list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.

GET /v2/backgrounds/?format=api&ordering=-key&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 54,
    "next": null,
    "previous": "https://api-beta.open5e.com/v2/backgrounds/?format=api&ordering=-key",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_criminal/?format=api",
            "key": "a5e-ag_criminal",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Dexterity and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures And Advancement",
                    "desc": "If you pull off several successful jobs or heists, you may be promoted (or reinstated) as a leader in your gang. You may gain the free service of up to 8 **bandits** at any time.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### Criminal Connections\r\n\r\n1. The master criminal who inducted you into your first gang.\r\n2. The cleric or herald who convinced you to use your skills for good (and who may be legally responsible for your continued good behavior).\r\n3. Your sibling or other relative—who also happens to be a representative of the law.\r\n4. The gang of rascals and pickpockets who once called you their leader.\r\n5. The bounty hunter who has sworn to bring you to justice.\r\n6. Your former partner who made off with all the loot after a big score.\r\n7. The masked courier who occasionally gives you jobs.\r\n8. The crime boss to whom you have sworn loyalty (or to whom you owe an enormous debt).\r\n9. The master thief who once stole something precious from you. \r\n10. The corrupt noble who ruined your once-wealthy family.\r\n\r\n### Criminal Mementos\r\n\r\n1. A golden key to which you haven't discovered the lock.\r\n2. A brand that was burned into your shoulder as punishment for a crime.\r\n3. A scar for which you have sworn revenge.\r\n4. The distinctive mask that gives you your nickname (for instance, the Black Mask or the Red Fox).\r\n5. A gold coin which reappears in your possession a week after you've gotten rid of it.\r\n6. The stolen symbol of a sinister organization; not even your fence will take it off your hands.\r\n7. Documents that incriminate a dangerous noble or politician.\r\n8. The floor plan of a palace.\r\n9. The calling cards you leave after (or before) you strike.\r\n10. A manuscript written by your mentor: *Secret Exits of the World's Most Secure Prisons*.",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Equipment",
                    "desc": "Common clothes, dark cloak, thieves' tools.",
                    "type": "equipment"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Stealth, and either Deception or Intimidation.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Thieves' Cant",
                    "desc": "You know thieves' cant: a set of slang, hand signals, and code terms used by professional criminals. A creature that knows thieves' cant can hide a short message within a seemingly innocent statement. A listener who knows thieves' cant understands the message.",
                    "type": "feature"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "Gaming set, thieves' tools.",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Criminal",
            "desc": "[No description provided]"
        },
        {
            "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_charlatan/?format=api",
            "key": "a5e-ag_charlatan",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Charisma and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures and Advancement",
                    "desc": "If you pull off a long-standing impersonation or false identity with exceptional success, you may eventually legally become that person. If you’re impersonating a real person, they might be considered the impostor. You gain any property and servants associated with your identity.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### Charlatan Connections\r\n\r\n1. A relentless pursuer: an inspector who you once made a fool of.\r\n2. A relentless pursuer: a mark you once cheated.\r\n3. A relentless pursuer: a former partner just out of jail who blames you for everything.\r\n4. A former partner now gone straight who couldn’t possibly be coaxed out of retirement.\r\n5. A respected priest or tavernkeeper who tips you off about rich potential marks.\r\n6. The elusive former partner who ratted you out and sent you to jail.\r\n7. A famous noble or politician who through sheer luck happens to bear a striking resemblance to you.\r\n8. The crook who taught you everything and just can’t stay out of trouble.\r\n9. A gullible noble who knows you by one of your former aliases, and who always seems to pop up at inconvenient times.\r\n10. A prominent noble who knows you only under your assumed name and who trusts you as their spiritual advisor, tutor, long-lost relative, or the like.\r\n\r\n### Charlatan Mementos\r\n\r\n1.  A die that always comes up 6.\r\n2. A dozen brightly-colored “potions”.\r\n3. A magical staff that emits a harmless shower of sparks when vigorously thumped.\r\n4. A set of fine clothes suitable for nobility.\r\n5. A genuine document allowing its holder one free release from prison for a non-capital crime.\r\n6. A genuine deed to a valuable property that is, unfortunately, quite haunted.\r\n7. An ornate harlequin mask.\r\n8. Counterfeit gold coins or costume jewelry apparently worth 100 gold (DC 15 Investigation check to notice they’re fake).\r\n9. A sword that appears more magical than it really is (its blade is enchanted with continual flame and it is a mundane weapon).\r\n10. A nonmagical crystal ball.",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Many Identities",
                    "desc": "You have a bundle of forged papers of all kinds—property deeds, identification papers, love letters, arrest warrants, and letters of recommendation—all requiring only a few signatures and flourishes to meet the current need. When you encounter a new document or letter, you can add a forged and modified copy to your bundle. If your bundle is lost, you can recreate it with a forgery kit and a day’s work.",
                    "type": "feature"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Deception, and either Culture, Insight, or Sleight of Hand.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Suggested Equipment",
                    "desc": "Common clothes, disguise kit, forgery kit.",
                    "type": "equipment"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "Disguise kit, forgery kit.",
                    "type": "tool_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Charlatan",
            "desc": "[No description provided]"
        },
        {
            "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_artisan/?format=api",
            "key": "a5e-ag_artisan",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Intelligence and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures And Advancement",
                    "desc": "If you participate in the creation of a magic item (a “master work”), you will gain the services of up to 8 commoner apprentices with the appropriate tool proficiency.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### **Artisan Connections**\r\n\r\n1. The cruel master who worked you nearly to death and now does the same to other apprentices.\r\n2. The kind master who taught you the trade.\r\n3. The powerful figure who refused to pay for your finest work.\r\n4. The jealous rival who made a fortune after stealing your secret technique.\r\n5. The corrupt rival who framed and imprisoned your mentor.\r\n6. The bandit leader who destroyed your mentor’s shop and livelihood.\r\n7. The crime boss who bankrupted your mentor.\r\n8. The shady alchemist who always needs dangerous ingredients to advance the state of your art.\r\n9. Your apprentice who went missing.\r\n10. The patron who supports your work.\r\n\r\n### **Artisan Mementos**\r\n\r\n1. *Jeweler:* A 10,000 gold commission for a ruby ring (now all you need is a ruby worth 5,000 gold).\r\n2. *Smith:* Your blacksmith's hammer (treat as a light hammer).\r\n3. *Cook:* A well-seasoned skillet (treat as a mace).\r\n4. *Alchemist:* A formula with exotic ingredients that will produce...something.\r\n5. *Leatherworker:* An exotic monster hide which could be turned into striking-looking leather armor.\r\n6. *Mason:* Your trusty sledgehammer (treat as a warhammer).\r\n7. *Potter:* Your secret technique for vivid colors which is sure to disrupt Big Pottery.\r\n8. *Weaver:* A set of fine clothes (your own work).\r\n9. *Woodcarver:* A longbow, shortbow, or crossbow (your own work).\r\n10. *Calligrapher:* Strange notes you copied from a rambling manifesto. Do they mean something?",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Equipment",
                    "desc": "One set of artisan's tools, traveler's clothes.",
                    "type": "equipment"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Persuasion, and either Insight or History.",
                    "type": "skill_proficiency"
                },
                {
                    "name": "Tool Proficiencies",
                    "desc": "One type of artisan’s tools or smith’s tools.",
                    "type": "tool_proficiency"
                },
                {
                    "name": "Trade Mark",
                    "desc": "When in a city or town, you have access to a fully-stocked workshop with everything you need to ply your trade. Furthermore, you can expect to earn full price when you sell items you have crafted (though there is no guarantee of a buyer).",
                    "type": "feature"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Artisan",
            "desc": "[No description provided]"
        },
        {
            "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_acolyte/?format=api",
            "key": "a5e-ag_acolyte",
            "benefits": [
                {
                    "name": "Ability Score Increases",
                    "desc": "+1 to Wisdom and one other ability score.",
                    "type": "ability_score"
                },
                {
                    "name": "Adventures and Advancement",
                    "desc": "In small settlements without other resources, your authority may extend to such matters as settling disputes and punishing criminals. You might also be expected to deal with local outbreaks of supernatural dangers such as fiendish possessions, cults, and the unquiet dead. \r\nIf you solve several problems brought to you by members of your faith, you may be promoted (or reinstated) within the hierarchy of your order. You gain the free service of up to 4 acolytes, and direct access to your order’s leaders.",
                    "type": "adventures_and_advancement"
                },
                {
                    "name": "Connection and Memento",
                    "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### Acolyte Connections\r\n\r\n1. A beloved high priest or priestess awaiting your return to the temple once you resolve your crisis of faith.\r\n2. A former priest—exposed by you as a heretic—who swore revenge before fleeing.\r\n3. The wandering herald who rescued you as an orphan and sponsored your entry into your temple.\r\n4. The inquisitor who rooted out your heresy (or framed you) and had you banished from your temple.\r\n5. The fugitive charlatan or cult leader whom you once revered as a holy person.\r\n6. Your scandalous friend, a fellow acolyte who fled the temple in search of worldly pleasures.\r\n7. The high priest who discredited your temple and punished the others of your order.\r\n8. The wandering adventurer whose tales of glory enticed you from your temple.\r\n9. The leader of your order, a former adventurer who sends you on quests to battle your god’s enemies.\r\n10. The former leader of your order who inexplicably retired to a life of isolation and penance.\r\n\r\n### Acolyte Memento\r\n\r\n1. The timeworn holy symbol bequeathed to you by your beloved mentor on their deathbed.\r\n2. A precious holy relic secretly passed on to you in a moment of great danger.\r\n3. A prayer book which contains strange and sinister deviations from the accepted liturgy.\r\n4.  A half-complete book of prophecies which seems to hint at danger for your faith—if only the other half could be found!\r\n5.  A gift from a mentor: a book of complex theology which you don’t yet understand.\r\n6.  Your only possession when you entered the temple as a child: a signet ring bearing a coat of arms.\r\n7.  A strange candle which never burns down.\r\n8.  The true name of a devil that you glimpsed while tidying up papers for a sinister visitor.\r\n9.  A weapon (which seems to exhibit no magical properties) given to you with great solemnity by your mentor.\r\n10. A much-thumbed and heavily underlined prayer book given to you by the fellow acolyte you admire most.",
                    "type": "connection_and_memento"
                },
                {
                    "name": "Equipment",
                    "desc": "Holy symbol (amulet or reliquary), common clothes, robe, and a prayer book, prayer wheel, or prayer beads.",
                    "type": "equipment"
                },
                {
                    "name": "Languages",
                    "desc": "One of your choice.",
                    "type": "language"
                },
                {
                    "name": "Skill Proficiencies",
                    "desc": "Religion, and either Insight or Persuasion.",
                    "type": "skill_proficiency"
                }
            ],
            "document": {
                "name": "Adventurer's Guide",
                "key": "a5e-ag",
                "display_name": "Adventurer's Guide",
                "publisher": {
                    "name": "EN Publishing",
                    "key": "en-publishing",
                    "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api"
                },
                "gamesystem": {
                    "name": "Advanced 5th Edition",
                    "key": "a5e",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api"
                },
                "permalink": "https://a5esrd.com/a5esrd"
            },
            "name": "Acolyte",
            "desc": "[No description provided]"
        }
    ]
}