{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-challenge_rating&page=16","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-challenge_rating&page=14","results":[{"slug":"bard_bf","desc":"","name":"Bard","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":15,"armor_desc":"studded leather","hit_points":114,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":22,"constitution":12,"intelligence":14,"wisdom":12,"charisma":24,"strength_save":0,"dexterity_save":6,"constitution_save":1,"intelligence_save":2,"wisdom_save":1,"charisma_save":7,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Artistic Expression","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common plus any two languages","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The bard makes two Rapier or Hand Crossbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Rapier","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5. ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."},{"name":"Hand Crossbow","desc":"_Ranged Weapon Attack:_+6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."},{"name":"Dissonant Outburst (Recharge 4-6)","desc":"Each creature within 30 feet of the bard and that can see or hear it must make a DC 15 WIS save. On a failure, a creature takes 14 (4d6) thunder damage and 7 (2d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage on attack rolls and ability checks."},{"name":"Spellcasting","desc":"The bard casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: dancing lights, mage hand, message<br>3/day each: _faerie fire_, _hold_, _suggestion_<br>1/day each: _confusion_, _greater invisibility_"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Artistic Expression","desc":"The bard has one primary form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. It is resistant to one type of damage associated with that artistic expression. For example, a bard expressing art through song or oration is resistant to thunder damage, a bard expressing art through paint is resistant to acid or poison damage (the bard's choice), and a bard expressing art through witty discourse or clever quips is resistant to psychic damage. This trait can't make the bard resistant to force, necrotic, or radiant damage."},{"name":"Expressive Weapons","desc":"When the bard hits with any weapon, the weapon deals an extra 3d8 damage of the type determined by Artistic Expression."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bard/"},{"slug":"bulette_bf","desc":"","name":"Bulette","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":108,"hit_dice":"","speed":{"walk":40,"burrow":40},"strength":24,"dexterity":10,"constitution":20,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":7,"dexterity_save":0,"constitution_save":5,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The bulette makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 20 (3d10+4) piercing damage."},{"name":"Deadly Leap (Recharge 5-6)","desc":"The bulette leaps up to 30 feet, diving onto a point it can see or sense within that range and landing on its feet with a thunderous crash. It occupies a space of its choice within 5 feet of that point, and each creature within 10 feet of that point must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and 14 (4d6) thunder damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. Any creature in the bulette's space is then pushed into an unoccupied space within 5 feet of the bulette. If no unoccupied space is within range, the creature instead falls prone in the bulette's space."}],"bonus_actions":[{"name":"Seek Prey","desc":"The bulette looks and sniffs around for new prey, releasing a satisfied, guttural chirp when it settles on one. One creature the bulette can see or sense within 30 feet of it and that can see or hear the bulette must make a DC 15 WIS save. On a failure, the target is frightened until the end of its next turn, and the bulette has advantage on the next attack roll it makes against the creature before the start of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The bulette is resistant to exhaustion and to the frightened condition."},{"name":"Standing Leap","desc":"The bulette's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bulette/"},{"slug":"crocodile_giant_bf","desc":"","name":"Crocodile, Giant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":120,"hit_dice":"","speed":{"walk":30,"swim":50},"strength":26,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":8,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"charmed","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The crocodile makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one creature. _Hit:_ 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target not grappled by the crocodile. _Hit:_ 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone."}],"bonus_actions":[{"name":"Death Roll","desc":"One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 30 minutes."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_crocodile-giant/"},{"slug":"earth_elemental_bf","desc":"","name":"Earth Elemental","size":"large","type":"Elemental","subtype":"","group":"Elementals","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":114,"hit_dice":"","speed":{"walk":30,"burrow":30},"strength":20,"dexterity":8,"constitution":20,"intelligence":6,"wisdom":10,"charisma":4,"strength_save":5,"dexterity_save":-1,"constitution_save":5,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"Elemental Resilience","damage_immunities":"lightning,Elemental Resilience","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes three Slam attacks, or it makes two Lob Stone attacks. If two Slam or Lob Stone attacks hit one creature, the target must succeed on a DC 16 STR save or be knocked prone."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage."},{"name":"Lob Stone","desc":"_Ranged Weapon Attack:_ +8 to hit, range 20/60 ft., one target. _Hit:_ 21 (3d10+5) bludgeoning damage."}],"bonus_actions":[{"name":"Earth Tremor (Recharge 4-6)","desc":"The earth elemental causes the ground on a point it can see within 30 feet of it to rumble and shake violently. Each creature within 10 feet of that point must succeed on a DC 16 DEX save or be knocked prone."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Earth Glide","desc":"The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material through which it moves."},{"name":"Earthen Camouflage","desc":"The elemental's Stealth is 14 while in muddy, rocky, sandy, or stony terrain."},{"name":"Elemental Nature","desc":"The elemental doesn't require air, food, drink, or sleep."},{"name":"Elemental Resilience","desc":"The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the paralyzed, petrified, poisoned, and unconscious conditions."},{"name":"Siege Monster","desc":"The elemental deals double damage to objects and structures."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_earth-elemental/"},{"slug":"fire_elemental_bf","desc":"","name":"Fire Elemental","size":"large","type":"Elemental","subtype":"","group":"Elementals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":110,"hit_dice":"","speed":{"walk":50},"strength":10,"dexterity":16,"constitution":16,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":0,"dexterity_save":3,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Elemental Resilience","damage_immunities":"fire,Elemental Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two Fiery Touch or Spit Fire attacks."},{"name":"Fiery Touch","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Spit Fire","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 16 (3d8+3) fire damage."}],"bonus_actions":[{"name":"Fiery Dash (Recharge 4-6)","desc":"The elemental moves up to 20 feet in a straight line and can move through the space of any Large or smaller creature without provoking opportunity attacks. Each space along that line catches fire until the start of the elemental's next turn. A creature that enters a burning space for the first time on a turn or starts its turn there must succeed on a DC 14 DEX save or take 5 (1d10) fire damage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The fire elemental doesn't require air, food, drink, or sleep."},{"name":"Elemental Resilience","desc":"The fire elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."},{"name":"Fire Camouflage","desc":"The fire elemental's Stealth is 18 while in a Medium or larger fire."},{"name":"Fire Form","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC 14 DEX save or take 5 (1d10) fire damage and catch fire; until a creature takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Water Susceptibility","desc":"For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_fire-elemental/"},{"slug":"flesh_golem_bf","desc":"","name":"Flesh Golem","size":"medium","type":"Construct","subtype":"","group":"Golems","alignment":"","armor_class":9,"armor_desc":null,"hit_points":129,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":8,"constitution":18,"intelligence":6,"wisdom":10,"charisma":4,"strength_save":4,"dexterity_save":-1,"constitution_save":4,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning,Flesh Golem Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages of its creator but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The golem makes two Slam attacks."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage."},{"name":"Creator's Anguish (Recharge 5-6)","desc":"The golem releases a wave of emotional anguish from its core. Each creature within 15 feet of the golem must make a DC 15 WIS save. On a failure, a creature takes 31 (9d6) psychic damage and is incapacitated until the end of its next turn, as its mind fills with memories of its greatest failures. On a success, a creature takes half the damage and isn't incapacitated."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aversion of Fire","desc":"If the golem takes fire damage, it loses its immunity to the frightened condition and has disadvantage on attack rolls and ability checks until the end of its next turn."},{"name":"Berserk (55 HP or Fewer)","desc":"When the golem starts its turn, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its HP. The golem's creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 CHA (Persuasion) check. If the check succeeds, the golem ceases being berserk. If the golem takes damage while still at 55 HP or fewer, the golem might go berserk again."},{"name":"Construct Nature","desc":"The golem doesn't require air, food, drink, or sleep."},{"name":"Flesh Golem Resilience","desc":"The golem is immune to poison damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to exhaustion and to the charmed, frightened, paralyzed, petrified, and poisoned conditions."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Lightning Absorption","desc":"Whenever the golem is subjected to lightning damage, it takes no damage and instead regains HP equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The golem has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_flesh-golem/"},{"slug":"gladiator_bf","desc":"","name":"Gladiator","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":16,"armor_desc":"studded leather, shield","hit_points":108,"hit_dice":"","speed":{"walk":30},"strength":24,"dexterity":14,"constitution":22,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":2,"constitution_save":6,"intelligence_save":0,"wisdom_save":1,"charisma_save":2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"frightened","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The gladiator makes two Shield Bash attacks and two Spear attacks, or it makes three Spear attacks."},{"name":"Shield Bash","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 STR save or be knocked prone."},{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +7 to hit, reach 5 ft. and range 20/60 ft., one target. _Hit:_ 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":[{"name":"Entertaining Display","desc":"The gladiator slams its spear against its shield, twirls its spear, or roars while flexing, entertaining or intimidating up to two creatures it can see within 15 feet of it. Each target must succeed on a DC 15 CHA save or be charmed or frightened (the gladiator's choice) until the end of its next turn."}],"reactions":[{"name":"Parry","desc":"The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Brutal","desc":"A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack)."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gladiator/"},{"slug":"gorgon_bf","desc":"","name":"Gorgon","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"natural armor","hit_points":96,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":14,"charisma":6,"strength_save":5,"dexterity_save":0,"constitution_save":4,"intelligence_save":-4,"wisdom_save":2,"charisma_save":-2,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"poison,petrified,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Petrifying Breath (Recharge 5-6)","desc":"The gorgon exhales poisonous, petrifying gas in a 30-foot cone. Creatures in the area must make a DC 13 CON save. On a failure, a creature takes 21 (6d6) poison damage and is restrained as it begins to turn to stone. On a success, a creature takes half the damage and isn't restrained. A restrained creature must repeat the save at the end of its next turn. On a success, the effect ends on the creature. On a failure, the creature is petrified until freed by the greater restoration spell or other magic."},{"name":"Multiattack","desc":"The gorgon makes one Gore attack and one Hooves attack."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (2d12+5) piercing damage."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Poisonous Retort","desc":"When the gorgon is hit by an attack from a creature it can see within 10 feet of it, the gorgon can snort angrily, releasing a puff of poisonous gas at the creature. The attacker must succeed on a DC 16 CON save or be poisoned until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The gorgon is resistant to exhaustion and to the frightened condition."},{"name":"Trampling Charge","desc":"If the gorgon moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 STR save or be knocked prone. If the target is prone, the gorgon can make one Hooves attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gorgon/"},{"slug":"hill_giant_bf","desc":"","name":"Hill Giant","size":"huge","type":"Giant","subtype":"","group":"Giants","alignment":"","armor_class":12,"armor_desc":"hide armor","hit_points":126,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":24,"intelligence":4,"wisdom":8,"charisma":6,"strength_save":5,"dexterity_save":0,"constitution_save":7,"intelligence_save":-3,"wisdom_save":-1,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"poison,poisoned,Giant Attributes","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The giant makes two Spiked Tree Branch or Rotten Snack attacks."},{"name":"Spiked Tree Branch","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target. _Hit:_ 14 (2d8+5) bludgeoning damage plus 5 (2d4) piercing damage."},{"name":"Rotten Snack","desc":"_Ranged Weapon Attack:_ +8 to hit, range 60/240 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 CON save or be poisoned until the end of its next turn."}],"bonus_actions":[{"name":"Body Bounce","desc":"The hill giant bumps its stomach, hip, shoulder, knee, or other part of its body into a creature within 10 feet of it. The target must succeed on a DC 16 STR save or be pushed up to 10 feet away from the giant and knocked prone."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The hill giant is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Show of Might","desc":"The hill giant can use STR instead of CHA when making CHA (Intimidation) checks."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_hill-giant/"},{"slug":"hivebound_bf","desc":"","name":"Hivebound","size":"small","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":108,"hit_dice":"","speed":{"walk":25,"fly":40},"strength":14,"dexterity":16,"constitution":18,"intelligence":6,"wisdom":14,"charisma":6,"strength_save":2,"dexterity_save":3,"constitution_save":4,"intelligence_save":-2,"wisdom_save":2,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,charmed,Monstrosity Resilience","damage_immunities":"blinded","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"understands Common but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The hivebound makes one Bite attack and two Claw attacks, or it makes three Spit Insect attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage plus 10 (3d6) poison damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."},{"name":"Spit Insect","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d4+3) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 15 DEX save or be pestered until the end of its next turn. A pestered creature has disadvantage on the next attack roll it makes before the pester ends."},{"name":"Swarm Breath (Recharge 5-6)","desc":"The hivebound exhales stinging insects in a 30-foot cone. Each creature in the area must make a DC 15 DEX save, taking 10 (4d4) piercing damage and 17 (5d6) poison damage on a failed save, or half as much damage on a successful one. A swarm of insects under the hivebound's control then forms in an unoccupied space in that area."}],"bonus_actions":[{"name":"Swift Flight","desc":"The hivebound flies up to half its speed without provoking opportunity attacks."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Collective Mind","desc":"The hivebound's individual insects and swarms under its control are connected via a hive mind. It can telepathically communicate with any of its individual insects and swarms within 1 mile of it, and it can't be surprised. It can have up to five swarms of insects under its control at a time."},{"name":"Monstrosity Resilience","desc":"The hivebound is resistant to exhaustion and to the frightened condition."},{"name":"Reinforced Mind","desc":"If the hivebound starts its turn afflicted by an ongoing effect that allows a repeated INT, WIS, or CHA save to end the effect, such as the hold spell, the hivebound can make the save at the start of the turn instead of the end and has advantage on the save."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_hivebound/"},{"slug":"kobold_witch_bf","desc":"","name":"Kobold Witch","size":"small","type":"Humanoid","subtype":"","group":"Kobolds","alignment":"","armor_class":13,"armor_desc":null,"hit_points":126,"hit_dice":"","speed":{"walk":30},"strength":8,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":14,"charisma":24,"strength_save":-1,"dexterity_save":3,"constitution_save":1,"intelligence_save":0,"wisdom_save":2,"charisma_save":7,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Draconic","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The kobold witch makes three Eldritch Burst attacks. It can replace one attack with a use of Spellcasting."},{"name":"Eldritch Burst","desc":"_Melee or Ranged Spell Attack:_ +7 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (2d8+4) force damage."},{"name":"Spellcasting","desc":"The kobold witch casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: _disguise self_, _druidcraft_, _guidance_<br>2/day each: _command_, _ray of enfeeblement_<br>1/day: _bestow curse_"}],"bonus_actions":[{"name":"Scurry","desc":"The kobold moves up to 15 feet without provoking opportunity attacks. If the kobold is aware of traps in the area, the kobold can choose if this movement triggers any of them."},{"name":"Witch's Cauldron","desc":"The kobold witch ladles steaming brew out of a small cauldron it is holding and flings the substance at one friendly creature it can see within 15 feet of it. The target gains 5 (2d4) temporary HP until the start of the witch's next turn."}],"reactions":[{"name":"Hex","desc":"When a creature the kobold witch can see within 60 feet of it makes an ability check, attack roll, or save, the target must roll a d6 and subtract the number rolled from that ability check, attack roll, or save."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pack Tactics","desc":"The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the kobold has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_kobold-witch/"},{"slug":"mire_fiend_bf","desc":"","name":"Mire Fiend","size":"medium","type":"Fiend","subtype":"Demon","group":"Demons","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":94,"hit_dice":"","speed":{"walk":40,"swim":40},"strength":14,"dexterity":22,"constitution":18,"intelligence":4,"wisdom":14,"charisma":6,"strength_save":2,"dexterity_save":6,"constitution_save":4,"intelligence_save":-3,"wisdom_save":2,"charisma_save":-2,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Demonic Resilience","damage_immunities":"acid,Demonic Resilience","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Abyssal","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The mire fiend makes one Mandibles attack, one Spear attack, and one Stinger attack."},{"name":"Mandibles","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 12 (2d8+3) slashing damage."},{"name":"Spear","desc":"Melee Weapon or Ranged Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack."},{"name":"Stinger","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one creature. _Hit:_ 5 (1d4+3) piercing damage plus 10 (3d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned."},{"name":"Stunning Snap (Recharge 5-6)","desc":"If the mire fiend has no creature grappled, it snaps its mandibles together with great force, creating a miniature sonic boom in a 30-foot cone.<br>Each creature in that area must make a DC 14 CON save. On a failure, a creature takes 21 (6d6) thunder damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[],"reactions":[{"name":"Acidic Retribution","desc":"When the mire fiend takes damage, including any damage that reduces it to 0 HP, it can expel acid from its stinger in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 14 DEX save, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The mire fiend can breathe air and water."},{"name":"Demonic Resilience","desc":"The mire fiend is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."},{"name":"Magic Resistance","desc":"The mire fiend has advantage on saves against spells and other magical effects."},{"name":"Pack Tactics","desc":"The mire fiend has advantage on attack rolls against a creature if at least one of the mire fiend's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Swamp Camouflage","desc":"The mire fiend's Stealth is 21 while in swampy terrain."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mire-fiend/"},{"slug":"night_hag_bf","desc":"","name":"Night Hag","size":"medium","type":"Fiend","subtype":"","group":"Hags","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":104,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":14,"charisma":22,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":3,"wisdom_save":2,"charisma_save":6,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"charmed,unconscious","condition_immunities":"","senses":"truesight 120 ft.","languages":"Abyssal,Common,Infernal,Primordial","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The night hag can use Cause Sorrow. It then makes two Claw or Arcane Bolt attacks. It can replace one Claw or Arcane Bolt attack with a use of Spellcasting."},{"name":"Claw (Hag Form Only)","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6+4) slashing damage."},{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 19 (3d10+3) force damage."},{"name":"Cause Sorrow","desc":"One creature the hag can see within 10 feet of it must succeed on a DC 14 CHA save or be filled with sorrow for 1 minute. While filled with sorrow, a creature is incapacitated and experiences visions or memories of sorrowful events. The target can repeat the save at the end of each of its turns (if conscious) or end of each hour (if unconscious), ending the effect on itself on a success.<br>For each hour an unconscious creature is affected, its HP maximum is reduced by 5 (1d10). This reduction lasts until removed by the greater restoration spell or similar magic. The creature dies if this effect reduces its HP maximum to 0. If an unconscious creature suffers from least 1 hour, it doesn't gain any benefits from the rest. The hag can have only one creature filled with sorrow at a time. If it uses Cause Sorrow on another, the effect on the previous creature ends.Cause Sorrow for at"},{"name":"Spellcasting","desc":"The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _ray of enfeeblement_, _silent image_<br>2/day each: _detect thoughts_, _plane shift_ (self only), _sleep_"}],"bonus_actions":[{"name":"Change Shape","desc":"The hag magically transforms into Medium or smaller Humanoid, or back into its true form, which is Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."},{"name":"Etherealness","desc":"The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. The hag can use Cause Sorrow on an unconscious creature not on its plane; otherwise, the hag can't affect or be affected by anything on the other plane."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The hag has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_night-hag/"},{"slug":"otyugh_bf","desc":"","name":"Otyugh","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":108,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":24,"intelligence":6,"wisdom":12,"charisma":6,"strength_save":3,"dexterity_save":0,"constitution_save":7,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Otyugh","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The otyugh makes one Bite attack and two Tentacle attacks. It can replace both Tentacle attacks with a use of Tentacle Slam."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 CON save or become infected with a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (1d10) on a failure. The disease is cured on a success. The creature dies if the disease reduces its HP maximum to 0. This reduction to the creature's HP maximum lasts until it finishes a long rest after the disease is cured."},{"name":"Tentacle","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). The otyugh has two tentacles, each of which can grapple one target."},{"name":"Tentacle Slam","desc":"The otyugh slams creatures grappled by it into each other or into a solid surface. Each creature must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The otyugh is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."},{"name":"Stench","desc":"Each creature that starts its turn within 10 feet of the otyugh must succeed on a DC 15 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_otyugh/"},{"slug":"roper_bf","desc":"","name":"Roper","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":15,"climb":10},"strength":24,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":16,"charisma":6,"strength_save":7,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-2,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The roper makes one Bite attack and three Grasping Tendril attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 22 (4d8+4) piercing damage."},{"name":"Grasping Tendril","desc":"_Melee Weapon Attack:_ +7 to hit, reach 50 ft., one creature. _Hit:_ 6 (1d4+4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on STR checks and STR saves, and the roper can't use the same Grasping Tendril on another target. A creature immune to the poisoned condition doesn't have disadvantage on STR checks and STR saves from the tendril."}],"bonus_actions":[{"name":"Reel","desc":"The roper pulls each creature grappled by it up to 25 feet straight toward it."}],"reactions":[{"name":"Snapping Tendril","desc":"When a Grasping Tendril that is grappling a creature is destroyed, the roper can quickly pull the remains of that tendril back to it with a whipping snap. Each creature within 10 feet of the roper must succeed on a DC 15 DEX save or be knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Climbing Tendrils","desc":"If at least four of the roper's Grasping Tendrils aren't grappling creatures, the roper has a climbing speed of 30 feet."},{"name":"False Appearance","desc":"While the roper remains motionless, it is indistinguishable from a normal conical or spire-like cave formation, such as a stalagmite or stalactite."},{"name":"Grasping Tendrils","desc":"The roper can have up to six Grasping Tendrils at a time. Each Grasping Tendril can be attacked (AC 20; 10 HP; vulnerable to thunder damage; immune to poison and psychic damage). Destroying a Grasping Tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A Grasping Tendril can also be broken if a creature takes an action and succeeds on a DC 15 STR check against it."},{"name":"Monstrosity Resilience","desc":"The roper is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_roper/"},{"slug":"salamander_bf","desc":"","name":"Salamander","size":"large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":114,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":0,"wisdom_save":0,"charisma_save":2,"perception":10,"skills":{},"damage_vulnerabilities":"cold","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The salamander makes one Trident attack and one Tail attack, or it makes three Fire Bolt attacks. It can replace one Trident attack with a Tail attack."},{"name":"Trident","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage. If the target is wielding a weapon or shield, it must succeed on a DC 14 DEX save or drop the weapon or shield (the salamander's choice if the target is wielding both)."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets."},{"name":"Fire Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, ranged 60 ft., one target. _Hit:_ 12 (3d6+2) fire damage."}],"bonus_actions":[{"name":"Tighten Grip","desc":"The salamander tightens its grip around one creature it is grappling. Until the start of the salamander's next turn, the target has disadvantage on any check made to escape the grapple, and other than a successful check to escape the grapple, the target can't be moved, knocked prone, or otherwise removed from the salamander's grasp without the salamander's permission."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heated Body","desc":"A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."},{"name":"Heated Weapons","desc":"When the salamander hits with a metal melee weapon, the weapon deals an extra 7 (2d6) fire damage (included in the attack)."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_salamander/"},{"slug":"shambling_mound_bf","desc":"","name":"Shambling Mound","size":"large","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"","speed":{"walk":20,"swim":20},"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":4,"strength_save":4,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-3,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire,Plant Resilience","damage_immunities":"lightning,blinded,deafened","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage."}],"bonus_actions":[{"name":"Engulf","desc":"The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Lightning Absorption","desc":"Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt."},{"name":"Plant Resilience","desc":"The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Rotting Vegetation","desc":"The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shambling-mound/"},{"slug":"shark_giant_bf","desc":"","name":"Shark, Giant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":126,"hit_dice":"","speed":{"walk":0,"swim":50},"strength":22,"dexterity":10,"constitution":20,"intelligence":1,"wisdom":10,"charisma":4,"strength_save":6,"dexterity_save":0,"constitution_save":5,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"keensense 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The shark makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."}],"bonus_actions":[{"name":"Swift Hunter","desc":"The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Blood Sense","desc":"The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Electrical Sensitivity","desc":"Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shark-giant/"},{"slug":"triceratops_bf","desc":"","name":"Triceratops","size":"huge","type":"Beast","subtype":"","group":"Dinosaurs","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":126,"hit_dice":"","speed":{"walk":50},"strength":22,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":6,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The triceratops makes two Gore attacks."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."},{"name":"Stomp","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 17 (2d10+6) bludgeoning damage."}],"bonus_actions":[{"name":"Warning Bugle","desc":"The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"Any critical hit against the dinosaur becomes a normal hit."},{"name":"Trampling Charge","desc":"If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_triceratops/"},{"slug":"troll_bf","desc":"","name":"Troll","size":"large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":94,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":12,"constitution":20,"intelligence":6,"wisdom":8,"charisma":6,"strength_save":4,"dexterity_save":1,"constitution_save":5,"intelligence_save":-2,"wisdom_save":-1,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."}],"bonus_actions":[{"name":"Ravenous Frenzy (52 HP or Fewer)","desc":"Desperate for a meal as its injuries mount, the troll moves up to half its speed and makes one Bite attack against a creature it can see within range. The troll then regains HP equal to half the damage dealt."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The troll is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Heightened Smell","desc":"The troll's Perception is 17 while perceiving by smell."},{"name":"Regeneration","desc":"The troll regains 10 HP at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 HP and doesn't regenerate."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_troll/"},{"slug":"unicorn_bf","desc":"","name":"Unicorn","size":"large","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":92,"hit_dice":"","speed":{"walk":50},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":22,"charisma":22,"strength_save":4,"dexterity_save":2,"constitution_save":2,"intelligence_save":0,"wisdom_save":6,"charisma_save":6,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"poison,charmed,frightened,paralyzed,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Celestial,Elvish,Sylvan,telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The unicorn makes one Hooves attack and one Horn attack, or it makes two Horn Bolt attacks."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."},{"name":"Horn","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 10 (3d6) radiant damage."},{"name":"Horn Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 13 (3d6+3) radiant damage."},{"name":"Unicorn Magic","desc":"The unicorn can cast the dancing lights and druidcraft cantrips at will, requiring no material components and using WIS as the spellcasting ability."},{"name":"Healing Touch (3/Day)","desc":"The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) HP and is freed from all curses, diseases, and poisons afflicting it."}],"bonus_actions":[],"reactions":[{"name":"Shimmering Shield","desc":"When a creature the unicorn can see within 30 feet of it, including the unicorn, is attacked, the unicorn can surround it with a shimmering shield of radiant light. The target adds 3 to its AC against the attack."}],"legendary_desc":"The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Canter","desc":"The unicorn moves up to half is speed without provoking opportunity attacks."},{"name":"Radiant Stomp (Costs 2 Actions)","desc":"The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains 11 (2d8+2) HP."}],"special_abilities":[{"name":"Celestial Resilience","desc":"The unicorn is resistant to radiant damage."},{"name":"Magic Resistance","desc":"The unicorn has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The unicorn's weapon attacks are magical."},{"name":"Sense the Unnatural","desc":"The unicorn can pinpoint the location of Aberrations and Undead within 60 feet of it."},{"name":"Speak with Beasts and Plants","desc":"The unicorn can communicate with Beasts and Plants as if they shared a language."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the unicorn extra movement. In addition, the unicorn can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_unicorn/"},{"slug":"unska_bf","desc":"","name":"Unska","size":"medium","type":"Fiend","subtype":"Demon","group":"Demons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":88,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":16,"dexterity":14,"constitution":14,"intelligence":8,"wisdom":10,"charisma":14,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":-1,"wisdom_save":0,"charisma_save":2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Demonic Resilience","damage_immunities":"charmed,frightened,Demonic Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Abyssal,Common","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The unska makes two Claw attacks and one Tongue attack, or it makes three Ink Blast attacks."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. While poisoned, the target has disadvantage on saves against the unska's Whirl of Ink. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tongue","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. The target must succeed on a DC 14 CON save, or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if its HP maximum is reduced to 0."},{"name":"Ink Blast","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 12 (3d6+2) poison damage, and the target must succeed on a DC 14 CON save or have disadvantage on the next save it makes against the unska's Whirl of Ink before the start of the unska's next turn."}],"bonus_actions":[{"name":"Whirl of Ink","desc":"Tattoos leap off the unska's body and latch onto a creature the unska can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed, disoriented, or frightened (the unska's choice) until the end of its next turn. When a disoriented creature moves, it moves in a random direction."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Demonic Resilience","desc":"The unska is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."},{"name":"Magic Resistance","desc":"The unska has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_unska/"},{"slug":"vampire_spawn_bf","desc":"","name":"Vampire Spawn","size":"medium","type":"Undead","subtype":"","group":"Vampires","alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":16,"dexterity":22,"constitution":16,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":3,"dexterity_save":6,"constitution_save":3,"intelligence_save":0,"wisdom_save":3,"charisma_save":1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"Vampiric Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The vampire spawn makes two Claw attacks. It can replace one attack with a Draining Bite attack. If both Claw attacks hit one Large or smaller creature, the target is grappled (escape DC 14)."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) slashing damage plus 10 (3d6) necrotic damage."},{"name":"Draining Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. _Hit:_ 8 (2d4+3) piercing damage plus 10 (3d6) necrotic damage. The target's HP maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains HP equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."}],"bonus_actions":[{"name":"Call Blood","desc":"The vampire calls to the blood within one injured creature it can see within 10 feet of it, causing blood to pour from the creature's wounds. If the target doesn't have all its HP, it must make a DC 14 CON save, losing 7 (2d6) HP on a failed save, or losing half as much HP on a successful one. Before the end of its next turn, the vampire has advantage on the next attack roll it makes against a creature that failed the save."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"As the **vampire**."},{"name":"Regeneration","desc":"The vampire spawn regains 10 HP at the start of its turn if it has at least 1 HP and isn't in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampire's next turn."},{"name":"Resting Place","desc":"As the **vampire**."},{"name":"Spider Climb","desc":"As the **vampire**."},{"name":"Vampire Weaknesses","desc":"As the **vampire**."},{"name":"Vampiric Resilience","desc":"The vampire is immune to exhaustion."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_vampire-spawn/"},{"slug":"water_elemental_bf","desc":"","name":"Water Elemental","size":"large","type":"Elemental","subtype":"","group":"Elementals","alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":104,"hit_dice":"","speed":{"walk":30,"swim":90},"strength":18,"dexterity":14,"constitution":18,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":4,"dexterity_save":2,"constitution_save":4,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Elemental Resilience","damage_immunities":"acid,Elemental Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The water elemental makes two Water Tendril or Water Bolt attacks. If both Water Tendril attacks hit one creature, it can use Whelm on the target, if available."},{"name":"Water Tendril","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. The water elemental can have up to three targets grappled at a time."},{"name":"Water Bolt","desc":"_Ranged Weapon Attack:_ +5 to hit, range 30/120 ft., one target. _Hit:_ 16 (4d6+2) bludgeoning damage."},{"name":"Whelm (Recharge 4-6)","desc":"The water elemental envelops one creature it is grappling, and the grapple ends. While enveloped, the target is restrained, unable to breathe unless it can breathe water, can't be hit by the elemental's Water Tendril, and it takes 9 (2d8) bludgeoning damage at the start of each of the elemental's turns.<br>When the elemental moves, the enveloped creature moves with it. The elemental can have only one creature enveloped at a time. A creature within 5 feet of the elemental, including the target, can take its action to free the target from the elemental by succeeding on a DC 15 STR check."}],"bonus_actions":[{"name":"Purify Blood (3/Day)","desc":"The water elemental touches a willing creature that isn't a Construct or Undead. The target is cured of the poisoned condition and of any disease afflicting it."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The elemental doesn't require air, food, drink, or sleep."},{"name":"Elemental Resilience","desc":"The elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."},{"name":"Freeze","desc":"If the elemental takes cold damage, it partially freezes, and its speed is reduced by 20 feet until the end of its next turn."},{"name":"Purify Water","desc":"If the water elemental sits in a body of slow-flowing or standing water, such as a spring, small creek, or lake, for at least 1 hour, the water becomes purified and rendered free of poison and disease. In slow-flowing water, this purification fades 1 hour after the elemental leaves the water. In standing water, this purification lasts until a contaminant enters the water while the elemental isn't in it."},{"name":"Water Form","desc":"The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Water Camouflage","desc":"The water elemental's Stealth is 17 while in a Medium or larger body of water."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_water-elemental/"},{"slug":"werebear_bf","desc":"","name":"Werebear","size":"medium","type":"Humanoid","subtype":"Lycanthrope","group":"Lycanthropes","alignment":"","armor_class":10,"armor_desc":"n humanoid form, 11 (natural armor) in bear and hybrid for","hit_points":126,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":20,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":18,"charisma":12,"strength_save":5,"dexterity_save":0,"constitution_save":3,"intelligence_save":0,"wisdom_save":4,"charisma_save":1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common (can't speak in bear form)","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar)."},{"name":"Claw (Bear or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. _Hit:_ 11 (1d12+5) slashing damage."}],"bonus_actions":[{"name":"Change Shape","desc":"The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Pin","desc":"One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The werebear's Perception is 19 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_werebear/"},{"slug":"wraith_bf","desc":"","name":"Wraith","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":null,"hit_points":85,"hit_dice":"","speed":{"walk":0,"fly":60,"hover":true},"strength":6,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":-2,"dexterity_save":4,"constitution_save":3,"intelligence_save":1,"wisdom_save":2,"charisma_save":2,"perception":12,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The wraith makes two Life Drain attacks."},{"name":"Life Drain","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."},{"name":"Create Specter","desc":"The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a **specter** in the space of its corpse or in the nearest unoccupied space. The **specter** is under the wraith's control. The wraith can have no more than seven specters under its control at one time."}],"bonus_actions":[{"name":"Trail of Death (Recharge 4-6)","desc":"The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP."}],"reactions":[{"name":"Unravel Life","desc":"When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."},{"name":"Undead Nature","desc":"The wraith doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The wraith is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wraith/"},{"slug":"xorn_bf","desc":"","name":"Xorn","size":"medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":20,"burrow":20},"strength":16,"dexterity":10,"constitution":22,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":3,"dexterity_save":0,"constitution_save":6,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"piercing and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."},{"name":"Lob Stone","desc":"_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 12 (2d8+3) bludgeoning damage."}],"bonus_actions":[{"name":"Shard Belch","desc":"The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Earth Glide","desc":"The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves."},{"name":"Stone Camouflage","desc":"The xorn's Stealth is 18 while in rocky terrain."},{"name":"Treasure Sense","desc":"The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_xorn/"},{"slug":"air-elemental-a5e","desc":"","name":"Air Elemental","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":0,"fly":90},"strength":10,"dexterity":18,"constitution":14,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"lightning, thunder; damage from nonmagical weapons","damage_immunities":"poison","condition_immunities":"fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"Auran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage."},{"name":"Whirlwind (Recharge 5-6)","desc":"The elemental takes the form of a whirlwind  flies up to half of its fly speed without provoking opportunity attacks  and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement  that creature makes a DC 15 Strength saving throw. On a failure  the creature is carried inside the elementals space until the whirlwind ends  taking 3 (1d6) bludgeoning damage for each 10 feet it is carried  and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Air Form","desc":"The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Elemental Nature","desc":"An elemental doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":191,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_air-elemental/"},{"slug":"barbed-devil-a5e","desc":"","name":"Barbed Devil","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":102,"hit_dice":"12d8+48","speed":{"walk":30},"strength":18,"dexterity":16,"constitution":18,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":7,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":null,"skills":{"athletics":7,"deception":5,"insight":5,"perception":5},"damage_vulnerabilities":"","damage_resistances":"cold; damage from nonmagical, non-silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 17","languages":"Infernal, telepathy 120 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The devil makes two attacks with its claws and one with its tail. Alternatively  it uses Hurl Flame twice."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If both claw attacks hit the same Medium or smaller creature  it is grappled (escape DC 15). While the target is grappled  this attack may be used only against the grappled creature and has advantage against that creature."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target the devil is not grappling. Hit: 10 (2d6 + 3) piercing damage."},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is a creature  it catches on fire  taking 5 (1d10) ongoing fire damage. If the target is an unattended flammable object  it catches on fire. A creature can use an action to extinguish this fire."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Barbed Hide","desc":"A creature that grapples or is grappled by the devil takes 5 (1d10) piercing damage at the beginning of the devils turn."},{"name":"Devils Sight","desc":"The devils darkvision penetrates magical darkness."},{"name":"Lawful Evil","desc":"The devil radiates a Lawful and Evil aura."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":78,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_barbed-devil/"},{"slug":"blackguard-a5e","desc":"","name":"Blackguard","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":82,"hit_dice":"11d8+33","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":6,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":null,"skills":{"athletics":6,"intimidation":5,"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"any two","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The knight attacks three times with their greatsword."},{"name":"Greatsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Lance (Mounted Only)","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 13 (2d12) piercing damage  and the target makes a DC 14 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage."},{"name":"Vile Curse (1/Day)","desc":"The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Anger","desc":"While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time."}],"spell_list":[],"page_no":475,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_blackguard/"},{"slug":"cambion-a5e","desc":"","name":"Cambion","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":93,"hit_dice":"11d8+44","speed":{"walk":30,"fly":60},"strength":18,"dexterity":18,"constitution":18,"intelligence":16,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":6,"wisdom_save":5,"charisma_save":7,"perception":null,"skills":{"deception":7,"intimidation":7,"perception":5,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"cold, fire, poison; damage from nonmagical weapons","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common, Infernal","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The cambion makes two melee attacks or two ranged attacks."},{"name":"Black Iron Blade","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage  and the target takes a wound that deals 5 (1d10) ongoing slashing damage. A creature can end the ongoing damage by staunching the wound as an action or by giving the target magical healing."},{"name":"Fire Blast","desc":"Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 13 (3d8) fire damage."},{"name":"Fiery Escape (1/Day)","desc":"The cambion magically creates a fiery portal to the realm of its fiendish parent. The portal appears in an empty space within 5 feet. The portal lasts until the end of the cambions next turn or until it passes through the portal. No one but the cambion can pass through the portal; anyone else that enters its space takes 14 (4d6) fire damage."}],"bonus_actions":[{"name":"Fell Charm","desc":"The cambion targets one creature within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure, it is magically charmed by the cambion for 1 day. The effect ends if the cambion or a cambions ally harms the target, or if the cambion commands it to take a suicidal action. While charmed, the target regards the cambion as a trusted friend and is an ally of the cambion. If the target makes a successful saving throw or the effect ends, the target is immune to this cambions Fell Charm for 24 hours."},{"name":"Command","desc":"The cambion gives an order to an ally within 60 feet that can hear it. If the ally has a reaction available, it can use it to follow the cambions order, either taking an action or moving up to its Speed."},{"name":"Shapeshift","desc":"The cambion magically changes its form to that of any humanoid creature it has seen before, or back into its true form. While shapeshifted, its statistics are unchanged except that it has no armor or equipment, can't use its black iron blade, and can fly only if it is in a form with wings. It reverts to its true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":42,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cambion/"},{"slug":"champion-warrior-a5e","desc":"","name":"Champion Warrior","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The warrior attacks twice."},{"name":"Greataxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn, this attack is made with advantage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_champion-warrior/"},{"slug":"chuul-a5e","desc":"","name":"Chuul","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":30,"swim":40},"strength":18,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"frightened, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Deep Speech but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"If the chuul is grappling a creature  it uses its tentacle on that creature. It then makes two pincer attacks."},{"name":"Pincer","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature  it is grappled (escape DC 15). When carrying a grappled creature  the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature."},{"name":"Tentacle","desc":"A grappled creature makes a DC 14 Constitution saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the paralysis on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Detect Magic","desc":"The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic."}],"spell_list":[],"page_no":47,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_chuul/"},{"slug":"corrupted-unicorn-a5e","desc":"","name":"Corrupted Unicorn","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":85,"hit_dice":"9d10+36","speed":{"walk":80},"strength":20,"dexterity":18,"constitution":18,"intelligence":16,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, paralyzed, poisoned","senses":"darkvision 60 ft., passive Perception 15","languages":"Celestial, Elvish, Sylvan, telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The unicorn attacks once with its hooves and once with its horn."},{"name":"Hooves","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is a creature and the unicorn moves at least 20 feet straight towards the target before the attack  the target takes an extra 9 (2d8) bludgeoning damage and makes a DC 16 Strength saving throw  falling prone on a failure."},{"name":"Trample","desc":"The unicorn attacks a prone creature with its hooves."},{"name":"Darkness Aura (1/Day)","desc":"A 15-foot radius area of magical darkness emanates from the unicorn  spreading around corners and moving with it. Darkvision and natural light can't penetrate it. If the darkness overlaps with an area of light created by a 2nd-level spell or lower  the spell creating the light is dispelled. The darkness aura lasts for 10 minutes or until the unicorn takes damage. The aura doesnt hinder the unicorns sight."},{"name":"Grant Boon (3/Day)","desc":"The unicorn touches a willing creature including itself  with its horn and grants one of the following boons:"},{"name":"Healing","desc":"The creature magically regains 21 (6d6) hit points. It is cured of all diseases and poisons affecting it are neutralized."},{"name":"Luck: During the next 24 hours, the creature can roll a d12 and add the result to one ability check, attack roll, or saving throw after seeing the result","desc":""},{"name":"Protection: A glowing mote of light orbits the creatures head","desc":"The mote lasts 24 hours. When the creature fails a saving throw  it can use its reaction to expend the mote and succeed on the saving throw."},{"name":"Resolution","desc":"The creature is immune to being charmed or frightened for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"The unicorn has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":416,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_corrupted-unicorn/"},{"slug":"coven-green-hag-a5e","desc":"","name":"Coven Green Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":97,"hit_dice":"15d8+30","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":14,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"arcana":4,"deception":5,"insight":4,"perception":4,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Draconic, Sylvan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The hag attacks twice with its claws and then uses Hex if not in beast form."},{"name":"Beast Form","desc":"The hag magically transforms into a Large or smaller beast or back into its true form. While in beast form  it retains its game statistics can't cast spells can't use Hex  and can't speak. The hags Speed increases by 10 feet  and when appropriate to its beast form it gains a climb  fly  or swim speed of 40 feet. Any equipment the hag is wearing or wielding merges into its new form."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."},{"name":"Hex (Gaze)","desc":"A creature within 60 feet that is not already under a hags hex makes a DC 13 Wisdom saving throw. A creature under an obligation to the hag automatically fails this saving throw. On a failed saving throw  the target is cursed with a magical hex that lasts 30 days. The curse ends early if the target suffers harm from the hag or if the hag ends it as an action. Roll 1d4:"},{"name":"1","desc":"Charm Hex. The target is charmed by the hag."},{"name":"2","desc":"Fear Hex. The target is frightened of the hag."},{"name":"3","desc":"Ill Fortune Hex. The hag magically divines the targets activities. Whenever the target attempts a long-duration task such as a craft or downtime activity  the hag can cause the activity to fail."},{"name":"4","desc":"Sleep Hex. The target falls unconscious. The curse ends early if the target takes damage or if a creature uses an action to shake it awake."},{"name":"Invisibility (2nd-Level; V, S, Concentration)","desc":"The hag is invisible for 1 hour. The spell ends if the hag attacks  uses Hex  or casts a spell."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Innate Spellcasting","desc":"The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, invisibility, minor illusion, 1/day: geas"}],"spell_list":[],"page_no":269,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-green-hag/"},{"slug":"duelist-a5e","desc":"","name":"Duelist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The warrior attacks twice."},{"name":"Rapier","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Riposte","desc":"When the duelist is missed by a melee attack by an attacker they can see within 5 feet, the duelist makes a rapier attack against the attacker with advantage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_duelist/"},{"slug":"earth-elemental-a5e","desc":"","name":"Earth Elemental","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":30,"burrow":30},"strength":18,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"damage from nonmagical weapons","damage_immunities":"poison","condition_immunities":"fatigue, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."},{"name":"Earths Embrace","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d12 + 4) bludgeoning damage  and the target is grappled (escape DC 15). Until this grapple ends  the elemental can't burrow or use Earths Embrace and its slam attacks are made with advantage against the grappled target."},{"name":"Rock","desc":"Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Earth Glide","desc":"The elemental can burrow through nonmagical, unworked earth and stone without disturbing it."},{"name":"Siege Monster","desc":"The elemental deals double damage to objects and structures."},{"name":"Elemental Nature","desc":"An elemental doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":192,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_earth-elemental/"},{"slug":"fell-nightmare-a5e","desc":"","name":"Fell Nightmare","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"passive Perception 11","languages":"understands Abyssal, Common, and Infernal but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there."},{"name":"Ethereal Shift (Recharge 5-6)","desc":"The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Evil","desc":"The nightmare radiates an Evil aura."},{"name":"Fiery Hooves","desc":"The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints."},{"name":"Fire Resistance","desc":"The nightmare can grant fire resistance to a rider."},{"name":"Fiery Trail","desc":"When the nightmare moves along the ground, it can choose to leave behind a trail of fire 10 feet wide and 10 feet tall, which lasts until the beginning of the nightmares next turn. A creature that begins its turn in the fire or enters it for the first time on a turn takes 10 (3d6) fire damage. The trail ignites flammable objects."},{"name":"Telepathy","desc":"The nightmare gains telepathy with a range of 120 feet. It can telepathically communicate with the fiend that trained it over any distance as long as they are on the same plane of existence."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_fell-nightmare/"},{"slug":"fire-elemental-a5e","desc":"","name":"Fire Elemental","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":50},"strength":10,"dexterity":18,"constitution":14,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"fire, poison","condition_immunities":"fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) fire damage  and the target suffers 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Wildfire (Recharge 4-6)","desc":"The elemental moves up to half its Speed without provoking opportunity attacks. It can enter the spaces of hostile creatures but not end this movement there. When a creature shares its space with the elemental for the first time during this movement  the creature is subject to the elementals Fiery Aura and the elemental can make a slam attack against that creature."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fire Form","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Fiery Aura","desc":"A creature that ends its turn within 5 feet of the fire elemental takes 5 (1d10) fire damage. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Water Weakness","desc":"The elemental takes 6 (1d12) cold damage if it enters a body of water or starts its turn in a body of water, is splashed with at least 5 gallons of water, or is hit by a water elementals slam attack."},{"name":"Elemental Nature","desc":"An elemental doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":193,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_fire-elemental/"},{"slug":"flesh-guardian-a5e","desc":"","name":"Flesh Guardian","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":9,"armor_desc":"","hit_points":93,"hit_dice":"11d8+44","speed":{"walk":30},"strength":18,"dexterity":8,"constitution":18,"intelligence":6,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning, poison; damage from nonmagical, non-adamantine weapons","condition_immunities":"charmed, fatigue, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The guardian attacks twice with its slam."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage."},{"name":"Hurl Object","desc":"Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage."},{"name":"Lightning Bolt (1/Day, While Bloodied)","desc":"An 80-foot-long  5-foot-wide lightning bolt springs from the guardians chest. Each creature in the area makes a DC 15 Dexterity saving throw  taking 28 (8d6) lightning damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Berserk","desc":"When the guardian starts its turn while bloodied, roll a d6. On a 6, the guardian goes berserk. While berserk, the guardian attacks the nearest creature it can see. If it can't reach a creature, it attacks an object. The guardian stays berserk until it is destroyed or restored to full hit points."},{"name":"If a berserk guardian can see and hear its creator, the creator can use an action to try to calm it by making a DC 15 Persuasion check","desc":"On a success, the guardian is no longer berserk."},{"name":"Fire Fear","desc":"When the guardian takes fire damage, it is rattled until the end of its next turn."},{"name":"Immutable Form","desc":"The guardian is immune to any effect that would alter its form."},{"name":"Lightning Absorption","desc":"When the guardian is subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt."},{"name":"Magic Resistance","desc":"The guardian has advantage on saving throws against spells and magical effects."},{"name":"Constructed Nature","desc":"Guardians dont require air, sustenance, or sleep."}],"spell_list":[],"page_no":262,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_flesh-guardian/"},{"slug":"giant-crocodile-a5e","desc":"","name":"Giant Crocodile","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":85,"hit_dice":"9d12+27","speed":{"walk":30,"swim":50},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The crocodile attacks with its bite and its tail."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the crocodile can't bite a different target."},{"name":"Tail","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one creature not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage and the target makes a DC 18 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 30 minutes."}],"spell_list":[],"page_no":446,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-crocodile/"},{"slug":"giant-shark-a5e","desc":"","name":"Giant Shark","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":105,"hit_dice":"10d12+40","speed":{"walk":0,"swim":50},"strength":20,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 13","languages":"","challenge_rating":"5","cr":5.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10+5) piercing damage. On a hit  the shark can make a second bite attack as a bonus action."},{"name":"Tail","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (3d6+5) bludgeoning damage  and the shark can swim 20 feet without provoking opportunity attacks."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Water Breathing","desc":"The shark breathes only water."}],"spell_list":[],"page_no":449,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-shark/"},{"slug":"night-hag-a5e","desc":"","name":"Night Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":null,"skills":{"arcana":6,"deception":6,"insight":5,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common, Infernal","challenge_rating":"5","cr":5.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage  and the target is subject to the hags Curse trait."},{"name":"Sleep Touch","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target  it can't make this attack again until it finishes a long rest."},{"name":"Shapeshift","desc":"The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies."},{"name":"Planar Travel (3/Day)","desc":"The hag magically enters the Ethereal Plane from the Material Plane  or vice versa. Alternatively  the hag is magically transported to the Material Plane  Hell  or the Abyss  arriving within 10 miles of its desired destination."},{"name":"Nightmare Haunting (1/Day)","desc":"While on the Ethereal Plane  the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists  the target has terrible nightmares. If the nightmares last for 1 hour  the target gains no benefit from the rest  and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0  the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Curse","desc":"A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag."},{"name":"Evil","desc":"The hag radiates an Evil aura."},{"name":"Magic Resistance","desc":"The hag has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":270,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_night-hag/"},{"slug":"remorhaz-spawn-a5e","desc":"","name":"Remorhaz Spawn","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":95,"hit_dice":"10d10+40","speed":{"walk":30,"burrow":20},"strength":18,"dexterity":14,"constitution":18,"intelligence":4,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":0,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, fire","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft., passive Perception 11","languages":"","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The remorhaz makes a bite attack and then a constrict attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 3 (1d6) fire damage."},{"name":"Constrict","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is subjected to the remorhazs Heated Body trait. The target is grappled (escape DC 15) and restrained while grappled. Until this grapple ends  the remorhaz can't grapple another creature."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Heated Body","desc":"A creature that starts its turn grappled by the remorhaz, touches it, or hits it with a melee attack while within 5 feet takes 3 (1d6) fire damage. A creature can take this damage only once on a turn. If the remorhaz has taken cold damage since the end of its last turn, this trait doesnt function."}],"spell_list":[],"page_no":369,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_remorhaz-spawn/"},{"slug":"revenant-a5e","desc":"","name":"Revenant","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":110,"hit_dice":"13d8+52","speed":{"walk":30},"strength":18,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":12,"charisma":18,"strength_save":7,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":7,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic, psychic","damage_immunities":"poison","condition_immunities":"charmed, fatigue, frightened, paralyzed, poisoned, stunned","senses":"darkvision 60 ft., passive Perception 11","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The revenant makes two strangle attacks. It can replace one attack with Burning Hatred  if available."},{"name":"Strangle","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  and the target is grappled (escape DC 15) if its a Large or smaller creature. Until this grapple ends  the creature can't breathe  and the revenant can't strangle any other creature."},{"name":"Burning Hatred (Recharge 4-6)","desc":"The revenant targets the focus of its Fearsome Pursuit  assuming the creature is within 30 feet. The target makes a DC 15 Wisdom saving throw. On a failure  it takes 14 (4d6) psychic damage and is paralyzed until the end of its next turn. On a success  it takes half damage and is frightened until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fearsome Pursuit","desc":"The revenant can spend 1 minute focusing on a creature against which it has sworn vengeance. If the creature is dead or on another plane of existence, it learns that. Otherwise, after focusing, it knows the distance and direction to that creature, and so long as its moving in pursuit of that creature, it ignores difficult terrain. This effect ends if the revenant takes damage or ends its turn without moving for any reason."},{"name":"Magic Resistance","desc":"The revenant has advantage on saving throws against spells and other magical effects."},{"name":"Rapid Recovery","desc":"If the revenant goes 1 minute without taking damage, it regains all its missing hit points."},{"name":"Relentless","desc":"When the revenant is reduced to 0 hit points, its body turns to dust. One minute later, its spirit inhabits a recently-dead humanoid corpse of its choice on the same plane of existence, awakening with 1 hit point."}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_revenant/"},{"slug":"roper-a5e","desc":"","name":"Roper","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":10,"climb":10},"strength":18,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":14,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 60 ft., passive Perception 12","languages":"","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The roper makes up to four tendril attacks  then uses Reel  then attacks with its bite."},{"name":"Tendril","desc":"Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the roper can't use this tendril on another target."},{"name":"Reel","desc":"The roper pulls each creature it is grappling up to 25 feet straight towards it."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the roper is indistinguishable from a normal stalactite or stalagmite."},{"name":"Spider Climb","desc":"The roper can climb even on difficult surfaces and upside down on ceilings."},{"name":"Tendrils","desc":"The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest."}],"spell_list":[],"page_no":373,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_roper/"},{"slug":"sahuagin-champion-a5e","desc":"","name":"Sahuagin Champion","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40,"swim":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 14","languages":"Sahuagin","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The sahuagin attacks twice."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 8 (1d8 + 4) if wielded in two hands in melee."}],"bonus_actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate."},{"name":"Shark Telepathy","desc":"The sahuagin can command any shark within 120 feet of it using magical telepathy."}],"spell_list":[],"page_no":377,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_sahuagin-champion/"},{"slug":"scorpionfolk-imperator-a5e","desc":"","name":"Scorpionfolk Imperator","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":52,"hit_dice":"7d10+14","speed":{"walk":40},"strength":14,"dexterity":12,"constitution":14,"intelligence":18,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":3,"survival":2,"arcana":2,"history":2,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Common, Scorpionfolk","challenge_rating":"5","cr":5.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the scorpionfolk can't attack a different target with its claws."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."},{"name":"Cure Wounds (1st-Level; V, S)","desc":"The imperator touches a willing living creature  restoring 8 (1d8 + 4) hit points to it."},{"name":"Burning Gust of Wind (2nd-Level: V, S, M)","desc":"A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken  each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action."},{"name":"Venomous Fireball (3rd-Level; V, S, M)","desc":"Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn."}],"bonus_actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). It has the following cleric and wizard spells prepared:\n Cantrips (at will): light\n sacred flame\n 1st-level (4 slots): create or destroy water\n healing word\n 2nd-level (3 slots): burning gust of wind\n lesser restoration\n 3rd-level (2 slots): major image\n venomous fireball"}],"spell_list":[],"page_no":385,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scorpionfolk-imperator/"},{"slug":"scrag-a5e","desc":"","name":"Scrag","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":84,"hit_dice":"8d10+40","speed":{"walk":40,"swim":30},"strength":18,"dexterity":12,"constitution":20,"intelligence":8,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The troll attacks with its bite and twice with its claw."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The troll has advantage on Perception checks that rely on smell."},{"name":"Amphibious","desc":"The scrag can breathe both air and water."},{"name":"Regeneration","desc":"The scrag regains 10 hit points at the start of its turn. If the scrag takes acid or fire damage, this trait doesnt function on its next turn. This trait also doesnt function if the troll hasnt been immersed in water since the start of its last turn. The troll dies only if it starts its turn with 0 hit points and doesnt regenerate."},{"name":"Severed Limbs","desc":"If the troll is dealt a critical hit with a slashing weapon, one of its extremities is severed. The extremity has AC 15, 10 hit points, a Speed of 10, and the trolls Regeneration trait. The troll controls the severed extremity and perceives through it with the appropriate senses (for instance, it sees through the eyes of its severed head). As a bonus action, the troll can reattach the extremity. While the troll is missing the extremity, its maximum hit points are reduced by 10. Roll d6 to determine the severed extremity:"},{"name":"1-4: Arm","desc":"If the troll has an arm, it loses an arm. It loses one of its claw attacks, and the severed arm can make a claw attack."},{"name":"5-6: Head","desc":"If the troll has a head, it loses its head. It loses its bite attack, and the severed head can make a bite attack."}],"spell_list":[],"page_no":413,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scrag/"},{"slug":"shadow-elf-champion-warrior-a5e","desc":"","name":"Shadow Elf Champion Warrior","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14, darkvision 120 ft.","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The warrior attacks twice."},{"name":"Shortsword","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack  the warrior can poison the blade  causing the attack to deal an extra 7 (2d6) poison damage."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature  it makes a DC 13 Constitution saving throw. On a failure  the target is poisoned for 1 hour. If it fails the saving throw by 5 or more  it falls unconscious until it is no longer poisoned  it takes damage  or a creature takes an action to shake it awake."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Shadow Elf Spellcasting","desc":"The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:\n*At Will:* _dancing lights_ \n*1/day each:* _darkness, faerie fire_"}],"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_shadow-elf-champion-warrior/"}]}