{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=7","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=size&page=5","results":[{"slug":"blood-giant","desc":"","name":"Blood Giant","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"lawful neutral","armor_class":15,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":23,"dexterity":12,"constitution":18,"intelligence":8,"wisdom":16,"charisma":5,"strength_save":null,"dexterity_save":4,"constitution_save":7,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":6,"skills":{"history":2,"perception":6,"religion":2},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"cold, poison","condition_immunities":"exhaustion, poisoned","senses":"darkvision 60 ft., passive Perception 16","languages":"Giant","challenge_rating":"8","cr":8.0,"actions":[{"desc":"The blood giant makes two blood spear attacks.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"3d8+6","desc":"Melee Weapon Attack: +9 to hit, range 15 ft., one target. Hit: 19 (3d8 + 6) piercing damage plus 7 (2d6) cold damage.","name":"Blood Spear"},{"attack_bonus":9,"damage_dice":"4d10+6","desc":"Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.","name":"Rock"},{"desc":"The blood giant uses one of the following:\nImpale. The blood giant causes 10-foot-high blood spikes to burst from the ground within 15 feet of it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 26 (4d12) piercing damage plus 7 (2d6) cold damage on a failed save, or half as much damage on a successful one.\nDrown. The blood giant sends blood pouring down the throat of one creature within 30 feet, which must make a DC 15 Constitution saving throw. On a failure, the creature is incapacitated until the end of its next turn as it coughs up the blood and is poisoned for 1 minute after that.\nVaporize. A red mist surrounds the blood giant in a 20-foot-radius sphere. The mist spreads around corners, and its area is heavily obscured. It moves with the blood giant and doesn't impede the giant's vision. The mist dissipates after 1d4 rounds.","name":"Blood Magic (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"A blood giant can pinpoint the location of living creatures within 60 feet of it and can sense the general direction of living creatures within 1 mile of it.","name":"Blood Sense"},{"desc":"The blood giant's weapon attacks are magical.","name":"Magic Weapons"}],"spell_list":[],"page_no":180,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_blood-giant/"},{"slug":"cacus-giant","desc":"","name":"Cacus Giant","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":138,"hit_dice":"12d12+60","speed":{"walk":40},"strength":21,"dexterity":11,"constitution":20,"intelligence":7,"wisdom":14,"charisma":10,"strength_save":8,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":5,"skills":{"perception":5,"survival":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"passive Perception 15","languages":"Giant","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The cacus giant makes two greatclub attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"3d8+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.","name":"Greatclub"},{"attack_bonus":8,"damage_dice":"4d10+5","desc":"Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.","name":"Rock"},{"desc":"The cacus giant exhales fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.","name":"Fire Breath (Recharge 4-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When the cacus giant dies, it exhales a final breath of divine essence in a gout of intense fire. Each creature within 5 feet of it must make a DC 16 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.","name":"Final Breath"}],"spell_list":[],"page_no":181,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_cacus-giant/"},{"slug":"cats-of-ulthar","desc":"","name":"Cats of Ulthar","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":null,"hit_points":55,"hit_dice":"10d10","speed":{"walk":40},"strength":9,"dexterity":18,"constitution":10,"intelligence":2,"wisdom":14,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":6},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"","condition_immunities":"charmed, frightened, paralyzed, petrified, prone, restrained, stunned","senses":"darkvision 30 ft., passive Perception 12","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"attack_bonus":6,"damage_dice":"4d6","desc":"Melee Weapon Attack: +6 to hit, reach 0 ft., up to two creatures in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.","name":"Bites"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"Each creature in the swarm must succeed on a DC 12 Wisdom saving throw or fall prone and become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the swarm's Feline Terror for the next 24 hours.","name":"Feline Terror"},{"desc":"The swarm has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.","name":"Keen Senses"},{"desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny cat. The swarm can't regain hp or gain temporary hp.","name":"Swarm"}],"spell_list":[],"page_no":58,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_cats-of-ulthar/"},{"slug":"cave-giant","desc":"","name":"Cave Giant","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":200,"hit_dice":"16d12+96","speed":{"walk":40},"strength":27,"dexterity":10,"constitution":22,"intelligence":8,"wisdom":13,"charisma":6,"strength_save":null,"dexterity_save":4,"constitution_save":10,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":5,"skills":{"athletics":12,"perception":5,"survival":5},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 120 ft., passive Perception 15","languages":"Giant","challenge_rating":"10","cr":10.0,"actions":[{"desc":"The giant makes three attacks: two with its handaxe and one with its tusks.","name":"Multiattack"},{"attack_bonus":12,"damage_dice":"3d6+8","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 18 (3d6 + 8) slashing damage.","name":"Handaxe"},{"attack_bonus":12,"damage_dice":"4d6+8","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and if the target is a Large or smaller creature it must succeed on a DC 20 Strength saving throw or be knocked prone.","name":"Tusks"},{"attack_bonus":12,"damage_dice":"4d10+8","desc":"Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.","name":"Rock"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"If the giant starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.","name":"Sunlight Petrification"}],"spell_list":[],"page_no":182,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_cave-giant/"},{"slug":"devil-bough","desc":"","name":"Devil Bough","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":114,"hit_dice":"12d12+36","speed":{"walk":10},"strength":18,"dexterity":10,"constitution":17,"intelligence":10,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":6,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"poisoned","senses":"tremorsense 60 ft., passive Perception 13","languages":"Abyssal, Infernal, telepathy 120 ft.","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The devil bough makes one claw attack and one bite attack.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"3d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage.","name":"Claw"},{"attack_bonus":7,"damage_dice":"3d8+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 15). Until this grapple ends, the target is restrained and the devil bough can't make bite attacks against other targets.","name":"Bite"}],"bonus_actions":null,"reactions":[{"desc":"When a spell of 5th level or lower is cast within 100 feet of the devil bough, it attempts to synthesize the magic. The spell resolves as normal, but the devil bough has a 50% chance of regaining 5 (1d10) hp per level of the spell cast.","name":"Arcasynthesis"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The devil bough has advantage on attack rolls against any creature grappled by its bite attack.","name":"Grinding Maw"},{"desc":"The devil bough knows if a creature within 60 feet of it is evil-aligned or not.","name":"Like Calls to Like"}],"spell_list":[],"page_no":302,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_devil-bough/"},{"slug":"droth","desc":"","name":"Droth","size":"Huge","type":"Aberration","subtype":"shoth","group":null,"alignment":"lawful neutral","armor_class":16,"armor_desc":"natural armor","hit_points":230,"hit_dice":"20d12+100","speed":{"climb":10,"walk":20},"strength":18,"dexterity":9,"constitution":20,"intelligence":14,"wisdom":16,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":9,"intelligence_save":null,"wisdom_save":7,"charisma_save":9,"perception":7,"skills":{"perception":7},"damage_vulnerabilities":"","damage_resistances":"cold, fire","damage_immunities":"acid","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 17","languages":"all, telepathy 100 ft.","challenge_rating":"12","cr":12.0,"actions":[{"desc":"The droth makes two oozing crush attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"4d12+4","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 30 (4d12 + 4) bludgeoning damage and 7 (2d6) acid damage.","name":"Oozing Crush"},{"desc":"A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. A shoth can accept one such merger every 24 hours.","name":"Merge"},{"desc":"The droth rises up and crashes down, releasing a 20-foot-radius wave of acidic ooze. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 45 (10d8) acid damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.","name":"Acid Wave (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When the droth damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the droth's statistics where applicable.","name":"Absorbent (3/Day)"},{"desc":"The droth, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"Any creature hostile to the droth that starts its turn within 20 feet of the droth must succeed on a DC 17 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.","name":"Soothing Aura"}],"spell_list":[],"page_no":333,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_droth/"},{"slug":"dvarapala","desc":"","name":"Dvarapala","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"any alignment (as its patron deity)","armor_class":14,"armor_desc":"natural armor","hit_points":136,"hit_dice":"13d12+52","speed":{"walk":40},"strength":19,"dexterity":8,"constitution":18,"intelligence":10,"wisdom":16,"charisma":9,"strength_save":7,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":6,"skills":{"perception":6,"religion":3},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened","senses":"darkvision 120 ft., passive Perception 16","languages":"Common; telepathy 120 ft.","challenge_rating":"5","cr":5.0,"actions":[{"attack_bonus":7,"damage_dice":"6d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 25 (6d6 + 4) bludgeoning damage and if the target is Large or smaller it must succeed on a DC 16 Strength saving throw or be pushed up to 15 feet away from the dvarapala.","name":"Gada"},{"attack_bonus":7,"damage_dice":"3d6+4","desc":"Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 14 (3d6 + 4) piercing damage.","name":"Javelin"},{"desc":"The dvarapala targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Strength saving throw, taking 24 (7d6) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails its save is pushed 5 feet away from the dvarapala.","name":"Sweeping Strike (Recharge 4-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"In addition to Common, a dvarapala can speak one language associated with its patron deity: Abyssal (chaotic or neutral evil deities), Celestial (good deities), or Infernal (lawful evil deities). A dvarapala who serves a neutral deity knows a language that is most appropriate for service to its deity (such as Primordial for a neutral god of elementals or Sylvan for a neutral god of nature).","name":"Divine Words"},{"desc":"The dvarapala has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.","name":"Keen Senses"},{"desc":"The dvarapala has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The dvarapala can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.","name":"You Shall Not Pass"},{"desc":"The dvarapala's innate spellcasting ability is Wisdom (spell save DC 14). The dvarapala can innately cast the following spells, requiring no material components:\nAt will: sacred flame (2d8)\n3/day: thunderwave\n1/day each: gust of wind, wind wall","name":"Innate Spellcasting"}],"spell_list":[],"page_no":137,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_dvarapala/"},{"slug":"ecstatic-bloom","desc":"","name":"Ecstatic Bloom","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":15,"armor_desc":"natural armor","hit_points":171,"hit_dice":"18d12+54","speed":{"walk":10},"strength":10,"dexterity":9,"constitution":16,"intelligence":20,"wisdom":19,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":9,"wisdom_save":9,"charisma_save":null,"perception":9,"skills":{"insight":9,"perception":9},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"charmed, frightened","senses":"truesight 120 ft. (blind beyond this radius), passive Perception 19","languages":"all, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"desc":"The ecstatic bloom makes three gilded beam attacks.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"6d8","desc":"Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.","name":"Gilded Beam"},{"desc":"The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.","name":"Castigate (Recharges after a Short or Long Rest)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn.","name":"Aura of Life"},{"desc":"At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait.","name":"Blessed Regrowth"},{"desc":"Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws.","name":"Foster the Trees"},{"desc":"The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not.","name":"Like Calls to Like"}],"spell_list":[],"page_no":303,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_ecstatic-bloom/"},{"slug":"elder-ghost-boar","desc":"","name":"Elder Ghost Boar","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":104,"hit_dice":"11d12+33","speed":{"walk":40},"strength":22,"dexterity":9,"constitution":17,"intelligence":7,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 11","languages":"understands Common but can't speak it","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The elder ghost boar makes two tusk attacks.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"3d6+6","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.","name":"Tusk"}],"bonus_actions":null,"reactions":[{"desc":"When it is targeted by an attack or spell or is grappled or restrained, the ghost boar becomes momentarily incorporeal. It gains resistance to any damage that isn't force and ends any grappled or restrained conditions on itself.","name":"Ghostly Slip"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"If the ghost boar moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 14 (4d6) slashing damage If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.","name":"Charge"},{"desc":"When the ghost boar moves, it becomes temporarily incorporeal. It can move through creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage and is pushed to the closest unoccupied space if it ends its turn inside an object.","name":"Incorporeal Jaunt"},{"desc":"If the elder ghost boar takes 20 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead.","name":"Relentless (Recharges after a Short or Long Rest)"},{"desc":"When a creature dies within 30 feet of the ghost boar, its spirit can possess the boar, incapacitating the boar for up to 1 minute. During this time, the spirit is affected by the speak with dead spell, speaking through the ghost boar's mouth.","name":"Spirit Conduit"}],"spell_list":[],"page_no":169,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_elder-ghost-boar/"},{"slug":"flame-scourged-scion","desc":"","name":"Flame-Scourged Scion","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":16,"armor_desc":"natural armor","hit_points":125,"hit_dice":"10d12+60","speed":{"walk":30},"strength":19,"dexterity":17,"constitution":22,"intelligence":16,"wisdom":6,"charisma":15,"strength_save":null,"dexterity_save":null,"constitution_save":10,"intelligence_save":null,"wisdom_save":2,"charisma_save":6,"perception":6,"skills":{"insight":6,"perception":6},"damage_vulnerabilities":"","damage_resistances":"fire; slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"grappled, paralyzed, restrained","senses":"darkvision 60 ft., passive Perception 16","languages":"Common, Deep Speech, Sylvan","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The flame-scourged scion makes three tentacle attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d10+4","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained, the flame-scourged scion can automatically hit the target with its tentacle, and it can't use the same tentacle on another target. The flame-scourged scion can grapple up to two creatures at one time.","name":"Tentacle"},{"desc":"The flame-scourged scion fills the area around itself with a cloud of burning embers. Each creature within 10 feet of the flame-scourged scion must make a DC 18 Constitution saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. The embers die out within moments.","name":"Embers (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When a flame-scourged scion takes fire damage, it has advantage on its attack rolls until the end of its next turn. If it takes more than 5 fire damage, it has advantage on its attack rolls for 2 rounds.","name":"Burning Rage"},{"desc":"A flame-scourged scion can see through areas obscured by fire, smoke, and fog without penalty.","name":"Firesight"},{"desc":"Difficult terrain caused by rocks, sand, or natural vegetation, living or dead, doesn't cost the flamescourged scion extra movement. Its speed can't be reduced by any effect.","name":"Groundbreaker"}],"spell_list":[],"page_no":159,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_flame-scourged-scion/"},{"slug":"flying-polyp","desc":"","name":"Flying Polyp","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":171,"hit_dice":"18d12+54","speed":{"fly":60,"hover":true,"walk":0},"strength":20,"dexterity":12,"constitution":17,"intelligence":22,"wisdom":14,"charisma":16,"strength_save":null,"dexterity_save":5,"constitution_save":null,"intelligence_save":null,"wisdom_save":6,"charisma_save":null,"perception":6,"skills":{"arcana":10,"history":10,"perception":6},"damage_vulnerabilities":"lightning","damage_resistances":"acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"prone","senses":"blindsight 60 ft., passive Perception 16","languages":"Deep Speech, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"desc":"The polyp makes two melee attacks.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"3d6+5","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and is not affected by the flying polyp's Aura of Wind. The flying polyp can grapple up to two creatures at one time.","name":"Tentacle"},{"attack_bonus":9,"damage_dice":"3d8+5","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target grappled by the polyp. Hit: 18 (3d8 + 5) piercing damage.","name":"Bite"},{"desc":"Each creature within 30 feet of the polyp must make a DC 17 Strength saving throw. On a failure, a creature takes 27 (5d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.","name":"Cyclone (Recharge 5-6)"},{"desc":"The flying polyp magically enters the Ethereal Plane from the Material Plane, or vice versa.","name":"Etherealness"}],"bonus_actions":null,"reactions":[{"desc":"When a creature the flying polyp can see targets it with an attack, the flying polyp can unleash a line of strong wind 60 feet long and 10 feet wide in the direction of the attacker. The wind lasts until the start of the flying polyp's next turn. Each creature in the wind when it appears or that starts its turn in the wind must succeed on a DC 17 Strength saving throw or be pushed 15 feet away from the flying polyp in a direction following the line. Any creature in the line treats all movement as difficult terrain.","name":"Fist of Wind"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"A creature that starts its turn within 15 feet of the polyp must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the polyp.","name":"Aura of Wind"},{"desc":"The polyp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.","name":"Incorporeal Movement"},{"desc":"The polyp has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The polyp's innate spellcasting ability is Intelligence (spell save DC 18). The polyp can innately cast the following spells, requiring no material components:\nAt will: invisibility (self only)\n3/day: wind walk\n1/day: control weather","name":"Innate Spellcasting"}],"spell_list":[],"page_no":162,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_flying-polyp/"},{"slug":"fulad-zereh","desc":"","name":"Fulad-Zereh","size":"Huge","type":"Fiend","subtype":"demon","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"plate","hit_points":115,"hit_dice":"10d12+50","speed":{"fly":40,"walk":40},"strength":19,"dexterity":11,"constitution":20,"intelligence":17,"wisdom":15,"charisma":17,"strength_save":8,"dexterity_save":null,"constitution_save":9,"intelligence_save":null,"wisdom_save":6,"charisma_save":7,"perception":null,"skills":{"insight":6,"intimidation":7},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"poisoned","senses":"truesight 120 ft., passive Perception 12","languages":"Abyssal, telepathy 120 ft.","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The demon makes two attacks: one with its barbed whip and one with its battleaxe.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"3d6+4","desc":"Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and, if the target is Large or smaller, it is pulled up to 25 feet toward the demon. If the target is a creature other than an undead or a construct, it must succeed on a DC 16 Constitution saving throw or take 5 (1d10) necrotic damage at the start of each of its turns as a barb of pure Abyssal energy lodges itself in the wound. Each time the demon hits the barbed target with this attack, the damage dealt by the wound each round increases by 5 (1d10). Any creature can take an action to remove the barb with a successful DC 14 Wisdom (Medicine) check. The barb crumbles to dust if the target receives magical healing.","name":"Barbed Whip"},{"attack_bonus":8,"damage_dice":"3d8+4","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.","name":"Battleaxe"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"When a creature that can see the fulad-zereh's eyes starts its turn within 30 feet of the demon, the fulad-zereh can force it to make a DC 16 Constitution saving throw if the demon isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the saving throw begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or similar magic.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the demon until the start of its next turn, when it can avert is eyes again. If the creature looks at the demon, it must immediately make the save.","name":"Petrifying Gaze"},{"desc":"A creature that touches the fulad-zereh or hits it with a melee attack while within 5 feet of it must succeed on a DC 16 Dexterity saving throw or take 9 (2d8) acid damage.","name":"Weeping Acid"}],"spell_list":[],"page_no":85,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_fulad-zereh/"},{"slug":"giant-albino-bat","desc":"","name":"Giant Albino Bat","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":76,"hit_dice":"9d12+18","speed":{"fly":80,"walk":10},"strength":19,"dexterity":16,"constitution":15,"intelligence":7,"wisdom":14,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 11","languages":"Abyssal, understands Common but can't speak it","challenge_rating":"3","cr":3.0,"actions":[{"desc":"The bat makes two attacks: one with its bite and one with its claws.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.","name":"Bite"},{"attack_bonus":6,"damage_dice":"2d4+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.","name":"Claws"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The bat can't use its blindsight while deafened.","name":"Echolocation"},{"desc":"The bat has advantage on Wisdom (Perception) checks that rely on hearing.","name":"Keen Hearing"}],"spell_list":[],"page_no":50,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_giant-albino-bat/"},{"slug":"giant-shark-bowl","desc":"","name":"Giant Shark Bowl","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":6,"armor_desc":null,"hit_points":172,"hit_dice":"15d12+75","speed":{"swim":20,"walk":20},"strength":23,"dexterity":3,"constitution":20,"intelligence":1,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, fire, slashing","damage_immunities":"lightning","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"-","challenge_rating":"8","cr":8.0,"actions":[{"desc":"The giant shark bowl makes two attacks: one with its bite and one with its pseudopod.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"3d10+6","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6) piercing damage.","name":"Bite"},{"attack_bonus":9,"damage_dice":"3d10+6","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.","name":"Pseudopod"},{"desc":"The giant shark bowl moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the bowl enters a creature's space, the creature must make a DC 16 Dexterity saving throw. \n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the bowl. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. \n\nOn a failed save, the bowl enters the creature's space, and the creature takes 22 (3d10 + 6) piercing damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 22 (3d10 + 6) piercing damage at the start of each of the bowl's turns. When the bowl moves, the engulfed creature moves with it. \n\nAn engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the bowl.","name":"Engulf"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The giant shark bowl can breathe air and water.","name":"Amphibious"},{"desc":"The giant shark bowl has advantage on melee attack rolls against any creature that doesn't have all its hp.","name":"Blood Frenzy"},{"desc":"When the giant shark bowl is subjected to lightning damage, it takes no damage and instead becomes charged for 1 minute. While charged, its attacks deal an extra 2 (1d4) lightning damage.","name":"Electrical Charge"},{"desc":"The shark bowl takes up its entire space. Other creatures can enter the space, but they are subjected to the bowl's Engulf and have disadvantage on the saving throw. Creatures inside the bowl can be seen but have total cover. A creature within 5 feet of the bowl can take an action to pull a creature out. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 22 (3d10 + 6) piercing damage. The bowl can hold one Large creature or up to six Medium or smaller creatures inside it at a time.","name":"Ooze Fish Bowl"},{"desc":"The ooze and the giant shark's life forces have been entwined by an arcane force. They share statistics as if they were one monster and can't be separated.","name":"Symbiotically Bound"}],"spell_list":[],"page_no":284,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_giant-shark-bowl/"},{"slug":"grave-behemoth","desc":"","name":"Grave Behemoth","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":9,"armor_desc":null,"hit_points":210,"hit_dice":"20d12+80","speed":{"walk":40},"strength":22,"dexterity":8,"constitution":19,"intelligence":13,"wisdom":10,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"poison","condition_immunities":"charmed, frightened, poisoned","senses":"darkvision 60 ft., passive Perception 10","languages":"-","challenge_rating":"10","cr":10.0,"actions":[{"desc":"The grave behemoth makes two slam attacks.","name":"Multiattack"},{"attack_bonus":10,"damage_dice":"3d8+6","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.","name":"Slam"},{"attack_bonus":10,"damage_dice":"3d12+6","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) piercing damage plus 14 (4d6) necrotic damage.","name":"Gorge"},{"desc":"The grave behemoth vomits putrid flesh and 5 (2d4) zombies in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw. On a failure, a target takes 38 (11d6) necrotic damage and is covered in rotting slime for 1 minute. On a success, a target takes half the necrotic damage and isn't covered in slime. A creature, including the target, can take an action to clean off the slime. Zombies under the grave behemoth's control have advantage on attack rolls against creatures covered in a grave behemoth's slime.","name":"Hurl Flesh (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The behemoth starts with two arms and two legs. If it loses one arm, it can't multiattack. If it loses both arms, it can't slam. If it loses one leg, its speed is halved. If it loses both legs, it falls prone. If it has both arms, it can crawl. With only one arm, it can still crawl, but its speed is halved. With no arms or legs, its speed is 0, and it can't benefit from bonuses to speed.","name":"Fleshbag"},{"desc":"At the end of any turn in which the behemoth took at least 30 damage, roll a d8. On a 1, it loses an arm. On a 2, it loses a leg. In addition, 2 (1d4) zombies fall prone in unoccupied spaces within 10 feet of the behemoth, spilling from the wound.","name":"Flesh Wound"},{"desc":"The grave behemoth and any zombies within 30 feet of it have advantage on saving throws against effects that turn undead.","name":"Turning Defiance"},{"desc":"Zombies created by a grave behemoth's Flesh Wound and Hurl Flesh share a telepathic link with it, are under its control, are immune to necrotic damage, and act immediately and on the grave behemoth's initiative.","name":"Zombie Keeper"}],"spell_list":[],"page_no":208,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_grave-behemoth/"},{"slug":"gugalanna","desc":"","name":"Gugalanna","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"chaotic good","armor_class":18,"armor_desc":"natural armor","hit_points":253,"hit_dice":"22d12+110","speed":{"fly":80,"walk":60},"strength":24,"dexterity":16,"constitution":20,"intelligence":10,"wisdom":20,"charisma":18,"strength_save":null,"dexterity_save":10,"constitution_save":12,"intelligence_save":null,"wisdom_save":12,"charisma_save":null,"perception":null,"skills":{"athletics":14,"insight":12,"intimidation":11},"damage_vulnerabilities":"","damage_resistances":"necrotic","damage_immunities":"fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks","condition_immunities":"charmed, exhaustion, frightened","senses":"truesight 60 ft., passive Perception 15","languages":"understands all but can't speak, telepathy 120 ft.","challenge_rating":"21","cr":21.0,"actions":[{"desc":"Gugalanna makes two attacks: one with its horns and one with its kick.","name":"Multiattack"},{"attack_bonus":14,"damage_dice":"5d10+7","desc":"Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 34 (5d10 + 7) piercing damage and 14 (4d6) fire damage.","name":"Horns"},{"attack_bonus":14,"damage_dice":"2d10+7","desc":"Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage.","name":"Kick"}],"bonus_actions":null,"reactions":null,"legendary_desc":"Gugalanna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Gugalanna regains spent legendary actions at the start of his turn.","legendary_actions":[{"desc":"Gugalanna makes a kick attack.","name":"Kick"},{"desc":"Gugalanna spreads his wings and stomps his hooves, shaking the earth. Each creature within 10 feet of Gugalanna must make a DC 22 Strength saving throw. On a failure, a target takes 18 (2d10 + 7) bludgeoning damage and is pushed 20 feet away from Gugalanna. On a success, a target takes half the damage and isn't pushed. Gugalanna can then fly up to half his flying speed.","name":"Rearing Stomp (Costs 2 Actions)"},{"desc":"The sun disc floating between Gugalanna's horns flares. Each creature within 30 feet of Gugalanna must make a DC 18 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.","name":"Blazing Sun Disc (Costs 2 Actions, Recharge 5-6)"}],"special_abilities":[{"desc":"Gugalanna doesn't provoke an opportunity attack when it flies out of an enemy's reach.","name":"Flyby"},{"desc":"Gugalanna has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"Gugalanna's weapon attacks are magical.","name":"Magic Weapons"},{"desc":"If Gugalanna moves at least 20 feet straight toward a creature and then hits it with a horns attack on the same turn, that target must succeed on a DC 22 Strength saving throw or be knocked prone. If the target is prone, Gugalanna can make one kick attack against it as a bonus action.","name":"Trampling Charge"}],"spell_list":[],"page_no":212,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_gugalanna/"},{"slug":"haunted-giant","desc":"","name":"Haunted Giant","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":20,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":40},"strength":21,"dexterity":8,"constitution":19,"intelligence":5,"wisdom":9,"charisma":6,"strength_save":null,"dexterity_save":2,"constitution_save":7,"intelligence_save":null,"wisdom_save":2,"charisma_save":null,"perception":2,"skills":{"athletics":8,"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"Giant","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The giant makes two greatclub attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"3d8+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.","name":"Greatclub"},{"attack_bonus":8,"damage_dice":"3d10+5","desc":"Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.","name":"Rock"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"Three ghostly spirits haunt the giant. The spirits are incorporeal, remain within 10 feet of the giant at all times, and can't take actions. Each uses the giant's AC and saving throws, has 15 hp and can only be harmed by radiant damage. If an ancestral spirit is reduced to 0 hp, it disappears temporarily. Reduce the giant's AC by 1 and remove one trait granted by the spirits for each spirit that is driven off. Ancestral spirits can't be turned.","name":"Ancestral Spirits"},{"desc":"At the start of its turn, the giant can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. This trait is granted by the ancestral spirits.","name":"Reckless"},{"desc":"The giant can see invisible creatures and objects as if they were visible and can see into the Ethereal Plane. This trait is granted by the ancestral spirits.","name":"See Invisibility"},{"desc":"The giant is immune to the charmed and frightened conditions. This trait is granted by the ancestral spirits.","name":"Steadfast"}],"spell_list":[],"page_no":183,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_haunted-giant/"},{"slug":"jaanavar-jal","desc":"","name":"Jaanavar Jal","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":172,"hit_dice":"15d12+75","speed":{"swim":60,"walk":20},"strength":20,"dexterity":14,"constitution":20,"intelligence":6,"wisdom":13,"charisma":10,"strength_save":8,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4,"stealth":5},"damage_vulnerabilities":"cold","damage_resistances":"","damage_immunities":"fire","condition_immunities":"","senses":"blindsense 60 ft., passive Perception 14","languages":"-","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The jaanavar jal makes two attacks: one with its bite and one to constrict.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"3d10+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage","name":"Bite"},{"attack_bonus":8,"damage_dice":"1d10+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one Large or smaller creature. Hit: 10 (1d10 + 5) bludgeoning damage and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained and the jaanavar jal can't constrict another creature.","name":"Constrict"},{"desc":"The jaanavar jal expels a line of burning oil that is 40 feet long and 5 feet wide from glands beside its mouth. Each creature in that line must make a DC 16 Dexterity saving throw, taking 31 (9d6) fire damage on a failed save, or half as much damage on a successful one.","name":"Flaming Oil Spittle (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The jaanavar jal can breathe air and water.","name":"Amphibious"},{"desc":"The jaanavar jal regains 10 hp at the start of its turn if it has at least 1 hp. If the jaanavar jal takes cold damage, this trait doesn't function at the start of its next turn. The jaanavar jal dies only if it starts its turn with 0 hp and doesn't regenerate.","name":"Regeneration"}],"spell_list":[],"page_no":229,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_jaanavar-jal/"},{"slug":"jinmenju","desc":"","name":"Jinmenju","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"natural armor","hit_points":126,"hit_dice":"12d12+48","speed":{"walk":0},"strength":16,"dexterity":1,"constitution":19,"intelligence":17,"wisdom":8,"charisma":22,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":10,"perception":3,"skills":{"perception":3,"persuasion":14},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"bludgeoning, piercing, and slashing from nonmagical attacks","condition_immunities":"exhaustion, prone","senses":"darkvision 60 ft., tremorsense 120 ft. (blind beyond this radius), passive Perception 13","languages":"all languages known by creatures within 120 feet","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The jinmenju makes two root attacks.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"2d10+3","desc":"Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage plus 14 (4d6) psychic damage.","name":"Root"}],"bonus_actions":null,"reactions":null,"legendary_desc":"The jinmenju can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The jinmenju regains spent legendary actions at the start of its turn.","legendary_actions":[{"desc":"The jimenju makes one root attack.","name":"Root"},{"desc":"The jinmenju restores 10 (3d6) hp to each of its exposed roots.","name":"Revitalize Roots"},{"desc":"The jinmenju emits a puff of purple gas around its roots. Each creature within 10 feet of an exposed root must succeed on a DC 16 Constitution saving throw or fall prone with laughter, becoming incapacitated and unable to stand up until the end of its next turn. A creature in an area of overlapping gas only makes the saving throw once. A creature with an Intelligence score of 4 or less isn't affected.","name":"Mirthful Miasma (Costs 2 Actions)"}],"special_abilities":[{"desc":"Whenever the jinmenju makes a root attack, it can choose a point on the ground within 120 feet of it. The root bursts from the ground, and that point becomes the attack's point of origin. After attacking, the exposed root protrudes from that point, and the jinmenju gains a reaction each turn that it can only use to make an opportunity attack with that root. A root has AC 15, 45 hp, and resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Damaging a root doesn't damage the jinmenju tree. The jinmenju can have up to 5 roots active at one time. If it makes a root attack while it has 5 roots active, one of the active roots burrows back into the ground and a new root appears at the location of the new attack.","name":"Burrowing Roots"},{"desc":"If a creature with Intelligence 5 or higher eats a bite of the fruit of the jinmenju, it must succeed on a DC 16 Wisdom saving throw or fall prone, becoming incapacitated by fits of laughter as it perceives everything as hilariously funny for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target takes damage while prone, it has advantage on the saving throw.","name":"Laughing Fruit"}],"spell_list":[],"page_no":232,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_jinmenju/"},{"slug":"living-star","desc":"","name":"Living Star","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"any alignment","armor_class":19,"armor_desc":"natural armor","hit_points":207,"hit_dice":"18d12+90","speed":{"fly":60,"walk":0},"strength":24,"dexterity":22,"constitution":21,"intelligence":21,"wisdom":19,"charisma":22,"strength_save":null,"dexterity_save":12,"constitution_save":11,"intelligence_save":null,"wisdom_save":10,"charisma_save":null,"perception":10,"skills":{"acrobatics":12,"insight":10,"perception":10,"persuasion":12},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison, radiant","condition_immunities":"charmed, frightened, poisoned, stunned","senses":"truesight 120 ft., passive Perception 20","languages":"Celestial, Common","challenge_rating":"19","cr":19.0,"actions":[{"desc":"The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.","name":"Multiattack"},{"attack_bonus":13,"damage_dice":"3d8+7","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.","name":"Starflare"},{"attack_bonus":12,"damage_dice":"4d10+6","desc":"Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.","name":"Silvered Ray"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The living star has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.","name":"Resize"},{"desc":"A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.","name":"Starshine"},{"desc":"When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.","name":"Supernova"}],"spell_list":[],"page_no":256,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_living-star/"},{"slug":"ouroboros","desc":"","name":"Ouroboros","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":94,"hit_dice":"9d12+36","speed":{"fly":80,"walk":40},"strength":21,"dexterity":11,"constitution":19,"intelligence":15,"wisdom":18,"charisma":12,"strength_save":null,"dexterity_save":3,"constitution_save":7,"intelligence_save":null,"wisdom_save":7,"charisma_save":4,"perception":7,"skills":{"arcana":8,"history":8,"perception":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., darkvision 120 ft., passive Perception 17","languages":"all","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The ouroboros can use its Introspective Presence. It then makes two bite attacks.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"1d10+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.","name":"Bite"},{"desc":"Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 15 Wisdom saving throw or be incapacitated for 1 minute as the creature is overcome by introspective thoughts. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Introspective Presence for the next 24 hours.","name":"Introspective Presence"},{"desc":"The ouroboros exhales energy in a 30-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8) damage on a failed save, or half as much damage on a successful one. The damage is either acid, cold, fire, lightning, necrotic, poison, radiant, or thunder. The dragon chooses the type of damage before exhaling.","name":"Kaleidoscopic Breath (Recharge 5-6)"}],"bonus_actions":null,"reactions":[{"desc":"When the dragon is hit with an attack, it gains resistance to damage of that type until the end of its next turn, including the damage from the attack that triggered this reaction.","name":"Reactive Hide"}],"legendary_desc":"The ouroboros can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ouroboros regains spent legendary actions at the start of its turn.","legendary_actions":[{"desc":"The ouroboros makes one bite attack.","name":"Bite Attack"},{"desc":"The ouroboros blurs and shifts light around itself or another creature it can see within 60 feet of it. Attacks against the target have disadvantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.","name":"Blurring Façade (Costs 2 Actions)"},{"desc":"The ouroboros causes itself or another creature it can see within 60 feet of it to illuminate with white flame. Attacks against the target have advantage until the end of the ouroboros' next turn. The target can resist this effect with a successful DC 15 Wisdom saving throw.","name":"Guiding Beacon (Costs 2 Actions)"}],"special_abilities":[{"desc":"When the ouroboros is slain, it is reborn in a burst of energy in a 300-foot radius from its body. Roll any die. On an even result, the energy causes plants to grow, and creatures in the area regain 22 (5d8) hp. On an odd result, creatures in the area must make a DC 15 Constitution saving throw, taking 22 (5d8) necrotic damage on a failed save, or half as much damage on a successful one.","name":"Energetic Rebirth"},{"desc":"As a bonus action, the ouroboros gains immunity to one type of damage. It can change this immunity from one type to another as a bonus action.","name":"Variegated Scales"}],"spell_list":[],"page_no":293,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_ouroboros/"},{"slug":"pillar-of-the-lost-magocracy","desc":"","name":"Pillar of the Lost Magocracy","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d12+12","speed":{"walk":0},"strength":9,"dexterity":1,"constitution":13,"intelligence":18,"wisdom":8,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":3,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":null,"skills":{"arcana":6,"history":6},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 120 ft., passive Perception 9","languages":"understands Common but can't speak, telepathy 120 ft.","challenge_rating":"4","cr":4.0,"actions":[{"desc":"The pillar of lost magocracy unleashes a random magical attack on a target or area within 120 feet. Roll a d4 to determine the effect:\n1. Mutant Plants. Grasping tendrils of alien vegetation sprout from the ground in a 20-foot radius centered on a point the pillar can see within 120 feet. The area becomes difficult terrain, and each creature in the area must succeed on a DC 14 Strength saving throw or become restrained. Treat as an entangle spell, except it only lasts for 2d4 rounds.\n2. Acid Rain. Corrosive acid falls from the sky centered on a point the pillar can see within 120 feet. Each creature in a 20-foot-radius, 40-foot-high cylinder must make a DC 14 Dexterity saving throw, taking 13 (3d8) acid damage on a failed save, or half as much damage on a successful one.\n3. Noxious Cloud. The pillar creates a 20-foot-radius sphere of reddish, stinging mist centered on a point it can see within 120 feet. The area is heavily obscured, and each creature inside the cloud at the start of its turn must make a DC 14 Constitution saving throw. On a failed save, the creature takes 13 (3d8) poison damage and is blinded until the start of its next turn. On a success, the creature takes half the damage and isn't blinded. The cloud lasts for 1d4 rounds.\n4. Shrinking Ray. A bright green ray strikes a single creature within 120 feet. The creature must succeed on a DC 14 Constitution saving throw or be shrunk to half its size. Treat as an enlarge/reduce spell, except it lasts for 2d4 rounds.","name":"Anger of the Ancient Mage"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The pillar uses its Intelligence instead of its Dexterity to determine its place in the initiative order.","name":"Mental Agility"},{"desc":"A creature that touches the pillar or hits it with a melee attack while within 5 feet of it takes 3 (1d6) lightning damage.","name":"Shocking Vengeance"}],"spell_list":[],"page_no":299,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_pillar-of-the-lost-magocracy/"},{"slug":"simhamukha","desc":"","name":"Simhamukha","size":"Huge","type":"Celestial","subtype":"dakini","group":null,"alignment":"chaotic good","armor_class":16,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d12+44","speed":{"walk":50},"strength":21,"dexterity":15,"constitution":19,"intelligence":12,"wisdom":17,"charisma":19,"strength_save":8,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":7,"perception":6,"skills":{"perception":6},"damage_vulnerabilities":"","damage_resistances":"cold, fire, lightning, psychic; bludgeoning, piericing, and slashing from nonmagical attacks","damage_immunities":"necrotic, poison, radiant","condition_immunities":"poisoned","senses":"truesight 120 ft., passive Perception 16","languages":"all, telepathy 120 ft.","challenge_rating":"8","cr":8.0,"actions":[{"desc":"The simhamukha makes two attacks with its kartika, or one with its kartika and one with its bite.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d10+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If this damage reduces ha the target to 0 hit points, the simhamukha kills the target by decapitating it.","name":"Bite"},{"attack_bonus":8,"damage_dice":"3d8+5","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.","name":"Kartika"},{"desc":"Each creature within 15 feet of the simhamukha must succeed on a DC 16 Strength saving throw. On a failure, a creature takes 13 (3d8) bludgeoning damage and is knocked prone. On a success, it takes half the damage and isn't knocked prone.","name":"Staff Sweep (Recharge 5-6)"},{"desc":"The simhamukha draws upon the deepest fears and regrets of the creatures around it, creating illusions visible only to them. Each creature within 40 feet of the simhamukha, must succeed on a DC 15 Charisma saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, taking 11 (2d10) psychic damage on a failure or ending the effect on itself on a success.","name":"Weird (Recharge 6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The simhamukha's weapon attacks are magical.","name":"Magic Weapons"},{"desc":"The simhamukha has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"When the simhamukha hits a creature with a melee attack, it can choose to deal an additional 9 (2d8) radiant damage.","name":"Smite (3/Day)"},{"desc":"The simhamukha's innate spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\nAt will: aid, guidance, spiritual weapon\n2/day each: confusion, searing smite, thunderous smite","name":"Innate Spellcasting"}],"spell_list":[],"page_no":70,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_simhamukha/"},{"slug":"storm-lord","desc":"","name":"Storm Lord","size":"Huge","type":"Elemental","subtype":"","group":null,"alignment":"neutral","armor_class":17,"armor_desc":"natural armor","hit_points":161,"hit_dice":"17d12+51","speed":{"fly":50,"hover":true,"walk":50},"strength":20,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":14,"charisma":18,"strength_save":10,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":7,"skills":{"athletics":10,"nature":6,"perception":7},"damage_vulnerabilities":"","damage_resistances":"acid, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","senses":"darkvision 120 ft., passive Perception 17","languages":"Aquan","challenge_rating":"13","cr":13.0,"actions":[{"desc":"The storm lord makes two slam attacks or two lightning bolt attacks.","name":"Multiattack"},{"attack_bonus":10,"damage_dice":"7d6+5","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 29 (7d6 + 5) bludgeoning damage.","name":"Slam"},{"attack_bonus":9,"damage_dice":"7d8","desc":"Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 31 (7d8) lightning damage.","name":"Lightning Bolt"},{"desc":"The storm lord creates a peal of ear-splitting thunder. Each creature within 30 feet of the storm lord must make a DC 17 Constitution saving throw. On a failure, a target takes 54 (12d8) thunder damage and is deafened. On a success, a target takes half the damage but isn't deafened. The deafness lasts until it is lifted by the lesser restoration spell or similar magic.","name":"Thunder Clap (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The storm lord is surrounded in a 120-foot-radius by a ferocious storm. The storm imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks based on sight or hearing within the area. The storm lord's own senses and attacks are not impaired by this trait. \n\nThe tempest extinguishes open flames and disperses fog. A flying creature in the tempest must land at the end of its turn or fall. \n\nEach creature that starts its turn within 30 feet of the storm lord must succeed on a DC 16 Strength saving throw or be pushed 15 feet away from the storm lord. Any creature within 30 feet of the storm lord must spend 2 feet of movement for every 1 foot it moves when moving closer to the storm lord.","name":"Tempest"}],"spell_list":[],"page_no":139,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_storm-lord/"},{"slug":"thorned-sulfurlord","desc":"","name":"Thorned Sulfurlord","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":171,"hit_dice":"18d12+54","speed":{"walk":20},"strength":20,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":9,"charisma":12,"strength_save":9,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":7,"skills":{"athletics":9,"perception":7},"damage_vulnerabilities":"cold","damage_resistances":"","damage_immunities":"fire, poison","condition_immunities":"charmed, poisoned","senses":"truesight 120 ft., passive Perception 17","languages":"Abyssal, Infernal, telepathy 120 ft.","challenge_rating":"11","cr":11.0,"actions":[{"desc":"The thorned sulfurlord makes two sulfur slam attacks or two fiery spike attacks.","name":"Multiattack"},{"attack_bonus":9,"damage_dice":"2d8+5","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. The target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.","name":"Sulfur Slam"},{"attack_bonus":6,"damage_dice":"3d6+2","desc":"Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 9 (2d8) fire damage.","name":"Fiery Spike"},{"desc":"The thorned sulfurlord targets a creature that has taken fire damage from it within the last minute and causes a burst of fire to expand out from that creature in a 30-foot-radius. Each creature in the area, including the target, must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.","name":"The World Shall Know Fire (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ground within 10 feet of the thorned sulfurlord is difficult terrain.","name":"Burning Tangle"},{"desc":"At the start of each of the thorned sulfurlord's turns, each creature within 10 feet of the sulfurlord takes 7 (2d6) fire damage. If the thorned sulfurlord takes cold damage, this trait doesn't function at the start of its next turn.","name":"Hell Core"},{"desc":"The thorned sulfurlord knows if a creature within 100 feet of it is evil-aligned or not.","name":"Like Calls to Like"},{"desc":"As a bonus action, the thorned sulfurlord sends its roots deep into the ground. For 1 minute, the sulfurlord's speed is halved, it is immune to effects that would move it, and it can't be knocked prone.","name":"Root (3/Day)"}],"spell_list":[],"page_no":306,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_thorned-sulfurlord/"},{"slug":"thread-bound-constrictor-snake","desc":"","name":"Thread-Bound Constrictor Snake","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":null,"hit_points":60,"hit_dice":"8d12+8","speed":{"walk":30},"strength":19,"dexterity":14,"constitution":12,"intelligence":1,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 10 ft., darkvision 60 ft., passive Perception 10","languages":"understands the languages of its creator but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"attack_bonus":6,"damage_dice":"2d8+4","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage and the creature is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.","name":"Constrict"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The snake is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the snake must succeed on a Constitution saving throw against the caster's spell save DC or return to the textile to which it is bound for 1 minute.","name":"Antimagic Susceptibility"},{"desc":"The snake is immune to any spell or effect that would alter its form.","name":"Immutable Form"},{"desc":"The snake's weapon attacks are magical.","name":"Magic Weapons"},{"desc":"The snake can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.","name":"Shifting Form"}],"spell_list":[],"page_no":353,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_thread-bound-constrictor-snake/"},{"slug":"three-headed-clockwork-dragon","desc":"","name":"Three-Headed Clockwork Dragon","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"unaligned","armor_class":18,"armor_desc":"natural armor","hit_points":275,"hit_dice":"22d12+132","speed":{"fly":60,"walk":40},"strength":25,"dexterity":10,"constitution":23,"intelligence":10,"wisdom":10,"charisma":1,"strength_save":12,"dexterity_save":null,"constitution_save":11,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":10,"skills":{"athletics":12,"perception":10},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"poison, psychic","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"darkvision 60 ft., passive Perception 20","languages":"understands Common but can't speak","challenge_rating":"14","cr":14.0,"actions":[{"desc":"The dragon can use its Oil Spray. It then makes five attacks: three with its bite and two with its fists.","name":"Multiattack"},{"attack_bonus":12,"damage_dice":"2d10+7","desc":"Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 3 (1d6) fire damage.","name":"Bite"},{"attack_bonus":12,"damage_dice":"2d6+7","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.","name":"Fist"},{"desc":"The dragon exhales fire in three separate 60-foot cones. Each creature in one of these cones must make a DC 19 Dexterity saving throw, taking 45 (13d6) fire damage on a failed save, or half as much damage on a successful one. A creature in overlapping cones has disadvantage on the saving throw, but it takes damage from only one breath.","name":"Fire Breath (Recharge 6)"},{"desc":"The dragon sprays oil in a 30-foot-cone. Each creature in the area must succeed on a DC 19 Dexterity saving throw or become vulnerable to fire damage until the end of the dragon's next turn.","name":"Oil Spray"},{"desc":"The dragon swings its bladed tail. Each creature within 15 feet of the dragon must make a DC 19 Dexterity saving throw. On a failure, a creature takes 16 (2d8 + 7) slashing damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.","name":"Tail Sweep"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The dragon is magically bound to three circlets. As long as the dragon is within 1 mile of a circlet wearer on the same plane of existence, the wearer can communicate telepathically with the dragon. While the dragon is active, the wearers see through its eyes and hear what it hears. During this time, the wearers are deaf and blind with regard to their own senses. \n\nIf only two circlet wearers are within 1 mile of the active dragon each hour spent wearing the circlets imposes one level of exhaustion on those wearers. If only a single wearer is within 1 mile of the active dragon, each minute spent wearing the circlet gives that wearer one level of exhaustion. If no circlet wearers are within 1 mile of the dragon, it views all creatures it can see as enemies and tries to destroy them until a circlet wearer communicates with the dragon or the dragon is destroyed. A circlet wearer can use its action to put the dragon in an inactive state where it becomes incapacitated until a wearer uses an action to switch the dragon to active. \n\nEach circlet is a magic item that must be attuned.","name":"Bound"},{"desc":"The dragon is immune to any spell or effect that would alter its form.","name":"Immutable Form"},{"desc":"The dragon has advantage on saving throws against spells and other magical effects.","name":"Magic Resistance"},{"desc":"The dragon deals double damage to objects and structures.","name":"Siege Monster"}],"spell_list":[],"page_no":111,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_three-headed-clockwork-dragon/"},{"slug":"two-headed-eagle","desc":"","name":"Two-Headed Eagle","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":null,"hit_points":142,"hit_dice":"15d12+45","speed":{"fly":100,"walk":20},"strength":20,"dexterity":21,"constitution":16,"intelligence":6,"wisdom":12,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"acrobatics":8,"athletics":8,"perception":4},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"charmed","senses":"truesight 120 ft., passive Perception 14","languages":"understands Common but can't speak","challenge_rating":"7","cr":7.0,"actions":[{"desc":"The two-headed eagle makes two bite attacks and one talons attack.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"2d10+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.","name":"Bite"},{"attack_bonus":8,"damage_dice":"2d6+5","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the two-headed eagle can't use its talons on another target.","name":"Talons"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The two-headed eagle doesn't provoke an opportunity attack when it flies out of an enemy's reach.","name":"Flyby"},{"desc":"The eagle has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.","name":"Two-Headed"},{"desc":"While the two-headed eagle sleeps, at least one of its heads is awake.","name":"Wakeful"}],"spell_list":[],"page_no":360,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_two-headed-eagle/"},{"slug":"undead-phoenix","desc":"","name":"Undead Phoenix","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":142,"hit_dice":"15d12+45","speed":{"fly":90,"walk":30},"strength":23,"dexterity":14,"constitution":17,"intelligence":8,"wisdom":17,"charisma":9,"strength_save":10,"dexterity_save":null,"constitution_save":7,"intelligence_save":null,"wisdom_save":7,"charisma_save":null,"perception":7,"skills":{"perception":7},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic, fire, poison","condition_immunities":"poisoned","senses":"darkvision 120 ft., passive Perception 17","languages":"-","challenge_rating":"12","cr":12.0,"actions":[{"desc":"The undead phoenix makes three attacks: two with its claws and one with its decaying bite.","name":"Multiattack"},{"attack_bonus":10,"damage_dice":"4d6+6","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.","name":"Claws"},{"attack_bonus":10,"damage_dice":"2d8+6","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.","name":"Decaying Bite"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.","name":"Bilious Aura"},{"desc":"If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.","name":"Eternal Unlife"}],"spell_list":[],"page_no":361,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_undead-phoenix/"},{"slug":"venom-maw-hydra","desc":"","name":"Venom Maw Hydra","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":231,"hit_dice":"22d12+88","speed":{"swim":30,"walk":30},"strength":19,"dexterity":17,"constitution":18,"intelligence":5,"wisdom":10,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":8,"skills":{"perception":8,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"fire","damage_immunities":"acid","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 18","languages":"-","challenge_rating":"12","cr":12.0,"actions":[{"desc":"The venom maw hydra makes as many bite or spit attacks as it has heads.","name":"Multiattack"},{"attack_bonus":8,"damage_dice":"1d6+4","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) piercing damage and 5 (2d4) acid damage.","name":"Bite"},{"attack_bonus":7,"damage_dice":"3d6","desc":"Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 10 (3d6) acid damage, and the target must succeed on a DC 16 Dexterity saving throw or be poisoned until the end of its next turn.","name":"Spit"},{"desc":"The hydra sprays caustic liquid in a 30-foot cone. Each creature in the area must make a DC 16 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.","name":"Venom Spray (Recharge 5-6)"}],"bonus_actions":null,"reactions":[{"desc":"When it is hit by a melee weapon attack within 10 feet of it, the venom maw hydra lashes out with its tail. The attacker must make a DC 16 Strength saving throw. On a failure, it takes 7 (2d6) bludgeoning damage and is knocked prone. On a success, the target takes half the damage and isn't knocked prone.","name":"Tail Lash"}],"legendary_desc":"The venom maw hydra can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hydra regains spent legendary actions at the start of its turn.","legendary_actions":[{"desc":"The venom maw hydra makes one bite attack.","name":"Bite"},{"desc":"The venom maw hydra makes one spit attack.","name":"Spit (Costs 2 Actions)"},{"desc":"When the venom maw hydra is in water, it wallows, causing the water to hiss, froth, and splash within 20 feet. Each creature in that area must make a DC 16 Dexterity saving throw, taking 14 (4d6) acid damage on a failed save, or half as much damage on a successful one.","name":"Wallowing Rampage (Costs 3 Actions)"}],"special_abilities":[{"desc":"The venom maw hydra can breathe air and water.","name":"Amphibious"},{"desc":"The venom maw hydra has five heads. While it has more than one head, the venom maw hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken cold damage since its last turn. The hydra regains 10 hp for each head regrown in this way.","name":"Multiple Heads"},{"desc":"While the hydra sleeps, at least one of its heads is awake.","name":"Wakeful"}],"spell_list":[],"page_no":370,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_venom-maw-hydra/"},{"slug":"void-giant","desc":"","name":"Void Giant","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"chaotic neutral","armor_class":14,"armor_desc":"natural armor","hit_points":210,"hit_dice":"20d12+80","speed":{"walk":40},"strength":24,"dexterity":10,"constitution":18,"intelligence":18,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":4,"charisma_save":6,"perception":null,"skills":{"arcana":8,"history":8,"investigation":8},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 10","languages":"Common, Draconic, Giant","challenge_rating":"11","cr":11.0,"actions":[{"desc":"The void giant makes two slam attacks.","name":"Multiattack"},{"attack_bonus":11,"damage_dice":"3d8+7","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.","name":"Slam"}],"bonus_actions":null,"reactions":[{"desc":"If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.","name":"Magic Absorption"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.","name":"Void Casting"},{"desc":"The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared: \nCantrips (at will): chill touch, light, mending, shocking grasp\n1st level (4 slots): comprehend languages, magic missile, shield\n2nd level (3 slots): crown of madness, mirror image, scorching ray\n3rd level (3 slots): counterspell, fly, lightning bolt\n4th level (3 slots): confusion, ice storm, phantasmal killer\n5th level (2 slots): cone of cold, dominate person\n6th level (1 slot): disintegrate","name":"Spellcasting"}],"spell_list":[],"page_no":187,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_void-giant/"},{"slug":"wickerman","desc":"","name":"Wickerman","size":"Huge","type":"Construct","subtype":"","group":null,"alignment":"neutral evil","armor_class":8,"armor_desc":null,"hit_points":138,"hit_dice":"12d12+60","speed":{"walk":40},"strength":18,"dexterity":8,"constitution":21,"intelligence":3,"wisdom":14,"charisma":1,"strength_save":8,"dexterity_save":null,"constitution_save":9,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","senses":"blindsight 120 ft. (blind beyond this radius), passive Perception 10","languages":"understands the languages of its creator but can't speak","challenge_rating":"9","cr":9.0,"actions":[{"desc":"The wickerman makes two slam attacks.","name":"Multiattack"},{"attack_bonus":6,"damage_dice":"5d10","desc":"Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 27 (5d10) fire damage.","name":"Blazing Ray"},{"attack_bonus":8,"damage_dice":"2d10+4","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 5 (1d10) fire damage and the target is grappled (escape DC 16). The wickerman has two fists, each of which can grapple only one target.","name":"Slam"},{"desc":"The wickerman makes one slam attack against a target it is grappling. If the attack hits, the target is imprisoned inside its burning body, and the grapple ends. A creature imprisoned in the wickerman is blinded, restrained, has total cover against attacks and other effects outside the wickerman, and it takes 17 (5d6) fire damage at the start of each of the wickerman's turns. Up to 6 Medium or smaller creatures can fit inside a wickerman's body. If the wickerman takes 25 damage or more from a creature inside of it, the wickerman must succeed on a DC 14 Constitution saving throw or the creature bursts free from it. The creature falls prone in a space within 10 feet of the wickerman. If the wickerman dies, all creatures inside of it are no longer restrained by it and can escape from the burning corpse by using 15 feet of movement, exiting prone.","name":"Imprison"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"If the staff controlling the wickerman is broken or is not being worn or carried by a humanoid, the wickerman goes berserk. On each of its turns while berserk, the wickerman attacks the nearest creature it can see. If no creature is near enough to move to and attack, the wickerman attacks an object with preference for an object smaller than itself. Once the wickerman goes berserk, it continues to do so until it is destroyed, until a new staff is created, or until the staff is worn or carried by a humanoid.","name":"Berserk"},{"desc":"A creature that touches the wickerman or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. If the wickerman's flame is ever doused, it is incapacitated until the flame is rekindled by dealing at least 10 fire damage to it.","name":"Blazing Fury"},{"desc":"If the wickerman is on fire, it takes 1 cold damage for every 5 feet it moves in water or for every gallon of water splashed on it. If the wickerman takes at least 100 points of cold damage within a 1 minute period, its flame is doused.","name":"Water Susceptibility"}],"spell_list":[],"page_no":380,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_wickerman/"},{"slug":"yann-an-oed","desc":"","name":"Yann-An-Oed","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"neutral","armor_class":12,"armor_desc":"natural armor","hit_points":47,"hit_dice":"5d12+15","speed":{"swim":40,"walk":30},"strength":15,"dexterity":11,"constitution":17,"intelligence":8,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4,"stealth":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"blindsight 60 ft., passive Perception 14","languages":"Aquan, telepathy 120 ft.","challenge_rating":"2","cr":2.0,"actions":[{"attack_bonus":4,"damage_dice":"2d8+2","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.","name":"Bite"},{"attack_bonus":4,"damage_dice":"2d4+2","desc":"Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 12). Until this grapple ends, the target is restrained. The yann-an-oed can have only two targets grappled at a time.","name":"Tentacles"},{"desc":"The yann-an-oed makes a bite attack against a Large or smaller creature it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the yann-an-oed, and it takes 7 (2d6) acid damage at the start of each of the yann-an-oed's turns. A yannan-oed can have only one creature swallowed at a time. If the yann-an-oed takes 10 damage or more on a single turn from the swallowed creature, the yann-an-oed must succeed on a DC 11 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the yann-an-oed. If the yann-an-oed dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.","name":"Swallow"},{"desc":"The yann-an-oed emits an owl-like hoot from a blowhole near the top of its head. Each creature within 120 feet that is able to hear the sound must succeed on a DC 12 Wisdom saving throw or return the hooting sound, if it can make noise. The yann-an-oed is able to unerringly track a creature that responds to its call for 1 hour, even if the creature is hidden by magic or on another plane of existence.","name":"Hoot (Recharges after a Short or Long Rest)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The yann-an-oed can breathe air and water.","name":"Amphibious"},{"desc":"The yann-an-oed has advantage on Dexterity (Stealth) checks made while underwater.","name":"Underwater Camouflage"}],"spell_list":[],"page_no":391,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_yann-an-oed/"},{"slug":"abaasy","desc":"","name":"Abaasy","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"neutral evil","armor_class":18,"armor_desc":"armor scraps, Dual Shields","hit_points":126,"hit_dice":"11d12+55","speed":{"walk":40},"strength":20,"dexterity":10,"constitution":20,"intelligence":9,"wisdom":14,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"","condition_immunities":"","senses":"darkvision 60', passive Perception 15","languages":"Common, Giant","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three melee attacks only one of which can be a Shield Shove. If it uses two hands to make a Spear attack it can't make an Iron Axe attack that turn."},{"name":"Iron Axe","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) slashing damage."},{"name":"Shield Shove","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 15 (4d4+5) bludgeoning damage and target: DC 16 Str save or be knocked prone or pushed up to 15 ft. away from abaasy (abaasy's choice)."},{"name":"Spear","desc":"Melee or Ranged Weapon Attack: +8 to hit 15 ft. or range 20/60' one target 15 (3d6+5) piercing damage or 18 (3d8+5) piercing damage if used with two hands to make a melee attack."},{"name":"Eyebeam (Recharge 5-6)","desc":"Fires a beam of oscillating energy from its eye in a 90' line that is 5 ft. wide. Each creature in the line: 27 (5d10) radiant (DC 16 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Armored Berserker","desc":"The pain caused by the iron plates bolted to its body keep it on the edge of madness. Whenever it starts its turn with 60 hp or fewer roll a d6. On a 6 it goes berserk. While berserk has resistance to B/P/S damage. On each of its turns while berserk it attacks nearest creature it can see. If no creature is near enough to move to and attack attacks an object with preference for object smaller than itself. Once it goes berserk continues to do so until destroyed or regains all its hp."},{"name":"Dual Shields","desc":"Carries two shields which together give it a +3 bonus to its AC (included in its AC)."},{"name":"Poor Depth Perception","desc":"Has disadvantage on attack rolls vs. a target more than 30' away from it."}],"spell_list":[],"page_no":8,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_abaasy/"},{"slug":"alpine-creeper","desc":"","name":"Alpine Creeper","size":"Huge","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":5,"armor_desc":"","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":15},"strength":3,"dexterity":1,"constitution":17,"intelligence":1,"wisdom":4,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing","damage_immunities":"cold","condition_immunities":"blinded, charmed, deafened, frightened, grappled, prone","senses":"tremorsense 60', passive Perception 7","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Gentle Dissolution","desc":"Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up."},{"name":"Sleep Spores","desc":"Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it."},{"name":"Cleaning Call (1/Day)","desc":"Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] • 01-04: 2d4 badgers • 05-09: 1d6 black bears • 10-13: 1d3 brown bears • 14-17: 1d3 dire wolves • 18-20: 1d6 giant badgers • 21-30: 2d6 giant rats  • 31-34: 1d3 giant vultures • 35-40: 2d6 giant weasels • 41-44: 1d3 lions or tigers • 45-60: 1d6 swarms of rats • 61-71: 2d4 wolves • 72-75: 1d4 worgs • 76-100: No beasts respond"}],"bonus_actions":[{"name":"Lethargic Stupor","desc":"One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False","desc":"[+]Appearance[/+] Motionless: indistinguishable from patch of lichen."},{"name":"Mossy Carpet","desc":"Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing."}],"spell_list":[],"page_no":19,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_alpine-creeper/"},{"slug":"angel-kalkydra","desc":"","name":"Angel, Kalkydra","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":18,"armor_desc":"natural armor","hit_points":189,"hit_dice":"14d12+98","speed":{"walk":40,"climb":30,"fly":90},"strength":22,"dexterity":14,"constitution":24,"intelligence":17,"wisdom":21,"charisma":23,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":1,"charisma_save":1,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"poison; nonmagic B/P/S attacks","damage_immunities":"fire, radiant","condition_immunities":"charmed, exhaustion, frightened, poisoned, prone","senses":"truesight 120', passive Perception 20","languages":"all, telepathy 120'","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"Two Bites or Sunrays. Can replace one with Constrict."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant."},{"name":"Constrict","desc":"Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target."},{"name":"Sunray","desc":"Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire."},{"name":"Song of Sunrise (1/Day)","desc":"Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min."},{"name":"Spellcasting","desc":"Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration"}],"bonus_actions":null,"reactions":[{"name":"Solar Nimbus","desc":"When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Angelic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below)."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"spell_list":[],"page_no":26,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_angel-kalkydra/"},{"slug":"angel-zirnitran","desc":"","name":"Angel, Zirnitran","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"neutral good","armor_class":19,"armor_desc":"natural armor","hit_points":325,"hit_dice":"26d12+156","speed":{"walk":30,"fly":80},"strength":19,"dexterity":14,"constitution":23,"intelligence":25,"wisdom":25,"charisma":20,"strength_save":1,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":1,"perception":7,"skills":{"perception":7},"damage_vulnerabilities":"","damage_resistances":"radiant; nonmagic B/P/S attacks","damage_immunities":"necrotic, poison","condition_immunities":"charmed, exhausted, frightened, poisoned","senses":"truesight 120', passive Perception 23","languages":"all, telepathy 120'","challenge_rating":"20","cr":20.0,"actions":[{"name":"Multiattack","desc":"Uses Glimpse from the Heavens then three Anointed Claws or Draconic Blasts."},{"name":"Anointed Claws","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and 22 (5d8) radiant."},{"name":"Draconic Blast","desc":"Ranged Spell Attack: +13 to hit, 120 ft., one target, 29 (5d8+7) radiant. Can choose to deal acid cold fire lightning or poison instead of radiant."},{"name":"Sacred Flame Breath (Recharge 5-6)","desc":"Exhales holy fire in a 90' cone. Each creature in that area: 33 (6d10) fire and 33 (6d10) radiant (DC 20 Dex half). Also the holy fire burns away magic ending any spell of 7th-level or lower in the area."}],"bonus_actions":null,"reactions":[{"name":"Six-Scaled Aegis","desc":"When it takes damage it gains resistance to that type of damage including the triggering damage for 1 min or until it uses this reaction again."}],"legendary_desc":"","legendary_actions":[{"name":"Detect","desc":"Knows location of each dragon and each creature with strong connection to dragons such as a sorcerer with the draconic bloodline within 120' of it."},{"name":"Move","desc":"Flies up to half its fly speed with o provoking opportunity attacks."},{"name":"Attack (2)","desc":"Makes one Anointed Claws or Draconic Blast attack."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Under Black Wings (3)","desc":"Creates a magical feathered shield around itself or another creature it can see within 120' of it. Target gains +2 to AC and 20 temp hp until the end of zirnitran's next turn."}],"special_abilities":[{"name":"Angelic Weapons","desc":"Its weapon attacks are magical. When it hits with any weapon deals extra 5d8 radiant (included below)."},{"name":"Aura of Balance","desc":"Affects chance and probability around it. While creature within 20' of it can't have advantage or disadvantage on any ability check attack roll or save. Aura affects zirnitran. At start of each of its turns zirnitran chooses whether this aura is active."},{"name":"Divine Awareness","desc":"Knows if it hears a lie."},{"name":"Dragon Watcher","desc":"Advantage: saves vs. dragon breath weapons. No damage if it succeeds on such a save and only half if it fails."},{"name":"Hardened Scales","desc":"Any critical hit vs. it becomes a normal hit."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Glimpse from the Heavens","desc":"Its eyes flash with the majesty of a solar eclipse. Each creature of its choice that is within 60' of it and that can see it: DC 19 Wis save or frightened for 1 min. Creature can re-save at end of each of its turns ending the effect on a success. If save is successful or effect ends for it creature is immune to zirnitran's Glimpse of the Heavens for the next 24 hrs. A creature that fails by 5+ is also blinded. Blindness lasts until removed by a greater restoration spell or similar magic."},{"name":"Secrets of the Hidden Hoard (2/Day)","desc":"Draws upon ages of study and observation and casts one spell of 8th level or lower that appears on the cleric or wizard spell list. Casts the spell as an action regardless of spell's normal casting time."},{"name":"Spellcasting","desc":"Wis (DC 21) no material components: At will: detect evil and good invisibility (self only) legend lore thaumaturgy3/day ea: dispel evil and good geas (as an action)1/day ea: antimagic field plane shift"}],"spell_list":[],"page_no":30,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_angel-zirnitran/"},{"slug":"animal-lord-mammoth-queen","desc":"","name":"Animal Lord, Mammoth Queen","size":"Huge","type":"Fey","subtype":"","group":null,"alignment":"chaotic good","armor_class":20,"armor_desc":"natural armor","hit_points":250,"hit_dice":"20d12+120","speed":{"walk":40},"strength":25,"dexterity":10,"constitution":22,"intelligence":15,"wisdom":18,"charisma":19,"strength_save":null,"dexterity_save":6,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":null,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"cold, poison","condition_immunities":"charmed, exhaustion, frightened, incapacitated, poisoned, stunned","senses":"truesight 120', passive Perception 20","languages":"all, telepathy 120'","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"Three Battleaxes or two Gores or she makes one Gore and one Stomp. She can replace one attack with one Trunk or Trunk Slam."},{"name":"Battleaxe (Humanoid or True Form)","desc":"Melee Weapon Attack: +13 to hit, 10 ft., one target, 20 (3d8+7) slashing damage or 23 (3d10+7) slashing damage if used with two hands."},{"name":"Gore (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 10 ft., one target, 34 (6d8+7) piercing damage."},{"name":"Trunk Slam","desc":"One up to Large object held/creature grappled by her is slammed to ground or flung. Creature slammed: 27 (5d10) bludgeoning damage (DC 20 Con half). This doesn't end grappled condition on target. Creature flung: thrown up to 60' in random direction and knocked prone. If thrown creature strikes solid surface target: 3 (1d6) bludgeoning damage per 10 ft. thrown. If target is thrown at another creature that creature: DC 19 Dex save or take same damage and knocked prone."}],"bonus_actions":[{"name":"Change Shape","desc":"Transforms into Gargantuan oliphaunt (see Creature Codex) a Huge mammoth a Med female human with thick brown hair tied back in a braid or back into her true Huge elephant-headed humanoid form. Her stats other than size are the same in each form. Any items worn/carried transform with her."}],"reactions":[{"name":"Catch Weapon (Elephantine or True Form)","desc":"When hit by a melee weapon attack she can reduce the damage by 1d10+17. If this reduces damage to 0 queen can catch the weapon with her trunk if she is not using it to grapple a creature. If Queen catches a weapon in this way she must make a Str (Athletics) check contested by attacker's Str (Athletics) or Dex (Acrobatics) check (target chooses). Queen has disadvantage on the check if wielder is holding item with 2+ hands. If she wins she disarms creature and can throw the weapon up to 60' in a random direction as part of the same reaction."}],"legendary_desc":"","legendary_actions":[{"name":"Regenerative Hide","desc":"Regains 15 hp. She can't use this legendary action again until the end of her next turn. "},{"name":"Trunk","desc":"Makes one Trunk attack."},{"name":"Shoving Stampede (2)","desc":"Charges becoming unstoppable stampede in line up to 80' long × 15 ft. wide. All in line: 14 (4d6) bludgeoning damage and pushed up to 15 ft. away and knocked prone (DC 20 Dex half not pushed/prone). Queen's move along this line doesn't provoke opportunity attacks."},{"name":"Queen's Trumpet (3)","desc":"Emits loud trumpeting audible to 300'. Chooses up to 3 creatures that can hear trumpet. If target is friendly has advantage on its next attack roll ability check or save. If hostile: DC 20 Wis save or frightened til end of its next turn."}],"special_abilities":[{"name":"Elephantine Passivism","desc":"No elephant mammoth or other elephantine creature can willingly attack her. Can be forced to do so magically."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Magic Weapons","desc":"Weapon attacks are magical."},{"name":"Rejuvenation","desc":"If she dies soul reforms on Astral Plane. In 1d6 days it inhabits body of another elephantine creature on Material Plane which becomes the Queen with all hp and abilities thereof. Only killing every elephantine creature on the Material Plane will prevent this."},{"name":"Speak with Elephantines","desc":"Communicate with any elephant mammoth or other elephantine creature as if they shared a language."},{"name":"Trampling Charge","desc":"If she moves 20'+ straight to creature and then hits it with Gore on same turn target knocked prone (DC 20 Str negates). If target is prone queen can make one Stomp vs. it as a bonus action."},{"name":"Stomp (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 5 ft., one target, 34 (5d10+7) bludgeoning damage."},{"name":"Trunk (Elephantine or True Form)","desc":"Melee Weapon Attack: +13 to hit, 15 ft., one creature,. Target is grappled (escape DC 19) if it is a Large or smaller creature. Until grapple ends target restrained queen can't use Trunk on another."},{"name":"Tusk Sweep (Elephantine or True Form Recharge 5-6)","desc":"Channels raw magic as she sweeps her tusks in a wide arc. Each creature in a 15 ft. cube: 35 (10d6) bludgeoning damage and is pushed up to 15 ft. away from the queen (DC 20 Dex half damage and isn't pushed away)."}],"spell_list":[],"page_no":32,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_animal-lord-mammoth-queen/"},{"slug":"animated-offal","desc":"","name":"Animated Offal","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":"","hit_points":207,"hit_dice":"18d12+90","speed":{"walk":30},"strength":18,"dexterity":6,"constitution":20,"intelligence":1,"wisdom":7,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) necrotic and target is grappled (escape DC 16) if it is a Large or smaller creature and offal doesn't have two other creatures grappled. If target is holding or carrying one or more healing potions there is a 25 percent chance one potion shatters during the attack allowing animated offal to absorb the healing energy and gain the benefits of its Healing Sense."}],"bonus_actions":[{"name":"Subsume","desc":"Begins absorbing one creature it is grappling. Creature takes 18 (4d8) necrotic (DC 17 Con half). Offal regains hp equal to half the damage dealt. If offal is at its hp max it gains temp hp for 1 hr instead. Offal can add temp hp gained from this trait to temp hp gained earlier from this trait. Temporary hp can't exceed 48. If its temp hp would exceed 48 a new animated offal appears in an unoccupied space within 5 ft. of offal. The new Ooze is Small doesn't have this bonus action and has 10 hp. Creature killed by this bonus action is fully subsumed into offal and can be restored to life only by means of a resurrection spell or similar magic."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flowing Flesh","desc":"Can move through spaces as narrow as 6 inches wide with o squeezing."},{"name":"Healing Sense","desc":"Can sense healing spells effects and potions within 120' of it. If the ooze is the target of a healing spell if it consumes a healing potion or if it is affected by a similar magical effect it gains a +2 bonus to its AC has advantage on Dex saves and can use its Pseudopod attack as a bonus action for 1 min."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_animated-offal/"},{"slug":"archon-siege","desc":"","name":"Archon, Siege","size":"Huge","type":"Celestial","subtype":"","group":null,"alignment":"lawful good","armor_class":18,"armor_desc":"plate","hit_points":187,"hit_dice":"15d12+90","speed":{"walk":40,"fly":60},"strength":22,"dexterity":14,"constitution":22,"intelligence":10,"wisdom":20,"charisma":17,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":1,"charisma_save":8,"perception":5,"skills":{"perception":5},"damage_vulnerabilities":"","damage_resistances":"radiant; nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"charmed, exhaustion, frightened","senses":"truesight 120', passive Perception 20","languages":"all, telepathy 120'","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"Two Trunk Maul attacks or four Trumpeting Blasts."},{"name":"Trunk Maul","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage + 22 (5d8) force."},{"name":"Stomp","desc":"Melee Weapon Attack: +11 to hit 10 ft. one prone creature. 22 (3d10+6) bludgeoning damage."},{"name":"Trumpeting Blast","desc":"Ranged Spell Attack: +10 to hit, 120 ft., one target, 19 (4d6+5) thunder."},{"name":"Sundering Quake (Recharge 5-6)","desc":"Slams its forelegs into the ground. Each creature in contact with the ground within 20' of it: 49 (14d6) force (DC 19 Dex half). Each structure in contact with the ground within 20' of archon also takes the damage and collapses if the damage reduces it to 0 hp."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Celestial Weapons","desc":"Its weapon attacks are magical. When archon hits with its Trunk Maul weapon deals extra 5d8 force (included below)."},{"name":"False Appearance","desc":"While motionless indistinguishable from inanimate statue."},{"name":"Immortal Nature","desc":"Doesn't require food drink or sleep"},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Trampling Charge","desc":"If it moves 20'+ straight toward a creature and then hits it with trunk maul on same turn target: DC 19 Str save or be pushed up to 10 ft. and knocked prone. If target is prone archon can make one Stomp attack vs. it as a bonus action."}],"spell_list":[],"page_no":42,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_archon-siege/"},{"slug":"belu","desc":"","name":"Belu","size":"Huge","type":"Giant","subtype":"","group":null,"alignment":"chaotic good","armor_class":16,"armor_desc":"natural armor","hit_points":184,"hit_dice":"16d12+80","speed":{"walk":40},"strength":22,"dexterity":12,"constitution":20,"intelligence":12,"wisdom":10,"charisma":18,"strength_save":null,"dexterity_save":5,"constitution_save":9,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"poison","damage_immunities":"","condition_immunities":"poisoned","senses":"darkvision 60', passive Perception 10","languages":"Common, Giant","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 20 (4d6+6) bludgeoning damage and target: DC 16 Str save or pushed up to 10 ft. away from it and knocked prone."},{"name":"Shatterstone (Recharge 5-6)","desc":"Hurls enchanted rock at point it can see within 60' of it. Rock shatters on impact and each creature within 10 ft. of that point: 44 (8d10) slashing damage (DC 16 Dex half)."},{"name":"Spellcasting","desc":"Cha (DC 14) no material components: At will: entangle speak with plants stone shape2/day: plant growth"}],"bonus_actions":[{"name":"Change Shape","desc":"Magically transforms into a Small or Med Humanoid or back into its true form. Its stats other than size are same in each form. Any equipment it is wearing or carrying transforms with it. If it dies it reverts to its true form."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Healing Lotuscraft","desc":"(1/Day). Can spend 1 min crafting poultice that lasts 24 hrs. When a creature takes an action to apply poultice to a wound or skin of a creature target regains 18 (4d8) hp and is cured of any diseases or conditions affecting it."}],"spell_list":[],"page_no":55,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_belu/"},{"slug":"bone-lord","desc":"","name":"Bone Lord","size":"Huge","type":"Undead","subtype":"","group":null,"alignment":"neutral evil","armor_class":20,"armor_desc":"natural armor","hit_points":285,"hit_dice":"30d12+90","speed":{"walk":40},"strength":21,"dexterity":15,"constitution":16,"intelligence":14,"wisdom":18,"charisma":18,"strength_save":null,"dexterity_save":8,"constitution_save":null,"intelligence_save":null,"wisdom_save":1,"charisma_save":1,"perception":4,"skills":{"perception":4},"damage_vulnerabilities":"","damage_resistances":"cold, lightning","damage_immunities":"necrotic, poison; nonmagic bludgeoning, piercing, and slashing attacks","condition_immunities":"charmed, exhaustion, frightened, paralyzed, poisoned","senses":"darkvision 90', passive Perception 20 ","languages":"Common","challenge_rating":"19","cr":19.0,"actions":[{"name":"Multiattack","desc":"Four Claws. Can replace one with one Tail attack."},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 14 (2d8+5) slashing damage + 9 (2d8) necrotic and target is grappled (escape DC 19). Until grapple ends target is restrained. Has 4 claws each can grapple only 1 target."},{"name":"Sovereign's Onslaught","desc":"Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks."},{"name":"Sovereign's Reprisal","desc":"Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction."},{"name":"Call Servants (2)","desc":"Uses Servants of Death."},{"name":"Fling (2)","desc":"Uses Fling."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Sovereign's Onslaught","desc":"Commands up to four friendly Undead it can see within 60' of it to move. Each target can use its reaction to immediately move up to its speed. This movement doesn't provoke opportunity attacks."},{"name":"Sovereign's Reprisal","desc":"Commands one friendly Undead within 30' to attack. Target can make one weapon attack as reaction."},{"name":"Call Servants (2)","desc":"Uses Servants of Death."},{"name":"Fling (2)","desc":"Uses Fling."}],"special_abilities":[{"name":"Death-Infused Weapons","desc":"Weapon attacks are magical. When it hits with any weapon deals extra 2d8 necrotic (included below)."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Master Tactician","desc":"It and any friendly Undead within 60' of it have advantage on attack rolls vs. a creature if at least one of the Undead's allies is within 5 ft. of the creature and ally isn't incapacitated."},{"name":"Rejuvenation","desc":"As long as at least one of its bones remains a destroyed bone lord gathers a new body in 1d10 days regaining all its hp and becoming active again. New body appears within 5 ft. of the largest remaining bone from its body."},{"name":"Turning","desc":"[+]Defiance[/+] It and any Undead within 60' of it: advantage on saves vs. effects that turn Undead."},{"name":"Undead Nature","desc":"Doesn't require air food drink or sleep."},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage + 9 (2d8) necrotic. Target: DC 19 Str save or be pushed up to 15 ft. away from bone lord."},{"name":"Fling","desc":"One Med or smaller object held or creature grappled by bone lord is thrown up to 60' in a random direction and knocked prone. If a thrown target strikes a solid surface target takes 3 (1d6) bludgeoning damage for every 10 ft. it was thrown. If target is thrown at another creature that creature: DC 19 Dex save or take the same damage and be knocked prone."},{"name":"Servants of Death","desc":"The bone lord magically calls 3d6 skeletons or zombies 2d4 ghouls or 2 wights. Called creatures arrive in 1d4 rounds acting as allies of bone lord and obeying its spoken commands. The Undead remain for 1 hr until bone lord dies or until bone lord dismisses them as a bonus action. Bone lord can have any number of Undead under its control at one time provided combined total CR of the Undead is no higher than 8."},{"name":"Pattern of Death (Recharge 6)","desc":"Necrotic energy ripples out from the bone lord. Each creature that isn't a Construct or Undead within 30' of it: 54 (12d8) necrotic (DC 19 Con half). Each friendly Undead within 30' of the bone lord including the bone lord regains hp equal to half the single highest amount of necrotic dealt."}],"spell_list":[],"page_no":65,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_bone-lord/"},{"slug":"brain-coral","desc":"","name":"Brain Coral","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":"natural armor","hit_points":119,"hit_dice":"14d12+28","speed":{"walk":0,"swim":120},"strength":16,"dexterity":6,"constitution":14,"intelligence":18,"wisdom":14,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":5,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"psychic","condition_immunities":"blinded, charmed, deafened, frightened, poisoned, prone","senses":"blindsight 120' (blind beyond), passive Perception 15 ","languages":"Common, Deep Speech, telepathy 120'","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"One Pseudopod from spire and one additional Pseudopod per cluster it has. Additional Pseudopods can originate from central spire or any cluster provided target is within reach of attack's origin."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage."},{"name":"Reef Poison Spray (Recharge 5-6)","desc":"Expels poison cloud. Each creature within 15 ft. of central spire: 21 (6d6) poison and is incapacitated until end of its next turn (DC 15 Int half damage not incapacitated)."},{"name":"Beasts of the Sea (1/Day)","desc":"Magically calls 2d4 giant crabs 2 giant sea horses or reef sharks or 1 swarm of quippers provided coral is underwater. The called creatures arrive in 1d4 rounds acting as allies of coral and obeying its telepathic commands. Beasts remain 1 hr until coral dies or until coral dismisses them as a bonus action."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Colony Cluster","desc":"Consists of Huge central spire and 3 Small clusters. Each cluster acts on coral's turn and shares its move allowing spire and clusters to swim total of 120' on coral's turn. Cluster can't move more than 120' from spire. Cluster over 120' away from spire for over 24 hrs enters dormant state becoming new brain coral after 30 days. Brain coral and its clusters share hp and damage dealt to cluster or spire reduces shared total. If more than one section of coral is included in damaging spell or effect (ex: Dragon's breath weapon or lightning bolt spell) coral makes one save and takes damage as if only one section was affected. When coral takes 15+ damage in one turn cluster is destroyed. At end of its turn if coral took damage on previous turn it can expel one new cluster from spire per 15 damage it took. Can't have more than 5 clusters active at a time."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":67,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_brain-coral/"},{"slug":"cave-sovereign","desc":"","name":"Cave Sovereign","size":"Huge","type":"Aberration","subtype":"","group":null,"alignment":"chaotic evil","armor_class":18,"armor_desc":"natural armor","hit_points":253,"hit_dice":"22d12+110","speed":{"walk":40,"climb":30},"strength":25,"dexterity":8,"constitution":20,"intelligence":16,"wisdom":12,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":1,"intelligence_save":8,"wisdom_save":6,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"poison, radiant; nonmagic B/P/S attacks not made w/adamantine weapons","damage_immunities":"psychic","condition_immunities":"charmed, frightened","senses":"darkvision 120', tremorsense 60', passive Perception 16","languages":"understands all but can't speak, telepathy 120'","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Slams. It can make one Tail in place of its Bite."},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, 5 ft., one target, 25 (4d8+7) piercing damage + 11 (2d10) poison."},{"name":"Slam","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage."},{"name":"Tail","desc":"Melee Weapon Attack: +12 to hit, 10 ft., one target, 26 (3d12+7) slashing damage. If target is a Large or smaller creature it is grappled (escape DC 18). Until the grapple ends the target is restrained and sovereign can't use its tail on another target."},{"name":"Consume Soul (Recharge 5-6)","desc":"Chooses up to three creatures it can see within 60' of it that are incapacitated or stunned by Deathlights. Each target: 55 (10d10) psychic (DC 18 Wis half). Creature stunned by Deathlights has disadvantage on this save. Sovereign then regains hp equal to half total psychic dealt. A Humanoid slain by this rises 1d4 rounds later as a zombie under sovereign's control unless Humanoid is restored to life or its body is destroyed. Sovereign can have no more than thirty zombies under its control at one time."},{"name":"Spellcasting (Psionics)","desc":"Cha (DC 18) no spell components: At will: detect thoughts mage hand (the hand is invisible)3/day ea: dimension door telekinesis1/day: hallucinatory terrain (as an action)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Move","desc":"The cave sovereign moves up to its speed with o provoking opportunity attacks."},{"name":"Telekinetic Reel","desc":"Magically pulls incapacitated or stunned creature by its Deathlights it can see up to 20' straight toward it."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Tail Attack (2)","desc":"Makes one Tail attack."}],"special_abilities":[{"name":"Deathlights","desc":"When a creature that can see sovereigh's glowing antennae starts its turn within 30' of it sovereign can force it to make a DC 18 Wis save if sovereign isn't incapacitated and can see the creature. If save fails by 5+ creature is stunned until the start of its next turn. Otherwise creature that fails is incapacitated and its speed is reduced to 0 until start of its next turn as it remains transfixed in place by the lights. Unless surprised creature can avert its eyes to avoid the save at start of its turn. If creature does so it can't see sovereign until start of its next turn when it can avert again. If creature looks at sovereign in the meantime it must immediately save."},{"name":"Illumination","desc":"Its antennae shed dim light in a 5 ft. radius. Radius increases to 20' while at least one creature is incapacitated or stunned by Deathlights. At start of its turn if no creatures are incapacitated or stunned by Deathlights sovereign can suppress this light until start of its next turn."},{"name":"Inscrutable","desc":"Immune to any effect to sense its emotions or read its thoughts as well as any divination spell it refuses. Wis (Insight) checks made to ascertain sovereign's intentions or sincerity have disadvantage."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."},{"name":"Sinuous Form","desc":"Provided there is suitable room to accommodate its bulk can squeeze through any opening large enough for a Small creature."}],"spell_list":[],"page_no":78,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_cave-sovereign/"},{"slug":"chimera-royal","desc":"","name":"Chimera, Royal","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"Regal Bearing","hit_points":189,"hit_dice":"18d12+72","speed":{"walk":40,"fly":80},"strength":21,"dexterity":14,"constitution":18,"intelligence":9,"wisdom":13,"charisma":20,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"force; nonmagic B/P/S attacks","damage_immunities":"fire, poison","condition_immunities":"charmed, frightened, poisoned","senses":"blindsight 30', darkvision 60', passive Perception 16","languages":"Common, Draconic","challenge_rating":"15","cr":15.0,"actions":[{"name":"Multiattack","desc":"One Bite one Claws and one Eldritch Horns or it makes two Arcane Blasts."},{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (3d6+5) piercing damage."},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 15 (3d6+5) slashing damage."},{"name":"Eldritch Horns","desc":"Melee Weapon Attack: +10 to hit, 5 ft., one target, 18 (2d12+5) force."},{"name":"Serpent Strike","desc":"Melee Weapon Attack: +10 to hit, 15 ft., one target, 9 (1d8+5) piercing damage + 7 (2d6) poison."},{"name":"Arcane Blast","desc":"Ranged Spell Attack: +10 to hit, 120 ft., one target, 21 (3d10+5) force."},{"name":"Searing Breath (Recharge 5-6)","desc":"Dragon head exhales 30' cone of fire that burns and blinds. Each creature in area: 45 (10d8) fire and is blinded until the end of its next turn (DC 17 Dex half damage not blinded)."},{"name":"Spellcasting","desc":"Goat head casts one of the following spells. Cha (DC 18) only verbal components: At will: charm person dispel magic mage hand3/day ea: bestow curse enthrall haste1/day: dominate person"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Prideful Prowl","desc":"Moves up to its walking speed or flies up to half its flying speed with o provoking opportunity attacks."},{"name":"Serpent Strike","desc":"Makes one Serpent Strike attack."},{"name":"Cast a Spell (2)","desc":"Uses Spellcasting."},{"name":"Roar of the King (2)","desc":"Lion head's bellow spurs allies. Each friendly creature including chimera within 30' of it that can hear roar gains 11 (2d10) temp hp and can't be frightened for 1 min."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Regal Bearing","desc":"The chimera's AC includes its Cha modifier."}],"spell_list":[],"page_no":83,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_chimera-royal/"},{"slug":"copperkill-slime","desc":"","name":"Copperkill Slime","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":"","hit_points":142,"hit_dice":"15d12+45","speed":{"walk":20,"climb":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":4,"wisdom":8,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"piercing, slashing","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 9","languages":"—","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three Pseudopods. If slime hits one creature with two Pseudopods target is grappled (escape DC 15). Until the grapple ends the target is restrained and takes 9 (2d8) poison at start of each of its turns. Slime can have only one target grappled in this way at a time."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage + 9 (2d8) poison."},{"name":"Poisonous Snap (Stretched Body Only Recharge 5-6)","desc":"While it is covering an object or structure it can rapidly collapse back to its normal form ending the stretch and spraying all nearby creatures with poisonous slime. Each creature within 10 ft. of any space the stretched slime occupied before collapsing: 27 (6d8) poison and coated in poisonous slime (DC 15 Dex half not coated). A creature coated takes 9 (2d8) poison at start of each of its turns. A creature including slime-coated creature can take an action to clean it off."}],"bonus_actions":[{"name":"Stretch Body","desc":"Stretches its body across surface of a Gargantuan or smaller object or across surface of a wall pillar or similar structure no larger than a 20' square within 5 ft. of it sharing the space of the object or structure. Slime can end the stretch as a bonus action occupying nearest unoccupied space to the object or structure."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Patinated Appearance","desc":"While motionless indistinguishable from the object or structure it is stretched across though the object or structure appears to be covered in green paint or verdigris."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":94,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_copperkill-slime/"},{"slug":"demon-kogukhpak","desc":"","name":"Demon, Kogukhpak","size":"Huge","type":"Fiend","subtype":"","group":null,"alignment":"chaotic evil","armor_class":17,"armor_desc":"natural armor","hit_points":262,"hit_dice":"21d12+126","speed":{"walk":40,"swim":40},"strength":30,"dexterity":11,"constitution":23,"intelligence":8,"wisdom":16,"charisma":20,"strength_save":1,"dexterity_save":null,"constitution_save":1,"intelligence_save":null,"wisdom_save":9,"charisma_save":1,"perception":3,"skills":{"perception":3},"damage_vulnerabilities":"","damage_resistances":"lightning; nonmagic B/P/S attacks","damage_immunities":"cold, fire, poison","condition_immunities":"poisoned","senses":"truesight 120', passive Perception 13","languages":"understand Abyssal but can't speak","challenge_rating":"18","cr":18.0,"actions":[{"name":"Multiattack","desc":"One Bite and two Gores or three Spit Fires."},{"name":"Bite","desc":"Melee Weapon Attack: +16 to hit, 5 ft., one target, 19 (2d8+10) bludgeoning damage + 9 (2d8) fire and target is grappled (escape DC 18). Until the grapple ends the target is restrained kogukhpak can automatically hit target with its Bite and kogukhpak can't make Bite attacks vs. other targets."},{"name":"Gore","desc":"Melee Weapon Attack: +16 to hit, 10 ft., one target, 37 (5d10+10) piercing damage."},{"name":"Spit Fire","desc":"Ranged Spell Attack: +11 to hit, 120 ft., one target, 32 (6d8+5) fire."},{"name":"Devastating Leap (Recharge 6)","desc":"Leaps up to 30' and lands on its feet in a space it can see. Each creature in the space or within 5 ft. of it when it lands: 72 (16d8) bludgeoning damage and knocked prone (DC 20 Str half damage not prone and if in kogukhpak's space can choose to be pushed 5 ft. back or to side of kogukhpak). Creature in kogukhpak's space that chooses not to be pushed suffers consequences of failed save."},{"name":"Fire Breath (Recharge 6)","desc":"Exhales fire in a 90' cone. Each creature in that area: 70 (20d6) fire (DC 20 Dex half)."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Standing Leap","desc":"Its long jump is up to 30' and its high jump is up to 15 ft. with or with o a running start."},{"name":"Sunlight Hypersensitivity","desc":"Takes 20 radiant when it starts its turn in sunlight. If in sunlight: disadvantage on attacks/ability checks."}],"spell_list":[],"page_no":109,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_demon-kogukhpak/"},{"slug":"dinosaur-therizinosaurus","desc":"","name":"Dinosaur, Therizinosaurus","size":"Huge","type":"Beast","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d12+30","speed":{"walk":40},"strength":21,"dexterity":9,"constitution":17,"intelligence":3,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"passive Perception 12","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two claw attacks."},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (3d8+5) slashing damage and the target must make DC 16 Str save or be knocked prone."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Relentless (Recharge: Short/Long Rest)","desc":"If therizinosaurus would take 20 or less damage that would reduce it to less than 1 hp it is reduced to 1 hp instead."}],"spell_list":[],"page_no":126,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dinosaur-therizinosaurus/"},{"slug":"dinosaur-thundercall-hadrosaur","desc":"","name":"Dinosaur, Thundercall Hadrosaur","size":"Huge","type":"Monstrosity","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":168,"hit_dice":"16d12+64","speed":{"walk":40},"strength":24,"dexterity":9,"constitution":18,"intelligence":4,"wisdom":13,"charisma":7,"strength_save":null,"dexterity_save":3,"constitution_save":8,"intelligence_save":null,"wisdom_save":5,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"thunder","damage_immunities":"","condition_immunities":"deafened","senses":"passive Perception 15","languages":"—","challenge_rating":"11","cr":11.0,"actions":[{"name":"Multiattack","desc":"Three Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 23 (3d10+7) bludgeoning damage and the target must make DC 16 Str save or be knocked prone."},{"name":"Thunderous Bellow (Recharge 5-6)","desc":"The thundercall hadrosaur unleashes a ground-shattering bellow in a 120' cone. All in area make a DC 16 Con save. On a failure a creature takes 38 (7d10) thunder and is knocked prone. On a success a creature takes half the damage and isn't knocked prone."}],"bonus_actions":null,"reactions":[{"name":"Sonic Shield","desc":"The hadrosaur adds 4 to its AC vs. one ranged attack that would hit it. To do so the hadrosaur must see the attacker and not be in an area of magical silence."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Siege Monster","desc":"Double damage to objects/structures."}],"spell_list":[],"page_no":126,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dinosaur-thundercall-hadrosaur/"},{"slug":"dragon-prismatic-adult","desc":"","name":"Dragon, Prismatic Adult","size":"Huge","type":"Dragon","subtype":"","group":null,"alignment":"neutral","armor_class":18,"armor_desc":"natural armor","hit_points":212,"hit_dice":"17d12+102","speed":{"walk":50,"climb":30},"strength":22,"dexterity":10,"constitution":23,"intelligence":18,"wisdom":15,"charisma":17,"strength_save":null,"dexterity_save":5,"constitution_save":1,"intelligence_save":null,"wisdom_save":7,"charisma_save":8,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"radiant","condition_immunities":"blinded","senses":"blindsight 60', darkvision 120', passive Perception 22","languages":"Common, Draconic","challenge_rating":"16","cr":16.0,"actions":[{"name":"Multiattack","desc":"Uses its Frightful Presence then one Bite and two Claws."},{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, 10 ft., one target, 17 (2d10+6) piercing damage."},{"name":"Claw","desc":"Melee Weapon Attack: +11 to hit, 5 ft., one target, 13 (2d6+6) slashing damage."},{"name":"Tail","desc":"Melee Weapon Attack: +11 to hit, 15 ft., one target, 15 (2d8+6) bludgeoning damage."},{"name":"Frightful Presence","desc":"All it picks within 120' and aware of it frightened 1 min (DC 16 Wis negates) Can re-save at end of each of its turns. Save/effect ends: immune 24 hrs."},{"name":"Breath Weapon (Recharge 5-6)","desc":"Uses one of the following:Light Beam. Emits beam of white light in a 90' line that is 5 ft. wide. Each creature in line: 45 (10d8) radiant (DC 19 Dex half).Rainbow Blast. Emits multicolored light in 60' cone. Each creature in area: 36 (8d8) damage (DC 19 Dex half). Dragon splits damage among acid cold fire lightning or poison choosing a number of d8s for each type totaling 8d8. Must choose at least two types."},{"name":"Spellcasting","desc":"Int (DC 17) no material components: At will: charm person color spray dancing lights3/day: prismatic spray1/day: prismatic wall"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":[{"name":"Detect","desc":"Makes a Wis (Perception) check."},{"name":"Tail Attack","desc":"Makes a tail attack."},{"name":"Cast a Spell (2)","desc":"The prismatic dragon uses Spellcasting."},{"name":"Shimmering Wings (2)","desc":"Each creature within 20': DC 16 Wis save or take 11 (2d10) radiant and blinded until start of its next turn."}],"special_abilities":[{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."}],"spell_list":[],"page_no":140,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_dragon-prismatic-adult/"}]}