{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-perception&page=30","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-perception&page=28","results":[{"slug":"leech-swarm","desc":"In swampy areas where food is plentiful, leeches gather together in swarms numbering in the hundreds to hunt prey. When their food supply is diminished, the leeches often turn on each other, effectively destroying the swarm. The scent of blood attracts leech swarms, and they easily locate warm-blooded prey. Victims who move out of a leech swarm are not safe, as several leeches remain attached and continue to drain blood until they are removed. These hangers-on are adept at locating hard-to-reach places on their prey as they wriggle into gaps in armor or crawl into boots. Their victims must spend extra time to locate and remove them.","name":"Leech Swarm","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":32,"hit_dice":"5d8+10","speed":{"walk":10,"swim":40},"strength":5,"dexterity":16,"constitution":15,"intelligence":2,"wisdom":13,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"darkvision 30 ft., passive Perception 13","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half its hp or fewer. If the target is a creature other than a construct or an undead, it must succeed on a DC 13 Dexterity saving throw or lose 2 (1d4) hp at the start of each of its turns as leeches attach to it and drain its blood. Any creature can take an action to find and remove the leeches with a successful DC 13 Wisdom (Perception) check. The leeches also detach if the target takes fire damage.","attack_bonus":5,"damage_dice":"4d6"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"The leech swarm has advantage on melee attack rolls against any creature that doesn't have all its hp."},{"name":"Blood Sense","desc":"The leech swarm can pinpoint, by scent, the location of creatures that aren't undead or constructs within 30 feet of it."},{"name":"Swarm","desc":"The leech swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny leech. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":396,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_leech-swarm/"},{"slug":"lesser-lunarchidna","desc":"A four-armed, four-legged creature in the vague shape of a human—but seemingly made of fine spider silk—moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon._  \n**Made in Corrupt Forests.** Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms.  \n**Hatred of Elves.** Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue.  \n**Cyclical Power.** The lunarchidna’s power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna’s statistics change cyclically as shown on the Lunarchidna Moon Phase table.  \n\n#### Lunarchidna Moon Phase\n\nMoon Phase\n\nStatistics\n\nDaytime, new, or crescent moon\n\nOpen Game License","name":"Lesser Lunarchidna","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":39,"hit_dice":"6d8+12","speed":{"climb":30,"walk":30},"strength":10,"dexterity":15,"constitution":14,"intelligence":6,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned, restrained","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 13","languages":"Deep Speech, Elvish","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The lunarchidna makes one bite attack and two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.","attack_bonus":4,"damage_dice":"1d4+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Light Sensitivity","desc":"While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Shadow Stealth","desc":"While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action."},{"name":"Spider Climb","desc":"The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":242,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_lesser-lunarchidna/"},{"slug":"light-drake","desc":"The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._  \n**Light Bringers.** Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides.  \n**Social Trinket-Collectors.** Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure.  \n**Undead Slayers.** Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License","name":"Light Drake","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":null,"hit_points":24,"hit_dice":"7d4+7","speed":{"fly":60,"walk":20,"hover":true},"strength":7,"dexterity":16,"constitution":13,"intelligence":8,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"acrobatics":5,"perception":3},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Draconic","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Breath Weapon (Recharge 6)","desc":"A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Reflective Scales","desc":"When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight."},{"name":"Innate Spellcasting","desc":"The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: dancing lights, light, guiding star, starburst\n3/day each: color spray, faerie fire"}],"spell_list":[],"page_no":231,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_light-drake/"},{"slug":"lymarien","desc":"A tiny bird swoops through the air and alights on a nearby branch. It has the body of a tiny hawk, the colorful wings of a butterfly, and the head of an elf with large, luminous eyes._  \n**Miniscule Fey.** Dwelling in pastoral woods and rich farmland, the lymarien is one of the smallest fey in existence. Barely larger than a wasp, a lymarien is frequently mistaken for a butterfly and often ignored by larger creatures. They are sometimes preyed upon by birds like owls and crows, or attacked by evil fey like Open Game License","name":"Lymarien","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":null,"hit_points":5,"hit_dice":"2d4","speed":{"walk":5,"fly":50},"strength":1,"dexterity":17,"constitution":10,"intelligence":7,"wisdom":13,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Sylvan","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.","attack_bonus":5,"damage_dice":"1d4+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distracting Swoop","desc":"If the lymarien moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Wisdom saving throw or be distracted until the end of its next turn. A distracted creature has disadvantage on its next attack roll or ability check."},{"name":"Speak with Beasts","desc":"The lymarien can communicate with beasts as if they shared a language."}],"spell_list":[],"page_no":248,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_lymarien/"},{"slug":"marsh-dire","desc":"This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body._  \n**Drowned Dead.** Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as Open Game License","name":"Marsh Dire","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d8+75","speed":{"walk":30,"swim":30},"strength":18,"dexterity":13,"constitution":20,"intelligence":7,"wisdom":11,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"fire, necrotic","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands all languages it knew in life but can’t speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The marsh dire makes three attacks: two with its claws and one with its strangling vine."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.","attack_bonus":7,"damage_dice":"2d6+4"},{"name":"Strangling Vine","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is restrained; and takes 7 (2d6) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target.","attack_bonus":7,"damage_dice":"2d8+4"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cloying Stench","desc":"Any creature that starts its turn within 10 feet of the marsh dire must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours."}],"spell_list":[],"page_no":258,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_marsh-dire/"},{"slug":"ophinix","desc":"This bat-like creature has luxurious blue fur covering every part of its body. It has a heavily wrinkled face, large, bulbous eyes, and twin horn-like antennae. Thin sable wings unfurl from its back, and its fur emits tiny sparks of blue lightning._  \n**Cave-Dwelling Hunters.** A large, bat-like monstrosity native to many natural cave systems and chasms, the ophinix spends most of its time flying through the darkened passages of its home looking for its next meal. The ophinix is single-minded in its pursuit of prey, hunting bats, Open Game License","name":"Ophinix","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":60,"hit_dice":"8d10+16","speed":{"walk":10,"fly":40},"strength":18,"dexterity":16,"constitution":15,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 13","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d8+4"},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. If the ophinix is charged with electricity, the target also takes 5 (2d4) lightning damage.","attack_bonus":6,"damage_dice":"1d6+4"},{"name":"Generate Static","desc":"The ophinix rubs along a dry surface and charges its fur with static electricity. Its fur remains charged with electricity for 1 minute or until it uses Lightning Strike."},{"name":"Lightning Strike (Recharge Special)","desc":"The ophinix releases its static electricity at up to three targets it can see within 30 feet of it. Each creature must make a DC 12 Dexterity saving throw, taking 5 (2d4) lightning damage on a failed save, or half as much damage on a successful one. After using Lightning Strike, the ophinix is no longer charged with electricity. It can't use Lightning Strike if isn't charged with electricity."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Conductive Fur","desc":"While the ophinix is charged with electricity, a creature that touches the ophinix or hits it with a melee attack while within 5 feet of it takes 2 (1d4) lightning damage."},{"name":"Lightning Recharge","desc":"Whenever the ophinix is subjected to lightning damage, it takes no damage and becomes charged with electricity. If it is already charged, the duration resets to 1 minute."}],"spell_list":[],"page_no":283,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_ophinix/"},{"slug":"pale-screamer","desc":"This horrible, milk-white creature has the lower body of an emaciated humanoid and the upper body of a slimy jellyfish. Dark blue eyespots cover its upper body, and long, frilled, translucent tentacles trail from its frame-like tassels._  \n**Wailing in the Depths.** Adventurers traveling deep beneath the earth or in the ocean depths sometimes hear an unholy sound echoing toward them out of the blackness, followed by the sight of a creature that is neither human nor jellyfish. This is generally their first and last encounter with the pale screamer, a creature that haunts caves and waterways searching for victims to consume or transport back to the lairs of their terrible alien masters. The pale screamer pursues its mission with malicious relish and enjoys eating its prey alive, often in front of its victims’ paralyzed companions.  \n**Evil Blooms.** Though pale screamers are artificial creatures and do not breed naturally, their masters sometimes form them into blooms of two or more for mutual cooperation and protection. These pale screamers learn to communicate with one another by changing the coloration of their eyespots, allowing them to transmit information silently and better ambush or mislead their foes.  \n**Formerly Human.** Pale screamers are created by mixing human and jellyfish-like creatures together using twisted, magical surgery. Most are the result of experimentation by Open Game License","name":"Pale Screamer","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":52,"hit_dice":"7d8+21","speed":{"swim":30,"walk":30},"strength":16,"dexterity":14,"constitution":17,"intelligence":7,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":5,"perception":3},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, cold, force","damage_immunities":"","condition_immunities":"","senses":"darkvision 90 ft., passive Perception 13","languages":"Deep Speech","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The pale screamer makes two tentacle attacks. If both attacks hit the same target, the target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Tentacle","desc":"Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.","attack_bonus":5,"damage_dice":"2d4+3"},{"name":"Scream of the Deep (Recharge 6)","desc":"The pale screamer unleashes an alien screech in a 30-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is deafened until the end of its next turn. On a success, a creature takes half the damage and isn't deafened."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The pale screamer can breathe air and water."}],"spell_list":[],"page_no":290,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_pale-screamer/"},{"slug":"qiqirn","desc":"This strange dog is hairless except for the thick, dark fur that runs along its bony, ridged back._  \n**Arctic Legends.** Oral histories of the north are rich with tales of the qiqirn. The tales say they are drawn to mankind’s warm hearths and homes and that the sounds of music and mirth enrage them. The stories note that qiqirn are jealous of dogs and that jealousy leads them to kill canines whenever they can. More than a few tales are told of qiqirn that have foolishly become trapped while trying to get at a settlement’s sled dogs. Most importantly, northern children are told that a qiqirn can be driven off by shouting its name at it.  \n**Afraid of Civilization.** Feared as they are by northern communities, qiqirn fear those people in turn. When threatened by civilized folk, qiqirn are quick to flee. When this occurs, a qiqirn often returns by night to steal the food or livestock it was previously denied. When qiqirn attacks have driven an entire community to hunt it, the monster leaves the region for easier hunting grounds.  \n**Spirit Dog.** A qiqirn’s fear of civilization is built on the basis of self-preservation. The Open Game License","name":"Qiqirn","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":null,"hit_points":38,"hit_dice":"7d6+14","speed":{"walk":30},"strength":15,"dexterity":18,"constitution":14,"intelligence":5,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Common but can’t speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 4 (1d8) necrotic damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.","attack_bonus":6,"damage_dice":"1d6+4"},{"name":"Spirit-infused Yip","desc":"The qiqirn releases a spirt-infused yip at one creature it can see within 30 feet of it. If the target can hear the qiqirn, it must make a DC 12 Wisdom saving throw, taking 9 (2d8) necrotic damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":null,"reactions":[{"name":"Horrifying Wail","desc":"When the qiqirn takes damage, the spirits infusing it cry out, afraid of losing their host. If the creature that dealt the damage can hear the qiqirn, it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The qiqirn has advantage on Wisdom (Perception) checks that rely on smell."},{"name":"Self-loathing","desc":"A creature the qiqirn can hear can use its action to say “qiqirn” and make a Charisma (Intimidation) check. If it does so, the qiqirn must succeed on a Wisdom saving throw with a DC equal to the creature's Charisma (Intimidation) check or be frightened of that creature until the end of its next turn. If the qiqirn succeeds on the saving throw, it can't be frightened by that creature for the next 24 hours."}],"spell_list":[],"page_no":301,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_qiqirn/"},{"slug":"spellhound","desc":"A shimmering coat and a ridged snout distinguish the hound from other monstrous canines._  \n**Vindictive Origins.** The first spellhounds began as nothing more than ordinary scent hounds. When the master of the hounds was tormented by a hag, he struck a deal with a powerful fey lord, requesting that his stock be blessed with the ability to hunt the witch. The hounds were returned to him, empowered and mutated, but capable of making short work of the hag nonetheless. After the houndmaster was ostracized for keeping monstrous pets, he grew resentful and concluded that the fey lord had wronged him. He arrogantly set out with his spellhounds after the fey lord that had created them, but he never returned. Ever since, spellhounds have been kept as prized pets by warring fey or set loose in fey-inhabited forests to prey on lonely spellcasters.  \n**Magical Predators.** Spellhounds have olfactory capabilities that allow them to sense the “odor” of spellcasters. This, combined with their spell-repelling coats and their magic-disrupting howls, makes them a menace for anyone with even a minor arcane faculty.","name":"Spellhound","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"lawful neutral","armor_class":14,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10+36","speed":{"walk":40},"strength":18,"dexterity":15,"constitution":16,"intelligence":3,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed","senses":"darkvision 60 ft., passive Perception 13","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The spellhound makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.","attack_bonus":6,"damage_dice":"2d6+4"},{"name":"Nullifying Howl (1/Day)","desc":"The spellhound lets out a high-pitched, multiphonic howl to disrupt magical effects within 60 feet of it. Any spell of 3rd level or lower within the area ends. For each spell of 4th-level or higher in the area, the spellhound makes an ability check, adding its Constitution modifier to the roll. The DC equals 10 + the spell's level. On a success, the spell ends.\n\nIn addition, each spellcaster within 30 feet of the spellhound that can hear the howl must succeed on a DC 14 Constitution saving throw or be stunned until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Arcane Sense","desc":"The spellhound can pinpoint, by scent, the location of spellcasters within 60 feet of it."},{"name":"Channel Breaker","desc":"The spellhound has advantage on attack rolls against a creature, if the creature is concentrating on a spell."},{"name":"Keen Hearing and Smell","desc":"The spellhound has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Magic Resistance","desc":"The spellhound has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":336,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_spellhound/"},{"slug":"sulsha","desc":"Larger than a gorilla, this monstrous ape is covered in bright-red fur. It has twin tufts of black hair rising from its head like horns and possesses a bony spur on the end of its long, meaty tail. The creature’s eyes glow with evil intelligence, and it carries a bag filled with various incendiary devices._  \n**Jungle Tyrants.** Sulshas are tyrannical simian humanoids that dwell in thick jungles, particularly in hilly or mountainous regions. Obsessed with conquering those around them, sulshas are in a constant state of warfare with creatures that share their homeland. They even force their simian cousins, such as Open Game License","name":"Sulsha","size":"Large","type":"Humanoid","subtype":"simian","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":40,"climb":40},"strength":18,"dexterity":14,"constitution":14,"intelligence":11,"wisdom":12,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"acrobatics":4,"athletics":6,"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Simian","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The sulsha makes three attacks: one with its bite, one with its slam, and one with its tail spur. Alternatively, it makes two bomb attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d6+4"},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.","attack_bonus":6,"damage_dice":"2d8+4"},{"name":"Tail Spur","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d4 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d4+4"},{"name":"Bomb","desc":"Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target and each creature within 10 feet of it must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.","attack_bonus":6,"damage_dice":"1d6+4"},{"name":"Terrifying Display (Recharge 5-6)","desc":"The sulsha beats furiously on its chest and hollers with rage. Each creature within 30 feet of the sulsha that can see or hear it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Arboreal Tactician","desc":"The sulsha is adept at fighting while climbing. It doesn't provoke opportunity attacks when it climbs out of an enemy's reach, and it has advantage on attack rolls against a creature if the creature is climbing."},{"name":"Standing Leap","desc":"The sulsha's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start."}],"spell_list":[],"page_no":136,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_sulsha/"},{"slug":"tetomatli","desc":"","name":"Tetomatli","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":30},"strength":20,"dexterity":10,"constitution":18,"intelligence":5,"wisdom":11,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":8,"perception":3},"damage_vulnerabilities":"","damage_resistances":"acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic;","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"tremorsense 90 ft. (blind beyond this radius), passive Perception 13","languages":"understands the languages of its creator but can’t speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The tetomatli makes one head slam attack and one wing buffet attack."},{"name":"Head Slam","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. If the tetomatli scores a critical hit against a target wearing metal armor, the target must succeed on a DC 15 Strength saving throw or its armor is destroyed. A creature wearing magical armor has advantage on this saving throw. A creature wearing adamantine armor is unaffected.","attack_bonus":8,"damage_dice":"3d10+5"},{"name":"Wing Buffet","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.","attack_bonus":8,"damage_dice":"2d6+5"},{"name":"Tremor (Recharge 6)","desc":"The tetomatli slams its head repeatedly into the ground, creating a magical shockwave. Each creature within 20 feet of the tetomatli must succeed on a DC 15 Dexterity saving throw or be knocked prone and have disadvantage on attack rolls and Dexterity checks until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Diving Head Slam","desc":"If the tetomatli is flying and moves at least 20 feet straight toward a target and then hits it with a head slam attack on the same turn, the tetomatli can use Tremor as a bonus action, if it is available."},{"name":"Heavy Flier","desc":"The tetomatli can fly up to 30 feet each round, but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn, it falls to the ground and takes falling damage."},{"name":"Magic Resistance","desc":"The tetomatli has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The tetomatli's weapon attacks are magical."},{"name":"Siege Monster","desc":"The tetomatli deals double damage to objects and structures."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_tetomatli/"},{"slug":"trollkin-raider","desc":"Screams echo in the night as spears meet wood and flesh. One trollkin pulls its spear from its latest victim while its companion raids the victim’s larder._  \nTrollkin raiders are greedy and efficient, moving together under the command of a trollkin leader to take apart a village, a caravan, or a small fortress. Their goal is generally food and portable wealth. Their training as a unit is not extensive but raiders know, trust, and fight for one another.  \n**Night Attacks.** Trollkin raiders attack in a fast-moving, nocturnal group, often using a group of panicked animals or a fire as a distraction in one place while they attack elsewhere. Their assaults are never daylight attacks over open ground; they much prefer surprise and the confusion of night attacks.  \n**Mounted or River Routes.** While trollkin raiders can lope for miles across taiga or through forests, they far prefer to ride horses or row up a river. It gives them both speed and the ability to carry more plunder.  \nNote that in The Raven's Call, the Raider had 78 (12d8 + 24) HP and spoke only Northern Tongue.","name":"Trollkin Raider","size":"Medium","type":"Humanoid","subtype":"trollkin","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"hide armor","hit_points":32,"hit_dice":"5d8+10","speed":{"walk":30},"strength":12,"dexterity":12,"constitution":14,"intelligence":9,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"insight":3,"nature":1,"perception":3,"survival":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Trollkin","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The trollkin makes two spear attacks or one bite attack and two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.","attack_bonus":3,"damage_dice":"1d4+1"},{"name":"Claw","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.","attack_bonus":3,"damage_dice":"1d4+1"},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.","attack_bonus":3,"damage_dice":"1d6+1"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Regeneration","desc":"The trollkin regains 1 hp at the start of its turn. If the trollkin takes acid or fire damage, this trait doesn't function at the start of the trollkin's next turn. The trollkin dies only if it starts its turn with 0 hp and doesn't regenerate."},{"name":"Thick Hide","desc":"The trollkin's skin is thick and tough, granting it a +1 bonus to Armor Class. This bonus is included in the trollkin's AC."}],"spell_list":[],"page_no":353,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_trollkin-raider/"},{"slug":"zalikum","desc":"Waves of heat shimmer around a gigantic vulturelike creature made of sand. The sand crackles with dark energy, and the creature’s eyes burn with malign intelligence._  \nAn enormous vulture forged from sand and malignant power, a zalikum is created by mages who capture souls of the damned and infuse them into the superheated sands of the desert.  \n**Abyssal Ties.** The souls infusing a zalikum are from the Abyss. A zalikum’s creator can gather these souls from the Abyss themselves, but, more often, the creator makes a deal with a demon in exchange for the souls. Unfortunately for the creator, the demon usually hands over souls that aren’t the easiest to control, leading many creators to die at the talons of their zalikums. Such destruction frees the demon from its bonds, releasing it and the zalikum into the world.  \n**Innumerable Lives.** The souls infusing the sand of the zalikum can reform it after it has been destroyed. This process consumes some of the power of the souls, forcing the zalikum to devour more souls to fuel further rebirths.  \n**Construct Nature.** A zalikum doesn’t require air, food, drink, or sleep.","name":"Zalikum","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":103,"hit_dice":"9d12+45","speed":{"walk":20,"fly":80},"strength":19,"dexterity":17,"constitution":21,"intelligence":8,"wisdom":10,"charisma":15,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"fire, necrotic, poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 120 ft., passive Perception 13","languages":"understands the languages of its creator but can’t speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The zalikum makes one beak attack and one talon attack."},{"name":"Beak","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage. If a creature is slain by this attack, its body crumbles to sand, and the zalikum stores its soul. The creature can be restored to life only if the zalikum is destroyed and can't rejuvenate (see the Rejuvenation trait).","attack_bonus":7,"damage_dice":"2d8+4"},{"name":"Talon","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage and 3 (1d6) necrotic damage.","attack_bonus":7,"damage_dice":"2d6+4"},{"name":"Death-infused Desert Breath (Recharge 6)","desc":"The zalikum exhales superheated sand infused with the power of damned souls in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage and 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If a creature's saving throw fails by 5 or more, the creature also suffers one level of exhaustion."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The zalikum doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Ghastly Heated Body","desc":"A creature that touches the zalikum or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage and 3 (1d6) necrotic damage."},{"name":"Rejuvenation","desc":"The zalikum can store the souls of up to 3 victims inside it at one time. If it has at least 1 soul, a destroyed zalikum gains a new body in 1d10 days, regaining all its hp and becoming active again. The new body appears within 5 feet of its sandy remains. If its sandy remains are soaked with holy water and buried in consecrated ground, its trapped souls are freed, and the zalikum can't rejuvenate."}],"spell_list":[],"page_no":382,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_zalikum/"},{"slug":"alazai","desc":"","name":"Alazai","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":16,"armor_desc":"natural armor","hit_points":149,"hit_dice":"13d10+78","speed":{"walk":40},"strength":21,"dexterity":15,"constitution":22,"intelligence":10,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"exhaustion, poisoned","senses":"darkvision 120', passive Perception 13","languages":"Ignan","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Burning Slams or three Hurl Flames."},{"name":"Burning Slam","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 14 (2d8+5) bludgeoning damage + 11 (2d10) fire. If target is creature/flammable object ignites. Until action used to douse fire target: 5 (1d10) fire at start of each of its turns."},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +9 to hit, 120 ft., one target, 19 (4d6+5) fire."},{"name":"Scorching Aura (Recharge 6)","desc":"Increases power of its inner fire causing metal weapons and armor to burn red-hot. Each creature within 30' of it in physical contact with manufactured metal object (ex: metal weapon suit of heavy or medium metal armor): 22 (5d8) fire and must make DC 16 Con save or drop object if it can. If it doesn't drop object (or take off armor) has disadvantage on attacks and ability checks until start of alazai's next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Conditional Invisibility","desc":"Is invisible in most situations. The following situations reveal its location and enough of its form that attacks vs. it don't have disadvantage while the situation lasts:In temperatures lower than 50 degrees Fahrenheit or for 1 round after it takes cold: its natural heat outlines it in steam.Darkness: its burning eyes shine visibly marking its location."},{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Fire Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 4 (1d8) fire."},{"name":"Iron Disruption","desc":"Struck by a cold iron weapon becomes visible and can't use Hurl Flame or Scorching Aura until start of its next turn."}],"spell_list":[],"page_no":15,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alazai/"},{"slug":"alseid-woad-warrior","desc":"","name":"Alseid, Woad Warrior","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"leather armor","hit_points":55,"hit_dice":"10d8+10","speed":{"walk":40},"strength":14,"dexterity":17,"constitution":12,"intelligence":8,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Elvish, Sylvan","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"Two Greatsword or Shortbow attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 9 (2d6+2) slashing damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +6 to hit 80/320' one target 6 (1d6+3) piercing damage."},{"name":"Dye Bomb (3/Day)","desc":"Lobs a sphere of concentrated dye that explodes on impact marking creatures caught in its effect. Each creature within a 10 ft. radius of where sphere landed: DC 13 Dex save or be brightly painted for 8 hrs. Any attack roll vs. creature has advantage if attacker can see it and other creatures have advantage on any Wis (Perception) or Wis (Survival) check made to find the marked creature. To remove the effect a creature must spend 1 min bathing. Alternatively spells that create water or clean objects such as prestidigitation also remove the effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Painted for War","desc":"Advantage on Cha (Intimidation) checks and advantage on savings throws vs. being frightened. In addition each friendly creature within 10 ft. of warrior and that can see it has advantage on saves vs. being frightened."},{"name":"Woodfriend","desc":"When in a forest alseid leave no tracks and automatically discern true north."}],"spell_list":[],"page_no":20,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alseid-woad-warrior/"},{"slug":"angel-psychopomp","desc":"","name":"Angel, Psychopomp","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"lawful neutral","armor_class":14,"armor_desc":"natural armor","hit_points":68,"hit_dice":"8d8+32","speed":{"walk":40,"fly":60},"strength":17,"dexterity":14,"constitution":18,"intelligence":14,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic, radiant; nonmagic B/P/S weapons","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 120', passive Perception 15","languages":"all, telepathy 60'","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Lantern Flail attacks."},{"name":"Lantern Flail","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (1d10+3) bludgeoning damage + 4 (1d8) radiant. A fiend or undead hit by this takes extra 10 (3d6) radiant."},{"name":"Divine Dictum (Recharge 5-6)","desc":"Unleashes a small portion of its creator's influence. Each creature of psychopomp's choice that it can see within 30' of it: 22 (5d8) radiant (DC 14 Wis half). Each charmed frightened or possessed creature of psychopomp's choice within 60' of it can choose to end the condition."},{"name":"Unmake Contract (1/Day)","desc":"Projects power/majesty of its patron deity. Creature it can see or hear within 60': freed of all liens on its soul."}],"bonus_actions":[{"name":"Spirit Usher (3/Day)","desc":"Wards a creature with divine power for 1 hr. While warded Celestials Fiends and Undead have disadvantage on attack rolls vs. the creature and creature can't be charmed frightened or possessed by them. Warded creature gains 11 temp hp and if slain can't be raised as an Undead for 1 year."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Death's Accomplice","desc":"When it deals radiant can choose to deal necrotic instead."},{"name":"Fiendish Countenance","desc":"When traveling planes of existence demons and devils are native to (ex: Hell the Abyss) psychopomp appears to be a Fiend of a type native to that plane. Until it reveals its true nature (no action required) or uses Divine Dictum Spirit Usher or Unmake Contract it is undetectable as a Celestial."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":28,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_angel-psychopomp/"},{"slug":"arcane-leviathan","desc":"","name":"Arcane Leviathan","size":"Gargantuan","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":279,"hit_dice":"18d20+90","speed":{"walk":10,"swim":60},"strength":26,"dexterity":5,"constitution":21,"intelligence":5,"wisdom":17,"charisma":8,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":2,"wisdom_save":8,"charisma_save":4,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"acid, thunder; nonmagic B/P/S attacks","damage_immunities":"lightning, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 120', passive Perception 13","languages":"understands creator's languages but can't speak","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"One Slam and two Claws or four Lightning Bolts."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, 15 ft., one target, 26 (4d8+8) slashing damage. If target is Huge or smaller it is grappled (escape DC 19). Leviathan has two claws each of which can grapple only one target."},{"name":"Slam","desc":"Melee Weapon Attack: +13 to hit, 5 ft., one target, 18 (4d4+8) bludgeoning damage and target: DC 19 Str save or be knocked prone."},{"name":"Lightning Bolt","desc":"Ranged Spell Attack: +8 to hit 150/600' one target 17 (4d6+3) lightning."},{"name":"Pylon Discharge (Recharge 5-6)","desc":"Discharges energy surge at a point it can see within 200' of it. Each creature within 30' of that point: 45 (10d8) lightning and is blinded until the end of its next turn (DC 19 Dex half damage not blinded)."}],"bonus_actions":[{"name":"Arcane Barrage","desc":"Sends arcane energy toward a creature it can see within 120' of it. Target begins to glow with arcane energy and at end of target's next turn: 35 (10d6) radiant (DC 19 Con half). Damage is divided evenly between target and all creatures within 10 ft. of it except leviathan."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Impregnable","desc":"If subjected to an effect that allows it to make a save to take only half damage it instead takes no damage if it succeeds on the save and only half damage if it fails."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":40,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_arcane-leviathan/"},{"slug":"arcane-scavenger","desc":"","name":"Arcane Scavenger","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":127,"hit_dice":"17d10+34","speed":{"walk":10,"fly":40},"strength":19,"dexterity":18,"constitution":14,"intelligence":16,"wisdom":16,"charisma":13,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"force, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 60', passive Perception 17","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Three Grabbing Claw or Excavation Beams."},{"name":"Grabbing Claw","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) force and target is grappled (escape DC 16). Scavenger has eight claws each of which can grapple only one target."},{"name":"Excavation Beam","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 20 (5d6+3) fire."},{"name":"Spellcasting","desc":"Int (DC 15) no material components: At will: detect magic locate object3/day ea: counterspell dispel magic"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Eldritch Overload","desc":"When reduced to half its max hp or fewer its speed is doubled and it gains additional action each turn. The action must be to Dash Disengage Hide or Use an Object or to make one Grabbing Claws or Excavation Beam attack. Effect lasts for 3 rounds. At end of its third turn the scavenger takes 10 (3d6) fire."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Ruinous Detonation","desc":"When it dies it explodes and each creature within 30' of it: 21 (6d6) force is flung up to 40' away from scavenger and is knocked prone (DC 16 Dex half damage and isn't flung or knocked prone)."}],"spell_list":[],"page_no":41,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_arcane-scavenger/"},{"slug":"archon-ursan","desc":"","name":"Archon, Ursan","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":16,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"walk":30,"fly":60},"strength":21,"dexterity":14,"constitution":18,"intelligence":13,"wisdom":17,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":7,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"radiant; nonmagic B/P/S attacks","damage_immunities":"cold","condition_immunities":"charmed, exhaustion, frightened, prone","senses":"darkvision 120', passive Perception 13","languages":"all, telepathy 120'","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Greataxe attacks. When Thunderous Roar is available it can use the roar in place of one Greataxe attack."},{"name":"Greataxe","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 18 (2d12+5) slashing damage + 13 (3d8) force."},{"name":"Thunderous Roar (Recharge 5-6)","desc":"Unleashes a terrifying roar in a 30' cone. Each creature in that area: 36 (8d8) thunder (DC 16 Con half). In addition each hostile creature within 60' of archon that can hear it: DC 15 Wis save or be frightened for 1 min. Creatures in the 30' cone have disadvantage on this save. A frightened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":[{"name":"Rallying Roar","desc":"When it reduces a creature to 0 hp it can utter a triumphant roar. Each friendly creature within 60' of the archon that is frightened paralyzed stunned or unconscious has advantage on its next save. A friendly creature with o those conditions has advantage on its next attack roll. In addition each friendly creature within 60' of archon that can hear the roar gains 14 (4d6) temp hp."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Celestial Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals an extra 4d8 force (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Reckless","desc":"At the start of its turn can gain advantage on all melee weapon attack rolls it makes during that turn but attacks vs. it have advantage until start of its next turn."},{"name":"Relentless (Recharge: Short/Long Rest)","desc":"If it takes 30 damage or less that would reduce it to 0 hp it is reduced to 1 hp instead."}],"spell_list":[],"page_no":43,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_archon-ursan/"},{"slug":"archon-word","desc":"","name":"Archon, Word","size":"Tiny","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":13,"armor_desc":"natural armor","hit_points":28,"hit_dice":"8d4+8","speed":{"walk":0,"fly":90},"strength":10,"dexterity":14,"constitution":13,"intelligence":13,"wisdom":17,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, poisoned, prone","senses":"darkvision 120', passive Perception 13","languages":"all, telepathy 60'","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant."},{"name":"Forceful Words","desc":"Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant."},{"name":"Share Smite (3/Day)","desc":"Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead."},{"name":"Spellcasting","desc":"Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":44,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_archon-word/"},{"slug":"bannik","desc":"","name":"Bannik","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":60,"hit_dice":"11d8+11","speed":{"walk":30,"swim":30},"strength":14,"dexterity":15,"constitution":13,"intelligence":9,"wisdom":17,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":null,"wisdom_save":null,"charisma_save":2,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"cold","damage_resistances":"fire; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Elvish, Sylvan","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"Two Scalding Claws attacks."},{"name":"Scalding Claws","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage + 3 (1d6) fire."},{"name":"Scalding Splash (Recharge 5-6)","desc":"Summons a giant ladle full of boiling water that pours down on a point it can see within 60' of it extinguishing exposed flames within 10 ft. of that point. Each creature within 10 ft. of that point must make a DC 13 Con save. On a failure a creature takes 14 (4d6) fire and is scalded for 1 min. On a success a creature takes half the damage and isn't scalded. A scalded creature has disadvantage on weapon attack rolls and on Con saves to maintain concentration. A scalded creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Spellcasting","desc":"Wis (DC 13) only wand of bound fir required: At will: augury create or destroy water fog cloud3/day: lesser restoration"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hazesight","desc":"Can see through areas obscured by fog smoke and steam with o penalty."},{"name":"Hold Breath","desc":"Can hold its breath for 10 min."}],"spell_list":[],"page_no":51,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_bannik/"},{"slug":"black-shuck","desc":"","name":"Black Shuck","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d10+75","speed":{"walk":50},"strength":19,"dexterity":16,"constitution":21,"intelligence":14,"wisdom":17,"charisma":15,"strength_save":8,"dexterity_save":7,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning","damage_immunities":"necrotic, poison; bludgeoning, piercing or slashing from nonmagical attacks not made with silvered weapons","condition_immunities":"charmed, frightened","senses":"darkvision 90', truesight 60', passive Perception 13","languages":"understands Abyssal and Common but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Bites and can use Curse of the Grave or Fearsome Howl if available. If 2+ Bites hit a Med or smaller target black shuck sinks in its teeth shaking head violently. Target: DC 17 Str save or 7 (2d6) slashing damage and be thrown up to 15 ft. in random direction and knocked prone."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage and 10 (3d6) necrotic."},{"name":"Curse of the Grave","desc":"Glares at one creature it can see within 30' of it. Target: DC 17 Wis save or be cursed: disadvantage on next two death saves it makes in the next 7 days. Curse lasts until cursed creature has made two death saves until 7 days have passed or until it is lifted by a remove curse spell or similar magic."},{"name":"Fearsome Howl (Recharge 5-6)","desc":"Howls a haunting tune. Each creature within 60' and can hear it: frightened until the end of its next turn (DC 17 Wis negates). A frightened creature concentrating on a spell must make DC 17 Con save or it loses concentration."}],"bonus_actions":[{"name":"Mist Stalker","desc":"In dim light fog or mist it takes the Hide action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"Has advantage on attack rolls vs. any creature that doesn't have all its hp."},{"name":"Keen Hearing and Smell","desc":"Has advantage on Wis (Perception) checks that rely on hearing or smell."},{"name":"Water Walker","desc":"Can move across the surface of water as if it were harmless solid ground. This otherwise works like the water walk spell."}],"spell_list":[],"page_no":59,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_black-shuck/"},{"slug":"blestsessebe","desc":"","name":"Blestsessebe","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":16,"armor_desc":"natural armor","hit_points":144,"hit_dice":"17d10+51","speed":{"walk":50},"strength":21,"dexterity":18,"constitution":16,"intelligence":11,"wisdom":17,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":7,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"poison, radiant","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 13","languages":"Celestial, Common","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Gore attack and two Hooves attacks."},{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant."},{"name":"Hooves","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage."},{"name":"Distracting Glow (Recharge 6)","desc":"Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe."},{"name":"Hastening Stomp (Recharge 5-6)","desc":"Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action."}],"bonus_actions":[{"name":"Free Runner","desc":"Can take the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blur of Motion","desc":"When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn."},{"name":"Freedom of Movement","desc":"Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Trampling Charge","desc":"If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action."}],"spell_list":[],"page_no":61,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_blestsessebe/"},{"slug":"brownie-mystic","desc":"","name":"Brownie Mystic","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"neutral good","armor_class":15,"armor_desc":"","hit_points":82,"hit_dice":"15d4+45","speed":{"walk":30},"strength":4,"dexterity":20,"constitution":16,"intelligence":10,"wisdom":17,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":4,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 16","languages":"Common, Sylvan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Three Mystic Staff or Magical Blast attacks. Can replace one of the attacks with use of Spellcasting."},{"name":"Mystic Staff","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) bludgeoning damage + 3 (1d6) psychic."},{"name":"Mystic Blast","desc":"Ranged Spell Attack: +6 to hit, 60 ft., one target, 10 (2d6+3) psychic."},{"name":"Invisibility","desc":"Magically turns invisible until it attacks or uses Spellcasting or until its concentration ends (as if concentrating on a spell). Any equipment brownie wears or carries is invisible with it."},{"name":"Spellcasting","desc":"Wis (DC 13) no material components: At will: mending minor illusion prestidigitation3/day ea: entangle mirror image1/day ea: confusion conjure animals dimension door"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Speak with Beasts","desc":"Can communicate with Beasts as if they shared a language."}],"spell_list":[],"page_no":68,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_brownie-mystic/"},{"slug":"cueyatl-warchief","desc":"","name":"Cueyatl Warchief","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"studded leather, shield","hit_points":117,"hit_dice":"18d6+54","speed":{"walk":30,"climb":20,"swim":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Cueyatl","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Lances. If mounted mount can then make one melee weapon attack."},{"name":"Lance","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison."}],"bonus_actions":null,"reactions":[{"name":"Mounted Parry","desc":"Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Insect Affinity","desc":"Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts."},{"name":"Jungle Camouflage","desc":"Advantage on Dex (Stealth) checks made to hide in jungle terrain."},{"name":"Locked Saddle","desc":"Can't be knocked prone dismounted or moved vs. its will while mounted."},{"name":"Mounted Warrior","desc":"While mounted mount can't be charmed or frightened."},{"name":"Slippery","desc":"Advantage: saves/ability checks to escape a grapple."},{"name":"Spirited Charge","desc":"If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction."},{"name":"Standing Leap","desc":"Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start."}],"spell_list":[],"page_no":101,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_cueyatl-warchief/"},{"slug":"demon-kogukhpak","desc":"","name":"Demon, Kogukhpak","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":262,"hit_dice":"21d12+126","speed":{"walk":40,"swim":40},"strength":30,"dexterity":11,"constitution":23,"intelligence":8,"wisdom":16,"charisma":20,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":9,"charisma_save":1,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"lightning; nonmagic B/P/S attacks","damage_immunities":"cold, fire, poison","condition_immunities":"poisoned","senses":"truesight 120', passive Perception 13","languages":"understand Abyssal but can't speak","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Gores or three Spit Fires."},{"name":"Bite","desc":"Melee Weapon Attack: +16 to hit, 5 ft., one target, 19 (2d8+10) bludgeoning damage + 9 (2d8) fire and target is grappled (escape DC 18). Until the grapple ends the target is restrained kogukhpak can automatically hit target with its Bite and kogukhpak can't make Bite attacks vs. other targets."},{"name":"Gore","desc":"Melee Weapon Attack: +16 to hit, 10 ft., one target, 37 (5d10+10) piercing damage."},{"name":"Spit Fire","desc":"Ranged Spell Attack: +11 to hit, 120 ft., one target, 32 (6d8+5) fire."},{"name":"Devastating Leap (Recharge 6)","desc":"Leaps up to 30' and lands on its feet in a space it can see. Each creature in the space or within 5 ft. of it when it lands: 72 (16d8) bludgeoning damage and knocked prone (DC 20 Str half damage not prone and if in kogukhpak's space can choose to be pushed 5 ft. back or to side of kogukhpak). Creature in kogukhpak's space that chooses not to be pushed suffers consequences of failed save."},{"name":"Fire Breath (Recharge 6)","desc":"Exhales fire in a 90' cone. Each creature in that area: 70 (20d6) fire (DC 20 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Sunlight Hypersensitivity","desc":"Takes 20 radiant when it starts its turn in sunlight. If in sunlight: disadvantage on attacks/ability checks."}],"spell_list":[],"page_no":109,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-kogukhpak/"},{"slug":"demon-maha","desc":"","name":"Demon, Maha","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"","hit_points":178,"hit_dice":"21d8+84","speed":{"walk":40},"strength":18,"dexterity":21,"constitution":18,"intelligence":7,"wisdom":16,"charisma":12,"strength_save":8,"dexterity_save":9,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"fire, lightning; nonmagic B/P/S attacks","damage_immunities":"cold, poison ","condition_immunities":"poisoned","senses":"truesight 120', passive Perception 13","languages":"Abyssal, telepathy 120'","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Three Claws. If maha hits one creature with two Claws target: DC 17 Wis save or chuckle until end of its next turn. While chuckling creature can't speak coherently can't cast spells with verbal components and has disadvantage on attacks with weapons that use Str or Dex."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 14 (3d6+4) piercing damage + 9 (2d8) cold."},{"name":"Deadly Laughter (Recharge 5-6)","desc":"It chuckles giggles and chortles at nearby creatures. Each creature within 30' of it: 42 (12d6) psychic drops what it is holding and laughs for 1 min (DC 17 Wis half damage and doesn't drop what it is holding or laugh). While laughing a creature is incapacitated can't speak coherently and takes 7 (2d6) psychic at start of each of its turns. A laughing creature can re-save at end of each of its turns success ends effect on itself. If a creature dies while laughing its face turns pale blue and displays a wide grin."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Frozen Aura","desc":"When a creature enters space within 30' of maha or starts its turn there that creature: DC 17 Con save or have its speed reduced by 10 ft. until it starts its turn outside aura."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Snow Camouflage","desc":"Advantage on Dex (Stealth) made to hide in snowy or icy terrain."}],"spell_list":[],"page_no":111,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-maha/"},{"slug":"demon-vetala","desc":"","name":"Demon, Vetala","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"","hit_points":114,"hit_dice":"12d8+60","speed":{"walk":40},"strength":10,"dexterity":20,"constitution":20,"intelligence":14,"wisdom":16,"charisma":17,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"radiant","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 60', passive Perception 16","languages":"Abyssal, Common, telepathy 120'","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Two Claw attacks."},{"name":"Claws","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage + 9 (2d8) necrotic."},{"name":"Raise Corpse","desc":"One Humanoid corpse it can see within 30' of it rises as a skeleton or zombie (vetala's choice) under vetala's control."}],"bonus_actions":[{"name":"Command Corpse","desc":"Commands one Undead under its control that it can see to make a weapon attack as reaction. If so has advantage."}],"reactions":[{"name":"Corpse Detonation","desc":"When Undead under its control is reduced to 0 hp vetala can force it to explode. Each creature that isn't Undead or vetala within 5 ft. of exploding Undead: 10 (3d6) bludgeoning damage (if zombie) or slashing (if skeleton) damage and 5 (2d4) poison (DC 15 Dex half)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Corpse Stride","desc":"Once on its turn use 10 ft. of move to step magically into one corpse/Undead within reach and emerge from 2nd within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd."},{"name":"Graveyard Walker","desc":"Difficult terrain composed of tombstones grave dirt corpses or other objects or features common to graveyards and necropolises doesn't cost it extra move and it can move through graveyard objects and structures (ex: sarcophagus mausoleum) as if difficult terrain. It takes 5 (1d10) force if it ends turn inside object."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Master of Undeath","desc":"Humanoid it kills or Undead it controls rises in 1 min as skeleton/zombie (vetala's choice) unless Humanoid restored to life or body destroyed. Max 20 total under its control at a time."},{"name":"Shepherd of Death","desc":"When an Undead under the vetala's control hits with any weapon the weapon deals an extra 4 (1d8) necrotic."}],"spell_list":[],"page_no":112,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-vetala/"},{"slug":"despair-and-anger","desc":"","name":"Despair And Anger","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"breastplate","hit_points":161,"hit_dice":"17d10+68","speed":{"walk":40,"fly":40},"strength":19,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":16,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic, radiant","damage_immunities":"","condition_immunities":"blinded, charmed, frightened, prone, stunned","senses":"truesight 60', passive Perception 17","languages":"all, telepathy 120'","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"3 Blazing Fist or Shadow Tendrils or 3 Divine Bolts."},{"name":"Blazing Fist (Anger Only)","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage + 7 (2d6) fire and 7 (2d6) radiant."},{"name":"Shadow Tendril (Despair Only)","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) necrotic and target is grappled (escape DC 16). Until this grapple ends target is restrained. Despair and anger has three shadow tendrils each of which can grapple only one target. At start of each of despair and anger's turns each creature grappled by it takes 7 (2d6) necrotic and despair and anger regains hp equal to half the total necrotic dealt."},{"name":"Divine Bolt","desc":"Ranged Spell Attack: +8 to hit, 120 ft., one target, 22 (4d8+4) necrotic (if despair is active) or radiant (if anger is active)."},{"name":"Burning Rage (Anger Only Recharge 5-6)","desc":"Each creature within 30': 21 (6d6) fire and 21 (6d6) radiant (DC 16 Dex half)."},{"name":"Despairing Rejection (Despair Only Recharge 4-6)","desc":"Assaults minds of up to 3 creatures it can see within 30' of it with despair. Each target: 17 (5d6) cold and 17 (5d6) psychic and must use its reaction to move its full speed away from despair and anger by safest available route unless there is nowhere to move this move doesn't provoke opportunity attacks (DC 16 Wis half damage and doesn't move away)."}],"bonus_actions":[{"name":"Change Aspect","desc":"Changes aspect in control. Only one active at a time. Creature grappled by despair no longer grappled by anger."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Consumed by Rage (Anger Only)","desc":"Advantage on Str (Athletics)."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Ruled by Sorrow (Despair Only)","desc":"Advantage on saves vs. being charmed and frightened."}],"spell_list":[],"page_no":116,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_despair-and-anger/"},{"slug":"devil-infernal-tutor-lesser","desc":"","name":"Devil, Infernal Tutor, Lesser","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"17d8+34","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":15,"intelligence":14,"wisdom":17,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":5,"wisdom_save":6,"charisma_save":7,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold; nonmagic B/P/S attacks not made w/silver weapons","damage_immunities":"fire, poison ","condition_immunities":"charmed, frightened, poisoned ","senses":"darkvision 120 ft, passive Perception 13 ","languages":"Common, Infernal, telepathy 120'","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Claws or Tutor's Batons or one Claw and two Tutor's Batons. It can replace one attack with Spellcasting."},{"name":"Claw (True Form Only)","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) slashing damage."},{"name":"Tutor's Baton","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Fiendish Tutelage (Recharge 5-6)","desc":"Speaks fiendish teachings. Each creature within 15 ft. and can hear it: 35 (10d6) psychic (DC 15 Cha half)."},{"name":"Spellcasting","desc":"Cha (DC 15) no material components: At will: bane calm emotions detect thoughts3/day ea: command enthrall suggestion1/day: compulsion"}],"bonus_actions":[{"name":"Change Shape","desc":"Magically transforms into Small or Med Humanoid or back into its true fiendish form. Its stats except size are same in each form. Items worn/carried aren't transformed. Reverts on death."}],"reactions":[{"name":"Strength of Character","desc":"On successful save responds with magic insult if source is creature within 60'. Creature: 7 (2d6) psychic disadvantage on next save vs. tutor's spell (DC 15 Wis negates both)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede its darkvision."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Weaken Resolve","desc":"Its speech has subtle enchantments that make it seem logical or profound regardless of words used. Has advantage on Cha (Deception and Persuasion) vs. Humanoids. If tutor spends 1+ min conversing with Humanoid creature has disadvantage on saves vs. tutor's Fiendish Indoctrination and enchantment spells tutor casts."}],"spell_list":[],"page_no":120,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devil-infernal-tutor-lesser/"},{"slug":"devouring-angel","desc":"","name":"Devouring Angel","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":220,"hit_dice":"21d10+105","speed":{"walk":40,"climb":40},"strength":20,"dexterity":15,"constitution":21,"intelligence":7,"wisdom":17,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"understands Common and Celestial but can't speak","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"1 Bite and 4 Claws. Can replace 1 Claw with Spiked Tongue."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 16 (2d10+5) piercing damage + 10 (3d6) acid."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 12 (2d6+5) slashing damage."},{"name":"Spiked Tongue","desc":"Melee Weapon Attack: +9 to hit, 20 ft., one target, 12 (2d6+5) bludgeoning damage and target is grappled (escape DC 17). Until this grapple ends target is restrained and takes 9 (2d8) piercing damage at the start of each of its turns and angel can pull the creature up to 15 ft. closer to it as a bonus action. Angel can have only one target grappled in this way at a time."},{"name":"Shed Spines (Recharge 5-6)","desc":"Shakes its body sending acid-coated spines outward. Each creature within 10 ft. of it: 18 (4d8) piercing damage and 24 (7d6) acid (DC 17 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Assisted Leaping","desc":"Can use its quasi-wings to fly up to 30' on its turn but it must start and end its move on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."},{"name":"Flexible Form","desc":"Can twist its body into unnatural positions allowing it to easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The angel's destination must still have suitable room to accommodate its volume."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Limited Telepathy","desc":"Can magically communicate simple ideas emotions and images telepathically with any creature within 100' of it that can understand a language."}],"spell_list":[],"page_no":125,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devouring-angel/"},{"slug":"dragon-prismatic-ancient","desc":"","name":"Dragon, Prismatic Ancient","size":"Gargantuan","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":20,"armor_desc":"natural armor","hit_points":407,"hit_dice":"22d20+176","speed":{"walk":50,"climb":40},"strength":25,"dexterity":10,"constitution":27,"intelligence":20,"wisdom":17,"charisma":19,"strength_save":null,"dexterity_save":7,"constitution_save":1,"intelligence_save":null,"wisdom_save":1,"charisma_save":1,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 60', darkvision 120', passive Perception 27","languages":"Common, Draconic","challenge_rating":"21","cr":21.0,"actions":[{"name":"Multiattack","desc":"Uses Frightful Presence then one Bite and two Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +14 to hit, 15 ft., one target, 18 (2d10+7) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +14 to hit, 10 ft., one target, 14 (2d6+7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, 20 ft., one target, 16 (2d8+7) bludgeoning damage."},{"name":"Frightful Presence","desc":"All it picks within 120' and aware of it frightened 1 min (DC 19 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of the following:Light Beam. Emits beam of white light in a 120' line that is 10 ft. wide. Each creature in line: 90 (20d8) radiant (DC 23 Dex half).Rainbow Blast. Emits multicolored light in 90' cone. Each creature in area: 72 (16d8) damage (DC 23 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 16d8. Must choose at least two types."},{"name":"Spellcasting","desc":"Int (DC 20) no material components: At will: charm person dancing lights prismatic spray1/day: prismatic wall"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Detect","desc":"Makes a Wis (Perception) check."},{"name":"Tail Attack","desc":"Makes a tail attack."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Shimmering Wings (2)","desc":"Each creature within 20': DC 19 Wis save or take 16 (3d10) radiant and blinded until start of its next turn."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."}],"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-ancient/"},{"slug":"dragon-sand-young","desc":"","name":"Dragon, Sand Young","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"neutral evil","armor_class":19,"armor_desc":"natural armor","hit_points":189,"hit_dice":"18d10+90","speed":{"walk":40,"burrow":20,"fly":80},"strength":20,"dexterity":12,"constitution":21,"intelligence":13,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":5,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":6,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"piercing","damage_immunities":"fire","condition_immunities":"blinded","senses":"blindsight 30', darkvision 120', passive Perception 21","languages":"Common, Draconic","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of the following:Sand Blast. Exhales superheated sand in a 30' cone. Each creature in area: 22 (4d10) piercing damage and 22 (4d10) fire (DC 17 Dex half). If a creature fails its save by 5+ it suffers one level of exhaustion as it dehydrates.Blinding Sand. Breathes fine sand in a 30' cone. Each creature in area: blinded for 1 min (DC 17 Con negates). Blinded creature can take an action to clear its eyes of sand ending effect for it."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sand Camouflage","desc":"The sand dragon has advantage on Dex (Stealth) checks made to hide in sandy terrain."},{"name":"Sandy Nature","desc":"Is infused with elemental power and it requires only half the air food and drink that a typical dragon if its size needs."},{"name":"Stinging Sand","desc":"The first time it hits a target with melee weapon attack target: DC 17 Con save or have disadvantage on attack rolls and ability checks until end of its next turn."}],"spell_list":[],"page_no":144,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-sand-young/"},{"slug":"drake-riptide","desc":"","name":"Drake, Riptide","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"lawful evil","armor_class":17,"armor_desc":"natural armor","hit_points":231,"hit_dice":"22d10+110","speed":{"walk":20,"swim":60},"strength":22,"dexterity":9,"constitution":20,"intelligence":11,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":3,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"poison","condition_immunities":"paralyzed, poisoned, unconscious","senses":"blindsight 120', darkvision 60', passive Perception 17","languages":"Aquan, Draconic","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Sonic Pulses or one Bite and two Slams."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage."},{"name":"Sonic Pulse","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater."},{"name":"Buffeting Blast (Recharge 5-6)","desc":"Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Manipulate Currents","desc":"While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Echolocation","desc":"Can't use its blindsight while deafened or out of water."},{"name":"Underwater Camouflage","desc":"Advantage: Dex (Stealth) underwater."}],"spell_list":[],"page_no":155,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_drake-riptide/"},{"slug":"drake-venom","desc":"","name":"Drake, Venom","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"walk":40,"climb":30},"strength":19,"dexterity":16,"constitution":18,"intelligence":10,"wisdom":16,"charisma":6,"strength_save":null,"dexterity_save":6,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 16","languages":"Draconic","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claws or three Spit Venoms. If drake hits one creature with two Spit Venom attacks target must make DC 16 Con save or succumb to venom (see above)."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 13 (3d8) poison and target: DC 16 Con save or succumb to drake's venom (see above)."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Spit Venom","desc":"Ranged Weapon Attack: +6 to hit 20/60' one target 16 (3d8+3) poison."},{"name":"Venom Breath (Recharge 5-6)","desc":"Spits venom in a 60' line that is 5 ft. wide. Each creature in that line: 36 (8d8) poison and succumbs to the drake's venom (see above; DC 16 Con half damage and doesn't succumb to the venom)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aching Venom","desc":"Produces a potent poison that causes its victims to feel pain from even the most benign contact (weight of their clothing simple sword swing etc.). When a creature that succumbs to this poison takes bludgeoning piercing or slashing it must make DC 16 Con save or be incapacitated until end of its next turn as pain fills its body. This potent poison remains within creature's body until removed by the greater restoration spell or similar magic or until creature finishes a long rest."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Shifting Camouflage","desc":"Scales adapt to current surroundings. Advantage: Dex (Stealth) to hide in nonmagical natural terrain."}],"spell_list":[],"page_no":158,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_drake-venom/"},{"slug":"frostjack","desc":"","name":"Frostjack","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"natural armor","hit_points":135,"hit_dice":"18d8+54","speed":{"walk":30},"strength":15,"dexterity":18,"constitution":16,"intelligence":11,"wisdom":17,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"B/P/S damage from nonmagical attacks not made w/cold iron weapons","damage_immunities":"cold","condition_immunities":"exhaustion","senses":"darkvision 60', passive Perception 17 ","languages":"Common, Elvish, Giant, Sylvan","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Ice Blade attacks and one Winter's Touch attack."},{"name":"Ice Blade","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 14 (4d6) cold."},{"name":"Winter's Touch","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 6 (1d4+4) slashing damage + 7 (2d6) cold and target must make a DC 15 Con save. Fail: creature begins to freeze and has disadvantage on weapon attack rolls or ability checks that use Str or Dex. It must re-save at end of its next turn becoming incapacitated and unable to move or speak as it freezes solid on a failure or ending effect on success. Creature remains frozen until it spends 12+ hrs in a warm area thawing out or until it takes at least 10 fire."},{"name":"Icicle Barrage (Recharge 5-6)","desc":"Icicles fly from its hand in 30' cone. Each creature in area: 17 (5d6) piercing damage and 17 (5d6) cold (DC 16 Dex half)."}],"bonus_actions":null,"reactions":[{"name":"Hoarfrost Warding (3/Day)","desc":"When it takes fire it gains resistance to fire including triggering attack until end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chilling Presence","desc":"At the start of each of its turns each creature within 15 ft. of it: 5 (2d4) cold (DC 16 Con negates). For each min a creature spends within 15 ft. of it: suffer one level of exhaustion from cold exposure (DC 16 Con negates). Unprotected nonmagical flames within 15 ft. of it are extinguished. Any spells of 3rd level or lower that provide resistance to cold and that are within 15 ft. of it immediately end. Water freezes if it remains within 15 ft. of it for at least 1 min."},{"name":"Ice Walk","desc":"Move across and climb icy surfaces with o ability check. Difficult terrain composed of ice or snow doesn't cost it extra move."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":189,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_frostjack/"},{"slug":"fungi-void-fungus","desc":"","name":"Fungi, Void Fungus","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"natural armor","hit_points":65,"hit_dice":"10d8+20","speed":{"walk":30},"strength":15,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":16,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"radiant","damage_resistances":"cold, fire","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"understands Common and Void Speech but can't speak, telepathy 60'","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"2 Poisonous Mycelium or Psychic Blasts. If it hits one creature with both Blasts target charmed 1 min (DC 13 Cha negates) and can re-save at end of each of its turns success ends effect on itself."},{"name":"Poisonous Mycelium","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage + 7 (2d6) poison and poisoned until end of its next turn (DC 13 Con not poisoned.)"},{"name":"Psychic Blast","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 12 (2d8+3) psychic."},{"name":"Consume Energy","desc":"Hair-like tendrils dangling from its cap flash as it draws psychic energy from creature it can see within 30' of it. Target 18 (4d8) psychic (DC 13 Cha half). Fungus regains equal hp."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from patch of glowing fungus."},{"name":"Illumination","desc":"Sheds dim light in a 10 ft. radius."}],"spell_list":[],"page_no":193,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_fungi-void-fungus/"},{"slug":"ghost-knight-templar","desc":"","name":"Ghost Knight Templar","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"plate","hit_points":127,"hit_dice":"17d8+51","speed":{"walk":30},"strength":20,"dexterity":19,"constitution":16,"intelligence":13,"wisdom":16,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":6,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold, necrotic; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"darkvision 60', passive Perception 17","languages":"Common","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Shadow Blade attacks."},{"name":"Shadow Blade","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic."},{"name":"Stride of Damnation (Recharge 5-6)","desc":"Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted."}],"bonus_actions":[{"name":"Ghostly Mount","desc":"Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Charge","desc":"If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Turning Defiance","desc":"It and all ghouls within 30' of it: advantage on saves vs. turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":196,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ghost-knight-templar/"},{"slug":"giant-firestorm","desc":"","name":"Giant, Firestorm","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"hide armor","hit_points":149,"hit_dice":"13d12+65","speed":{"walk":40},"strength":23,"dexterity":15,"constitution":20,"intelligence":12,"wisdom":16,"charisma":9,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, fire","condition_immunities":"","senses":"passive Perception 16","languages":"Giant","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Obsidian Axe or Firestorm Bolt attacks."},{"name":"Obsidian Axe","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 19 (3d8+6) slashing damage + 3 (1d6) cold and 3 (1d6) fire."},{"name":"Firestorm Bolt","desc":"Ranged Spell Attack: +6 to hit, 120 ft., one target, 13 (3d6+3) fire + 10 (3d6) cold."},{"name":"Lava Geyser (Recharge 5-6)","desc":"Gestures at a point on the ground it can see within 60' of it. A fountain of molten rock erupts from that point in a 10 ft. radius 40' high cylinder. The area is difficult terrain for 1 min. Each creature in the cylinder must make a DC 16 Dex save. On a failure a creature takes 24 (7d6) fire and is coated in hardened lava. On a success a creature takes half the damage and isn't coated in hardened lava. A creature coated in hardened lava has its speed halved while it remains coated. A creature including the coated creature can take its action to break and remove the hardened lava ending the effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":202,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-firestorm/"},{"slug":"giant-lantern","desc":"","name":"Giant, Lantern","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":225,"hit_dice":"18d12+108","speed":{"walk":40,"swim":60},"strength":26,"dexterity":12,"constitution":22,"intelligence":15,"wisdom":16,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":7,"charisma_save":7,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"blinded","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"Common, Giant, Primordial","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Three Tridents. Can replace one with Spellcasting."},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +12 to hit 10 ft. or range 20/60' 1 target. 18 (3d6+8) piercing damage or 21 (3d8+8) piercing damage if used with two hands to make a melee attack."},{"name":"Crush of the Deep (Recharge 5-6)","desc":"Summons pressure of ocean depths in 40' cube of water centered on point it can see within 120' of it. Each creature in cube: 44 (8d10) bludgeoning damage (DC 17 Con half)."},{"name":"Spellcasting","desc":"Cha (DC 15) no material components:At will: detect magic identify (as an action)3/day ea: control water freedom of movement water breathing"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Limited Amphibiousness","desc":"Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating."},{"name":"Hypnotic Luminescence","desc":"Tendril on giant's head sheds bright light in 60' radius and dim light extra 60'. When creature that can see the light starts its turn within 60' of giant creature charmed 24 hrs (DC 18 Cha negates) regarding giant as friendly acquaintance. If giant or one of its allies harms charmed creature this effect ends. If save succeeds/effect ends for it creature immune to giant's Hypnotic Luminescence for next 24 hrs. At start of its turn lantern giant chooses whether this light is active."},{"name":"Speak with Aquatic Creatures","desc":"Communicate with Monstrosities and Beasts that have a swim speed as if they shared a language."}],"spell_list":[],"page_no":204,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-lantern/"},{"slug":"giant-thursir-hearth-priestess","desc":"","name":"Giant, Thursir Hearth Priestess","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"lawful evil","armor_class":14,"armor_desc":"hide armor","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":17,"dexterity":14,"constitution":17,"intelligence":11,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":4,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Dwarven, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Uses Hearth Blessing then two Runic Staff attacks."},{"name":"Runic Staff","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 10 (2d6+3) bludgeoning damage and 4 (1d8) fire."},{"name":"Hearth Blessing","desc":"Calls upon her deity and connection with the hearth to enhance her allies. She empowers one friendly creature she can see within 30' of her with one of the following options until start of her next turn.Hearth's Burn Target's weapon ignites and when target hits with the weapon weapon deals extra 3 (1d6) fire.Hearth's Comfort If target is charmed or frightened condition immediately ends. In addition target gains 5 (1d10) temp hp.Hearth's Protection Target's Armor Class increases by 2 and its armor is immune to spells and effects that target or affect the armor such as heat metal spell or a rust monster's antennae."},{"name":"Spellcasting","desc":"Wis (DC 13): At will: mending spare the dying thaumaturgy3/day ea: cure wounds heat metal1/day: haste"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Protect the Hearth","desc":"When she is hit by a weapon attack up to two friendly creatures within 60' of her that can see her can use their reactions to move up to their speed toward priestess."}],"spell_list":[],"page_no":207,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-thursir-hearth-priestess/"},{"slug":"gigantura","desc":"","name":"Gigantura","size":"Gargantuan","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":248,"hit_dice":"16d20+80","speed":{"walk":0,"swim":60},"strength":22,"dexterity":16,"constitution":20,"intelligence":6,"wisdom":16,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":8,"charisma_save":2,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"stunned","senses":"darkvision 120', passive Perception 18","languages":"understands Aquan and Deep Speech, but can't speak","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"Horrific Gaze. Then one Bite and two Tail Slaps."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 25 (3d12+6) piercing damage. If target is a Huge or smaller creature it must make DC 18 Dex save or be swallowed by gigantura. A swallowed creature is blinded and restrained has total cover vs. attacks and effects outside gigantura and takes 21 (6d6) acid at start of each of gigantura's turns. Gigantura can have up to 2 Huge 4 Large 6 Medium or 8 Small creatures swallowed at one time. If gigantura takes 30+ damage on a single turn from a creature inside it gigantura must make DC 20 Con save at end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of gigantura. If gigantura dies swallowed creature is no longer restrained by it and can escape from corpse by using 20' of move exiting prone."},{"name":"Tail Slap","desc":"Melee Weapon Attack: +11 to hit, 15 ft., one target, 17 (2d10+6) bludgeoning damage."},{"name":"Horrific Gaze","desc":"Its telescoping eyes swirl disconcertingly in direction of one creature it can see within 60' of it. If target can see gigantura target stunned until end of its next turn (DC 18 Con negates). A target that successfully saves is immune to this gigantura's Horrific Gaze for the next 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Telescoping Eyes","desc":"Advantage on Wis (Perception) checks that rely on sight and magical darkness doesn't impede its darkvision. Also disadvantage on ability checks and saves vs. being blinded."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":208,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gigantura/"},{"slug":"gnyan","desc":"","name":"Gnyan","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral good","armor_class":14,"armor_desc":"","hit_points":90,"hit_dice":"12d10+24","speed":{"walk":50},"strength":17,"dexterity":19,"constitution":15,"intelligence":12,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":4,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"exhaustion, frightened, poisoned, prone","senses":"darkvision 60', passive Perception 15","languages":"Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage + 3 (1d6) cold."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage + 3 (1d6) cold."},{"name":"Avalanche's Roar (Recharge 6)","desc":"Ice and snow in 30' cone. Each creature in area: 21 (6d6) cold and is restrained until end of its next turn as frost and snow coats its limbs (DC 13 Dex half damage not restrained)."}],"bonus_actions":[{"name":"Snow Step","desc":"Teleports with items worn/carried up to 30' to unoccupied space it can see. Origin and destination must have snow."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Hope","desc":"Surrounded by aura of courage. Each friendly creature within 30' of it: advantage on saves vs. being frightened."},{"name":"Glorious Milk","desc":"Can spend 1 min slowly drinking from a bowl of melted ice water. When it stops bowl is filled with pale milk. A creature that drinks the milk regains 7 (2d6) hp and its exhaustion level is reduced by up to two levels. After gnyan's milk has restored a total of 20 hp or reduced a total of four exhaustion levels in creatures gnyan can't create milk in this way again until it finishes a long rest."},{"name":"Pounce","desc":"If it moves 20'+ straight to creature and hits it with Claw attack on same turn target knocked prone (DC 13 Str not prone). If target is prone gnyan can make one Bite vs. it as a bonus action."},{"name":"Snow Camouflage","desc":"Advantage: Dex (Stealth) to hide in snowy terrain."},{"name":"Snow Strider","desc":"Can move across icy surfaces with o an ability check and difficult terrain composed of ice or snow doesn't cost it extra movement. It leaves no tracks or other traces of its passage when moving through snowy terrain."}],"spell_list":[],"page_no":210,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gnyan/"},{"slug":"hag-brine","desc":"","name":"Hag, Brine","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":150,"hit_dice":"20d8 +60","speed":{"walk":15,"swim":40},"strength":17,"dexterity":12,"constitution":16,"intelligence":14,"wisdom":16,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, poisoned","senses":"darkvision 120', passive Perception 17","languages":"Aquan, Common, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Claw attacks and one Tail Slap attack."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 12 (2d8+3) slashing damage + 7 (2d6) poison. Target incapacitated until the end of its next turn (DC 16 Con not incapacitated). If it fails the save by 5+ it is paralyzed instead."},{"name":"Tail Slap","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 16 (2d12 +3) bludgeoning damage and target must make DC 16 Str save or pushed up to 10 ft. away from the hag."},{"name":"Shriek (Recharge 5-6)","desc":"Unleashes a painful screeching in a 30' cone. Each creature in the area: 33 (6d10) thunder and is stunned until the end of its next turn (DC 16 Con half damage and isn't stunned)."},{"name":"Denizens of the Deep (1/Day)","desc":"Magically calls 4 reef sharks 2 swarms of quippers or 1 Beast of up to CR 2 with swim speed. Arrive in 1d4 rounds act as hag allies obeying her spoken commands. Beasts stay 1 hr until hag dies or until hag dismisses them as bonus action."},{"name":"Spellcasting","desc":"Cha (DC 16) no material components: At will: minor illusion  • 3/day ea: charm person major image1/day: control water"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Polluted Aura","desc":"Each creature in same water as hag and that starts its turn within 20' of hag: poisoned while within aura and for 1 min after it leaves (DC 16 Con not poisoned). A poisoned creature that starts its turn outside aura can re-save success ends effect on itself."},{"name":"Skilled Submariner","desc":"Advantage on Wis (Perception) and Wis (Survival) checks to find creatures and objects underwater. Has advantage on Dex (Stealth) checks made to hide while underwater."},{"name":"Speak with Aquatic Creatures","desc":"Communicate with Beasts and Monstrosities that have a swimming speed as if they shared a language."}],"spell_list":[],"page_no":225,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hag-brine/"},{"slug":"hag-pesta","desc":"","name":"Hag, Pesta","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":16,"intelligence":13,"wisdom":17,"charisma":15,"strength_save":5,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60', passive Perception 15","languages":"Common, Giant, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Pestilence Rake or Poison Bolt attacks."},{"name":"Pestilence Rake","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 5 (2d4) necrotic. Target: DC 13 Con save or its hp max is reduced by amount equal to necrotic taken and it contracts sewer plague sight rot or other disease of hag's choice. Disease's save DC 13 regardless of type."},{"name":"Poison Bolt","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (2d8+3) poison."},{"name":"Curative Touch (3/Day)","desc":"Touched target magically regains 10 (2d8+1) hp and freed from any disease or poison afflicting it."},{"name":"Summon Plague Rats (1/Day)","desc":"Magically calls 1d3 rat swarms. Arrive in 1d4 rounds act as hag allies and obey her spoken commands. Swarms carry a terrible disease. If creature takes damage from swarm's Bites: DC 10 Con save or contract the disease. Until disease is cured creature can't regain hp except by magically and target's hp max decreases by 3 (1d6) every 24 hrs. If creature's hp max drops to 0 as a result of this disease it dies. Rats remain 1 hr until hag dies or hag dismisses them as bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Disease Sense","desc":"Can pinpoint location of poisoned creatures or creatures suffering from a disease within 60' of her and can sense general direction of such creatures within 1 mile of her."},{"name":"Pestilence Aura","desc":"At start of each of hag's turns each creature within 10 ft. of her takes 4 (1d8) poison. If a creature remains within aura for more than 1 min it contracts disease of hag's choice (DC 13 Con negates disease). Disease's save DC is 13 regardless of type."},{"name":"Plague Carrier","desc":"The pesta hag is immune to diseases."}],"spell_list":[],"page_no":227,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hag-pesta/"},{"slug":"incandescent-one","desc":"","name":"Incandescent One","size":"Medium","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":16,"armor_desc":"natural","hit_points":144,"hit_dice":"17d8+68","speed":{"walk":30,"fly":60,"swim":60},"strength":16,"dexterity":18,"constitution":18,"intelligence":11,"wisdom":17,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"cold, radiant; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, grappled, poisoned, prone, restrained","senses":"truesight 120', passive Perception 17","languages":"all, telepathy 120'","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks or three Astral Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold."},{"name":"Astral Bolt","desc":"Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage."}],"bonus_actions":[{"name":"Celestial Inspiration","desc":"Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aqueous Form","desc":"Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing."},{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Luminous","desc":"Sheds dim light in a 5 ft. radius."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."}],"spell_list":[],"page_no":244,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_incandescent-one/"},{"slug":"juniper-sheriff","desc":"","name":"Juniper Sheriff","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"lawful neutral","armor_class":13,"armor_desc":"natural armor","hit_points":31,"hit_dice":"7d6+7","speed":{"walk":40},"strength":7,"dexterity":16,"constitution":13,"intelligence":12,"wisdom":17,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Saber","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."},{"name":"Bitter Truth","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."}],"bonus_actions":[{"name":"Hop Away","desc":"Takes the Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Honesty","desc":"Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."},{"name":"Sheriff's Duty","desc":"Knows if it hears a lie and can't speak deliberate lie."},{"name":"Unfailing Memory","desc":"Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."}],"spell_list":[],"page_no":248,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_juniper-sheriff/"},{"slug":"light-eater","desc":"","name":"Light Eater","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":26,"hit_dice":"4d6+12","speed":{"walk":10,"fly":40},"strength":8,"dexterity":14,"constitution":16,"intelligence":4,"wisdom":17,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, radiant","condition_immunities":"prone","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Tentacle","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."}],"bonus_actions":null,"reactions":[{"name":"Emergency Flare (Recharges: Short/Long Rest)","desc":"When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal rock."},{"name":"Light Absorption","desc":"When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."},{"name":"Light Sense","desc":"Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."}],"spell_list":[],"page_no":262,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_light-eater/"},{"slug":"minotaur-ravening","desc":"","name":"Minotaur, Ravening","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":18,"dexterity":11,"constitution":16,"intelligence":6,"wisdom":16,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 17","languages":"Giant, Minotaur","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage and minotaur gains temp hp equal to damage. Target: DC 13 Con save or infected with ravening (below)."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."},{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Charge","desc":"If it moves 10 ft.+ straight to foe and hits with gore attack on same turn target takes an extra 9 (2d8) piercing damage. If the target is a creature it must make DC 14 Str save or be pushed up to 10 ft. away and knocked prone."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Labyrinthine Recall","desc":"Can perfectly recall any path it has traveled."},{"name":"Ravening Hunger","desc":"When it reduces a creature to 0 hp with melee attack on its turn can take a bonus action to consume creature's heart. Its hp max increases by 5 for every ten hearts it consumes in this way."},{"name":"Ravening Madness","desc":"Disadvantage on Int checks and saves. Considers every creature hostile and doesn't benefit from Help action or similar spells/effects that involve help to/from friendly creatures. Doesn't stop spellcaster from restoring hp to it or curing ravening with magic."},{"name":"Reckless","desc":"At the start of its turn it can choose to have advantage on all melee weapon attack rolls it makes during that turn but attack rolls vs. it have advantage until the start of its next turn."}],"spell_list":[],"page_no":272,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_minotaur-ravening/"},{"slug":"moonweb","desc":"","name":"Moonweb","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":97,"hit_dice":"13d8+39","speed":{"walk":0,"fly":30},"strength":10,"dexterity":18,"constitution":16,"intelligence":1,"wisdom":16,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 120' (blind beyond), passive Perception 16","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"One Dissolving Bite attack and one Tendrils attack."},{"name":"Dissolving Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 9 (2d8) acid and the moonweb regains hp equal to the acid dealt."},{"name":"Tendrils","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one creature,. 11 (2d6+4) piercing damage and target paralyzed for 1 min (DC 14 Con not paralyzed). Target can re-save at end of each of its turns success ends effect on itself."},{"name":"Etheric Pulse (Recharge 6)","desc":"Releases burst of ethereal energy. Each creature within 30' of it: DC 14 Con save or become partially ethereal. A partially ethereal creature's attacks deal normal damage to the moonweb even if the attacks are nonmagical but all other creatures have resistance to the partially ethereal creature's nonmagical damage. Also moonweb can pinpoint location of partially ethereal creature and moonweb has advantage on attack rolls vs. it. A partially ethereal creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Ethereal Jaunt","desc":"Magically shifts from the Material Plane to the Ethereal Plane or vice versa."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Alien Nature","desc":"Doesn't require air or sleep."},{"name":"Transparent","desc":"Advantage on Dex (Stealth) checks while motionless or in dim light."}],"spell_list":[],"page_no":276,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_moonweb/"}]}