{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-dexterity&page=53","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-dexterity&page=51","results":[{"slug":"lava-keeper","desc":"A rivulet of lava streams from a cavity between the shoulders of this four-armed, volcanic creature._  \n**Volcanic Guardians.** Lava keepers are elementals from the borderlands between the Elemental Planes of Earth and Fire. They sometimes emerge onto the Material Plane through spontaneous elemental vortices in the hearts of volcanoes. Once on the Material Plane, they find themselves trapped. Instead of running rampant, they act as guardians for the region from which they emerged in the hopes that one day they can return home.  \n**Noble Elementals.** Lava keepers are the natural enemies of salamanders and other chaotic elementals. They feel a mixture of shame and pity toward their corrupted brethren, the Open Game License","name":"Lava Keeper","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"lawful neutral","armor_class":18,"armor_desc":"natural armor","hit_points":276,"hit_dice":"24d12+120","speed":{"walk":40,"burrow":40},"strength":24,"dexterity":10,"constitution":21,"intelligence":10,"wisdom":18,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":11,"intelligence_save":null,"wisdom_save":10,"charisma_save":null,"perception":10,"skills":{"history":12,"perception":10},"damage_vulnerabilities":"","damage_resistances":"acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"fire, poison","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, prone","senses":"darkvision 60 ft., tremorsense 120 ft., passive Perception 20","languages":"Ignan, Terran","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"The lava keeper makes four slam attacks. Alternatively, it can use its Lava Lob twice."},{"name":"Slam","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.","attack_bonus":13,"damage_dice":"4d8+7"},{"name":"Lava Lob","desc":"Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 21 (6d6) fire damage, and the target must succeed on a DC 19 Dexterity saving throw or take 10 (3d6) fire damage at the start of its next turn.","attack_bonus":13,"damage_dice":"6d6"},{"name":"Fumarole (Recharge 5-6)","desc":"The crater between the lava keeper's shoulders erupts in a plume of fire, rock, and toxic smoke. Each creature within 60 feet of the lava keeper must make a DC 19 Constitution saving throw. On a failure, a creature takes 21 (6d6) bludgeoning damage and 21 (6d6) fire damage and becomes poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. A poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The eruption surrounds the lava keeper in a 20-foot-radius sphere of smoke, considered heavily obscured until the end of its next turn. A wind of moderate or greater speed (at least 10 miles per hour) disperses the smoke."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lava Dribble","desc":"Each creature that starts its turn within 5 feet of the lava keeper must make a DC 19 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Innate Spellcasting","desc":"The lava keeper's innate spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no material components:\nAt will: move earth, stone shape\n3/day each: wall of fire, wall of stone\n1/day each: conjure elemental (earth or fire elemental only), earthquake, fire storm"}],"spell_list":[],"page_no":235,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_lava-keeper/"},{"slug":"murgrik","desc":"This reptilian creature is built like an alligator with two extra mouths: one affixed to a stalk between its eyes and one toothy maw stretched over its belly. A batlike membrane connects its forelimbs to its body, and a tail made up of a dozen spinning tentacles propels the abomination in flight._  \n**Marshy Nightmares.** Murgriks are consummate hunters and prefer to prey on intelligent creatures. They relish the fear their appearance provokes, and they augment this fear by generating terrifying wails from the stalks on their heads. Once they smell blood, they relentlessly attack and pursue prey until they or their prey die.  \n**Corrupted Alligators.** Occasionally, deep parts of swamps cross planar boundaries into the Abyss. Those who study murgriks believe the creatures are ordinary alligators warped by their proximity to that plane. Their cruelty and preference for intelligent prey both lend credence to the notion that the Abyssa has influenced their mutations.  \n**Afraid of Herons.** The only known way to deter a murgrik from attacking is to introduce a heron, real or illusory. The reason a murgrik retreats from herons is a mystery, but it may point to the existence of a demonic bird that preys on murgriks.","name":"Murgrik","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"swim":40,"fly":20,"walk":40},"strength":23,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"athletics":10,"perception":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 16","languages":"understands Deep Speech but can’t speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The murgrik makes three attacks: one with its bite and two with its tentacles."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage.","attack_bonus":10,"damage_dice":"2d8+6"},{"name":"Tentacles","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage. The target is grappled (escape DC 18) if it is a Medium or smaller creature and the murgrik doesn't have two other creatures grappled. Until this grapple ends, the target is restrained.","attack_bonus":10,"damage_dice":"1d6+6"},{"name":"Stomach Maw","desc":"The murgrik makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the murgrik, and it takes 14 (4d6) acid damage at the start of each of the murgrik's turns. The murgrik can only have one creature swallowed at a time.\n\nIf the murgrik takes 20 damage or more on a single turn from the swallowed creature, the murgrik must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the murgrik. If the murgrik dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone."},{"name":"Unsettling Ululations (Recharge 6)","desc":"The stalk on the murgrik's head unleashes a dispiriting wail. Each creature within 30 feet of the murgrik that can hear it must make a DC 14 Wisdom saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"The murgrik has advantage on melee attack rolls against any creature that doesn't have all its hp."},{"name":"Hold Breath","desc":"The murgrik can hold its breath for 30 minutes."},{"name":"Keen Scent","desc":"The murgrik has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Tentacle Flight","desc":"The murgrik flies by spinning its tentacles. If it is grappling a creature with its tentacles, its flying speed is halved."}],"spell_list":[],"page_no":263,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_murgrik/"},{"slug":"one-horned-ogre","desc":"This towering ogre is covered in rippling muscles. It wears a suit of burnished scale mail and hefts a gleaming greatsword in its hands. A large white horn emerges from the ogre’s forehead, glowing with a strange blue radiance._  \n**Ogre Royalty.** A one-horned ogre is not only physically more impressive than other ogres, it also radiates a terrible majesty that causes most other ogres to supplicate themselves before it. Even creatures like Open Game License","name":"One-Horned Ogre","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"any evil alignment","armor_class":14,"armor_desc":"scale mail","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":40},"strength":21,"dexterity":10,"constitution":17,"intelligence":8,"wisdom":10,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"intimidation":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The one-horned ogre can use its Fiendish Horn Blast. It then makes one greatsword attack."},{"name":"Greatsword","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) slashing damage.","attack_bonus":8,"damage_dice":"4d6+5"},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 12 (2d6 + 5) piercing damage.","attack_bonus":8,"damage_dice":"2d6+5"},{"name":"Fiendish Horn Blast","desc":"The one-horned ogre directs the power of its horn at a target it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and suffers a condition for 1 minute based on the color of the ogre's horn: blinded (black), charmed (crimson), or frightened (white). On a success, the target takes half the damage and doesn't suffer the condition. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magical Horn","desc":"The power of the one-horned ogre comes from its horn. If the horn is ever removed, the one-horned ogre loses its Fiendish Horn Blast action and its Innate Spellcasting trait, and its Charisma score is reduced to 8 (-1). If the ogre receives a new horn through regenerative magic or a blessing from its patron, it regains what it lost."},{"name":"Ruthless Weapons","desc":"When the one-horned ogre hits a blinded, charmed, or frightened creature with any weapon, the weapon deals an extra 1d6 psychic damage."},{"name":"Innate Spellcasting","desc":"The one-horned ogre's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components.\n2/day each: darkness, misty step, suggestion\n1/day each: fear"}],"spell_list":[],"page_no":274,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_one-horned-ogre/"},{"slug":"onyx-magistrate","desc":"This large onyx statue looks down critically from an ornate chair. It wears long ceremonial robes and carries a scepter in one hand and an orb in the other. With a slow grinding sound, the statue animates and rises in the air, still seated in its onyx chair._  \n**Grand Sculptures.** Built to oversee great libraries, courts of law, royal houses, and the seats of government in corrupt and evil lands, onyx magistrates are intelligent constructs resembling judges, court officials, or bishops seated on massive thrones. The onyx magistrate is often placed in an area of importance such as within a great meeting hall or next to an important gate and remains motionless until it deems someone worthy of its attention or in need of punishment.  \n**Judge, Jury, and Executioner.** Onyx magistrates pursue their tasks with diligence and patience, never shirking from their responsibilities or showing pity or remorse for their actions. They never tolerate falsehoods or those seeking to cajole or intimidate them, though they have a soft spot for flattery, especially that which praises their abilities or dedication to their role. The construction of an onyx magistrate requires the binding of a Open Game License","name":"Onyx Magistrate","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":123,"hit_dice":"13d10+52","speed":{"fly":30,"walk":0,"hover":true},"strength":19,"dexterity":10,"constitution":18,"intelligence":16,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":8,"skills":{"insight":8,"intimidation":8,"perception":8,"persuasion":8,"religion":6},"damage_vulnerabilities":"","damage_resistances":"cold, fire, psychic","damage_immunities":"necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned, prone","senses":"darkvision 60 ft., passive Perception 18","languages":"Common, Infernal","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The onyx magistrate makes three scepter attacks. Alternatively, it can use Necrotic Ray twice."},{"name":"Scepter","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.","attack_bonus":7,"damage_dice":"2d10+4"},{"name":"Necrotic Ray","desc":"Ranged Spell Attack: +8 to hit, range 30/120 ft., one target. Hit: 17 (3d8 + 4) necrotic damage.","attack_bonus":8,"damage_dice":"3d8+4"},{"name":"Dire Judgement (1/Day)","desc":"Each creature of the onyx magistrate's choice that is within 30 feet of the magistrate and aware of it must succeed on a DC 16 Wisdom saving throw or be cursed with dire judgment. While cursed in this way, the creature can't regain hp by magical means, though it can still regain hp from resting and other nonmagical means. In addition, when a cursed creature makes an attack roll or a saving throw, it must roll a d4 and subtract the number from the attack roll or saving throw. The curse lasts until it is lifted by a remove curse spell or similar magic."}],"bonus_actions":null,"reactions":[{"name":"Tip the Scales (Recharge 5-6)","desc":"The onyx magistrate adds 3 to its AC against one attack that would hit it. Alternatively, the onyx magistrate succeeds on a saving throw it failed."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immutable Form","desc":"The onyx magistrate is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The onyx magistrate has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The onyx magistrate's weapon attacks are magical."}],"spell_list":[],"page_no":276,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_onyx-magistrate/"},{"slug":"ortifex","desc":"A large, rotting heart floats forward, its hypnotic heartbeat echoing all around it._  \n**Vampiric Hunters.** An ortifex’s singular purpose is to absorb blood from living creatures. When seeking blood, it disorients victims with an ominous, hypnotic heartbeat, then magically siphons their blood, leaving behind a shriveled carcass.  \n**Harvested from Giants and Dragons.** Only large hearts can be made into ortifexes, which are typically created from the hearts of giants, dragons, and particularly large beasts. Necromancers who create ortifexes for vampiric clients pay well for a sizeable heart, especially if it is minimally decomposed.  \n**Agents of Oppression.** When a blood cult, necromancer, or intelligent undead wants to demoralize a village or demand a sacrifice, it often sends an ortifex to collect payment in blood.  \n**Undead Nature.** An ortifex doesn’t require air, food, drink, or sleep.","name":"Ortifex","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":12,"armor_desc":"natural armor","hit_points":78,"hit_dice":"12d8+24","speed":{"fly":30,"walk":0,"hover":true},"strength":17,"dexterity":10,"constitution":15,"intelligence":8,"wisdom":13,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 11","languages":"understands the languages of its creator but can’t speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.","attack_bonus":5,"damage_dice":"1d8+3"},{"name":"Blood Siphon (Recharge 6)","desc":"The ortifex drains blood from nearby creatures. Each creature within 20 feet of the ortifex must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. The ortifex gains temporary hp equal to the single highest amount of necrotic damage dealt. If it gains temporary hp from this action while it still has temporary hp from a previous use of this action, the temporary hp add together. The ortifex's temporary hp can't exceed half its hp maximum. A creature that doesn't have blood is immune to Blood Siphon."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Bearer","desc":"A creature that subsists on blood, such as a vampire, can use its action while within 5 feet of the ortifex to drain blood from it. The creature can drain up to the ortifex's current temporary hp, regaining hp equal to that amount. The ortifex then loses temporary hp equal to that amount."},{"name":"Blood Sense","desc":"The ortifex can pinpoint the location of creatures that aren't constructs or undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Hypnotic Heartbeat","desc":"A creature that can hear the ortifex's heartbeat and starts its turn within 60 feet of the ortifex must succeed on a DC 13 Wisdom saving throw or be charmed until the start of its next turn. While charmed, it is incapacitated and must move toward the ortifex by the most direct route on its turn, trying to get within 5 feet of the ortifex. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, it can repeat the saving throw, ending the effect on a success.\n\nUnless surprised, a creature can plug its ears to avoid the saving throw at the start of its turn. If the creature does so, it is deafened until it unplugs its ears. If the creature unplugs its ears while still within range of the ortifex's heartbeat, it must immediately make the saving throw."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_ortifex/"},{"slug":"repository","desc":"A mechanical whir issues from this pyramid-shaped mechanism as it begins to unfold hundreds of jointed limbs. When the noise grows shrillest, alien runes alight across its golden surfaces._  \n**Secret Keepers.** The people of Leng are renowned traders, and it once occurred to a Leng inventor that knowledge is the most valuable trade good. That inventor’s identity is one of the many secrets the first repository faithfully keeps. These constructs are built for the reception, transmission, and safeguarding of information, and even those that don’t hold particularly coveted information still defend their charges with lethal force. Repositories sometimes hold secrets within their consciousness, a task made easier by the fact that these creatures can understand all languages. Others hold physical recordings of information within their chest cavities.  \n**Master of Language.** A repository exists to protect and trade information, and as such, it knows and can translate all languages. Its programming allows it to wield this mastery of language as a physical weapon. A repository can also use the power of language as a psychic assault, uttering words of power to attack the very minds of its enemies.  \n**Right Tool for the Job.** The chest cavity of a repository contains an extradimensional space that functions like a bag of holding, granting the repository the ability to pull out any tool that may be required. Most repositories keep sets of common tools stashed inside their chests, including thieves’ tools and smith’s tools. Some repositories, however, are equipped with specialized tools or magic items, depending on the creatures’ purpose at creation. Similarly, a repository can store anything it needs to protect in this extra-dimensional space. The repository is the only creature capable of retrieving items from this space while it is alive. When a repository is destroyed, its chest cavity becomes accessible to anyone that reaches inside its pyramidal form; however, the power holding this extra-dimensional space together fades after 1 hour. An object in the extra-dimensional space when it fades is destroyed. A creature in the extra-dimensional space when it fades is deposited in a random location on the Astral Plane.  \n**Construct Nature.** A repository doesn’t require air, food, drink, or sleep.","name":"Repository","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"13d8+52","speed":{"walk":30},"strength":19,"dexterity":10,"constitution":18,"intelligence":16,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 120 ft., passive Perception 11","languages":"all","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The repository makes two slash attacks."},{"name":"Slash","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attack_bonus":7,"damage_dice":"2d8+4"},{"name":"Language Lash (Recharge 5-6)","desc":"The repository utters words of power, unleashing psychic energy in a 30-foot cone. Each creature in that area must make a DC 15 Intelligence saving throw. On a failure, a creature takes 14 (4d6) psychic damage and is incapacitated for 1 minute. On a success, a creature takes half the damage and isn't stunned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immutable Form","desc":"The repository is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The repository has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The repository's weapon attacks are magical."},{"name":"Self-Destruct","desc":"If a repository is reduced to 0 hp, it explodes, leaving behind its small, pyramidal chest cavity. Each creature within 20 feet of the repository when it explodes must make a DC 15 Dexterity saving throw, taking 14 (4d6) bludgeoning damage on a failed save, or half as much damage on a successful one."}],"spell_list":[],"page_no":306,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_repository/"},{"slug":"righteous-sentinel","desc":"Fierce determination emanates from the defensive stance the creature takes as torchlight dances off of its silvered body. It holds up its reflective shield, a disc-like extension of its metallic forearm._  \nTreasure hunters that pursue fiendish weapons of myth or enter temples to vicious entities may find themselves face-to-face with a righteous sentinel, eager to repel them.  \n**Keepers of Horror.** Good-aligned gods of peace have many methods for ensuring that defeated evils do not resurface in the future, and the righteous sentinel is one of their most effective. The constructs are placed as guards where great evil is housed to prevent anyone from accessing and awakening that which lies within.  \n**Abhors Violence.** Righteous sentinels seek to avoid violence as much as possible, but they react with unbridled rage when their ward is disturbed. When intruders disturb the objects of great evil the sentinels are protecting, the sentinel turns its reflective shield toward an intruder. The shield reflects a vision of that creature’s soul back toward it, which is often enough to horrify even the most evil of monsters.  \n**Construct Nature.** The righteous sentinel does not require air, food, drink, or sleep.","name":"Righteous Sentinel","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"lawful good","armor_class":15,"armor_desc":"natural armor","hit_points":104,"hit_dice":"11d10+44","speed":{"walk":30},"strength":21,"dexterity":10,"constitution":18,"intelligence":8,"wisdom":11,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"perception":6},"damage_vulnerabilities":"thunder","damage_resistances":"","damage_immunities":"poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 120 ft., passive Perception 16","languages":"Celestial, Common","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The righteous sentinel makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 16 (2d10 + 5) bludgeoning damage.","attack_bonus":9,"damage_dice":"2d10+5"},{"name":"Warp Reflection (Recharge 6)","desc":"The righteous sentinel points its shield at a creature within 30 feet of it. If the target can see the sentinel's shield, the target must make a DC 15 Wisdom saving throw. On a failure, the target takes 22 (4d10) psychic damage and is frightened for 1 minute. On a success, the target takes half the damage and isn't frightened. An evil-aligned target has disadvantage on this saving throw. At the start of each of the frightened creature's turns, it takes 11 (2d10) psychic damage. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":[{"name":"Reflective Retribution","desc":"The sentinel adds 3 to its AC against one melee attack that would hit it. To do so, the sentinel must see the attacker. If the attack misses, the attacker takes 11 (2d10) psychic damage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immutable Form","desc":"The sentinel is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The sentinel has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The sentinel's weapon attacks are magical."},{"name":"Reflective Aggression","desc":"The sentinel has disadvantage on attack rolls against creatures that haven't hit it within the last minute. In addition, it has advantage on attack rolls against a creature if the creature dealt damage to it in the previous round."},{"name":"Spell-Deflecting Mirror","desc":"Any time the sentinel is targeted by a ranged spell attack roll, roll a d6. On a 5, the sentinel is unaffected. On a 6, the sentinel is unaffected and the spell is reflected back at the caster as though it originated from the sentinel, turning the caster into the target."}],"spell_list":[],"page_no":307,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_righteous-sentinel/"},{"slug":"silver-dragon-wyrmling-skeleton","desc":"","name":"Silver Dragon Wyrmling Skeleton","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":60},"strength":19,"dexterity":10,"constitution":17,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":2,"constitution_save":5,"intelligence_save":null,"wisdom_save":2,"charisma_save":1,"perception":null,"skills":{},"damage_vulnerabilities":"bludgeoning","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"exhaustion, poisoned","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 10","languages":"understands all languages it knew in life but can’t speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d10+4"},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons: \n* Shard Breath. The skeleton exhales a 15-foot cone of bone shards. Each creature in that area must make a DC 13 Dexterity saving throw, taking 18 (4d8) piercing damage on a failed save, or half as much damage on a successful one. \n* Noxious Breath. The skeleton exhales a 15-foot cone of gas. Each creature in the area must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. A creature poisoned in this way can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_silver-dragon-wyrmling-skeleton/"},{"slug":"tetomatli","desc":"","name":"Tetomatli","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":30},"strength":20,"dexterity":10,"constitution":18,"intelligence":5,"wisdom":11,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":8,"perception":3},"damage_vulnerabilities":"","damage_resistances":"acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic;","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"tremorsense 90 ft. (blind beyond this radius), passive Perception 13","languages":"understands the languages of its creator but can’t speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The tetomatli makes one head slam attack and one wing buffet attack."},{"name":"Head Slam","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.","attack_bonus":8,"damage_dice":"3d10+5"},{"name":"Wing Buffet","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.","attack_bonus":8,"damage_dice":"2d6+5"},{"name":"Tremor (Recharge 6)","desc":"The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Diving Head Slam","desc":"If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available."},{"name":"Heavy Flier","desc":"The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage."},{"name":"Magic Resistance","desc":"The tetomatli has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The tetomatli's weapon attacks are magical."},{"name":"Siege Monster","desc":"The tetomatli deals double damage to objects and structures."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_tetomatli/"},{"slug":"thornheart-guardian","desc":"A hulking figure clad in a black armor adorned with thorny ornaments slowly walks forward, seemingly unhindered by the thick vegetation of the surrounding woods._  \nThornheart guardians are unyielding and merciless defenders of the forest domains of hags and other sinister fey. They are the twisted cousins of Open Game License","name":"Thornheart Guardian","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10+56","speed":{"walk":30},"strength":19,"dexterity":10,"constitution":18,"intelligence":7,"wisdom":14,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"perception":6},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 16","languages":"understands the languages of its creator but can’t speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The thornheart guardian makes three attacks: two with its barbed greatsword and one with its thorny whip."},{"name":"Barbed Greatsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft, one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) piercing damage."},{"name":"Thorny Whip","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 11 (2d6 + 4) piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, the guardian can automatically hit the target with its thorny whip, and the guardian can't make thorny whip attacks against other targets.","attack_bonus":8,"damage_dice":"2d6+4"},{"name":"Grasp of the Briar (Recharge 5-6)","desc":"The thornheart guardian summons grasping, thorny vines to impede and drain the life of its foes. The ground within 20 feet of the thornheart guardian becomes difficult terrain for 1 minute. This difficult terrain doesn't cost the thornheart guardian extra movement. A creature that enters or starts its turn in the area must succeed on a DC 16 Strength saving throw or be restrained by the plants. A restrained creature takes 7 (2d6) necrotic damage at the start of each of its turns. A creature, including the restrained target, can take its action to break the target free of the vines by succeeding on a DC 16 Strength check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immutable Form","desc":"The thornheart guardian is immune to any spell or effect that would alter its form"},{"name":"Magic Resistance","desc":"The thornheart guardian has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The thornheart guardian's weapon attacks are magical"},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the thornheart guardian extra movement. In addition, the thornheart guardian can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":346,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_thornheart-guardian/"},{"slug":"tricenatorus","desc":"A bipedal dinosaur with massive horns on its face, back, and tail roars, revealing an enormous mouth filled with rows of razor teeth._  \nTricenatoruses are the rage-filled result of a transmutation experiment gone wrong.  \n**Unnatural Mistakes.** A transmutation wizard attempted to magically bring together two dinosaurs to create the ultimate guardian, one with the power of the tyrannosaurus and the docile nature of the triceratops. Instead, the wizard created unnatural, spiked monsters with a hunger for flesh and an unmatched rage.  \n**Always Angry.** From the moment they hatch, tricenatoruses are angry. This rage makes them reckless and difficult to harm. Most of these monstrous dinosaurs stay deep within the jungle, but tricenatoruses are relentless when they find prey, leading them to sometimes chase explorers into civilized settlements.","name":"Tricenatorus","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":184,"hit_dice":"16d12+80","speed":{"walk":50},"strength":26,"dexterity":10,"constitution":20,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":9,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"—","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"The tricenatorus makes two attacks: one with its bite and one with its gore, or two with its tail spikes. It can't use its gore against a creature restrained by its bite."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the tricenatorus can't bite another target.","attack_bonus":12,"damage_dice":"4d12+8"},{"name":"Gore","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 8) piercing damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone.","attack_bonus":12,"damage_dice":"4d8+8"},{"name":"Tail Spike","desc":"Ranged Weapon Attack: +12 to hit, range 150/300 ft., one target. Hit: 26 (4d8 + 8) piercing damage.","attack_bonus":12,"damage_dice":"4d8+8"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"The tricenatorus has advantage on melee attack rolls against any creature that doesn't have all its hp."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the tricenatorus takes 40 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."},{"name":"Siege Monster","desc":"The tricenatorus deals double damage to objects and structures."},{"name":"Tail Spike Regrowth","desc":"The tricenatorus has twenty-four tail spikes. Used spikes regrow when the tricenatorus finishes a long rest."}],"spell_list":[],"page_no":109,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_tricenatorus/"},{"slug":"vallowex","desc":"A creature with two legs and a flat tail emerges from the water. Its wide mouth opens, revealing a spiked tongue._  \n**Luring with Thirst.** The vallowex haunts woodland rivers, luring in prey with its thirst-inducing aura. When a creature stops to drink, the vallowex attacks and drags the creature into the water to feast. Reproduce through Hosts. Vallowexes release eggs into potable water. After a creature drinks the eggs, a tadpole hatches in its stomach. The tadpole slowly consumes the host from the inside out, emerging as a vallowex when the host dies.","name":"Vallowex","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"natural armor","hit_points":123,"hit_dice":"13d10+52","speed":{"swim":30,"walk":30},"strength":20,"dexterity":10,"constitution":18,"intelligence":5,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":4,"skills":{"perception":4,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 14","languages":"—","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The vallowex makes two attacks: one with its spiked tongue and one with its tail."},{"name":"Spiked Tongue","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the vallowex can't use its spiked tongue against another target.","attack_bonus":8,"damage_dice":"2d8+5"},{"name":"Tail","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.","attack_bonus":8,"damage_dice":"2d10+5"},{"name":"Swallow","desc":"The vallowex makes one spiked tongue attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the vallowex, and it takes 10 (3d6) acid damage at the start of each of the vallowex's turns. The vallowex can have only one creature swallowed at a time. If the vallowex takes 15 damage or more on a single turn from the swallowed creature, the vallowex must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the vallowex. If the vallowex dies, the swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone."},{"name":"Release Eggs (1/Week)","desc":"A vallowex can release a 40-foot-radius cloud of microscopic eggs into a body of water it touches. The eggs live for 1 hour. Any humanoid or beast that drinks the eggs must succeed on a DC 15 Constitution saving throw or be infected with a disease—a vallowex tadpole. A host can carry only one vallowex tadpole to term at a time. While diseased, the host must make a DC 15 Constitution saving throw at the end of each long rest. On a failed save, the host's Strength score is reduced by 1d4. This reduction lasts until the host finishes a long rest after the disease is cured. If the host's Strength score is reduced to 0, the host dies, and a vallowex emerges from the corpse. If the host succeeds on three saving throws or the disease is magically cured, the unborn tadpole disintegrates."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The vallowex can breathe air and water."},{"name":"Aura of Thirst","desc":"At the start of each of the vallowex's turns, each creature within 30 feet of it must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check as a gnawing thirst distracts it. For each minute a creature stays in the vallowex's aura, it gains one level of exhaustion from dehydration. A level of exhaustion is removed if the creature uses an action to drink 1 pint of water. A vallowex is immune to its own Aura of Thirst as well as the auras of other vallowexes."},{"name":"Underwater Camouflage","desc":"The vallowex has advantage on Dexterity (Stealth) checks made while underwater."}],"spell_list":[],"page_no":356,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_vallowex/"},{"slug":"willowhaunt","desc":"The ghostly image of a healthy willow overlays a smaller tree composed of bones. Piles of bones litter the ground at its base._  \n**Death Tree.** When victims of murder or other violent deaths die in view of an otherwise healthy willow tree, their spirits flock to the tree. This destroys the willow and causes it to return as a mockery of a living tree. The willowhaunt projects an image of its former appearance to put creatures at ease, at least long enough to convince them to approach.  \n**Thirst for Blood.** Willowhaunts thrive best in blood-soaked soil. They incite murderousness in those who come near by telepathically whispering conspiracies about a creature’s allies. The willowhaunts encourage their victims to make small sacrifices to the willows, ensuring the willowhaunt’s soil remains bloody.  \n**Attractive to Death Cults.** Swamp-based death cults cherish the discovery of a willowhaunt and sacrifice victims to create a grove of willowhaunts. Perversely, a willowhaunt prefers blood shed by unwilling creatures, and it demands the cultists bring victims it can force into a fight.  \n**Undead Nature.** The willowhaunt doesn’t require air, food, drink, or sleep.","name":"Willowhaunt","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d12+12","speed":{"walk":20},"strength":17,"dexterity":10,"constitution":12,"intelligence":9,"wisdom":14,"charisma":19,"strength_save":6,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":null,"skills":{"insight":5,"intimidation":7},"damage_vulnerabilities":"","damage_resistances":"lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"understands Common but can’t speak, telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The willowhaunt makes two slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 9 (1d12 + 3) bludgeoning damage plus 7 (2d6) necrotic damage.","attack_bonus":6,"damage_dice":"1d12+3"},{"name":"Provoke Murder","desc":"The willowhaunt chooses up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 15 Wisdom saving throw or be overcome with murderous intent for 1 minute. While overcome with murderous intent, a creature has advantage on melee attack rolls and is compelled to kill creatures within 30 feet of the willowhaunt. The creature is unable to distinguish friend from foe and must attack the nearest creature other than the willowhaunt each turn. If no other creature is near enough to move to and attack, it stalks off in a random direction, seeking a new target to drag within 30 feet of the willowhaunt. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Whispers of Madness (Recharge 5-6)","desc":"The willowhaunt whispers in the minds of nearby creatures. Each creature of the willowhaunt's choice within 30 feet of it must make a DC 15 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is afflicted with short term madness. On a success, a creature takes half the damage and isn't afflicted with madness. If a saving throw fails by 5 or more, the creature is afflicted with long term madness instead. A creature afflicted with madness caused by the willowhaunt's whispers has disadvantage on its saving throw against the Willowhaunt's Provoke Murder."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Living Projection","desc":"The willowhaunt's skeletal form is covered with a magical illusion that makes it look like a living willow tree. The willowhaunt can use a bonus action to dismiss this illusion until the end of its next turn.\n\nThe changes wrought by this illusion fail to hold up to physical inspection. For example, the willowhaunt's trunk appears to be made of bark, but someone touching it would feel the tree's polished bones. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern the willowhaunt's true appearance."}],"spell_list":[],"page_no":369,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_willowhaunt/"},{"slug":"young-boreal-dragon","desc":"Covered in a mix of hard, blue-white scales and patches of silvery-blue fur, this dragon radiates a savage belligerence. Its amber eyes gleam with primal fury as it stretches its wings, sending a shower of burning sparks sizzling onto the ground._  \n**Paradoxical Predators.** Boreal dragons inhabit the arctic and alpine places of the world, from snow-capped conifer forests and frigid mountain peaks to flat, icy plains and polar seas. Unlike white or silver dragons, however, boreal dragons are not creatures of cold but rather of heat and flames. Their breath is filled with burning embers, and their preferred lairs contain some sort of natural heat source. While this contradiction has puzzled many scholars of draconic lore, boreal dragons are unconcerned about such trivial matters and are likely to devour any sage or wizard impertinent enough to question their choice of habitat.  \n**Dragons of Rage.** Boreal dragons are among the most straightforward of all true dragons, driven by simple necessities like hunting and mating. They hate most other dragons with a passion and war constantly with those that share their arctic homeland, driving off or killing any dragons they encounter. Boreal dragons are truculent creatures and love nothing better than getting into a fight; however, they do not target defenseless creatures or those far weaker than themselves unless they are hunting for food. Because they respect strength above all else, a creature can gain a boreal dragon’s admiration through acts of intense bravery or slaughter. In particular, the dragons are fond of large arctic predators, such as Open Game License","name":"Young Boreal Dragon","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":18,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"fly":80,"walk":40,"swim":30},"strength":21,"dexterity":10,"constitution":19,"intelligence":13,"wisdom":15,"charisma":14,"strength_save":null,"dexterity_save":3,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":8,"skills":{"athletics":8,"perception":8,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 18","languages":"Draconic, Giant","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The dragon makes three attacks: one with its bite and two with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.","attack_bonus":8,"damage_dice":"2d10+5"},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.","attack_bonus":8,"damage_dice":"2d6+5"},{"name":"Cinder Breath (Recharge 5-6)","desc":"The dragon exhales a 30-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 15 Dexterity saving throw, taking 33 (6d10) fire damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":112,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_young-boreal-dragon/"},{"slug":"abaasy","desc":"","name":"Abaasy","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":18,"armor_desc":"armor scraps, Dual Shields","hit_points":126,"hit_dice":"11d12+55","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":20,"intelligence":9,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Giant","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn."},{"name":"Iron Axe","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage."},{"name":"Shield Shove","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack."},{"name":"Eyebeam (Recharge 5-6)","desc":"Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Armored Berserker","desc":"The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp."},{"name":"Dual Shields","desc":"Carries two shields which together give it a +3 bonus to its AC (included in its AC)."},{"name":"Poor Depth Perception","desc":"Has disadvantage on attack rolls vs. a target more than 30' away from it."}],"spell_list":[],"page_no":8,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_abaasy/"},{"slug":"animal-lord-mammoth-queen","desc":"","name":"Animal Lord, Mammoth Queen","size":"Huge","type":"Fey","subtype":"","group":null,"alignment":"chaotic good","armor_class":20,"armor_desc":"natural armor","hit_points":250,"hit_dice":"20d12+120","speed":{"walk":40},"strength":25,"dexterity":10,"constitution":22,"intelligence":15,"wisdom":18,"charisma":19,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"cold, poison","condition_immunities":"charmed, exhaustion, frightened, incapacitated, poisoned, stunned","senses":"truesight 120', passive Perception 20","languages":"all, telepathy 120'","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"Three Battleaxes or two Gores or she makes one Gore and one Stomp. She can replace one attack with one Trunk or Trunk Slam."},{"name":"Battleaxe (Humanoid or True Form)","desc":"Melee Weapon Attack: +13 to hit, 10 ft., one target, 20 (3d8+7) slashing damage or 23 (3d10+7) slashing damage if used with two hands."},{"name":"Gore (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 10 ft., one target, 34 (6d8+7) piercing damage."},{"name":"Trunk Slam","desc":"One up to Large object held/creature grappled by her is slammed to ground or flung. Creature slammed: 27 (5d10) bludgeoning damage (DC 20 Con half). This doesn't end grappled condition on target. Creature flung: thrown up to 60' in random direction and knocked prone. If thrown creature strikes solid surface target: 3 (1d6) bludgeoning damage per 10 ft. thrown. If target is thrown at another creature that creature: DC 19 Dex save or take same damage and knocked prone."}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Gargantuan oliphaunt (see Creature Codex) a Huge mammoth a Med female human with thick brown hair tied back in a braid or back into her true Huge elephant-headed humanoid form. Her stats other than size are the same in each form. Any items worn/carried transform with her."}],"reactions":[{"name":"Catch Weapon (Elephantine or True Form)","desc":"When hit by a melee weapon attack she can reduce the damage by 1d10+17. If this reduces damage to 0 queen can catch the weapon with her trunk if she is not using it to grapple a creature. If Queen catches a weapon in this way she must make a Str (Athletics) check contested by attacker's Str (Athletics) or Dex (Acrobatics) check (target chooses). Queen has disadvantage on the check if wielder is holding item with 2+ hands. If she wins she disarms creature and can throw the weapon up to 60' in a random direction as part of the same reaction."}],"legendary_desc":"","legendary_actions":[{"name":"Regenerative Hide","desc":"Regains 15 hp. She can't use this legendary action again until the end of her next turn. "},{"name":"Trunk","desc":"Makes one Trunk attack."},{"name":"Shoving Stampede (2)","desc":"Charges becoming unstoppable stampede in line up to 80' long × 15 ft. wide. All in line: 14 (4d6) bludgeoning damage and pushed up to 15 ft. away and knocked prone (DC 20 Dex half not pushed/prone). Queen's move along this line doesn't provoke opportunity attacks."},{"name":"Queen's Trumpet (3)","desc":"Emits loud trumpeting audible to 300'. Chooses up to 3 creatures that can hear trumpet. If target is friendly has advantage on its next attack roll ability check or save. If hostile: DC 20 Wis save or frightened til end of its next turn."}],"special_abilities":[{"name":"Elephantine Passivism","desc":"No elephant mammoth or other elephantine creature can willingly attack her. Can be forced to do so magically."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Rejuvenation","desc":"If she dies soul reforms on Astral Plane. In 1d6 days it inhabits body of another elephantine creature on Material Plane which becomes the Queen with all hp and abilities thereof. Only killing every elephantine creature on the Material Plane will prevent this."},{"name":"Speak with Elephantines","desc":"Communicate with any elephant mammoth or other elephantine creature as if they shared a language."},{"name":"Trampling Charge","desc":"If she moves 20'+ straight to creature and then hits it with Gore on same turn target knocked prone (DC 20 Str negates). If target is prone queen can make one Stomp vs. it as a bonus action."},{"name":"Stomp (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 5 ft., one target, 34 (5d10+7) bludgeoning damage."},{"name":"Trunk (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 15 ft., one creature,. Target is grappled (escape DC 19) if it is a Large or smaller creature. Until grapple ends target restrained queen can't use Trunk on another."},{"name":"Tusk Sweep (Elephantine or True Form Recharge 5-6)","desc":"Channels raw magic as she sweeps her tusks in a wide arc. Each creature in a 15 ft. cube: 35 (10d6) bludgeoning damage and is pushed up to 15 ft. away from the queen (DC 20 Dex half damage and isn't pushed away)."}],"spell_list":[],"page_no":32,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_animal-lord-mammoth-queen/"},{"slug":"avestruzii","desc":"","name":"Avestruzii","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"any alignment","armor_class":14,"armor_desc":"scale mail","hit_points":22,"hit_dice":"3d8+9","speed":{"walk":40},"strength":14,"dexterity":10,"constitution":16,"intelligence":8,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Common, Terran","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Battleaxe","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) slashing damage or 7 (1d10+2) slashing damage if used with two hands."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) slashing damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +2 to hit 80/320' one target 3 (1d6) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Dig In","desc":"Has resistance to one melee weapon attack that would hit it. To do so the avestruzii must see the attacker and must not have moved during its previous turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":48,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_avestruzii/"},{"slug":"berberoka","desc":"","name":"Berberoka","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10+48","speed":{"walk":40,"swim":40},"strength":20,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid","damage_immunities":"poison","condition_immunities":"paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 14","languages":"Common, Giant","challenge_rating":"7","cr":7.0,"actions":null,"bonus_actions":[{"name":"Saturated Expansion","desc":"While in contact with body of water it absorbs water that is a cube up to 10 ft. on a side and becomes saturated as water fills its body. While saturated increases in size along with anything it is wearing or carrying becoming Huge and has advantage on Str checks and Str saves. If it lacks room to become Huge it attains max size possible in space available. Ground exposed by the absorbed water becomes difficult terrain."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Aqueous Regeneration","desc":"If it starts its turn in contact with body of water large enough to submerge at least half of its body it regains 10 hp if it has at least 1 hp."},{"name":"Swamp Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in marshland or swamp terrain."},{"name":"Swamp Stalker","desc":"Leaves behind no tracks or other traces of its passage when it moves through marshland or swamp terrain."},{"name":"Multiattack","desc":"Three Slams or two Muck-Coated Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage."},{"name":"Muck-Coated Slam (Saturated Only)","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 24 (3d12+5) bludgeoning damage and the target: DC 15 Dex save or its speed is reduced by 10 ft. as mud and muck coat it. A creature including target can take an action to clean off the mud and muck."},{"name":"Water Jet (Saturated Only Recharge 4-6)","desc":"Releases all absorbed water as a powerful jet in a 60' line that is 5 ft. wide. Each creature in that line: 40 (9d8) bludgeoning damage and is pushed up to 15 ft. away from it and knocked prone (DC 14 Dex half damage and isn't pushed or knocked prone). After using Water Jet it is no longer saturated."}],"spell_list":[],"page_no":56,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_berberoka/"},{"slug":"blaspheming-hand","desc":"","name":"Blaspheming Hand","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":14,"armor_desc":"natural armor","hit_points":68,"hit_dice":"8d10+24","speed":{"walk":30,"fly":30},"strength":18,"dexterity":10,"constitution":17,"intelligence":6,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold, fire, psychic; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"poison","condition_immunities":"blinded, deafened, poisoned","senses":"blindsight 60' (blind beyond), passive Perception 11","languages":"understands Abyssal and Infernal but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"One Claw attack and uses Evil Fingers."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14) if it is a Med or smaller creature and hand isn't being used as a mount. Until the grapple ends the target is restrained hand can't use its Claw on another and hand's walking speed is reduced to 0."},{"name":"Evil Fingers","desc":"Gestures at one creature it can see within 60' causing one of the following effects:Beckoning Finger Target: DC 14 Str save or be magically pulled up to 30' in a straight line toward hand. If creature is pulled to within 5 ft. of the hand hand can make one Claw attack vs. it as a bonus action.Punishing Finger Target: DC 14 Cha save or take 10 (3d6) fire and be marked for punishment. Until start of hand's next turn each time punished target makes an attack vs. the hand or its rider target takes 7 (2d6) fire.Repelling Finger Target: DC 14 Str save or take 11 (2d10) force and be pushed up to 10 ft. away from the hand and knocked prone.Unravelling Finger Target: DC 14 Wis save or bear a magical mark. When hand deals damage to marked creature regains hp equal to half damage dealt. Mark lasts until hand dismisses it as a bonus action or it uses Unravelling Finger again."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Steadfast","desc":"Can't be charmed or frightened while at least one of its allies is within 30' of it."}],"spell_list":[],"page_no":60,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_blaspheming-hand/"},{"slug":"chaos-raptor","desc":"","name":"Chaos Raptor","size":"Gargantuan","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":18,"armor_desc":"natural armor","hit_points":248,"hit_dice":"16d20+80","speed":{"walk":20,"burrow":80,"fly":120},"strength":28,"dexterity":10,"constitution":20,"intelligence":5,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":5,"constitution_save":1,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 60', passive Perception 15","languages":"understands Common and Terran, but can't speak","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"One Beak attack and one Talons attack."},{"name":"Beak","desc":"Melee Weapon Attack: +14 to hit, 10 ft., one target, 27 (4d8+9) piercing damage."},{"name":"Talons","desc":"Melee Weapon Attack: +14 to hit, 5 ft., one target, 23 (4d6+9) slashing damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and raptor can't use its talons on another target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Chaos","desc":"When a creature with Int of 4 or higher starts its turn within 30' of raptor creature must make a DC 18 Cha save. Fail: creature can't take reactions until start of its next turn and must roll a d8 to determine what it does during that turn. On 1-4 creature does nothing. On 5-6 creature takes no action but uses all its movement to move in a random direction. On 7-8 creature makes one melee attack vs. randomly determined creature within its reach or it does nothing if no creature is within its reach. At start of raptor's turn it chooses whether this aura is active."},{"name":"Earth Glide","desc":"Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Regeneration","desc":"Raptor regains 20 hp at start of its turn if at least half of its body is submerged in earth or stone. If raptor takes thunder this trait doesn't function at start of raptor's next turn. Raptor dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":81,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_chaos-raptor/"},{"slug":"copperkill-slime","desc":"","name":"Copperkill Slime","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":"","hit_points":142,"hit_dice":"15d12+45","speed":{"walk":20,"climb":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":4,"wisdom":8,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"piercing, slashing","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 9","languages":"—","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three Pseudopods. If slime hits one creature with two Pseudopods target is grappled (escape DC 15). Until the grapple ends the target is restrained and takes 9 (2d8) poison at start of each of its turns. Slime can have only one target grappled in this way at a time."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage + 9 (2d8) poison."},{"name":"Poisonous Snap (Stretched Body Only Recharge 5-6)","desc":"While it is covering an object or structure it can rapidly collapse back to its normal form ending the stretch and spraying all nearby creatures with poisonous slime. Each creature within 10 ft. of any space the stretched slime occupied before collapsing: 27 (6d8) poison and coated in poisonous slime (DC 15 Dex half not coated). A creature coated takes 9 (2d8) poison at start of each of its turns. A creature including slime-coated creature can take an action to clean it off."}],"bonus_actions":[{"name":"Stretch Body","desc":"Stretches its body across surface of a Gargantuan or smaller object or across surface of a wall pillar or similar structure no larger than a 20' square within 5 ft. of it sharing the space of the object or structure. Slime can end the stretch as a bonus action occupying nearest unoccupied space to the object or structure."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Patinated Appearance","desc":"While motionless indistinguishable from the object or structure it is stretched across though the object or structure appears to be covered in green paint or verdigris."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":94,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_copperkill-slime/"},{"slug":"crab-razorback","desc":"","name":"Crab, Razorback","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30,"burrow":15},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30', passive Perception 10","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Claw attack and one Shell Bash attack."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage and the target is grappled (escape DC 13). The crab has two claws each of which can grapple only one target."},{"name":"Shell Bash","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage + 3 (1d6) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bladed Shell","desc":"A creature that touches the crab or hits it with melee attack while within 5 ft. of it takes 3 (1d6) slashing damage."},{"name":"Pounce","desc":"If the crab moves at least 15 ft. straight toward a creature and then hits it with Shell Bash attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the crab can make one Claw attack vs. it as a bonus action."}],"spell_list":[],"page_no":98,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_crab-razorback/"},{"slug":"crab-samurai","desc":"","name":"Crab, Samurai","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"lawful neutral","armor_class":16,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30,"swim":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":6,"wisdom":14,"charisma":10,"strength_save":7,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"blindsight 30', passive Perception 15","languages":"understands Common but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Three melee attacks. If grappling two creatures it can't make Crustaceous Sword attacks."},{"name":"Crustaceous Sword","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) slashing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is Med or smaller it is grappled (escape DC 15) and the crab can't use this claw to attack another target. The crab has two claws each of which can grapple only one target."}],"bonus_actions":[{"name":"Fighting Stance","desc":"Adopts a fighting stance choosing from the options below. The stance lasts until the crab ends it (no action required) or uses this bonus action again.Banded Claw. Adopts a wide grappler's stance. While the samurai crab is in this stance each creature that starts its turn grappled by the crab takes 3 (1d6) bludgeoning damage.Hard Shell. Defensive stance increasing its AC by 2.Soft Shell. Adopts an offensive stance gaining advantage on the first Crustaceous Sword attack it makes each turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."}],"spell_list":[],"page_no":99,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_crab-samurai/"},{"slug":"devil-moldering","desc":"","name":"Devil, Moldering","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":13,"armor_desc":"natural armor","hit_points":27,"hit_dice":"6d6+6","speed":{"walk":30},"strength":14,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"Common, Infernal","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the moldering devil's darkvision."},{"name":"Field Hopper","desc":"The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."},{"name":"Rotting Death","desc":"When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait."},{"name":"Touch of Rot","desc":"Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr."}],"spell_list":[],"page_no":123,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devil-moldering/"},{"slug":"dragon-prismatic-adult","desc":"","name":"Dragon, Prismatic Adult","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":18,"armor_desc":"natural armor","hit_points":212,"hit_dice":"17d12+102","speed":{"walk":50,"climb":30},"strength":22,"dexterity":10,"constitution":23,"intelligence":18,"wisdom":15,"charisma":17,"strength_save":null,"dexterity_save":5,"constitution_save":1,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 60', darkvision 120', passive Perception 22","languages":"Common, Draconic","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"Uses its Frightful Presence then one Bite and two Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 17 (2d10+6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, 5 ft., one target, 13 (2d6+6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, 15 ft., one target, 15 (2d8+6) bludgeoning damage."},{"name":"Frightful Presence","desc":"All it picks within 120' and aware of it frightened 1 min (DC 16 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of the following:Light Beam. Emits beam of white light in a 90' line that is 5 ft. wide. Each creature in line: 45 (10d8) radiant (DC 19 Dex half).Rainbow Blast. Emits multicolored light in 60' cone. Each creature in area: 36 (8d8) damage (DC 19 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 8d8. Must choose at least two types."},{"name":"Spellcasting","desc":"Int (DC 17) no material components: At will: charm person color spray dancing lights3/day: prismatic spray1/day: prismatic wall"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Detect","desc":"Makes a Wis (Perception) check."},{"name":"Tail Attack","desc":"Makes a tail attack."},{"name":"Cast a Spell (2)","desc":"The prismatic dragon uses Spellcasting."},{"name":"Shimmering Wings (2)","desc":"Each creature within 20': DC 16 Wis save or take 11 (2d10) radiant and blinded until start of its next turn."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."}],"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-adult/"},{"slug":"dragon-prismatic-ancient","desc":"","name":"Dragon, Prismatic Ancient","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":20,"armor_desc":"natural armor","hit_points":407,"hit_dice":"22d20+176","speed":{"walk":50,"climb":40},"strength":25,"dexterity":10,"constitution":27,"intelligence":20,"wisdom":17,"charisma":19,"strength_save":null,"dexterity_save":7,"constitution_save":1,"intelligence_save":null,"wisdom_save":1,"charisma_save":1,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 60', darkvision 120', passive Perception 27","languages":"Common, Draconic","challenge_rating":"21","cr":21.0,"actions":[{"name":"Multiattack","desc":"Uses Frightful Presence then one Bite and two Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +14 to hit, 15 ft., one target, 18 (2d10+7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +14 to hit, 10 ft., one target, 14 (2d6+7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, 20 ft., one target, 16 (2d8+7) bludgeoning damage."},{"name":"Frightful Presence","desc":"All it picks within 120' and aware of it frightened 1 min (DC 19 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of the following:Light Beam. Emits beam of white light in a 120' line that is 10 ft. wide. Each creature in line: 90 (20d8) radiant (DC 23 Dex half).Rainbow Blast. Emits multicolored light in 90' cone. Each creature in area: 72 (16d8) damage (DC 23 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 16d8. Must choose at least two types."},{"name":"Spellcasting","desc":"Int (DC 20) no material components: At will: charm person dancing lights prismatic spray1/day: prismatic wall"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Detect","desc":"Makes a Wis (Perception) check."},{"name":"Tail Attack","desc":"Makes a tail attack."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Shimmering Wings (2)","desc":"Each creature within 20': DC 19 Wis save or take 16 (3d10) radiant and blinded until start of its next turn."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."}],"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-ancient/"},{"slug":"dragon-prismatic-wyrmling","desc":"","name":"Dragon, Prismatic Wyrmling","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":30,"climb":15},"strength":15,"dexterity":10,"constitution":15,"intelligence":14,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":2,"constitution_save":4,"intelligence_save":null,"wisdom_save":3,"charisma_save":3,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 10', darkvision 60', passive Perception 15","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (1d10+2) piercing damage."},{"name":"Light Beam (Recharge 5-6)","desc":"The prismatic dragon emits a beam of white light in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save taking 18 (4d8) radiant on a failed save or half damage if made."},{"name":"Spellcasting","desc":"Int (DC 12) no material components: At will: dancing lights1/day ea: charm person color spray"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-wyrmling/"},{"slug":"dragon-prismatic-young","desc":"","name":"Dragon, Prismatic Young","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"walk":40,"climb":20},"strength":18,"dexterity":10,"constitution":19,"intelligence":16,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":3,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 30', darkvision 120', passive Perception 18","languages":"Common, Draconic","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 15 (2d10+4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Light Beam (Recharge 5-6)","desc":"Emits a beam of white light in a 60' line that is 5 ft. wide. Each creature in that line: 36 (8d8) radiant (DC 15 Dex half). "},{"name":"Spellcasting","desc":"Int (DC 14) no material components: At will: dancing lights3/day ea: charm person color spray1/day: prismatic spray"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-young/"},{"slug":"dragonette-sedge","desc":"","name":"Dragonette, Sedge","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":27,"hit_dice":"5d4+15","speed":{"walk":20,"swim":50},"strength":14,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":14,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 14","languages":"Common, Draconic","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage."},{"name":"Spines","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and a spine sticks into the target. Until a creature takes an action to remove the spine target has disadvantage on attack rolls."},{"name":"Reeking Breath (Recharge 5-6)","desc":"Exhales a cloud of nauseating gas in a 15 ft. cone. Each creature in the area: DC 13 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Boggy Presence (1/Day)","desc":"Transmutes ground in 10 ft. radius centered on it into a muddy soup for 10 min. For the duration any creature other than sedge dragonette moving through area must spend 4' of move per 1' it moves."}],"reactions":[{"name":"Prickly Defense","desc":"When a creature dragonette can see hits dragonette with melee attack while within 5 ft. of it dragonette can make one Spines attack vs. the creature."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Swamp Camouflage","desc":"The sedge dragonette has advantage on Dex (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":149,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragonette-sedge/"},{"slug":"dwarf-firecracker","desc":"","name":"Dwarf, Firecracker","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"any alignment","armor_class":14,"armor_desc":"scale mail","hit_points":68,"hit_dice":"8d8 +32","speed":{"walk":25},"strength":17,"dexterity":10,"constitution":18,"intelligence":15,"wisdom":9,"charisma":10,"strength_save":null,"dexterity_save":2,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"fire, poison","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 9","languages":"Common, Dwarvish","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Wrecking Maul or Fire Blast attacks."},{"name":"Wrecking Maul","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) fire. The target must make DC 13 Str save or be pushed up to 15 ft. away from the firecracker and knocked prone."},{"name":"Fire Blast","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (3d6+2) fire."},{"name":"Combustion Wave (Recharge 5-6)","desc":"The firecracker slams its massive hammer into the ground battering itself and its foes with fiery shockwave. Each creature within 20' of the firecracker including itself must make a DC 13 Con save taking 10 (3d6) fire and 10 (3d6) thunder on a failed save or half damage if made. Creatures behind cover have advantage on the save."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Dwarven Fleet Foot","desc":"When the firecracker takes fire its speed increases by 10 ft. until the end of its next turn. In addition it can immediately reroll its initiative and choose to change its place in the initiative order in subsequent rounds to the result."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":165,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dwarf-firecracker/"},{"slug":"forgotten-regent","desc":"","name":"Forgotten Regent","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful neutral","armor_class":17,"armor_desc":"natural armor","hit_points":187,"hit_dice":"22d8+88","speed":{"walk":30,"fly":50},"strength":21,"dexterity":10,"constitution":18,"intelligence":13,"wisdom":14,"charisma":21,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lighting, thunder; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"cold, necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 16","languages":"any languages it knew in life","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Frozen Rune Maul or Frost Blast attacks."},{"name":"Frozen Rune Maul","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 7 (2d6) cold."},{"name":"Frost Blast","desc":"Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) cold."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Army of the Damned","desc":"Raises an arm into the air sending out a chill wind that empowers Undead allies. Each friendly Undead within 30' of it gains 10 temp hp."},{"name":"Teleport (2)","desc":"Magically teleports along with any items worn or carried up to 120' to an unoccupied spot it sees."},{"name":"Frozen Rune Maul (2)","desc":"Makes one Frozen Rune Maul attack."}],"special_abilities":[{"name":"Frozen Reign","desc":"When a friendly Undead within 30' of regent hits with any weapon weapon deals an extra 4 (1d8) cold."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Turning","desc":"[+]Defiance[/+] It and any Undead within 30' of it: advantage on saves vs. turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Glacier Imprisonment (Recharge 6)","desc":"One creature regent can see within 60' of it: DC 16 Con save. If save fails by 5+ creature is instantly petrified in magical ice block. Otherwise creature that fails save begins to freeze and is restrained. Restrained creature must re-save at end of its next turn becoming petrified in magical ice block on a failure or ending effect on a success. Petrification lasts until creature is freed by greater restoration spell or other magic. Or the ice block can be attacked and destroyed (AC 15; hp 30; vulnerability to fire; immunity to poison and psychic) freeing the creature. When ice block takes damage that isn't fire petrified creature takes half the damage dealt to the ice block."},{"name":"Frozen Citizenry (1/Day)","desc":"Magically calls 2d4 skeletons or zombies (regent's choice) or two glacial corruptors (see Tome of Beasts 2). Called creatures arrive in 1d4 rounds acting as allies of the regent and obeying its spoken commands. The Undead remain for 1 hr until regent dies or until regent dismisses them as a bonus action."}],"spell_list":[],"page_no":187,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_forgotten-regent/"},{"slug":"goblin-siege-engine","desc":"","name":"Goblin Siege Engine","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":20,"armor_desc":"natural armor","hit_points":178,"hit_dice":"17d10+85","speed":{"walk":30},"strength":22,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":11,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"acid, fire","damage_immunities":"poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons","condition_immunities":"blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 120', passive Perception 10","languages":"understands creator's languages but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage."},{"name":"Acid Jet (Recharge 5-6)","desc":"Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Adaptable Locomotion","desc":"Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition."},{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Defensive Mount","desc":"Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":211,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_goblin-siege-engine/"},{"slug":"grolar-bear","desc":"","name":"Grolar Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural","hit_points":68,"hit_dice":"8d10+24","speed":{"walk":40,"swim":30,"climb":20},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"One Bite and one Claw. If it hits one creature with both creature: DC 13 Str save or take 7 (2d6) bludgeoning damage and be knocked prone."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."}],"spell_list":[],"page_no":222,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_grolar-bear/"},{"slug":"grolar-bear-alpha","desc":"","name":"Grolar Bear Alpha","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":40,"swim":30,"climb":20},"strength":23,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"—","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claw. If it hits one creature with two attacks creature takes 14 (4d6) bludgeoning damage and must make DC 15 Con save or be stunned until end of its next turn."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (1d8+7) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 14 (2d6+7) slashing damage."}],"bonus_actions":[{"name":"Versatile Coat","desc":"White fur white to brown vice versa."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Dismembering Strike","desc":"If it scores a critical hit vs. stunned creature tears off one of creature's limbs. Creature is immune to this if it is immune to slashing."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Forest and Snow Camouflage","desc":"Advantage: Dex (Stealth) checks to hide in forest terrain if fur is brown and snowy terrain if fur is white."}],"spell_list":[],"page_no":222,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_grolar-bear-alpha/"},{"slug":"imperator","desc":"","name":"Imperator","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":216,"hit_dice":"16d12+112","speed":{"walk":30,"swim":90},"strength":20,"dexterity":10,"constitution":24,"intelligence":7,"wisdom":12,"charisma":15,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":2,"wisdom_save":null,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 15","languages":"understands Common but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Beak attack and two Wing Slap attacks."},{"name":"Beak","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 24 (3d12+5) piercing damage. If target is a Large or smaller creature it must make DC 17 Dex save or be swallowed by the imperator. A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the imperator and it takes 21 (6d6) acid at the start of each of the imperator's turns. If the imperator takes 30 damage or more on a single turn from a creature inside it the imperator must make DC 17 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the imperator. If the imperator dies a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement exiting prone."}],"bonus_actions":null,"reactions":[{"name":"Muster the Legions (1/Day)","desc":"When the imperator is reduced to half its hp or lower it magically calls 1d4 swarms of penguins. The penguins arrive on initiative count 20 of the next round acting as allies of the imperator and obeying its telepathic commands. The penguins remain for 1 hr until the imperator dies or until the imperator dismisses them as a bonus action."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Essential Oiliness","desc":"Has advantage on saves and ability checks made to escape a grapple or end restrained condition."},{"name":"Hold Breath","desc":"Can hold its breath for 1 hr."},{"name":"Penguin Telepathy","desc":"Can magically command any penguin within 120' of it using a limited telepathy."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Wing Slap","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Pelagic Bile (Recharge 6)","desc":"The imperator regurgitates its stomach contents in a 60' cone. All in area make a DC 17 Dex save. On a failure a creature takes 17 (5d6) acid and 17 (5d6) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. A poisoned creature can re-save at end of each of its turns success ends effect on itself. Swallowed creatures are then regurgitated falling prone in a space within 10 ft. of the imperator."},{"name":"Toboggan Charge (Recharge 5-6)","desc":"The imperator moves up to 30' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 17 Str save. On a failure a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."}],"spell_list":[],"page_no":242,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_imperator/"},{"slug":"imperator-penguin-swarm","desc":"","name":"Imperator, Penguin Swarm","size":"Huge","type":"Beast","subtype":"Swarm","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural","hit_points":114,"hit_dice":"12d12+36","speed":{"walk":20,"swim":40},"strength":15,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, cold, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"passive Perception 12","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Beaks","desc":"Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer."},{"name":"Toboggan Charge (Recharge 5-6)","desc":"The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp."},{"name":"Tobogganing Tide","desc":"The swarm can move at double its walking speed over ice and snow."}],"spell_list":[],"page_no":242,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_imperator-penguin-swarm/"},{"slug":"karkadann","desc":"","name":"Karkadann","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d12+60","speed":{"walk":50},"strength":22,"dexterity":10,"constitution":18,"intelligence":7,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"passive Perception 14","languages":"Common","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Hooves or one Horn and one Hooves."},{"name":"Hooves","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 24 (4d8+6) piercing damage."},{"name":"Toss","desc":"One Large or smaller creature impaled by karkadann is thrown up to 30' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone."},{"name":"Healing Touch (3/Day)","desc":"Touches another creature with its horn. The target magically regains 22 (4d8+2) hp and is cured of all diseases and poisons afflicting it."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Impaling Charge","desc":"If it moves 20+' straight toward a target and then hits it with Horn attack on same turn karkadann impales target on its horn grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends the target is restrained takes 18 (4d8) piercing damage at start of each of its turns and karkadann can't make horn attacks vs. other targets."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":249,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_karkadann/"},{"slug":"malmbjorn","desc":"","name":"Malmbjorn","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":18,"armor_desc":"natural armor","hit_points":218,"hit_dice":"19d12+95","speed":{"walk":40,"burrow":10,"swim":30},"strength":24,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"acid","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"cold ","condition_immunities":"","senses":"darkvision 120', passive Perception 16","languages":"—","challenge_rating":"15","cr":15.0,"actions":[{"name":"Mulitattack","desc":"Makes one Bite and two Adamantine Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another."},{"name":"Adamantine Claw","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures."},{"name":"Metal Volley (Recharge 5-6)","desc":"Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)."}],"bonus_actions":[{"name":"Metal Eater","desc":"Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way."}],"reactions":[{"name":"Ironhide","desc":"When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Metal Sense","desc":"Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile."},{"name":"Tunneler","desc":"Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."}],"spell_list":[],"page_no":267,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_malmbjorn/"},{"slug":"monkey's-bane-vine","desc":"","name":"Monkey'S Bane Vine","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":10},"strength":18,"dexterity":10,"constitution":16,"intelligence":1,"wisdom":13,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold, fire","damage_immunities":"","condition_immunities":"blinded, deafened, exhaustion, prone","senses":"blindsight 30', passive Perception 13","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Tendril attacks."},{"name":"Tendril","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one target, 11 (2d6+4) bludgeoning damage. If the target is a Large or smaller creature it is grappled (escape DC 14). Until this grapple ends the creature is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns. The monkey's bane vine has two tendrils each of which can grapple only one target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal vine."}],"spell_list":[],"page_no":273,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_monkeys-bane-vine/"},{"slug":"moppet","desc":"","name":"Moppet","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":"","hit_points":17,"hit_dice":"5d6","speed":{"walk":20},"strength":3,"dexterity":10,"constitution":10,"intelligence":3,"wisdom":10,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious","senses":"darkvision 60', passive Perception 10","languages":"understands one language known by its creator but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Psychic Burst","desc":"Melee or Ranged Spell Attack: +4 to hit 5 ft. or range 60' one target 9 (2d6+2) psychic. If moppet scores a critical hit it gains one Psychic Point."},{"name":"Waking Nightmare","desc":"Each creature with Int 3+ within 60' of moppet: DC 13 Int save. Fail: creature enters collective fugue state with all that failed unconscious but doesn't drop anything held/fall prone. All in fugue face hostile nightmare creature with brown bear's stats but deals psychic instead of piercing or slashing. Creature appearance is up to GM but should reflect mutual fears of affected creatures. Fight with nightmare creature works as normal except all action takes place in minds of affected. When affected creature is reduced to 0 hp moppet gains one Psychic Point. If nightmare creature or moppet is reduced to 0 hp all in fugue awaken. Spell slots or class features used in nightmare combat are expended but magic item charges or uses aren't. If creature in fugue takes damage from source other than nightmare creature can immediately re-save with advantage success ends effect on itself. If creature's save is succeeds/effect ends for it creature immune to moppet's Waking Nightmare next 24 hrs."}],"bonus_actions":[{"name":"Nimble Moves","desc":"Takes the Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False","desc":"[+]Appearance[/+] Motionless: indistinguishable from normal doll."},{"name":"Psychic Pool","desc":"Absorbs psychic energy from creatures in its nightmare holding up to four Psychic Points. As a bonus action while casting a spell within 5 ft. of moppet owner can expend points equal to spell's level to cast with o using spell slot."}],"spell_list":[],"page_no":277,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_moppet/"},{"slug":"ogre-cunning-artisan","desc":"","name":"Ogre, Cunning Artisan","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"breastplate","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":17,"intelligence":16,"wisdom":12,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":6,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Battleaxes or three Arcane Bolts."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) slashing damage or 15 (2d10+4) slashing damage if used with two hands + 4 (1d8) force."},{"name":"Arcane Bolt","desc":"Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) force."},{"name":"Curse Item (Recharge 5-6)","desc":"Curses one magic item it can see within 60' of it. If item is being worn or carried by a creature creature must make DC 15 Cha save to avoid curse. For 1 min cursed item suffers one curse described below based on type."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Arcane Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals an extra 1d8 force (included below)."},{"name":"Artisan's Prowess","desc":"If a magic item requires an action to activate ogre can activate it as a bonus action instead."},{"name":"Sense Magic","desc":"Senses magic within 120' of it at will. Otherwise works like the detect magic spell but isn't itself magical."}],"spell_list":[],"page_no":299,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-cunning-artisan/"},{"slug":"ooze-scintillating","desc":"","name":"Ooze, Scintillating","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":165,"hit_dice":"22d8+66","speed":{"walk":30,"climb":30},"strength":20,"dexterity":10,"constitution":16,"intelligence":3,"wisdom":7,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, grappled, prone","senses":"blindsight 120' (blind beyond), passive Perception 16","languages":"—","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"One Pseudopod and three Weapon Thrashes."},{"name":"Weapon Thrash","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid."}],"bonus_actions":null,"reactions":[{"name":"Shed Oozling","desc":"When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions."}],"legendary_desc":"","legendary_actions":[{"name":"Move","desc":"Up to its speed with o provoking opportunity attacks."},{"name":"Grasping Pseudopod","desc":"Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze."},{"name":"Lunging Attack (2)","desc":"Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it."}],"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Corrosive Form","desc":"A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":307,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-scintillating/"},{"slug":"pyrite-pile","desc":"","name":"Pyrite Pile","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"unaligned","armor_class":18,"armor_desc":"natural armor","hit_points":136,"hit_dice":"13d10+65","speed":{"walk":30},"strength":20,"dexterity":10,"constitution":20,"intelligence":5,"wisdom":8,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 60', tremorsense 60', passive Perception 9","languages":"understands Dwarvish and Terran but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. If the pyrite pile hits one Med or smaller creature with both attacks the target is grappled (escape DC 16). Until this grapple ends the target takes 7 (2d6) bludgeoning damage at the start of each of its turns. The pyrite pile can have only one creature grappled at a time."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage."},{"name":"Hurl Nugget","desc":"Ranged Weapon Attack: +8 to hit 20/60' one target 14 (2d8+5) bludgeoning damage."},{"name":"Eat Gold","desc":"Absorbs 52 (8d12) gp worth of nonmagical items and coins made of precious metals ignoring copper worn or carried by one creature grappled by it and the pile regains hp equal to half that. Absorbed metal is destroyed."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal pile of gold nuggets."},{"name":"Gold Fever","desc":"When a Humanoid or xorn that can see the pile starts its turn within 60' of pile creature must make DC 15 Wis save or be charmed until end of its next turn. Charmed creature must take Dash action and move toward pile by safest available route on its next turn trying to get within 5 ft. of pile."},{"name":"Metal Sense","desc":"Can pinpoint by scent the location of precious metals within 60' of it and can sense the general direction of Small or larger deposits of such metals within 1 mile."}],"spell_list":[],"page_no":323,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_pyrite-pile/"},{"slug":"silent-crier","desc":"","name":"Silent Crier","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":17,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":18,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning, psychic","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, frightened, poisoned","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"understands Abyssal, Common, and Infernal; can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks and uses Bell Toll."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Bell Toll","desc":"Wracks its body causing the bell to toll producing one of the following. Can't use same effect two rounds in a row.Concussive Knell: Crippling chime. Each creature within 20' of it stunned until end of crier's next turn (DC 15 Con negates).Crushing Toll: Thunderous strike. Each creature within 20' of it: 18 (4d8) thunder (DC 15 Con half).Endless Ringing: Endless piercing ringing. It must take a bonus action on its subsequent turns to continue this ringing and it can end the ringing at any time. While using Endless Ringing it can't move or use Bell Toll. When a creature enters a space within 60' of it for the first time on a turn or starts its turn there the creature must make DC 15 Con save or be deafened and unable to cast spells with verbal components until tstart of its next turn.Herald of Dread: Chimes one terror-inducing note. Each creature within 60' of it: frightened for 1 min (DC 15 Wis negates). A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to crier's Herald of Dread for next 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Broken Silence","desc":"Bell is infused with ancient and powerful magic ensuring all creatures know bell's significance. Its Bell Toll action affects even creatures that are deafened or can't otherwise hear the bell's ringing."}],"spell_list":[],"page_no":344,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_silent-crier/"},{"slug":"sinstar-thrall","desc":"","name":"Sinstar Thrall","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":58,"hit_dice":"9d8+18","speed":{"walk":30},"strength":17,"dexterity":10,"constitution":15,"intelligence":3,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"cold, fire","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned","senses":"blindsight 60' (blind beyond), passive Perception 10","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d8+3) bludgeoning damage + 3 (1d6) piercing damage."},{"name":"Shoot Spines (Recharge 5-6)","desc":"Sprays spines in a burst around itself. Each creature within 15 ft. of it must make a DC 13 Dex save. On a failure a creature takes 10 (3d6) piercing damage and is paralyzed until the end of its next turn. On a success a creature takes half the damage and isn't paralyzed."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spiny Defense","desc":"A creature that touches the star thrall or hits it with melee attack while within 5 ft. of it takes 3 (1d6) piercing damage and must make DC 13 Con save or be paralyzed until the end of its next turn."},{"name":"Telepathic Bond","desc":"While the star thrall is on the same plane of existence as the sinstar that created it the star thrall can magically convey what it senses to the sinstar and the two can communicate telepathically."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_sinstar-thrall/"},{"slug":"snallygaster","desc":"","name":"Snallygaster","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":207,"hit_dice":"18d12+90","speed":{"walk":30,"fly":30},"strength":24,"dexterity":10,"constitution":21,"intelligence":4,"wisdom":14,"charisma":12,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, thunder","condition_immunities":"frightened","senses":"darkvision 120', passive Perception 12","languages":"—","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone."},{"name":"Slimy Tentacles","desc":"Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target."},{"name":"Talons","desc":"Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage."},{"name":"Screech (Recharge 5-6)","desc":"Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Nimble Flier","desc":"Takes the Dash or Disengage action. It must be flying to use this bonus action."}],"reactions":[{"name":"Parry Spell","desc":"If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Regeneration","desc":"Regains 15 hp at start of its turn if it has 1+ hp."}],"spell_list":[],"page_no":348,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_snallygaster/"},{"slug":"soil-snake","desc":"","name":"Soil Snake","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":40,"burrow":40},"strength":21,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"understands creator's languages but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Tail Whip attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage."},{"name":"Tail Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Charging Swallow","desc":"Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check."},{"name":"Soil Blast (Recharge 5-6)","desc":"Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Grassland Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in grassland terrain."}],"spell_list":[],"page_no":351,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_soil-snake/"},{"slug":"stargazer","desc":"","name":"Stargazer","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":15,"burrow":20},"strength":20,"dexterity":10,"constitution":18,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"tremorsense 60', passive Perception 16","languages":"Common, Ignan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage."},{"name":"Tendril Whip","desc":"Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer. "},{"name":"Wing Trap","desc":"If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap."}],"bonus_actions":[{"name":"Reel","desc":"Pulls up to 2 creatures grappled by it up to 15 ft. straight to it."}],"reactions":[{"name":"Wing Trap Snap","desc":"When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Tendril Whip Regrowth","desc":"Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":354,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stargazer/"},{"slug":"talus-flow","desc":"","name":"Talus Flow","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10+36","speed":{"walk":30,"climb":10},"strength":17,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"thunder","damage_resistances":"","damage_immunities":"","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 30', tremorsense 120', passive Perception 13","languages":"Terran","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Grind","desc":"Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal pile of rocks pebbles and scree."},{"name":"Landslide","desc":"If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action."},{"name":"Scree Form","desc":"Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone."},{"name":"Stone Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in rocky terrain."}],"spell_list":[],"page_no":365,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_talus-flow/"},{"slug":"tripwire-patch","desc":"","name":"Tripwire Patch","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":10,"burrow":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, prone","senses":"tremorsense 60', passive Perception 15","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks or one Bite attack and two Tripwire Vine attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage."},{"name":"Tripwire Vine","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch."}],"bonus_actions":null,"reactions":[{"name":"No Escape","desc":"If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bountiful Death","desc":"When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested."},{"name":"False Appearance","desc":"While motionless indistinguishable from normal patch of foliage such as flowers or bushes."}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tripwire-patch/"}]}