{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=7","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=5","results":[{"slug":"goblin-siege-engine","desc":"","name":"Goblin Siege Engine","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":20,"armor_desc":"natural armor","hit_points":178,"hit_dice":"17d10+85","speed":{"walk":30},"strength":22,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":11,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"acid, fire","damage_immunities":"poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons","condition_immunities":"blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 120', passive Perception 10","languages":"understands creator's languages but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage."},{"name":"Acid Jet (Recharge 5-6)","desc":"Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Adaptable Locomotion","desc":"Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition."},{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Defensive Mount","desc":"Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":211,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_goblin-siege-engine/"},{"slug":"godslayer","desc":"","name":"Godslayer","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":24,"armor_desc":"natural armor","hit_points":580,"hit_dice":"40d12+320","speed":{"walk":50,"fly":60,"swim":60},"strength":30,"dexterity":14,"constitution":27,"intelligence":16,"wisdom":30,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":17,"intelligence_save":12,"wisdom_save":19,"charisma_save":11,"perception":10,"skills":{"perception":10},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"truesight 120', passive Perception 29","languages":"understands all, can't speak","challenge_rating":"30","cr":30.0,"actions":[{"name":"Multiattack","desc":"Arcane Lexicon then 3 Energy Glaives or Rune Discuses."},{"name":"Energy Glaive","desc":"Melee Weapon Attack: +19 to hit, 15 ft., one target, 48 (7d10+10) force."},{"name":"Rune Discus","desc":"Ranged Spell Attack: +19 to hit 80/320' one target 41 (7d8+10) force and target must make DC 25 Wis save or spells and magical effects are suppressed on target and target can't cast spells for 1 min. Target can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Hunting Step","desc":"Magically teleports with items worn/carried up to 120' to unoccupied space within 15 ft. of a Celestial Fiend divine avatar or deity it senses with Divine Sense magically shifting from Material to Ethereal or Shadow Planes or vice versa. Godslayer has advantage on next attack roll it makes vs. target before start of its next turn. Glowing glyphs appear at origin and destination when it uses this."}],"reactions":[{"name":"Parry Spell","desc":"If it succeeds on a save vs. spell of up to 8th level that targets only godslayer spell has no effect. If godslayer succeeds on the save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster."}],"legendary_desc":"","legendary_actions":[{"name":"Arcane Word","desc":"One Lexicon glyph on target within 90' it can see."},{"name":"Attack","desc":"Makes one Energy Glaive or Rune Discus attack."},{"name":"Move","desc":"Up to its speed with o provoking opportunity attacks."},{"name":"Rejuvenating Repair (2)","desc":"Regains 65 (10d12) hp."}],"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Divine Sense","desc":"Can pinpoint the location of Celestials Fiends divine avatars and deities within 120' of it and can sense general direction of them within 1 mile of it. This extends into Ethereal and Shadow Planes."},{"name":"Divine Slayer","desc":"Its attacks affect immortal beings such as gods. Celestials Fiends divine avatars and deities don't have resistance to the damage from its attacks. If such a creature would normally have immunity to the damage from its attacks it has resistance instead. If it reduces a Celestial Fiend divine avatar or deity to 0 hp it absorbs target's divine energy preventing target from reviving or being resurrected until godslayer is destroyed."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Inscrutable","desc":"Immune to any effect that would sense its emotions or read its thoughts and any divination spell that it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Arcane Lexicon","desc":"Glyphs on its body cast ghostly copies into the air forming into eldritch incantations. It chooses up to 3 creatures it can see within 90' of it choosing one of the following options for each. A creature can't be targeted by more than one effect at a time and godslayer can't use same option on more than one target.Death Glyph Target marked for death until start of godslayer's next turn (DC 25 Wis negates). While marked target takes extra 11 (2d10) force each time godslayer hits target with Energy Glaive.Glyph of Despair Target overwhelmed with despair for 1 min (DC 25 Cha negates). While overwhelmed with despair target has disadvantage on ability checks and attack rolls.Glyph of Pain Target overwhelmed by pain incapacitated until its next turn end (DC 25 Con negates). No effect: Undead/Constructs.Glyph of Summoning Target magically teleported to an unoccupied space within 15 ft. of godslayer (DC 25 Wis negates).Retributive Glyph Target marked with retributive glyph until the end of its next turn (DC 25 Dex negates). While marked creature takes 9 (2d8) force each time it hits a creature with weapon attack.Stupefying Glyph Target blinded and deafened until the end of its next turn (DC 25 Con negates)."}],"spell_list":[],"page_no":212,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_godslayer/"},{"slug":"hippopotamus-sacred","desc":"","name":"Hippopotamus, Sacred","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"any alignment (as its deity)","armor_class":16,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d12+36","speed":{"walk":30},"strength":21,"dexterity":7,"constitution":16,"intelligence":7,"wisdom":18,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":7,"charisma_save":4,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"necrotic, radiant","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, poisoned","senses":"darkvision 120', passive Perception 17","languages":"Celestial, telepathy 60'","challenge_rating":"5","cr":5.0,"actions":[{"name":"Gore","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 23 (4d8+5) piercing damage + 9 (2d8) necrotic or radiant (hippopotamus's choice)."},{"name":"Divine Cacophony (Recharge 5-6)","desc":"Opens its jaws and releases a cacophony of otherworldly screams songs and roars from the Upper or Lower Planes in a 30' cone. Each creature in that area: 21 (6d6) necrotic or radiant (hippopotamus's choice) and is stunned until the end of its next turn (DC 15 Con half damage not stunned)."},{"name":"Healing Rumble (2/Day)","desc":"Touches another with its snout as it hums tone that reverberates through its jaw. Target magically regains 10 (3d6) hp and freed from any disease poison blindness or deafness."}],"bonus_actions":[{"name":"Protector's Step","desc":"Magically teleports with any items worn/carried up to 120' to unoccupied space within its sacred site or within 30' of exterior of its site. Golden light swirls or inky shadown tendrils (hippo's choice) appear at origin and destination."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Divine Awareness","desc":"Knows if it hears a lie."},{"name":"Divine Jaws","desc":"Its weapon attacks are magical. When it hits with Gore Gore deals extra 2d8 necrotic or radiant (included) hippo's choice."},{"name":"Hold Breath","desc":"Can hold its breath for 30 min."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Sacred Guardian","desc":"Can pinpoint the location of an agent or worshiper of an opposing deity or a creature with ill intent toward its sacred site within 120' of itself. In addition it can sense when such a creature moves within 100' of the site and can sense general direction of such creatures within 1 mile of the site."}],"spell_list":[],"page_no":233,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hippopotamus-sacred/"},{"slug":"hvalfiskr","desc":"","name":"Hvalfiskr","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":16,"armor_desc":"natural armor","hit_points":275,"hit_dice":"22d12+132","speed":{"walk":40,"swim":60},"strength":23,"dexterity":17,"constitution":22,"intelligence":10,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":5,"wisdom_save":7,"charisma_save":9,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, lightning, thunder","condition_immunities":"exhaustion","senses":"blindsight 120' (whale form only), darkvision 120' passive Perception 17","languages":"Aquan, Common, Giant","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"Four Bites or Slams; or three Chained Anchors."},{"name":"Bite (Whale Form Only)","desc":"Melee Weapon Attack: +11 to hit, 5 ft., one target, 23 (5d6+6) piercing damage."},{"name":"Chained Anchor (Giant or Hybrid Form Only)","desc":"Melee or Ranged Weapon Attack: +11 to hit 15 ft. or range 30/60' one target 28 (5d8+6) bludgeoning damage and anchor hooks around target. While hooked target and hvalfiskr can't move over 60' apart. Creature including target can use action to detach anchor via DC 19 Str check. Or chain can be attacked (AC 18; hp 50; vulnerability to thunder; immunity to piercing poison and psychic) dislodging anchor into unoccupied space within 5 ft. of target and preventing Reel Anchor."},{"name":"Slam","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 24 (4d8+6) bludgeoning damage. "},{"name":"Whale Song (Recharge 5-6)","desc":"Sings magical melody. Each hostile creature within 60' of it that can hear the song: 45 (10d8) psychic and charmed 1 min (DC 17 Wis half not charmed). Charmed creature can re-save at end of each of its turns success ends effect on itself. If creature fails save by 5+ it also suffers short-term madness."}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Huge frost giant Huge whale or back into its true whale-giant hybrid form. Its stats are the same in each form. Items worn/carried transform with it. Reverts on death."},{"name":"Reel Anchor","desc":"Pulls on the chain connected to anchor returning it to its empty hand. If anchor is hooked around a creature creature: DC 19 Str save or be pulled up to 30' toward hvalfiskr."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Echolocation (Whale Form Only)","desc":"No blindsight while deafened."},{"name":"Hold Breath","desc":"Can hold its breath for 1 hr."},{"name":"Speak with Cetaceans","desc":"Can communicate with dolphins porpoises and whales as if they shared a language."}],"spell_list":[],"page_no":237,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_hvalfiskr/"},{"slug":"imperator","desc":"","name":"Imperator","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":216,"hit_dice":"16d12+112","speed":{"walk":30,"swim":90},"strength":20,"dexterity":10,"constitution":24,"intelligence":7,"wisdom":12,"charisma":15,"strength_save":null,"dexterity_save":4,"constitution_save":null,"intelligence_save":2,"wisdom_save":null,"charisma_save":6,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"passive Perception 15","languages":"understands Common but can't speak","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"One Beak attack and two Wing Slap attacks."},{"name":"Beak","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 24 (3d12+5) piercing damage. If target is a Large or smaller creature it must make DC 17 Dex save or be swallowed by the imperator. A swallowed creature is blinded and restrained it has total cover vs. attacks and other effects outside the imperator and it takes 21 (6d6) acid at the start of each of the imperator's turns. If the imperator takes 30 damage or more on a single turn from a creature inside it the imperator must make DC 17 Con save at the end of that turn or regurgitate all swallowed creatures which fall prone in a space within 10 ft. of the imperator. If the imperator dies a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement exiting prone."}],"bonus_actions":null,"reactions":[{"name":"Muster the Legions (1/Day)","desc":"When the imperator is reduced to half its hp or lower it magically calls 1d4 swarms of penguins. The penguins arrive on initiative count 20 of the next round acting as allies of the imperator and obeying its telepathic commands. The penguins remain for 1 hr until the imperator dies or until the imperator dismisses them as a bonus action."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Essential Oiliness","desc":"Has advantage on saves and ability checks made to escape a grapple or end restrained condition."},{"name":"Hold Breath","desc":"Can hold its breath for 1 hr."},{"name":"Penguin Telepathy","desc":"Can magically command any penguin within 120' of it using a limited telepathy."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Wing Slap","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Pelagic Bile (Recharge 6)","desc":"The imperator regurgitates its stomach contents in a 60' cone. All in area make a DC 17 Dex save. On a failure a creature takes 17 (5d6) acid and 17 (5d6) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. A poisoned creature can re-save at end of each of its turns success ends effect on itself. Swallowed creatures are then regurgitated falling prone in a space within 10 ft. of the imperator."},{"name":"Toboggan Charge (Recharge 5-6)","desc":"The imperator moves up to 30' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 17 Str save. On a failure a creature takes 36 (8d8) bludgeoning damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."}],"spell_list":[],"page_no":242,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_imperator/"},{"slug":"imperator-penguin-swarm","desc":"","name":"Imperator, Penguin Swarm","size":"Huge","type":"Beast","subtype":"Swarm","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural","hit_points":114,"hit_dice":"12d12+36","speed":{"walk":20,"swim":40},"strength":15,"dexterity":10,"constitution":16,"intelligence":4,"wisdom":14,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, cold, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"passive Perception 12","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Beaks","desc":"Melee Weapon Attack: +5 to hit, 0 ft., one creature, in the swarm's space. 21 (6d6) piercing damage or 10 (3d6) if the swarm has half its hp or fewer."},{"name":"Toboggan Charge (Recharge 5-6)","desc":"The swarm moves up to 20' in a straight line over ice or snow and can move through the space of any Large or smaller creature. The first time it enters a creature's space during this move that creature must make a DC 14 Str save. On a failure a creature takes 10 (3d6) bludgeoning damage and 10 (3d6) piercing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice-versa and the swarm can move through any opening large enough for a Med penguin. The swarm can't regain hp or gain temp hp."},{"name":"Tobogganing Tide","desc":"The swarm can move at double its walking speed over ice and snow."}],"spell_list":[],"page_no":242,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_imperator-penguin-swarm/"},{"slug":"karkadann","desc":"","name":"Karkadann","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":157,"hit_dice":"15d12+60","speed":{"walk":50},"strength":22,"dexterity":10,"constitution":18,"intelligence":7,"wisdom":12,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"passive Perception 14","languages":"Common","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Hooves or one Horn and one Hooves."},{"name":"Hooves","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage."},{"name":"Horn","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 24 (4d8+6) piercing damage."},{"name":"Toss","desc":"One Large or smaller creature impaled by karkadann is thrown up to 30' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature must make DC 15 Dex save or take same damage and be knocked prone."},{"name":"Healing Touch (3/Day)","desc":"Touches another creature with its horn. The target magically regains 22 (4d8+2) hp and is cured of all diseases and poisons afflicting it."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Impaling Charge","desc":"If it moves 20+' straight toward a target and then hits it with Horn attack on same turn karkadann impales target on its horn grappling the target if it is a Large or smaller creature (escape DC 15). Until the grapple ends the target is restrained takes 18 (4d8) piercing damage at start of each of its turns and karkadann can't make horn attacks vs. other targets."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":249,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_karkadann/"},{"slug":"khargi","desc":"","name":"Khargi","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":147,"hit_dice":"14d12+56","speed":{"walk":30,"fly":20},"strength":20,"dexterity":12,"constitution":18,"intelligence":10,"wisdom":15,"charisma":9,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"fire; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"poisoned, prone","senses":"blindsight 30', darkvision 60', passive Perception 12","languages":"understands Abyssal and Infernal but can't speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and two Leg attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one target, 14 (2d8+5) piercing damage + 7 (2d6) poison."},{"name":"Legs","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 7 (2d6) poison."},{"name":"Swarming Breath (Recharge 5-6)","desc":"Exhales biting stinging insects in a 30' cone. Each creature in that area: 31 (9d6) poison (DC 16 Con half)."}],"bonus_actions":null,"reactions":[{"name":"Adaptive Carapace","desc":"When it takes acid cold force lightning or thunder it can magically attune itself to that type of damage. Until end of its next turn khargi has resistance to damage of the triggering type and when it hits with any weapon target takes an extra 7 (2d6) damage of the triggering type."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Deadly Infestation","desc":"A creature that touches the khargi or hits it with melee attack while within 5 ft. of it takes 7 (2d6) poison as stinging insects rise up to protect the khargi."},{"name":"Death Swarms","desc":"When it dies the insects crawling across and within it burst from its body forming 2d4 swarms of insects that appear in unoccupied spaces within 5 ft. of khargi's space."},{"name":"Infested Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals + 2d6 poison (included below)."}],"spell_list":[],"page_no":251,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_khargi/"},{"slug":"ley-wanderer","desc":"","name":"Ley Wanderer","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":136,"hit_dice":"16d12+32","speed":{"walk":10,"fly":40},"strength":14,"dexterity":9,"constitution":14,"intelligence":19,"wisdom":11,"charisma":10,"strength_save":5,"dexterity_save":2,"constitution_save":null,"intelligence_save":7,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"psychic","condition_immunities":"","senses":"darkvision 60', passive Perception 13","languages":"all, telepathy 120'","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Three Slam or Psychic Lash attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage + 9 (2d8) psychic."},{"name":"Psychic Lash","desc":"Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 17 (3d8+4) psychic."},{"name":"Dispelling Burst (Recharge 5-6)","desc":"Emits a psychic burst that disrupts magic within 30' of it. Each creature in the area: 27 (6d8) psychic (DC 15 Int half). Each spell of 3rd level or lower in the area immediately ends and wanderer gains 5 temp hp for each spell ended this way."},{"name":"Teleport (3/Day)","desc":"Magically teleports itself and up to six willing creatures holding hands with wanderer with items worn/carried to location it is familiar with up to 100 miles away. If destination is a location rich in magical energy (ex: ley line) can teleport up to 300 miles away."}],"bonus_actions":[{"name":"Drain Magic Item","desc":"Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs."}],"reactions":[{"name":"Absorb Spell","desc":"When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Sense Magic","desc":"Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn't itself magical."}],"spell_list":[],"page_no":260,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ley-wanderer/"},{"slug":"malmbjorn","desc":"","name":"Malmbjorn","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":18,"armor_desc":"natural armor","hit_points":218,"hit_dice":"19d12+95","speed":{"walk":40,"burrow":10,"swim":30},"strength":24,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":12,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"acid","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"cold ","condition_immunities":"","senses":"darkvision 120', passive Perception 16","languages":"—","challenge_rating":"15","cr":15.0,"actions":[{"name":"Mulitattack","desc":"Makes one Bite and two Adamantine Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another."},{"name":"Adamantine Claw","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures."},{"name":"Metal Volley (Recharge 5-6)","desc":"Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half)."}],"bonus_actions":[{"name":"Metal Eater","desc":"Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way."}],"reactions":[{"name":"Ironhide","desc":"When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Keen Smell","desc":"Advantage: smell Wis (Percept) checks."},{"name":"Metal Sense","desc":"Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile."},{"name":"Tunneler","desc":"Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake."}],"spell_list":[],"page_no":267,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_malmbjorn/"},{"slug":"nariphon","desc":"","name":"Nariphon","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"neutral","armor_class":10,"armor_desc":"natural armor","hit_points":195,"hit_dice":"17d12+85","speed":{"walk":15},"strength":24,"dexterity":6,"constitution":21,"intelligence":6,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"bludgeoning, piercing, poison","condition_immunities":"exhaustion, poisoned, prone","senses":"tremorsense 120', passive Perception 17","languages":"understands Common but can't speak","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"Four Roots or Thorns attacks."},{"name":"Roots","desc":"Melee Weapon Attack: +12 to hit, 15 ft., one target, 18 (2d10+7) bludgeoning damage and target is grappled (escape DC 18). Until the grapple ends target is restrained and it takes 3 (1d6) poison at the start of each of its turns. The nariphon has four roots each of which can grapple only one target."},{"name":"Thorns","desc":"Ranged Weapon Attack: +12 to hit 30/120' one target 17 (3d6+7) piercing damage and target must make DC 18 Wis save or thorn falls to the ground and instantly grows into a vegetative clone (see above) under nariphon's control."}],"bonus_actions":[{"name":"Bury","desc":"One creature grappled by nariphon is knocked prone dragged into ground and buried just below surface ending grapple. Victim is restrained unable to breathe or stand up. Creature including victim can use action to free buried creature via DC 18 Str."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False","desc":"[+]Appearance[/+] Motionless: indistinguishable from ordinary tree."},{"name":"Vegetative Clone","desc":"A vegetative clone resembles the creature hit by the nariphon's Thorn attack. Each clone uses stats of an awakened tree except it has the target's size speed and any special senses such as darkvision. Clones are extensions of the nariphon and it can see and hear what a clone sees and hears as if it was in the clone's space. The nariphon can switch from using its senses to using a clone's or back again as a bonus action. Nariphon can have no more than six vegetative clones under its control at one time. Each clone remains until killed or until the nariphon dismisses it (no action required)."}],"spell_list":[],"page_no":285,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_nariphon/"},{"slug":"necrotech-bonecage-constrictor","desc":"","name":"Necrotech Bonecage Constrictor","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":16,"armor_desc":"natural armor","hit_points":175,"hit_dice":"14d12+84","speed":{"walk":50},"strength":19,"dexterity":16,"constitution":22,"intelligence":6,"wisdom":8,"charisma":5,"strength_save":8,"dexterity_save":7,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"bludgeoning, thunder","damage_resistances":"","damage_immunities":"","condition_immunities":"poisoned, prone","senses":"darkvision 60', tremorsense 30', passive Perception 9","languages":"understands Common and Darakhul but can't speak","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks and one Encage attack."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) necrotic."},{"name":"Encage","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) piercing damage. If target is a Med or smaller creature DC 16 Dex save or be caged within body of bonecage constrictor. Caged creature is restrained has cover vs. attacks and other effects outside constrictor and it takes 10 (3d6) necrotic at start of each of constrictor's turns. While caged creature can see outside constrictor but can't target those outside constrictor with attacks or spells nor can it cast spells or use features that allow it to leave constrictor's body. In addition creatures caged within constrictor can't make attack rolls vs. creatures outside constrictor. Constrictor can have up to 6 Med or smaller creatures restrained at a time. If constrictor takes 20+ damage on a single turn from any source it must make DC 16 Con save at end of that turn or all caged creatures fall prone in a space within 10 ft. of constrictor. If any of the damage is thunder constrictor has disadvantage on the save. If constrictor dies caged creature is no longer restrained by it and can escape from corpse via 10 ft. of move exiting prone."},{"name":"Crush","desc":"Each creature caged by constrictor must make DC 16 Str save or take 11 (2d6+4) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Necrotic Prison","desc":"Creatures restrained by its Encage automatically stabilize at 0 hp and take no further damage from Encage. If creature damaged from another source while restrained suffers death save failure as normal but immediately stabilizes if not its final death save."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_necrotech-bonecage-constrictor/"},{"slug":"necrotech-reaver","desc":"","name":"Necrotech Reaver","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":21,"dexterity":7,"constitution":18,"intelligence":3,"wisdom":8,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 9","languages":"understands Common and Darakhul but can't speak","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Chain Lash attacks."},{"name":"Chain Lash","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target."},{"name":"Bladed Sweep (Recharge 5-6)","desc":"Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Unstable Footing","desc":"Has disadvantage on saves vs. being knocked prone."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_necrotech-reaver/"},{"slug":"necrotech-thunderer","desc":"","name":"Necrotech Thunderer","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":126,"hit_dice":"11d12+55","speed":{"walk":20},"strength":20,"dexterity":5,"constitution":21,"intelligence":5,"wisdom":14,"charisma":9,"strength_save":null,"dexterity_save":0,"constitution_save":null,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"necrotic, poison","condition_immunities":"blinded, poisoned","senses":"blindsight 120', passive Perception 15","languages":"understands Common and Darakhul but can't speak","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Two Trample attacks."},{"name":"Trample","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage."},{"name":"Ballista Shot","desc":"Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both."},{"name":"Concentrated Shot (Recharge 5-6)","desc":"Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Turn Resistance","desc":"Advantage: saves vs. turn undead effects."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_necrotech-thunderer/"},{"slug":"oaken-sentinel","desc":"","name":"Oaken Sentinel","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":189,"hit_dice":"18d12+72","speed":{"walk":10},"strength":22,"dexterity":6,"constitution":19,"intelligence":5,"wisdom":8,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"lightning","damage_resistances":"bludgeoning, piercing","damage_immunities":"","condition_immunities":"blinded, deafened, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 9","languages":"Sylvan","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Grasping Branch or Rock attacks. It can replace one attack with use of Fling."},{"name":"Grasping Branch","desc":"Melee Weapon Attack: +10 to hit, 50 ft., one target, 19 (3d8+6) bludgeoning damage and the target is grappled (escape DC 16). Until the grapple ends the target is restrained and takes 4 (1d8) bludgeoning damage at start of each of its turns and sentinel can't use same Grasping Branch on another target."},{"name":"Rock","desc":"Ranged Weapon Attack: +10 to hit 60/240' one target 22 (3d10+6) bludgeoning damage."},{"name":"Fling","desc":"One Med or smaller creature grappled by the oaken sentinel is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface the target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If the target is thrown at another creature that creature must make DC 16 Dex save or take the same damage and be knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary oak tree."},{"name":"Grasping Branches","desc":"Can have up to six Grasping Branches at a time. Each Grasping Branch can be attacked (AC 16; 25 hp; vulnerability to lightning; immunity to poison and psychic). Destroying a Grasping Branch deals no damage to the oaken sentinel which can extend a replacement branch on its next turn. A Grasping Branch can also be broken if a creature takes an action and succeeds on a DC 16 Str check vs. it."}],"spell_list":[],"page_no":293,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_oaken-sentinel/"},{"slug":"obsidian-ophidian","desc":"","name":"Obsidian Ophidian","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":16,"armor_desc":"natural armor","hit_points":136,"hit_dice":"13d12+52","speed":{"walk":30},"strength":17,"dexterity":15,"constitution":18,"intelligence":5,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"bludgeoning, cold","damage_resistances":"nonmagical piercing &amp; slashing attacks ","damage_immunities":"","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, prone, unconscious","senses":"tremorsense 60', passive Perception 14","languages":"Ignan, Terran","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Biteks or one Bite and one Constrict."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one target, 12 (2d8+3) piercing damage. Target: DC 15 Con save or take 5 (2d4) piercing damage at start of each of its turns as shards of obsidian lodge in wound. Any creature can use action to remove shards with DC 12 Wis (Medicine) check. Shards crumble to dust if target receives magical healing."},{"name":"Constrict","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 8 (2d4+3) bludgeoning damage and target is grappled (escape DC 15) if it is a Large or smaller creature. Until this grapple ends target is restrained and takes 5 (2d4) slashing damage at the start of each of its turns and ophidian can't use Constrict on another target."},{"name":"Lava Splash (Recharge 4-6)","desc":"Writhes and flails splashing lava at everything. Each creature within 20' of it: 21 (6d6) fire (DC 15 Dex half). To use this must be touching or within 5 ft. of lava."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Lava Walker","desc":"Can move across lava surface as if harmless solid ground. In addition can swim through lava at its walk speed."},{"name":"One with Lava","desc":"Can't be surprised by creatures within 5 ft. of lava and  can sense any creature touching same pool of lava it is touching."},{"name":"Sharp Fragments","desc":"When it takes bludgeoning each creature within 5 ft. of it takes 2 (1d4) piercing damage as shards of obsidian fly from it."},{"name":"Volcanic Rejuvenation","desc":"Regains 10 hp at the start of its turn if at least part of its body is in contact with lava. If it takes cold dmage this doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn't regenerate."}],"spell_list":[],"page_no":295,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_obsidian-ophidian/"},{"slug":"ogre-rockchewer","desc":"","name":"Ogre, Rockchewer","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":14,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":21,"dexterity":7,"constitution":18,"intelligence":6,"wisdom":9,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"bludgeoning from nonmagical attacks","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 9","languages":"Giant","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Slams or one Bite and one Slam."},{"name":"Bite","desc":"Melee Weapon Attack: +8 to hit, 5 ft., one target, 18 (3d8+5) bludgeoning damage."},{"name":"Slam","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (3d6+5) bludgeoning damage."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit 60/240' one target 21 (3d10+5) bludgeoning damage. If the target is a creature it is knocked prone (DC 15 Str negates prone)."},{"name":"Chew Rock","desc":"Thoroughly crushes a rock in its large maw reducing it to rubble."},{"name":"Gravel Spray","desc":"Spits out a 15 ft. cone of crunched up rock. All in area make a DC 15 Dex save taking 21 (6d6) bludgeoning damage or half damage if made. Can use this action only if it has used Chew Rock within the past min."}],"bonus_actions":[{"name":"Quick Chew (Recharge 6)","desc":"Uses Chew Rock."}],"reactions":[{"name":"Rock Catching","desc":"If a rock or similar object is hurled at the rockchewer ogre the ogre can with successful DC 10 Dex save catch the missile and take no bludgeoning from it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Stone Chomper","desc":"The rockchewer ogre deals double damage to stone objects and structures with its bite attack."}],"spell_list":[],"page_no":302,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ogre-rockchewer/"},{"slug":"ooze-snow","desc":"","name":"Ooze, Snow","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":6,"armor_desc":"","hit_points":171,"hit_dice":"18d12+54","speed":{"walk":30,"burrow":20},"strength":18,"dexterity":3,"constitution":16,"intelligence":1,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 11","languages":"—","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage + 9 (2d8) cold."},{"name":"Avalanche (Recharge 4-6)","desc":"Rumbles forward stirring up snow. Moves up to 30' in straight line and can move through space of any Large or smaller creature. 1st time it enters creature's space during this move that creature: 10 (3d6) bludgeoning damage and 18 (4d8) cold and buried in slushy snow (DC 15 Dex half damage not buried). Buried creature is restrained and unable to breathe or stand up. A creature including buried creature can use action to free buried creature via DC 15 Str check. A buried creature with swim speed has advantage on this check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from patch of snow."},{"name":"Ice Walk","desc":"Can move across icy surfaces with o ability check. Difficult terrain of ice or snow doesn't cost it extra move."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Snow Blindness","desc":"When a creature that can see the snow ooze starts its turn within 30' of it that creature is blinded until the start of its next turn (DC 15 Con negates). This doesn't function while ooze is in dim light or darkness."},{"name":"Snow Burrower","desc":"Can burrow through nonmagical snow and ice in addition to sand earth and mud."}],"spell_list":[],"page_no":311,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-snow/"},{"slug":"rockwood","desc":"","name":"Rockwood","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":17,"armor_desc":"natural armor","hit_points":94,"hit_dice":"9d12+36","speed":{"walk":30,"burrow":15},"strength":20,"dexterity":8,"constitution":19,"intelligence":10,"wisdom":15,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"thunder","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"exhaustion, paralyzed, petrified, poisoned, unconscious","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"Sylvan, Terran","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone)."},{"name":"Whomping Slam","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone."},{"name":"Rock","desc":"Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage."},{"name":"Fossil Barrage (Recharge 6)","desc":"Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Earth Glide","desc":"Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through."},{"name":"Elemental Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Persistence of Stone (Recharge: Short/Long Rest)","desc":"When reduced to below half its hp max Fossil Barrage recharges."},{"name":"Roiling Roots","desc":"Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Towering Reach","desc":"Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources."}],"spell_list":[],"page_no":334,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_rockwood/"},{"slug":"snallygaster","desc":"","name":"Snallygaster","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":207,"hit_dice":"18d12+90","speed":{"walk":30,"fly":30},"strength":24,"dexterity":10,"constitution":21,"intelligence":4,"wisdom":14,"charisma":12,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, thunder","condition_immunities":"frightened","senses":"darkvision 120', passive Perception 12","languages":"—","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"One Slimy Tentacles and three Talons. If it hits one creature with two Talonss the target must make DC 18 Str save or take 11 (2d10) piercing damage and be knocked prone."},{"name":"Slimy Tentacles","desc":"Melee Weapon Attack: +12 to hit, 15 ft., one target, 20 (3d8+7) bludgeoning damage and target is grappled (escape DC 18). Until this grapple ends target is restrained and takes 18 (4d8) acid at the start of each of its turns and snallygaster can't use its Slimy Tentacles on another target."},{"name":"Talons","desc":"Melee Weapon Attack: +12 to hit, 5 ft., one target, 20 (2d12+7) piercing damage."},{"name":"Screech (Recharge 5-6)","desc":"Squawks a screeching whistle in 60' cone. Each creature in area: 49 (14d6) thunder and stunned 1 min (DC 18 Con half not stunned). Stunned creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":[{"name":"Nimble Flier","desc":"Takes the Dash or Disengage action. It must be flying to use this bonus action."}],"reactions":[{"name":"Parry Spell","desc":"If it succeeds on save vs. spell of 5th level or lower that targets only snallygaster spell has no effect. If snallygaster succeeds on save by 5+ spell is reflected back at spellcaster using slot level spell save DC attack bonus and spellcasting ability of caster"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Regeneration","desc":"Regains 15 hp at start of its turn if it has 1+ hp."}],"spell_list":[],"page_no":348,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_snallygaster/"},{"slug":"soil-snake","desc":"","name":"Soil Snake","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":40,"burrow":40},"strength":21,"dexterity":10,"constitution":18,"intelligence":6,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone","senses":"darkvision 60', tremorsense 60', passive Perception 12","languages":"understands creator's languages but can't speak","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"One Bite attack and one Tail Whip attack."},{"name":"Bite","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 14 (2d8+5) piercing damage."},{"name":"Tail Whip","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 16 (2d10+5) bludgeoning damage."},{"name":"Charging Swallow","desc":"Partially submerges in the ground and slithers forward scooping up soil and creatures as it goes. The soil snake moves up to 30' in a straight line and can move through the space of any Med or smaller creature. The first time it enters a creature's space during this move that creature: 14 (4d6) bludgeoning damage and is buried as it is swallowed bounced through the hollow inside of the soil snake and deposited back in its space under a pile of soil (DC 14 Dex half damage and isn't buried). A buried creature is restrained and unable to breathe or stand up. A creature including the buried creature can take its action to free the buried creature by succeeding on a DC 14 Str check."},{"name":"Soil Blast (Recharge 5-6)","desc":"Expels soil in a 30' cone. Each creature in that area: 18 (4d8) bludgeoning damage and is knocked prone (DC 14 Dex half damage not prone)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Construct Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Grassland Camouflage","desc":"Has advantage on Dex (Stealth) checks made to hide in grassland terrain."}],"spell_list":[],"page_no":351,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_soil-snake/"},{"slug":"stargazer","desc":"","name":"Stargazer","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":17,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":15,"burrow":20},"strength":20,"dexterity":10,"constitution":18,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"prone","senses":"tremorsense 60', passive Perception 16","languages":"Common, Ignan","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"3 Bites or Slams and 2 Whips. Can replace 1 Bite with Trap."},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one creature,. 18 (3d8+5) piercing damage."},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 15 (3d6+5) bludgeoning damage."},{"name":"Tendril Whip","desc":"Melee Weapon Attack: +9 to hit, 20 ft., one creature,. Target grappled (escape DC 16). Until grapple ends target restrained stargazer can't use same tendril on another. Tendril destroyable (AC 10; hp 20; immune to poison and psychic). Destroying tendril doesn't damage stargazer. "},{"name":"Wing Trap","desc":"If it has no creatures trapped snaps its appendages shut. Each creature within 5 ft. of it: 14 (4d6) bludgeoning damage and trapped ending grapple if grappled (DC 16 Dex half damage not trapped). Creature grappled by stargazer: disadvantage on the save. Trapped creature blinded restrained has total cover vs. attacks and effects outside stargazer and takes 10 (3d6) bludgeoning damage at start of each stargazer turn. Trapped creature can take its action to escape by making a DC 16 Str check. Stargazer can have up to 2 creatures trapped at a time. While it has 1+ creature trapped can't burrow and can't Bite creatures outside its Wing Trap."}],"bonus_actions":[{"name":"Reel","desc":"Pulls up to 2 creatures grappled by it up to 15 ft. straight to it."}],"reactions":[{"name":"Wing Trap Snap","desc":"When 1+ creatures step onto a space on ground within 10 ft. directly above a hidden stargazer stargazer can burrow up to 10 ft. and snap its wing-like appendages shut emerging on the ground in space directly above where it was buried and that contains one or more other creatures. Each creature must make DC 16 Dex save or be trapped as if it failed save vs. Wing Trap."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Tendril Whip Regrowth","desc":"Has 12 tendrils. If all are destroyed can't use Tendril Whip. Destroyed tendrils regrow when it finishes long rest."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":354,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stargazer/"},{"slug":"tripwire-patch","desc":"","name":"Tripwire Patch","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":10,"burrow":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":2,"wisdom":12,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, deafened, prone","senses":"tremorsense 60', passive Perception 15","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Bite attacks or one Bite attack and two Tripwire Vine attacks."},{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage."},{"name":"Tripwire Vine","desc":"Melee Weapon Attack: +6 to hit, 20 ft., one creature,. 7 (1d6+4) bludgeoning damage and the target must make DC 14 Str save or be knocked prone and pulled up to 15 ft. toward the tripwire patch."}],"bonus_actions":null,"reactions":[{"name":"No Escape","desc":"If a prone creature within 5 ft. of patch stands up from prone patch can make one Bite vs. it."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bountiful Death","desc":"When the tripwire patch reduces a creature to 0 hp nearby plants erupt with growth. Plants within 20' of the body become thick overgrown difficult terrain and all plants within a 2-mile radius centered on the point where the creature was killed become enriched for 7 days for each CR of the slain creature (minimum of 7 days) cumulatively increasing in duration each time the patch kills a creature. Enriched plants yield twice the normal amount of food when harvested."},{"name":"False Appearance","desc":"While motionless indistinguishable from normal patch of foliage such as flowers or bushes."}],"spell_list":[],"page_no":371,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_tripwire-patch/"},{"slug":"underworld-sentinel","desc":"","name":"Underworld Sentinel","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":23,"dexterity":15,"constitution":18,"intelligence":10,"wisdom":16,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"necrotic; nonmagic B/P/S attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, poisoned","senses":"blindsight 60', darkvision 120', passive Perception 17","languages":"Darakhul, Giant, Undercommon","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Two Scythe or Death Knell attacks."},{"name":"Scythe","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic."},{"name":"Death Knell","desc":"Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp."},{"name":"Grim Reaping (Recharge 5-6)","desc":"Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Passage Guardian","desc":"Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks."},{"name":"Turn Immunity","desc":"Is immune to effects that turn undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."}],"spell_list":[],"page_no":381,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_underworld-sentinel/"},{"slug":"adult-amethyst-dragon-a5e","desc":"","name":"Adult Amethyst Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":220,"hit_dice":"21d12+84","speed":{"walk":40,"burrow":30,"fly":60},"strength":18,"dexterity":20,"constitution":18,"intelligence":22,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":12,"wisdom_save":8,"charisma_save":11,"perception":null,"skills":{"deception":11,"insight":8,"perception":8,"persuasion":11},"damage_vulnerabilities":"","damage_resistances":"force, psychic","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 18","languages":"Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) force damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage."},{"name":"Psionic Wave","desc":"The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 19 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures charmed by the dragon make this saving throw with disadvantage."},{"name":"Concussive Breath (Recharge 5-6)","desc":"The dragon psionically unleashes telekinetic energy in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 60 (11d10) force damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Assume Control (While Bloodied)","desc":"When a creature charmed by the dragon begins its turn, the dragon telepathically commands the charmed creature until the end of the creatures turn. If the dragon commands the creature to take an action that would harm itself or an ally, the creature makes a DC 19 Wisdom saving throw. On a success, the creatures turn immediately ends."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Charm","desc":"The dragon targets a creature within 60 feet, forcing it to make a DC 16 Wisdom saving throw. On a failure, the creature is charmed by the dragon for 24 hours, regarding it as a trusted friend to be heeded and protected. Although it isnt under the dragons control, it takes the dragons requests or actions in the most favorable way it can. At the end of each of the targets turns and at the end of any turn during which the dragon or its companions harmed the target, it repeats the saving throw, ending the effect on a success."},{"name":"Stupefy","desc":"The dragon targets a creature within 60 feet. If the target is concentrating on a spell, it must make a DC 19 Constitution saving throw or lose concentration."},{"name":"Psionic Wave (Costs 2 Actions)","desc":"The dragon uses Psionic Wave."},{"name":"Captivating Harmonics (1/Day)","desc":"Each creature of the dragons choice within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it becomes psionically charmed by the dragon for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, its scales dull briefly, and it can't use telepathy or psionic abilities until the end of its next turn."},{"name":"Psionic Powers","desc":"The dragons psionic abilities are considered both magical and psionic."},{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:calm emotions, charm person, mass suggestion, modify memory"}],"spell_list":[],"page_no":141,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-amethyst-dragon/"},{"slug":"adult-black-dragon-a5e","desc":"","name":"Adult Black Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"fly":80,"swim":40},"strength":22,"dexterity":14,"constitution":20,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":11,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":null,"skills":{"history":8,"perception":7,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."},{"name":"Claw","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Acid Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales sizzling acid in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Darkness","desc":"The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Ambusher","desc":"When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."},{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to mud. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Ruthless (1/Round)","desc":"After scoring a critical hit on its turn, the dragon can immediately make one claw attack."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, pass without trace, legend lore, speak with dead"}],"spell_list":[],"page_no":102,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-black-dragon/"},{"slug":"adult-black-dragon-lich-a5e","desc":"","name":"Adult Black Dragon Lich","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"fly":80,"swim":40},"strength":22,"dexterity":14,"constitution":20,"intelligence":14,"wisdom":12,"charisma":16,"strength_save":null,"dexterity_save":8,"constitution_save":11,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":null,"skills":{"history":8,"perception":7,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, necrotic, poison","condition_immunities":"charmed, fatigued, frightened, paralyzed, poisoned","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Acid Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite or use Acid Spit against another target."},{"name":"Claw","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Acid Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."},{"name":"Acid Breath (Recharge 5-6)","desc":"The dragon exhales sizzling acid or necrotic energy in a 60-foot-long  5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw  taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Darkness","desc":"The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Ambusher","desc":"When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead"}],"spell_list":[],"page_no":96,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-black-dragon-lich/"},{"slug":"adult-blue-dragon-a5e","desc":"","name":"Adult Blue Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":275,"hit_dice":"22d12+132","speed":{"walk":40,"burrow":30,"fly":80,"swim":30},"strength":24,"dexterity":10,"constitution":22,"intelligence":16,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":12,"intelligence_save":null,"wisdom_save":8,"charisma_save":10,"perception":null,"skills":{"perception":8,"stealth":6,"survival":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., tremorsense 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, one more","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can use Arc Lightning."},{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Arc Lightning","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 16 (3d10) lightning damage on a failure or half damage on a success. Also on a failure  the lightning jumps. Choose a creature within 30 feet of the target that hasnt been hit by this ability on this turn  and repeat the effect against it  possibly causing the lightning to jump again."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The dragon exhales a 90-foot-long  5-foot wide-line of lightning. Each creature in that area makes a DC 20 Dexterity saving throw  taking 77 (14d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn."},{"name":"Quake","desc":"While touching natural ground  the dragon sends pulses of thunder rippling through it. Creatures within 30 feet make a DC 20 Strength saving throw  taking 11 (2d10) bludgeoning damage and falling prone on a failure. If a Large or smaller creature that fails the save is standing on sand  it also sinks partially  becoming restrained as well. A creature restrained in this way can spend half its movement to escape."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Quake (Costs 2 Actions)","desc":"The dragon uses its Quake action."}],"special_abilities":[{"name":"Desert Farer","desc":"The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat."},{"name":"Dune Splitter","desc":"The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks made to hide in this way."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image, blight, hypnotic pattern"}],"spell_list":[],"page_no":107,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-blue-dragon/"},{"slug":"adult-brass-dragon-a5e","desc":"","name":"Adult Brass Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":161,"hit_dice":"14d12+70","speed":{"walk":40,"burrow":30,"fly":80},"strength":22,"dexterity":10,"constitution":20,"intelligence":18,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":5,"constitution_save":10,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":null,"skills":{"arcana":9,"history":9,"nature":9,"perception":7,"persuasion":8,"religion":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic, two more","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Molten Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage."},{"name":"Claws","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Staff (Humanoid Form Only)","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage."},{"name":"Molten Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 18 Dexterity saving throw. The creature takes 11 (2d10) fire damage on a failure or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Molten Breath","desc":"The dragon exhales molten glass in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw  taking 56 (16d6) fire damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."},{"name":"Sleep Breath","desc":"The dragon exhales sleep gas in a 60-foot cone. Each creature in the area makes a DC 18 Constitution saving throw. On a failure  a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its staff."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Analyze","desc":"The dragon evaluates one creature it can see within 60 feet. It learns the creatures resistances, immunities, vulnerabilities, and current and maximum hit points. That creatures next attack roll against the dragon before the start of the dragons next turn is made with disadvantage."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 16 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Self-Sufficient","desc":"The brass dragon can subsist on only a quart of water and a pound of food per day."},{"name":"Scholar of the Ages","desc":"The brass dragon gains a d4 expertise die on Intelligence checks made to recall lore. If it fails such a roll, it can use a Legendary Resistance to treat the roll as a 20."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, identify, commune, legend lore"}],"spell_list":[],"page_no":156,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-brass-dragon/"},{"slug":"adult-bronze-dragon-a5e","desc":"","name":"Adult Bronze Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":287,"hit_dice":"23d12+138","speed":{"walk":40,"fly":80,"swim":60},"strength":24,"dexterity":10,"constitution":22,"intelligence":16,"wisdom":14,"charisma":18,"strength_save":null,"dexterity_save":6,"constitution_save":12,"intelligence_save":null,"wisdom_save":8,"charisma_save":10,"perception":null,"skills":{"insight":8,"perception":8,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, one more","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Lightning Pulse."},{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) lightning damage."},{"name":"Claw","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Trident (Humanoid Form Only)","desc":"Melee or Ranged Weapon Attack: +13 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (1d6 + 7) piercing damage."},{"name":"Lightning Pulse","desc":"The dragon targets one creature within 60 feet  forcing it to make a DC 20 Dexterity saving throw. The creature takes 22 (4d10) lightning damage on a failure or half damage on a success. If the initial target is touching a body of water  all other creatures within 20 feet of it and touching the same body of water must also make the saving throw against this damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Lightning Breath","desc":"The dragon exhales lightning in a 90-foot-long  5-foot-wide line. Each creature in the area makes a DC 20 Dexterity saving throw  taking 69 (13d10) lightning damage on a failed save or half damage on a success. A creature that fails the saving throw can't take reactions until the end of its next turn."},{"name":"Ocean Surge","desc":"The dragon exhales a torrent of seawater in a 30-foot cone. Each creature in the area makes a DC 20 Strength saving throw. A creature that fails is pushed 30 feet away from the dragon and knocked prone  while one that succeeds is pushed only 15 feet away."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Lightning Pulse  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its trident."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 18 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Foresight (Costs 2 Actions)","desc":"The dragon focuses on the many sprawling futures before it and predicts what will come next. Attacks against it are made with disadvantage until the start of its next turn."}],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to sea foam. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Oracle of the Coast","desc":"The dragon can accurately predict the weather up to 7 days in advance and is never considered surprised while conscious. Additionally, by submerging itself in a body of water and spending 1 minute in concentration, it can cast scrying, requiring no components. The scrying orb appears in a space in the same body of water."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:fog cloud, speak with animals,commune with nature, speak with plants"}],"spell_list":[],"page_no":161,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-bronze-dragon/"},{"slug":"adult-copper-dragon-a5e","desc":"","name":"Adult Copper Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"climb":40,"fly":80},"strength":22,"dexterity":12,"constitution":20,"intelligence":18,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":7,"constitution_save":11,"intelligence_save":null,"wisdom_save":8,"charisma_save":9,"perception":null,"skills":{"deception":10,"perception":9,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic, two more","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Acid Spit."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage."},{"name":"Claws","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"War Pick (Humanoid Form Only)","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage."},{"name":"Acid Spit","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 16 (3d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Acid Breath","desc":"The dragon exhales acid in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 19 Dexterity saving throw  taking 63 (14d8) acid damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn."},{"name":"Slowing Breath","desc":"The dragon exhales toxic gas in a 60-foot cone. Each creature in the area makes a DC 19 Constitution saving throw  becoming slowed for 1 minute on a failure. A creature repeats the saving throw at the end of each of its turns  ending the effect on itself on a success."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Acid Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its war pick."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Tricksters Gambit (Costs 2 Actions)","desc":"The dragon magically teleports to an unoccupied space it can see within 30 feet and creates two illusory duplicates in different unoccupied spaces within 30 feet. These duplicates have an AC of 11, and a creature that hits one with an attack can make a DC 16 Intelligence (Investigation) check, identifying it as a fake on a success. The duplicates disappear at the end of the dragons next turn but otherwise mimic the dragons actions perfectly, even moving according to the dragons will."}],"special_abilities":[{"name":"Flow Within the Mountain","desc":"The dragon has advantage on Stealth checks made to hide in mountainous regions. By spending 1 minute in concentration while touching a natural stone surface, the dragon can merge into it and emerge from any connected stone surface within a mile."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales fall away and turn to stone. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:hideous laughter, suggestion, mislead, polymorph"}],"spell_list":[],"page_no":166,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-copper-dragon/"},{"slug":"adult-earth-dragon-a5e","desc":"","name":"Adult Earth Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":287,"hit_dice":"23d12+138","speed":{"walk":40,"fly":40,"burrow":60},"strength":22,"dexterity":14,"constitution":22,"intelligence":22,"wisdom":14,"charisma":20,"strength_save":12,"dexterity_save":null,"constitution_save":12,"intelligence_save":8,"wisdom_save":8,"charisma_save":7,"perception":null,"skills":{"athletics":12,"insight":8,"nature":12,"perception":8},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"","condition_immunities":"petrified","senses":"darkvision 120 ft., tremorsense 90 ft., passive Perception 21","languages":"Common, Draconic, Terran","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its slam. In place of its bite attack  it can use Rock Spire."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) piercing damage. Instead of dealing piercing damage  the dragon can grapple the target (escape DC 20)  and a Large or smaller creature grappled in this way is restrained. While grappling a creature  the dragon can't bite another target."},{"name":"Slam","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage."},{"name":"Scouring Breath (Recharge 5-6)","desc":"The dragon exhales scouring sand and stones in a 60-foot cone. Each creature in that area makes a DC 20 Dexterity saving throw  taking 56 (16d6) slashing damage on a failed save or half damage on a success. A creature that fails the save is also blinded until the end of its next turn."},{"name":"Rock Spire","desc":"A permanent  25-foot-tall  5-foot-radius spire of rock magically rises from a point on the ground within 60 feet. A creature in the spires area when it appears makes a DC 19 Dexterity saving throw  taking 13 (3d8) piercing damage on a failure or half damage on a success. A creature that fails this saving throw by 10 or more is impaled at the top of the spire. A creature can use an action to make a DC 12 Strength check  freeing the implaced creature on a success. The impaled creature is also freed if the spire is destroyed. The spire is an object with AC 16  30 hit points and immunity to poison and psychic damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Shake the Foundation","desc":"The dragon causes the ground to roil, creating a permanent, 40-foot-radius area of difficult terrain centered on a point the dragon can see. If the dragon is bloodied, creatures in the area make a DC 20 Dexterity saving throw, falling prone on a failure."},{"name":"Slam Attack (Costs 2 Actions)","desc":"The dragon makes a slam attack."},{"name":"Entomb (While Bloodied","desc":"The dragon targets a creature on the ground within 60 feet, forcing it to make a DC 15 Dexterity saving throw. On a failure, the creature is magically entombed 5 feet under the earth. While entombed, the target is blinded, restrained, and can't breathe. A creature can use an action to make a DC 15 Strength check, freeing an entombed creature on a success."}],"special_abilities":[{"name":"Earth Glide","desc":"The dragon can burrow through nonmagical, unworked earth and stone without disturbing it."},{"name":"False Appearance","desc":"While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more like rock. Its movement is halved until the end of its next turn."},{"name":"Essence Link","desc":"The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth, stone shape, wall of stone"}],"spell_list":[],"page_no":127,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-earth-dragon/"},{"slug":"adult-emerald-dragon-a5e","desc":"","name":"Adult Emerald Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":241,"hit_dice":"23d12+92","speed":{"walk":40,"burrow":30,"fly":60},"strength":22,"dexterity":22,"constitution":18,"intelligence":22,"wisdom":12,"charisma":18,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":12,"wisdom_save":7,"charisma_save":10,"perception":null,"skills":{"deception":10,"history":12,"perception":7,"stealth":12},"damage_vulnerabilities":"","damage_resistances":"psychic, thunder","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 17","languages":"Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) thunder damage."},{"name":"Claws","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Psionic Wave","desc":"The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."},{"name":"Maddening Breath (Recharge 5-6)","desc":"The dragon screams  stripping flesh from bones and reason from minds in a 60-foot cone. Each creature in that area makes a DC 18 Constitution saving throw  taking 71 (13d10) thunder damage on a failed save or half damage on a success. Creatures that fail this saving throw by 10 or more are also psionically confused until the end of their next turn."}],"bonus_actions":null,"reactions":[{"name":"Spiteful Retort (While Bloodied)","desc":"When a creature the dragon can see damages the dragon, the dragon lashes out with a psionic screech. The attacker makes a DC 15 Wisdom saving throw, taking 18 (4d8) thunder damage on a failed save or half damage on a success. Confused creatures make this saving throw with disadvantage."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Paranoid Ranting","desc":"The dragon psionically rants nonsense at a creature that can hear it within 60 feet. The target makes a DC 15 Wisdom saving throw. On a failed save, the creature gains a randomly determined short-term mental stress effect or madness."},{"name":"Pandorum (Costs 2 Actions)","desc":"The dragon psionically targets one creature within 60 feet. The target makes a DC 15 Wisdom saving throw, becoming confused on a failure. While confused in this way, the target regards their allies as traitorous enemies. When rolling to determine its actions, treat a roll of 1 to 4 as a result of 8. The target repeats the saving throw at the end of each of its turns, ending the effect on a success."},{"name":"Psionic Wave (Costs 2 Actions)","desc":"The dragon makes a psionic wave attack."},{"name":"Maddening Harmonics (1/Day)","desc":"Each creature of the dragons choice that can hear within 90 feet makes a DC 15 Wisdom saving throw. On a failure, a creature becomes psionically confused for 1 minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes flash red as it goes into a fit of rage. Until the end of its next turn, it makes melee attacks against the creature that triggered the saving throw with advantage and with disadvantage against all other creatures."},{"name":"Psionic Powers","desc":"The dragons psionic abilities are considered both magical and psionic."},{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:confusion, dominate person, hideous laughter, suggestion"}],"spell_list":[],"page_no":146,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-emerald-dragon/"},{"slug":"adult-gold-dragon-a5e","desc":"","name":"Adult Gold Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":324,"hit_dice":"24d12+168","speed":{"walk":40,"fly":80,"swim":40},"strength":26,"dexterity":14,"constitution":24,"intelligence":16,"wisdom":14,"charisma":24,"strength_save":null,"dexterity_save":8,"constitution_save":13,"intelligence_save":null,"wisdom_save":8,"charisma_save":13,"perception":null,"skills":{"insight":8,"perception":8,"persuasion":13,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, one more","challenge_rating":"20","cr":20.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +18 to hit, reach 15 ft., one target. Hit: 32 (4d10 + 10) piercing damage plus 9 (2d8) fire damage."},{"name":"Claws","desc":"Melee Weapon Attack: +18 to hit, reach 10 ft., one target. Hit: 28 (4d8 + 10) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 23 (3d8 + 10) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Greatsword (Humanoid Form Only)","desc":"Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage."},{"name":"Molten Spit","desc":"The dragon targets one creature within 60 feet  forcing it to make a DC 25 Dexterity saving throw. The creature takes 27 (5d10) fire damage on a failure or half on a success. Liquid gold pools in a 5-foot-square occupied by the creature and remains hot for 1 minute. A creature that ends its turn in the gold or enters it for the first time on a turn takes 22 (4d10) fire damage."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Molten Breath","desc":"The dragon exhales molten gold in a 90-foot cone. Each creature in the area makes a DC 25 Dexterity saving throw  taking 88 (16d10) fire damage on a failed save or half damage on a success. A creature that fails the saving throw is covered in a shell of rapidly cooling gold  reducing its Speed to 0. A creature can use an action to break the shell  ending the effect."},{"name":"Weakening Breath","desc":"The dragon exhales weakening gas in a 90-foot cone. Each creature in the area must succeed on a DC 25 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns  ending the effect on a success."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Molten Spit  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its greatsword."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."},{"name":"Vanguard","desc":"When another creature the dragon can see within 20 feet is hit by an attack, the dragon deflects the attack, turning the hit into a miss."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 25 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 26 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Fiery Reprisal (Costs 2 Actions)","desc":"The dragon uses Molten Spit against the last creature to deal damage to it."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales melt away, forming pools of molten gold. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Valor","desc":"Creatures of the dragons choice within 30 feet gain a +2 bonus to saving throws and are immune to the charmed and frightened conditions."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 21). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word,banishment, greater restoration"}],"spell_list":[],"page_no":172,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-gold-dragon/"},{"slug":"adult-green-dragon-a5e","desc":"","name":"Adult Green Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":287,"hit_dice":"25d12+125","speed":{"walk":40,"fly":80,"swim":40},"strength":20,"dexterity":12,"constitution":20,"intelligence":18,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":7,"constitution_save":11,"intelligence_save":null,"wisdom_save":8,"charisma_save":9,"perception":null,"skills":{"deception":9,"insight":8,"perception":8,"persuasion":9,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison","condition_immunities":"poisoned","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 21","languages":"Common, Draconic, two more","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Poison."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) poison damage."},{"name":"Claw","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Spit Poison","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) poison damage on a failure or half damage on a success. A creature that fails the save is also poisoned for 1 minute. The creature repeats the saving throw at the end of each of its turns  taking 11 (2d10) poison damage on a failure and ending the effect on a success."},{"name":"Poison Breath (Recharge 5-6)","desc":"The dragon exhales poisonous gas in a 60-foot cone. Each creature in that area makes a DC 19 Constitution saving throw  taking 63 (18d6) poison damage on a failed save or half damage on a success. A creature with immunity to poison damage that fails the save takes no damage  but its poison immunity is reduced to resistance for the next hour."},{"name":"Honeyed Words","desc":"The dragons words sow doubt in the minds of those who hear them. One creature within 60 feet who can hear and understand the dragon makes a DC 17 Wisdom saving throw. On a failure  the creature must use its reaction  if available  to make one attack against a creature of the dragons choice with whatever weapon it has to do so  moving up to its speed as part of the reaction if necessary. It need not use any special class features (such as Sneak Attack or Divine Smite) when making this attack. If it can't get in a position to attack the creature  it moves as far as it can toward the target before regaining its senses. A creature immune to being charmed is immune to this ability."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Honeyed Words","desc":"The dragon uses Honeyed Words."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn into dry leaves and blow away. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Woodland Stalker","desc":"When in a forested area, the dragon has advantage on Stealth checks. Additionally, when it speaks in such a place, it can project its voice such that it seems to come from all around, allowing it to remain hidden while speaking."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:animal messenger, tongues, modify memory, scrying"}],"spell_list":[],"page_no":113,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-green-dragon/"},{"slug":"adult-red-dragon-a5e","desc":"","name":"Adult Red Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":310,"hit_dice":"23d12+161","speed":{"walk":40,"climb":40,"fly":80},"strength":26,"dexterity":10,"constitution":24,"intelligence":16,"wisdom":14,"charisma":20,"strength_save":null,"dexterity_save":6,"constitution_save":13,"intelligence_save":null,"wisdom_save":8,"charisma_save":11,"perception":null,"skills":{"intimidation":11,"perception":9,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 22","languages":"Common, Draconic, one more","challenge_rating":"20","cr":20.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can Spit Fire."},{"name":"Bite","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) piercing damage plus 4 (1d8) fire damage."},{"name":"Claw","desc":"Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 21 (3d8 + 8) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Cruel Tyranny","desc":"The dragon snarls and threatens its minions  driving them to immediate action. The dragon chooses one creature it can see and that can hear the dragon. The creature uses its reaction to make one weapon attack with advantage."},{"name":"Spit Fire","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 21 Dexterity saving throw. The creature takes 22 (4d10) fire damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing fire damage. A creature can use an action to end the ongoing damage."},{"name":"Fire Breath (Recharge 5-6)","desc":"The dragon exhales a blast of fire in a 60-foot cone. Each creature in that area makes a DC 21 Dexterity saving throw  taking 73 (21d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Cruel Tyranny","desc":"The dragon uses its Cruel Tyranny action."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to sand. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Searing Heat","desc":"A creature that touches the dragon or hits it with a melee attack for the first time on a turn takes 7 (2d6) fire damage."},{"name":"Volcanic Tyrant","desc":"The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:command, hold person, glyph of warding, wall of fire"}],"spell_list":[],"page_no":118,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-red-dragon/"},{"slug":"adult-river-dragon-a5e","desc":"","name":"Adult River Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":252,"hit_dice":"24d12+96","speed":{"walk":60,"fly":80,"swim":90},"strength":18,"dexterity":20,"constitution":18,"intelligence":14,"wisdom":20,"charisma":16,"strength_save":null,"dexterity_save":9,"constitution_save":8,"intelligence_save":6,"wisdom_save":9,"charisma_save":7,"perception":null,"skills":{"acrobatics":8,"deception":7,"insight":9,"nature":6,"perception":9,"stealth":9},"damage_vulnerabilities":"","damage_resistances":"damage from nonmagical weapons","damage_immunities":"","condition_immunities":"fatigue","senses":"darkvision 120 ft., tremorsense 200 ft. (only detects vibrations in water), passive Perception 19","languages":"Aquan, Common, Draconic","challenge_rating":"17","cr":17.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage."},{"name":"Torrential Breath (Recharge 5-6)","desc":"The dragon exhales water in a 60-foot-long  5-foot-wide line. Each creature in the area makes a DC 18 Dexterity saving throw  taking 56 (16d6) bludgeoning damage on a failed save or half damage on a success. A creature that fails the save is also knocked prone and is pushed up to 30 feet away. A creature that impacts a solid object takes an extra 10 (3d6) bludgeoning damage."}],"bonus_actions":[{"name":"Whirlpool","desc":"A cylindrical, 15-foot-tall, 10-foot-radius whirlpool or waterspout magically appears in the water or air, centered on a point within 60 feet. Creatures in the area make a DC 18 Strength saving throw. On a failure, a creature takes 17 (5d6) bludgeoning damage and is knocked prone and pushed up to 15 feet. On a failure, a creature takes half damage."}],"reactions":[{"name":"Snap Back (While Bloodied)","desc":"When a creature the dragon can see hits it with a melee weapon attack, the dragon makes a bite attack against the attacker."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Dart Away","desc":"The dragon swims up to half its speed."},{"name":"Lurk","desc":"The dragon takes the Hide action."},{"name":"River Surge (Costs 2 Actions)","desc":"The dragon generates a 20-foot-tall, 100-foot-wide wave on the surface of water within 90 feet. The wave travels up to 45 feet in any direction the dragon chooses and crashes down, carrying Huge or smaller creatures and vehicles with it. Vehicles moved in this way have a 25 percent chance of capsizing and creatures that impact a solid object take 21 (6d6) bludgeoning damage."},{"name":"Sudden Maelstrom (While Bloodied","desc":"The dragon magically surrounds itself with a 60-foot-radius maelstrom of surging wind and rain for 1 minute. A creature other than the dragon that starts its turn in the maelstrom or enters it for the first time on a turn makes a DC 18 Strength saving throw. On a failed save, the creature is knocked prone and pushed 15 feet away from the dragon."}],"special_abilities":[{"name":"Amphibious","desc":"The dragon can breathe air and water."},{"name":"Flowing Grace","desc":"The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it loses coordination as white-crested waves run up and down its body. It loses its Flowing Grace and Shimmering Scales traits until the beginning of its next turn."},{"name":"Shimmering Scales","desc":"While in water, the dragon gains three-quarters cover from attacks made by creatures more than 30 feet away."},{"name":"Essence Link","desc":"The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:create or destroy water, fog cloud, control water, freedom of movement"}],"spell_list":[],"page_no":132,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-river-dragon/"},{"slug":"adult-sapphire-dragon-a5e","desc":"","name":"Adult Sapphire Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":304,"hit_dice":"29d12+116","speed":{"walk":40,"burrow":30,"fly":80},"strength":22,"dexterity":22,"constitution":18,"intelligence":22,"wisdom":20,"charisma":16,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":12,"wisdom_save":11,"charisma_save":10,"perception":null,"skills":{"arcana":12,"deception":10,"history":12,"insight":11,"perception":11,"persuasion":10},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"psychic","condition_immunities":"fatigue","senses":"darkvision 120 ft., passive Perception 24","languages":"Common, Deep Speech, Draconic, Undercommon, telepathy 120 ft.","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite  it can use Psionic Wave."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) psychic damage."},{"name":"Claws","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Psionic Wave","desc":"The dragon psionically emits a wave of crushing mental pressure. Each creature within 20 feet makes a DC 18 Wisdom saving throw  taking 16 (3d10) psychic damage on a failed save or half damage on a success. Creatures suffering ongoing psychic damage make this saving throw with disadvantage."},{"name":"Discognitive Breath (Recharge 5-6)","desc":"The dragon unleashes psychic energy in a 60-foot cone. Each creature in that area makes a DC 18 Intelligence saving throw  taking 60 (11d10) psychic damage and 11 (2d10) ongoing psychic damage on a failed save or half as much psychic damage and no ongoing psychic damage on a success. The ongoing damage ends if a creature falls unconscious. A creature can also use an action to ground itself in reality  ending the ongoing damage."},{"name":"Prognosticate (3/Day)","desc":"The dragon psionically makes a prediction of an event up to 100 years in the future. This prediction has a 67 percent chance of being perfectly accurate and a 33 percent chance of being partially or wholly wrong. Alternatively  the dragon can choose to gain truesight to a range of 90 feet for 1 minute."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Foretell","desc":"The dragon psionically catches a glimpse of a fast-approaching moment and plans accordingly. The dragon rolls a d20 and records the number rolled. Until the end of the dragons next turn, the dragon can replace the result of any d20 rolled by it or a creature within 120 feet with the foretold number. Each foretold roll can be used only once."},{"name":"Psionic Wave (Costs 2 Actions)","desc":"The dragon uses Psionic Wave."},{"name":"Shatter Mind (Costs 2 Actions)","desc":"The dragon targets a creature within 60 feet, forcing it to make a DC 23 Intelligence saving throw. On a failure, the creature takes 22 (4d10) ongoing psychic damage. An affected creature repeats the saving throw at the end of each of its turns, ending the ongoing psychic damage on a success. A creature can also use an action to ground itself in reality, ending the ongoing damage."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, its eyes dull as it briefly loses its connection to the future. Until the end of its next turn, it can't use Foretell, Prognosticate, or Prophesy Doom, and it loses its Predictive Harmonics trait."},{"name":"Predictive Harmonics","desc":"The dragon is psionically aware of its own immediate future. The dragon cannot be surprised, and any time the dragon would make a roll with disadvantage, it makes that roll normally instead."},{"name":"Psionic Powers","desc":"The dragons psionic abilities are considered both magical and psionic."},{"name":"Far Thoughts","desc":"The dragon is aware of any creature that uses a psionic ability or communicates telepathically within 100 miles of it. As an action, the dragon can psionically observe a creature, object, or location it is familiar with within 100 miles. While observing a subject in this way, the dragon can see, hear, and communicate telepathically, but it is blind and deaf in regard to its physical senses and does not require food or water. The dragon can psionically observe a subject indefinitely and can end this effect and return to its own senses as an action."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 18). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages, detect thoughts, telekinesis, wall of force"}],"spell_list":[],"page_no":150,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-sapphire-dragon/"},{"slug":"adult-shadow-dragon-a5e","desc":"","name":"Adult Shadow Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":212,"hit_dice":"17d12+102","speed":{"walk":40,"climb":40,"fly":80,"swim":40},"strength":22,"dexterity":14,"constitution":22,"intelligence":14,"wisdom":14,"charisma":23,"strength_save":null,"dexterity_save":8,"constitution_save":12,"intelligence_save":8,"wisdom_save":8,"charisma_save":null,"perception":null,"skills":{"deception":12,"insight":8,"nature":8,"perception":8,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire, lightning, thunder; damage from nonmagical weapons","damage_immunities":"necrotic, poison","condition_immunities":"fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained","senses":"darkvision 240 ft., passive Perception 18","languages":"Common, Draconic","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The dragon uses Grasp of Shadows  then attacks once with its bite and twice with its claws."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) necrotic damage."},{"name":"Claws","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage plus 4 (1d8) necrotic damage."},{"name":"Grasp of Shadows","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 16 Dexterity saving throw. On a failure  it is grappled by tendrils of shadow (escape DC 20) and restrained while grappled this way. The effect ends if the dragon is incapacitated or uses this ability again."},{"name":"Anguished Breath (Recharge 5-6)","desc":"The dragon exhales a shadowy maelstrom of anguish in a 60-foot cone. Each creature in that area makes a DC 20 Wisdom saving throw  taking 67 (15d8) necrotic damage and gaining a level of strife on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Corrupting Presence","desc":"Each creature of the dragons choice within 120 feet and aware of it must succeed on a DC 16 Wisdom saving throw or gain a level of strife. Once a creature has passed or failed this saving throw, it is immune to the dragons Corrupting Presence for the next 24 hours."},{"name":"Lurk","desc":"If the dragon is in dim light or darkness, it magically becomes invisible until it attacks, causes a creature to make a saving throw, or enters an area of bright light. It can't use this ability if it has taken radiant damage since the end of its last turn."},{"name":"Slip Through Shadows","desc":"If the dragon is in dim light or darkness, it magically teleports up to 45 feet to an unoccupied space that is also in dim light or darkness. The dragon can't use this ability if it has taken radiant damage since the end of its last turn."},{"name":"Horrid Whispers (Costs 2 Actions)","desc":"A creature that can hear the dragon makes a DC 21 Wisdom saving throw. On a failure, the creature takes 13 (3d8) psychic damage, and the dragon regains the same number of hit points."}],"special_abilities":[{"name":"Evil","desc":"The dragon radiates an Evil aura."},{"name":"Incorporeal Movement","desc":"The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it becomes more solid, losing its Incorporeal trait and its damage resistances, until the end of its next turn."},{"name":"Essence Link","desc":"The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 20). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good, bane, create undead"}],"spell_list":[],"page_no":136,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-shadow-dragon/"},{"slug":"adult-silver-dragon-a5e","desc":"","name":"Adult Silver Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":283,"hit_dice":"21d12+147","speed":{"walk":40,"fly":80},"strength":24,"dexterity":14,"constitution":24,"intelligence":16,"wisdom":12,"charisma":20,"strength_save":null,"dexterity_save":8,"constitution_save":13,"intelligence_save":null,"wisdom_save":7,"charisma_save":11,"perception":null,"skills":{"arcana":9,"history":9,"perception":7,"stealth":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic, one more","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks with its bite and twice with its claws. In place of its bite  it can use Spit Frost."},{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 4 (1d8) cold damage."},{"name":"Claws","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Rapier (Humanoid Form Only)","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 7) piercing damage."},{"name":"Spit Frost","desc":"The creature targets one creature within 60 feet  forcing it to make a DC 21 Constitution saving throw. The creature takes 16 (3d10) cold damage on a failure or half damage on a success. On a failure  the creatures Speed is also halved until the end of its next turn. Flying creatures immediately fall unless they are magically kept aloft."},{"name":"Breath Weapons (Recharge 5-6)","desc":"The dragon uses one of the following breath weapons:"},{"name":"Frost Breath","desc":"The dragon exhales freezing wind in a 60-foot cone. Each creature in the area makes a DC 21 Constitution saving throw  taking 72 (16d8) cold damage on a failed save or half damage on a success. On a failure  the creature is also slowed until the end of its next turn."},{"name":"Paralyzing Breath","desc":"The dragon exhales paralytic gas in a 60-foot cone. Each creature in the area must succeed on a DC 20 Constitution saving throw or be paralyzed until the end of its next turn."},{"name":"Change Shape","desc":"The dragon magically takes the shape of a humanoid or beast  or changes back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (dragons choice). In the new form  the dragons stats are unchanged except for its size. It can't use Spit Frost  Breath Weapons  Tail Attack  or Wing Attack except in dragon form. In beast form  it can attack only with its bite and claws  if appropriate to its form. If the beast form is Large or smaller  the reach of these attacks is reduced to 5 feet. In humanoid form  it can attack only with its rapier."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 19 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 21 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Windstorm (Costs 2 Actions)","desc":"Pounding winds surround the dragon in a 20-foot radius. A creature in this area attempting to move closer to the dragon must spend 2 feet of movement for every 1 foot closer it moves, and ranged attacks against the dragon are made with disadvantage. A creature that starts its turn in the windstorm makes a DC 20 Constitution saving throw, taking 5 (1d10) cold damage on a failure. The windstorm lasts until the start of the dragons next turn."}],"special_abilities":[{"name":"Cloud Strider","desc":"The dragon suffers no harmful effects from high altitudes. When flying at high altitude, the dragon can, after 1 minute of concentration, discorporate into clouds. In this form, it has advantage on Stealth checks, its fly speed increases to 300 feet, it is immune to all nonmagical damage, it has resistance to magical damage, and it can't take any actions except Hide. If it takes damage or descends more than 500 feet from where it transformed, it immediately returns to its corporeal form. It can revert to its true form as an action."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, some of its scales dissipate into clouds. If it has no more uses of this ability, its Armor Class is reduced to 17 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 19). It can innately cast the following spells, requiring no material components. 3/day each:charm person, faerie fire,awaken, geas"}],"spell_list":[],"page_no":178,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-silver-dragon/"},{"slug":"adult-white-dragon-a5e","desc":"","name":"Adult White Dragon","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"","armor_class":18,"armor_desc":"","hit_points":250,"hit_dice":"20d12+120","speed":{"walk":40,"burrow":30,"fly":80,"swim":40},"strength":22,"dexterity":12,"constitution":22,"intelligence":8,"wisdom":14,"charisma":14,"strength_save":null,"dexterity_save":6,"constitution_save":11,"intelligence_save":null,"wisdom_save":7,"charisma_save":7,"perception":null,"skills":{"intimidation":7,"perception":7,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 20","languages":"Common, Draconic","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws. In place of its bite attack  it can spit ice."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) cold damage."},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the dragon pushes the target 10 feet away."},{"name":"Spit Ice","desc":"The dragon targets a creature within 60 feet  forcing it to make a DC 19 Dexterity saving throw. On a failure  the target takes 16 (3d10) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."},{"name":"Cold Breath (Recharge 5-6)","desc":"The dragon exhales a 60-foot cone of frost. Each creature in the area makes a DC 19 Constitution saving throw. On a failure  it takes 52 (15d6) cold damage  and its speed is reduced to 0 until the end of its next turn. On a success  it takes half damage."}],"bonus_actions":null,"reactions":[{"name":"Tail Attack","desc":"When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it."}],"legendary_desc":"","legendary_actions":[{"name":"The dragon can take 3 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Roar","desc":"Each creature of the dragons choice within 120 feet that can hear it makes a DC 15 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turn, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours."},{"name":"Wing Attack","desc":"The dragon beats its wings. Each creature within 15 feet makes a DC 19 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed."},{"name":"Raging Storm (1/Day","desc":"For 1 minute, gusts of sleet emanate from the dragon in a 40-foot-radius sphere, spreading around corners. The area is lightly obscured and the ground is difficult terrain The first time a creature moves on its turn while in the area, it must succeed on a DC 15 Dexterity saving throw or fall prone (or fall if it is flying)."}],"special_abilities":[{"name":"Cold Mastery","desc":"The dragons movement and vision is not hindered by cold, icy surfaces, snow, wind, or storms. Additionally, the dragon can choose to burrow through snow and ice without leaving a trace."},{"name":"Legendary Resistance (3/Day)","desc":"When the dragon fails a saving throw, it can choose to succeed instead. When it does, it sheds some of its scales, which turn to ice. If it has no more uses of this ability, its Armor Class is reduced to 16 until it finishes a long rest."},{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:dominate beast, fire shield, animal friendship, sleet storm"}],"spell_list":[],"page_no":122,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_adult-white-dragon/"},{"slug":"allosaurus-a5e","desc":"","name":"Allosaurus","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":15,"armor_desc":"","hit_points":57,"hit_dice":"6d12+18","speed":{"walk":60},"strength":18,"dexterity":18,"constitution":16,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage. If the allosaurus moves at least 10 feet towards its target before making this attack  it gains advantage on the attack."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":89,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_allosaurus/"},{"slug":"ancient-aboleth-a5e","desc":"","name":"Ancient Aboleth","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"","armor_class":17,"armor_desc":"","hit_points":342,"hit_dice":"36d10+144","speed":{"walk":10,"swim":40},"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":8,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":null,"skills":{"deception":8,"history":9,"stealth":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 120 ft., passive Perception 15","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle."},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies."},{"name":"Slimy Cloud (1/Day, While Bloodied)","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn."},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks."},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect."},{"name":"Baleful Charm (Costs 2 Actions)","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders."},{"name":"Soul Drain (Costs 2 Actions)","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt."},{"name":"Elite Recovery","desc":"The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated."},{"name":"Look Upon My Works (1/Day)","desc":"Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore."},{"name":"Lunging Attack","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack."}],"special_abilities":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components: 3/day each: detect thoughts (range 120 ft, desc: ), project image (range 1 mile), phantasmal force"}],"spell_list":[],"page_no":17,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ancient-aboleth/"},{"slug":"ankheg-queen-a5e","desc":"","name":"Ankheg Queen","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":14,"armor_desc":"","hit_points":59,"hit_dice":"7d12+14","speed":{"walk":30,"burrow":15},"strength":16,"dexterity":10,"constitution":14,"intelligence":2,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid","damage_immunities":"","condition_immunities":"","senses":"tremorsense 30 ft., passive Perception 12","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Claws","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage. If the target is a Medium or smaller creature  it is grappled (escape DC 13). Until this grapple ends  the target is restrained  and the ankheg can't use its claws on anyone else."},{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by the ankheg. Hit: 16 (3d8 + 3) slashing damage. If this damage kills the target  the ankheg severs its head."},{"name":"Acid Spray (Recharge 6)","desc":"The ankheg spits a 30-foot-long  5-foot-wide stream of acid. Each creature in the area makes a DC 13 Dexterity saving throw  taking 14 (4d6) acid damage on a failure or half damage on a success. If the ankheg is grappling a target  it instead bathes the target in acid  dealing 14 (4d6) acid damage with no saving throw only to that target."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"The ankhegqueenhas 1 legendary action it can take at the end of another creatures turn","desc":"The ankheg regains the spent legendary action at the start of its turn."},{"name":"Acid Glob","desc":"Ranged Weapon Attack: +5 to hit, range 30/90 feet, one target. Hit: 7 (1d8 + 3) acid damage."},{"name":"Burrowing Ambush (1/Day)","desc":"The ankheg burrows up to its burrowing speed without provoking opportunity attacks, and then resurfaces. If within melee range of an enemy, it makes a claw attack with advantage."}],"special_abilities":null,"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ankheg-queen/"},{"slug":"ankylosaurus-a5e","desc":"","name":"Ankylosaurus","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":63,"hit_dice":"6d12+24","speed":{"walk":30},"strength":18,"dexterity":10,"constitution":18,"intelligence":2,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 11","languages":"","challenge_rating":"3","cr":3.0,"actions":[{"name":"Tail","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 14 Strength saving throw. On a failure  it is knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":null,"spell_list":[],"page_no":90,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_ankylosaurus/"},{"slug":"awakened-tree-a5e","desc":"","name":"Awakened Tree","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"","armor_class":13,"armor_desc":"","hit_points":51,"hit_dice":"6d12+12","speed":{"walk":20},"strength":18,"dexterity":6,"constitution":14,"intelligence":10,"wisdom":10,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"one language known by its creator","challenge_rating":"2","cr":2.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6+4) bludgeoning damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False Appearance","desc":"While motionless, the tree is indistinguishable from a normal tree."}],"spell_list":[],"page_no":438,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_awakened-tree/"},{"slug":"balor-a5e","desc":"","name":"Balor","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":299,"hit_dice":"26d12+130","speed":{"walk":40,"fly":80},"strength":26,"dexterity":18,"constitution":20,"intelligence":20,"wisdom":20,"charisma":22,"strength_save":14,"dexterity_save":10,"constitution_save":11,"intelligence_save":null,"wisdom_save":11,"charisma_save":12,"perception":null,"skills":{"intimidation":12,"perception":11},"damage_vulnerabilities":"","damage_resistances":"cold, lightning; damage from nonmagical weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"truesight 120 ft., passive Perception 21","languages":"Abyssal, telepathy 120 ft.","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"The balor attacks with its lightning sword and its fire whip."},{"name":"Lightning Sword","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage."},{"name":"Fire Whip","desc":"Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage  and the target makes a DC 19 Strength saving throw. On a failure  it is pulled up to 40 feet towards the balor."},{"name":"Whip Crack (1/Day)","desc":"A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw  taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one."},{"name":"Teleport","desc":"The balor magically teleports to a space within 120 feet that it can see."}],"bonus_actions":null,"reactions":[{"name":"Instinctive Teleport","desc":"After the balor takes damage, it uses Teleport."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The balor radiates a Chaotic and Evil aura."},{"name":"Death Throes","desc":"When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success."},{"name":"Fire Aura","desc":"At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage."},{"name":"Magic Resistance","desc":"The balor has advantage on saving throws against spells and magical effects."}],"spell_list":[],"page_no":66,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_balor/"},{"slug":"balor-general-a5e","desc":"","name":"Balor General","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"","armor_class":19,"armor_desc":"","hit_points":379,"hit_dice":"33d12+165","speed":{"walk":40,"fly":80},"strength":26,"dexterity":18,"constitution":20,"intelligence":20,"wisdom":20,"charisma":22,"strength_save":14,"dexterity_save":10,"constitution_save":11,"intelligence_save":null,"wisdom_save":11,"charisma_save":12,"perception":null,"skills":{"intimidation":12,"perception":11},"damage_vulnerabilities":"","damage_resistances":"cold, lightning; damage from nonmagical weapons","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"truesight 120 ft., passive Perception 21","languages":"Abyssal, telepathy 120 ft.","challenge_rating":"24","cr":24.0,"actions":[{"name":"Multiattack","desc":"The balor attacks with its lightning sword and its fire whip."},{"name":"Lightning Sword","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) slashing damage plus 18 (4d8) lightning damage."},{"name":"Fire Whip","desc":"Melee Weapon Attack: +14 to hit, reach 45 ft., one target. Hit: 18 (3d6 + 8) slashing damage plus 14 (4d6) fire damage  and the target makes a DC 19 Strength saving throw. On a failure  it is pulled up to 40 feet towards the balor."},{"name":"Whip Crack (1/Day)","desc":"A 90-foot cone of thunderous flame emanates from the balor. Each creature in the area makes a DC 19 Constitution saving throw  taking 28 (8d6) fire damage and 28 (8d6) thunder damage and falling prone on a failed save or taking half damage on a successful one."},{"name":"Teleport","desc":"The balor magically teleports to a space within 120 feet that it can see."}],"bonus_actions":null,"reactions":[{"name":"Avenging Sword","desc":"When damaged by a melee weapon attack, the balor attacks with its lightning sword."},{"name":"Hunters Whip","desc":"When damaged by a ranged weapon attack, spell, area effect, or magical effect, the balor uses Teleport and then attacks with its fire whip."},{"name":"Avenging Bolt (1/Day","desc":"When damaged by a ranged weapon attack, spell, or magical effect, a 100-foot-long, 5-foot-wide lightning bolt springs from the balors extended sword. Each creature in the area makes a DC 19 Dexterity saving throw, taking 42 (12d6) lightning damage on a failed save or half damage on a success."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chaotic Evil","desc":"The balor radiates a Chaotic and Evil aura."},{"name":"Death Throes","desc":"When the balor dies, it explodes. Each creature within 30 feet makes a DC 19 Dexterity saving throw, taking 52 (15d6) fire damage on a failed save or half damage on a success."},{"name":"Fire Aura","desc":"At the start of the balors turn, each creature within 10 feet takes 10 (3d6) fire damage. A creature that touches the balor or hits it with a melee attack takes 10 (3d6) fire damage."},{"name":"Magic Resistance","desc":"The balor has advantage on saving throws against spells and magical effects."},{"name":"Legendary Resistance (2/Day)","desc":"If the balor general fails a saving throw, it can choose to succeed instead. When it does so, it wards itself with its sword. The lightning that wreathes the sword winks out. The lightning reappears at the beginning of the balors next turn. Until then, the balors lightning sword deals no lightning damage, and the balor can't use Avenging Bolt."},{"name":"Fast Reflexes","desc":"The balor general may take two reactions per round, but not more than one per turn."}],"spell_list":[],"page_no":66,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_balor-general/"},{"slug":"behir-a5e","desc":"","name":"Behir","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":60,"climb":40,"swim":40},"strength":20,"dexterity":14,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":4,"wisdom_save":7,"charisma_save":null,"perception":null,"skills":{"athletics":9,"perception":7,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"darkvision 90 ft., passive Perception 17","languages":"Common, Draconic","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"The behir makes a bite attack and then a constrict attack."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir  and the behir has not swallowed anyone else  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the behir  and it takes 21 (6d6) acid damage at the start of each of the behirs turns."},{"name":"If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature","desc":""},{"name":"Constrict","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Vengeful Breath (1/Day","desc":"When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spider Climb","desc":"The behir can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Serpentine","desc":"The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing."}],"spell_list":[],"page_no":33,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_behir/"},{"slug":"behir-magus-a5e","desc":"","name":"Behir Magus","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"","armor_class":16,"armor_desc":"","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":60,"climb":40,"swim":40},"strength":20,"dexterity":14,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":4,"wisdom_save":7,"charisma_save":null,"perception":null,"skills":{"athletics":9,"perception":7,"stealth":6},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"lightning","condition_immunities":"","senses":"darkvision 90 ft., passive Perception 17","languages":"Common, Draconic","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"The behir makes a bite attack and then a constrict attack."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir  and the behir has not swallowed anyone else  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the behir  and it takes 21 (6d6) acid damage at the start of each of the behirs turns."},{"name":"If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature","desc":""},{"name":"Constrict","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once."},{"name":"Lightning Breath (Recharge 5-6)","desc":"The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save or half damage on a success."}],"bonus_actions":null,"reactions":[{"name":"Vengeful Breath (1/Day","desc":"When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect."},{"name":"Blindness (1/Day)","desc":"When struck by a ranged or area attack by a creature within 60 feet that it can see, the behir forces the attacker to make a DC 13 Constitution saving throw. On a failure, the creature is magically blinded for 1 minute. The creature can repeat the saving throw at the end of each of its turns."},{"name":"Invisibility (1/Day)","desc":"When damaged by an attack, the behir magically becomes invisible for 1 minute or until it makes an attack."},{"name":"Drain Charge (1/Day)","desc":"When subjected to lightning damage, the behir takes no damage, and the attacker or caster takes necrotic damage equal to the lightning damage dealt."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Spider Climb","desc":"The behir can use its climb speed even on difficult surfaces and upside down on ceilings."},{"name":"Serpentine","desc":"The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing."}],"spell_list":[],"page_no":null,"environments":[],"img_main":null,"document__slug":"menagerie","document__title":"Level Up Advanced 5e Monstrous Menagerie","document__license_url":"http://open5e.com/legal","document__url":"https://www.levelup5e.com","v2_converted_path":"/v2/creatures/a5e-mm_behir-magus/"}]}