{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-dexterity&page=53","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-dexterity&page=51","results":[{"slug":"merfolk_bf","desc":"","name":"Merfolk","size":"medium","type":"Humanoid","subtype":"","group":"Merfolk","alignment":"","armor_class":12,"armor_desc":"coral armor","hit_points":9,"hit_dice":"","speed":{"walk":10,"swim":40},"strength":12,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":1,"dexterity_save":0,"constitution_save":1,"intelligence_save":0,"wisdom_save":0,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan,Common","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Coral Spear","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) piercing damage."},{"name":"Sharpened Shell","desc":"_Ranged Weapon Attack:_ +3 to hit, range 20/60 ft., one target. _Hit:_ 3 (1d4+1) slashing damage."}],"bonus_actions":[{"name":"Nimble Rush","desc":"The merfolk takes the Dash or Disengage action."}],"reactions":[{"name":"Coral Scrape","desc":"When a creature the merfolk can see hits it with a melee attack while within 5 feet of it, the merfolk can twist its body to scrape the attacker's arm or similar attacking appendage across the rough coral of its armor. The attacker must succeed on a DC 11 DEX save or have disadvantage on the next attack roll it makes before the end of its next turn, as its attacking appendage hurts from the abrasion."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The merfolk can breathe air and water."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_merfolk/"},{"slug":"merrow_bf","desc":"","name":"Merrow","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":60,"hit_dice":"","speed":{"walk":10,"swim":40},"strength":18,"dexterity":10,"constitution":14,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":4,"dexterity_save":0,"constitution_save":2,"intelligence_save":-1,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Aquan,Common","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The merrow makes one Bite attack and two Claw attacks. It can replace one Claw attack with a Harpoon attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) slashing damage."},{"name":"Harpoon","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 7 (1d6+4) piercing damage, and the harpoon sticks in the target. While the harpoon is stuck, the merrow can't make Harpoon attacks against other targets, and the target and merrow can't move farther than 60 feet away from each other. A creature, including the target, can take its action to detach the harpoon by succeeding on a DC 14 STR check. Alternatively, the cord connecting the merrow to the harpoon can be attacked and destroyed (AC 10; HP 15; immune to bludgeoning, poison, and psychic damage), dislodging the harpoon into an unoccupied space within 5 feet of the target and preventing the merrow from using Recall Harpoon."}],"bonus_actions":[{"name":"Shoving Rush","desc":"The merrow takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."},{"name":"Recall Harpoon","desc":"The merrow pulls on the cord connected to its harpoon, returning the harpoon to its empty hand. If the harpoon is stuck in a creature, that creature must succeed on a DC 14 STR save or be pulled up to 20 feet toward the merrow. Regardless, the harpoon is dislodged and returned to the merrow's hand."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The merrow can breathe air and water."},{"name":"Monstrosity Resilience","desc":"The merrow is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_merrow/"},{"slug":"minotaur_bf","desc":"","name":"Minotaur","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":40},"strength":22,"dexterity":10,"constitution":16,"intelligence":6,"wisdom":16,"charisma":8,"strength_save":6,"dexterity_save":0,"constitution_save":3,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-1,"perception":17,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Abyssal","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The minotaur makes one Gore attack and one Greataxe attack."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."}],"bonus_actions":[{"name":"Bleeding Frenzy (44 HP or Fewer)","desc":"The minotaur enters a frenzy until the start of its next turn. Until the frenzy ends, the minotaur deals an extra 3 (1d6) damage of the weapon's type each time it hits with a melee weapon attack, and the minotaur takes an extra 3 (1d6) damage of the weapon's type the first time it is hit with a melee weapon attack before the frenzy ends."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the minotaur moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the minotaur and knocked prone."},{"name":"Labyrinthine Recall","desc":"The minotaur can perfectly recall any path it has traveled."},{"name":"Monstrosity Resilience","desc":"The minotaur is resistant to exhaustion and to the frightened condition."},{"name":"Reckless","desc":"At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn."},{"name":"Siege Monster","desc":"The minotaur deals double damage to objects and structures."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_minotaur/"},{"slug":"minotaur_skeleton_bf","desc":"","name":"Minotaur Skeleton","size":"large","type":"Undead","subtype":"","group":"Skeletons","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":63,"hit_dice":"","speed":{"walk":40},"strength":18,"dexterity":10,"constitution":14,"intelligence":6,"wisdom":8,"charisma":4,"strength_save":4,"dexterity_save":0,"constitution_save":2,"intelligence_save":-2,"wisdom_save":-1,"charisma_save":-3,"perception":9,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"piercing","damage_immunities":"Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Greataxe","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 17 (2d12+4) slashing damage."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."}],"bonus_actions":[],"reactions":[{"name":"Counterattack (Recharge 6)","desc":"When a creature the minotaur skeleton can see hits it with a melee attack while within 5 feet of it, the skeleton can make one Gore attack against the attacker."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the minotaur skeleton moves at least 10 feet straight toward a target and then hits it with a Gore attack on the same turn, the target takes an extra 7 (2d6) piercing damage. If the target is a creature, it must succeed on a DC 14 STR save or be pushed up to 10 feet away from the skeleton and knocked prone."},{"name":"False Appearance","desc":"While the minotaur skeleton remains motionless and prone, it is indistinguishable from an inanimate minotaur skeleton."},{"name":"Labyrinthine Memories","desc":"The minotaur skeleton has advantage on checks and saves to avoid becoming lost or to recall a path it has previously traveled."},{"name":"Undead Nature","desc":"The skeleton doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The skeleton is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_minotaur-skeleton/"},{"slug":"mule_bf","desc":"","name":"Mule","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":10,"hit_dice":"","speed":{"walk":40},"strength":14,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":2,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"exhaustion,prone","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Hooves","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Beast of Burden","desc":"The mule is considered to be a Large animal for the purpose of determining its carrying capacity."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mule/"},{"slug":"mummy_lord_bf","desc":"","name":"Mummy Lord","size":"medium","type":"Undead","subtype":"","group":"Mummies","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":270,"hit_dice":"","speed":{"walk":20},"strength":18,"dexterity":10,"constitution":26,"intelligence":20,"wisdom":28,"charisma":26,"strength_save":4,"dexterity_save":0,"constitution_save":8,"intelligence_save":5,"wisdom_save":9,"charisma_save":8,"perception":19,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"The mummy makes two Blessed Khopesh attacks and one Rotting Fist attack, or it makes four Divine Bolt attacks. It can replace one attack with a use of Spellcasting."},{"name":"Blessed Khopesh","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) slashing damage plus 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice)."},{"name":"Rotting Fist","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 21 (6d6) necrotic damage, and the target must succeed on a DC 17 CON save or be cursed with mummy rot (see the Mummy Rot sidebar)."},{"name":"Divine Bolt","desc":"_Ranged Spell Attack:_ +9 to hit, range 120 ft., one target. _Hit:_ 21 (5d6+4) necrotic damage or radiant damage (the mummy lord's choice)."},{"name":"Undead Servitors","desc":"The mummy lord magically calls 2d6 **skeletons** or **zombies**, 1d4 **specters**, or 2 **mummies**. The called creatures arrive in 1d4 rounds, acting as allies of the mummy lord and obeying its spoken commands. The Undead remain for 1 hour, until the mummy lord dies, or until the mummy lord dismisses them as a bonus action. The mummy lord can have any number of Undead under its control at one time, provided the combined total CR of the Undead is no higher than 6."},{"name":"Spellcasting","desc":"The mummy lord casts one of the following spells, using WIS as the spellcasting ability (spell save DC 17).<br>At will: _command_, _guidance_, _thaumaturgy_<br>3/day each: _dispel magic_, _hold_, _silence_<br>1/day each: _contagion_, _insect plague_"}],"bonus_actions":[{"name":"Bolster Undead","desc":"The mummy lord sends necrotic power into up to three friendly Undead it can see, other than itself, within 30 feet of it. Each target regains 14 (4d6) HP and has advantage on the next attack roll it makes before the start of the mummy lord's next turn."},{"name":"Dreadful Glare","desc":"The mummy lord glares at up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 WIS save or be frightened until the end of its next turn. If the target fails the save by 5 or more, it is also paralyzed for the same duration."}],"reactions":[],"legendary_desc":"The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The mummy lord regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Detect Life","desc":"The mummy lord automatically detects every creature that isn't a Construct or Undead within 30 feet of it, pinpointing the current location of each."},{"name":"Sandy Teleport","desc":"The mummy lord transforms into loose sand and teleports up to 60 feet to an unoccupied space it can see, reforming in that space. Any equipment it is wearing or carrying transforms with it."},{"name":"Call Servitors (Costs 2 Actions)","desc":"The mummy lord uses Undead Servitors."},{"name":"Unleash Divine Energy (Costs 2 Actions)","desc":"The mummy lord unleashes a wave of divine energy. Each creature within 10 feet of it must make a DC 17 CON save. On a failure, a creature takes 14 (4d6) necrotic damage or radiant damage (the mummy lord's choice) and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the mummy lord fails a save, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The mummy lord has advantage on saves against spells and other magical effects."},{"name":"Rejuvenation","desc":"A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its HP and becoming active again. The new body appears within 5 feet of the mummy lord's heart."},{"name":"Turning Defiance","desc":"The mummy lord and any friendly Undead within 30 feet of it have advantage on saves against effects that turn undead."},{"name":"Undead Nature","desc":"The mummy lord doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The mummy lord is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mummy-lord/"},{"slug":"nalfeshnee_bf","desc":"","name":"Nalfeshnee","size":"large","type":"Fiend","subtype":"Demon","group":"Demons","alignment":"","armor_class":18,"armor_desc":"natural armor","hit_points":196,"hit_dice":"","speed":{"walk":20,"fly":30},"strength":20,"dexterity":10,"constitution":32,"intelligence":26,"wisdom":22,"charisma":24,"strength_save":5,"dexterity_save":0,"constitution_save":11,"intelligence_save":8,"wisdom_save":6,"charisma_save":7,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience","damage_immunities":"Demonic Resilience","condition_immunities":"","senses":"truesight 120 ft.","languages":"Abyssal,telepathy 120 ft.","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"The nalfeshnee makes one Bite attack, one Gore attack, and two Claw attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+5) piercing damage. If this attack hits a frightened creature, the nalfeshnee regains HP equal to half the damage dealt."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 19 (4d6+5) slashing damage."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) piercing damage, and the target must succeed on a DC 16 STR save or be knocked prone."}],"bonus_actions":[{"name":"Teleport","desc":"The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see."}],"reactions":[{"name":"Sudden Feast","desc":"When a creature the nalfeshnee can see within 20 feet of it is reduced to 0 HP or dies, the nalfeshnee can move up to its speed toward the creature without provoking opportunity attacks then feast on the creature, if it moves to within 5 feet of the creature. The nalfeshnee regains HP equal to twice the creature's CR or class level, and the creature has disadvantage on the next death save it makes, if it is making death saves."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Demonic Resilience","desc":"The nalfeshnee is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition."},{"name":"Horrific Nimbus","desc":"The nalfeshnee magically emits scintillating, multicolored light that disorients and frightens mortals. Each creature that isn't an Aberration, Celestial, or Fiend and that starts its turn within 15 feet of the nalfeshnee must succeed on a DC 16 WIS save or be frightened until the start of its next turn. A creature that fails the save by 5 or more must take the Dash action on its turn and move away from the nalfeshnee by the safest available route, unless there is nowhere to move."},{"name":"Magic Resistance","desc":"The nalfeshnee has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_nalfeshnee/"},{"slug":"orca_bf","desc":"","name":"Orca","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":0,"swim":60},"strength":18,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":4,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"keensense 120 ft.","languages":"-","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The orca makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 14 (3d6+4) piercing damage."}],"bonus_actions":[{"name":"Tail Slap","desc":"The orca slaps one creature it can see within 15 feet of it with its tail. The target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the orca and knocked prone. A creature that fails this save by 5 or more is also stunned until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Echolocation","desc":"The orca can't use its keensense while deafened."},{"name":"Heightened Hearing","desc":"The orca's Perception is 18 when perceiving by hearing."},{"name":"Hold Breath","desc":"The orca can hold its breath for 30 minutes."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_orca/"},{"slug":"otyugh_bf","desc":"","name":"Otyugh","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":108,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":24,"intelligence":6,"wisdom":12,"charisma":6,"strength_save":3,"dexterity_save":0,"constitution_save":7,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Otyugh","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The otyugh makes one Bite attack and two Tentacle attacks. It can replace both Tentacle attacks with a use of Tentacle Slam."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 CON save or become infected with a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (1d10) on a failure. The disease is cured on a success. The creature dies if the disease reduces its HP maximum to 0. This reduction to the creature's HP maximum lasts until it finishes a long rest after the disease is cured."},{"name":"Tentacle","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). The otyugh has two tentacles, each of which can grapple one target."},{"name":"Tentacle Slam","desc":"The otyugh slams creatures grappled by it into each other or into a solid surface. Each creature must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The otyugh is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."},{"name":"Stench","desc":"Each creature that starts its turn within 10 feet of the otyugh must succeed on a DC 15 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_otyugh/"},{"slug":"pony_bf","desc":"","name":"Pony","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":10,"hit_dice":"","speed":{"walk":40},"strength":14,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":2,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Hooves","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Draft Animal","desc":"The draft horse can push, drag, or lift weight in pounds equal to three times its carrying capacity."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_pony/"},{"slug":"priest_bf","desc":"","name":"Priest","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":13,"armor_desc":"chain shirt","hit_points":57,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":12,"intelligence":12,"wisdom":20,"charisma":12,"strength_save":1,"dexterity_save":0,"constitution_save":1,"intelligence_save":1,"wisdom_save":5,"charisma_save":1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Divine Blessing","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any two languages","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The priest makes two Mace or Divine Bolt attacks."},{"name":"Mace","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) bludgeoning damage plus 7 (2d6) necrotic damage or radiant damage (the priest's choice)."},{"name":"Divine Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) necrotic damage or radiant damage (the priest's choice)."},{"name":"Spellcasting","desc":"The priest casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _guidance_, _light_, _thaumaturgy_<br>2/day each: _bane_, _bless_, _cure wounds_<br>1/day each: _dispel magic_, _restoration_"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Divine Blessing","desc":"The priest is resistant to necrotic damage or radiant damage, as appropriate for the priest's deity."},{"name":"Divine Weapons","desc":"The priest's weapons are shrouded in dark or golden flames, as appropriate for the priest's deity. When the priest hits with any weapon, the weapon deals an extra 2d6 necrotic damage or radiant damage (included in the attack), the priest's choice."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_priest/"},{"slug":"quipper_bf","desc":"","name":"Quipper","size":"tiny","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":0,"swim":40},"strength":2,"dexterity":10,"constitution":10,"intelligence":1,"wisdom":6,"charisma":2,"strength_save":-4,"dexterity_save":0,"constitution_save":0,"intelligence_save":-5,"wisdom_save":-2,"charisma_save":-4,"perception":8,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The quipper has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Heightened Smell","desc":"The quipper's Perception is 13 when perceiving by smell."},{"name":"Water Breathing","desc":"The quipper can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_quipper/"},{"slug":"rat_bf","desc":"","name":"Rat","size":"tiny","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":9,"hit_dice":"","speed":{"walk":20,"swim":20},"strength":2,"dexterity":10,"constitution":8,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":-4,"dexterity_save":0,"constitution_save":-1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft.","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Accustomed to Filth","desc":"The rat has advantage on saves against contracting diseases."},{"name":"Heightened Smell","desc":"The rat's Perception is 15 while perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_rat/"},{"slug":"rat_swarm_of_rats_bf","desc":"","name":"Rat, Swarm of Rats","size":"medium","type":"Swarm","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":14,"hit_dice":"","speed":{"walk":30,"swim":30},"strength":8,"dexterity":10,"constitution":8,"intelligence":2,"wisdom":10,"charisma":2,"strength_save":-1,"dexterity_save":0,"constitution_save":-1,"intelligence_save":-4,"wisdom_save":0,"charisma_save":-4,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Swarm Resilience","damage_immunities":"Swarm Resilience","condition_immunities":"","senses":"darkvision 30 ft.","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bites","desc":"_Melee Weapon Attack:_ +2 to hit, reach 0 ft., one target in the swarm's space. _Hit:_ 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its HP or fewer. If the target is a creature, it must make a DC 9 CON save. On a failure, the target contracts the rat plague disease (see Diseased Rats sidebar) or is poisoned until the end of its next turn (the GM's choice)."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Accustomed to Filth","desc":"The swarm has advantage on saves against contracting diseases."},{"name":"Heightened Smell","desc":"The swarm's Perception is 15 when perceiving by smell."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rat. The swarm can't regain HP or gain temporary HP."},{"name":"Swarm Resilience","desc":"The swarm is resistant to bludgeoning, piercing, and slashing damage, and it is immune to the charmed, frightened, grappled, paralyzed, petrified, prone, restrained, and stunned conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_rat-swarm-of-rats/"},{"slug":"sahuagin_bf","desc":"","name":"Sahuagin","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30,"swim":40},"strength":10,"dexterity":10,"constitution":12,"intelligence":12,"wisdom":12,"charisma":8,"strength_save":0,"dexterity_save":0,"constitution_save":1,"intelligence_save":1,"wisdom_save":1,"charisma_save":-1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Sahuagin","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The sahuagin makes one Bite attack and one Claws or Trident attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."},{"name":"Trident","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)."}],"bonus_actions":[],"reactions":[{"name":"Circling Sharks","desc":"If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_sahuagin/"},{"slug":"seahorse_bf","desc":"","name":"Seahorse","size":"tiny","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":9,"hit_dice":"","speed":{"walk":0,"swim":20},"strength":1,"dexterity":10,"constitution":8,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":-5,"dexterity_save":0,"constitution_save":-1,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-4,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Ram","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Underwater Camouflage","desc":"The seahorse's Stealth is 17 while underwater."},{"name":"Water Breathing","desc":"The seahorse can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_seahorse/"},{"slug":"shark_giant_bf","desc":"","name":"Shark, Giant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":126,"hit_dice":"","speed":{"walk":0,"swim":50},"strength":22,"dexterity":10,"constitution":20,"intelligence":1,"wisdom":10,"charisma":4,"strength_save":6,"dexterity_save":0,"constitution_save":5,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"keensense 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The shark makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +9 to hit, reach 5 ft., one target. _Hit:_ 19 (3d8+6) piercing damage."}],"bonus_actions":[{"name":"Swift Hunter","desc":"The shark moves up to half its speed toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The shark has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Blood Sense","desc":"The shark can pinpoint, by scent, the location of creatures that don't have all of their HP within 120 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Electrical Sensitivity","desc":"Whenever the shark takes lightning damage, it must succeed on a DC 15 CON save or be incapacitated until the end of its next turn."},{"name":"Water Breathing","desc":"The shark can breathe only underwater."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shark-giant/"},{"slug":"skullbloom_bf","desc":"","name":"Skullbloom","size":"medium","type":"Plant","subtype":"","group":"Sporeborn","alignment":"","armor_class":11,"armor_desc":"natural armor","hit_points":23,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":8,"charisma":4,"strength_save":1,"dexterity_save":0,"constitution_save":2,"intelligence_save":-4,"wisdom_save":-1,"charisma_save":-3,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"keensense 10 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The skullbloom makes one Bite attack and one Slam attack. If the Bite and Slam attacks both hit one Humanoid, the target must succeed on a DC 12 CON save or be infected with apocalyptic fungus (see sidebar)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage plus 2 (1d4) poison damage."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage."}],"bonus_actions":[{"name":"Instinct to Pursue","desc":"The skullboom takes the Dash action toward an uninfected Humanoid it can see or sense."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing","desc":"The skullbloom's Perception is 16 while perceiving by hearing."},{"name":"Plant Resilience","desc":"The skullbloom is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_skullbloom/"},{"slug":"spider_bf","desc":"","name":"Spider","size":"tiny","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":8,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":2,"dexterity":10,"constitution":8,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":-4,"dexterity_save":0,"constitution_save":-1,"intelligence_save":-5,"wisdom_save":0,"charisma_save":-4,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft.","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) piercing damage, and the target must succeed on a DC 9 CON save or take 2 (1d4) poison damage."}],"bonus_actions":[{"name":"Web Shot (Recharge 4-6)","desc":"The spider launches a gob of webbing at one creature it can see within 15 feet of it. The target must succeed on a DC 9 DEX save or have its speed reduced by 10 feet. A creature can take an action to remove the webbing, ending the effect."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the spider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_spider/"},{"slug":"thug_bf","desc":"","name":"Thug","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":11,"armor_desc":"leather armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":14,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":2,"dexterity_save":0,"constitution_save":2,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."},{"name":"Heavy Crossbow","desc":"_Ranged Weapon Attack:_ +2 to hit, range 100/400 ft., one target. _Hit:_ 5 (1d10) piercing damage."}],"bonus_actions":[{"name":"Sucker Punch","desc":"The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Brutal","desc":"A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack)."},{"name":"Pack Tactics","desc":"The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_thug/"},{"slug":"tyrannosaurus_rex_bf","desc":"","name":"Tyrannosaurus Rex","size":"huge","type":"Beast","subtype":"","group":"Dinosaurs","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":184,"hit_dice":"","speed":{"walk":50},"strength":26,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":8,"dexterity_save":0,"constitution_save":4,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The tyrannosaurus makes one Bite attack and one Tail attack. It can't make both attacks against the same target."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 31 (4d12+5) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the tyrannosaurus can't Bite another target."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +8 to hit, reach 10 ft., one creature. _Hit:_ 23 (4d8+5) bludgeoning damage."}],"bonus_actions":[{"name":"Rending Shake","desc":"While grappling a creature, the tyrannosaurus shakes its head, tearing at the creature. The grappled creature must succeed on a DC 16 STR save or take 6 (1d12) slashing damage and be thrown up to 20 feet in a random direction and knocked prone. If the thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 16 DEX save or take the same damage and be knocked prone."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"Any critical hit against the dinosaur becomes a normal hit."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_tyrannosaurus-rex/"},{"slug":"violet_fungus_bf","desc":"","name":"Violet Fungus","size":"medium","type":"Plant","subtype":"","group":"Fungi","alignment":"","armor_class":10,"armor_desc":null,"hit_points":14,"hit_dice":"","speed":{"walk":15},"strength":2,"dexterity":10,"constitution":10,"intelligence":1,"wisdom":2,"charisma":1,"strength_save":-4,"dexterity_save":0,"constitution_save":0,"intelligence_save":-5,"wisdom_save":-4,"charisma_save":-5,"perception":6,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic,Plant Resilience","damage_immunities":"blinded,deafened,frightened","condition_immunities":"","senses":"keensense 30 ft. (blind beyond this radius)","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Rotting Touch","desc":"_Melee Weapon Attack:_ +2 to hit, reach 10 ft., one creature. _Hit:_ 5 (2d4) necrotic damage."}],"bonus_actions":[{"name":"Necrotic Spores (8 HP or Fewer)","desc":"The violet fungus sends out a burst of necrotic-laced spores, rapidly rotting nearby flesh. Each creature within 10 feet of the violet fungus that isn't a Construct must make a DC 10 CON save, taking 5 (2d4) necrotic damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"False Appearance","desc":"While the violet fungus remains motionless, it is indistinguishable from an ordinary fungus."},{"name":"Plant Resilience","desc":"The violet fungus is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_violet-fungus/"},{"slug":"vulture_bf","desc":"","name":"Vulture","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":10,"fly":50},"strength":6,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":-2,"dexterity_save":0,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Beak","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) piercing damage."}],"bonus_actions":[],"reactions":[{"name":"Defensive Bile","desc":"When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 11 CON save or be incapacitated until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Carrion Sense","desc":"The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."},{"name":"Heightened Sight and Smell","desc":"The vulture's Perception is 18 when perceiving by sight or smell."},{"name":"Pack Tactics","desc":"The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_vulture/"},{"slug":"vulture_giant_bf","desc":"","name":"Vulture, Giant","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":10,"armor_desc":null,"hit_points":46,"hit_dice":"","speed":{"walk":10,"fly":60},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":3,"dexterity_save":0,"constitution_save":2,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The vulture makes one Beak attack and one Talons attack."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) piercing damage."},{"name":"Talons","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) slashing damage."}],"bonus_actions":[],"reactions":[{"name":"Defensive Bile","desc":"When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 13 CON save or take 5 (2d4) acid damage and be incapacitated until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Carrion Sense","desc":"The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it."},{"name":"Heightened Sight and Smell","desc":"The vulture's Perception is 18 when perceiving by sight or smell."},{"name":"Pack Tactics","desc":"The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_vulture-giant/"},{"slug":"werebear_bf","desc":"","name":"Werebear","size":"medium","type":"Humanoid","subtype":"Lycanthrope","group":"Lycanthropes","alignment":"","armor_class":10,"armor_desc":"n humanoid form, 11 (natural armor) in bear and hybrid for","hit_points":126,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":20,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":18,"charisma":12,"strength_save":5,"dexterity_save":0,"constitution_save":3,"intelligence_save":0,"wisdom_save":4,"charisma_save":1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common (can't speak in bear form)","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time."},{"name":"Bite (Bear or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar)."},{"name":"Claw (Bear or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."},{"name":"Greataxe (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. _Hit:_ 11 (1d12+5) slashing damage."}],"bonus_actions":[{"name":"Change Shape","desc":"The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Pin","desc":"One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Smell","desc":"The werebear's Perception is 19 when perceiving by smell."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_werebear/"},{"slug":"wereboar_bf","desc":"","name":"Wereboar","size":"medium","type":"Humanoid","subtype":"Lycanthrope","group":"Lycanthropes","alignment":"","armor_class":10,"armor_desc":"n humanoid form, 11 (natural armor) in boar or hybrid for","hit_points":100,"hit_dice":"","speed":{"walk":30},"strength":20,"dexterity":10,"constitution":14,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":5,"dexterity_save":0,"constitution_save":2,"intelligence_save":0,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common (can't speak in boar form)","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack (Humanoid or Hybrid Form Only)","desc":"The wereboar makes three Maul or Slam attacks. It can replace one attack with a Tusks attack, provided it is in the appropriate form. If two Maul or Slam attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone."},{"name":"Maul (Humanoid or Hybrid Form Only)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."},{"name":"Slam (Boar or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage."},{"name":"Tusks (Boar or Hybrid Form Only)","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage. If the target is a Humanoid, it must succeed on a DC 12 CON save or be cursed with the wereboar lycanthropy curse (see Curse of Lycanthropy sidebar)."}],"bonus_actions":[{"name":"Challenging Snort (Boar or Hybrid Form Only)","desc":"The wereboar snorts and stomps its feet at a creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn and have disadvantage on the next save it makes against being knocked prone by the wereboar."},{"name":"Change Shape","desc":"The wereboar transforms into a Medum or Large boar, a Medium boar-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge (Boar or Hybrid Form Only)","desc":"If the wereboar moves at least 15 feet straight toward a target and then hits it with a Slam or Tusks attack on the same turn, the target takes an extra 7 (2d6) damage of the weapon's type. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the wereboar takes 14 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wereboar/"},{"slug":"wild_warrior_bf","desc":"","name":"Wild Warrior","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":12,"armor_desc":"hide armor","hit_points":9,"hit_dice":"","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":12,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":1,"dexterity_save":0,"constitution_save":1,"intelligence_save":-1,"wisdom_save":0,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":[{"name":"Quick Trap","desc":"The wild warrior cobbles together a makeshift trap with materials at hand and throws the trap at a creature it can see within 15 feet of it. The target must succeed on a DC 11 DEX save or be restrained until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Home in the Wilds","desc":"The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage."},{"name":"Pack Tactics","desc":"The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wild-warrior/"},{"slug":"wyvern_bf","desc":"","name":"Wyvern","size":"large","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":147,"hit_dice":"","speed":{"walk":20,"fly":80},"strength":18,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":-3,"wisdom_save":1,"charisma_save":-2,"perception":14,"skills":{},"damage_vulnerabilities":"Clumsy","damage_resistances":"","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."},{"name":"Stinger","desc":"_Melee Weapon Attack:_ +7 to hit, reach 15 ft., one creature. _Hit:_ 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[{"name":"Reflexive Tail Whip","desc":"When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Clumsy","desc":"While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wyvern/"},{"slug":"xorn_bf","desc":"","name":"Xorn","size":"medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":20,"burrow":20},"strength":16,"dexterity":10,"constitution":22,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":3,"dexterity_save":0,"constitution_save":6,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"piercing and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."},{"name":"Lob Stone","desc":"_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 12 (2d8+3) bludgeoning damage."}],"bonus_actions":[{"name":"Shard Belch","desc":"The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Earth Glide","desc":"The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves."},{"name":"Stone Camouflage","desc":"The xorn's Stealth is 18 while in rocky terrain."},{"name":"Treasure Sense","desc":"The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_xorn/"},{"slug":"acolyte-a5e","desc":"","name":"Acolyte","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":11,"hit_dice":"2d8+2","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"medicine":4,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Club","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."},{"name":"Bless (1st-Level; V, S, M, Concentration)","desc":"Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute."},{"name":"Cure Wounds (1st-Level; V, S)","desc":"The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it."},{"name":"An acolyte is a priest in training or an assistant to a more senior member of the clergy","desc":"While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (3 slots): bless\n cure wounds\n sanctuary"}],"spell_list":[],"page_no":486,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_acolyte/"},{"slug":"adult-blue-dragon-a5e","desc":"","name":"Adult Blue Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":275,"hit_dice":"22d12+132","speed":{"walk":40,"burrow":30,"fly":80,"swim":30},"strength":24,"dexterity":10,"constitution":22,"intelligence":16,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":12,"intelligence_save":null,"wisdom_save":8,"charisma_save":10,"perception":null,"skills":{"perception":8,"stealth":6,"survival":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, one more","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."},{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Arc Lightning","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 16 (3d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales a 90-foot-long  5-foot wide-line of lightning. Each creature in that area makes a DC 20 Dexterity saving throw  taking 77 (14d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."},{"name":"Quake","desc":"While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 20 Strength saving throw  taking 11 (2d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Quake (Costs 2 Actions)","desc":"The dragon uses its Quake action."}],"special_abilities":[{"name":"Desert Farer","desc":"The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."},{"name":"Dune Splitter","desc":"The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern"}],"spell_list":[],"page_no":107,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-blue-dragon/"},{"slug":"adult-brass-dragon-a5e","desc":"","name":"Adult Brass Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":161,"hit_dice":"14d12+70","speed":{"walk":40,"burrow":30,"fly":80},"strength":22,"dexterity":10,"constitution":20,"intelligence":18,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":5,"constitution_save":10,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":null,"skills":{"arcana":9,"history":9,"nature":9,"perception":7,"persuasion":8,"religion":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic, two more","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Molten Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."},{"name":"Claws","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Staff (Humanoid Form Only)","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage."},{"name":"Molten Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 18 Dexterity saving throw. The creature takes 11 (2d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Molten Breath","desc":"The dragon exhales molten glass in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw  taking 56 (16d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 60-foot cone. Each creature in the area makes a DC 18 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its staff."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Analyze","desc":"The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 16 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Self-Sufficient","desc":"The brass dragon can subsist on only a quart of water and a pound of food per day."},{"name":"Scholar of the Ages","desc":"The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can use a Legendary Resistance to treat the roll as a 20."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore"}],"spell_list":[],"page_no":156,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-brass-dragon/"},{"slug":"adult-bronze-dragon-a5e","desc":"","name":"Adult Bronze Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":287,"hit_dice":"23d12+138","speed":{"walk":40,"fly":80,"swim":60},"strength":24,"dexterity":10,"constitution":22,"intelligence":16,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":12,"intelligence_save":null,"wisdom_save":8,"charisma_save":10,"perception":null,"skills":{"insight":8,"perception":8,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, one more","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."},{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Trident (Humanoid Form Only)","desc":"Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage."},{"name":"Lightning Pulse","desc":"The dragon targets one creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 90-foot-long  5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw  taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."},{"name":"Ocean Surge","desc":"The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone  while one that succeeds is pushed only 15 feet away."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Lightning Pulse  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its trident."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Foresight (Costs 2 Actions)","desc":"The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn."}],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sea foam. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Oracle of the Coast","desc":"The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants"}],"spell_list":[],"page_no":161,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-bronze-dragon/"},{"slug":"adult-red-dragon-a5e","desc":"","name":"Adult Red Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":310,"hit_dice":"23d12+161","speed":{"walk":40,"climb":40,"fly":80},"strength":26,"dexterity":10,"constitution":24,"intelligence":16,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":6,"constitution_save":13,"intelligence_save":null,"wisdom_save":8,"charisma_save":11,"perception":null,"skills":{"intimidation":11,"perception":9,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 22","languages":"Common, Draconic, one more","challenge_rating":"20","cr":20.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."},{"name":"Bite","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 4 (1d8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Cruel Tyranny","desc":"The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage."},{"name":"Spit Fire","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 21 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The dragon exhales a blast of fire in a 60-foot cone. Each creature in that area makes a DC 21 Dexterity saving throw  taking 73 (21d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Cruel Tyranny","desc":"The dragon uses its Cruel Tyranny action."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Searing Heat","desc":"A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 7 (2d6) fire damage."},{"name":"Volcanic Tyrant","desc":"The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire"}],"spell_list":[],"page_no":118,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-red-dragon/"},{"slug":"ancient-blue-dragon-a5e","desc":"","name":"Ancient Blue Dragon","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":22,"armor_desc":"","hit_points":407,"hit_dice":"22d20+176","speed":{"walk":40,"burrow":40,"fly":80,"swim":40},"strength":28,"dexterity":10,"constitution":26,"intelligence":18,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":8,"constitution_save":16,"intelligence_save":null,"wisdom_save":11,"charisma_save":13,"perception":null,"skills":{"perception":11,"stealth":8,"survival":11},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 24","languages":"Common, Draconic, two more","challenge_rating":"25","cr":25.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."},{"name":"Bite","desc":"Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Arc Lightning","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 24 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales a 120-foot-long  10-foot-wide line of lightning. Each creature in that area makes a DC 24 Dexterity saving throw  taking 94 (17d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."},{"name":"Quake","desc":"While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 24 Strength saving throw  taking 22 (4d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 21 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Quake (Costs 2 Actions)","desc":"The dragon uses its Quake action."}],"special_abilities":[{"name":"Desert Farer","desc":"The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."},{"name":"Dune Splitter","desc":"The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way, and Large or smaller creatures within 20 feet of its hiding place when it emerges must succeed on a DC 24 Dexterity saving throw or be blinded until the end of its next turn."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern,  1/day each:control water, mirage arcane"}],"spell_list":[],"page_no":106,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-blue-dragon/"},{"slug":"ancient-brass-dragon-a5e","desc":"","name":"Ancient Brass Dragon","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":367,"hit_dice":"21d20+147","speed":{"walk":40,"burrow":40,"fly":80},"strength":26,"dexterity":10,"constitution":24,"intelligence":20,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":7,"constitution_save":14,"intelligence_save":null,"wisdom_save":10,"charisma_save":11,"perception":null,"skills":{"arcana":12,"history":12,"nature":12,"perception":10,"persuasion":11,"religion":12,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 23","languages":"Common, Draconic, three more","challenge_rating":"22","cr":22.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Molten Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 30 (4d10 + 8) piercing damage plus 9 (2d8) fire damage."},{"name":"Claws","desc":"Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +15 to hit, reach 20 ft., one target. Hit: 21 (3d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Staff (Humanoid Form Only)","desc":"Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 8) bludgeoning damage."},{"name":"Molten Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Molten Breath","desc":"The dragon exhales molten glass in a 90-foot-long  10-foot-wide line. Each creature in the area makes a DC 22 Dexterity saving throw  taking 70 (20d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 90-foot cone. Each creature in the area makes a DC 22 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its staff."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Analyze","desc":"The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 23 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 18 until it finishes a long rest."},{"name":"Self-Sufficient","desc":"The brass dragon can subsist on only a quart of water and a pound of food per day."},{"name":"Scholar of the Ages","desc":"The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can expend one use of its Legendary Resistance trait to treat the roll as a 20."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore,  1/day:teleport, true seeing"}],"spell_list":[],"page_no":154,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-brass-dragon/"},{"slug":"ancient-bronze-dragon-a5e","desc":"","name":"Ancient Bronze Dragon","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":21,"armor_desc":"","hit_points":425,"hit_dice":"23d20+184","speed":{"walk":40,"fly":80,"swim":80},"strength":28,"dexterity":10,"constitution":26,"intelligence":18,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":7,"constitution_save":15,"intelligence_save":null,"wisdom_save":10,"charisma_save":12,"perception":null,"skills":{"insight":10,"perception":10,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 23","languages":"Common, Draconic, two more","challenge_rating":"24","cr":24.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."},{"name":"Bite","desc":"Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage plus 9 (2d8) lightning damage."},{"name":"Claws","desc":"Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Trident (Humanoid Form Only)","desc":"Melee or Ranged Weapon Attack: +16 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 9) piercing damage."},{"name":"Lightning Pulse","desc":"The dragon targets one creature within 60 feet  forcing it to make a DC 23 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 120-foot-long  10-foot-wide line. Each creature in the area makes a DC 23 Dexterity saving throw  taking 93 (16d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."},{"name":"Ocean Surge","desc":"The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 23 Strength saving throw. A creature that fails is pushed 40 feet away from the dragon and knocked prone  while one that succeeds is pushed only 20 feet away and isnt knocked prone."}],"bonus_actions":[{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast, or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form, the dragons stats are unchanged except for its size. It can't use Lightning Pulse, Breath Weapons, Tail Attack, or Wing Attack except in dragon form. In beast form, it can attack only with its bite and claws, if appropriate to its form. If the beast form is Large or smaller, the reach of these attacks is reduced to 5 feet. In humanoid form, it can attack only with its trident."}],"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 20 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 24 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Foresight (Costs 2 Actions)","desc":"The dragon focuses on the many sprawling futures before it and predicts what will come next. Until the start of its next turn, it gains advantage on saving throws, and attacks against it are made with disadvantage."}],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and dissolve into sea foam. If it has no more uses of this ability, its Armor Class is reduced to 19 until it finishes a long rest."},{"name":"Oracle of the Coast","desc":"The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants,  1/day:control weather, etherealness"}],"spell_list":[],"page_no":160,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-bronze-dragon/"},{"slug":"ancient-red-dragon-a5e","desc":"","name":"Ancient Red Dragon","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":22,"armor_desc":"","hit_points":448,"hit_dice":"23d20+207","speed":{"walk":40,"climb":40,"fly":80},"strength":30,"dexterity":10,"constitution":28,"intelligence":18,"wisdom":16,"charisma":22,"strength_save":null,"dexterity_save":8,"constitution_save":17,"intelligence_save":null,"wisdom_save":11,"charisma_save":14,"perception":null,"skills":{"intimidation":14,"perception":11,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 24","languages":"Common, Draconic, two more","challenge_rating":"26","cr":26.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."},{"name":"Bite","desc":"Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Cruel Tyranny","desc":"The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage. If the dragon is bloodied  it can use this ability on three minions at once."},{"name":"Spit Fire","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 22 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 11 (2d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The dragon exhales a blast of fire in a 90-foot cone. Each creature in that area makes a DC 25 Dexterity saving throw  taking 98 (28d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 11 (2d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."},{"name":"Taskmaster","desc":"When a creature within 60 feet fails an ability check or saving throw, the dragon roars a command to it. The creature can roll a d10 and add it to the result of the roll, possibly turning the failure into a success."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Cruel Tyranny","desc":"The dragon uses its Cruel Tyranny action."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 22 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 25 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to charcoal. If it has no more uses of this ability, its Armor Class is reduced to 20 until it finishes a long rest."},{"name":"Searing Heat","desc":"A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 14 (4d6) fire damage."},{"name":"Volcanic Tyrant","desc":"The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 22). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire,  1/day each:antimagic field, dominate monster"}],"spell_list":[],"page_no":116,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-red-dragon/"},{"slug":"animated-armor-a5e","desc":"","name":"Animated Armor","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":31,"hit_dice":"7d8","speed":{"walk":30},"strength":14,"dexterity":10,"constitution":10,"intelligence":1,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"piercing","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Weapon","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning  piercing  or slashing damage  depending on weapon."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spell-created","desc":"The DC for dispel magic to destroy this creature is 19."},{"name":"False Appearance","desc":"While motionless, the armor is indistinguishable from normal armor."}],"spell_list":[],"page_no":23,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_animated-armor/"},{"slug":"ankheg-a5e","desc":"","name":"Ankheg","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":45,"hit_dice":"6d10+12","speed":{"walk":30,"burrow":15},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30 ft., passive Perception 12","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the ankheg can't use its claws on anyone else."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target  the ankheg severs its head."},{"name":"Acid Spray (Recharge 6)","desc":"The ankheg spits a 30-foot-long  5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target  it instead bathes the target in acid  dealing 14 (4d6) acid damage with no saving throw only to that target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ankheg/"},{"slug":"ankheg-queen-a5e","desc":"","name":"Ankheg Queen","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":59,"hit_dice":"7d12+14","speed":{"walk":30,"burrow":15},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30 ft., passive Perception 12","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the ankheg can't use its claws on anyone else."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target  the ankheg severs its head."},{"name":"Acid Spray (Recharge 6)","desc":"The ankheg spits a 30-foot-long  5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target  it instead bathes the target in acid  dealing 14 (4d6) acid damage with no saving throw only to that target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The ankhegqueenhas 1 legendary action it can take at the end of another creatures turn","desc":"The ankheg regains the spent legendary action at the start of its turn."},{"name":"Acid Glob","desc":"Ranged Weapon Attack: +5 to hit, range 30/90 feet, one target. Hit: 7 (1d8 + 3) acid damage."},{"name":"Burrowing Ambush (1/Day)","desc":"The ankheg burrows up to its burrowing speed without provoking opportunity attacks, and then resurfaces. If within melee range of an enemy, it makes a claw attack with advantage."}],"special_abilities":null,"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ankheg-queen/"},{"slug":"ankylosaurus-a5e","desc":"","name":"Ankylosaurus","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":63,"hit_dice":"6d12+24","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Tail","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":90,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ankylosaurus/"},{"slug":"apprentice-mage-a5e","desc":"","name":"Apprentice Mage","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":11,"hit_dice":"2d8+2","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":12,"intelligence":14,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"arcana":4,"history":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage."},{"name":"Fire Bolt (Cantrip; V, S)","desc":"Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage."},{"name":"Magic Missile (1st-Level; V, S)","desc":"Three glowing arrows fly from the mage simultaneously  unerringly hitting up to 3 creatures within 120 feet. Each arrow deals 3 (1d4 + 1) force damage."}],"bonus_actions":null,"reactions":[{"name":"Shield (1st-Level; V","desc":"When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."},{"name":"Whether a student attending a wizard college or serving a crotchety master","desc":"Apprentice mage statistics can also be used to represent an older hedge wizard of limited accomplishments."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The apprentice mage is a 2nd level spellcaster. Their spellcasting ability is Intelligence (spell save DC 12\n +4 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n prestidigitation\n 1st-level (3 slots): detect magic\n magic missile\n shield"}],"spell_list":[],"page_no":478,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_apprentice-mage/"},{"slug":"archpriest-a5e","desc":"","name":"Archpriest","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":150,"hit_dice":"20d8+60","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":14,"wisdom":20,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":7,"wisdom_save":10,"charisma_save":8,"perception":null,"skills":{"insight":10,"medicine":10,"persuasion":8,"religion":10},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"any three","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"The archpriest attacks twice."},{"name":"Mace","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage."},{"name":"Flame Strike (5th-Level; V, S, M)","desc":"A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."},{"name":"Fire Storm (7th-Level; V, S)","desc":"Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried."},{"name":"Holy Aura (8th-Level; V, S, M, Concentration)","desc":"Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute)."},{"name":"Mass Heal (9th-Level; V, S)","desc":"Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points."}],"bonus_actions":[{"name":"Divine Word (7th-Level; V)","desc":"The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Anointed Healing","desc":"Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."},{"name":"Magic Resistance","desc":"The archpriest has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18\n +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n Cantrips (at will): light\n mending\n sacred flame\n spare the dying\n thaumaturgy\n 1st-level (4 slots): bane\n bless\n cure wounds\n inflict wounds\n 2nd-level (3 slots): hold person\n lesser restoration\n spiritual weapon\n 3rd-level (3 slots): bestow curse\n dispel magic\n revivify\n 4th-level (3 slots): banishment\n guardian of faith\n stone shape\n 5th-level (3 slots): contagion\n flame strike\n greater restoration\n mass cure wounds\n 6th-level (2 slots): blade barrier\n planar ally\n true seeing\n 7th-level (2 slots): conjure celestial\n divine word\n fire storm\n 8th-level (1 slot): antimagic field\n 9th-level (1 slot): mass heal"}],"spell_list":[],"page_no":487,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_archpriest/"},{"slug":"badger-a5e","desc":"","name":"Badger","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":3,"hit_dice":"1d4+1","speed":{"walk":20,"burrow":5},"strength":4,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The badger has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":439,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_badger/"},{"slug":"bandit-a5e","desc":"","name":"Bandit","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":9,"hit_dice":"2d8","speed":{"walk":30},"strength":12,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"any one","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Scimitar","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage."},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage."},{"name":"Bandits are outlaws who live by violence","desc":"Most are highway robbers  though a few are principled exiles or freedom fighters."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":470,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bandit/"},{"slug":"bat-a5e","desc":"","name":"Bat","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":5,"fly":30},"strength":4,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Echolocation","desc":"The bat can't use blindsight while deafened."},{"name":"Keen Hearing","desc":"The bat has advantage on Perception checks that rely on hearing."}],"spell_list":[],"page_no":439,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_bat/"},{"slug":"berserker-a5e","desc":"","name":"Berserker","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":40},"strength":14,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":4,"dexterity_save":2,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":4,"intimidation":3,"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The berserker attacks twice."},{"name":"Greataxe","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."},{"name":"Berserkers are lightly-armored and heavily-armed shock troops","desc":"In battle  they tend to prefer charges and heroic single combats over formations and disciplined marches."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodied Frenzy","desc":"While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."},{"name":"Unarmored Defense","desc":"The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."}],"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_berserker/"},{"slug":"black-bear-a5e","desc":"","name":"Black Bear","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":19,"hit_dice":"3d8+6","speed":{"walk":40,"climb":30},"strength":14,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The bear attacks once with its bite and once with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":439,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_black-bear/"},{"slug":"boar-a5e","desc":"","name":"Boar","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":11,"hit_dice":"2d8+2","speed":{"walk":40},"strength":12,"dexterity":10,"constitution":12,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Tusk","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) slashing damage. If the boar moves at least 20 feet straight towards the target before the attack  the attack deals an extra 3 (1d6) slashing damage and the target makes a DC 11 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Relentless (1/Day)","desc":"If the boar takes 5 or less damage that would reduce it to 0 hit points, it is instead reduced to 1 hit point."}],"spell_list":[],"page_no":440,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_boar/"}]}