{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=35","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=33","results":[{"slug":"spiderofleng-tob1-2023","desc":"False","name":"Spider of Leng","size":"Large","type":"Aberration","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"natural armor","hit_points":144,"hit_dice":"17d10 + 51","speed":{"walk":20},"strength":14,"dexterity":16,"constitution":16,"intelligence":18,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":6,"constitution_save":6,"intelligence_save":7,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Athletics":5,"Perception":3,"Stealth":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"charmed, poisoned, unconscious","senses":"darkvision 240 ft., passive Perception 13","languages":"Common, Void Speech","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The spider of Leng makes two Claw attacks and one Staff of Leng attack, or it makes three Spit Venom attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage plus 4 (1d8) poison damage."},{"name":"Staff of Leng","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 7 (2d6) psychic damage, and the target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of is next turn."},{"name":"Spit Venom","desc":"Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 16 (3d8 + 3) poison damage, and the target must succeed on a DC 15 Constitution saving throw or be poisoned and blinded until the end of its next turn."},{"name":"Spellcasting","desc":"The spider of Leng casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: comprehend languages, detect magic\n3/day each: confusion, silence\n1/day each: arcane eye, hypnotic pattern"}],"bonus_actions":[],"reactions":[{"name":"Poisonous Riposte","desc":"The spider of Leng adds 3 to its AC against one melee attack that would hit it. To do so, the spider must see the attacker. If this effect causes the attack to miss, the attacker takes 4 (1d8) poison damage."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Eldritch Understanding","desc":"The spider of Leng can read and use any spell scroll or magic item, ignoring all class, race, and level requirements."},{"name":"Poisonous Blood","desc":"A creature that hits the spider of Leng with a melee attack while within 5 feet of it takes 4 (1d8) poison damage."},{"name":"Poisonous Death","desc":"When the spider of Leng dies, the poisonous blood in its body vaporizes, forming a cloud in the spider's space until initiative count 20 on the next round. Each creature within 5 feet of the spider and each creature that enters the cloud for the first time on a turn must make a DC 15 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one."}],"spell_list":[],"page_no":341,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_spider-of-leng/"},{"slug":"swarmoffiredancers-tob1-2023","desc":"False","name":"Swarm of Fire Dancers","size":"Medium","type":"Swarm","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":15,"armor_desc":"","hit_points":90,"hit_dice":"12d8 + 36","speed":{"walk":30,"fly":30},"strength":10,"dexterity":20,"constitution":16,"intelligence":6,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"fire, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"Ignan","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks."},{"name":"Singe","desc":"Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer."},{"name":"Frightening Visage (Recharge 5-6)","desc":"The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The swarm of fire dancers doesn't require air, food, drink, or sleep."},{"name":"Fire Form","desc":"A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp."},{"name":"Water Susceptibility","desc":"For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spell_list":[],"page_no":354,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_swarm-of-fire-dancers/"},{"slug":"swarmofmanabanescarabs-tob1-2023","desc":"False","name":"Swarm of Manabane Scarabs","size":"Medium","type":"Swarm","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":82,"hit_dice":"11d8 + 33","speed":{"walk":10,"fly":20,"burrow":20},"strength":3,"dexterity":16,"constitution":16,"intelligence":1,"wisdom":13,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3,"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"False","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"blindsight 10 ft., darkvision 30 ft., tremorsense 30 ft., passive Perception 13","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hit points or fewer, and the swarm can attempt to end one random magical effect of 2nd level or lower on the target. This effect works like the dispel magic spell, except the swarm must always make an ability check. Its ability check for this is +5."}],"bonus_actions":[{"name":"Drain Magic Item","desc":"The swarm drains the magic from one magic item in its space that isn't being worn or carried. A magic item with charges loses 1d4 charges, an item with limited uses per day loses one daily use, and a single-use item, such as a potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 minute. A drained item regains its magic after 1 hour."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Limited Magic Immunity","desc":"The swarm of manabane scarabs can't be affected or detected by spells of 2nd level or lower unless it wishes to be. It has advantage on saving throws against all other spells and magical effects."},{"name":"Sense Magic","desc":"The swarm of manabane scarabs senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":355,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_swarm-of-manabane-scarabs/"},{"slug":"tosculiwarrior-tob1-2023","desc":"False","name":"Tosculi Warrior","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":15,"armor_desc":"","hit_points":58,"hit_dice":"9d6 + 27","speed":{"walk":60,"fly":20},"strength":12,"dexterity":20,"constitution":16,"intelligence":10,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Tosculi","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The tosculi warrior makes one Claw attack and one Stinger attack."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (2d4 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. While poisoned in this way, the target is also paralyzed. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Prepare Host","desc":"The tosculi extends the paralysis on a creature within 5 feet of it that was paralyzed by a tosculi's Stinger attack. The paralyzed target must succeed on a DC 13 Constitution saving throw or be paralyzed for 8 hours and no longer makes saving throws to end the paralysis. The paralysis ends if the target takes damage while below half its hp maximum. Otherwise, a spell or effect that cures disease ends this paralysis."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Crowd Tactics","desc":"The tosculi can share its space with up to one other tosculi. While sharing its space with one other tosculi, it has advantage on attack rolls against a creature if the other tosculi in its space isn't incapacitated."},{"name":"Hive Sense","desc":"The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."}],"spell_list":[],"page_no":367,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_tosculi-warrior/"},{"slug":"trollkinreaver-tob1-2023","desc":"False","name":"Trollkin Reaver","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Neutral","armor_class":14,"armor_desc":"hide armor","hit_points":82,"hit_dice":"11d8 + 33","speed":{"walk":30},"strength":19,"dexterity":13,"constitution":16,"intelligence":11,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{"Intimidation":5,"Survival":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Common, Trollkin","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The trollkin raider makes one Bite attack and two Claw attacks, or it makes three Handaxe attacks. It can replace one Claw attack with a Battleaxe attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage."},{"name":"Howl of Battle (Recharge 6)","desc":"The trollkin reaver howls a battle cry at up to three friendly creatures it can see within 30 feet of it. Each target can make one weapon attack as a reaction and has advantage on the attack roll."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Regeneration","desc":"The trollkin reaver regains 5 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies if it starts its turn with 0 hp and doesn't regenerate."},{"name":"Thick Hide","desc":"The trollkin reaver's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is already factored into the trollkin's AC."}],"spell_list":[],"page_no":371,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_trollkin-reaver/"},{"slug":"valkyrie-tob1-2023","desc":"False","name":"Valkyrie","size":"Medium","type":"Celestial","subtype":"","group":"null","alignment":"Neutral","armor_class":18,"armor_desc":"chain mail, shield","hit_points":150,"hit_dice":"20d8 + 60","speed":{"walk":60,"fly":30},"strength":18,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":19,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":11,"intelligence_save":5,"wisdom_save":8,"charisma_save":12,"perception":18,"skills":{"Perception":8},"damage_vulnerabilities":"False","damage_resistances":"acid, cold, fire, lightning, thunder","damage_immunities":"poison; bludgeoning, piercing, and slashing from nonmagical attacks","condition_immunities":"frightened, poisoned","senses":"truesight 60 ft., passive Perception 18","languages":"all, telepathy 60 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The valkyrie can use its Gaze of Doom. It then makes two Longsword attacks and one Spear attack, or it makes three Radiant Bolt attacks."},{"name":"Longsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 16 (3d10) radiant damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 16 (3d10) radiant damage."},{"name":"Radiant Bolt","desc":"Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 26 (4d10 + 4) radiant damage."},{"name":"Gaze of Doom","desc":"The valkyrie's gaze foretells a doomed fate for one creature the valkyrie can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Healing Touch (4/Day)","desc":"The valkyrie touches another creature. The target magically regains 21 (6d6) hp and is freed from any curse, disease, poison, blindness, or deafness."}],"bonus_actions":[],"reactions":[{"name":"Ascension","desc":"When a friendly creature the valkyrie can see and within its Aura of Valor is reduced to 0 hp while engaged in melee combat, the valkyrie can reincarnate the creature as a gladiator. If the gladiator reduces at least three creatures to 0 hp within 1 minute of its reincarnation, it transforms into an einherjar. The valkyrie can provide ascension to up to two creatures each hour with this reaction."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aura of Valor","desc":"Friendly creatures wielding weapons within 30 feet of the valkyrie have advantage on weapon attack rolls and ability checks. At the start of each of its turns, the valkyrie can choose to exclude any number of friendly creatures from this aura (no action required)."},{"name":"Immortal Nature","desc":"The valkyrie doesn't require food, drink, or sleep."},{"name":"Magic Resistance","desc":"The valkyrie has advantage on saving throws against spells and other magical effects."},{"name":"Radiant Weapons","desc":"The valkyrie's weapon attacks are magical. When it hits with any weapon, the weapon deals an extra 16 (3d10) radiant damage (included in the attack)."}],"spell_list":[],"page_no":379,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_valkyrie/"},{"slug":"vaporlynx-tob1-2023","desc":"False","name":"Vapor Lynx","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":14,"armor_desc":"","hit_points":127,"hit_dice":"15d10 + 45","speed":{"walk":30},"strength":15,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":13,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":14,"skills":{"Perception":4,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Sylvan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The vapor lynx makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."},{"name":"Poison Breath (Recharge 5-6)","desc":"The vapor lynx exhales poisonous fog in a 20-foot radius centered on itself. The fog spreads around corners, and its area is heavily obscured. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 28 (8d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned. The fog lasts for 1 minute. A creature that starts its turn in the fog or enters the fog for the first time on a turn must succeed on a DC 14 Constitution saving throw or be poisoned until the end of its next turn."}],"bonus_actions":[{"name":"Fog Step","desc":"The vapor lynx teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. The origin and destination spaces must contain fog."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fog Flow","desc":"While in fog or mist, the vapor lynx can move through a space as narrow at 1 inch wide without squeezing, provided the fog or mist is flowing through the space."},{"name":"Hazesight","desc":"The vapor lynx can see through areas obscured by fog, mist, and steam without penalty."},{"name":"Swamp Walk","desc":"Difficult terrain composed of mud, shallow water, and water plants doesn't cost the vapor lynx extra movement."}],"spell_list":[],"page_no":383,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vapor-lynx/"},{"slug":"vinelord-tob1-2023","desc":"False","name":"Vine Lord","size":"Medium","type":"Plant","subtype":"","group":"null","alignment":"Lawful Neutral","armor_class":16,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8 + 42","speed":{"walk":30},"strength":12,"dexterity":20,"constitution":16,"intelligence":14,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":13,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"False","damage_immunities":"False","condition_immunities":"blinded, deafened","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 13","languages":"Common, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The vine lord makes one Tendril attack and two Thorned Slam attacks."},{"name":"Tendril","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 7 (1d4 + 5) slashing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become infected with a vine seed (see the Vine Seed trait)."},{"name":"Thorned Slam","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 10 (4d4) piercing damage."},{"name":"Forest Protectors (1/Day)","desc":"The vine lord magically calls 1d4 awakened trees or tendril puppets, or it calls 1 Plant with a challenge rating of 4 or lower. The called creatures arrive in 1d4 rounds, acting as allies of the vine lord and obeying its spoken commands. The Plants remain for 1 hour, until the vine lord dies, or until the vine lord dismisses them as a bonus action."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Green Regeneration","desc":"While in a forest, the vine lord regains 10 hp at the start of its turn if it hast at least 1 hp."},{"name":"Magic Resistance","desc":"The vine lord has advantage on saving throws against spells and other magical effects."},{"name":"Root Mind","desc":"The vine lord and the tendril puppets it has created are connected via a hive mind. The vine lord and its puppets can telepathically communicate with each other, provided the communicating creatures are within 1 mile of each other. In addition, while in a forest, the vine lord can't be surprised."},{"name":"Vine Seed","desc":"A creature infected with a vine lord's vine seed suffers near-constant pain as the seed takes root and spreads tendrils throughout its body. For the first 24 hours after infection, the creature has disadvantage on attack rolls and ability checks, as the pain from the spreading roots distracts it. Then, the seed becomes a disease, devouring the creature from the inside as it grows vines throughout the creature's body. Until the disease is cured, the infected creature can't regain hp, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. This reduction lasts until the disease is cured. The creature dies if this disease reduces its hp maximum to 0."},{"name":"Woodland Walk","desc":"Difficult terrain composed of plants doesn't cost the vine lord extra movement. In addition, it can pass through plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":388,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vine-lord/"},{"slug":"vinetrollskeleton-tob1-2023","desc":"False","name":"Vine Troll Skeleton","size":"Large","type":"Undead","subtype":"","group":"null","alignment":"Unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":153,"hit_dice":"18d10 + 54","speed":{"walk":30},"strength":20,"dexterity":12,"constitution":16,"intelligence":6,"wisdom":8,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":9,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing damage from nonmagical attacks","damage_immunities":"poison","condition_immunities":"deafened, exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"understands all languages it knew in life but can’t speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The skeleton makes one Bite attack and two Claw attacks, or it makes three Poisoned Thorn attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage."},{"name":"Poisoned Thorn","desc":"Ranged Weapon Attack:+5 to hit, range 20/60 ft., one target. Hit: 8 (2d6 + 1) piercing damage plus 10 (3d6) poison damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Regeneration","desc":"The vine troll skeleton regains 5 hp at the start of its turn. If the skeleton takes acid or fire damage, this trait doesn't function at the start of the skeleton's next turn. The skeleton dies only if it starts its turn with 0 hp and doesn't regenerate or if its bound tree is destroyed (see Tree Bound trait)."},{"name":"Tree Bound","desc":"The vine troll skeleton is magically bound to a duskthorn dryad, tree, or treant, and the skeleton must stay within 1 mile of it. If the skeleton's bound duskthorn dryad, tree, or treant dies, the skeleton is immediately destroyed and doesn't regenerate."},{"name":"Undead Nature","desc":"The vine troll skeleton doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":330,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vine-troll-skeleton/"},{"slug":"vættir-tob1-2023","desc":"False","name":"Vættir","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":15,"armor_desc":"chain shirt","hit_points":97,"hit_dice":"13d8 + 39","speed":{"walk":30},"strength":20,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"necrotic, poison","condition_immunities":"charmed, frightened, poisoned","senses":"truesight 30 ft., darkvision 60 ft., passive Perception 11","languages":"the languages it knew in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The vættir can use its Disorienting Gaze. It then makes two Vættir's Greataxe or Necrotic Bolt attacks."},{"name":"Vættir's Greataxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage plus 4 (1d8) necrotic damage."},{"name":"Necrotic Bolt","desc":"Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 15 (3d8 + 2) necrotic damage."},{"name":"Disorienting Gaze","desc":"The vættir locks eyes with one creature it can see within 30 feet of it. The target must succeed on a DC 15 Charisma saving throw or be incapacitated for 1 minute. While incapacitated, the creature moves in a random direction when it moves. An incapacitated creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vættir's Disorienting Gaze for the next 24 hours."},{"name":"Corpse Breath (Recharge 5-6)","desc":"The vættir spews forth a 15-foot cone of putrid gas. Each creature in the area must make a DC 15 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Grave Goods Sense","desc":"The vættir can pinpoint the location of creatures wearing or carrying one of the vættir's personal items or grave goods within 60 feet of it, and the vættir can sense the general direction of its personal items and grave goods within 1 mile of it."},{"name":"Rejuvenation","desc":"A destroyed vættir gains a new body in 24 hours, regaining all its hp and becoming active again. The new body forms in a random unoccupied space within 100 feet of where it fell. This trait doesn't function if the vættir is put to rest (typically by returning its remains to its burial mound)."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the vættir has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Undead Nature","desc":"The vættir doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":378,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vttir/"},{"slug":"warostrich-tob1-2023","desc":"False","name":"War Ostrich","size":"Large","type":"Beast","subtype":"","group":"null","alignment":"Unaligned","armor_class":11,"armor_desc":"","hit_points":42,"hit_dice":"5d10 + 15","speed":{"walk":60},"strength":15,"dexterity":12,"constitution":16,"intelligence":2,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"passive Perception 10","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage."},{"name":"Intimidating Screech","desc":"The war ostrich screeches at a creature it can see within 30 feet of it. The target must succeed on a DC 13 Wisdom saving throw or have disadvantage on attack rolls until the end of its next turn, as the screech rattles it."}],"bonus_actions":[{"name":"Skittish","desc":"The war ostrich takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Leaping Pounce","desc":"If the war ostrich jumps at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the ostrich can make one Beak attack against it as a bonus action."},{"name":"Standing Leap","desc":"The war ostrich's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"spell_list":[],"page_no":393,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_war-ostrich/"},{"slug":"wormheartedsuffragan-tob1-2023","desc":"False","name":"Wormhearted Suffragan","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"","hit_points":120,"hit_dice":"16d8 + 48","speed":{"walk":30},"strength":10,"dexterity":17,"constitution":16,"intelligence":11,"wisdom":16,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Medicine":6,"Religion":3},"damage_vulnerabilities":"radiant","damage_resistances":"False","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The wormhearted suffragan makes two Worm-Coated Fist or Paralyzing Bolt attacks."},{"name":"Worm-Coated Fist","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp, and its hp maximum decreases by 7 (2d6) every 24 hours. This reduction lasts until the target finishes a long rest after the disease is cured. The target dies if this effect reduces its hp maximum to 0."},{"name":"Paralyzing Bolt","desc":"Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn."},{"name":"Animating Worms (3/Day)","desc":"The wormhearted suffragan touches the body of a dead Humanoid, passing on some of the suffragan's worms. The worms fill the target, animating it as a skeleton or zombie (the suffragan's choice) under the suffragan's control."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The wormhearted suffragan has advantage on saving throws against spells and other magical effects."},{"name":"Master of Undeath","desc":"A Humanoid killed by the wormhearted suffragan's disease rises 1d4 hours later as a skeleton or zombie (the suffragan's choice), unless the Humanoid is restored to life or its body is destroyed. Between its disease and its Animating Worms, the suffragan can have no more than fifteen total skeletons and zombies under its control at one time."},{"name":"Undead Nature","desc":"The wormhearted suffragan doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":398,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_wormhearted-suffragan/"},{"slug":"ambush_hag_bf","desc":"","name":"Ambush Hag","size":"medium","type":"Fey","subtype":"","group":"Hags","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":156,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":16,"dexterity":26,"constitution":16,"intelligence":16,"wisdom":14,"charisma":26,"strength_save":3,"dexterity_save":8,"constitution_save":3,"intelligence_save":3,"wisdom_save":2,"charisma_save":8,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Common,Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Poison Spray","desc":"_Ranged Spell Attack:_ +8 to hit, range 60 ft., one target. _Hit:_ 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn."},{"name":"Spellcasting","desc":"The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):<br>At will: _message_, _minor illusion_, _prestidigitation_<br>3/day each: _blur_, _charm_, _hallucinatory terrain_ (as an action)<br>1/day each: _hypnotic pattern_, _major image_, _seeming_"}],"bonus_actions":[{"name":"Illusory Appearance","desc":"The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The ambush hag is resistant to the charmed and unconscious conditions."},{"name":"Mimicry","desc":"The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check."},{"name":"Spider Climb","desc":"The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ambush-hag/"},{"slug":"bear_brown_bf","desc":"","name":"Bear, Brown","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":44,"hit_dice":"","speed":{"walk":40,"climb":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The brown bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 14). The bear can grapple only one creature at a time."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d8+4) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The bear's Perception is 18 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bear-brown/"},{"slug":"bear_polar_bf","desc":"","name":"Bear, Polar","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":60,"hit_dice":"","speed":{"walk":40,"swim":30},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":5,"dexterity_save":0,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The polar bear makes one Bite attack and one Claws attack. If both attacks hit one creature, the target is grappled (escape DC 15). The bear can grapple only one creature at a time."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 12 (2d6+5) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The bear's Perception is 18 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bear-polar/"},{"slug":"berserker_bf","desc":"","name":"Berserker","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":13,"armor_desc":"hide armor","hit_points":60,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":4,"dexterity_save":1,"constitution_save":3,"intelligence_save":-1,"wisdom_save":0,"charisma_save":-1,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The berserker makes two Greataxe attacks."},{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 10 (1d12+4) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Reckless","desc":"At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Stalwart","desc":"If the berserker starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the gladiator can make the save at the start of the turn instead of the end and has advantage on the save."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_berserker/"},{"slug":"black_dragon_wyrmling_bf","desc":"","name":"Black Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":51,"hit_dice":"","speed":{"walk":30,"fly":60,"swim":30},"strength":16,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":14,"charisma":16,"strength_save":3,"dexterity_save":4,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid,poisoned","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The black dragon can breathe air and water."},{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_black-dragon-wyrmling/"},{"slug":"black_pudding_bf","desc":"","name":"Black Pudding","size":"large","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":7,"armor_desc":null,"hit_points":122,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":20,"dexterity":4,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":5,"dexterity_save":-3,"constitution_save":3,"intelligence_save":-5,"wisdom_save":-2,"charisma_save":-5,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Ooze Resilience","damage_immunities":"acid,lightning,slashing,grappled,Ooze Resilience","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The black pudding makes two Pseudopod attacks."},{"name":"Pseudopod","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed."}],"bonus_actions":[{"name":"Dampen Light","desc":"The black pudding dims the light around it. The radius of each light source within 60 feet of it is halved until the start of its next turn. The pudding can't use this action while in sunlight."}],"reactions":[{"name":"Split","desc":"When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 HP. Each new pudding has HP equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The pudding can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Form","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through a panel of nonmagical wood or metal in its space that is up to 2 inches thick in 1 round."},{"name":"Ooze Nature","desc":"The pudding doesn't require sleep."},{"name":"Ooze Resilience","desc":"The pudding is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."},{"name":"Spider Climb","desc":"The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_black-pudding/"},{"slug":"bloatblossom_bf","desc":"","name":"Bloatblossom","size":"medium","type":"Plant","subtype":"","group":"Sporeborn","alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":60,"hit_dice":"","speed":{"walk":20},"strength":16,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":8,"charisma":4,"strength_save":3,"dexterity_save":0,"constitution_save":3,"intelligence_save":-4,"wisdom_save":-1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The bloatblossom makes one Bite attack and one Slam attack, or it makes two Toxic Nodule attacks. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 13 CON save or be infected with apocalyptic fungus (see sidebar)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 4 (1d8) poison damage."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 4 (1d8) poison damage. If the target is Medium or smaller, it is grappled (escape DC 13)."},{"name":"Toxic Nodule","desc":"_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one target. _Hit:_ 12 (2d8+3) poison damage, and the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."}],"bonus_actions":[{"name":"Instinct to Pursue","desc":"The bloatblossom takes the Dash action toward an uninfected Humanoid it can see or sense."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing","desc":"The bloatblossom's Perception is 16 while perceiving by hearing."},{"name":"Plant Resilience","desc":"The bloatblossom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bloatblossom/"},{"slug":"boar_giant_bf","desc":"","name":"Boar, Giant","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":63,"hit_dice":"","speed":{"walk":40},"strength":16,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":6,"charisma":4,"strength_save":3,"dexterity_save":0,"constitution_save":3,"intelligence_save":-4,"wisdom_save":-2,"charisma_save":-3,"perception":8,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The giant boar makes two Tusk attacks. If both attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."},{"name":"Tusk","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."}],"bonus_actions":[{"name":"Challenging Snort","desc":"The boar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the boar."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the boar moves at least 20 feet straight toward a target and then hits it with a Tusk attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the boar takes 10 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_boar-giant/"},{"slug":"brass_dragon_wyrmling_bf","desc":"","name":"Brass Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":36,"hit_dice":"","speed":{"walk":30,"burrow":15,"fly":60},"strength":14,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":14,"charisma":16,"strength_save":2,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The dragon exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath (Recharge 6)","desc":"The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_brass-dragon-wyrmling/"},{"slug":"chuul_bf","desc":"","name":"Chuul","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":30,"swim":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":14,"charisma":4,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":-3,"wisdom_save":2,"charisma_save":-3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands Deep Speech but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The chuul makes two Pincer attacks."},{"name":"Pincer","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 14). The chuul has two pincers, each of which can grapple only one target."},{"name":"Wild Reach (Recharge 5-6)","desc":"The chuul taps into ancient memories of magic and reaches toward nearby magic with an unpracticed grasp, releasing a burst of energy. Each creature within 15 feet of the chuul must make a DC 14 DEX save, taking 21 (6d6) damage on a failed save, or half as much damage on a successful one. If a magic item, spell effect, or spellcaster is within 30 feet of the chuul, the burst is pure arcane energy, dealing force damage. If no magic is within 30 feet of the chuul, the burst pulls from the chuul's own life force, dealing necrotic damage. If the damage is necrotic, the chuul takes necrotic damage as if it succeeded on the save."}],"bonus_actions":[{"name":"Paralyzing Tentacles","desc":"One creature grappled by the chuul must succeed on a DC 14 CON save or be poisoned for 1 minute. Until this poison ends, the creature is paralyzed. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The chuul is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Sense Magic","desc":"The chuul senses and can pinpoint the location of magic within 120 feet of it. If it senses magic and can see the creature or object bearing the magic it senses, it sees a faint aura around that creature or object."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_chuul/"},{"slug":"copper_dragon_wyrmling_bf","desc":"","name":"Copper Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":36,"hit_dice":"","speed":{"walk":30,"climb":30,"fly":60},"strength":14,"dexterity":16,"constitution":16,"intelligence":14,"wisdom":14,"charisma":16,"strength_save":2,"dexterity_save":3,"constitution_save":3,"intelligence_save":2,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath (Recharge 6)","desc":"The dragon exhales slowing gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_copper-dragon-wyrmling/"},{"slug":"couatl_bf","desc":"","name":"Couatl","size":"medium","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":77,"hit_dice":"","speed":{"walk":30,"fly":90},"strength":16,"dexterity":20,"constitution":16,"intelligence":18,"wisdom":24,"charisma":22,"strength_save":3,"dexterity_save":5,"constitution_save":3,"intelligence_save":4,"wisdom_save":7,"charisma_save":6,"perception":17,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"psychic","condition_immunities":"","senses":"truesight 120 ft.","languages":"all,telepathy 120 ft.","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The couatl makes one Bite attack and one Constrict attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 8 (1d6+5) piercing damage plus 14 (4d6) poison damage. If the poison damage reduces the target to 0 HP, the couatl can choose for the target to be stable but poisoned for 1 hour, even after regaining HP, and is unconscious while poisoned in this way."},{"name":"Constrict","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 12 (2d6+5) bludgeoning damage, and the target is grappled (escape DC 15) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the couatl can't Constrict another target."},{"name":"Healing Hiss (3/Day)","desc":"The couatl croons a soothing hiss at a creature it can sense within 5 feet of it. The target magically regains 10 (3d6) HP and is freed from any disease or poison."}],"bonus_actions":[{"name":"Change Shape","desc":"The couatl magically transforms into a Large or smaller Beast or Humanoid that has a challenge rating no higher than its own, or back into its true form, which is Celestial. Any equipment it is wearing or carrying transforms with it or is borne by the new form (the couatl's choice). It reverts to its true form if it dies. In a new form, the couatl retains its Celestial Resilience and Inscrutable traits and its HP, HD, ability to speak, proficiencies, and INT, WIS, and CHA scores, as well as this bonus action and the Rainbow Shield reaction. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."}],"reactions":[{"name":"Rainbow Shield","desc":"When a creature the couatl can see within 30 feet of it, including itself, is targeted with an attack, the couatl can interpose a shield of rainbow-hued light between the attacker and the creature. The attacker has disadvantage on the attack roll. If the protected creature hasn't attacked or harmed another creature within the last minute, the attacker's attack misses instead."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Celestial Resilience","desc":"The couatl is resistant to radiant damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks."},{"name":"Inscrutable","desc":"The couatl is immune to any effect that would sense its emotions or read its thoughts, as well as divination spells or effects, such as scrying or detecting its location, that it refuses. WIS (Insight) checks made to ascertain the couatl's intentions or sincerity have disadvantage."},{"name":"Magic Resistance","desc":"The couatl has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The couatl's weapon attacks are magical."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_couatl/"},{"slug":"crocodile_giant_bf","desc":"","name":"Crocodile, Giant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":120,"hit_dice":"","speed":{"walk":30,"swim":50},"strength":26,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":8,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"charmed","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The crocodile makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one creature. _Hit:_ 21 (3d10+5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't Bite another target."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one target not grappled by the crocodile. _Hit:_ 14 (2d8+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 STR save or be knocked prone."}],"bonus_actions":[{"name":"Death Roll","desc":"One creature grappled by the crocodile must make a DC 16 STR save, taking 7 (2d6) slashing damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 30 minutes."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_crocodile-giant/"},{"slug":"death_knight_bf","desc":"","name":"Death Knight","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"plate","hit_points":140,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":12,"wisdom":20,"charisma":18,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":1,"wisdom_save":5,"charisma_save":4,"perception":15,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"","damage_immunities":"necrotic,frightened,Undead Resilience","condition_immunities":"","senses":"darkvision 90 ft.","languages":"Common","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The death knight makes three Greatsword or Necrotic Bolt attacks."},{"name":"Greatsword","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage and 7 (2d6) necrotic damage."},{"name":"Necrotic Bolt","desc":"_Ranged Spell Attack:_ +7 to hit, range 60 ft., one target. _Hit:_ 18 (4d6+4) necrotic damage."}],"bonus_actions":[{"name":"Champion's Challenge","desc":"The death knight challenges one creature it can see within 30 feet of it. The target must succeed on a DC 15 CHA save or have disadvantage on attack rolls against creatures that aren't the knight until the end of its next turn."}],"reactions":[{"name":"Parry","desc":"The death knight adds 3 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon."},{"name":"Soul Drain","desc":"When the death knight reduces a Humanoid to 0 HP, it can absorb the creature's soul. The target must succeed on a DC 15 WIS save or immediately die, its soul becoming trapped in the death knight's sword. The death knight has advantage on attack rolls for 1 minute after absorbing a soul.<br>The creature can't be restored to life until the death knight is permanently destroyed."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Disgraced Rejuvenation","desc":"Unless redeemed, a destroyed death knight returns in 1d4 days, regaining all its HP and becoming active again within 10 feet of where it died."},{"name":"Magic Resistance","desc":"The death knight has advantage on saves against spells and other magical effects."},{"name":"Undead Nature","desc":"The death knight doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The death knight is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_death-knight/"},{"slug":"elephant_bf","desc":"","name":"Elephant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":105,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":5,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"prone","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The elephant makes two Gore attacks."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage."},{"name":"Stomp","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one prone creature. _Hit:_ 14 (2d8+5) bludgeoning damage."}],"bonus_actions":[{"name":"Trunk Grab","desc":"The elephant grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 15 STR save or be grappled (escape DC 15). The elephant can grapple only one creature at a time."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Trampling Charge","desc":"If the elephant moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 15 STR save or be knocked prone. If the target is prone, the elephant can make one Stomp attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_elephant/"},{"slug":"ettin_bf","desc":"","name":"Ettin","size":"large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":95,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":5,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":14,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes,Multiple Heads","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Giant,Orc","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The ettin makes one Knobbed Club attack and one Spiked Club attack."},{"name":"Knobbed Club","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) bludgeoning damage, and the target must succeed on a DC 15 STR save or be incapacitated until the end of its next turn, as the blow knocks the wind out of the target. This weapon is wielded by the right head."},{"name":"Spiked Club","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (3d8+5) piercing damage, and the target must succeed on a DC 15 CON save or be poisoned for 1 minute, as bits of rotten meat clinging to the club's spikes coat the target's wound. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. This weapon is wielded by the left head."}],"bonus_actions":[{"name":"That One!","desc":"One of the ettin's heads picks a creature the ettin can see within 30 feet of it, gaining advantage on its next attack against that creature. The other head doesn't like being told what to do and has disadvantage on its next attack against that creature. Each weapon attack notes which head controls that weapon."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The ettin is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Multiple Heads","desc":"The ettin has two heads and is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."},{"name":"Obstinate","desc":"The ettin has advantage on WIS and CHA saves."},{"name":"Wakeful","desc":"When one of the ettin's heads is asleep, its other head is awake."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ettin/"},{"slug":"fire_elemental_bf","desc":"","name":"Fire Elemental","size":"large","type":"Elemental","subtype":"","group":"Elementals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":110,"hit_dice":"","speed":{"walk":50},"strength":10,"dexterity":16,"constitution":16,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":0,"dexterity_save":3,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Elemental Resilience","damage_immunities":"fire,Elemental Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two Fiery Touch or Spit Fire attacks."},{"name":"Fiery Touch","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Spit Fire","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 16 (3d8+3) fire damage."}],"bonus_actions":[{"name":"Fiery Dash (Recharge 4-6)","desc":"The elemental moves up to 20 feet in a straight line and can move through the space of any Large or smaller creature without provoking opportunity attacks. Each space along that line catches fire until the start of the elemental's next turn. A creature that enters a burning space for the first time on a turn or starts its turn there must succeed on a DC 14 DEX save or take 5 (1d10) fire damage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The fire elemental doesn't require air, food, drink, or sleep."},{"name":"Elemental Resilience","desc":"The fire elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."},{"name":"Fire Camouflage","desc":"The fire elemental's Stealth is 18 while in a Medium or larger fire."},{"name":"Fire Form","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC 14 DEX save or take 5 (1d10) fire damage and catch fire; until a creature takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Water Susceptibility","desc":"For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_fire-elemental/"},{"slug":"gibbering_mouther_bf","desc":"","name":"Gibbering Mouther","size":"medium","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":9,"armor_desc":null,"hit_points":72,"hit_dice":"","speed":{"walk":10,"swim":10},"strength":14,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":2,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"prone","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The gibbering mouther makes two Bite attacks. If both attacks hit one Medium or smaller creature, the target must succeed on a DC 13 STR save or be knocked prone."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d8+2) piercing damage."},{"name":"Rend Mind","desc":"One creature the mouther can see within 30 feet of it must succeed on a DC 13 WIS save or take 18 (4d8) psychic damage and suffer a random, short-term dread effect for 1 minute"}],"bonus_actions":[{"name":"Blinding Spittle","desc":"The mouther spits an otherworldly goo at up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 13 DEX save or be blinded until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Ground","desc":"The ground within 10 feet of the mouther is dough-like difficult terrain. A creature that starts its turn in the area must succeed on a DC 13 STR save or its speed is halved until the start of its next turn."},{"name":"Aberrant Resilience","desc":"The mouther is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Gibbering","desc":"The mouther babbles incoherently while it can see any creature and isn't incapacitated. A creature that starts its turn within 20 feet of the mouther and that can hear the gibbering must succeed on a DC 13 WIS save or it can't take reactions until the start of its next turn and must roll a d8 to determine what it does during its turn. On a 1 to 4, the creature does nothing. On a 5 or 6, the creature takes no action or bonus action and moves its full speed in a randomly determined direction. On a 7 or 8, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gibbering-mouther/"},{"slug":"gray_ooze_bf","desc":"","name":"Gray Ooze","size":"medium","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":8,"armor_desc":null,"hit_points":29,"hit_dice":"","speed":{"walk":15,"climb":15},"strength":12,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":2,"strength_save":1,"dexterity_save":-2,"constitution_save":3,"intelligence_save":-5,"wisdom_save":-2,"charisma_save":-4,"perception":8,"skills":{},"damage_vulnerabilities":"cold","damage_resistances":"acid,fire,Ooze Resilience","damage_immunities":"Ooze Resilience","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Pseudopod","desc":"_Melee Weapon Attack:_ +3 to hit, reach 10 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, the armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 is destroyed."}],"bonus_actions":[],"reactions":[{"name":"Solidify","desc":"When the ooze is hit by an attack, it can partially solidify its body, reducing the damage it takes by 2 (1d4). If it has taken fire damage since the start of its last turn, the damage it takes is reduced by 3 (1d6) instead. The ooze can't use this reaction if it has taken cold damage since the start of its last turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrode Metal","desc":"Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round."},{"name":"False Appearance","desc":"While the ooze remains motionless, it is indistinguishable from ordinary fresh or curing mortar."},{"name":"Ooze Nature","desc":"The ooze doesn't require sleep."},{"name":"Ooze Resilience","desc":"The ooze is resistant to the grappled and restrained conditions, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."},{"name":"Spider Climb","desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gray-ooze/"},{"slug":"green_dragon_wyrmling_bf","desc":"","name":"Green Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":51,"hit_dice":"","speed":{"walk":30,"fly":60,"swim":30},"strength":14,"dexterity":16,"constitution":16,"intelligence":18,"wisdom":14,"charisma":16,"strength_save":2,"dexterity_save":3,"constitution_save":3,"intelligence_save":4,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage plus 3 (1d6) poison damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."},{"name":"Poison Breath (Recharge 5-6)","desc":"The dragon exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_green-dragon-wyrmling/"},{"slug":"green_hag_bf","desc":"","name":"Green Hag","size":"medium","type":"Fey","subtype":"","group":"Hags","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":76,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":12,"constitution":16,"intelligence":12,"wisdom":14,"charisma":22,"strength_save":4,"dexterity_save":1,"constitution_save":3,"intelligence_save":1,"wisdom_save":2,"charisma_save":6,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The hag makes two Claw or Torment attacks. If two attacks hit one creature, the target must succeed on a DC 14 WIS save or be overwhelmed with pain and have disadvantage on attack rolls until the end of its next turn."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."},{"name":"Torment","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 14 (3d6+4) psychic damage."},{"name":"Poisonous Allies (1/Day)","desc":"The hag magically calls 1 **giant spider**, 2 **giant poisonous snakes**, or 2d4 **poisonous snakes**. They arrive in 1d4 rounds, acting as allies of the hag and obeying its spoken commands. The creatures remain for 1 hour, until the hag dies, or until the hag dismisses them as a bonus action."},{"name":"Invisible Passage","desc":"The hag magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). While invisible, it leaves no physical evidence of its passage and can be tracked only by magic. Any equipment it wears or carries is invisible with it."},{"name":"Spellcasting","desc":"The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _dancing lights_, _minor illusion_<br>1/day: _bestow curse_"}],"bonus_actions":[{"name":"Illusory Appearance","desc":"The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Fey Resilience","desc":"The hag is resistant to the charmed and unconscious conditions."},{"name":"Mimicry","desc":"The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 WIS (Insight) check. Speak with Beasts. The hag can communicate with Beasts as if they shared a language."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_green-hag/"},{"slug":"griffon_bf","desc":"","name":"Griffon","size":"large","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":63,"hit_dice":"","speed":{"walk":30,"fly":80},"strength":18,"dexterity":14,"constitution":16,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The griffon makes one Beak attack and one Claws attack."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Sight","desc":"The griffon's Perception is 18 when perceiving by sight."},{"name":"Monstrosity Resilience","desc":"The griffon is resistant to exhaustion and to the frightened condition."},{"name":"Pack Tactics","desc":"The griffon has advantage on attack rolls against a creature if at least one of the griffon's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Pounce","desc":"If the griffon moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the griffon can make one Beak attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_griffon/"},{"slug":"gynosphinx_bf","desc":"","name":"Gynosphinx","size":"large","type":"Monstrosity","subtype":"","group":"Sphinxes","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":204,"hit_dice":"","speed":{"walk":40,"fly":60},"strength":26,"dexterity":14,"constitution":16,"intelligence":26,"wisdom":26,"charisma":20,"strength_save":8,"dexterity_save":2,"constitution_save":3,"intelligence_save":8,"wisdom_save":8,"charisma_save":5,"perception":18,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks,Monstrosity Resilience","damage_immunities":"psychic,charmed,frightened","condition_immunities":"","senses":"truesight 120 ft.","languages":"Common,Sphinx,telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The sphinx makes three Claw attacks, or it makes four Psychic Bolt attacks. It can replace one attack with a use of Spellcasting."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 15 (2d10+4) slashing damage plus 10 (3d6) psychic damage."},{"name":"Psychic Bolt","desc":"_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 19 (4d6+5) psychic damage."},{"name":"Spellcasting","desc":"The sphinx casts one of the following spells, requiring no spell components and using CHA as the spellcasting ability (spell save DC 17).<br>At will: _detect magic_, _minor illusion_, _prestidigitation_<br>3/day each: _augury_ (as an action), _major image_, _suggestion_, _tongues_<br>1/day: h*allucinatory terrain* (as an action)"}],"bonus_actions":[{"name":"Psychic Connection","desc":"One creature the sphinx can see within 60 feet of it must succeed on a DC 17 WIS save or be mentally connected to the sphinx until the sphinx chooses to end it or until the sphinx dies or the target dies. While connected in this way, the sphinx can cause the target to experience one of the following effects at the start of each of the target's turns. The effect lasts until the start of the target's next turn or until the connection ends. The target can repeat the save at the end of each of its turns, ending the connection on a success.\n- **Disoriented.** When the target moves, it moves in a random direction.\n- **Distracted.** When the target casts a spell, it must succeed on a DC 17 WIS save or be unable to cast the spell, using the action, bonus action, or reaction to cast the spell but not expending the spell slot or similar limited use of the spell.\n- **Seeing Double.** The target has disadvantage on weapon attack rolls."}],"reactions":[],"legendary_desc":"The sphinx can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The sphinx regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Teleport","desc":"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"The sphinx uses Spellcasting."},{"name":"Psychic Burst (Costs 2 Actions)","desc":"The sphinx sends out a burst of psychic energy. Each creature within 20 feet of the sphinx that has an INT of 8 or higher must succeed on a DC 17 INT save or be incapacitated until the end of its next turn, as it reels from the psychic onslaught."}],"special_abilities":[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. WIS (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."},{"name":"Monstrosity Resilience","desc":"The sphinx is resistant to exhaustion and to the frightened condition."},{"name":"Psychic Claws","desc":"The sphinx's Claw attacks are magical. When the sphinx hits with a Claw attack, the Claw deals an extra 3d6 psychic damage (included in the attack)."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gynosphinx/"},{"slug":"husk_demon_bf","desc":"","name":"Husk Demon","size":"medium","type":"Fiend","subtype":"Demon","group":"Demons","alignment":"","armor_class":15,"armor_desc":null,"hit_points":82,"hit_dice":"","speed":{"walk":40,"fly":25},"strength":12,"dexterity":20,"constitution":16,"intelligence":6,"wisdom":8,"charisma":4,"strength_save":1,"dexterity_save":5,"constitution_save":3,"intelligence_save":-2,"wisdom_save":-1,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Demonic Resilience","damage_immunities":"necrotic,exhaustion,prone,Demonic Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Abyssal,Void Speech,telepathy 60 ft.","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The husk demon makes two Life Drain attacks."},{"name":"Life Drain","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) slashing damage plus 9 (2d8) necrotic damage, and the husk demon regains HP equal to half the necrotic damage dealt. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the creatures finishes a long rest. The target dies if this effect reduces its HP maximum to 0."}],"bonus_actions":[{"name":"Soul Feed","desc":"The husk demon feasts on the light in the soul of up to two creatures it can see within 20 feet of it, causing one of the following effects. Each target must succeed on a DC 15 CHA save or suffer the chosen effect. A creature that fails the save against Soul Feed two rounds in a row suffers one level of exhaustion.\n- **Happiness Feast.** The husk demon feasts on the target's happiness, causing the target to become crestfallen. The target has disadvantage on attack rolls until the end of its next turn.\n- **Hope Feast.** The husk demon feasts on the target's hope, causing the target to become despondent. The target has disadvantage on saves until the end of its next turn.\n- **Motivation Feast.** The husk demon feasts on the target's motivation, causing the target to lose its ambitions and become apathetic. The target's speed is halved until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The husk demon can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Demonic Resilience","desc":"The husk demon is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."},{"name":"Magic Resistance","desc":"The husk demon has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_husk-demon/"},{"slug":"manticore_bf","desc":"","name":"Manticore","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":30,"fly":50},"strength":16,"dexterity":16,"constitution":16,"intelligence":6,"wisdom":12,"charisma":8,"strength_save":3,"dexterity_save":3,"constitution_save":3,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-1,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."},{"name":"Tail Spike","desc":"_Ranged Weapon Attack:_ +5 to hit, range 100/200 ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 5 (2d4) poison damage."}],"bonus_actions":[],"reactions":[{"name":"Spiky Retaliation","desc":"When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Mimicry","desc":"The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check."},{"name":"Monstrosity Resilience","desc":"The manticore is resistant to exhaustion and to the frightened condition."},{"name":"Tail Spike Regrowth","desc":"The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_manticore/"},{"slug":"medusa_bf","desc":"","name":"Medusa","size":"medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":112,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":18,"constitution":16,"intelligence":14,"wisdom":12,"charisma":22,"strength_save":0,"dexterity_save":4,"constitution_save":3,"intelligence_save":2,"wisdom_save":1,"charisma_save":6,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"petrified,Monstrosity Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The medusa makes one Snake Hair attack and two Shortsword attacks, or it makes three Longbow attacks."},{"name":"Snake Hair","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 6 (1d4+4) piercing damage plus 14 (4d6) poison damage."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) piercing damage plus 7 (2d6) poison damage."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +7 to hit, range 150/600 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 7 (2d6) poison damage."}],"bonus_actions":[],"reactions":[{"name":"Interruptive Hiss","desc":"When a creature the medusa can see targets it with an attack, the medusa's snakes can suddenly rise and hiss at the attacker. The attacker must succeed on a DC 14 WIS save or fail the attack roll."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The medusa is resistant to exhaustion and to the frightened condition."},{"name":"Petrifying Gaze","desc":"When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, the medusa can force it to make a DC 14 CON save if the medusa isn't incapacitated and can see the creature. If the save fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the save at the end of its next turn, becoming petrified on a failure or ending the effect on itself on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.<br>Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.<br> If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa, due to its curse, is affected by its own gaze. A medusa isn't resistant to its own gaze."},{"name":"Snake Friend","desc":"The medusa can communicate with snakes as if they shared a language, and snakes can't be petrified by the medusa's Petrifying Gaze."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_medusa/"},{"slug":"minotaur_bf","desc":"","name":"Minotaur","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":40},"strength":22,"dexterity":10,"constitution":16,"intelligence":6,"wisdom":16,"charisma":8,"strength_save":6,"dexterity_save":0,"constitution_save":3,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-1,"perception":17,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Abyssal","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The minotaur makes one Gore attack and one Greataxe attack."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."}],"bonus_actions":[{"name":"Bleeding Frenzy (44 HP or Fewer)","desc":"The minotaur enters a frenzy until the start of its next turn. Until the frenzy ends, the minotaur deals an extra 3 (1d6) damage of the weapon's type each time it hits with a melee weapon attack, and the minotaur takes an extra 3 (1d6) damage of the weapon's type the first time it is hit with a melee weapon attack before the frenzy ends."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the minotaur and knocked prone."},{"name":"Labyrinthine Recall","desc":"The minotaur can perfectly recall any path it has traveled."},{"name":"Monstrosity Resilience","desc":"The minotaur is resistant to exhaustion and to the frightened condition."},{"name":"Reckless","desc":"At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Siege Monster","desc":"The minotaur deals double damage to objects and structures."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_minotaur/"},{"slug":"mummy_bf","desc":"","name":"Mummy","size":"medium","type":"Undead","subtype":"","group":"Mummies","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":20},"strength":16,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":14,"charisma":12,"strength_save":3,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":2,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,charmed,frightened,paralyzed,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar)."},{"name":"Rotting Fist","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage."}],"bonus_actions":[{"name":"Dreadful Glare","desc":"The mummy glares at one creature it can see within 60 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Undead Nature","desc":"The mummy doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The mummy is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mummy/"},{"slug":"night_hag_bf","desc":"","name":"Night Hag","size":"medium","type":"Fiend","subtype":"","group":"Hags","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":104,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":14,"charisma":22,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":3,"wisdom_save":2,"charisma_save":6,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"charmed,unconscious","condition_immunities":"","senses":"truesight 120 ft.","languages":"Abyssal,Common,Infernal,Primordial","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The night hag can use Cause Sorrow. It then makes two Claw or Arcane Bolt attacks. It can replace one Claw or Arcane Bolt attack with a use of Spellcasting."},{"name":"Claw (Hag Form Only)","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 18 (4d6+4) slashing damage."},{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 19 (3d10+3) force damage."},{"name":"Cause Sorrow","desc":"One creature the hag can see within 10 feet of it must succeed on a DC 14 CHA save or be filled with sorrow for 1 minute. While filled with sorrow, a creature is incapacitated and experiences visions or memories of sorrowful events. The target can repeat the save at the end of each of its turns (if conscious) or end of each hour (if unconscious), ending the effect on itself on a success.<br>For each hour an unconscious creature is affected, its HP maximum is reduced by 5 (1d10). This reduction lasts until removed by the greater restoration spell or similar magic. The creature dies if this effect reduces its HP maximum to 0. If an unconscious creature suffers from least 1 hour, it doesn't gain any benefits from the rest. The hag can have only one creature filled with sorrow at a time. If it uses Cause Sorrow on another, the effect on the previous creature ends.Cause Sorrow for at"},{"name":"Spellcasting","desc":"The hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _ray of enfeeblement_, _silent image_<br>2/day each: _detect thoughts_, _plane shift_ (self only), _sleep_"}],"bonus_actions":[{"name":"Change Shape","desc":"The hag magically transforms into Medium or smaller Humanoid, or back into its true form, which is Fiend. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies."},{"name":"Etherealness","desc":"The hag magically enters the Ethereal Plane from the Material Plane, or vice versa. The hag can use Cause Sorrow on an unconscious creature not on its plane; otherwise, the hag can't affect or be affected by anything on the other plane."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The hag has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_night-hag/"},{"slug":"nightmare_bf","desc":"","name":"Nightmare","size":"large","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":76,"hit_dice":"","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":1,"charisma_save":2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"-","languages":"understands Abyssal,Common,and Infernal but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The nightmare makes two Flaming Hoof attacks."},{"name":"Flaming Hoof","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage."},{"name":"Ethereal Stride","desc":"The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."}],"bonus_actions":[{"name":"Burning Hoofprints","desc":"The nightmare increases the intensity of the heat on its hooves. Until the start of its next turn, it leaves burning hoofprints in any surface through which it walks, creating a trail of fire in its wake. A creature that enters a space with burning hoofprints for the first time on a turn or starts its turn there must succeed on a DC 13 DEX save or take 3 (1d6) fire damage. The hoofprints stop burning at the start of the nightmare's next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Illumination","desc":"The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."},{"name":"Riding Flames","desc":"Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_nightmare/"},{"slug":"ogre_bf","desc":"","name":"Ogre","size":"large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"hide armor","hit_points":66,"hit_dice":"","speed":{"walk":40},"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":6,"charisma":6,"strength_save":4,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-3,"wisdom_save":-2,"charisma_save":-2,"perception":8,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Giant","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The ogre makes two Greatclub or Javelin attacks."},{"name":"Greatclub","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Bowling Sweep (Recharge 5-6)","desc":"The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."}],"bonus_actions":[{"name":"Shoving Rush","desc":"The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ogre/"},{"slug":"orc_bf","desc":"","name":"Orc","size":"medium","type":"Humanoid","subtype":"","group":"Orcs","alignment":"","armor_class":13,"armor_desc":"hide armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":6,"wisdom":10,"charisma":10,"strength_save":3,"dexterity_save":1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":0,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"exhaustion","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Orc","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage."},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."}],"bonus_actions":[{"name":"Warrior's Advance","desc":"The orc moves up to its speed toward a hostile creature that it can see."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Stalwart","desc":"If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_orc/"},{"slug":"owlbear_bf","desc":"","name":"Owlbear","size":"large","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":12,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":5,"dexterity_save":1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The owlbear makes one Beak attack and one Claws attack. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15)."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 10 (1d10+5) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."},{"name":"Vicious Bound (44 HP or Fewer)","desc":"The owlbear roars and barrels through creatures. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 15 STR save. On a failure, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."}],"bonus_actions":[{"name":"Rend","desc":"The owlbear violently wrenches a Medium or smaller creature it is currently grappling. The target must make a DC 15 STR save, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Glide","desc":"The owlbear has long, sturdy feathers along its forelimbs and sides that expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The owlbear can't gain height with its gliding feathers alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."},{"name":"Heightened Sight and Smell","desc":"The owlbear's Perception is 18 when perceiving by sight or smell."},{"name":"Monstrosity Resilience","desc":"The owlbear is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_owlbear/"},{"slug":"pegasus_bf","desc":"","name":"Pegasus","size":"large","type":"Celestial","subtype":"Animal","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":57,"hit_dice":"","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":14,"charisma":12,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"charmed","condition_immunities":"","senses":"-","languages":"understands Celestial,Common,Elvish,and Sylvan but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The pegasus makes two Hooves attacks."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Catch Rider","desc":"If the pegasus's rider fails a check or save to remain in the saddle or is subjected to an effect that would dismount it, the pegasus can shift to catch the falling rider, preventing the rider from being dismounted."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Celestial Resilience","desc":"The pegasus is resistant to radiant damage."},{"name":"Diving Pounce","desc":"If the pegasus is flying and moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the pegasus can make one Hooves attack against it as a bonus action."},{"name":"Magic Resistance","desc":"The pegasus has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The pegasus's weapon attacks are magical."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_pegasus/"},{"slug":"plesiosaurus_bf","desc":"","name":"Plesiosaurus","size":"large","type":"Beast","subtype":"","group":"Dinosaurs","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":60,"hit_dice":"","speed":{"walk":20,"swim":40},"strength":18,"dexterity":14,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The plesiosaurus makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."}],"bonus_actions":[{"name":"Flipper Slam","desc":"While underwater, the plesiosaurus slams its flippers together, sending a shockwave of water in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or be off-balance until the end of its next turn. While off-balance, a creature's speed is halved, and it has disadvantage on the first attack roll it makes on each of its turns."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"Any critical hit against the dinosaur becomes a normal hit."},{"name":"Hold Breath","desc":"The plesiosaurus can hold its breath for 1 hour."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_plesiosaurus/"},{"slug":"roper_bf","desc":"","name":"Roper","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":15,"climb":10},"strength":24,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":16,"charisma":6,"strength_save":7,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-2,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The roper makes one Bite attack and three Grasping Tendril attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 22 (4d8+4) piercing damage."},{"name":"Grasping Tendril","desc":"_Melee Weapon Attack:_ +7 to hit, reach 50 ft., one creature. _Hit:_ 6 (1d4+4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on STR checks and STR saves, and the roper can't use the same Grasping Tendril on another target. A creature immune to the poisoned condition doesn't have disadvantage on STR checks and STR saves from the tendril."}],"bonus_actions":[{"name":"Reel","desc":"The roper pulls each creature grappled by it up to 25 feet straight toward it."}],"reactions":[{"name":"Snapping Tendril","desc":"When a Grasping Tendril that is grappling a creature is destroyed, the roper can quickly pull the remains of that tendril back to it with a whipping snap. Each creature within 10 feet of the roper must succeed on a DC 15 DEX save or be knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Climbing Tendrils","desc":"If at least four of the roper's Grasping Tendrils aren't grappling creatures, the roper has a climbing speed of 30 feet."},{"name":"False Appearance","desc":"While the roper remains motionless, it is indistinguishable from a normal conical or spire-like cave formation, such as a stalagmite or stalactite."},{"name":"Grasping Tendrils","desc":"The roper can have up to six Grasping Tendrils at a time. Each Grasping Tendril can be attacked (AC 20; 10 HP; vulnerable to thunder damage; immune to poison and psychic damage). Destroying a Grasping Tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A Grasping Tendril can also be broken if a creature takes an action and succeeds on a DC 15 STR check against it."},{"name":"Monstrosity Resilience","desc":"The roper is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_roper/"},{"slug":"shambling_mound_bf","desc":"","name":"Shambling Mound","size":"large","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"","speed":{"walk":20,"swim":20},"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":4,"strength_save":4,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-3,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire,Plant Resilience","damage_immunities":"lightning,blinded,deafened","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage."}],"bonus_actions":[{"name":"Engulf","desc":"The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Lightning Absorption","desc":"Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt."},{"name":"Plant Resilience","desc":"The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Rotting Vegetation","desc":"The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shambling-mound/"},{"slug":"triceratops_bf","desc":"","name":"Triceratops","size":"huge","type":"Beast","subtype":"","group":"Dinosaurs","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":126,"hit_dice":"","speed":{"walk":50},"strength":22,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":6,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The triceratops makes two Gore attacks."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."},{"name":"Stomp","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one prone creature. _Hit:_ 17 (2d10+6) bludgeoning damage."}],"bonus_actions":[{"name":"Warning Bugle","desc":"The triceratops emits a piercing call in a 30-foot cone, signaling its impending attack. Each creature in the area must succeed on a DC 14 WIS save or be frightened until the end of its next turn. If the triceratops uses this bonus action before moving the requisite 20 feet for Trampling Charge, the target of its charge has disadvantage on this save, and the triceratops can make a Stomp attack against the prone target without needing to use a bonus action, provided the target fails the STR save from the charge."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"Any critical hit against the dinosaur becomes a normal hit."},{"name":"Trampling Charge","desc":"If the triceratops moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the triceratops can make one Stomp attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_triceratops/"}]}