha modifier."}],"spell_list":[],"page_no":83,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_chimera-royal/"},{"slug":"crab-razorback","desc":"","name":"Crab, Razorback","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30,"burrow":15},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30', passive Perception 10","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Claw attack and one Shell Bash attack."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage and the target is grappled (escape DC 13). The crab has two claws each of which can grapple only one target."},{"name":"Shell Bash","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage + 3 (1d6) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bladed Shell","desc":"A creature that touches the crab or hits it with melee attack while within 5 ft. of it takes 3 (1d6) slashing damage."},{"name":"Pounce","desc":"If the crab moves at least 15 ft. straight toward a creature and then hits it with Shell Bash attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the crab can make one Claw attack vs. it as a bonus action."}],"spell_list":[],"page_no":98,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_crab-razorback/"},{"slug":"demon-kogukhpak","desc":"","name":"Demon, Kogukhpak","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":262,"hit_dice":"21d12+126","speed":{"walk":40,"swim":40},"strength":30,"dexterity":11,"constitution":23,"intelligence":8,"wisdom":16,"charisma":20,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":9,"charisma_save":1,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"lightning; nonmagic B/P/S attacks","damage_immunities":"cold, fire, poison","condition_immunities":"poisoned","senses":"truesight 120', passive Perception 13","languages":"understand Abyssal but can't speak","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Gores or three Spit Fires."},{"name":"Bite","desc":"Melee Weapon Attack: +16 to hit, 5 ft., one target, 19 (2d8+10) bludgeoning damage + 9 (2d8) fire and target is grappled (escape DC 18). Until the grapple ends the target is restrained kogukhpak can automatically hit target with its Bite and kogukhpak can't make Bite attacks vs. other targets."},{"name":"Gore","desc":"Melee Weapon Attack: +16 to hit, 10 ft., one target, 37 (5d10+10) piercing damage."},{"name":"Spit Fire","desc":"Ranged Spell Attack: +11 to hit, 120 ft., one target, 32 (6d8+5) fire."},{"name":"Devastating Leap (Recharge 6)","desc":"Leaps up to 30' and lands on its feet in a space it can see. Each creature in the space or within 5 ft. of it when it lands: 72 (16d8) bludgeoning damage and knocked prone (DC 20 Str half damage not prone and if in kogukhpak's space can choose to be pushed 5 ft. back or to side of kogukhpak). Creature in kogukhpak's space that chooses not to be pushed suffers consequences of failed save."},{"name":"Fire Breath (Recharge 6)","desc":"Exhales fire in a 90' cone. Each creature in that area: 70 (20d6) fire (DC 20 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Sunlight Hypersensitivity","desc":"Takes 20 radiant when it starts its turn in sunlight. If in sunlight: disadvantage on attacks/ability checks."}],"spell_list":[],"page_no":109,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-kogukhpak/"},{"slug":"demon-leech","desc":"","name":"Demon, Leech","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":147,"hit_dice":"14d10+70","speed":{"walk":30,"swim":40},"strength":19,"dexterity":16,"constitution":21,"intelligence":11,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; nonmagic B/P/S attacks","damage_immunities":"acid, poison ","condition_immunities":"poisoned, prone","senses":"darkvision 90', passive Perception 11","languages":"Abyssal, telepathy 120'","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Tentacle Bites or two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) necrotic."},{"name":"Tentacle Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage and 4 (1d8) necrotic and demon can attach its tentacle to target. Has two tentacles each of which can attach to only one target. While tentacle is attached demon can't use that tentacle to make Tentacle Bites target is restrained and demon doesn't attack with it. Instead at start of each of demon's turns each creature with tentacle attached loses 11 (2d6+4) hp due to blood loss and demon gains equal temp hp equal. Demon can add temp hp gained from this attack together and can add it to temp hp gained from Release Swarm. Demon's temp hp can't exceed half its hp max. Demon can detach one or both tentacles as a bonus action. A creature including target can use its action to detach demon's tentacle by succeeding on a DC 17 Str check."},{"name":"Release Swarm (Recharge 5-6)","desc":"Shakes loose dozens of leeches creating a leech swarm. Swarm acts as ally of demon and obeys its spoken commands. Swarm remains for 1 min until demon dies or until demon dismisses it as a bonus action. If demon is within 5 ft. of the swarm it can use its action to consume the swarm gaining temp hp equal to swarm's current hp. It can add temp hp gained this way with temp hp from Tentacle Bite. Demon's temp hp can't exceed half its hp max. Can have only one swarm active at a time."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Blood Sense","desc":"Can pinpoint by scent the location of creatures that aren't Constructs or Undead within 30' of it."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":110,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-leech/"},{"slug":"devil-infernal-tutor","desc":"","name":"Devil, Infernal Tutor","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":182,"hit_dice":"28d8+56","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":15,"intelligence":18,"wisdom":20,"charisma":21,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":9,"wisdom_save":1,"charisma_save":1,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"cold; bludgeoning, piercing &amp; slashing from nonmagical attacks not made w/silvered weapons","damage_immunities":"fire, poison","condition_immunities":"charmed, frightened, poisoned","senses":"darkvision 120', passive Perception 15","languages":"all, telepathy 120'","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting."},{"name":"Claw (True Form Only)","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 14 (4d6) psychic."},{"name":"Tutor's Baton","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 14 (4d6) psychic. Instead of dealing psychic damage tutor can cause target to be incapacitated until target's next turn ends."},{"name":"Fiendish Indoctrination (Recharge 5-6)","desc":"Speaks fiendish ideals couched in persuasive scholarly language. Each creature within 30' of tutor: 45 (13d6) psychic and is charmed for 1 min (DC 18 Cha half damage isn't charmed). Charmed creature isn't under tutor's control but regards tutor as a trusted friend taking tutor's requests or actions in most favorable way it can. Charmed creature can re-save at end of each of its turns success ends effect on itself. A creature that fails the save by 5+ is charmed for 1 day instead. Such a creature can re-save only when it suffers harm or receives a suicidal command ending effect on a success."},{"name":"Spellcasting","desc":"Cha (DC 18) no material components: At will: bane calm emotions command detect thoughts suggestion3/day ea: bestow curse compulsion enthrall1/day ea: geas modify memory"}],"bonus_actions":[{"name":"Change Shape","desc":"Magically transforms into a Small or Med Humanoid or back into its true fiendish form. Its stats other than its size are same in each form. Items worn/carried aren't transformed. Reverts on death."}],"reactions":[{"name":"Strength of Character","desc":"When it succeeds on a save tutor responds with scathing magical insult if source of effect is a creature within 60' of tutor. That creature: DC 18 Wis save or take 14 (4d6) psychic and have disadvantage on next save it makes vs. a spell cast by tutor."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede its darkvision."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Phrenic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon extra 4d6 psychic (included below)."},{"name":"Weaken Resolve","desc":"Its speech has subtle enchantments that make it seem logical or profound regardless of words used. It has advantage on Cha (Deception) and Cha (Persuasion) checks vs. Humanoids. Also if tutor spends 1+ min conversing with Humanoid that creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and vs. enchantment spells tutor casts."}],"spell_list":[],"page_no":120,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devil-infernal-tutor/"},{"slug":"devil-maelstrom","desc":"","name":"Devil, Maelstrom","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":195,"hit_dice":"26d10+52","speed":{"walk":30,"fly":40,"swim":120},"strength":17,"dexterity":16,"constitution":15,"intelligence":19,"wisdom":12,"charisma":21,"strength_save":7,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold; nonmagical B/P/S attacks","damage_immunities":"fire, lightning, poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 11","languages":"Infernal, telepathy 120'","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Three Claws attacks and one Tempest Trident attack or it makes three Lightning Ray attacks."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage."},{"name":"Tempest Trident","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12+3) piercing damage + 7 (2d6) cold. A creature hit by this: knocked prone (DC 16 Str negates) by a gust of wind channeled through the trident."},{"name":"Lightning Ray","desc":"Ranged Spell Attack: +8 to hit, 150 ft., one target, 18 (4d8) lightning."},{"name":"Crown of Water (1/Day)","desc":"The water on devil's head erupts in a geyser. Each creature within 10 ft. of devil: 35 (10d6) cold (DC 16 Con half). For 1 min when a creature enters a space within 10 ft. of the devil for 1st time on a turn or starts its turn there that creature: DC 16 Con save or take 10 (3d6) cold."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devil's Sight","desc":"Magic darkness doesn't impede its darkvision."},{"name":"Influence Weather","desc":"Nearby weather responds to devil's desires. At start of each min devil can choose to change precipitation and wind within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except devil can't change temperature and conditions change immediately."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":122,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devil-maelstrom/"},{"slug":"div","desc":"","name":"Div","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"half plate","hit_points":99,"hit_dice":"18d6+36","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":15,"intelligence":9,"wisdom":13,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid, fire","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Primordial","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid."},{"name":"Scimitar","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."},{"name":"Noxious Blast","desc":"Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid."},{"name":"Noxious Sands (Recharge 4-6)","desc":"Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half)."},{"name":"Spellcasting","desc":"Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Demise","desc":"If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":135,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_div/"},{"slug":"dragon-prismatic-young","desc":"","name":"Dragon, Prismatic Young","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"walk":40,"climb":20},"strength":18,"dexterity":10,"constitution":19,"intelligence":16,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":3,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 30', darkvision 120', passive Perception 18","languages":"Common, Draconic","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 15 (2d10+4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Light Beam (Recharge 5-6)","desc":"Emits a beam of white light in a 60' line that is 5 ft. wide. Each creature in that line: 36 (8d8) radiant (DC 15 Dex half). "},{"name":"Spellcasting","desc":"Int (DC 14) no material components: At will: dancing lights3/day ea: charm person color spray1/day: prismatic spray"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-young/"},{"slug":"drake-riptide","desc":"","name":"Drake, Riptide","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":231,"hit_dice":"22d10+110","speed":{"walk":20,"swim":60},"strength":22,"dexterity":9,"constitution":20,"intelligence":11,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":3,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"poison","condition_immunities":"paralyzed, poisoned, unconscious","senses":"blindsight 120', darkvision 60', passive Perception 17","languages":"Aquan, Draconic","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Sonic Pulses or one Bite and two Slams."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage."},{"name":"Sonic Pulse","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater."},{"name":"Buffeting Blast (Recharge 5-6)","desc":"Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Manipulate Currents","desc":"While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Echolocation","desc":"Can't use its blindsight while deafened or out of water."},{"name":"Underwater Camouflage","desc":"Advantage: Dex (Stealth) underwater."}],"spell_list":[],"page_no":155,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_drake-riptide/"},{"slug":"forgotten-regent","desc":"","name":"Forgotten Regent","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful neutral","armor_class":17,"armor_desc":"natural armor","hit_points":187,"hit_dice":"22d8+88","speed":{"walk":30,"fly":50},"strength":21,"dexterity":10,"constitution":18,"intelligence":13,"wisdom":14,"charisma":21,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lighting, thunder; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 16","languages":"any languages it knew in life","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Frozen Rune Maul or Frost Blast attacks."},{"name":"Frozen Rune Maul","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) cold."},{"name":"Frost Blast","desc":"Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) cold."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Army of the Damned","desc":"Raises an arm into the air sending out a chill wind that empowers Undead allies. Each friendly Undead within 30' of it gains 10 temp hp."},{"name":"Teleport (2)","desc":"Magically teleports along with any items worn or carried up to 120' to an unoccupied spot it sees."},{"name":"Frozen Rune Maul (2)","desc":"Makes one Frozen Rune Maul attack."}],"special_abilities":[{"name":"Frozen Reign","desc":"When a friendly Undead within 30' of regent hits with any weapon weapon deals an extra 4 (1d8) cold."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Turning","desc":"[+]Defiance[/+] It and any Undead within 30' of it: advantage on saves vs. turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Glacier Imprisonment (Recharge 6)","desc":"One creature regent can see within 60' of it: DC 16 Con save. If save fails by 5+ creature is instantly petrified in magical ice block. Otherwise creature that fails save begins to freeze and is restrained. Restrained creature must re-save at end of its next turn becoming petrified in magical ice block on a failure or ending effect on a success. Petrification lasts until creature is freed by greater restoration spell or other magic. Or the ice block can be attacked and destroyed (AC 15; hp 30; vulnerability to fire; immunity to poison and psychic) freeing the creature. When ice block takes damage that isn't fire petrified creature takes half the damage dealt to the ice block."},{"name":"Frozen Citizenry (1/Day)","desc":"Magically calls 2d4 skeletons or zombies (regent's choice) or two glacial corruptors (see Tome of Beasts 2). Called creatures arrive in 1d4 rounds acting as allies of the regent and obeying its spoken commands. The Undead remain for 1 hr until regent dies or until regent dismisses them as a bonus action."}],"spell_list":[],"page_no":187,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_forgotten-regent/"},{"slug":"frostjack","desc":"","name":"Frostjack","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"natural armor","hit_points":135,"hit_dice":"18d8+54","speed":{"walk":30},"strength":15,"dexterity":18,"constitution":16,"intelligence":11,"wisdom":17,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"B/P/S damage from nonmagical attacks not made w/cold iron weapons","damage_immunities":"cold","condition_immunities":"exhaustion","senses":"darkvision 60', passive Perception 17 ","languages":"Common, Elvish, Giant, Sylvan","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Ice Blade attacks and one Winter's Touch attack."},{"name":"Ice Blade","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold."},{"name":"Winter's Touch","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire."},{"name":"Icicle Barrage (Recharge 5-6)","desc":"Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half)."}],"bonus_actions":null,"reactions":[{"name":"Hoarfrost Warding (3/Day)","desc":"When it takes fire it gains resistance to fire including triggering attack until end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chilling Presence","desc":"At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min."},{"name":"Ice Walk","desc":"Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":189,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_frostjack/"},{"slug":"glacial-crawler","desc":"","name":"Glacial Crawler","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":207,"hit_dice":"18d12+90","speed":{"walk":30,"burrow":30,"climb":20,"swim":60},"strength":20,"dexterity":16,"constitution":21,"intelligence":3,"wisdom":10,"charisma":5,"strength_save":9,"dexterity_save":null,"constitution_save":9,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, fire","condition_immunities":"blinded, prone","senses":"blindsight 60' (blind beyond), tremorsense 60', passive Perception 18","languages":"—","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"2 Bites and 1 Tail Spike or 3 Superheated Acid Spits."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 16 (2d10+5) piercing damage + 9 (2d8) acid."},{"name":"Tail Spike","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 19 (4d6+5) piercing damage. Target is grappled (escape DC 17) if it is a Large or smaller creature and crawler doesn't have another creature grappled."},{"name":"Superheated Acid Spit","desc":"Ranged Weapon Attack: +7 to hit, 60 ft., one creature,. 12 (2d8+3) acid + 9 (2d8) fire."},{"name":"Acidic Spray (Recharge 5-6)","desc":"Spews superheated digestive juices in a 30' cone. Each creature in that area: 18 (4d8) acid and 18 (4d8) fire and is coated in heated acid (DC 17 Dex half damage and isn't coated in acid). A creature coated in heated acid takes 4 (1d8) acid and 4 (1d8) fire at start of each of its turns. A creature including coated target can take its action to wash or scrub off the acid ending the effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Acidic Coating","desc":"A creature that touches the crawler or hits it with melee attack while within 5 ft. of it takes 9 (2d8) acid."},{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Snow Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in snowy terrain."},{"name":"Tunneler","desc":"Can burrow through ice snow and permafrost and leaves a 5 ft. diameter tunnel in its wake."}],"spell_list":[],"page_no":209,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_glacial-crawler/"},{"slug":"grivid","desc":"","name":"Grivid","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":180,"hit_dice":"19d10+76","speed":{"walk":50},"strength":21,"dexterity":16,"constitution":18,"intelligence":2,"wisdom":15,"charisma":5,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 60', passive Perception 16","languages":"—","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Kicks or three Spit Worms."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 18 (3d8+5) piercing damage + 7 (2d6) poison and target must make DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."},{"name":"Kick","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) bludgeoning damage and target must make DC 16 Str save or be knocked prone."},{"name":"Spit Worm","desc":"Ranged Weapon Attack: +7 to hit 20/60' one creature. 13 (3d6+3) bludgeoning damage + 7 (2d6) poison and target: DC 16 Con save or be infested with parasitic cheek worm (see above) if grivid has at least 1 cheek worm."}],"bonus_actions":[{"name":"Consume Worms","desc":"Consumes up to 3 cheek worms regaining 5 (2d4) hp for each worm consumed."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cheek Worm Regrowth","desc":"Has twenty worms stored in its cheeks. Used worms regrow when the grivid finishes a long rest."},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Parasitic Cheek Worm","desc":"Produces parasitic worms in its cheeks and it expels these worms into other creatures when it attacks. Worm burrows into target's flesh and that creature is poisoned while infested with at least one worm. At start of each of infested creature's turns it takes 5 (2d4) poison. Any creature can take an action to remove one worm with successful DC 12 Wis (Medicine) check. An effect that cures disease removes and kills one worm infesting the creature. When grivid dies all worms currently infesting creatures die ending infestation in all infested creatures."},{"name":"Worm Regeneration","desc":"If it has at least 1 hp grivid regains 5 hp for each worm infesting another creature at start of its turn."}],"spell_list":[],"page_no":221,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_grivid/"},{"slug":"hag-pesta","desc":"","name":"Hag, Pesta","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":16,"intelligence":13,"wisdom":17,"charisma":15,"strength_save":5,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60', passive Perception 15","languages":"Common, Giant, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Pestilence Rake or Poison Bolt attacks."},{"name":"Pestilence Rake","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type."},{"name":"Poison Bolt","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison."},{"name":"Curative Touch (3/Day)","desc":"Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it."},{"name":"Summon Plague Rats (1/Day)","desc":"Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Disease Sense","desc":"Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her."},{"name":"Pestilence Aura","desc":"At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type."},{"name":"Plague Carrier","desc":"The pesta hag is immune to diseases."}],"spell_list":[],"page_no":227,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hag-pesta/"},{"slug":"kobold-leviathan-hunter","desc":"","name":"Kobold, Leviathan Hunter","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"Hardy Defense","hit_points":190,"hit_dice":"20d8+100","speed":{"walk":30,"swim":30},"strength":20,"dexterity":15,"constitution":21,"intelligence":10,"wisdom":15,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, cold","damage_immunities":"","condition_immunities":"","senses":"darkvision 120', passive Perception 16 ","languages":"Common, Draconic","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"3 Slams or 1 Harpoon and 2 Slams."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage + 9 (2d8) cold or poison (hunter's choice) and target is grappled (escape DC 17). Hunter can grapple only one target at a time."},{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one target 12 (2d6+5) piercing damage + 9 (2d8) cold or poison (hunter's choice) and harpoon sticks in target. While harpoon is stuck target takes 7 (2d6) piercing damage at start of each of its turns hunter can't make Harpoon attacks vs. other targets and target and hunter can't move further than 60' away from each other. A creature including target can take its action to detach harpoon by succeeding on a DC 17 Str check. Alternatively cord connecting the leviathan hunter to the harpoon can be attacked and destroyed (AC 10; hp 25; immunity to bludgeoning poison and psychic) dislodging harpoon into an unoccupied space within 5 ft. of the target and preventing hunter from using Recall Harpoon."},{"name":"Crush","desc":"One creature grappled by hunter: 33 (8d6+5) bludgeoning damage (DC 17 Str half)."}],"bonus_actions":[{"name":"Recall Harpoon","desc":"Pulls on the cord connected to its harpoon returning harpoon to its empty hand. If harpoon is stuck in a creature that creature must make DC 17 Str save or be pulled up to 20' toward the hunter."}],"reactions":[{"name":"Grappled Redirect","desc":"If it is target of an attack it can see while grappling a creature it can hold the grappled creature in the way and the grappled creature becomes attack's target instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Expert Wrestler","desc":"Can grapple creatures that are two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If hunter grapples a Med or smaller creature target has disadvantage on its escape attempts. Hunter has advantage on ability checks and saves made to escape a grapple or end the restrained condition."},{"name":"Hardy Defense","desc":"While hunter is wearing no armor and wielding no shield its AC includes its Con modifier."},{"name":"Hold Breath","desc":"Can hold its breath for 30 min."},{"name":"Leviathan Hunter","desc":"Advantage on Wis (Perception) and Wis (Survival) checks to find and track Large or larger creatures with swimming speed."},{"name":"Marine Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d8 cold or poison (included below) hunter's choice."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-leviathan-hunter/"},{"slug":"niya-atha-raja","desc":"","name":"Niya-Atha Raja","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"lawful neutral","armor_class":17,"armor_desc":"shield","hit_points":117,"hit_dice":"18d8+36","speed":{"walk":30,"climb":30},"strength":14,"dexterity":21,"constitution":14,"intelligence":10,"wisdom":13,"charisma":19,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":3,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"passive Perception 14","languages":"Common, Sylvan","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"War Bellow then three Tulwars or four Darts."},{"name":"Tulwar","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 9 (1d8+5) slashing damage or 14 (2d8+5) slashing damage if enlarged."},{"name":"Dart","desc":"Ranged Weapon Attack: +8 to hit 20/60' one target 7 (1d4+5) piercing damage or 10 (2d4+5) piercing damage if enlarged."},{"name":"War Bellow","desc":"Releases a loud challenging bellow. Each hostile creature within 60' of the raja that can hear the bellow:  frightened (DC 15 Cha negates). A frightened creature can re-save at end of each of its turns ending effect on itself on a success. If a creature's save is successful or effect ends for it creature is immune to raja's War Bellow for the next 24 hrs."}],"bonus_actions":[{"name":"Enlarge","desc":"Magically increases in size with anything worn/carried. While enlarged is Large 2× damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. Enlarged can no longer use Evasion and Magic Resistance. If it lacks room to become Large this action fails."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Commanding Bulk","desc":"While enlarged each friendly creature within 30' of it can't be charmed or frightened."},{"name":"Evasion","desc":"If subject to effect that allows Dex save for half damage takes none on success half if it fails. Can't use while enlarged."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves. Can't use this trait while enlarged."},{"name":"Reduce","desc":"If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."}],"spell_list":[],"page_no":290,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_niya-atha-raja/"},{"slug":"npc:-first-servant","desc":"","name":"Npc: First Servant","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"any alignment","armor_class":17,"armor_desc":"Armor of Foresight","hit_points":162,"hit_dice":"25d8+50","speed":{"walk":30},"strength":12,"dexterity":15,"constitution":14,"intelligence":15,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":9,"charisma_save":8,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 19","languages":"any three languages","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Uses its Awe-Inspiring Presence. Then 3 Divine Bursts or 1 Blinding Rod and 2 Divine Bursts. It can replace one attack with Spellcasting."},{"name":"Blinding Rod","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d6+1) bludgeoning damage + 13 (3d8) necrotic or radiant (the first servant's choice) and target must make DC 17 Con save or be blinded and deafened until end of its next turn."},{"name":"Divine Burst","desc":"Melee or Ranged Spell Attack: +9 to hit 5 ft. or range 120' one target 23 (4d8+5) necrotic or radiant (the first servant's choice)."},{"name":"Awe-Inspiring Presence","desc":"Each creature of servant's choice within 30' of it and aware of it: DC 17 Wis save or unable to use bonus actions or reactions until start of servant's next turn."},{"name":"Spellcasting","desc":"Wis (DC 17): At will: bane protection from evil and good spare the dying thaumaturgy3/day ea: cure wounds (level 5) dispel evil and good divination speak with dead1/day ea: commune (as an action) holy aura resurrection"}],"bonus_actions":[{"name":"Healing Hands (Recharge 5-6)","desc":"Touches a creature within 5 ft. of it: creature regains 14 (4d6) hp."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Armor of Foresight","desc":"While it is wearing no armor and wielding no shield its AC includes its Dex and Wis modifiers (included above)."},{"name":"Divine Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 3d8 necrotic or radiant (included below) servant's choice."}],"spell_list":[],"page_no":407,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_npc-first-servant/"},{"slug":"ogre-black-sun","desc":"","name":"Ogre, Black Sun","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"half plate, Infernal Runes","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":30},"strength":20,"dexterity":13,"constitution":18,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":5,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Giant, Orc","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Two Greatsword attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic."},{"name":"Dark Word","desc":"Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic."}],"bonus_actions":null,"reactions":[{"name":"Gauntleted Backhand","desc":"When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Infernal Runes","desc":"Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects."},{"name":"Unholy Blade","desc":"Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below)."}],"spell_list":[],"page_no":298,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-black-sun/"},{"slug":"pelagic-blush-worm","desc":"","name":"Pelagic Blush Worm","size":"Gargantuan","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":188,"hit_dice":"13d20+42","speed":{"walk":0,"swim":50},"strength":23,"dexterity":14,"constitution":19,"intelligence":1,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold","condition_immunities":"","senses":"blindsight 120', passive Perception 15","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Tail Fin attack."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 19 (3d8+6) piercing damage. If target is a Large or smaller creature: swallowed by the worm (DC 16 Dex negates). A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the worm and it takes 14 (4d6) acid at the start of each of the worm's turns. If the worm takes 25+ damage on a single turn from a creature inside it worm must make DC 18 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the worm. If worm dies a swallowed creature is no longer restrained by it and can escape the corpse by using 15 ft. of movement exiting prone."},{"name":"Tail Fin","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 16 (3d6+6) slashing damage + 16 (3d6+6) bludgeoning damage."},{"name":"Red Acid Spume (Recharge 5-6)","desc":"Exhales crimson stomach acid in 30' cone if worm is underwater or 50' line × 5 ft. wide if above water. Each creature in area: 31 (9d6) acid (DC 16 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Echolocation","desc":"Can't use its blindsight while deafened."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":313,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_pelagic-blush-worm/"},{"slug":"rafflesian","desc":"","name":"Rafflesian","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d6+80","speed":{"walk":15},"strength":18,"dexterity":8,"constitution":20,"intelligence":14,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"understands the languages of its host companion but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"3 Vine Whips. Can replace 1 attack with Blood Root use."},{"name":"Vine Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 17 (3d8+4) slashing damage."},{"name":"Blood Root","desc":"Launches a root toward one creature it can see within 30' of it. The creature must make DC 15 Dex save or take 14 (4d6) necrotic as the rafflesian drains blood from it. The rafflesian or the host (the rafflesian's choice) then regains hp equal to damage taken."}],"bonus_actions":null,"reactions":[{"name":"Last Resort","desc":"When host dies rafflesian can reanimate it up to 10 days if body is still intact. During this time host protected from decay and can't become undead. Rafflesian can use bonus action to cause host to move as in life but host can't take other actions. If host could speak in life rafflesian can speak with host's voice. Host reanimated this way can be restored to life by any spell capable of that."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Symbiote","desc":"Can bond with willing Humanoid creature that remains in physical contact with it for 10 min. While bonded this way host gains +2 bonus to AC and saves and resistance to all damage and rafflesian's speed is 0 moving with host when it moves. Each time host takes damage rafflesian takes same amount. If host is subjected to effect that would force it to save host can use its save bonuses or rafflesian's. If both are subjected to same effect only one is affected rafflesian's choice. Rafflesian and host otherwise retain their own stats and take separate turns. Rafflesian and host can't be separated unless rafflesian chooses to terminate connection. Rafflesian can detach itself safely from host over course of 1 hr or can detach itself from creature as an action which immediately kills host."},{"name":"Symbiotic Thought","desc":"Bonded it and host communicate telepathically."}],"spell_list":[],"page_no":327,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rafflesian/"},{"slug":"rockwood","desc":"","name":"Rockwood","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"natural armor","hit_points":94,"hit_dice":"9d12+36","speed":{"walk":30,"burrow":15},"strength":20,"dexterity":8,"constitution":19,"intelligence":10,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"thunder","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"Sylvan, Terran","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone)."},{"name":"Whomping Slam","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage."},{"name":"Fossil Barrage (Recharge 6)","desc":"Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Earth Glide","desc":"Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."},{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Persistence of Stone (Recharge: Short/Long Rest)","desc":"When reduced to below half its hp max Fossil Barrage recharges."},{"name":"Roiling Roots","desc":"Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Towering Reach","desc":"Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources."}],"spell_list":[],"page_no":334,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rockwood/"},{"slug":"sinstar","desc":"","name":"Sinstar","size":"Tiny","type":"Plant","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":275,"hit_dice":"50d4+150","speed":{"walk":5},"strength":5,"dexterity":14,"constitution":17,"intelligence":21,"wisdom":18,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":9,"intelligence_save":1,"wisdom_save":1,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, poisoned, prone","senses":"tremorsense 120', blindsight 60' (blind beyond), passive Perception 14","languages":"Common, Deep Speech, telepathy 120'","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"Alluring Whispers then three Spines or Psychic Lash attacks."},{"name":"Spines","desc":"Melee or Ranged Weapon Attack: +8 to hit 5 ft. or range 20/60' one target 16 (4d6+2) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait)."},{"name":"Psychic Lash","desc":"Ranged Spell Attack: +11 to hit, 120 ft., one target, 18 (3d8+5) psychic."},{"name":"Alluring Whispers","desc":"The sinstar telepathically whispers soothing and beckoning words in the minds of all Humanoids within 120' of it. Each target must make DC 19 Wis save or be charmed for 1 min. While charmed a creature is incapacitated and if it is more than 5 ft. away from the sinstar it must move on its turn toward the sinstar by the most direct route trying to get within 5 ft. of the sinstar and touch it. The creature doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than the sinstar the creature can repeat the save. A charmed creature can also re-save at end of each of its turns. If the save is successful the effect ends on it. A creature that successfully saves is immune to this sinstar's Alluring Whispers for the next 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Spines","desc":"Makes one Spines attack."},{"name":"Teleport","desc":"Magically teleports up to 120' to an unoccupied spot it sees."},{"name":"Detonate Thrall (2)","desc":"Orders one of its star thralls to explode. Each creature within 10 ft. of the thrall must make a DC 19 Dex save taking 10 (3d6) bludgeoning damage and 7 (2d6) piercing damage on a failed save or half damage if made."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Spiny Defense","desc":"A creature that touches the sinstar or hits it with melee attack while within 5 ft. of it takes 10 (3d6) piercing damage and if the target is a Humanoid it must make DC 19 Con save or contract the thrall sickness disease (see the Thrall Sickness trait)."},{"name":"Thrall Sickness","desc":"A Humanoid infected with this disease manifests symptoms 1d4 days after infection which include excessive thirst increased desire for exposure to sunlight and the appearance of itchy bumps on the skin. This disease wears down the victim's psyche while slowly transforming its body. Until the disease is cured at the end of each long rest the infected creature must make a DC 19 Con save. On a failure the creature's Dex and Int scores are each reduced by 1d4. The reductions last until the infected creature finishes a long rest after the disease is cured. The infected creature dies if the disease reduces its Dex or Int score to 0. A Humanoid that dies from this disease transforms into a star thrall under the complete psychic control of the sinstar that infected it. This otherworldly disease can be removed by the greater restoration spell or similar magic."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_sinstar/"},{"slug":"stargazer","desc":"","name":"Stargazer","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":15,"burrow":20},"strength":20,"dexterity":10,"constitution":18,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"tremorsense 60', passive Perception 16","languages":"Common, Ignan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage."},{"name":"Tendril Whip","desc":"Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer. "},{"name":"Wing Trap","desc":"If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap."}],"bonus_actions":[{"name":"Reel","desc":"Pulls up to 2 creatures grappled by it up to 15 ft. straight to it."}],"reactions":[{"name":"Wing Trap Snap","desc":"When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Tendril Whip Regrowth","desc":"Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":354,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stargazer/"},{"slug":"underworld-sentinel","desc":"","name":"Underworld Sentinel","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":23,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"blindsight 60', darkvision 120', passive Perception 17","languages":"Darakhul, Giant, Undercommon","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Scythe or Death Knell attacks."},{"name":"Scythe","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."},{"name":"Death Knell","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."},{"name":"Grim Reaping (Recharge 5-6)","desc":"Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Passage Guardian","desc":"Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."},{"name":"Turn Immunity","desc":"Is immune to effects that turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":381,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_underworld-sentinel/"},{"slug":"wilderness-crone","desc":"","name":"Wilderness Crone","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":17,"intelligence":15,"wisdom":18,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"piercing","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Three Staff attacks."},{"name":"Wild Staff","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) force."},{"name":"Needle Breath (Recharge 5-6)","desc":"Exhales pine needles in a 30' cone. Each creature in the area: 28 (8d6) piercing damage (DC 15 Dex half)."},{"name":"Spellcasting","desc":"Wis (DC 15). Prepared: At will: minor illusion tree stride3/day ea: goodberry hold person locate animals or plants1/day ea: commune with nature remove curse"}],"bonus_actions":null,"reactions":[{"name":"Transmigratory Strike","desc":"When she kills a Humanoid can immediately restore it to life as a Beast with CR no higher the Humanoid's CR or level. Otherwise works as reincarnate spell."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Beast Passivism","desc":"No beast with Int 3 or less can willingly attack the crone. They can be forced to do so through magical means."},{"name":"Speak with Beasts and Plants","desc":"Can communicate with Beasts and Plants as if they shared a language."}],"spell_list":[],"page_no":392,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wilderness-crone/"},{"slug":"aboleth-a5e","desc":"","name":"Aboleth","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":171,"hit_dice":"18d10+72","speed":{"walk":10,"swim":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":null,"skills":{"deception":8,"history":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 15","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle."},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."},{"name":"Slimy Cloud (1/Day, While Bloodied)","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks."},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."},{"name":"Baleful Charm (Costs 2 Actions)","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."},{"name":"Soul Drain (Costs 2 Actions)","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."}],"special_abilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"}],"spell_list":[],"page_no":16,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth/"},{"slug":"ancient-aboleth-a5e","desc":"","name":"Ancient Aboleth","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":342,"hit_dice":"36d10+144","speed":{"walk":10,"swim":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":null,"skills":{"deception":8,"history":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 15","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle."},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."},{"name":"Slimy Cloud (1/Day, While Bloodied)","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks."},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."},{"name":"Baleful Charm (Costs 2 Actions)","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."},{"name":"Soul Drain (Costs 2 Actions)","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."},{"name":"Elite Recovery","desc":"The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."},{"name":"Look Upon My Works (1/Day)","desc":"Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore."},{"name":"Lunging Attack","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack."}],"special_abilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-aboleth/"},{"slug":"black-dragon-wyrmling-a5e","desc":"","name":"Black Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":44,"hit_dice":"8d8+6","speed":{"walk":30,"fly":60,"swim":30},"strength":14,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 12","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales sizzling acid in a 20-foot-long  5-foot-wide line. Each creature in that area makes a DC 11 Dexterity saving throw  taking 13 (3d8) acid damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Ambusher","desc":"When submerged in water, the dragon has advantage on Stealth checks."},{"name":"Amphibious","desc":"The dragon can breathe air and water."}],"spell_list":[],"page_no":103,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_black-dragon-wyrmling/"},{"slug":"blue-dragon-wyrmling-a5e","desc":"","name":"Blue Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30,"burrow":15,"fly":60,"swim":15},"strength":16,"dexterity":12,"constitution":14,"intelligence":12,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":3,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 10 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 12","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales a 30-foot-long  5-foot-wide line of lightning. Each creature in that area makes a DC 12 Dexterity saving throw  taking 22 (4d10) lightning damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Desert Farer","desc":"The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."},{"name":"Dune Splitter","desc":"The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way."}],"spell_list":[],"page_no":109,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_blue-dragon-wyrmling/"},{"slug":"bulette-a5e","desc":"","name":"Bulette","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":95,"hit_dice":"10d10+40","speed":{"walk":40,"burrow":40},"strength":18,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":-1,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft., passive Perception 13","languages":"","challenge_rating":"6","cr":6.0,"actions":[{"name":"Leap (Recharge 5-6)","desc":"The bulette leaps up to half its Speed horizontally and half its Speed vertically without provoking opportunity attacks  and can land in a space containing one or more creatures. Each creature in its space when it lands makes a DC 15 Dexterity saving throw  taking 18 (4d6 + 4) bludgeoning damage and being knocked prone on a failure. On a success  the creature takes half damage and is pushed 5 feet to a space of its choice. If that space is occupied  the creature is knocked prone."},{"name":"Burrow","desc":"The bulette burrows under the ground without provoking opportunity attacks  moves up to its burrow speed  and then resurfaces in an unoccupied space. If it is within 5 feet of a creature  it then makes a bite attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 30 (4d12 + 4) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Jaw Clamp (1/Day)","desc":"When an attacker within 5 feet of the bulette misses it with a melee attack, the bulette makes a bite attack against the attacker. On a hit, the attacker is grappled (escape DC 15). Until this grapple ends, the grappled creature is restrained, and the only attack the bulette can make is a bite against the grappled creature."},{"name":"Hard Carapace (1/Day)","desc":"After taking damage from an attack, the bulette lies down and closes its eyes, protecting all vulnerable spots. Until the beginning of its next turn, its AC becomes 21 and it has advantage on saving throws."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Steely Hide","desc":"If a creature targets the bulette with a melee attack using a nonmagical weapon and rolls a natural 1 on the attack roll, the weapon breaks."}],"spell_list":[],"page_no":40,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bulette/"},{"slug":"chain-devil-a5e","desc":"","name":"Chain Devil","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":40},"strength":18,"dexterity":14,"constitution":18,"intelligence":10,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":5,"charisma_save":7,"perception":null,"skills":{"survival":5},"damage_vulnerabilities":"","damage_resistances":"cold; damage from nonmagical, non-silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 12","languages":"Infernal, telepathy 120 ft.","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The chain devil makes two chain attacks and commands up to two animated chains under its control to make chain attacks."},{"name":"Chain","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage. If the target is a creature  it is grappled (escape DC 16) and restrained. Until the grapple ends  this chain can only attack the grappled target."}],"bonus_actions":[{"name":"Animate Chain","desc":"One inanimate, unattended chain within 60 feet sprouts blades and magically animates under the devils control for 1 hour. It has AC 20 and 20 hit points, a Speed of 0, and immunity to psychic, piercing, poison, and thunder damage. When the devil uses Multiattack, the devil may command the chain to make one Chain attack against a target within 15 feet of it. If the chain is reduced to 0 hit points, it can't be reanimated."}],"reactions":[{"name":"Unnerving Mask","desc":"When damaged by a creature within 30 feet that can see the devil, the devil momentarily assumes the magical illusory form of one of the attackers enemies or loved ones, alive or dead. The illusory figure may speak words that only the attacker can hear. The attacker makes a DC 15 Wisdom saving throw. On a failure, it takes 9 (2d8) psychic damage and is frightened until the end of its next turn.The attacker is then immune to this effect for the next 24 hours."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devils Sight","desc":"The devils darkvision penetrates magical darkness."},{"name":"Lawful Evil","desc":"The devil radiates a Lawful and Evil aura."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and magical effects."},{"name":"Rattling Chains","desc":"Whenever the devil moves, the rattling of its chains can be heard up to 300 feet away, unless it moves at half its Speed."},{"name":"Relentless Tracker","desc":"Once the devil has grappled a creature in its chains, it has advantage on ability checks made to track that creature for the next 30 days."}],"spell_list":[],"page_no":80,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_chain-devil/"},{"slug":"coven-night-hag-a5e","desc":"","name":"Coven Night Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":120,"hit_dice":"16d8+48","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":null,"skills":{"arcana":6,"deception":6,"insight":5,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common, Infernal","challenge_rating":"7","cr":7.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage  and the target is subject to the hags Curse trait."},{"name":"Sleep Touch","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target  it can't make this attack again until it finishes a long rest."},{"name":"Shapeshift","desc":"The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies."},{"name":"Planar Travel (3/Day)","desc":"The hag magically enters the Ethereal Plane from the Material Plane  or vice versa. Alternatively  the hag is magically transported to the Material Plane  Hell  or the Abyss  arriving within 10 miles of its desired destination."},{"name":"Nightmare Haunting (1/Day)","desc":"While on the Ethereal Plane  the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists  the target has terrible nightmares. If the nightmares last for 1 hour  the target gains no benefit from the rest  and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0  the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic."}],"bonus_actions":[{"name":"Fragmentary Dream","desc":"The hag creates a terrifying illusion visible only to one creature that it can see within 120 feet. The creature makes a DC 14 Wisdom saving throw. It takes 22 (4d10) psychic damage and becomes frightened until the end of its turn on a failure, or takes half damage on a success."}],"reactions":[{"name":"Steal Magic (3/Day)","desc":"When a creature the hag can see within 60 feet casts a spell using a 3rd-level or lower spell slot, the hag attempts to steal its power. The caster makes a DC 14 saving throw using its spellcasting ability. On a failure, the spell fails, and the hag gains 5 (1d10) temporary hit points per level of the spell slot used."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Curse","desc":"A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag."},{"name":"Evil","desc":"The hag radiates an Evil aura."},{"name":"Magic Resistance","desc":"The hag has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":270,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-night-hag/"},{"slug":"coven-winter-hag-a5e","desc":"","name":"Coven Winter Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":135,"hit_dice":"18d8+54","speed":{"walk":30},"strength":18,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":null,"skills":{"arcana":6,"deception":7,"insight":6,"perception":6,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Draconic, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The hag attacks with its claws and uses Ice Bolt."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."},{"name":"Ice Bolt","desc":"Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage  and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure  the creature is restrained as it begins to turn to ice. At the end of the creatures next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic."},{"name":"Shapeshift","desc":"The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies."},{"name":"Invisibility (2nd-Level; V, S, Concentration)","desc":"The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell."},{"name":"Cone of Cold (5th-Level; V, S)","desc":"Frost blasts from the hag in a 60-foot cone. Each creature in the area makes a DC 15 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."},{"name":"Wall of Ice (6th-level; V, S, Concentration)","desc":"The hag magically creates a wall of ice on a solid surface it can see within 120 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 20 feet high. The wall lasts for 10 minutes. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  poison  and psychic damage. Destroying a 10-foot section of wall leaves behind a sheet of frigid air in the space the section occupied. A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw  taking 17 (5d6) cold damage on a failed save or half damage on a success."},{"name":"If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (hags choice)","desc":"The creature then makes a Dexterity saving throw  taking 35 (10d6) cold damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Ice Shield","desc":"The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Curse","desc":"A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature."},{"name":"Icy Travel","desc":"The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice."},{"name":"Innate Spellcasting","desc":"The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying, 1/day each: cone of cold, wall of ice"}],"spell_list":[],"page_no":272,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-winter-hag/"},{"slug":"cyclops-myrmidon-a5e","desc":"","name":"Cyclops Myrmidon","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":126,"hit_dice":"11d12+55","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":20,"intelligence":8,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"animal":0,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Giant","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"The cyclops makes two melee attacks."},{"name":"Maul","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 26 (6d6 + 5) bludgeoning damage."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit, range 120 ft. (see Poor Depth Perception)  one target. Hit: 32 (5d10 + 5) bludgeoning damage."}],"bonus_actions":[{"name":"Thick Skulled (1/Day)","desc":"The cyclops can end one condition on itself that was imposed through a failed Wisdom saving throw."}],"reactions":[{"name":"Big Windup","desc":"When a creature hits the cyclops with a melee attack, the cyclops readies a powerful strike against its attacker. The cyclops has advantage on the next club attack it makes against the attacker before the end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Panicked Rage","desc":"While a cyclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage."},{"name":"Poor Depth Perception","desc":"The cyclops makes all ranged attacks with disadvantage."}],"spell_list":[],"page_no":58,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cyclops-myrmidon/"},{"slug":"deva-a5e","desc":"","name":"Deva","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":153,"hit_dice":"18d8+72","speed":{"walk":30,"fly":90},"strength":18,"dexterity":18,"constitution":18,"intelligence":18,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":9,"charisma_save":9,"perception":null,"skills":{"insight":9,"perception":9,"religion":9},"damage_vulnerabilities":"","damage_resistances":"radiant; damage from nonmagical weapons","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened","senses":"truesight 30 ft., passive Perception 19","languages":"all, telepathy 120 ft.","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"The deva makes two attacks."},{"name":"Celestial Hammer (Deva Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 17 (5d6) radiant damage. On a hit  the target can't make opportunity attacks against the deva until the beginning of the targets next turn."},{"name":"Divine Blast","desc":"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 22 (5d8) radiant damage."},{"name":"Radiant Energy (1/Day)","desc":"The deva touches a creature other than itself. If the target is unwilling  the deva makes an attack roll with a +8 bonus. The deva can choose to magically heal 60 hit points of damage and end any blindness  curse  deafness  disease  or poison on the target. Alternatively  the deva can choose to deal 60 radiant damage to the target."},{"name":"Change Form","desc":"The deva magically transforms into a beast or humanoid or back into its true form. It retains its deva statistics  including speech and telepathy  except that it has the size  movement modes  and traits of its new form."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"The deva has advantage on saving throws against spells and magical effects."},{"name":"Aligned","desc":"An angel radiates a Lawful aura. Most angels also radiate a Good aura, and a few radiate Evil."},{"name":"Celestial Dissolution","desc":"When an angel dies, its body and equipment dissolve into motes of light."},{"name":"Detect Alignment","desc":"An angel knows the alignment, if any, of each creature within 30 feet that it can see."},{"name":"Immortal Nature","desc":"An angel doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":19,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_deva/"},{"slug":"drider-a5e","desc":"","name":"Drider","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":30,"climb":30},"strength":18,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":6,"stealth":6,"survival":6},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 16","languages":"Undercommon, one more","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The drider makes a claws attack and then either a bite or longsword attack. Alternatively  it makes two longbow attacks."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage  and the target is grappled (escape DC 15). While grappling a target  the drider can't attack a different target with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one grappled creature. Hit: 2 (1d4) piercing damage plus 13 (3d8) poison damage."},{"name":"Longsword (wielded two-handed)","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) slashing damage."},{"name":"Longbow","desc":"Melee Weapon Attack: +6 to hit, range 120/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spider Climb","desc":"The drider can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, as well as on Perception checks that rely on sight."},{"name":"Web Walker","desc":"The drider ignores movement restrictions imposed by webs."}],"spell_list":[],"page_no":187,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_drider/"}]}