{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=group&page=11","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=group&page=9","results":[{"slug":"mordovermis_bf","desc":"","name":"Mordovermis","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":72,"hit_dice":"","speed":{"walk":10,"fly":40,"hover":true},"strength":16,"dexterity":14,"constitution":14,"intelligence":6,"wisdom":14,"charisma":16,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":-2,"wisdom_save":2,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning,Aberrant Resilience","damage_immunities":"prone","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Deep Speech,telepathy 60 ft.","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The mordovermis makes two Sting attacks. If both Sting attacks hit one Large or smaller creature, the mordovermis can use Consume on the creature without the need for the target to be incapacitated."},{"name":"Sting","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) piercing damage."},{"name":"Consume","desc":"The mordovermis wraps its body around an incapacitated creature. The target must make a DC 13 STR save. On a failure, the target takes 5 (2d4) piercing damage and 9 (2d8) acid damage and is grappled (escape DC 13). On a success, the target takes half the damage and isn't grappled. Until this grapple ends, the target is restrained and takes 18 (4d8) acid damage at the start of each of its turns, and the mordovermis can't use Consume."}],"bonus_actions":[{"name":"Transfixing Gaze","desc":"The mordovermis focuses its gaze on one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be charmed until the end of its next turn. While charmed, the creature is incapacitated and has a speed of 0."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The mordovermis is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Sinuous Form","desc":"The mordovermis can easily move through any opening large enough for a Small creature. It can squeeze through any opening large enough for a Tiny creature. The mordovermis's destination must still have suitable room to accommodate its volume."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the mordovermis has disadvantage on attack rolls, and its Perception is 9 when perceiving by sight."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_mordovermis/"},{"slug":"nightmare_bf","desc":"","name":"Nightmare","size":"large","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":76,"hit_dice":"","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":1,"charisma_save":2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"-","languages":"understands Abyssal,Common,and Infernal but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The nightmare makes two Flaming Hoof attacks."},{"name":"Flaming Hoof","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage."},{"name":"Ethereal Stride","desc":"The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa."}],"bonus_actions":[{"name":"Burning Hoofprints","desc":"The nightmare increases the intensity of the heat on its hooves. Until the start of its next turn, it leaves burning hoofprints in any surface through which it walks, creating a trail of fire in its wake. A creature that enters a space with burning hoofprints for the first time on a turn or starts its turn there must succeed on a DC 13 DEX save or take 3 (1d6) fire damage. The hoofprints stop burning at the start of the nightmare's next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Illumination","desc":"The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet."},{"name":"Riding Flames","desc":"Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_nightmare/"},{"slug":"ochre_jelly_bf","desc":"","name":"Ochre Jelly","size":"large","type":"Ooze","subtype":"","group":null,"alignment":"","armor_class":8,"armor_desc":null,"hit_points":71,"hit_dice":"","speed":{"walk":15,"climb":15},"strength":16,"dexterity":6,"constitution":14,"intelligence":2,"wisdom":6,"charisma":1,"strength_save":3,"dexterity_save":-2,"constitution_save":2,"intelligence_save":-4,"wisdom_save":-2,"charisma_save":-5,"perception":8,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid,Ooze Resilience","damage_immunities":"lightning,slashing,grappled,poisoned,Ooze Resilience","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) acid damage. If the target is poisoned, it must succeed on a DC 13 CON save or also take 5 (2d4) poison damage."}],"bonus_actions":[],"reactions":[{"name":"Split","desc":"When an ochre jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new ochre jellies if it has at least 10 HP. Each new jelly has HP equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The ochre jelly can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Ooze Nature","desc":"The ochre jelly doesn't require sleep."},{"name":"Ooze Resilience","desc":"The ochre jelly is resistant to the restrained condition, and it is immune to exhaustion and to the blinded, charmed, deafened, frightened, and prone conditions."},{"name":"Overwhelming Stench","desc":"A creature that starts its turn within 10 feet of the ochre jelly must succeed on a DC 13 CON save or be poisoned until the start of its next turn. If a creature fails the save by 5 or more, it must spend its turn retching uncontrollably and be unable to move or act."},{"name":"Spider Climb","desc":"The ochre jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ochre-jelly/"},{"slug":"ogre_bf","desc":"","name":"Ogre","size":"large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":11,"armor_desc":"hide armor","hit_points":66,"hit_dice":"","speed":{"walk":40},"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":6,"charisma":6,"strength_save":4,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-3,"wisdom_save":-2,"charisma_save":-2,"perception":8,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Giant","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The ogre makes two Greatclub or Javelin attacks."},{"name":"Greatclub","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage."},{"name":"Javelin","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Bowling Sweep (Recharge 5-6)","desc":"The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone."}],"bonus_actions":[{"name":"Shoving Rush","desc":"The ogre takes the Dash action. If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. This movement doesn't provoke opportunity attacks from a target that fails this save."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_ogre/"},{"slug":"oni_bf","desc":"","name":"Oni","size":"large","type":"Giant","subtype":"Outsider","group":null,"alignment":"","armor_class":16,"armor_desc":"chain mail","hit_points":134,"hit_dice":"","speed":{"walk":30,"fly":30,"hover":true},"strength":18,"dexterity":16,"constitution":22,"intelligence":14,"wisdom":18,"charisma":22,"strength_save":4,"dexterity_save":3,"constitution_save":6,"intelligence_save":2,"wisdom_save":4,"charisma_save":6,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Giant Attributes","damage_immunities":"prone","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Giant","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The oni makes two Claw or Glaive attacks, or it makes three Arcane Bolt attacks. It can replace one attack with a use of Spellcasting."},{"name":"Claw (True Form Only)","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage plus 10 (3d6) force damage."},{"name":"Glaive","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 15 (2d10+4) slashing damage, or 9 (1d10+4) slashing damage in a Medium or smaller form, plus 10 (3d6) force damage."},{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 17 (4d6+3) force damage."},{"name":"Whirling Glaive (Recharge 5-6)","desc":"The oni channels its magic into its twirling glaive, creating magical wind in a 30-foot cone. Each creature in the area must make a DC 14 STR save. On a failure, a creature takes 31 (9d6) cold damage and is pushed up to 15 feet away from the oni. On a success, a creature takes half the damage and isn't pushed."},{"name":"Spellcasting","desc":"The oni casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 14).<br>At will: _darkness_, _invisibility_ (self only)<br>1/day each: _charm_, _gaseous form_, _sleep_"}],"bonus_actions":[{"name":"Change Shape","desc":"The oni magically transforms into a Small or Medium Humanoid, a Large ogre, or back into its true form, which is Giant. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying transforms with it, except for its glaive, which adjusts to fit its new form. If the oni dies, it reverts to its true form, and the glaive reverts to its normal size."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Empowered Weapons","desc":"The oni's weapon attacks are magical. When the oni hits with any weapon, the weapon deals an extra 3d6 force damage (included in the attack)."},{"name":"Giant Attributes","desc":"The oni is resistant to the stunned condition."},{"name":"Regeneration","desc":"The oni regains 10 HP at the start of its turn if it has at least 1 HP."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_oni/"},{"slug":"otyugh_bf","desc":"","name":"Otyugh","size":"large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":108,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":24,"intelligence":6,"wisdom":12,"charisma":6,"strength_save":3,"dexterity_save":0,"constitution_save":7,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Aberrant Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Otyugh","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The otyugh makes one Bite attack and two Tentacle attacks. It can replace both Tentacle attacks with a use of Tentacle Slam."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 CON save or become infected with a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (1d10) on a failure. The disease is cured on a success. The creature dies if the disease reduces its HP maximum to 0. This reduction to the creature's HP maximum lasts until it finishes a long rest after the disease is cured."},{"name":"Tentacle","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). The otyugh has two tentacles, each of which can grapple one target."},{"name":"Tentacle Slam","desc":"The otyugh slams creatures grappled by it into each other or into a solid surface. Each creature must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The otyugh is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Limited Telepathy","desc":"The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond."},{"name":"Stench","desc":"Each creature that starts its turn within 10 feet of the otyugh must succeed on a DC 15 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_otyugh/"},{"slug":"owlbear_bf","desc":"","name":"Owlbear","size":"large","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":80,"hit_dice":"","speed":{"walk":40},"strength":20,"dexterity":12,"constitution":16,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":5,"dexterity_save":1,"constitution_save":3,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The owlbear makes one Beak attack and one Claws attack. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 15)."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 10 (1d10+5) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 14 (2d8+5) slashing damage."},{"name":"Vicious Bound (44 HP or Fewer)","desc":"The owlbear roars and barrels through creatures. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 15 STR save. On a failure, a creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."}],"bonus_actions":[{"name":"Rend","desc":"The owlbear violently wrenches a Medium or smaller creature it is currently grappling. The target must make a DC 15 STR save, taking 9 (2d8) slashing damage on a failed save, or half as much damage on a successful one."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Glide","desc":"The owlbear has long, sturdy feathers along its forelimbs and sides that expand while falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The owlbear can't gain height with its gliding feathers alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther."},{"name":"Heightened Sight and Smell","desc":"The owlbear's Perception is 18 when perceiving by sight or smell."},{"name":"Monstrosity Resilience","desc":"The owlbear is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_owlbear/"},{"slug":"pegasus_bf","desc":"","name":"Pegasus","size":"large","type":"Celestial","subtype":"Animal","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":57,"hit_dice":"","speed":{"walk":60,"fly":90},"strength":18,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":14,"charisma":12,"strength_save":4,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":2,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"charmed","condition_immunities":"","senses":"-","languages":"understands Celestial,Common,Elvish,and Sylvan but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The pegasus makes two Hooves attacks."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."}],"bonus_actions":[],"reactions":[{"name":"Catch Rider","desc":"If the pegasus's rider fails a check or save to remain in the saddle or is subjected to an effect that would dismount it, the pegasus can shift to catch the falling rider, preventing the rider from being dismounted."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Celestial Resilience","desc":"The pegasus is resistant to radiant damage."},{"name":"Diving Pounce","desc":"If the pegasus is flying and moves at least 20 feet straight toward a creature and then hits it with a Hooves attack on the same turn, that target must succeed on a DC 14 STR save or be knocked prone. If the target is prone, the pegasus can make one Hooves attack against it as a bonus action."},{"name":"Magic Resistance","desc":"The pegasus has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The pegasus's weapon attacks are magical."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_pegasus/"},{"slug":"phase_spider_bf","desc":"","name":"Phase Spider","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":73,"hit_dice":"","speed":{"walk":30,"climb":30},"strength":14,"dexterity":16,"constitution":12,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":2,"dexterity_save":3,"constitution_save":1,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Phase Spider","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The phase spider makes one Barbed Legs attack and one Bite attack. It can replace one attack with a Phasing Web attack."},{"name":"Barbed Legs","desc":"_Melee Weapon Attack:_ +5 to hit, reach 10 ft., one target. _Hit:_ 8 (2d4+3) piercing damage."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d10+3) piercing damage, and the target must make a DC 13 CON save, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way."},{"name":"Phasing Web","desc":"_Ranged Weapon Attack:_ +5 to hit, range 30/60 ft., one creature. _Hit:_ The target is restrained by webbing. While restrained in this way, the target can see and attack creatures on the Ethereal Plane, and the restrained target can be seen and attacked by creatures on the Ethereal Plane. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 13 STR check. The webbing can also be attacked and destroyed (AC 12; HP 10; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage)."}],"bonus_actions":[{"name":"Ethereal Jaunt","desc":"The phase spider magically shifts from the Material Plane to the Ethereal Plane, or vice versa."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Ethereal Sight","desc":"The phase spider can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Monstrosity Resilience","desc":"The phase spider is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Web Walker","desc":"The spider ignores movement restrictions caused by webbing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_phase-spider/"},{"slug":"purple_worm_bf","desc":"","name":"Purple Worm","size":"gargantuan","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"natural armor","hit_points":255,"hit_dice":"","speed":{"walk":50,"burrow":30},"strength":28,"dexterity":6,"constitution":32,"intelligence":1,"wisdom":18,"charisma":4,"strength_save":9,"dexterity_save":-2,"constitution_save":11,"intelligence_save":-5,"wisdom_save":4,"charisma_save":-3,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"prone","condition_immunities":"","senses":"keensense 60 ft., tremorsense 60 ft.","languages":"","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"The worm makes one Bite attack and one Tail Stinger attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one target. _Hit:_ 22 (3d8+9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 DEX save or be swallowed by the purple worm.<br>A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside of the worm, and it takes 21 (6d6) acid damage at the start of each of the worm's turns. If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone."},{"name":"Tail Stinger","desc":"_Melee Weapon Attack:_ +14 to hit, reach 10 ft., one creature. _Hit:_ 19 (3d6+9) piercing damage, and the target must make a DC 19 CON save, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one."},{"name":"Thrash (Recharge 5-6)","desc":"The purple worm convulses its large body, smashing everything around it. Each creature within 20 feet of the worm must make a DC 19 STR save. On a failure, a creature takes 54 (12d8) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[{"name":"Rapid Digestion","desc":"The purple worm's digestive system absorbs some of the already digested material from creatures it has swallowed. If the purple worm has at least one swallowed creature inside it, the purple worm regains 9 (2d8) HP. This healing increases by 4 (1d8) for each creature currently inside the purple worm, to a maximum of 10d8."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Monstrosity Resilience","desc":"The purple worm is resistant to exhaustion and to the frightened condition."},{"name":"Tunneler","desc":"The purple worm can burrow through solid rock at half its burrowing speed, and it leaves a 10-foot-diameter tunnel in its wake."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_purple-worm/"},{"slug":"rakshasa_bf","desc":"","name":"Rakshasa","size":"medium","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":166,"hit_dice":"","speed":{"walk":40,"fly":30,"hover":true},"strength":14,"dexterity":26,"constitution":18,"intelligence":12,"wisdom":26,"charisma":30,"strength_save":2,"dexterity_save":8,"constitution_save":4,"intelligence_save":1,"wisdom_save":8,"charisma_save":10,"perception":18,"skills":{},"damage_vulnerabilities":"piercing damage from magical attacks","damage_resistances":"","damage_immunities":"bludgeoning,piercing,and slashing damage from nonmagical attacks,prone","condition_immunities":"","senses":"truesight 60 ft.","languages":"Abyssal,Common,Infernal","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"The rakshasa makes four Claw or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting. If two Claw attacks hit one creature, the target is cursed. While cursed, the target gains no benefit from finishing a short or long rest. The curse lasts until removed by the remove curse spell or similar magic."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +8 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) slashing damage plus 10 (3d6) force damage."},{"name":"Arcane Bolt","desc":"_Ranged Spell Attack:_ +10 to hit, range 60 ft., one target. _Hit:_ 22 (5d6+5) force damage."},{"name":"Travel the Planes (1/Day)","desc":"The rakshasa magically transports itself to a different plane of existence. This works like the plane shift spell, except the rakshasa can affect only itself and can't use this action to banish an unwilling creature."},{"name":"Spellcasting","desc":"The rakshasa casts one of the following spells, requiring no material components and using CHA as the spellcasting ability (spell save DC 18).<br>At will: _detect thoughts_, _mage hand_, _minor illusion_<br>3/day each: _major image_, _suggestion_<br>1/day: _dominate_"}],"bonus_actions":[{"name":"Charming Gaze","desc":"The rakshasa turns its gaze toward one creature it can see within 60 feet of it. If the target can see the rakshasa, the target must succeed on a DC 18 CHA save or be charmed for 1 minute. A charmed creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The rakshasa can have up to three creatures charmed in this way at a time."},{"name":"Illusory Appearance","desc":"The rakshasa covers itself and anything it is wearing or carrying with a magical illusion that makes it look like another creature of its general size and Humanoid shape. The illusion ends if the rakshasa takes a bonus action to end it or if the rakshasa dies. The changes wrought by this effect fail to hold up to physical inspection. For example, a creature touching the disguised rakshasa might feel its fur instead of Humanoid flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 25 INT (Investigation) check to discern that the rakshasa is disguised."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Limited Magic Immunity","desc":"The rakshasa can't be affected or detected by spells of 6th level or lower unless it wishes to be. It has advantage on saves against all other spells and magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_rakshasa/"},{"slug":"remorhaz_bf","desc":"","name":"Remorhaz","size":"huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":216,"hit_dice":"","speed":{"walk":30,"burrow":20},"strength":32,"dexterity":12,"constitution":28,"intelligence":4,"wisdom":10,"charisma":4,"strength_save":11,"dexterity_save":1,"constitution_save":9,"intelligence_save":-3,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"cold,fire","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"-","challenge_rating":"11","cr":11.0,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +11 to hit, reach 10 ft., one target. _Hit:_ 40 (6d10+7) piercing damage plus 10 (3d6) fire damage. If the target is a Medium or smaller creature, it must succeed on a DC 17 DEX save or be swallowed by the remorhaz. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) acid damage and 10 (3d6) fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a swallowed creature, the remorhaz must succeed on a DC 19 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone."}],"bonus_actions":[{"name":"Vent Heat (119 HP or Fewer)","desc":"As the remorhaz's life force ebbs, its body generates more heat to protect itself. It can open valves in its carapace to vent this excess heat. Each creature within 5 feet of the remorhaz must succeed on a DC 17 CON save or suffer one level of exhaustion."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heated Body","desc":"A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage."},{"name":"Monstrosity Resilience","desc":"The remorhaz is resistant to exhaustion and to the frightened condition."},{"name":"Tunneler","desc":"The remorhaz can burrow through ice, snow, and permafrost, and it leaves a 5-foot-diameter tunnel in its wake."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_remorhaz/"},{"slug":"robot_drone_bf","desc":"","name":"Robot Drone","size":"tiny","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":21,"hit_dice":"","speed":{"walk":20,"fly":40,"hover":true},"strength":6,"dexterity":16,"constitution":12,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":-2,"dexterity_save":3,"constitution_save":1,"intelligence_save":-3,"wisdom_save":1,"charisma_save":-2,"perception":15,"skills":{},"damage_vulnerabilities":"lightning","damage_resistances":"","damage_immunities":"prone,Construct Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages of its creator but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Slam","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage."},{"name":"Flame Jet","desc":"_Ranged Weapon Attack:_ +5 to hit, range 20/60 ft., one target. _Hit:_ 8 (2d4+3) fire damage."}],"bonus_actions":[{"name":"Fueled Escape","desc":"The drone takes the Dash or Disengage action, leaving a small cloud of fuel fumes behind it. Each creature within 5 feet must succeed on a DC 13 CON save or be poisoned until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The drone doesn't require air, food, drink, or sleep."},{"name":"Construct Resilience","desc":"The drone is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."},{"name":"Electrical Malfunction","desc":"Whenever the drone takes lightning damage, it must succeed on a DC 11 WIS save or be incapacitated until the end of its next turn."},{"name":"Point-Blank Shots","desc":"When the drone makes a ranged attack, it doesn't have disadvantage on the attack roll from being within 5 feet of a hostile creature, though it may still have disadvantage from other sources."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_robot-drone/"},{"slug":"roc_bf","desc":"","name":"Roc","size":"gargantuan","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":235,"hit_dice":"","speed":{"walk":20,"fly":120},"strength":28,"dexterity":18,"constitution":28,"intelligence":2,"wisdom":18,"charisma":16,"strength_save":9,"dexterity_save":4,"constitution_save":9,"intelligence_save":-4,"wisdom_save":4,"charisma_save":3,"perception":14,"skills":{},"damage_vulnerabilities":"blinded","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"-","languages":"-","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The roc makes one Beak attack and two Talon attacks. If both Talon attacks hit one Huge or Gargantuan creature, the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the roc can't use its Talons on another target."},{"name":"Beak","desc":"_Melee Weapon Attack:_ +13 to hit, reach 10 ft., one target. _Hit:_ 27 (4d8+9) piercing damage."},{"name":"Talon","desc":"_Melee Weapon Attack:_ +13 to hit, reach 5 ft., one target. _Hit:_ 23 (4d6+9) slashing damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the roc can't use its Talons on another target."}],"bonus_actions":[{"name":"Territorial Shriek","desc":"The roc shrieks a territorial challenge at up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 17 CHA save or be frightened until the end of its next turn. While frightened by this shriek, a creature must take the Dash action on its turn and move away from the roc by the safest available route, unless there is nowhere to move."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Sight","desc":"The roc's Perception is 19 when perceiving by sight."},{"name":"Monstrosity Resilience","desc":"The roc is resistant to exhaustion and to the frightened condition."},{"name":"Seabird","desc":"The roc can swim up to 60 feet on its turn, but it must start and end its movement either flying or on a solid surface, such as a ship or beach. If it is swimming at the end of its turn, it must succeed on a DC 19 CON save or it immediately begins to sink and suffocate. A suffocating roc must succeed on a DC 19 STR check to fly out of the substance where it is sinking."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_roc/"},{"slug":"roper_bf","desc":"","name":"Roper","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":20,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":15,"climb":10},"strength":24,"dexterity":8,"constitution":16,"intelligence":6,"wisdom":16,"charisma":6,"strength_save":7,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-2,"wisdom_save":3,"charisma_save":-2,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The roper makes one Bite attack and three Grasping Tendril attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 22 (4d8+4) piercing damage."},{"name":"Grasping Tendril","desc":"_Melee Weapon Attack:_ +7 to hit, reach 50 ft., one creature. _Hit:_ 6 (1d4+4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on STR checks and STR saves, and the roper can't use the same Grasping Tendril on another target. A creature immune to the poisoned condition doesn't have disadvantage on STR checks and STR saves from the tendril."}],"bonus_actions":[{"name":"Reel","desc":"The roper pulls each creature grappled by it up to 25 feet straight toward it."}],"reactions":[{"name":"Snapping Tendril","desc":"When a Grasping Tendril that is grappling a creature is destroyed, the roper can quickly pull the remains of that tendril back to it with a whipping snap. Each creature within 10 feet of the roper must succeed on a DC 15 DEX save or be knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Climbing Tendrils","desc":"If at least four of the roper's Grasping Tendrils aren't grappling creatures, the roper has a climbing speed of 30 feet."},{"name":"False Appearance","desc":"While the roper remains motionless, it is indistinguishable from a normal conical or spire-like cave formation, such as a stalagmite or stalactite."},{"name":"Grasping Tendrils","desc":"The roper can have up to six Grasping Tendrils at a time. Each Grasping Tendril can be attacked (AC 20; 10 HP; vulnerable to thunder damage; immune to poison and psychic damage). Destroying a Grasping Tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A Grasping Tendril can also be broken if a creature takes an action and succeeds on a DC 15 STR check against it."},{"name":"Monstrosity Resilience","desc":"The roper is resistant to exhaustion and to the frightened condition."},{"name":"Spider Climb","desc":"The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_roper/"},{"slug":"rust_monster_bf","desc":"","name":"Rust Monster","size":"medium","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":23,"hit_dice":"","speed":{"walk":40,"climb":20},"strength":12,"dexterity":12,"constitution":12,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":1,"dexterity_save":1,"constitution_save":1,"intelligence_save":-4,"wisdom_save":1,"charisma_save":-2,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 30 ft.","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 8 (2d6+1) piercing damage."},{"name":"Antennae","desc":"The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 DEX save to avoid the rust monster's touch.<br>If the object touched is either metal armor or a metal shield being worn or carried, it takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait."}],"bonus_actions":[{"name":"Iron Dash","desc":"The rust monster moves up to half its speed toward a source of ferrous metal it can sense."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Iron Scent","desc":"The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it."},{"name":"Monstrosity Resilience","desc":"The rust monster is resistant to exhaustion and to the frightened condition."},{"name":"Rust Metal","desc":"Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage."},{"name":"Spider Climb","desc":"The rust monster can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_rust-monster/"},{"slug":"sahuagin_bf","desc":"","name":"Sahuagin","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30,"swim":40},"strength":10,"dexterity":10,"constitution":12,"intelligence":12,"wisdom":12,"charisma":8,"strength_save":0,"dexterity_save":0,"constitution_save":1,"intelligence_save":1,"wisdom_save":1,"charisma_save":-1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft.","languages":"Sahuagin","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Multiattack","desc":"The sahuagin makes one Bite attack and one Claws or Trident attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d6) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 5 (2d4) slashing damage."},{"name":"Trident","desc":"_Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack. If the target is wielding a weapon or shield, it must succeed on a DC 11 DEX save or drop the weapon or shield (the sahuagin's choice if the target is wielding both)."}],"bonus_actions":[],"reactions":[{"name":"Circling Sharks","desc":"If the sahuagin ends its turn within 10 feet of at least two other friendly sahuagin or sharks, the sahuagin can snap its teeth at one creature within 15 feet of it that it can see and that can see or hear it. The target must succeed on a DC 11 WIS save or be frightened until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blood Frenzy","desc":"The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its HP."},{"name":"Limited Amphibiousness","desc":"The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating."},{"name":"Shark Telepathy","desc":"The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_sahuagin/"},{"slug":"salamander_bf","desc":"","name":"Salamander","size":"large","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":114,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":3,"dexterity_save":2,"constitution_save":2,"intelligence_save":0,"wisdom_save":0,"charisma_save":2,"perception":10,"skills":{},"damage_vulnerabilities":"cold","damage_resistances":"bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"fire","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Ignan","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The salamander makes one Trident attack and one Tail attack, or it makes three Fire Bolt attacks. It can replace one Trident attack with a Tail attack."},{"name":"Trident","desc":"_Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage. If the target is wielding a weapon or shield, it must succeed on a DC 14 DEX save or drop the weapon or shield (the salamander's choice if the target is wielding both)."},{"name":"Tail","desc":"_Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets."},{"name":"Fire Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, ranged 60 ft., one target. _Hit:_ 12 (3d6+2) fire damage."}],"bonus_actions":[{"name":"Tighten Grip","desc":"The salamander tightens its grip around one creature it is grappling. Until the start of the salamander's next turn, the target has disadvantage on any check made to escape the grapple, and other than a successful check to escape the grapple, the target can't be moved, knocked prone, or otherwise removed from the salamander's grasp without the salamander's permission."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heated Body","desc":"A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage."},{"name":"Heated Weapons","desc":"When the salamander hits with a metal melee weapon, the weapon deals an extra 7 (2d6) fire damage (included in the attack)."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_salamander/"},{"slug":"satarre_bf","desc":"","name":"Satarre","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"leather armor","hit_points":40,"hit_dice":"","speed":{"walk":30},"strength":14,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":2,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":0,"charisma_save":1,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic,Void Strength","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Void Speech","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"The satarre makes two Claw or Spear attacks."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."},{"name":"Spear","desc":"_Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage plus 3 (1d6) necrotic damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Void Strength","desc":"The satarre is resistant to the blinded, charmed, deafened, frightened, stunned, and unconscious conditions."},{"name":"Void Weapons","desc":"The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d6 necrotic damage (included in the attack)."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_satarre/"},{"slug":"satyr_bf","desc":"","name":"Satyr","size":"medium","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":null,"hit_points":23,"hit_dice":"","speed":{"walk":40},"strength":12,"dexterity":16,"constitution":10,"intelligence":12,"wisdom":10,"charisma":20,"strength_save":1,"dexterity_save":3,"constitution_save":0,"intelligence_save":1,"wisdom_save":0,"charisma_save":5,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common,Elvish,Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Ram","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) bludgeoning damage."},{"name":"Intoxicating Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 7 (1d8+3) poison damage, and the target must succeed on a DC 13 CON save or be incapacitated until the end of its next turn."}],"bonus_actions":[{"name":"Revelries","desc":"The satyr dances and plays a tune on its pipes, affecting one creature it can see within 30 feet of it in one of the following ways. The target must succeed on a DC 13 CHA save or gain the listed effect. A willing creature can choose to fail the save.\n- **Celebrate.** The target feels invigorated by the music, dancing along with it. Until the start of the satyr's next turn, the target has advantage on DEX saves and on the next attack roll it makes.\n- **Overindulge.** The satyr's song is laced with magical enchantments, and the target is forced to dance along with the music. Until the start of the satyr's next turn, the target is charmed, and its speed is reduced by 10 feet, as it dances uncontrollably.\n- **Unnerve.** The satyr's song and dance turn frightful with heavy stomps, shrill notes, and a rapid, staccato melody. The target is frightened until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The satyr is resistant to the charmed and unconscious conditions."},{"name":"Magic Resistance","desc":"The satyr has advantage on saves against spells and other magical effects."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_satyr/"},{"slug":"shadow_bf","desc":"","name":"Shadow","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":17,"hit_dice":"","speed":{"walk":40,"climb":20},"strength":6,"dexterity":18,"constitution":12,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":-2,"dexterity_save":4,"constitution_save":1,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":10,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,frightened,grappled,paralyzed,petrified,prone,restrained,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Strength Drain","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 9 (2d6+2) necrotic damage, and the target's STR score is reduced by 1d4. The target dies if this reduces its STR to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a Humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later."}],"bonus_actions":[{"name":"Shadow Bond","desc":"One creature the shadow can see within 5 feet of it must succeed on a DC 12 WIS save or the shadow bonds with the target's shadow for 1 minute. While bonded with the target's shadow, the shadow can use this bonus action to teleport to an unoccupied space within 5 feet of that creature, provided the creature is within 120 feet of the shadow."},{"name":"Shadow Stealth","desc":"The shadow takes the Hide action. It can use this bonus action only while in dim light or darkness."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The shadow can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The shadow can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Sunlight Weakness","desc":"While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saves."},{"name":"Undead Nature","desc":"The shadow doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The shadow is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shadow/"},{"slug":"shambling_mound_bf","desc":"","name":"Shambling Mound","size":"large","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":110,"hit_dice":"","speed":{"walk":20,"swim":20},"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":10,"charisma":4,"strength_save":4,"dexterity_save":-1,"constitution_save":3,"intelligence_save":-3,"wisdom_save":0,"charisma_save":-3,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire,Plant Resilience","damage_immunities":"lightning,blinded,deafened","condition_immunities":"","senses":"keensense 60 ft. (can't sense beyond this radius)","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The shambling mound makes two Slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14)."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 7 (2d6) poison damage."}],"bonus_actions":[{"name":"Engulf","desc":"The shambling mound engulfs a Medium or smaller creature grappled by it. In addition to being grappled, the engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 CON save at the start of each of the mound's turns or take 4 (1d8) bludgeoning damage and 3 (1d6) poison damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Lightning Absorption","desc":"Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains HP equal to the lightning damage dealt."},{"name":"Plant Resilience","desc":"The shambling mound is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Rotting Vegetation","desc":"The shambling mound emits the smell of rotting vegetation. A creature that starts its turn within 10 feet of the shambling mound must succeed on a DC 14 CON save or be poisoned until the start of its next turn."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shambling-mound/"},{"slug":"shield_guardian_bf","desc":"","name":"Shield Guardian","size":"large","type":"Construct","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"natural armor","hit_points":139,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":8,"constitution":18,"intelligence":6,"wisdom":14,"charisma":2,"strength_save":4,"dexterity_save":-1,"constitution_save":4,"intelligence_save":-2,"wisdom_save":2,"charisma_save":-4,"perception":12,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"Construct Resilience","condition_immunities":"","senses":"keensense 10 ft., darkvision 60 ft.","languages":"understands the languages of its creator and the languages of the wearer of its amulet but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The shield guardian makes two Runed Fist attacks, or it makes three Rune Bolt attacks."},{"name":"Runed Fist","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage plus 14 (4d8) force damage."},{"name":"Rune Bolt","desc":"_Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 16 (4d6+2) force damage."}],"bonus_actions":[{"name":"Protective Step","desc":"The guardian teleports up to 60 feet to an unoccupied space it can see within 5 feet of the amulet's wearer."}],"reactions":[{"name":"Shield","desc":"When a creature the guardian can see makes an attack against the amulet's wearer, the guardian grants a +2 bonus to the wearer's AC if the guardian is within 5 feet of the wearer."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Bound","desc":"The shield guardian is magically bound to an amulet. As long as the guardian and its amulet are on the same plane of existence, the guardian knows the distance and direction to the amulet's wearer, and the amulet's wearer can telepathically call the guardian, teleporting the guardian to an unoccupied space within 5 feet of the wearer after 1 minute. In addition, if the guardian is within 60 feet of the amulet's wearer, half of any damage the wearer takes (rounded up) is taken by the guardian instead."},{"name":"Construct Nature","desc":"The shield guardian doesn't require air, food, drink, or sleep."},{"name":"Construct Resilience","desc":"The shield guardian is immune to poison and psychic damage, and it is immune to exhaustion and the charmed, frightened, paralyzed, petrified, and poisoned conditions."},{"name":"Regeneration","desc":"The shield guardian regains 10 HP at the start of its turn if it has at least 1 HP."},{"name":"Spell Storing","desc":"A spellcaster who wears the shield guardian's amulet can cause the guardian to store one spell of 4th level or lower. To do so, the wearer must cast the spell on the guardian. The spell has no effect but is stored within the guardian. When commanded to do so by the wearer or when a situation arises that was predefined by the spellcaster, the guardian casts the stored spell, using the appropriate action required by the spell, with any parameters set by the original caster, requiring no components. When the spell is cast or a new spell is stored, any previously stored spell is lost."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_shield-guardian/"},{"slug":"specter_bf","desc":"","name":"Specter","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":27,"hit_dice":"","speed":{"walk":0,"fly":50,"hover":true},"strength":1,"dexterity":14,"constitution":10,"intelligence":10,"wisdom":10,"charisma":14,"strength_save":-5,"dexterity_save":2,"constitution_save":0,"intelligence_save":0,"wisdom_save":0,"charisma_save":2,"perception":10,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,unconscious,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"understands the languages it knew in life but can't speak","challenge_rating":"1","cr":1.0,"actions":[{"name":"Life Drain","desc":"Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit:_ 12 (3d6+2) necrotic damage. The target must succeed on a DC 12 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."}],"bonus_actions":[],"reactions":[{"name":"Retributive Shriek","desc":"When the specter takes damage from a creature it can see within 30 feet of it, the specter can shriek with the fury of its tormented existence. That creature must succeed on a DC 12 WIS save or be frightened until the end of its next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the specter has disadvantage on attack rolls, and its Perception is 5 when perceiving by sight."},{"name":"Undead Nature","desc":"The specter doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The specter is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_specter/"},{"slug":"sprite_bf","desc":"","name":"Sprite","size":"tiny","type":"Fey","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"leather armor","hit_points":13,"hit_dice":"","speed":{"walk":10,"fly":40},"strength":2,"dexterity":16,"constitution":10,"intelligence":14,"wisdom":12,"charisma":10,"strength_save":-4,"dexterity_save":3,"constitution_save":0,"intelligence_save":2,"wisdom_save":1,"charisma_save":0,"perception":11,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Fey Resilience","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common,Elvish,Sylvan","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Shortsword","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) piercing damage."},{"name":"Shortbow","desc":"_Ranged Weapon Attack:_ +5 to hit, range 80/320 ft., one target. _Hit:_ 6 (1d6+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake."},{"name":"Invisibility","desc":"The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it."}],"bonus_actions":[{"name":"Heart Sight","desc":"The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 13 CHA save, the sprite also knows if the creature has malign intentions or intends to commit malevolent acts within the next hour. Celestials, Fiends, and Undead automatically fail the save."},{"name":"Swift Flight","desc":"The sprite moves up to half its speed without provoking opportunity attacks."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Fey Resilience","desc":"The sprite is resistant to the charmed and unconscious conditions."},{"name":"Speak with Beasts and Plants","desc":"The sprite can communicate with Beasts and Plants as if they shared a language."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_sprite/"},{"slug":"star_crow_bf","desc":"","name":"Star Crow","size":"tiny","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":12,"hit_dice":"","speed":{"walk":20,"fly":60,"hover":true},"strength":6,"dexterity":16,"constitution":12,"intelligence":1,"wisdom":16,"charisma":1,"strength_save":-2,"dexterity_save":3,"constitution_save":1,"intelligence_save":-5,"wisdom_save":3,"charisma_save":-5,"perception":13,"skills":{},"damage_vulnerabilities":"poison","damage_resistances":"Aberrant Resilience","damage_immunities":"psychic,radiant,blinded,exhaustion,prone","condition_immunities":"","senses":"truesight 120 ft.","languages":"-","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Radiant Touch","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 5 (1d4+3) radiant damage, and the star crow attaches to the target. While attached, the star crow can use only the Thought Share action and Blinding Burst bonus action, and it moves with the target whenever the target moves, requiring none of the star crow's movement. The star crow can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the star crow by succeeding on a DC 13 STR check."},{"name":"Thought Share","desc":"The star crow learns some of the attached target's memories, and the attached target experiences a rapid sequence of memories from other creatures the star crow has encountered. The target takes 5 (2d4) psychic damage and must succeed on a DC 13 CHA save or be stunned until the end of its next turn."}],"bonus_actions":[{"name":"Blinding Burst (Recharge 5-6)","desc":"The star crow dims then suddenly bursts with blinding light. Each creature within 30 feet of the star crow must succeed on a DC 13 CON save or be blinded until the end of its next turn."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Aberrant Resilience","desc":"The star crow is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Illumination","desc":"The star crow sheds bright light in a 20-foot radius and dim light for an additional 20 feet."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_star-crow/"},{"slug":"stirge_bf","desc":"","name":"Stirge","size":"tiny","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"natural armor","hit_points":7,"hit_dice":"","speed":{"walk":10,"fly":40},"strength":4,"dexterity":14,"constitution":10,"intelligence":2,"wisdom":8,"charisma":6,"strength_save":-3,"dexterity_save":2,"constitution_save":0,"intelligence_save":-4,"wisdom_save":-1,"charisma_save":-2,"perception":9,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"1/8","cr":0.125,"actions":[{"name":"Blood Drain","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge."}],"bonus_actions":[],"reactions":[{"name":"Reactive Wiggle","desc":"When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_stirge/"},{"slug":"succubus_bf","desc":"","name":"Succubus","size":"medium","type":"Fiend","subtype":"Shapechanger","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":79,"hit_dice":"","speed":{"walk":30,"fly":60},"strength":8,"dexterity":16,"constitution":12,"intelligence":14,"wisdom":12,"charisma":24,"strength_save":-1,"dexterity_save":3,"constitution_save":1,"intelligence_save":2,"wisdom_save":1,"charisma_save":7,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold,fire,lightning,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,frightened,poisoned","damage_immunities":"charmed","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Abyssal,Common,Infernal,telepathy 60 ft.","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The succubus makes two Claw attacks or one Claw attack and one Draining Kiss attack. It can replace one attack with Charm."},{"name":"Claw (Fiend Form Only)","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage plus 7 (2d6) psychic damage."},{"name":"Draining Kiss","desc":"Melee Spell Attack: +7 to hit, reach 5 ft., one willing creature, or a creature that is charmed, incapacitated, or restrained. _Hit:_ 15 (3d6+5) psychic damage, and the target's HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."},{"name":"Charm","desc":"One Humanoid the succubus can see within 30 feet of it must succeed on a DC 15 WIS save or be magically charmed for 1 day, until the succubus dies, or until the succubus takes a bonus action to end the effect. The charmed target obeys the succubus's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the save, ending the effect on itself on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this succubus's Charm for the next 24 hours.<br>The succubus can have only one target charmed at a time. If it charms another, the effect on the previous target ends."}],"bonus_actions":[{"name":"Change Shape","desc":"The succubus transforms into a Small or Medium Humanoid or back into its true form, which is Fiend. Without wings, it loses its flying speed. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies."},{"name":"Etherealness","desc":"The succubus magically enters the Ethereal Plane from the Material Plane, or vice versa."}],"reactions":[{"name":"Defend Me, Love!","desc":"When a creature the succubus can see within 5 feet of a creature charmed by the succubus attacks the succubus, the succubus can command the charmed creature to use its reaction to make one melee weapon attack against the attacker."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Telepathic Bond","desc":"The succubus ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_succubus/"},{"slug":"tarrasque_bf","desc":"","name":"Tarrasque","size":"gargantuan","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":25,"armor_desc":"natural armor","hit_points":680,"hit_dice":"","speed":{"walk":40,"burrow":30},"strength":30,"dexterity":16,"constitution":30,"intelligence":20,"wisdom":28,"charisma":28,"strength_save":10,"dexterity_save":3,"constitution_save":10,"intelligence_save":5,"wisdom_save":9,"charisma_save":9,"perception":19,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"Monstrosity Resilience","damage_immunities":"fire,poison; bludgeoning,piercing,and slashing damage from nonmagical attacks,charmed,frightened,paralyzed,poisoned","condition_immunities":"","senses":"keensense 120 ft.","languages":"-","challenge_rating":"30","cr":30.0,"actions":[{"name":"Multiattack","desc":"The tarrasque uses its Frightful Presence. It then makes one Bite attack, four Claw attacks, and one Spiked Tail attack, or it makes five Acid Spit attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +19 to hit, reach 10 ft., one target. _Hit:_ 36 (4d12+10) piercing damage. If the target is a creature, it must succeed on a DC 27 DEX save or be swallowed by the tarrasque. A swallowed creature is blinded and restrained, it has total cover against attacks and other effect outside of the tarrasque, and it takes 42 (12d6) acid damage at the start of each of the tarrasque's turns. If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 CON save at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 20 feet of movement, exiting prone."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +19 to hit, reach 15 ft., one target. _Hit:_ 28 (4d8+10) slashing damage."},{"name":"Spiked Tail","desc":"_Melee Weapon Attack:_ +19 to hit, reach 20 ft., one target. _Hit:_ 20 (3d6+10) bludgeoning damage and 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 27 STR save or be knocked prone."},{"name":"Acid Spit","desc":"_Ranged Weapon Attack:_ +12 to hit, range 100/400 ft., one target. _Hit:_ 36 (6d10+3) acid damage."},{"name":"Frightful Presence","desc":"Each creature of the tarrasque's choice within 120 feet of it and aware of it must succeed on a DC 27 WIS save or be frightened for 1 minute. A creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. If a creature's save is successful or the effect ends for it, the creature is immune to the tarrasque's Frightful Presence for the next 24 hours."}],"bonus_actions":[],"reactions":[],"legendary_desc":"The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The tarrasque regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Detect","desc":"The tarrasque automatically detects every creature and trap within 60 feet of it, pinpointing the current location of each."},{"name":"Move","desc":"The tarrasque moves up to its speed without provoking opportunity attacks."},{"name":"Tail Attack","desc":"The tarrasque makes one Tail attack."},{"name":"Tail Swipe (Costs 2 Actions)","desc":"The tarrasque whips its spiked tail in a wide arc, flailing it in a 30-foot cone. Each creature in that area must make a DC 27 DEX save. On a failure, a creature takes 45 (10d8) piercing damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"If the tarrasque fails a save, it can choose to succeed instead."},{"name":"Magic Resistance","desc":"The tarrasque has advantage on saves against spells and other magical effects."},{"name":"Monstrosity Resilience","desc":"The tarrasque is resistant to exhaustion."},{"name":"Reflective Hide","desc":"Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target."},{"name":"Siege Behemoth","desc":"The tarrasque deals triple damage to objects and structures."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_tarrasque/"},{"slug":"treant_bf","desc":"","name":"Treant","size":"huge","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"natural armor","hit_points":185,"hit_dice":"","speed":{"walk":30},"strength":22,"dexterity":8,"constitution":28,"intelligence":12,"wisdom":24,"charisma":12,"strength_save":6,"dexterity_save":-1,"constitution_save":9,"intelligence_save":1,"wisdom_save":7,"charisma_save":1,"perception":17,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning,piercing,Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30 ft.","languages":"Common,Druidic,Elvish,Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The treant makes three Slam attacks, or it makes two Throw Rock attacks. If two Slam attacks hit one creature, the target must succeed on a DC 17 STR save or be knocked prone."},{"name":"Slam","desc":"_Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 22 (4d6+6) bludgeoning damage."},{"name":"Throw Rock","desc":"_Ranged Weapon Attack:_ +10 to hit, range 60/180 ft., one target. _Hit:_ 33 (5d10+6) bludgeoning damage."},{"name":"Animate Trees (1/Day)","desc":"The treant magically animates 2 trees or 2d6 shrubs it can see within 60 feet of it. The trees use the statistics of an **awakened tree**, and the shrubs use the statistics of an **awakened shrub**. The animated plants act as allies of the treant, obeying its spoken commands. The plants remain for 1 hour, until the treant dies, or until the treant dismisses them as a bonus action."}],"bonus_actions":[{"name":"Halt Intruders","desc":"The treant calls to the roots beneath up to two creatures it can see within 30 feet of it. Each target must succeed on a DC 17 STR save or be restrained by roots until the end of its next turn. The treant can target only creatures in contact with the ground and can't target creatures in contact with a manufactured floor, such as the wooden floor of a building."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"False Appearance","desc":"While the treant remains motionless, it is indistinguishable from a normal tree."},{"name":"Plant Resilience","desc":"The treant is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Siege Monster","desc":"The treant deals double damage to objects and structures."},{"name":"Speak with Plants","desc":"The treant can communicate with Plants and nonmagical plants as if they shared a language."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_treant/"},{"slug":"troll_bf","desc":"","name":"Troll","size":"large","type":"Giant","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"natural armor","hit_points":94,"hit_dice":"","speed":{"walk":30},"strength":18,"dexterity":12,"constitution":20,"intelligence":6,"wisdom":8,"charisma":6,"strength_save":4,"dexterity_save":1,"constitution_save":5,"intelligence_save":-2,"wisdom_save":-1,"charisma_save":-2,"perception":12,"skills":{},"damage_vulnerabilities":"Giant Attributes","damage_resistances":"Giant Attributes","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The troll makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +7 to hit, reach 10 ft., one target. _Hit:_ 11 (2d6+4) slashing damage."}],"bonus_actions":[{"name":"Ravenous Frenzy (52 HP or Fewer)","desc":"Desperate for a meal as its injuries mount, the troll moves up to half its speed and makes one Bite attack against a creature it can see within range. The troll then regains HP equal to half the damage dealt."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Giant Attributes","desc":"The troll is resistant to the stunned condition, and it is vulnerable to the prone condition."},{"name":"Heightened Smell","desc":"The troll's Perception is 17 while perceiving by smell."},{"name":"Regeneration","desc":"The troll regains 10 HP at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 HP and doesn't regenerate."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_troll/"},{"slug":"unicorn_bf","desc":"","name":"Unicorn","size":"large","type":"Celestial","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":92,"hit_dice":"","speed":{"walk":50},"strength":18,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":22,"charisma":22,"strength_save":4,"dexterity_save":2,"constitution_save":2,"intelligence_save":0,"wisdom_save":6,"charisma_save":6,"perception":16,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Celestial Resilience","damage_immunities":"poison,charmed,frightened,paralyzed,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Celestial,Elvish,Sylvan,telepathy 60 ft.","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The unicorn makes one Hooves attack and one Horn attack, or it makes two Horn Bolt attacks."},{"name":"Hooves","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 11 (2d6+4) bludgeoning damage."},{"name":"Horn","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 8 (1d8+4) piercing damage plus 10 (3d6) radiant damage."},{"name":"Horn Bolt","desc":"_Ranged Spell Attack:_ +6 to hit, range 60 ft., one target. _Hit:_ 13 (3d6+3) radiant damage."},{"name":"Unicorn Magic","desc":"The unicorn can cast the dancing lights and druidcraft cantrips at will, requiring no material components and using WIS as the spellcasting ability."},{"name":"Healing Touch (3/Day)","desc":"The unicorn touches another creature with its horn. The target magically regains 11 (2d8+2) HP and is freed from all curses, diseases, and poisons afflicting it."}],"bonus_actions":[],"reactions":[{"name":"Shimmering Shield","desc":"When a creature the unicorn can see within 30 feet of it, including the unicorn, is attacked, the unicorn can surround it with a shimmering shield of radiant light. The target adds 3 to its AC against the attack."}],"legendary_desc":"The unicorn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The unicorn regains spent legendary actions at the start of its turn.","legendary_actions":[{"name":"Canter","desc":"The unicorn moves up to half is speed without provoking opportunity attacks."},{"name":"Radiant Stomp (Costs 2 Actions)","desc":"The unicorn raises its hooves glowing with golden light and brings them down with a reverberating stomp. Each hostile creature within 10 feet of the unicorn must make a DC 14 STR save. On a failure, a creature takes 10 (3d6) radiant damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone."},{"name":"Heal Self (Costs 3 Actions)","desc":"The unicorn magically regains 11 (2d8+2) HP."}],"special_abilities":[{"name":"Celestial Resilience","desc":"The unicorn is resistant to radiant damage."},{"name":"Magic Resistance","desc":"The unicorn has advantage on saves against spells and other magical effects."},{"name":"Magic Weapons","desc":"The unicorn's weapon attacks are magical."},{"name":"Sense the Unnatural","desc":"The unicorn can pinpoint the location of Aberrations and Undead within 60 feet of it."},{"name":"Speak with Beasts and Plants","desc":"The unicorn can communicate with Beasts and Plants as if they shared a language."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the unicorn extra movement. In addition, the unicorn can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_unicorn/"},{"slug":"wight_bf","desc":"","name":"Wight","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"studded leather","hit_points":69,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":12,"charisma":14,"strength_save":3,"dexterity_save":2,"constitution_save":3,"intelligence_save":0,"wisdom_save":1,"charisma_save":2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"Undead Resilience,frightened","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The wight makes two Longsword or Longbow attacks. It can replace one attack with a Life Drain attack."},{"name":"Life Drain","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one creature. _Hit:_ 10 (2d6+3) necrotic damage. The target must succeed on a DC 13 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.<br>A Humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the Humanoid is restored to life or its body is destroyed. The wight can have no more than twelve zombies under its control at one time."},{"name":"Longsword","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) slashing damage, or 14 (2d10+3) slashing damage if used with two hands."},{"name":"Longbow","desc":"_Ranged Weapon Attack:_ +4 to hit, range 150/600 ft., one target. _Hit:_ 11 (2d8+2) piercing damage."}],"bonus_actions":[{"name":"Command Horde","desc":"The wight commands up to five friendly skeletons or zombies to do one of the following:\n- **Protect.** Until the start of the wight's next turn, each time a friendly creature within 5 feet of a target is attacked, the target can use its reaction to intercept the attack, becoming the target instead.\n- **Overwhelm.** Until the start of the wight's next turn, each target has advantage on attack rolls against a creature on its turn if at least one other target is within 5 feet of the creature and the allied target isn't incapacitated.\n- **Shamble.** Each target uses its reaction to move up to its speed in a direction chosen by the wight. If this movement provokes an opportunity attack, that attack is made with disadvantage."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Martial Adept","desc":"A manufactured weapon, such as a sword or bow, deals one extra die of its damage when the wight hits with it (included in the attack)."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wight has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight."},{"name":"Undead Nature","desc":"The wight doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The wight is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wight/"},{"slug":"willowisp_bf","desc":"","name":"Will-o'-Wisp","size":"tiny","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"Ephemeral","hit_points":31,"hit_dice":"","speed":{"walk":0,"fly":50,"hover":true},"strength":1,"dexterity":18,"constitution":10,"intelligence":12,"wisdom":16,"charisma":10,"strength_save":-5,"dexterity_save":4,"constitution_save":0,"intelligence_save":1,"wisdom_save":3,"charisma_save":0,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience","condition_immunities":"","senses":"darkvision 120 ft.","languages":"the languages it knew in life","challenge_rating":"2","cr":2.0,"actions":[{"name":"Multiattack","desc":"The will-o'-wisp makes two Shock attacks."},{"name":"Shock","desc":"Melee Spell Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) lightning damage."},{"name":"Invisibility","desc":"The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell)."}],"bonus_actions":[{"name":"Beckon","desc":"The will-o'-wisp pulses its lightly gently toward one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or use its reaction to move up to its speed toward the will-o'-wisp by the most direct route. It doesn't avoid opportunity attacks or damaging terrain when moving."}],"reactions":[{"name":"Consume Life","desc":"When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Ephemeral","desc":"The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above)."},{"name":"Incorporeal Movement","desc":"The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Variable Illumination","desc":"The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action."},{"name":"Undead Nature","desc":"The will-o'-wisp doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_will-o-wisp/"},{"slug":"winter_wolf_bf","desc":"","name":"Winter Wolf","size":"large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":76,"hit_dice":"","speed":{"walk":50},"strength":16,"dexterity":12,"constitution":14,"intelligence":6,"wisdom":12,"charisma":8,"strength_save":3,"dexterity_save":1,"constitution_save":2,"intelligence_save":-2,"wisdom_save":1,"charisma_save":-1,"perception":15,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"cold","condition_immunities":"","senses":"-","languages":"Common,Giant,Winter Wolf","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The winter wolf makes two Bite attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."},{"name":"Cold Breath (Recharge 5-6)","desc":"The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[{"name":"Freezing Nose","desc":"The winter wolf touches its nose to a creature it can see within 5 feet of it. The target must succeed on a DC 13 CON save or one of the following parts of its body (the winter wolf's choice) is encased in ice for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. If the target takes fire damage, it has advantage on the next save it makes to end the effect.\n- **Body.** The target has disadvantage on CON saves and is vulnerable to the first instance of cold damage it takes each turn.\n- **Head.** The target can't breathe or speak.\n- **Lower Limb.** The target's speed is reduced to 0, and it has disadvantage on DEX checks and DEX saves.\n- **Upper Limb.** The target has disadvantage on weapon attack rolls made with that limb."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing and Smell","desc":"The winter wolf's Perception is 20 when perceiving by hearing or smell."},{"name":"Monstrosity Resilience","desc":"The winter wolf is resistant to exhaustion and to the frightened condition."},{"name":"Pack Tactics","desc":"The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated."},{"name":"Snow Camouflage","desc":"The winter wolf's Stealth is 18 while in snowy terrain."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_winter-wolf/"},{"slug":"wood_herald_bf","desc":"","name":"Wood Herald","size":"small","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":27,"hit_dice":"","speed":{"walk":20,"climb":20},"strength":14,"dexterity":12,"constitution":12,"intelligence":10,"wisdom":12,"charisma":10,"strength_save":2,"dexterity_save":1,"constitution_save":1,"intelligence_save":0,"wisdom_save":1,"charisma_save":0,"perception":11,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"Plant Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Common,Sylvan","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Slam","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 7 (2d4+2) bludgeoning damage."},{"name":"Wooden Greataxe","desc":"_Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 8 (1d12+2) slashing damage."},{"name":"Hurl Thorn","desc":"_Ranged Weapon Attack:_ +3 to hit, range 30/120 ft., one target. _Hit:_ 6 (2d4+1) piercing damage."}],"bonus_actions":[],"reactions":[{"name":"Brambly Bark","desc":"When a creature the wood herald can see hits it with a melee attack while within 5 feet of it, the herald can extend sharp brambles along its body, dealing 2 (1d4) piercing damage to the attacker."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Plant Camouflage","desc":"The wood herald's Stealth is 18 while in any terrain with ample, obscuring plant life."},{"name":"Plant Resilience","desc":"The wood herald is resistant to exhaustion and to the paralyzed, petrified, and unconscious conditions."},{"name":"Woodland Walk","desc":"Difficult terrain composed of nonmagical plants doesn't cost the wood herald extra movement. In addition, the herald can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wood-herald/"},{"slug":"worg_bf","desc":"","name":"Worg","size":"large","type":"Monstrosity","subtype":"Animal","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":25,"hit_dice":"","speed":{"walk":30},"strength":16,"dexterity":12,"constitution":12,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":3,"dexterity_save":1,"constitution_save":1,"intelligence_save":-2,"wisdom_save":0,"charisma_save":-1,"perception":14,"skills":{},"damage_vulnerabilities":"","damage_resistances":"Monstrosity Resilience","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft.","languages":"Goblin,Worg","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone."}],"bonus_actions":[{"name":"Loathsome Howl (1/Day)","desc":"The worg unleashes an unnatural howl audible out to a distance of 300 feet. Each creature of the worg's choice within 30 feet of it must succeed on a DC 13 CHA save or be frightened of it for 1 minute. A frightened creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. Until it finishes a long rest, the worg can sense the direction but not the exact location of each creature that was frightened by Loathsome Howl."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Heightened Hearing and Smell","desc":"The worg's Perception is 19 while perceiving by hearing or smell."},{"name":"Monstrosity Resilience","desc":"The worg is resistant to exhaustion and to the frightened condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_worg/"},{"slug":"wraith_bf","desc":"","name":"Wraith","size":"medium","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":null,"hit_points":85,"hit_dice":"","speed":{"walk":0,"fly":60,"hover":true},"strength":6,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":14,"charisma":14,"strength_save":-2,"dexterity_save":4,"constitution_save":3,"intelligence_save":1,"wisdom_save":2,"charisma_save":2,"perception":12,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks","damage_immunities":"necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience","condition_immunities":"","senses":"darkvision 60 ft.","languages":"the languages it knew in life","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The wraith makes two Life Drain attacks."},{"name":"Life Drain","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0."},{"name":"Create Specter","desc":"The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a **specter** in the space of its corpse or in the nearest unoccupied space. The **specter** is under the wraith's control. The wraith can have no more than seven specters under its control at one time."}],"bonus_actions":[{"name":"Trail of Death (Recharge 4-6)","desc":"The wraith moves up to 30 feet in a straight line. This distance is not reduced by moving through creatures or objects, and this movement doesn't provoke opportunity attacks. The first time it enters a creature's space during this move, that creature must succeed on a DC 15 DEX save or be afflicted with wasting doom. While afflicted with wasting doom, a creature takes 3 (1d6) necrotic damage at the start of each of its turns. Wasting doom ends if a creature starts its turn in sunlight or regains HP."}],"reactions":[{"name":"Unravel Life","desc":"When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Incorporeal Movement","desc":"The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight."},{"name":"Undead Nature","desc":"The wraith doesn't require air, food, drink, or sleep."},{"name":"Undead Resilience","desc":"The wraith is immune to poison damage, to exhaustion, and to the poisoned condition."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wraith/"},{"slug":"wyrdling_bf","desc":"","name":"Wyrdling","size":"medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":null,"hit_points":40,"hit_dice":"","speed":{"walk":30},"strength":10,"dexterity":14,"constitution":12,"intelligence":12,"wisdom":20,"charisma":14,"strength_save":0,"dexterity_save":2,"constitution_save":1,"intelligence_save":1,"wisdom_save":5,"charisma_save":2,"perception":13,"skills":{},"damage_vulnerabilities":"","damage_resistances":"psychic,charmed,frightened","damage_immunities":"","condition_immunities":"","senses":"-","languages":"Common","challenge_rating":"1","cr":1.0,"actions":[{"name":"Psychic Burst","desc":"_Melee or Ranged Spell Attack:_ +5 to hit, reach 5 ft. or range 60 ft., one target. _Hit:_ 13 (3d6+3) psychic damage."}],"bonus_actions":[{"name":"Pronounce Fate","desc":"The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn."}],"reactions":[{"name":"Call on Fate","desc":"When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Intuition","desc":"The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks."},{"name":"Read Fate","desc":"The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wyrdling/"},{"slug":"wyvern_bf","desc":"","name":"Wyvern","size":"large","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"natural armor","hit_points":147,"hit_dice":"","speed":{"walk":20,"fly":80},"strength":18,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":12,"charisma":6,"strength_save":4,"dexterity_save":0,"constitution_save":3,"intelligence_save":-3,"wisdom_save":1,"charisma_save":-2,"perception":14,"skills":{},"damage_vulnerabilities":"Clumsy","damage_resistances":"","damage_immunities":"poison,poisoned","condition_immunities":"","senses":"darkvision 60 ft.","languages":"-","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The wyvern makes one Bite attack and one Stinger attack. While flying, it can replace one attack with a Claws attack."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 11 (2d6+4) piercing damage."},{"name":"Claws","desc":"_Melee Weapon Attack:_ +7 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) slashing damage."},{"name":"Stinger","desc":"_Melee Weapon Attack:_ +7 to hit, reach 15 ft., one creature. _Hit:_ 15 (2d10+4) piercing damage plus 18 (4d8) poison damage. The target must succeed on a DC 15 CON save or be poisoned for 1 minute. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[{"name":"Reflexive Tail Whip","desc":"When a creature moves into a space within 15 feet of the wyvern, it can whip its tail at the creature. The target must succeed on a DC 15 STR save or be knocked prone."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Clumsy","desc":"While not flying, the wyvern is vulnerable to the grappled, prone, and restrained conditions."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_wyvern/"},{"slug":"xorn_bf","desc":"","name":"Xorn","size":"medium","type":"Elemental","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"natural armor","hit_points":111,"hit_dice":"","speed":{"walk":20,"burrow":20},"strength":16,"dexterity":10,"constitution":22,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":3,"dexterity_save":0,"constitution_save":6,"intelligence_save":0,"wisdom_save":0,"charisma_save":0,"perception":16,"skills":{},"damage_vulnerabilities":"thunder","damage_resistances":"piercing and slashing damage from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., tremorsense 60 ft.","languages":"Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The xorn makes one Bite attack and three Claw attacks, or it makes three Lob Stone attacks."},{"name":"Bite","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (3d6+3) piercing damage."},{"name":"Claw","desc":"_Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 8 (2d4+3) slashing damage."},{"name":"Lob Stone","desc":"_Ranged Weapon Attack:_ +6 to hit, range 20/60 ft., one target. _Hit:_ 12 (2d8+3) bludgeoning damage."}],"bonus_actions":[{"name":"Shard Belch","desc":"The xorn belches a mixture of stomach gas and crystalline shards in a 15-foot cone. Each creature in the area must succeed on a DC 14 DEX save or be coated in miniscule, crystalline shards until the end of its next turn. A creature coated in shards suffers bouts of pain each time it moves, reducing its speed by 10 feet and imposing disadvantage on all weapon attack rolls."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Earth Glide","desc":"The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material through which it moves."},{"name":"Stone Camouflage","desc":"The xorn's Stealth is 18 while in rocky terrain."},{"name":"Treasure Sense","desc":"The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"blackflag","document__title":"Black Flag SRD","document__license_url":"https://paizo.com/orclicense","document__url":"https://koboldpress.com/black-flag-reference-document/","v2_converted_path":"/v2/creatures/bfrd_xorn/"},{"slug":"aboleth-a5e","desc":"","name":"Aboleth","size":"Large","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":171,"hit_dice":"18d10+72","speed":{"walk":10,"swim":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":null,"skills":{"deception":8,"history":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 15","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle."},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."},{"name":"Slimy Cloud (1/Day, While Bloodied)","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks."},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."},{"name":"Baleful Charm (Costs 2 Actions)","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."},{"name":"Soul Drain (Costs 2 Actions)","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."}],"special_abilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"}],"spell_list":[],"page_no":16,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth/"},{"slug":"aboleth-thrall-a5e","desc":"","name":"Aboleth Thrall","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":45,"hit_dice":"7d8+14","speed":{"walk":30,"swim":30},"strength":14,"dexterity":14,"constitution":14,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"any":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Common, unlimited-range telepathy with aboleth","challenge_rating":"2","cr":2.0,"actions":[{"name":"Poison Ink Knife","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 10 (3d6) poison damage."}],"bonus_actions":null,"reactions":[{"name":"Self-Sacrifice","desc":"When a creature within 5 feet of the thrall that the thrall can see hits an aboleth with an attack, the thrall can make itself the target of the attack instead."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sea Changed","desc":"The aboleth thrall can breathe water and air, but must bathe in water for 1 hour for every 12 hours it spends dry or it begins to suffocate. It is magically charmed by the aboleth."}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_aboleth-thrall/"},{"slug":"abominable-snowman-a5e","desc":"","name":"Abominable Snowman","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":12,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"climb":40},"strength":18,"dexterity":12,"constitution":16,"intelligence":8,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 13","languages":"Yeti","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The yeti uses Chilling Gaze and makes two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage."},{"name":"Chilling Gaze (Gaze)","desc":"One creature within 30 feet that is not immune to cold damage makes a DC 13 Constitution saving throw. On a failure  the creature takes 10 (3d6) cold damage and is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success. If a creatures saving throw is successful or the effect ends for it  it is immune to any Chilling Gaze for 24 hours."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Camouflage","desc":"The yeti has advantage on Stealth checks made to hide in snowy terrain."},{"name":"Fire Fear","desc":"When the yeti takes fire damage, it is rattled until the end of its next turn."},{"name":"Storm Sight","desc":"The yetis vision is not obscured by weather conditions."}],"spell_list":[],"page_no":433,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_abominable-snowman/"},{"slug":"accursed-guardian-naga-a5e","desc":"","name":"Accursed Guardian Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":136,"hit_dice":"16d10+48","speed":{"walk":40,"swim":40},"strength":16,"dexterity":18,"constitution":16,"intelligence":16,"wisdom":18,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":7,"intelligence_save":7,"wisdom_save":8,"charisma_save":8,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 14","languages":"Abyssal, Celestial, Common","challenge_rating":"12","cr":12.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Spit Poison","desc":"Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw  taking 35 (10d6) poison damage on a failure or half damage on a success."},{"name":"Command (1st-Level; V)","desc":"One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure  the target uses its next turn to move as far from the naga as possible  avoiding hazardous terrain."},{"name":"Hold Person (2nd-Level; V, Concentration)","desc":"One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure  the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Flame Strike (5th-Level; V)","desc":"A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":[{"name":"Shapeshift","desc":"The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Forbiddance","desc":"The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."},{"name":"Spellcasting","desc":"The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared\n which it can cast with only vocalized components:\n Cantrips (at will): mending\n thaumaturgy\n 1st-level (4 slots): command\n cure wounds\n false life\n 2nd-level (3 slots): calm emotions\n hold person\n locate object\n 3rd-level (3 slots) clairvoyance\n create food and water\n 4th-level (3 slots): divination\n freedom of movement\n 5th-level (2 slots): flame strike\n geas\n scrying\n 6th-level (1 slot): forbiddance"}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-guardian-naga/"},{"slug":"accursed-spirit-naga-a5e","desc":"","name":"Accursed Spirit Naga","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":85,"hit_dice":"10d10+30","speed":{"walk":40,"swim":40},"strength":16,"dexterity":16,"constitution":16,"intelligence":16,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":6,"constitution_save":6,"intelligence_save":null,"wisdom_save":5,"charisma_save":6,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 12","languages":"Abyssal, Celestial, Common","challenge_rating":"8","cr":8.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw  taking 28 (8d6) poison damage on a failure or half damage on a success."},{"name":"Hypnotic Pattern (3rd-Level; V, Concentration)","desc":"A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure  the creature is charmed for 1 minute. While charmed  the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze."},{"name":"Lightning Bolt (3rd-Level; V)","desc":"A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success."},{"name":"Blight (4th-Level; V, Concentration)","desc":"The naga targets a living creature or plant within 30 feet  draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw  taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies."},{"name":"Multiattack","desc":"The naga casts a spell and uses its vampiric bite."},{"name":"Vampiric Bite","desc":"The naga attacks with its bite. If it hits and the target fails its saving throw against poison  the naga magically gains temporary hit points equal to the poison damage dealt."}],"bonus_actions":null,"reactions":[{"name":"Shield (1st-Level; V)","desc":"When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"The naga can breathe air and water."},{"name":"Magic Resistance","desc":"The naga has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_accursed-spirit-naga/"},{"slug":"acolyte-a5e","desc":"","name":"Acolyte","size":"Medium","type":"Humanoid","subtype":"","group":null,"alignment":"","armor_class":10,"armor_desc":"","hit_points":11,"hit_dice":"2d8+2","speed":{"walk":30},"strength":10,"dexterity":10,"constitution":12,"intelligence":10,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"medicine":4,"religion":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"any one","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Club","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage."},{"name":"Sacred Flame (Cantrip; V, S)","desc":"One creature the acolyte can see within 60 feet makes a DC 12 Dexterity saving throw  taking 4 (1d8) radiant damage on a failure. This spell ignores cover."},{"name":"Bless (1st-Level; V, S, M, Concentration)","desc":"Up to three creatures within 30 feet add a d4 to attack rolls and saving throws for 1 minute."},{"name":"Cure Wounds (1st-Level; V, S)","desc":"The acolyte touches a willing living creature  restoring 6 (1d8 + 2) hit points to it."},{"name":"An acolyte is a priest in training or an assistant to a more senior member of the clergy","desc":"While acolytes may be found acting as servants or messengers in major temples  an acolyte may also be the only representative of their faith serving a village or roadside shrine."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spellcasting","desc":"The acolyte is a 2nd level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12\n +4 to hit with spell attacks). They have the following cleric spells prepared:\n Cantrips (at will): light\n sacred flame\n thaumaturgy\n 1st-level (3 slots): bless\n cure wounds\n sanctuary"}],"spell_list":[],"page_no":486,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_acolyte/"},{"slug":"adult-amethyst-dragon-a5e","desc":"","name":"Adult Amethyst Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":220,"hit_dice":"21d12+84","speed":{"walk":40,"burrow":30,"fly":60},"strength":18,"dexterity":20,"constitution":18,"intelligence":22,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":12,"wisdom_save":8,"charisma_save":11,"perception":null,"skills":{"deception":11,"insight":8,"perception":8,"persuasion":11},"damage_vulnerabilities":"","damage_resistances":"force, psychic","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 18","languages":"Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) force damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."},{"name":"Psionic Wave","desc":"The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 19 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage."},{"name":"Concussive Breath (Recharge 5-6)","desc":"The dragon psionically unleashes telekinetic energy in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 60 (11d10) force damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Assume Control (While Bloodied)","desc":"When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 19 Wisdom saving throw. On a success, the creatures turn immediately ends."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Charm","desc":"The dragon targets a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success."},{"name":"Stupefy","desc":"The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 19 Constitution saving throw or lose concentration."},{"name":"Psionic Wave (Costs 2 Actions)","desc":"The dragon uses Psionic Wave."},{"name":"Captivating Harmonics (1/Day)","desc":"Each creature of the dragons choice within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn."},{"name":"Psionic Powers","desc":"The dragons psionic abilities are considered both magical and psionic."},{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory"}],"spell_list":[],"page_no":141,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-amethyst-dragon/"},{"slug":"adult-black-dragon-a5e","desc":"","name":"Adult Black Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"fly":80,"swim":40},"strength":22,"dexterity":14,"constitution":20,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":11,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":null,"skills":{"history":8,"perception":7,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."},{"name":"Claw","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Acid Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales sizzling acid in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Darkness","desc":"The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Ambusher","desc":"When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."},{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Ruthless (1/Round)","desc":"After scoring a critical hit on its turn, the dragon can immediately make one claw attack."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead"}],"spell_list":[],"page_no":102,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-black-dragon/"},{"slug":"adult-black-dragon-lich-a5e","desc":"","name":"Adult Black Dragon Lich","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"fly":80,"swim":40},"strength":22,"dexterity":14,"constitution":20,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":11,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":null,"skills":{"history":8,"perception":7,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, necrotic, poison","condition_immunities":"charmed, fatigued, frightened, paralyzed, poisoned","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."},{"name":"Claw","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Acid Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales sizzling acid or necrotic energy in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Darkness","desc":"The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Ambusher","desc":"When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead"}],"spell_list":[],"page_no":96,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-black-dragon-lich/"}]}