{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=24","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=22","results":[{"slug":"sentinel-in-darkness","desc":"","name":"Sentinel in Darkness","size":"Large","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d10+45","speed":{"walk":30},"strength":20,"dexterity":9,"constitution":16,"intelligence":6,"wisdom":18,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":7,"skills":{"perception":7},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 60 ft., passive Perception 17","languages":"understands the languages of its creator but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The sentinel makes two stone fist attacks. If both attacks hit a Large or smaller creature, the target must succeed on a DC 15 Wisdom saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand. The object is teleported to a random unoccupied space within 200 feet of the sentinel. The target feels a mental tug in the general direction of the item until it is recovered.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d12+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.","name":"Stone Fist"},{"desc":"One creature the sentinel can see within 30 feet of it must succeed on a DC 15 Wisdom saving throw or suffer the Curse of the Wanderer. While cursed, the creature's speed is halved and it can't regain hp. For every 24 hours it goes without discovering or learning new information, it takes 10 (3d6) psychic damage. The curse lasts until it is lifted by a remove curse spell or similar magic.","name":"Curse of the Wanderer (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The sentinel has advantage on attack rolls against creatures with darkvision, blindsight, or truesight.","name":"Scourge of the Seekers"},{"desc":"Secret doors and illusory walls within 1,500 feet of the sentinel have the DC to detect their presence increased by 5.","name":"Vault Keeper"}],"spell_list":[],"page_no":323,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_sentinel-in-darkness/"},{"slug":"shantak","desc":"","name":"Shantak","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"lawful evil","armor_class":16,"armor_desc":"natural armor","hit_points":123,"hit_dice":"13d10+52","speed":{"fly":60,"walk":10},"strength":18,"dexterity":12,"constitution":18,"intelligence":6,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 15","languages":"understands Common and Void Speech, but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"desc":"The shantak makes two attacks: one with its bite and one with its talons.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.","name":"Bite"},{"attack_bonus":7,"damage_dice":"2d8+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.","name":"Talons"},{"desc":"The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.","name":"Insane Tittering (Recharge 4-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"Magical darkness doesn't impede the shantak's darkvision.","name":"Eldritch Sight"},{"desc":"The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.","name":"Flyby"},{"desc":"The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.","name":"Keen Sight and Smell"},{"desc":"The shantak has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.","name":"Pack Tactics"},{"desc":"A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.","name":"Unctuous Hide"}],"spell_list":[],"page_no":328,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_shantak/"},{"slug":"shoreline-scrapper","desc":"","name":"Shoreline Scrapper","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d10+33","speed":{"swim":20,"walk":30},"strength":16,"dexterity":12,"constitution":16,"intelligence":3,"wisdom":11,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"survival":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The shoreline scrapper makes two claw attacks.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"2d10+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.","name":"Claw"},{"desc":"The shoreline scrapper causes a surge in the magnetic power of its shell. Each creature within 25 feet of the shoreline scrapper is subjected to its Magnetic Shell. On a failed save, a creature's metal objects or the creature itself, if it is made of metal or wearing metal armor, are pulled up to 25 feet toward the shoreline scrapper and adhere to its shell. Creatures adhered to the shoreline scrapper's shell are restrained.","name":"Magnetic Pulse (Recharge 5-6)"}],"bonus_actions":null,"reactions":[{"desc":"The shoreline scrapper adds 4 to its AC against one melee attack that would hit it as it withdraws into its shell. Until it emerges, it increases its AC by 4, has a speed of 0 ft., and can't use its claws or magnetic pulse. The shoreline scrapper can emerge from its shell as a bonus action.","name":"Shell Protection"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The shoreline scrapper can breathe air and water.","name":"Amphibious"},{"desc":"At the start of each of the shoreline scrapper's turns, each creature within 5 feet of the scrapper must succeed on a DC 15 Strength saving throw or the metal items worn or carried by it stick to the scrapper's shell. A creature that is made of metal or is wearing metal armor that fails the saving throw is stuck to the shell and restrained. If the item is a weapon and the wielder can't or won't let go of the weapon, the wielder is adhered to the shell and is restrained. A stuck item can't be used. A creature can take its action to remove one creature or object from the shoreline scrapper's shell by succeeding on a DC 15 Strength check. \n\nItems made of gold and silver are unaffected by the shoreline scrapper's Magnetic Shell. When the shoreline scrapper dies, all metal creatures and objects are released.","name":"Magnetic Shell"},{"desc":"The shoreline scrapper can pinpoint, by scent, the location of metals within 60 feet of it.","name":"Metal Sense"}],"spell_list":[],"page_no":43,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_shoreline-scrapper/"},{"slug":"sleipnir","desc":"","name":"Sleipnir","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral good","armor_class":15,"armor_desc":"natural armor","hit_points":105,"hit_dice":"10d10+50","speed":{"walk":40},"strength":20,"dexterity":12,"constitution":20,"intelligence":10,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"athletics":8,"perception":5},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"exhaustion","senses":"darkvision 120 ft., passive Perception 15","languages":"Primordial","challenge_rating":"5","cr":5.0,"actions":[{"desc":"The sleipnir makes two rune hooves attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and 3 (1d6) radiant damage. An undead creature who takes damage from this attack must succeed on a DC 16 Charisma saving throw or be restrained by magical runes until the end of its next turn.","name":"Rune Hooves"},{"desc":"The sleipnir summons a gilded avalanche in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw. On a failure, a creature takes 13 (3d8) bludgeoning and 13 (3d8) cold damage, is pushed 15 feet away from the sleipnir, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.","name":"Gold and Ice (1/Day)"}],"bonus_actions":null,"reactions":[{"desc":"When a creature moves within 5 feet of the sleipnir, the sleipnir can move up to its speed without provoking opportunity attacks.","name":"Eight Hooves (3/Day)"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"As a bonus action, the sleipnir can leap into the air, gaining a flying speed of 60 feet for 1 minute.","name":"Heroic Leap (1/Day)"},{"desc":"If the sleipnir moves at least 20 feet straight toward a creature and then hits it with a rune hooves attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the sleipnir can make another rune hooves attack against it as a bonus action.","name":"Trampling Charge"}],"spell_list":[],"page_no":344,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_sleipnir/"},{"slug":"song-angel","desc":"","name":"Song Angel","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":15,"armor_desc":"natural armor","hit_points":76,"hit_dice":"9d10+27","speed":{"fly":60,"walk":30},"strength":12,"dexterity":16,"constitution":16,"intelligence":18,"wisdom":18,"charisma":21,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":null,"skills":{"insight":7,"performance":11},"damage_vulnerabilities":"","damage_resistances":"radiant; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened","senses":"darkvision 120 ft., passive Perception 14","languages":"all, telepathy 120 ft.","challenge_rating":"6","cr":6.0,"actions":[{"attack_bonus":6,"damage_dice":"2d6+3","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 18 (4d8) radiant damage.","name":"Scimitar"},{"desc":"The song angel blows on its ram's horn, emitting a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failure, a creature takes 17 (5d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage but isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 35 (10d6) thunder damage instead.","name":"Horn of Blasting (Recharges 5-6)"},{"desc":"The song angel blows on its brass horn, calling forth 10 (3d4 + 3) warrior spirits. These spirits appear within 60 feet of the angel and use tribal warrior statistics. When the spirits are summoned, one of them is always an ancient champion that uses berserker statistics. They disappear after 1 hour or when they are reduced to 0 hp. These spirits follow the angel's commands.","name":"Horn of Spirits (Recharges after a Long Rest)"},{"desc":"The angel magically polymorphs into a humanoid that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the angel's choice).\n\nIn the new form, the angel retains its game statistics and the ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.","name":"Change Shape"}],"bonus_actions":null,"reactions":[{"desc":"When a creature the song angel can see fails an ability check or saving throw or misses with a weapon attack, the angel can sing a verse of divine music. If the creature hears this song, it can reroll the failed check, save, or attack roll with advantage.","name":"Heavenly Inspiration"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The song angel's weapon attacks are magical. When the song angel hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).","name":"Angelic Weapons"},{"desc":"The angel's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:\nAt will: alter self, calm emotions, charm person, create food and water, detect evil and good\n3/day each: enthrall, silence, zone of truth\n1/day each: irresistible dance, mass cure wounds","name":"Innate Spellcasting"}],"spell_list":[],"page_no":320,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_song-angel/"},{"slug":"spawn-of-chernobog","desc":"","name":"Spawn of Chernobog","size":"Large","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10+40","speed":{"walk":40},"strength":22,"dexterity":12,"constitution":18,"intelligence":10,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"athletics":8,"stealth":3},"damage_vulnerabilities":"radiant","damage_resistances":"necrotic","damage_immunities":"","condition_immunities":"charmed, frightened","senses":"darkvision 60 ft., passive Perception 11","languages":"understands Common, Umbral, and Undercommon but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The spawn of Chernobog makes two attacks: one with its bite and one with its claws.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"1d8+6","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the creature must succeed on a DC 14 Constitution saving throw or become infected with the night's blood disease (see the Night's Blood trait).","name":"Bite"},{"attack_bonus":8,"damage_dice":"2d6+6","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.","name":"Claws"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"If a bite wound from the spawn of Chernobog results in an infection, the black oil that drips from the spawn's jaws seeps into the wound and vanishes. After each long rest, the creature must make a DC 14 Constitution saving throw. On two successes, the disease is cured. On a failure, the disease progresses, forcing the creature to undergo a series of changes, in the following order.\n# The creature can't speak, and its tongue turns black.\n# The creature's eyes turn a deep red, and it gains darkvision 60 feet and the Sunlight Sensitivity trait. \n# The creature secretes black oil from its skin, and it has advantage on ability checks and saving throws made to escape a grapple.\n# The creature's veins turn black, slowly working their way up through the body from the appendages over 24 hours. \n# When the blackened veins reach its head after the final long rest, the creature experiences excruciating, stabbing pains in its temples. At sunset, the creature dies as the antlers of an elk burst from its head. The oil secreting from the corpse pools and forms a spawn of Chernobog at midnight.","name":"Night's Blood"},{"desc":"While in sunlight, the spawn of Chernobog has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.","name":"Sunlight Sensitivity"}],"spell_list":[],"page_no":347,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_spawn-of-chernobog/"},{"slug":"spider-drake","desc":"","name":"Spider Drake","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"lawful evil","armor_class":18,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d10+48","speed":{"climb":40,"fly":80,"walk":40},"strength":19,"dexterity":13,"constitution":17,"intelligence":7,"wisdom":16,"charisma":15,"strength_save":null,"dexterity_save":5,"constitution_save":7,"intelligence_save":null,"wisdom_save":7,"charisma_save":6,"perception":7,"skills":{"perception":7,"stealth":5,"survival":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 17","languages":"Common, Draconic","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The spider drake makes three attacks: one with its bite and two with its claws. It can use Web in place of its bite attack.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d10+4","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.","name":"Bite"},{"attack_bonus":8,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.","name":"Claw"},{"desc":"The drake exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 42 (12d6) poison damage and is poisoned. On a success, a creature takes half the damage and isn't poisoned. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","name":"Poison Breath (Recharge 5-6)"},{"desc":"Ranged Weapon Attack: +5 to hit, range 60/120 ft., one Large or smaller creature. Hit: The creature is restrained by webbing. As an action, the restrained creature can make a DC 16 Strength check, escaping from the webbing on a success. The effect also ends if the webbing is destroyed. The webbing has AC 10, 5 hit points, vulnerability to fire damage, and immunity to bludgeoning, poison, and psychic damage.","name":"Web (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When the spider drake is hit with a melee attack, the attacker's weapon becomes stuck to the web fluid secreted from its scales. If the attacker didn't use a weapon, it must succeed on a DC 16 Strength saving throw or become restrained in the webbing. As an action, a creature can make a DC 16 Strength check, escaping or freeing its weapon from the secretions on a success.","name":"Sticky Secretions"}],"spell_list":[],"page_no":348,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_spider-drake/"},{"slug":"terror-bird","desc":"","name":"Terror Bird","size":"Large","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":65,"hit_dice":"10d8+20","speed":{"walk":50},"strength":18,"dexterity":12,"constitution":14,"intelligence":3,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"athletics":6,"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 13","languages":"-","challenge_rating":"2","cr":2.0,"actions":[{"attack_bonus":6,"damage_dice":"3d6+4","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target must succeed on a DC 12 Constitution saving throw or take 7 (2d6) slashing damage at the beginning of its next turn.","name":"Serrated Beak"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The terror bird has advantage on attack rolls against a creature if at least one of the bird's allies is within 5 feet of the creature and the ally isn't incapacitated.","name":"Pack Tactics"},{"desc":"Terror birds who move at least 20 feet straight toward a target have advantage on the next attack roll against that target.","name":"Passing Bite"}],"spell_list":[],"page_no":352,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_terror-bird/"},{"slug":"three-headed-cobra","desc":"","name":"Three-Headed Cobra","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d10+45","speed":{"swim":30,"walk":40},"strength":14,"dexterity":18,"constitution":16,"intelligence":4,"wisdom":10,"charisma":6,"strength_save":null,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":3,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"","senses":"blindsight 10ft., passive Perception 13","languages":"-","challenge_rating":"5","cr":5.0,"actions":[{"desc":"The three-headed cobra makes three bite attacks.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"1d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.","name":"Bite"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.","name":"Reactive Heads"},{"desc":"The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.","name":"Three-Headed"},{"desc":"While the three-headed cobra sleeps, at least one of its heads is awake.","name":"Wakeful"}],"spell_list":[],"page_no":354,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_three-headed-cobra/"},{"slug":"tusked-crimson-ogre","desc":"","name":"Tusked Crimson Ogre","size":"Large","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":14,"armor_desc":"half plate","hit_points":93,"hit_dice":"11d10+33","speed":{"walk":40},"strength":19,"dexterity":8,"constitution":16,"intelligence":5,"wisdom":7,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":null,"skills":{"athletics":7,"intimidation":4},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"frightened","senses":"darkvision 60 ft., passive Perception 8","languages":"Common, Giant","challenge_rating":"5","cr":5.0,"actions":[{"desc":"The tusked crimson ogre makes two attacks: one with its morningstar and one with its bite.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"2d8+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.","name":"Morningstar"},{"attack_bonus":7,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","name":"Bite"},{"desc":"If the tusked crimson ogre doesn't have all of its hp, it flexes and roars, spraying blood from its wounds. Each creature within 15 feet of the ogre must make a DC 14 Constitution saving throw. On a failure, a creature takes 21 (6d6) acid damage and goes berserk. On a success, a creature takes half the damage and doesn't go berserk. On each of its turns, a berserk creature must attack the nearest creature it can see, eschewing ranged or magical attacks in favor of melee attacks. If no creature is near enough to move to and attack, the berserk creature attacks an object, with preference for an object smaller than itself. Once a creature goes berserk, it continues to do so until it is unconscious, regains all of its hp, or is cured through lesser restoration or similar magic.","name":"Berserker's Blood (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ogre has advantage on melee attack rolls against any creature that doesn't have all its hp.","name":"Blood Frenzy"},{"desc":"When the ogre reduces a creature to 0 hp with a melee attack on its turn, the ogre can take a bonus action to move up to half its speed and make one bite attack.","name":"Rampage"}],"spell_list":[],"page_no":279,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_tusked-crimson-ogre/"},{"slug":"ursa-polaris","desc":"","name":"Ursa Polaris","size":"Large","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10+56","speed":{"swim":30,"walk":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":4,"wisdom":16,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"athletics":8,"perception":6},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 16","languages":"-","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The ursa polaris makes three attacks: one with its bite and two with its claws.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"1d8+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) cold damage.","name":"Bite"},{"attack_bonus":8,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.","name":"Claw"},{"desc":"The ursa polaris exhales a blast of freezing wind and shards of ice in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 18 (4d8) cold damage and 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.","name":"Cold Breath (Recharge 5-6)"},{"desc":"The ursa polaris sways its back, causing the ice formations on its shoulders to catch available light. Each creature within 30 feet of the ursa polaris that sees the light pattern must make a DC 15 Wisdom saving throw. On a failure, a creature takes 21 (6d6) radiant damage and is stunned for 1 minute. On a success, a creature takes half the damage and isn't stunned. A stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The effect also ends if the creature takes any damage or if another creature takes an action to shake it out of its stupor.","name":"Hypnotic Array (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ursa polaris has advantage on Wisdom (Perception) checks that rely on smell.","name":"Keen Smell"},{"desc":"The ursa polaris has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.","name":"Snow Camouflage"}],"spell_list":[],"page_no":364,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_ursa-polaris/"},{"slug":"venom-elemental","desc":"","name":"Venom Elemental","size":"Large","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":14,"armor_desc":"natural armor","hit_points":93,"hit_dice":"11d10+33","speed":{"swim":50,"walk":40},"strength":17,"dexterity":14,"constitution":16,"intelligence":6,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 60 ft., passive Perception 10","languages":"understands Primordial but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The venom elemental makes two bite attacks.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"1d6+3","desc":"Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.","name":"Bite"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.","name":"Liquid Form"},{"desc":"The elemental has advantage on Dexterity (Stealth) checks made while underwater.","name":"Underwater Camouflage"}],"spell_list":[],"page_no":138,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_venom-elemental/"},{"slug":"vines-of-nemthyr","desc":"","name":"Vines of Nemthyr","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10+56","speed":{"burrow":30,"walk":30},"strength":19,"dexterity":12,"constitution":19,"intelligence":5,"wisdom":13,"charisma":5,"strength_save":7,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4,"survival":4},"damage_vulnerabilities":"","damage_resistances":"cold, poison","damage_immunities":"","condition_immunities":"blinded, deafened, frightened, poisoned","senses":"blindsight 60 ft., passive Perception 14","languages":"-","challenge_rating":"8","cr":8.0,"actions":[{"desc":"The vines of Nemthyr makes three attacks: two with its slam and one with its thorny lash.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.","name":"Slam"},{"attack_bonus":7,"damage_dice":"2d10+4","desc":"Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 15 (2d10 + 4) slashing damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained. The vines of Nemthyr has two thorny lashes, each of which can grapple only one target.","name":"Thorny Lash"},{"desc":"The vines of Nemthyr shoots poisonous thorns in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.","name":"Thorn Spray (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"As a bonus action, the vines of Nemthyr can separate itself into a group of distinct vines. While separated in this way, the vines can move through spaces as narrow as 3 inches wide. The separated vines can't attack while in this state, but they can reform into the vines of Nemthyr as a bonus action.","name":"Dispersal"},{"desc":"While the vines of Nemthyr remains motionless, it is indistinguishable from a normal plant.","name":"False Appearance"},{"desc":"The vines of Nemthyr has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_vines-of-nemthyr/"},{"slug":"war-wyvern","desc":"","name":"War Wyvern","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"scale mail","hit_points":119,"hit_dice":"14d10+42","speed":{"fly":80,"walk":20},"strength":20,"dexterity":12,"constitution":16,"intelligence":6,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":5,"skills":{"athletics":8,"perception":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 15","languages":"understands Common and Draconic, but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) poison damage.","name":"Bite"},{"attack_bonus":8,"damage_dice":"3d8+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the wyvern can't use its claw on another target.","name":"Claws"},{"attack_bonus":8,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) piercing damage. The target must make a DC 16 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.","name":"Stinger"},{"desc":"The wyvern spits venom at a target within 60 feet. The target must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.","name":"Spit Venom (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The wyvern deals double damage to objects and structures.","name":"Siege Monster"}],"spell_list":[],"page_no":386,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_war-wyvern/"},{"slug":"warlocks-trumpetbloom","desc":"","name":"Warlock's Trumpetbloom","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":20},"strength":17,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":10,"charisma":6,"strength_save":6,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3,"stealth":3},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"poison","condition_immunities":"blinded, deafened, exhaustion, poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 13","languages":"understands Void Speech but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"2d12+3","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","name":"Stinger"},{"attack_bonus":6,"damage_dice":"2d6+3","desc":"Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.","name":"Tendril"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","name":"Alien Mind"},{"desc":"The trumpetbloom has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"}],"spell_list":[],"page_no":372,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_warlocks-trumpetbloom/"},{"slug":"white-stag","desc":"","name":"White Stag","size":"Large","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":13,"armor_desc":"natural armor","hit_points":45,"hit_dice":"7d10+7","speed":{"walk":60},"strength":17,"dexterity":15,"constitution":13,"intelligence":10,"wisdom":14,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"athletics":5,"insight":4,"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 14","languages":"understands Celestial, Common, Elvish and Sylvan but can't speak","challenge_rating":"2","cr":2.0,"actions":[{"desc":"The white stag makes one gore attack and one hooves attack.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"1d8+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.","name":"Gore"},{"attack_bonus":5,"damage_dice":"2d6+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.","name":"Hooves"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it: roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.","name":"Beloved by the Gods"},{"desc":"Difficult terrain doesn't slow the white stag's travel while in a forest.","name":"Forest Runner"},{"desc":"With a 10-foot running start, the white stag can long jump up to 25 feet.","name":"Running Leap"}],"spell_list":[],"page_no":379,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_white-stag/"},{"slug":"young-light-dragon","desc":"","name":"Young Light Dragon","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"neutral good","armor_class":15,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10+60","speed":{"fly":80,"walk":40},"strength":18,"dexterity":10,"constitution":19,"intelligence":14,"wisdom":16,"charisma":15,"strength_save":null,"dexterity_save":3,"constitution_save":7,"intelligence_save":null,"wisdom_save":6,"charisma_save":5,"perception":6,"skills":{"perception":6,"persuasion":5},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 16","languages":"Draconic","challenge_rating":"7","cr":7.0,"actions":[{"attack_bonus":7,"damage_dice":"2d10+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.","name":"Bite"},{"desc":"The dragon uses one of the following breath weapons:\nRadiant Breath. The dragon exhales radiant energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) radiant damage on a failed save, or half as much damage on a successful one.\nFlaring Breath. The dragon emits a flash of dazzling light from its maw in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 15 Wisdom saving throw or be turned for 1 minute. Undead of CR 1 or lower who fail the saving throw are instantly destroyed.","name":"Breath Weapon (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The dragon sheds bright light in a 15-foot radius and dim light for an additional 15 feet.","name":"Illumination"},{"desc":"The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.","name":"Incorporeal Movement"},{"desc":"The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.","name":"Void Traveler"}],"spell_list":[],"page_no":170,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_young-light-dragon/"},{"slug":"young-wasteland-dragon","desc":"","name":"Young Wasteland Dragon","size":"Large","type":"Dragon","subtype":"","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":178,"hit_dice":"17d10+85","speed":{"burrow":20,"climb":40,"fly":70,"walk":40},"strength":21,"dexterity":10,"constitution":21,"intelligence":12,"wisdom":11,"charisma":12,"strength_save":null,"dexterity_save":4,"constitution_save":9,"intelligence_save":null,"wisdom_save":4,"charisma_save":5,"perception":4,"skills":{"perception":4,"stealth":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"force","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 14","languages":"Common, Draconic","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The dragon makes three attacks: one with its bite and two with its claws.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"2d10+5","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.","name":"Bite"},{"attack_bonus":9,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.","name":"Claw"},{"desc":"The dragon blasts warped arcane energy in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 49 (11d8) force damage on a failed save, or half as much damage on a successful one.","name":"Warped Energy Breath (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":118,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_young-wasteland-dragon/"},{"slug":"akyishigal-tob1-2023","desc":"False","name":"Akyishigal","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":18,"armor_desc":"natural armor","hit_points":138,"hit_dice":"12d10 + 72","speed":{"walk":40,"fly":40,"burrow":40},"strength":21,"dexterity":17,"constitution":22,"intelligence":19,"wisdom":14,"charisma":20,"strength_save":9,"dexterity_save":7,"constitution_save":10,"intelligence_save":null,"wisdom_save":6,"charisma_save":9,"perception":16,"skills":{"Acrobatics":11,"Athletics":9,"Perception":6,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"cold, lightning, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., truesight 60 ft., passive Perception 16","languages":"Abyssal, Common, Draconic, Elvish, Infernal, telepathy 60 ft.","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"Akyishigal makes four Claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 3 (1d6) poison damage."},{"name":"Call Spawn (1/Day)","desc":"Akyishigal magically calls one spawn of Akyishigal. The spawn arrives in 1d4 rounds, acting as an ally of Akyishigal and obeying its telepathic commands. The spawn remains for 1 hour, until Akyishigal dies, or until Akyishigal dismisses it as a bonus action."},{"name":"Spellcasting","desc":"Akyishigal casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect evil and good, pass without trace\n3/day: dispel magic, giant insect, insect plague\n1/day: contagion (filth fever only)"}],"bonus_actions":[{"name":"Change Shape","desc":"Akyishigal magically transforms into a Large or smaller insectoid Beast or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He reverts to his true form if he dies."},{"name":"Teleport","desc":"Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Skitter (Costs 2 Actions)","desc":"Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Akyishigal uses Spellcasting."}],"reactions":[],"legendary_desc":"Akyishigal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Akyishigal regains spent legendary actions at the start of his turn.","legendary_actions":[{"name":"Teleport","desc":"Akyishigal magically teleports, along with any equipment he is wearing or carrying, up to 120 feet to an unoccupied space he can see."},{"name":"Skitter (Costs 2 Actions)","desc":"Akyishigal moves up to half his speed and makes one Claw attack. This movement doesn't provoke opportunity attacks."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Akyishigal uses Spellcasting."}],"special_abilities":[{"name":"Cloak of Swarms","desc":"Akyishigal emits a cloud of flying, stinging insects from his mouth, eyes, and tears in his skin that spreads out in a 5-foot radius from him. At the start of each of his turns, Akyishigal chooses whether this cloak is active."},{"name":"Legendary Resistance (3/Day)","desc":"If Akyishigal fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Akyishigal has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":75,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_akyishigal/"},{"slug":"al-aeshmagenie-tob1-2023","desc":"False","name":"Al-Aeshma Genie","size":"Large","type":"Elemental","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":149,"hit_dice":"13d10 + 78","speed":{"walk":90,"fly":30},"strength":21,"dexterity":15,"constitution":22,"intelligence":15,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":13,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"lightning, thunder","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 13","languages":"Auran, Common, Ignan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Scimitar","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) necrotic damage."},{"name":"Dust Devil","desc":"The al-aeshma creates a swirling dust devil centered on a point it can see within 120 feet of it. The dust devil appears in the shape of a cylinder that is 30 feet tall with a 5-foot radius. Each creature in the area and each creature that enters the area for the first time on a turn or starts its turn there must succeed on a DC 17 Strength saving throw or be restrained. While restrained, a creature takes 7 (2d6) slashing damage and 7 (2d6) necrotic damage at the start of each of the al-aeshma's turns. A creature, including a restrained creature, can take an action to free the restrained creature by succeeding on a DC 17 Strength check."},{"name":"Spellcasting","desc":"The al-aeshma casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: detect magic\n3/day each: create or destroy water (destroy only), wind walk (as an action)\n1/day each: gaseous form, invisibility"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Air Hatred","desc":"The al-aeshma has advantage on attack rolls against creatures that are flying."},{"name":"Earth Bound","desc":"The al-aeshma is anchored to the earth and can't fly far from it. The al-aeshma can't willingly fly more than 30 feet above the ground. If it starts its turn more than 30 feet away from the ground, it loses its damage immunities and is vulnerable to lightning and thunder damage until it starts its turn within 30 feet of the ground."},{"name":"Elemental Demise","desc":"When an al-aeshma dies, its body disintegrates into a swirling spray of coarse sand, leaving behind only equipment it was wearing or carrying."},{"name":"Regeneration","desc":"The al-aeshma regains 10 hp at the start of its turn. If it takes fire or radiant damage, this trait doesn't function at the start of the al-Aeshma's next turn. The al-aeshma dies only if it starts its turn at 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":197,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_al-aeshma-genie/"},{"slug":"apauperape-tob1-2023","desc":"False","name":"Apau Perape","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":16,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10 + 40","speed":{"walk":30},"strength":21,"dexterity":18,"constitution":19,"intelligence":10,"wisdom":12,"charisma":15,"strength_save":null,"dexterity_save":7,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":14,"skills":{"Intimidation":5,"Perception":4,"Stealth":7},"damage_vulnerabilities":"cold","damage_resistances":"fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"frightened, poisoned","senses":"darkvision 120 ft., passive Perception 14","languages":"Abyssal, telepathy 120 ft.","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The apau perape makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage."},{"name":"Fiery Roar (Recharge 6)","desc":"The apau perape releases a terrifying, flame-coated roar in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failure, a creature takes 31 (9d6) fire damage and is frightened until the end of its next turn. On a success, a creature takes half the damage and isn't frightened."},{"name":"Summon Demon (1/Day)","desc":"The apau perape magically calls 1d4 apes that are Fiends with the apau perape's damage resistances and immunities. It has a 50 percent chance of calling one apau perape instead. The called creatures arrive in 1d4 rounds, acting as allies of the apau perape and obeying its telepathic commands. The creatures remain for 1 hour, until the apau perape dies, or until the apau perape dismisses them as a bonus action."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Diseased Ichor","desc":"When the apau perape takes piercing damage or slashing damage, a spray of caustic blood spurts from the wound. Each creature within 5 feet of the apau perape must succeed on a DC 15 Constitution saving throw or become infected with the Mechuiti's ichor disease and be poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hp maximum by 5 (2d4) on a failure. The disease is cured on a success. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."},{"name":"Magic Resistance","desc":"The apau perape has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":82,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_apau-perape/"},{"slug":"arx-tob1-2023","desc":"False","name":"Arx","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":17,"armor_desc":"natural armor","hit_points":171,"hit_dice":"18d10 + 72","speed":{"walk":20,"fly":30},"strength":20,"dexterity":8,"constitution":19,"intelligence":11,"wisdom":15,"charisma":8,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Athletics":9,"Perception":6},"damage_vulnerabilities":"False","damage_resistances":"cold, fire, lightning, poison","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 90 ft., passive Perception 16","languages":"Abyssal, Infernal, telepathy 60 ft.","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The arx makes two Claw attacks and one Spear attack."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (2d6 + 5) piercing damage, or 14 (2d8 + 5) piercing damage if used with two hands to make a melee attack."},{"name":"Wall Smash","desc":"If the arx has its wall set up (see Emplace Wall), it can briefly close the panels of the wall in on each other. Each creature other than the arx between the panels in a 10-foot cone from the corner where the panels meet must make a DC 16 Dexterity saving throw, taking 28 (8d6) bludgeoning damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[{"name":"Emplace Wall (Recharge 3-6)","desc":"The arx extends its hardened elytra and casts them into the ground, creating a wall. The wall is 3 inches thick and is composed of two 10-foot-by-10-foot panels. The panels must connect perpendicular to each other, forming a corner behind the arx. If the wall falls in a creature's space when the arx places it, the creature must make a DC 16 Dexterity saving throw. On a failure, the creature takes 10 (3d6) bludgeoning damage, and the arx determines to which side of the wall the creature is pushed. On a success, the creature takes half the damage and decides to which side of the wall it is pushed."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Immutable Form","desc":"The arx is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The arx has advantage on saving throws against spells and other magical effects."},{"name":"Spiky Hide","desc":"A creature that touches the arx or hits it with a melee attack while within 5 feet of it takes 4 (1d8) piercing damage. This trait also applies to the arx's walls."}],"spell_list":[],"page_no":26,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_arx/"},{"slug":"asanbosam-tob1-2023","desc":"False","name":"Asanbosam","size":"Large","type":"Aberration","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":14,"armor_desc":"natural armor","hit_points":102,"hit_dice":"12d10 + 36","speed":{"walk":15},"strength":18,"dexterity":13,"constitution":17,"intelligence":11,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Acrobatics":4,"Perception":3,"Stealth":4},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 13","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The asanbosam makes one Bite attack and one Claws attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or take 11 (2d10) poison damage and contract a disease. Until the disease ends, the creature is poisoned. Every 24 hours that elapse, the infected creature must repeat the saving throw. On a success, the disease ends. On a failure, the creature's hp maximum is reduced by 5 (1d10). This reduction lasts until the disease ends. The target dies if its hp maximum is reduced to 0."},{"name":"Claws","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the asanbosam can't use its Claws on another target. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract the disease described in the Bite attack."}],"bonus_actions":[{"name":"Arboreal Escape","desc":"While in a tree, the asanbosam takes the Disengage or Hide action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Spider Climb","desc":"The asanbosam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":27,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_asanbosam/"},{"slug":"automatadevil-tob1-2023","desc":"False","name":"Automata Devil","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":17,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d10 + 80","speed":{"walk":40},"strength":24,"dexterity":17,"constitution":20,"intelligence":11,"wisdom":14,"charisma":19,"strength_save":11,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":8,"perception":12,"skills":{"Athletics":11,"Intimidation":8},"damage_vulnerabilities":"False","damage_resistances":"cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 12","languages":"Common, Infernal, telepathy 120 ft.","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"The automata devil makes one Bite attack, one Whip attack, and two Claw attacks. It can replace two Claw attacks with a use of Shredding Maw."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) slashing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage."},{"name":"Whip","desc":"Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 12 (2d4 + 7) slashing damage, and the target is grappled (escape DC 17). The automata devil has two whips, each of which can grapple only one target."},{"name":"Shredding Maw","desc":"One creature grappled by the automata devil is pulled up to 10 feet toward the devil's central maw, which shreds the creature with churning gears, razor teeth, and whirling blades. The target must make a DC 17 Strength saving throw, taking 36 (8d8) slashing damage on a failed save, or half as much damage on a successful one."},{"name":"Teleport","desc":"The automata devil magically teleports, along with any equipment it is wearing or carrying up to 120 feet to an unoccupied space it can see."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Fear Aura","desc":"A creature that starts its turn within 10 feet of the automata devil must succeed on a DC 17 Wisdom saving throw or become frightened until the start of its next turn. On a successful saving throw, the creature is immune to the automata devil's Fear Aura for 24 hours."},{"name":"Magic Resistance","desc":"The automata devil has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":92,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_automata-devil/"},{"slug":"berstuc-tob1-2023","desc":"False","name":"Berstuc","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":18,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d10 + 75","speed":{"walk":20,"burrow":40},"strength":22,"dexterity":10,"constitution":20,"intelligence":12,"wisdom":14,"charisma":19,"strength_save":10,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":8,"perception":12,"skills":{"Deception":8,"Nature":9,"Stealth":4,"Survival":6},"damage_vulnerabilities":"False","damage_resistances":"acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"lightning, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 12","languages":"Abyssal, Common, Sylvan, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature and the berstuc doesn't have two other creatures grappled."},{"name":"Enclose","desc":"The berstuc encloses a Medium or smaller creature grappled by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is blinded and restrained, it has total cover from attacks and other effects outside the berstuc, and it takes 21 (6d6) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"False Presence","desc":"The berstuc detects as a Fey when sensed by spells and features, such as the detect evil and good spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked."},{"name":"Forest Camouflage","desc":"The berstuc has advantage on Dexterity (Stealth) checks made to hide in forest terrain."},{"name":"Magic Resistance","desc":"The berstuc has advantage on saving throws against spells and other magical effects."},{"name":"Twisted Path","desc":"While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours."},{"name":"Verdant Nature","desc":"The berstuc doesn't require food or sleep."}],"spell_list":[],"page_no":83,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_berstuc/"},{"slug":"blemmyes-tob1-2023","desc":"False","name":"Blemmyes","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d10 + 80","speed":{"walk":40},"strength":20,"dexterity":13,"constitution":20,"intelligence":7,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{"Intimidation":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 11","languages":"Giant","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The blemmyes makes one Bite attack and two Slam attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) piercing damage. If the target is incapacitated and a Medium or smaller creature, the target is swallowed. A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the blemmyes, and it takes 14 (4d6) acid damage at the start of each of the blemmyes' turns. The blemmyes can have only one target swallowed at a time."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be stunned until the end of its next turn."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Carnivorous Compulsion","desc":"At the start of each of its turns, if the blemmyes can see an incapacitated creature, the blemmyes must succeed on a DC 11 Wisdom saving throw or spend its next turn moving toward and attacking that creature."}],"spell_list":[],"page_no":37,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_blemmyes/"},{"slug":"boneswarm-tob1-2023","desc":"False","name":"Bone Swarm","size":"Large","type":"Swarm","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":198,"hit_dice":"36d10","speed":{"walk":60,"fly":20},"strength":22,"dexterity":18,"constitution":10,"intelligence":9,"wisdom":15,"charisma":20,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":9,"perception":16,"skills":{"Acrobatics":8,"Perception":6,"Stealth":8},"damage_vulnerabilities":"bludgeoning","damage_resistances":"piercing and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Void Speech","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"The bone swarm makes two Swirling Bones attacks. It can replace one Swirling Bones attack with one Death's Embrace attack, if available."},{"name":"Swirling Bones","desc":"Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: 36 (8d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice), or 18 (4d8) bludgeoning, piercing, or slashing damage (the bone swarm's choice) if the swarm has half of its hp or fewer."},{"name":"Death's Embrace (Recharge 5-6)","desc":"Melee Weapon Attack: +10 to hit, reach 0 ft., one creature in the swarm's space. Hit: The target is grappled (escape DC 16) if it is a Large or smaller creature. Until this grapple ends, the creature is restrained and any attack against the bone swarm has a 50 percent chance of hitting the grappled creature instead. The bone swarm can have only one creature grappled at a time. The grappled creature has advantage on ability checks made to escape the grapple when the bone swarm has half of its hp or fewer."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny human skull. The swarm can't regain hp or gain temporary hp."},{"name":"Undead Nature","desc":"The bone swarm doesn't require air, food, drink, or sleep."}],"spell_list":[],"page_no":41,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bone-swarm/"},{"slug":"bukavac-tob1-2023","desc":"False","name":"Bukavac","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":16,"armor_desc":"natural armor","hit_points":199,"hit_dice":"21d10 + 84","speed":{"walk":20},"strength":20,"dexterity":17,"constitution":18,"intelligence":7,"wisdom":15,"charisma":12,"strength_save":null,"dexterity_save":7,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":20,"skills":{"Perception":10,"Stealth":11},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"thunder","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 20","languages":"Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The bukavac makes one Bite attack, one Gore attack, and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time."},{"name":"Gore","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."},{"name":"Croaking Blast (Recharge 5-6)","desc":"A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Hold Breath","desc":"The bukavac can hold its breath for 20 minutes."},{"name":"Standing Leap","desc":"A bukavac's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start."}],"spell_list":[],"page_no":45,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_bukavac/"},{"slug":"cactid-tob1-2023","desc":"False","name":"Cactid","size":"Large","type":"Plant","subtype":"","group":"null","alignment":"Unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":76,"hit_dice":"8d10 + 32","speed":{"walk":15},"strength":16,"dexterity":8,"constitution":18,"intelligence":5,"wisdom":10,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing","damage_immunities":"False","condition_immunities":"blinded, deafened","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"understands Sylvan but can’t speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The cactid makes two Tendril attacks and uses Reel."},{"name":"Tendril","desc":"Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained, and if it isn't a Construct or Undead, the cactid begins draining fluid from the target's body. At the start of each of the grappled creature's turns, the creature must make a DC 13 Constitution saving throw. On a failure, its hp maximum is reduced by 3 (1d6). This reduction lasts until the creature finishes a long rest after drinking at least one gallon of water. The grappled creature dies if this effect reduces its hp maximum to 0. The cactid has two tendrils, each of which can grapple only one target."},{"name":"Reel","desc":"The cactid pulls each creature grappled by it up to 10 feet straight toward it."}],"bonus_actions":[],"reactions":[{"name":"Hail of Needles (1/Day)","desc":"When reduced to below half its hp maximum, the cactid releases a hail of needles. Each creature within 15 feet of the cactid must make a DC 14 Dexterity saving throw, taking 10 (3d6) piercing damage on a failed save, or half as much damage on a successful one."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":48,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_cactid/"},{"slug":"camazotz-tob1-2023","desc":"False","name":"Camazotz","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":19,"armor_desc":"natural armor","hit_points":537,"hit_dice":"43d10 + 301","speed":{"walk":80,"fly":30},"strength":30,"dexterity":22,"constitution":25,"intelligence":12,"wisdom":22,"charisma":25,"strength_save":null,"dexterity_save":13,"constitution_save":14,"intelligence_save":null,"wisdom_save":13,"charisma_save":14,"perception":23,"skills":{"Acrobatics":13,"Athletics":17,"Deception":14,"Insight":13,"Intimidation":14,"Perception":13},"damage_vulnerabilities":"cold","damage_resistances":"acid, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"fire, poison, thunder","condition_immunities":"charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned","senses":"blindsight 120 ft., truesight 30 ft., passive Perception 23","languages":"Abyssal, Common, Dwarvish, Primordial, telepathy 300 ft.","challenge_rating":"22","cr":22.0,"actions":[{"name":"Multiattack","desc":"Camazotz makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 38 (8d6 + 10) piercing damage plus 7 (2d6) fire damage, and the target must succeed on a DC 22 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a long rest. A Humanoid that dies from this reduction rises 1d4 days later as a vampire under Camazotz's control, unless the Humanoid is restored to life or its body is destroyed. Camazotz can have no more than five vampires under his control at a time."},{"name":"Claw","desc":"Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 31 (6d6 + 10) slashing damage plus 7 (2d6) fire damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"Camazotz exhales unholy fire in a 30-foot cone. Each creature in the area must make a DC 22 Dexterity saving throw, taking 33 (6d10) fire damage and 33 (6d10) necrotic damage on a failed save, or half as much damage on a successful one."},{"name":"Call Bats (3/Day)","desc":"Camazotz magically calls 4d6 giant bats or swarms of bats, or he magically calls 2d6 vrocks that have membranous instead of feathered wings. The called creatures arrive in 1d4 rounds, acting as allies of Camazotz and obeying his telepathic commands. The creatures remain for 1 hour, until Camazotz dies, or until Camazotz dismisses them as a bonus action. Camazotz can have no more than twenty four giant bats or swarms of bats, or twelve vrocks under his control at a time."},{"name":"Spellcasting","desc":"Camazotz casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 22):\nAt will: darkness, detect evil and good, dispel magic\n3/day each: dominate person, haste\n1/day: incendiary cloud"}],"bonus_actions":[{"name":"Change Shape","desc":"Camazotz magically transforms into a Large giant bat covered in smoldering ashes, or back into his true form, which is a Fiend. His statistics, other than his size, are the same in each form. Any equipment he is wearing or carrying transforms with him. He turns into a pile of greasy ash if destroyed."},{"name":"Detect","desc":"Camazotz makes a Wisdom (Perception) check."},{"name":"Move","desc":"Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Camazotz uses Spellcasting."},{"name":"Fiery Wing Beat (Costs 2 Actions)","desc":"Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone."}],"reactions":[],"legendary_desc":"Camazotz can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Camazotz regains spent legendary actions at the start of his turn.","legendary_actions":[{"name":"Detect","desc":"Camazotz makes a Wisdom (Perception) check."},{"name":"Move","desc":"Camazotz moves up to his speed, or he flies up to half his speed. This movement doesn't provoke opportunity attacks."},{"name":"Cast a Spell (Costs 2 Actions)","desc":"Camazotz uses Spellcasting."},{"name":"Fiery Wing Beat (Costs 2 Actions)","desc":"Camazotz beats his wings, extinguishing mundane and magical light sources. Each creature within 10 feet of Camazotz must succeed on a DC 22 Dexterity saving throw or take 14 (4d6) fire damage and be knocked prone."}],"special_abilities":[{"name":"Heated Body","desc":"A creature that touches Camazotz or hits him with a melee attack while within 5 feet of him takes 7 (2d6) fire damage."},{"name":"Keen Hearing","desc":"Camazotz has advantage on Wisdom (Perception) checks that rely on hearing."},{"name":"Legendary Resistance (3/Day)","desc":"If Camazotz fails a saving throw, he can choose to succeed instead."},{"name":"Magic Resistance","desc":"Camazotz has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":76,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_camazotz/"},{"slug":"cambium-tob1-2023","desc":"False","name":"Cambium","size":"Large","type":"Fiend","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":19,"armor_desc":"natural armor","hit_points":264,"hit_dice":"23d10 + 138","speed":{"walk":30,"fly":40},"strength":21,"dexterity":16,"constitution":23,"intelligence":17,"wisdom":16,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":11,"intelligence_save":8,"wisdom_save":8,"charisma_save":9,"perception":18,"skills":{"Arcana":8,"Deception":9,"Insight":8,"Medicine":8,"Perception":8,"Stealth":8},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"exhaustion, poisoned, prone","senses":"darkvision 60 ft., passive Perception 18","languages":"Common, Draconic, Infernal","challenge_rating":"14","cr":14.0,"actions":[{"name":"Needle Fingers","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."},{"name":"Poison Ray","desc":"Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 22 (4d8 + 4) poison damage, and the target must succeed on a DC 17 Constitution saving throw or become poisoned until the end of its next turn."},{"name":"Spellcasting","desc":"The cambium casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):\nAt will: alter self, detect thoughts, spare the dying\n3/day each: hold person, protection from poison, heal\n1/day: plane shift (self only)"}],"bonus_actions":[{"name":"Damage Ability","desc":"The cambium twists the bodily humors of a creature within 30 feet of it that isn't a Construct or Undead and that it hit with Needle Fingers in the past minute. The target must succeed on a DC 17 Constitution saving throw or its Strength, Dexterity, or Constitution score (the cambium's choice) is reduced by 1d4. The target falls unconscious if this reduces an ability score to 0. This reduction lasts until the target finishes a long rest."},{"name":"Imbalance Humors","desc":"If the cambium has hit a creature that isn't a Construct or Undead with Needle Fingers in the past minute, it can cause a surge in one of the target's bodily humors, causing an imbalance. The target must succeed on a DC 17 Constitution saving throw or suffer one of the following effects of the cambium's choice. Unless noted otherwise, the target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Sanguine Flux","desc":"The target can't regain hp—naturally or magically—until after it finishes a long rest."},{"name":"Choleric Flux","desc":"The target becomes confused for 1 minute. This effect works as if the target failed a saving throw against the confusion spell, except the cambium doesn't have to maintain concentration."},{"name":"Melancholic Flux","desc":"The target is incapacitated and its speed is halved for 1 minute."},{"name":"Phlegmatic Flux","desc":"The target is poisoned for 1 minute.\n\n\nCarrion Beetle\n\nThe beetles wore golden bridles and carried huge leather sacks of stone and guano. They marched without stopping; dozens, even hundreds, bringing fresh earth to the white-fungus trees of the great forests. Their claws skittered with a sound like horseshoes slipping on stone, but their multiple legs ensured they never fell. The air around them singed the nostrils with the taint of acid."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":49,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_cambium/"},{"slug":"carrionbeetle-tob1-2023","desc":"False","name":"Carrion Beetle","size":"Large","type":"Beast","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":127,"hit_dice":"15d10 + 45","speed":{"walk":10,"burrow":30},"strength":19,"dexterity":12,"constitution":17,"intelligence":1,"wisdom":13,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"paralyzed","senses":"darkvision 60 ft., passive Perception 11","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The beetle makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d12 + 4) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) slashing damage."},{"name":"Acid Spit (Recharge 5-6)","desc":"The carrion beetle spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 26 (4d12) acid damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[],"spell_list":[],"page_no":50,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_carrion-beetle/"},{"slug":"cavelightmoss-tob1-2023","desc":"False","name":"Cavelight Moss","size":"Large","type":"Plant","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10 + 40","speed":{"walk":15},"strength":20,"dexterity":10,"constitution":18,"intelligence":1,"wisdom":13,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"acid, cold, fire; slashing from nonmagical attacks","damage_immunities":"False","condition_immunities":"charmed, deafened, frightened, paralyzed, prone, stunned, unconscious","senses":"tremorsense 60 ft., passive Perception 11","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The cavelight moss makes two Tendrils attacks. If both attacks hit a Large or smaller creature, the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and at the start of each of the target's turns, it must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion. The cavelight moss then gains 5 temporary hp. A creature that succeeds on the saving throw can't suffer further levels of exhaustion from the cavelight moss's grapple for the next 24 hours. The cavelight moss can have only one creature grappled at a time."},{"name":"Tendrils","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Variable Illumination","desc":"The cavelight moss sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The moss can alter the radius as a bonus action."}],"spell_list":[],"page_no":52,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_cavelight-moss/"},{"slug":"chelicerae-tob1-2023","desc":"False","name":"Chelicerae","size":"Large","type":"Aberration","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":16,"armor_desc":"natural armor","hit_points":153,"hit_dice":"18d10 + 54","speed":{"walk":30},"strength":22,"dexterity":17,"constitution":17,"intelligence":18,"wisdom":15,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":5,"perception":15,"skills":{"Acrobatics":6,"Athletics":9,"Perception":5,"Stealth":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"charmed, poisoned","senses":"darkvision 60 ft., passive Perception 15","languages":"understands Common but can’t speak","challenge_rating":"7","cr":7.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. If the target is a Medium or smaller creature and the chelicerae doesn't have another creature grappled, the target is grappled (escape DC 15). A poisoned target is also unconscious while poisoned in this way. The poisoned target can repeat the saving throw at the end of each of its turns, ending the poisoned condition on itself on a success."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage."},{"name":"Magical Discharge (Recharge Special)","desc":"The chelicerae releases some of its stored magical energy in a burst. Each creature within 15 feet of the chelicerae must make a DC 15 Dexterity saving throw, taking 36 (8d8) force damage on a failed save, or half as much damage on a successful one. After using Magical Discharge, the chelicerae can't do so again until it successfully siphons magic from a creature or until it finishes a long rest."},{"name":"Spellcasting","desc":"The chelicerae casts one of the following spells, requiring no material or verbal components and using Intelligence as the spellcasting ability (spell save DC 15):\nAt will: mage hand, minor illusion\n1/day each: haste, hold person, invisibility, phantasmal killer"}],"bonus_actions":[{"name":"Nimble Moves","desc":"The chelicerae takes the Dash or Disengage action."},{"name":"Siphon Magic","desc":"The chelicerae siphons magic from a spellcaster it is grappling. The target must succeed on a DC 15 Intelligence saving throw or lose one spell slot of the highest level it can cast. The chelicerae then regains an expended use of its Spellcasting."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The chelicerae has advantage on saving throws against spells and other magical effects."},{"name":"Spider Climb","desc":"The chelicerae can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":53,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_chelicerae/"},{"slug":"chronalmental-tob1-2023","desc":"False","name":"Chronalmental","size":"Large","type":"Elemental","subtype":"","group":"null","alignment":"Neutral","armor_class":17,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d10 + 60","speed":{"walk":30},"strength":14,"dexterity":20,"constitution":19,"intelligence":9,"wisdom":13,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison; bludgeoning, piercing, and slashing from nonmagical attacks","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, restrained, unconscious","senses":"darkvision 60 ft., passive Perception 11","languages":"Celestial, Infernal","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The chronalmental makes three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage."},{"name":"Steal Time (1/Day)","desc":"The chronalmental steals time from one creature it can see within 30 feet of it, drawing the stolen time into itself. The target must make a DC 16 Wisdom saving throw. On a failure, the target's speed is halved, and it can take either an action or a bonus action on its turn, but not both for 1 minute. Then, the chronalmental's position in the initiative order increases by 10, its speed increases by 30 feet, and when it takes the Multiattack action, it can make one additional Slam attack. The target can repeat the saving throw at the end of each of its turns, ending the effects on itself and the chronalmental on a success."},{"name":"Displace (Recharge 5-6)","desc":"The chronalmental sends one creature it can see within 30 feet of it outside of the flow of time, shunting the creature to a tiny demiplane. The target must succeed on a DC 16 Wisdom saving throw or be stunned and magically shunted outside of time for 1 minute. The creature disappears for the duration, returning to the space it previously occupied, or the nearest unoccupied space, when the effect ends. At the end of each of its turns, the target can repeat the saving throw, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[{"name":"Step Between Seconds (Recharge 4-6)","desc":"When a creature the chronalmental can see moves within 5 feet of it, the chronalmental can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within 60 feet that it occupied within the past minute."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Nature","desc":"The chronalmental doesn't require air, food, drink, or sleep."},{"name":"Temporal Body","desc":"When a chronalmental is subjected to a slow spell, haste spell, or similar effect, it automatically succeeds on any saving throws required by the spell or effect and regains 13 (3d8) hp."}],"spell_list":[],"page_no":56,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_chronalmental/"},{"slug":"clockworkabomination-tob1-2023","desc":"False","name":"Clockwork Abomination","size":"Large","type":"Construct","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":16,"armor_desc":"natural armor","hit_points":76,"hit_dice":"8d10 + 32","speed":{"walk":30},"strength":21,"dexterity":12,"constitution":18,"intelligence":10,"wisdom":10,"charisma":12,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Athletics":8,"Perception":3,"Stealth":4},"damage_vulnerabilities":"False","damage_resistances":"acid, cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 13","languages":"Common, Infernal","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The clockwork abomination makes one Bite attack and one Slam attack."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 7 (2d6) fire damage."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The clockwork abomination's infernal power source allows it to breathe fire in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The clockwork abomination doesn't require air, food, drink, or sleep."},{"name":"Explosive Infernal Power Source","desc":"When a clockwork abomination is destroyed, its infernal battery explodes. Each creature within 10 feet of the abomination must make a DC 14 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in the area that aren't being worn or carried."},{"name":"Immutable Form","desc":"The clockwork abomination is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The clockwork abomination has advantage on saving throws against spells and other magical effects."},{"name":"Unstoppable","desc":"Moving through difficult terrain doesn't cost the clockwork abomination extra movement, and its speed can't be reduced."}],"spell_list":[],"page_no":59,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_clockwork-abomination/"},{"slug":"clockworkbeetleswarm-tob1-2023","desc":"False","name":"Clockwork Beetle Swarm","size":"Large","type":"Swarm","subtype":"","group":"null","alignment":"Unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":52,"hit_dice":"8d10 + 8","speed":{"walk":50,"fly":30},"strength":8,"dexterity":16,"constitution":12,"intelligence":1,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 11","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +5 to hit, reach 0 ft., one target in the swarm's space. Hit: 18 (4d8) piercing damage, or 9 (2d8) piercing damage if the swarm has half of its hp or fewer, plus 3 (1d6) poison damage."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Construct Nature","desc":"The swarm doesn't require air, food, drink, or sleep."},{"name":"Magic Resistance","desc":"The swarm has advantage on saving throws against spells and other magical effects."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Tiny Construct. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":60,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_clockwork-beetle-swarm/"},{"slug":"clockworkmyrmidon-tob1-2023","desc":"False","name":"Clockwork Myrmidon","size":"Large","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d10 + 48","speed":{"walk":30},"strength":20,"dexterity":14,"constitution":16,"intelligence":6,"wisdom":10,"charisma":1,"strength_save":8,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Athletics":8,"Perception":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 16","languages":"understands Common but can’t speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The clockwork myrmidon makes one Slam attack and two Heavy Pick attacks. It can replace both Heavy Pick attacks with a use of its Alchemical Flame Jet."},{"name":"War Pick","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (1d12 + 5) bludgeoning damage."},{"name":"Alchemical Flame Jet (4/Day)","desc":"The clockwork myrmidon spews a jet of alchemical fire in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[{"name":"Grease Spray (4/Day)","desc":"The clockwork myrmidon's chest fires a spray of alchemical grease on a point on the ground within 30 feet of it. The grease covers a 10-foot square centered on that point, and the area is difficult terrain. Each creature standing in the area must succeed on a DC 16 Dexterity saving throw or fall prone. A creature that enters the area or ends its turn there must also succeed on a DC 16 Dexterity saving throw or fall prone."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Alchemical Fireball","desc":"The clockwork myrmidon's alchemical flame reservoir explodes when the construct is destroyed, spraying nearby creatures with burning fuel. Each creature within 10 feet of the myrmidon when it is destroyed must make a DC 16 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one. This explosion doesn't occur if the clockwork myrmidon has already fired its alchemical flame jet four times."},{"name":"Construct Nature","desc":"The clockwork myrmidon doesn't require air, food, drink, or sleep."},{"name":"Immutable Form","desc":"The clockwork myrmidon is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The clockwork myrmidon has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":63,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_clockwork-myrmidon/"},{"slug":"corruptedchieftain-tob1-2023","desc":"False","name":"Corrupted Chieftain","size":"Large","type":"Giant","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":133,"hit_dice":"14d10 + 56","speed":{"walk":40},"strength":23,"dexterity":8,"constitution":18,"intelligence":5,"wisdom":7,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":4,"perception":8,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 60 ft., passive Perception 8","languages":"Common, Giant","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The corrupted ogre can use its Chieftain's Command or Chieftain's Might. It then makes two Greatclub or Javelin attacks."},{"name":"Greatclub","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 9 (2d8) force damage."},{"name":"Javelin","desc":"Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 9 (2d8) force damage."},{"name":"Chieftain's Command","desc":"The corrupted chieftain barks an order to one Giant it can see within 30 feet of it, sharing a measure of its power with the target. The target has advantage on the next attack roll it makes before the start of the chieftain's next turn. In addition, the next attack roll against the target before the start of the chieftain's next turn has disadvantage."},{"name":"Chieftain's Might","desc":"The corrupted chieftain causes its eyes to glow, its muscles to swell, and the ground beneath its feet to rumble. Each creature within 15 feet of the chieftain must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn."}],"bonus_actions":[{"name":"Aggressive","desc":"The corrupted chieftain moves up to its speed toward a hostile creature it can see."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic-Infused Weapons","desc":"The power coursing through the corrupted chieftain's veins flows into its weapons. The chieftain's weapon attacks are magical. When the chieftain hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack)."},{"name":"Spiked Hide","desc":"A creature that touches the ogre or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage."}],"spell_list":[],"page_no":289,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_corrupted-chieftain/"},{"slug":"corruptingooze-tob1-2023","desc":"False","name":"Corrupting Ooze","size":"Large","type":"Ooze","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":12,"armor_desc":"natural armor","hit_points":115,"hit_dice":"10d10 + 60","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":22,"intelligence":4,"wisdom":2,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"Stealth":3},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, slashing","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 6","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage."}],"bonus_actions":[{"name":"Reshape Body","desc":"The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Ooze Nature","desc":"The ooze doesn't require sleep."},{"name":"Putrid Stench","desc":"A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn."}],"spell_list":[],"page_no":291,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_corrupting-ooze/"},{"slug":"deathbutterflyswarm-tob1-2023","desc":"False","name":"Death Butterfly Swarm","size":"Large","type":"Swarm","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":60,"hit_dice":"11d10","speed":{"walk":40,"fly":5},"strength":1,"dexterity":14,"constitution":10,"intelligence":1,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"cold, fire","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"False","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned","senses":"darkvision 60 ft., passive Perception 11","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Bites","desc":"Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 21 (6d6) piercing damage, or 10 (3d6) piercing damage if the swarm has half of its hp or fewer. The target must make a DC 12 Constitution saving throw. On a failure, it takes 10 (3d6) poison damage and is poisoned until the end of its next turn. On a success, it takes half the damage and isn't poisoned."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Potent Poison","desc":"Undead with resistance or immunity to poison damage or the poisoned condition can be affected by the swarm's poison."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hp or gain temporary hp."},{"name":"Weight of Wings","desc":"A creature that starts its turn in the swarm's space has its speed halved and must succeed on a DC 12 Dexterity saving throw or become blinded. Both effects end when the creature ends its turn outside the swarm's space. On a successful saving throw, the creature is immune to the blinding effect of Weight of Wings for the next 24 hours."}],"spell_list":[],"page_no":70,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_death-butterfly-swarm/"},{"slug":"deepdrake-tob1-2023","desc":"False","name":"Deep Drake","size":"Large","type":"Dragon","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":17,"armor_desc":"natural armor","hit_points":150,"hit_dice":"20d10 + 40","speed":{"walk":80,"fly":30},"strength":21,"dexterity":19,"constitution":14,"intelligence":11,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":8,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Athletics":9,"Insight":6,"Perception":6},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"necrotic","condition_immunities":"paralyzed","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 16","languages":"Common, Darakhul, Draconic, Undercommon","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The drake makes one Bite attack, two Claw attacks, and one Stinger attack."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft, one target. Hit: 12 (2d6 + 5) slashing damage."},{"name":"Stinger","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute. A poisoned creature must repeat the saving throw at the end of each of its turns. On a failure, the creature takes 7 (2d6) poison damage. On a success, the condition ends. When animate dead is cast on one or more creatures killed by this poison, the spellcaster requires no material components and can cast the spell as an action."},{"name":"Enervating Breath (Recharge 5-6)","desc":"The deep drake exhales pain-inducing, purple-black energy in a 90-foot line that is 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw. On a failure, a creature takes 35 (10d6) necrotic damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Magic Resistance","desc":"The drake has advantage on saving throws against spells and other magical effects."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."}],"spell_list":[],"page_no":142,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_deep-drake/"},{"slug":"deeponearchimandrite-tob1-2023","desc":"False","name":"Deep One Archimandrite","size":"Large","type":"Humanoid","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":15,"armor_desc":"natural armor","hit_points":153,"hit_dice":"18d10 + 54","speed":{"walk":40},"strength":20,"dexterity":16,"constitution":17,"intelligence":12,"wisdom":17,"charisma":19,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":7,"perception":16,"skills":{"Arcana":4,"Perception":6},"damage_vulnerabilities":"fire","damage_resistances":"cold, thunder","damage_immunities":"False","condition_immunities":"False","senses":"darkvision 240 ft., passive Perception 16","languages":"Common, Void Speech","challenge_rating":"8","cr":8.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."},{"name":"Unholy Trident","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 13 (2d12) necrotic damage."},{"name":"Jolt","desc":"Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 14 (3d6 + 4) lightning damage, and the target's speed is reduced by 10 until the end of its next turn."},{"name":"Call of the Archimandrite (1/Day)","desc":"With a ringing shout, the archimandrite magically calls 1d4 reef sharks or 1 swarm of quippers, provided the archimandrite is at least partially submerged in a body of water that can contain the creatures. The called creatures arrive in 1d4 rounds, acting as allies of the archimandrite and obeying its spoken commands. The creatures remain for 1 hour, until the archimandrite dies, or until the archimandrite dismisses them as a bonus action. Each deep one within 1 mile of the archimandrite can hear this call, though these deep ones are under no magical compulsion to make their way toward the archimandrite."},{"name":"Spellcasting","desc":"The deep one archimandrite casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 15):\nAt will: bless, guidance, suggestion, thaumaturgy\n3/day each: charm person, command, sleep\n1/day each: augury, lightning bolt, spirit guardians"}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The deep one archimandrite can breathe air and water."},{"name":"Frenzied Rage","desc":"If a deep one archimandrite takes 15 or more damage from a single attack, it has advantage on all attack rolls and gains a +4 bonus to all damage rolls until the end of its next turn. For the duration, it can make one Unholy Trident attack as a bonus action on its turn."}],"spell_list":[],"page_no":73,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_deep-one-archimandrite/"},{"slug":"dogmolejuggernaut-tob1-2023","desc":"False","name":"Dogmole Juggernaut","size":"Large","type":"Monstrosity","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d10 + 60","speed":{"walk":10,"burrow":30},"strength":21,"dexterity":14,"constitution":20,"intelligence":2,"wisdom":10,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"blindsight 30 ft., passive Perception 10","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The dogmole juggernaut makes one Bite attack and two Claw attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. it: 12 (3d4 + 5) slashing damage."}],"bonus_actions":[],"reactions":[{"name":"Wormkiller Rage","desc":"When the juggernaut takes damage from a Small or larger insectoid Beast, such as a giant centipede, or when it deals damage to such a creature, it enters a special rage for 3 rounds. While in this rage, it has advantage on attack rolls and Strength checks and deals an extra 5 (2d4) piercing damage with its Bite attack, but its Armor Class is reduced by 2. The juggernaut can't end this rage willingly."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Burrowed Tunnels","desc":"If the juggernaut burrows at half its burrowing speed, it can leave a 10-foot diameter tunnel in its wake."},{"name":"Stout","desc":"The juggernaut has advantage on Strength and Dexterity checks and saving throws made against effects that would push it or knock it prone."},{"name":"Relentless (Recharges after a Short or Long Rest)","desc":"If the juggernaut takes 15 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead."}],"spell_list":[],"page_no":107,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_dogmole-juggernaut/"},{"slug":"dragonleaftree-tob1-2023","desc":"False","name":"Dragonleaf Tree","size":"Large","type":"Plant","subtype":"","group":"null","alignment":"Unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10 + 64","speed":{"walk":15},"strength":16,"dexterity":14,"constitution":19,"intelligence":5,"wisdom":12,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":11,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"blinded, deafened","senses":"blindsight 120 ft., passive Perception 11","languages":"understands Draconic but can’t speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"The dragon leaf tree makes three Slam or Throw Leaves attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) damage of the type noted in the Elemental Affinity trait."},{"name":"Throw Leaves","desc":"Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 12 (4d4 + 2) slashing damage plus 7 (2d6) damage of the type noted in the Elemental Affinity trait."},{"name":"Elemental Leaves (Recharge 6)","desc":"The dragonleaf tree's leaves rain acid, shed bolts of lightning, shake loose icicles, or similarly emit the elemental energies of the dragon that grew the tree. Each creature within 20 feet of the dragonleaf tree must make a DC 15 Dexterity saving throw, taking 42 (12d6) damage of the type noted in the Elemental Affinity trait."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Elemental Affinity","desc":"The dragonleaf tree has immunity to a type of damage based on the type of dragon that grew it: acid ([black, copper), cold (silver, white), fire (brass, gold, red), lightning (blue, bronze), or poison (green)."},{"name":"Eternally Loyal","desc":"The dragonleaf tree has advantage on ability checks and saving throws against influence or effects that would encourage it or force it to act against its draconic master. If charmed or controlled and directed to act against its master, the tree can immediately repeat the effect's saving throw, ending the effect on itself on a success."}],"spell_list":[],"page_no":137,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_dragonleaf-tree/"},{"slug":"drakon-tob1-2023","desc":"False","name":"Drakon","size":"Large","type":"Dragon","subtype":"","group":"null","alignment":"Unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":105,"hit_dice":"14d10 + 28","speed":{"walk":40,"fly":30},"strength":14,"dexterity":19,"constitution":15,"intelligence":2,"wisdom":12,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":14,"skills":{"Perception":4,"Stealth":7},"damage_vulnerabilities":"False","damage_resistances":"acid","damage_immunities":"False","condition_immunities":"paralyzed","senses":"darkvision 60 ft., passive Perception 14","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The drakon makes one Bite attack and one Tail attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 10 (4d4) acid damage."},{"name":"Tail","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The drakon exhales acidic vapors in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 28 (8d6) acid damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amphibious","desc":"The drakon can breathe air and water."},{"name":"Dissolving Gaze","desc":"When a creature that can see the drakon's eyes starts its turn within 30 feet of the drakon, the drakon can force it to make a DC 13 Constitution saving throw if the drakon isn't incapacitated and can see the creature. On a failed save, the creature takes 3 (1d6) acid damage, its hp maximum is reduced by an amount equal to the acid damage it takes, and it is paralyzed until the start of its next turn. This reduction lasts until the creature finishes a long rest. The creature dies if this effect reduces its hp maximum to 0."}],"spell_list":[],"page_no":147,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_drakon/"},{"slug":"dullahan-tob1-2023","desc":"False","name":"Dullahan","size":"Large","type":"Fey","subtype":"","group":"null","alignment":"Lawful Evil","armor_class":17,"armor_desc":"natural armor","hit_points":178,"hit_dice":"17d10 + 85","speed":{"walk":60},"strength":19,"dexterity":18,"constitution":20,"intelligence":13,"wisdom":15,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":16,"skills":{"Intimidation":7,"Perception":6,"Persuasion":7,"Survival":6},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, piercing, and slashing damage from nonmagical attacks","damage_immunities":"necrotic","condition_immunities":"charmed, exhaustion, frightened","senses":"truesight 60 ft., passive Perception 16","languages":"Common, Elvish, Sylvan","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The dullahan makes three Spine Whip or Necrotic Bolt attacks. It can replace one attack with a use of Seal the Doom."},{"name":"Spine Whip","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 10 (3d6) necrotic damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or fall prone as it is wracked with pain."},{"name":"Necrotic Bolt","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) necrotic damage."},{"name":"Seal the Doom","desc":"The dullahan points at a creature doomed by Deathly Doom within 40 feet of it that it can see. The creature must make a DC 17 Constitution saving throw. On a failure, the target immediately drops to 0 hp if it is below half its hp maximum. On a success, the target is immune to the dullahan's Seal the Doom for the next 24 hours."}],"bonus_actions":[{"name":"Deathly Doom","desc":"The dullahan magically dooms a creature for 1 hour. It can have only one creature doomed at a time. If it dooms another, the effect on the previous target ends. The dullahan knows the direction to the doomed creature as long as both are on the same plane of existence."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Baleful Glare","desc":"When a creature that can see the eyes of the dullahan's severed head starts its turn within 30 feet of the dullahan, the dullahan can force it to make a DC 17 Wisdom saving throw if the dullahan isn't incapacitated and can see the creature. On a failed save, the creature is frightened until the start of its next turn. While frightened in this way, the creature must take the Dash action and move away from the dullahan by the safest available route. A doomed creature that fails this saving throw is restrained while frightened instead."},{"name":"Relentless Advance","desc":"Moving through difficult terrain doesn't cost the dullahan extra movement, and the dullahan can move across the surface of water as if it were harmless, solid ground."},{"name":"Relentless Nature","desc":"The dullahan doesn't require food, drink, or sleep."}],"spell_list":[],"page_no":151,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_dullahan/"},{"slug":"eldershadowdrake-tob1-2023","desc":"False","name":"Elder Shadow Drake","size":"Large","type":"Dragon","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":16,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d10 + 48","speed":{"walk":60,"fly":20},"strength":22,"dexterity":13,"constitution":18,"intelligence":8,"wisdom":9,"charisma":13,"strength_save":null,"dexterity_save":4,"constitution_save":7,"intelligence_save":null,"wisdom_save":null,"charisma_save":4,"perception":15,"skills":{"Perception":5,"Stealth":7},"damage_vulnerabilities":"radiant","damage_resistances":"False","damage_immunities":"cold","condition_immunities":"False","senses":"darkvision 120 ft., passive Perception 15","languages":"Common, Draconic, Umbral","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"The elder shadow drake makes one Bite attack and two Tail Slap attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) piercing damage."},{"name":"Tail Slap","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage."},{"name":"Invisibility","desc":"The drake magically turns invisible until it attacks, uses Shadow Step, or starts its turn in sunlight, or until its concentration ends (as if concentrating on a spell). Any equipment the drake wears or carries is invisible with it. The drake must be in dim light or darkness to use this action."},{"name":"Stygian Breath (Recharge 5-6)","desc":"The elder shadow drake spits a ball of black liquid on a point the dragon can see within 60 feet of it. The ball bursts into a 20-foot-radius sphere of black mist centered on that point for 1 minute. Each creature in the mist when it appears must make a DC 15 Constitution saving throw, taking 42 (12d6) cold damage on a failed save, or half as much damage on a successful one. The mist spreads around corners, and its area is magical darkness. No natural light can illuminate the mist. If any of the mist overlaps with an area of light created by a spell of 1st level or lower, the spell creating the light is dispelled."}],"bonus_actions":[{"name":"Shadow Step","desc":"The drake teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. The origin and destination spaces must be in dim light or darkness."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Shadow Sight","desc":"The drake has advantage on Wisdom (Perception) checks made while in dim light or darkness, and magical darkness doesn't impede the drake's darkvision."}],"spell_list":[],"page_no":143,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_elder-shadow-drake/"},{"slug":"eyegolem-tob1-2023","desc":"False","name":"Eye Golem","size":"Large","type":"Construct","subtype":"","group":"null","alignment":"Unaligned","armor_class":20,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d10 + 75","speed":{"walk":30},"strength":22,"dexterity":9,"constitution":20,"intelligence":5,"wisdom":11,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":18,"skills":{"Perception":8},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"truesight 120 ft., passive Perception 18","languages":"understands the languages of its creator but can’t speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage."},{"name":"Gaze of Ancient Light (Recharge 5-6)","desc":"The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Primal Voice of Doom","desc":"The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Blinding Demise","desc":"When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead."},{"name":"Construct Nature","desc":"The golem doesn't require air, food, drink, or sleep."},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Light-Infused Fists","desc":"The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack)."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."}],"spell_list":[],"page_no":216,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_eye-golem/"},{"slug":"flabgiant-tob1-2023","desc":"False","name":"Flab Giant","size":"Large","type":"Giant","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":14,"armor_desc":"natural armor","hit_points":110,"hit_dice":"13d10 + 39","speed":{"walk":20},"strength":20,"dexterity":6,"constitution":16,"intelligence":9,"wisdom":13,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":13,"skills":{"Perception":3},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"poison","condition_immunities":"poisoned","senses":"passive Perception 13","languages":"Common, Dwarvish, Giant","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15)."},{"name":"Slam","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage."},{"name":"Squatting Pin","desc":"One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Massive Bulk","desc":"A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so."}],"spell_list":[],"page_no":206,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_flab-giant/"}]}