{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-size&page=10","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-size&page=8","results":[{"slug":"faerie-dragon-a5e","desc":"","name":"Faerie Dragon","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":10,"fly":60},"strength":3,"dexterity":20,"constitution":12,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"arcana":4,"perception":3,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Draconic, Sylvan, telepathy 60 ft. (with other dragons only)","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage."},{"name":"Euphoria Breath (Recharge 5-6)","desc":"The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure  the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Prismatic Light (3/Day)","desc":"The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure  the creature is magically blinded until the end of its next turn."},{"name":"Beast Form (1/Day, 50+ Years Old Only)","desc":"The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically transformed into a harmless Tiny beast  such as a mouse or a songbird  for 1 minute. While in this form  its statistics are unchanged  except it can't speak or take actions  reactions  or"}],"bonus_actions":[{"name":"Invisibility","desc":"The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Innate Spellcasting","desc":"The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain"}],"spell_list":[],"page_no":205,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_faerie-dragon/"},{"slug":"faerie-dragon-familiar-a5e","desc":"","name":"Faerie Dragon Familiar","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":10,"fly":60},"strength":3,"dexterity":20,"constitution":12,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"arcana":4,"perception":3,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"Draconic, Sylvan, telepathy 60 ft. (with other dragons only)","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage."},{"name":"Euphoria Breath (Recharge 5-6)","desc":"The dragon breathes an intoxicating gas at a creature within 5 feet. The target makes a DC 11 Wisdom saving throw. On a failure  the target is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Prismatic Light (3/Day)","desc":"The dragons scales pulse with light. Each creature within 15 feet that can see the dragon makes a DC 13 Wisdom saving throw. On a failure  the creature is magically blinded until the end of its next turn."},{"name":"Beast Form (1/Day, 50+ Years Old Only)","desc":"The dragon targets one creature within 15 feet. The target makes a DC 13 Wisdom saving throw. On a failure  it is magically transformed into a harmless Tiny beast  such as a mouse or a songbird  for 1 minute. While in this form  its statistics are unchanged  except it can't speak or take actions  reactions  or"}],"bonus_actions":[{"name":"Invisibility","desc":"The dragon and any equipment it wears or carries magically turns invisible. This invisibility ends if the dragon falls unconscious, dismisses the effect, or uses Bite, Euphoria Breath, Prismatic Light, or Beast Form."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Innate Spellcasting","desc":"The dragons innate spellcasting ability is Charisma (spell save DC 13). It can innately cast spells, requiring no material components. The dragon gains additional spells as it ages. 5 years old, at will: dancing lights, mage hand, minor illusion, 10 years old, 1/day: suggestion, 30 years old, 1/day: major image, 50 years old, 1/day: hallucinatory terrain"}],"spell_list":[],"page_no":205,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_faerie-dragon-familiar/"},{"slug":"flying-snake-a5e","desc":"","name":"Flying Snake","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":7,"hit_dice":"2d4+2","speed":{"walk":30,"fly":60,"swim":30},"strength":4,"dexterity":16,"constitution":12,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 11","languages":"","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The snake doesnt provoke opportunity attacks when it flies out of a creatures reach."}],"spell_list":[],"page_no":444,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_flying-snake/"},{"slug":"frog-a5e","desc":"","name":"Frog","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":20,"swim":20},"strength":1,"dexterity":12,"constitution":8,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":null,"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The frog can breathe air and water."},{"name":"Jumper","desc":"The frog can jump up to 10 feet horizontally and 5 feet vertically without a running start."}],"spell_list":[],"page_no":444,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_frog/"},{"slug":"gear-spider-a5e","desc":"","name":"Gear Spider","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":28,"hit_dice":"8d4+8","speed":{"walk":30,"climb":20},"strength":6,"dexterity":15,"constitution":12,"intelligence":2,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":0,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft., passive Perception 10","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage."},{"name":"Needle","desc":"Ranged Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage."}],"bonus_actions":[{"name":"Photograph","desc":"The gear spider stores a black and white image of what it can see. The gear spider can hold up to 10 images at a time. Retrieving the image storage device inside the gear spider requires 1 minute. Once the device is accessed, viewing a stored image requires a DC 12 Investigation check to make out any details."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Clockwork Nature","desc":"A clockwork doesnt require air, nourishment, or rest, and is immune to disease."},{"name":"Immutable Form","desc":"The clockwork is immune to any effect that would alter its form."}],"spell_list":[],"page_no":53,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_gear-spider/"},{"slug":"hawk-a5e","desc":"","name":"Hawk","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":10,"fly":60},"strength":4,"dexterity":16,"constitution":8,"intelligence":2,"wisdom":14,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 slashing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Sight","desc":"The hawk has advantage on Perception checks that rely on sight."}],"spell_list":[],"page_no":452,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_hawk/"},{"slug":"homunculus-a5e","desc":"","name":"Homunculus","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":5,"hit_dice":"2d4","speed":{"walk":20,"fly":40},"strength":4,"dexterity":16,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can't speak","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage  and the target makes a DC 10 Constitution saving throw. On a failure  it is poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 minute. If it takes damage or a creature uses an action to shake it awake  it wakes up  and the poisoned effect ends."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Telepathic Bond","desc":"While they are on the same plane, the homunculus and its creator can communicate telepathically at any distance."}],"spell_list":[],"page_no":283,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_homunculus/"},{"slug":"imp-a5e","desc":"","name":"Imp","size":"Tiny","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":20,"fly":40},"strength":6,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":4,"insight":3,"perception":3,"persuasion":4,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold; damage from nonmagical, non-silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 13","languages":"Infernal, telepathy 120 ft.","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Sting (Bite While Shapeshifted)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."},{"name":"Shapeshift","desc":"The imp magically changes its form into a rat (speed 20 ft.)  raven (20 ft.  fly 60 ft.)  or spider (20 ft.  climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies."}],"bonus_actions":[{"name":"Invisibility","desc":"The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devils Sight","desc":"The imps darkvision penetrates magical darkness."},{"name":"Ventriloquism","desc":"The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet."},{"name":"Lawful Evil","desc":"The imp radiates a Lawful and Evil aura."},{"name":"Magic Resistance","desc":"The imp has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":85,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_imp/"},{"slug":"imp-familiar-a5e","desc":"","name":"Imp Familiar","size":"Tiny","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":20,"fly":40},"strength":6,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":4,"insight":3,"perception":3,"persuasion":4,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold; damage from nonmagical, non-silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 13","languages":"Infernal, telepathy 120 ft.","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Sting (Bite While Shapeshifted)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."},{"name":"Shapeshift","desc":"The imp magically changes its form into a rat (speed 20 ft.)  raven (20 ft.  fly 60 ft.)  or spider (20 ft.  climb 20 ft.) or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it carries is not transformed. It reverts to its true form if it dies."}],"bonus_actions":[{"name":"Invisibility","desc":"The imp magically turns invisible, along with any equipment carried. This invisibility ends if the imp makes an attack, falls unconscious, or dismisses the effect."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Devils Sight","desc":"The imps darkvision penetrates magical darkness."},{"name":"Ventriloquism","desc":"The imp can perfectly imitate any voice it has heard. It can make its voice appear to originate from any point within 30 feet."},{"name":"Lawful Evil","desc":"The imp radiates a Lawful and Evil aura."},{"name":"Magic Resistance","desc":"The imp has advantage on saving throws against spells and magical effects."},{"name":"Familiar","desc":"The imp can communicate telepathically with its master while they are within 1 mile of each other. When the imp is within 10 feet of its master, its master shares its Magic Resistance trait."}],"spell_list":[],"page_no":85,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_imp-familiar/"},{"slug":"intellect-devourer-a5e","desc":"","name":"Intellect Devourer","size":"Tiny","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":36,"hit_dice":"8d4+16","speed":{"walk":40},"strength":6,"dexterity":16,"constitution":14,"intelligence":16,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":5,"wisdom_save":4,"charisma_save":4,"perception":null,"skills":{"deception":4,"insight":4,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 12","languages":"understands Deep Speech but can't speak, telepathy 120 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."},{"name":"Ego Whip","desc":"The intellect devourer targets a creature with a brain within 60 feet. The target makes a DC 13 Intelligence saving throw. On a failure  it takes 14 (4d6) psychic damage and is rattled for 1 minute. If it is already rattled by Ego Whip  it is also stunned. The target repeats the saving throw at the end of each of its turns  ending both effects on a success."},{"name":"Body Thief","desc":"The intellect devourer enters the nose and mouth of an incapacitated humanoid within 5 feet. The target must be Small or larger  have a brain  and have an Intelligence of 4 or higher. The intellect devourer eats the targets brain and takes control of the target. The intellect devourer leaves the body if the target is reduced to 0 hit points  if the target is affected by dispel evil and good or another effect that ends possession  or voluntarily as a bonus action. A creature killed by the intellect devourer can be restored to life by resurrection or similar magic."},{"name":"While the intellect devourer is in control of the target, the intellect devourer retains its own Intelligence, Wisdom, and Charisma, its telepathy, and its knowledge of Deep Speech","desc":"It otherwise uses the targets statistics  including proficiencies  languages  class features  and spells. It has vague knowledge about the targets life but must make a DC 15 Intelligence check to recall specific facts."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_intellect-devourer/"},{"slug":"jackalope-a5e","desc":"","name":"Jackalope","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":55,"hit_dice":"10d4+30","speed":{"walk":50},"strength":11,"dexterity":19,"constitution":16,"intelligence":6,"wisdom":17,"charisma":14,"strength_save":2,"dexterity_save":6,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":2,"deception":4,"perception":5,"stealth":6,"survival":5},"damage_vulnerabilities":"","damage_resistances":"lightning","damage_immunities":"","condition_immunities":"stunned","senses":"passive Perception 17","languages":"understands Common but cannot speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack  the attack deals an extra 7 (2d6) piercing damage."}],"bonus_actions":[{"name":"Nimble Escape","desc":"The jackalope takes the Disengage or Hide action."}],"reactions":[{"name":"Uncanny Dodge","desc":"When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Evasion","desc":"If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Keen Hearing","desc":"The jackalope has advantage on Perception checks that rely on hearing."},{"name":"Mimicry","desc":"The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check."}],"spell_list":[],"page_no":453,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_jackalope/"},{"slug":"khalkos-spawn-a5e","desc":"","name":"Khalkos Spawn","size":"Tiny","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":27,"hit_dice":"6d4+12","speed":{"walk":30,"fly":30},"strength":6,"dexterity":16,"constitution":14,"intelligence":18,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":5,"wisdom_save":4,"charisma_save":3,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"fire, psychic, radiant","damage_immunities":"","condition_immunities":"charmed","senses":"darkvision 60 ft., passive Perception 12","languages":"telepathy 120 ft.","challenge_rating":"2","cr":2.0,"actions":[{"name":"Chaos Pheromones","desc":"The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure  the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it  it is immune to the chaos pheromones of khalkos spawn for the next 24 hours."},{"name":"Sting","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Detect Alignment","desc":"The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures."}],"spell_list":[],"page_no":294,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_khalkos-spawn/"},{"slug":"lizard-a5e","desc":"","name":"Lizard","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":20,"climb":20},"strength":2,"dexterity":10,"constitution":10,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":454,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_lizard/"},{"slug":"octopus-a5e","desc":"","name":"Octopus","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":3,"hit_dice":"1d6","speed":{"walk":5,"swim":30},"strength":4,"dexterity":14,"constitution":10,"intelligence":3,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Tentacles","desc":"Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature  it is grappled (escape DC 10). Until this grapple ends  the target is restrained  and the octopus can't attack a different target with its tentacles."}],"bonus_actions":[{"name":"Ink Cloud (1/Day)","desc":"If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The octopus has advantage on Stealth checks."},{"name":"Water Breathing","desc":"The octopus breathes water and can hold its breath for 30 minutes while in air."}],"spell_list":[],"page_no":455,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_octopus/"},{"slug":"owl-a5e","desc":"","name":"Owl","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":5,"fly":60},"strength":2,"dexterity":12,"constitution":8,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 13","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Talons","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The owl doesnt provoke opportunity attacks when it flies out of a creatures reach."},{"name":"Keen Hearing and Sight","desc":"The owl has advantage on Perception checks that rely on hearing and sight."}],"spell_list":[],"page_no":455,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_owl/"},{"slug":"pixie-a5e","desc":"","name":"Pixie","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":10,"fly":30},"strength":2,"dexterity":20,"constitution":10,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Thorn Dagger","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 1 piercing damage."},{"name":"Faerie Blessing (3/Day)","desc":"The pixie targets a willing creature within 30 feet. The target gains one of the following abilities for 1 hour:"},{"name":"The target gains truesight out to a range of 120 feet","desc":""},{"name":"The target gains the benefit of the pixies Magic Resistance trait","desc":""},{"name":"The target speaks Sylvan","desc":""},{"name":"Faerie Curse","desc":"The pixie targets a creature within 30 feet not already under a Faerie Curse. The target makes a DC 12 Wisdom saving throw. On a failure  the target is subjected to a special magical curse for 1 hour. The curse ends if the pixie dies or is incapacitated  the pixie or one of its allies deals damage to the target  or the pixie spends an action to end the curse. Spells such as remove curse  dispel magic  and lesser restoration also end the curse. If a creature makes its saving throw or the condition ends for it  it is immune to any Faerie Curse for the next 24 hours."},{"name":"When the target fails its saving throw against this effect, the pixie chooses one of the following effects to impose on the target","desc":""},{"name":"The target is blinded","desc":""},{"name":"The target is charmed by the pixie","desc":""},{"name":"If the target is already charmed by the pixie, the target falls asleep","desc":"It wakes if it is shaken awake as an action or if it takes damage."},{"name":"The targets head takes on the appearance of a beasts head (donkey, wolf, etc)","desc":"The targets statistics dont change  but the target can no longer speak; it can only make animal noises."}],"bonus_actions":[{"name":"Invisibility","desc":"The pixie and any equipment it wears or carries magically turns invisible until the pixie attacks, casts a spell, becomes incapacitated, or uses a bonus action to become visible."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Light","desc":"As a bonus action, the pixie can cast dim light for 30 feet, or extinguish its glow."},{"name":"Magic Resistance","desc":"The pixie has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":202,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pixie/"},{"slug":"poisonous-snake-a5e","desc":"","name":"Poisonous Snake","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":30,"swim":30},"strength":2,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 10","languages":"","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 10 Constitution saving throw  taking 5 (2d4) poison damage on a failure or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":456,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_poisonous-snake/"},{"slug":"pseudodragon-a5e","desc":"","name":"Pseudodragon","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":7,"hit_dice":"2d4+2","speed":{"walk":15,"fly":60},"strength":6,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 16","languages":"understands Common and Draconic but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage  and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 hour. If it takes damage  or a creature uses an action to shake it awake  it wakes up  and the effect ends."},{"name":"Telepathic Static (3/Day)","desc":"The pseudodragon targets one creature it can see within 10 feet  forcing it to make a DC 11 Charisma saving throw. On a failure  its stunned until the end of its next turn as it suffers a barrage of telepathic imagery."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Limited Telepathy","desc":"The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it."},{"name":"Magic Resistance","desc":"The pseudodragon has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":363,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pseudodragon/"},{"slug":"pseudodragon-familiar-a5e","desc":"","name":"Pseudodragon Familiar","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":7,"hit_dice":"2d4+2","speed":{"walk":15,"fly":60},"strength":6,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 16","languages":"understands Common and Draconic but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage  and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn  it repeats the saving throw. On a success  the effect ends. On a failure  it falls unconscious for 1 hour. If it takes damage  or a creature uses an action to shake it awake  it wakes up  and the effect ends."},{"name":"Telepathic Static (3/Day)","desc":"The pseudodragon targets one creature it can see within 10 feet  forcing it to make a DC 11 Charisma saving throw. On a failure  its stunned until the end of its next turn as it suffers a barrage of telepathic imagery."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Limited Telepathy","desc":"The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it."},{"name":"Magic Resistance","desc":"The pseudodragon has advantage on saving throws against spells and other magical effects."},{"name":"Familiar","desc":"The pseudodragon can communicate telepathically with its master while they are within 1 mile of each other. When the pseudodragon is within 10 feet of its master, its master shares its Magic Resistance trait."}],"spell_list":[],"page_no":363,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_pseudodragon-familiar/"},{"slug":"quasit-a5e","desc":"","name":"Quasit","size":"Tiny","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":40},"strength":5,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; damage from nonmagical weapons","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 11","languages":"Abyssal, Common","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws (Bite While Shapeshifted)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 11 Constitution saving throw  becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Scare (Quasit Form Only)","desc":"A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure  it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success. If a creature makes its saving throw or the condition ends for it  it is immune to any quasits Scare for the next 24 hours."},{"name":"Shapeshift","desc":"The quasit magically changes its form into a bat (speed 10 ft.  fly 40 ft.)  centipede (40 ft.  climb 40 ft.)  or toad (40 ft.  swim 40 ft.)  or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies."}],"bonus_actions":[{"name":"Invisibility","desc":"The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The quasit radiates a Chaotic and Evil aura."},{"name":"Magic Resistance","desc":"The quasit has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":73,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_quasit/"},{"slug":"quasit-familiar-a5e","desc":"","name":"Quasit Familiar","size":"Tiny","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":14,"hit_dice":"4d4+4","speed":{"walk":40},"strength":5,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; damage from nonmagical weapons","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 11","languages":"Abyssal, Common","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claws (Bite While Shapeshifted)","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 11 Constitution saving throw  becoming poisoned for 1 minute on a failure. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Scare (Quasit Form Only)","desc":"A creature within 20 feet that can see the quasit makes a DC 11 Wisdom saving throw. On a failure  it is frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns  ending the effect on a success. If a creature makes its saving throw or the condition ends for it  it is immune to any quasits Scare for the next 24 hours."},{"name":"Shapeshift","desc":"The quasit magically changes its form into a bat (speed 10 ft.  fly 40 ft.)  centipede (40 ft.  climb 40 ft.)  or toad (40 ft.  swim 40 ft.)  or back into its true form. Its statistics are the same in each form except for its movement speeds. Equipment it is carrying is not transformed. It reverts to its true form if it dies."}],"bonus_actions":[{"name":"Invisibility","desc":"The quasit magically turns invisible, along with any equipment it carries. This invisibility ends if the quasit makes an attack, falls unconscious, or dismisses the effect."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The quasit radiates a Chaotic and Evil aura."},{"name":"Magic Resistance","desc":"The quasit has advantage on saving throws against spells and magical effects."},{"name":"Familiar","desc":"The quasit can communicate telepathically with its master while they are within 1 mile of each other. When the quasit is within 10 feet of its master, its master shares its Magic Resistance trait."}],"spell_list":[],"page_no":74,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_quasit-familiar/"},{"slug":"quipper-a5e","desc":"","name":"Quipper","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":0,"swim":40},"strength":2,"dexterity":16,"constitution":8,"intelligence":2,"wisdom":6,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 8","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. On a hit  the quipper can use a bonus action to make a second bite attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Water Breathing","desc":"The quipper breathes only water."}],"spell_list":[],"page_no":457,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_quipper/"},{"slug":"rat-a5e","desc":"","name":"Rat","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":30},"strength":2,"dexterity":12,"constitution":8,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 piercing damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The rat has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":457,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_rat/"},{"slug":"raven-a5e","desc":"","name":"Raven","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":10,"fly":50},"strength":2,"dexterity":14,"constitution":8,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mimicry","desc":"The raven can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 10 Insight check."}],"spell_list":[],"page_no":457,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_raven/"},{"slug":"scorpion-a5e","desc":"","name":"Scorpion","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":10},"strength":2,"dexterity":10,"constitution":8,"intelligence":1,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 10 ft., passive Perception 9","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Sting","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 9 Constitution save  taking 4 (1d8) poison damage on a failure or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":459,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_scorpion/"},{"slug":"seahorse-a5e","desc":"","name":"Seahorse","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":0,"swim":20},"strength":1,"dexterity":12,"constitution":8,"intelligence":2,"wisdom":10,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":null,"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Water Breathing","desc":"The seahorse breathes only water."}],"spell_list":[],"page_no":459,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_seahorse/"},{"slug":"spider-a5e","desc":"","name":"Spider","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":20,"climb":20},"strength":2,"dexterity":14,"constitution":8,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage and the target makes a DC 9 Constitution saving throw  taking 2 (1d4) poison damage on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spider Climb","desc":"The spider can climb even on difficult surfaces and upside down on ceilings."},{"name":"Web Sense","desc":"While touching a web, the spider knows the location of other creatures touching that web."},{"name":"Web Walker","desc":"The spider ignores movement restrictions imposed by webs."}],"spell_list":[],"page_no":460,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_spider/"},{"slug":"sprite-a5e","desc":"","name":"Sprite","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":10,"fly":40},"strength":2,"dexterity":18,"constitution":10,"intelligence":14,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"Common, Elvish, Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Rapier","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage plus 3 (1d6) poison damage. If the poison damage reduces the target to 0 hit points  the target is stable but poisoned for 1 hour  even if it regains hit points  and it is asleep while poisoned in this way."},{"name":"Gust","desc":"A 30-foot cone of strong wind issues from the sprite. Creatures in the area that fail a DC 10 Strength saving throw  and unsecured objects weighing 300 pounds or less  are pushed 10 feet away from the sprite. Unprotected flames in the area are extinguished and gas or vapor is dispersed. Using Gust does not cause the sprite to become visible."},{"name":"Heart Sight","desc":"The sprite touches a creature. The creature makes a DC 10 Charisma saving throw. On a failure  the sprite magically reads its mental state and surface thoughts and learns its alignment (if any). Celestials  fiends  and undead automatically fail the saving throw."}],"bonus_actions":[{"name":"Invisibility","desc":"The sprite and any equipment it wears or carries magically turns invisible until the sprite attacks, becomes incapacitated, or uses a bonus action to become visible."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Light","desc":"As a bonus action, the sprite can cast dim light for 30 feet, or extinguish its glow."}],"spell_list":[],"page_no":203,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_sprite/"},{"slug":"stirge-a5e","desc":"","name":"Stirge","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":2,"hit_dice":"1d4","speed":{"walk":10,"fly":40},"strength":4,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":8,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 9","languages":"","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Proboscis","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage  and the stirge attaches to the target. A creature can use an action to detach it  and it can detach itself as a bonus action."},{"name":"Blood Drain","desc":"The stirge drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the stirge has drained 8 hit points  it detaches itself and can't use Blood Drain again until it finishes a rest."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":400,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_stirge/"},{"slug":"weasel-a5e","desc":"","name":"Weasel","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":1,"hit_dice":"1d4-1","speed":{"walk":30},"strength":2,"dexterity":16,"constitution":8,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 13","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage. If this damage would reduce a Small or larger target to 0 hit points  the target takes no damage from this attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Hearing and Smell","desc":"The weasel has advantage on Perception checks that rely on hearing and smell."}],"spell_list":[],"page_no":462,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_weasel/"},{"slug":"arcamag","desc":"","name":"Arcamag","size":"Tiny","type":"Monstrosity","subtype":"shapechanger","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"natural armor","hit_points":22,"hit_dice":"5d4+10","speed":{"fly":30,"hover":true,"walk":10},"strength":7,"dexterity":10,"constitution":15,"intelligence":5,"wisdom":12,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"understands Common but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.","name":"Attach"},{"desc":"The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.","name":"Teleport (1/Day)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.","name":"Camouflage"},{"desc":"The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.","name":"Shapechanger"}],"spell_list":[],"page_no":41,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_arcamag/"},{"slug":"archaeopteryx","desc":"","name":"Archaeopteryx","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":7,"hit_dice":"3d4","speed":{"fly":50,"walk":5},"strength":6,"dexterity":13,"constitution":10,"intelligence":2,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"desc":"The archaeopteryx makes two attacks: one with its beak and one with its talons.","name":"Multiattack"},{"attack_bonus":3,"damage_dice":"1d4+1","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.","name":"Beak"},{"attack_bonus":3,"damage_dice":"1d4+1","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.","name":"Talons"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The archaeopteryx doesn't provoke opportunity attacks when it flies out of an enemy's reach.","name":"Flyby"}],"spell_list":[],"page_no":25,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_archaeopteryx/"},{"slug":"bookkeeper","desc":"","name":"Bookkeeper","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":null,"hit_points":5,"hit_dice":"2d4","speed":{"fly":30,"walk":20},"strength":8,"dexterity":14,"constitution":10,"intelligence":6,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"either cold or fire (designated at the time of the bookkeeper's creation), poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 11","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/8","cr":0.125,"actions":[{"attack_bonus":4,"damage_dice":"1d6","desc":"Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.","name":"Ink Splash"},{"desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.","name":"Bite"},{"desc":"While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book","name":"Elusive Pages"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.","name":"Between the Lines"},{"desc":"A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new “creator” and inherits the bookkeeper along with the book.","name":"Book Bound"},{"desc":"When the bookkeeper dies, the book it is bound to is also destroyed.","name":"Disintegrate"}],"spell_list":[],"page_no":55,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_bookkeeper/"},{"slug":"exploding-toad","desc":"","name":"Exploding Toad","size":"Tiny","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic evil","armor_class":12,"armor_desc":"natural armor","hit_points":2,"hit_dice":"1d4","speed":{"swim":20,"walk":20},"strength":1,"dexterity":13,"constitution":11,"intelligence":4,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 9","languages":"understands Goblin but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"attack_bonus":3,"damage_dice":"1d4+1","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.","name":"Bite"}],"bonus_actions":null,"reactions":[{"desc":"The exploding toad can turn an attack that missed it into a hit or turn a successful saving throw into a failure.","name":"Death Leap"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The toad can breathe air and water.","name":"Amphibious"},{"desc":"When the toad is reduced to 0 hp, it explodes in a 10-foot-radius sphere. Each creature in the area must make a DC 11 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.","name":"Final Croak"},{"desc":"Ranged attacks against the toad have disadvantage.","name":"Mad Hopping"},{"desc":"When an attack or effect deals fire damage to the toad, the toad can choose to take the fire damage as if it were not immune.","name":"Selective Immunity"},{"desc":"The toad's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.","name":"Standing Leap"}],"spell_list":[],"page_no":150,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_exploding-toad/"},{"slug":"fire-imp","desc":"","name":"Fire Imp","size":"Tiny","type":"Fiend","subtype":"devil","group":null,"alignment":"lawful evil","armor_class":13,"armor_desc":"natural armor","hit_points":14,"hit_dice":"4d4+4","speed":{"fly":40,"walk":20},"strength":5,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":3,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 10","languages":"Common, Infernal","challenge_rating":"1/2","cr":0.5,"actions":[{"attack_bonus":4,"damage_dice":"2d4+2","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.","name":"Fire Touch"},{"attack_bonus":4,"damage_dice":"2d4","desc":"Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.","name":"Hurl Flame"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"Magical darkness doesn't impede the imp's darkvision.","name":"Devil's Sight"},{"desc":"Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.","name":"Fire Absorption"},{"desc":"As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).","name":"Heat Metal (1/Day)"},{"desc":"The imp has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"}],"spell_list":[],"page_no":103,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_fire-imp/"},{"slug":"gloomflower","desc":"","name":"Gloomflower","size":"Tiny","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":44,"hit_dice":"8d4+24","speed":{"walk":10},"strength":10,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, frightened","senses":"blindsight 120 ft. passive Perception 8","languages":"understands all languages known by creatures within 120 feet, but can't speak, telepathy 120 ft.","challenge_rating":"3","cr":3.0,"actions":[{"desc":"The gloomflower makes two psychic strike attacks.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"3d6","desc":"Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 10 (3d6) psychic damage.","name":"Psychic Strike"},{"desc":"Each creature of the gloomflower's choice that is within 60 feet of the gloomflower and aware of it must make a DC 14 Wisdom saving throw. On a failure, a creature is bombarded with visions of its fears and anxieties for 1 minute. While bombarded, it takes 7 (2d6) psychic damage at the start of each of its turns and must spend its action to make one melee attack against a creature within 5 feet of it, other than the gloomflower or itself. If the creature can't make a melee attack, it takes the Dodge action. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. On a success, a creature is incapacitated by hallucinations until the end of its next turn but isn't bombarded with visions of its fears and anxieties. \n\nA creature that is reduced to 0 hp by this psychic damage falls unconscious and is stable. When that creature regains consciousness, it suffers permanent hallucinations and has disadvantage on ability checks until cured by a remove curse spell or similar magic.","name":"Corrupting Visions (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"Creatures have disadvantage on attack rolls against the gloomflower. An attacker is immune to this effect if it doesn't rely on sight, as with blindsight, or can see through illusions, as with truesight.","name":"Blur"},{"desc":"Whenever the gloomflower takes damage, each creature within 10 feet of the gloomflower must succeed on a DC 14 Wisdom saving throw or take 7 (2d6) psychic damage.","name":"Psychic Scream"}],"spell_list":[],"page_no":188,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_gloomflower/"},{"slug":"great-mandrake","desc":"","name":"Great Mandrake","size":"Tiny","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":11,"armor_desc":"natural armor","hit_points":44,"hit_dice":"8d4+24","speed":{"walk":10},"strength":14,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":11,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","senses":"tremorsense 60 ft. (blind beyond this radius), passive Perception 11","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"desc":"A great mandrake makes two attacks with its bite. When its shriek is available, it can use the shriek in place of one bite attack.","name":"Multiattack"},{"attack_bonus":4,"damage_dice":"2d4+2","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.","name":"Bite"},{"desc":"Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.","name":"Shriek (Recharge 3-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":260,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_great-mandrake/"},{"slug":"inkling","desc":"","name":"Inkling","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":null,"hit_points":10,"hit_dice":"4d4","speed":{"walk":20},"strength":4,"dexterity":14,"constitution":10,"intelligence":14,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"arcana":4,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 11","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"attack_bonus":4,"damage_dice":"1d4+2","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.","name":"Lash"}],"bonus_actions":null,"reactions":[{"desc":"If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.","name":"Redirect Spell"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The inkling can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2nd level or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.","name":"A Thirst for Knowledge"},{"desc":"The inkling has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:\nAt will: fire bolt, mending, minor illusion, prestidigitation\n1/day each: color spray, detect magic, magic missile","name":"Innate Spellcasting"}],"spell_list":[],"page_no":227,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_inkling/"},{"slug":"leonino","desc":"","name":"Leonino","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":13,"hit_dice":"3d4+6","speed":{"fly":40,"walk":30},"strength":10,"dexterity":16,"constitution":14,"intelligence":8,"wisdom":8,"charisma":12,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":1,"skills":{"perception":1,"persuasion":3,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 11","languages":"Elvish","challenge_rating":"1/8","cr":0.125,"actions":[{"attack_bonus":5,"damage_dice":"1d4+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.","name":"Bite"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach.","name":"Flyby"},{"desc":"If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.","name":"Evasion"},{"desc":"The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas.","name":"Silent Wings"}],"spell_list":[],"page_no":250,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_leonino/"},{"slug":"mandrake","desc":"","name":"Mandrake","size":"Tiny","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":22,"hit_dice":"4d4+12","speed":{"walk":5},"strength":10,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":9,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","senses":"tremorsense 60 ft. (blind beyond this radius), passive Perception 9","languages":"-","challenge_rating":"1/2","cr":0.5,"actions":[{"attack_bonus":2,"damage_dice":"2d4","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.","name":"Bite"},{"desc":"All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.","name":"Shriek (Recharge 4-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":260,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_mandrake/"},{"slug":"necrotic-tick","desc":"","name":"Necrotic Tick","size":"Tiny","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":3,"hit_dice":"1d4+1","speed":{"climb":10,"walk":10},"strength":2,"dexterity":14,"constitution":12,"intelligence":1,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the tick attaches to the target. While attached, the necrotic tick doesn't attack. Instead, at the start of each of the tick's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The target must make a DC 13 Wisdom saving throw. If it fails, it is affected by the tick's toxins and doesn't attempt to remove the tick. The host will even replace a dislodged tick unless prevented from doing so for 1 minute, after which the tick's influence fades. \n\nThe tick can detach itself by spending 5 feet of its movement. It does so when seeking a new host or if the target dies. A creature, including the target, can use its action to detach the tick. When a necrotic tick detaches, voluntarily or otherwise, its host takes 1 necrotic damage.","name":"Blood Drain"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"While attached to a living host, a necrotic tick leaks negative energy into the host's bloodstream, quickly closing over the creature's wounds with scabrous, necrotic flesh. If the host doesn't already have regeneration, it regains 2 hp at the start of its turn if it has at least 1 hit point. Track how many “necrotic hp” a host recovers via Necrotic Regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hp from those accumulated. When the necrotic hp equal the host's hit point maximum, the host becomes a zombie.","name":"Necrotic Regeneration"},{"desc":"When a necrotic tick's living host has lost three-quarters of its maximum hp from Blood Drain, the tick's toxins fill the host with an unnatural desire to approach other living beings. When a suitable creature is within 5 feet, the tick incites a sudden rage in the host, riding the current host to a new host. The current host must succeed on a DC 13 Wisdom saving throw or it attempts to grapple a living creature within 5 feet of it as a reaction. The host can re-attempt this saving throw at the end of each turn that it suffers damage from the necrotic tick's Blood Drain.","name":"Ride Host"}],"spell_list":[],"page_no":275,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_necrotic-tick/"},{"slug":"paper-golem","desc":"","name":"Paper Golem","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":7,"hit_dice":"2d4+2","speed":{"fly":30,"walk":20},"strength":8,"dexterity":16,"constitution":12,"intelligence":3,"wisdom":7,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 30 ft., passive perception 8","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/4","cr":0.25,"actions":[{"attack_bonus":5,"damage_dice":"1d6+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.","name":"Paper Cut"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"While the paper golem remains motionless, it is indistinguishable from an ordinary sheet of paper.","name":"False Appearance"},{"desc":"The paper golem is immune to any spell or effect that would alter its form.","name":"Immutable Form"},{"desc":"As a bonus action, the paper golem applies ink to itself. The next time it hits a creature with a paper cut attack, the creature must make a DC 13 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.","name":"Ink Blot (Recharge 4-6)"},{"desc":"The paper golem's weapon attacks are magical.","name":"Magic Weapons"}],"spell_list":[],"page_no":176,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_paper-golem/"},{"slug":"skull-lantern","desc":"","name":"Skull Lantern","size":"Tiny","type":"Undead","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":14,"hit_dice":"4d4+4","speed":{"fly":30,"hover":true,"walk":0},"strength":1,"dexterity":16,"constitution":12,"intelligence":3,"wisdom":6,"charisma":5,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned, prone, unconscious","senses":"passive Perception 8","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"attack_bonus":5,"damage_dice":"1d4+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","name":"Bite"},{"desc":"The skull lantern opens its mouth, releasing a searing beam of light in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.","name":"Fire Beam (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When immersed in magical darkness, a skull lantern emits a brilliant flash of light powerful enough to dispel magical darkness in a 30-foot-radius sphere centered on itself, illuminating the area with bright light for 1d4 rounds. Afterwards, the light winks out and the skull falls to the ground, inert. In one week, the skull lantern has a 50% chance of becoming active again, though failure to do so means it will never reanimate.","name":"Flare"},{"desc":"The skull lantern sheds bright light in a 20-foot-radius and dim light for an additional 20 feet.","name":"Illumination"},{"desc":"If damage reduces the skull to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skull drops to 1 hp instead.","name":"Undead Fortitude"}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_skull-lantern/"},{"slug":"weirding-scroll","desc":"","name":"Weirding Scroll","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":null,"hit_points":27,"hit_dice":"6d4+12","speed":{"fly":10,"walk":0},"strength":1,"dexterity":10,"constitution":15,"intelligence":16,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":null,"skills":{"deception":5},"damage_vulnerabilities":"fire","damage_resistances":"cold; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive perception 10","languages":"all, telepathy 120 ft.","challenge_rating":"1/2","cr":0.5,"actions":[{"desc":"A weirding scroll beguiles one humanoid that it can see within 30 feet. The target must succeed on a DC 13 Wisdom saving throw or be charmed for 1 hour. The charmed creature obeys the telepathic commands of the weirding scroll to the best of its ability. This action works like the dominate person spell, except the weirding scroll doesn't need to concentrate to maintain the domination, and it can't take total and precise control of the target. The weirding scroll can have only one humanoid under its control at one time. If it dominates another, the effect on the previous target ends.","name":"Dominate"},{"attack_bonus":5,"damage_dice":"1d6","desc":"Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d6) psychic damage plus 3 (1d6) radiant damage.","name":"Tendril of Light"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The weirding scroll is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the weirding scroll must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.","name":"Antimagic Susceptibility"},{"desc":"While the weirding scroll remains motionless, it is indistinguishable from a normal scroll.","name":"False Appearance"}],"spell_list":[],"page_no":376,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_weirding-scroll/"},{"slug":"wolpertinger","desc":"","name":"Wolpertinger","size":"Tiny","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":9,"hit_dice":"2d4+4","speed":{"burrow":10,"fly":30,"walk":30},"strength":6,"dexterity":16,"constitution":14,"intelligence":5,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"attack_bonus":5,"damage_dice":"1d4+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","name":"Bite"},{"attack_bonus":5,"damage_dice":"1d4+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","name":"Gore"},{"desc":"The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.","name":"Keening (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage.","name":"Charge"},{"desc":"The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach.","name":"Flyby"},{"desc":"The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.","name":"Standing Leap"}],"spell_list":[],"page_no":382,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_wolpertinger/"},{"slug":"zoog","desc":"","name":"Zoog","size":"Tiny","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":13,"armor_desc":null,"hit_points":3,"hit_dice":"1d4+1","speed":{"climb":30,"walk":30},"strength":3,"dexterity":16,"constitution":12,"intelligence":11,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12","languages":"Deep Speech, Void Speech","challenge_rating":"0","cr":0.0,"actions":[{"desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.","name":"Bite"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":396,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_zoog/"},{"slug":"angel-haladron","desc":"","name":"Angel, Haladron","size":"Tiny","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":13,"armor_desc":"natural armor","hit_points":28,"hit_dice":"8d4+8","speed":{"walk":0,"fly":60},"strength":13,"dexterity":12,"constitution":12,"intelligence":15,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"exhaustion, poisoned, prone, unconscious","senses":"darkvision 60', passive Perception 12","languages":"Celestial, Common, telepathy 30'","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bolt of Law","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder."},{"name":"Stitch (3/Day)","desc":"The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flyby","desc":"The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."}],"spell_list":[],"page_no":23,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_angel-haladron/"},{"slug":"animated-instrument","desc":"","name":"Animated Instrument","size":"Tiny","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":17,"hit_dice":"7d4","speed":{"walk":0,"fly":30},"strength":1,"dexterity":12,"constitution":11,"intelligence":1,"wisdom":5,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60' (blind beyond), passive Perception 7","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Trouble Clef","desc":"Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage."},{"name":"Orchestra Hit","desc":"Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder."},{"name":"Spirited Solo (Recharge 5-6)","desc":"Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day)."},{"name":"Courageous Anthem (1/Day)","desc":"Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Antimagic Susceptibility","desc":"Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min."},{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False","desc":"[+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument."}],"spell_list":[],"page_no":34,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_animated-instrument/"},{"slug":"archon-word","desc":"","name":"Archon, Word","size":"Tiny","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":13,"armor_desc":"natural armor","hit_points":28,"hit_dice":"8d4+8","speed":{"walk":0,"fly":90},"strength":10,"dexterity":14,"constitution":13,"intelligence":13,"wisdom":17,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, poisoned, prone","senses":"darkvision 120', passive Perception 13","languages":"all, telepathy 60'","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) radiant."},{"name":"Forceful Words","desc":"Ranged Spell Attack: +5 to hit, 90 ft., one target, 10 (2d6+3) radiant."},{"name":"Share Smite (3/Day)","desc":"Empowers the weapon of one creature within 30' of it that can hear and see it for 1 min. The first time the target hits with the weapon on a turn deals extra 9 (2d8) radiant. If creature the target hits is a Fiend or Undead it takes 13 (3d8) radiant instead."},{"name":"Spellcasting","desc":"Cha (DC 13) no material or somatic components: At will: dancing lights message true strike1/day ea: faerie fire heroism"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Keen Sight","desc":"Advantage: sight Wis (Percept) checks."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":44,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_archon-word/"},{"slug":"aziza","desc":"","name":"Aziza","size":"Tiny","type":"Fey","subtype":"","group":null,"alignment":"chaotic good","armor_class":15,"armor_desc":"leather","hit_points":21,"hit_dice":"6d4+6","speed":{"walk":30,"climb":30,"fly":30},"strength":8,"dexterity":18,"constitution":13,"intelligence":10,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Thorn Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +6 to hit 80/320' one target 7 (1d6+4) piercing damage and the target must make DC 11 Con save or be poisoned for 1 min."},{"name":"Befuddle","desc":"Magically confuses one creature it can see within 30' of it. The target must make DC 12 Wis save or be affected as though it failed a save vs. the confusion spell until the end of its next turn."},{"name":"Spellcasting","desc":"Wis (DC 12) no material components: At will: druidcraft guidance1/day ea: animal messenger bless"}],"bonus_actions":null,"reactions":[{"name":"Dazzling Glow","desc":"When a creature the aziza can see targets it with melee attack its skin briefly glows brightly causing the attacker to have disadvantage on the attack roll."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Speak with Frogs and Toads","desc":"Can communicate with frogs and toads as if they shared a language."}],"spell_list":[],"page_no":49,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_aziza/"}]}