{"count":3207,"next":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=type&page=57","previous":"https://api-beta.open5e.com/v1/monsters/?format=json&ordering=type&page=55","results":[{"slug":"ruby-ooze","desc":"","name":"Ruby Ooze","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":9,"armor_desc":null,"hit_points":93,"hit_dice":"11d8+44","speed":{"climb":20,"walk":20},"strength":14,"dexterity":8,"constitution":18,"intelligence":2,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"lightning","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"acid, fire","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"-","challenge_rating":"6","cr":6.0,"actions":[{"desc":"The ruby ooze makes two pseudopod attacks.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"2d6+2","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 14 (4d6) acid damage.","name":"Pseudopod"},{"desc":"The ooze sprays its bright red protoplasm in a 20-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw. On a failure, the creature takes 21 (6d6) acid damage and is restrained as its flesh begins to turn into a translucent ruby-like stone. On a success, the creature takes half the damage and isn't restrained. The restrained creature must make a DC 15 Constitution saving throw at the end of its next turn, taking 21 (6d6) acid damage and becoming petrified on a failure or ending the effect on a success.","name":"Acid Spray (Recharge 5-6)"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ooze has advantage on attack rolls against any creature it has surprised.","name":"Ambusher"},{"desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"A creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 7 (2d6) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze is coated in a corrosive red slime. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round.","name":"Corrosive Form"},{"desc":"While the ooze remains motionless, it is indistinguishable from a pile of rubies.","name":"False Appearance"},{"desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.","name":"Spider Climb"}],"spell_list":[],"page_no":286,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_ruby-ooze/"},{"slug":"shadow-ooze","desc":"","name":"Shadow Ooze","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":76,"hit_dice":"9d8+36","speed":{"climb":20,"walk":20},"strength":16,"dexterity":6,"constitution":18,"intelligence":2,"wisdom":6,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"-","challenge_rating":"3","cr":3.0,"actions":[{"desc":"The ooze makes one pseudopod attack and then uses Snuff Out.","name":"Multiattack"},{"attack_bonus":5,"damage_dice":"2d6+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage and 3 (1d6) acid damage.","name":"Pseudopod"},{"desc":"The ooze extinguishes one natural or magical light source within 60 feet of it. If the light source is created by a spell, it is dispelled.","name":"Snuff Out"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"The ooze devours all natural and magical light within 30 feet of it. This area is heavily obscured by darkness for all creatures except shadow fey.","name":"Aura of Darkness"},{"desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.","name":"Spider Climb"}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_shadow-ooze/"},{"slug":"suppurating-ooze","desc":"","name":"Suppurating Ooze","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":30,"hit_dice":"4d8+12","speed":{"climb":10,"walk":10},"strength":16,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":5,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"cold, necrotic, slashing","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"-","challenge_rating":"1","cr":1.0,"actions":[{"attack_bonus":5,"damage_dice":"1d6+3","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).","name":"Pseudopod"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.","name":"Seeping Death"},{"desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.","name":"Spider Climb"}],"spell_list":[],"page_no":288,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_suppurating-ooze/"},{"slug":"yaga-goo","desc":"","name":"Yaga Goo","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"neutral evil","armor_class":14,"armor_desc":null,"hit_points":85,"hit_dice":"10d6+50","speed":{"climb":20,"walk":20},"strength":11,"dexterity":18,"constitution":20,"intelligence":14,"wisdom":12,"charisma":11,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":null,"perception":null,"skills":{"stealth":10},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 11","languages":"understands Common but can't speak","challenge_rating":"5","cr":5.0,"actions":[{"desc":"The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.","name":"Multiattack"},{"attack_bonus":7,"damage_dice":"2d6+4","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.","name":"Pseudopod"},{"desc":"The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.","name":"Foul Transit (Recharge 4-6)"}],"bonus_actions":null,"reactions":[{"desc":"When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.","name":"Puddle Splash"}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"desc":"The goo can move through a space as narrow as 1 inch wide without squeezing.","name":"Amorphous"},{"desc":"The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.","name":"Deadly to Fey"},{"desc":"The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.","name":"Spider Climb"}],"spell_list":[],"page_no":389,"environments":[],"img_main":null,"document__slug":"cc","document__title":"Creature Codex","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/","v2_converted_path":"/v2/creatures/ccdx_yaga-goo/"},{"slug":"animated-offal","desc":"","name":"Animated Offal","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":"","hit_points":207,"hit_dice":"18d12+90","speed":{"walk":30},"strength":18,"dexterity":6,"constitution":20,"intelligence":1,"wisdom":7,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +8 to hit, 10 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) necrotic and target is grappled (escape DC 16) if it is a Large or smaller creature and offal doesn't have two other creatures grappled. If target is holding or carrying one or more healing potions there is a 25 percent chance one potion shatters during the attack allowing animated offal to absorb the healing energy and gain the benefits of its Healing Sense."}],"bonus_actions":[{"name":"Subsume","desc":"Begins absorbing one creature it is grappling. Creature takes 18 (4d8) necrotic (DC 17 Con half). Offal regains hp equal to half the damage dealt. If offal is at its hp max it gains temp hp for 1 hr instead. Offal can add temp hp gained from this trait to temp hp gained earlier from this trait. Temporary hp can't exceed 48. If its temp hp would exceed 48 a new animated offal appears in an unoccupied space within 5 ft. of offal. The new Ooze is Small doesn't have this bonus action and has 10 hp. Creature killed by this bonus action is fully subsumed into offal and can be restored to life only by means of a resurrection spell or similar magic."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Flowing Flesh","desc":"Can move through spaces as narrow as 6 inches wide with o squeezing."},{"name":"Healing Sense","desc":"Can sense healing spells effects and potions within 120' of it. If the ooze is the target of a healing spell if it consumes a healing potion or if it is affected by a similar magical effect it gains a +2 bonus to its AC has advantage on Dex saves and can use its Pseudopod attack as a bonus action for 1 min."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":38,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_animated-offal/"},{"slug":"black-patch","desc":"","name":"Black Patch","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":"","hit_points":153,"hit_dice":"18d10+54","speed":{"walk":0,"swim":40},"strength":18,"dexterity":5,"constitution":16,"intelligence":4,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 120' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"2 Pseudopods. Can replace 1 with Viscid Suffocation."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 10 ft., one target, 7 (1d6+4) bludgeoning damage + 13 (3d8) acid."},{"name":"Viscid Suffocation","desc":"One creature in patch's space: DC 15 Dex save or take 18 (4d8) acid and patch attaches to it coating creature and its equipment. While patch is attached to it creature's speed is halved can't breathe and takes 9 (2d8) acid at start of each of its turns. Also if creature is in the water has disadvantage on ability checks to swim or stay afloat. Patch can devour flesh quickly but its acid doesn't harm metal wood or similar objects or creatures with o flesh. Patch can detach itself by spending 5 ft. of move. A creature including target can take its action to detach patch via DC 15 Str check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Eldritch Luminance","desc":"When a creature that can see the patch starts its turn within 90' of it patch can force it to make a DC 15 Wis save if ooze isn't incapacitated and can see the creature. Fail: creature is mesmerized 1 min. Mesmerized creature over 5 ft. away from patch must move on its turn toward ooze by most direct route trying to get within 5 feet. It doesn't avoid opportunity attacks but before moving into damaging terrain such as lava or a pit and whenever it takes damage from a source other than ooze target can re-save. Mesmerized target can also re-save at end of each of its turns success ends effect on itself. If creature's save succeeds or effect ends for it is immune to patch's Eldritch Luminance for next 24 hrs."},{"name":"Flowing Form","desc":"Can enter hostile creature's space and stop there. It can move through a space as narrow as 1ft. wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":58,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_black-patch/"},{"slug":"copperkill-slime","desc":"","name":"Copperkill Slime","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":"","hit_points":142,"hit_dice":"15d12+45","speed":{"walk":20,"climb":20},"strength":18,"dexterity":10,"constitution":17,"intelligence":4,"wisdom":8,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"piercing, slashing","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 9","languages":"—","challenge_rating":"8","cr":8.0,"actions":[{"name":"Multiattack","desc":"Three Pseudopods. If slime hits one creature with two Pseudopods target is grappled (escape DC 15). Until the grapple ends the target is restrained and takes 9 (2d8) poison at start of each of its turns. Slime can have only one target grappled in this way at a time."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) bludgeoning damage + 9 (2d8) poison."},{"name":"Poisonous Snap (Stretched Body Only Recharge 5-6)","desc":"While it is covering an object or structure it can rapidly collapse back to its normal form ending the stretch and spraying all nearby creatures with poisonous slime. Each creature within 10 ft. of any space the stretched slime occupied before collapsing: 27 (6d8) poison and coated in poisonous slime (DC 15 Dex half not coated). A creature coated takes 9 (2d8) poison at start of each of its turns. A creature including slime-coated creature can take an action to clean it off."}],"bonus_actions":[{"name":"Stretch Body","desc":"Stretches its body across surface of a Gargantuan or smaller object or across surface of a wall pillar or similar structure no larger than a 20' square within 5 ft. of it sharing the space of the object or structure. Slime can end the stretch as a bonus action occupying nearest unoccupied space to the object or structure."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Patinated Appearance","desc":"While motionless indistinguishable from the object or structure it is stretched across though the object or structure appears to be covered in green paint or verdigris."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":94,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_copperkill-slime/"},{"slug":"desert-slime","desc":"","name":"Desert Slime","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":"","hit_points":75,"hit_dice":"10d10+20","speed":{"walk":20},"strength":17,"dexterity":6,"constitution":14,"intelligence":2,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, fire","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 10","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 7 (1d8+3) bludgeoning damage + 10 (3d6) acid."},{"name":"Mire","desc":"One creature in slime's space must make a DC 13 Dex save. If a creature fails the save by 5+ it is restrained and knocked prone. Otherwise creature that fails the save is restrained and slime steadily creeps up the creature dissolving and consuming its flesh. The restrained creature must re-save at end of each of turns being pulled prone on a failure. A restrained creature takes 10 (3d6) acid at start of each of slime's turns. If restrained creature is also prone it is unable to breathe or cast spells with verbal components. Slime can have only one creature mired at a time and a mired creature moves with the slime when it moves. A creature including a restrained target can take its action to pull the restrained creature out of the slime by succeeding on a DC 13 Str check. The creature making the attempt takes 10 (3d6) acid."}],"bonus_actions":[{"name":"Surging Sands (Recharge 4-6)","desc":"Takes the Dash action."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary sand."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Sandy Ooze","desc":"Can occupy another creature's space and vice versa. Its space is difficult terrain for creatures traveling through it."}],"spell_list":[],"page_no":115,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_desert-slime/"},{"slug":"diving-gel","desc":"","name":"Diving Gel","size":"Tiny","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":17,"hit_dice":"5d4+5","speed":{"walk":5,"swim":40},"strength":3,"dexterity":16,"constitution":13,"intelligence":3,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"acid, fire, poison","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"darkvision 60', passive Perception 8","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage."},{"name":"Attach","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Amphibious","desc":"Can breathe air and water."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":136,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_diving-gel/"},{"slug":"doppelixir","desc":"","name":"Doppelixir","size":"Tiny","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":45,"hit_dice":"10d4+20","speed":{"walk":20,"climb":20,"swim":20},"strength":11,"dexterity":17,"constitution":14,"intelligence":3,"wisdom":12,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"acid, fire, necrotic, slashing","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 11","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage and it attaches to target. While attached doppelixir doesn't attack. Instead at start of each of doppelixir's turns target loses 10 (2d6+3) hp to blood loss. Doppelixir can detach itself via 5 ft. of move. It does so after it drains 20 hp of blood from target or target dies. A creature including target can use its action to detach doppelixir via DC 13 Str check."},{"name":"Telepathic Urge","desc":"It mentally urges one creature it can see within 60' of it to attempt to drink it. Target: DC 11 Wis save or charmed 1 min. While charmed target must move on its turn toward doppelixir by safest available route trying to get within 5 ft. of doppelixir to drink it. Creature can re-save at end of each of its turns success ends effect on itself. If doppelixir attacks target effect also ends. If target attempts to drink it doppelixir can use a reaction to make one Slam with advantage vs. target. If target's save succeeds or effect ends for it creature immune to doppelixir's Telepathic Urge for next 24 hrs."}],"bonus_actions":[{"name":"Imitative Liquid","desc":"Imitates one common or uncommon potion oil or other alchemical substance until it uses this bonus action again to end it or to imitate a different liquid. If it takes no acid fire or poison on the round it is slain creature can collect its remains which can be used as the liquid it was imitating as died."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from the liquid it imitates."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":139,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_doppelixir/"},{"slug":"gearmass","desc":"","name":"Gearmass","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":115,"hit_dice":"11d10+55","speed":{"walk":20,"swim":20},"strength":16,"dexterity":5,"constitution":20,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"cold","damage_resistances":"","damage_immunities":"acid, fire","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Gear Slam or Cog Tossess. If it hits one creature with both Gear Slams target is grappled (escape DC 14) and gearmass uses Engulf on target."},{"name":"Gear Slam","desc":"Melee Weapon Attack: +6 to hit, 10 ft., one creature,. 12 (2d8+3) bludgeoning damage."},{"name":"Cog Toss","desc":"Ranged Weapon Attack: +6 to hit 20/60' one creature. 12 (2d8+3) bludgeoning damage and the target must make DC 14 Str save or be knocked prone."},{"name":"Engulf","desc":"Engulfs Med or smaller creature grappled by it. Engulfed target is blinded restrained and unable to breathe and it must make DC 14 Con save at start of each of gearmass's turns or take 14 (4d6) acid. Any nonmagical ferrous metal armor weapons or other items target is wearing corrode at start of each of gearmass's turns. If object is either metal armor or metal shield being worn/carried it takes permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC of 10 or shield that drops to a +0 bonus is destroyed. If object is a metal weapon it rusts as described in the Rust Metal trait. If gearmass moves engulfed target moves with it. Gearmass can have only one creature engulfed at a time."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Clanging Mass","desc":"Is filled with metal objects that clang scrape and clink together as it moves. When it moves it has disadvantage on Dex (Stealth) checks to stay silent until start of its next turn."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Rust Metal","desc":"Any nonmagic metal weapon that hits gearmass corrodes. After dealing damage weapon: permanent cumulative -1 penalty to damage. If penalty drops to -5 destroyed. Nonmagic metal ammo that hits gearmass destroyed after dealing damage."}],"spell_list":[],"page_no":195,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_gearmass/"},{"slug":"ion-slime","desc":"","name":"Ion Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":"","hit_points":112,"hit_dice":"15d6+60","speed":{"walk":20,"swim":20},"strength":10,"dexterity":17,"constitution":18,"intelligence":2,"wisdom":4,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-3,"skills":{"perception":-3},"damage_vulnerabilities":"cold","damage_resistances":"thunder","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 7","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) bludgeoning damage + 9 (2d8) lightning."},{"name":"Discharge (Supercharged Only)","desc":"Sends shock of lightning through its supercharged pseudopod at onecreature it can see within 5 ft. of it ending supercharged state. Target: 27 (6d8) lightning (DC 15 Con half). Three bolts of lightning then leap to as many as three targets each must be within 20' of first target. Target can be creature or object and each can be targeted by only one bolt. Each target: 13 (3d8) lightning (DC 15 Con half)."}],"bonus_actions":[{"name":"Charged Motion (Supercharged Only)","desc":"Dash or Dodge action."},{"name":"Supercharge (Recharge 5-6)","desc":"Gathers ambient electricity to supercharge itself for 3 rounds. While supercharged slime gains +2 bonus to its AC and it gains an additional action on each of its turns. At end of the third round if the slime hasn't used the Discharge action it suffers feedback taking 18 (4d8) force. Its supercharged state then ends."}],"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ionic Form","desc":"Whenever subjected to lightning it takes no damage and instead regains hp equal to lightning dealt. Its Supercharge then recharges. If it takes cold while supercharged it must roll a d6. On a 1 or 2 it loses the supercharged state."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":245,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ion-slime/"},{"slug":"ooze-leavesrot","desc":"","name":"Ooze, Leavesrot","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":"","hit_points":105,"hit_dice":"14d10+28","speed":{"walk":20},"strength":17,"dexterity":7,"constitution":15,"intelligence":1,"wisdom":8,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-1,"skills":{"perception":-1},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, bludgeoning, cold","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 9","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others."},{"name":"Release Spores (Recharge 5-6)","desc":"Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary pile of leaves."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Rotting Leaves","desc":"When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates)."}],"spell_list":[],"page_no":305,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-leavesrot/"},{"slug":"ooze-manure","desc":"","name":"Ooze, Manure","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":"","hit_points":45,"hit_dice":"6d8+18","speed":{"walk":20,"climb":20},"strength":14,"dexterity":5,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 3 (1d6) poison."},{"name":"Digest Corpse","desc":"Dissolves a corpse in its space that is less than 1 week old. It regains 1d6 hp per size category of the creature it consumes. For example it regains 1d6 hp when consuming a Tiny creature or 4d6 hp when consuming a Large creature. The corpse is then destroyed and this action can't be used on it again."}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a Med or larger manure ooze is subjected to slashing damagesplits into 2 new oozes if it has 10+ hp. Each new ooze has half original's hp rounded down. New oozes are one size smaller than original."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Eye-Watering Stench","desc":"Gives off an odor so pungent it can bring tears to the eyes. A creature that starts its turn within 20' of the ooze: disadvantage on attack rolls until the start of its next turn (DC 13 Con negates)."},{"name":"Flammable","desc":"If it takes fire damage it bursts into flame until the end of its next turn. When it hits with Pseudopod attack while on fire the Pseudopod deals an extra 3 (1d6) fire."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":306,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-manure/"},{"slug":"ooze-scintillating","desc":"","name":"Ooze, Scintillating","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":165,"hit_dice":"22d8+66","speed":{"walk":30,"climb":30},"strength":20,"dexterity":10,"constitution":16,"intelligence":3,"wisdom":7,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, grappled, prone","senses":"blindsight 120' (blind beyond), passive Perception 16","languages":"—","challenge_rating":"12","cr":12.0,"actions":[{"name":"Multiattack","desc":"One Pseudopod and three Weapon Thrashes."},{"name":"Weapon Thrash","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid."}],"bonus_actions":null,"reactions":[{"name":"Shed Oozling","desc":"When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions."}],"legendary_desc":"","legendary_actions":[{"name":"Move","desc":"Up to its speed with o provoking opportunity attacks."},{"name":"Grasping Pseudopod","desc":"Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze."},{"name":"Lunging Attack (2)","desc":"Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it."}],"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Corrosive Form","desc":"A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":307,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-scintillating/"},{"slug":"ooze-shoal","desc":"","name":"Ooze, Shoal","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":9,"armor_desc":"","hit_points":232,"hit_dice":"16d20+64","speed":{"walk":10,"swim":40},"strength":20,"dexterity":8,"constitution":19,"intelligence":1,"wisdom":10,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":0,"skills":{"perception":0},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60', passive Perception 10","languages":"—","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Mesmerizing Spiral then 3 Pseudopods and Engulf."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +9 to hit, 15 ft., one target, 16 (2d10+5) bludgeoning damage target is grappled (escape DC 16)."},{"name":"Engulf","desc":"Engulfs one Huge or smaller creature grappled by it. Engulfed target is restrained and unable to breathe unless it can breathe water and it must make DC 16 Con save at start of each of the ooze's turns or take 21 (6d6) acid. If ooze moves engulfed target moves with it. Ooze can have 2 Huge or up to 8 Large or smaller creatures engulfed at a time. Engulfed creature or creature within 5 ft. of ooze can take its action to remove engulfed creature from ooze via DC 16 Str check putting engulfed creature in an unoccupied space of its choice within 5 ft. of ooze."},{"name":"Mesmerizing Spiral","desc":"The fish inside it swim rapidly in a hypnotic spiral. Each creature within 20' of it that can see the fish: incapacitated 1 min (DC 16 Wis negates). While incapacitated its speed is reduced to 0. Incapacitated creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful or effect ends for it creature is immune to Mesmerizing Spiral of all shoal oozes for the next 24 hrs."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"False","desc":"[+]Appearance[/+] Until it attacks indistinguishable from a large school of fish."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Symbiotically Bound","desc":"The ooze and fish's life force have become entwined. Share stats as if one creature and can't be separated."},{"name":"Water Breathing","desc":"Can breathe only underwater."}],"spell_list":[],"page_no":308,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-shoal/"},{"slug":"ooze-sinkhole","desc":"","name":"Ooze, Sinkhole","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":"","hit_points":108,"hit_dice":"8d20+24","speed":{"walk":20,"burrow":40,"climb":20},"strength":18,"dexterity":5,"constitution":16,"intelligence":3,"wisdom":6,"charisma":1,"strength_save":6,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid ","condition_immunities":"blinded, charmed, deafened, exhausted, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +6 to hit, 15 ft., one creature,. 9 (1d10+4) bludgeoning damage + 3 (1d6) acid and target is grappled (escape DC 14). Until this grapple ends target is restrained and takes 3 (1d6) acid at start of each of its turns and ooze can't use same Pseudopod on another target."}],"bonus_actions":[{"name":"Stretch Body","desc":"Stretches body around inner walls of a pit sinkhole or other circular opening in the ground. Stretched this way it forms a hollow cylinder up to 25 ft. tall up to 25 ft. radius. Ooze can end stretch as a bonus action occupying nearest unoccupied space to the hole."}],"reactions":[{"name":"Pluck (Stretched Body Only)","desc":"When 1+ creature falls down center of its cylinder can try to grab up to 2 of them. Each must make DC 14 Dex save or grappled (escape DC 14) in Pseudopod."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Hollow Cylindrical Form (Stretched Body Only)","desc":"Creatures can occupy space in center of cylinder formed by the ooze and each such space is always within ooze's reach regardless of cylinder's size."},{"name":"Ooze Nature","desc":"The sinkhole ooze doesn't require sleep."},{"name":"Seizing Pseudopods","desc":"Can have up to 6 tendril-like Pseudopods at a time. Each can be attacked (AC 10; 10 hp; immunity to acid poison and psychic). Destroying Pseudopod deals no damage to ooze which can extrude a replacement on its next turn. Pseudopod can also be broken if creature takes an action and makes DC 14 Str check."},{"name":"Slimy Appearance (Stretched Body Only)","desc":"While it remains motionless is indistinguishable from interior of the pit or hole in the ground it is stretched across though interior walls appear wet."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":309,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-sinkhole/"},{"slug":"ooze-sinoper","desc":"","name":"Ooze, Sinoper","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":"","hit_points":170,"hit_dice":"20d8+80","speed":{"walk":20,"climb":20},"strength":21,"dexterity":5,"constitution":19,"intelligence":3,"wisdom":14,"charisma":4,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":2,"skills":{"perception":2},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S weapons","damage_immunities":"acid, cold, fire, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60' (blind beyond), passive Perception 12","languages":"—","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"Three Paint Splash attacks."},{"name":"Paint Splash","desc":"Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one creature. 18 (3d8+5) acid and target is coated in paint. Roll a die. Even result: target is coated in a warm color paint such as red orange or yellow. Odd result: target is coated in a cool color paint such as blue green or purple. A creature including target can use its action to remove the paint."},{"name":"Foment Pigment (Recharge 4-6)","desc":"Activates latent magic in its paint burning/freezing paint off creatures affected by Paint Splash. Each creature coated in paint within 60' of it: 35 (10d6) cold (if coated in cool color) or fire (warm color) and poisoned 1 min (DC 16 Con half damage and isn't poisoned). Each affected creature no longer coated in paint."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from that work of art."},{"name":"Ooze Nature","desc":"The sinoper ooze doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":310,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-sinoper/"},{"slug":"ooze-snow","desc":"","name":"Ooze, Snow","size":"Huge","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":6,"armor_desc":"","hit_points":171,"hit_dice":"18d12+54","speed":{"walk":30,"burrow":20},"strength":18,"dexterity":3,"constitution":16,"intelligence":1,"wisdom":12,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"nonmagic B/P/S attacks","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60' (blind beyond), passive Perception 11","languages":"—","challenge_rating":"7","cr":7.0,"actions":[{"name":"Multiattack","desc":"Two Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage + 9 (2d8) cold."},{"name":"Avalanche (Recharge 4-6)","desc":"Rumbles forward stirring up snow. Moves up to 30' in straight line and can move through space of any Large or smaller creature. 1st time it enters creature's space during this move that creature: 10 (3d6) bludgeoning damage and 18 (4d8) cold and buried in slushy snow (DC 15 Dex half damage not buried). Buried creature is restrained and unable to breathe or stand up. A creature including buried creature can use action to free buried creature via DC 15 Str check. A buried creature with swim speed has advantage on this check."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"False Appearance","desc":"While motionless indistinguishable from patch of snow."},{"name":"Ice Walk","desc":"Can move across icy surfaces with o ability check. Difficult terrain of ice or snow doesn't cost it extra move."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Snow Blindness","desc":"When a creature that can see the snow ooze starts its turn within 30' of it that creature is blinded until the start of its next turn (DC 15 Con negates). This doesn't function while ooze is in dim light or darkness."},{"name":"Snow Burrower","desc":"Can burrow through nonmagical snow and ice in addition to sand earth and mud."}],"spell_list":[],"page_no":311,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_ooze-snow/"},{"slug":"stone-eater-slime","desc":"","name":"Stone-Eater Slime","size":"Small","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":12,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d6+48","speed":{"walk":20,"climb":10},"strength":16,"dexterity":11,"constitution":19,"intelligence":1,"wisdom":6,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":-2,"skills":{"perception":-2},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, petrified, prone","senses":"blindsight 60' (blind beyond), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"Two Slam attacks."},{"name":"Slam","desc":"Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 3 (1d6) acid. Target petrified 1 min (DC 14 Con). Petrified creature can re-save at end of each of its turns success ends effect on itself."},{"name":"Dissolve Stone","desc":"Touches petrified creature or nonmagical object or structure made of crystal or stone within 5 ft. of it ingesting some. If object isn't being worn or carried touch destroys a 6-inch cube of it and slime regains 10 (3d6) hp. If object is being worn or carried by a creature creature can make DC 14 Dex save to avoid slime's touch. If target is a petrified creature: 21 (6d6) acid (DC 14 Con half). Being petrified doesn't give creature resistance to this damage. Slime regains hp equal to half the damage taken. If object touched is stone armor or stone shield worn or carried it takes a permanent and cumulative -1 penalty to AC it offers. Armor reduced to AC 10 or shield that drops to +0 bonus is destroyed. If object touched is a held stone weapon it takes a permanent and cumulative -1 penalty to damage rolls. If penalty drops to -5 it is destroyed"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Ooze Nature","desc":"Doesn't require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"spell_list":[],"page_no":357,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_stone-eater-slime/"},{"slug":"wandering-haze","desc":"","name":"Wandering Haze","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":170,"hit_dice":"11d20+55","speed":{"walk":5,"fly":40},"strength":22,"dexterity":16,"constitution":20,"intelligence":3,"wisdom":13,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":1,"skills":{"perception":1},"damage_vulnerabilities":"","damage_resistances":"cold","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 120' (blind beyond), passive Perception 15","languages":"—","challenge_rating":"10","cr":10.0,"actions":[{"name":"Multiattack","desc":"Three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +10 to hit, 10 ft., one target, 11 (2d4+6) bludgeoning damage + 7 (2d6) acid."},{"name":"Sheath of Chaos","desc":"Wraps its cloudy form tighter around those within it. Each creature in the wandering haze's space: 27 (6d8) psychic and is disoriented until end of its next turn as its mind fills with gibbering terrors of chaos that created haze's form (DC 17 Wis half damage and not disoriented). When a disoriented creature moves it moves in a random direction."},{"name":"Acidic Cloudburst (Recharge 5-6)","desc":"Releases a deluge of acid. Each creature within 10 ft. of it: 35 (10d6) acid and speed halved 1 min (DC 17 Dex half damage and speed not reduced). A creature with halved speed can make a DC 17 Con save at the end of each of its turns success ends effect on itself."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Acidic Fog","desc":"A creature that starts its turn in the wandering haze's space takes 7 (2d6) acid."},{"name":"Cloud Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing and can enter a hostile creature's space and vice versa. The haze's space is heavily obscured."},{"name":"False Appearance","desc":"While motionless indistinguishable from ordinary cloud or fog bank."},{"name":"Ooze Nature","desc":"Doesn't require sleep."}],"spell_list":[],"page_no":389,"environments":[],"img_main":null,"document__slug":"tob3","document__title":"Tome of Beasts 3","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-3-for-5th-edition/","v2_converted_path":"/v2/creatures/tob3_wandering-haze/"},{"slug":"corruptingooze-tob1-2023","desc":"False","name":"Corrupting Ooze","size":"Large","type":"Ooze","subtype":"","group":"null","alignment":"Neutral Evil","armor_class":12,"armor_desc":"natural armor","hit_points":115,"hit_dice":"10d10 + 60","speed":{"walk":30},"strength":16,"dexterity":10,"constitution":22,"intelligence":4,"wisdom":2,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":6,"skills":{"Stealth":3},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning, slashing","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone poisoned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 6","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The corrupting ooze makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 14 Dexterity saving throw or one nonmagical leather, metal, or wooden item the creature is wearing or carrying is destroyed. This effect can't destroy armor or weapons."},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage plus 7 (2d6) poison damage."}],"bonus_actions":[{"name":"Reshape Body","desc":"The corrupting ooze can reshape its mass into a vaguely Humanoid shape or back into its amorphous shape. It reverts to its amorphous shape if it dies. While in a Humanoid shape, it can take any action that requires hands, except it can't wield weapons or a shield or don armor."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Ooze Nature","desc":"The ooze doesn't require sleep."},{"name":"Putrid Stench","desc":"A creature that starts its turn within 5 feet of the corrupting ooze must succeed on a DC 14 Constitution saving throw or take 3 (1d6) poison damage and be poisoned until the start of its next turn."}],"spell_list":[],"page_no":291,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_corrupting-ooze/"},{"slug":"dipsa-tob1-2023","desc":"False","name":"Dipsa","size":"Tiny","type":"Ooze","subtype":"","group":"null","alignment":"Unaligned","armor_class":15,"armor_desc":"natural armor","hit_points":27,"hit_dice":"6d4 + 12","speed":{"walk":20},"strength":3,"dexterity":17,"constitution":14,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":8,"skills":{"Stealth":5},"damage_vulnerabilities":"False","damage_resistances":"acid","damage_immunities":"False","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the dipsa attaches to the target. While attached, the dipsa can't attack, and at the start of each of the dipsa's turns, the target takes 3 (1d6) acid damage and must succeed on a DC 12 Constitution saving throw or have its hp maximum reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."}],"bonus_actions":[{"name":"Translucent","desc":"The dipsa takes the Hide action."}],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The dipsa can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Discreet Bite","desc":"The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. When the dipsa hits with a Bite attack, the target must succeed on a DC 15 Wisdom (Perception) check to notice the dipsa and its attack. Each time the creature takes acid damage from an attached dipsa, it can repeat this check, noticing the dipsa on a success. A creature that takes acid damage from the dipsa while below half its hp maximum automatically succeeds on this check."},{"name":"Ooze Nature","desc":"The dipsa doesn't require sleep."},{"name":"Swamp Camouflage","desc":"The dipsa has advantage on Dexterity (Stealth) checks made to hide in swampy terrain."}],"spell_list":[],"page_no":105,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_dipsa/"},{"slug":"oozasis-tob1-2023","desc":"False","name":"Oozasis","size":"Gargantuan","type":"Ooze","subtype":"","group":"null","alignment":"Unaligned","armor_class":7,"armor_desc":"","hit_points":217,"hit_dice":"14d20 + 70","speed":{"walk":20,"burrow":20},"strength":18,"dexterity":5,"constitution":20,"intelligence":8,"wisdom":20,"charisma":13,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":3,"wisdom_save":9,"charisma_save":5,"perception":19,"skills":{"Deception":5,"History":3,"Insight":9,"Perception":9},"damage_vulnerabilities":"cold","damage_resistances":"fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 120 ft. (blind beyond this radius), passive Perception 19","languages":"understands all languages but can’t speak, telepathy 120 ft.","challenge_rating":"9","cr":9.0,"actions":[{"name":"Multiattack","desc":"The oozasis makes three Pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained. The oozasis can have up to two creatures grappled at a time."},{"name":"Compelling Vapors (Recharge 5-6)","desc":"The oozasis emits mind-altering vapors. Each creature within 20 feet of the oozasis must make a DC 16 Constitution saving throw. On a failure, a creature takes 45 (10d8) psychic damage and suffers either tranquility or turmoil for minute. On a success, a creature takes half the damage and doesn't suffer tranquility or turmoil. A creature suffering tranquility is charmed and can't attack. A creature suffering turmoil is unable to distinguish friend from foe and must move to and attack the nearest creature other than the oozasis on each of its turns, stalking off in a random direction if no creature is in range. A creature suffering tranquility or turmoil can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The oozasis can move through a space as narrow as 1 foot wide without squeezing."},{"name":"Oasis Appearance","desc":"While the oozasis remains motionless and partially submerged on the surface of sand or soil, it is indistinguishable from a small oasis or pond. The oozasis's body provides enough water for plants to grow around it, provided the oozasis remains in the area for an extended period of time. A creature that eats a fruit from a plant growing in the oozasis's water is affected by the Waters of Unfathomable Compulsion trait as if it drank the water."},{"name":"Ooze Nature","desc":"The oozasis doesn't require sleep."},{"name":"Waters of Unfathomable Compulsion","desc":"A creature that drinks the water of an oozasis experiences a cryptic dream the next time it sleeps. When it wakes, it must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must perform a specific, seemingly minor task that furthers the decades-long goals of the oozasis. Such a task could be planting a white rose in a specific garden, rescuing the next endangered young animal the target encounters, or standing in a specific spot at a certain time each day for three days."}],"spell_list":[],"page_no":290,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_oozasis/"},{"slug":"sapdemon-tob1-2023","desc":"False","name":"Sap Demon","size":"Small","type":"Ooze","subtype":"","group":"null","alignment":"Chaotic Evil","armor_class":13,"armor_desc":"natural armor","hit_points":81,"hit_dice":"18d6 + 18","speed":{"walk":20},"strength":14,"dexterity":6,"constitution":12,"intelligence":7,"wisdom":14,"charisma":7,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":12,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"bludgeoning","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 90 ft. (blind beyond this radius), passive Perception 12","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The sap demon makes two Slam or Lob Sap attacks. If both Slam attacks hit a Medium or smaller creature, the creature is grappled (escape DC 12)."},{"name":"Slam","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage plus 7 (2d6) acid damage."},{"name":"Lob Sap","desc":"Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 12 (3d6 + 2) bludgeoning damage, and the target's speed is reduced by 10 feet until the end of its next turn."},{"name":"Soul Sap (Recharge 6)","desc":"One humanoid the sap demon is grappling or that is incapacitated within 5 feet of the sap demon must succeed on a DC 12 Constitution saving throw or be possessed by the sap demon. The sap demon then disappears, and the target is incapacitated and loses control of its body. The sap demon now controls the body but doesn't deprive the target of awareness. The ooze can't be targeted by any attack, spell, or other effect, except ones that restore a creature's hp maximum. The ooze retains its Intelligence, Wisdom, and Charisma and condition immunities. It otherwise uses the possessed target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The sap demon can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Ooze Nature","desc":"The sap demon doesn't require sleep."},{"name":"Season's Change","desc":"If the sap demon takes fire damage, its speed is increased by 10 feet until the end of its next turn. If it takes cold damage, its speed is reduced by 10 feet until the end of its next turn."}],"spell_list":[],"page_no":315,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_sap-demon/"},{"slug":"skitterhaunt-tob1-2023","desc":"False","name":"Skitterhaunt","size":"Large","type":"Ooze","subtype":"","group":"null","alignment":"Unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10 + 40","speed":{"walk":30},"strength":15,"dexterity":11,"constitution":19,"intelligence":3,"wisdom":7,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":8,"skills":{},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"acid","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The skitterhaunt makes one Mandibles attack and one Sting attack, or it makes two Sting attacks."},{"name":"Mandibles","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage plus 9 (2d8) acid damage, and the target is grappled (escape DC 12) if it is a Medium or smaller creature. Until this grapple ends, the creature is restrained, and the skitterhaunt can't use its Mandibles on another target."},{"name":"Sting","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage plus 9 (2d8) acid damage."},{"name":"Infest Vermin","desc":"The skitterhaunt infests a Large or smaller Beast with an exoskeleton within 5 feet of it. The target must succeed on a DC 14 Constitution saving throw or become poisoned until the skitterhaunt no longer infests it. Every 24 hours that elapse, the target must repeat the saving throw or take 7 (2d6) acid damage, and its hp maximum is reduced by that amount. This reduction lasts until the target finishes a long rest after the skitterhaunt no longer infests it. The target dies if this reduces its hp maximum to 0. The skitterhaunt then takes control of the body, dissolving the flesh and hiding within the exoskeleton. A target that succeeds on two consecutive saving throws forces the skitterhaunt out of its body and is immune to the skitterhaunt's Infest Vermin for the next 24 hours."},{"name":"Acid Spray (Recharge 6)","desc":"The skitterhaunt spits acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one."}],"bonus_actions":[],"reactions":[],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Broken Shell","desc":"A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 4 (1d8) acid damage."},{"name":"Ooze Nature","desc":"The skitterhaunt doesn't require sleep."},{"name":"Vermin Encasement","desc":"The creature within the vermin's shell is a shapeless ooze protected by the vermin's exoskeleton. When the skitterhaunt is reduced to 0 hp, the exoskeleton breaks, and the skitterhaunt ooze exits it. Once out of its exoskeleton, the ooze is Small, has an AC of 10, 10 hp, and a speed of 15 feet, and it can move through a space as narrow as 1 inch wide without squeezing. In addition, its only attack is a Slam that uses the same statistics as its Sting, except it deals bludgeoning damage instead of piercing damage. The skitterhaunt dies if it remains outside of a host for more than 24 hours. It can exit or enter a dead host's exoskeleton as a bonus action."}],"spell_list":[],"page_no":332,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_skitterhaunt/"},{"slug":"treacle-tob1-2023","desc":"False","name":"Treacle","size":"Tiny","type":"Ooze","subtype":"","group":"null","alignment":"Unaligned","armor_class":12,"armor_desc":"","hit_points":22,"hit_dice":"4d4 + 12","speed":{"walk":10},"strength":4,"dexterity":15,"constitution":17,"intelligence":1,"wisdom":1,"charisma":10,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":5,"skills":{"Deception":4},"damage_vulnerabilities":"False","damage_resistances":"False","damage_immunities":"False","condition_immunities":"False","senses":"blindsight 120 ft. (blind beyond this radius), passive Perception 5","languages":"—","challenge_rating":"1/4","cr":0.25,"actions":[{"name":"Blood Drain","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: The treacle attaches to the target. While attached, the treacle can't attack, and at the start of each of the treacle's turns, the target loses 5 (2d4) hp due to blood loss. Each time the target loses hp in this way, it must succeed on a DC 14 Wisdom (Perception) check to notice the treacle is attached and harming it, otherwise it is unaware the hp loss is from the treacle. A creature that loses hp in this way while below half its hp maximum automatically succeeds on this check."}],"bonus_actions":[],"reactions":[{"name":"Mimic Innocence","desc":"When a creature the treacle can see moves within 120 feet of it, the treacle squishes, stretches, and molds its body into the shape of a Tiny Beast or object the creature finds least threatening, such as an injured rabbit or a long-lost toy. The treacle's body takes on most of the coloration of the desired shape, but some part of it is always white, pale, or pearlescent. Regardless of the shape, the treacle's flesh doesn't change and is soft and plush to the touch. The treacle can maintain this shape for up to 8 hours or until another creature it can see moves within 120 feet of it."}],"legendary_desc":null,"legendary_actions":[],"special_abilities":[{"name":"Amorphous","desc":"The treacle can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Mimicry","desc":"The treacle can mimic animal sounds. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check."}],"spell_list":[],"page_no":368,"environments":[],"img_main":"http://api-beta.open5e.com/","document__slug":"tob-2023","document__title":"Tome of Beasts 2023","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-1-2023-edition/","v2_converted_path":"/v2/creatures/tob-2023_treacle/"},{"slug":"black-pudding","desc":"","name":"Black Pudding","size":"Large","type":"Ooze","subtype":"","group":"Oozes","alignment":"unaligned","armor_class":7,"armor_desc":null,"hit_points":85,"hit_dice":"10d10+30","speed":{"walk":20,"climb":20},"strength":16,"dexterity":5,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"4","cr":4.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.","attack_bonus":5,"damage_dice":"1d6+4d8","damage_bonus":3}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The pudding can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrosive Form","desc":"A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.","attack_bonus":0,"damage_dice":"1d8"},{"name":"Spider Climb","desc":"The pudding can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":337,"environments":["Underdark","Sewer","Caverns","Ruin","Water"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_black-pudding/"},{"slug":"gelatinous-cube","desc":"","name":"Gelatinous Cube","size":"Large","type":"Ooze","subtype":"","group":"Oozes","alignment":"unaligned","armor_class":6,"armor_desc":null,"hit_points":84,"hit_dice":"8d10+40","speed":{"walk":15},"strength":14,"dexterity":3,"constitution":20,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) acid damage.","attack_bonus":4,"damage_dice":"3d6"},{"name":"Engulf","desc":"The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\nOn a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.\nAn engulfed creature can try to escape by taking an action to make a DC 12 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Ooze Cube","desc":"The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.\nCreatures inside the cube can be seen but have total cover.\nA creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.\nThe cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time."},{"name":"Transparent","desc":"Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube."}],"spell_list":[],"page_no":337,"environments":["Underdark","Sewer","Caverns","Plane Of Water","Ruin","Water"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_gelatinous-cube/"},{"slug":"gray-ooze","desc":"","name":"Gray Ooze","size":"Medium","type":"Ooze","subtype":"","group":"Oozes","alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":22,"hit_dice":"3d8+9","speed":{"walk":10,"climb":10},"strength":12,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":2},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"1/2","cr":0.5,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.","attack_bonus":3,"damage_dice":"1d6","damage_bonus":1}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Corrode Metal","desc":"Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.\nThe ooze can eat through 2-inch-thick, nonmagical metal in 1 round."},{"name":"False Appearance","desc":"While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock."}],"spell_list":[],"page_no":338,"environments":["Underdark","Sewer","Mountains","Caverns","Ruin","Plane Of Earth","Water"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_gray-ooze/"},{"slug":"ochre-jelly","desc":"","name":"Ochre Jelly","size":"Large","type":"Ooze","subtype":"","group":"Oozes","alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":45,"hit_dice":"6d10+12","speed":{"walk":10,"climb":10},"strength":15,"dexterity":6,"constitution":14,"intelligence":2,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid","damage_immunities":"lightning, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 3 (1d6) acid damage.","attack_bonus":4,"damage_dice":"2d6","damage_bonus":2}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 hit points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one size smaller than the original jelly."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The jelly can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Spider Climb","desc":"The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":338,"environments":["Underdark","Sewer","Caverns","Ruin","Water"],"img_main":null,"document__slug":"wotc-srd","document__title":"5e Core Rules","document__license_url":"http://open5e.com/legal","document__url":"http://dnd.wizards.com/articles/features/systems-reference-document-srd","v2_converted_path":"/v2/creatures/srd_ochre-jelly/"},{"slug":"amber-ooze","desc":"Meandering through forests, this ooze is made from the ancient sap that comes from magical trees. Small birds and rodents float in the sap, perfectly preserved._  \n**Arboreal Origins.** With magical trees comes magical sap. An amber ooze is created when a magical tree, usually a Open Game License","name":"Amber Ooze","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":7,"armor_desc":null,"hit_points":76,"hit_dice":"9d10+27","speed":{"walk":20},"strength":16,"dexterity":5,"constitution":17,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The amber ooze uses its Engulf. It then makes two pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a plant or plant creature, it also takes 3 (1d6) acid damage.","attack_bonus":5,"damage_dice":"2d6+3"},{"name":"Engulf","desc":"The ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the ooze. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the ooze enters the creature's space and the creature is engulfed. The engulfed creature can't breathe, is restrained, and, after 1d4 rounds, the creature is petrified. A creature petrified by the ooze remains petrified until 24 hours after it exits the ooze. When the ooze moves, the engulfed creature moves with it.\n\nAn engulfed creature can try to escape by taking an action to make a DC 13 Strength (Athletics) check. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Arboreal Movement","desc":"The ooze can move through trees as if they were difficult terrain. Creatures preserved inside of it are expelled into unoccupied spaces within 5 feet of the tree when the amber ooze moves in this way. The amber ooze can end its turn inside a tree, but it is expelled into an unoccupied space within 5 feet of the tree if the tree is destroyed."},{"name":"Spider Climb","desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":277,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_amber-ooze/"},{"slug":"eldritch-ooze","desc":"The dark gelatinous creature’s form constantly shifts and swirls incomprehensibly._  \nThere are places in the depths of the world where the barrier between the Material Plane and the Void grows thin. When a Open Game License","name":"Eldritch Ooze","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":153,"hit_dice":"18d10+54","speed":{"walk":10,"climb":10},"strength":16,"dexterity":6,"constitution":16,"intelligence":1,"wisdom":6,"charisma":8,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, cold, lightning, slashing","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Void-Infused Pseudopod","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 10 (3d6) psychic damage. The target must succeed on a DC 14 Wisdom saving throw or its Intelligence score is reduced by 1d4. The target dies if this reduces its Intelligence to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.","attack_bonus":6,"damage_dice":"1d6+3"}],"bonus_actions":null,"reactions":[{"name":"Split","desc":"When an eldritch ooze that is Medium or larger is subjected to lightning or slashing damage, it splits into two new oozes if it has at least 10 hp. Each new ooze has hp equal to half the original ooze's, rounded down. New oozes are one size smaller than the original ooze."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The eldritch ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Maddening Form","desc":"When a creature with an Intelligence of 3 or higher that can see the eldritch ooze starts its turn within 30 feet of the ooze, the ooze can force it to make a DC 14 Wisdom saving throw if the ooze isn't incapacitated and can see the creature. If the creature fails, it takes 7 (2d6) psychic damage and is incapacitated until the end of its turn.\n\nUnless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the eldritch ooze until the start of its next turn, when it can avert its eyes again. If the creature looks at the ooze in the meantime, it must immediately make the saving throw."},{"name":"Spider Climb","desc":"The eldritch ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":278,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_eldritch-ooze/"},{"slug":"ichor-ooze","desc":"Black sludge with glowing red veins seeps out of a crack in the wall, sizzling as it pushes forward._  \nIchor oozes are vengeful slimes created by the destruction of fiends.  \n**Born from Destroyed Fiends.** When a fiend is destroyed on a plane of existence other than its home plane, ichor is all that remains in the place where it was slain. When a strong-willed, hateful fiend dies cursing its slayers, a small piece of its lust for vengeance can infuse the ichor, giving the remains life. The ichor becomes one or more ichor oozes, which have a single-minded goal: revenge.  \n**Revenge Seekers.** Ichor oozes stop at nothing to hunt down the people who killed the fiends that created them. They can sense their quarries over any distance and attack other life they come across to fuel their pursuits. The destruction of a bigger fiend, like a Open Game License","name":"Ichor Ooze","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"neutral evil","armor_class":8,"armor_desc":null,"hit_points":39,"hit_dice":"6d8+12","speed":{"swim":20,"walk":20,"climb":20},"strength":15,"dexterity":6,"constitution":14,"intelligence":3,"wisdom":7,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":"fire","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) fire damage. If the target is a Large or smaller creature, it is grappled (escape DC 12).","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Hurl Mote","desc":"Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 5 (1d6 + 2) fire damage.","attack_bonus":4,"damage_dice":"1d6+2"},{"name":"Life Drain","desc":"One creature grappled by the ooze must make a DC 12 Constitution saving throw, taking 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. The target's hp maximum is reduced by an amount equal to the damage taken, and the ooze regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Magic Resistance","desc":"The ooze has advantage on saving throws against spells and other magical effects."},{"name":"Sense Destroyer","desc":"The ichor ooze knows the direction and distance to the creature that performed the killing blow on the fiend that created the ooze, as long as the two of them are on the same plane of existence."},{"name":"Spider Climb","desc":"The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":279,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_ichor-ooze/"},{"slug":"mineral-ooze","desc":"Gray and amorphous, this creature skulks along the stone floor. Its body appears wet and oily, though an unusual crystalline pattern decorates the surface._  \n**Subterranean Menace.** A mineral ooze is a slime that hardens into solid rock after it engulfs its target, making escape much more difficult as it slowly digests the creature.  \n**Earthy Consistency.** The mineral ooze has a high concentration of silicates and crystal, which appear on the surface of the creature when it is in its gelatinous form. When it engulfs a creature, these minerals are pushed to the surface, where they harden quickly, trapping the creature. The ooze reverts to its liquid form after it has finished digesting the creature or if the creature escapes.  \n**Ooze Nature.** A mineral ooze doesn’t require sleep.","name":"Mineral Ooze","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"neutral","armor_class":9,"armor_desc":null,"hit_points":76,"hit_dice":"8d10+32","speed":{"walk":20},"strength":14,"dexterity":8,"constitution":18,"intelligence":1,"wisdom":5,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire","damage_immunities":"","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 7","languages":"—","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The mineral ooze makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 12), and the ooze uses its Encase on the target."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 3 (1d6) acid damage.","attack_bonus":4,"damage_dice":"1d8+2"},{"name":"Encase","desc":"The mineral ooze encases a Medium or smaller creature grappled by it. The encased target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the ooze's turns or take 7 (2d6) acid damage. If the ooze moves, the encased target moves with it. The ooze can have only one creature encased at a time. An encased creature can try to escape by taking an action to make a DC 12 Strength check. The creature has disadvantage on this check if the ooze is mineralized. On a success, the creature escapes and enters a space of its choice within 5 feet of the ooze. Alternatively, a creature within 5 feet of the ooze can take an action to pull a creature out of the ooze. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 7 (2d6) acid damage. The creature making the attempt has disadvantage on the check if the ooze is mineralized."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The ooze can move through a space as narrow as 1 inch wide without squeezing."},{"name":"False Appearance","desc":"While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock."},{"name":"Mineralize","desc":"As a bonus action when it has encased a creature, the ooze hardens the minerals in its body, turning the surface of its body into a stone-like material. While mineralized, the ooze has a walking speed of 5 feet, and it has resistance to bludgeoning, piercing, and slashing damage. The ooze remains mineralized until the creature it has encased dies, or until the ooze takes a bonus action to end it."}],"spell_list":[],"page_no":280,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_mineral-ooze/"},{"slug":"pustulent-shambler","desc":"Piles of dissolved bones, seemingly eaten away by acid, encircle this mound of quivering, pus-covered flesh._  \n**Dissolvers of Bone.** Crawling heaps of diseased flesh, pustulent shamblers possess a corrosive material that eats away at bone matter.  \n**Keepers of Macabre Larders.** Pustulent shamblers drag victims of bonerot to their lairs to feed on the boneless flesh. Though they idly devour their victims, they have enough awareness of potential retribution to keep a few corpses available to quickly heal themselves.  \n**Connected to Bonerot.** Pustulent shamblers have a preternatural link to the disease they inflict. This allows them to track escaping victims and be present when the disease overtakes their prey.  \n**Ooze Nature.** The pustulent shambler doesn’t require sleep.","name":"Pustulent Shambler","size":"Gargantuan","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":10,"armor_desc":"natural armor","hit_points":232,"hit_dice":"15d20+75","speed":{"climb":30,"walk":30},"strength":19,"dexterity":5,"constitution":20,"intelligence":3,"wisdom":10,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning","damage_immunities":"acid, fire, necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"—","challenge_rating":"13","cr":13.0,"actions":[{"name":"Multiattack","desc":"The pustulent shambler makes three pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage plus 11 (2d10) acid damage, and the target must succeed on a DC 18 Constitution saving throw or contract the bonerot disease (see the Bonerot trait).","attack_bonus":9,"damage_dice":"2d10+4"},{"name":"Absorb Flesh","desc":"The pustulent shambler feeds on a corpse within 5 feet of it. It regains 1d8 hp per size category of the creature it consumes. For example, the shambler regains 1d8 hp when consuming a Tiny creature's corpse or 4d8 hp when consuming a Large creature's corpse. The shambler can't use Absorb Flesh on a corpse if it or another pustulent shambler has already used Absorb Flesh on the corpse. If the corpse has intact bones, the shambler loses its Amorphous trait for 1 minute."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The pustulent shambler can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Bonerot","desc":"A creature that fails its saving throw against the pustulent shambler's pseudopod attack becomes infected with the bonerot disease. An infected creature develops the first symptoms of general weakness and lethargy within 1 hour as its bones start to rot from the inside. At the end of each long rest, the diseased creature must succeed on a DC 18 Constitution saving throw or its Strength and Dexterity scores are each reduced by 1d4 and its walking speed is reduced by 5 feet. The reductions last until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Strength or Dexterity to 0, the creature dies. A creature that succeeds on two saving throws against the disease recovers from it. Alternatively, the disease can be removed by the lesser restoration spell or similar magic."},{"name":"Bonerot Sense","desc":"The pustulent shambler can pinpoint the location of creatures infected with bonerot within 60 feet of it and can sense the general direction of such creatures within 1 mile of it."},{"name":"Corrosive to Bone","desc":"A creature with exposed bones (such as a skeleton) that touches the shambler or hits it with a melee attack while within 5 feet of it takes 5 (1d10) acid damage. Any nonmagical weapon made of bone that hits the shambler corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of bone that hits the shambler is destroyed after dealing damage."},{"name":"Stench","desc":"Any creature that starts its turn within 10 feet of the pustulent shambler must succeed on a DC 18 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the shambler's Stench for 24 hours."}],"spell_list":[],"page_no":299,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_pustulent-shambler/"},{"slug":"putrescent-slime","desc":"As a rat moves to an algae-filled pool of water to take a drink, the pool suddenly comes to life and devours the rat._  \nPutrescent slimes form in large pools of fetid water and are often mistaken for algae by neophyte explorers in the depths of the world.  \n**Pool Feeders.** Putrescent slimes lurk in dank pools, only attacking desperate creatures that drink from their homes. As their prey decomposes in the water, the putrescent slime slowly digests the disgusting morass.  \n**Ooze Nature.** A putrescent slime doesn’t require sleep.","name":"Putrescent Slime","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":45,"hit_dice":"6d8+18","speed":{"walk":20,"swim":10},"strength":12,"dexterity":8,"constitution":16,"intelligence":1,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"acid, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"1","cr":1.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 1) bludgeoning damage plus 3 (1d6) poison damage.","attack_bonus":3,"damage_dice":"2d6+1"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The putrescent slime can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Stench","desc":"Any creature that starts its turn within 5 feet of the putrescent slime must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the putrescent slime's Stench for 24 hours."}],"spell_list":[],"page_no":300,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_putrescent-slime/"},{"slug":"rotsam","desc":"A quivering glob wraps around a corpse’s arm. Though the corpse is already decaying, the glob seems to accelerate the rot._  \n**Expediter of Decay.** The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two.  \n**Leechlike Underwater Dwellers.** Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches.  \n**Favored of Rot Cults.** Cultists devoted to deities of disease, death, and decay “raise” rotsams for use in their sacrificial rituals.  \n**Ooze Nature.** A rotsam doesn’t require sleep.","name":"Rotsam","size":"Tiny","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":13,"armor_desc":null,"hit_points":45,"hit_dice":"10d4+20","speed":{"swim":30,"walk":10},"strength":5,"dexterity":16,"constitution":14,"intelligence":1,"wisdom":9,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 9","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Diseased Bite","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) necrotic damage, and the rotsam attaches to the target. While attached, the rotsam doesn't attack. Instead, at the start of each of the rotsam's turns, the target takes 10 (3d6) necrotic damage. If a creature ends its turn with a rotsam attached to it, the creature must succeed on a DC 12 Constitution saving throw or contract a disease (see the Bog Rot trait). The rotsam can detach itself by spending 5 feet of its movement. It does so after the target contracts its disease or the target dies. A creature, including the target, can take its action to detach the rotsam by succeeding on a DC 12 Strength check.","attack_bonus":5,"damage_dice":"1d4+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The rotsam can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Bog Rot","desc":"A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the bog rot disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."},{"name":"Spider Climb","desc":"The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":309,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_rotsam/"},{"slug":"rotsam-swarm","desc":"A quivering glob wraps around a corpse’s arm. Though the corpse is already decaying, the glob seems to accelerate the rot._  \n**Expediter of Decay.** The rotsam feeds on rotting flesh, encouraging decay in already rotten corpses and initiating decay in previously preserved corpses. Unfortunately, the rotsam can affect living tissue just as well and makes no distinction between the two.  \n**Leechlike Underwater Dwellers.** Rotsams attach to their prey like leeches, but they are considerably more difficult to remove than ordinary leeches.  \n**Favored of Rot Cults.** Cultists devoted to deities of disease, death, and decay “raise” rotsams for use in their sacrificial rituals.  \n**Ooze Nature.** A rotsam doesn’t require sleep.","name":"Rotsam Swarm","size":"Large","type":"Ooze","subtype":"Swarm","group":null,"alignment":"unaligned","armor_class":9,"armor_desc":null,"hit_points":142,"hit_dice":"15d10+60","speed":{"walk":10,"swim":30},"strength":19,"dexterity":8,"constitution":18,"intelligence":1,"wisdom":9,"charisma":6,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"bludgeoning, piercing, slashing","damage_immunities":"necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, grappled, paralyzed, petrified, prone, restrained, stunned","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 9","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Diseased Bites","desc":"Melee Weapon Attack: +7 to hit, reach 0 ft., one creature in the swarm's space. Hit: 10 (4d4) piercing damage plus 21 (6d6) necrotic damage, or 5 (2d4) piercing damage and 10 (3d6) necrotic damage if the swarm has half of its hp or fewer. The target must make a DC 15 Constitution saving throw or contract a disease (see the Bog Rot trait).","attack_bonus":7,"damage_dice":"4d4"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bog Rot","desc":"A creature that fails its saving throw against the rotsam's diseased bite attack becomes infected with the bog rot disease. Until the disease is cured, the infected creature's skin breaks out in a rot-like rash that slowly spreads across its body, and its hp maximum decreases by 7 (2d6) for every 24 hours that elapse. After the first 24 hours, the creature's skin starts to smell like rot, and creatures have advantage on Wisdom (Perception) and Wisdom (Survival) checks to find the infected creature. The reduction and rot smell last until the disease is cured. The creature dies if the disease reduces its hp maximum to 0."},{"name":"Spider Climb","desc":"The rotsam can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."},{"name":"Swarm","desc":"The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny rotsam. The swarm can't regain hp or gain temporary hp."}],"spell_list":[],"page_no":309,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_rotsam-swarm/"},{"slug":"sapphire-jelly","desc":"Wisps of frosty air rise from the amorphous, quivering blue puddle. Bits of ice cling to the edges, and the surface has an almost crystalline appearance._  \n**Mountainous Regions.** Sapphire jellies are at home in glacial and mountainous regions among rocks and ice. They are just as likely to be found aboveground as below, but they avoid regions that are warm or dry. They tend to avoid large settlements of warm-blooded creatures, as such creatures consider them an active threat and often seek to destroy them. They prefer the company of creatures not bothered by the cold.  \n**Unnaturally Cold.** Sapphire jellies are extremely cold, freezing water and objects they encounter on contact. Creatures that are caught within them or hit with their attacks are immediately chilled to the bone, and those who are killed by them are permanently transformed into undead. Sapphire jellies can often be found in areas with Open Game License","name":"Sapphire Jelly","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":9,"armor_desc":null,"hit_points":144,"hit_dice":"17d8+68","speed":{"walk":30},"strength":16,"dexterity":8,"constitution":18,"intelligence":3,"wisdom":12,"charisma":12,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":4,"charisma_save":4,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"cold, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 11","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The sapphire jelly makes two freezing slam attacks."},{"name":"Freezing Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) cold damage.","attack_bonus":6,"damage_dice":"2d6+3"},{"name":"Engulf","desc":"The jelly moves up to its speed. While doing so, it can enter a Medium or smaller creature's space. Whenever the jelly enters a creature's space, the creature must make a DC 15 Dexterity saving throw.\n\nOn a successful save, the creature can choose to be pushed 5 feet back or to the side of the jelly. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.\n\nOn a failed save, the jelly enters the creature's space, and the creature takes 10 (3d6) cold damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) cold damage at the start of each of the jelly's turns. When the jelly moves, the engulfed creature moves with it. A sapphire jelly can have only one creature engulfed at a time.\n\nAn engulfed creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the jelly. Alternatively, a creature within 5 feet of the jelly can take an action to pull a creature out of the jelly. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 10 (3d6) cold damage."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The sapphire jelly can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Icy Transformation","desc":"A humanoid slain by the sapphire jelly rises 1 week later as a glacial corrupter, unless the humanoid is restored to life or its body is destroyed."}],"spell_list":[],"page_no":312,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_sapphire-jelly/"},{"slug":"swampgas-bubble","desc":"A semi-permeable bubble surrounds a blue-tinged gas. The bubble jauntily bobs in the air._  \n**Consumers of Exhaled Gases.** Swampgas bubbles feed on concentrated exhalations from living creatures. They surround their victims’ heads and extract these gases, usually in copious quantities as their victims panic and breathe harder. This leads many to believe the bubbles are sadistic. However, encounters with swampgas bubbles are rarely fatal, since the bubbles typically sate themselves by the time their prey falls unconscious, losing interest as the creature’s breathing slows.  \n**Attracted to Fire.** A swampgas bubble is instinctively drawn to fire, even though they are highly flammable. Its susceptibility to fire makes it relatively easy to dispatch, but its explosive ending makes the use of fire risky for its foes. In fact, this form of death, accompanied by a beautiful burst of blue light, is just part of the bubble’s overall lifecycle. Its outer layer hardens and shatters, and the remaining bits fall into the swamp where they grow and encase swamp gasses, developing into new swampgas bubbles.  \n**Ooze Nature.** A swampgas bubble doesn’t require sleep.","name":"Swampgas Bubble","size":"Medium","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":59,"hit_dice":"7d8+28","speed":{"fly":30,"hover":true,"walk":20},"strength":16,"dexterity":7,"constitution":18,"intelligence":1,"wisdom":10,"charisma":3,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"bludgeoning, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"—","challenge_rating":"2","cr":2.0,"actions":[{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 4 (1d8) poison damage.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Suffocating Grasp","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) bludgeoning damage. If the target is Medium or smaller, the swampgas bubble attaches to the target's head, and the target is blinded while the bubble is attached. While attached, the bubble can't make pseudopod attacks against the target. At the start of each of the bubble's turns, the target takes 9 (2d8) poison damage and begins suffocating as it breathes in the poisonous gases within the bubble. A creature is affected even if it holds its breath, but creatures that don't need to breathe aren't affected.\n\nThe bubble can detach itself by spending 5 feet of its movement. It does so if its target falls unconscious or dies. A creature, including the target, can take its action to detach the bubble by succeeding on a DC 13 Strength check.","attack_bonus":5,"damage_dice":"1d6+3"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Bludgeoning Bounce","desc":"Whenever the swampgas bubble is subjected to bludgeoning damage, it takes no damage and instead is pushed up to 10 feet away from the source of the bludgeoning damage. If the bubble is subjected to bludgeoning damage while attached to a creature, the bubble must succeed on a DC 13 Strength saving throw or detach from the creature and be pushed up to 5 feet away."},{"name":"Fiery Death","desc":"If the swampgas bubble has half its hp or fewer and takes any fire damage, it dies explosively. Each creature within 20 feet of the bubble must make a DC 13 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one."}],"spell_list":[],"page_no":343,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_swampgas-bubble/"},{"slug":"tar-ooze","desc":"A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._  \n**Necrotic Sludge.** When a group of Open Game License","name":"Tar Ooze","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":9,"armor_desc":null,"hit_points":120,"hit_dice":"15d10+45","speed":{"walk":20,"climb":20},"strength":18,"dexterity":8,"constitution":16,"intelligence":1,"wisdom":8,"charisma":2,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"fire, necrotic, poison","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, poisoned, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"6","cr":6.0,"actions":[{"name":"Multiattack","desc":"The tar ooze makes two pseudopod attacks. If both attacks hit the same target, the target is covered in tar (see Sticky Situation)."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 14 (4d6) necrotic damage.","attack_bonus":7,"damage_dice":"1d6+4"},{"name":"Hurl Tar","desc":"Ranged Weapon Attack: +2 to hit, range 60 ft., one target. Hit: 14 (4d6) necrotic damage and the target must succeed on a DC 14 Dexterity saving throw or be covered in tar (see Sticky Situation).","attack_bonus":2,"damage_dice":"4d6"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fire Hazard","desc":"When the ooze takes fire damage, it bursts into flame. The ooze continues burning until it takes cold damage or is immersed in water. A creature that touches the ooze or hits it with a melee attack while within 5 feet of it while it is burning takes 5 (1d10) fire damage. While burning, the ooze's weapon attacks deal an extra 5 (1d10) fire damage."},{"name":"Sticky Situation","desc":"A creature covered in the ooze's tar has its speed halved for 1 minute. In addition, the tar ignites if touched by a source of fire or if a creature covered with tar takes fire damage. The tar burns until a creature takes an action to snuff out the flames. A creature that starts its turn covered with burning tar takes 10 (2d10) fire damage. A humanoid that dies while covered in tar rises 1 hour later as tar ghoul, unless the humanoid is restored to life or its body is destroyed."}],"spell_list":[],"page_no":280,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_tar-ooze/"},{"slug":"voidpool","desc":"An impossibly black pool of goo undulates forward seeming to pull everything around it into its endless depths._  \n**Aspect of the Void.** Some speculate that voidpools are intrusions of the Void itself into the Material Plane. These blots on the surface of the world mindlessly seek to draw everything into the Void through the portal they carry at their cores.  \n**Willing Travelers.** The most daring, and prepared, of adventurers actually seek out voidpools to facilitate passage to the Void. Not resisting the voidpool’s influence allows these brave or foolhardy individuals to minimize the damage they incur enroute to the outer plane.  \n**Ooze Nature.** The voidpool doesn’t require sleep.","name":"Voidpool","size":"Large","type":"Ooze","subtype":"","group":null,"alignment":"unaligned","armor_class":8,"armor_desc":null,"hit_points":112,"hit_dice":"15d10+30","speed":{"walk":15,"climb":15},"strength":15,"dexterity":6,"constitution":14,"intelligence":2,"wisdom":6,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"radiant","damage_resistances":"","damage_immunities":"force, necrotic","condition_immunities":"blinded, charmed, deafened, exhaustion, frightened, prone","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 8","languages":"—","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The voidpool makes two pseudopod attacks."},{"name":"Pseudopod","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) necrotic damage. The target is grappled (escape DC 13) if it is a Medium or smaller creature and the voidpool doesn't have two other creatures grappled. Until this grapple ends, the target is restrained, and it risks being pulled into the Void (see the Planar Portal trait).","attack_bonus":5,"damage_dice":"1d6+2"}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Amorphous","desc":"The voidpool can move through a space as narrow as 1 inch wide without squeezing."},{"name":"Grappler","desc":"The voidpool has advantage on attack rolls against any creature grappled by it."},{"name":"Planar Portal","desc":"The voidpool has a portal to the Void at its core. A creature that starts its turn grappled by the voidpool must make a DC 13 Strength saving throw. On a success, the creature takes 7 (2d6) force damage but isn't pulled toward the portal. On a failure, the creature takes no damage but is pulled closer to the portal. A creature that fails three saving throws before escaping the grapple enters the portal and is transported to the Void. This transportation works like the banishing an unwilling creature aspect of the plane shift spell."},{"name":"Spider Climb","desc":"The voidpool can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check."}],"spell_list":[],"page_no":362,"environments":[],"img_main":null,"document__slug":"tob2","document__title":"Tome of Beasts 2","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-2-for-5th-edition/","v2_converted_path":"/v2/creatures/tob2_voidpool/"},{"slug":"cactid","desc":"_Rootlike tendrils explode from the sand at the base of this tall cactus bristling with needles. It uses its tendrils to reach for prey._  \n**Needled Sentients.** Cactids are semi-sentient cacti that grow in a myriad of shapes and sizes, from ground-hugging barrels and spheroid clumps that pin their victims to the ground to towering saguaros with clublike arms that yank victims off their feet. Most cactids are green or brown with distinct ribs; all are lined with countless needles.  \n**Drain Fluids.** In addition to gathering water, a cactid's tendril-roots can snag nearby creatures and pull them into a deadly embrace. Once a creature is pinned, the cactid’s spines siphon off the victim’s bodily fluids, until little but a dried husk remains. Many cactids are adorned with bright flowers or succulent fruit to lure prey into reach. Some scatter shiny objects within reach to attract sentient creatures. For those traveling the desert, however, a cactid’s greatest treasure is the water stored within its flesh. A slain cactid’s body yields four gallons of water with a successful DC 15 Wisdom (Survival) check. Failure indicates that only one gallon is recovered.  \n**Slow Packs.** Cactids were created by a nomadic sect of druids, but their original purpose is lost. They have limited mobility, so they often congregate in stands or to travel together in a pack to better hunting grounds.","name":"Cactid","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":14,"armor_desc":"natural armor","hit_points":76,"hit_dice":"8d10+32","speed":{"walk":5},"strength":16,"dexterity":8,"constitution":18,"intelligence":7,"wisdom":10,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning, piercing","damage_immunities":"","condition_immunities":"blinded, deafened","senses":"blindsight 60 ft. (blind beyond this radius), passive Perception 10","languages":"understands Sylvan, but can't speak","challenge_rating":"3","cr":3.0,"actions":[{"name":"Multiattack","desc":"The cactid makes two attacks with its tendrils and uses Reel."},{"name":"Tendril","desc":"Melee Weapon Attack: +5 to hit, reach 15 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage plus 3 (1d6) piercing damage, and a Medium or smaller target is grappled (escape DC 13). Until this grapple ends, the target is restrained. If the target is neither undead nor a construct, the cactid drains the target's body fluids; at the start of each of the target's turns, the target must make a DC 13 Constitution saving throw. On a failed save, the creature's hit point maximum is reduced by 3 (1d6). If a creature's hit point maximum is reduced to 0 by this effect, the creature dies. This reduction lasts until the creature finishes a long rest and drinks abundant water or until it receives a greater restoration spell or comparable magic. The cactid has two tendrils, each of which can grapple one target at a time.","attack_bonus":5,"damage_dice":"2d6"},{"name":"Reel","desc":"Each creature grappled by the cactid is pulled up to 5 feet straight toward the cactid."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Hail of Needles (1/Day)","desc":"When reduced below 10 hp (even below 0 hp), the cactid releases a hail of needles as a reaction. All creatures within 15 feet take 21 (6d6) piercing damage, or half damage with a successful DC 14 Dexterity saving throw."}],"spell_list":[],"page_no":50,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_cactid/"},{"slug":"cavelight-moss","desc":"_These patches of tangled, lacy moss cling to the ceiling, slowly pulsing with an eerie glow. Their stems gently writhe among the soft, feathery mass, dusting the ground below with a twinkling of phosphorescent spores._  \n**Plant Carnivore.** Cavelight moss glows with a pale yellow light, but when agitated, its light changes to an icy blue. Cavelight moss is frequently mistaken for a benign organism, but it hunts living flesh and renders its meals immobile before starting the long process of digestion.  \nA cavelight moss is a collective of smaller life forms patched together and sharing sensations. Barely cognitive, a cavelight moss spends its time positioning itself above well-traveled sections of cavern, feeding on rats, bats, and crawling insects. When it senses larger prey, it slowly and quietly moves toward the creature.  \n**Long-Lived Spores.** A cavelight moss can survive for 200 years, shedding luminous spores and consuming vermin. Its spores germinate in the carcasses of its victims, and in lean times, these spores can grow, albeit slowly, on guano or other areas rich in moisture and organic nutrients.  \n**Rare Colonies.** If a cave system has no true protectors and food is plentiful, these creatures congregate—most commonly, in bat colonies of millions of individuals. When they gather this way, cavelight mosses function as a large colony, covering strategic locations where prey roams. When a source of food moves on, the entire colony slowly disperses as well.","name":"Cavelight Moss","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"neutral","armor_class":15,"armor_desc":"natural armor","hit_points":95,"hit_dice":"10d10+40","speed":{"walk":5,"climb":5},"strength":24,"dexterity":10,"constitution":18,"intelligence":1,"wisdom":13,"charisma":5,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"acid, cold, fire; slashing from nonmagical attacks","damage_immunities":"","condition_immunities":"charmed, deafened, frightened, paralyzed, prone, stunned, unconscious","senses":"tremorsense 60 ft., passive Perception 11","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"name":"Tendrils","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the cavelight moss can't use its tendrils against another target.","attack_bonus":9,"damage_dice":"4d12"},{"name":"Strength Drain","desc":"Living creatures hit by the cavelight moss's tendril attack or caught up in its grapple must make a successful DC 14 Constitution saving throw or 1 level of exhaustion. Creatures that succeed are immune to that particular cavelight moss's Strength Drain ability for 24 hours. For every level of exhaustion drained, the cavelight moss gains 5 temporary hit points."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Luminescence","desc":"The chemicals within cavelight moss make the entire creature shed light as a torch. A cavelight moss cannot suppress this effect. It can, however, diminish the light produced to shed illumination as a candle."}],"spell_list":[],"page_no":50,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_cavelight-moss/"},{"slug":"child-of-the-briar","desc":"_Its eyes gleam like polished walnuts, and its sly smile seems oddly placed on the tiny body, covered in spikes and thorns. The creature’s waist is no thicker than a clenched fist, and its sinuous arms are no wider than a finger but twice the length of its body._  \n**Born of Magic.** Children of the briar are a frequent nuisance to fey and mortal alike. They grow in deep briar patches in forest clearings or along sunny hillsides and riverbanks. More rarely, they spawn when a sorcerer or magical creature’s blood is spilled on the forest floor, or when summoned into being by obscure druidic items of power.  \n**Thorn Fortresses.** Despite their size, children of the briar gather in great numbers, cultivating ancient forest thickets into veritable fortresses. Wise men flee when they hear their clicking language in the underbrush, for the children have all the capricious wickedness of spiteful children and a taste for blood.  \n**Spies and Scouts.** From their lairs, the children of the briar creep far and wide to spy on the forest’s inhabitants, sometimes using spiders, monstrous centipedes, and giant dragonflies as mounts. They converse with travelers bearing interesting news, but their words are thorned with gleeful malice, jealous bile, and lies. They are not above murder. They trade news and gossip for trinkets, favors, and drops of spilled blood.  \nThe fey have long used the children of the briar as spies and informants, and the power of the Otherworld now courses through their veins, allowing them to work simple magical tricks and slip between the mortal and faerie realms with relative ease.","name":"Child Of The Briar","size":"Tiny","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":13,"armor_desc":"","hit_points":50,"hit_dice":"20d4","speed":{"walk":20,"climb":10},"strength":6,"dexterity":17,"constitution":11,"intelligence":13,"wisdom":10,"charisma":14,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":4,"skills":{"perception":4,"stealth":7},"damage_vulnerabilities":"fire","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 14","languages":"Briarclick, Common, Sylvan","challenge_rating":"1","cr":1.0,"actions":[{"name":"Multiattack","desc":"A child of the briar makes two claw attacks. If both attacks hit the same target, the target is grappled (escape DC 13) and the child of the briar uses its Thorny Grapple on it."},{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.","attack_bonus":5,"damage_dice":"1d6"},{"name":"Spitdart Tongue (Recharge 4-6)","desc":"Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Every child of the briar can shoot thorns from its mouth.","attack_bonus":5,"damage_dice":"1d6+3"},{"name":"Entangle","desc":"Two children of the briar working together can cast a version of the entangle spell with no components, at will. Both creatures must be within 10 feet of each other, and both must use their action to cast the spell. The entangled area must include at least one of the casters but doesn't need to be centered on either caster. Creatures in the area must make a DC 13 Strength saving throw or be restrained. All children of the briar are immune to the spell's effects."},{"name":"Thorny Grapple","desc":"A child of the briar's long thorny limbs help it grapple creatures up to Medium size. A grappled creature takes 2 (1d4) piercing damage at the end of the child's turn for as long as it remains grappled."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Fey Blood","desc":"Children of the briar count as both plant and fey for any effect related to type."}],"spell_list":[],"page_no":56,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_child-of-the-briar/"},{"slug":"deathcap-myconid","desc":"_Deathcap flesh ranges from white to pale gray to a warm yelloworange. Their heads resemble fungal caps, often either red with white spots, red at the center with a brown edge, or a bluish-purple tone. Although deathcaps have vicious-looking fanged mouths, they use them only to ingest earth or mineral nutrients._  \n**Mushroom Farmers.** These sentient mushroom folk tend the white forests of fungi in the underworld and are allies of the darakhul. Despite their ominous name, deathcap myconids are chiefly farmers. They cultivate dozens of species of mushrooms anywhere they have water, dung, and a bit of earth or slime in the underworld deeps. For this reason, other races rarely attack them. The ghouls do not eat them, and they cannot be made into darakhul.  \n**Toxic Spores.** Although deathcaps are mostly peaceful, their spores are toxic and sleep-inducing. They make excellent allies in combat because their abilities tend to punish attackers, but they aren’t especially lethal on their own. They use their poison and slumber spores to full effect against living creatures; they typically flee from constructs and undead. They count on their allies (carrion beetles, darakhul, purple worms, dark creepers, or even various devils) to fend off the most powerful foes.  \n**Clones.** Deathcap myconids live in communal groups of related clones. They reproduce asexually, and an elder and its offspring can be nearly identical in all but age. These clone groups are called deathcap rings.  \nMyconids build no huts or towns, but their groups are defined by their crops and general appearance. Indeed, many sages claim that the deathcaps are merely the fruiting, mobile bodies of the forests they tend, and that this is why they fight so ferociously to defend their forests of giant fungi.","name":"Deathcap Myconid","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":15,"armor_desc":"natural armor","hit_points":90,"hit_dice":"12d8+36","speed":{"walk":20},"strength":12,"dexterity":10,"constitution":16,"intelligence":10,"wisdom":11,"charisma":9,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"","condition_immunities":"","senses":"darkvision 60 ft., passive Perception 10","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The myconid uses either its Deathcap Spores or its Slumber Spores, then makes a fist attack."},{"name":"Fist","desc":"Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (4d4 + 1) bludgeoning damage plus 10 (4d4) poison damage.","attack_bonus":3,"damage_dice":"4d4"},{"name":"Deathcap Spores (3/day)","desc":"The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 3 rounds. While poisoned this way, the target also takes 10 (4d4) poison damage at the start of each of its turns. The target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success."},{"name":"Slumber Spores (3/day)","desc":"The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 13 Constitution saving throw or be poisoned and unconscious for 1 minute. A creature wakes up if it takes damage, or if another creature uses its action to shake it awake."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Distress Spores","desc":"When a deathcap myconid takes damage, all other myconids within 240 feet of it sense its pain."},{"name":"Sun Sickness","desc":"While in sunlight, the myconid has disadvantage on ability checks, attack rolls, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight."}],"spell_list":[],"page_no":0,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_deathcap-myconid/"},{"slug":"dragonleaf-tree","desc":"_The dragon-headed leaves of these oak trees sometimes rustle despite the lack of wind, betraying a hint of their draconic power._  \n**Gifts among Dragons.** These magnificent trees are imbued with some characteristics of their draconic masters. While most groves consist of only one type of dragonleaf tree, dragons sometimes make gifts of them to cement a pact or as a show of fealty. The dragon giving the tree relinquishes command of the plant as part of the deal. This accounts for mixed groves belonging to especially powerful dragon lords.  \n**Silent Guardians.** Dragonleaf trees use fairly simple tactics to deter potential intruders. They remain motionless or allow the breeze to jostle their leaves to appear inconspicuous. Once enough targets enter the grove, the trees fire razor sharp leaves at or breathe on their targets, adjusting their position to make better use of their weapons.  \n**Long Memories.** Dragonleaf trees live up to 1,000 years. They stand 15 feet tall and weigh 3,000 lb, but ancient specimens can reach heights of 45 feet. Growing a new dragonleaf tree requires a cutting from an existing tree at least 50 years old, which the tree’s master imbues with power, sacrificing the use of its breath weapon for a month. While this time barely registers on a dragon’s whole lifespan, it still carefully considers the creation of a new tree, for fear that others might discover its temporary weakness.","name":"Dragonleaf Tree","size":"Large","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"natural armor","hit_points":152,"hit_dice":"16d10+64","speed":{"walk":5},"strength":16,"dexterity":10,"constitution":19,"intelligence":3,"wisdom":12,"charisma":17,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{},"damage_vulnerabilities":"","damage_resistances":"","damage_immunities":"A dragonleaf tree enjoys the same immunities as its progenitor. Black, copper, and green trees are immune to acid damage; blue and bronze trees are immune to lightning damage; brass, gold, and red trees are immune to fire damage; and silver and white trees are immune to cold damage.","condition_immunities":"blinded, deafened","senses":"blindsight 120 ft., passive Perception 11","languages":"can understand the language of its creator or designated master","challenge_rating":"8","cr":8.0,"actions":[{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 58 (10d10 + 3) bludgeoning damage.","attack_bonus":6,"damage_dice":"10d10"},{"name":"Leaves","desc":"Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 45 (10d8) slashing damage.","attack_bonus":3,"damage_dice":"10d8"},{"name":"Breath Weapon (Recharge 6)","desc":"Dragonleaf tree can issue forth a breath weapon from its leaves appropriate to the dragon it honors. The creature's breath weapon deals 49 (14d6) damage, or half damage to targets that make a successful DC 15 Dexterity saving throw. A black, copper, or green tree breathes a 60-foot line of acid; a blue or bronze tree breathes a 60-foot line of lightning; a brass, gold, or red tree breathes a 30-foot cone of fire; and a silver or white tree breathes a 30-foot cone of cold."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Loyal to Dragon Master","desc":"A dragonleaf tree only follows commands from its designated master (or from any creatures to whom the master grants control). It has advantage on saving throws against any charm or compulsion spell or effect. Additionally, the tree has advantage on any saving throw to resist Bluff, Diplomacy, or Intimidate checks made to influence it to act against its masters."},{"name":"Weaknesses","desc":"Dragonleaf trees with immunity to fire also have vulnerability to cold, and trees with immunity to cold have vulnerability to fire."}],"spell_list":[],"page_no":147,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_dragonleaf-tree/"},{"slug":"frostveil","desc":"_“They took the sled dogs first, and later the seal-skinner set to guard them. We’d hear a confused, muffled cry in the wind and then we’d find them—a raven harvest, cold and stiff on the ice. Next time, we hid ourselves and watched, and saw them floating through the air like kites. A wisp of blowing snow that never dispersed, a billowing, snowflake sail moving with sinister purpose. The ‘cloak of death’ our skraeling guide called it.”_  \nWhipped through the air by snowstorms and resembling a spider’s web dangling with delicate ice crystals, these silently gliding, beautiful killers are semi-sentient plants adapted to the merciless cold of the North.  \n**Cloak of Death.** Flat nodes shaped like large snowflakes connect their net-like bodies and trailing tails of transparent fibers. Gossamer tendrils stream behind and between the flying snowflakes, ready to grab and entangle any warm-blooded creature it detects.  \n**Seek Warmth.** Each star-like node contains crude sensory organs, able to detect warmth as meager as a living creature’s breath and steer the gliding web toward it.  \n**Spirit Spores.** Northern shamans say the dance of the frostveils is beautiful when lit by the northern lights, and a powerful omen. With great care, shamans sometimes harvest frostveils for their frozen spore-shards, which grant potent visions of the spirit world when melted on the tongue.","name":"Frostveil","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"unaligned","armor_class":16,"armor_desc":"","hit_points":67,"hit_dice":"9d8+27","speed":{"walk":10,"fly":30},"strength":20,"dexterity":20,"constitution":16,"intelligence":1,"wisdom":11,"charisma":1,"strength_save":null,"dexterity_save":null,"constitution_save":null,"intelligence_save":null,"wisdom_save":null,"charisma_save":null,"perception":null,"skills":{"stealth":7},"damage_vulnerabilities":"fire","damage_resistances":"bludgeoning and piercing from nonmagical attacks","damage_immunities":"cold","condition_immunities":"blinded, charmed, deafened, frightened, prone","senses":"blindsight 100 ft., passive Perception 10","languages":"-","challenge_rating":"4","cr":4.0,"actions":[{"name":"Multiattack","desc":"The frostveil makes three tendril attacks."},{"name":"Tendril","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If two tendrils hit the same target in a single turn, the target is engulfed.","attack_bonus":7,"damage_dice":"2d8"},{"name":"Engulf","desc":"When a frostveil wraps itself around a Medium or smaller creature, the target takes 14 (2d8 + 5) bludgeoning damage plus 13 (3d8) acid damage and is grappled (escape DC 15). The target takes another 9 (2d8) bludgeoning damage plus 13 (3d8) acid damage at the end of each of its turns when it's still grappled by the frostveil. A frostveil can't attack while it has a creature engulfed. Damage from attacks against the frostveil is split evenly between the frostveil and the engulfed creature; the only exceptions are slashing and psychic damage, which affect only the frostveil."},{"name":"Spirit Spores (recharge 6)","desc":"In distress, frostveils release a puff of psychotropic spores in a 10-foot cloud around themselves. Creatures within the cloud of spores must succeed on a DC 13 Constitution saving throw against poison or suffer hallucinations, as per a confusion spell, for 1d3 rounds."}],"bonus_actions":null,"reactions":null,"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Chilling Acid","desc":"The frostveil's frozen acidic mist breaks down flesh and organic materials into useable nutrients. Creatures who strike the frostveil with a non-reach melee weapon or an unarmed strike take 4 (1d8) acid damage."},{"name":"False Appearance","desc":"While the frostveil remains motionless, it is indistinguishable from a formation of frost and ice."},{"name":"Windborne","desc":"While in blowing wind, the frostveil can fly with a speed of 30 feet. In a strong wind this speed increases to 60 feet."}],"spell_list":[],"page_no":207,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_frostveil/"},{"slug":"mi-go","desc":"_Mi-go have been described as “vaguely insectlike,” but the emphasis belongs on “vaguely.” They have stubby wings, multiple limbs, and nightmarish heads, but the resemblance ends there._  \nThe mi-go are a space-faring race of great skill and vast malevolence. They travel in large numbers between worlds, somehow folding space to cover astronomical distances in months rather than decades.  \n**Alien Technology.** Their technology includes mastery of living things, powerful techniques to implant mi-go elements and even minds in alien bodies (or to extract them), and an unparalleled mastery of living tissue in both plant and animal form. While they have their own secrets and goals, they also serve ancient powers from between the stars and carry on an interstellar effort to conquer and spread their species.  \n**World Colonizers.** The mi-go are devoted followers of Shub-Niggurath, the goddess of fecundity and growth, and take their evangelical mission extremely seriously. They colonize entire worlds in Shub-Niggurath’s name, and they plant and harvest entire species according to her will.  \n**Brain Cylinders.** One of the apexes of mi-go technology is the brain cylinder, a device that permits the extraction and maintenance of a living brain outside the body. Safely isolated in a mi-go cylinder, a human brain can be transported between the stars, sheltered—mostly—from the psyche-crushing effects of interstellar space. They deploy, fill, and retrieve these cylinders according to schedules and for purposes mysterious to others. Indeed, most of their technology appears either revolting or simply bizarre to humanoids (plant folk are less disquieted by their functioning).  \nMi-go merchants exchange psychic tools, surgical instruments, and engineered materials such as solar wings, illuminating lampfruit, and purple starvines (which induce sleep).","name":"Mi-Go","size":"Medium","type":"Plant","subtype":"","group":null,"alignment":"neutral evil","armor_class":17,"armor_desc":"natural armor","hit_points":76,"hit_dice":"8d8+40","speed":{"walk":30,"fly":60},"strength":16,"dexterity":19,"constitution":21,"intelligence":25,"wisdom":15,"charisma":13,"strength_save":6,"dexterity_save":null,"constitution_save":8,"intelligence_save":null,"wisdom_save":null,"charisma_save":4,"perception":5,"skills":{"arcana":10,"deception":7,"medicine":5,"perception":5,"stealth":7},"damage_vulnerabilities":"","damage_resistances":"radiant, cold","damage_immunities":"","condition_immunities":"","senses":"blindsight 30 ft., darkvision 240 ft., passive Perception 15","languages":"Common, Mi-go, Void Speech","challenge_rating":"5","cr":5.0,"actions":[{"name":"Multiattack","desc":"The mi-go makes two attacks with its claws."},{"name":"Claw","desc":"Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage, and the target is grappled (escape DC 13). If both claw attacks strike the same target in a single turn, the target takes an additional 13 (2d12) psychic damage.","attack_bonus":7,"damage_dice":"3d6"}],"bonus_actions":null,"reactions":[{"name":"Spore Release","desc":"When a mi-go dies, it releases its remaining spores. All living creatures within 10 feet take 14 (2d8 + 5) poison damage and become poisoned; a successful DC 16 Constitution saving throw halves the damage and prevents poisoning. A poisoned creature repeats the saving throw at the end of its turn, ending the effect on itself with a success."}],"legendary_desc":"","legendary_actions":null,"special_abilities":[{"name":"Astral Travelers","desc":"Mi-go do not require air or heat to survive, only sunlight (and very little of that). They can enter a sporulated form capable of surviving travel through the void and returning to consciousness when conditions are right."},{"name":"Sneak Attack (1/Turn)","desc":"The mi-go does an extra 7 (2d6) damage when it hits a target with a claw attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the mi-go that isn't incapacitated and the mi-go doesn't have disadvantage on the attack roll."},{"name":"Disquieting Technology","desc":"The mi-go are a highly advanced race, and may carry items of powerful technology. Mi-go technology can be represented using the same rules as magic items, but their functions are very difficult to determine: identify is useless, but an hour of study and a successful DC 19 Arcana check can reveal the purpose and proper functioning of a mi-go item."}],"spell_list":[],"page_no":287,"environments":[],"img_main":null,"document__slug":"tob","document__title":"Tome of Beasts","document__license_url":"http://open5e.com/legal","document__url":"https://koboldpress.com/kpstore/product/tome-of-beasts-for-5th-edition-print/","v2_converted_path":"/v2/creatures/tob_mi-go/"}]}