{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=44","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-constitution&page=42","results":[{"slug":"ochre-jelly-a5e","desc":"","name":"Ochre Jelly","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":8,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":15,"climb":15,"swim":15},"strength":14,"dexterity":6,"constitution":14,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, lightning, slashing","condition_immunities":"blinded, charmed, deafened, fatigue, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage  and the target is grappled (escape DC 12). A grappled target takes 3 (1d6) acid damage at the start of each of the jellys turns."}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a Medium or larger jelly with at least 10 hit points is subjected to lightning or slashing damage, it splits into two jellies that are each one size smaller, freeing any grappled targets. Each new jelly has half the originals hit points (rounded down)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The jelly can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The jelly can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the jelly has disadvantage on attack rolls."},{"name":"Ooze Nature","desc":"An ooze doesnt require air or sleep."}],"spell_list":[],"page_no":352,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ochre-jelly/"},{"slug":"ogrekin-a5e","desc":"","name":"Ogrekin","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 12","languages":"Common, Giant","challenge_rating":"1","cr":1.0,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Giant Build","desc":"The ogrekin counts as one size larger when determining carrying capacity and the weight it can push, drag, or lift. Its melee and thrown weapons deal an extra die of damage on a hit (included below)."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ogrekin/"},{"slug":"orcish-wildling-minstrel-a5e","desc":"","name":"Orcish Wildling Minstrel","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":null,"skills":{"deception":5,"performance":5,"persuasion":5,"history":3,"nature":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"any three","challenge_rating":"2","cr":2.0,"actions":[{"name":"Rapier","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage."},{"name":"Vicious Mockery (Cantrip; V)","desc":"A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure  it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn."},{"name":"Invisibility (2nd-Level; V, S, M, Concentration)","desc":"The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."},{"name":"Shatter (2nd-Level; V, S, M)","desc":"An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw  taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone  metal  or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage."},{"name":"Hypnotic Pattern (3rd-Level; S, M, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."}],"bonus_actions":[{"name":"Martial Encouragement","desc":"Until the beginning of the minstrels next turn, one creature within 30 feet that can hear the minstrel deals an extra 3 (1d6) damage whenever it deals weapon damage."},{"name":"Healing Word (1st-Level; V)","desc":"The minstrel or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The minstrel can't cast this spell and a 1st-level or higher spell on the same turn."},{"name":"Many orc tribes use song to preserve a communal memory of history","desc":"Minstrels are the keepers of the tribes wisdom and identity."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Legend lore","desc":"Once every 30 days, the orcish wilding minstrel can innately cast legend lore with no material component."},{"name":"Spellcasting","desc":"The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13\n +5 to hit with spell attacks). They have the following bard spells prepared:\n Cantrips (at will): light\n mage hand\n minor illusion\n vicious mockery\n 1st-level (4 slots): charm person\n disguise self\n healing word\n 2nd-level (3 slots): enthrall\n invisibility\n shatter\n 3rd-level (2 slots): hypnotic pattern\n major image"}],"spell_list":[],"page_no":484,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_orcish-wildling-minstrel/"},{"slug":"pirate-captain-a5e","desc":"","name":"Pirate Captain","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":65,"hit_dice":"10d8+20","speed":{"walk":30},"strength":14,"dexterity":16,"constitution":14,"intelligence":14,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":5,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"acrobatics":4,"athletics":4,"deception":4,"intimidation":4,"stealth":5,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"any two","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers."},{"name":"Scimitar","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet  one target. Hit: 5 (1d4 + 3) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Parry","desc":"If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Seawise","desc":"Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship."}],"spell_list":[],"page_no":470,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pirate-captain/"},{"slug":"plesiosaurus-a5e","desc":"","name":"Plesiosaurus","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":20,"swim":40},"strength":18,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"7","cr":7.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure  it is pulled up to 5 feet towards the plesiosaurus."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"The plesiosaurus can hold its breath for 1 hour."}],"spell_list":[],"page_no":90,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_plesiosaurus/"},{"slug":"priest-a5e","desc":"","name":"Priest","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":14,"intelligence":12,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":3,"perception":null,"skills":{"medicine":5,"insight":5,"persuasion":3,"religion":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"any two","challenge_rating":"2","cr":2.0,"actions":[{"name":"Mace","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."},{"name":"Guiding Bolt (1st-Level; V, S)","desc":"Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage  and the next attack roll made against the target before the end of the priests next turn has advantage."},{"name":"Dispel Magic (3rd-Level; V, S)","desc":"The priest scours the magic from one creature  object  or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the priest makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."},{"name":"Spirit Guardians (3rd-Level; V, S, M, Concentration)","desc":"Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."}],"bonus_actions":[{"name":"Healing Word (1st-Level; V)","desc":"The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n guiding bolt\n healing word\n 2nd-level (3 slots): lesser restoration\n zone of truth\n 3rd-level (2 slots): dispel magic\n spirit guardians"}],"spell_list":[],"page_no":488,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_priest/"},{"slug":"pteranodon-a5e","desc":"","name":"Pteranodon","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":30,"hit_dice":"4d10+8","speed":{"walk":10,"fly":60},"strength":12,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":11,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The pteranodon doesnt provoke an opportunity attack when it flies out of a creatures reach."}],"spell_list":[],"page_no":90,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pteranodon/"},{"slug":"revilock-a5e","desc":"","name":"Revilock","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":14,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":4,"engineering":4,"perception":2,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded","senses":"blindsight 30 ft., or 10 ft. while deafened (blind beyond this radius), passive Perception 14","languages":"Undercommon; telepathy 60ft.","challenge_rating":"2","cr":2.0,"actions":[{"name":"Spiked Club","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage plus 2 (1d4) piercing damage."},{"name":"Throttle","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage  and the target is grappled (escape DC 12) and can't breathe. Until this grapple ends  the grimlock can't use any attack other than throttle and only against the grappled target  and it makes this attack with advantage."},{"name":"Sling","desc":"Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage."}],"bonus_actions":null,"reactions":[],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The grimlock has advantage on Stealth checks made to hide in rocky terrain."},{"name":"Keen Hearing and Smell","desc":"The grimlock has advantage on Perception checks that rely on hearing or smell."},{"name":"Psionic Spellcasting","desc":"The revilocks spellcasting ability is Intelligence (spell save DC 12). It can innately cast the following spells, requiring no components:"}],"spell_list":[],"page_no":259,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_revilock/"},{"slug":"rhinoceros-a5e","desc":"","name":"Rhinoceros","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":14,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage. If the rhinoceros moves at least 20 feet straight towards the target before the attack  the attack deals an extra 4 (1d8) bludgeoning damage and the target makes a DC 15 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":458,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_rhinoceros/"},{"slug":"rug-of-smothering-a5e","desc":"","name":"Rug of Smothering","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":1,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Smother","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one Large or smaller creature. Hit: The target is grappled (escape DC 13). Until this grapple ends  the target is restrained and can't breathe. When the rug is dealt damage while it is grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The rug can only have one creature grappled at once."},{"name":"Squeeze","desc":"One creature grappled by the rug takes 10 (2d6 + 3) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spell-created","desc":"The DC for dispel magic to destroy this creature is 19."},{"name":"False Appearance","desc":"While motionless, the rug is indistinguishable from a normal rug."}],"spell_list":[],"page_no":24,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_rug-of-smothering/"},{"slug":"saber-toothed-tiger-a5e","desc":"","name":"Saber-Toothed Tiger","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":40},"strength":20,"dexterity":14,"constitution":14,"intelligence":3,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d4+5) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 15 Strength saving throw  falling prone on a failure."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6+5) piercing damage."}],"bonus_actions":[{"name":"Opportune Bite","desc":"The tiger makes a bite attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The tiger has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":459,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_saber-toothed-tiger/"},{"slug":"salamander-a5e","desc":"","name":"Salamander","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Ignan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The salamander makes a tail attack and a pike attack."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage  the target is subjected to the salamanders Heated Body trait  and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained  the salamander automatically hits the target with its tail attack  and the salamander can't attack a different target with its tail."},{"name":"Pike","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Heated Body","desc":"A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function."}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_salamander/"},{"slug":"salamander-noble-a5e","desc":"","name":"Salamander Noble","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":136,"hit_dice":"16d12+32","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Ignan","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The salamander makes a tail attack and a pike attack."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage  the target is subjected to the salamanders Heated Body trait  and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained  the salamander automatically hits the target with its tail attack  and the salamander can't attack a different target with its tail."},{"name":"Pike","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage."},{"name":"Fire Breath","desc":"The salamander exhales fire in a 30-foot cone. Each creature in the area makes a DC 13 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Heated Body","desc":"A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function."}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_salamander-noble/"},{"slug":"sand-ray-a5e","desc":"","name":"Sand Ray","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":97,"hit_dice":"13d10+26","speed":{"walk":10,"fly":50},"strength":18,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"stealth":6},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 11","languages":"Deep Speech, Undercommon","challenge_rating":"8","cr":8.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 15). If the cloaker has advantage against the target  the cloaker attaches to the targets head  and the target is blinded and suffocating. Until this grapple ends  the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage  and the creature makes a DC 13 Constitution saving throw. On a failure  it is poisoned until the end of the cloakers next turn."},{"name":"Moan","desc":"Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure  it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw  it becomes immune to the cloakers moan for 24 hours."},{"name":"Phantasms (1/Day)","desc":"The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute  when the cloaker enters an area of bright light  or when it successfully grapples a creature."}],"bonus_actions":null,"reactions":[{"name":"Reactive Tail","desc":"When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker."},{"name":"Angry Moan","desc":"When the cloaker takes damage, it uses Moan."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"When motionless, the ray is indistinguishable from a patch of sand."},{"name":"Light Sensitivity","desc":"The cloaker has disadvantage on attack rolls and Perception checks while in bright light."}],"spell_list":[],"page_no":50,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_sand-ray/"},{"slug":"sapphire-dragon-wyrmling-a5e","desc":"","name":"Sapphire Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30,"burrow":15,"fly":60},"strength":16,"dexterity":16,"constitution":14,"intelligence":16,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"arcana":4,"deception":3,"history":4,"insight":4,"perception":4,"persuasion":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"psychic","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 14","languages":"Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 19 (3d10 + 3) piercing damage."},{"name":"Discognitive Breath (Recharge 5-6)","desc":"The dragon unleashes psychic energy in a 15-foot cone. Each creature in that area makes a DC 12 Intelligence saving throw  taking 22 (4d10) psychic damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."}],"spell_list":[],"page_no":151,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_sapphire-dragon-wyrmling/"},{"slug":"scorpionfolk-a5e","desc":"","name":"Scorpionfolk","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":52,"hit_dice":"7d10+14","speed":{"walk":40},"strength":14,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":3,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Common, Scorpionfolk","challenge_rating":"3","cr":3.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the scorpionfolk can't attack a different target with its claws."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."}],"bonus_actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":385,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scorpionfolk/"},{"slug":"scorpionfolk-imperator-a5e","desc":"","name":"Scorpionfolk Imperator","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":52,"hit_dice":"7d10+14","speed":{"walk":40},"strength":14,"dexterity":12,"constitution":14,"intelligence":18,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":3,"survival":2,"arcana":2,"history":2,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Common, Scorpionfolk","challenge_rating":"5","cr":5.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the scorpionfolk can't attack a different target with its claws."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the imperator can see within 60 feet makes a DC 14 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."},{"name":"Cure Wounds (1st-Level; V, S)","desc":"The imperator touches a willing living creature  restoring 8 (1d8 + 4) hit points to it."},{"name":"Burning Gust of Wind (2nd-Level: V, S, M)","desc":"A hot blast of wind erupts from the imperators claw in a line 10 feet wide and 60 feet long. It extinguishes small fires and disperses vapors. For 1 minute or until the imperators concentration is broken  each creature that starts its turn in the area or moves into the area must succeed on a DC 14 Strength saving throw or be pushed 15 feet directly away and take 7 (2d6) fire damage. A creature in the area must spend 2 feet of movement for every foot moved towards the imperator. The imperator can change the direction of the gust with a bonus action."},{"name":"Venomous Fireball (3rd-Level; V, S, M)","desc":"Green fire streaks from the imperator to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) poison damage on a failed save or half damage on a success. A creature that fails the save is also poisoned until the end of its next turn."}],"bonus_actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The imperator is a 5th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). It has the following cleric and wizard spells prepared:\n Cantrips (at will): light\n sacred flame\n 1st-level (4 slots): create or destroy water\n healing word\n 2nd-level (3 slots): burning gust of wind\n lesser restoration\n 3rd-level (2 slots): major image\n venomous fireball"}],"spell_list":[],"page_no":385,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scorpionfolk-imperator/"},{"slug":"scout-a5e","desc":"","name":"Scout","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"nature":2,"perception":4,"stealth":5,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 16","languages":"any one","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."},{"name":"Longbow","desc":"Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Perception checks that rely on hearing or sight."}],"spell_list":[],"page_no":490,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scout/"},{"slug":"shadow-dragon-wyrmling-a5e","desc":"","name":"Shadow Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":52,"hit_dice":"8d8+16","speed":{"walk":30,"climb":30,"fly":60,"swim":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":4,"insight":2,"nature":2,"perception":2,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"necrotic, poison","condition_immunities":"fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained","senses":"darkvision 120 ft., passive Perception 12","languages":"Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage."},{"name":"Anguished Breath (Recharge 5-6)","desc":"The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw  taking 22 (4d8) necrotic damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Evil","desc":"The dragon radiates an Evil aura."},{"name":"Incorporeal Movement","desc":"The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Essence Link","desc":"The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."}],"spell_list":[],"page_no":137,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_shadow-dragon-wyrmling/"},{"slug":"shroud-ray-a5e","desc":"","name":"Shroud Ray","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":97,"hit_dice":"13d10+26","speed":{"walk":10,"swim":50},"strength":18,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"stealth":6},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 11","languages":"Deep Speech, Undercommon","challenge_rating":"8","cr":8.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage  and the target is grappled (escape DC 15). If the cloaker has advantage against the target  the cloaker attaches to the targets head  and the target is blinded and suffocating. Until this grapple ends  the cloaker automatically hits the grappled creature with this attack. When the cloaker is dealt damage while grappling  it takes half the damage (rounded down) and the other half is dealt to the grappled target. The cloaker can have only one creature grappled at once."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) poison damage  and the creature makes a DC 13 Constitution saving throw. On a failure  it is poisoned until the end of the cloakers next turn."},{"name":"Moan","desc":"Each non-aberration creature within 60 feet that can hear its moan makes a DC 13 Wisdom saving throw. On a failure  it is frightened until the end of the cloakers next turn. When a creature succeeds on this saving throw  it becomes immune to the cloakers moan for 24 hours."},{"name":"Phantasms (1/Day)","desc":"The cloaker magically creates flickering illusions of itself in its space. Attacks on it have disadvantage. This effect ends after 1 minute  when the cloaker enters an area of bright light  or when it successfully grapples a creature."}],"bonus_actions":null,"reactions":[{"name":"Reactive Tail","desc":"When hit or missed with a melee attack, the cloaker makes a tail attack against the attacker."},{"name":"Angry Moan","desc":"When the cloaker takes damage, it uses Moan."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"When motionless, the ray is indistinguishable from a patch of sand."},{"name":"Light Sensitivity","desc":"The cloaker has disadvantage on attack rolls and Perception checks while in bright light."},{"name":"Aquatic","desc":"The shroud ray can only breathe underwater."}],"spell_list":[],"page_no":50,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_shroud-ray/"},{"slug":"skeletal-champion-a5e","desc":"","name":"Skeletal Champion","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30},"strength":16,"dexterity":16,"constitution":14,"intelligence":6,"wisdom":8,"charisma":5,"strength_save":5,"dexterity_save":5,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"poison","condition_immunities":"fatigue, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"understands the languages it knew in life but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The skeleton makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Shielding Riposte","desc":"When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Undead Nature","desc":"A skeleton doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":393,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_skeletal-champion/"},{"slug":"skeletal-warhorse-a5e","desc":"","name":"Skeletal Warhorse","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":30,"hit_dice":"4d10+8","speed":{"walk":50},"strength":18,"dexterity":12,"constitution":14,"intelligence":3,"wisdom":8,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"poison","condition_immunities":"fatigue, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If the skeleton moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Undead Nature","desc":"A skeleton doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":394,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_skeletal-warhorse/"},{"slug":"skeleton-a5e","desc":"","name":"Skeleton","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":13,"hit_dice":"2d8+4","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":8,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"poison","condition_immunities":"fatigue, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Undead Nature","desc":"A skeleton doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":393,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_skeleton/"},{"slug":"skeleton-horde-a5e","desc":"","name":"Skeleton Horde","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":65,"hit_dice":"10d8+20","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":8,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"poison","condition_immunities":"fatigue, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"understands the languages it knew in life but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 27 (5d6 + 10) piercing damage  or half damage if the horde is bloodied."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 27 (5d6 + 10) piercing damage  or half damage if the horde is bloodied."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Undead Nature","desc":"A skeleton doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":394,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_skeleton-horde/"},{"slug":"soldier-a5e","desc":"","name":"Soldier","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":30},"strength":14,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":4,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage  or 9 (2d6 + 2) piercing damage if within 5 feet of an ally that is not incapacitated."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage."}],"bonus_actions":[{"name":"Tactical Movement","desc":"Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":493,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_soldier/"},{"slug":"soldier-squad-a5e","desc":"","name":"Soldier Squad","size":"Large","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":97,"hit_dice":"15d8+30","speed":{"walk":30},"strength":14,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Spears","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 31 (6d6 + 10) piercing damage  or half damage if the squad is bloodied."}],"bonus_actions":[{"name":"Tactical Movement","desc":"Until the end of the squads turn, their Speed is halved and their movement doesn't provoke opportunity attacks."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Area Vulnerability","desc":"The squad takes double damage from any effect that targets an area."},{"name":"Squad Dispersal","desc":"When the squad is reduced to 0 hit points, it turns into 2 (1d4) soldiers with 9 hit points each."},{"name":"Squad","desc":"The squad is composed of 5 or more soldiers. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing."}],"spell_list":[],"page_no":494,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_soldier-squad/"},{"slug":"spymaster-a5e","desc":"","name":"Spymaster","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":97,"hit_dice":"15d8+30","speed":{"walk":35},"strength":10,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":4,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"acrobatics":6,"deception":4,"perception":4,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., darkvision 30 ft., passive Perception 14","languages":"any two","challenge_rating":"7","cr":7.0,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage."}],"bonus_actions":[{"name":"Cunning Action","desc":"The assassin takes the Dash, Disengage, Hide, or Use an Object action."},{"name":"Rapid Attack","desc":"The assassin attacks with their shortsword."},{"name":"Don Disguise","desc":"The spymaster uses a disguise kit, making a Deception check to create the disguise. While the spymaster is wearing a disguise, their true identity can't be determined even if the disguise fails."},{"name":"Study Adversary","desc":"The spymaster studies the defenses of a creature engaged in combat. The spymaster gains advantage on all attacks and contested ability checks against that creature for 24 hours or until they study a different creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Assassinate","desc":"During the first turn of combat, the assassin has advantage on attack rolls against any creature that hasnt acted. On a successful hit, each creature of the assassins choice that can see the assassins attack is rattled until the end of the assassins next turn."},{"name":"Dangerous Poison","desc":"As part of making an attack, the assassin can apply a dangerous poison to their weapon (included below). The assassin carries 3 doses of this poison. A single dose can coat one melee weapon or up to 5 pieces of ammunition."},{"name":"Evasion","desc":"When the assassin makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Sneak Attack (1/Turn)","desc":"The assassin deals an extra 21 (6d6) damage when they hit with a weapon attack while they have advantage on the attack, or when the assassins target is within 5 feet of an ally of the assassin while the assassin doesnt have disadvantage on the attack."}],"spell_list":[],"page_no":468,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_spymaster/"},{"slug":"swarm-of-khalkos-spawn-a5e","desc":"","name":"Swarm of Khalkos Spawn","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":71,"hit_dice":"11d8+22","speed":{"walk":30,"fly":30},"strength":6,"dexterity":16,"constitution":14,"intelligence":18,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":5,"wisdom_save":4,"charisma_save":3,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"fire, psychic, radiant; bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 12","languages":"telepathy 120 ft.","challenge_rating":"2","cr":2.0,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage  or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied."},{"name":"Chaos Pheromones","desc":"The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to the chaos pheromones of khalkos spawn for the next 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[],"spell_list":[],"page_no":295,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_swarm-of-khalkos-spawn/"},{"slug":"thug-a5e","desc":"","name":"Thug","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"intimidation":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The thug attacks twice with their brass knuckles."},{"name":"Brass Knuckles","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. If this damage reduces the target to 0 hit points  it is unconscious and stable."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 100/400 feet  one target. Hit: 7 (1d10 + 2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":495,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_thug/"},{"slug":"tiger-a5e","desc":"","name":"Tiger","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":30,"hit_dice":"4d10+8","speed":{"walk":40},"strength":16,"dexterity":14,"constitution":14,"intelligence":3,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage. If the tiger moves at least 20 feet straight towards the target before the attack  the target makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":[{"name":"Opportune Bite","desc":"The tiger makes a bite attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The tiger has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":462,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_tiger/"},{"slug":"trickster-priest-a5e","desc":"","name":"Trickster Priest","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":14,"intelligence":12,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":3,"perception":null,"skills":{"medicine":5,"insight":5,"persuasion":3,"religion":3,"deception":3,"stealth":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"any two","challenge_rating":"2","cr":2.0,"actions":[{"name":"Mace","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."},{"name":"Invisibility (2nd-Level; V, S, M, Concentration)","desc":"The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell."},{"name":"Spirit Guardians (3rd-Level; V, S, M, Concentration)","desc":"Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."}],"bonus_actions":[{"name":"Healing Word (1st-Level; V)","desc":"The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): sacred flame\n thaumaturgy\n minor illusion\n 1st-level (4 slots): ceremony\n detect evil and good\n healing word\n disguise self\n 2nd-level (3 slots): lesser restoration\n invisibility\n 3rd-level (2 slots): spirit guardians\n major image"}],"spell_list":[],"page_no":488,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_trickster-priest/"},{"slug":"troglodyte-a5e","desc":"","name":"Troglodyte","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":30,"swim":30},"strength":14,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 11","languages":"Troglodyte","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The troglodyte attacks with its bite and its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage  and the target makes a DC 12 Constitution saving throw. On a failure  it is infected with Troglodyte Stench."},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage."},{"name":"Dart","desc":"Melee Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Stench","desc":"A non-troglodyte that starts its turn within 5 feet of the troglodyte makes a DC 12 Constitution saving throw. On a failure, the creature is poisoned until the start of its next turn. On a successful save, the creature is immune to a troglodytes Stench for 24 hours."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the troglodyte has disadvantage on attack rolls, as well as on Perception checks that rely on sight."}],"spell_list":[],"page_no":410,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_troglodyte/"},{"slug":"veteran-a5e","desc":"","name":"Veteran","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":5,"dexterity_save":3,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"intimidation":2,"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any two","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The veteran makes two melee attacks."},{"name":"Longsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."},{"name":"Shortsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage."}],"bonus_actions":[{"name":"Tactical Movement","desc":"Until the end of the veterans turn, their Speed is halved and their movement doesnt provoke opportunity attacks."}],"reactions":[{"name":"Off-Hand Counter","desc":"When the veteran is missed by a melee attack by an attacker they can see within 5 feet, the veteran makes a shortsword attack against the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":494,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_veteran/"},{"slug":"wallflower-a5e","desc":"","name":"Wallflower","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":33,"hit_dice":"6d8+12","speed":{"walk":20,"climb":20},"strength":14,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":14,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Tentacles","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage  and the target is grappled (escape DC 12). Until this grapple ends  the grick can't attack a different target with its tentacles."}],"bonus_actions":[{"name":"Beak","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the grick. Hit: 9 (2d6 + 2) piercing damage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Luring Scent","desc":"When a beast, humanoid or fey creature begins its turn within 30 feet, the creature makes a DC 12 Constitution saving throw. On a failure, it moves as close as it can to the wallflower and ends its turn. Creatures immune to being charmed are immune to this effect. A creature that succeeds on the saving throw is immune to the Luring Scent of all wallflowers for 24 hours."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_wallflower/"},{"slug":"warhordling-orc-eye-a5e","desc":"","name":"Warhordling Orc Eye","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":14,"intelligence":12,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":3,"perception":null,"skills":{"medicine":5,"insight":5,"persuasion":3,"religion":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13, blindsight 10 ft.","languages":"any two","challenge_rating":"2","cr":2.0,"actions":[{"name":"Mace","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit  the priest can expend a spell slot to deal 7 (2d6) radiant damage  plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw  taking 9 (2d8) radiant damage on a failure. This spell ignores cover."},{"name":"Guiding Bolt (1st-Level; V, S)","desc":"Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage  and the next attack roll made against the target before the end of the priests next turn has advantage."},{"name":"Dispel Magic (3rd-Level; V, S)","desc":"The priest scours the magic from one creature  object  or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the priest makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success."},{"name":"Spirit Guardians (3rd-Level; V, S, M, Concentration)","desc":"Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain  and when a creature enters the area for the first time on a turn or starts its turn there  it makes a DC 13 Wisdom saving throw  taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success."}],"bonus_actions":[{"name":"Healing Word (1st-Level; V)","desc":"The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aggressive Charge","desc":"The eye moves up to their Speed towards an enemy they can see or hear."},{"name":"Warhordling Orc Eye Spellcasting","desc":"The eye has advantage on attack rolls made against targets they can see with arcane eye."},{"name":"Spellcasting","desc":"The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13\n +5 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): guidance\n sacred flame\n thaumaturgy\n 1st-level (4 slots): ceremony\n detect evil and good\n guiding bolt\nbless\n 2nd-level (3 slots): lesser restoration\narcane eye\n 3rd-level (2 slots): dispel magic\n spirit guardians"}],"spell_list":[],"page_no":488,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_warhordling-orc-eye/"},{"slug":"warhorse-a5e","desc":"","name":"Warhorse","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":30,"hit_dice":"4d10+8","speed":{"walk":50},"strength":18,"dexterity":12,"constitution":14,"intelligence":3,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":462,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_warhorse/"},{"slug":"wereboar-a5e","desc":"","name":"Wereboar","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"damage from nonmagical, non-silvered weapons","condition_immunities":"","senses":"passive Perception 12","languages":"Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wereboar makes two attacks  only one of which can be with its tusks."},{"name":"Maul (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage."},{"name":"Tusks (Boar or Hybrid Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) slashing damage. If the target is a creature  it makes a DC 13 Strength saving throw  falling prone on a failure. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with wereboar lycanthropy."}],"bonus_actions":[{"name":"Shapeshift","desc":"The wereboar changes its form to a boar, a boar-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in boar form. Its equipment is not transformed. It reverts to its true form if it dies."},{"name":"Frenzied Tusks (While Bloodied","desc":"The wereboar attacks with its tusks."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Relentless (1/Day)","desc":"If the wereboar takes 14 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."},{"name":"Wolfsbane","desc":"Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour."}],"spell_list":[],"page_no":313,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_wereboar/"},{"slug":"werewolf-a5e","desc":"","name":"Werewolf","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":4,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"damage from nonmagical, non-silvered weapons","condition_immunities":"","senses":"darkvision 30 ft. (wolf or hybrid form only), passive Perception 14","languages":"Common","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The werewolf makes two melee attacks  only one of which can be with its bite."},{"name":"Greatclub (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage."},{"name":"Claw (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage."},{"name":"Bite (Wolf or Hybrid Form Only)","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid  it makes a DC 12 Constitution saving throw. On a failure  it is cursed with werewolf lycanthropy."}],"bonus_actions":[{"name":"Shapeshift","desc":"The werewolf changes its form to a wolf, a wolf-humanoid hybrid, or into its true form, which is a humanoid. While shapeshifted, its statistics are unchanged. It can't speak in wolf form. Its equipment is not transformed. It reverts to its true form if it dies."},{"name":"Frenzied Bite (While Bloodied","desc":"The werewolf makes a bite attack."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Smell","desc":"The werewolf has advantage on Perception checks that rely on hearing or smell."},{"name":"Pack Tactics","desc":"The werewolf has advantage on attack rolls against a creature if at least one of the werewolfs allies is within 5 feet of the creature and not incapacitated."}],"spell_list":[],"page_no":315,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_werewolf/"},{"slug":"white-dragon-wyrmling-a5e","desc":"","name":"White Dragon Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30,"burrow":15,"fly":60,"swim":30},"strength":14,"dexterity":12,"constitution":14,"intelligence":6,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 12","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage."},{"name":"Cold Breath (Recharge 5-6)","desc":"The dragon exhales a 15-foot cone of frost. Each creature in that area makes a DC 12 Constitution saving throw  taking 10 (3d6) cold damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cold Mastery","desc":"The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."}],"spell_list":[],"page_no":123,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_white-dragon-wyrmling/"},{"slug":"winter-wolf-a5e","desc":"","name":"Winter Wolf","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":67,"hit_dice":"9d10+18","speed":{"walk":50},"strength":18,"dexterity":12,"constitution":14,"intelligence":6,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 13","languages":"Common, Giant, Winter Wolf","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature  it makes a DC 14 Strength saving throw  falling prone on a failure."},{"name":"Cold Breath (Recharge 5-6)","desc":"The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw  taking 18 (4d8) cold damage on a failure or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Smell","desc":"The wolf has advantage on Perception checks that rely on hearing and smell."},{"name":"Pack Tactics","desc":"The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated."},{"name":"Camouflage","desc":"The wolf has advantage on Stealth checks made to hide in snow."}],"spell_list":[],"page_no":463,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_winter-wolf/"},{"slug":"wood-elf-scout-a5e","desc":"","name":"Wood Elf Scout","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":35,"climb":35},"strength":10,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"nature":2,"perception":4,"stealth":5,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 16","languages":"any one","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage."},{"name":"Longbow","desc":"Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Sight","desc":"The scout has advantage on Perception checks that rely on hearing or sight."}],"spell_list":[],"page_no":491,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_wood-elf-scout/"},{"slug":"young-river-dragon-a5e","desc":"","name":"Young River Dragon","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":142,"hit_dice":"19d10+38","speed":{"walk":60,"fly":80,"swim":80},"strength":14,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":7,"constitution_save":6,"intelligence_save":5,"wisdom_save":7,"charisma_save":5,"perception":null,"skills":{"acrobatics":6,"deception":5,"insight":7,"nature":5,"perception":7,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., tremorsense 120 ft. (only detects vibrations in water), passive Perception 17","languages":"Aquan, Common, Draconic","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 19 (3d10 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage."},{"name":"Torrential Breath (Recharge 5-6)","desc":"The dragon exhales water in a 30-foot-long  5-foot-wide line. Each creature in the area makes a DC 14 Dexterity saving throw  taking 42 (12d6) bludgeoning damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Flowing Grace","desc":"The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."},{"name":"Shimmering Scales","desc":"While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away."},{"name":"Essence Link","desc":"The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 13). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud"}],"spell_list":[],"page_no":132,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_young-river-dragon/"},{"slug":"zombie-knight-a5e","desc":"","name":"Zombie Knight","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":52,"hit_dice":"8d8+16","speed":{"walk":20},"strength":16,"dexterity":6,"constitution":14,"intelligence":3,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"fatigue, poisoned","senses":"darkvision 60 ft., passive Perception 9","languages":"understands one language but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The zombie makes two melee attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Grab","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage  and the creature is grappled if its Medium or smaller (escape DC 13)  and until the grapple ends  the zombie can't grab another target."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage  and the zombie regains hit points equal to the damage dealt."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Undead Fortitude (1/Day)","desc":"If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."},{"name":"Undead Nature","desc":"A zombie doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":437,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_zombie-knight/"},{"slug":"firetamer","desc":"Firetamers are the elite elementalists of the fire elemental wardens, using their attunement to the primordial forces of the world to not just create fire, not just command it, but tame it to their will. A firetamer is nothing like the manic pyromancers; while the latter recklessly wields fire as a weapon, firetamers use their talent to protect others from fire’s destructive power—or to use that same power to destroy those who threaten their people. Firetamers are almost always accompanied by a salamander, a fire elemental, or a small herd of magma or smoke mephits.","name":"Firetamer","size":"Medium","type":"Humanoid","subtype":"any race","group":"Elemental Wardens","alignment":"neutral good","armor_class":17,"armor_desc":"red dragon scale mail","hit_points":92,"hit_dice":"16d8+20","speed":{"walk":30},"strength":8,"dexterity":15,"constitution":14,"intelligence":12,"wisdom":18,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"Common, Druidic, Primordial (Ignan)","challenge_rating":"7","cr":7.0,"actions":[{"name":"Scimitar","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 14 (4d6) fire damage. Flamecharm (Recharges after a Short or Long Rest). The firetamer can cast dominate monster (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw.","attack_bonus":6,"damage_dice":"1d6+4d6","damage_bonus":2},{"name":"Flamecharm (Recharges after a Short or Long Rest)","desc":"The firetamer can cast _dominate monster_ (save DC 16) on a fire elemental or other fire elemental creature. If the elemental has 150 or more hit points, it has advantage on the saving throw."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flameform","desc":"As a bonus action, the firetamer can transform into a **fire elemental**. While in this form, the firetamer cannot cast spells, but can expend a spell slot as a bonus action to regain 1d8 hit points per level of the spell slot expended. When the firetamer is reduced to 0 hit points, falls unconscious, or dies in this form, it reverts to its humanoid form. It can remain in flameform for up to 5 hours, and can enter flameform twice, regaining expended uses after completing a short or long rest."},{"name":"Spellcasting","desc":"The firetamer is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:\n\n* Cantrips (at will): druidcraft, mending, produce flame\n* 1st level (4 slots): cure wounds, faerie fire, longstrider, jump\n* 2nd level (3 slots): flame blade, heat metal, lesser restoration\n* 3rd level (3 slots): daylight, dispel magic, protection from energy\n* 4th level (3 slots): blight, freedom of movement, wall of fire 5th level (1 slot): conjure elemental"}],"spell_list":["https://api-beta.open5e.com/v2/spells/druidcraft/?format=json","https://api-beta.open5e.com/v2/spells/mending/?format=json","https://api-beta.open5e.com/v2/spells/produce-flame/?format=json","https://api-beta.open5e.com/v2/spells/cure-wounds/?format=json","https://api-beta.open5e.com/v2/spells/faerie-fire/?format=json","https://api-beta.open5e.com/v2/spells/longstrider/?format=json","https://api-beta.open5e.com/v2/spells/jump/?format=json","https://api-beta.open5e.com/v2/spells/flame-blade/?format=json","https://api-beta.open5e.com/v2/spells/heat-metal/?format=json","https://api-beta.open5e.com/v2/spells/lesser-restoration/?format=json","https://api-beta.open5e.com/v2/spells/daylight/?format=json","https://api-beta.open5e.com/v2/spells/dispel-magic/?format=json","https://api-beta.open5e.com/v2/spells/protection-from-energy/?format=json","https://api-beta.open5e.com/v2/spells/blight/?format=json","https://api-beta.open5e.com/v2/spells/freedom-of-movement/?format=json","https://api-beta.open5e.com/v2/spells/wall-of-fire/?format=json","https://api-beta.open5e.com/v2/spells/conjure-elemental/?format=json"],"page_no":128,"environments":[],"img_main":null,"document__slug":"taldorei","document__title":"Critical Role: Tal’Dorei Campaign Setting","document__license_url":"http://open5e.com/legal","document__url":"https://https://greenronin.com/blog/2017/09/25/ronin-round-table-integrating-wizards-5e-adventures-with-the-taldorei-campaign-setting/","v2_converted_path":"/v2/creatures/tdcs_firetamer/"},{"slug":"aridni","desc":"_Both more rugged and more ruthless than normal pixies, the aridni are an especially greedy breed of fey bandits and kidnappers._  \n**Pale Archers.** These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge o respond to accusations of cowardice.  \n**Caravan Raiders.** They’ve developed different magical abilities that aid them well when they raid caravans for captives to enslave and sell; charming foes into slavery is a favorite tactic.  \n**Wealth for Status.** They delight in taking plunder from humans and dwarves, not so much for its own sake but as a sign of their power over mortals, and their contempt for those who lack fey blood.","name":"Aridni","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"","hit_points":82,"hit_dice":"15d6+30","speed":{"walk":20,"fly":60},"strength":9,"dexterity":21,"constitution":14,"intelligence":12,"wisdom":11,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"acrobatics":11,"perception":3,"stealth":11},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Gnoll, Sylvan, Void Speech","challenge_rating":"5","cr":5.0,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.","attack_bonus":8,"damage_dice":"1d6"},{"name":"Pixie Bow","desc":"Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage.","attack_bonus":8,"damage_dice":"1d4"},{"name":"Slaver Arrows","desc":"An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:\n\nConfusion. The target must succeed on a DC 14 Wisdom saving throw or become confused (as the spell) for 2d4 - 1 rounds.\n\nFear. The target must succeed on a DC 14 Wisdom saving throw or become frightened for 2d4 rounds.\n\nHideous Laughter. The target must succeed on a DC 14 Wisdom saving throw or become incapacitated for 2d4 rounds. While incapacitated, the target is prone and laughing uncontrollably.\n\nSleep. The target must succeed on a DC 14 Wisdom saving throw or fall asleep for 2d4 minutes. The creature wakes up if it takes damage or if another creature takes an action to shake it awake."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The aridni doesn't provoke an opportunity attack when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"The aridni has advantage on saving throws against spells and other magical effects."},{"name":"Innate Spellcasting","desc":"the aridni's innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells:\n\nat will: dancing lights, detect magic, invisibility\n\n3/day: charm person, faerie fire, mage armor\n\n1/day: spike growth"}],"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_aridni/"},{"slug":"bandit-lord","desc":"","name":"Bandit Lord","size":"Medium","type":"Humanoid","subtype":"any race","group":null,"alignment":"any non-lawful","armor_class":16,"armor_desc":"breastplate","hit_points":91,"hit_dice":"14d8+28","speed":{"walk":30},"strength":16,"dexterity":15,"constitution":14,"intelligence":14,"wisdom":11,"charisma":14,"strength_save":5,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":null,"skills":{"athletics":5,"deception":4,"intimidation":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any two languages","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The bandit lord makes three melee or ranged attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.","attack_bonus":5,"damage_dice":"2d6"},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d4"},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated."}],"bonus_actions":null,"reactions":[{"name":"Parry","desc":"The bandit lord adds 2 to its AC against one melee attack that would hit it. To do so the bandit lord must see the attacker and be wielding a weapon."},{"name":"Redirect Attack","desc":"When a creature the bandit lord can see targets it with an attack, the bandit lord chooses an ally within 5 feet of it. The bandit lord and the ally swap places, and the chosen ally becomes the target instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"The bandit lord has advantage on an attack roll against a creature if at least one of the bandit lord's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":418,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_bandit-lord/"},{"slug":"black-knight-commander","desc":"","name":"Black Knight Commander","size":"Medium","type":"Humanoid","subtype":"any race","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"plate","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":14,"intelligence":12,"wisdom":13,"charisma":15,"strength_save":7,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":5,"perception":null,"skills":{"athletics":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"any two languages","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The black knight commander makes two melee attacks."},{"name":"Mace","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage.","attack_bonus":8,"damage_dice":"1d6"},{"name":"Lance","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) piercing damage.","attack_bonus":8,"damage_dice":"1d12"},{"name":"Frightful Charge (Recharges after a Short or Long Rest)","desc":"The black knight commander lets loose a terrifying cry and makes one melee attack at the end of a charge. Whether the attack hits or misses, all enemies within 15 feet of the target and aware of the black knight commander's presence must succeed on a DC 13 Wisdom saving throw or become frightened for 1 minute. A frightened creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Charge","desc":"If the black knight commander is mounted and moves at least 30 feet in a straight line toward a target and then hits it with a melee attack on the same turn, the target takes an extra 10 (3d6) damage."},{"name":"Hateful Aura","desc":"The black knight commander and allies within 10 feet of the commander add its Charisma modifier to weapon damage rolls (included in damage below)."},{"name":"Magic Weapons","desc":"The black knight commander's weapon attacks are made with magical (+1) weapons."}],"spell_list":[],"page_no":418,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_black-knight-commander/"},{"slug":"boloti","desc":"_This small, leering water spirit resembles a cross between a gray frog and a damp scarecrow, with small tendrils sprouting from all its extremities. It has water wings seemingly made out of jellyfish flesh, allowing it to jet through the water at high speeds._  \n**Swamp Robbers.** Known as “uriska” in Draconic, the bolotis are small, swamp-dwelling water spirits which delight in drowning unsuspecting victims in shallow pools and springs, then robbing their corpses of whatever shiny objects they find. Bolotis use their magical vortex to immobilize their victims and drag them to a watery death. They delight in storing up larders of victims under winter ice or under logs.  \n**Fond of Allies.** Bolotis sometimes team up with vodyanoi, miremals, and will-o’-wisps to create cunning ambushes. They are happy with a single kill at a time.","name":"Boloti","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"","hit_points":63,"hit_dice":"14d4+28","speed":{"walk":20,"swim":60},"strength":12,"dexterity":20,"constitution":14,"intelligence":13,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Primordial, Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Dagger","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.","attack_bonus":7,"damage_dice":"1d4"},{"name":"Vortex (1/Day)","desc":"A boloti can transform into a vortex of swirling, churning water for up to 4 minutes. This ability can be used only while the boloti is underwater, and the boloti can't leave the water while in vortex form. While in vortex form, the boloti can enter another creature's space and stop there in vortex form. In this liquid form, the boloti still takes normal damage from weapons and magic. A creature in the same space as the boloti at the start of the creature's turn takes 9 (2d8) bludgeoning damage unless it makes a successful DC 15 Dexterity saving throw. If the creature is Medium or smaller, a failed saving throw also means it is grappled (escape DC 11). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. If the saving throw succeeds, the target is pushed 5 feet so it is out of the boloti's space."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The boloti can breathe air and water."},{"name":"Innate Spellcasting","desc":"the boloti's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:\n\nat will: detect magic, water walk\n\n3/day: control water, create or destroy water, fog cloud, invisibility, see invisibility, water breathing\n\n1/day: wall of ice"},{"name":"Water Mastery","desc":"A boloti has advantage on attack rolls if both it and its opponent are in water. If the opponent and the boloti are both on dry ground, the boloti has disadvantage on attack rolls."}],"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_boloti/"},{"slug":"bone-crab","desc":"_A bone crab’s cracked skull scurries forward on bone-white legs. These tainted crustaceans make discarded craniums their home._  \n**Skull Shells.** Much like an enormous hermit crab, bone crabs inhabit the remains of large fish, humanoids, and other creatures. A bone crab’s spiny, ivory-white legs blend in perfectly with bones and pale driftwood. When lacking bones, these crabs gnaw cavities into chunks of driftwood or coral to make a shelter, cementing bits of shell and debris to their portable homes. All crabs fight over choice skulls.  \n**Scavengers of Memory.** Bone crabs are voracious scavengers. They live in seaside crags and coves, where they use their specialized chelae to crack open skulls and feast on the brains. Centuries of such feeding have given bone crabs a collective intelligence. Some crabs retain fragments of memory from those they devour, and these crabs recognize friends or attack the foes of those whose skulls they wear.  \nBone crabs hunt in packs, preying on seabirds and creatures stranded in tidal pools. They drag aquatic prey above the high tide line and leave it to fester in the hot sun. They pick corpses clean in a few hours, so their hunting grounds are littered with cracked and sun-bleached bones—the perfect hiding place for these littoral predators.  \n**White Ghost Shivers.** Because they eat carrion, bone crabs carry a dangerous disease—white ghost shivers, which wrack victims with fever and delirium. Sailors and others who eat a bone crab’s unwholesome, diseased flesh rarely survive it. Although bone crabs cannot be domesticated, they can be convinced to nest in particular areas, attacking intruders while ignoring the area’s regulars.","name":"Bone Crab","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":33,"hit_dice":"6d6+12","speed":{"walk":20,"swim":10},"strength":10,"dexterity":14,"constitution":14,"intelligence":1,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The bone crab makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.","attack_bonus":4,"damage_dice":"2d6"},{"name":"White Ghost Shivers","desc":"A living creature that is injured by or makes physical contact with a creature carrying the white ghost shivers must succeed on a DC 11 Constitution saving throw at the end of the encounter to avoid becoming infected. This disease manifests after 24 hours, beginning as a mild chill, but increasingly severe after a day, accompanied by a fever. Hallucinations are common, and the fright they induce lends the disease its name. At onset, the infected creature gains two levels of exhaustion that cannot be removed until the disease is cured by lesser restoration, comparable magic, or rest. The infected creature makes another DC 11 Constitution saving throw at the end of each long rest; a successful save removes one level of exhaustion. If the saving throw fails, the disease persists. If both levels of exhaustion are removed by successful saving throws, the victim has recovered naturally."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The bone crab can breathe air and water."},{"name":"Bone Camouflage","desc":"A bone crab has advantage on Dexterity (Stealth) checks while it's among bones."},{"name":"Hive Mind","desc":"A bone crab can communicate perfectly with all other bone crabs within 100 feet of it. If one is aware of danger, they all are."},{"name":"Leap","desc":"Bone crabs have incredibly powerful legs and can leap up to 10 feet straight ahead or backward as part of its movement; this counts as withdraw action when moving away from a foe."}],"spell_list":[],"page_no":40,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_bone-crab/"},{"slug":"city-watch-captain","desc":"","name":"City Watch Captain","size":"Medium","type":"Humanoid","subtype":"any race","group":null,"alignment":"lawful neutral","armor_class":17,"armor_desc":"scale mail","hit_points":91,"hit_dice":"14d8+28","speed":{"walk":30},"strength":13,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":11,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"one language (usually Common)","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The city watch captain makes two rapier attacks and one dagger attack. The captain can substitute a disarming attack for one rapier attack."},{"name":"Rapier","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d6"},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d4"},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d8"},{"name":"Disarming Attack","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: the target must make a successful DC 13 Strength saving throw or drop one item it's holding of the city watch captain's choice. The item lands up to 10 feet from the target, in a spot selected by the captain."},{"name":"Orders to Attack (1/Day)","desc":"Each creature of the city watch captain's choice that is within 30 feet of it and can hear it makes one melee or ranged weapon attack as a reaction. This person could easily have been on the other side of the law, but he likes the way he looks in the city watch uniform-and the way city residents look at him when he walks down the street leading a patrol. With a long mustache and a jaunty cap, there's no denying that he cuts a rakishly handsome figure. While a trained investigator, the city watch captain is not afraid to draw his blade to end a threat to his city."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Tactical Insight","desc":"The city watch captain has advantage on initiative rolls. City watch soldiers under the captain's command take their turns on the same initiative count as the captain."}],"spell_list":[],"page_no":419,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_city-watch-captain/"}]}