{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-challenge_rating&page=22","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-challenge_rating&page=20","results":[{"slug":"fungi-duskwilt","desc":"","name":"Fungi, Duskwilt","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"natural armor","hit_points":97,"hit_dice":"15d6+45","speed":{"walk":30},"strength":12,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":13,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 13","languages":"understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Slam or Nether Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic."},{"name":"Nether Bolt","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic."},{"name":"Necrotizing Spores (3/Day)","desc":"Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Light Absorption","desc":"Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness."}],"spell_list":[],"page_no":190,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_fungi-duskwilt/"},{"slug":"giant-thursir-hearth-priestess","desc":"","name":"Giant, Thursir Hearth Priestess","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"lawful evil","armor_class":14,"armor_desc":"hide armor","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":17,"dexterity":14,"constitution":17,"intelligence":11,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":4,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Dwarven, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Uses Hearth Blessing then two Runic Staff attacks."},{"name":"Runic Staff","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 10 (2d6+3) bludgeoning damage and 4 (1d8) fire."},{"name":"Hearth Blessing","desc":"Calls upon her deity and connection with the hearth to enhance her allies. She empowers one friendly creature she can see within 30' of her with one of the following options until start of her next turn.Hearth's Burn Target's weapon ignites and when target hits with the weapon weapon deals extra 3 (1d6) fire.Hearth's Comfort If target is charmed or frightened condition immediately ends. In addition target gains 5 (1d10) temp hp.Hearth's Protection Target's Armor Class increases by 2 and its armor is immune to spells and effects that target or affect the armor such as heat metal spell or a rust monster's antennae."},{"name":"Spellcasting","desc":"Wis (DC 13): At will: mending spare the dying thaumaturgy3/day ea: cure wounds heat metal1/day: haste"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Protect the Hearth","desc":"When she is hit by a weapon attack up to two friendly creatures within 60' of her that can see her can use their reactions to move up to their speed toward priestess."}],"spell_list":[],"page_no":207,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-thursir-hearth-priestess/"},{"slug":"giant-walking-stick","desc":"","name":"Giant Walking Stick","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":76,"hit_dice":"9d10+27","speed":{"walk":30,"climb":40,"fly":15},"strength":17,"dexterity":14,"constitution":16,"intelligence":1,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30', passive Perception 10","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Spines or one Ram and one Spine."},{"name":"Ram","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage."},{"name":"Spine","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison."},{"name":"Deadfall (Recharge 5-6)","desc":"If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both)."}],"bonus_actions":[{"name":"Startling Display","desc":"Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch."},{"name":"Forest Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in forested terrain."},{"name":"Trampling Charge","desc":"If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action."}],"spell_list":[],"page_no":201,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-walking-stick/"},{"slug":"gnyan","desc":"","name":"Gnyan","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral good","armor_class":14,"armor_desc":"","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":50},"strength":17,"dexterity":19,"constitution":15,"intelligence":12,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"exhaustion, frightened, poisoned, prone","senses":"darkvision 60', passive Perception 15","languages":"Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 3 (1d6) cold."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage + 3 (1d6) cold."},{"name":"Avalanche's Roar (Recharge 6)","desc":"Ice and snow in 30' cone. Each creature in area: 21 (6d6) cold and is restrained until end of its next turn as frost and snow coats its limbs (DC 13 Dex half damage not restrained)."}],"bonus_actions":[{"name":"Snow Step","desc":"Teleports with items worn/carried up to 30' to unoccupied space it can see. Origin and destination must have snow."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Hope","desc":"Surrounded by aura of courage. Each friendly creature within 30' of it: advantage on saves vs. being frightened."},{"name":"Glorious Milk","desc":"Can spend 1 min slowly drinking from a bowl of melted ice water. When it stops bowl is filled with pale milk. A creature that drinks the milk regains 7 (2d6) hp and its exhaustion level is reduced by up to two levels. After gnyan's milk has restored a total of 20 hp or reduced a total of four exhaustion levels in creatures gnyan can't create milk in this way again until it finishes a long rest."},{"name":"Pounce","desc":"If it moves 20'+ straight to creature and hits it with Claw attack on same turn target knocked prone (DC 13 Str not prone). If target is prone gnyan can make one Bite vs. it as a bonus action."},{"name":"Snow Camouflage","desc":"Advantage: Dex (Stealth) to hide in snowy terrain."},{"name":"Snow Strider","desc":"Can move across icy surfaces with o an ability check and difficult terrain composed of ice or snow doesn't cost it extra movement. It leaves no tracks or other traces of its passage when moving through snowy terrain."}],"spell_list":[],"page_no":210,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gnyan/"},{"slug":"hag-pesta","desc":"","name":"Hag, Pesta","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":16,"intelligence":13,"wisdom":17,"charisma":15,"strength_save":5,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60', passive Perception 15","languages":"Common, Giant, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Pestilence Rake or Poison Bolt attacks."},{"name":"Pestilence Rake","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type."},{"name":"Poison Bolt","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison."},{"name":"Curative Touch (3/Day)","desc":"Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it."},{"name":"Summon Plague Rats (1/Day)","desc":"Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Disease Sense","desc":"Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her."},{"name":"Pestilence Aura","desc":"At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type."},{"name":"Plague Carrier","desc":"The pesta hag is immune to diseases."}],"spell_list":[],"page_no":227,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hag-pesta/"},{"slug":"jubjub-bird","desc":"","name":"Jubjub Bird","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d10+14","speed":{"walk":30,"fly":10},"strength":16,"dexterity":13,"constitution":12,"intelligence":3,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"poisoned","senses":"passive Perception 11","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bites or one Bite and one Constrict."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one creature,. 7 (1d8+3) piercing damage + 7 (2d6) poison and the target must make DC 13 Con save or be poisoned for 1 min. The target can re-save at end of each of its turns success ends effect on itself."},{"name":"Constrict","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 14 (2d10+3) bludgeoning damage and target is grappled (escape DC 13). Until grapple ends creature is restrained and bird can't constrict another target."}],"bonus_actions":null,"reactions":[{"name":"Impassioned Riposte","desc":"When a creature the jubjub bird can see misses it with an attack while within 10 ft. of it the jubjub bird can make one Bite attack vs. the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Shrill Screech","desc":"When agitated the jubjub bird makes a near constant shrill and high scream giving it advantage on Cha (Intimidation) checks."},{"name":"Stubborn","desc":"Has advantage on saves vs. being charmed. In addition Wis (Animal Handling) checks are made with disadvantage vs. the jubjub bird."},{"name":"Unpredictable","desc":"Opportunity attacks vs. the jubjub bird are made with disadvantage."}],"spell_list":[],"page_no":247,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_jubjub-bird/"},{"slug":"lobe-lemur","desc":"","name":"Lobe Lemur","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"","hit_points":93,"hit_dice":"17d6+34","speed":{"walk":40,"swim":30,"climb":40},"strength":10,"dexterity":18,"constitution":15,"intelligence":5,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Claw Swipes or one Face Clamp and two Claw Swipes."},{"name":"Claw Swipe","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Face Clamp","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) piercing damage and lemur attaches to target's head. If lemur is already attached to the target when it hits with this attack it doesn't deal damage. Instead target is blinded until end of its next turn. While attached to the target lemur can attack no other creature except target but has advantage on its attack rolls. Lemur's speed also becomes 0 it can't benefit from any bonus to its speed and it moves with target. Creature including target can use action to detach lemur via DC 14 Str check. On its turn lemur can detach itself from target by using 5 ft. of move."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Danger From Above","desc":"If it jumps 10 ft.+ straight toward a creature from a higher position than the target such as leaping down from a tree it has advantage on next attack roll it makes vs. that creature."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Swamp Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":264,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_lobe-lemur/"},{"slug":"mindshard","desc":"","name":"Mindshard","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":81,"hit_dice":"18d6+18","speed":{"walk":0,"fly":40},"strength":1,"dexterity":16,"constitution":12,"intelligence":11,"wisdom":15,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":2,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, poisoned, prone","senses":"blindsight 60' (blind beyond), passive Perception 12","languages":"Deep Speech, telepathy 60'","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Refracted Light Beam attacks."},{"name":"Refracted Light Beam","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 10 (2d6+3) radiant."},{"name":"Light Construction (Recharge 5-6)","desc":"Bends light toward a point it can see within 60' of it creating a colorful pattern on that point. Each creature within 20' of that point: 14 (4d6) psychic and is charmed and incapacitated for 1 min (DC 14 Wis half damage and isn't charmed or incapacitated). A charmed and incapacitated creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Refract Mind (1/Day)","desc":"Pulls a Humanoid with 0 hp into its body refracting creature into fragments of itself. Humanoid dies and 2d4 cultists appear in unoccupied spaces within 15 ft. of mindshard. The cultists which share Humanoid's appearance and memories act as allies of mindshard and obey its telepathic commands. A Humanoid must have an Int score of 5 or higher to be refracted."}],"bonus_actions":null,"reactions":[{"name":"Enthralling Defense","desc":"When a creature the mindshard can see within 30' of it hits it with an attack that creature must make DC 14 Cha save or be charmed until end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mindleech Aura","desc":"When a charmed creature enters a space within 15 ft. of the mindshard on a turn or starts its turn within 15 ft. of the mindshard that creature takes 7 (2d6) psychic."},{"name":"Translucent","desc":"Is invisible to creatures more than 60' away from it."}],"spell_list":[],"page_no":271,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_mindshard/"},{"slug":"monkey's-bane-vine","desc":"","name":"Monkey'S Bane Vine","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":10},"strength":18,"dexterity":10,"constitution":16,"intelligence":1,"wisdom":13,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold, fire","damage_immunities":"","condition_immunities":"blinded, deafened, exhaustion, prone","senses":"blindsight 30', passive Perception 13","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Tendril attacks."},{"name":"Tendril","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal vine."}],"spell_list":[],"page_no":273,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_monkeys-bane-vine/"},{"slug":"moonless-hunter","desc":"","name":"Moonless Hunter","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":40,"climb":30},"strength":16,"dexterity":18,"constitution":16,"intelligence":11,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":6,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons","damage_immunities":"","condition_immunities":"charmed, poisoned","senses":"darkvision 60', passive Perception 14","languages":"Common, Sylvan, telepathy 30'","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target."},{"name":"Briny Embrace","desc":"Fills lungs of a creature grappled by it with seawater. Creature:  DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple."},{"name":"Whispered Terrors (Recharge 5-6)","desc":"Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deathly Origins","desc":"Can be turned and damaged by holy water as Undead."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Nightmare Leap","desc":"Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":275,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_moonless-hunter/"},{"slug":"niya-atha-sorcerer","desc":"","name":"Niya-Atha Sorcerer","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"lawful neutral","armor_class":13,"armor_desc":"natural","hit_points":66,"hit_dice":"12d8+12","speed":{"walk":30,"climb":30},"strength":13,"dexterity":16,"constitution":13,"intelligence":12,"wisdom":10,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":3,"wisdom_save":2,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Common, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Scepter attacks or two Ice Shard attacks."},{"name":"Scepter","desc":"Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d6+1) bludgeoning damage + 4 (1d8) cold if not enlarged or 8 (2d6+1) bludgeoning damage if enlarged."},{"name":"Ice Shard","desc":"Ranged Spell Attack: +6 to hit 60/240' one target 9 (1d10+4) piercing damage + 9 (2d8) cold."},{"name":"Summon Iceberg (Recharge 5-6)","desc":"Chooses a point it can see within 120' of it. Each creature within a 20' of that point: 11 (2d10) bludgeoning damage and 7 (2d6) cold and is restrained until the end of its next turn (DC 14 Dex half damage and isn't restrained). Can't use this action while enlarged."}],"bonus_actions":[{"name":"Enlarge","desc":"Magically increases in size along with anything it is wearing or carrying. While enlarged it is Large doubles its damage dice on weapon attacks (included above) and makes Str checks and Str saves with advantage. While enlarged it also can no longer use the Summon Iceberg action. If it lacks the room to become Large this action fails."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Icy Wrath","desc":"Its weapons are imbued with icy magic. When it hits with any weapon deals + 4 (1d8) cold (included below). While enlarged it loses this bonus damage but AC increases to 16."},{"name":"Reduce","desc":"If it starts its turn enlarged it can choose to end the effect and return to its normal size (no action required)."}],"spell_list":[],"page_no":290,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_niya-atha-sorcerer/"},{"slug":"npc:-atavist","desc":"","name":"Npc: Atavist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":17,"intelligence":13,"wisdom":7,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":0,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"","senses":"passive Perception 8","languages":"any two languages","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target."},{"name":"Keratin Blade","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Bone Shard","desc":"Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Malleable Physiology","desc":"At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage."}],"spell_list":[],"page_no":404,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_npc-atavist/"},{"slug":"ogre-alleybasher","desc":"","name":"Ogre, Alleybasher","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":13,"armor_desc":"studded leather","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":19,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":7,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 8","languages":"Common, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Fists or three Throw Brics. If it hits one Med or smaller creature with both Fist attacks target knocked prone (DC 13 Str negates prone)."},{"name":"Fist","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (2d8+4) bludgeoning damage."},{"name":"Throw Brick","desc":"Ranged Weapon Attack: +6 to hit 20/60' one target 9 (2d4+4) bludgeoning damage."},{"name":"Handful of Sandy Rocks (Recharge 6)","desc":"Scatters rocks and blinding sand in a 15 ft. cone. Each creature in that area: 14 (4d6) bludgeoning damage and is blinded until the end of its next turn (DC 13 Dex half damage and isn't blinded)."}],"bonus_actions":null,"reactions":[{"name":"Intimidating Rebuff","desc":"When a creature the alleybasher can see within 30' of it targets it with an attack ogre can make a Str (Intimidation) check taking half a step forward snarling or otherwise spooking the attacker. If check is equal to or higher than attack roll attacker must reroll the attack using lower of the two results."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Imposing Figure","desc":"Uses its Str modifier instead of its Cha when making Intimidation checks (included above)."},{"name":"I Work for the Boss (3/Day)","desc":"If subjected to an effect that would force it to make an Int Wis or Cha save while it is within 30' of its superior can use the superior's Int Wis or Cha modifier for the save instead of its own."}],"spell_list":[],"page_no":297,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-alleybasher/"},{"slug":"ogre-rainforest","desc":"","name":"Ogre, Rainforest","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":12,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":40},"strength":19,"dexterity":12,"constitution":14,"intelligence":7,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 12","languages":"Common, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Spear or Tusk attacks and one Bite attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (1d10+4) piercing damage and the ogre gains 5 (2d4) temp hp."},{"name":"Spear (Ogre Form Only)","desc":"Melee or Ranged Weapon Attack: +6 to hit 10 ft. or range 20/60' one target 11 (2d6+4) piercing damage or 13 (2d8+4) piercing damage if used with two hands to make a melee attack."},{"name":"Tusk (Boar Form Only)","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage."}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into a Large boar or back into its true ogre form. Its stats are the same in each form. Any equipment it is wearing or carrying isn't transformed. Reverts on death."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devouring Charge (Boar Form Only)","desc":"If it moves at least 20' straight toward a target and then hits it with Tusk attack on the same turn the target must make DC 14 Str save or be knocked prone. If the target is prone the ogre can make one Bite attack vs. it as a bonus action."},{"name":"Fey Ancestry","desc":"Advantage: saves vs. charmed; Immune: magic sleep."},{"name":"Speak with Beasts","desc":"Can communicate with Beasts as if they shared a language."}],"spell_list":[],"page_no":301,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-rainforest/"},{"slug":"ooze-leavesrot","desc":"","name":"Ooze, Leavesrot","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":"","hit_points":105,"hit_dice":"14d10+28","speed":{"walk":20},"strength":17,"dexterity":7,"constitution":15,"intelligence":1,"wisdom":8,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, bludgeoning, cold","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 9","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others."},{"name":"Release Spores (Recharge 5-6)","desc":"Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary pile of leaves."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Rotting Leaves","desc":"When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates)."}],"spell_list":[],"page_no":305,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-leavesrot/"},{"slug":"ooze-sinkhole","desc":"","name":"Ooze, Sinkhole","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":"","hit_points":108,"hit_dice":"8d20+24","speed":{"walk":20,"burrow":40,"climb":20},"strength":18,"dexterity":5,"constitution":16,"intelligence":3,"wisdom":6,"charisma":1,"strength_save":6,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid ","condition_immunities":"blinded, charmed, deafened, exhausted, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 15 ft., one creature,. 9 (1d10+4) bludgeoning damage + 3 (1d6) acid and target is grappled (escape DC 14). Until this grapple ends target is restrained and takes 3 (1d6) acid at start of each of its turns and ooze can't use same Pseudopod on another target."}],"bonus_actions":[{"name":"Stretch Body","desc":"Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole."}],"reactions":[{"name":"Pluck (Stretched Body Only)","desc":"When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Hollow Cylindrical Form (Stretched Body Only)","desc":"Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze's reach regardless of cylinder's size."},{"name":"Ooze Nature","desc":"The sinkhole ooze doesn't require sleep."},{"name":"Seizing Pseudopods","desc":"Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check."},{"name":"Slimy Appearance (Stretched Body Only)","desc":"While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":309,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-sinkhole/"},{"slug":"quagga","desc":"","name":"Quagga","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"shield","hit_points":84,"hit_dice":"13d8+26","speed":{"walk":50},"strength":15,"dexterity":18,"constitution":14,"intelligence":9,"wisdom":13,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"Common, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Twin Blade attacks and one Hooves attack or it makes four Javelin attacks."},{"name":"Hooves","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) bludgeoning damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 30/120' one target 5 (1d6+2) piercing damage."},{"name":"Twin Blade","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."}],"bonus_actions":[{"name":"War Surge","desc":"When the quagga reduces a creature to 0 hp with melee attack on its turn the quagga can move up to half its speed and make a Twin Blade attack."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Sight and Smell","desc":"Has advantage on Wis (Perception) checks that rely on sight or smell."},{"name":"Knife Dancer","desc":"When the quagga hits a creature with Twin Blade attack it doesn't provoke opportunity attacks when it moves out of that creature's reach."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Trampling Charge","desc":"If the quagga moves at least 20' straight toward a target and then hits it with Twin Blade attack on the same turn that target must make DC 14 Str save or be knocked prone. If the target is prone the quagga can make one Hooves attack vs. it as a bonus action."}],"spell_list":[],"page_no":325,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_quagga/"},{"slug":"relentless-hound","desc":"","name":"Relentless Hound","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":12,"armor_desc":"","hit_points":52,"hit_dice":"8d8+16","speed":{"walk":40,"fly":20},"strength":17,"dexterity":14,"constitution":15,"intelligence":4,"wisdom":11,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"acid, fire, lightning, thunder; nonmagic B/P/S attacks","damage_immunities":"cold, necrotic, poison","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60 ft, passive Perception 14","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Spectral Bites. If both hit same target it takes 10 (3d6) necrotic and hp max is reduced by that amount (DC 13 Con negates damage and hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."},{"name":"Spectral Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) necrotic."}],"bonus_actions":null,"reactions":[{"name":"Multiply (3/Day)","desc":"When it takes damage while below half its hp max it creates a spectral hound. Spectral hound uses the stats of a shadow except it doesn't have Sunlight Weakness trait and can't make new shadows when it kills Humanoids. It appears in an unoccupied space within 5 ft. of the relentless hound and acts on same initiative as that hound. After spectral hound finishes a long rest it becomes a relentless hound."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Good Dog","desc":"If a Humanoid that hasn't harmed hound in last 24 hrs and takes action to offer it bit of food or speak kind words to it hound must make DC 12 Wis save or be charmed by that Humanoid for 1 hr or until Humanoid or its companions do anything harmful to hound. Also hound has disadvantage on saves vs. command spell."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":331,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_relentless-hound/"},{"slug":"slithy-tove","desc":"","name":"Slithy Tove","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d6+42","speed":{"walk":40,"burrow":10},"strength":10,"dexterity":20,"constitution":16,"intelligence":5,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"paralyzed, poisoned, restrained","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Claws or one Claw and one Lick."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage."},{"name":"Lick","desc":"Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove."},{"name":"Musk of Clumsiness (Recharge 5-6)","desc":"Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Hidden Step","desc":"Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distraction","desc":"Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_slithy-tove/"},{"slug":"soil-snake","desc":"","name":"Soil Snake","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":40,"burrow":40},"strength":21,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"understands creator's languages but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Tail Whip attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage."},{"name":"Tail Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Charging Swallow","desc":"Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check."},{"name":"Soil Blast (Recharge 5-6)","desc":"Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Grassland Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in grassland terrain."}],"spell_list":[],"page_no":351,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_soil-snake/"},{"slug":"stone-eater-slime","desc":"","name":"Stone-Eater Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d6+48","speed":{"walk":20,"climb":10},"strength":16,"dexterity":11,"constitution":19,"intelligence":1,"wisdom":6,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, petrified, prone","senses":"blindsight 60' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) acid. Target petrified 1 min (DC 14 Con). Petrified creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Dissolve Stone","desc":"Touches petrified creature or nonmagical object or structure made of crystal or stone within 5 ft. of it ingesting some. If object isn't being worn or carried touch destroys a 6-inch cube of it and slime regains 10 (3d6) hp. If object is being worn or carried by a creature creature can make DC 14 Dex save to avoid slime's touch. If target is a petrified creature: 21 (6d6) acid (DC 14 Con half). Being petrified doesn't give creature resistance to this damage. Slime regains hp equal to half the damage taken. If object touched is stone armor or stone shield worn or carried it takes a permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC 10 or shield that drops to +0 bonus is destroyed. If object touched is a held stone weapon it takes a permanent and cumulative -1 penalty to damage rolls. If penalty drops to -5 it is destroyed"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":357,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stone-eater-slime/"},{"slug":"the-flesh","desc":"","name":"The Flesh","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30,"climb":30,"swim":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":8,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60', passive Perception 11","languages":"those host knew in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks or two Manipulate Flesh attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage."},{"name":"Manipulate Flesh","desc":"Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe."}],"bonus_actions":[{"name":"Assume Form","desc":"Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Amorphous (True Form Only)","desc":"Can move through a space as narrow as 1 inch wide with o squeezing."},{"name":"Mimicry (Assumed Form Only)","desc":"Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check."},{"name":"Regeneration","desc":"Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":367,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_the-flesh/"},{"slug":"tripwire-patch","desc":"","name":"Tripwire Patch","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":10,"burrow":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, prone","senses":"tremorsense 60', passive Perception 15","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks or one Bite attack and two Tripwire Vine attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage."},{"name":"Tripwire Vine","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch."}],"bonus_actions":null,"reactions":[{"name":"No Escape","desc":"If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bountiful Death","desc":"When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested."},{"name":"False Appearance","desc":"While motionless indistinguishable from normal patch of foliage such as flowers or bushes."}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tripwire-patch/"},{"slug":"troll-gutter","desc":"","name":"Troll, Gutter","size":"Medium","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":30},"strength":18,"dexterity":16,"constitution":16,"intelligence":7,"wisdom":11,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Sticky Tongue","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Psychoactive Sweat","desc":"Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."},{"name":"Regeneration","desc":"The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":373,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-gutter/"},{"slug":"veritigibbet","desc":"","name":"Veritigibbet","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"","hit_points":63,"hit_dice":"14d6+14","speed":{"walk":30,"fly":60},"strength":9,"dexterity":19,"constitution":12,"intelligence":14,"wisdom":11,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks not made w/cold iron weapons","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"passive Perception 10","languages":"Common, Elvish, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Repartee attacks."},{"name":"Repartee","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic."},{"name":"Blather","desc":"Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this."},{"name":"Veiled Escape (1/Day)","desc":"Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination."}],"bonus_actions":null,"reactions":[{"name":"Liar Liar","desc":"When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fortissimo Fibber","desc":"Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie."},{"name":"Ventriloquist","desc":"Can make its voice sound as though it originates from any point it can see within 60' of it."}],"spell_list":[],"page_no":384,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_veritigibbet/"},{"slug":"wraith-oathrot","desc":"","name":"Wraith, Oathrot","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":52,"hit_dice":"8d8 +16","speed":{"walk":0,"fly":60},"strength":6,"dexterity":16,"constitution":15,"intelligence":12,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 12","languages":"the languages it knew in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Life Drain","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Oathbreaking","desc":"Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Oathseeker","desc":"Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":396,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wraith-oathrot/"},{"slug":"zilaq","desc":"","name":"Zilaq","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":82,"hit_dice":"15d4+45","speed":{"walk":30,"fly":60},"strength":8,"dexterity":14,"constitution":16,"intelligence":14,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":4,"wisdom_save":null,"charisma_save":4,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"thunder","condition_immunities":"","senses":"passive Perception 10","languages":"Common, Draconic","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."},{"name":"Sonic Yelp (Recharge 5-6)","desc":"Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "},{"name":"Enthralling Speech (2/Day)","desc":"Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."},{"name":"Phantasmal Oratory (1/Day)","desc":"Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Eidetic Memory","desc":"Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."},{"name":"Two-Headed","desc":"Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."}],"spell_list":[],"page_no":399,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zilaq/"},{"slug":"abominable-snowman-a5e","desc":"","name":"Abominable Snowman","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"climb":40},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 13","languages":"Yeti","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The yeti uses Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Chilling Gaze (Gaze)","desc":"One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The yeti has advantage on Stealth checks made to hide in snowy terrain."},{"name":"Fire Fear","desc":"When the yeti takes fire damage, it is rattled until the end of its next turn."},{"name":"Storm Sight","desc":"The yetis vision is not obscured by weather conditions."}],"spell_list":[],"page_no":433,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_abominable-snowman/"},{"slug":"azer-forgemaster-a5e","desc":"","name":"Azer Forgemaster","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":12,"wisdom":16,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"cold","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"passive Perception 13","languages":"Common, Ignan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The azer attacks with its returning hammer and uses Bonfire if available."},{"name":"Returning Hammer","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. The azers hammer returns to its hand after its thrown."},{"name":"Bonfire (3/Day)","desc":"A 5-foot-square space within 60 feet catches fire. A creature takes 10 (3d6) fire damage when it enters this area for the first time on a turn or starts its turn there. A creature can use an action to extinguish this fire."}],"bonus_actions":[{"name":"Fire Step","desc":"While standing in fire, the azer can magically teleport up to 90 feet to a space within fire."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fiery Aura","desc":"A creature that ends its turn within 5 feet of one or more azers takes 5 (1d10) fire damage. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet."}],"spell_list":[],"page_no":28,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_azer-forgemaster/"},{"slug":"banshee-a5e","desc":"","name":"Banshee","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":58,"hit_dice":"13d8","speed":{"walk":30,"fly":40},"strength":8,"dexterity":16,"constitution":10,"intelligence":12,"wisdom":10,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60 ft., Passive Perception 10","languages":"the languages it spoke in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Presage Death","desc":"The banshee targets a creature within 60 feet that can hear it  predicting its doom. The target makes a DC 14 Wisdom saving throw. On a failure  the target takes 11 (2d6 + 4) psychic damage and is magically cursed for 1 hour. While cursed in this way  the target has disadvantage on saving throws against the banshees Baleful Wail."},{"name":"Baleful Wail","desc":"The banshee shrieks. All living creatures within 30 feet of it that can hear it make a DC 14 Constitution saving throw. On a failure  a creature takes 11 (2d6 + 4) psychic damage. If the creature is cursed by the banshee  it drops to 0 hit points instead."}],"bonus_actions":null,"reactions":[{"name":"Wounded Warning","desc":"When the banshee takes damage from a creature within 60 feet, it uses Presage Death on the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Death Howl","desc":"When reduced to 0 hit points, the banshee uses Baleful Wail."},{"name":"Detect Life","desc":"The banshee magically senses the general direction of living creatures up to 5 miles away."},{"name":"Incorporeal Movement","desc":"The banshee can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Undead Nature","desc":"A banshee doesnt require air, sustenance, or sleep."},{"name":"Unquiet Spirit","desc":"If defeated in combat, the banshee returns on the anniversary of its death. It can be permanently put to rest only by finding and casting remove curse on its grave or by righting whatever wrong was done to it."}],"spell_list":[],"page_no":30,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_banshee/"},{"slug":"black-pudding-a5e","desc":"","name":"Black Pudding","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":7,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":20,"climb":20,"swim":20},"strength":16,"dexterity":4,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, fatigue, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The pudding can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Body","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage."},{"name":"Spider Climb","desc":"The pudding can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the pudding has disadvantage on attack rolls."},{"name":"Ooze Nature","desc":"An ooze doesnt require air or sleep."}],"spell_list":[],"page_no":350,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_black-pudding/"},{"slug":"bugbear-chief-a5e","desc":"","name":"Bugbear Chief","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":71,"hit_dice":"11d8+22","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":6,"stealth":4,"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Common, Goblin","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The bugbear chief makes two attacks."},{"name":"Maul","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage  or 18 (4d6 + 4) bludgeoning damage if the target is a creature that is surprised or that can't see the bugbear."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage  or 14 (3d6 + 4) piercing damage if the target is a creature that is surprised or that can't see the bugbear."},{"name":"Move Out (1/Day)","desc":"The bugbear and creatures of its choice within 30 feet move up to half their Speed without provoking opportunity attacks."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bugbear-chief/"},{"slug":"clockwork-sentinel-a5e","desc":"","name":"Clockwork Sentinel","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":60,"hit_dice":"8d8+24","speed":{"walk":35},"strength":16,"dexterity":12,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"perception":0,"survival":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 120 ft. (blind beyond that range), passive Perception 12","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The sentinel attacks three times."},{"name":"Halberd","desc":"Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage."},{"name":"Calculated Sweep","desc":"The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit  the target makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":[{"name":"Overclock (Recharge 5-6)","desc":"The sentinel takes the Dash action."}],"reactions":[{"name":"Parry","desc":"The sentinel adds 2 to its AC against one melee attack that would hit it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the sentinel is indistinguishable from normal armor."},{"name":"Clockwork Nature","desc":"A clockwork doesnt require air, nourishment, or rest, and is immune to disease."},{"name":"Immutable Form","desc":"The clockwork is immune to any effect that would alter its form."}],"spell_list":[],"page_no":52,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_clockwork-sentinel/"},{"slug":"couatl-a5e","desc":"","name":"Couatl","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":85,"hit_dice":"10d8+40","speed":{"walk":30,"fly":90},"strength":18,"dexterity":18,"constitution":18,"intelligence":18,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":7,"charisma_save":6,"perception":null,"skills":{"perception":7,"persuasion":6,"religion":7},"damage_vulnerabilities":"","damage_resistances":"psychic, radiant; damage from nonmagical weapons","damage_immunities":"","condition_immunities":"","senses":"truesight 120 ft., passive Perception 17","languages":"all, telepathy 120 ft.","challenge_rating":"4","cr":4.0,"actions":[{"name":"Constrict","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one Medium or smaller creature. Hit: 14 (3d6 + 4) bludgeoning damage  and the target is grappled (escape DC 14). Until this grapple ends  the target is restrained  the couatl can't constrict other targets  and the couatl has advantage on attacks against the target."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage  and the target makes a DC 14 Constitution saving throw. On a failure  it is poisoned for 24 hours. The target is unconscious until the poisoned condition ends or a creature uses an action to shake the target awake."},{"name":"Heal (1/Day)","desc":"The couatl touches a creature  magically healing 20 hit points of damage and ending the poisoned condition on that creature."},{"name":"Shapeshift","desc":"The couatl magically changes its form to resemble that of a humanoid or beast  or back into its true form. It reverts to its true form if it dies. If its form is humanoid  it is equipped with clothing and a weapon. While shapeshifted  its statistics are the same except that it can't use Constrict and Shielding Wing and it may gain a swim speed of 60 or lose its fly speed if appropriate to its new form. If its a beast  it can use its bite attack. If its a humanoid  it may make a weapon attack  which functions identically to its bite attack."}],"bonus_actions":null,"reactions":[{"name":"Shielding Wing","desc":"When the couatl or a creature within 5 feet is attacked, the couatl can interpose a wing and impose disadvantage on the attack."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Innate Spellcasting","desc":"The couatls spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components: At will: detect evil and good, detect magic, 3/day each: create food and water, detect thoughts, lesser restoration, 1/day each: dream, greater restoration, scrying"}],"spell_list":[],"page_no":56,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_couatl/"},{"slug":"coven-sea-hag-a5e","desc":"","name":"Coven Sea Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":40},"strength":16,"dexterity":12,"constitution":16,"intelligence":12,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{"arcana":3,"deception":5,"insight":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"Aquan, Common, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Death Glare (Gaze)","desc":"One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw  the creature drops to 0 hit points. On a success  the creature takes 7 (2d6) psychic damage."},{"name":"Multiattack","desc":"The hag attacks twice with its claws."},{"name":"Lightning Blast (Recharge 5-6)","desc":"An 80-foot-long  5-foot-wide lightning bolt springs from the hags extended claw. Each creature in the area makes a DC 13 Dexterity saving throw  taking 21 (6d6) lightning damage on a failed save or half damage on a success."}],"bonus_actions":[{"name":"Horrific Transformation","desc":"The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Curse","desc":"A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature."},{"name":"Innate Spellcasting","desc":"The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying"}],"spell_list":[],"page_no":271,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-sea-hag/"},{"slug":"elephant-a5e","desc":"","name":"Elephant","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":76,"hit_dice":"8d12+24","speed":{"walk":40},"strength":22,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 16 Strength saving throw  falling prone on a failure."},{"name":"Stomp","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage."}],"bonus_actions":[{"name":"Trample Underfoot","desc":"The elephant makes a stomp attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":443,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_elephant/"},{"slug":"ettin-a5e","desc":"","name":"Ettin","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":16,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":7,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12 (17 with Two Heads)","languages":"Common, Giant, Orc","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The ettin makes a battleaxe attack and a club attack."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature and the ettin is bloodied  the target makes a DC 15 Strength check and is knocked prone on a failure."},{"name":"Rock","desc":"Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."},{"name":"Axe Whirl (1/Day)","desc":"The ettin makes a battleaxe attack against each creature within 10 feet."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Reactive Heads","desc":"The ettin can take two reactions each round, but not more than one per turn."},{"name":"Two Heads","desc":"While both heads are awake, the ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."},{"name":"Wakeful","desc":"When one of the ettins heads is asleep, the other is awake."}],"spell_list":[],"page_no":197,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ettin/"},{"slug":"fey-knight-a5e","desc":"","name":"Fey Knight","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":35,"fly":60},"strength":14,"dexterity":18,"constitution":14,"intelligence":12,"wisdom":16,"charisma":16,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":null,"skills":{"deception":5,"nature":3,"perception":5,"stealth":6,"survival":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, unconscious","senses":"passive Perception 15","languages":"Common, Elvish, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The knight makes two melee attacks."},{"name":"Glittering Scimitar","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 7 (2d6) cold  fire  or lightning damage (its choice)."},{"name":"Longbow","desc":"Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."},{"name":"Fey Glamour","desc":"The knight targets one humanoid within 30 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically charmed by the knight for 1 day. If the knight or one of the knights allies harms the target  the target repeats the saving throw  ending the effect on itself on a success. If a targets saving throw is successful  or if the effect ends for it  the creature is immune to this knights Fey Charm for a year and a day."}],"bonus_actions":null,"reactions":[{"name":"Natures Shield","desc":"When the knight would be hit by an attack while the knight is within 5 feet of a tree or other large plant, the knights AC magically increases by 3 against that attack as the plant interposes branches or vines between the knight and the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Form","desc":"The knight can magically change its size between Medium and Tiny as an action. While tiny, the bludgeoning, piercing, and slashing damage dealt by the knights attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. Its statistics are otherwise unchanged."},{"name":"Faerie Light","desc":"As a bonus action, the knight can cast dim light for 30 feet, or extinguish its glow."}],"spell_list":[],"page_no":201,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_fey-knight/"},{"slug":"ghost-a5e","desc":"","name":"Ghost","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":58,"hit_dice":"13d8","speed":{"walk":0,"fly":40},"strength":8,"dexterity":12,"constitution":10,"intelligence":10,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60 ft., passive Perception 11","languages":"the languages it spoke in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Withering Touch","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. If the target is frightened  it is magically aged 1d4 x 10 years. The aging effect can be reversed with a greater restoration spell."},{"name":"Ethereal Jaunt","desc":"The ghost magically shifts from the Material Plane to the Ethereal Plane or vice versa. If it wishes  it can be visible to creatures on one plane while on the other."},{"name":"Horrifying Visage","desc":"Each non-undead creature within 60 feet and on the same plane of existence that can see the ghost makes a DC 13 Wisdom saving throw. On a failure  a creature is frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to this ghosts Horrifying Visage for 24 hours."},{"name":"Possession (Recharge 6)","desc":"One humanoid within 5 feet makes a DC 13 Charisma saving throw. On a failure  it is possessed by the ghost. The possessed creature is unconscious. The ghost enters the creatures body and takes control of it. The ghost can be targeted only by effects that turn undead  and it retains its Intelligence  Wisdom  and Charisma. It grants its host body immunity to being charmed and frightened. It otherwise uses the possessed creatures statistics and actions instead of its own. It doesnt gain access to the creatures memories but does gain access to proficiencies  nonmagical class features and traits  and nonmagical actions. It can't use limited-used abilities or class traits that require spending a resource. The possession ends after 24 hours  when the body drops to 0 hit points  when the ghost ends it as a bonus action  or when the ghost is turned or affected by dispel evil and good or a similar effect. Additionally  the possessed creature repeats its saving throw whenever it takes damage. When the possession ends  the ghost reappears in a space within 5 feet of the body. A creature is immune to this ghosts Possession for 24 hours after succeeding on its saving throw or after the possession ends."}],"bonus_actions":null,"reactions":[{"name":"Horrifying Visage","desc":"If the ghost takes damage from an attack or spell, it uses Horrifying Visage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Ethereal Sight","desc":"The ghost can see into both the Material and Ethereal Plane."},{"name":"Incorporeal","desc":"The ghost can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Undead Nature","desc":"A ghost doesnt require air, sustenance, or sleep."},{"name":"Unquiet Spirit","desc":"If defeated in combat, the ghost returns in 24 hours. It can be put to rest permanently only by finding and casting remove curse on its remains or by resolving the unfinished business that keeps it from journeying to the afterlife."}],"spell_list":[],"page_no":226,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ghost/"},{"slug":"giant-lanternfish-a5e","desc":"","name":"Giant Lanternfish","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":30},"strength":16,"dexterity":16,"constitution":16,"intelligence":14,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":6,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Dizzying Touch","desc":"Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."},{"name":"Hypnotic Pattern (3rd-Level; S, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."}],"bonus_actions":[{"name":"Misty Step (2nd-Level; V)","desc":"The giant lanternfish teleports to an unoccupied space it can see within 30 feet. The giant lanternfish can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The giant lanternfish radiates a Chaotic and Evil aura."},{"name":"Innate Spellcasting","desc":"The giant lanternfishs innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"}],"spell_list":[],"page_no":303,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-lanternfish/"},{"slug":"gnoll-demonfang-a5e","desc":"","name":"Gnoll Demonfang","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":65,"hit_dice":"10d8+20","speed":{"walk":40},"strength":16,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":2,"charisma_save":3,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 10","languages":"Abyssal, Gnoll","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The gnoll attacks three times with its Charging Claw."},{"name":"Charging Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage  or 10 (2d6 + 3) slashing damage if this is the gnolls first attack on this target this turn. The gnoll may then move up to 10 feet without provoking opportunity attacks."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aligned","desc":"The gnoll radiates a Chaotic and Evil aura."},{"name":"Possessed","desc":"If the gnoll demonfang is turned or affected by dispel evil and good or a similar effect, it transforms into an ordinary gnoll. Any damage it has taken carries over to its new form. If this damage exceeds its maximum hit points, it dies."}],"spell_list":[],"page_no":247,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_gnoll-demonfang/"},{"slug":"gold-dragon-wyrmling-a5e","desc":"","name":"Gold Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"fly":60,"swim":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 13","languages":"Draconic","challenge_rating":"4","cr":4.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Molten Breath","desc":"The dragon exhales molten gold in a 15-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 22 (4d10) fire damage on a failed save or half damage on a success."},{"name":"Slowing Breath","desc":"The dragon exhales gas in a 15-foot cone. Each creature in the area must succeed on a DC 13 Strength saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":173,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_gold-dragon-wyrmling/"},{"slug":"hill-dwarf-wrestler-a5e","desc":"","name":"Hill Dwarf Wrestler","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":40},"strength":16,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":5,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"intimidation":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The pugilist attacks three times with their fists."},{"name":"Fists","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage."},{"name":"Grab","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is grappled (escape DC 13). Until this grapple ends  the pugilist can't grapple a different target."},{"name":"Pin","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 13 (3d6 + 3) bludgeoning damage  and the target is restrained until the grapple ends."},{"name":"Body Slam","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one grappled creature. Hit: 20 (5d6 + 3) bludgeoning damage  and the grapple ends."}],"bonus_actions":[{"name":"Haymaker (1/Day)","desc":"The pugilist attacks with their fists. On a hit, the attack deals an extra 7 (2d6) damage."},{"name":"Head Shot (1/Day)","desc":"The pugilist attacks with their fists. On a hit, the target makes a DC 13 Constitution saving throw. On a failure, it is stunned until the end of the pugilists next turn."}],"reactions":[{"name":"Opportune Jab","desc":"If a creature attempts to grapple the pugilist, the pugilist attacks that creature with their fists."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Unarmored Defense","desc":"The pugilists AC equals 10 + their Dexterity modifier + their Wisdom modifier."}],"spell_list":[],"page_no":495,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_hill-dwarf-wrestler/"},{"slug":"horde-of-shadows-a5e","desc":"","name":"Horde of Shadows","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":90,"hit_dice":"20d8","speed":{"walk":40},"strength":6,"dexterity":14,"constitution":10,"intelligence":8,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"radiant","damage_resistances":"acid, cold, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 120 ft., passive Perception 10","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The horde makes up to three claw attacks  but no more than one against each target."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 16 (4d6 + 2) necrotic damage  and the target makes a DC 12 Constitution saving throw. On a failure  the target is cursed until it finishes a short or long rest or is the subject of remove curse or a similar spell. While cursed  the target makes attack rolls  Strength checks  and Strength saving throws with disadvantage. If the target dies while cursed  a new undead shadow rises from the corpse in 1d4 hours  the corpse no longer casts a natural shadow  and the target can't be raised from the dead until the new shadow is destroyed."}],"bonus_actions":[{"name":"Shadow Sneak","desc":"The horde takes the Hide action even if obscured only by dim light or darkness."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The horde can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Area Vulnerability","desc":"The horde takes double damage from any effect that targets an area."},{"name":"Horde Dispersal","desc":"When the horde is reduced to 0 hit points, it turns into 2 (1d4) shadows, each of which are bloodied."},{"name":"Horde","desc":"The horde is composed of 5 or more shadows. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects."},{"name":"Sunlight Weakness","desc":"While in sunlight, the horde has disadvantage on attack rolls, ability checks, and saving throws."},{"name":"Undead Nature","desc":"The horde doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_horde-of-shadows/"},{"slug":"lamia-a5e","desc":"","name":"Lamia","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":30},"strength":16,"dexterity":16,"constitution":16,"intelligence":14,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":6,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Dizzying Touch","desc":"Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."},{"name":"Hypnotic Pattern (3rd-Level; S, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."}],"bonus_actions":[{"name":"Misty Step (2nd-Level; V)","desc":"The lamia teleports to an unoccupied space it can see within 30 feet. The lamia can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The lamia radiates a Chaotic and Evil aura."},{"name":"Innate Spellcasting","desc":"The lamias innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"}],"spell_list":[],"page_no":303,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_lamia/"},{"slug":"lizardfolk-chosen-one-a5e","desc":"","name":"Lizardfolk Chosen One","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"Draconic","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The lizardfolk attacks once with its shield and twice with its trident."},{"name":"Shield","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage  and the target makes a DC 13 Strength check. On a failure  it is knocked prone."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage  and the lizardfolk gains temporary hit points equal to half the damage dealt."}],"bonus_actions":null,"reactions":[{"name":"Supernatural Rebuke (1/Day)","desc":"When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aligned","desc":"The lizardfolk radiates either an Evil or Good aura."},{"name":"Hold Breath","desc":"The lizardfolk can hold its breath for 15 minutes."}],"spell_list":[],"page_no":310,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_lizardfolk-chosen-one/"},{"slug":"malcubus-a5e","desc":"","name":"Malcubus","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30,"fly":60},"strength":10,"dexterity":16,"constitution":14,"intelligence":14,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":7,"insight":5,"perception":5,"persuasion":7,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning, poison; damage from nonmagical weapons","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common, Infernal, telepathy 60 ft.","challenge_rating":"4","cr":4.0,"actions":[{"name":"Claw (Malcubus Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Charm","desc":"The malcubus targets one humanoid on the same plane of existence within 30 feet  forcing it to make a DC 15 Wisdom saving throw. On a failure  the target is magically charmed for 1 day or until the malcubus charms another creature. The charmed creature obeys the malcubuss commands. The creature repeats the saving throw whenever it takes damage or if it receives a suicidal command. If a creatures saving throw is successful or the effect ends for it  it is immune to any malcubuss Charm for 24 hours."},{"name":"Draining Kiss","desc":"The malcubus kisses a willing or charmed creature. The target makes a DC 15 Constitution saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success. The targets hit point maximum is reduced by the same amount until it finishes a long rest  and the malcubus regains hit points equal to the same amount. If the target is charmed by the malcubus  the charm ends."},{"name":"Etherealness","desc":"The malcubus magically travels to the Ethereal Plane. While on the Ethereal Plane  the malcubus can see and hear into the Material Plane and can choose to make itself audible and hazily visible to creatures on the Material Plane. If a humanoid on the Material Plane invites the malcubus to do so  the malcubus can use an action to magically travel from the Ethereal Plane to the Material Plane."},{"name":"Dream (1/Day)","desc":"While on the Ethereal Plane  the malcubus magically touches a sleeping humanoid that is not protected by a magic circle or protection from evil and good spell or similar magic. While the touch persists  the malcubus appears in the creatures dreams. The creature can end the dream at any time. If the dream lasts for 1 hour  the target gains no benefit from the rest  and the malcubus can use Charm on the creature even if its on a different plane of existence."}],"bonus_actions":[{"name":"Shapeshift","desc":"The malcubus magically changes its form to a Medium or Small humanoid or into its true form. It can fly only in its true form. While shapeshifted, its statistics are unchanged except for its size and speed. Its equipment is not transformed. It reverts to its true form if it dies."}],"reactions":[{"name":"Living Shield","desc":"When a creature the malcubus can see hits it with an attack, the malcubus can give an order to a creature charmed by it within 5 feet. The charmed creature uses its reaction, if available, to swap places with the malcubus. The attack hits the charmed creature instead of the malcubus."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cloaked Mind","desc":"When subjected to a divination effect that detects fiends or alignment, the malcubus makes a DC 15 Charisma saving throw. On a success, the malcubuss nature is not detected."},{"name":"Evil","desc":"The malcubus radiates an Evil aura."},{"name":"Telepathic Bond","desc":"The malcubus can communicate telepathically with a charmed creature over any distance, even on a different plane of existence."}],"spell_list":[],"page_no":319,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_malcubus/"},{"slug":"merrow-mage-a5e","desc":"","name":"Merrow Mage","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":10,"swim":40},"strength":18,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"Abyssal, Aquan, Giant, Primordial","challenge_rating":"4","cr":4.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 14). Until this grapple ends  the merrow can't attack a different creature with its claws."},{"name":"Harpoon","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  the merrow pulls the target up to 20 feet toward the merrow."}],"bonus_actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled."},{"name":"Mage Bolt (3/Day)","desc":"The mage targets a creature within 30 feet. The target makes a DC 12 Dexterity saving throw, taking 21 (6d6) lightning damage on a failed save or half damage on a success."},{"name":"Shapeshift","desc":"The mage changes its form to that of a Medium merfolk or back into its true form. While shapeshifted, it can't use its Bite attack but its statistics are otherwise unchanged except for its size. It reverts to its true form if it dies."},{"name":"Darkness (2nd-Level; V","desc":"Magical darkness spreads from a point within 60 feet of the mage, filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it."},{"name":"Invisibility (2nd-Level; V","desc":"The mage is invisible for 1 hour or until it attacks, uses Mage Bolt, or casts a spell."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The merrow can breathe air and water."},{"name":"Regeneration","desc":"The merrow regains 10 hit points at the beginning of each of its turns as long as it has at least 1 hit point."},{"name":"Innate Spellcasting","desc":"The mages innate spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components: At will: darkness, invisibility, 1/day: charm person"}],"spell_list":[],"page_no":331,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_merrow-mage/"},{"slug":"minotaur-a5e","desc":"","name":"Minotaur","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":76,"hit_dice":"9d10+27","speed":{"walk":40},"strength":18,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 18","languages":"Abyssal, Undercommon","challenge_rating":"4","cr":4.0,"actions":[{"name":"Greataxe","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so  attacks against it have advantage until the start of its next turn."},{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack  the attack deals an extra 9 (2d8) damage  and the target makes a DC 16 Strength saving throw  being pushed up to 10 feet away and falling prone on a failure."}],"bonus_actions":[{"name":"Roar of Triumph","desc":"If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Labyrinthine Recall","desc":"The minotaur can perfectly recall any route it has traveled."}],"spell_list":[],"page_no":335,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_minotaur/"},{"slug":"mirage-monster-a5e","desc":"","name":"Mirage Monster","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":76,"hit_dice":"9d12+18","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"grappled, prone","senses":"darkvision 60 ft., passive Perception 12","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The mimic makes a bite attack and a pseudopod attack."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage  and the target is subjected to the mimics Sticky trait."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature stuck to the mimic. Hit: 9 (2d4 + 4) piercing damage  and the target is restrained until it is no longer stuck to the mimic. While a creature is restrained by the mimic  the mimic can't bite a different creature."},{"name":"Swallow","desc":"The mimic makes a bite attack against a Medium or smaller creature restrained by it. If the attack hits and the mimic has not swallowed another creature  the target is swallowed and no longer stuck to the mimic. A swallowed creature has total cover from attacks from outside the mimic  is blinded and restrained  and takes 5 (2d4) acid damage at the start of each of the mimics turns."},{"name":"If a swallowed creature deals 10 or more damage to the mimic in a single turn, or if the mimic dies, the target falls prone in an unoccupied space of its choice within 5 feet of the mimic and is no longer swallowed","desc":""}],"bonus_actions":[{"name":"Shapeshift","desc":"The mimic changes its form to resemble an inanimate object of its approximate size or changes into its true form, which is an amorphous blob. Objects it is carrying or stuck to are not transformed. While shapeshifted, its statistics are unchanged. It reverts to its true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The mirage monster can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Grasping Pseudopod","desc":"The mirage monster makes a pseudopod attack with a range of 15 feet. On a hit, the target makes a DC 14 Strength saving throw. On a failure, the target is pulled up to 15 feet towards the mirage monster."},{"name":"Bite (Costs 2 Actions)","desc":"The mirage monster attacks with its bite."}],"special_abilities":[{"name":"False Appearance","desc":"While the mimic is motionless, it is indistinguishable from an inanimate object."},{"name":"Sticky","desc":"A creature, object, or weapon that touches the mimic is stuck to the mimic. A creature can use an action to make a DC 14 Strength check, freeing itself or an object or creature within reach on a success. The effect also ends when the mimic chooses to end it or when the mimic dies."},{"name":"Telepathic Sense","desc":"A mimic telepathically senses the presence of humanoids within 120 feet and gains a mental image of any inanimate object desired by any of the creatures it senses. This ability is blocked by 3 feet of wood or dirt, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead."},{"name":"Water Soluble","desc":"If the mimic is splashed with at least 1 gallon of water, it assumes its true form and the DC to escape its Sticky trait is reduced to 10 until the end of its next turn."},{"name":"Legendary Resistance (1/Day)","desc":"If the mirage monster fails a saving throw, it can choose to succeed instead. When it does so, it immediately shapeshifts into its true form if it has not already done so."}],"spell_list":[],"page_no":333,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_mirage-monster/"}]}