{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-wisdom&page=25","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=-wisdom&page=23","results":[{"slug":"gnarljak-tob1-2023","desc":"False","name":"Gnarljak","size":"Small","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":88,"hit_dice":"16d6 + 32","speed":{"walk":30},"strength":13,"dexterity":21,"constitution":15,"intelligence":2,"wisdom":14,"charisma":1,"strength_save":4,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Perception":5,"Stealth":8},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 15","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The gnarljak makes one Gnawing Bite attack and two Chain Tail attacks, or it makes three Chain Tail attacks."},{"name":"Gnawing Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the gnarljak attaches to the target. While attached, the gnarljak can't make Gnawing Bite attacks, and at the start of each of the gnarljak's turns, the target takes 14 (2d8 + 5) piercing damage."},{"name":"Chain Tail","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."}],"bonus_actions":[{"name":"Secure Tail","desc":"When within 10 feet of the ground, structure, wall, or other solid surface, the gnarljak can secure its tail spike on a point in the surface within 10 feet of it. While secured, the gnarljak can't be knocked prone, it can't move more than 10 feet from that point, and its Chain Tail attack's reach is reduced to 5 feet. If the gnarljak is attached to a creature while its tail is secured, the creature is restrained until the gnarljak is no longer attached to it."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The gnarljak doesn't require air, food, drink, or sleep."},{"name":"False Appearance","desc":"While the gnarljak remains motionless, it is indistinguishable from a normal bear trap."}],"spell_list":[],"page_no":212,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_gnarljak/"},{"slug":"guardian-tob1-2023","desc":"False","name":"Guardian","size":"Large","type":"Humanoid","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":15,"armor_desc":"chain shirt","hit_points":110,"hit_dice":"13d10 + 39","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":6,"wisdom":14,"charisma":8,"strength_save":6,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":14,"skills":{"Athletics":6,"Perception":4},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Elvish, Umbral","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The shadow fey guardian makes two Pike or Javelin attacks."},{"name":"Pike","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."}],"bonus_actions":[{"name":"Shadow Traveler (2/Day)","desc":"While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action."}],"reactions":[{"name":"Protective Interference","desc":"When a friendly creature the shadow fey guardian can see within 5 feet of it is the target of an attack, the guardian can impose disadvantage on the attack roll. To do so, the guardian must see the attacker and be wielding a melee weapon."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Ancestry","desc":"The shadow fey guardian has advantage on saving throws against being charmed, and magic can't put it to sleep."},{"name":"Shadow's Vigil","desc":"The guardian has advantage on Wisdom (Perception) checks, and magical darkness doesn't impede the guardian's darkvision."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":162,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_guardian/"},{"slug":"houndofthenight-tob1-2023","desc":"False","name":"Hound of the Night","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Neutral","armor_class":15,"armor_desc":"natural armor","hit_points":112,"hit_dice":"15d10 + 30","speed":{"walk":30},"strength":20,"dexterity":16,"constitution":14,"intelligence":7,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":6,"constitution_save":5,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":15,"skills":{"Intimidation":3,"Perception":5,"Stealth":6},"damage_vulnerabilities":"fire","damage_resistances":"False","damage_immunities":"cold","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 15","languages":"understands Elvish and Umbral but can’t speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The hound of the night makes two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 4 (1d8) cold damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone."},{"name":"Frost Breath (Recharge 5-6)","desc":"The hound exhales frost in a 15-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 27 (6d8) cold damage on a failed save, or half as much damage on a successful one."},{"name":"Teleport (Recharge 4-6)","desc":"The hound magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the hound can make one Bite attack."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Scent","desc":"The hound of the night has advantage on Wisdom (Perception) checks that rely on smell. If it is tracking a Fey, Giant, or Humanoid whose scent it knows, the hound can continue tracking that creature if the creature moves into the Border Ethereal or teleports, provided the creature isn't in the Border Ethereal for more than 1 minute or that the creature doesn't teleport more than 100 feet at a time."}],"spell_list":[],"page_no":235,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_hound-of-the-night/"},{"slug":"hulkingwhelp-tob1-2023","desc":"False","name":"Hulking Whelp","size":"Small","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":15,"armor_desc":"natural armor","hit_points":94,"hit_dice":"9d12 + 36","speed":{"walk":40},"strength":21,"dexterity":10,"constitution":18,"intelligence":7,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"False","condition_immunities":"False","senses":"passive Perception 12","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The hulking whelp makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage."}],"bonus_actions":[{"name":"Change Shape","desc":"The hulking whelp transforms into a Huge, hulking canine or back into its true whelp form, which is Fey. Its statistics, other than its size and creature type, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."}],"reactions":[{"name":"Defensive Transformation (Whelp Form Only)","desc":"When the hulking whelp is hit with an attack or when a creature it can see or hear within 30 feet of it threatens to harm it, it must succeed on a DC 12 Wisdom saving throw or transform into its hulking canine form (see the Change Shape bonus action)."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Frightened Anger (Hulking Form Only)","desc":"The hulking whelp has disadvantage on saving throws against spells and other magical effects that reduce strong emotions, such as the calm emotions spell."},{"name":"Pacify (Hulking Form Only)","desc":"A friendly creature that has interacted peacefully with the hulking whelp in its whelp form can try to calm it by speaking firmly and persuasively. The hulking whelp must be able to hear the creature, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the hulking whelp transforms back into its whelp form on its next turn and stops attacking. If the hulking whelp takes damage before then, it remains in its hulking form and continues attacking."},{"name":"Unleashed Emotion (Hulking Form Only)","desc":"On each of the hulking whelp's turns, it attacks the nearest creature it can see. If no creature is near enough to move to and attack, the hulking whelp attacks an object, with preference for an object smaller than itself. If no creature is near enough to move to and attack for two turns in a row, the hulking whelp uses Change Shape to return to its whelp form and stops attacking."}],"spell_list":[],"page_no":236,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_hulking-whelp/"},{"slug":"imperialghoul-tob1-2023","desc":"False","name":"Imperial Ghoul","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":16,"armor_desc":"breastplate","hit_points":93,"hit_dice":"17d8 + 17","speed":{"walk":15,"burrow":30},"strength":16,"dexterity":14,"constitution":12,"intelligence":13,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Darakhul, Undercommon","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The imperial ghoul makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage, and, if the target is a Humanoid, it must succeed on a DC 11 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach, one target. Hit: 17 (4d6 + 3) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"The ghoul requires no air or sleep."},{"name":"Turning Defiance","desc":"The ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."}],"spell_list":[],"page_no":203,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_imperial-ghoul/"},{"slug":"ironghoul-tob1-2023","desc":"False","name":"Iron Ghoul","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":16,"armor_desc":"breastplate","hit_points":143,"hit_dice":"22d8 + 44","speed":{"walk":20,"burrow":30},"strength":18,"dexterity":16,"constitution":14,"intelligence":14,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Darakhul, Undercommon","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The iron ghoul makes one Bite attack and one Claw attack, or it makes three Glaive attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 Constitution saving throw or contract the darakhul fever disease (see the Darakhul Fever sidebar)."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is a creature other than an elf or Undead, it must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Glaive","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +6 to hit, range 100/400, one target. Hit: 8 (1d10 + 3) piercing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"The ghoul requires no air or sleep."},{"name":"Turning Defiance","desc":"The iron ghoul and any ghouls within 30 feet of it have advantage on saving throws against effects that turn Undead."}],"spell_list":[],"page_no":204,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_iron-ghoul/"},{"slug":"loxoda-tob1-2023","desc":"False","name":"Loxoda","size":"Huge","type":"Monstrosity","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":13,"armor_desc":"natural armor","hit_points":147,"hit_dice":"14d12 + 56","speed":{"walk":40},"strength":19,"dexterity":12,"constitution":19,"intelligence":12,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Athletics":7,"Survival":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"passive Perception 12","languages":"Loxodan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The loxoda makes one Slam attack and one Spear attack."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17 (3d8 + 4) piercing damage if used with two hands to make a melee attack."},{"name":"Stomp","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one prone creature. Hit: 20 (3d10 + 4) bludgeoning damage."},{"name":"Tooth-Rattling Pound (Recharge 5-6)","desc":"The loxoda rears up and lands heavily, rattling the land and creatures around it. Each creature in contact with the ground within 20 feet of the loxoda must make a DC 15 Dexterity saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and takes an extra 10 (3d6) thunder damage at the end of its next turn as the shockwaves from the Tooth-Rattling Pound continue up through its body. On a success, a creature takes half the damage and doesn't take extra thunder damage from shockwaves."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":259,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_loxoda/"},{"slug":"mindrotthrall-tob1-2023","desc":"False","name":"Mindrot Thrall","size":"Medium","type":"Plant","subtype":"","group":"null","alignment":"Neutral","armor_class":15,"armor_desc":"natural armor","hit_points":82,"hit_dice":"11d8 + 33","speed":{"walk":30},"strength":15,"dexterity":14,"constitution":17,"intelligence":11,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"acid, poison","condition_immunities":"charmed, frightened, poisoned","senses":"tremorsense 30 ft., passive Perception 12","languages":"understands Common but can’t speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The mindrot thrall makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage."},{"name":"Spore Breath (Recharge 4-6)","desc":"The thrall exhales a blast of acidic spores from its rotten lungs in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw. On a failure, a creature takes 18 (4d8) acid damage and is infected with the mindrot disease (see the Mindrot trait). On a success, a creature takes half the damage and isn't infected."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fungal Aura","desc":"A creature that starts its turn within 5 feet of a mindrot thrall must succeed on a DC 13 Constitution saving throw or become infected with the mindrot disease."},{"name":"Mindrot","desc":"A creature infected with this disease manifests symptoms in 1d4 days after infection, which include migraines and muscle weakness. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 13 Constitution saving throw or take 9 (2d8) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the creature finishes a long rest after the disease is cured. The creature dies if the disease reduces its hp maximum to 0. One day after the creature dies, it rises as a mindrot thrall. A creature that succeeds on two saving throws recovers from the disease."}],"spell_list":[],"page_no":270,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_mindrot-thrall/"},{"slug":"mirager-tob1-2023","desc":"False","name":"Mirager","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":13,"armor_desc":"","hit_points":78,"hit_dice":"12d8 + 24","speed":{"walk":30},"strength":12,"dexterity":16,"constitution":14,"intelligence":10,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":14,"skills":{"Deception":6,"Performance":8,"Perception":4},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 14","languages":"Common, Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The mirager makes two Slam attacks. If both Slam attacks hit a Medium or smaller creature, the target is also grappled (escape DC 13). The mirager can grapple only one creature at a time."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage."},{"name":"Thirsting Kiss","desc":"Melee Spell Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the mirager, incapacitated, or restrained. Hit: 22 (4d8 + 4) necrotic damage, and the mirager gains temporary hp equal to half that amount."},{"name":"Blow Kiss","desc":"The mirager blows a kiss at a creature charmed by it. The target must make a DC 14 Charisma saving throw. On a failure, a creature takes 17 (5d6) psychic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and the charmed condition immediately ends on it."},{"name":"Illusory Appearance","desc":"The mirager covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the mirager takes a bonus action to end it or if the mirager dies."},{"name":"Spellcasting","desc":"The mirager casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\n3/day: charm person\n1/day each: hallucinatory terrain (as an action), suggestion"}],"bonus_actions":[{"name":"Sand Dancer","desc":"While in sandy terrain, the mirager takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Sensuous Grace","desc":"The mirager moves with a flowing grace that Humanoids find appealing. If the mirager moves at least 10 feet on its turn, each Humanoid within 30 feet of it that can see it must succeed on a DC 14 Charisma saving throw or be charmed until the end of its next turn."}],"spell_list":[],"page_no":271,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_mirager/"},{"slug":"mirrorhag-tob1-2023","desc":"False","name":"Mirror Hag","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":16,"armor_desc":"natural armor","hit_points":147,"hit_dice":"14d8 + 84","speed":{"walk":10,"fly":30},"strength":15,"dexterity":16,"constitution":22,"intelligence":12,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"thunder","damage_immunities":"False","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Sylvan","challenge_rating":"6","cr":6.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage plus 5 (2d4) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) necrotic damage."},{"name":"Reconfiguring Curse","desc":"The mirror hag curses one creature she can see within 60 feet of her, corrupting its form. The target must make a DC 15 Constitution saving throw. On a success, the target is immune to the hag's Reconfiguring Curse for the next 24 hours. On a failure, the target is cursed, suffering one of the following effects of the hag's choice: Disfigured. The target’s skin erupts with growths and lesions, and it has disadvantage on all Charisma checks made to influence Humanoids, except for Intimidation. Sickly. The target becomes frail and unhealthy, and it has disadvantage on Constitution saving throws. It regains only half its lost hp at the end of a long rest, and it halves the result of any Hit Dice rolled to restore hp during a short rest. Twisted. The target’s limbs and spine become bent and clumsy. It has disadvantage on all Dexterity checks and Dexterity saving throws, and its speed is reduced by 10 feet. Withered. The target’s muscles atrophy, and it has disadvantage on all Strength checks and Strength saving throws."},{"name":"Spellcasting","desc":"The mirror hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: disguise self, ray of enfeeblement\n1/day each: dispel magic, locate creature"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Confounding Ugliness","desc":"Any Humanoid that starts its turn within 60 feet of the hag and can see the hag's true form must succeed on a DC 15 Wisdom saving throw or be incapacitated until the start of its next turn. If the Humanoid's saving throw is successful, it is immune to the hag's Confounding Ugliness for the next 24 hours."}],"spell_list":[],"page_no":227,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_mirror-hag/"},{"slug":"mordantsnare-tob1-2023","desc":"False","name":"Mordant Snare","size":"Gargantuan","type":"Aberration","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":18,"armor_desc":"natural armor","hit_points":248,"hit_dice":"16d20 + 80","speed":{"walk":30,"burrow":10},"strength":23,"dexterity":16,"constitution":21,"intelligence":15,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Deception":8},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning from nonmagical attacks","damage_immunities":"acid","condition_immunities":"prone","senses":"darkvision 60 ft., tremorsense 60 ft., passive Perception 12","languages":"Common, Primordial, telepathy 60 ft.","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"The mordant snare makes one Bite attack and four Tentacle attacks, or it makes four Acid Spike attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 18 (4d8) acid damage."},{"name":"Tentacle","desc":"Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage, and the target is grappled (escape DC 18) if it is a Large or smaller creature. The mordant snare has eleven tentacles, each of which can grapple only one target."},{"name":"Acid Spike","desc":"Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 13 (3d8) acid damage."},{"name":"Hidden Trap","desc":"While underground, the mordant snare covers itself in dirt, sand, or other material and lurks just below the surface. The mordant snare is indistinguishable from the ground around it while motionless and covered in this way. When a creature enters the mordant snare's space, the snare can make one Tentacle attack against the creature as a reaction, removing the covering material."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The mordant snare has advantage on saving throws against spells and other magical effects."},{"name":"Mordant Puppets","desc":"A mordant snare can spend 8 hours draining a dead Humanoid of its fluids and internal organs, replacing them with the snare's acid and filaments. The Humanoid's body then becomes a puppet controlled by the snare. Mordant puppets share a telepathic link with the snare, and each puppet uses the statistics of a zombie. The puppets can't move more than 30 feet away from the snare. The mordant snare can have no more than twelve puppets under its control at one time."}],"spell_list":[],"page_no":276,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_mordant-snare/"},{"slug":"owlharpy-tob1-2023","desc":"False","name":"Owl Harpy","size":"Medium","type":"monstrosity","subtype":"","group":"null","alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":112,"hit_dice":"15d8 + 45","speed":{"walk":80,"fly":20},"strength":12,"dexterity":17,"constitution":16,"intelligence":11,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Performance":7,"Stealth":9},"damage_vulnerabilities":"thunder","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 12","languages":"Common, Abyssal, Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The owl harpy makes two Claw attacks and two Talon attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage."},{"name":"Talon","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Sleeping Song","desc":"The owl harpy sings a magical melody. Every Humanoid and Giant within 300 feet of the harpy that can hear the song must succeed on a DC 15 Wisdom saving throw or fall unconscious until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. An unconscious target wakes if it takes damage or if another creature uses an action to wake it. A target that successfully saves is immune to this harpy's song for the next 24 hours."},{"name":"Hovering Darkness (3/Day)","desc":"While flying, the owl harpy shakes a fine, magical dander from her wings, and a 15-foot radius of magical darkness extends out from her, moves with her, and spreads around corners. The darkness lasts as long as the owl harpy flies and maintains concentration, up to 10 minutes (as if concentrating on a spell). Darkvision can't penetrate this darkness, and no natural light can illuminate it. If any of the darkness overlaps with an area of light created by a spell of 2nd level or lower, the spell creating the light is dispelled."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hypersensitive Hearing","desc":"The owl harpy has advantage on Wisdom (Perception) checks that rely on hearing, and it can't use its blindsight while deafened."},{"name":"Quiet Wings","desc":"The owl harpy has advantage on Dexterity (Stealth) checks made to hide while flying."}],"spell_list":[],"page_no":230,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_owl-harpy/"},{"slug":"quicksilversiegeorb-tob1-2023","desc":"False","name":"Quicksilver Siege Orb","size":"Small","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"","hit_points":82,"hit_dice":"15d6 + 30","speed":{"walk":40,"fly":10},"strength":12,"dexterity":21,"constitution":14,"intelligence":5,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Perception":5,"Stealth":8},"damage_vulnerabilities":"cold","damage_resistances":"fire, lightning; piercing and slashing from nonmagical attacks","damage_immunities":"bludgeoning, poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone, unconscious","senses":"darkvision 60 ft., passive Perception 15","languages":"understands one language of its creator but can’t speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The quicksilver siege orb makes three Disk Blade or Slam attacks."},{"name":"Disk Blade (Disk Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage."},{"name":"Slam (Orb Form Only)","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) bludgeoning damage."},{"name":"Slashing Run (Recharge 4-6, Disk Form Only)","desc":"The quicksilver siege orb flies up to 20 feet in a straight line, then it flies up to 20 feet in a straight line in a different direction. During this move, it can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 16 Dexterity saving throw, taking 35 (10d6) slashing damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[{"name":"Shape Quicksilver","desc":"The quicksilver siege orb flattens itself into a razor-sharp, whirling disk or back into its orb form. Its statistics are the same in each form. It becomes a puddle of quicksilver if it dies."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Bludgeoning Bounce (Orb Form Only)","desc":"Whenever the quicksilver siege orb is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 15 feet away from the source of the bludgeoning damage. If the damage is from a critical hit, the orb is pushed up to 30 feet."},{"name":"Construct Nature","desc":"The quicksilver siege orb doesn't require air, food, drink, or sleep."},{"name":"Flyby","desc":"The quicksilver siege orb doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Immutable Form","desc":"The quicksilver siege orb is immune to any spell or effect that would alter its form."},{"name":"Observant (Orb Form Only)","desc":"The quicksilver siege orb has advantage on Wisdom (Perception) and Wisdom (Insight) checks. In addition, if the orb observes a creature for at least 1 minute, it has advantage on the first three attack rolls it makes against the creature."},{"name":"Slippery","desc":"The quicksilver siege orb has advantage on saving throws and ability checks made to escape a grapple."}],"spell_list":[],"page_no":297,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_quicksilver-siege-orb/"},{"slug":"rimeworm-tob1-2023","desc":"False","name":"Rime Worm","size":"Large","type":"Elemental","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10 + 48","speed":{"walk":30,"burrow":30},"strength":20,"dexterity":14,"constitution":19,"intelligence":6,"wisdom":14,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"cold","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 12","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The rime worm makes two Rime Tendril attacks. It can replace one attack with a use of Freeze Prey."},{"name":"Rime Tendril","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 9 (2d8) cold damage. The target is grappled (escape DC 15) if it is a Medium or smaller creature and the rime worm doesn't have another creature grappled."},{"name":"Freeze Prey","desc":"One creature grappled by the rime worm must succeed on a DC 15 Constitution saving throw or be petrified in ice for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw."},{"name":"Black Ice Spray (Recharge 5-6)","desc":"The rime worm sprays slivers of ice in a 30-foot cone. Each creature in the area must make a DC 15 Constitution saving throw, taking 36 (8d8) cold damage on a failed save, or half as much damage on a successful one. The area then becomes icy, difficult terrain for 1 minute."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The rime worm can breathe air and water."},{"name":"Icy Body","desc":"A creature that touches the rime worm or hits it with a melee attack while within 5 feet of it takes 4 (1d8) cold damage."},{"name":"Snow Camouflage","desc":"The rime worm has advantage on Dexterity (Stealth) checks made to hide in snowy terrain."},{"name":"Snow Stride","desc":"The rime worm can burrow through nonmagical snow and ice in addition to sand, earth, and mud. In addition, difficult terrain composed of snow or ice doesn't cost it extra movement."}],"spell_list":[],"page_no":308,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_rime-worm/"},{"slug":"saltdevil-tob1-2023","desc":"False","name":"Salt Devil","size":"Medium","type":"Fiend","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":13,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d8 + 44","speed":{"walk":30},"strength":18,"dexterity":13,"constitution":18,"intelligence":13,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":4,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":5,"perception":15,"skills":{"Perception":5,"Stealth":4},"damage_vulnerabilities":"False","damage_resistances":"acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 15","languages":"Common, Gnoll, Infernal, telepathy 120 ft.","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The salt devil makes two Scimitar attacks and one Water-Draining Claw attack."},{"name":"Scimitar","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage."},{"name":"Water-Draining Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the target is a creature that isn't a Construct or Undead, it must make a DC 15 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. Plants, Oozes, and creatures with the Amphibious, Water Breathing, or Water Form traits have disadvantage on this saving throw. If the saving throw fails by 5 or more, the target also suffers one level of exhaustion."},{"name":"Teleport (3/Day)","desc":"The salt devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see."},{"name":"Summon Devil (1/Day)","desc":"The salt devil magically calls 1d4 gnolls that are Fiends with the salt devil's damage resistances and immunities. The salt devil has a 25 percent chance of calling one salt devil instead. The called creatures arrive in 1d4 rounds, acting as allies of the devil and obeying its telepathic commands. The creatures remain for 1 hour, until the devil dies, or until the devil dismisses them as a bonus action."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the salt devil's darkvision."},{"name":"Magic Resistance","desc":"The salt devil has advantage on saving throws against spells and other magical effects."},{"name":"Salt-Encrusted Hide","desc":"A creature that touches the salt devil or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage."}],"spell_list":[],"page_no":100,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_salt-devil/"},{"slug":"sandhag-tob1-2023","desc":"False","name":"Sand Hag","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":120,"hit_dice":"16d8 + 48","speed":{"walk":30,"burrow":30},"strength":18,"dexterity":15,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Deception":6,"Perception":5,"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 15","languages":"Common, Dwarvish, Giant, Gnomish","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage."},{"name":"Illusory Appearance","desc":"The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies."},{"name":"Scouring Sirocco (Recharge 5-6)","desc":"The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn."},{"name":"Spellcasting","desc":"The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):\nAt will: silent image\n3/day each: hallucinatory terrain (as an action), major image"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The sand hag has advantage on saving throws against spells and other magical effects."},{"name":"Mimicry","desc":"The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check."},{"name":"Scorpion Walk","desc":"Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet."}],"spell_list":[],"page_no":229,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_sand-hag/"},{"slug":"sandman-tob1-2023","desc":"False","name":"Sandman","size":"Medium","type":"Celestial","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":14,"armor_desc":"","hit_points":82,"hit_dice":"11d8 + 33","speed":{"walk":40},"strength":11,"dexterity":19,"constitution":16,"intelligence":13,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":7,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, poisoned, unconscious","senses":"truesight 60 ft., passive Perception 12","languages":"Common, Celestial, Umbral, telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The sandman makes two Claw attacks. It can replace one attack with a use of Dreamer's Sand, if available."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) psychic damage. Damage from this attack doesn't wake an unconscious creature, unless the unconscious creature is below half its hp maximum. If the sandman scores a critical hit, the target is cursed with the eye-closer's curse. While cursed, the creature is blinded until it finishes a long rest or until the curse is lifted by remove curse or similar magic."},{"name":"Encourage Dreams (Recharge 5-6)","desc":"The sandman encourages powerful dreams in the minds of up to three unconscious creatures it can see within 30 feet of it. Each target must make a DC 15 Charisma saving throw. On a failure, nightmares fill the target's mind, and the target takes 35 (10d6) psychic damage, wakes from its sleep, and is frightened for 1 minute. On a success, pleasant dreams fill the target's mind, and the target regains 10 (3d6) hp and can choose to remain unconscious or awaken. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Dreamer's Sand (Recharge 5-6)","desc":"The sandman throws magical sand in a 30-foot cone. Each creature in that area must succeed on a DC 15 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The sandman has advantage on saving throws against spells and other magical effects."},{"name":"Stuff of Dreams","desc":"Made partially from dreams and imagination, the sandman isn't fully real. Any critical hit against the sandman is a normal hit."}],"spell_list":[],"page_no":313,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_sandman/"},{"slug":"sapdemon-tob1-2023","desc":"False","name":"Sap Demon","size":"Small","type":"Ooze","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"natural armor","hit_points":81,"hit_dice":"18d6 + 18","speed":{"walk":20},"strength":14,"dexterity":6,"constitution":12,"intelligence":7,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 90 ft. (blind beyond this radius), passive Perception 12","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is grappled (escape DC 12)."},{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage."},{"name":"Lob Sap","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn."},{"name":"Soul Sap (Recharge 6)","desc":"One humanoid the sap demon is grappling or that is incapacitated within 5 feet of the sap demon must succeed on a DC 12 Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is incapacitated and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The sap demon can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Ooze Nature","desc":"The sap demon doesn't require sleep."},{"name":"Season's Change","desc":"If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn."}],"spell_list":[],"page_no":315,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_sap-demon/"},{"slug":"selang-tob1-2023","desc":"False","name":"Selang","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"natural armor","hit_points":76,"hit_dice":"9d8 + 36","speed":{"walk":40},"strength":18,"dexterity":15,"constitution":18,"intelligence":12,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":6,"perception":16,"skills":{"Perception":6,"Performance":8},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"acid, lightning","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Elvish, Sylvan, Void Speech","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The selang can use its Alien Piping. It then makes two Dagger or Poison Bolt attacks."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage."},{"name":"Poison Bolt","desc":"Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (3d6 + 4) poison damage."},{"name":"Alien Piping","desc":"The selang plays one of the following ear-bending melodies on alien pipes. One creature the selang can see within 60 feet of it is the only creature that can hear the melody. The target must succeed on a DC 14 Wisdom saving throw or be affected by the chosen melody."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Poisoned Weapons","desc":"The selang's weapons are coated with a magical poison. When the selang hits with any weapon, the weapon deals an extra 3d6 poison damage (included in the attack)."}],"spell_list":[],"page_no":321,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_selang/"},{"slug":"shadowbeast-tob1-2023","desc":"False","name":"Shadow Beast","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"","hit_points":112,"hit_dice":"15d8 + 45","speed":{"walk":40},"strength":6,"dexterity":20,"constitution":17,"intelligence":14,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":12,"skills":{"Stealth":8},"damage_vulnerabilities":"False","damage_resistances":"acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"False","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, restrained","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Elvish, Umbral, Void Speech","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The shadow beast makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Frightful Shadows (Recharge 5-6)","desc":"The shadow beast releases a wave of shadows filled with frightening images of eyes, fangs, and other barely seen and terrifying beasts in a 30-foot cone. Each creature in the area must make a DC 15 Wisdom saving throw. On a failure, a creature takes 42 (12d6) necrotic damage and is frightened for 1 minute. On a success, a creature takes half the damage and isn't frightened. A frightened creature must take the Dash action and move away from the shadow beast by the safest available route on each of its turns, unless there is nowhere to move. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The shadow beast can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Magic Resistance","desc":"The shadow beast has advantage on saving throws against spells and other magical effects."},{"name":"Shadow Weapons","desc":"The shadow beast's weapon attacks are magical. When the shadow beast hits with any weapon, the weapon deals an extra 2d6 necrotic damage (included in the attack)."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow beast has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":324,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_shadow-beast/"},{"slug":"strife-tob1-2023","desc":"False","name":"Strife","size":"Small","type":"Fey","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"","hit_points":60,"hit_dice":"11d6 + 22","speed":{"walk":40,"fly":40},"strength":8,"dexterity":20,"constitution":14,"intelligence":13,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Deception":7,"Stealth":9},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 12","languages":"Common, Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The strife can use its Sow Discord. It then makes two Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 8 (1d6 + 5) slashing damage."},{"name":"Sow Discord","desc":"The strife attempts to sow discord in up to two creatures it can see within 30 feet of it. Each target must make a DC 13 Wisdom saving throw. On a failure, a creature takes 7 (2d6) psychic damage and distrusts its allies until the start of the strife's next turn. On a success, a creature takes half the damage and doesn't distrust its allies. A creature that distrusts its allies can't give or receive aid from its allies, including spells, class features like Sneak Attack, and the Help action."},{"name":"Invisibility","desc":"The strife magically turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the strife wears or carries is invisible with it."}],"bonus_actions":[],"reactions":[{"name":"Induce Doubt","desc":"If a creature misses the strife with an attack, the strife can cause the attacker to doubt itself. The attacker must succeed on a DC 13 Wisdom saving throw or each time it makes an attack roll or saving throw before the end of its next turn, it must roll a d4 and subtract the number rolled from the attack roll or saving throw."},{"name":"Familiar","desc":"The stryx can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the stryx senses as long as they are within 1 mile of each other. While the stryx is within 10 feet of its companion, the companion shares the stryx's Keen Hearing and Sight trait. At any time and for any reason, the stryx can end its service as a familiar, ending the telepathic bond."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Mimicry","desc":"The strife can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 17 Wisdom (Insight) check."},{"name":"Delight","desc":"When a creature within 30 feet of the strife takes psychic damage, the strife gains 5 temporary hp or gains advantage on the next attack roll it makes before the end of its next turn (the strife's choice)."}],"spell_list":[],"page_no":349,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_strife/"},{"slug":"templedog-tob1-2023","desc":"False","name":"Temple Dog","size":"Medium","type":"Celestial","subtype":"","group":"null","alignment":"Any Good","armor_class":15,"armor_desc":"natural armor","hit_points":97,"hit_dice":"15d8 + 30","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":15,"intelligence":8,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":5,"charisma_save":3,"perception":15,"skills":{"Perception":5},"damage_vulnerabilities":"False","damage_resistances":"radiant; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60 ft., passive Perception 15","languages":"understands Celestial and Common but can’t speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The temple dog makes two Bite attacks. If both attacks hit a Medium or smaller target, the temple dog sinks in its teeth, shaking its head violently, and the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage and be grappled (escape DC 15). Until this grapple ends, the target is restrained, and temple dog can't Bite another target."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) radiant damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The temple dog has advantage on saving throws against spells and other magical effects."},{"name":"Protector's Instincts","desc":"The temple dog has advantage on initiative rolls while in its temple or within 30 feet of a priest of its deity."},{"name":"Radiant Jaws","desc":"The temple dog's Bite attacks are magical. When it hits with a Bite attack, the Bite deals an extra 2d6 radiant damage (included in the attack)."},{"name":"Rushing Bite","desc":"If the temple dog moves at least 15 feet straight toward a target and then hits it with a Bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the temple dog. If the target is pushed, the temple dog can move up to 10 feet straight toward the target without provoking opportunity attacks."}],"spell_list":[],"page_no":359,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_temple-dog/"},{"slug":"tosculielitebowraider-tob1-2023","desc":"False","name":"Tosculi Elite Bow Raider","size":"Medium","type":"Humanoid","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":17,"armor_desc":"","hit_points":97,"hit_dice":"13d8 + 39","speed":{"walk":60,"fly":30},"strength":14,"dexterity":24,"constitution":17,"intelligence":12,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Perception":5,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 15","languages":"Common, Infernal, Tosculi","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The tosculi elite bow raider makes two Claw or Longbow attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (4d4 + 7) slashing damage."},{"name":"Longbow","desc":"Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 16 (2d8 + 7) piercing damage."}],"bonus_actions":[{"name":"Skirmisher","desc":"The tosculi takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Archer","desc":"A ranged weapon deals one extra die of its damage when the tosculi hits with it (included in the attack)."},{"name":"Hive Sense","desc":"The tosculi can pinpoint the location of its hive queen when she is within 300 feet of it, and it can sense the general direction and distance to the hive where its queen makes her home."},{"name":"Point Blank Hunter","desc":"When the tosculi makes a ranged attack with a bow, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."}],"spell_list":[],"page_no":366,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_tosculi-elite-bow-raider/"},{"slug":"tuskedskyfish-tob1-2023","desc":"False","name":"Tusked Skyfish","size":"Large","type":"Aberration","subtype":"","group":"null","alignment":"Unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10 + 36","speed":{"walk":20,"fly":5},"strength":19,"dexterity":12,"constitution":17,"intelligence":3,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"lightning","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 12","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The tusked skyfish makes one Gore attack and one Electrified Tentacles attack."},{"name":"Gore","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage."},{"name":"Electrified Tentacles","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained and takes 14 (4d6) lightning damage at the start of each of its turns, and the skyfish can't use its Electrified Tentacles on another target."},{"name":"Stench Spray (Recharge 5-6)","desc":"The tusked skyfish sprays foul-smelling liquid in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a creature takes 21 (6d6) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. If the saving throw fails by 5 or more, the creature falls unconscious while poisoned in this way. The unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Electrified Tendrils","desc":"A creature that touches the skyfish or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage. In addition, a creature that starts its turn beneath the skyfish while the skyfish is hovering takes 3 (1d6) lightning damage, provided the creature is within 15 feet of the skyfish."},{"name":"Mobile Grappler","desc":"While grappling a creature, the tusked skyfish can move at its full speed, carrying the grappled creature along with it."}],"spell_list":[],"page_no":372,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_tusked-skyfish/"},{"slug":"umbralvampire-tob1-2023","desc":"False","name":"Umbral Vampire","size":"Medium","type":"Undead","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":14,"armor_desc":"","hit_points":84,"hit_dice":"13d8 + 26","speed":{"walk":40},"strength":1,"dexterity":18,"constitution":15,"intelligence":14,"wisdom":14,"charisma":19,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":15,"skills":{"Perception":5,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"cold, necrotic, poison","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"darkvision 60 ft., passive Perception 15","languages":"Common, Umbral, Void Speech","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The umbral vampire can use its Umbral Grasp. It then makes two Shadow Touch attacks."},{"name":"Shadow Touch","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. A non-evil Humanoid slain by this attack rises 24 hours later as a shadow under the vampire's control, unless the Humanoid is restored to life. The vampire can have no more than five shadows under its control at one time."},{"name":"Umbral Grasp","desc":"The umbral vampire sends a giant hand of shadow to grab one creature it can see that is in dim light or darkness within 30 feet of it. The target must succeed on a DC 15 Dexterity saving throw or be restrained by wisps of magical shadow for 1 minute. While restrained, the target takes 9 (2d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The umbral vampire can have no more than two creatures restrained by its Umbral Grasp at a time."}],"bonus_actions":[{"name":"Shadow Stealth","desc":"While in dim light or darkness, the umbral vampire takes the Hide action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The umbral vampire can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the umbral vampire has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Undead Nature","desc":"The umbral vampire doesn't require air."}],"spell_list":[],"page_no":382,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_umbral-vampire/"},{"slug":"uraeus-tob1-2023","desc":"False","name":"Uraeus","size":"Tiny","type":"Celestial","subtype":"","group":"null","alignment":"Lawful Neutral","armor_class":14,"armor_desc":"natural armor","hit_points":40,"hit_dice":"9d4 + 18","speed":{"walk":60,"fly":30},"strength":6,"dexterity":15,"constitution":14,"intelligence":10,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":1,"perception":14,"skills":{"Perception":4},"damage_vulnerabilities":"False","damage_resistances":"radiant; bludgeoning, piercing, and slashing damage from nonmagical attacks","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"blindsight 10 ft., passive Perception 14","languages":"understands Celestial and Common but can’t speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. While poisoned, the target takes 3 (1d6) fire damage at the start of each of its turns. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Spit Fire","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 16 (4d6 + 2) fire damage."},{"name":"Searing Breath (Recharge 5-6)","desc":"The uraeus exhales a 15-foot cone of fire. Each creature in the area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[{"name":"Ward Bond","desc":"The uraeus forms a magical bond with a willing creature within 5 feet of it. While bonded, the uraeus and its ward know the distance and direction to each other and the general state of each other's health, even if the two are on different planes of existence. The bond lasts until the uraeus or its ward dies, until the uraeus ends it as a bonus action, or until the uraeus uses this bonus action to create a bond with another creature."}],"reactions":[{"name":"Bonded Savior","desc":"When the uraeus's bonded ward takes damage, the uraeus prevents the ward from taking the damage and loses hp equal to that amount instead, regardless of the type of damage dealt."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Flyby","desc":"The uraeus doesn't provoke opportunity attacks when it flies out of an enemy's reach."},{"name":"Magic Resistance","desc":"The uraeus has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":373,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_uraeus/"},{"slug":"urochar-tob1-2023","desc":"False","name":"Urochar","size":"Huge","type":"Aberration","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":19,"armor_desc":"natural armor","hit_points":256,"hit_dice":"19d12 + 133","speed":{"walk":40},"strength":24,"dexterity":15,"constitution":24,"intelligence":14,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":8,"constitution_save":13,"intelligence_save":null,"wisdom_save":8,"charisma_save":11,"perception":18,"skills":{"Perception":8,"Stealth":8},"damage_vulnerabilities":"False","damage_resistances":"cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_immunities":"thunder","condition_immunities":"frightened","senses":"truesight 120 ft., passive Perception 18","languages":"understands Darakhul and Void Speech but can’t speak","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The urochar can use its Paralyzing Gaze. It then makes four Tentacle attacks."},{"name":"Tentacle","desc":"Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage, and the target is grappled (escape DC 19) if it is a Large or smaller creature. Until this grapple ends, the target is restrained. The urochar has four tentacles, each can grapple only one target."},{"name":"Paralyzing Gaze","desc":"The urochar turns its eerie gaze upon one creature it can see within 60 feet of it. The target must succeed on a DC 19 Wisdom saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to the urochar's Paralyzing Gaze for the next 24 hours."},{"name":"Strangling Grasp","desc":"Each creature grappled by the urochar must make a DC 19 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and can't breathe until the grapple ends. On a success, a creature takes half the damage and can still breathe."}],"bonus_actions":[{"name":"Hidden Step","desc":"The urochar magically teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see and takes the Hide action. Grappled creatures are no longer grappled and don't teleport with it."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Mind-Rending Death","desc":"When the urochar dies, it releases all the fear it consumed in its lifetime in a single, mind-rending wave. Each creature within 30 feet of it must succeed on a DC 19 Charisma saving throw or be frightened for 1 minute. A frightened creature takes 14 (4d6) psychic damage at the start of each of its turns. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Rubbery Body","desc":"The urochar's body is rubbery with few bones, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The urochar's destination must still have suitable room to accommodate its volume."},{"name":"Spider Climb","desc":"The urochar can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":374,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_urochar/"},{"slug":"vesiculosa-tob1-2023","desc":"False","name":"Vesiculosa","size":"Gargantuan","type":"Plant","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":232,"hit_dice":"16d20 + 64","speed":{"walk":20},"strength":20,"dexterity":15,"constitution":19,"intelligence":2,"wisdom":14,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Perception":6},"damage_vulnerabilities":"False","damage_resistances":"fire, bludgeoning, piercing","damage_immunities":"False","condition_immunities":"charmed, blinded, deafened, frightened, prone","senses":"tremorsense 60 ft., passive Perception 16","languages":"—","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The vesiculosa makes four Root or Spit Sweet Water attacks."},{"name":"Root","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 18 (3d8 + 5) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, the target is restrained. The vesiculosa has four roots, each of which can grapple only one target."},{"name":"Spit Sweet Water","desc":"Ranged Weapon Attack: +6 to hit, range 20/60 ft., one creature. Hit: 18 (3d10 + 2) bludgeoning damage, and the target must succeed on a DC 16 Constitution saving throw or fall unconscious for 1 minute. The target wakes up if it takes damage or if another creature takes an action to shake it awake."}],"bonus_actions":[{"name":"Bury","desc":"One creature grappled by the vesiculosa is knocked prone, dragged into the ground, and buried just below the surface, ending the grapple. The buried creature is restrained and unable to breathe or stand up. A creature, including the buried creature, can take its action to free the buried creature by succeeding on a DC 16 Strength check. This bonus action doesn't wake a creature that is unconscious from the vesiculosa's Sweet Water trait or Spit Sweet Water action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Oasis Appearance","desc":"While the vesiculosa remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The vesiculosa's pitcher produces enough water for plants to grow around it, provided the vesiculosa remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the vesiculosa's water is affected by the Sweet Water trait as if it drank the water."},{"name":"Sweet Fragrance","desc":"When a creature that can smell the vesiculosa's sweet fragrance starts its turn within 30 feet of the vesiculosa, the creature must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature must move on its turn toward the vesiculosa by the safest available route to get within 5 feet of the plant and drink its water. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the vesiculosa's Sweet Fragrance for the next 24 hours."},{"name":"Sweet Water","desc":"A creature that drinks water from the vesiculosa's pitcher regains 5 (2d4) hp, reduces its exhaustion level by 1, and must succeed on a DC 16 Constitution saving throw or fall unconscious for 10 minutes. An unconscious creature wakes up if it takes damage or if another creature takes an action to shake it awake. Drinking the water provides a creature enough nourishment to sustain it for one day."}],"spell_list":[],"page_no":385,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vesiculosa/"},{"slug":"vila-tob1-2023","desc":"False","name":"Vila","size":"Medium","type":"Fey","subtype":"","group":"null","alignment":"Lawful Neutral","armor_class":15,"armor_desc":"","hit_points":77,"hit_dice":"14d8 + 14","speed":{"walk":30},"strength":12,"dexterity":20,"constitution":13,"intelligence":11,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":4,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":18,"skills":{"Animal Handling":8,"Insight":5,"Intimidation":6,"Perception":8,"Stealth":8},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 18","languages":"Common, Sylvan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The vila can use its Song of the Forest. It then makes two Shortsword or Shortbow attacks."},{"name":"Shortsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage."},{"name":"Shortbow","desc":"Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 7 (2d6) poison damage."},{"name":"Song of the Forest","desc":"The vila sings one of the following songs at up to three creatures it can see within 30 feet of it. Each target that can hear the song must succeed on a DC 14 Wisdom saving throw or suffer the song's effect."},{"name":"Denizens of the Wilds (1/Day)","desc":"The vila magically calls 1d4 wolves or 1 wampus cat. The called creatures arrive in 1d4 rounds, acting as allies of the vila and obeying its spoken commands. The creatures remain for 1 hour, until the vila dies, or until the vila dismisses them as a bonus action."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Forest's Defender","desc":"Difficult terrain composed of nonmagical plants doesn't cost the vila extra movement, and it can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, while in forested terrain, the vila has advantage on initiative rolls."},{"name":"Poisoned Weapons","desc":"The vila's weapons are coated with a magical poison harvest from the forest. When the vila hits with any weapon, the weapon deals an extra 2d6 poison damage (included in the attack)."},{"name":"Speak with Beasts","desc":"The vila can communicate with Beasts as if they shared a language."}],"spell_list":[],"page_no":386,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_vila/"},{"slug":"wampuscat-tob1-2023","desc":"False","name":"Wampus Cat","size":"Medium","type":"Monstrosity","subtype":"","group":"null","alignment":"Chaotic Neutral","armor_class":14,"armor_desc":"","hit_points":39,"hit_dice":"6d8 + 12","speed":{"walk":30},"strength":14,"dexterity":18,"constitution":15,"intelligence":12,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{"Deception":5,"Persuasion":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 12","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Claw (True Form Only)","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage."},{"name":"Sweet Song (Recharge 5-6)","desc":"The wampus cat sings a sweet melody. Each creature within 60 feet of her that can hear the song must succeed on a DC 13 Charisma saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wampus cat's Sweet Song for the next 24 hours."},{"name":"Terrifying Yowl (Recharge 5-6)","desc":"The wampus cat emits an ear-piercing yowl. Each creature within 15 feet of the wampus cat that can hear the yowl must make a DC 13 Wisdom saving throw. On a failure, a creature takes 10 (3d6) thunder damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."}],"bonus_actions":[{"name":"Change Shape","desc":"The wampus cat magically polymorphs into a Medium female Humanoid, or back into her true form. Her statistics are the same in each form. Any equipment she is wearing or carrying transforms with her. She reverts to her true form if she dies."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Divine Animosity","desc":"The wampus cat has advantage on attack rolls against creatures wielding divine or celestial power, such as clerics, paladins, or aasimars."}],"spell_list":[],"page_no":392,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_wampus-cat/"},{"slug":"whiteape-tob1-2023","desc":"False","name":"White Ape","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Neutral","armor_class":14,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10 + 48","speed":{"walk":40},"strength":18,"dexterity":16,"constitution":18,"intelligence":8,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":15,"skills":{"Athletics":7,"Intimidation":5,"Perception":5},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 15","languages":"Common","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The white ape makes one Bite attack and two Fist attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or contract the arcane wasting disease (see the Arcane Wasting trait)."},{"name":"Fist","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage."},{"name":"Frenzy (Recharge 5-6)","desc":"The white ape lashes out wildly at nearby creatures, flailing and biting. Each creature within 10 feet of the white ape must make a DC 15 Dexterity saving throw. On a failure, a creature takes 35 (10d6) bludgeoning damage and is pushed up to 10 feet away from the ape. On a success, a creature takes half the damage and isn't pushed. A creature that succeeds on this saving throw also has advantage on attack rolls against the white ape until the end of its next turn."},{"name":"Familiar","desc":"The witchlight can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the witchlight senses as long as they are within 1 mile of each other. While the witchlight is within 10 feet of its companion, the companion can't be blinded. At any time and for any reason, the witchlight can end its service as a familiar, ending the telepathic bond."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Arcane Wasting","desc":"Characterized by the slow mental deterioration it causes, arcane wasting is a disease that infects Humanoids and spreads through spellcasting. A creature infected with this disease manifests symptoms 1d4 days after infection, which include brain fog and difficulty recalling memories. Until the disease is cured, at the end of each long rest, the infected creature must succeed on a DC 15 Constitution saving throw or its Intelligence and Wisdom scores are each reduced by 1d2. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces a creature's Intelligence or Wisdom to 0, the creature dies. If the infected creature casts a spell on a Humanoid before the disease is cured, and the Humanoid is hit by the spell or fails the saving throw, that Humanoid must succeed on a DC 15 Constitution saving throw or also become infected with the arcane wasting disease."},{"name":"Magic Resistance","desc":"The white ape has advantage on saving throws against spells and other magical effects."},{"name":"Spellcasting Animosity","desc":"If the white ape sees a creature cast a spell, the ape has advantage on attack rolls against that creature on the ape's next turn."}],"spell_list":[],"page_no":396,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_white-ape/"},{"slug":"ambush_hag_bf","desc":"","name":"Ambush Hag","size":"medium","type":"Fey","subtype":"","group":"Hags","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":156,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":16,"dexterity":26,"constitution":16,"intelligence":16,"wisdom":14,"charisma":26,"strength_save":3,"dexterity_save":8,"constitution_save":3,"intelligence_save":3,"wisdom_save":2,"charisma_save":8,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Common,Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The ambush hag makes two Claw attacks or three Poison Spray attacks. It can replace one attack with a use of Spellcasting."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 18 (4d8) poison damage, and the target must succeed on a DC 16 CON save or be paralyzed for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Poison Spray","desc":"_Ranged Spell Attack:_ +8 to hit, range 60 ft., one target. _Hit:_ 22 (4d8+4) poison damage, and the target must succeed on a DC 16 STR save or be restrained until the end of its next turn."},{"name":"Spellcasting","desc":"The ambush hag casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 16):<br>At will: _message_, _minor illusion_, _prestidigitation_<br>3/day each: _blur_, _charm_, _hallucinatory terrain_ (as an action)<br>1/day each: _hypnotic pattern_, _major image_, _seeming_"}],"bonus_actions":[{"name":"Illusory Appearance","desc":"The hag covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if the hag dies.<br>The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching it would feel its rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 INT (Investigation) check to discern that the hag is disguised."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The ambush hag is resistant to the charmed and unconscious conditions."},{"name":"Mimicry","desc":"The hag can mimic Animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 WIS (Insight) check."},{"name":"Spider Climb","desc":"The ambush hag can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ambush-hag/"},{"slug":"balara_bf","desc":"","name":"Balara","size":"large","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":114,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":14,"charisma":8,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":-2,"wisdom_save":2,"charisma_save":-1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"charmed,frightened,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages of its creator but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The balara makes one Bite attack and two Claw attacks, or it makes three Necrotic Bolt attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 16 (3d8+3) piercing damage plus 4 (1d8) necrotic damage, and the target can't regain HP until the start of the balara's next turn."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) slashing damage."},{"name":"Necrotic Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 15 (3d8+2) necrotic damage, and the target can't regain HP until the start of the balara's next turn."}],"bonus_actions":[],"reactions":[{"name":"Relentless Pursuit","desc":"When a creature the balara can see moves away from it, the balara can move up to half its speed toward that creature. This movement doesn't provoke opportunity attacks."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Terrifying Luminance","desc":"When a creature that can see the balara's glowing ribcage starts its turn within 30 feet of the balara, the balara can force it to make a DC 14 WIS save if the balara isn't incapacitated and can see the creature. On a failure, the creature is frightened until the start of its next turn, as the visions, fear, and pain of the last moments of several animals flash through its mind. While frightened, the creature's speed is reduced to 0, and it can't use reactions. Unless surprised, a creature can avert its eyes to avoid the save at the start of its turn. If the creature does so, it can't see the balara until the start of its next turn, when it can avert its eyes again. If the creature looks at the balara in the meantime, it must immediately make the save."},{"name":"Undead Nature","desc":"The balara doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The balara is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_balara/"},{"slug":"bearded_devil_bf","desc":"","name":"Bearded Devil","size":"medium","type":"Fiend","subtype":"Devil","group":"Devils","alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":63,"hit_dice":"","speed":{"walk":30},"strength":20,"dexterity":14,"constitution":18,"intelligence":8,"wisdom":14,"charisma":10,"strength_save":5,"dexterity_save":2,"constitution_save":4,"intelligence_save":-1,"wisdom_save":2,"charisma_save":0,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Devilish Resilience","damage_immunities":"Devilish Resilience","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Infernal,telepathy 120 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The devil makes two Beard Spines attacks and one Glaive attack."},{"name":"Beard Spines","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 8 (2d4+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. While poisoned in this way, the target can't regain HP. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."},{"name":"Glaive","desc":"_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (1d10+3) slashing damage. If the target is a creature other than a Construct or Undead, it must succeed on a DC 13 CON save or lose 3 (1d6) HP at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 3 (1d6). Any creature can take an action to stanch the wound with a successful DC 10 WIS (Medicine) check. The wound also closes if the target receives magical healing, provided the target is capable of regaining HP."}],"bonus_actions":[{"name":"Enhance Pain","desc":"The bearded devil enhances the pain in one creature it can see within 30 feet of it that is poisoned from the devil's Beard Spines attack or suffering an infernal wound from the devil's Glaive attack. The target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn, as it doubles over in pain."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Devilish Resilience","desc":"The devil is resistant to cold damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, it is immune to fire damage and poison damage and to the poisoned condition."},{"name":"Magic Resistance","desc":"The devil has advantage on saves against spells and other magical effects."},{"name":"Show Mettle","desc":"While it can see a superior devil, such as a barbed devil, pit fiend, or similar, the bearded devil has advantage on saves against being charmed and frightened."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bearded-devil/"},{"slug":"black_dragon_wyrmling_bf","desc":"","name":"Black Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":51,"hit_dice":"","speed":{"walk":30,"fly":60,"swim":30},"strength":16,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":14,"charisma":16,"strength_save":3,"dexterity_save":4,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid,poisoned","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The black dragon can breathe air and water."},{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_black-dragon-wyrmling/"},{"slug":"blue_dragon_wyrmling_bf","desc":"","name":"Blue Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":68,"hit_dice":"","speed":{"walk":30,"burrow":15,"fly":60},"strength":16,"dexterity":14,"constitution":18,"intelligence":12,"wisdom":14,"charisma":18,"strength_save":3,"dexterity_save":2,"constitution_save":4,"intelligence_save":1,"wisdom_save":2,"charisma_save":4,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage plus 3 (1d6) lightning damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 27 (5d10) lightning damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_blue-dragon-wyrmling/"},{"slug":"brass_dragon_wyrmling_bf","desc":"","name":"Brass Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":36,"hit_dice":"","speed":{"walk":30,"burrow":15,"fly":60},"strength":14,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":14,"charisma":16,"strength_save":2,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The dragon exhales fire in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."},{"name":"Sleep Breath (Recharge 6)","desc":"The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 CON save or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_brass-dragon-wyrmling/"},{"slug":"bronze_dragon_wyrmling_bf","desc":"","name":"Bronze Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":51,"hit_dice":"","speed":{"walk":30,"fly":60,"swim":30},"strength":16,"dexterity":14,"constitution":18,"intelligence":12,"wisdom":14,"charisma":18,"strength_save":3,"dexterity_save":2,"constitution_save":4,"intelligence_save":1,"wisdom_save":2,"charisma_save":4,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (1d10+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 DEX save, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one."},{"name":"Repulsion Breath (Recharge 6)","desc":"The dragon exhales repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 12 STR save or be pushed up to 5 feet away from the dragon."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_bronze-dragon-wyrmling/"},{"slug":"chuul_bf","desc":"","name":"Chuul","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":30,"swim":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":14,"charisma":4,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":-3,"wisdom_save":2,"charisma_save":-3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands Deep Speech but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The chuul makes two Pincer attacks."},{"name":"Pincer","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 17 (3d8+4) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 14). The chuul has two pincers, each of which can grapple only one target."},{"name":"Wild Reach (Recharge 5-6)","desc":"The chuul taps into ancient memories of magic and reaches toward nearby magic with an unpracticed grasp, releasing a burst of energy. Each creature within 15 feet of the chuul must make a DC 14 DEX save, taking 21 (6d6) damage on a failed save, or half as much damage on a successful one. If a magic item, spell effect, or spellcaster is within 30 feet of the chuul, the burst is pure arcane energy, dealing force damage. If no magic is within 30 feet of the chuul, the burst pulls from the chuul's own life force, dealing necrotic damage. If the damage is necrotic, the chuul takes necrotic damage as if it succeeded on the save."}],"bonus_actions":[{"name":"Paralyzing Tentacles","desc":"One creature grappled by the chuul must succeed on a DC 14 CON save or be poisoned for 1 minute. Until this poison ends, the creature is paralyzed. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The chuul is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Sense Magic","desc":"The chuul senses and can pinpoint the location of magic within 120 feet of it. If it senses magic and can see the creature or object bearing the magic it senses, it sees a faint aura around that creature or object."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_chuul/"},{"slug":"copper_dragon_wyrmling_bf","desc":"","name":"Copper Dragon Wyrmling","size":"medium","type":"Dragon","subtype":"","group":"Dragons","alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":36,"hit_dice":"","speed":{"walk":30,"climb":30,"fly":60},"strength":14,"dexterity":16,"constitution":16,"intelligence":14,"wisdom":14,"charisma":16,"strength_save":2,"dexterity_save":3,"constitution_save":3,"intelligence_save":2,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"darkvision 60 ft., keensense 10 ft.","languages":"Draconic","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The dragon makes one Bite attack and one Claw attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (1d10+2) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) slashing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 11 DEX save, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."},{"name":"Slowing Breath (Recharge 6)","desc":"The dragon exhales slowing gas in a 15-foot cone. Each creature in that area must make a DC 11 CON save. On a failure, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, not both. These effects last for 1 minute. The creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Pounce","desc":"If the dragon moves at least 15 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the dragon can make one Claw attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_copper-dragon-wyrmling/"},{"slug":"deer_bf","desc":"","name":"Deer","size":"medium","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":50},"strength":10,"dexterity":16,"constitution":10,"intelligence":2,"wisdom":14,"charisma":4,"strength_save":0,"dexterity_save":3,"constitution_save":0,"intelligence_save":-4,"wisdom_save":2,"charisma_save":-3,"perception":12,"skills":{},"damage_vulnerabilities":"frightened","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Kick","desc":"_Melee Weapon Attack:_ +2 to hit, reach 5 ft., one creature. _Hit:_ 2 (1d4) bludgeoning damage, and if the target is a Large or smaller creature, it must succeed on a DC 10 STR save or be knocked prone."}],"bonus_actions":[{"name":"Skittish","desc":"The deer takes the Dash or Disengage action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_deer/"},{"slug":"drider_bf","desc":"","name":"Drider","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"natural armor","hit_points":112,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":16,"dexterity":22,"constitution":18,"intelligence":12,"wisdom":14,"charisma":12,"strength_save":3,"dexterity_save":6,"constitution_save":4,"intelligence_save":1,"wisdom_save":2,"charisma_save":1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Ancestry,Monstrosity Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Elvish,Undercommon","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The drider makes one Longsword attack and two Skewer attacks, or it makes three Web Shot attacks."},{"name":"Longsword","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) slashing damage, or 8 (1d10+3) slashing damage if used with two hands."},{"name":"Skewer","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one creature. _Hit:_ 6 (1d6+3) piercing damage plus 13 (3d8) poison damage."},{"name":"Web Shot","desc":"_Ranged Weapon Attack:_ +6 to hit, range 30/60 ft., one target. _Hit:_ 14 (2d10+3) bludgeoning damage, and the target must succeed on a DC 15 STR save or be restrained by webbing. A creature, including the restrained target, can take its action to break the webbing and free the restrained target by succeeding on a DC 15 STR check."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Ancestry","desc":"The drider is resistant to the charmed condition, and magic can't put the drider to sleep."},{"name":"Monstrosity Resilience","desc":"The drider is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drider has disadvantage on attack rolls, and its Perception is 10 when perceiving by sight."},{"name":"Web Sense","desc":"While in contact with a web, the drider knows the exact location of any other creature in contact with the same web."},{"name":"Web Walker","desc":"The drider ignores movement restrictions caused by webbing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_drider/"},{"slug":"eagle_bf","desc":"","name":"Eagle","size":"small","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":11,"armor_desc":null,"hit_points":8,"hit_dice":"","speed":{"walk":10,"fly":60},"strength":6,"dexterity":12,"constitution":10,"intelligence":2,"wisdom":14,"charisma":6,"strength_save":-2,"dexterity_save":1,"constitution_save":0,"intelligence_save":-4,"wisdom_save":2,"charisma_save":-2,"perception":14,"skills":{},"damage_vulnerabilities":"blinded","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"0","cr":0.0,"actions":[{"name":"Talons","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) slashing damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Sight","desc":"The eagle's Perception is 19 when perceiving by sight."},{"name":"Seabird","desc":"The eagle can swim up to 30 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 10 CON save or it immediately begins to sink and suffocate. A suffocating eagle must succeed on a DC 8 STR check to fly out of the substance where it is sinking."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_eagle/"},{"slug":"eagle_giant_bf","desc":"","name":"Eagle, Giant","size":"large","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":13,"armor_desc":null,"hit_points":40,"hit_dice":"","speed":{"walk":10,"fly":80},"strength":16,"dexterity":16,"constitution":12,"intelligence":8,"wisdom":14,"charisma":10,"strength_save":3,"dexterity_save":3,"constitution_save":1,"intelligence_save":-1,"wisdom_save":2,"charisma_save":0,"perception":14,"skills":{},"damage_vulnerabilities":"blinded","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Giant Eagle,understands Common and Auran but can't speak them","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The eagle makes one Beak attack and one Talons attack."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."},{"name":"Talons","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and the eagle can't use its Talons on another target."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Sight","desc":"The eagle's Perception is 19 when perceiving by sight."},{"name":"Seabird","desc":"The eagle can swim up to 40 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 11 CON save or it immediately begins to sink and suffocate. A suffocating eagle must succeed on a DC 13 STR check to fly out of the substance where it is sinking."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_eagle-giant/"},{"slug":"elk_giant_bf","desc":"","name":"Elk, Giant","size":"huge","type":"Beast","subtype":"","group":"Animals","alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":60,"hit_dice":"","speed":{"walk":60},"strength":18,"dexterity":16,"constitution":14,"intelligence":6,"wisdom":14,"charisma":10,"strength_save":4,"dexterity_save":3,"constitution_save":2,"intelligence_save":-2,"wisdom_save":2,"charisma_save":0,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Giant Elk,understands Common,Elvish,and Sylvan but can't speak them","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The elk makes one Ram attack and one Kick attack."},{"name":"Ram","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."},{"name":"Kick","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 9 (2d4+4) bludgeoning damage, and the target must succeed on a DC 14 STR save or be pushed up to 15 feet away from the elk."}],"bonus_actions":[{"name":"Bolstering Bugle (27 HP or Higher)","desc":"The elk bugles its might at its opponents, bolstering its confidence. It has advantage on the next attack roll it makes before the start of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Charge","desc":"If the elk moves at least 20 feet straight toward a target and then hits it with a Ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 STR save or be knocked prone."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_elk-giant/"},{"slug":"feral_hunter_bf","desc":"","name":"Feral Hunter","size":"medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"leather armor","hit_points":83,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":16,"constitution":10,"intelligence":10,"wisdom":14,"charisma":12,"strength_save":0,"dexterity_save":3,"constitution_save":0,"intelligence_save":0,"wisdom_save":2,"charisma_save":1,"perception":14,"skills":{},"damage_vulnerabilities":"necrotic","damage_resistances":"frightened,Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Sylvan","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The feral hunter makes two Hunting Knife or Longbow attacks."},{"name":"Hunting Knife","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +5 to hit, range 150/600 ft., one target. _Hit:_ 12 (2d8+3) piercing damage."}],"bonus_actions":[{"name":"Mark Quarry","desc":"The feral hunter marks one creature it can see within 30 feet of it as its quarry until the start of the feral hunter's next turn. When the feral hunter hits the marked creature with a weapon attack, the weapon deals an extra 1d6 damage of the weapon's type to the target."}],"reactions":[{"name":"Reposition","desc":"When the feral hunter takes damage, it can move up to 10 feet without provoking opportunity attacks."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The feral hunter is resistant to the charmed and unconscious conditions."},{"name":"Heightened Senses","desc":"The feral hunter's Perception is 19 when perceiving by sight, hearing, or smell."},{"name":"Precise","desc":"A weapon that deals piercing damage deals one extra die of its damage when the feral hunter hits with it (included in the attack)."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the feral hunter extra movement. In addition, the feral hunter can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_feral-hunter/"},{"slug":"fire_giant_bf","desc":"","name":"Fire Giant","size":"huge","type":"Giant","subtype":"","group":"Giants","alignment":"","armor_class":18,"armor_desc":"plate","hit_points":175,"hit_dice":"","speed":{"walk":30},"strength":24,"dexterity":16,"constitution":30,"intelligence":10,"wisdom":14,"charisma":26,"strength_save":7,"dexterity_save":3,"constitution_save":10,"intelligence_save":0,"wisdom_save":2,"charisma_save":8,"perception":16,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes","damage_immunities":"fire","condition_immunities":"","senses":"-","languages":"Dwarven,Giant","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The fire giant makes two Flaming Greatsword or Lava Boulder attacks."},{"name":"Flaming Greatsword","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 28 (6d6+7) slashing damage plus 4 (1d8) fire damage."},{"name":"Lava Boulder","desc":"_Ranged Weapon Attack:_ +7 to hit, range 60/240 ft., one target. _Hit:_ 19 (3d10+3) bludgeoning damage plus 13 (3d8) fire damage."},{"name":"Volcanic Burst (Recharge 5-6)","desc":"The fire giant expels built-up heat from within itself, sending a blast of lava outward. Each creature within 15 feet of the fire giant must make a DC 16 DEX save. On a failure, a creature takes 36 (8d8) fire damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone. A creature that fails this save has disadvantage on the next save it makes against the giant's Pyroclastic Surge before the start of the giant's next turn."}],"bonus_actions":[{"name":"Pyroclastic Surge","desc":"A burst of volcanic gas and rock fragments flows in a 60-foot-line that is 5 feet wide from the fire giant's outstretched hand. Each creature in the line must succeed on a DC 16 DEX save or be poisoned until the end of its next turn and pushed up to 15 feet away from the giant. A creature that fails the save by 5 or more is petrified in volcanic ash for 1 hour or until a creature spends 1 minute soaking the petrified creature in cool water."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The fire giant is resistant to the stunned condition, and it is vulnerable to the prone condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_fire-giant/"},{"slug":"ghast_bf","desc":"","name":"Ghast","size":"medium","type":"Undead","subtype":"","group":"Ghouls","alignment":"","armor_class":13,"armor_desc":null,"hit_points":48,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":16,"dexterity":16,"constitution":10,"intelligence":10,"wisdom":14,"charisma":8,"strength_save":3,"dexterity_save":3,"constitution_save":0,"intelligence_save":0,"wisdom_save":2,"charisma_save":-1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"charmed,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The ghast makes one Bite attack and two Claws attacks. If one Bite attack and at least one Claws attack hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"The ghast doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghast can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."},{"name":"Spider Climb","desc":"The ghast can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Stench","desc":"A creature that starts its turn within 5 feet of the ghast must succeed on a DC 13 CON save or be poisoned until the start of its next turn. On a success, the creature is immune to the ghast's Stench for 24 hours."},{"name":"Turning Defiance","desc":"The ghast and any ghouls within 30 feet of it have advantage on saves against effects that turn undead."},{"name":"Undead Resilience","desc":"The ghast is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ghast/"},{"slug":"ghoul_bf","desc":"","name":"Ghoul","size":"medium","type":"Undead","subtype":"","group":"Ghouls","alignment":"","armor_class":13,"armor_desc":null,"hit_points":34,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":10,"dexterity":16,"constitution":10,"intelligence":6,"wisdom":14,"charisma":6,"strength_save":0,"dexterity_save":3,"constitution_save":0,"intelligence_save":-2,"wisdom_save":2,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"charmed,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The ghoul makes one Bite attack and one Claws attack. If both attacks hit a creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or contract ghoul hunger (see the Ghoul Hunger sidebar)."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage. If the target is a creature that isn't a Construct or Undead, it must succeed on a DC 13 CON save or be paralyzed for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hungry Dead Nature","desc":"The ghoul doesn't require air or sleep. In addition, it must consume at least 2 pounds of raw meat every 24 hours, or it loses its immunity to exhaustion and risks starvation until it does so. While it has any levels of exhaustion from starvation, the ghoul can't remove levels of exhaustion until it consumes at least 4 pounds of raw meat."},{"name":"Spider Climb","desc":"The ghoul can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Undead Resilience","desc":"The ghoul is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ghoul/"},{"slug":"gorgon_bf","desc":"","name":"Gorgon","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"natural armor","hit_points":96,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":14,"charisma":6,"strength_save":5,"dexterity_save":0,"constitution_save":4,"intelligence_save":-4,"wisdom_save":2,"charisma_save":-2,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"poison,petrified,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Petrifying Breath (Recharge 5-6)","desc":"The gorgon exhales poisonous, petrifying gas in a 30-foot cone. Creatures in the area must make a DC 13 CON save. On a failure, a creature takes 21 (6d6) poison damage and is restrained as it begins to turn to stone. On a success, a creature takes half the damage and isn't restrained. A restrained creature must repeat the save at the end of its next turn. On a success, the effect ends on the creature. On a failure, the creature is petrified until freed by the greater restoration spell or other magic."},{"name":"Multiattack","desc":"The gorgon makes one Gore attack and one Hooves attack."},{"name":"Gore","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 18 (2d12+5) piercing damage."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 16 (2d10+5) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Poisonous Retort","desc":"When the gorgon is hit by an attack from a creature it can see within 10 feet of it, the gorgon can snort angrily, releasing a puff of poisonous gas at the creature. The attacker must succeed on a DC 16 CON save or be poisoned until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The gorgon is resistant to exhaustion and to the frightened condition."},{"name":"Trampling Charge","desc":"If the gorgon moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 16 STR save or be knocked prone. If the target is prone, the gorgon can make one Hooves attack against it as a bonus action."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_gorgon/"}]}