{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-armor_class&page=55","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-armor_class&page=53","results":[{"slug":"spider_bf","desc":"","name":"Spider","size":"tiny","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":8,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":2,"dexterity":10,"constitution":8,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":-4,"dexterity_save":0,"constitution_save":-1,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-4,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft.","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage, and the target must succeed on a DC 9 CON save or take 2 (1d4) poison damage."}],"bonus_actions":[{"name":"Web Shot (Recharge 4-6)","desc":"The spider launches a gob of webbing at one creature it can see within 15 feet of it. The target must succeed on a DC 9 DEX save or have its speed reduced by 10 feet. A creature can take an action to remove the webbing, ending the effect."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_spider/"},{"slug":"steam_mephit_bf","desc":"","name":"Steam Mephit","size":"small","type":"Elemental","subtype":"","group":"Mephits","alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":30,"fly":30,"hover":true},"strength":4,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":12,"charisma":10,"strength_save":-3,"dexterity_save":2,"constitution_save":0,"intelligence_save":-2,"wisdom_save":1,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"cold,thunder","damage_resistances":"","damage_immunities":"fire,poison,poisoned,prone","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan,Ignan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 2 (1d4) fire damage."},{"name":"Steam Blast","desc":"_Ranged Weapon Attack:_ +4 to hit, range 20/60 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage plus 2 (1d4) fire damage"},{"name":"Steam Breath (Recharge 6)","desc":"The mephit exhales superheated breath in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, a creature takes 5 (2d4) fire damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature can't suffer more than two levels of exhaustion from a steam mephit's Steam Breath, regardless of the number of times it fails the save or the number of steam mephits using Steam Breath against it."}],"bonus_actions":[{"name":"Hazy Form (1/Day)","desc":"The mephit casts the blur spell, requiring no material components and using WIS as the spellcasting ability."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 11 DEX save or be scalded for 1 minute. A scalded creature has disadvantage on weapon attack rolls and on ability checks that require manual dexterity. A scalded creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"False Appearance","desc":"While the mephit remains motionless and hovering, it is indistinguishable from an ordinary cloud of steam."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_steam-mephit/"},{"slug":"tiger_bf","desc":"","name":"Tiger","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":null,"hit_points":38,"hit_dice":"","speed":{"walk":40},"strength":16,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The tiger makes one Bite attack and one Claws attack. If both attacks hit one creature, the target must succeed on a DC 13 CON save at the start of its next turn or lose 5 (2d4) HP, as the wound continues bleeding."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The tiger's Perception is 18 when perceiving by smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the tiger can make one Bite attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_tiger/"},{"slug":"tiger_sabertoothed_bf","desc":"","name":"Tiger, Saber-Toothed","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":null,"hit_points":63,"hit_dice":"","speed":{"walk":40},"strength":18,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":4,"dexterity_save":2,"constitution_save":2,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The tiger makes one Bite attack and one Claws attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 9 (1d10+4) piercing damage, and the target must succeed on a DC 14 DEX save or suffer a puncture wound. A creature suffering a puncture wound loses 5 (1d10) HP at the start of each of its turns as the wound bleeds excessively. Any creature can take an action to stanch the wound with a successful DC 12 WIS (Medicine) check. The wound also closes if the target receives magical healing."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The tiger's Perception is 18 when perceiving by smell."},{"name":"Pounce","desc":"If the tiger moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the tiger can make one Claws attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_tiger-saber-toothed/"},{"slug":"unicorn_bf","desc":"","name":"Unicorn","size":"large","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":92,"hit_dice":"","speed":{"walk":50},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":22,"charisma":22,"strength_save":4,"dexterity_save":2,"constitution_save":2,"intelligence_save":0,"wisdom_save":6,"charisma_save":6,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"poison,charmed,frightened,paralyzed,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Celestial,Elvish,Sylvan,telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The unicorn makes one Hooves attack and one Horn attack, or it makes two Horn Bolt attacks."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."},{"name":"Horn","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 10 (3d6) radiant damage."},{"name":"Horn Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 13 (3d6+3) radiant damage."},{"name":"Unicorn Magic","desc":"The unicorn can cast the dancing lights and druidcraft cantrips at will, requiring no material components and using WIS as the spellcasting ability."},{"name":"Healing Touch (3/Day)","desc":"The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) HP and is freed from all curses, diseases, and poisons afflicting it."}],"bonus_actions":[],"reactions":[{"name":"Shimmering Shield","desc":"When a creature the unicorn can see within 30 feet of it, including the unicorn, is attacked, the unicorn can surround it with a shimmering shield of radiant light. The target adds 3 to its AC against the attack."}],"legendary_desc":"The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Canter","desc":"The unicorn moves up to half is speed without provoking opportunity attacks."},{"name":"Radiant Stomp (Costs 2 Actions)","desc":"The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains 11 (2d8+2) HP."}],"special_abilities":[{"name":"Celestial Resilience","desc":"The unicorn is resistant to radiant damage."},{"name":"Magic Resistance","desc":"The unicorn has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The unicorn's weapon attacks are magical."},{"name":"Sense the Unnatural","desc":"The unicorn can pinpoint the location of Aberrations and Undead within 60 feet of it."},{"name":"Speak with Beasts and Plants","desc":"The unicorn can communicate with Beasts and Plants as if they shared a language."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the unicorn extra movement. In addition, the unicorn can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_unicorn/"},{"slug":"wererat_bf","desc":"","name":"Wererat","size":"medium","type":"Humanoid","subtype":"Lycanthrope","group":"Lycanthropes","alignment":"","armor_class":12,"armor_desc":null,"hit_points":57,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":18,"constitution":12,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":0,"dexterity_save":4,"constitution_save":1,"intelligence_save":0,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common (can't speak in rat form)","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wererat makes three Claw or Shortsword attacks, or it makes three Hand Crossbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."},{"name":"Bite (Rat or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 11 CON save or be cursed with the wererat lycanthropy curse (see Curse of Lycanthropy sidebar)."},{"name":"Claw (Rat or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."},{"name":"Shortsword (Humanoid or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."},{"name":"Hand Crossbow (Humanoid or Hybrid Form Only)","desc":"_Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage."}],"bonus_actions":[{"name":"Change Shape","desc":"The wererat transforms into a Tiny or Small rat, a Medium rat-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The wererat's Perception is 17 when perceiving by smell."},{"name":"Pack Tactics","desc":"The wererat has advantage on attack rolls against a creature if at least one of the wererat's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wererat/"},{"slug":"weretiger_bf","desc":"","name":"Weretiger","size":"medium","type":"Humanoid","subtype":"Lycanthrope","group":"Lycanthropes","alignment":"","armor_class":12,"armor_desc":null,"hit_points":95,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":3,"dexterity_save":4,"constitution_save":3,"intelligence_save":0,"wisdom_save":1,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common (can't speak in tiger form)","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The weretiger makes four Claw or Scimitar attacks, or it makes four Longbow attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form."},{"name":"Bite (Tiger or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the weretiger lycanthropy curse (see Curse of Lycanthropy sidebar)."},{"name":"Claw (Tiger or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage."},{"name":"Scimitar (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."},{"name":"Longbow (Humanoid or Hybrid Form Only)","desc":"Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."}],"bonus_actions":[{"name":"Bleed Prey","desc":"The weretiger chooses a creature it can see within 30 feet of it to be its prey until the prey dies, until the weretiger dies, or until the weretiger uses this bonus action on another creature. While within 60 feet of its prey, the weretiger can pinpoint its prey's location. In addition, if the weretiger hits the prey with at least two melee weapon attacks, the weretiger rends the prey's flesh, and the prey must succeed on a DC 13 CON save or lose 7 (2d6) HP at the start of its next turn, as the wound bleeds excessively."},{"name":"Change Shape","desc":"The weretiger transforms into a Large tiger, a Medium tiger-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing and Smell","desc":"The weretiger's Perception is 18 when perceiving by hearing or smell."},{"name":"Pounce (Tiger or Hybrid Form Only)","desc":"If the weretiger moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the weretiger can make one Bite or Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_weretiger/"},{"slug":"wild_warrior_bf","desc":"","name":"Wild Warrior","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":12,"armor_desc":"hide armor","hit_points":9,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":12,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":1,"dexterity_save":0,"constitution_save":1,"intelligence_save":-1,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":[{"name":"Quick Trap","desc":"The wild warrior cobbles together a makeshift trap with materials at hand and throws the trap at a creature it can see within 15 feet of it. The target must succeed on a DC 11 DEX save or be restrained until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Home in the Wilds","desc":"The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage."},{"name":"Pack Tactics","desc":"The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wild-warrior/"},{"slug":"wyrdling_bf","desc":"","name":"Wyrdling","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":40,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":12,"wisdom":20,"charisma":14,"strength_save":0,"dexterity_save":2,"constitution_save":1,"intelligence_save":1,"wisdom_save":5,"charisma_save":2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"psychic,charmed,frightened","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Psychic Burst","desc":"_Melee or Ranged Spell Attack:_ +5 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (3d6+3) psychic damage."}],"bonus_actions":[{"name":"Pronounce Fate","desc":"The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn."}],"reactions":[{"name":"Call on Fate","desc":"When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Intuition","desc":"The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks."},{"name":"Read Fate","desc":"The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wyrdling/"},{"slug":"aboleth-thrall-a5e","desc":"","name":"Aboleth Thrall","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30,"swim":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"any":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Common, unlimited-range telepathy with aboleth","challenge_rating":"2","cr":2.0,"actions":[{"name":"Poison Ink Knife","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage."}],"bonus_actions":null,"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sea Changed","desc":"The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth-thrall/"},{"slug":"abominable-snowman-a5e","desc":"","name":"Abominable Snowman","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"climb":40},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 13","languages":"Yeti","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The yeti uses Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Chilling Gaze (Gaze)","desc":"One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The yeti has advantage on Stealth checks made to hide in snowy terrain."},{"name":"Fire Fear","desc":"When the yeti takes fire damage, it is rattled until the end of its next turn."},{"name":"Storm Sight","desc":"The yetis vision is not obscured by weather conditions."}],"spell_list":[],"page_no":433,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_abominable-snowman/"},{"slug":"alpha-werewolf-a5e","desc":"","name":"Alpha Werewolf","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":104,"hit_dice":"16d8+32","speed":{"walk":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":4,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"damage from nonmagical, non-silvered weapons","condition_immunities":"","senses":"darkvision 30 ft. (wolf or hybrid form only), passive Perception 14","languages":"Common","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The werewolf makes two melee attacks  only one of which can be with its bite."},{"name":"Greatclub (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."},{"name":"Claw (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy."}],"bonus_actions":[{"name":"Shapeshift","desc":"The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies."},{"name":"Frenzied Bite (While Bloodied","desc":"The werewolf makes a bite attack."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Perception checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."},{"name":"Wolfsbane","desc":"Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."},{"name":"Cursed Wounds","desc":"Each of the werewolfs claw and bite attacks deals an additional 7 (2d6) necrotic damage, and the targets hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0."}],"spell_list":[],"page_no":315,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_alpha-werewolf/"},{"slug":"ape-a5e","desc":"","name":"Ape","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":30,"climb":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The ape attacks twice with its fists."},{"name":"Fists","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) bludgeoning damage."},{"name":"Rock","desc":"Ranged Weapon Attack: +5 to hit, range 25/50 ft., one target. Hit: 6 (1d6+3) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":438,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ape/"},{"slug":"archmage-a5e","desc":"","name":"Archmage","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":117,"hit_dice":"18d8+36","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":20,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":9,"wisdom_save":7,"charisma_save":null,"perception":null,"skills":{"arcana":9,"insight":7,"history":9,"perception":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"psychic (with mind blank)","condition_immunities":"charmed (with mind blank)","senses":"passive Perception 17","languages":"any four","challenge_rating":"11","cr":11.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Fire Bolt (Cantrip; V, S)","desc":"Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage."},{"name":"Lightning Bolt (3rd-Level; V, S, M)","desc":"A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."},{"name":"Confusion (4th-Level; V, S, M, Concentration)","desc":"Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."},{"name":"Cone of Cold (5th-Level; V, S, M)","desc":"Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."},{"name":"Mislead (5th-Level; S, Concentration)","desc":"The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell."},{"name":"Globe of Invulnerability (6th-Level; V, S, M, Concentration)","desc":"A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside."},{"name":"Teleport (7th-Level; V)","desc":"The archmage teleports to a location they are familiar with on the same plane of existence."}],"bonus_actions":null,"reactions":[{"name":"Counterspell (3rd-Level; S)","desc":"When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."},{"name":"Shield (1st-Level; V","desc":"When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Foresight","desc":"When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."},{"name":"Mind Blank","desc":"When the mind blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."},{"name":"Spellcasting","desc":"The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17\n +9 to hit with spell attacks). The archmage can cast shield at level 1 and alter self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n message\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (4 slots): alter self\n detect thoughts\n suggestion\n 3rd-level (3 slots): counterspell\n lightning bolt\n sending\n 4th-level (3 slots): confusion\n hallucinatory terrain\n locate creature\n 5th-level (3 slots): cone of cold\n mislead\n scrying\n 6th-level (1 slot): globe of invulnerability\n true seeing\n 7th-level (1 slot): teleport\n 8th-level (1 slot): mind blank\n 9th-level (1 slot): foresight"}],"spell_list":[],"page_no":480,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_archmage/"},{"slug":"baboon-a5e","desc":"","name":"Baboon","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":3,"hit_dice":"1d6","speed":{"walk":30,"climb":30},"strength":8,"dexterity":14,"constitution":10,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"The baboon has advantage on attack rolls against a creature if at least one of the baboons allies is within 5 feet of the creature and not incapacitated."}],"spell_list":[],"page_no":438,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_baboon/"},{"slug":"bandit-a5e","desc":"","name":"Bandit","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":9,"hit_dice":"2d8","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Scimitar","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage."},{"name":"Bandits are outlaws who live by violence","desc":"Most are highway robbers  though a few are principled exiles or freedom fighters."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":470,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bandit/"},{"slug":"bat-a5e","desc":"","name":"Bat","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":5,"fly":30},"strength":4,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Echolocation","desc":"The bat can't use blindsight while deafened."},{"name":"Keen Hearing","desc":"The bat has advantage on Perception checks that rely on hearing."}],"spell_list":[],"page_no":439,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bat/"},{"slug":"boggard-a5e","desc":"","name":"Boggard","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":13,"hit_dice":"3d8","speed":{"walk":20,"swim":40},"strength":12,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Boggard","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Vaulting Leap","desc":"The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The boggard can breathe air and water."},{"name":"Speak with Frogs and Toads","desc":"The boggard can communicate with frogs and toads."}],"spell_list":[],"page_no":36,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_boggard/"},{"slug":"boggard-bravo-a5e","desc":"","name":"Boggard Bravo","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":27,"hit_dice":"6d8","speed":{"walk":20,"swim":40},"strength":12,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Boggard","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Vaulting Leap","desc":"The boggard jumps up to its Speed horizontally and half its Speed vertically without provoking opportunity attacks. If its within 5 feet of a creature at the end of this movement  it may make a melee spear attack against that creature with advantage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."}],"bonus_actions":[{"name":"Tongue","desc":"Melee Weapon Attack: +3 to hit, reach 15 ft., one creature. Hit: The target must make a DC 11 Strength saving throw. On a failure, the boggard pulls the target up to 10 feet, or knocks the target prone, or forces the target to drop one item it is holding (boggards choice)."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The boggard can breathe air and water."},{"name":"Speak with Frogs and Toads","desc":"The boggard can communicate with frogs and toads."}],"spell_list":[],"page_no":36,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_boggard-bravo/"},{"slug":"bugbear-a5e","desc":"","name":"Bugbear","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":30,"hit_dice":"5d8+8","speed":{"walk":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":4,"stealth":4,"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Common, Goblin","challenge_rating":"1","cr":1.0,"actions":[{"name":"Strangle","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one Medium or smaller creature that is surprised  grappled by the bugbear  or that can't see the bugbear. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is pulled 5 feet towards the bugbear and grappled (escape DC 12). Until this grapple ends  the bugbear automatically hits with the Strangle attack and the target can't breathe."},{"name":"Maul","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 12 (3d6 + 2) piercing damage if the target is a creature that is surprised or that can't see the bugbear."},{"name":"Stealthy Sneak","desc":"The bugbear moves up to half its Speed without provoking opportunity attacks. It can then attempt to hide."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bugbear/"},{"slug":"cat-a5e","desc":"","name":"Cat","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":40,"climb":30},"strength":2,"dexterity":14,"constitution":10,"intelligence":3,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 13","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The cat has advantage on Perception checks that rely on smell."},{"name":"Safe Landing","desc":"The cat takes no falling damage from the first 10 feet that it falls."}],"spell_list":[],"page_no":441,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cat/"},{"slug":"cave-bear-a5e","desc":"","name":"Cave Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":42,"hit_dice":"5d10+15","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"darkvision":90},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The bear makes two melee attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":456,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cave-bear/"},{"slug":"cave-ogre-a5e","desc":"","name":"Cave Ogre","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":40},"strength":19,"dexterity":8,"constitution":16,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Giant","challenge_rating":"2","cr":2.0,"actions":[{"name":"Greatclub","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."},{"name":"Sweeping Strike","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."}],"bonus_actions":null,"reactions":[],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elite Recovery","desc":"At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cave-ogre/"},{"slug":"cockatrice-a5e","desc":"","name":"Cockatrice","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":27,"hit_dice":"6d6+6","speed":{"walk":20,"fly":40},"strength":6,"dexterity":14,"constitution":12,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 11 Constitution saving throw against being petrified. On a failure  the target is restrained as it begins to turn to stone. A lesser restoration spell ends this effect. If still restrained  the creature must repeat the saving throw at the end of its next turn. On a success  the effect ends. On a failure  the creature is petrified for 24 hours."}],"bonus_actions":null,"reactions":[{"name":"Frenzy (1/Day)","desc":"When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":55,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cockatrice/"},{"slug":"coralfish-a5e","desc":"","name":"Coralfish","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":27,"hit_dice":"6d6+6","speed":{"walk":20,"swim":40},"strength":6,"dexterity":14,"constitution":12,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 11 Constitution saving throw against being petrified. On a failure  the target is restrained as it begins to turn to a brightly colored statue. A lesser restoration spell ends this effect. If still restrained  the creature must repeat the saving throw at the end of its next turn. On a success  the effect ends. On a failure  the creature is petrified for 24 hours."}],"bonus_actions":null,"reactions":[{"name":"Frenzy (1/Day)","desc":"When attacked by a creature it can see within 20 feet, the cockatrice moves up to half its Speed and makes a bite attack against that creature."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aquatic","desc":"The coralfish can only breathe underwater."}],"spell_list":[],"page_no":55,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coralfish/"},{"slug":"crab-a5e","desc":"","name":"Crab","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":20,"swim":20},"strength":2,"dexterity":10,"constitution":10,"intelligence":1,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., passive Perception 9","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The crab can breathe air and water."}],"spell_list":[],"page_no":442,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_crab/"},{"slug":"crocodile-a5e","desc":"","name":"Crocodile","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":19,"hit_dice":"3d10+3","speed":{"walk":20,"swim":30},"strength":14,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10+2) piercing damage and the target is grappled (escape DC 12). Until this grapple ends  the target is restrained and the crocodile can't bite a different target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 15 minutes."}],"spell_list":[],"page_no":442,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_crocodile/"},{"slug":"cult-fanatic-a5e","desc":"","name":"Cult Fanatic","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"deception":4,"persuasion":4,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"2","cr":2.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."},{"name":"Command (1st-Level; V)","desc":"One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure  the target uses its next turn to grovel (falling prone and then ending its turn)."},{"name":"Inflict Wounds (1st-Level; V, S)","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage."},{"name":"Blindness/Deafness (2nd-Level; V)","desc":"One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure  the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Hold Person (2nd-Level; V, S, M, Concentration)","desc":"One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fanatic","desc":"The cult fanatic has advantage on saving throws against being charmed or frightened."},{"name":"Spellcasting","desc":"The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n command\n detect evil and good\n inflict wounds\n 2nd-level (3 slots): blindness/deafness\n hold person"}],"spell_list":[],"page_no":472,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cult-fanatic/"},{"slug":"cultist-a5e","desc":"","name":"Cultist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":9,"hit_dice":"2d8","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":2,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Cultists worship forbidden gods, devils, demons, and other sinister beings","desc":"Many cultists work to summon the object of their devotion to the world so it might grant them power and destroy their enemies."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fanatic","desc":"The cultist has advantage on saving throws against being charmed or frightened by creatures not in their cult."}],"spell_list":[],"page_no":472,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cultist/"},{"slug":"cutthroat-a5e","desc":"","name":"Cutthroat","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":27,"hit_dice":"6d8","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"deception":4,"insight":4,"investigation":3,"perception":4,"persuasion":4,"sleight":0,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any two","challenge_rating":"1","cr":1.0,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."}],"bonus_actions":[{"name":"Cunning Action","desc":"The cutthroat takes the Dash, Disengage, Hide, or Use an Object action."},{"name":"Rapid Attack","desc":"The cutthroat attacks with their shortsword."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sneak Attack (1/Turn)","desc":"The cutthroat deals an extra 7 (2d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the cutthroats target is within 5 feet of an ally of the cutthroat while the cutthroat doesnt have disadvantage on the attack."}],"spell_list":[],"page_no":468,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cutthroat/"},{"slug":"death-dog-a5e","desc":"","name":"Death Dog","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":40},"strength":14,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 18","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The death dog attacks twice with its bite."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature  it makes a DC 12 Constitution saving throw. On a failure  it becomes infected with a disease. Until this disease is cured  the target is poisoned. While diseased  the target makes a DC 12 Constitution saving throw every 24 hours  reducing its hit point maximum by 5 (1d10) on a failure and ending the disease on a success. This hit point maximum reduction lasts until the disease is cured. The target dies if its hit point maximum is reduced to 0."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Two Heads","desc":"The death dog has advantage on Perception checks and on saving throws made to resist being blinded, charmed, deafened, frightened, stunned, or knocked unconscious, and it can't be flanked."}],"spell_list":[],"page_no":442,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_death-dog/"},{"slug":"diseased-giant-rat-a5e","desc":"","name":"Diseased Giant Rat","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":7,"hit_dice":"2d6","speed":{"walk":30},"strength":6,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The rat has advantage on Perception checks that rely on smell."},{"name":"Pack Tactics","desc":"The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated."}],"spell_list":[],"page_no":449,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_diseased-giant-rat/"},{"slug":"dragon-cultist-a5e","desc":"","name":"Dragon Cultist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"deception":4,"persuasion":4,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"2","cr":2.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the cult fanatic can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."},{"name":"Command (1st-Level; V)","desc":"One non-undead creature the cult fanatic can see within 60 feet that can hear and understand them makes a DC 12 Wisdom saving throw. On a failure  the target uses its next turn to grovel (falling prone and then ending its turn)."},{"name":"Inflict Wounds (1st-Level; V, S)","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (3d10) necrotic damage."},{"name":"Blindness/Deafness (2nd-Level; V)","desc":"One creature the cult fanatic can see within 30 feet makes a DC 12 Constitution saving throw. On a failure  the creature is blinded or deafened (cult fanatics choice) for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Hold Person (2nd-Level; V, S, M, Concentration)","desc":"One humanoid the cult fanatic can see within 60 feet makes a DC 12 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fanatic","desc":"The cult fanatic has advantage on saving throws against being charmed or frightened."},{"name":"Immunity","desc":"A dragon cultist is immune to one damage type dealt by their draconic masters breath weapon."},{"name":"Spellcasting","desc":"The cult fanatic is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n command\n detect evil and good\n inflict wounds\n 2nd-level (3 slots): blindness/deafness\n hold person"}],"spell_list":[],"page_no":473,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_dragon-cultist/"},{"slug":"drop-bear-a5e","desc":"","name":"Drop Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":42,"hit_dice":"5d10+15","speed":{"walk":40,"climb":40},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The bear makes two melee attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."},{"name":"Stealthy","desc":"The drop bear has advantage on Stealth checks in forested areas."},{"name":"Drop","desc":"The drop bear takes no damage from falling 40 feet or fewer and deals an extra 7 (2d6) damage when it hits with an attack after falling at least 20 feet. A creature that takes this extra damage is knocked prone."}],"spell_list":[],"page_no":456,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_drop-bear/"},{"slug":"dust-mephit-a5e","desc":"","name":"Dust Mephit","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":17,"hit_dice":"5d6","speed":{"walk":30,"fly":30},"strength":6,"dexterity":14,"constitution":10,"intelligence":8,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":4},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Auran, Terran","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."},{"name":"Blinding Breath (1/Day)","desc":"The mephit exhales a 15-foot cone of dust. Each creature in the area makes a DC 10 Constitution saving throw. On a failure  the creature is blinded for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."},{"name":"Sleep Sand (1/Day)","desc":"The closest creature within 60 feet with 20 hit points or fewer falls asleep for 1 minute. It awakens early if it takes damage or a creature uses an action to shake it awake. Constructs and undead are immune to this effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Death Burst","desc":"When the mephit dies, it explodes into dust. Each creature within 5 feet makes a DC 10 Constitution saving throw. On a failure, the creature is blinded until the end of its next turn."},{"name":"False Appearance","desc":"While motionless, the mephit is indistinguishable from a pile of dirt."},{"name":"Elemental Nature","desc":"A mephit doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":325,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_dust-mephit/"},{"slug":"eagle-a5e","desc":"","name":"Eagle","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":3,"hit_dice":"1d6","speed":{"walk":10,"fly":60},"strength":6,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Sight","desc":"The eagle has advantage on Perception checks that rely on sight."}],"spell_list":[],"page_no":443,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_eagle/"},{"slug":"elephant-a5e","desc":"","name":"Elephant","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":76,"hit_dice":"8d12+24","speed":{"walk":40},"strength":22,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 16 Strength saving throw  falling prone on a failure."},{"name":"Stomp","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage."}],"bonus_actions":[{"name":"Trample Underfoot","desc":"The elephant makes a stomp attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":443,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_elephant/"},{"slug":"ettin-a5e","desc":"","name":"Ettin","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":16,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":7,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12 (17 with Two Heads)","languages":"Common, Giant, Orc","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The ettin makes a battleaxe attack and a club attack."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature and the ettin is bloodied  the target makes a DC 15 Strength check and is knocked prone on a failure."},{"name":"Rock","desc":"Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."},{"name":"Axe Whirl (1/Day)","desc":"The ettin makes a battleaxe attack against each creature within 10 feet."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Reactive Heads","desc":"The ettin can take two reactions each round, but not more than one per turn."},{"name":"Two Heads","desc":"While both heads are awake, the ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."},{"name":"Wakeful","desc":"When one of the ettins heads is asleep, the other is awake."}],"spell_list":[],"page_no":197,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ettin/"},{"slug":"flumph-a5e","desc":"","name":"Flumph","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":7,"hit_dice":"2d6","speed":{"walk":5,"fly":30,"swim":30},"strength":6,"dexterity":14,"constitution":10,"intelligence":14,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"psychic","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12","languages":"understands Common and Undercommon but can't speak, telepathy 60 ft.","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Tendrils","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) acid damage."},{"name":"Stench Spray (1/Day)","desc":"Each creature in a 15-foot cone makes a DC 10 Dexterity saving throw. On a failure  the creature exudes a horrible stench for 1 hour. While a creature exudes this stench  it and any creature within 5 feet of it are poisoned. A creature can remove the stench on itself by bathing during a rest."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The flumph can breathe air and water."},{"name":"Flumph Light","desc":"As a bonus action, the flumph can cast dim light for 30 feet, or extinguish its glow. The flumph can change the color of the light it casts at will."},{"name":"Telepathic Spy","desc":"The flumph can perceive any telepathic messages sent or received within 60 feet, and can't be surprised by creatures with telepathy. The flumph is also immune to divination and to any effect that would sense its emotions or read its thoughts, except for the Telepathic Spy feature of another flumph."},{"name":"Tippable","desc":"If a flumph is knocked prone, it lands upside down and is incapacitated. At the end of each of its turns, it can make a DC 10 Dexterity saving throw, flipping itself over and ending the incapacitated condition on a success."}],"spell_list":[],"page_no":207,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_flumph/"},{"slug":"flying-lion-a5e","desc":"","name":"Flying Lion","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":57,"hit_dice":"6d10+24","speed":{"walk":30,"fly":80},"strength":18,"dexterity":14,"constitution":18,"intelligence":2,"wisdom":16,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The griffon attacks once with its beak and once with its talons."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage  or 11 (2d6 + 4) slashing damage if the griffon started its turn at least 20 feet above the target  and the target is grappled (escape DC 14). Until this grapple ends  the griffon can't attack a different target with its talons."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The flying lion has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":256,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_flying-lion/"},{"slug":"forest-gnome-illusionist-a5e","desc":"","name":"Forest Gnome Illusionist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":67,"hit_dice":"9d8+27","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":6,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"arcana":6,"history":6,"investigation":6,"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any three","challenge_rating":"6","cr":6.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Fire Bolt (Cantrip; V, S)","desc":"Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."},{"name":"Hypnotic Pattern (3rd-Level; S, M, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."},{"name":"Fireball (3rd-Level; V, S, M)","desc":"Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."},{"name":"Dimension Door (4th-Level; V)","desc":"The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."},{"name":"Greater Invisibility (4th-Level; V, S, Concentration)","desc":"The mage or a creature they touch is invisible for 1 minute."},{"name":"Cone of Cold (5th-Level; V, S, M)","desc":"Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."}],"bonus_actions":[{"name":"Misty Step (2nd-Level; V)","desc":"The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":[{"name":"Counterspell (3rd-Level; S)","desc":"When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."},{"name":"Shield (1st-Level; V","desc":"When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Forest Ways","desc":"The illusionist can communicate with Small and Tiny beasts, and can innately cast blur, disguise self, and major image once each per long rest with no material components."},{"name":"Spellcasting","desc":"The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): hypnotic pattern\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"}],"spell_list":[],"page_no":482,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_forest-gnome-illusionist/"},{"slug":"ghoul-a5e","desc":"","name":"Ghoul","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":22,"hit_dice":"5d8","speed":{"walk":30},"strength":12,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"poison","condition_immunities":"charmed, fatigue, paralyzed, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Paralyzing Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf  it makes a DC 10 Constitution saving throw. On a failure  the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to any Paralyzing Claw for 24 hours."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Radiant Sensitivity","desc":"When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn."},{"name":"Undead Nature","desc":"Ghouls and ghasts dont require air, sustenance, or sleep."}],"spell_list":[],"page_no":229,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ghoul/"},{"slug":"giant-boar-a5e","desc":"","name":"Giant Boar","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":47,"hit_dice":"5d10+20","speed":{"walk":40},"strength":16,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 9","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Tusk","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) slashing damage and the target makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Relentless (1/Day)","desc":"If the boar takes 10 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."}],"spell_list":[],"page_no":445,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-boar/"},{"slug":"giant-centipede-a5e","desc":"","name":"Giant Centipede","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":9,"hit_dice":"2d6+2","speed":{"walk":30,"climb":30},"strength":4,"dexterity":14,"constitution":12,"intelligence":1,"wisdom":6,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., passive Perception 8","languages":"","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 11 Constitution saving throw  taking 10 (3d6) poison damage on a failure. If the poison damage reduces the target to 0 hit points  it is made stable but poisoned for 1 hour  even if it regains hit points  and it is paralyzed while poisoned in this way."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":445,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-centipede/"},{"slug":"giant-constrictor-snake-a5e","desc":"","name":"Giant Constrictor Snake","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":52,"hit_dice":"7d12+7","speed":{"walk":30,"climb":30,"swim":30},"strength":18,"dexterity":14,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 12","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8+4) piercing damage."},{"name":"Constrict","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends  the target is restrained and the snake can't constrict a different target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":445,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-constrictor-snake/"},{"slug":"giant-eagle-a5e","desc":"","name":"Giant Eagle","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":26,"hit_dice":"4d10+4","speed":{"walk":10,"fly":80},"strength":14,"dexterity":14,"constitution":12,"intelligence":8,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"Giant Eagle, understands but can't speak Common and Auran","challenge_rating":"1","cr":1.0,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) slashing damage and the target is grappled (escape DC 13). Until this grapple ends  the giant eagle can't attack a different target with its talons."}],"bonus_actions":[{"name":"Beak","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one grappled creature. Hit: 5 (1d6+2) piercing damage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Sight","desc":"The eagle has advantage on Perception checks that rely on sight."}],"spell_list":[],"page_no":446,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-eagle/"},{"slug":"giant-hyena-a5e","desc":"","name":"Giant Hyena","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":34,"hit_dice":"4d10+12","speed":{"walk":50},"strength":14,"dexterity":14,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 13","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If this damage reduces the target to 0 hit points  the hyena can use its bonus action to move half its Speed and make a second bite attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":447,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-hyena/"},{"slug":"giant-lizard-a5e","desc":"","name":"Giant Lizard","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":19,"hit_dice":"3d10+3","speed":{"walk":30,"climb":30},"strength":14,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":448,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-lizard/"},{"slug":"giant-owl-a5e","desc":"","name":"Giant Owl","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":19,"hit_dice":"3d10+3","speed":{"walk":5,"fly":60},"strength":12,"dexterity":14,"constitution":12,"intelligence":8,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 14","languages":"Giant Owl; understands but can't speak Common, Elvish, and Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The owl doesnt provoke opportunity attacks when it flies out of a creatures reach."},{"name":"Keen Hearing and Sight","desc":"The owl has advantage on Perception checks that rely on hearing and sight."}],"spell_list":[],"page_no":448,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-owl/"},{"slug":"giant-rat-a5e","desc":"","name":"Giant Rat","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":7,"hit_dice":"2d6","speed":{"walk":30},"strength":6,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The rat has advantage on Perception checks that rely on smell."},{"name":"Pack Tactics","desc":"The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated."}],"spell_list":[],"page_no":449,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-rat/"}]}