Background List
list: API endpoint for returning a list of backgrounds.
retrieve: API endpoint for returning a particular background.
GET /v2/backgrounds/?format=api&ordering=name&page=2
https://api-beta.open5e.com/v2/backgrounds/?format=api&ordering=name", "results": [ { "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_soldier/?format=api", "key": "a5e-ag_soldier", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Strength and one other ability score.", "type": "ability_score" }, { "name": "Adventures and Advancement", "desc": "You will occasionally run into old comrades, some of whom may need favors. If you perform a few celebrated martial deeds your old military outfit (or a new one) is likely to offer you an officer’s rank. You gain the free service of up to 8 guards. Your new commanders will occasionally give you objectives: you will be expected to act independently in order to achieve these objectives.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### Soldier Connections\r\n1. Your old commanding officer who still wants you to rejoin.\r\n2. The commander who callously sent your unit into a slaughter.\r\n3. Your shady war buddy who can get their hands on anything with no questions asked.\r\n4. Your best friend who went missing on the battlefield. \r\n5. The comrade who saved your life at the risk of their own.\r\n6. The ghost who haunts you. \r\n7. The superior officer you punched (for abusing civilians? For insulting your honor? For preventing you from looting?)\r\n8. The scary experimental war construct you accompanied on a dangerous mission.\r\n9. The golden-armored knight with ridiculously good teeth who was always giving inspiring speeches.\r\n10. The enemy officer who captured you.\r\n\r\n### Soldier Mementos\r\n1. A broken horn, tooth, or other trophy salvaged from a monster’s corpse.\r\n2. A trophy won in a battle (a tattered banner, a ceremonial sword, or similar).\r\n3. A gaming set.\r\n4. A letter from your sweetheart.\r\n5. An old wound that twinges in bad weather.\r\n6. A letter you’re supposed to deliver to a dead comrade’s family.\r\n7. A horrifying memory you can’t escape.\r\n8. A horned or plumed helmet.\r\n9. The sword you broke over your knee rather than fight for those bastards another day.\r\n10. A medal for valor.", "type": "connection_and_memento" }, { "name": "Languages", "desc": "One of your choice.", "type": "language" }, { "name": "Military Bearing", "desc": "Soldiers recognize their own. Off duty soldiers are usually willing to trade tales and gossip with you. On duty soldiers, while not obeying your orders, are likely to answer your questions and treat you respectfully on the off chance that you’re an unfamiliar officer who can get them in trouble.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Athletics, and either Animal Handling or Intimidation.", "type": "skill_proficiency" }, { "name": "Suggested Equipment", "desc": "Uniform, common clothes, 7 days rations.", "type": "equipment" }, { "name": "Tool Proficiencies", "desc": "One type of gaming set.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Soldier", "desc": "[No description provided]" }, { "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_trader/?format=api", "key": "a5e-ag_trader", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Charisma and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "Because of your commercial contacts you may be offered money to lead or escort trade caravans. You'll receive a fee from each trader that reaches their destination safely.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "Roll 1d10, choose, or make up your own.\r\n\r\n### Trader Connections\r\n1. The parent or relative who wants you to carry on the family business.\r\n2. The sibling who inherited the other half of the family business.\r\n3. The trading company to which you are indentured until you pay off a debt.\r\n4. The powerful merchant who will never forgive the business coup you pulled off.\r\n5. The noble whose horse trampled your poor family’s vegetable stall, injuring or killing a relative you dearly loved.\r\n6. The parent or elder sibling who squandered your family fortune.\r\n7. The business partner who cheated you.\r\n8. The customs agent who has sworn to catch you red-handed with illicit goods.\r\n9. The crime boss to whom you wouldn’t pay protection money.\r\n10. The smuggler who will pay well for certain commodities.\r\n\r\n### Trader Mementos\r\n1. The first gold piece you earned.\r\n2. Thousands of shares in a failed venture.\r\n3. A letter of introduction to a rich merchant in a distant city.\r\n4. A sample of an improved version of a common tool.\r\n5. Scars from a wound sustained when you tried to collect a debt from a vicious noble.\r\n6. A love letter from the heir of a rival trading family.\r\n7. A signet ring bearing your family crest, which is famous in the mercantile world.\r\n8. A contract binding you to a particular trading company for the next few years.\r\n9. A letter from a friend imploring you to invest in an opportunity that can't miss.\r\n10. A trusted family member's travel journals that mix useful geographical knowledge with tall tales.", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Traveler's clothes, abacus, merchant's scale.", "type": "equipment" }, { "name": "Skill Proficiencies", "desc": "Persuasion, and either Culture, Deception, or Insight.", "type": "skill_proficiency" }, { "name": "Supply and Demand", "desc": "When you buy a trade good and sell it elsewhere to a community in need of that good, you gain a 10% bonus to its sale price for every 100 miles between the buy and sell location (maximum of 50%).", "type": "feature" }, { "name": "Tool Proficiencies", "desc": "One vehicle.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Trader", "desc": "[No description provided]" }, { "url": "https://api-beta.open5e.com/v2/backgrounds/toh_trophy-hunter/?format=api", "key": "toh_trophy-hunter", "benefits": [ { "name": "Equipment", "desc": "A donkey or mule with bit and bridle, a set of cold-weather or warm-weather clothes, and a belt pouch containing 5 gp", "type": "equipment" }, { "name": "Languages", "desc": "No additional languages", "type": "language" }, { "name": "Shelter from the Storm", "desc": "You have spent years hunting in the harshest environments of the world and have seen tents blown away by gales, food stolen by hungry bears, and equipment destroyed by the elements. While traveling in the wilderness, you can find a natural location suitable to make camp by spending 1 hour searching. This location provides cover from the elements and is in some way naturally defensible, at the GM's discretion.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Nature, Survival", "type": "skill_proficiency" }, { "name": "Suggested Characteristics", "desc": "Most trophy hunters are skilled hobbyists and find strange relaxation in the tension of the hunt and revel in the glory of a kill. You may find great personal joy in hunting, in the adoration of peers, or simply in earning gold by selling pelts, scales, and horns.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | Nothing gets my blood pumping like stalking a wild animal. |\r\n| 2 | I like things big! Trophies, big! Food, big! Money, houses, weapons, possessions, I want ‘em big, big, BIG! |\r\n| 3 | When hunting, it's almost as if I become a different person. Focused. Confident. Ruthless. |\r\n| 4 | The only way to kill a beast is to be patient and find the perfect moment to strike. The same is true for all the important things in life. |\r\n| 5 | Bathing is for novices. I know that to catch my smelly, filthy prey, I must smell like them to throw off their scent. |\r\n| 6 | I eat only raw meat. It gets me more in tune with my prey. |\r\n| 7 | I'm a connoisseur of killing implements; I only use the best, because I am the best. |\r\n| 8 | I thank the natural world for its bounty after every kill. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | **Ambition.** It is my divine calling to become better than my rivals by any means necessary. (Chaotic) |\r\n| 2 | **Altruism.** I hunt only to protect those who cannot protect themselves. (Good) |\r\n| 3 | **Determination.** No matter what the laws say, I will kill that beast! (Chaotic) |\r\n| 4 | **Cruelty.** My prey lives only for my pleasure. It will die exactly as quickly or as slowly as I desire. (Evil) |\r\n| 5 | **Sport.** We're just here to have fun. (Neutral) |\r\n| 6 | **Family.** I follow in my family's footsteps. I will not tarnish their legacy. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I like hunting because I like feeling big and powerful. |\r\n| 2 | I hunt because my parents think I'm a worthless runt. I need to make them proud. |\r\n| 3 | I was mauled by a beast on my first hunting trip. I've spent my life searching for that monster. |\r\n| 4 | The first time I drew blood, something awoke within me. Every hunt is a search for the original ecstasy of blood. |\r\n| 5 | My hunting companions used to laugh at me behind my back. They aren't laughing anymore. |\r\n| 6 | A close friend funded my first hunting expedition. I am forever in their debt. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I'm actually a sham. All of my trophies were bagged by someone else. I just followed along and watched. |\r\n| 2 | I'm terrified of anything larger than myself. |\r\n| 3 | I can't express anger without lashing out at something. |\r\n| 4 | I need money. I don't care how much or how little I have; I need more. And I would do anything to get it. |\r\n| 5 | I am obsessed with beauty in animals, art, and people. |\r\n| 6 | I don't trust my hunting partners, whom I know are here to steal my glory! |", "type": "suggested_characteristics" }, { "name": "Tool Proficiencies", "desc": "Leatherworker's tools, vehicles (land)", "type": "tool_proficiency" } ], "document": { "name": "Tome of Heroes", "key": "toh", "display_name": "Tome of Heroes", "publisher": { "name": "Kobold Press", "key": "kobold-press", "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api" }, "gamesystem": { "name": "5th Edition 2014", "key": "5e-2014", "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api" }, "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/" }, "name": "Trophy Hunter", "desc": "You hunt the mightiest beasts in the harshest environments, claiming their pelts as trophies and returning them to settled lands for a profit or to decorate your abode. You likely were set on this path since birth, following your parents on safaris and learning from their actions, but you may have instead come to this path as an adult after being swept away by the thrill of dominating the natural world. Many big game hunters pursue their quarry purely for pleasure, as a calming avocation, but others sell their skills to the highest bidder to amass wealth and reputation as a trophy hunter." }, { "url": "https://api-beta.open5e.com/v2/backgrounds/a5e-ag_urchin/?format=api", "key": "a5e-ag_urchin", "benefits": [ { "name": "Ability Score Increases", "desc": "+1 to Dexterity and one other ability score.", "type": "ability_score" }, { "name": "Adventures And Advancement", "desc": "Street kids are among a settlement's most vulnerable people, especially in cities with lycanthropes, vampires, and other supernatural threats. After you help out a few urchins in trouble, word gets out and you'll be able to consult the street network to gather information. If you roll lower than a 15 on an Investigation check to gather information in a city or town, your roll is treated as a 15.", "type": "adventures_and_advancement" }, { "name": "Connection and Memento", "desc": "### Urchin Connections\r\n\r\n1. The disreputable thief who taught you thieving skills.\r\n2. The saintly orphanage matron who’s so proud of how you’ve grown.\r\n3. The miserly and cruel orphanage administrator who rounds up urchins and runaways.\r\n4. The drunken thief who shared with you what little they could steal. \r\n5. The fellow urchin who has some power to make “bad stuff” happen to their enemies.\r\n6. The thieves’ guild contact who will pay well for small folk to wriggle through a window or chimney to unlock a front door.\r\n7. The philanthropist (or charlatan?) who took you in, dressed you properly, and tried to teach you upper-class manners.\r\n8. The spymaster or detective who sent you on investigation missions.\r\n9. The noble whose horse trampled you or a friend.\r\n10. The rich family you ran away from.\r\n\r\n### Urchin Mementos\r\n\r\n1. A locket containing pictures of your parents.\r\n2. A set of (stolen?) fine clothes.\r\n3. A small trained animal, such as a mouse, parrot, or monkey.\r\n4. A map of the sewers.\r\n5. The key or signet ring that was around your neck when you were discovered as a foundling.\r\n6. A battered one-eyed doll.\r\n7. A portfolio of papers given to you by a fleeing, wounded courier.\r\n8. A gold tooth (not yours, and not in your mouth).\r\n9. The flowers or trinkets that you sell.\r\n10. A dangerous secret overheard while at play.", "type": "connection_and_memento" }, { "name": "Equipment", "desc": "Common clothes, disguise kit.", "type": "equipment" }, { "name": "Guttersnipe", "desc": "When you're in a town or city, you can provide a poor lifestyle for yourself and your companions. Also, you know how to get anywhere in town without being spotted by gangs, gossips, or guard patrols.", "type": "feature" }, { "name": "Skill Proficiencies", "desc": "Sleight of Hand, and either Deception or Stealth.", "type": "skill_proficiency" }, { "name": "Tool Proficiencies", "desc": "Disguise kit, thieves’ tools.", "type": "tool_proficiency" } ], "document": { "name": "Adventurer's Guide", "key": "a5e-ag", "display_name": "Adventurer's Guide", "publisher": { "name": "EN Publishing", "key": "en-publishing", "url": "https://api-beta.open5e.com/v2/publishers/en-publishing/?format=api" }, "gamesystem": { "name": "Advanced 5th Edition", "key": "a5e", "url": "https://api-beta.open5e.com/v2/gamesystems/a5e/?format=api" }, "permalink": "https://a5esrd.com/a5esrd" }, "name": "Urchin", "desc": "[No description provided]" } ] }{ "count": 54, "next": null, "previous": "