Background List
list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.
GET /v2/backgrounds/?format=api&ordering=document&page=2
https://api-beta.open5e.com/v2/backgrounds/?format=api&ordering=document", "results": [ { "url": "https://api-beta.open5e.com/v2/backgrounds/toh_parfumier/?format=api", "key": "toh_parfumier", "benefits": [ { "name": "Aromas and Odors and Airs, Oh My", "desc": "Before you became an adventurer, you crafted perfumes for customers in your home town or city. When not out adventuring, you can fall back on that trade to make a living. For each week you spend practicing your profession, you can craft one of the following at half the normal cost in time and resources: 5 samples of fine perfume worth 10 gp each, 2 vials of acid, or 1 vial of parfum toxique worth 50 gp. As an action, you can throw a vial of parfum toxique up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the parfum as an improvised weapon. On a hit, the target takes 1d6 poison damage and is poisoned until the end of its next turn.", "type": "feature" }, { "name": "Equipment", "desc": "Herbalism kit, a leather satchel containing perfume recipes, research notes, and chemical and botanical samples; 1d4 metal or crystal (shatter-proof) perfume bottles, a set of fine clothes, and a silk purse containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Nature, Investigation", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "As with many parfumiers with the extensive training you received, you are well spoken, stately of bearing, and possessed of a self-assuredness that sometimes is found imposing. You are not easily impressed and rarely subscribe to notions like *insurmountable* or *unavoidable*. Every problem has a solution.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I do not deal in absolutes. There is a solution to every problem, an answer for every riddle. |\r\n| 2 | I am used to associating with educated and “elevated” society. I find rough living and rough manners unpalatable. |\r\n| 3 | Years spent witnessing the dealings, intrigues, and industrial espionage of the Bouquet Districts' mercantile-elite have left me secretive and guarded. |\r\n| 4 | I have a strong interest and sense for fashion and current trends. |\r\n| 5 | I eagerly discuss the minutiae, subtleties, and nuances of my profession to any who will listen. |\r\n| 6 | I am easily distracted by unusual or exceptional botanical specimens. |\r\n| 7 | I can seem distant and introverted. I listen more than I speak. |\r\n| 8 | I always strive to make allies, not enemies. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Responsibility.** It is my duty to share my exceptional gifts and knowledge for the betterment of all. (Good) |\r\n| 2 | **Pragmatism.** I never let passion, preference, or emotion influence my decision-making or clear headedness. (Lawful) |\r\n| 3 | **Freedom.** Rules, particularly those imposed by others, were meant to be broken. (Chaotic) |\r\n| 4 | **Deep Science.** I live a life based on facts, logic, probability, and common sense. (Lawful) |\r\n| 5 | **Notoriety.** I will do whatever it takes to become the elite that I was witness to during my time among the boutiques, salons, and workshops of the noble's district. (Any) |\r\n| 6 | **Profit.** I will utilize my talents to harvest, synthesize, concoct, and brew almost anything for almost anyone. As long as the profit margin is right. (Evil) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I will return to my home city someday and have revenge upon the elitist perfume consortium and corrupt shipping magnates who drove my dreams to ruin. |\r\n| 2 | I have been experimenting and searching my whole career for the ultimate aromatic aphrodisiac. The “alchemists' stone” of perfumery. |\r\n| 3 | My home is safely far behind me now. With it go the unfounded accusations, spiteful rumors, and perhaps some potential links to a string of corporate assassinations. |\r\n| 4 | I am cataloging an encyclopedia of flora and their various chemical, magical, and alchemical properties and applications. It is my life's work. |\r\n| 5 | I am dedicated to my craft, always seeking to expand my knowledge and hone my skills in the science and business of aromatics. |\r\n| 6 | I have a loved one who is threatened (held hostage?) by an organized gang of vicious halfling thugs who control many of the “rackets” in the perfumeries in my home city. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I am driven to reclaim the status and respect of the socially and scientifically elite and will sacrifice much to gain it. |\r\n| 2 | I am highly competitive and not above plagiarizing or stealing the occasional recipe, idea, formula, or sample. |\r\n| 3 | I am hard-pressed to treat anyone who is not (by my standards) “well schooled” or “well heeled” as little more than lab assistants and house servants. |\r\n| 4 | A pretty face is always able to lead me astray. |\r\n| 5 | I am secretly addicted to a special perfume that only I can reproduce. |\r\n| 6 | *On a stormy night, I heard a voice in the wind, which led me to a mysterious plant. Its scent was intoxicating, and I consumed it. Now, that voice occasionally whispers in my dreams, urging me to some unknown destiny.* |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Alchemist's supplies, herbalism kit", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Parfumier", "desc": "You are educated and ambitious. You spent your youth apprenticed among a city's more reputable greenhouses, laboratories, and perfumeries. There, you studied botany and chemistry and explored properties and interactions with fine crystal, rare metals, and magic. You quickly mastered the skills to identify and process rare and complex botanical and alchemical samples and the proper extractions and infusions of essential oils, pollens, and other fragrant chemical compounds—natural or otherwise. Not all (dramatic) changes to one's lifestyle, calling, or ambitions are a result of social or financial decline. Some are simply decided upon. Regardless of your motivation or incentive for change, you have accepted that a comfortable life of research, science and business is—at least for now—a part of your past." }, { "url": "https://api-beta.open5e.com/v2/backgrounds/toh_scoundrel/?format=api", "key": "toh_scoundrel", "benefits": [ { "name": "Equipment", "desc": "A bag of 1,000 ball bearings, a pet monkey wearing a tiny fez, a set of common clothes, and a pouch containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Athletics, Sleight of Hand", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Despite their poor upbringing, scoundrels tend to live a charmed life—never far from trouble, but usually coming out on top. Many are thrill-seekers who delight in taunting their opponents before making a flashy and daring escape. Most are generally good-hearted, but some are self-centered to the point of arrogance. Quieter, introverted types and the lawfully-inclined can find them very annoying.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Flashing a big smile often gets me out of trouble. |\r\n| 2 | If I can just keep them talking, it will give me time to escape. |\r\n| 3 | I get fidgety if I have to sit still for more than ten minutes or so. |\r\n| 4 | Whatever I do, I try to do it with style and panache. |\r\n| 5 | I don't hold back when there's free food and drink on offer. |\r\n| 6 | Nothing gets me more annoyed than being ignored. |\r\n| 7 | I always sit with my back to the wall and my eyes on the exits. |\r\n| 8 | Why walk down the street when you can run across the rooftops? |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Freedom.** Ropes and chains are made to be broken. Locks are made to be picked. Doors are meant to be opened. (Chaotic) |\r\n| 2 | **Community.** We need to look out for one another and keep everyone safe. (Lawful) |\r\n| 3 | **Charity.** I share my wealth with those who need it the most. (Good) |\r\n| 4 | **Friendship.** My friends matter more to me than lofty ideals. (Neutral) |\r\n| 5 | **Aspiration.** One day my wondrous deeds will be known across the world. (Any) |\r\n| 6 | **Greed.** I'll stop at nothing to get what I want. (Evil) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My elder sibling taught me how to find a safe hiding place in the city. This saved my life at least once. |\r\n| 2 | I stole money from someone who couldn't afford to lose it and now they're destitute. One day I'll make it up to them. |\r\n| 3 | The street kids in my town are my true family. |\r\n| 4 | My mother gave me an old brass lamp. I polish it every night before going to sleep. |\r\n| 5 | When I was young, I was too scared to leap from the tallest tower in my hometown onto the hay cart beneath. I'll try again someday. |\r\n| 6 | A city guardsman let me go when they should have arrested me for stealing. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | If there's a lever to pull, I'll pull it. |\r\n| 2 | It's not stealing if nobody realizes it's gone. |\r\n| 3 | If I don't like the odds, I'm out of there. |\r\n| 4 | I often don't know when to shut up. |\r\n| 5 | I once filched a pipe from a priest. Now I think the god has cursed me. |\r\n| 6 | I grow angry when someone else steals the limelight. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set, thieves' tools", "type": "tool_proficiency" }, { "name": "Urban Explorer", "desc": "You are familiar with the layout and rhythms of towns and cities. When you arrive in a new city, you can quickly locate places to stay, where to buy good quality gear, and other facilities. You can shake off pursuers when you are being chased through the streets or across the rooftops. You have a knack for leading pursuers into a crowded market filled with stalls piled high with breakable merchandise, or down a narrow alley just as a dung cart is coming in the other direction.", "type": "feature" } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Scoundrel", "desc": "You were brought up in a poor neighborhood in a crowded town or city. You may have been lucky enough to have a leaky roof over your head, or perhaps you grew up sleeping in doorways or on the rooftops. Either way, you didn't have it easy, and you lived by your wits. While never a hardened criminal, you fell in with the wrong crowd, or you ended up in trouble for stealing food from an orange cart or clean clothes from a washing line. You're no stranger to the city watch in your hometown and have outwitted or outrun them many times." }, { "url": "https://api-beta.open5e.com/v2/backgrounds/toh_sentry/?format=api", "key": "toh_sentry", "benefits": [ { "name": "Comrades in Arms", "desc": "The knowing look from the caravan guard to the city gatekeeper or the nod of recognition between the noble's bodyguard and the district watchman—no matter the community, city, or town, the guards share a commonality of purpose. When you arrive in a new location, you can speak briefly with the gate guards, local watch, or other community guardians to gain local knowledge. This knowledge could be information, such as the most efficient routes through the city, primary vendors for a variety of luxury goods, the best (or worst) inns and taverns, the primary criminal elements in town, or the current conflicts in the community.", "type": "feature" }, { "name": "Equipment", "desc": "A set of dice or deck of cards, a shield bearing your previous employer's symbol, a set of common clothes, a hooded lantern, a signal whistle, and a belt pouch containing 10 gp", "type": "equipment" }, { "name": "Languages", "desc": "One language of your choice", "type": "language" }, { "name": "Skill Proficiencies", "desc": "Insight, Perception", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "You're a person who understands both patience and boredom, as a guard is always waiting for something to happen. More often than not, sentries hope nothing happens because something happening usually means something has gone wrong. A life spent watching and protecting, acting in critical moments, and learning the details of places and behaviors; all of these help shape the personality of the former sentry. Some claim you never stop being a guard, you just change what you protect.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I've seen the dregs of society and nothing surprises me anymore. |\r\n| 2 | I know where to look to spot threats lurking around a corner, in a glance, and even in a bite of food or cup of drink. |\r\n| 3 | I hate standing still and always keep moving. |\r\n| 4 | My friends know they can rely on me to stand and protect them. |\r\n| 5 | I resent the rich and powerful; they think they can get away with anything. |\r\n| 6 | A deception of any sort marks you as untrustworthy in my mind. |\r\n| 7 | Stopping lawbreakers taught me the best ways to skirt the law. |\r\n| 8 | I never take anything at face-value. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Greed.** Threats to my companions only increase my glory when I protect them from it. (Evil) |\r\n| 2 | **Perception.** I watch everyone, for threats come from every rank or station. (Neutral) |\r\n| 3 | **Duty.** The laws of the community must be followed to keep everyone safe. (Lawful) |\r\n| 4 | **Community.** I am all that stands between my companions and certain doom. (Good) |\r\n| 5 | **Determination.** To truly protect others, you must sometimes break the law. (Chaotic) |\r\n| 6 | **Practicality.** I require payment for the protection or service I provide. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | My charge is paramount; if you can't protect your charge, you've failed. |\r\n| 2 | I was once saved by one of my fellow guards. Now I always come to my companions' aid, no matter what the threat. |\r\n| 3 | My oath is unbreakable; I'd rather die first. |\r\n| 4 | There is no pride equal to the accomplishment of a successful mission. |\r\n| 5 | I stand as a bulwark against those who would damage or destroy society, and society is worth protecting. |\r\n| 6 | I know that as long as I stand with my companions, things can be made right. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | Sometimes I may overindulge in a guilty pleasure, but you need something to pass time. |\r\n| 2 | I can't just sit quietly next to someone. I've got to fill the silence with conversation to make good company. |\r\n| 3 | I'm not very capable in social situations. I'd rather sit on the sidelines and observe. People make me nervous. |\r\n| 4 | I have a tough time trusting strangers and new people. You don't know their habits and behaviors; therefore, you don't know their risk. |\r\n| 5 | There is danger all around us, and only the foolish let their guard down. I am no fool, and I will spot the danger. |\r\n| 6 | I believe there's a firm separation between task and personal time. I don't do other people's work when I'm on my own time. If you want me, hire me. |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Sentry", "desc": "In your youth, the defense of the city, the community, the caravan, or your patron was how you earned your coin. You might have been trained by an old, grizzled city watchman, or you might have been pressed into service by the local magistrate for your superior skills, size, or intellect. However you came to the role, you excelled at defending others. You have a nose for trouble, a keen eye for spotting threats, a strong arm to back it up, and you are canny enough to know when to act. Most importantly, though, you were a peace officer or a protector and not a member of an army which might march to war.\r\n\r\n### Specialization\r\nEach person or location that hires a sentry comes with its own set of unique needs and responsibilities. As a sentry, you fulfilled one of these unique roles. Choose a specialization or roll a d6 and consult the table below to define your expertise as a sentry.\r\n\r\n| d6 | Specialization |\r\n|---|---|\r\n| 1 | City or gate watch |\r\n| 2 | Bodyguard or jailor |\r\n| 3 | Caravan guard |\r\n| 4 | Palace or judicial sentry |\r\n| 5 | Shop guard |\r\n| 6 | Ecclesiastical or temple guard |" }, { "url": "https://api-beta.open5e.com/v2/backgrounds/toh_trophy-hunter/?format=api", "key": "toh_trophy-hunter", "benefits": [ { "name": "Equipment", "desc": "A donkey or mule with bit and bridle, a set of cold-weather or warm-weather clothes, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Shelter from the Storm", "desc": "You have spent years hunting in the harshest environments of the world and have seen tents blown away by gales, food stolen by hungry bears, and equipment destroyed by the elements. While traveling in the wilderness, you can find a natural location suitable to make camp by spending 1 hour searching. This location provides cover from the elements and is in some way naturally defensible, at the GM's discretion.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Nature, Survival", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Most trophy hunters are skilled hobbyists and find strange relaxation in the tension of the hunt and revel in the glory of a kill. You may find great personal joy in hunting, in the adoration of peers, or simply in earning gold by selling pelts, scales, and horns.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Nothing gets my blood pumping like stalking a wild animal. |\r\n| 2 | I like things big! Trophies, big! Food, big! Money, houses, weapons, possessions, I want ‘em big, big, BIG! |\r\n| 3 | When hunting, it's almost as if I become a different person. Focused. Confident. Ruthless. |\r\n| 4 | The only way to kill a beast is to be patient and find the perfect moment to strike. The same is true for all the important things in life. |\r\n| 5 | Bathing is for novices. I know that to catch my smelly, filthy prey, I must smell like them to throw off their scent. |\r\n| 6 | I eat only raw meat. It gets me more in tune with my prey. |\r\n| 7 | I'm a connoisseur of killing implements; I only use the best, because I am the best. |\r\n| 8 | I thank the natural world for its bounty after every kill. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Ambition.** It is my divine calling to become better than my rivals by any means necessary. (Chaotic) |\r\n| 2 | **Altruism.** I hunt only to protect those who cannot protect themselves. (Good) |\r\n| 3 | **Determination.** No matter what the laws say, I will kill that beast! (Chaotic) |\r\n| 4 | **Cruelty.** My prey lives only for my pleasure. It will die exactly as quickly or as slowly as I desire. (Evil) |\r\n| 5 | **Sport.** We're just here to have fun. (Neutral) |\r\n| 6 | **Family.** I follow in my family's footsteps. I will not tarnish their legacy. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I like hunting because I like feeling big and powerful. |\r\n| 2 | I hunt because my parents think I'm a worthless runt. I need to make them proud. |\r\n| 3 | I was mauled by a beast on my first hunting trip. I've spent my life searching for that monster. |\r\n| 4 | The first time I drew blood, something awoke within me. Every hunt is a search for the original ecstasy of blood. |\r\n| 5 | My hunting companions used to laugh at me behind my back. They aren't laughing anymore. |\r\n| 6 | A close friend funded my first hunting expedition. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I'm actually a sham. All of my trophies were bagged by someone else. I just followed along and watched. |\r\n| 2 | I'm terrified of anything larger than myself. |\r\n| 3 | I can't express anger without lashing out at something. |\r\n| 4 | I need money. I don't care how much or how little I have; I need more. And I would do anything to get it. |\r\n| 5 | I am obsessed with beauty in animals, art, and people. |\r\n| 6 | I don't trust my hunting partners, whom I know are here to steal my glory! |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Leatherworker's tools, vehicles (land)", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Trophy Hunter", "desc": "You hunt the mightiest beasts in the harshest environments, claiming their pelts as trophies and returning them to settled lands for a profit or to decorate your abode. You likely were set on this path since birth, following your parents on safaris and learning from their actions, but you may have instead come to this path as an adult after being swept away by the thrill of dominating the natural world. Many big game hunters pursue their quarry purely for pleasure, as a calming avocation, but others sell their skills to the highest bidder to amass wealth and reputation as a trophy hunter." } ] }{ "count": 54, "next": null, "previous": "