{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=constitution&page=35","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=constitution&page=33","results":[{"slug":"rakshasa-pustakam","desc":"","name":"Rakshasa, Pustakam","size":"Small","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d6+42","speed":{"walk":25,"climb":20},"strength":12,"dexterity":15,"constitution":16,"intelligence":13,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"piercing from magic weapons wielded by good creatures","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"Common, Infernal, telepathy 60'","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Claw attacks or uses False Promises twice. It can replace one use of False Promises with use of Spellcasting."},{"name":"Claw (Fiend Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (2d4+2) slashing damage + 9 (2d8) psychic."},{"name":"False Promises","desc":"Whispers promises of power and riches in mind of one creature it can see within 60' of it: 18 (4d8) psychic and charmed 1 min (DC 15 Wis half damage and isn't charmed). While charmed creature has disadvantage on saves vs. pustakam's enchantment spells. Charmed creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Spellcasting","desc":"Cha (DC 15) no material or somatic components: At will: detect thoughts mage hand minor illusion3/day ea: command suggestion"}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Tiny object or back into true fiend form. Its stats except size are same in each form. Items worn/carried not transformed. Reverts on death."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance (Object Form Only)","desc":"While it remains motionless it is indistinguishable from an ordinary object."},{"name":"Limited Magic Immunity","desc":"Can't be affected or detected by spells of 2nd level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rakshasa-pustakam/"},{"slug":"rakshasa-slayer","desc":"","name":"Rakshasa, Slayer","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"natural armor","hit_points":142,"hit_dice":"19d8+57","speed":{"walk":30},"strength":14,"dexterity":20,"constitution":16,"intelligence":13,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"piercing from magic weapons wielded by good creatures","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 16","languages":"Common, Infernal","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Three Rapier or Light Crossbow attacks."},{"name":"Rapier","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison and target: DC 16 Con save or poisoned until end of its next turn."},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +9 to hit 80/320' one target 9 (1d8+5) piercing damage + 7 (2d6) poison and the target must make DC 16 Con save or be poisoned until the end of its next turn."},{"name":"Spellcasting","desc":"Cha (DC 16) no material components: At will: detect thoughts disguise self3/day: invisibility1/day: mislead"}],"bonus_actions":[{"name":"Cunning Action","desc":"Takes the Dash Disengage or Hide action."},{"name":"Gain the Upper Hand","desc":"The slayer studies one creature it can see within 30' of it granting the slayer advantage on the next attack roll it makes vs. the target before start of the slayer's next turn. If the attack hits slayer's weapon attack deals extra 9 (2d8) piercing damage."}],"reactions":[{"name":"Shadow Leap","desc":"When a creature moves into a space within 5 ft. of slayer while slayer is in dim light or darkness slayer can teleport to unoccupied space it can see within 30' of it. Destination must also be in dim light or darkness."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Limited Magic Immunity","desc":"Can't be affected or detected by spells of 4th level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects."}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rakshasa-slayer/"},{"slug":"sazakan","desc":"","name":"Sazakan","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"lawful neutral","armor_class":16,"armor_desc":"natural armor","hit_points":142,"hit_dice":"19d8+57","speed":{"walk":30},"strength":17,"dexterity":14,"constitution":16,"intelligence":11,"wisdom":18,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned","senses":"blindsight 30', darkvision 60', passive Perception 17","languages":"Aquan, Common, Giant","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three Icy Wind Lash attacks."},{"name":"Icy Wind Lash","desc":"Melee or Ranged Spell Attack: +7 to hit 5 ft. or range 60' one target 8 (1d8+4) slashing damage + 7 (2d6) cold. If sazakan scores a critical hit target is restrained by ice until end of its next turn."},{"name":"Ice Whirlwind (Recharge 5-6)","desc":"Surrounds itself in icy wind. Each creature within 10 ft. of it:  28 (8d6) cold and pushed up to 15 ft. from sazakan and knocked prone (DC 15 Str half damage and not pushed/knocked prone). If save fails by 5+ creature is also restrained as its limbs become encased in ice. Creature including encased creature can break encased creature free via DC 15 Str check. Encased creature also freed if it takes fire damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Blizzard Heart","desc":"Nearby weather responds to the sazakan's desires. At the start of each hr sazakan can choose to change the precipitation and temperature within 1 mile of it by one stage up or down (no action required). This works like the changing weather conditions aspect of the control weather spell except sazakan can't change wind conditions change immediately and sazakan can never make it warm hot or unbearable heat."},{"name":"Icy Nature","desc":"Infused with elemental power requires only half the amount of air food and drink a Humanoid of its size needs."},{"name":"Wintry Aura","desc":"At the start of each of the sazakan's turns each creature within 5 ft. of it takes 7 (2d6) cold."}],"spell_list":[],"page_no":336,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_sazakan/"},{"slug":"scarab-ruin","desc":"","name":"Scarab, Ruin","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":30,"bur.":15,"climb":15,"fly":15},"strength":17,"dexterity":14,"constitution":16,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, frightened, poisoned, restrained","senses":"blindsight 90' (blind beyond), passive Perception 12","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Bites. Can replace one attack with Gut Rip."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push)."},{"name":"Gut Rip","desc":"The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":[{"name":"Relentless Pursuit","desc":"When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flesh-Eating Aura","desc":"When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved."},{"name":"Silent Steps","desc":"No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Unstoppable","desc":"Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced."}],"spell_list":[],"page_no":337,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_scarab-ruin/"},{"slug":"scarsupial","desc":"","name":"Scarsupial","size":"Small","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":39,"hit_dice":"6d6+18","speed":{"walk":30,"climb":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":2,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Claw attack."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 10 (2d6+3) slashing damage."}],"bonus_actions":[{"name":"Scrabble","desc":"Takes the Dash or Disengage action"}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Perfect Landing","desc":"A scarsupial doesn't take damage from falling and is never knocked prone from falling."},{"name":"Vertical Pounce","desc":"If the scarsupial moves vertically such as by falling from a tree 10 ft. towards a creature and then hits with claw attack on the same turn the target must make DC 13 Str save or be knocked prone. If the target is knocked prone the scarsupial can make a bite attack as a bonus action."}],"spell_list":[],"page_no":339,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_scarsupial/"},{"slug":"silent-crier","desc":"","name":"Silent Crier","size":"Medium","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d8+42","speed":{"walk":30},"strength":17,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":18,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning, psychic","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, frightened, poisoned","senses":"blindsight 120' (blind beyond), passive Perception 17","languages":"understands Abyssal, Common, and Infernal; can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks and uses Bell Toll."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Bell Toll","desc":"Wracks its body causing the bell to toll producing one of the following. Can't use same effect two rounds in a row.Concussive Knell: Crippling chime. Each creature within 20' of it stunned until end of crier's next turn (DC 15 Con negates).Crushing Toll: Thunderous strike. Each creature within 20' of it: 18 (4d8) thunder (DC 15 Con half).Endless Ringing: Endless piercing ringing. It must take a bonus action on its subsequent turns to continue this ringing and it can end the ringing at any time. While using Endless Ringing it can't move or use Bell Toll. When a creature enters a space within 60' of it for the first time on a turn or starts its turn there the creature must make DC 15 Con save or be deafened and unable to cast spells with verbal components until tstart of its next turn.Herald of Dread: Chimes one terror-inducing note. Each creature within 60' of it: frightened for 1 min (DC 15 Wis negates). A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to crier's Herald of Dread for next 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Broken Silence","desc":"Bell is infused with ancient and powerful magic ensuring all creatures know bell's significance. Its Bell Toll action affects even creatures that are deafened or can't otherwise hear the bell's ringing."}],"spell_list":[],"page_no":344,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_silent-crier/"},{"slug":"slithy-tove","desc":"","name":"Slithy Tove","size":"Small","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":91,"hit_dice":"14d6+42","speed":{"walk":40,"burrow":10},"strength":10,"dexterity":20,"constitution":16,"intelligence":5,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"paralyzed, poisoned, restrained","senses":"darkvision 60', passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Claws or one Claw and one Lick."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 12 (3d4+5) slashing damage."},{"name":"Lick","desc":"Melee Weapon Attack: +7 to hit, 15 ft., one target, 9 (1d8+5) bludgeoning damage and target must make DC 13 Str save or be pulled up to 10 ft. toward the slithy tove."},{"name":"Musk of Clumsiness (Recharge 5-6)","desc":"Discharges musk in 30' cone. Each creature in area: 10 (3d6) poison and poisoned 1 min (DC 13 Con half damage and isn't poisoned). When poisoned creature moves 5 ft.+ on its turn it must make DC 13 Dex save or fall prone stepping in a hole hitting its head on a branch tripping over a rock bumping into an ally or some other clumsy act. Poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Hidden Step","desc":"Magically teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied space it can see and takes the Hide action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distraction","desc":"Each creature with Int 5+ that starts its turn within 5 ft. of the slithy tove must make DC 13 Wis save or be incapacitated until start of its next turn as it hears imaginary murmurings and sees movement in its peripheral vision. On success creature has advantage on saves vs. the Distraction of all slighty toves for the next 24 hrs."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_slithy-tove/"},{"slug":"talus-flow","desc":"","name":"Talus Flow","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10+36","speed":{"walk":30,"climb":10},"strength":17,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"thunder","damage_resistances":"","damage_immunities":"","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 30', tremorsense 120', passive Perception 13","languages":"Terran","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks. If both attacks hit a Med or smaller target the target is grappled (escape DC 13)."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage."},{"name":"Grind","desc":"Grinds its form over one creature in its space or that is grappled by it. Target takes 21 (6d6) bludgeoning damage (DC 13 Dex half). Flow regains hp equal to half the damage taken if creature is not a Construct or Undead."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from normal pile of rocks pebbles and scree."},{"name":"Landslide","desc":"If it moves at least 15 ft. before entering creature's space creature: DC 13 Dex save or knocked prone. If target is prone talus flow can make one Slam vs. it as a bonus action."},{"name":"Scree Form","desc":"Can enter a hostile creature's space and stop there. Flow can move through a space as narrow as 3 inches wide with o squeezing. Flow's space is difficult terrain. When a creature starts its turn in flow's space it must make DC 13 Dex save or be knocked prone."},{"name":"Stone Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in rocky terrain."}],"spell_list":[],"page_no":365,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_talus-flow/"},{"slug":"tatzelwurm","desc":"","name":"Tatzelwurm","size":"Medium","type":"Dragon","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":120,"hit_dice":"16d8+48","speed":{"walk":40,"climb":30},"strength":17,"dexterity":14,"constitution":16,"intelligence":5,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":5,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned, prone","senses":"blindsight 10', darkvision 60', passive Perception 14","languages":"Draconic","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) piercing damage + 5 (2d4) poison."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+3) slashing damage."},{"name":"Poisonous Breath (Recharge 6)","desc":"Exhales a cloud of poisonous vapor in a 15 ft. cone. Each creature in that area: 21 (6d6) poison and is poisoned for 1 min (DC 14 Con half damag not poisoned). A poisoned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Move","desc":"Up to half its speed with o provoking opportunity attacks."},{"name":"Angry Hiss (2)","desc":"Each creature within 30' of it: frightened until the end of its next turn (DC 13 Wis negates)."},{"name":"Tail Slap (2)","desc":"Swings its tail in a wide arc around it. Each creature within 10 ft. knocked prone (DC 14 Str negates)."}],"special_abilities":[{"name":"Poisonous Blood","desc":"Its blood is as toxic as its bite. When it takes piercing or slashing each creature within 5 ft. of it: DC 14 Con save or take 5 (2d4) poison. A creature that consumes flesh of tatzelwurm: DC 14 Con save or poisoned 8 hrs. "},{"name":"Pounce","desc":"If it moves 20'+ straight to creature and then hits it with Claw on same turn target knocked prone (DC 14 Str negates). If target prone wurm can make one Bite vs. it as a bonus action."}],"spell_list":[],"page_no":366,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tatzelwurm/"},{"slug":"troll-gutter","desc":"","name":"Troll, Gutter","size":"Medium","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":30},"strength":18,"dexterity":16,"constitution":16,"intelligence":7,"wisdom":11,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 12","languages":"Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Claw attacks. It can replace its Bite attack with Sticky Tongue attack."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (1d8+4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (2d4+4) slashing damage."},{"name":"Sticky Tongue","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one target, 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be pulled up to 15 ft. toward the troll."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Psychoactive Sweat","desc":"Any creature that starts its turn within 5 ft. of the troll must make DC 13 Con save or be poisoned until the start of its next turn."},{"name":"Regeneration","desc":"The troll regains 10 hp at the start of its turn. If the troll takes acid or fire this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":373,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_troll-gutter/"},{"slug":"trollkin-ragecaster","desc":"","name":"Trollkin Ragecaster","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":15,"armor_desc":"leather armor","hit_points":112,"hit_dice":"15d8+45","speed":{"walk":30},"strength":14,"dexterity":17,"constitution":16,"intelligence":9,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Trollkin","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Claws or two Elemental Blast attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 16 (3d8+3) slashing damage when not ragecasting or 12 (2d8+3) slashing damage while ragecasting."},{"name":"Elemental Blast (Ragecasting Only)","desc":"Ranged Spell Attack: +7 to hit, 120 ft., one target, 14 (3d6+4) cold fire lightning or thunder (trollkin's choice)."},{"name":"Spellcasting (Ragecasting Only)","desc":"Cha (DC 15) no material components: At will: thunderwave3/day ea: call lightning firebal1/day: fire shield"}],"bonus_actions":[{"name":"Ragecasting (3/Day)","desc":"Enters special rage that lets it channel elemental power for 1 min. While ragecasting: disadvantage on Wis saves and gains fly speed of 60'. It can end ragecasting as a bonus action. When ragecasting ends it descends 60'/round until it lands on a solid surface and can continue concentrating on spell it cast while ragecasting."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Brutal Claws","desc":"Its claw deals one extra die of its damage when trollkin isn't ragecasting (included in the attack)."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Regeneration","desc":"Regains 10 hp at the start of its turn. If it takes acid or fire this trait doesn't function at start of its next turn. Dies only if it starts turn with 0 hp and doesn't regenerate."},{"name":"Thick Hide","desc":"Its skin is thick and tough granting it a +1 bonus to Armor Class (already factored into its AC)."}],"spell_list":[],"page_no":377,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_trollkin-ragecaster/"},{"slug":"wrackwraith","desc":"","name":"Wrackwraith","size":"Medium","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":30},"strength":14,"dexterity":16,"constitution":16,"intelligence":10,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained","senses":"passive Perception 13","languages":"any languages it knew in life","challenge_rating":"3","cr":3.0,"actions":[{"name":"Ghostly Touch","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) necrotic."},{"name":"Slam (Wrack Form Only)","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 4 (1d8) necrotic. If target is Large or smaller grappled (escape DC 13). Until grapple ends target restrained and wrackwraith can't use its Slam or attack another. Target can't breathe or speak until grapple ends."},{"name":"Animate Wrack","desc":"Animates wrack within 5 ft. of it pulling the debris into a protective covering over its ghostly body."},{"name":"Deluge (Wrack Form Only)","desc":"Fills lungs of one creature it is grappling with seawater algae and tiny ocean debris harming creatures that breathe air or water: 14 (4d6) necrotic and chokes as lungs fill with water and debris (DC 13 Con half damage not choking). Choking creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Wrack Jump (Recharge 4-6)","desc":"Leaves current pile magically teleports to another within 60' of it and uses Animate Wrack."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Incorporeal Movement","desc":"Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object."},{"name":"Wrack Form","desc":"While animating a pile of wrack has AC 18 and can use Slam and Deluge actions. Also loses its immunity to grappled and restrained conditions and can't fly. If it moves through a creature or object with Incorporeal Movement while animating wrack wrack falls off its ghostly body ending this. Otherwise can end this as bonus action. If it takes 15+ damage in single turn while animating wrack must make DC 13 Con save or be ejected from wrack ending this."}],"spell_list":[],"page_no":395,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wrackwraith/"},{"slug":"zilaq","desc":"","name":"Zilaq","size":"Tiny","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":82,"hit_dice":"15d4+45","speed":{"walk":30,"fly":60},"strength":8,"dexterity":14,"constitution":16,"intelligence":14,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":4,"wisdom_save":null,"charisma_save":4,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"thunder","condition_immunities":"","senses":"passive Perception 10","languages":"Common, Draconic","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage."},{"name":"Sonic Yelp (Recharge 5-6)","desc":"Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half). "},{"name":"Enthralling Speech (2/Day)","desc":"Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn."},{"name":"Phantasmal Oratory (1/Day)","desc":"Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Eidetic Memory","desc":"Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks."},{"name":"Two-Headed","desc":"Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious."}],"spell_list":[],"page_no":399,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zilaq/"},{"slug":"zombie-smokeplume","desc":"","name":"Zombie, Smokeplume","size":"Large","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":15,"armor_desc":"natural armor","hit_points":68,"hit_dice":"8d10+24","speed":{"walk":30},"strength":18,"dexterity":8,"constitution":16,"intelligence":3,"wisdom":6,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 8","languages":"[em/]","challenge_rating":"3","cr":3.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 9 (2d8) fire."},{"name":"Smoke Breath (Recharge 5-6)","desc":"The zombie breathes a cloud of smoke in a 15 ft. cone. Each creature in the area: 9 (2d8) fire and 7 (2d6) poison (DC 15 Con half). Smoke remains until the start of the zombie's next turn and its area is heavily obscured."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Firesight","desc":"Can see through areas obscured by fire smoke and fog with o penalty."},{"name":"Smoldering Death","desc":"When it dies its body crumbles into smoldering coals releasing a great plume of smoke that fills 15 ft. radius sphere centered on zombie's corpse and spreads around corners. Area is heavily obscured and difficult terrain. When creature enters area for first time on a turn or starts its turn there: 7 (2d6) poison (DC 14 Con half). Smoke lasts for 1 min or until a wind of moderate or greater speed (at least 10 miles per hr) disperses it."},{"name":"Undead Fortitude","desc":"If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":400,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_zombie-smokeplume/"},{"slug":"abominable-snowman-a5e","desc":"","name":"Abominable Snowman","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"climb":40},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 13","languages":"Yeti","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The yeti uses Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Chilling Gaze (Gaze)","desc":"One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The yeti has advantage on Stealth checks made to hide in snowy terrain."},{"name":"Fire Fear","desc":"When the yeti takes fire damage, it is rattled until the end of its next turn."},{"name":"Storm Sight","desc":"The yetis vision is not obscured by weather conditions."}],"spell_list":[],"page_no":433,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_abominable-snowman/"},{"slug":"accursed-guardian-naga-a5e","desc":"","name":"Accursed Guardian Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"swim":40},"strength":16,"dexterity":18,"constitution":16,"intelligence":16,"wisdom":18,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":7,"intelligence_save":7,"wisdom_save":8,"charisma_save":8,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 14","languages":"Abyssal, Celestial, Common","challenge_rating":"12","cr":12.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Spit Poison","desc":"Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Command (1st-Level; V)","desc":"One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure  the target uses its next turn to move as far from the naga as possible  avoiding hazardous terrain."},{"name":"Hold Person (2nd-Level; V, Concentration)","desc":"One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Flame Strike (5th-Level; V)","desc":"A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":[{"name":"Shapeshift","desc":"The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Forbiddance","desc":"The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n false life\n 2nd-level (3 slots): calm emotions\n hold person\n locate object\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n scrying\n 6th-level (1 slot): forbiddance"}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-guardian-naga/"},{"slug":"accursed-spirit-naga-a5e","desc":"","name":"Accursed Spirit Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40,"swim":40},"strength":16,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":6,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Abyssal, Celestial, Common","challenge_rating":"8","cr":8.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success."},{"name":"Hypnotic Pattern (3rd-Level; V, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."},{"name":"Lightning Bolt (3rd-Level; V)","desc":"A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."},{"name":"Blight (4th-Level; V, Concentration)","desc":"The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":null,"reactions":[{"name":"Shield (1st-Level; V)","desc":"When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-spirit-naga/"},{"slug":"allosaurus-a5e","desc":"","name":"Allosaurus","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":57,"hit_dice":"6d12+18","speed":{"walk":60},"strength":18,"dexterity":18,"constitution":16,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage. If the allosaurus moves at least 10 feet towards its target before making this attack  it gains advantage on the attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":89,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_allosaurus/"},{"slug":"archfey-a5e","desc":"","name":"Archfey","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":330,"hit_dice":"44d8+132","speed":{"walk":35,"fly":60},"strength":16,"dexterity":20,"constitution":16,"intelligence":16,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":9,"constitution_save":null,"intelligence_save":null,"wisdom_save":9,"charisma_save":9,"perception":null,"skills":{"arcana":7,"history":7,"insight":9,"nature":7,"perception":9,"persuasion":9},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, paralyzed, poisoned, unconscious","senses":"truesight 60 ft., passive Perception 19","languages":"Common, Elvish, Sylvan, two more","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The archfey makes two glittering scimitar attacks."},{"name":"Glittering Scimitar","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold  fire  lightning  or psychic damage (its choice)."},{"name":"Gleaming Longbow","desc":"Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold  fire  lightning  or psychic damage (its choice)."},{"name":"Evil Eye (Gaze)","desc":"The archfey targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw  the archfey chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute."},{"name":"The target falls asleep","desc":"This effect ends if the target takes damage or another creature uses an action to rouse it."},{"name":"The target is frightened","desc":"This effect ends if the target is ever 60 feet or more from the archfey."},{"name":"The target is poisoned","desc":"It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."},{"name":"Summon Midnight (1/Day)","desc":"Night magically falls over a 5-mile-diameter area  lasting for 1 hour. As an action  the archfey can end this effect."},{"name":"Weird (9th-Level; V, S, Concentration)","desc":"The archfey terrifies creatures with their own worst nightmares. Each creature within 30 feet of a point within 120 feet makes a DC 17 Wisdom saving throw. On a failure  the creature is frightened for 1 minute. At the end of each of the creatures turns  the creature takes 22 (4d10) psychic damage and then repeats the saving throw  ending the effect on itself on a success."}],"bonus_actions":[{"name":"Faerie Step (Recharge 5-6)","desc":"The archfey magically teleports up to 60 feet to a space it can see."}],"reactions":[{"name":"Riposte","desc":"When the archfey is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker."},{"name":"Vengeful Eye","desc":"When the archfey is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Form","desc":"The archfey can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the archfeys attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the archfey has advantage on Strength checks. Its statistics are otherwise unchanged."},{"name":"Faerie Light","desc":"As a bonus action, the archfey can cast dim light for 30 feet, or extinguish its glow."},{"name":"Innate Spellcasting","desc":"The archfeys spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)"}],"spell_list":[],"page_no":200,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_archfey/"},{"slug":"archpriest-a5e","desc":"","name":"Archpriest","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":150,"hit_dice":"20d8+60","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":14,"wisdom":20,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":7,"wisdom_save":10,"charisma_save":8,"perception":null,"skills":{"insight":10,"medicine":10,"persuasion":8,"religion":10},"damage_vulnerabilities":"","damage_resistances":"radiant","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"any three","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"The archpriest attacks twice."},{"name":"Mace","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) radiant damage."},{"name":"Flame Strike (5th-Level; V, S, M)","desc":"A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."},{"name":"Fire Storm (7th-Level; V, S)","desc":"Flames roar from areas within 120 feet in a contiguous group of ten 10-foot cubes in an arrangement the archpriest chooses. Creatures in the area make a DC 18 Dexterity saving throw  taking 38 (7d10) fire damage on a failure or half damage on a success. The spell damages objects in the area and ignites flammable objects that arent being worn or carried."},{"name":"Holy Aura (8th-Level; V, S, M, Concentration)","desc":"Holy radiance emanates from the archpriest and fills a 30-foot radius around them  targeting creatures in the area of the archpriests choice. Targets shed dim light in a 5-foot radius and have advantage on saving throws. Attacks made against a target have disadvantage. When a fiend or undead hits a target  the aura erupts into blinding light  forcing the attacker to succeed on a DC 18 Constitution saving throw or be blinded until the spell ends (up to 1 minute)."},{"name":"Mass Heal (9th-Level; V, S)","desc":"Healing energy erupts from the archpriest and restores up to 700 hit points amongst any number of creatures within 60 feet that are not constructs or undead. Creatures healed in this way are also cured of any diseases  and any effect causing them to be blinded or deafened. In addition  on subsequent turns within the next minute the archpriest can use a bonus action to distribute any unused hit points."}],"bonus_actions":[{"name":"Divine Word (7th-Level; V)","desc":"The archpriest utters a primordial imprecation that targets other creatures within 30 feet. A target suffers an effect based on its current hit points.\n - Fewer than 50 hit points: Deafened for 1 minute.\n - Fewer than 40 hit points: Blinded and Deafened for 10 minutes.\n - Fewer than 30 hit points: Stunned, Blinded, and Deafened for 1 hour.\n - Fewer than 20 hit points: instantly killed outright.\n Additionally, any celestial, elemental, fey, or fiend affected by this spell is immediately forced back to its home plane, and for 24 hours it is unable to return to the archpriest's current plane by any means less powerful than a *wish* spell. Such a creature does not suffer this effect if it is already on its plane of origin. The archpriest can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Anointed Healing","desc":"Whenever the archpriest casts a spell that restores hit points, that spell restores an extra 11 (2d10) hit points."},{"name":"Magic Resistance","desc":"The archpriest has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The archpriest is a 20th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 18\n +10 to hit with spell attacks). The archpriest has the following cleric spells prepared.\n Cantrips (at will): light\n mending\n sacred flame\n spare the dying\n thaumaturgy\n 1st-level (4 slots): bane\n bless\n cure wounds\n inflict wounds\n 2nd-level (3 slots): hold person\n lesser restoration\n spiritual weapon\n 3rd-level (3 slots): bestow curse\n dispel magic\n revivify\n 4th-level (3 slots): banishment\n guardian of faith\n stone shape\n 5th-level (3 slots): contagion\n flame strike\n greater restoration\n mass cure wounds\n 6th-level (2 slots): blade barrier\n planar ally\n true seeing\n 7th-level (2 slots): conjure celestial\n divine word\n fire storm\n 8th-level (1 slot): antimagic field\n 9th-level (1 slot): mass heal"}],"spell_list":[],"page_no":487,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_archpriest/"},{"slug":"ascetic-grandmaster-a5e","desc":"","name":"Ascetic Grandmaster","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":172,"hit_dice":"23d8+69","speed":{"walk":60,"climb":60},"strength":16,"dexterity":20,"constitution":16,"intelligence":10,"wisdom":20,"charisma":10,"strength_save":8,"dexterity_save":10,"constitution_save":8,"intelligence_save":5,"wisdom_save":10,"charisma_save":5,"perception":null,"skills":{"acrobatics":10,"athletics":8,"perception":10,"stealth":10},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"","condition_immunities":"charmed, frightened, poisoned","senses":"passive Perception 22","languages":"any one","challenge_rating":"14","cr":14.0,"actions":[{"name":"Multiattack","desc":"The grandmaster attacks six times."},{"name":"Unarmed Strike","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage."}],"bonus_actions":[{"name":"Trained Dash","desc":"The grandmaster takes the Dash action."}],"reactions":[{"name":"Deft Dodge (1/Round)","desc":"When an attacker that the grandmaster can see hits them with an attack, the grandmaster halves the attacks damage against them."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Athlete","desc":"The grandmaster only uses 5 feet of movement when standing from prone and can make a running jump after moving only 5 feet rather than 10."},{"name":"Evasion","desc":"When the grandmaster makes a Dexterity saving throw against an effect that deals half damage on a success, they take no damage on a success and half damage on a failure."},{"name":"Magic Resistance","desc":"The grandmaster has advantage on saving throws against spells and magical effects."},{"name":"Mobile","desc":"After the grandmaster makes a melee attack against a creature on their turn, until the end of their turn they do not provoke opportunity attacks from that creature."},{"name":"Reactive","desc":"The grandmaster can take a reaction on each creatures turn."},{"name":"Stunning Strike (1/Turn)","desc":"When the grandmaster hits a creature with a melee attack, they can force it to make a DC 18 Constitution saving throw. On a failure, it is stunned until the end of the grandmasters next turn."},{"name":"Unarmored Defense","desc":"The grandmasters AC equals 10 + their Dexterity modifier + their Wisdom modifier."}],"spell_list":[],"page_no":465,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ascetic-grandmaster/"},{"slug":"basilisk-a5e","desc":"","name":"Basilisk","size":"Medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":52,"hit_dice":"7d8+21","speed":{"walk":20,"climb":10},"strength":14,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 10","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Stone Gaze (Gaze)","desc":"The basilisk targets a creature within 60 feet. The target makes a DC 13 Constitution saving throw. On a failure  the target magically begins to turn to stone and is restrained. A lesser restoration spell ends this effect. At the beginning of the basilisks next turn  if still restrained  the target repeats the saving throw. On a success  the effect ends. On a failure  the target is petrified. This petrification can be removed with greater restoration or similar magic or with basilisk venom."},{"name":"Venomous Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 10 (3d6) poison damage."}],"bonus_actions":null,"reactions":[{"name":"Stone Glance","desc":"If a creature within 60 feet that the basilisk can see hits the basilisk with an attack, the basilisk uses Stone Gaze on the attacker."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":32,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_basilisk/"},{"slug":"berserker-a5e","desc":"","name":"Berserker","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":40},"strength":14,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":4,"dexterity_save":2,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":4,"intimidation":3,"perception":2,"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The berserker attacks twice."},{"name":"Greataxe","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage."},{"name":"Handaxe","desc":"Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage."},{"name":"Berserkers are lightly-armored and heavily-armed shock troops","desc":"In battle  they tend to prefer charges and heroic single combats over formations and disciplined marches."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bloodied Frenzy","desc":"While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage."},{"name":"Unarmored Defense","desc":"The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier."}],"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_berserker/"},{"slug":"black-pudding-a5e","desc":"","name":"Black Pudding","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":7,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":20,"climb":20,"swim":20},"strength":16,"dexterity":4,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, fatigue, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The pudding can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Body","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage."},{"name":"Spider Climb","desc":"The pudding can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the pudding has disadvantage on attack rolls."},{"name":"Ooze Nature","desc":"An ooze doesnt require air or sleep."}],"spell_list":[],"page_no":350,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_black-pudding/"},{"slug":"blackguard-a5e","desc":"","name":"Blackguard","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":82,"hit_dice":"11d8+33","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":6,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":null,"skills":{"athletics":6,"intimidation":5,"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 15","languages":"any two","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The knight attacks three times with their greatsword."},{"name":"Greatsword","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Lance (Mounted Only)","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack  they deal an extra 13 (2d12) piercing damage  and the target makes a DC 14 Strength saving throw  falling prone on a failure. This attack is made at disadvantage against targets within 5 feet."},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage."},{"name":"Vile Curse (1/Day)","desc":"The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Aura of Anger","desc":"While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time."}],"spell_list":[],"page_no":475,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_blackguard/"},{"slug":"brown-bear-a5e","desc":"","name":"Brown Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"","hit_points":34,"hit_dice":"4d10+12","speed":{"walk":30,"climb":30},"strength":18,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 14). Until this grapple ends  the bear can't attack a different target with its claws."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":440,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_brown-bear/"},{"slug":"cave-bear-a5e","desc":"","name":"Cave Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":42,"hit_dice":"5d10+15","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"darkvision":90},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The bear makes two melee attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."}],"spell_list":[],"page_no":456,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cave-bear/"},{"slug":"cave-ogre-a5e","desc":"","name":"Cave Ogre","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":119,"hit_dice":"14d10+42","speed":{"walk":40},"strength":19,"dexterity":8,"constitution":16,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"Common, Giant","challenge_rating":"2","cr":2.0,"actions":[{"name":"Greatclub","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw  falling prone on a failure."},{"name":"Sweeping Strike","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft.  all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage  and if the target is a Medium or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is pushed 10 feet away from the ogre."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage."}],"bonus_actions":null,"reactions":[],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Elite Recovery","desc":"At the end of each of its turns while bloodied, the ogre can end one condition or effect on itself. It can do this even when unconscious or incapacitated."}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_cave-ogre/"},{"slug":"champion-warrior-a5e","desc":"","name":"Champion Warrior","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The warrior attacks twice."},{"name":"Greataxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the warrior has moved this turn, this attack is made with advantage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_champion-warrior/"},{"slug":"chuul-a5e","desc":"","name":"Chuul","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":30,"swim":40},"strength":18,"dexterity":10,"constitution":16,"intelligence":5,"wisdom":16,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"frightened, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"understands Deep Speech but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"If the chuul is grappling a creature  it uses its tentacle on that creature. It then makes two pincer attacks."},{"name":"Pincer","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one Large or smaller target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature  it is grappled (escape DC 15). When carrying a grappled creature  the chuul can move at full speed. A pincer that is being used to grapple a creature can be used only to attack that creature."},{"name":"Tentacle","desc":"A grappled creature makes a DC 14 Constitution saving throw. On a failure  it is paralyzed for 1 minute. The creature repeats the saving throw at the end of each of its turns  ending the paralysis on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The chuul can breathe air and water."},{"name":"Detect Magic","desc":"The chuul senses a magical aura around any visible creature or object within 120 feet that bears magic."}],"spell_list":[],"page_no":47,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_chuul/"},{"slug":"clockwork-sentinel-a5e","desc":"","name":"Clockwork Sentinel","size":"Medium","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":60,"hit_dice":"8d8+24","speed":{"walk":35},"strength":16,"dexterity":12,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":5,"perception":0,"survival":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 120 ft. (blind beyond that range), passive Perception 12","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The sentinel attacks three times."},{"name":"Halberd","desc":"Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage."},{"name":"Calculated Sweep","desc":"The sentinel makes a melee attack against each creature of its choice within 10 feet. On a critical hit  the target makes a DC 13 Strength saving throw  falling prone on a failure."}],"bonus_actions":[{"name":"Overclock (Recharge 5-6)","desc":"The sentinel takes the Dash action."}],"reactions":[{"name":"Parry","desc":"The sentinel adds 2 to its AC against one melee attack that would hit it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the sentinel is indistinguishable from normal armor."},{"name":"Clockwork Nature","desc":"A clockwork doesnt require air, nourishment, or rest, and is immune to disease."},{"name":"Immutable Form","desc":"The clockwork is immune to any effect that would alter its form."}],"spell_list":[],"page_no":52,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_clockwork-sentinel/"},{"slug":"coven-night-hag-a5e","desc":"","name":"Coven Night Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":120,"hit_dice":"16d8+48","speed":{"walk":30},"strength":18,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":null,"skills":{"arcana":6,"deception":6,"insight":5,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common, Infernal","challenge_rating":"7","cr":7.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) slashing damage  and the target is subject to the hags Curse trait."},{"name":"Sleep Touch","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target falls asleep for 4 hours or until it takes damage or is shaken awake. Once the hag successfully hits a target  it can't make this attack again until it finishes a long rest."},{"name":"Shapeshift","desc":"The hag magically polymorphs into a Small or Medium humanoid. Equipment it is carrying isnt transformed. It retains its claws in any form. It has no true form and remains in its current form when it dies."},{"name":"Planar Travel (3/Day)","desc":"The hag magically enters the Ethereal Plane from the Material Plane  or vice versa. Alternatively  the hag is magically transported to the Material Plane  Hell  or the Abyss  arriving within 10 miles of its desired destination."},{"name":"Nightmare Haunting (1/Day)","desc":"While on the Ethereal Plane  the hag magically touches a sleeping creature that is under the night hags Curse and is not protected by a magic circle or protection from evil and good spell or similar magic. As long as the touch persists  the target has terrible nightmares. If the nightmares last for 1 hour  the target gains no benefit from the rest  and its hit point maximum is reduced by 5 (1d10) until the curse ends. If this effect reduces the targets hit points maximum to 0  the target dies and the hag captures its soul. The reduction to the targets hit point maximum lasts until removed by greater restoration or similar magic."}],"bonus_actions":[{"name":"Fragmentary Dream","desc":"The hag creates a terrifying illusion visible only to one creature that it can see within 120 feet. The creature makes a DC 14 Wisdom saving throw. It takes 22 (4d10) psychic damage and becomes frightened until the end of its turn on a failure, or takes half damage on a success."}],"reactions":[{"name":"Steal Magic (3/Day)","desc":"When a creature the hag can see within 60 feet casts a spell using a 3rd-level or lower spell slot, the hag attempts to steal its power. The caster makes a DC 14 saving throw using its spellcasting ability. On a failure, the spell fails, and the hag gains 5 (1d10) temporary hit points per level of the spell slot used."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Curse","desc":"A creature touched by the hags claws is magically cursed for 30 days. While under this curse, the target has disadvantage on attack rolls made against the hag."},{"name":"Evil","desc":"The hag radiates an Evil aura."},{"name":"Magic Resistance","desc":"The hag has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":270,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-night-hag/"},{"slug":"coven-sea-hag-a5e","desc":"","name":"Coven Sea Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":75,"hit_dice":"10d8+30","speed":{"walk":30,"swim":40},"strength":16,"dexterity":12,"constitution":16,"intelligence":12,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":null,"skills":{"arcana":3,"deception":5,"insight":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"Aquan, Common, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) slashing damage."},{"name":"Death Glare (Gaze)","desc":"One frightened creature within 30 feet makes a DC 11 Wisdom saving throw. On a failed saving throw  the creature drops to 0 hit points. On a success  the creature takes 7 (2d6) psychic damage."},{"name":"Multiattack","desc":"The hag attacks twice with its claws."},{"name":"Lightning Blast (Recharge 5-6)","desc":"An 80-foot-long  5-foot-wide lightning bolt springs from the hags extended claw. Each creature in the area makes a DC 13 Dexterity saving throw  taking 21 (6d6) lightning damage on a failed save or half damage on a success."}],"bonus_actions":[{"name":"Horrific Transformation","desc":"The hag briefly takes on a terrifying form or reveals its true form. Each creature within 30 feet that can see the hag makes a DC 11 Wisdom saving throw. A creature under the hags curse automatically fails this saving throw. On a failure, the creature is frightened until the end of its next turn. If a creatures saving throw is successful, it is immune to the hags Horrific Transformation for 24 hours."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The hag can breathe air and water."},{"name":"Curse","desc":"A creature that makes a bargain with the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags scrying and geas spells, and the hag can cast control weather centered on the creature."},{"name":"Innate Spellcasting","desc":"The hags innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: dancing lights, disguise self, 1/day: control weather, geas, scrying"}],"spell_list":[],"page_no":271,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-sea-hag/"},{"slug":"coven-winter-hag-a5e","desc":"","name":"Coven Winter Hag","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":135,"hit_dice":"18d8+54","speed":{"walk":30},"strength":18,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":null,"skills":{"arcana":6,"deception":7,"insight":6,"perception":6,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Draconic, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The hag attacks with its claws and uses Ice Bolt."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage."},{"name":"Ice Bolt","desc":"Ranged Spell Attack: +7 to hit, range 60 ft., one creature. Hit: 15 (2d10 + 4) cold damage  and the target makes a DC 15 Constitution saving throw. A creature under the hags curse automatically fails this saving throw. On a failure  the creature is restrained as it begins to turn to ice. At the end of the creatures next turn  the creature repeats the saving throw. On a success  the effect ends. On a failure  the creature is petrified into ice. This petrification can be removed with greater restoration or similar magic."},{"name":"Shapeshift","desc":"The hag magically polymorphs into a Small or Medium humanoid or back into its true form. Its statistics are the same in each form. Equipment it is carrying isnt transformed. It retains a streak of white hair in any form. It returns to its true form if it dies."},{"name":"Invisibility (2nd-Level; V, S, Concentration)","desc":"The hag is invisible for 1 hour. The spell ends if the hag attacks or casts a spell."},{"name":"Cone of Cold (5th-Level; V, S)","desc":"Frost blasts from the hag in a 60-foot cone. Each creature in the area makes a DC 15 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."},{"name":"Wall of Ice (6th-level; V, S, Concentration)","desc":"The hag magically creates a wall of ice on a solid surface it can see within 120 feet. The wall is flat  1 foot thick  and can be up to 50 feet long and 20 feet high. The wall lasts for 10 minutes. Each 10-foot section has AC 12  30 hit points  vulnerability to fire damage  and immunity to cold  poison  and psychic damage. Destroying a 10-foot section of wall leaves behind a sheet of frigid air in the space the section occupied. A creature moving through the sheet of frigid air for the first time on a turn makes a Constitution saving throw  taking 17 (5d6) cold damage on a failed save or half damage on a success."},{"name":"If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (hags choice)","desc":"The creature then makes a Dexterity saving throw  taking 35 (10d6) cold damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Ice Shield","desc":"The hag adds 3 to its AC against one melee attack that would hit it made by a creature it can see. If the attack misses, the attacker takes 14 (4d6) cold damage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Curse","desc":"A creature that accepts a gift from the hag is magically cursed for 30 days. While it is cursed, the target automatically fails saving throws against the hags charm person, geas, and scrying spells, and the hag can cast control weather centered on the creature."},{"name":"Icy Travel","desc":"The hag is not hindered by cold weather, icy surfaces, snow, wind, or storms. Additionally, the hag and her allies leave no trace when walking on snow or ice."},{"name":"Innate Spellcasting","desc":"The hags innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: charm person, dancing lights, invisibility, minor illusion, passwall (ice only), 1/day: control weather (extreme cold), geas, scrying, 1/day each: cone of cold, wall of ice"}],"spell_list":[],"page_no":272,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_coven-winter-hag/"},{"slug":"demilich-a5e","desc":"","name":"Demilich","size":"Tiny","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":159,"hit_dice":"29d4+87","speed":{"walk":0,"fly":30},"strength":10,"dexterity":24,"constitution":16,"intelligence":24,"wisdom":22,"charisma":20,"strength_save":6,"dexterity_save":null,"constitution_save":9,"intelligence_save":13,"wisdom_save":12,"charisma_save":11,"perception":null,"skills":{"arcana":13,"perception":12,"stealth":13},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison, psychic; damage from nonmagical weapons","condition_immunities":"charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned","senses":"truesight 60 ft., passive Perception 22","languages":"understands the languages it knew in life but doesnt speak","challenge_rating":"18","cr":18.0,"actions":[{"name":"Devour Soul","desc":"The demilich targets one creature within 120 feet  forcing it to make a DC 17 Wisdom saving throw. On a success  or if all the large soul gems on the demilichs skull are occupied  the creature takes 40 necrotic damage  and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull  the demilich regains 40 hit points  and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull  visible as a tiny  creature-shaped mote of light. While its soul is trapped  a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed  the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours."},{"name":"A demilich begins combat with one or two empty soul gems","desc":""}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The demilich can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn."},{"name":"Cranial Transposition","desc":"The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it."},{"name":"Dust Storm (Costs 2 Actions)","desc":"The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed."},{"name":"Ringing Laugh (Costs 2 Actions)","desc":"Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn."},{"name":"Telekinesis","desc":"The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal."}],"special_abilities":[{"name":"Avoidance","desc":"If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."},{"name":"Legendary Resistance (5/Day)","desc":"If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters."},{"name":"Undead Nature","desc":"A demilich doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":62,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_demilich/"},{"slug":"demilich-mastermind-a5e","desc":"","name":"Demilich Mastermind","size":"Tiny","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"","hit_points":319,"hit_dice":"58d4+174","speed":{"walk":0,"fly":30},"strength":10,"dexterity":24,"constitution":16,"intelligence":24,"wisdom":22,"charisma":20,"strength_save":6,"dexterity_save":null,"constitution_save":9,"intelligence_save":13,"wisdom_save":12,"charisma_save":11,"perception":null,"skills":{"arcana":13,"perception":12,"stealth":13},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, poison, psychic; damage from nonmagical weapons","condition_immunities":"charmed, deafened, fatigue, frightened, paralyzed, petrified, poisoned, prone, stunned","senses":"truesight 60 ft., passive Perception 22","languages":"understands the languages it knew in life but doesnt speak","challenge_rating":"18","cr":18.0,"actions":[{"name":"Devour Soul","desc":"The demilich targets one creature within 120 feet  forcing it to make a DC 17 Wisdom saving throw. On a success  or if all the large soul gems on the demilichs skull are occupied  the creature takes 40 necrotic damage  and the demilich regains the same number of hit points. If the target fails its saving throw and there is at least one unoccupied soul gem on the demilichs skull  the demilich regains 40 hit points  and the target dies instantly. Its soul is trapped in a soul gem on the demilichs skull  visible as a tiny  creature-shaped mote of light. While its soul is trapped  a creature can't be restored to life by any means. A soul that remains in a soul gem for 30 days is destroyed forever. If the demilich is defeated and a soul gem crushed  the creature is restored to life if its body is within 100 miles. A creature that succeeds on a saving throw against this effect is immune to it for 24 hours."},{"name":"A demilich mastermind begins combat with up to four empty soul gems","desc":""}],"bonus_actions":null,"reactions":[],"legendary_desc":"","legendary_actions":[{"name":"The demilich can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. The demilich regains spent legendary actions at the start of its turn."},{"name":"Cranial Transposition","desc":"The dust surrounding the demilich falls to the ground. The demilich and a nonmagical, unattended skull within 30 teleport, switching places. Until the demilich moves or attacks, it is indistinguishable from a nonmagical skull, and the dust composing the demilichs wraithlike body doesnt reform around it."},{"name":"Dust Storm (Costs 2 Actions)","desc":"The dust of the demilichs body swirls in a 30-foot radius around the demilich. Each creature in the area makes a DC 17 Constitution saving throw. On a failure, the creature takes 21 (6d6) necrotic damage and is blinded until the end of its next turn. The demilich then moves up to its speed."},{"name":"Ringing Laugh (Costs 2 Actions)","desc":"Each creature within 60 feet that can hear the demilich makes a DC 17 Wisdom saving throw. On a failure, a creature is frightened until the end of its next turn."},{"name":"Telekinesis","desc":"The demilich targets a Huge or smaller creature or an object weighing up to 1,000 pounds within 60 feet. If the target is a creature, it must succeed on a DC 17 Strength saving throw. Otherwise, the demilich moves the target up to 30 feet in any direction, including up. If another creature or object stops the targets movement, both take 10 (3d6) bludgeoning damage. At the end of this movement, the target falls if it is still in the air, taking falling damage as normal."}],"special_abilities":[{"name":"Avoidance","desc":"If the demilich makes a saving throw against an effect that deals half damage on a success, it takes no damage on a success and half damage on a failure."},{"name":"Legendary Resistance (5/Day)","desc":"If the demilich fails a saving throw, it can choose to succeed instead. When it does so, one of the five tiny warding gems set on its forehead or teeth shatters."},{"name":"Undead Nature","desc":"A demilich doesnt require air, sustenance, or sleep."}],"spell_list":[],"page_no":63,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_demilich-mastermind/"},{"slug":"drainpipe-gargoyle-a5e","desc":"","name":"Drainpipe Gargoyle","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":60},"strength":14,"dexterity":10,"constitution":16,"intelligence":8,"wisdom":14,"charisma":8,"strength_save":4,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"piercing and slashing damage from nonmagical, non-adamantine weapons","damage_immunities":"poison","condition_immunities":"fatigue, petrified, poisoned, unconscious","senses":"darkvision 60 ft., passive Perception 14","languages":"Terran","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The gargoyle attacks with its bite and its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."},{"name":"Rock","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."},{"name":"Spit (Recharge 5-6)","desc":"The gargoyle spits a steam of water 5 feet wide and 30 feet long. Each creature in the area makes a DC 12 Strength saving throw  taking 10 (3d6) bludgeoning damage and being pushed up to 15 feet from the gargoyle on a failure. On a success  a creature takes half damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the gargoyle is indistinguishable from a normal statue."},{"name":"Elemental Nature","desc":"Gargoyles dont require air, sustenance, or sleep."}],"spell_list":[],"page_no":215,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_drainpipe-gargoyle/"},{"slug":"drop-bear-a5e","desc":"","name":"Drop Bear","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":42,"hit_dice":"5d10+15","speed":{"walk":40,"climb":40},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":12,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 13","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The bear makes two melee attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4+5) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 15). Until this grapple ends  the bear can't attack a different target with its claws."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"The bear has advantage on Perception checks that rely on smell."},{"name":"Stealthy","desc":"The drop bear has advantage on Stealth checks in forested areas."},{"name":"Drop","desc":"The drop bear takes no damage from falling 40 feet or fewer and deals an extra 7 (2d6) damage when it hits with an attack after falling at least 20 feet. A creature that takes this extra damage is knocked prone."}],"spell_list":[],"page_no":456,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_drop-bear/"},{"slug":"duelist-a5e","desc":"","name":"Duelist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":40},"strength":18,"dexterity":18,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":7,"dexterity_save":7,"constitution_save":6,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":5,"perception":4,"stealth":7,"survival":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any one","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The warrior attacks twice."},{"name":"Rapier","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage."}],"bonus_actions":null,"reactions":[{"name":"Riposte","desc":"When the duelist is missed by a melee attack by an attacker they can see within 5 feet, the duelist makes a rapier attack against the attacker with advantage."}],"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":497,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_duelist/"},{"slug":"elder-black-pudding-a5e","desc":"","name":"Elder Black Pudding","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":7,"armor_desc":"","hit_points":171,"hit_dice":"18d12+54","speed":{"walk":20,"climb":20,"swim":20},"strength":16,"dexterity":4,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, fatigue, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"8","cr":8.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) acid damage. Nonmagical armor worn by the target corrodes  taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10  the armor is destroyed."},{"name":"Multiattack","desc":"The pudding makes two pseudopod attacks. The pudding can't use Multiattack after it splits for the first time."}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a Medium or larger pudding with at least 10 hit points is subjected to lightning or slashing damage, it splits into two puddings that are each one size smaller. Each new pudding has half the originals hit points (rounded down)."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The pudding can pass through an opening as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Body","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet takes 9 (2d8) acid damage. A nonmagical weapon made of metal or wood that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Wooden or metal nonmagical ammunition is destroyed after dealing damage. Any other metal or organic object that touches it takes 9 (2d8) acid damage."},{"name":"Spider Climb","desc":"The pudding can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the pudding has disadvantage on attack rolls."},{"name":"Ooze Nature","desc":"An ooze doesnt require air or sleep."}],"spell_list":[],"page_no":350,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_elder-black-pudding/"},{"slug":"elephant-a5e","desc":"","name":"Elephant","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":76,"hit_dice":"8d12+24","speed":{"walk":40},"strength":22,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8+6) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack  the target makes a DC 16 Strength saving throw  falling prone on a failure."},{"name":"Stomp","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) bludgeoning damage."}],"bonus_actions":[{"name":"Trample Underfoot","desc":"The elephant makes a stomp attack against a prone creature."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":443,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_elephant/"},{"slug":"ettin-a5e","desc":"","name":"Ettin","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40},"strength":20,"dexterity":8,"constitution":16,"intelligence":8,"wisdom":10,"charisma":8,"strength_save":7,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 12 (17 with Two Heads)","languages":"Common, Giant, Orc","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The ettin makes a battleaxe attack and a club attack."},{"name":"Battleaxe","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."},{"name":"Club","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature and the ettin is bloodied  the target makes a DC 15 Strength check and is knocked prone on a failure."},{"name":"Rock","desc":"Ranged Weapon Attack: +7 to hit, range 30/90 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage."},{"name":"Axe Whirl (1/Day)","desc":"The ettin makes a battleaxe attack against each creature within 10 feet."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Reactive Heads","desc":"The ettin can take two reactions each round, but not more than one per turn."},{"name":"Two Heads","desc":"While both heads are awake, the ettin has advantage on Perception checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious, and it can't be flanked."},{"name":"Wakeful","desc":"When one of the ettins heads is asleep, the other is awake."}],"spell_list":[],"page_no":197,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ettin/"},{"slug":"faerie-noble-a5e","desc":"","name":"Faerie Noble","size":"Medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":165,"hit_dice":"22d8+66","speed":{"walk":35,"fly":60},"strength":16,"dexterity":20,"constitution":16,"intelligence":16,"wisdom":20,"charisma":20,"strength_save":null,"dexterity_save":9,"constitution_save":null,"intelligence_save":null,"wisdom_save":9,"charisma_save":9,"perception":null,"skills":{"arcana":7,"history":7,"insight":9,"nature":7,"perception":9,"persuasion":9},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, paralyzed, poisoned, unconscious","senses":"truesight 60 ft., passive Perception 19","languages":"Common, Elvish, Sylvan, two more","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The noble makes two glittering scimitar attacks."},{"name":"Glittering Scimitar","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage plus 10 (3d6) cold  fire  lightning  or psychic damage (its choice)."},{"name":"Gleaming Longbow","desc":"Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. This attack ignores half or three-quarters cover. Hit: 9 (1d8 + 5) piercing damage plus 14 (4d6) cold  fire  lightning  or psychic damage (its choice)."},{"name":"Evil Eye (Gaze)","desc":"The noble targets one creature not under the effect of a faeries Evil Eye within 60 feet. The target makes a DC 17 Wisdom saving throw. On a failed saving throw  the noble chooses one of the following effects to magically impose on the target. Each effect lasts for 1 minute."},{"name":"The target falls asleep","desc":"This effect ends if the target takes damage or another creature uses an action to rouse it."},{"name":"The target is frightened","desc":"This effect ends if the target is ever 60 feet or more from the noble."},{"name":"The target is poisoned","desc":"It can repeat the saving throw at the end of each of its turns  ending the effect on itself on a success."}],"bonus_actions":[{"name":"Faerie Step (Recharge 5-6)","desc":"The noble magically teleports up to 60 feet to a space it can see."}],"reactions":[{"name":"Riposte","desc":"When the noble is hit by a melee attack made by a creature it can see, it makes a glittering scimitar attack against the attacker."},{"name":"Vengeful Eye","desc":"When the noble is hit by a ranged attack or targeted with a spell by a creature within 60 feet, it uses Evil Eye on the attacker if they can see each other."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Faerie Form","desc":"The noble can magically change its size between Large, Medium, and Tiny as an action. While Tiny, the bludgeoning, piercing, and slashing damage dealt by the nobles attacks is halved. Additionally, it has disadvantage on Strength checks and advantage on Dexterity checks. While Large, the noble has advantage on Strength checks. Its statistics are otherwise unchanged."},{"name":"Faerie Light","desc":"As a bonus action, the noble can cast dim light for 30 feet, or extinguish its glow."},{"name":"Innate Spellcasting","desc":"The nobles spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: animal messenger, detect evil and good, detect magic, disguise self, 3/day each: charm person, scrying, zone of truth, 1/day each: dream, geas, heroes feast, magic circle, polymorph (self only)"}],"spell_list":[],"page_no":200,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_faerie-noble/"},{"slug":"fell-nightmare-a5e","desc":"","name":"Fell Nightmare","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"passive Perception 11","languages":"understands Abyssal, Common, and Infernal but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"name":"Hooves","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack  the target makes a DC 14 Strength saving throw  falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there."},{"name":"Ethereal Shift (Recharge 5-6)","desc":"The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Evil","desc":"The nightmare radiates an Evil aura."},{"name":"Fiery Hooves","desc":"The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints."},{"name":"Fire Resistance","desc":"The nightmare can grant fire resistance to a rider."},{"name":"Fiery Trail","desc":"When the nightmare moves along the ground, it can choose to leave behind a trail of fire 10 feet wide and 10 feet tall, which lasts until the beginning of the nightmares next turn. A creature that begins its turn in the fire or enters it for the first time on a turn takes 10 (3d6) fire damage. The trail ignites flammable objects."},{"name":"Telepathy","desc":"The nightmare gains telepathy with a range of 120 feet. It can telepathically communicate with the fiend that trained it over any distance as long as they are on the same plane of existence."}],"spell_list":[],"page_no":345,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_fell-nightmare/"},{"slug":"forest-gnome-illusionist-a5e","desc":"","name":"Forest Gnome Illusionist","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":67,"hit_dice":"9d8+27","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":16,"intelligence":16,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":6,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"arcana":6,"history":6,"investigation":6,"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 14","languages":"any three","challenge_rating":"6","cr":6.0,"actions":[{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage."},{"name":"Fire Bolt (Cantrip; V, S)","desc":"Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 11 (2d10) fire damage."},{"name":"Hypnotic Pattern (3rd-Level; S, M, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 17 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."},{"name":"Fireball (3rd-Level; V, S, M)","desc":"Fire streaks from the mage to a point within 120 feet and explodes in a 20-foot radius  spreading around corners. Each creature in the area makes a DC 14 Dexterity saving throw  taking 21 (6d6) fire damage on a failed save or half damage on a success."},{"name":"Dimension Door (4th-Level; V)","desc":"The mage teleports to a location within 500 feet. They can bring along one willing Medium or smaller creature within 5 feet. If a creature would teleport to an occupied space  it takes 14 (4d6) force damage  and the spell fails."},{"name":"Greater Invisibility (4th-Level; V, S, Concentration)","desc":"The mage or a creature they touch is invisible for 1 minute."},{"name":"Cone of Cold (5th-Level; V, S, M)","desc":"Frost blasts from the mage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success."}],"bonus_actions":[{"name":"Misty Step (2nd-Level; V)","desc":"The mage teleports to an unoccupied space they can see within 30 feet. The mage can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":[{"name":"Counterspell (3rd-Level; S)","desc":"When a creature the mage can see within 60 feet casts a spell, the mage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the mage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the mage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell."},{"name":"Shield (1st-Level; V","desc":"When the mage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Forest Ways","desc":"The illusionist can communicate with Small and Tiny beasts, and can innately cast blur, disguise self, and major image once each per long rest with no material components."},{"name":"Spellcasting","desc":"The mage is a 9th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 14\n +6 to hit with spell attacks). They have the following wizard spells prepared:\n Cantrips (at will): fire bolt\n light\n mage hand\n prestidigitation\n 1st-level (4 slots): detect magic\n identify\n mage armor\n shield\n 2nd-level (3 slots): alter self\n misty step\n 3rd-level (3 slots): hypnotic pattern\n counterspell\n fireball\n 4th-level (3 slots): dimension door\n greater invisibility\n 5th-level (1 slot): cone of cold"}],"spell_list":[],"page_no":482,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_forest-gnome-illusionist/"},{"slug":"gargoyle-a5e","desc":"","name":"Gargoyle","size":"Medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":30,"fly":60},"strength":14,"dexterity":10,"constitution":16,"intelligence":8,"wisdom":14,"charisma":8,"strength_save":4,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"piercing and slashing damage from nonmagical, non-adamantine weapons","damage_immunities":"poison","condition_immunities":"fatigue, petrified, poisoned, unconscious","senses":"darkvision 60 ft., passive Perception 14","languages":"Terran","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The gargoyle attacks with its bite and its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage  or 9 (2d6 + 2) slashing damage if the gargoyle started its turn at least 20 feet above the target."},{"name":"Rock","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the gargoyle is indistinguishable from a normal statue."},{"name":"Elemental Nature","desc":"Gargoyles dont require air, sustenance, or sleep."}],"spell_list":[],"page_no":214,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_gargoyle/"},{"slug":"giant-crocodile-a5e","desc":"","name":"Giant Crocodile","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":85,"hit_dice":"9d12+27","speed":{"walk":30,"swim":50},"strength":20,"dexterity":10,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The crocodile attacks with its bite and its tail."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage and the target is grappled (escape DC 15). Until this grapple ends  the target is restrained and the crocodile can't bite a different target."},{"name":"Tail","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one creature not grappled by the crocodile. Hit: 14 (2d8+5) bludgeoning damage and the target makes a DC 18 Strength saving throw  falling prone on a failure."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hold Breath","desc":"The crocodile can hold its breath for 30 minutes."}],"spell_list":[],"page_no":446,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-crocodile/"},{"slug":"giant-hyena-a5e","desc":"","name":"Giant Hyena","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":34,"hit_dice":"4d10+12","speed":{"walk":50},"strength":14,"dexterity":14,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 30 ft., passive Perception 13","languages":"","challenge_rating":"1","cr":1.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) piercing damage. If this damage reduces the target to 0 hit points  the hyena can use its bonus action to move half its Speed and make a second bite attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":447,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-hyena/"},{"slug":"giant-lanternfish-a5e","desc":"","name":"Giant Lanternfish","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":30},"strength":16,"dexterity":16,"constitution":16,"intelligence":14,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"deception":6,"perception":5,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"Abyssal, Common","challenge_rating":"4","cr":4.0,"actions":[{"name":"Dizzying Touch","desc":"Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: The target is magically charmed for 1 hour or until it takes damage. While charmed in this way  it has disadvantage on Wisdom saving throws and ability checks."},{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) slashing damage."},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage  and the target makes a DC 13 Constitution saving throw. On a failure  the target takes 10 (3d6) poison damage and is poisoned for 1 hour."},{"name":"Hypnotic Pattern (3rd-Level; S, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."}],"bonus_actions":[{"name":"Misty Step (2nd-Level; V)","desc":"The giant lanternfish teleports to an unoccupied space it can see within 30 feet. The giant lanternfish can't cast this spell and a 1st-level or higher spell on the same turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The giant lanternfish radiates a Chaotic and Evil aura."},{"name":"Innate Spellcasting","desc":"The giant lanternfishs innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components. At will: charm person, disguise self (humanoid form), major image, misty step, 1/day each: geas, hallucinatory terrain, hypnotic pattern, scrying"}],"spell_list":[],"page_no":303,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_giant-lanternfish/"},{"slug":"gibbering-mouther-a5e","desc":"","name":"Gibbering Mouther","size":"Medium","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":9,"armor_desc":"","hit_points":67,"hit_dice":"9d8+27","speed":{"walk":20,"swim":20},"strength":10,"dexterity":8,"constitution":16,"intelligence":2,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"psychic","damage_immunities":"","condition_immunities":"prone","senses":"darkvision 60 ft., passive Perception 10","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The mouther makes two bite attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 7 (2d6) piercing damage  and the target makes a DC 10 Strength saving throw  falling prone on a failure. If the target is killed by this attack  it is absorbed into the mouther."}],"bonus_actions":[{"name":"Blinding Bile (Recharge 5-6)","desc":"Ranged Weapon Attack: +2 to hit, range 20/60 ft., one creature. Hit: 3 (1d6) acid damage, and the target is blinded until the end of the mouthers next turn."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The mouther can breathe air and water."},{"name":"Gibbering Mouths","desc":"The mouther babbles constantly. A living non-aberration creature that starts its turn within 30 feet and can hear its gibbering makes a DC 10 Intelligence saving throw. On a failure, the creature is confused until the start of its next turn."},{"name":"Reality Eater","desc":"The ground within 15 feet of the mouther is the consistency of sucking mud and is difficult terrain to all creatures except the mouther. Each non-aberrant creature that starts its turn in the area or enters it for the first time on its turn makes a DC 10 Strength saving throw. On a failure, its Speed is reduced to 0 until the start of its next turn."}],"spell_list":[],"page_no":245,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_gibbering-mouther/"}]}