{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-strength_save&page=34","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-strength_save&page=32","results":[{"slug":"swampgas-shade","desc":"","name":"Swampgas Shade","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":0,"fly":40},"strength":6,"dexterity":17,"constitution":15,"intelligence":8,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"radiant","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 10","languages":"understands all languages it knew in life but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Soul Drain","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation)."},{"name":"Haunting Murmurs","desc":"Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic."}],"bonus_actions":[{"name":"Swampland Stealth","desc":"Takes the Hide action. It must be in swampy terrain to use this bonus action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Rejuvenation","desc":"If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp."},{"name":"Swampbound","desc":"Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance."},{"name":"Swamp Camouflage","desc":"Advantage: Dex (Stealth) to hide in swamp. "},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":359,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swampgas-shade/"},{"slug":"swarm-biting-gnat","desc":"","name":"Swarm, Biting Gnat","size":"Medium","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":16,"hit_dice":"3d8+3","speed":{"walk":10,"climb":10,"fly":30},"strength":2,"dexterity":17,"constitution":12,"intelligence":1,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"passive Perception 10","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit 0' 1 tgt in the swarm's space. 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half its hp or fewer. The target must make DC 11 Con save or become blinded for 1 min. The target can re-save at end of each of its turns success ends effect on itself. Alternatively target can use action to clear its eyes of the insects ending effect."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Sense","desc":"Can pinpoint by scent the location of warm-blooded creatures within 20' of it."},{"name":"Distracting Buzz","desc":"A creature that is not deafened and starts its turn in a space occupied by a swarm of biting gnats must make DC 10 Wis save or become distracted by the droning of the gnats' wings. A distracted creature has disadvantage on attack rolls and ability checks that use Int Wis or Cha for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful the creature is immune to the swarm's Distracting Buzz for the next 10 min."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny beast. Can't regain hp or gain temp hp."}],"spell_list":[],"page_no":360,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swarm-biting-gnat/"},{"slug":"swarm-gryllus","desc":"","name":"Swarm, Gryllus","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"17d10+17","speed":{"walk":30},"strength":14,"dexterity":18,"constitution":13,"intelligence":6,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"acid, fire","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned ","senses":"darkvision 60', passive Perception 14","languages":"understands those of its creature but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Go for the Knees or Go for the Eyes attacks. It can replace one attack with use of Timber."},{"name":"Go for the Knees","desc":"Melee Weapon Attack: +7 to hit 0' 1 tgt in the swarm's space. 18 (4d8) slashing damage or 8 (2d4+3) slashing damage if swarm has half of its hp or fewer. Target must make DC 15 Con save or its speed is reduced by 10 ft. until end of its next turn."},{"name":"Go for the Eyes","desc":"Ranged Weapon Attack: +7 to hit 20/60' one target 18 (4d8) piercing damage or 8 (2d4+3) piercing damage if swarm has half of its hp or fewer. Target must make DC 15 Wis save or be blinded until end of its next turn."},{"name":"Timber","desc":"Calls out in synchronous tiny voices before chopping away at the feet of one creature in the swarm's space. Target knocked prone (DC 15 Str negates). If target is knocked prone swarm can then make one Go for the Knees attack vs. it as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Book Bound","desc":"Hp max is reduced by 1 every min it is more than 60' from its book. When hp max reaches 0 dies. If its book is destroyed or moved to another plane of existence separate from swarm must make DC 11 Con save or be reduced to 10 hp. Swarm can bind itself to new book by spending a short rest in contact with the new book."},{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"In the Margins","desc":"Can spend half its move to enter/exit its book. While inside its book it is indistinguishable from illustrations on a page."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa; can move through opening large enough for Tiny construct. Can't regain hp or gain temp hp."}],"spell_list":[],"page_no":361,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swarm-gryllus/"},{"slug":"swarm-ice-borers","desc":"","name":"Swarm, Ice Borers","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"","hit_points":40,"hit_dice":"9d8","speed":{"walk":10,"climb":10,"fly":30},"strength":7,"dexterity":15,"constitution":10,"intelligence":3,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"cold","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"passive Perception 10","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Impale","desc":"Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 7 (2d6) piercing damage + 9 (2d8) cold or 3 (1d6) piercing damage + 4 (1d8) cold if the swarm has half its hp or fewer."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from cluster of icicles. This trait doesn't function if swarm has damaged a creature with blood within the past 2 hrs."},{"name":"Frigid Mass","desc":"A creature that starts its turn in the swarm's space takes 4 (1d8) cold."},{"name":"Heatsense","desc":"The swarm can pinpoint the location of creatures emitting heat such as warm-blooded Beasts and Humanoids within 30' of it."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp."}],"spell_list":[],"page_no":362,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swarm-ice-borers/"},{"slug":"swarm-swamp-slirghs","desc":"","name":"Swarm, Swamp Slirghs","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":10,"armor_desc":"","hit_points":66,"hit_dice":"12d10","speed":{"walk":30,"swim":40},"strength":17,"dexterity":11,"constitution":10,"intelligence":7,"wisdom":15,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"poison","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"Aquan, Terran","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage + 9 (2d8) poison or 7 (2d6) piercing damage + 4 (1d8) poison if the swarm has half its hp or fewer."},{"name":"Spit Swamp Sludge","desc":"Ranged Weapon Attack: +5 to hit 20/60' one target 18 (4d8) poison or 9 (2d8) poison if the swarm has half its hp or fewer."},{"name":"Soggy Relocation (Recharge 5-6)","desc":"While at least one creature is in swarm's space swarm uses Puddle Jump attempting to pull one creature along for the ride. Target magically teleported with swarm to swarm's destination (DC 13 Str negates)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Puddle Jump","desc":"Once on its turn can use 10 ft. of its move to step magically through body of water within reach and emerge from 2nd body of water within 60' of 1st appearing in unoccupied space within 5 ft. of 2nd. If in Huge or larger body of water can teleport to another location within same body of water."},{"name":"Stench","desc":"Any creature that starts its turn within 5 ft. of swarm: poisoned until start of its next turn. (DC 12 Con negates and creature immune to swarm's Stench for 24 hrs)."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny elemental. Can't regain hp or gain temp hp."}],"spell_list":[],"page_no":363,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swarm-swamp-slirghs/"},{"slug":"swarm-vampire-blossom","desc":"","name":"Swarm, Vampire Blossom","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"","hit_points":82,"hit_dice":"11d10+22","speed":{"walk":20,"fly":10},"strength":3,"dexterity":19,"constitution":14,"intelligence":3,"wisdom":14,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":3,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"psychic","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"passive Perception 12","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Petal Slashes","desc":"Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blood Frenzy","desc":"Has advantage on melee attack rolls vs. any creature that doesn't have all its hp."},{"name":"Blood Sense","desc":"Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind."},{"name":"False Appearance","desc":"While motionless indistinguishable from carpet of flower petals."},{"name":"Swarm","desc":"Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp."}],"spell_list":[],"page_no":364,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_swarm-vampire-blossom/"},{"slug":"talus-flow","desc":"","name":"Talus Flow","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10+36","speed":{"walk":30,"climb":10},"strength":17,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"thunder","damage_resistances":"","damage_immunities":"","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 30', tremorsense 120', passive Perception 13","languages":"Terran","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Grind","desc":"Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal pile of rocks pebbles and scree."},{"name":"Landslide","desc":"If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action."},{"name":"Scree Form","desc":"Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone."},{"name":"Stone Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in rocky terrain."}],"spell_list":[],"page_no":365,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_talus-flow/"},{"slug":"tatzelwurm","desc":"","name":"Tatzelwurm","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":120,"hit_dice":"16d8+48","speed":{"walk":40,"climb":30},"strength":17,"dexterity":14,"constitution":16,"intelligence":5,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":5,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned, prone","senses":"blindsight 10', darkvision 60', passive Perception 14","languages":"Draconic","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage."},{"name":"Poisonous Breath (Recharge 6)","desc":"Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Move","desc":"Up to half its speed with o provoking opportunity attacks."},{"name":"Angry Hiss (2)","desc":"Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)."},{"name":"Tail Slap (2)","desc":"Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)."}],"special_abilities":[{"name":"Poisonous Blood","desc":"Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. "},{"name":"Pounce","desc":"If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action."}],"spell_list":[],"page_no":366,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tatzelwurm/"},{"slug":"the-flesh","desc":"","name":"The Flesh","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":78,"hit_dice":"12d8+24","speed":{"walk":30,"climb":30,"swim":30},"strength":18,"dexterity":14,"constitution":14,"intelligence":8,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60', passive Perception 11","languages":"those host knew in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks or two Manipulate Flesh attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage."},{"name":"Manipulate Flesh","desc":"Can choose one of these attack options:Manifold Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 14 (4d4+4) piercing damage and the target can't regain hp until the start of the flesh's next turn.Tentacle Melee Weapon Attack: +6 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage and target is grappled (escape DC 13). Until this grapple ends target is restrained. The flesh can have up to two tentacles each can grapple only one target.Acidic Mucus: Ranged Weapon Attack: +4 to hit, 60 ft., one target, 14 (4d6) acid and 7 (2d6) acid at start of its next turn unless target immediately uses reaction to wipe."}],"bonus_actions":[{"name":"Assume Form","desc":"Consumes corpse of Med or smaller Humanoid or Beast within 5 ft. and transforms into it. Stats other than size are the same in new form. Any items worn/carried meld into new form. Can't activate use wield or otherwise benefit from any of its equipment. It reverts to its true aberrant form if it dies makes a Manipulate Flesh attack or uses Assume Form while transformed."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Amorphous (True Form Only)","desc":"Can move through a space as narrow as 1 inch wide with o squeezing."},{"name":"Mimicry (Assumed Form Only)","desc":"Can mimic the sounds and voice of its assumed form. A creature that hears these sounds can tell they are imitations with successful DC 14 Wis (Insight) check."},{"name":"Regeneration","desc":"Regains 5 hp at the start of its turn. If it takes acid or fire this trait doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":367,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_the-flesh/"},{"slug":"thripper","desc":"","name":"Thripper","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"natural armor","hit_points":104,"hit_dice":"16d8+32","speed":{"walk":25},"strength":14,"dexterity":19,"constitution":15,"intelligence":11,"wisdom":16,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"cold","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"truesight 60', passive Perception 16","languages":"Thrippish, Void Speech","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Extractor Spear or Disorienting Chitter attacks."},{"name":"Extractor Spear","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by amount equal to half necrotic taken and thripper regains hp equal to that amount. Reduction lasts until target finishes short/long rest. Target dies if this reduces its hp max to 0."},{"name":"Disorienting Chitter","desc":"Ranged Spell Attack: +6 to hit, 60 ft., one target, 16 (3d8+3) thunder and the target must make DC 14 Wis save or fall prone as it briefly becomes disoriented and falls."}],"bonus_actions":null,"reactions":[{"name":"Glamour Counter","desc":"When creature thripper can see within 30' of it casts spell can counter the spell. This works like counterspell spell with +6 spellcasting ability check except thripper can counter only enchantment or illusion spells and it must make the ability check regardless of spell's level."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Feybane Weapons","desc":"Its weapons are cold iron and are magical when used vs. fey. When it hits a fey with any weapon the weapon's damage is force instead of its normal damage type."},{"name":"Fey Sense","desc":"Can pinpoint by scent the location of fey within 60' of it and can sense the general direction of fey within 1 mile of it."},{"name":"Soft Wings","desc":"Can fly up to 40' on its turn but must start and end its move on solid surface (roof ground etc.). If it is flying at the end of its turn it falls to the ground and takes falling damage."}],"spell_list":[],"page_no":368,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_thripper/"},{"slug":"tigebra","desc":"","name":"Tigebra","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":190,"hit_dice":"20d10+80","speed":{"walk":40},"strength":20,"dexterity":13,"constitution":18,"intelligence":5,"wisdom":15,"charisma":5,"strength_save":null,"dexterity_save":6,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, frightened, paralyzed, poisoned","senses":"blindsight 10', passive Perception 17","languages":"—","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one creature,. 27 (4d10+5) piercing damage + 10 (3d6) poison and the target must make DC 17 Con save or be poisoned for 1 min. While poisoned the creature suffers wracking pain that halves its speed. A poisoned creature can re-save at end of each of its turns ending the effects on itself on a success."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 23 (4d8+5) slashing damage."}],"bonus_actions":[{"name":"Hypnotic Gaze","desc":"Gazes on one creature it can see within 60' of it. If target can see it: paralyzed until end of its next turn (DC 17 Wis negates immune to tigebra's Hypnotic Gaze 24 hrs)."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Final Fury","desc":"When reduced to 0 hp its head and neck separate from body. Snake-like remnant immediately attacks nearest creature moving up to its speed if necessary even if it has already taken its turn this round. This remnant has same stats as original tigebra except it is Medium has 30 hp and can make only one Bite on its turn. Head remains active for 1d4 rounds or until killed."},{"name":"Keen Hearing and Smell","desc":"Has advantage on Wis (Perception) checks that rely on hearing or smell."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Potent Poison","desc":"A creature that normally has resistance to poison doesn't have resistance to the tigebra's poison. If a creature normally has immunity to poison it has resistance to the tigebra's poison instead."}],"spell_list":[],"page_no":369,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tigebra/"},{"slug":"torch-mimic","desc":"","name":"Torch Mimic","size":"Tiny","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":12,"armor_desc":"","hit_points":21,"hit_dice":"6d4+6","speed":{"walk":0,"fly":30},"strength":7,"dexterity":15,"constitution":13,"intelligence":6,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"understands Common, can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage."},{"name":"Fire Blast","desc":"Ranged Weapon Attack: +4 to hit 20/60' one target 7 (2d4+2) fire."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary torch."},{"name":"Fiery Soul","desc":"Can ignite or extinguish fire that crowns its head as a bonus action. While ignited it sheds bright light in a 20' radius and dim light for an extra 20 feet. When mimic is subjected to effect that would extinguish its flames vs. its will (ex: submerged in area of create or destroy water or gust of wind spells) mimic must make DC 11 Con save or fall unconscious until it takes damage or someone uses action to wake it. If effect is nonmagical mimic has advantage on the save."},{"name":"Regeneration","desc":"Regains 2 hp at start of its turn. If mimic takes cold this doesn't function at start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":370,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_torch-mimic/"},{"slug":"tripwire-patch","desc":"","name":"Tripwire Patch","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":10,"burrow":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, prone","senses":"tremorsense 60', passive Perception 15","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks or one Bite attack and two Tripwire Vine attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage."},{"name":"Tripwire Vine","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch."}],"bonus_actions":null,"reactions":[{"name":"No Escape","desc":"If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bountiful Death","desc":"When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested."},{"name":"False Appearance","desc":"While motionless indistinguishable from normal patch of foliage such as flowers or bushes."}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tripwire-patch/"},{"slug":"troll-breakwater","desc":"","name":"Troll, Breakwater","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"natural armor","hit_points":105,"hit_dice":"10d10+50","speed":{"walk":30,"swim":30},"strength":18,"dexterity":14,"constitution":20,"intelligence":9,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"paralyzed, petrified, poisoned, prone","senses":"darkvision 60', passive Perception 15","languages":"understands Giant but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Slam or Water Blast attacks. If it hits one Large or smaller creature with two Slam attacks the target must make DC 15 Str save or be flung up to 15 ft. to an unoccupied space the troll can see and knocked prone."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 14 (3d6+4) bludgeoning damage."},{"name":"Water Blast","desc":"Ranged Spell Attack: +5 to hit, 60 ft., one target, 11 (2d8+2) bludgeoning damage + 3 (1d6) cold. "},{"name":"Surge (Recharge 5-6)","desc":"Pushes water surge in 30' line × 10 ft. wide. Each creature in line: 28 (8d6) bludgeoning damage and pushed up to 15 ft. from troll in direction following line (DC 15 Str half not pushed). Surge lasts until start of troll's next turn and any creature in line must spend 2 feet of move per 1 foot it moves when moving closer to troll. If troll uses this while underwater creatures in line have disadvantage on the save and any creature in line must spend 4 feet of move per 1 foot it moves when moving closer to troll."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Regeneration","desc":"Regains 10 hp at start of its turn. If it takes lightning or force this doesn't work at its next turn start. Dies only if it starts turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":372,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-breakwater/"},{"slug":"troll-gutter","desc":"","name":"Troll, Gutter","size":"Medium","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":30},"strength":18,"dexterity":16,"constitution":16,"intelligence":7,"wisdom":11,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Sticky Tongue","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Psychoactive Sweat","desc":"Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."},{"name":"Regeneration","desc":"The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":373,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-gutter/"},{"slug":"troll-rattleback","desc":"","name":"Troll, Rattleback","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d10+60","speed":{"walk":30,"climb":30},"strength":20,"dexterity":18,"constitution":20,"intelligence":7,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Giant","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison. Target: DC 15 Con save or poisoned 1 min. While poisoned this way target can't regain hp. Target can re-save at end of each of its turns success ends effect on itself."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) slashing damage."},{"name":"Venom Spray (Recharge 5-6)","desc":"Sprays its venom in a 30' cone. Each creature in that area: 28 (8d6) poison and is poisoned for 1 min (DC 15 Con half damage and isn't poisoned). While poisoned in this way a creature can't regain hp. A poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distracting Rattle","desc":"Its shell plates rattle constantly creating a droning distracting noise. When a creature casts a spell with verbal component while within 30' of the troll that creature must make DC 15 Con save or lose the spell."},{"name":"Night Hunters","desc":"While in dim light or darkness has advantage on Wis (Perception) checks that rely on sight."},{"name":"Regeneration","desc":"Regains 10 hp at the start of its turn. If it takes fire this trait doesn't function at start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":374,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-rattleback/"},{"slug":"troll-tumor","desc":"","name":"Troll, Tumor","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":13,"armor_desc":"natural armor","hit_points":125,"hit_dice":"10d10+70","speed":{"walk":30},"strength":18,"dexterity":7,"constitution":24,"intelligence":5,"wisdom":7,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 8","languages":"Giant","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Bite and two Claw. Can replace one Claw with Fling Limb. When it does tumor troll doesn't have disadvantage on this attack from being within 5 ft. of creature but can have disadvantage from other sources."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) piercing damage + 3 (1d6) poison."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) piercing damage."},{"name":"Fling Limb","desc":"Ranged Weapon Attack: +7 to hit 20/60' one target 9 (2d4+4) bludgeoning damage + 7 (2d6) poison. Remove a teratoma from itself if it has one."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Regeneration","desc":"Regains 10 hp at start of its turn. If troll takes acid or fire this doesn't function at start of troll's next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."},{"name":"Uncontrolled Growth","desc":"When it regains hp from its Regeneration gains random teratoma. Teratoma and effects last until removed or replaced by another. Troll can have only 3 at a time. If it would gain a 4th oldest fades and is replaced. Teratomas (d6):1 New Senses: A bevy of new ears and noses give troll advantage on Wis (Perception) checks that rely on hearing or smell.2 Many Feet: The troll can't be knocked prone.3 Adrenal Overdrive: Can't be frightened or suffer exhaustion.4 Clinging Limbs: When this teratoma is removed with Fling Limb action it attaches to target. While attached to target target takes 3 (1d6) poison at start of each of its turns. A creature including target can use its action to detach teratoma.5 Echo Chambers: Has blindsight out to a range of 60'.6 New Pain Nerves: Disadvantage on any non-attack roll."}],"spell_list":[],"page_no":375,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-tumor/"},{"slug":"trollkin-fire-shaman","desc":"","name":"Trollkin Fire Shaman","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"leather armor","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":14,"intelligence":9,"wisdom":16,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Trollkin","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"Uses Mark Foe. Then two Hurl Flame attacks or three Staff attacks."},{"name":"Staff","desc":"Melee Weapon Attack: +2 to hit, 5 ft., one target, 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if used with 2 hands."},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 8 (2d4+3) fire."},{"name":"Mark Foe","desc":"One creature shaman can see within 60' must make DC 13 Wis save or be wreathed in magical fire for 1 min. While wreathed it can't take the Hide action or become invisible. The next time creature takes damage it takes an extra 7 (2d6) fire and the magical fire ends."}],"bonus_actions":null,"reactions":[{"name":"Fiery Escape (2/Day)","desc":"When shaman takes damage each creature within 5 ft. of it: DC 13 Dex save or take 7 (2d6) fire. Shaman is then wreathed in flames and teleports up to 30' to unoccupied space it can see."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Regeneration","desc":"Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."},{"name":"Thick Skin","desc":"Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."}],"spell_list":[],"page_no":376,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_trollkin-fire-shaman/"},{"slug":"trollkin-ironmonger","desc":"","name":"Trollkin Ironmonger","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"neutral","armor_class":19,"armor_desc":"plate","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":18,"dexterity":13,"constitution":17,"intelligence":11,"wisdom":12,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 11","languages":"Common, Trollkin","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Greatsword attack and two Slam attacks or it makes three Throwing Axe attacks."},{"name":"Greatsword","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) bludgeoning damage."},{"name":"Throwing Axe","desc":"Melee or Ranged Weapon Attack: +6 to hit 5 ft. or range 30/60' one target 7 (1d6+4) slashing damage."}],"bonus_actions":null,"reactions":[{"name":"Impregnable Counter","desc":"When a creature within 5 ft. of the ironmonger misses a melee attack vs. it the attacker must make DC 15 Str save or be knocked prone."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Regeneration","desc":"Gains 3 hp at the start of its turn. If the trollkin takes acid or fire this ability doesn't function at the start of its next turn. It dies only if it starts its turn with 0 hp and doesn't regenerate."},{"name":"Thick Skin","desc":"Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."}],"spell_list":[],"page_no":376,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_trollkin-ironmonger/"},{"slug":"trollkin-ragecaster","desc":"","name":"Trollkin Ragecaster","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"leather armor","hit_points":112,"hit_dice":"15d8+45","speed":{"walk":30},"strength":14,"dexterity":17,"constitution":16,"intelligence":9,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Trollkin","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Claws or two Elemental Blast attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting."},{"name":"Elemental Blast (Ragecasting Only)","desc":"Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)."},{"name":"Spellcasting (Ragecasting Only)","desc":"Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield"}],"bonus_actions":[{"name":"Ragecasting (3/Day)","desc":"Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Brutal Claws","desc":"Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Regeneration","desc":"Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."},{"name":"Thick Hide","desc":"Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."}],"spell_list":[],"page_no":377,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_trollkin-ragecaster/"},{"slug":"truant-devourer","desc":"","name":"Truant Devourer","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"any alignment (as its creator deity)","armor_class":16,"armor_desc":"","hit_points":156,"hit_dice":"24d8+48","speed":{"walk":40},"strength":12,"dexterity":17,"constitution":14,"intelligence":16,"wisdom":18,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned","senses":"darkvision 90', passive Perception 18","languages":"Common + up to three other languages","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Three Devourer's Cleaver or Necrotic Bolt attacks. It can replace one attack with Life Drain attack."},{"name":"Devourer's Cleaver","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (2d6+3) slashing damage + 9 (2d8) necrotic."},{"name":"Life Drain","desc":"Melee Spell Attack: +8 to hit, 5 ft., one creature,. 17 (3d8+4) necrotic. Target's hp max is reduced by amount equal to damage taken (DC 16 Con negates hp max). Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."},{"name":"Necrotic Bolt","desc":"Ranged Spell Attack: +8 to hit, 120 ft., one target, 17 (3d8+4) necrotic."},{"name":"Invisibility","desc":"Magically turns invisible (with items worn/carried) until it attacks uses Grasping Claws or concentration ends (as a spell)."},{"name":"Grasping Claws (Recharge 5-6)","desc":"Calls dozens of ghostly skeletal claws to erupt from a point on the ground it can see within 60' of it. All within 15 ft. of that point: 31 (7d8) necrotic and restrained 1 min (DC 16 Dex half damage not restrained). Restrained creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Dusty Step","desc":"Teleports  with items worn/carried up to 60' to unoccupied space it can see. Dust cloud appears at origin and destination."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Heretic Sense","desc":"Can pinpoint location of heretics of its faith within 60' of it and can sense their general direction within 1 mile of it."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Turn Resistance","desc":"Advantage: saves vs. turn undead effects."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":378,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_truant-devourer/"},{"slug":"tuberkith","desc":"","name":"Tuberkith","size":"Small","type":"Plant","subtype":"","group":null,"alignment":"any alignment","armor_class":13,"armor_desc":"natural armor","hit_points":22,"hit_dice":"4d6+8","speed":{"walk":30,"burrow":20},"strength":8,"dexterity":14,"constitution":15,"intelligence":10,"wisdom":12,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Peeler","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) slashing damage."},{"name":"Masher","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage. If the target is a creature it must make DC 12 Str save or be knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deep Roots","desc":"Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."},{"name":"Dozens of Eyes","desc":"Has advantage on Wis (Perception) checks that rely on sight and on saves vs. being blinded. In addition if the tuberkith isn't blinded creatures attacking it can't benefit from traits and features that rely on a creature's allies distracting or surrounding the tuberkith such as the Pack Tactics trait or Sneak Attack feature."}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tuberkith/"},{"slug":"umbral-shambler","desc":"","name":"Umbral Shambler","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":39,"hit_dice":"6d8+12","speed":{"walk":20},"strength":17,"dexterity":16,"constitution":15,"intelligence":11,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic, psychic","damage_immunities":"","condition_immunities":"charmed, exhaustion","senses":"blindsight 30', darkvision 60', passive Perception 14","languages":"Common, Void Speech","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"Two Claws attacks."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) slashing damage + 3 (1d6) necrotic."},{"name":"Twisted Step","desc":"Can project itself beyond reality for a short time. Until start of its next turn it can move through objects as if they were difficult terrain provided an object is no more than 3' thick and at least one side of the object is in dim light or darkness. It takes 5 (1d10) force if it starts its turn inside an object."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."},{"name":"Tenebrous Agility","desc":"Its speed is doubled in dim light or darkness and it doesn't provoke opportunity attacks when it moves provided it moves only in dim light or darkness. In addition when a creature that relies on sight attacks the umbral shambler while the shambler is in dim light or darkness the attacker has disadvantage on the attack roll."},{"name":"Void Traveler","desc":"Doesn't require air food drink sleep or ambient pressure."}],"spell_list":[],"page_no":380,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_umbral-shambler/"},{"slug":"underworld-sentinel","desc":"","name":"Underworld Sentinel","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":23,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"blindsight 60', darkvision 120', passive Perception 17","languages":"Darakhul, Giant, Undercommon","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Scythe or Death Knell attacks."},{"name":"Scythe","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."},{"name":"Death Knell","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."},{"name":"Grim Reaping (Recharge 5-6)","desc":"Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Passage Guardian","desc":"Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."},{"name":"Turn Immunity","desc":"Is immune to effects that turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":381,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_underworld-sentinel/"},{"slug":"urushi-constrictor","desc":"","name":"Urushi Constrictor","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural","hit_points":133,"hit_dice":"14d10+56","speed":{"walk":30,"climb":30,"swim":30},"strength":17,"dexterity":15,"constitution":18,"intelligence":3,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"bludgeoning, poison","condition_immunities":"poisoned, prone","senses":"blindsight 10', passive Perception 13","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"2 Bites or 1 Bite and 1 Poisonous Constriction."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 14 (2d10+3) piercing damage."},{"name":"Poisonous Constriction","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 12 (2d8+3) bludgeoning damage and target is grappled (escape DC 15). Until this grapple ends target is restrained and takes 10 (3d6) poison at start of each of its turns and snake can't use Poisonous Constriction on another target. Each time target takes this poison it must make DC 15 Con save or contract urushi blight."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Jungle Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in jungle terrain."},{"name":"Poisonous Leaves","desc":"Its skin is embedded with vines and poisonous leaves that burn on contact. A non-Construct or Undead creature that touches the constrictor or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison."},{"name":"Urushi Blight","desc":"A creature infected with this disease manifests symptoms within 1d4 hrs which includes gradual spread of painful itchy rash that develops into inflamed and blistered skin during 1st day. Until disease is cured infected creature: disadvantage on Con saves to maintain concentration on a spell and disadvantage on Dex and Cha saves and ability checks. At end of each long rest infected creature: DC 15 Con save. If it succeeds on two saves it recovers."}],"spell_list":[],"page_no":382,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_urushi-constrictor/"},{"slug":"vampiric-vanguard","desc":"","name":"Vampiric Vanguard","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":40,"climb":20},"strength":19,"dexterity":16,"constitution":18,"intelligence":11,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"the languages it knew in life","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."}],"bonus_actions":[{"name":"Fleet of Foot","desc":"Takes the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodthirsty","desc":"When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Vampire Weaknesses","desc":"Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks."}],"spell_list":[],"page_no":383,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_vampiric-vanguard/"},{"slug":"veritigibbet","desc":"","name":"Veritigibbet","size":"Small","type":"Fey","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"","hit_points":63,"hit_dice":"14d6+14","speed":{"walk":30,"fly":60},"strength":9,"dexterity":19,"constitution":12,"intelligence":14,"wisdom":11,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks not made w/cold iron weapons","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"passive Perception 10","languages":"Common, Elvish, Sylvan","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Repartee attacks."},{"name":"Repartee","desc":"Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 14 (3d6+4) psychic."},{"name":"Blather","desc":"Asks a question of a creature it can see within 30' of it. Target must make a DC 14 Wis save. Fail: target must either answer the question truthfully and completely or have disadvantage on all attack rolls saves and ability checks for the next 1 hr cumulatively increasing in duration each time the target fails the save and chooses to take disadvantage. If the target chooses to answer the question it can't dissemble or omit information relevant to the question being answered. Success: veritigibbet takes 3 (1d6) psychic. Creatures that are immune to being charmed aren't affected by this."},{"name":"Veiled Escape (1/Day)","desc":"Teleports along with any equipment worn or carried up to 120' to an unoccupied spot it sees. becoming invisible when it arrives at the destination."}],"bonus_actions":null,"reactions":[{"name":"Liar Liar","desc":"When a creature lies while within 30' of the veritigibbet that creature: 3 (1d6) fire and it ignites (DC 14 Dex negates). Until creature uses action to douse the fire target takes 3 (1d6) fire at start of each of its turns."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fortissimo Fibber","desc":"Can't be magically silenced or forced to tell the truth by any means and it knows if it hears a lie."},{"name":"Ventriloquist","desc":"Can make its voice sound as though it originates from any point it can see within 60' of it."}],"spell_list":[],"page_no":384,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_veritigibbet/"},{"slug":"void-constructor","desc":"","name":"Void Constructor","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"neutral evil","armor_class":19,"armor_desc":"natural","hit_points":43,"hit_dice":"5d8+20","speed":{"walk":0,"fly":30},"strength":16,"dexterity":12,"constitution":18,"intelligence":6,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', passive Perception 9","languages":"understands Void Speech but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Tentacles","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Mobile Grappler","desc":"While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it."},{"name":"Tainted Aura","desc":"A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors."}],"spell_list":[],"page_no":385,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_void-constructor/"},{"slug":"vorthropod","desc":"","name":"Vorthropod","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural","hit_points":127,"hit_dice":"15d8+60","speed":{"walk":30,"swim":30,"climb":20},"strength":16,"dexterity":10,"constitution":19,"intelligence":3,"wisdom":12,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"slashing, piercing","damage_immunities":"fire, poison ","condition_immunities":"poisoned","senses":"blindsight 10', darkvision 60', passive Perception 11","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage + 7 (2d6) fire. "},{"name":"Molten Tail Slap (Recharge 4-6)","desc":"Unfurls its tail and slaps it down showering area with searing sparks and superheated rock. Each creature within 15 ft. of it: 28 (8d6) fire (DC 14 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lava Bound","desc":"Can exist outside of lava or magma for up to 4 hrs each day. If it starts its turn outside of lava and didn't take fire since end of its previous turn its shell begins to cool and harden. While its shell is hardened has walking speed of 20' AC 18 and vulnerability to bludgeoning. If it starts its turn in lava or if it took fire damage since end of its previous turn its shell becomes molten again. If vorthropod remains outside of lava for more than 4 hrs its shell becomes petrified transforming into basalt and vorthropod within goes into hibernation. Its body returns to normal if it is submerged in lava or magma for 1 round. It can stay petrified in hibernation for up to 1d100+10 years after which it dies."},{"name":"Lava Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in lava and volcanic terrain."},{"name":"Molten Shell","desc":"If Its shell isn't hardened creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) fire."}],"spell_list":[],"page_no":387,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_vorthropod/"},{"slug":"wakwak","desc":"","name":"Wakwak","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":45,"hit_dice":"6d10 +12","speed":{"walk":40,"fly":10},"strength":16,"dexterity":12,"constitution":14,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Beak attack and one Talon attack."},{"name":"Beak","desc":"Melee Weapon Attack: +5 to hit, 10 ft., one target, 8 (1d10+3) slashing damage."},{"name":"Talon","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) piercing damage."},{"name":"Wing Slap (Recharge 5-6)","desc":"Slams its sharp-edged wings together in front of itself in a 15 ft. cone. All in area make a DC 13 Dex save. On a failure a creature takes 10 (3d6) slashing damage and is pushed up to 10 ft. away from the wakwak and knocked prone. On a success a creature takes half the damage and isn't pushed or knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodthirsty Pounce","desc":"If the wakwak moves at least 20' straight toward a creature and then hits it with Talon attack on the same turn that target must make DC 13 Str save or be knocked prone. If the target is prone the wakwak can make one Beak attack vs. it as a bonus action gaining temp hp equal to half the damage dealt."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Pack Tactics","desc":"Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target."}],"spell_list":[],"page_no":388,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wakwak/"},{"slug":"wandering-haze","desc":"","name":"Wandering Haze","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":170,"hit_dice":"11d20+55","speed":{"walk":5,"fly":40},"strength":22,"dexterity":16,"constitution":20,"intelligence":3,"wisdom":13,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"—","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 11 (2d4+6) bludgeoning damage + 7 (2d6) acid."},{"name":"Sheath of Chaos","desc":"Wraps its cloudy form tighter around those within it. Each creature in the wandering haze's space: 27 (6d8) psychic and is disoriented until end of its next turn as its mind fills with gibbering terrors of chaos that created haze's form (DC 17 Wis half damage and not disoriented). When a disoriented creature moves it moves in a random direction."},{"name":"Acidic Cloudburst (Recharge 5-6)","desc":"Releases a deluge of acid. Each creature within 10 ft. of it: 35 (10d6) acid and speed halved 1 min (DC 17 Dex half damage and speed not reduced). A creature with halved speed can make a DC 17 Con save at the end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Acidic Fog","desc":"A creature that starts its turn in the wandering haze's space takes 7 (2d6) acid."},{"name":"Cloud Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature's space and vice versa. The haze's space is heavily obscured."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary cloud or fog bank."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":389,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wandering-haze/"},{"slug":"waterkledde","desc":"","name":"Waterkledde","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":123,"hit_dice":"13d10+52","speed":{"walk":40,"fly":40,"swim":40},"strength":19,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 11","languages":"Common","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Claws. If it hits one Med or smaller creature with both Claws the waterkledde latches onto creature with its Beak and target is grappled (escape DC 15). Until this grapple ends target is restrained waterkledde can automatically hit target with its Beak and waterkledde can't make Beak attacks vs. other targets."},{"name":"Beak","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage."},{"name":"Frightening Call (Recharge 5-6)","desc":"Screeches “Kludde! Kledde! Kleure!” in a 30' cone. Each creature in that area: 22 (5d8) psychic and frightened 1 min (DC 15 Wis half damage not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Change Shape","desc":"Magically transforms into a Small or Med Beast or back into its true fiendish form. Without wings it loses its flying speed. Its statistics other than its size and speed are the same in each form. No matter the form its eyes are always an unnatural green. Any equipment it is wearing or carrying isn't transformed. Reverts on death."},{"name":"Supernatural Speed","desc":"Takes Dash or Disengage."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"Can hold its breath for 15 min."}],"spell_list":[],"page_no":390,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_waterkledde/"},{"slug":"wild-sirocco","desc":"","name":"Wild Sirocco","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":13,"armor_desc":"","hit_points":105,"hit_dice":"14d10+28","speed":{"walk":0,"fly":80},"strength":18,"dexterity":16,"constitution":15,"intelligence":5,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"cold","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"fire, poison","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60', passive Perception 10","languages":"Auran, Ignan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Fiery Wallop attacks."},{"name":"Fiery Wallop","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 7 (2d6) fire."},{"name":"Scorching Winds (Recharge 5-6)","desc":"Whips up scorching winds around it. Each creature within 10 ft. of it: 21 (6d6) fire ignites and is thrown up to 20' in random direction and knocked prone (DC 15 Str negates). If thrown creature strikes solid surface creature takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone. Until creature uses action to douse fire ignited creature takes 3 (1d6) fire at start of each of its turns."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blazing Maelstrom Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches the sirocco or hits it with melee attack while within 5 ft. of it takes 3 (1d6) fire. In addition sirocco can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn creature takes 3 (1d6) fire and must make DC 15 Str save or be knocked prone."},{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Water Susceptibility","desc":"For every 5 ft. it moves in water or for every gallon of water splashed on it it takes 1 cold."}],"spell_list":[],"page_no":391,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wild-sirocco/"},{"slug":"wilderness-crone","desc":"","name":"Wilderness Crone","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":17,"intelligence":15,"wisdom":18,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"piercing","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 14","languages":"Common, Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Three Staff attacks."},{"name":"Wild Staff","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) force."},{"name":"Needle Breath (Recharge 5-6)","desc":"Exhales pine needles in a 30' cone. Each creature in the area: 28 (8d6) piercing damage (DC 15 Dex half)."},{"name":"Spellcasting","desc":"Wis (DC 15). Prepared: At will: minor illusion tree stride3/day ea: goodberry hold person locate animals or plants1/day ea: commune with nature remove curse"}],"bonus_actions":null,"reactions":[{"name":"Transmigratory Strike","desc":"When she kills a Humanoid can immediately restore it to life as a Beast with CR no higher the Humanoid's CR or level. Otherwise works as reincarnate spell."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Beast Passivism","desc":"No beast with Int 3 or less can willingly attack the crone. They can be forced to do so through magical means."},{"name":"Speak with Beasts and Plants","desc":"Can communicate with Beasts and Plants as if they shared a language."}],"spell_list":[],"page_no":392,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wilderness-crone/"},{"slug":"wind-witch","desc":"","name":"Wind Witch","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":13,"armor_desc":"","hit_points":66,"hit_dice":"12d8+12","speed":{"walk":30,"fly":60},"strength":6,"dexterity":16,"constitution":12,"intelligence":6,"wisdom":11,"charisma":8,"strength_save":null,"dexterity_save":5,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing","damage_immunities":"","condition_immunities":"exhaustion, poisoned, prone","senses":"blindsight 60' (blind beyond), passive Perception 12","languages":"understands Common but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks or one Slam attack and uses Capture."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+ 3) bludgeoning damage and 4 (1d8) piercing damage."},{"name":"Capture","desc":"Envelopes one up to Med creature in its space. Target: DC 13 Dex save or restrained inside wind witch. Restrained target can't be hit by wind witch's Slam but takes 5 (2d4) piercing damage if it takes action that requires movement (ex: attack or cast somatic spell). When it moves captured creature moves with it. Can have only one creature captured at a time. Creature within 5 ft. of wind witch can use action to pull restrained creature out via DC 13 Str check; creature trying: 5 (2d4) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Bouncy Escape","desc":"When it takes damage from a melee attack can move up to half its fly speed. This move doesn't provoke opportunity attacks. It releases a captured creature when it uses this."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Cursed Plant","desc":"If damage reduces it to 0 hp becomes inanimate tumbleweed and travels via wind. Regains 5 hp every hr regaining consciousness after the first. This doesn't function if it took fire on same round it was reduced to 0 hp or if its body was destroyed."},{"name":"Flammable","desc":"When it takes fire damage catches fire taking 3 (1d6) fire at start of each of its turns. Burns until it takes cold or is immersed in water. Creature that touches wind witch or hits it with melee attack while within 5 ft. of it while it is burning takes 3 (1d6) fire. While burning deals extra 3 (1d6) fire on each melee attack and deals 7 (2d6) fire to a captured creature at start of its turn."},{"name":"Tumbleweed Form","desc":"Can enter hostile creature's space and stop there."}],"spell_list":[],"page_no":393,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wind-witch/"},{"slug":"witchalder","desc":"","name":"Witchalder","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d8+48","speed":{"walk":30},"strength":19,"dexterity":9,"constitution":18,"intelligence":9,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":2,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning","damage_immunities":"","condition_immunities":"charmed, poisoned","senses":"passive Perception 15","languages":"understands Sylvan but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. Can replace one with Throttle."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled."},{"name":"Shape Wood","desc":"Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success."},{"name":"Throttle","desc":"One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects)."},{"name":"Pollen Cloud (Recharge 6)","desc":"Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deep Roots","desc":"Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground."},{"name":"False Appearance","desc":"While motionless indistinguishable from diseased or dying alder tree."},{"name":"Sunlight Regeneration","desc":"While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp."},{"name":"Speak with Plants","desc":"Communicate with Plants as if they shared a language."}],"spell_list":[],"page_no":394,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_witchalder/"},{"slug":"wrackwraith","desc":"","name":"Wrackwraith","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":30},"strength":14,"dexterity":16,"constitution":16,"intelligence":10,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"passive Perception 13","languages":"any languages it knew in life","challenge_rating":"3","cr":3.0,"actions":[{"name":"Ghostly Touch","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) necrotic."},{"name":"Slam (Wrack Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) necrotic. If target is Large or smaller grappled (escape DC 13). Until grapple ends target restrained and wrackwraith can't use its Slam or attack another. Target can't breathe or speak until grapple ends."},{"name":"Animate Wrack","desc":"Animates wrack within 5 ft. of it pulling the debris into a protective covering over its ghostly body."},{"name":"Deluge (Wrack Form Only)","desc":"Fills lungs of one creature it is grappling with seawater algae and tiny ocean debris harming creatures that breathe air or water: 14 (4d6) necrotic and chokes as lungs fill with water and debris (DC 13 Con half damage not choking). Choking creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Wrack Jump (Recharge 4-6)","desc":"Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Wrack Form","desc":"While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can't fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this."}],"spell_list":[],"page_no":395,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wrackwraith/"},{"slug":"wraith-oathrot","desc":"","name":"Wraith, Oathrot","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":52,"hit_dice":"8d8 +16","speed":{"walk":0,"fly":60},"strength":6,"dexterity":16,"constitution":15,"intelligence":12,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60', passive Perception 12","languages":"the languages it knew in life","challenge_rating":"4","cr":4.0,"actions":[{"name":"Life Drain","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Oathbreaking","desc":"Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs."},{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Oathseeker","desc":"Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it."},{"name":"Sunlight Sensitivity","desc":"In sunlight disadvantage on attacks and Wis (Perception) checks that use sight."}],"spell_list":[],"page_no":396,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wraith-oathrot/"},{"slug":"xecha","desc":"","name":"Xecha","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d8+70","speed":{"walk":30},"strength":12,"dexterity":17,"constitution":20,"intelligence":11,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 120' (blind beyond), passive Perception 12","languages":"Abyssal, Common, Infernal, telepathy 120'","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks or three Slams."},{"name":"Pseudopod (True Form Only)","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage."},{"name":"Sensory Overload (Recharge 5-6)","desc":"Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous ","desc":"Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment."},{"name":"Assume the Dead","desc":"Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Transparent","desc":"Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha."}],"spell_list":[],"page_no":397,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_xecha/"},{"slug":"yali","desc":"","name":"Yali","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":51,"hit_dice":"6d8+24","speed":{"walk":50},"strength":20,"dexterity":14,"constitution":18,"intelligence":7,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60', passive Perception 16","languages":"understands Common but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Tusk attack and one Claw attack."},{"name":"Tusk","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d6+5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d4+5) slashing damage."},{"name":"Trumpeting Blast (Recharge 5-6)","desc":"Unleashes a warbling sound in a 15 ft. cone. Each creature in area: 10 (4d4) thunder and is deafened for 1 min (DC 12 Con half damage and not deafened). A deafened creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary statue."},{"name":"Flinging Pounce","desc":"If it moves 20'+straight toward a Large or smaller creature and then hits it with Tusk on same turn target thrown up to 15 ft. in a random direction and knocked prone (DC 12 Str negates throw and prone). If thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage per 10 ft. it was thrown. If target is thrown at another creature creature takes same damage and knocked prone (DC 12 Dex negates both)."},{"name":"Standing Leap","desc":"Long jump is up to 40' and its high jump is up to 20' with or with o a running start."}],"spell_list":[],"page_no":398,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_yali/"},{"slug":"zilaq","desc":"","name":"Zilaq","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":82,"hit_dice":"15d4+45","speed":{"walk":30,"fly":60},"strength":8,"dexterity":14,"constitution":16,"intelligence":14,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":4,"wisdom_save":null,"charisma_save":4,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"thunder","condition_immunities":"","senses":"passive Perception 10","languages":"Common, Draconic","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."},{"name":"Sonic Yelp (Recharge 5-6)","desc":"Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "},{"name":"Enthralling Speech (2/Day)","desc":"Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."},{"name":"Phantasmal Oratory (1/Day)","desc":"Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Eidetic Memory","desc":"Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."},{"name":"Two-Headed","desc":"Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."}],"spell_list":[],"page_no":399,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zilaq/"},{"slug":"zombie-smokeplume","desc":"","name":"Zombie, Smokeplume","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"natural armor","hit_points":68,"hit_dice":"8d10+24","speed":{"walk":30},"strength":18,"dexterity":8,"constitution":16,"intelligence":3,"wisdom":6,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 8","languages":"[em/]","challenge_rating":"3","cr":3.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire."},{"name":"Smoke Breath (Recharge 5-6)","desc":"The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Firesight","desc":"Can see through areas obscured by fire smoke and fog with o penalty."},{"name":"Smoldering Death","desc":"When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":400,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zombie-smokeplume/"},{"slug":"zombie-voidclaw","desc":"","name":"Zombie, Voidclaw","size":"Small","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":143,"hit_dice":"26d6+52","speed":{"walk":40,"climb":20},"strength":11,"dexterity":18,"constitution":15,"intelligence":14,"wisdom":6,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 8","languages":"Common, Void Speech","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Void Claw or Void Bolt attacks."},{"name":"Void Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect."},{"name":"Void Bolt","desc":"Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic."}],"bonus_actions":[{"name":"Nimble Fighter","desc":"Takes Dash or Disengage action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Erratic Movement","desc":"Opportunity attacks vs. the voidclaw zombie are made with disadvantage."},{"name":"Turn Resistance","desc":"Advantage: saves vs. turn undead effects."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":401,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zombie-voidclaw/"},{"slug":"aboleth-a5e","desc":"","name":"Aboleth","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":171,"hit_dice":"18d10+72","speed":{"walk":10,"swim":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":null,"skills":{"deception":8,"history":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 15","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle."},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."},{"name":"Slimy Cloud (1/Day, While Bloodied)","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks."},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."},{"name":"Baleful Charm (Costs 2 Actions)","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."},{"name":"Soul Drain (Costs 2 Actions)","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."}],"special_abilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"}],"spell_list":[],"page_no":16,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth/"},{"slug":"aboleth-thrall-a5e","desc":"","name":"Aboleth Thrall","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30,"swim":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"any":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Common, unlimited-range telepathy with aboleth","challenge_rating":"2","cr":2.0,"actions":[{"name":"Poison Ink Knife","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage."}],"bonus_actions":null,"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sea Changed","desc":"The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth-thrall/"},{"slug":"abominable-snowman-a5e","desc":"","name":"Abominable Snowman","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"climb":40},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 13","languages":"Yeti","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The yeti uses Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Chilling Gaze (Gaze)","desc":"One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The yeti has advantage on Stealth checks made to hide in snowy terrain."},{"name":"Fire Fear","desc":"When the yeti takes fire damage, it is rattled until the end of its next turn."},{"name":"Storm Sight","desc":"The yetis vision is not obscured by weather conditions."}],"spell_list":[],"page_no":433,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_abominable-snowman/"},{"slug":"accursed-guardian-naga-a5e","desc":"","name":"Accursed Guardian Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"swim":40},"strength":16,"dexterity":18,"constitution":16,"intelligence":16,"wisdom":18,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":7,"intelligence_save":7,"wisdom_save":8,"charisma_save":8,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 14","languages":"Abyssal, Celestial, Common","challenge_rating":"12","cr":12.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Spit Poison","desc":"Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Command (1st-Level; V)","desc":"One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure  the target uses its next turn to move as far from the naga as possible  avoiding hazardous terrain."},{"name":"Hold Person (2nd-Level; V, Concentration)","desc":"One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Flame Strike (5th-Level; V)","desc":"A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":[{"name":"Shapeshift","desc":"The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Forbiddance","desc":"The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n false life\n 2nd-level (3 slots): calm emotions\n hold person\n locate object\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n scrying\n 6th-level (1 slot): forbiddance"}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-guardian-naga/"},{"slug":"accursed-spirit-naga-a5e","desc":"","name":"Accursed Spirit Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40,"swim":40},"strength":16,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":6,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Abyssal, Celestial, Common","challenge_rating":"8","cr":8.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success."},{"name":"Hypnotic Pattern (3rd-Level; V, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."},{"name":"Lightning Bolt (3rd-Level; V)","desc":"A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."},{"name":"Blight (4th-Level; V, Concentration)","desc":"The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":null,"reactions":[{"name":"Shield (1st-Level; V)","desc":"When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-spirit-naga/"},{"slug":"acolyte-a5e","desc":"","name":"Acolyte","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":11,"hit_dice":"2d8+2","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"medicine":4,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Club","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."},{"name":"Bless (1st-Level; V, S, M, Concentration)","desc":"Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute."},{"name":"Cure Wounds (1st-Level; V, S)","desc":"The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it."},{"name":"An acolyte is a priest in training or an assistant to a more senior member of the clergy","desc":"While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (3 slots): bless\n cure wounds\n sanctuary"}],"spell_list":[],"page_no":486,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_acolyte/"},{"slug":"adult-amethyst-dragon-a5e","desc":"","name":"Adult Amethyst Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":220,"hit_dice":"21d12+84","speed":{"walk":40,"burrow":30,"fly":60},"strength":18,"dexterity":20,"constitution":18,"intelligence":22,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":12,"wisdom_save":8,"charisma_save":11,"perception":null,"skills":{"deception":11,"insight":8,"perception":8,"persuasion":11},"damage_vulnerabilities":"","damage_resistances":"force, psychic","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 18","languages":"Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) force damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."},{"name":"Psionic Wave","desc":"The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 19 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage."},{"name":"Concussive Breath (Recharge 5-6)","desc":"The dragon psionically unleashes telekinetic energy in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 60 (11d10) force damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Assume Control (While Bloodied)","desc":"When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 19 Wisdom saving throw. On a success, the creatures turn immediately ends."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Charm","desc":"The dragon targets a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success."},{"name":"Stupefy","desc":"The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 19 Constitution saving throw or lose concentration."},{"name":"Psionic Wave (Costs 2 Actions)","desc":"The dragon uses Psionic Wave."},{"name":"Captivating Harmonics (1/Day)","desc":"Each creature of the dragons choice within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn."},{"name":"Psionic Powers","desc":"The dragons psionic abilities are considered both magical and psionic."},{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory"}],"spell_list":[],"page_no":141,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-amethyst-dragon/"}]}