{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-strength&page=55","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-strength&page=53","results":[{"slug":"shadow-skeleton","desc":"","name":"Shadow Skeleton","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":null,"hit_points":52,"hit_dice":"8d8+16","speed":{"swim":40,"walk":30},"strength":10,"dexterity":16,"constitution":15,"intelligence":9,"wisdom":11,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"fire, piercing, slashing","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands all languages it knew in life but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"desc":"The shadow skeleton makes two scimitar attacks.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"1d8+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.","name":"Scimitar"},{"attack_bonus":5,"damage_dice":"1d4+3","desc":"Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.","name":"Finger Darts"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":326,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_shadow-skeleton/"},{"slug":"tosculi-jeweled-drone","desc":"","name":"Tosculi Jeweled Drone","size":"Small","type":"Humanoid","subtype":"tosculi","group":null,"alignment":"lawful evil","armor_class":15,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d6+48","speed":{"fly":60,"walk":30},"strength":10,"dexterity":18,"constitution":18,"intelligence":14,"wisdom":14,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":5,"insight":4,"persuasion":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Infernal, Tosculi","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The jeweled drone makes three attacks: two with its claws and one with its scimitar.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"1d6+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.","name":"Claws"},{"attack_bonus":6,"damage_dice":"1d6+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 10 (3d6) poison damage. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.","name":"Scimitar"}],"bonus_actions":null,"reactions":[{"desc":"When a creature makes an attack against a tosculi hive queen, the jeweled drone grants a +2 bonus to the queen's AC if the drone is within 5 feet of the queen.","name":"Protect the Queen"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The jeweled drone emits a sweet scent that empowers other tosculi within 15 feet of the drone. A tosculi that starts its turn within the area can add a d6 to one attack roll or saving throw it makes before the start of its next turn, provided it can smell the scent. A tosculi can benefit from only one Pheromones die at a time. This effect ends if the jeweled drone dies.","name":"Pheromones"},{"desc":"While in bright light, the jeweled drone's carapace shines and glitters. When a non-tosculi creature that can see the drone starts its turn within 30 feet of the drone, the drone can force the creature to make a DC 12 Wisdom saving throw if the drone isn't incapacitated. On a failure, the creature is blinded until the start of its next turn.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the drone until the start of its next turn, when it can avert its eyes again. If it looks at the drone in the meantime, it must immediately make the save.","name":"Scintillating Carapace"}],"spell_list":[],"page_no":355,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_tosculi-jeweled-drone/"},{"slug":"wind-demon","desc":"","name":"Wind Demon","size":"Small","type":"Fiend","subtype":"demon","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"natural armor","hit_points":28,"hit_dice":"8d6","speed":{"fly":60,"walk":30},"strength":10,"dexterity":18,"constitution":10,"intelligence":10,"wisdom":7,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":8},"damage_vulnerabilities":"","damage_resistances":"fire, lightning","damage_immunities":"cold, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 8","languages":"Abyssal, Common, Void Speech","challenge_rating":"2","cr":2.0,"actions":[{"desc":"The wind demon makes two frost claw attacks.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"1d4+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) cold damage.","name":"Frost Claw"}],"bonus_actions":null,"reactions":[{"desc":"After a creature the wind demon can see damages it with an attack, the wind demon can move up to its speed without provoking opportunity attacks.","name":"Swift as Frost"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When the wind demon is targeted by an attack or spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the attacker has disadvantage on the attack roll. On a 6, the wind demon is unaffected, and the attack is reflected back at the attacker as though it originated from the wind demon, turning the attacker into the target.","name":"Arrow Bane"},{"desc":"The wind demon has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"}],"spell_list":[],"page_no":381,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_wind-demon/"},{"slug":"winds-harp","desc":"","name":"Wind's Harp","size":"Medium","type":"Fiend","subtype":"devil","group":null,"alignment":"lawful evil","armor_class":12,"armor_desc":"natural armor","hit_points":63,"hit_dice":"14d8","speed":{"fly":10,"walk":30},"strength":10,"dexterity":13,"constitution":10,"intelligence":10,"wisdom":10,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":6,"perception":null,"skills":{"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, fire, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Infernal","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The wind's harp devil makes two infernal noise attacks.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"2d8","desc":"Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 9 (2d8) psychic damage plus 3 (1d6) thunder damage.","name":"Infernal Noise"},{"desc":"The wind's harp devil creates an infernal cacophony. Each creature within 30 feet of it must make a DC 14 Dexterity saving throw, taking 13 (3d8) psychic damage and 7 (2d6) thunder damage on a failed save, or half as much damage on a successful one. Devils are immune to the hellish chorus.","name":"Hellish Chorus (Recharge 5-6)"}],"bonus_actions":null,"reactions":[{"desc":"When a spell is cast within 60 feet of it, the wind's harp devil plays a single, infernal note, interrupting the spell. This reaction works like the counterspell spell, except it only works on spells of 3rd level or lower.","name":"Diabolical Countersong"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"While the wind's harp devil remains motionless, it is indistinguishable from an ordinary object.","name":"False Appearance"},{"desc":"The wind's harp devil has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The wind's harp devil has advantage on attack rolls against a creature if at least one of its allies is an air elemental, wind demon, or similar creature of air, is within 20 feet of the target, and isn't incapacitated. rP","name":"Strong Winds"}],"spell_list":[],"page_no":105,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_winds-harp/"},{"slug":"beggarghoul-tob1-2023","desc":"False","name":"Beggar Ghoul","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":12,"armor_desc":"","hit_points":13,"hit_dice":"3d8","speed":{"walk":30},"strength":10,"dexterity":15,"constitution":10,"intelligence":12,"wisdom":11,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"Undercommon","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"The ghoul requires no air or sleep."},{"name":"Pack Tactics","desc":"The beggar ghoul has advantage on attack rolls against a creature if at least one of the beggar ghoul's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Savage Hunger","desc":"Its Bite attack is a critical hit if the beggar ghoul bites a creature it has surprised."}],"spell_list":[],"page_no":200,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_beggar-ghoul/"},{"slug":"bonecollective-tob1-2023","desc":"False","name":"Bone Collective","size":"Small","type":"Swarm","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":120,"hit_dice":"16d6 + 64","speed":{"walk":30},"strength":10,"dexterity":20,"constitution":18,"intelligence":14,"wisdom":10,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Arcana":5,"Deception":6,"Perception":3,"Stealth":11},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 120 ft., passive Perception 13","languages":"Common, Darakhul (can’t speak in shapeless form)","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The bone collective makes two Claw attacks, or one Claw attack and one Bite attack."},{"name":"Bite (Humanoid Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 31 (4d12 + 5) piercing damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claw (Humanoid Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage."},{"name":"Piercing Bones (Shapeless Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 0 ft., one creature in the collective's space. Hit: 52 (8d12) piercing damage, or 26 (4d12) piercing damage if the collective has half its hp or fewer."},{"name":"Spellcasting","desc":"(3/Day; Humanoid Form Only)The bone collective casts the animate dead spell as an action, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14)."}],"bonus_actions":[{"name":"Shape Swarm","desc":"The bone collective can shape itself into a Small Humanoid or back into a shapeless form of Tiny bones. Its statistics are the same in each form, and it can't regain hp or gain temporary hp. It can't take on a Humanoid form if it is occupying the space of another creature."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Collective Mind","desc":"The collective's individual bones are connected via a hive mind. It can telepathically communicate with any of its individual bones within 50 miles of it, and it can't be surprised. If the collective is reduced to half its hp or fewer, its Intelligence score is reduced to 1, it can't cast spells, it immediately changes to its shapeless form, and it can't take on a Humanoid form."},{"name":"Grasping Limbs (Humanoid Form Only)","desc":"The bone collective can wield weapons and hold, grasp, push, pull, or interact with objects that might otherwise require a Humanoid form to accomplish."},{"name":"Swarm (Shapeless Form Only)","desc":"The bone collective can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bone."},{"name":"Undead Nature","desc":"The bone collective doesn't require air, food, drink, or sleep."},{"name":"Wyrmblood Venom","desc":"When the bone collective hits a poisoned creature with a Bite or Piercing Bones attack, the target's Charisma score is reduced by 1d4. The target is incapacitated if this reduces its Charisma to 0. The reduction lasts until the target finishes a long rest."}],"spell_list":[],"page_no":39,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bone-collective/"},{"slug":"bonecrab-tob1-2023","desc":"False","name":"Bone Crab","size":"Small","type":"Beast","subtype":"","group":"null","alignment":"Unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":33,"hit_dice":"6d6 + 12","speed":{"walk":10},"strength":10,"dexterity":14,"constitution":14,"intelligence":3,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3,"Stealth":4},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 13","languages":"—","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The bone crab can breathe air and water."},{"name":"Bone Camouflage","desc":"The bone crab has advantage on Dexterity (Stealth) checks made to hide among bones."},{"name":"Limited Telepathy","desc":"The bone crab can magically communicate simple ideas, emotions, and images telepathically with other bone crabs in its pack within 100 feet of it. While within 30 feet of another bone crab, the bone crab can't be surprised and has advantage on initiative rolls."},{"name":"Pack Tactics","desc":"The bone crab has advantage on attack rolls against a creature if at least one of the crab's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Standing Leap","desc":"The bone crab's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."},{"name":"White Ghost Shivers","desc":"A creature that eats the meat of the bone crab or that is bitten by a creature infected with the white ghost shivers disease must succeed on a DC 11 Constitution saving throw or become infected with the disease. An infected creature develops the first symptoms after 24 hours. Symptoms include a mild chill that escalates to a fever and frightful hallucinations that give the disease its name. At the end of each long rest, the infected creature must succeed on a DC 11 Constitution saving throw or suffer one level of exhaustion. The exhaustion lasts until the creature finishes a long rest after the disease is cured. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."}],"spell_list":[],"page_no":40,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bone-crab/"},{"slug":"bonepowderghoul-tob1-2023","desc":"False","name":"Bonepowder Ghoul","size":"Small","type":"Undead","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":18,"armor_desc":"natural armor","hit_points":180,"hit_dice":"24d6 + 96","speed":{"walk":30},"strength":10,"dexterity":20,"constitution":18,"intelligence":19,"wisdom":15,"charisma":18,"strength_save":null,"dexterity_save":9,"constitution_save":8,"intelligence_save":null,"wisdom_save":6,"charisma_save":8,"perception":16,"skills":{"Perception":6,"Stealth":9},"damage_vulnerabilities":"False","damage_resistances":"cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Darakhul, Draconic, Dwarvish","challenge_rating":"12","cr":12.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If the target is a Humanoid, it must succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."},{"name":"Gravedust","desc":"The ghoul projects a 30-foot cone of grave dust. Each creature in the area must succeed on a DC 17 Dexterity saving throw or take 13 (3d8) necrotic damage. If a creature is a Humanoid, it must also succeed on a DC 17 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."},{"name":"Whirlwind (Dust Form Only; Recharge 5-6)","desc":"The ghoul creates a whirlwind of bones and teeth in a 20-foot cube originating from it. Each creature in that area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 55 (10d10) slashing damage, and its Strength score is reduced by 1d6. The creature dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. On a success, a creature takes half the damage and its Strength score isn't reduced."},{"name":"Spellcasting","desc":"(Coalesced Form Only)The bonepowder ghoul casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):\nAt will: dispel magic, mage hand, ray of enfeeblement\n3/day each: blindness/deafness, fear\n1/day: phantasmal killer"}],"bonus_actions":[],"reactions":[{"name":"Coalesce","desc":"When a bonepowder ghoul deals necrotic damage with Gravedust to at least one creature that isn't a Construct or Undead, it can magically transform from its dusty form into a coalesced form. Its statistics are the same in each form, except it can speak audibly only in its coalesced form. The coalesced form lasts for a number of minutes equal to the total necrotic damage it dealt with Gravedust to creatures that aren't Constructs or Undead or until the ghoul ends it as a bonus action."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous (Dust Form Only)","desc":"The bonepowder ghoul can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Hungry Dead Nature","desc":"The ghoul requires no air or sleep."},{"name":"Turning Defiance","desc":"The bonepowder ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."}],"spell_list":[],"page_no":201,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bonepowder-ghoul/"},{"slug":"bucca-tob1-2023","desc":"False","name":"Bucca","size":"Tiny","type":"Fey","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":14,"armor_desc":"natural armor","hit_points":27,"hit_dice":"5d4 + 15","speed":{"walk":30,"fly":20},"strength":10,"dexterity":16,"constitution":17,"intelligence":13,"wisdom":9,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{"Perception":1,"Sleight of Hand":7,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Darakhul, Dwarvish","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Invisibility","desc":"The bucca magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the bucca wears or carries is invisible with it."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Flyby","desc":"The bucca doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Sunlight Hypersensitivity","desc":"The bucca takes 1 radiant damage each minute it is exposed to sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks."},{"name":"Treasure Sense","desc":"The bucca can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."}],"spell_list":[],"page_no":44,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bucca/"},{"slug":"burrowling-tob1-2023","desc":"False","name":"Burrowling","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Lawful Neutral","armor_class":13,"armor_desc":"","hit_points":27,"hit_dice":"6d6 + 6","speed":{"walk":10,"burrow":30},"strength":10,"dexterity":16,"constitution":12,"intelligence":9,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 13","languages":"Common","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The burrowling makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage."},{"name":"Sling","desc":"Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Burrow Awareness","desc":"A burrowling has advantage on Wisdom (Perception) checks if at least one other burrowling within 10 feet of it isn't incapacitated."},{"name":"Pack Tactics","desc":"The burrowling has advantage on attack rolls against a creature if at least one of the burrowling's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"spell_list":[],"page_no":47,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_burrowling/"},{"slug":"clockworkweavingspider-tob1-2023","desc":"False","name":"Clockwork Weaving Spider","size":"Tiny","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":30,"hit_dice":"12d4","speed":{"walk":40},"strength":10,"dexterity":16,"constitution":10,"intelligence":9,"wisdom":8,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Acrobatics":5,"Perception":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Common but can’t speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The clockwork weaving spider makes two Trimming Blade attacks or two Poisoned Needle Shuttle attacks."},{"name":"Trimming Blade","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."},{"name":"Poisoned Needle Shuttle","desc":"Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or become paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The weaving spider doesn't require air, food, drink, or sleep."},{"name":"Immutable Form","desc":"The weaving spider is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The weaving spider has advantage on saving throws against spells and other magical effects."},{"name":"Unmaking","desc":"The weaving spider's speed and its slim, sharp blade can slice cloth, leather, and paper into scraps very quickly. Whenever a weaving spider's Trimming Blade attack roll exceeds the target's Armor Class by 5 or more, the target must succeed on a DC 13 Dexterity saving throw or one nonmagical cloth, leather, or paper object on the target becomes damaged and unusable until repaired. This effect can deface or ruin clothing, backpacks, journals, and similar objects, but it can't destroy armor."}],"spell_list":[],"page_no":65,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_clockwork-weaving-spider/"},{"slug":"crimsondrake-tob1-2023","desc":"False","name":"Crimson Drake","size":"Tiny","type":"Dragon","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":14,"armor_desc":"natural armor","hit_points":45,"hit_dice":"10d4 + 20","speed":{"walk":80,"fly":15},"strength":10,"dexterity":14,"constitution":14,"intelligence":8,"wisdom":9,"charisma":14,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{"Acrobatics":4,"Perception":1},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"fire","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Common, Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The crimson drake makes one Bite attack and one Stinger attack."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 3 (1d6) fire damage."},{"name":"Stinger","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. If the saving throw fails by 5 or more, the target takes 2 (1d4) poison damage at the start of each of its turns while poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Fire Breath (Recharge 6)","desc":"The drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Familiar","desc":"The drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the drake senses as long as they are within 1 mile of each other. While the drake is within 10 feet of its companion, the companion shares the drake's Magic Resistance trait. At any time and for any reason, the drake can end its service as a familiar, ending the telepathic bond."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The drake has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":141,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_crimson-drake/"},{"slug":"devilboundgnome-tob1-2023","desc":"False","name":"Devilbound Gnome","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Any Evil","armor_class":17,"armor_desc":"Infernal Blessing","hit_points":104,"hit_dice":"19d6 + 38","speed":{"walk":25},"strength":10,"dexterity":14,"constitution":15,"intelligence":16,"wisdom":12,"charisma":21,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":7,"wisdom_save":null,"charisma_save":9,"perception":11,"skills":{"Arcana":7,"Deception":9,"History":7,"Persuasion":9},"damage_vulnerabilities":"False","damage_resistances":"cold, fire, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons","damage_immunities":"False","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 11","languages":"Common, Infernal, Gnomish","challenge_rating":"9","cr":9.0,"actions":[{"name":"Hellish Blast","desc":"Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 12 (2d6 + 5) fire damage plus 9 (2d8) poison damage."},{"name":"Hell's Servitors (1/Day)","desc":"The devilbound gnome magically calls 1d4 devils with a challenge rating of 4 or lower, or it calls 1 devil with a challenge rating of 6 or lower. The called Fiends arrive in 1d4 rounds, acting as allies of the gnome and obeying its spoken commands. The Fiends remain for 1 hour, until the gnome dies, or until the gnome dismisses them as a bonus action."},{"name":"To Hell and Back (1/Day)","desc":"The devilbound gnome sends one creature it can see within 60 feet of it hurling through Hell. The target must make a DC 17 Wisdom saving throw. On a success, the target takes 35 (10d6) fire damage as Hell pulls on the creature. On a failure, the target is incapacitated and disappears, as it takes a quick trip through the nightmarish landscapes of Hell. At the end of the gnome's next turn, the target reappears in the space it previously occupied, or the nearest unoccupied space, and takes 55 (10d10) psychic damage."},{"name":"Spellcasting","desc":"The devilbound gnome casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect magic, minor illusion, prestidigitation\n3/day each: command, dimension door, invisibility\n1/day each: fly, haste, wall of fire"}],"bonus_actions":[],"reactions":[{"name":"Fiendish Sacrifice","desc":"When the devilbound gnome is reduced to 0 hp, it can sacrifice a Fiend called with the Hell's Servitor's action or sacrifice its bonded imp, preventing the damage and killing the chosen Fiend. If the gnome sacrifices its bonded imp, it loses its Infernal Blessing and Infernal Bond traits until it receives a new imp from its patron devil."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Infernal Blessing","desc":"While the devilbound gnome is conscious and wearing no armor and wielding no shield, it adds its Charisma modifier to its AC (included above) and saving throws. In addition, magical darkness doesn't impede the gnome's darkvision."},{"name":"Infernal Bond","desc":"The devilbound gnome is magically bound to an imp. The imp acts as an ally of the gnome's, obeying its spoken commands. The gnome can perceive through the imp's senses, speak through its mouth, and communicate with it telepathically even if the two aren't on the same plane of existence."},{"name":"Magic Resistance","desc":"The devilbound gnome has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":408,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_devilbound-gnome/"},{"slug":"duskthorndryad-tob1-2023","desc":"False","name":"Duskthorn Dryad","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":17,"armor_desc":"natural armor","hit_points":77,"hit_dice":"14d8 + 14","speed":{"walk":30},"strength":10,"dexterity":20,"constitution":13,"intelligence":14,"wisdom":15,"charisma":24,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":14,"skills":{"Animal Handling":4,"Deception":9,"Nature":6,"Perception":4,"Persuasion":9,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Elvish, Sylvan, Umbral","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The duskthorn dryad makes two Thorned Slam or Thorn attacks."},{"name":"Thorned Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."},{"name":"Thorn","desc":"Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 10 (2d4 + 5) piercing damage."},{"name":"Children of the Forest (1/Day)","desc":"The dryad magically calls 1d4 boars, constrictor snakes, or wolves, or it calls 1 child of the briar. The called creatures arrive in 1d4 rounds, acting as allies of the dryad and obeying her spoken commands. The creatures remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action."},{"name":"Spellcasting","desc":"The dryad casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: druidcraft\n3/day each: charm person, entangle, invisibility\n1/day each: barkskin, spike growth, suggestion"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The dryad has advantage on saving throws against spells and other magical effects."},{"name":"Speak with Beasts and Plants","desc":"The dryad can communicate with beasts and plants as if they shared a language."},{"name":"Tree Stride","desc":"Once on her turn, the dryad can use 10 feet of her movement to step magically into one dead tree within her reach and emerge from a second dead tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger."}],"spell_list":[],"page_no":150,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_duskthorn-dryad/"},{"slug":"dwarvenringmage-tob1-2023","desc":"False","name":"Dwarven Ringmage","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Any Alignment","armor_class":16,"armor_desc":"breastplate","hit_points":136,"hit_dice":"21d8 + 42","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":15,"intelligence":18,"wisdom":12,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":7,"wisdom_save":4,"charisma_save":null,"perception":11,"skills":{"Arcana":7,"History":7},"damage_vulnerabilities":"False","damage_resistances":"poison","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Common, Dwarvish","challenge_rating":"7","cr":7.0,"actions":[{"name":"Ring Staff","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice)."},{"name":"Ring Magic","desc":"The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:"},{"name":"Spellcasting","desc":"The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: color spray, mage hand, true strike\n3/day each: expeditious retreat, fly, haste\n1/day each: greater invisibility, wall of stone"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Dwarven Resilience","desc":"The dwarven ringmage has advantage on saving throws against poison."}],"spell_list":[],"page_no":409,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_dwarven-ringmage/"},{"slug":"eala-tob1-2023","desc":"False","name":"Eala","size":"Small","type":"Monstrosity","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":40,"hit_dice":"9d6 + 9","speed":{"walk":60,"fly":10},"strength":10,"dexterity":16,"constitution":12,"intelligence":2,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"fire","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The eala makes two Wing Blades attacks."},{"name":"Wing Blades","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The eala breathes fire in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. The eala's fire breath ignites flammable objects and melts soft metals, such as gold and lead, in the area that aren't being worn or carried."}],"bonus_actions":[],"reactions":[{"name":"Swan Song","desc":"When the eala is reduced to 0 hp, it can use its last breath to sing a plaintive and beautiful melody. Each creature within 20 feet of it that can hear the eala must succeed on a DC 13 Charisma saving throw or be incapacitated until the end of its next turn. While incapacitated, the creature's speed is reduced to 0."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":152,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_eala/"},{"slug":"enchantress-tob1-2023","desc":"False","name":"Enchantress","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":16,"armor_desc":"breastplate","hit_points":123,"hit_dice":"19d8 + 38","speed":{"walk":30},"strength":10,"dexterity":15,"constitution":14,"intelligence":12,"wisdom":17,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":7,"perception":16,"skills":{"Arcana":4,"Deception":7,"Perception":6,"Persuasion":7,"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Elvish, Umbral","challenge_rating":"7","cr":7.0,"actions":[{"name":"Rapier","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 14 (4d6) psychic damage."},{"name":"Shadow Bolt","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d6 + 4) cold damage plus 9 (2d8) necrotic damage."},{"name":"Beguiling Whispers (Recharge 5-6)","desc":"The enchantress speaks sweet words to a creature she can see within 60 feet of her and that can hear her. The creature must succeed on a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed in this way, the creature has disadvantage on Wisdom and Charisma saving throws against spells cast by the enchantress."},{"name":"Leadership (Recharges after a Short or Long Rest)","desc":"For 1 minute, the enchantress can utter a special command or warning whenever a nonhostile creature that she can see within 30 feet of her makes an attack roll or a saving throw. The creature can add a d4 to its roll, provided it can hear and understand the enchantress. A creature can benefit from only one Leadership die at a time. This effect ends if the enchantress is incapacitated."},{"name":"Spellcasting","desc":"The enchantress casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: command, message\n3/day: charm person, enthrall, fear, hold person, hypnotic pattern\n1/day: confusion, dominate person, greater invisibility, hold monster, phantasmal killer"}],"bonus_actions":[{"name":"Shadow Traveler (3/Day)","desc":"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Ancestry","desc":"The enchantress has advantage on saving throws against being charmed, and magic can't put her to sleep."},{"name":"Phrenic Weapons","desc":"The enchantress's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 4d6 psychic damage (included in the attack)."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":160,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_enchantress/"},{"slug":"lemurfolk-tob1-2023","desc":"False","name":"Lemurfolk","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Neutral","armor_class":12,"armor_desc":"","hit_points":21,"hit_dice":"6d6","speed":{"walk":20},"strength":10,"dexterity":15,"constitution":11,"intelligence":12,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{"Acrobatics":4,"Stealth":4},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Lemurfolk","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage."},{"name":"Blowgun","desc":"Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Glide","desc":"The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."}],"spell_list":[],"page_no":250,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_lemurfolk/"},{"slug":"lichhound-tob1-2023","desc":"False","name":"Lich Hound","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":14,"armor_desc":"","hit_points":85,"hit_dice":"10d8 + 40","speed":{"walk":50,"fly":30},"strength":10,"dexterity":18,"constitution":18,"intelligence":6,"wisdom":10,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":2,"charisma_save":5,"perception":14,"skills":{"Acrobatics":6,"Perception":4},"damage_vulnerabilities":"False","damage_resistances":"piercing and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 14","languages":"understands Common and Darakhul but can’t speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone."},{"name":"Eerie Howl","desc":"The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours."}],"bonus_actions":[{"name":"Ethereal Jaunt","desc":"The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Sense","desc":"The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Keen Hearing and Smell","desc":"The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Undead Nature","desc":"The lich hound doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":253,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_lich-hound/"},{"slug":"liosalfar-tob1-2023","desc":"False","name":"Liosalfar","size":"Large","type":"Elemental","subtype":"","group":"null","alignment":"Neutral","armor_class":17,"armor_desc":"","hit_points":132,"hit_dice":"24d10","speed":{"walk":60},"strength":10,"dexterity":25,"constitution":10,"intelligence":18,"wisdom":18,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":8,"wisdom_save":8,"charisma_save":5,"perception":18,"skills":{"Arcana":8,"Insight":8,"Perception":8},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic, radiant","condition_immunities":"blinded, charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"truesight 120 ft., passive Perception 18","languages":"Common, Celestial, Elvish, Giant","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"The liosalfar makes two Radiant Touch or Ray of Light attacks. If both Radiant Touch attacks hit one creature, the target must succeed on a DC 16 Constitution saving throw or be stunned until the end of its next turn."},{"name":"Radiant Touch","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) radiant damage."},{"name":"Ray of Light","desc":"Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 31 (6d8 + 4) radiant damage, and the target must succeed on a DC 16 Constitution saving throw or be blinded until the end of its next turn."},{"name":"Mesmerizing Radiance","desc":"The liosalfar causes the light radiating from its body to shift color and pattern in a spellbinding display. Each creature within 60 feet of the liosalfar and that can see it must succeed on a DC 16 Wisdom saving throw or be charmed until the display ends. The liosalfar must take a bonus action on its subsequent turns to continue the display. It can stop the display at any time, and the display ends if the liosalfar is incapacitated. While charmed by the liosalfar's display, a creature is also incapacitated, and its speed is reduced to 0, as it is transfixed by the display. The effect ends for a charmed creature if it takes any damage or if someone uses an action to shake the creature out of its stupor."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Darkness Hypersensitivity","desc":"The liosalfar takes 15 necrotic damage when it starts its turn in magical darkness. While in magical darkness, it has disadvantage on attack rolls and ability checks."},{"name":"Elemental Nature","desc":"The liosalfar doesn't require air, food, drink, or sleep."},{"name":"Inscrutable","desc":"The liosalfar is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the liosalfar's intentions or sincerity have disadvantage."},{"name":"Light Form","desc":"The liosalfar can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing. In addition, it sheds bright light in a 10- to 30-foot radius and dim light for an additional number of feet equal to the chosen radius. The liosalfar can alter the radius as a bonus action."}],"spell_list":[],"page_no":256,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_liosalfar/"},{"slug":"lorelei-tob1-2023","desc":"False","name":"Lorelei","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"","hit_points":93,"hit_dice":"11d8 + 44","speed":{"walk":30},"strength":10,"dexterity":21,"constitution":18,"intelligence":16,"wisdom":16,"charisma":21,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":8,"perception":13,"skills":{"Deception":8,"Performance":8,"Persuasion":8},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Sylvan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The lorelei can use her Stunning Glance. She then makes three Psychic Blast attacks. She can replace one attack with a use of Corrupted Kiss."},{"name":"Corrupted Kiss","desc":"Melee Spell Attack: +8 to hit, reach 5 ft., one willing creature, or a creature that is incapacitated or restrained. Hit: 14 (2d8 + 5) necrotic damage, and the lorelei regains hp equal to that amount."},{"name":"Psychic Blast","desc":"Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 60 ft., one target. Hit: 12 (2d6 + 5) psychic damage."},{"name":"Stunning Glance","desc":"The lorelei sends a seductive glance at a creature she can see within 30 feet of her. The target must succeed on a DC 15 Wisdom saving throw or be stunned until the end of its next turn. On a successful save, a creature is immune to this lorelei's Stunning Glance for the next 24 hours."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Alluring Presence","desc":"When a Humanoid that can see the lorelei starts its turn within 30 feet of the lorelei, the lorelei can force it to make a DC 15 Wisdom saving throw if the lorelei isn't incapacitated and can see the Humanoid. On a failed save, the Humanoid is charmed until the start if its next turn. While charmed, the target is incapacitated and must move on its turn toward the lorelei by the most direct route, trying to get within 5 feet of the lorelei for a kiss from her. The Humanoid doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage, the Humanoid can repeat the saving throw. If the saving throw is successful, the effect ends for it, and it regains its senses for the remainder of its turn."},{"name":"Amphibious","desc":"The lorelei can breathe air and water."},{"name":"Free Water Spirit","desc":"While in contact with water, the lorelei ignores difficult terrain, and magical effects can't reduce her speed or cause her to be restrained. In addition, she can spend 5 feet of movement to escape from nonmagical restraints or being grappled."}],"spell_list":[],"page_no":258,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_lorelei/"},{"slug":"miremal-tob1-2023","desc":"False","name":"Miremal","size":"Small","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":12,"armor_desc":"","hit_points":22,"hit_dice":"5d6 + 5","speed":{"walk":30},"strength":10,"dexterity":15,"constitution":12,"intelligence":10,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3,"Stealth":6,"Survival":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 13","languages":"Sylvan, Umbral","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The miremal makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage."},{"name":"Bog Spew (Recharge 5-6)","desc":"The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The miremal can breathe air and water."},{"name":"Muddled Escape (Recharges after a Short or Long Rest)","desc":"If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form."},{"name":"Swamp Camouflage","desc":"The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":272,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_miremal/"},{"slug":"myling-tob1-2023","desc":"False","name":"Myling","size":"Small","type":"Undead","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"natural armor","hit_points":45,"hit_dice":"10d6 + 10","speed":{"walk":10,"burrow":30},"strength":10,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, frightened, poisoned, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 11","languages":"the languages it knew in life","challenge_rating":"2","cr":2.0,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 13 Dexterity saving throw or the myling attaches to it. While attached, the myling sinks its teeth into the target and can't attack, and at the start of each of the myling's turns, the target takes 17 (5d6) necrotic damage."}],"bonus_actions":[{"name":"Bury Alive (Recharge 6)","desc":"The creature to which the myling is attached is knocked prone, dragged into the ground, and buried just below the surface, ending the attachment. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 13 Strength check."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Enfeebling Attacks","desc":"Each time the myling deals necrotic damage to a creature that is below half its hp maximum, the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest."},{"name":"Undead Nature","desc":"The myling doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":281,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_myling/"},{"slug":"oculoswarm-tob1-2023","desc":"False","name":"Oculo Swarm","size":"Large","type":"Swarm","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":15,"armor_desc":"","hit_points":82,"hit_dice":"11d10 + 22","speed":{"walk":40,"fly":5},"strength":10,"dexterity":20,"constitution":14,"intelligence":8,"wisdom":15,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Insight":6,"Perception":6,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"False","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 16","languages":"understands Common but can’t speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The oculo swarm makes two Extract Eye attacks. If both attacks hit one creature, the target must succeed on a DC 13 Strength saving throw or the swarm removes one of its eyes. While missing half or fewer of its total number of eyes, the target has disadvantage on attack rolls and Wisdom (Perception) checks that rely on sight. While missing more than half its total number of eyes, the target is blinded until its sight is restored. If the target's eye is recovered from the defeated swarm, it can be reattached with a successful DC 12 Wisdom (Medicine) check, provided the eye is reattached within 1 hour of the target losing the eye."},{"name":"Extract Eye","desc":"Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer."},{"name":"Disorienting Gaze (Recharge 5-6)","desc":"The swarm's many eyes suddenly turn in different directions. Each creature within 10 feet of the oculo swarm must make a DC 13 Charisma saving throw. On a failure, a creature takes 21 (6d6) psychic damage and is disoriented until the end of its next turn. On a success, a creature takes half the damage and isn't disoriented. A disoriented creature is incapacitated and moves in a random direction when it moves."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hundreds of Eyes","desc":"The oculo swarm has advantage on Wisdom (Perception) checks that rely on sight and on saving throws against being blinded. In addition, if the swarm isn't blinded, creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the swarm, such as the Pack Tactics trait or Sneak Attack class feature."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny eyeball. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":288,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_oculo-swarm/"},{"slug":"ravenfolkdoomcroaker-tob1-2023","desc":"False","name":"Ravenfolk Doom Croaker","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Neutral","armor_class":14,"armor_desc":"studded leather","hit_points":88,"hit_dice":"16d8 + 16","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":12,"wisdom":18,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":20,"skills":{"Deception":5,"Intimidation":5,"Perception":10},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 20","languages":"Common, Feather Speech, Ravenfolk","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The doom croaker makes one Peck attack and one Runestaff attack, or it makes two Rune Blast attacks. It can replace one attack with a use of Ghost Wings or Prophetic Call, if available."},{"name":"Peck","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage plus 9 (2d8) radiant damage."},{"name":"Runestaff","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 9 (2d8) radiant damage."},{"name":"Rune Blast","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (3d8 + 4) radiant damage."},{"name":"Ghost Wings","desc":"The ravenfolk doom croaker furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 15 Dexterity saving throw or be blinded until the start of its next turn."},{"name":"Prophetic Magic","desc":"The ravenfolk doom croaker can cast the augury spell and thaumaturgy cantrip at will, requiring no material components and using Wisdom as the spellcasting ability."},{"name":"Prophetic Caw (Recharge 6)","desc":"The ravenfolk doom croaker caws a prophecy that sounds different to each listener. Each creature within 30 feet of the ravenfolk that can hear it must make a DC 15 Wisdom saving throw. Ravenfolk have advantage on the saving throw. On a failure, a creature hears a prophecy of its doom and is frightened for 1 minute. On a success, a creature hears a prophecy of its greatness and has advantage on the first attack roll it makes on each of its turns for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The doom croaker has advantage on saving throws against spells and other magical effects."},{"name":"Mimicry","desc":"The ravenfolk doom croaker can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check."},{"name":"Rune-Powered Weapons","desc":"The ravenfolk's weapon attacks are magical. When the ravenfolk hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack)."}],"spell_list":[],"page_no":305,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_ravenfolk-doom-croaker/"},{"slug":"ravenfolkscout-tob1-2023","desc":"False","name":"Ravenfolk Scout","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Neutral","armor_class":14,"armor_desc":"studded leather","hit_points":27,"hit_dice":"6d8","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":15,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":16,"skills":{"Deception":3,"Perception":6,"Stealth":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 16","languages":"Common, Feather Speech, Ravenfolk","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Peck","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage."},{"name":"Rapier","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage."},{"name":"Longbow","desc":"Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage."},{"name":"Ghost Wings","desc":"The ravenfolk scout furiously “beats” a set of phantasmal wings. Each creature within 5 feet of the ravenfolk must succeed on a DC 12 Dexterity saving throw or be blinded until the start of its next turn."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Mimicry","desc":"The ravenfolk scout can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 Wisdom (Insight) check."}],"spell_list":[],"page_no":304,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_ravenfolk-scout/"},{"slug":"roachlinglord-tob1-2023","desc":"False","name":"Roachling Lord","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":15,"armor_desc":"natural armor","hit_points":63,"hit_dice":"14d6 + 14","speed":{"walk":25},"strength":10,"dexterity":16,"constitution":12,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":5,"constitution_save":3,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{"Acrobatics":5,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"poisoned","senses":"darkvision 60 ft., tremorsense 10 ft., passive Perception 10","languages":"Common","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks."},{"name":"Begrimed Shortsword","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage."},{"name":"Begrimed Dart","desc":"Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"The roachling is immune to diseases and has advantage on Constitution saving throws."},{"name":"Unpleasant Scent","desc":"The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."}],"spell_list":[],"page_no":310,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_roachling-lord/"},{"slug":"roachlingskirmisher-tob1-2023","desc":"False","name":"Roachling Skirmisher","size":"Small","type":"Humanoid","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":13,"armor_desc":"natural armor","hit_points":21,"hit_dice":"6d6","speed":{"walk":25},"strength":10,"dexterity":14,"constitution":11,"intelligence":10,"wisdom":9,"charisma":8,"strength_save":null,"dexterity_save":4,"constitution_save":2,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":9,"skills":{"Acrobatics":4,"Stealth":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"poisoned","senses":"darkvision 60 ft., tremorsense 10 ft., passive Perception 9","languages":"Common","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Dart","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hardy","desc":"The roachling is immune to diseases and has advantage on Constitution saving throws."},{"name":"Unpleasant Scent","desc":"The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours."}],"spell_list":[],"page_no":310,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_roachling-skirmisher/"},{"slug":"rumgremlin-tob1-2023","desc":"False","name":"Rum Gremlin","size":"Tiny","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"","hit_points":27,"hit_dice":"6d4 + 12","speed":{"walk":10},"strength":10,"dexterity":16,"constitution":14,"intelligence":12,"wisdom":9,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":9,"skills":{"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 10","languages":"Common, Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage."},{"name":"Spellcasting","desc":"The gremlin casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):\nAt will: prestidigitation\n3/day: command"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aura of Drunkenness","desc":"The rum gremlin radiates an aura of drunkenness to a radius of 20 feet. Each creature that starts its turn in the aura must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. A creature that has consumed alcohol within the past hour has disadvantage on the saving throw. While poisoned, a creature falls prone if it tries to move more than half its speed during a turn. A creature that succeeds on the saving throw is immune to the rum gremlin's Aura of Drunkenness for 24 hours."},{"name":"Magic Resistance","desc":"The rum gremlin has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":223,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_rum-gremlin/"},{"slug":"shadowfey-tob1-2023","desc":"False","name":"Shadow Fey","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":15,"armor_desc":"chain shirt","hit_points":31,"hit_dice":"7d8","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":11,"wisdom":11,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Arcana":2,"Perception":2},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Elvish, Umbral","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Shortsword","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage."}],"bonus_actions":[{"name":"Shadow Traveler (2/Day)","desc":"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Ancestry","desc":"The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":158,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_shadow-fey/"},{"slug":"spiderthief-tob1-2023","desc":"False","name":"Spider Thief","size":"Small","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":66,"hit_dice":"12d6 + 24","speed":{"walk":20},"strength":10,"dexterity":12,"constitution":14,"intelligence":3,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{"Stealth":3},"damage_vulnerabilities":"False","damage_resistances":"fire","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can’t speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The spider thief makes one Hooked Wire attack and one Sickle Claw attack, or it makes two Sickle Claw attacks."},{"name":"Sickle Claw","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage."},{"name":"Hooked Wire","desc":"Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 15/30 ft., one target. Hit: 6 (2d4 + 1) piercing damage, and the spider thief pulls itself in a straight line up to 25 feet toward the target, stopping in the nearest unoccupied space to the target. When the spider thief moves in this way, opportunity attacks against it have disadvantage."}],"bonus_actions":[{"name":"Wire Jump","desc":"The spider thief throws a hooked wire at a point on a surface, such as the ground or wall, it can see within 30 feet of it, attaching one end of the wire to that point. It then reels in the wire, pulling itself to an unoccupied space within 5 feet of that point. It can bring along objects and willing creatures as long as their total weight doesn't exceed 100 pounds. When the spider moves in this way, opportunity attacks against it have disadvantage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The spider thief doesn't require air, food, drink, or sleep."},{"name":"Immutable Form","desc":"The spider thief is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The spider thief has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":342,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_spider-thief/"},{"slug":"swarmoffiredancers-tob1-2023","desc":"False","name":"Swarm of Fire Dancers","size":"Medium","type":"Swarm","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":15,"armor_desc":"","hit_points":90,"hit_dice":"12d8 + 36","speed":{"walk":30,"fly":30},"strength":10,"dexterity":20,"constitution":16,"intelligence":6,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"fire, poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"Ignan","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The swarm of fire dancers can use its Frightening Visage, if available. It then makes two Singe attacks."},{"name":"Singe","desc":"Melee Weapon Attack: +8 to hit, reach 0 ft., one target in the swarm's space. Hit: 22 (4d10) fire damage, or 11 (2d10) fire damage if the swarm has half its hp or fewer."},{"name":"Frightening Visage (Recharge 5-6)","desc":"The swarm rearranges itself into the shape of a giant, blue, flaming Humanoid skull. Each Humanoid within 30 feet of the swarm that can see it must succeed on a DC 16 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The swarm of fire dancers doesn't require air, food, drink, or sleep."},{"name":"Fire Form","desc":"A creature that touches the swarm or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the first time the swarm enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire. Until a creature, which can include the target, uses an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The swarm sheds bright light in a 30-foot radius and dim light to an additional 30 feet."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny Elemental. The swarm can't regain hp or gain temporary hp."},{"name":"Water Susceptibility","desc":"For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spell_list":[],"page_no":354,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_swarm-of-fire-dancers/"},{"slug":"swarmofwharflings-tob1-2023","desc":"False","name":"Swarm of Wharflings","size":"Large","type":"Swarm","subtype":"","group":"null","alignment":"Unaligned","armor_class":13,"armor_desc":"","hit_points":66,"hit_dice":"12d10","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3,"Sleight of Hand":5},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"False","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 13","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Pilfering Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 28 (8d6) piercing damage, or 14 (4d6) piercing damage if the swarm has half of its hp or fewer, and the target must succeed on a DC 13 Dexterity saving throw or lose one item it is wearing or carrying to the swarm, provided the item weighs no more than 10 pounds, isn't a weapon, and isn't wrapped around or firmly attached to the target, such as a shirt or armor."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The swarm of wharflings can breathe air and water."},{"name":"Snapping Jaws","desc":"A creature that attempts to move out of or through the swarm of wharflings must succeed on a DC 13 Dexterity saving throw or take 7 (2d6) piercing damage."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny wharfling. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":395,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_swarm-of-wharflings/"},{"slug":"wormheartedsuffragan-tob1-2023","desc":"False","name":"Wormhearted Suffragan","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"","hit_points":120,"hit_dice":"16d8 + 48","speed":{"walk":30},"strength":10,"dexterity":17,"constitution":16,"intelligence":11,"wisdom":16,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Medicine":6,"Religion":3},"damage_vulnerabilities":"radiant","damage_resistances":"False","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The wormhearted suffragan makes two Worm-Coated Fist or Paralyzing Bolt attacks."},{"name":"Worm-Coated Fist","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hp, and its hp maximum decreases by 7 (2d6) every 24 hours. This reduction lasts until the target finishes a long rest after the disease is cured. The target dies if this effect reduces its hp maximum to 0."},{"name":"Paralyzing Bolt","desc":"Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 17 (4d6 + 3) necrotic damage, and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn."},{"name":"Animating Worms (3/Day)","desc":"The wormhearted suffragan touches the body of a dead Humanoid, passing on some of the suffragan's worms. The worms fill the target, animating it as a skeleton or zombie (the suffragan's choice) under the suffragan's control."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The wormhearted suffragan has advantage on saving throws against spells and other magical effects."},{"name":"Master of Undeath","desc":"A Humanoid killed by the wormhearted suffragan's disease rises 1d4 hours later as a skeleton or zombie (the suffragan's choice), unless the Humanoid is restored to life or its body is destroyed. Between its disease and its Animating Worms, the suffragan can have no more than fifteen total skeletons and zombies under its control at one time."},{"name":"Undead Nature","desc":"The wormhearted suffragan doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":398,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_wormhearted-suffragan/"},{"slug":"xanka-tob1-2023","desc":"False","name":"Xanka","size":"Small","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":27,"hit_dice":"6d6 + 6","speed":{"walk":15},"strength":10,"dexterity":15,"constitution":12,"intelligence":4,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"force","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 120 ft., passive Perception 10","languages":"understands the languages of its creator but can’t speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Dismantling Leg","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is subjected to the xanka's Absorb trait."},{"name":"Release Energy (Recharge 5-6)","desc":"The xanka releases energy created from absorbed material in a burst. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) force damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Absorb","desc":"Any nonmagical object that touches the xanka's central globe, any nonmagical weapon that hits the xanka, or any nonmagical object, structure, or creature hit by the xanka's Dismantling Leg attack begins to deteriorate. If it is a structure or an object that isn't being worn or carried, up to a 1-foot cube of the structure or object is destroyed. If it is an object worn or carried by a creature, the creature must succeed on a DC 11 Dexterity saving throw to avoid the item being affected by the xanka's Absorb."},{"name":"Construct Nature","desc":"The xanka doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":399,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_xanka/"},{"slug":"acolyte_bf","desc":"","name":"Acolyte","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":10,"armor_desc":null,"hit_points":15,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":18,"charisma":10,"strength_save":0,"dexterity_save":0,"constitution_save":0,"intelligence_save":0,"wisdom_save":4,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Mace","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) bludgeoning damage plus 3 (1d6) necrotic or radiant damage (the acolyte's choice)."},{"name":"Radiant Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 6 (1d4+4) radiant damage."},{"name":"Spellcasting","desc":"The acolyte casts one of the following spells using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bless_, _cure wounds_, _sanctuary_"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Divine Providence","desc":"Each friendly creature within 20 feet of the acolyte that isn't a Construct or Undead has advantage on death saves."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_acolyte/"},{"slug":"archmage_bf","desc":"","name":"Archmage","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":17,"armor_desc":"Magic Ward","hit_points":212,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":28,"wisdom":22,"charisma":16,"strength_save":0,"dexterity_save":2,"constitution_save":1,"intelligence_save":9,"wisdom_save":6,"charisma_save":3,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Magic Ward","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any six languages","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The archmage makes three Arcane Blast attacks. It can replace one attack with a use of Spellcasting."},{"name":"Arcane Blast","desc":"_Melee or Ranged Spell Attack:_ +9 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 27 (4d10+5) force damage, and the target must succeed on a DC 17 STR save or be pushed up to 10 feet away from the archmage and knocked prone."},{"name":"Burst of Magic (Recharge 5-6)","desc":"The archmage releases a burst of swirling, multicolored, magical energy on a point it can see within 60 feet of it. Each creature within 20 feet of that point must make a DC 17 DEX save, taking 33 (6d10) force damage and 18 (4d8) acid, cold, fire, lightning, or thunder damage (the archmage's choice) on a failed save, or half as much damage on a successful one."},{"name":"Spellcasting","desc":"The archmage casts one of the following spells, using INT as the spellcasting ability (spell save DC 17).<br>At will: _detect magic_, _disguise self_, _mage hand_, _prestidigitation_<br>3/day each: _charm_, _dispel magic_, _fly_, _invisibility_ (self only), _mirror image_<br>1/day each: _dimension door_, _greater hold_, _wall of force_"}],"bonus_actions":[{"name":"Shimmering Step","desc":"The archmage teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see. Sparks of arcane energy appear at the origin and destination when it uses this bonus action."}],"reactions":[{"name":"Counter Spell","desc":"When a creature the archmage can see within 30 feet of it casts a spell, the archmage can counter the spell, interrupting the casting. This reaction works like the counterspell spell with a +5 spellcasting ability check, except the archmage must always make the ability check, regardless of the spell's circle. The archmage has advantage on this check if the spell is on the Arcane source spell list."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The archmage has advantage on saves against spells and other magical effects."},{"name":"Magic Ward","desc":"While the archmage is conscious, wearing no armor, and not inside of an antimagic effect, it adds its INT modifier to its AC (included above). In addition, it is resistant to force damage."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_archmage/"},{"slug":"assassin_bf","desc":"","name":"Assassin","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":15,"armor_desc":"studded leather","hit_points":157,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":22,"constitution":14,"intelligence":18,"wisdom":10,"charisma":10,"strength_save":0,"dexterity_save":6,"constitution_save":2,"intelligence_save":4,"wisdom_save":0,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"poison,poisoned","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Thieves' Cant plus any two languages","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The assassin makes three Shortsword or Hand Crossbow attacks."},{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Hand Crossbow","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage, and the target must succeed on a DC 14 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[{"name":"Hidden Step","desc":"The assassin magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Evasion","desc":"If the assassin is subjected to an effect that allows it to make a DEX save to take only half damage, the assassin instead takes no damage if it succeeds on the save, and only half damage if it fails."},{"name":"Poisoned Weapons","desc":"The assassin's weapons are coated in poison. When it hits with any weapon, the weapon deals an extra 3d8 poison damage (included in the attack). In addition, at the start of each of its turns, the assassin can choose which of the following poisons is active on its weapons. The poison remains on the weapons until the start of the assassin's next turn.\n- **Assassin's Friend.** A creature poisoned by a weapon coated with this poison takes an extra 4 (1d8) poison damage each time it takes damage while poisoned.\n- **Buyer's Mercy.** A creature poisoned by a weapon coated with this poison falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.\n- **Meddler's Fate.** A creature poisoned by a weapon coated with this poison has its speed halved while poisoned."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_assassin/"},{"slug":"bandit_bf","desc":"","name":"Bandit","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":12,"armor_desc":"leather armor","hit_points":9,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":0,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Scimitar","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing damage."},{"name":"Light Crossbow","desc":"_Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage."}],"bonus_actions":[{"name":"Steal Item","desc":"The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Opportunist","desc":"The bandit has advantage on opportunity attacks."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bandit/"},{"slug":"bard_bf","desc":"","name":"Bard","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":15,"armor_desc":"studded leather","hit_points":114,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":22,"constitution":12,"intelligence":14,"wisdom":12,"charisma":24,"strength_save":0,"dexterity_save":6,"constitution_save":1,"intelligence_save":2,"wisdom_save":1,"charisma_save":7,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Artistic Expression","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common plus any two languages","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The bard makes two Rapier or Hand Crossbow attacks. It can replace one attack with a use of Spellcasting."},{"name":"Rapier","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5. ft., one target. _Hit:_ 7 (1d8+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."},{"name":"Hand Crossbow","desc":"_Ranged Weapon Attack:_+6 to hit, range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) damage of the type determined by Artistic Expression."},{"name":"Dissonant Outburst (Recharge 4-6)","desc":"Each creature within 30 feet of the bard and that can see or hear it must make a DC 15 WIS save. On a failure, a creature takes 14 (4d6) thunder damage and 7 (2d6) psychic damage and has disadvantage on attack rolls and ability checks until the end of its next turn. On a success, a creature takes half the damage and doesn't have disadvantage on attack rolls and ability checks."},{"name":"Spellcasting","desc":"The bard casts one of the following spells, using CHA as the spellcasting ability (spell save DC 15).<br>At will: dancing lights, mage hand, message<br>3/day each: _faerie fire_, _hold_, _suggestion_<br>1/day each: _confusion_, _greater invisibility_"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Artistic Expression","desc":"The bard has one primary form of artistic expression, such as song, poetry, dance, fashion, paint, or similar. It is resistant to one type of damage associated with that artistic expression. For example, a bard expressing art through song or oration is resistant to thunder damage, a bard expressing art through paint is resistant to acid or poison damage (the bard's choice), and a bard expressing art through witty discourse or clever quips is resistant to psychic damage. This trait can't make the bard resistant to force, necrotic, or radiant damage."},{"name":"Expressive Weapons","desc":"When the bard hits with any weapon, the weapon deals an extra 3d8 damage of the type determined by Artistic Expression."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bard/"},{"slug":"commoner_bf","desc":"","name":"Commoner","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":10,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":10,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":0,"dexterity_save":0,"constitution_save":0,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"0","cr":0.0,"actions":[{"name":"Club","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."},{"name":"Sling","desc":"_Ranged Weapon Attack:_ +2 to hit, range 30/120 ft., one target. _Hit:_ 2 (1d4) bludgeoning damage."},{"name":"Angry Mob (1/Day)","desc":"The commoner moves up to half its speed toward a creature it can see. Each friendly commoner within 30 feet of the commoner can use its reaction to join the angry mob and move up to half its speed toward the same target. This movement doesn't provoke opportunity attacks. If the initiating commoner is within 5 feet of the target, the target must make a DC 10 DEX save, taking 2 (1d4) bludgeoning damage on a failed save, or half as much damage on a successful one. For each commoner after the first that participated in the angry mob and that is within 10 feet of the target, the damage increases by 1 as stones, clubs, sticks, and similar \"weapons\" fly at the target from all angles. Afterwards, each commoner after the first that participated in the mob can't use Angry Mob until it finishes a short or long rest."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_commoner/"},{"slug":"cultist_bf","desc":"","name":"Cultist","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":13,"armor_desc":"studded leather","hit_points":9,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":0,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":1,"charisma_save":2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Dark Devotion","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Sacrificial Dagger","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage."}],"bonus_actions":[],"reactions":[{"name":"For the Cause!","desc":"When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Dark Devotion","desc":"The cultist is resistant to the charmed and frightened conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_cultist/"},{"slug":"cultist_fanatic_bf","desc":"","name":"Cultist, Fanatic","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":14,"armor_desc":"studded leather","hit_points":60,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":16,"charisma":16,"strength_save":0,"dexterity_save":2,"constitution_save":1,"intelligence_save":0,"wisdom_save":3,"charisma_save":3,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Dark Devotion","damage_immunities":"","condition_immunities":"","senses":"-","languages":"any one language (usually Common)","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The fanatic makes two Sacrificial Dagger or Unholy Bolt attacks."},{"name":"Sacrificial Dagger","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d4+2) slashing damage plus 7 (2d6) fire damage or necrotic damage (the fanatic's choice). If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage."},{"name":"Unholy Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (2d6+3) fire damage or necrotic damage (the fanatic's choice)."},{"name":"Spellcasting","desc":"The fanatic casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: _light_, _thaumaturgy_<br>3/day each: _bane_, _command_<br>2/day: _hold_"}],"bonus_actions":[{"name":"Unholy Brand (Recharge 5-6)","desc":"One creature the fanatic can see within 30 feet of it must succeed on a DC 13 CHA save or be marked with an unholy brand until the start of the fanatic's next turn. While the creature is branded, Fiends and cultists have advantage on attack rolls against it."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Dark Devotion","desc":"The fanatic is resistant to the charmed and frightened conditions."},{"name":"Unholy Weapons","desc":"The fanatic's weapons are coated in dark, magical flames. When the fanatic hits with any weapon, the weapon deals an extra 2d6 fire damage or necrotic damage (included in the attack), the fanatic's choice."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_cultist-fanatic/"},{"slug":"deer_bf","desc":"","name":"Deer","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":50},"strength":10,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":14,"charisma":4,"strength_save":0,"dexterity_save":3,"constitution_save":0,"intelligence_save":-4,"wisdom_save":2,"charisma_save":-3,"perception":12,"skills":{},"damage_vulnerabilities":"frightened","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Kick","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 10 STR save or be knocked prone."}],"bonus_actions":[{"name":"Skittish","desc":"The deer takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_deer/"},{"slug":"doppelganger_bf","desc":"","name":"Doppelganger","size":"medium","type":"Monstrosity","subtype":"Shapechanger","group":null,"alignment":"","armor_class":14,"armor_desc":null,"hit_points":80,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":18,"constitution":14,"intelligence":10,"wisdom":16,"charisma":18,"strength_save":0,"dexterity_save":4,"constitution_save":2,"intelligence_save":0,"wisdom_save":3,"charisma_save":4,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"charmed","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,telepathy 60 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The doppelganger makes two Slam or Psychic Bolt attacks."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."},{"name":"Psychic Bolt","desc":"_Ranged Spell Attack:_ +4 to hit, range 60 ft., one target. _Hit:_ 13 (2d10+2) psychic damage."}],"bonus_actions":[{"name":"Change Shape","desc":"The doppelganger transforms into a Small or Medium Humanoid it has seen or back into its true form, which is Monstrosity. Its statistics, other than its size and speed, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Read Thoughts","desc":"The doppelganger magically reads the surface thoughts - what is foremost in the mind at the moment - of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading the target's thoughts until its concentration is broken (as if concentrating on a spell) or it uses Read Thoughts on a different target."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Convincing Mimicry (Humanoid Form Only)","desc":"The doppelganger can mimic any Humanoid's body and voice it has seen and heard nearly perfectly. A creature very familiar with the individual Humanoid the doppelganger is pretending to be can tell the doppelganger is an imitation with a successful DC 20 WIS (Insight) check."},{"name":"Revealed Intentions","desc":"While reading a creature's mind, the doppelganger has advantage on CHA checks against the creature, knows the creature's current mood, and knows if the creature speaks a lie. In addition, the doppelganger has advantage on attack rolls against the creature."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_doppelganger/"},{"slug":"druid_bf","desc":"","name":"Druid","size":"medium","type":"Humanoid","subtype":"Any Lineage","group":"NPCs","alignment":"","armor_class":11,"armor_desc":"16 with barkskin","hit_points":66,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":12,"constitution":12,"intelligence":12,"wisdom":16,"charisma":10,"strength_save":0,"dexterity_save":1,"constitution_save":1,"intelligence_save":1,"wisdom_save":3,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Druidic plus any two languages","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The druid makes two Flowering Quarterstaff or Poison Bolt attacks."},{"name":"Flowering Quarterstaff","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage."},{"name":"Poison Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage."},{"name":"Spellcasting","desc":"The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: druidcraft, speak with animals<br>3/day each: _entangle_, _cure wounds_, _thunderwave_<br>2/day each: _barkskin_, _spike growth_"}],"bonus_actions":[{"name":"Change Shape","desc":"The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_druid/"},{"slug":"dryad_bf","desc":"","name":"Dryad","size":"medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":38,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":10,"intelligence":14,"wisdom":18,"charisma":18,"strength_save":0,"dexterity_save":2,"constitution_save":0,"intelligence_save":2,"wisdom_save":4,"charisma_save":4,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Elvish,Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The dryad makes two Vine Whip or Blast of Pollen attacks. If both Vine Whip attacks hit one creature, the target must succeed on a DC 14 STR save or be restrained by vines until the end of its next turn."},{"name":"Vine Whip","desc":"_Melee Weapon Attack:_ +4 to hit, reach 10 ft., one target. _Hit:_ 6 (1d8+2) slashing damage."},{"name":"Blast of Pollen","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 7 (1d6+4) poison damage."}],"bonus_actions":[{"name":"Charming Scent","desc":"The dryad emits an alluring, floral scent toward one Beast or Humanoid it can see within 30 feet of it. The target must succeed on a DC 14 WIS save or be charmed for 1 minute. While charmed, the target views the dryad as an ally and views the dryad's requests favorably, though it isn't under the dryad's control. The charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The dryad can have up to two creatures charmed in this way at a time."},{"name":"Forest's Aid (21 HP or Fewer, 1/Day)","desc":"The dryad magically calls a horde of squirrels, rabbits, mice, and other small animals native to the forest. The horde uses the statistics of 1 swarm of rats. The called creatures arrive on initiative count 20 of the next round, acting as allies of the dryad and obeying its spoken commands. They remain for 1 hour, until the dryad dies, or until the dryad dismisses them as a bonus action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The dryad is resistant to the charmed and unconscious conditions."},{"name":"Magic Resistance","desc":"The dryad has advantage on saves against spells and other magical effects."},{"name":"One with the Forest","desc":"While in a forest, the dryad can't be surprised, and it leaves behind no tracks or other traces of its passage."},{"name":"Speak with Beasts and Plants","desc":"The dryad can communicate with Beasts and Plants as if they shared a language."},{"name":"Tree Stride","desc":"Once on its turn, the dryad can use 10 feet of its movement to step magically into one living tree within its reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or larger."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_dryad/"},{"slug":"ettercap_bf","desc":"","name":"Ettercap","size":"medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":null,"hit_points":54,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":10,"dexterity":16,"constitution":12,"intelligence":4,"wisdom":16,"charisma":8,"strength_save":0,"dexterity_save":3,"constitution_save":1,"intelligence_save":-3,"wisdom_save":3,"charisma_save":-1,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The ettercap makes one Bite attack and one Claws attack, or it makes two Spit Poison attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage plus 4 (1d8) poison damage. The target must succeed on a DC 13 CON save or be poisoned for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage."},{"name":"Spit Poison","desc":"_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 11 (2d8+3) poison damage."}],"bonus_actions":[{"name":"Web (Recharge 4-6)","desc":"The ettercap launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 13 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The ettercap is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Sense","desc":"While in contact with a web, the ettercap knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The ettercap ignores movement restrictions caused by webbing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ettercap/"},{"slug":"feral_hunter_bf","desc":"","name":"Feral Hunter","size":"medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"leather armor","hit_points":83,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":10,"intelligence":10,"wisdom":14,"charisma":12,"strength_save":0,"dexterity_save":3,"constitution_save":0,"intelligence_save":0,"wisdom_save":2,"charisma_save":1,"perception":14,"skills":{},"damage_vulnerabilities":"necrotic","damage_resistances":"frightened,Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The feral hunter makes two Hunting Knife or Longbow attacks."},{"name":"Hunting Knife","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage."}],"bonus_actions":[{"name":"Mark Quarry","desc":"The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target."}],"reactions":[{"name":"Reposition","desc":"When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The feral hunter is resistant to the charmed and unconscious conditions."},{"name":"Heightened Senses","desc":"The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell."},{"name":"Precise","desc":"A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack)."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_feral-hunter/"},{"slug":"fire_elemental_bf","desc":"","name":"Fire Elemental","size":"large","type":"Elemental","subtype":"","group":"Elementals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":110,"hit_dice":"","speed":{"walk":50},"strength":10,"dexterity":16,"constitution":16,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":0,"dexterity_save":3,"constitution_save":3,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Elemental Resilience","damage_immunities":"fire,Elemental Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The elemental makes two Fiery Touch or Spit Fire attacks."},{"name":"Fiery Touch","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Spit Fire","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/120 ft., one target. _Hit:_ 16 (3d8+3) fire damage."}],"bonus_actions":[{"name":"Fiery Dash (Recharge 4-6)","desc":"The elemental moves up to 20 feet in a straight line and can move through the space of any Large or smaller creature without provoking opportunity attacks. Each space along that line catches fire until the start of the elemental's next turn. A creature that enters a burning space for the first time on a turn or starts its turn there must succeed on a DC 14 DEX save or take 5 (1d10) fire damage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The fire elemental doesn't require air, food, drink, or sleep."},{"name":"Elemental Resilience","desc":"The fire elemental is resistant to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to poison damage, to exhaustion, and to the grappled, paralyzed, petrified, poisoned, prone, restrained, and unconscious conditions."},{"name":"Fire Camouflage","desc":"The fire elemental's Stealth is 18 while in a Medium or larger fire."},{"name":"Fire Form","desc":"The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature must succeed on a DC 14 DEX save or take 5 (1d10) fire damage and catch fire; until a creature takes an action to douse the fire, the burning creature takes 5 (1d10) fire damage at the start of each of its turns."},{"name":"Illumination","desc":"The elemental sheds bright light in a 30-foot radius and dim light for an additional 30 feet."},{"name":"Water Susceptibility","desc":"For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_fire-elemental/"}]}