{"count":3207,"next":null,"previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-strength&page=64","results":[{"slug":"specter_bf","desc":"","name":"Specter","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":0,"fly":50,"hover":true},"strength":1,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":-5,"dexterity_save":2,"constitution_save":0,"intelligence_save":0,"wisdom_save":0,"charisma_save":2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Life Drain","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."}],"bonus_actions":[],"reactions":[{"name":"Retributive Shriek","desc":"When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight."},{"name":"Undead Nature","desc":"The specter doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The specter is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_specter/"},{"slug":"willowisp_bf","desc":"","name":"Will-o'-Wisp","size":"tiny","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"Ephemeral","hit_points":31,"hit_dice":"","speed":{"walk":0,"fly":50,"hover":true},"strength":1,"dexterity":18,"constitution":10,"intelligence":12,"wisdom":16,"charisma":10,"strength_save":-5,"dexterity_save":4,"constitution_save":0,"intelligence_save":1,"wisdom_save":3,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience","condition_immunities":"","senses":"darkvision 120 ft.","languages":"the languages it knew in life","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The will-o'-wisp makes two Shock attacks."},{"name":"Shock","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) lightning damage."},{"name":"Invisibility","desc":"The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell)."}],"bonus_actions":[{"name":"Beckon","desc":"The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving."}],"reactions":[{"name":"Consume Life","desc":"When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Ephemeral","desc":"The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above)."},{"name":"Incorporeal Movement","desc":"The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Variable Illumination","desc":"The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."},{"name":"Undead Nature","desc":"The will-o'-wisp doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_will-o-wisp/"},{"slug":"frog","desc":"A **frog** has no effective attacks. It feeds on small insects and typically dwells near water, in trees, or underground. The frog’s statistics can also be used to represent a **toad**.","name":"Frog","size":"Tiny","type":"Beast","subtype":"","group":"Miscellaneous Creatures","alignment":"unaligned","armor_class":11,"armor_desc":null,"hit_points":1,"hit_dice":"1d4-1","speed":{"walk":20,"swim":20},"strength":1,"dexterity":13,"constitution":8,"intelligence":1,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 11","languages":"","challenge_rating":"0","cr":0.0,"actions":null,"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The frog can breathe air and water"},{"name":"Standing Leap","desc":"The frog's long jump is up to 10 ft. and its high jump is up to 5 ft., with or without a running start."}],"spell_list":[],"page_no":372,"environments":["Jungle","Swamp"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_frog/"},{"slug":"sea-horse","desc":"","name":"Sea Horse","size":"Tiny","type":"Beast","subtype":"","group":"Miscellaneous Creatures","alignment":"unaligned","armor_class":11,"armor_desc":null,"hit_points":1,"hit_dice":"1d4-1","speed":{"swim":20},"strength":1,"dexterity":12,"constitution":8,"intelligence":1,"wisdom":10,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"0","cr":0.0,"actions":null,"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Water Breathing","desc":"The sea horse can breathe only underwater."}],"spell_list":[],"page_no":389,"environments":["Ocean","Lake","Water","Plane Of Water"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_sea-horse/"},{"slug":"shrieker","desc":"","name":"Shrieker","size":"Medium","type":"Plant","subtype":"","group":"Fungi","alignment":"unaligned","armor_class":5,"armor_desc":null,"hit_points":13,"hit_dice":"3d8","speed":{"walk":0},"strength":1,"dexterity":1,"constitution":10,"intelligence":1,"wisdom":3,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, frightened","senses":"blindsight 30 ft. (blind beyond this radius), passive Perception 6","languages":"","challenge_rating":"0","cr":0.0,"actions":[{"name":"Shriek","desc":"When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While the shrieker remains motionless, it is indistinguishable from an ordinary fungus."}],"spell_list":[],"page_no":309,"environments":["Underdark","Forest","Swamp","Caverns"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_shrieker/"},{"slug":"specter","desc":"","name":"Specter","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":12,"armor_desc":null,"hit_points":22,"hit_dice":"5d8","speed":{"hover":true,"walk":0,"fly":50},"strength":1,"dexterity":14,"constitution":11,"intelligence":10,"wisdom":10,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"understands all languages it knew in life but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Life Drain","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.","attack_bonus":4,"damage_dice":"3d6"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Incorporeal Movement","desc":"The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":346,"environments":["Underdark","Urban","Shadowfell","Ruin","Tomb"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_specter/"},{"slug":"will-o-wisp","desc":"","name":"Will-o'-Wisp","size":"Tiny","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":19,"armor_desc":null,"hit_points":22,"hit_dice":"9d4","speed":{"hover":true,"walk":0,"fly":50},"strength":1,"dexterity":28,"constitution":10,"intelligence":13,"wisdom":14,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"lightning, poison","condition_immunities":"exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious","senses":"darkvision 120 ft., passive Perception 12","languages":"the languages it knew in life","challenge_rating":"2","cr":2.0,"actions":[{"name":"Shock","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.","attack_bonus":4,"damage_dice":"2d8"},{"name":"Invisibility","desc":"The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Consume Life","desc":"As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points."},{"name":"Ephemeral","desc":"The will-o'-wisp can't wear or carry anything."},{"name":"Incorporeal Movement","desc":"The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Variable Illumination","desc":"The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."}],"spell_list":[],"page_no":355,"environments":["Urban","Swamp","Forest"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_will-o-wisp/"}]}