{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-size&page=14","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-size&page=12","results":[{"slug":"resinous-frog","desc":"Resinous frogs secrete a fluid from their skin and tongues that adheres to most material, even if the frogs are in water. Most creatures stuck to the frogs become exhausted in the struggle to break free, providing the patient frog a later meal. If the frog has a dangerous predator stuck to its tongue, it can detach its tongue and leave the predator behind while it escapes. The frogs’ limited regenerative capabilities allow them to regrow lost tongues.","name":"Resinous Frog","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":19,"hit_dice":"3d6+9","speed":{"walk":30},"strength":14,"dexterity":9,"constitution":16,"intelligence":3,"wisdom":11,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Tongue","desc":"Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage. If the creature is Medium or smaller, it is grappled (escape DC 12), and the frog can't make tongue attacks against other targets.","attack_bonus":4,"damage_dice":"1d4+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Adhesive Skin","desc":"The resinous frog adheres to anything that touches it. A Medium or smaller creature adhered to the frog is also grappled by it (escape DC 12). When the frog moves, any Small or smaller creature it is grappling moves with it.\n\nIn addition, when a creature hits the frog with a weapon, it must succeed on a DC 12 Strength saving throw or the weapon sticks to the frog. A stuck weapon can't be used. A creature can take its action to remove one creature or object from the frog by succeeding on a DC 12 Strength check.\n\nAs a bonus action, the frog can release one creature or weapon stuck to it. The frog can't be affected by another resinous frog's Adhesive Skin."},{"name":"Detach Tongue","desc":"As a bonus action, the resinous frog can detach its tongue and move up to half its speed without provoking opportunity attacks. If it was grappling a creature with its tongue, the creature is freed. Its tongue regrows by the time it finishes a short or long rest."},{"name":"Easy Prey","desc":"The resinous frog has advantage on bite attack rolls against any creature grappled by it."}],"spell_list":[],"page_no":397,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_resinous-frog/"},{"slug":"rum-lord","desc":"A large gremlin rises from a hollowed-out barrel throne and belches loudly, wielding a wood spigot tap as a scepter in one hand and a broken bottle in the other._  \n**Drunken Kings.** Rum lords attract other Open Game License","name":"Rum Lord","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":null,"hit_points":78,"hit_dice":"12d6+36","speed":{"climb":10,"walk":20,"swim":10},"strength":18,"dexterity":14,"constitution":17,"intelligence":12,"wisdom":9,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":6,"intimidation":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 9","languages":"Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The rum lord makes two attacks: one with its ale tap scepter and one with its broken bottle shiv."},{"name":"Ale Tap Scepter","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage.","attack_bonus":6,"damage_dice":"1d8+4"},{"name":"Broken Bottle Shiv","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.","attack_bonus":6,"damage_dice":"1d4+4"},{"name":"Rotgut Belch (Recharge 6)","desc":"The rum lord vomits green bile in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw. On a failure, a target takes 18 (4d8) poison damage and is covered in green bile for 1 minute. On a success, a target takes half the damage and isn't covered in bile. A creature, including the target, can take an action to wipe off the bile. Rum gremlins have advantage on attack rolls against creatures covered in a rum lord's green bile."},{"name":"Bring Me Another Round! (1/Day)","desc":"The rum lord lets out a thunderous belch, calling 1d4 rum gremlins. The called rum gremlins arrive in 1d4 rounds, acting as allies of the lord and obeying its spoken commands. The rum gremlins remain for 1 hour, until the lord dies, or until the lord dismisses them as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Drunkenness","desc":"The rum lord radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin lord's Aura of Drunkenness for 24 hours."},{"name":"Hearty","desc":"The rum lord adds its Constitution modifier to its AC (included in the Armor Class)."},{"name":"Magic Resistance","desc":"The rum lord has advantage on saving throws against spells and other magical effects."},{"name":"One for the Road","desc":"When the rum lord hits a poisoned enemy with any weapon, the target takes an extra 1d6 poison damage."},{"name":"Innate Spellcasting","desc":"The rum lord's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:\nAt will: prestidigitation\n3/day: command"}],"spell_list":[],"page_no":185,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_rum-lord/"},{"slug":"shadow-boxer","desc":"The shadow caught the man’s eye. It looked and moved like a house cat, but there was no animal present to cast it. He followed the shadow as it moved along the wall then transferred to the ground, not noticing the distortion of light behind him. The last thing he heard as the invisible feline tore out his throat was a contented purr._  \n**Finicky Spirits.** Shadow boxers are the physical manifestation of feline collective memory. They are found in urban areas and other places people congregate. Like other fey, they desire to be placated by mortals, and they allow their presence to be detected to induce people to leave them gifts. A shadow boxer develops relationships with one household at a time and protects it. Households that don’t leave sufficient tribute or that cease offering it gifts entirely swiftly find their members targeted by the slighted fey.  \n**Council of Cats.** When they sleep, shadow boxers share dreams with all mundane cats and other shadow boxers within a mile. Within the dream, the cats and the shadow boxer gambol and roughhouse while they share information. Many capers and activities are planned during these dream sessions, and seeing a large clowder of cats getting along is a sign that a shadow boxer in the area has a game afoot. Shadow boxers despise creatures, such as Open Game License","name":"Shadow Boxer","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":13,"armor_desc":null,"hit_points":55,"hit_dice":"10d6+20","speed":{"climb":30,"walk":40},"strength":10,"dexterity":17,"constitution":15,"intelligence":12,"wisdom":17,"charisma":17,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed","senses":"passive Perception 15","languages":"Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The shadow boxer makes two claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage.","attack_bonus":5,"damage_dice":"2d4+3"},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Invisibility","desc":"The shadow boxer magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the shadow boxer wears or carries is invisible with it."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cat Telepathy","desc":"The shadow boxer can magically communicate with cats within 120 feet of it, using a limited telepathy."},{"name":"Pounce","desc":"If the shadow boxer moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the shadow boxer can make one bite attack against it as a bonus action."},{"name":"Project Silhouette","desc":"As a bonus action, the shadow boxer projects a shadow on a surface within 60 feet of it. The shadow boxer can shape it to resemble the shadow of any Medium or smaller beast, but the shadow can't be larger than a 10-foot cube. Each creature that starts its turn within 60 feet of the shadow and that can see the shadow must succeed on a DC 13 Wisdom saving throw or be incapacitated until the end of its next turn and use its movement on its next turn to follow the shadow. As a bonus action, the shadow boxer can move the shadow up to 30 feet along a solid surface. The shadow moves in a natural manner for the type of creature it represents."}],"spell_list":[],"page_no":322,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_shadow-boxer/"},{"slug":"silenal","desc":"The halfling takes a long drink from a mug, its wild, graying hair falling back to reveal the creature’s pointed nose and sharp chin. Its bloodshot eyes hold a glimmer of mischief as it sets down the mug._  \n**Tavern Spirits.** Sileni adopt a specific tavern or inn as their own. The presence of a silenal is usually discovered slowly by the owner. Perhaps they notice the bar towels have all been mended or that the empty bottles have been placed outside the back door. If the owner accepts this assistance and leaves small gifts of food and drink, the silenal becomes more active. After hours, the silenal spends its time ensuring the establishment is cleaned to a shine and ready for the next day’s business. If the owner and the silenal are at odds, however, the small mischiefs and mishaps caused by the silenal quickly drive the owner out of business.  \n**Flawed Advisors.** While the business is open, a silenal spends most of its time drinking and conversing with the patrons. Sileni are curious about mortals and find their tales and troubles fascinating. If a creature conversing with a silenal asks it for advice, the counsel received is invariably flawed. The silenal, interested in hearing more dramatic tales, offers guidance which is guaranteed to get its conversation partner in hot water in the hopes the recipient will return to lament new, entertaining troubles.  \n**Calm in the Storm.** Regardless of how chaotic activity gets in its bar, the silenal is strangely unaffected. Tavern brawls, whether caused by the silenal or not, never target it. The damage caused by fights is also reduced and rarely results in more than a few broken chairs and tankards.","name":"Silenal","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":null,"hit_points":117,"hit_dice":"18d6+54","speed":{"walk":25},"strength":10,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":13,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":4,"skills":{"perception":4,"persuasion":7,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, poisoned","senses":"passive Perception 14","languages":"Common","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The silenal makes three attacks."},{"name":"Tankard","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 7 (2d6) poison damage. The target must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attack_bonus":7,"damage_dice":"1d6+4"},{"name":"Darts","desc":"Ranged Weapon Attack: +7 to hit, range 20/40 ft., one target. Hit: 14 (4d4 + 4) piercing damage.","attack_bonus":7,"damage_dice":"4d4+4"},{"name":"Cause Row (1/Day)","desc":"The silenal magically stirs humanoids it can see within 60 feet of it into a frenzy. The frenzied patrons use the statistics of 4d4 commoners or 1 bar brawl. The frenzied patrons don't attack the silenal. The patrons remain frenzied for 10 minutes, until the silenal dies, or until the silenal calms and disperses the mass as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Drinking Buddy","desc":"A creature that shares a drink with a silenal has advantage on saving throws against being charmed and poisoned for 1 hour. During this time, if the creature takes violent action against the silenal, the creature has disadvantage on these saving throws for the remainder of the duration."},{"name":"Drunken Clarity","desc":"When the silenal is within 5 feet of an alcoholic beverage, it has truesight out to a range of 90 feet. In addition, it notices secret doors hidden by magic within 30 feet of it."},{"name":"Hide in the Fray","desc":"The silenal can take the Hide action as a bonus action if it is within 10 feet of two other creatures engaged in combat with each other."},{"name":"Liquid Courage (Recharge 4-6)","desc":"As a bonus action, the silenal imbibes nearby alcohol to gain access to a hidden reservoir of audacity and grit. The silenal gains 10 (3d6) temporary hp for 1 minute."}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_silenal/"},{"slug":"snake-with-a-hundred-mage-hands","desc":"The small snake slithers forward. As it nears a door, spectral hands appear all around it, opening and pushing the door to allow the snake entry._  \n**Pet Project.** Thieves’ guilds with magically inclined members often imbue particularly crafty snakes with keen intelligence, telepathy, and the ability to summon dozens of mage hands to aid the guild. The small, stealthy creatures are capable of carrying out heists that are logistically impractical for humanoids due to their bulk. Predictably, the clever reptiles often escape their creators and carve out small territories for themselves in the more disreputable parts of cities where their true identities won’t easily be discovered.  \n**Mischievous Thieves.** Snakes with a hundred mage hands are known for their mischievous nature. Many are kleptomaniacs and swindlers, using their talents to deceive humanoids and steal objects they find pleasing.","name":"Snake with a Hundred Mage Hands","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":null,"hit_points":67,"hit_dice":"15d6+15","speed":{"swim":30,"walk":30,"climb":30},"strength":8,"dexterity":18,"constitution":12,"intelligence":18,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 12","languages":"Common, telepathy 60 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The snake with a hundred mage hands makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft. creature. Hit: 9 (2d4 + 4) piercing damage.","attack_bonus":6,"damage_dice":"2d4+4"},{"name":"Flying Fists (Recharge 5-6)","desc":"The snake unleashes a flurry of spectral punches in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw. On a failure, a creature takes 10 (3d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Disruptive Ploy","desc":"As a bonus action, the snake performs a minor ploy with its mage hands against a target it can see within 30 feet of it. The target must succeed on a DC 14 Dexterity saving throw or have disadvantage on its next ability check, attack roll, or saving throw (the snake's choice) as the snake magically removes the target's helmet, upends the target's quiver, or performs some other form of distraction."},{"name":"One Hundred Mage Hands","desc":"The snake is surrounded by one hundred, magical, spectral hands. The hands can't be targeted by spells or attacks and are immune to damage. The hands float within 30 feet of the snake and move with their serpent commander. The snake can decide if the hands are visible. Each hand can carry an object weighing up to 10 pounds and no more than three hands can work in tandem to carry one larger object. The snake's Dexterity (Sleight of Hand) checks have a range of 30 feet. Whenever the snake makes a Dexterity (Sleight of Hand) check, it can make up to four such checks as part of the same action, but each check must be against a different target. The snake can perform actions normally restricted to creatures with hands, such as opening a door, stirring a bowl of soup, or carrying a lantern. The hands can't wield weapons or shields or make attacks, except as part of the snake's Flying Fists action."}],"spell_list":[],"page_no":333,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_snake-with-a-hundred-mage-hands/"},{"slug":"sporous-crab","desc":"Most sporous crabs spend a considerable amount of their lives in sewers and brackish ponds. The filth clings to them throughout their lives, and they are toxic to almost every creature they encounter. The sporous crab is usually found near the Open Game License","name":"Sporous Crab","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":33,"hit_dice":"6d6+12","speed":{"walk":30,"swim":30},"strength":14,"dexterity":8,"constitution":15,"intelligence":3,"wisdom":13,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 11","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The sporous crab makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) bludgeoning damage.","attack_bonus":4,"damage_dice":"1d4+2"},{"name":"Spore (Recharge 6)","desc":"The sporous crab sprays spores in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) poison damage and becomes infected with the crab's spores. On a success, a creature takes half the damage and isn't infected with spores. After 1 hour, small bubbles and bumps appear across the skin of the infected creature. At the end of each long rest, the infected creature must make a DC 12 Constitution saving throw. On a success, the infected creature's body fights off the spores and no longer has to make the saving throw. If a creature fails the saving throw every day for 7 days, young sporous crabs hatch from the creature's skin, and the creature takes 9 (2d8) slashing damage. The spores can also be removed with a lesser restoration spell or similar magic."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The sporous crab can breathe air and water."},{"name":"Filthy","desc":"The sporous crab makes its home in grime and muck and is covered in filth. A creature that touches the sporous crab or hits it with a melee attack while within 5 feet of it must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. If a creature fails the saving throw by 5 or more, it also contracts sewer plague. On a successful saving throw, the creature is immune to the crab's Filthy trait for the next 24 hours."}],"spell_list":[],"page_no":398,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_sporous-crab/"},{"slug":"wintergrim","desc":"This squat creature is covered in furs, making it almost as wide as it is tall. A large nose pokes through the furs, and its gentle eyes shine._  \n**Spirit of Hospitality.** Wintergrims are solitary fey who build their homes in remote locations. When they are alone, they spend much of their time traversing the territory surrounding their homes, watchful for creatures in dire straits or in need of shelter. Wintergrims offer assistance and lodging to travelers they encounter and jump to the rescue for those in immediate peril. They readily share the furs in which they bundle themselves and are often laden with warm soups and beverages they share with visitors suffering from the elements.  \n**Inscrutable Rules.** A wintergrim’s hospitality has limits, as each wintergrim has a unique set of behaviors it holds taboo within the confines of its home. Breaking its rules is so abhorrent to a wintergrim, it dares not even discuss the things it forbids. The rules range from the seemingly innocuous—such as leaving one’s boots on when entering a wintergrim’s home—to common societal norms—such as not attacking or killing another guest. Discovering a wintergrim’s proscribed behavior is difficult, since the wintergrim ignores transgressions outside its home, perhaps giving a cryptic warning that it wouldn’t tolerate the same in its domicile. Mere discussion about its rules may also provoke the fey.  \nWhatever the case, wintergrims demand rulebreakers leave their premises at once, resorting to pummeling those who fail to comply.  \n**Competent Woodsfolk.** As loners with occasional guests, wintergrims are necessarily self-sustaining. They are omnivorous, and they grow gardens, set traps, and hunt for their food. Though they are inured to cold temperatures, they enjoy having a house in which they can reside and share their hospitality. They are adept with the axes they wield to chop down trees for their homes and fires, but they are careful not to overharvest wood. Other than when they hunt, they rarely use their axes as weapons. They prefer to punch their opponents in the hope they can drive their foes away, resorting to their axes only in desperate situations.","name":"Wintergrim","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic good","armor_class":13,"armor_desc":"hide armor","hit_points":26,"hit_dice":"4d6+12","speed":{"walk":30},"strength":19,"dexterity":12,"constitution":17,"intelligence":12,"wisdom":16,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"insight":5,"nature":3,"persuasion":2,"survival":5},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"charmed","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Fist","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.","attack_bonus":6,"damage_dice":"1d4+4"},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage, or 8 (1d8 + 4) slashing damage if used with two hands to make a melee attack.","attack_bonus":6,"damage_dice":"1d6+4"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Unique Rules","desc":"If a creature breaks one of the wintergrim's rules of conduct, it becomes enraged. The wintergrim has advantage on Charisma (Intimidation) checks and attack rolls against the offending creature. An offending creature that succeeds on a DC 14 Charisma (Persuasion) check can calm the enraged wintergrim. If the offending creature has damaged the wintergrim in the last hour, it has disadvantage on this check. A creature that succeeds on a DC 12 Intelligence (Investigation) or Wisdom (Insight) check can determine the wintergrim's rules before enraging it."},{"name":"Innate Spellcasting","desc":"The wintergrim's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components.\n3/day each: goodberry, speak with animals\n1/day each: lesser restoration, protection from poison"}],"spell_list":[],"page_no":372,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_wintergrim/"},{"slug":"alabroza","desc":"","name":"Alabroza","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"10d6+10","speed":{"walk":10,"fly":50},"strength":14,"dexterity":15,"constitution":13,"intelligence":4,"wisdom":15,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 12","languages":"understands Abyssal but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"Two Talons attacks or one Talons attack and one Draining Fangs attack."},{"name":"Draining Fangs","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 6 (1d8+2) piercing damage and the alabroza attaches to the target. While attached the alabroza doesn't attack. Instead at the start of each of the alabroza's turns the target loses 6 (1d8+2) hp due to blood loss. The alabroza can detach itself by spending 5 ft. of its movement. It does so after the target is reduced to 0 hp. A creature including the target can use its action to detach the alabroza."},{"name":"Talons","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 5 (1d6+2) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodthirsty","desc":"An alabroza must drink at least 1 pint of fresh blood or milk every 24 hrs or it suffers one level of exhaustion. Each pint of blood or milk the alabroza drinks removes one level of exhaustion."}],"spell_list":[],"page_no":13,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alabroza/"},{"slug":"alabroza-bloodfiend","desc":"","name":"Alabroza, Bloodfiend","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":72,"hit_dice":"16d6+16","speed":{"walk":10,"fly":50},"strength":16,"dexterity":15,"constitution":13,"intelligence":9,"wisdom":15,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning, poison","damage_immunities":"","condition_immunities":"charmed","senses":"darkvision 60', passive Perception 15","languages":"Abyssal, Common, Infernal","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"3 Broomsticks 2 Talons or 1 Beak and 1 Talons."},{"name":"Beak (Fiend Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) piercing damage and attaches to target. While attached doesn't attack. Instead at start of each of its turns target: 12 (2d8+3) hp to blood loss. Can detach itself via 5 ft. of its move. It does so after target is reduced to 0 hp. Creature including target can use action to detach it via DC 13 Str."},{"name":"Talons (Fiend Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) piercing damage."},{"name":"Broomstick (Humanoid Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."},{"name":"Hypnotic Gaze","desc":"Fixes its gaze on one creature it can see within 10 ft. of it. Target: DC 12 Wis save or charmed 1 min. While charmed creature is incapacitated has speed 0 and refuses to remove attached alabroza. Charmed creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful creature immune to this for next 24 hrs."},{"name":"Spellcasting","desc":"Cha (DC 12) no material components: At will: minor illusion3/day ea: detect thoughts suggestion"}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Med humanoid Small mist cloud or back into true bird-like fiend form. Other than size and speed stats are same in each form with mist form exceptions. Items worn/carried not transformed. Reverts on death. Mist form: can't take any actions speak or manipulate objects resistance to nonmagical damage. Weightless fly speed 20' can hover can enter hostile creature's space and stop there. If air can pass through a space mist can with o squeezing but can't pass through water."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodthirsty","desc":"Must drink 1+ pint of fresh blood or milk every 24 hrs or suffers one level of exhaustion. Each pint it drinks removes one level."}],"spell_list":[],"page_no":13,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alabroza-bloodfiend/"},{"slug":"alliumite-rapscallion","desc":"","name":"Alliumite, Rapscallion","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"natural armor","hit_points":38,"hit_dice":"7d6+14","speed":{"walk":30,"burrow":20,"swim":20},"strength":6,"dexterity":18,"constitution":14,"intelligence":9,"wisdom":12,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Sylvan","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"Two Thorny Rapiers or one Thorny Rapier and one Grappelvine Whip."},{"name":"Thorny Rapier","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage + 3 (1d6) slashing damage."},{"name":"Grapplevine Whip","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one target, 9 (2d4+4) slashing damage. If target is holding a weapon it must make DC 14 Str save or drop the weapon. If it is holding more than one weapon it drops only one."}],"bonus_actions":null,"reactions":[{"name":"Grapplevine Escape","desc":"When a creature rapscallion can see hits it with melee attack can use its whip to swing up to 20' away from attacker provided nearby terrain includes a feature it can use to swing (branch chandelier ledge mast railing or similar). This movement doesn't provoke opportunity attacks."},{"name":"Pungent Retort","desc":"When a creature rapscallion can see within 60' of it starts its turn or casts a spell rapscallion issues forth a string of insults cleverly crafted to make a foe cry. If it can hear the rapscallion target: DC 14 Wis save or sob uncontrollably until start of rapscallion's next turn. A sobbing creature has disadvantage on ability checks and attack rolls and must make DC 14 Con save to cast a spell that requires spellcaster to see its target. Spellcaster doesn't lose the spell slot on a failure."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Plant Camouflage","desc":"Advantage on Dex (Stealth) checks it makes in any terrain with ample obscuring plant life."},{"name":"Tearful Stench","desc":"Each creature other than an alliumite within 5 ft. of alliumite when it takes damage: DC 14 Con save or be blinded until start of creature's next turn. On a successful save creature is immune to Tearful Stench of all alliumites for 1 min."}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alliumite-rapscallion/"},{"slug":"beetle-clacker-soldier","desc":"","name":"Beetle, Clacker Soldier","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":18,"hit_dice":"4d6+4","speed":{"walk":20,"climb":20},"strength":8,"dexterity":14,"constitution":13,"intelligence":1,"wisdom":7,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"slashing from nonmagical attacks","damage_immunities":"thunder","condition_immunities":"","senses":"blindsight 30', passive Perception 8","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 0 ft., one creature,. 11 (2d8+2) piercing damage."},{"name":"Clack","desc":"Clacks its mandibles to create small but dangerous booming noise in 15 ft. cone. Each creature in area: 5 (2d4) thunder (DC 13 Con half). When multiple beetles clack in same turn and create overlapping cones each creature in overlapping cones makes one save with disadvantage vs. total damage from all overlapping cones rather than one save for each."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Compact","desc":"Can occupy same space as one other clacker soldier."}],"spell_list":[],"page_no":54,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_beetle-clacker-soldier/"},{"slug":"bone-collector","desc":"","name":"Bone Collector","size":"Small","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"natural armor","hit_points":21,"hit_dice":"6d6","speed":{"walk":15,"fly":60},"strength":6,"dexterity":15,"constitution":11,"intelligence":7,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) slashing damage. If target is a creature: DC 11 Con save or contract a disease. Until disease is cured target can't regain hp except by magical means and target's hp max decreases by 3 (1d6) every 24 hrs. If target's hp max drops to 0 as a result of this disease target dies."},{"name":"Bad Omen (1/Day)","desc":"Places a bad omen on a creature it can see within 20' of it. Target: DC 10 Wis save or be cursed for 1 min. While cursed target has disadvantage on attack rolls vs. bone collector. Target can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Call of the Grave","desc":"Attacks made within 60' of the bone collector score a critical hit on a roll of 19 or 20."},{"name":"Death Sense","desc":"Can pinpoint by scent location of Undead creatures and creatures that have been dead no longer than 1 week within 60' of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":64,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_bone-collector/"},{"slug":"brumalek","desc":"","name":"Brumalek","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":40,"hit_dice":"9d6+9","speed":{"walk":30,"burrow":20,"climb":20},"strength":5,"dexterity":16,"constitution":12,"intelligence":4,"wisdom":13,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"thunder","condition_immunities":"deafened","senses":"darkvision 60', passive Perception 13","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Headbutt","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."},{"name":"Reverberating Howl","desc":"Releases an ear-shattering howl in a 30' cone that is audible 300' away. Each creature in that cone must make a DC 13 Dex save. On a failure a creature takes 5 (2d4) thunder and is deafened for 1 min. On a success the creature takes half the damage and isn't deafened. A deafened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Skittish","desc":"Can take the Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Snow Stride","desc":"A brumalek can burrow through nonmagical snow and earth. While doing so it doesn't disturb the material it moves through. In addition difficult terrain composed of snow doesn't cost it extra movement."}],"spell_list":[],"page_no":70,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_brumalek/"},{"slug":"catterball","desc":"","name":"Catterball","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":13,"armor_desc":"","hit_points":44,"hit_dice":"8d6+16","speed":{"walk":30},"strength":8,"dexterity":17,"constitution":14,"intelligence":5,"wisdom":12,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"acid","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned ","senses":"blindsight 30', passive Perception 11","languages":"Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam (Extended or True Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage."},{"name":"Snap Back (Extended Form Only)","desc":"Violently returns to its true form. Each creature within 5 ft. of it: 4 (1d8) thunder or 9 (2d8) if catterball has extended its reach to 15 feet and is deafened for 1 min (DC 12 Dex half damage not deafened). A deafened creature can make a DC 12 Con save at the end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Change Form","desc":"Can extend its body roll up into a ball or return to true form. Each time it extends its body its reach with slam increases by 5 feet max 15 feet and Armor Class decreases by 1."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Rubbery Flesh","desc":"Immune to any form-altering spell/effect and has advantage on ability checks and saves to escape grapple. Can move through a space as narrow as 1ft. wide with o squeezing."},{"name":"Standing Leap (Ball Form Only)","desc":"Its long jump is up to 60' and its high jump is up to 30 feet with or with o a running start."}],"spell_list":[],"page_no":76,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_catterball/"},{"slug":"clockwork-armadillo","desc":"","name":"Clockwork Armadillo","size":"Small","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":22,"hit_dice":"4d6+8","speed":{"walk":30},"strength":10,"dexterity":18,"constitution":14,"intelligence":5,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 12","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Scissor Claws","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) slashing damage and the target must make DC 11 Con save or drop whatever it is currently holding."},{"name":"Tuck In","desc":"Tucks its entire body into its shell forming an armored ball. While an armored ball it moves by rolling has resistance to B/P/S damage is immune to the prone condition and it can't make Scissor Claws attacks. As part of this action the armadillo can expand its shell outward to contain one object of its size or smaller that isn't being worn or carried and is within 5 ft. of the armadillo. The armadillo can uncurl its body and release any contained item as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Overclocked","desc":"Advantage on initiative rolls."}],"spell_list":[],"page_no":86,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_clockwork-armadillo/"},{"slug":"clockwork-conductor","desc":"","name":"Clockwork Conductor","size":"Small","type":"Construct","subtype":"","group":null,"alignment":"lawful neutral","armor_class":13,"armor_desc":"natural armor","hit_points":28,"hit_dice":"8d6","speed":{"walk":30},"strength":7,"dexterity":12,"constitution":10,"intelligence":9,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning, poison, psychic, thunder","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 13","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Conductive Baton","desc":"Melee Weapon Attack: +3 to hit, 5 ft., one target, 3 (1d4+1) bludgeoning damage + 4 (1d8) lightning and target can't take reactions until start of its next turn."},{"name":"Overclocked Finale (Recharge: Short/Long Rest)","desc":"Makes a grand sacrifice spurring its allies on in a final masterstroke. Each friendly creature within 30' of conductor that can see it gains a +5 bonus to attack rolls damage rolls and ability checks until the end of the conductor's next turn. Roll a d6. On a 1 to 4 conductor can't use Concerted Effort until it finishes a short rest. On a 5 or 6 it can't use Concerted Effort and its Metronomic Aura becomes inactive until it finishes a short rest."}],"bonus_actions":[{"name":"Concerted Effort","desc":"Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Metronomic Aura","desc":"When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die's actual roll."}],"spell_list":[],"page_no":87,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_clockwork-conductor/"},{"slug":"conniption-bug","desc":"","name":"Conniption Bug","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":55,"hit_dice":"10d6+20","speed":{"walk":30,"swim":30},"strength":13,"dexterity":14,"constitution":14,"intelligence":1,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30', passive Perception 10","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Barbed Mandibles","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) piercing damage. Target is grappled (escape DC 13) if it is a Med or smaller creature and bug doesn't have another creature grappled. Until this grapple ends target takes 4 (1d8) piercing damage at start of each of its turns and bug can't make Barbed Mandible attacks vs. other targets."},{"name":"Barbed Claws","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Death Trap","desc":"When it dies its mandibles remain locked in place continuing to grapple beyond its death. Until grapple ends creature takes 4 (1d8) piercing damage at start of each of its turns as if the bug was still alive. Any creature can take an action to remove mandibles with successful DC 11 Str (Athletics) or Wis (Medicine) check."},{"name":"Limited Amphibiousness","desc":"Can breathe air and water but it needs to be submerged at least once every 4 hrs to avoid suffocating."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Standing Leap","desc":"Its long jump is up to 20' and its high jump is up to 10 feet with or with o a running start."},{"name":"Vicious Wound","desc":"Its melee attacks score a critical hit on a 19 or 20."}],"spell_list":[],"page_no":93,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_conniption-bug/"},{"slug":"cueyatl-warchief","desc":"","name":"Cueyatl Warchief","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"studded leather, shield","hit_points":117,"hit_dice":"18d6+54","speed":{"walk":30,"climb":20,"swim":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Cueyatl","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Lances. If mounted mount can then make one melee weapon attack."},{"name":"Lance","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 10 (1d12+4) piercing damage + 7 (2d6) poison."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 30/120' one target 7 (1d6+4) piercing damage + 7 (2d6) poison."}],"bonus_actions":null,"reactions":[{"name":"Mounted Parry","desc":"Adds 3 to its AC or its mount's AC vs. one melee attack that would hit it or its mount. To do so warchief must see attacker and be wielding a melee weapon."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Insect Affinity","desc":"Insects understand warchief and view it favorably. Warchief can communicate simple ideas through words and gestures with insectoid Beasts and warchief has advantage on Wis (Animal Handling) made when interacting with such Beasts."},{"name":"Jungle Camouflage","desc":"Advantage on Dex (Stealth) checks made to hide in jungle terrain."},{"name":"Locked Saddle","desc":"Can't be knocked prone dismounted or moved vs. its will while mounted."},{"name":"Mounted Warrior","desc":"While mounted mount can't be charmed or frightened."},{"name":"Slippery","desc":"Advantage: saves/ability checks to escape a grapple."},{"name":"Spirited Charge","desc":"If it moves 20'+ straight toward a creature while mounted and then hits with Lance attack on the same turn the warchief can use a bonus action to command its mount to make one melee weapon attack vs. that creature as a reaction."},{"name":"Standing Leap","desc":"Its long jump is up to 20' and its high jump is up to 10 ft. with or with o a running start."}],"spell_list":[],"page_no":101,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_cueyatl-warchief/"},{"slug":"death-worm","desc":"","name":"Death Worm","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":44,"hit_dice":"8d6+16","speed":{"walk":20,"burrow":20},"strength":9,"dexterity":15,"constitution":14,"intelligence":1,"wisdom":11,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"tremorsense 60', passive Perception 10","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above)."},{"name":"Spit Poison","desc":"Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Detect Life","desc":"Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it."},{"name":"Discharge","desc":"When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning."},{"name":"Dreaming Venom","desc":"iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized."},{"name":"Lightning Arc","desc":"When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms."},{"name":"Regeneration","desc":"Regains 3 hp at the start of its turn if it has at least 1 hp."}],"spell_list":[],"page_no":106,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_death-worm/"},{"slug":"derro-abysswalker","desc":"","name":"Derro, Abysswalker","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"breastplate","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":25},"strength":11,"dexterity":18,"constitution":18,"intelligence":10,"wisdom":7,"charisma":17,"strength_save":3,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":6,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 11","languages":"Abyssal, Common, Dwarvish, Undercommon","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"One Bite one Claw and one Scimitar or it makes one Bite and two Scimitar attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 6 (1d4+4) piercing damage and 5 (2d4) poison."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 15) if it is a Med or smaller creature. Until this grapple ends target is restrained and abysswalker can't make Claw attacks vs. other targets."},{"name":"Scimitar","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Insanity","desc":"Advantage on saves vs. being charmed or frightened."},{"name":"Poisonous Vapors","desc":"When a creature enters a space within 5 ft. of abysswalker or starts its turn there that creature: 13 (2d12) poison and is poisoned until the start of its next turn (DC 15 Con half damage and isn't poisoned.)"},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_derro-abysswalker/"},{"slug":"derro-hellforged","desc":"","name":"Derro, Hellforged","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"breastplate","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":25},"strength":16,"dexterity":14,"constitution":18,"intelligence":11,"wisdom":7,"charisma":15,"strength_save":null,"dexterity_save":5,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"cold; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 11","languages":"Common, Dwarvish, Infernal, Undercommon","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Three Battleaxe or Hurl Hellfire attacks."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if used with two hands + 7 (2d6) fire."},{"name":"Hurl Hellfire","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 12 (3d6+2) fire. If target is a creature or flammable object it ignites. Until a creature takes an action to douse the fire target takes 5 (1d10) fire at start of each of its turns."}],"bonus_actions":null,"reactions":[{"name":"Voice of Authority (Recharge 5-6)","desc":"When a creature hits hellforged with an attack hellforged shrieks a one-word command. Attacker must make DC 15 Wis save or carry out this command on its next turn. This reaction works like the command spell except the attacker doesn't have to understand the hellforged's language. Hellforged must see the attacker and be able to speak to use this reaction."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Insanity","desc":"Advantage on saves vs. being charmed or frightened."},{"name":"Hellfire Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 2d6 fire (included below)."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_derro-hellforged/"},{"slug":"derro-voidwarped","desc":"","name":"Derro, Voidwarped","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"","hit_points":120,"hit_dice":"16d6+64","speed":{"walk":25,"fly":30},"strength":8,"dexterity":18,"constitution":18,"intelligence":13,"wisdom":5,"charisma":17,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":4,"wisdom_save":null,"charisma_save":6,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"","damage_resistances":"force, psychic; nonmagic B/P/S attacks","damage_immunities":"cold","condition_immunities":"","senses":"darkvision 120', passive Perception 10","languages":"Common, Dwarvish, Undercommon, Void Speech","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Shortswords and one Void Tendril attack."},{"name":"Shortsword","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) cold and 3 (1d6) force."},{"name":"Void Tendril","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (2d6) bludgeoning damage + 3 (1d6) cold and 3 (1d6) force. Target must make DC 15 Con save or its hp max is reduced by the amount equal to the damage taken. This reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."},{"name":"Void Speech Rant (Recharge 5-6)","desc":"Spews a tirade of Void Speech. Each creature within 40' of it that can hear the tirade: 27 (5d10) psychic and is incapacitated until the end of its next turn (DC 15 Wis half damage and isn't incapacitated)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Insanity","desc":"Advantage on saves vs. being charmed or frightened."},{"name":"Mortal Void Traveler","desc":"Doesn't require air or ambient pressure."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Void-Touched Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 1d6 cold and 1d6 force (included below)."}],"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_derro-voidwarped/"},{"slug":"devil-moldering","desc":"","name":"Devil, Moldering","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":13,"armor_desc":"natural armor","hit_points":27,"hit_dice":"6d6+6","speed":{"walk":30},"strength":14,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"Common, Infernal","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the moldering devil's darkvision."},{"name":"Field Hopper","desc":"The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage."},{"name":"Rotting Death","desc":"When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait."},{"name":"Touch of Rot","desc":"Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr."}],"spell_list":[],"page_no":123,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_devil-moldering/"},{"slug":"dinosaur-guardian-archaeopteryx","desc":"","name":"Dinosaur, Guardian Archaeopteryx","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":36,"hit_dice":"8d6+8","speed":{"walk":15,"fly":50},"strength":7,"dexterity":14,"constitution":13,"intelligence":5,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Beak attack and one Talons attack or it makes two Spit Thorn attacks. If the archaeopteryx hits one creature with two attacks the target must make DC 11 Con save or take 2 (1d4) poison and be poisoned until the end of its next turn."},{"name":"Beak","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage + 2 (1d4) poison."},{"name":"Talons","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) slashing damage."},{"name":"Spit Thorn","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 4 (1d4+2) piercing damage + 2 (1d4) poison."}],"bonus_actions":[{"name":"Imbue Poison","desc":"The guardian archaeopteryx chooses a friendly creature it can see within 30' of it and imbues that creature's attacks with magical poison. The next time the friendly creature hits with an attack before the start of archaeopteryx's next turn target of attack takes an extra 2 (1d4) poison and must make DC 11 Con save or be poisoned until end of its next turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The archaeopteryx doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":126,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dinosaur-guardian-archaeopteryx/"},{"slug":"dinosaur-jeholopterus","desc":"","name":"Dinosaur, Jeholopterus","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":12,"hit_dice":"5d4","speed":{"walk":10,"fly":60},"strength":10,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Blood Drain","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"Doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."}],"spell_list":[],"page_no":126,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dinosaur-jeholopterus/"},{"slug":"div","desc":"","name":"Div","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"half plate","hit_points":99,"hit_dice":"18d6+36","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":15,"intelligence":9,"wisdom":13,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid, fire","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Primordial","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Claw and two Scimitars or three Noxious Blasts. It can replace one attack with use of Spellcasting."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 9 (2d8) acid."},{"name":"Scimitar","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage."},{"name":"Noxious Blast","desc":"Ranged Spell Attack: +6 to hit, 60 ft., one target, 12 (2d8+3) acid."},{"name":"Noxious Sands (Recharge 4-6)","desc":"Vomits a cloud of tainted sand in a 15 ft. cone. Each creature in the area: 14 (4d6) slashing damage and 14 (4d6) acid (DC 13 Dex half)."},{"name":"Spellcasting","desc":"Cha (DC 14) no material components: At will: disguise self minor illusion3/day ea: charm person suggestion1/day ea: dream fear"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Demise","desc":"If the div dies its body disintegrates into a pool of noxious sludge leaving behind only equipment the div was wearing or carrying."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":135,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_div/"},{"slug":"doom-creeper","desc":"","name":"Doom Creeper","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"","hit_points":137,"hit_dice":"25d6+50","speed":{"walk":15,"climb":45,"burrow":10},"strength":8,"dexterity":21,"constitution":14,"intelligence":5,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"cold","damage_resistances":"bludgeoning, piercing","damage_immunities":"poison","condition_immunities":"blinded, deafened, poisoned","senses":"blindsight 60' (blind beyond), passive Perception 15","languages":"understands Sylvan but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Decaying Vine attacks."},{"name":"Decaying Vine","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and 9 (2d8) necrotic."},{"name":"Death's Rose","desc":"Shoots a glowing purple beam of magical energy at a creature it can see within 60' of it choosing one effect:Disorienting Petal. Target: DC 15 Int save or be incapacitated for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Frightful Petal. Target: DC 15 Cha save or frightened 1 min. Target can re-save at end of each of its turns with disadvantage if it can see creeper success ends effect on itself.Slowing Petal. Target: DC 15 Wis save or its speed is halved it takes a -2 penalty to AC and Dex saves and it can't take reactions for 1 min. Target can re-save at end of each of its turns success ends effect on itself.Wasting Petal. Target: DC 15 Con save or waste away for 1 min. While wasting away target vulnerable to necrotic and regains only half the hp when it receives magical healing. Target can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":138,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_doom-creeper/"},{"slug":"drake-bakery","desc":"","name":"Drake, Bakery","size":"Small","type":"Dragon","subtype":"","group":null,"alignment":"lawful neutral","armor_class":14,"armor_desc":"natural armor","hit_points":82,"hit_dice":"11d6+44","speed":{"walk":30,"fly":60},"strength":13,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":14,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"","condition_immunities":"paralyzed, unconscious","senses":"darkvision 60', passive Perception 12","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) slashing damage."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of: Purifying Breath Exhales the aroma of a warm hearty meal in a 15 ft. cone. All nonmagical food and drink in the area is purified and rendered free of poison and disease and its flavor is enhanced in quality for 1 hr.Yeast Slurry Expels sticky yeast in a 15 ft. cone. Each creature in the area: 14 (4d6) bludgeoning damage and is restrained for 1 min (DC 14 Dex half damage and its speed is reduced by 10 ft. until the end of its next turn). A creature including restrained target can use its action to free a restrained target by succeeding on a DC 13 Str check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fire Weakness","desc":"If it takes fire it can't use Yeast Slurry on its next turn. In addition if drake fails a save vs. a spell or magical effect that deals fire it becomes poisoned until end of its next turn."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."}],"spell_list":[],"page_no":151,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_drake-bakery/"},{"slug":"dubius","desc":"","name":"Dubius","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":36,"hit_dice":"8d6+8","speed":{"walk":30},"strength":9,"dexterity":15,"constitution":12,"intelligence":10,"wisdom":9,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"radiant","damage_resistances":"cold, fire, lightning","damage_immunities":"poison, psychic ","condition_immunities":"","senses":"darkvision 60', passive Perception 9","languages":"Abyssal, Common, Infernal, telepathy 120'","challenge_rating":"2","cr":2.0,"actions":[{"name":"Doubt","desc":"Forces a creature it can see within 30' of it to recall all its doubts and fears. Target: 14 (4d6) psychic (DC 13 Wis half). A creature frightened by dubius has disadvantage on the save."},{"name":"Loathing","desc":"Sows distrust and loathing in 1 creature it can see within 30' of it. Target loathes another creature dubius chooses within 30' of it and must make one attack vs. that creature on its next turn moving to creature if necessary (DC 13 Wis target distrusts allies and can't give/ receive aid from them on next turn including spells and Help action)."}],"bonus_actions":null,"reactions":[{"name":"Hesitation","desc":"When a creature the dubius can see attacks it dubius can force creature to roll d6 subtracting result from attack. If this causes attack to miss attacker is stunned until start of dubius's next turn."},{"name":"Self-Pity","desc":"If a creature dubius can see within 30' of it regains hp dubius regains hp equal to half that amount."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Memory of Shame","desc":"When Humanoid that can see dubius starts its turn within 30' of it dubius can force it to make DC 13 Wis save if dubius isn't incapacitated and can see Humanoid. Fail: Humanoid frightened 1 min. Humanoid can re-save at end of each of its turns with disadvantage if dubius is within line of sight success ends effect on itself. Once saved/effect ends for it immune to dubius's Memory of Shame next 24 hrs. Unless surprised Humanoid can avert its eyes to avoid save at start of its turn. If it does so it can't see dubius until start of its next turn when it can avert again. If it looks at dubius in meantime must immediately save. If dubius sees itself reflected on a polished surface within 30' of it and in bright light dubius due to its unique creation is affected by its own Memory of Shame."}],"spell_list":[],"page_no":162,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dubius/"},{"slug":"erina-tussler","desc":"","name":"Erina Tussler","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"leather armor","hit_points":66,"hit_dice":"12d6+24","speed":{"walk":20,"burrow":20},"strength":12,"dexterity":16,"constitution":14,"intelligence":13,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Punching Spines or Throw Spines. If it hits one creature with both Punching Spines target is grappled (escape DC 13). Erina can grapple only one target at a time."},{"name":"Punching Spines","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage."},{"name":"Throw Spine","desc":"Ranged Weapon Attack: +5 to hit 20/60' one target 8 (2d4+3) piercing damage and spine sticks in target until a creature uses an action to remove it. While spine is stuck target has disadvantage on weapon attacks that use Str."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Arm Spine Regrowth","desc":"The erina has twenty-four arm spines that it can use to make Throw Spine attacks. Used spines regrow when it finishes a long rest. "},{"name":"Expert Wrestler","desc":"The erina can grapple creatures two sizes larger than itself and can move at its full speed when dragging a creature it has grappled. If it grapples a Small or smaller creature target has disadvantage on its escape attempts. Erina has advantage on ability checks and saves made to escape a grapple or end restrained condition."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Hardy","desc":"The erina has advantage on saves vs. poison."},{"name":"Spines","desc":"A creature that touches erina or hits it with melee attack while within 5 ft. of it takes 5 (2d4) piercing damage. A creature grappled by or grappling erina takes 5 (2d4) piercing damage at start of the erina's turn."}],"spell_list":[],"page_no":172,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_erina-tussler/"},{"slug":"fungi-duskwilt","desc":"","name":"Fungi, Duskwilt","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"natural armor","hit_points":97,"hit_dice":"15d6+45","speed":{"walk":30},"strength":12,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":13,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, poison","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 13","languages":"understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Slam or Nether Bolt attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic."},{"name":"Nether Bolt","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic."},{"name":"Necrotizing Spores (3/Day)","desc":"Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Light Absorption","desc":"Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness."}],"spell_list":[],"page_no":190,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_fungi-duskwilt/"},{"slug":"giant-flea","desc":"","name":"Giant Flea","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":27,"hit_dice":"5d6 +10","speed":{"walk":30,"climb":20},"strength":13,"dexterity":14,"constitution":14,"intelligence":2,"wisdom":10,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"","senses":"blindsight 60', passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check."}],"bonus_actions":[{"name":"Leaping Escape","desc":"Leaps up to 15 ft. with o provoking opportunity attacks."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Sense","desc":"Can pinpoint by scent the location of creatures that have blood within 60' of it."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start."}],"spell_list":[],"page_no":197,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-flea/"},{"slug":"giant-pufferfish","desc":"","name":"Giant Pufferfish","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":52,"hit_dice":"8d8+16","speed":{"walk":0,"swim":40},"strength":16,"dexterity":12,"constitution":15,"intelligence":2,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d8+3) piercing damage or 12 (2d8+3) piercing damage while puffed up."},{"name":"Spine","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage or 8 (2d4+3) piercing damage while puffed up. Also 5 (2d4) poison (DC 13 Con half). If target fails the save by 5+ it takes 2 (1d4) poison at the end of its next turn."}],"bonus_actions":[{"name":"Burst of Speed (Recharges 5-6)","desc":"Takes the Dash action."},{"name":"Puff Up (Recharge: Short/Long Rest)","desc":"For 1 min it increases in size by filling its stomach with air or water. While puffed up it is Medium doubles its damage dice on Bite and Spine attacks (included above) and makes Str checks and Str saves with advantage. If pufferfish lacks the room to become Medium it attains the max size possible in space available."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spiny Body","desc":"A creature that touches pufferfish or hits it with melee attack while within 5 ft. of it takes 2 (1d4) piercing damage. While it is puffed up this damage increases to 5 (2d4)."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":200,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_giant-pufferfish/"},{"slug":"gremlin-bilge-bosun","desc":"","name":"Gremlin, Bilge Bosun","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural","hit_points":60,"hit_dice":"11d6+22","speed":{"walk":30,"climb":20,"swim":30},"strength":10,"dexterity":18,"constitution":14,"intelligence":14,"wisdom":11,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120', passive Perception 10","languages":"Aquan, Sylvan","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Makeshift Weapon attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) piercing damage + 5 (2d4) poison and the target must make DC 13 Con save or contract the sewer plague disease."},{"name":"Makeshift Weapon","desc":"Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d6+3) bludgeoning damage P or S."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Aura of Mechanical Mishap","desc":"The bilge gremlin's presence interferes with nonmagical objects that have moving parts such as clocks crossbows or hinges within 20' of it. Such objects that aren't being worn or carried malfunction while within the aura and if in the aura for more than 1 min they cease to function until repaired. If a creature in the aura uses a nonmagical object with moving parts roll a d6. On a 4 5 or 6 weapons such as crossbows or firearms misfire and jam and other objects cease to function. A creature can take its action to restore the malfunctioning object by succeeding on a DC 13 Int check."},{"name":"Filth Dweller","desc":"The bilge gremlin is immune to disease."}],"spell_list":[],"page_no":219,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gremlin-bilge-bosun/"},{"slug":"hinderling","desc":"","name":"Hinderling","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":13,"armor_desc":"","hit_points":13,"hit_dice":"3d6+3","speed":{"walk":30,"climb":20},"strength":11,"dexterity":17,"constitution":13,"intelligence":9,"wisdom":15,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":3,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Stolen Belonging","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage."},{"name":"Hurl Stolen Belonging","desc":"Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage."},{"name":"Mad Dash","desc":"Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks."}],"bonus_actions":[{"name":"Nimble Escape","desc":"Takes the Disengage or Hide action."}],"reactions":[{"name":"Run and Hide","desc":"When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Misfortune","desc":"Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves."},{"name":"Rejuvenation","desc":"While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim."}],"spell_list":[],"page_no":232,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hinderling/"},{"slug":"iceworm","desc":"","name":"Iceworm","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":38,"hit_dice":"7d6+14","speed":{"walk":20,"burrow":30,"swim":20},"strength":10,"dexterity":16,"constitution":15,"intelligence":3,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"blindsight 90' (blind beyond), tremorsense 30', passive Perception 11","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Icy Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) piercing damage + 7 (2d6) cold."},{"name":"Icy Spit","desc":"Ranged Weapon Attack: +5 to hit 20/60' one creature. 10 (2d6+3) cold and target is coated in freezing viscous slime. While coated creature's speed reduced by 10 ft. and has disadvantage on 1st attack roll it makes on each of its turns. Creature including target can use action to clean off the slime ending effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Cold Physiology","desc":"Can't abide constant warmth. Each hr it spends in an area with temperature above 40 degrees Fahrenheit worm must make DC 15 Con save or suffer one level of exhaustion that can't be removed until it finishes a long rest in area with temperature below 40 degrees."},{"name":"Heat Sensitivity","desc":"Has disadvantage on attack rolls when within 5 ft. of a strong source of heat that isn't a warm-blooded creature's natural warmth such as a torch or campfire. In addition the iceworm can pinpoint the location of warm-blooded creatures within 90' of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Slippery","desc":"Has advantage on saves and ability checks made to escape a grapple."}],"spell_list":[],"page_no":241,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_iceworm/"},{"slug":"ion-slime","desc":"","name":"Ion Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":20,"swim":20},"strength":10,"dexterity":17,"constitution":18,"intelligence":2,"wisdom":4,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"cold","damage_resistances":"thunder","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 7","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning."},{"name":"Discharge (Supercharged Only)","desc":"Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)."}],"bonus_actions":[{"name":"Charged Motion (Supercharged Only)","desc":"Dash or Dodge action."},{"name":"Supercharge (Recharge 5-6)","desc":"Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ionic Form","desc":"Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":245,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ion-slime/"},{"slug":"juniper-sheriff","desc":"","name":"Juniper Sheriff","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"lawful neutral","armor_class":13,"armor_desc":"natural armor","hit_points":31,"hit_dice":"7d6+7","speed":{"walk":40},"strength":7,"dexterity":16,"constitution":13,"intelligence":12,"wisdom":17,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Saber","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) slashing damage."},{"name":"Bitter Truth","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) psychic and target: disad- vantage on next save vs. sheriff's Aura of Honesty for next 1 min."}],"bonus_actions":[{"name":"Hop Away","desc":"Takes the Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Honesty","desc":"Creature that enters space within 10 ft. of sheriff for 1st time on a turn or starts turn there: DC 13 Cha save or be unable to speak deliberate lie until it starts its turn more than 10 ft. away from sheriff. Creatures affected by this are aware of it and sheriff knows whether creature in area succeeded/failed save."},{"name":"Sheriff's Duty","desc":"Knows if it hears a lie and can't speak deliberate lie."},{"name":"Unfailing Memory","desc":"Remembers every creature that has ever spoken to it. If creature has spoken to sheriff and speaks to sheriff again while polymorphed or disguised sheriff has advantage on Int (Investigation) Wis (Insight) and Wis (Perception) checks to identify or recognize that creature."}],"spell_list":[],"page_no":248,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_juniper-sheriff/"},{"slug":"kobold-drake-rider","desc":"","name":"Kobold, Drake Rider","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"studded leather","hit_points":71,"hit_dice":"13d6+26","speed":{"walk":30},"strength":17,"dexterity":16,"constitution":15,"intelligence":12,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 12","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Three Spear attacks. If the rider is mounted its mount can then make one Bite Claw Slam or Tail attack."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +5 to hit 5 ft. or range 20/60' one target 6 (1d6+3) piercing damage or 7 (1d8+3) piercing damage if used with two hands to make a melee attack."}],"bonus_actions":null,"reactions":[{"name":"Failsafe Equipment","desc":"The drake rider wears wing-like arm and feet flaps folded on its back. If its mount dies or it is dismounted the rider descends 60' per round and takes no damage from falling if its mount was flying or it gains a swimming speed of 30' for 1 min if its mount was swimming."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Drake Mount","desc":"Has formed a bond with Med or larger drake mount (found in this or other books or use the statistics of a giant lizard). Regardless of the drake's intelligence it acts as a controlled mount while carrying a drake rider obeying the rider's spoken commands. Mounting and dismounting the drake costs the drake rider only 5 ft. of movement."},{"name":"Mounted Warrior","desc":"While the drake rider is mounted its mount can't be charmed or frightened."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Sure Seat","desc":"While mounted and not incapacitated the drake rider can't be knocked prone dismounted or moved vs. its will."},{"name":"Trained Tactics (Recharge 4-6)","desc":"The drake rider commands its mount to move up to 30' in a straight line moving through the space of any Large or smaller creature and performing one of the following tactical maneuvers. This movement doesn't provoke opportunity attacks.Barrel Roll: The mount flies up and over one creature in the line ending its movement at least 10 ft. past the target. As the drake rider hangs upside down at the top of the loop it makes one Spear attack vs. the target with advantage. On a hit the rider rolls damage dice three times. The mount must have a flying speed to use this maneuver.Corkscrew Roll: The mount swims in a corkscrew around the creatures in the line. Each creature in the line must make DC 13 Dex save or be incapacitated with dizziness until the end of its next turn. The mount must have a swimming speed to use this maneuver.Weaving Rush The mount weaves back and forth along the line. Each creature in the line must make DC 13 Str save or take 10 (3d6) bludgeoning damage and be knocked prone."}],"spell_list":[],"page_no":252,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-drake-rider/"},{"slug":"kobold-empyrean","desc":"","name":"Kobold, Empyrean","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"neutral","armor_class":18,"armor_desc":"natural armor","hit_points":150,"hit_dice":"20d6+80","speed":{"walk":30,"fly":90},"strength":19,"dexterity":18,"constitution":18,"intelligence":17,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":9,"charisma_save":8,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, poison; nonmagic B/P/S attacks","damage_immunities":"radiant","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 120', passive Perception 19","languages":"all, telepathy 120'","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Claws. Can replace one Claw with Divine Command."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice)."},{"name":"Invoke the Dragon Gods (Recharge 5-6)","desc":"Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half)."},{"name":"Divine Command","desc":"Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction."},{"name":"Invisibility","desc":"Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it."}],"bonus_actions":null,"reactions":[{"name":"Draconic Ascension","desc":"When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Draconic Virtue","desc":"Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required)."},{"name":"Elemental Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":253,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-empyrean/"},{"slug":"kobold-ghost-hunter","desc":"","name":"Kobold, Ghost Hunter","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":18,"armor_desc":"studded leather","hit_points":176,"hit_dice":"32d6+64","speed":{"walk":30},"strength":12,"dexterity":22,"constitution":15,"intelligence":14,"wisdom":20,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"","condition_immunities":"charmed, frightened, paralyzed","senses":"darkvision 60', passive Perception 19","languages":"Common, Draconic, + any two languages","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack."},{"name":"Shortsword","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant."}],"bonus_actions":[{"name":"Grappling Hook (Recharge 4-6)","desc":"The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks."},{"name":"Elusive Hunter","desc":"Takes the Dodge or Hide action."}],"reactions":[{"name":"Flame Burst","desc":"When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blessed Weapons","desc":"Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack)."},{"name":"Ethereal Sight","desc":"Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa."},{"name":"Hidden Hunter","desc":"While the ghost hunter remains motionless it is invisible to Undead."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Undead Hunter","desc":"Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead."},{"name":"Hand Crossbow","desc":"Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant."},{"name":"Flame Jet","desc":"Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn't being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns."},{"name":"Holy Strike (Recharge 5-6)","desc":"The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-ghost-hunter/"},{"slug":"kobold-planes-hunter","desc":"","name":"Kobold, Planes Hunter","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"breastplate","hit_points":181,"hit_dice":"33d6+66","speed":{"walk":30},"strength":18,"dexterity":17,"constitution":15,"intelligence":14,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, restrained","senses":"darkvision 60', passive Perception 16","languages":"Common, Draconic, + any two languages","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Longsword attacks."},{"name":"Longsword","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement)."},{"name":"Warping Whirlwind (Recharge 5-6)","desc":"Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made."},{"name":"Planar Traveler (1/Day)","desc":"Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane."}],"bonus_actions":[{"name":"Planar Step","desc":"Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this."}],"reactions":[{"name":"Parry","desc":"+ 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Planar Attunement","desc":"At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn."},{"name":"Planar Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below)."},{"name":"Planes Hunter","desc":"Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals."},{"name":"Snaring Blade","desc":"If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":254,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-planes-hunter/"},{"slug":"kobold-sapper","desc":"","name":"Kobold, Sapper","size":"Small","type":"Humanoid","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"studded leather","hit_points":66,"hit_dice":"12d6+24","speed":{"walk":30,"burrow":10},"strength":7,"dexterity":16,"constitution":15,"intelligence":16,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"3 Mining Picks. Can replace 1 with Throw Explosive."},{"name":"Mining Pick","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. "},{"name":"Throw Explosive","desc":"Throws a minor explosive at one creature it can see within 30' of it. Target: 9 (2d8) force and is knocked prone (DC 13 Dex half damage and isn't knocked prone)."},{"name":"Explosive Charge (Recharge 5-6)","desc":"Throws a powerful explosive at a point it can see on the ground within 60' of it. Each creature within 15 ft. of that point: 9 (2d8) fire and 9 (2d8) force and is pushed up to 10 ft. away from the point and knocked prone (DC 13 Dex half damage and isn't pushed or knocked prone). If creature fails save by 5+ it is also deafened for 1 min. Alternatively sapper can place the explosive in a space within 5 ft. of it and delay the explosion until end of sapper's next turn or when a creature moves to a space within 5 ft. of the explosive whichever happens first."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Crafty","desc":"The sapper has advantage on ability checks made to pick locks or to detect disarm or set traps."},{"name":"Evasion","desc":"If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":257,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_kobold-sapper/"},{"slug":"light-eater","desc":"","name":"Light Eater","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":26,"hit_dice":"4d6+12","speed":{"walk":10,"fly":40},"strength":8,"dexterity":14,"constitution":16,"intelligence":4,"wisdom":17,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, radiant","condition_immunities":"prone","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Tentacle","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage."}],"bonus_actions":null,"reactions":[{"name":"Emergency Flare (Recharges: Short/Long Rest)","desc":"When it takes damage can emit brilliant flash of light. Each creature within 30': blinded 1 min (DC 12 Con negates). Blinded creature can re-save at end of each of its turns success ends effect on itself."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal rock."},{"name":"Light Absorption","desc":"When it starts its turn within 5 ft. of a source of light light is reduced while eater remains within 100' of light source. Bright light becomes dim and dim becomes darkness. If eater reduces light source's light to darkness eater sheds multicolored bright light in 20' radius and dim light for additional 20' for 1 hr and light source is extinguished if it is nonmagical flame or dispelled if it was created by 2nd level or lower spell."},{"name":"Light Sense","desc":"Can pinpoint location of any light source within 100' of it and sense general direction of any within 1 mile."}],"spell_list":[],"page_no":262,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_light-eater/"},{"slug":"lobe-lemur","desc":"","name":"Lobe Lemur","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"","hit_points":93,"hit_dice":"17d6+34","speed":{"walk":40,"swim":30,"climb":40},"strength":10,"dexterity":18,"constitution":15,"intelligence":5,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Three Claw Swipes or one Face Clamp and two Claw Swipes."},{"name":"Claw Swipe","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Face Clamp","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) piercing damage and lemur attaches to target's head. If lemur is already attached to the target when it hits with this attack it doesn't deal damage. Instead target is blinded until end of its next turn. While attached to the target lemur can attack no other creature except target but has advantage on its attack rolls. Lemur's speed also becomes 0 it can't benefit from any bonus to its speed and it moves with target. Creature including target can use action to detach lemur via DC 14 Str check. On its turn lemur can detach itself from target by using 5 ft. of move."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Danger From Above","desc":"If it jumps 10 ft.+ straight toward a creature from a higher position than the target such as leaping down from a tree it has advantage on next attack roll it makes vs. that creature."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Swamp Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":264,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_lobe-lemur/"},{"slug":"mindshard","desc":"","name":"Mindshard","size":"Small","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":81,"hit_dice":"18d6+18","speed":{"walk":0,"fly":40},"strength":1,"dexterity":16,"constitution":12,"intelligence":11,"wisdom":15,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":2,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, poisoned, prone","senses":"blindsight 60' (blind beyond), passive Perception 12","languages":"Deep Speech, telepathy 60'","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Refracted Light Beam attacks."},{"name":"Refracted Light Beam","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 10 (2d6+3) radiant."},{"name":"Light Construction (Recharge 5-6)","desc":"Bends light toward a point it can see within 60' of it creating a colorful pattern on that point. Each creature within 20' of that point: 14 (4d6) psychic and is charmed and incapacitated for 1 min (DC 14 Wis half damage and isn't charmed or incapacitated). A charmed and incapacitated creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Refract Mind (1/Day)","desc":"Pulls a Humanoid with 0 hp into its body refracting creature into fragments of itself. Humanoid dies and 2d4 cultists appear in unoccupied spaces within 15 ft. of mindshard. The cultists which share Humanoid's appearance and memories act as allies of mindshard and obey its telepathic commands. A Humanoid must have an Int score of 5 or higher to be refracted."}],"bonus_actions":null,"reactions":[{"name":"Enthralling Defense","desc":"When a creature the mindshard can see within 30' of it hits it with an attack that creature must make DC 14 Cha save or be charmed until end of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mindleech Aura","desc":"When a charmed creature enters a space within 15 ft. of the mindshard on a turn or starts its turn within 15 ft. of the mindshard that creature takes 7 (2d6) psychic."},{"name":"Translucent","desc":"Is invisible to creatures more than 60' away from it."}],"spell_list":[],"page_no":271,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_mindshard/"},{"slug":"moon-weaver","desc":"","name":"Moon Weaver","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"","hit_points":36,"hit_dice":"8d6+8","speed":{"walk":20,"climb":20,"fly":40},"strength":11,"dexterity":16,"constitution":13,"intelligence":10,"wisdom":13,"charisma":14,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Moonsong","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage."}],"bonus_actions":[{"name":"Emboldening Song (2/Day)","desc":"Delivers a burst of beautiful song that motivates and emboldens one friendly creature the moon weaver can see within 60' of it. If the target can hear the song it gains one Embolden die a d6. Once within the next 10 min the target can roll the die and add the number rolled to one ability check attack roll or save it makes."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lubricious Plumage","desc":"Its skin exudes an oil that permeates its plumage. The moon weaver can't be restrained by magical or nonmagical webbing and it ignores all movement restrictions caused by webbing."}],"spell_list":[],"page_no":274,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_moon-weaver/"},{"slug":"myrmex-young","desc":"","name":"Myrmex, Young","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":"natural armor","hit_points":54,"hit_dice":"12d6+12","speed":{"walk":30,"burrow":15,"climb":30},"strength":12,"dexterity":13,"constitution":13,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, prone, unconscious","senses":"blindsight 60', passive Perception 12","languages":"understands Terran but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison."},{"name":"Earth Shift","desc":"Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn."}],"bonus_actions":[{"name":"Earth Manipulation","desc":"Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Limited Telepathy","desc":"Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Stone Walk","desc":"Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement."}],"spell_list":[],"page_no":283,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_myrmex-young/"},{"slug":"peri","desc":"","name":"Peri","size":"Small","type":"Elemental","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":"natural armor","hit_points":60,"hit_dice":"11d6+22","speed":{"walk":30,"fly":50},"strength":9,"dexterity":16,"constitution":14,"intelligence":11,"wisdom":13,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"lightning, thunder","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 11","languages":"Auran, Common","challenge_rating":"2","cr":2.0,"actions":[{"name":"Wind Slash","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice). "},{"name":"Invisibility","desc":"Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it."},{"name":"Storm Wave (1/Day)","desc":"Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elemental Demise","desc":"If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying."}],"spell_list":[],"page_no":314,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_peri/"},{"slug":"pescavitus","desc":"","name":"Pescavitus","size":"Small","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":13,"armor_desc":"","hit_points":44,"hit_dice":"8d6+16","speed":{"walk":0,"swim":60},"strength":12,"dexterity":17,"constitution":15,"intelligence":15,"wisdom":10,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":5,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"","senses":"darkvision 120', passive Perception 10 ","languages":"Celestial, telepathy 60'","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 5 (2d4) radiant."},{"name":"Air Bubble (Recharge: Short/Long Rest)","desc":"Creates an air bubble around the heads of any number of creatures that are touching it. A creature that benefits from an air bubble can breathe underwater and gains swim speed of 20' if it doesn't already have a swim speed. The air bubbles hold enough air for 24 hrs of breathing divided by number of breathing creatures that received an air bubble."},{"name":"Healing Touch (3/Day)","desc":"Touches another creature. Target magically regains 5 (1d8+1) hp and is freed from any disease poison blindness or deafness."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Celestial Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon does extra 2d4 radiant (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Piscine Curse","desc":"When a creature reduces the pescavitus to 0 hp that creature is cursed for 5 days (DC 13 Cha negates). Cursed creature can be detected as a fiend with spells such as detect evil and good. In addition for the duration cursed creature gains only half the benefit of magic that restores hp and gains no benefits from finishing a long rest. A creature that consumes any amount of the flesh of a pescavitus is automatically cursed. Curse can be lifted by a remove curse spell or similar magic."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":315,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_pescavitus/"}]}