list: API endpoint for returning a list of classes.
retrieve: API endpoint for returning a particular class.

GET /v2/classes/?format=api&ordering=desc
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 147,
    "next": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=desc&page=2",
    "previous": null,
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/classes/bfrd_mechanist/?format=api",
            "key": "bfrd_mechanist",
            "features": [
                {
                    "key": "bfrd_mechanist_eyes-of-the-maker",
                    "name": "Eyes of the Maker",
                    "desc": "When you touch a magic item or some other magic-imbued object, you learn its properties and how to use it, whether it requires attunement to use, and how many charges it has (if any). You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_shard-of-creation",
                    "name": "Shard of Creation",
                    "desc": "You learn how to craft a shard of creation, which is a Tiny magical object with many uses that appears on your person. In its base state, the shard appears as a constantly shifting, fluid-like bundle of plasma.\n\nThe shard vanishes instantly if you are slain or if it is not in your possession for more than 24 consecutive hours. If the shard is destroyed or you lose it, you can perform a 1-hour ritual to create a replacement. This ritual can be performed as part of a short or long rest.\n\nThe shard has a number of charges equal to your INT modifier (minimum of 1), and you regain all expended charges when you finish a long rest. Charges can be spent to activate the following properties.\n\n**Inspire**. When you make an ability check while touching the shard (regardless of its current form), you can spend 1 charge to roll a d6 and add the number rolled to your check result.\n\n**Transform**. While touching the shard, you can use an action to transform it into any type of nonmagical weapon or shield or into any object of Medium size or smaller. The object appears in an unoccupied space within 10 feet of you, but the chosen space must contain a surface or liquid capable of supporting the object. If the object you create is of an appropriate size to be worn or held, you can choose for the object to appear in your hand or on your person. The total value (in gold pieces) of an object created can’t be more than 20 × your mechanist level.\n\nA transformed shard remains in its new form until you die, use an action to return it to its original state, or use an action to transform it again. No matter what shape the shard assumes, those who handle the shard can sense something strange about its nature. The shard can’t be passed off as a typical item for purposes of buying and selling.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_augment",
                    "name": "Augment",
                    "desc": "You gain the ability to channel magical energy into items. To use this ability, you must spend 1 hour focusing on the item that you wish to augment while remaining in physical contact with it (which can be done as part of a short or long rest).\n\nYou gain two augment effects of your choice. Augment effect options are detailed at the end of the class description. At certain mechanist levels, you gain additional augment effects of your choice, as shown in the Augment Effects Known column of the **Mechanist Progression** table.\n\nWhen you use this ability, choose an effect from those you know. Regardless of the effect, an augmented item is considered a magic item while the effect remains active. You can apply these effects to existing magic items, and any bonuses or features granted by an augment effect stack with any properties a magic item already possesses.\n\nUnless specified otherwise, a chosen effect lasts indefinitely, but as an action, you can touch an item to end an ongoing effect that you created. You can have effects active on multiple items, provided you spend the required time focusing on each item individually. However, an item can only bear one effect at a time. Multiple uses of the same effect don’t stack.\n\nThe maximum number of items you can affect with this feature at one time is listed in the Augmented Items column of the **Mechanist Progression** table. If you try to exceed your maximum, you must choose an ongoing effect to end.\n\nYou can also augment your transformed shard of creation, provided its form meets the requirements for the chosen effect. The effect remains with the shard when it transforms as long as the new form remains compatible—if not, the effect immediately ends.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_efficient-action",
                    "name": "Efficient Action",
                    "desc": "Your mechanical expertise allows you to use items more efficiently in the chaos of battle. You can use a bonus action to take the Use an Object action or to perform a weapon option.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_mechanist-subclass",
                    "name": "Mechanist Subclass",
                    "desc": "Choose a subclass that reflects your relationship to your craft, either Metallurgist or Spellwright. Your choice grants you features at 3rd, 7th, 11th, and 15th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_improvement",
                    "name": "Improvement",
                    "desc": "Choose one of the following improvements (ability scores can’t be raised above 20 with this feature):\n\n- Increase a single ability score by 2.\n- Increase two different ability scores by 1 each.\n Increase one ability score by 1 and select a talent from either the martial or the technical talents list.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        },
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_multiattack",
                    "name": "Multiattack",
                    "desc": "Your physical prowess has grown. On your turn, you can make two attacks when you take the Attack action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_rapid-augment",
                    "name": "Rapid Augment",
                    "desc": "You can now use your Augment feature more rapidly. As a bonus action, you can touch an item and imbue it with a known augment effect of your choice. You remain bound by all other restrictions of the Augment feature, including number of items.\n\nYou can use your Rapid Augment feature a number of times equal to your INT modifier and regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_greater-creation",
                    "name": "Greater Creation",
                    "desc": "Your growing insight into the nature of reality allows you greater control over your Shard of Creation feature. You receive the following enhancements to its given properties.\n\n**Inspire**.Your bonus to ability checks is now 1d8 (instead of 1d6).\n\n**Transform**. You can now transform the shard into any Large or smaller tool or nonmagical object. All other restrictions still apply, including the limit on the gold piece value.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_heroic-boon",
                    "name": "Heroic Boon",
                    "desc": "Your commitment to the mechanist’s path grants you a powerful new ability. Choose one of the following heroic boons:\n\n- **Curse of Unmaking**. As an action, you can make a melee spell attack using your augment attack modifier (see **Augment Effects**) against a creature or item within reach. On a successful hit, the target becomes cursed so that it is vulnerable to all damage. If the target is a creature, it can attempt a CON save against your augment save DC (see **Augment Effects**) each time it takes a new instance of damage, ending the curse on a success. Once you use this feature, you must finish a long rest before you can use it again.\n**Mend the Broken**. As an action, you touch a creature or item and cause it to magically regain a number of hit points equal to 5 × your mechanist level. This effect also repairs any catastrophic damage suffered by the target, such as lost limbs, missing parts, or other harm that would ordinarily be irreparable. If the item doesn’t have a hit point total, your touch restores it to working order as best it can with the pieces available. This feature can’t restore expended charges on magic items or restore magical properties to nonmagical items that were once magical. Once you use this feature, you must finish a long rest before you can use it again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_engineers-insight",
                    "name": "Engineer's Insight",
                    "desc": "As long as you have at least 1 minute of uninterrupted focus on a task, when you make an ability check, treat any d20 roll of 9 or lower as though you rolled a 10.\n\nNormal activity like moving doesn’t interrupt focus, but attacking, taking damage, or participating in anything that requires initiative order does interrupt focus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_ranged-augment",
                    "name": "Ranged Augment",
                    "desc": "You can now use your Rapid Augment feature on items you can see within 60 feet of you. (You no longer need to touch them.)\n\nIn addition, if an effect from your Augment feature would typically require you to touch the item to activate its properties, you no longer need to do so as long as the item is within 60 feet of you. You don’t need to see the item to activate its properties in this way.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_always-prepared",
                    "name": "Always Prepared",
                    "desc": "When you would take damage from an attack, you can use a reaction to take the Use an Object action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_perfect-creation",
                    "name": "Perfect Creation",
                    "desc": "Your growing insight into the nature of reality allows you greater control over your Shard of Creation feature. You receive the following enhancements to its given properties.\n\n**Inspire**. Your bonus to ability checks is now 1d10 (instead of 1d8).\n\n**Transform**. You can now transform the shard into any item— including structures and vehicles—of Huge size or smaller. You are no longer bound by any cost restrictions when choosing a form.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_epic-boon",
                    "name": "Epic Boon",
                    "desc": "Your commitment to the mechanist’s path grants you a powerful new ability. You gain the following epic boon:\n\n- **Creative Engine**. You gain a +1 bonus to your saves for each effect from your Augment feature currently active on items within 60 feet of you. If you fail a save while any of those items are within 60 feet of you, you can automatically end one of those effects (your choice) to succeed on the save instead.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "bfrd_mechanist_augment-effects-known",
                    "name": "Augment Effects Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "7"
                        },
                        {
                            "level": 13,
                            "column_value": "7"
                        },
                        {
                            "level": 14,
                            "column_value": "7"
                        },
                        {
                            "level": 15,
                            "column_value": "8"
                        },
                        {
                            "level": 16,
                            "column_value": "8"
                        },
                        {
                            "level": 17,
                            "column_value": "8"
                        },
                        {
                            "level": 18,
                            "column_value": "9"
                        },
                        {
                            "level": 19,
                            "column_value": "9"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "9"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "6"
                        }
                    ]
                },
                {
                    "key": "bfrd_mechanist_augmented-items",
                    "name": "Augment Effects Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "7"
                        },
                        {
                            "level": 18,
                            "column_value": "7"
                        },
                        {
                            "level": 19,
                            "column_value": "7"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "7"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "bfrd_mechanist_equipment",
                    "name": "Starting Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\n\n- **(a)** a martial weapon and a shield or **(b)** two simple weapons\n- Light crossbow and 20 bolts\n**(a)** scale mail or **(b)** leather armor\nTinker tools and a dungeoneer’s pack",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\n\n**Weapons:** Simple weapons, martial weapons\n\n**Tools:** Tinker tools and two additional tools your choice\n\n**Saving Throws:** CON, INT\n\n**Skills:** Choose two from Arcana, History, Investigation, Perception, and Sleight of Hand",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_mechanist_augmentation-effects",
                    "name": "Augmentation Effects",
                    "desc": "This section lists the effects available for mechanists to learn and use with their Augment feature. Each option lists the type of item required for the effect to function and provides a description of how the effect works. Any effects that require an action to activate their properties can be activated with the Use an Object action.\n\nSome effects require you to make an attack roll or require your target to make a save. The attack bonus and save DC for these is calculated as follows:\n\n**Augment save DC** = 8 + your proficiency bonus (PB) + your Intelligence (INT) modifier\n\n**Augment attack modifier** = your proficiency bonus (PB) + your Intelligence (INT) modifier\n\n### Adhesive\n\n*Item Requirement: Large or Smaller Equipment or Object that Isn’t Being Worn or Held*\n\nYou imbue an item with the ability to stick to surfaces. While the item is within 30 feet of you, you can use an action to speak a command word and affix the item to a solid surface it is touching. The chosen surface can’t be part of a creature.\n\nWhile affixed, the item can support up to 1,000 pounds of weight. If additional weight is added, the item detaches from the surface (falling or moving as appropriate).\n\nA creature can spend an action to attempt to remove the affixed item with a STR (Athletics) check. The DC for this check equals 8 + your PB + your INT modifier. If a creature succeeds on this check, the item detaches from the surface.\n\nIf the item isn’t forcefully detached, it remains attached for 24 hours or until you use an action to detach it. If the item is detached by any means, its adhesive properties can’t be activated again until you finish a long rest.\n\n### Collapsible\n\n*Item Requirement: Large or Smaller Item that Isn’t Being Worn, Held, or Fixed in Place*\n\nYou imbue an item with the ability to become smaller. While you touch the item, you can use an action to reduce its size. When you do so, the target is halved in all dimensions, its weight is reduced to 1/8 of normal, and it decreases its size category by one, such as from Medium to Small. The target’s size can’t be reduced further by multiple uses of this feature. As an action, you can touch the target and cause it to return to its original size.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, you can affect Huge or smaller items that meet the other requirements.\n\n### Detecting\n\n*Item Requirement: Goggles, Glasses, Spyglass, or Similar Equipment or Object with a Transparent Surface*\n\nYou imbue an item with magical capabilities to enhance perception. While you touch the item, you can use an action to activate one of the listed effects. You must equip, wear, or actively look through the augmented item to gain the benefit of the chosen effect:\n\n- **Darkvision**. You gain darkvision out to a range of 30 feet.\n- **Invisi-Vision**. You can see invisible creatures and items as if they were visible. You are also aware of any creatures within 30 feet of you or if any creatures come within 30 feet of you, regardless of lighting conditions.\n- **Magic Vision**. You gain the benefits of the detect magic spell within 30 feet of you.\n- **X-Ray Vision**. You gain the ability to see through solid material within 30 feet of you. To you, solid items within that radius appear transparent and don’t prevent light from passing through them. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block your vision, as does a thin sheet of lead.\n\nWhile the augmented item is activated, you can use an action to deactivate it or switch the type of vision the item bestows. You can keep the item activated for up to 1 minute, all at once or in several shorter spans, each one using a minimum of 6 seconds (1 round) from the duration. The effect fully recharges when you finish a long rest.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, the range of all vision effects increases to 60 feet.\n\n### Empowered\n\n*Item Requirement: Weapon*\n\nYou imbue a weapon with offensive power. The weapon gains a +1 bonus to attack and damage rolls. If it wasn’t already magical, it is now. If it was already magical, this bonus stacks with any existing bonuses.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, the attack and damage bonus increases to +2. At 15th level, it becomes +3.\n\n### Illusive\n\n*Item Requirement: Large or Smaller Item*\n\nYou imbue an item with the ability to mask its true appearance. While you touch the target, you can use an action to cause the item to appear as a different item of the same size and general composition. You can’t use this feature to change a target’s overall nature. For instance, a vehicle must always appear as another kind of vehicle, and equipment must appear as some other kind of equipment. Otherwise, the extent of the illusion is up to you.\n\nThe change in appearance doesn't hold up to physical inspection. For example, if you use this effect to make a sharpened sword seem dull, anyone who touched the blade would be harmed as if they touched a fine-edged blade.\n\nTo discern whether an item is disguised, a creature can use its action to inspect the item and must succeed on an INT (Investigation) check against your augment save DC.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, you can affect Huge or smaller items.\n\n### Loading\n\n*Item Requirement: Weapon with the Ammunition Property*\n\nYou imbue an item with the ability to conjure magic ammunition. When you wield the weapon, an appropriate piece of ammunition magically appears in place as you attack. Any damage dealt by this ammunition is considered magical.\n\nIf you use this effect on a weapon with the Loading property, you don’t need to spend any time reloading the weapon.\n\n### Phosphorescent\n\n*Item Requirement: Small or Smaller Item that Can Be Worn or Held*\n\nYou imbue an item with the ability to glow. While the item is on your person, you can use an action to cause the item to emit bright light in a 20-foot radius and dim light for an additional 20 feet. When you first activate the item, you can choose whether this light shines normally or whether it can only be seen by a number of creatures of your choice within 30 feet of you. The maximum number of creatures you can include equals your INT modifier. The light can be any color you choose\n\nYou can cause the item to stop emitting light at any time (no action required).\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, the radius increases to bright light in a 30-foot radius and dim light for an additional 30 feet. You can choose for the bright light to be sunlight.\n\n### Propulsive\n\n*Item Requirement: Armor (not Shields) or Small or Smaller Object that Can Be Worn*\n\nYou imbue an item with the ability to increase the wearer’s speed. While wearing the augmented item, your base movement speed is increased by 5 feet.\n\nIn addition, while you wear the item, you can use an action to move vertically up to 10 feet and remain suspended there for up to 1 minute. You can repeat this action on subsequent turns, rising up to an additional 10 feet each time you do so.\n\nWhile suspended, you can move only by pushing or pulling against a fixed item or surface within reach (such as a wall or ceiling), which allows you to move as if you were climbing. When this effect ends or you choose to end it (no action required), you float gently to the ground if you are still aloft, and you can’t activate this Augment effect again until you finish a long rest.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, the movement speed bonus increases to 10 feet. At 15th level, it becomes 20 feet.\n\n### Protean\n\n*Item Requirement: Weapon*\n\nYou imbue a weapon with the ability to change its damage type. When you successfully deal damage with the augmented weapon, you can replace the weapon’s damage type with another type of your choice. Damage altered in this way is always considered magical for purposes of overcoming resistances and immunities.\n\nYou can use this augment effect a number of times equal to your PB and regain all expended uses when you finish a long rest.\n\n### Reactive\n\n*Item Requirement: Large or Smaller Item that Isn’t Being Worn, Held, or Fixed in Place*\n\nYou imbue an item with the ability to detect specific triggers and react in one of several ways. While you touch the item, you can use an action to set or change the item’s trigger and reaction.\n\nYou can set the item to trigger when a creature you specify comes within 30 feet of it. This can be a specific creature you have met, such as “Jon the messenger,” a general visual description, such as “anyone wearing a city watch uniform,” or a creature type, such as “Celestials.” Your GM has final say on what is reasonable for a trigger.\n\nWhen triggered, you instantly become mentally aware that the item has been triggered, and the item can react in one of the following ways. At your GM’s discretion, an item might be able to react in other comparable ways:\n\n**Recording**. The item begins to record everything it can “see” and “hear” within 60 feet of it for the next hour, perceiving as a creature with typical vision or hearing could. After 1 hour, the item ceases to record new information and stores the recording until the item is no longer augmented or until you use an action to set a new trigger or reaction. While a recording is stored, you or any creature of your choosing can touch the item to mentally see and hear anything contained in the recording.\n\n**Sound**. The item emits a sound for up to 1 minute that can be heard to a range of 60 feet (you choose quality and range), such as the sound of ringing bells or a set of bird calls. Alternatively, you can cause it to emit a pre- determined message of 25 words or less in your own voice.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, the item can react when a specified creature comes within 60 feet of it.\n\n### Reinforced\n\n*Item Requirement: Item with Hit Points*\n\nYou fortify an item. The target’s hit points and hit point maximum increase by an amount equal to 5 × your mechanist level. If the item is destroyed while this effect is active, the effect ends\n\n### Returning\n\n*Target: Equipment or Object that Can Fit in the Hand and Isn’t Being Worn or Held*\n\nYou imbue an item with the ability to return to your hand. While the augmented item is within 60 feet, you can cause it to instantly teleport into your hand (no action required). You must have at least one hand free for this ability to function.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, you can affect an item up to 120 feet away from you. At 15th level, you can affect an item anywhere on the same plane as you.\n\n### Repellant\n\n*Item Requirement: Shield*\n\nYou imbue an item with the ability to repel attackers. When a Large or smaller creature hits you with a melee attack, you can use your reaction to force the target to make a STR save against your augment save DC. On a failure, the creature is pushed 15 feet away from you. If the creature encounters a solid surface (like a wall) before moving the full amount, it takes 1d6 bludgeoning for each 10-foot increment it moved.\n\n**At Higher Levels**. Once you reach 9th level in the mechanist class, a target that fails its save is pushed 30 feet away from you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Mechanist level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per mechanist level after 1st"
            },
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Mechanist",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_barbarian/?format=api",
            "key": "srd-2024_barbarian",
            "features": [
                {
                    "key": "srd-2024_barbarian_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_barbarian-subclass",
                    "name": "Barbarian Subclass",
                    "desc": "You gain a Barbarian subclass of your choice. The Path of the Berserker subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass's features that are of your Barbarian level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_brutal-strike",
                    "name": "Brutal Strike",
                    "desc": "If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn't have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.\n\n**Forceful Blow.** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.\n\n**Hamstring Blow.** The target's Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time the most recent one.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_core-traits",
                    "name": "Core Barbarian Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Strength|\n|Hit Point Die|D12 per Barbarian level|\n|Saving Throw Proficiencies|Strength and Constitution|\n|Skill Proficiencies|Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival|\n|Weapon Proficiencies|Simple and Martial weapons|\n|Armor Training|Light and Medium armor and Shields|\n|Starting Equipment|Choose A or B: (A) Greataxe, 4 Handaxes, Explorer's Pack, and 15 GP; or (B) 75 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_danger-sense",
                    "name": "Danger Sense",
                    "desc": "You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_fast-movement",
                    "name": "Fast Movement",
                    "desc": "Your speed increases by 10 feet while you aren't wearing Heavy armor.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_feral-instinct",
                    "name": "Feral Instinct",
                    "desc": "Your instincts are so honed that you have Advantage on Initiative rolls.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_improved-brutal-strike",
                    "name": "Improved Brutal Strike",
                    "desc": "You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.\n\n**Staggering Blow.** The target has Disadvantage on the next saving throw it makes, and it can't make Opportunity Attacks until the start of your next turn.\n\n**Sundering Blow.** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_improved-brutal-strike-enhanced",
                    "name": "Improved Brutal Strike (Enhanced)",
                    "desc": "The extra damage of your Brutal Strike increases to 2d10. In addition, you can use two different Brutal Strike effects whenever you use your Brutal Strike feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_indomitable-might",
                    "name": "Indomitable Might",
                    "desc": "If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_instinctive-pounce",
                    "name": "Instinctive Pounce",
                    "desc": "As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_persistent-rage",
                    "name": "Persistent Rage",
                    "desc": "When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can't do so again until you finish a Long Rest.\n\nIn addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_primal-champion",
                    "name": "Primal Champion",
                    "desc": "You embody primal power. Your Strength and Constitution scores increase by 4, to a maximum of 25.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_primal-knowledge",
                    "name": "Primal Knowledge",
                    "desc": "You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.\n\nIn addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_barbarian_rage",
                    "name": "Rage",
                    "desc": "You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren't wearing Heavy armor.\n\nYou can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.\n\nWhile active, your Rage follows the rules below. *Damage Resistance.* You have Resistance to Bludgeoning, Piercing, and Slashing damage.\n\n**Rage Damage.** When you make an attack using Strength—with either a weapon or an Unarmed Strike—and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.\n\n**Strength Advantage.** You have Advantage on Strength checks and Strength saving throws.\n\n**No Concentration or Spells.** You can't maintain Concentration, and you can't cast spells.\n\n**Duration.** The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:\n- Make an attack roll against an enemy.\n- Force an enemy to make a saving throw.\n- Take a Bonus Action to extend your Rage.\n\nEach time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_rage-damage",
                    "name": "Rage Damage",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+3"
                        },
                        {
                            "level": 11,
                            "column_value": "+3"
                        },
                        {
                            "level": 12,
                            "column_value": "+3"
                        },
                        {
                            "level": 13,
                            "column_value": "+3"
                        },
                        {
                            "level": 14,
                            "column_value": "+3"
                        },
                        {
                            "level": 15,
                            "column_value": "+3"
                        },
                        {
                            "level": 16,
                            "column_value": "+4"
                        },
                        {
                            "level": 17,
                            "column_value": "+4"
                        },
                        {
                            "level": 18,
                            "column_value": "+4"
                        },
                        {
                            "level": 19,
                            "column_value": "+4"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+4"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+2"
                        },
                        {
                            "level": 6,
                            "column_value": "+2"
                        },
                        {
                            "level": 7,
                            "column_value": "+2"
                        },
                        {
                            "level": 8,
                            "column_value": "+2"
                        },
                        {
                            "level": 9,
                            "column_value": "+3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_barbarian_rages",
                    "name": "Rages",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_barbarian_reckless-attack",
                    "name": "Reckless Attack",
                    "desc": "You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_relentless-rage",
                    "name": "Relentless Rage",
                    "desc": "Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don't die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.\n\nEach time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_unarmored-defense",
                    "name": "Unarmored Defense",
                    "desc": "While you aren't wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.\n\nWhen you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_barbarian_weapon-mastery-count",
                    "name": "Weapon Mastery",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D12",
                "hit_dice_name": "1D12 per Barbarian level",
                "hit_points_at_1st_level": "12 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D12 (or 7) + your Constitution modifier per barbarian level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Barbarian",
            "desc": "",
            "hit_dice": "D12",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_bard/?format=api",
            "key": "srd-2024_bard",
            "features": [
                {
                    "key": "srd-2024_bard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bard-spell-list",
                    "name": "Bard Spell List",
                    "desc": "This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\n**Cantrips (Level 0)**\n\n|Spell|School|Special|\n|---|---|---|\n|Dancing Lights|Illusion|C|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Prestidigitation|Transmutation|—|\n|Starry Wisp|Evocation|—|\n|True Strike|Divination|—|\n|Vicious Mockery|Enchantment|—|\n\n**Level 1**\n\n|Spell|School|Special|\n|---|---|---|\n|Animal Friendship|Enchantment|—|\n|Bane|Enchantment|C|\n|Charm Person|Enchantment|—|\n|Color Spray|Illusion|—|\n|Command|Enchantment|—|\n|Comprehend Languages|Divination|R|\n|Cure Wounds|Abjuration|—|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Dissonant Whispers|Enchantment|—|\n|Faerie Fire|Evocation|C|\n|Feather Fall|Transmutation|—|\n|Healing Word|Abjuration|—|\n|Heroism|Enchantment|C|\n|Hideous Laughter|Enchantment|C|\n|Identify|Divination|R, M|\n|Illusory Script|Illusion|R, M|\n|Longstrider|Transmutation|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Speak with Animals|Divination|R|\n|Thunderwave|Evocation|—|\n|Unseen Servant|Conjuration|R|\n\n**Level 2**\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Animal Messenger|Enchantment|R|\n|Blindness/Deafness|Transmutation|—|\n|Calm Emotions|Enchantment|C|\n|Detect Thoughts|Divination|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Enthrall|Enchantment|C|\n|Heat Metal|Transmutation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Lesser Restoration|Abjuration|—|\n|Locate Animals or Plants|Divination|R|\n|Locate Object|Divination|C|\n|Magic Mouth|Illusion|R, M|\n|Mirror Image|Illusion|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Silence|Illusion|C, R|\n|Suggestion|Enchantment|C|\n|Zone of Truth|Enchantment|—|\n\n**Level 3**\n\n|Spell|School|Special|\n|---|---|---|\n|Bestow Curse|Necromancy|C|\n|Clairvoyance|Divination|C, M|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Glyph of Warding|Abjuration|M|\n|Hypnotic Pattern|Illusion|C|\n|Major Image|Illusion|C|\n|Mass Healing Word|Abjuration|—|\n|Nondetection|Abjuration|M|\n|Plant Growth|Transmutation|—|\n|Sending|Divination|—|\n|Slow|Transmutation|C|\n|Speak with Dead|Necromancy|—|\n|Speak with Plants|Transmutation|—|\n|Stinking Cloud|Conjuration|C|\n|Tiny Hut|Evocation|R|\n|Tongues|Divination|—|\n\n**Level 4**\n\n|Spell|School|Special|\n|---|---|---|\n|Charm Monster|Enchantment|—|\n|Compulsion|Enchantment|C|\n|Confusion|Enchantment|C|\n|Dimension Door|Conjuration|—|\n|Freedom of Movement|Abjuration|—|\n|Greater Invisibility|Illusion|C|\n|Hallucinatory Terrain|Illusion|—|\n|Locate Creature|Divination|C|\n|Phantasmal Killer|Illusion|C|\n|Polymorph|Transmutation|C|\n\n**Level 5**\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Awaken|Transmutation|M|\n|Dominate Person|Enchantment|C|\n|Dream|Illusion|—|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Hold Monster|Enchantment|C|\n|Legend Lore|Divination|M|\n|Mass Cure Wounds|Abjuration|—|\n|Mislead|Illusion|C|\n|Modify Memory|Enchantment|C|\n|Planar Binding|Abjuration|M|\n|Raise Dead|Necromancy|M|\n|Scrying|Divination|C, M|\n|Seeming|Illusion|—|\n|Telepathic Bond|Divination|R|\n|Teleportation Circle|Conjuration|M|\n\n**Level 6**\n\n|Spell|School|Special|\n|---|---|---|\n|Eyebite|Necromancy|C|\n|Find the Path|Divination|C, M|\n|Guards and Wards|Abjuration|M|\n|Heroes' Feast|Conjuration|M|\n|Irresistible Dance|Enchantment|C|\n|Mass Suggestion|Enchantment|—|\n|Programmed Illusion|Illusion|M|\n|True Seeing|Divination|M|\n\n**Level 7**\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Sword|Evocation|C, M|\n|Etherealness|Conjuration|—|\n|Forcecage|Evocation|C, M|\n|Magnificent Mansion|Conjuration|M|\n|Mirage Arcane|Illusion|—|\n|Prismatic Spray|Evocation|—|\n|Project Image|Illusion|C, M|\n|Regenerate|Transmutation|—|\n|Resurrection|Necromancy|M|\n|Symbol|Abjuration|M|\n|Teleport|Conjuration|—|\n\n**Level 8**\n\n|Spell|School|Special|\n|---|---|---|\n|Antipathy/Sympathy|Enchantment|—|\n|Befuddlement|Enchantment|—|\n|Dominate Monster|Enchantment|C|\n|Glibness|Enchantment|—|\n|Mind Blank|Abjuration|—|\n|Power Word Stun|Enchantment|—|\n\n**Level 9**\n\n|Spell|School|Special|\n|---|---|---|\n|Foresight|Divination|—|\n|Power Word Heal|Enchantment|—|\n|Power Word Kill|Enchantment|—|\n|Prismatic Wall|Abjuration|—|\n|True Polymorph|Transmutation|C|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bard-subclass",
                    "name": "Bard Subclass",
                    "desc": "You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass's features that are of your Bard level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bardic-die",
                    "name": "Bardic Die",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "D6"
                        },
                        {
                            "level": 10,
                            "column_value": "D10"
                        },
                        {
                            "level": 11,
                            "column_value": "D10"
                        },
                        {
                            "level": 12,
                            "column_value": "D10"
                        },
                        {
                            "level": 13,
                            "column_value": "D10"
                        },
                        {
                            "level": 14,
                            "column_value": "D10"
                        },
                        {
                            "level": 15,
                            "column_value": "D12"
                        },
                        {
                            "level": 16,
                            "column_value": "D12"
                        },
                        {
                            "level": 17,
                            "column_value": "D12"
                        },
                        {
                            "level": 18,
                            "column_value": "D12"
                        },
                        {
                            "level": 19,
                            "column_value": "D12"
                        },
                        {
                            "level": 2,
                            "column_value": "D6"
                        },
                        {
                            "level": 20,
                            "column_value": "D12"
                        },
                        {
                            "level": 3,
                            "column_value": "D6"
                        },
                        {
                            "level": 4,
                            "column_value": "D6"
                        },
                        {
                            "level": 5,
                            "column_value": "D8"
                        },
                        {
                            "level": 6,
                            "column_value": "D8"
                        },
                        {
                            "level": 7,
                            "column_value": "D8"
                        },
                        {
                            "level": 8,
                            "column_value": "D8"
                        },
                        {
                            "level": 9,
                            "column_value": "D8"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_bardic-inspiration",
                    "name": "Bardic Inspiration",
                    "desc": "You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.\n\n**Using Bardic Inspiration.** As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.\n\nOnce within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.\n\n**Number of Uses.** You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\n\n**At Higher Levels.** Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_core-traits",
                    "name": "Core Bard Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D8 per Bard level|\n|Saving Throw Proficiencies|Dexterity and Charisma|\n|Skill Proficiencies|Choose any 3 skills|\n|Weapon Proficiencies|Simple weapons|\n|Tool Proficiencies|Choose 3 Musical Instruments|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_countercharm",
                    "name": "Countercharm",
                    "desc": "You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_expertise",
                    "name": "Expertise",
                    "desc": "You gain Expertise (see \"Rules Glossary\") in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.\n\nAt Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_font-of-inspiration",
                    "name": "Font of Inspiration",
                    "desc": "You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.\n\nIn addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_jack-of-all-trades",
                    "name": "Jack of All Trades",
                    "desc": "You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency Bonus.\n\nFor example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_magical-secrets",
                    "name": "Magical Secrets",
                    "desc": "You've learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class's section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through your bardic arts. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class's description.\n\n**Cantrips.** You know two cantrips of your choice from the Bard spell list. *Dancing Lights* and *Vicious Mockery* are recommended.\n\nWhenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.\n\nWhen you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.\n\n**Spell Slots.** The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. *Charm Person*, *Color Spray*, *Dissonant Whispers*, and *Healing Word* are recommended.\n\nThe number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.\n\nIf another Bard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Bard spells.\n\n**Spellcasting Focus.** You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_superior-inspiration",
                    "name": "Superior Inspiration",
                    "desc": "When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_words-of-creation",
                    "name": "Words of Creation",
                    "desc": "You have mastered two of the Words of Creation: the words of life and death. You therefore always have the *Power Word Heal* and *Power Word Kill* spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Bard level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per bard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Bard",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_cleric/?format=api",
            "key": "srd-2024_cleric",
            "features": [
                {
                    "key": "srd-2024_cleric_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Cleric levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_blessed-strikes",
                    "name": "Blessed Strikes",
                    "desc": "Divine power infuses you in battle. You gain one of the following options of your choice (if you get either option from a Cleric subclass in an older book, use only the option you choose for this feature).\n\n**Divine Strike.** Once on each of your turns when you hit a creature with an attack roll using a weapon, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice).\n\n**Potent Spellcasting.** Add your Wisdom modifier to the damage you deal with any Cleric cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels.\n\nYou can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table.\n\nIf a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.\n\n**Divine Spark.** As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).\n\nYou roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).\n\n**Turn Undead.** As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_channel-divinity-uses",
                    "name": "Channel Divinity",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_cleric-spell-list",
                    "name": "Cleric Spell List",
                    "desc": "This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Cleric Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Guidance|Divination|C|\n|Light|Evocation|—|\n|Mending|Transmutation|—|\n|Resistance|Abjuration|C|\n|Sacred Flame|Evocation|—|\n|Spare the Dying|Necromancy|—|\n|Thaumaturgy|Transmutation|—|\n\nTable: Level 1 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bane|Enchantment|C|\n|Bless|Enchantment|C, M|\n|Command|Enchantment|—|\n|Create or Destroy Water|Transmutation|—|\n|Cure Wounds|Abjuration|—|\n|Detect Evil and Good|Divination|C|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Guiding Bolt|Evocation|—|\n|Healing Word|Abjuration|—|\n|Inflict Wounds|Necromancy|—|\n|Protection from Evil and Good|Abjuration|C, M|\n|Purify Food and Drink|Transmutation|R|\n|Sanctuary|Abjuration|—|\n|Shield of Faith|Abjuration|C|\n\nTable: Level 2 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Augury|Divination|R, M|\n|Blindness/Deafness|Transmutation|—|\n|Calm Emotions|Enchantment|C|\n|Continual Flame|Evocation|M|\n|Enhance Ability|Transmutation|C|\n|Find Traps|Divination|—|\n|Gentle Repose|Necromancy|R, M|\n|Hold Person|Enchantment|C|\n|Lesser Restoration|Abjuration|—|\n|Locate Object|Divination|C|\n|Prayer of Healing|Abjuration|—|\n|Protection from Poison|Abjuration|—|\n|Silence|Illusion|C, R|\n|Spiritual Weapon|Evocation|C|\n|Warding Bond|Abjuration|M|\n|Zone of Truth|Enchantment|—|\n\nTable: Level 3 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Dead|Necromancy|—|\n|Beacon of Hope|Abjuration|C|\n|Bestow Curse|Necromancy|C|\n|Clairvoyance|Divination|C, M|\n|Create Food and Water|Conjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Glyph of Warding|Abjuration|M|\n|Magic Circle|Abjuration|M|\n|Mass Healing Word|Abjuration|—|\n|Meld into Stone|Transmutation|R|\n|Protection from Energy|Abjuration|C|\n|Remove Curse|Abjuration|—|\n|Revivify|Necromancy|M|\n|Sending|Divination|—|\n|Speak with Dead|Necromancy|—|\n|Spirit Guardians|Conjuration|C|\n|Tongues|Divination|—|\n|Water Walk|Transmutation|R|\n\n#### Level 4 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aura of Life|Abjuration|C|\n|Banishment|Abjuration|C|\n|Control Water|Transmutation|C|\n|Death Ward|Abjuration|—|\n|Divination|Divination|R, M|\n|Freedom of Movement|Abjuration|—|\n|Guardian of Faith|Conjuration|—|\n|Locate Creature|Divination|C|\n|Stone Shape|Transmutation|—|\n\n#### Level 5 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Commune|Divination|R|\n|Contagion|Necromancy|—|\n|Dispel Evil and Good|Abjuration|C|\n|Flame Strike|Evocation|—|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Hallow|Abjuration|M|\n|Insect Plague|Conjuration|C|\n|Legend Lore|Divination|M|\n|Mass Cure Wounds|Abjuration|—|\n|Planar Binding|Abjuration|M|\n|Raise Dead|Necromancy|M|\n|Scrying|Divination|C, M|\n\n#### Level 6 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Blade Barrier|Evocation|C|\n|Create Undead|Necromancy|M|\n|Find the Path|Divination|C, M|\n|Forbiddance|Abjuration|R, M|\n|Harm|Necromancy|—|\n|Heal|Abjuration|—|\n|Heroes' Feast|Conjuration|M|\n|Planar Ally|Conjuration|—|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|Word of Recall|Conjuration|—|\n\n#### Level 7 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Conjure Celestial|Conjuration|C|\n|Divine Word|Evocation|—|\n|Etherealness|Conjuration|—|\n|Fire Storm|Evocation|—|\n|Plane Shift|Conjuration|M|\n|Regenerate|Transmutation|—|\n|Resurrection|Necromancy|M|\n|Symbol|Abjuration|M|\n\n#### Level 8 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Antimagic Field|Abjuration|C|\n|Control Weather|Transmutation|C|\n|Earthquake|Transmutation|C|\n|Holy Aura|Abjuration|C, M|\n|Sunburst|Evocation|—|\n\n#### Level 9 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Gate|Conjuration|C, M|\n|Mass Heal|Abjuration|—|\n|Power Word Heal|Enchantment|—|\n|True Resurrection|Necromancy|M|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_cleric-subclasses",
                    "name": "Cleric Subclasses",
                    "desc": "You gain a Cleric subclass of your choice. The Life Domain subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Cleric levels. For the rest of your career, you gain each of your subclass's features that are of your Cleric level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_core-traits",
                    "name": "Cleric Subclasses",
                    "desc": "|||\n|---|---|\n|Primary Ability|Wisdom|\n|Hit Point Die|D8 per Cleric level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: History, Insight, Medicine, Persuasion, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|Light and Medium armor and Shields|\n|Starting Equipment|Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_divine-intervention",
                    "name": "Divine Intervention",
                    "desc": "You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn't require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can't use this feature again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_divine-order",
                    "name": "Divine Order",
                    "desc": "You have dedicated yourself to one of the following sacred roles of your choice.\n\n**Protector.** Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor.\n\n**Thaumaturge.** You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Fate is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_greater-divine-intervention",
                    "name": "Greater Divine Intervention",
                    "desc": "You can call on even more powerful divine intervention. When you use your Divine Intervention feature, you can choose *Wish* when you select a spell. If you do so, you can't use Divine Intervention again until you finish 2d4 Long Rests.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_improved-blessed-strikes",
                    "name": "Improved Blessed Strikes",
                    "desc": "The option you chose for Blessed Strikes grows more powerful.\n\n**Divine Strike.** The extra damage of your Divine Strike increases to 2d8.\n\n**Potent Spellcasting.** When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_sear-undead",
                    "name": "Sear Undead",
                    "desc": "Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll's total. This damage doesn't end the turn effect.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through prayer and meditation. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class's description.\n\n**Cantrips.** You know three cantrips of your choice from the Cleric spell list. *Guidance*, *Sacred Flame*, and *Thaumaturgy* are recommended.\n\nWhenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list.\n\nWhen you reach Cleric levels 4 and 10, you learn another cantrip of your choice from the Cleric spell list, as shown in the Cantrips column of the Cleric Features table.\n\n**Spell Slots.** The Cleric Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Cleric spell list. *Bless*, *Cure Wounds*, *Guiding Bolt*, and *Shield of Faith* are recommended.\n\nThe number of spells on your list increases as you gain Cleric levels, as shown in the Prepared Spells column of the Cleric Features table. Whenever that number increases, choose additional spells from the Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Cleric, your list of prepared spells can include six spells of levels 1 and 2 in any combination.\n\nIf another Cleric feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Cleric spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots.\n\n**Spellcasting Ability.** Wisdom is your spellcasting ability for your Cleric spells.\n\n**Spellcasting Focus.** You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Cleric level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per cleric level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Cleric",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_druid/?format=api",
            "key": "srd-2024_druid",
            "features": [
                {
                    "key": "srd-2024_druid_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Druid levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_archdruid",
                    "name": "Archdruid",
                    "desc": "The vitality of nature constantly blooms within you, granting you the following benefits.\n\n**Evergreen Wild Shape.** Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it.\n\n**Nature Magician.** You can convert uses of Wild Shape into a spell slot (no action required). Choose a number of your unexpended uses of Wild Shape and convert them into a single spell slot, with each use contributing 2 spell levels. For example, if you convert two uses of Wild Shape, you produce a level 4 spell slot. Once you use this benefit, you can't do so again until you finish a Long Rest.\n\n**Longevity.** The primal magic that you wield causes you to age more slowly. For every ten years that pass, your body ages only one year.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_beast-spells",
                    "name": "Beast Spells",
                    "desc": "While using Wild Shape, you can cast spells in Beast form, except for any spell that has a Material component with a cost specified or that consumes its Material component.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_core-traits",
                    "name": "Core Druid Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Wisdom|\n|Hit Point Die|D8 per Druid level|\n|Saving Throw Proficiencies|Intelligence and Wisdom|\n|Skill Proficiencies|Choose 2: Animal Handling, Arcana, Insight, Medicine, Na ture, Perception, Religion, or Survival|\n|Weapon Proficiencies|Simple weapons|\n|Tool Proficiencies|Herbalism Kit|\n|Armor Training|Light armor and Shields|\n|Starting Equipment|Choose A or B: (A) Leather Ar mor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, and 9 GP; or (B) 50 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_druid-spell-list",
                    "name": "Druid Spell List",
                    "desc": "This section presents the Druid spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Druid Spells)\n\n|School|Special|\n|---|---|\n|Transmutation|—|\n|Transmutation|—|\n|Divination|C|\n|Transmutation|—|\n|Transmutation|—|\n|Necromancy|—|\n|Conjuration|—|\n|Abjuration|C|\n|Transmutation|—|\n|Necromancy|—|\n|Evocation|—|\n|||\n\nTable: Level 1 Druid Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animal Friendship|Enchantment|—|\n|Charm Person|Enchantment|—|\n|Create or Destroy Water|Transmutation|—|\n|Cure Wounds|Abjuration|—|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Entangle|Conjuration|C|\n|Faerie Fire|Evocation|C|\n|Fog Cloud|Conjuration|C|\n|Goodberry|Conjuration|—|\n|Healing Word|Abjuration|—|\n|Ice Knife|Conjuration|—|\n|Jump|Transmutation|—|\n|Longstrider|Transmutation|—|\n|Protection from Evil and Good|Abjuration|C, M|\n|Purify Food and Drink|Transmutation|R|\n|Speak with Animals|Divination|R|\n|Thunderwave|Evocation|—|\n\nTable: Level 2 Druid Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Animal Messenger|Enchantment|R|\n|Augury|Divination|R, M|\n|Barkskin|Transmutation|—|\n|Continual Flame|Evocation|M|\n|Darkvision|Transmutation|—|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Find Traps|Divination|—|\n|Flame Blade|Evocation|C|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_druid-subclass",
                    "name": "Druid Subclass",
                    "desc": "You gain a Druid subclass of your choice. The Circle of the Land subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Druid levels. For the rest of your career, you gain each of your subclass's features that are of your Druid level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_druidic",
                    "name": "Druidic",
                    "desc": "You know Druidic, the secret language of Druids. While learning this ancient tongue, you also unlocked the magic of communicating with animals; you always have the *Speak with Animals* spell prepared.\n\nYou can use Druidic to leave hidden messages. You and others who know Druidic automatically spot such a message. Others spot the message's presence with a successful DC 15 Intelligence (Investigation) check but can't decipher it without magic.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_elemental-fury",
                    "name": "Elemental Fury",
                    "desc": "The might of the elements flows through you. You gain one of the following options of your choice.\n\n**Potent Spellcasting.** Add your Wisdom modifier to the damage you deal with any Druid cantrip.\n\n**Primal Strike.** Once on each of your turns when you hit a creature with an attack roll using a weapon or a Beast form's attack in Wild Shape, you can cause the target to take an extra 1d8 Cold, Fire, Lightning, or Thunder damage (choose when you hit).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_improved-elemental-fury",
                    "name": "Improved Elemental Fury",
                    "desc": "The option you chose for Elemental Fury grows more powerful, as detailed below.\n\n**Potent Spellcasting.** When you cast a Druid cantrip with a range of 10 feet or greater, the spell's range increases by 300 feet.\n\n**Primal Strike.** The extra damage of your Primal Strike increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_primal-order",
                    "name": "Primal Order",
                    "desc": "You have dedicated yourself to one of the following sacred roles of your choice.\n\n**Magician.** You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or Nature) checks. The bonus equals your Wisdom modifier (minimum bonus of +1).\n\n**Warden.** Trained for battle, you gain proficiency with Martial weapons and training with Medium armor.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_druid_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through studying the mystical forces of nature. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Druid spells, which appear on the Druid spell list later in the class's description.\n\n**Cantrips.** You know two cantrips of your choice from the Druid spell list. *Druidcraft* and *Produce Flame* are recommended.\n\nWhenever you gain a Druid level, you can replace one of your cantrips with another cantrip of your choice from the Druid spell list.\n\nWhen you reach Druid levels 4 and 10, you learn another cantrip of your choice from the Druid spell list, as shown in the Cantrips column of the Druid Features table.\n\n**Spell Slots.** The Druid Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Druid spell list. *Animal Friendship*, *Cure Wounds*, *Faerie Fire*, and *Thunderwave* are recommended.\n\nThe number of spells on your list increases as you gain Druid levels, as shown in the Prepared Spells column of the Druid Features table. Whenever that number increases, choose additional spells from the Druid spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Druid, your list of prepared spells can include six spells of levels 1 and 2 in any combination.\n\nIf another Druid feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Druid spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells with other Druid spells for which you have spell slots.\n\n**Spellcasting Ability.** Wisdom is your spellcasting ability for your Druid spells.\n\n**Spellcasting Focus.** You can use a Druidic Focus as a Spellcasting Focus for your Druid spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_wild-companion",
                    "name": "Wild Companion",
                    "desc": "You can summon a nature spirit that assumes an animal form to aid you. As a Magic action, you can expend a spell slot or a use of Wild Shape to cast the *Find Familiar* spell without Material components.\n\nWhen you cast the spell in this way, the familiar is Fey and disappears when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_wild-resurgence",
                    "name": "Wild Resurgence",
                    "desc": "Once on each of your turns, if you have no uses of Wild Shape left, you can give yourself one use by expending a spell slot (no action required).\n\nIn addition, you can expend one use of Wild Shape (no action required) to give yourself a level 1 spell slot, but you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_wild-shape",
                    "name": "Wild Shape",
                    "desc": "The power of nature allows you to assume the form of an animal. As a Bonus Action, you shape-shift into a Beast form that you have learned for this feature (see \"Known Forms\" below). You stay in that form for a number of hours equal to half your Druid level or until you use Wild Shape again, have the Incapacitated condition, or die. You can also leave the form early as a Bonus Action.\n\n**Number of Uses.** You can use Wild Shape twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.\n\nYou gain additional uses when you reach certain Druid levels, as shown in the Wild Shape column of the Druid Features table.\n\n**Known Forms.** You know four Beast forms for this feature, chosen from among Beast stat blocks that have a maximum Challenge Rating of 1/4 and that lack a Fly Speed (see \"Animals\" in \"Monsters\" for stat block options). The **Rat**, **Riding Horse**, **Spider**, and **Wolf** are recommended. Whenever you finish a Long Rest, you can replace one of your known forms with another eligible form.\n\nWhen you reach certain Druid levels, your number of known forms and the maximum Challenge Rating for those forms increases, as shown in the Beast Shapes table. In addition, starting at level 8, you can adopt a form that has a Fly Speed.\n\nWhen choosing known forms, you may look in other sources for eligible Beasts if the Game Master permits you to do so.\n\nTable: Beast Shapes\n\n|Druid Level|Known Forms|Max CR|Fly Speed|\n|---|---|---|---|\n|2|4|1/4|No|\n|4|6|1/2|No|\n|8|8|1|Yes|\n\n**Rules While Shape-Shifted.** While in a form, you retain your personality, memories, and ability to speak, and the following rules apply:\n- **Temporary Hit Points.** When you assume a Wild Shape form, you gain a number of Temporary Hit Points equal to your Druid level.\n- **Game Statistics.** Your game statistics are replaced by the Beast's stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also retain your skill and saving throw proficiencies and use your Proficiency Bonus for them, in addition to gaining the proficiencies of the creature. If a skill or saving throw modifier in the Beast's stat block is higher than yours, use the one in the stat block.\n- **No Spellcasting.** You can't cast spells, but shapeshifting doesn't break your Concentration or otherwise interfere with a spell you've already cast.\n- **Objects.** Your ability to handle objects is determined by the form's limbs rather than your own. In addition, you choose whether your equipment falls in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it's practical for the new form to wear a piece of equipment based on the creature's size and shape. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with the form. Equipment that merges with the form has no effect while you're in that form.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_wild-shape-uses",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Druid level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per druid level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Druid",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_fighter/?format=api",
            "key": "srd-2024_fighter",
            "features": [
                {
                    "key": "srd-2024_fighter_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 6, 8, 12, 14, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_action-surge",
                    "name": "Action Surge",
                    "desc": "You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.\n\nOnce you use this feature, you can't do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": "one use"
                        },
                        {
                            "level": 17,
                            "detail": "two uses"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_core-traits",
                    "name": "Core Fighter Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Strength or Dexterity|\n|Hit Point Die|D10 per Fighter level|\n|Saving Throw Proficiencies|Strength and Constitution|\n|Skill Proficiencies|Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival|\n|Weapon Proficiencies|Simple and Martial weapons|\n|Armor Training|Light, Medium, and Heavy armor and Shields|\n|Starting Equipment|Choose A, B, or C: (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Combat Prowess is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_fighter-subclass",
                    "name": "Fighter Subclass",
                    "desc": "You gain a Fighter subclass of your choice. The Champion subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Fighter levels. For the rest of your career, you gain each of your subclass's features that are of your Fighter level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_fighting-style",
                    "name": "Fighting Style",
                    "desc": "You have honed your martial prowess and gain a Fighting Style feat of your choice (see \"Feats\"). Defense is recommended.\n\nWhenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_indomitable",
                    "name": "Indomitable",
                    "desc": "If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can't use this feature again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": "one use"
                        },
                        {
                            "level": 17,
                            "detail": "three uses"
                        },
                        {
                            "level": 13,
                            "detail": "two uses"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_fighter_second-wind",
                    "name": "Second Wind",
                    "desc": "You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.\n\nYou can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.\n\nWhen you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_second-wind-uses",
                    "name": "Second Wind",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_fighter_studied-attacks",
                    "name": "Studdied Attacks",
                    "desc": "You study your opponents and learn from each attack you make. If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_tactical-master",
                    "name": "Tactical Master",
                    "desc": "When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_tactical-mind",
                    "name": "Tactical Mind",
                    "desc": "You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn't expended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_tactical-shift",
                    "name": "Tactical Shift",
                    "desc": "Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_three-extra-attacks",
                    "name": "Three Extra Attacks",
                    "desc": "You can attack four times instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_two-extra-attacks",
                    "name": "Two Extra Attacks",
                    "desc": "You can attack three times instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.\n\nWhen you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_fighter_weapon-mastery-count",
                    "name": "Weapon Mastery",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        },
                        {
                            "level": 1,
                            "column_value": "3"
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Fighter level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per fighter level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Fighter",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_monk/?format=api",
            "key": "srd-2024_monk",
            "features": [
                {
                    "key": "srd-2024_monk_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Monk levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_acrobatic-movement",
                    "name": "Acrobatic Movement",
                    "desc": "While you aren't wearing armor or wielding a Shield, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the movement.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_body-and-mind",
                    "name": "Body and Mind",
                    "desc": "You have developed your body and mind to new heights. Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_core-traits",
                    "name": "Core Monk Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Dexterity and Wisdom|\n|Hit Point Die|D8 per Monk level|\n|Saving Throw Proficiencies|Strength and Dexterity|\n|Skill Proficiencies|Choose 2: Acrobatics, Athletics, History, Insight, Religion, or Stealth|\n|Weapon Proficiencies|Simple weapons and Martial weapons that have the Light property|\n|Tool Proficiencies|Choose one type of Artisan's Tools or Musical Instrument|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) Spear, 5 Daggers, Artisan's Tools or Musical Instrument chosen for the tool proficiency above, Explorer's Pack, and 11 GP; or (B) 50 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_deflect-attacks",
                    "name": "Deflect Attacks",
                    "desc": "When an attack roll hits you and its damage includes Bludgeoning, Piercing, or Slashing damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.\n\nIf you reduce the damage to 0, you can expend 1 Focus Point to redirect some of the attack's force. If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn't behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die plus your Dexterity modifier. The damage is the same type dealt by the attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_deflect-energy",
                    "name": "Deflect Energy",
                    "desc": "You can now use your Deflect Attacks feature against attacks that deal any damage type, not just Bludgeoning, Piercing, or Slashing.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_disciplined-survivor",
                    "name": "Disciplined Survivor",
                    "desc": "Your physical and mental discipline grant you proficiency in all saving throws.\n\nAdditionally, whenever you make a saving throw and fail, you can expend 1 Focus Point to reroll it, and you must use the new roll.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_empowered-strikes",
                    "name": "Empowered Strikes",
                    "desc": "Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Irresistible Offense is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_evasion",
                    "name": "Evasion",
                    "desc": "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail.\n\nYou don't benefit from this feature if you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_focus-points",
                    "name": "Focus Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_monk_heightened-focus",
                    "name": "Heightened Focus",
                    "desc": "Your Flurry of Blows, Patient Defense, and Step of the Wind gain the following benefits.\n\n**Flurry of Blows.** You can expend 1 Focus Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two.\n\n**Patient Defense.** When you expend a Focus Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two rolls of your Martial Arts die.\n\n**Step of the Wind.** When you expend a Focus Point to use Step of the Wind, you can choose a willing creature within 5 feet of yourself that is Large or smaller. You move the creature with you until the end of your turn. The creature's movement doesn't provoke Opportunity Attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_martial-arts",
                    "name": "Martial Arts",
                    "desc": "Your practice of martial arts gives you mastery of combat styles that use your Unarmed Strike and Monk weapons, which are the following:\n\n- Simple Melee weapons\n- Martial Melee weapons that have the Light property\n\nYou gain the following benefits while you are unarmed or wielding only Monk weapons and you aren't wearing armor or wielding a Shield.\n\n**Bonus Unarmed Strike.** You can make an Unarmed Strike as a Bonus Action.\n\n**Martial Arts Die.** You can roll 1d6 in place of the normal damage of your Unarmed Strike or Monk weapons. This die changes as you gain Monk levels, as shown in the Martial Arts column of the Monk Features table.\n\n**Dexterous Attacks.** You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_martial-arts-dice",
                    "name": "Martial Arts",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "1d8"
                        },
                        {
                            "level": 11,
                            "column_value": "1d10"
                        },
                        {
                            "level": 12,
                            "column_value": "1d10"
                        },
                        {
                            "level": 13,
                            "column_value": "1d10"
                        },
                        {
                            "level": 14,
                            "column_value": "1d10"
                        },
                        {
                            "level": 15,
                            "column_value": "1d10"
                        },
                        {
                            "level": 16,
                            "column_value": "1d10"
                        },
                        {
                            "level": 17,
                            "column_value": "1d12"
                        },
                        {
                            "level": 18,
                            "column_value": "1d12"
                        },
                        {
                            "level": 19,
                            "column_value": "1d12"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "1d12"
                        },
                        {
                            "level": 3,
                            "column_value": "1d6"
                        },
                        {
                            "level": 4,
                            "column_value": "1d6"
                        },
                        {
                            "level": 5,
                            "column_value": "1d8"
                        },
                        {
                            "level": 6,
                            "column_value": "1d8"
                        },
                        {
                            "level": 7,
                            "column_value": "1d8"
                        },
                        {
                            "level": 8,
                            "column_value": "1d8"
                        },
                        {
                            "level": 9,
                            "column_value": "1d8"
                        }
                    ]
                },
                {
                    "key": "srd-2024_monk_monk-subclass",
                    "name": "Monk Subclass",
                    "desc": "You gain a Monk subclass of your choice. The Warrior of the Open Hand subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Monk levels. For the rest of your career, you gain each of your subclass's features that are of your Monk level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_monks-focus",
                    "name": "Monk's Focus",
                    "desc": "Your focus and martial training allow you to harness a well of extraordinary energy within yourself. This energy is represented by Focus Points. Your Monk level determines the number of points you have, as shown in the Focus Points column of the Monk Features table.\n\nYou can expend these points to enhance or fuel certain Monk features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind, each of which is detailed below.\n\nWhen you expend a Focus Point, it is unavailable until you finish a Short or Long Rest, at the end of which you regain all your expended points.\n\nSome features that use Focus Points require your target to make a saving throw. The save DC equals 8 plus your Wisdom modifier and Proficiency Bonus.\n\n**Flurry of Blows.** You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action.\n\n**Patient Defense.** You can take the Disengage action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and the Dodge actions as a Bonus Action.\n\n**Step of the Wind.** You can take the Dash action as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the Disengage and Dash actions as a Bonus Action, and your jump distance is doubled for the turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_perfect-focus",
                    "name": "Perfect Focus",
                    "desc": "When you roll Initiative and don't use Uncanny Metabolism, you regain expended Focus Points until you have 4 if you have 3 or fewer.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_monk_self-restoration",
                    "name": "Self-Restoration",
                    "desc": "Through sheer force of will, you can remove one of the following conditions from yourself at the end of each of your turns: Charmed, Frightened, or Poisoned.\n\nIn addition, forgoing food and drink doesn't give you levels of Exhaustion.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_slow-fall",
                    "name": "Slow Fall",
                    "desc": "You can take a Reaction when you fall to reduce any damage you take from the fall by an amount equal to five times your Monk level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 4,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_stunning-strike",
                    "name": "Stunning Strike",
                    "desc": "Once per turn when you hit a creature with a Monk weapon or an Unarmed Strike, you can expend 1 Focus Point to attempt a stunning strike. The target must make a Constitution saving throw. On a failed save, the target has the Stunned condition until the start of your next turn. On a successful save, the target's Speed is halved until the start of your next turn, and the next attack roll made against the target before then has Advantage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        },
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_superior-defense",
                    "name": "Superior Defense",
                    "desc": "At the start of your turn, you can expend 3 Focus Points to bolster yourself against harm for 1 minute or until you have the Incapacitated condition. During that time, you have Resistance to all damage except Force damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_unarmored-defense",
                    "name": "Unarmored Defense",
                    "desc": "While you aren't wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity and Wisdom modifiers.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_monk_unarmored-movement",
                    "name": "Unarmoed Movement",
                    "desc": "Your speed increases by 10 feet while you aren't wearing armor or wielding a Shield. This bonus increases when you reach certain Monk levels, as shown on the Monk Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        },
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 11,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 12,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 13,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 14,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 15,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 16,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 17,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 18,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 19,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 2,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 20,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 3,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 4,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 5,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 6,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 7,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 8,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 9,
                            "column_value": "+15 ft."
                        }
                    ]
                },
                {
                    "key": "srd-2024_monk_uncanny-metabolism",
                    "name": "Uncanny Metabolism",
                    "desc": "When you roll Initiative, you can regain all expended Focus Points. When you do so, roll your Martial Arts die, and regain a number of Hit Points equal to your Monk level plus the number rolled.\n\nOnce you use this feature, you can't use it again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Monk level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per monk level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Monk",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_paladin/?format=api",
            "key": "srd-2024_paladin",
            "features": [
                {
                    "key": "srd-2024_paladin_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Paladin levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_abjure-foes",
                    "name": "Abjure Foes",
                    "desc": "As a Magic action, you can expend one use of this class's Channel Divinity to overwhelm foes with awe. As you present your Holy Symbol or weapon, you can target a number of creatures equal to your Charisma modifier (minimum of one creature) that you can see within 60 feet of yourself. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute or until it takes any damage. While Frightened in this way, a target can do only one of the following on its turns: move, take an action, or take a Bonus Action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-expansion",
                    "name": "Aura Expansion",
                    "desc": "Your Aura of Protection is now a 30-foot Emanation.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-of-courage",
                    "name": "Aura of Courage",
                    "desc": "You and your allies have Immunity to the Frightened condition while in your Aura of Protection. If a Frightened ally enters the aura, that condition has no effect on that ally while there.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-of-protection",
                    "name": "Aura of Protection",
                    "desc": "You radiate a protective, unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the Incapacitated condition.\n\nYou and your allies in the aura gain a bonus to saving throws equal to your Charisma modifier (minimum bonus of +1).\n\nIf another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature chooses which aura while in them.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class's Channel Divinity, you choose which effect from this class to create.\n\nYou can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11.\n\nIf a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.\n\n**Divine Sense.** As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the *Hallow* spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_channel-divinity-uses",
                    "name": "Channel Divinity",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_core-traits",
                    "name": "Core Paladin Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Strength and Charisma|\n|Hit Point Die|D10 per Paladin level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion|\n|Weapon Proficiencies|Simple and Martial weapons|\n|Armor Training|Light, Medium, and Heavy armor and Shields|\n|Starting Equipment|Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, and 9 GP; or (B) 150 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Truesight is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_faithful-steed",
                    "name": "Faithful Steed",
                    "desc": "You can call on the aid of an otherworldly steed. You always have the *Find Steed* spell prepared.\n\nYou can also cast the spell once without expending a spell slot, and you regain the ability to do so when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_fighting-style",
                    "name": "Fighting Style",
                    "desc": "You gain a Fighting Style feat of your choice (see \"Feats\" for feats). Instead of choosing one of those feats, you can choose the option below.\n\n**Blessed Warrior.** You learn two Cleric cantrips of your choice (see the Cleric class's section for a list of Cleric spells). *Guidance* and *Sacred Flame* are recommended. The chosen cantrips count as Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_lay-on-hands",
                    "name": "Lay On Hands",
                    "desc": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.\n\nAs a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.\n\nYou can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_paladin-subclass",
                    "name": "Paladin Subclass",
                    "desc": "You gain a Paladin subclass of your choice. The Oath of Devotion subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Paladin levels. For the rest of your career, you gain each of your subclass's features that are of your Paladin level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_paladins-smite",
                    "name": "Paladin's Smite",
                    "desc": "You always have the *Divine Smite* spell prepared. In addition, you can cast it without expending a spell slot, but you must finish a Long Rest before you can cast it in this way again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "9"
                        },
                        {
                            "level": 11,
                            "column_value": "10"
                        },
                        {
                            "level": 12,
                            "column_value": "10"
                        },
                        {
                            "level": 13,
                            "column_value": "11"
                        },
                        {
                            "level": 14,
                            "column_value": "11"
                        },
                        {
                            "level": 15,
                            "column_value": "12"
                        },
                        {
                            "level": 16,
                            "column_value": "12"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "7"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_radiant-strikes",
                    "name": "Radiant Strikes",
                    "desc": "Your strikes now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_restoring-touch",
                    "name": "Restoring Touch",
                    "desc": "When you use Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned. You must expend 5 Hit Points from the healing pool of Lay On Hands for each of these conditions you remove; those points don't also restore Hit Points to the creature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_spell-list",
                    "name": "Paladin Spell List",
                    "desc": "This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Level 1 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bless|Enchantment|C, M|\n|Command|Enchantment|—|\n|Cure Wounds|Abjuration|—|\n|Detect Evil and Good|Divination|C|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Divine Favor|Transmutation|—|\n|Divine Smite|Evocation|—|\n|Heroism|Enchantment|C|\n|Protection from Evil and Good|Abjuration|C, M|\n|Purify Food and Drink|Transmutation|R|\n|Searing Smite|Evocation|—|\n|Shield of Faith|Abjuration|C|\n\nTable: Level 2 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Find Steed|Conjuration|—|\n|Gentle Repose|Necromancy|R, M|\n|Lesser Restoration|Abjuration|—|\n|Locate Object|Divination|C|\n|Magic Weapon|Transmutation|—|\n|Prayer of Healing|Abjuration|—|\n|Protection from Poison|Abjuration|—|\n|Shining Smite|Transmutation|C|\n|Warding Bond|Abjuration|M|\n|Zone of Truth|Enchantment|—|\n\nTable: Level 3 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Create Food and Water|Conjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Magic Circle|Abjuration|M|\n|Remove Curse|Abjuration|—|\n|Revivify|Necromancy|M|\n\nTable: Level 4 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aura of Life|Abjuration|C|\n|Banishment|Abjuration|C|\n|Death Ward|Abjuration|—|\n|Locate Creature|Divination|C|\n\nTable: Level 5 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Dispel Evil and Good|Abjuration|C|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Raise Dead|Necromancy|M|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through prayer and meditation. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the class's description.\n\n**Spell Slots.** The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+**. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. *Heroism* and *Searing Smite* are recommended.\n\nThe number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.\n\nIf another Paladin feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Paladin spells.\n\n**Spellcasting Focus.** You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.\n\nWhenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": "HALF",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_ranger/?format=api",
            "key": "srd-2024_ranger",
            "features": [
                {
                    "key": "srd-2024_ranger_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_core-traits",
                    "name": "Core Ranger Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Dexterity and Wisdom|\n|Hit Point Die|D10 per Ranger level|\n|Saving Throw Proficiencies|Strength and Dexterity|\n|Skill Proficiencies|Choose 3: Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival|\n|Weapon Proficiencies|Simple and Martial weapons|\n|Armor Training|Light and Medium armor and Shields|\n|Starting Equipment|Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Ar rows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP; or (B) 150 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_deft-explorer",
                    "name": "Deft Explorer",
                    "desc": "Thanks to your travels, you gain the following benefits.\n\n**Expertise.** Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.\n\n**Languages.** You know two languages of your choice from the language tables in \"Character Creation.\"",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_expertise",
                    "name": "Expertise",
                    "desc": "Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_favored-enemy",
                    "name": "Favored Enemy",
                    "desc": "You always have the *Hunter's Mark* spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.\n\nThe number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels, as shown in the Favored Enemy column of the Ranger Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_favored-enemy-uses",
                    "name": "Favored Enemy",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_feral-senses",
                    "name": "Feral Senses",
                    "desc": "Your connection to the forces of nature grants you Blindsight with a range of 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_fighting-style",
                    "name": "Fighting Style",
                    "desc": "You gain a Fighting Style feat of your choice (see \"Feats\"). Instead of choosing one of those feats, you can choose the option below.\n\n**Druidic Warrior.** You learn two Druid cantrips of your choice (see the Druid class's section for a list of Druid spells). *Guidance* and *Starry Wisp* are recommended. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_foe-slayer",
                    "name": "Foe Slayer",
                    "desc": "The damage die of your *Hunter's Mark* is a d10 rather than a d6.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_natures-veil",
                    "name": "Nature's Veil",
                    "desc": "You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn.\n\nYou can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_precise-hunter",
                    "name": "Precise Hunter",
                    "desc": "You have Advantage on attack rolls against the creature currently marked by your *Hunter's Mark*.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "9"
                        },
                        {
                            "level": 11,
                            "column_value": "10"
                        },
                        {
                            "level": 12,
                            "column_value": "10"
                        },
                        {
                            "level": 13,
                            "column_value": "11"
                        },
                        {
                            "level": 14,
                            "column_value": "11"
                        },
                        {
                            "level": 15,
                            "column_value": "12"
                        },
                        {
                            "level": 16,
                            "column_value": "12"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "7"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_ranger-subclass",
                    "name": "Ranger Subclass",
                    "desc": "You gain a Ranger subclass of your choice. The Hunter subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of your career, you gain each of your subclass's features that are of your Ranger level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_relentless-hunter",
                    "name": "Relentless Hunter",
                    "desc": "Taking damage can't break your Concentration on *Hunter's Mark*.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_roving",
                    "name": "Roving",
                    "desc": "Your Speed increases by 10 feet while you aren't wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_ranger_spell-list",
                    "name": "Ranger Spell List",
                    "desc": "This section presents the Ranger spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Level 1 Ranger Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alarm|Abjuration|R|\n|Animal Friendship|Enchantment|—|\n|Cure Wounds|Abjuration|—|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Ensnaring Strike|Conjuration|C|\n|Entangle|Conjuration|C|\n|Fog Cloud|Conjuration|C|\n|Goodberry|Conjuration|—|\n|Hunter's Mark|Divination|C|\n|Jump|Transmutation|—|\n|Longstrider|Transmutation|—|\n|Speak with Animals|Divination|R|\n\nTable: Level 2 Ranger Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Animal Messenger|Enchantment|R|\n|Barkskin|Transmutation|—|\n|Darkvision|Transmutation|—|\n|Enhance Ability|Transmutation|C|\n|Find Traps|Divination|—|\n|Gust of Wind|Evocation|C|\n|Lesser Restoration|Abjuration|—|\n|Locate Animals or Plants|Divination|R|\n|Locate Object|Divination|C|\n|Magic Weapon|Transmutation|—|\n|Pass without Trace|Abjuration|C|\n|Protection from Poison|Abjuration|—|\n|Silence|Illusion|C, R|\n|Spike Growth|Transmutation|C|\n\nTable: Level 3 Ranger Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Conjure Animals|Conjuration|C|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Meld into Stone|Transmutation|R|\n|Nondetection|Abjuration|M|\n|Plant Growth|Transmutation|—|\n|Protection from Energy|Abjuration|C|\n|Revivify|Necromancy|M|\n|Speak with Plants|Transmutation|—|\n|Water Breathing|Transmutation|R|\n|Water Walk|Transmutation|R|\n|Wind Wall|Evocation|C|\n\nTable: Level 4 Ranger Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Conjure Woodland Beings|Conjuration|C|\n|Dominate Beast|Enchantment|C|\n|Freedom of Movement|Abjuration|—|\n|Locate Creature|Divination|C|\n|Stoneskin|Transmutation|C, M|\n\nTable: Level 5 Ranger Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Commune with Nature|Divination|R|\n|Greater Restoration|Abjuration|M|\n|Tree Stride|Conjuration|C|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to channel the magical essence of nature to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Ranger spells, which appear in the Ranger spell list later in the class's description.\n\n**Spell Slots.** The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+**. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells. *Cure Wounds* and *Ensnaring Strike* are recommended.\n\nThe number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination.\n\nIf another Ranger feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.\n\n**Spellcasting Ability.** Wisdom is your spellcasting ability for your Ranger spells.\n\n**Spellcasting Focus.** You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_tireless",
                    "name": "Tireless",
                    "desc": "Primal forces now help fuel you on your journeys, granting you the following benefits.\n\n**Temporary Hit Points.** As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\n\n**Decrease Exhaustion.** Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_ranger_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.\n\nWhenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Ranger level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per ranger level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Ranger",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": "HALF",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_rogue/?format=api",
            "key": "srd-2024_rogue",
            "features": [
                {
                    "key": "srd-2024_rogue_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_core-traits",
                    "name": "Core Rogue Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Dexterity|\n|Hit Point Die|D8 per Rogue level|\n|Saving Throw Proficiencies|Dexterity and Intelligence|\n|Skill Proficiencies|Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Persuasion, Sleight of Hand, or Stealth|\n|Weapon Proficiencies|Simple weapons and Martial weapons that have the Finesse or Light property|\n|Tool Proficiencies|Thieves' Tools|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_cunning-action",
                    "name": "Cunning Action",
                    "desc": "Your quick thinking and agility allow you to move and act quickly. On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_cunning-strike",
                    "name": "Cunning Strike",
                    "desc": "You've developed cunning ways to use your Sneak Attack. When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. For example, if you add the Poison effect, remove 1d6 from the Sneak Attack's damage before rolling.\n\nIf a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.\n\n**Poison (Cost: 1d6).** You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success.\n\nTo use this effect, you must have a Poisoner's Kit on your person.\n\n**Trip (Cost: 1d6).** If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.\n\n**Withdraw (Cost: 1d6).** Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_devious-strikes",
                    "name": "Devious Strikes",
                    "desc": "You've practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.\n\n**Daze (Cost: 2d6).** The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.\n\n**Knock Out (Cost: 6d6).** The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.\n\n**Obscure (Cost: 3d6).** The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_elusive",
                    "name": "Elusive",
                    "desc": "You're so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of the Night Spirit is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_evasion",
                    "name": "Evasion",
                    "desc": "You can nimbly dodge out of the way of certain dangers. When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_expertise",
                    "name": "Expertise",
                    "desc": "You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.\n\nAt Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_improved-cunning-strike",
                    "name": "Improved Cunning Strike",
                    "desc": "You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_rogue_reliable-talent",
                    "name": "Reliable Talent",
                    "desc": "Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_rogue-subclass",
                    "name": "Rogue Subclass",
                    "desc": "You gain a Rogue subclass of your choice. The Thief subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Rogue levels. For the rest of your career, you gain each of your subclass's features that are of your Rogue level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_slippery-mind",
                    "name": "Slippery Mind",
                    "desc": "Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_sneak-attack",
                    "name": "Sneak Attack",
                    "desc": "You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type.\n\nYou don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.\n\nThe extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_sneak-attack-column-data",
                    "name": "Sneak Attack",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "5d6"
                        },
                        {
                            "level": 11,
                            "column_value": "6d6"
                        },
                        {
                            "level": 12,
                            "column_value": "6d6"
                        },
                        {
                            "level": 13,
                            "column_value": "7d6"
                        },
                        {
                            "level": 14,
                            "column_value": "7d6"
                        },
                        {
                            "level": 15,
                            "column_value": "8d6"
                        },
                        {
                            "level": 16,
                            "column_value": "8d6"
                        },
                        {
                            "level": 17,
                            "column_value": "9d6"
                        },
                        {
                            "level": 18,
                            "column_value": "9d6"
                        },
                        {
                            "level": 19,
                            "column_value": "10d6"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "10d6"
                        },
                        {
                            "level": 3,
                            "column_value": "2d6"
                        },
                        {
                            "level": 4,
                            "column_value": "2d6"
                        },
                        {
                            "level": 5,
                            "column_value": "3d6"
                        },
                        {
                            "level": 6,
                            "column_value": "3d6"
                        },
                        {
                            "level": 7,
                            "column_value": "4d6"
                        },
                        {
                            "level": 8,
                            "column_value": "4d6"
                        },
                        {
                            "level": 9,
                            "column_value": "5d6"
                        }
                    ]
                },
                {
                    "key": "srd-2024_rogue_steady-aim",
                    "name": "Steady Aim",
                    "desc": "As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_stroke-of-luck",
                    "name": "Stroke of Luck",
                    "desc": "You have a marvelous knack for succeeding when you need to. If you fail a D20 Test, you can turn the roll into a 20.\n\nOnce you use this feature, you can't use it again until you finish a Short or Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_thieves-cant",
                    "name": "Thieves' Cant",
                    "desc": "You picked up various languages in the communities where you plied your roguish talents. You know Thieves' Cant and one other language of your choice, which you choose from the language tables in \"Character Creation.\"",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_uncanny-dodge",
                    "name": "Uncanny Dodge",
                    "desc": "When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_rogue_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.\n\nWhenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Rogue level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per rogue level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Rogue",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_sorcerer/?format=api",
            "key": "srd-2024_sorcerer",
            "features": [
                {
                    "key": "srd-2024_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_arcane-apotheosis",
                    "name": "Arcane Apotheosis",
                    "desc": "While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_core-traits",
                    "name": "Core Sorcerer Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D6 per Sorcerer level|\n|Saving Throw Proficiencies|Constitution and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.\n\nYou have 2 Sorcery Points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer Features table. You can't have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest.\n\nYou can use your Sorcery Points to fuel the options below, along with other features, such as Metamagic, that use those points.\n\n**Converting Spell Slots to Sorcery Points.** You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required).\n\n**Creating Spell Slots.** As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.\n\nAny spell slot you create with this feature vanishes when you finish a Long Rest.\n\nTable: Creating Spell Slots\n\n|Spell Slot Level|Sorcery Point Cost|Min. Sorcerer Level|\n|---|---|---|\n|1|2|2|\n|2|3|3|\n|3|5|5|\n|4|6|7|\n|5|7|9|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_innate-sorcery",
                    "name": "Innate Sorcery",
                    "desc": "An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:\n\n- The spell save DC of your Sorcerer spells increases by 1.\n- You have Advantage on the attack rolls of Sorcerer spells you cast.\n\nYou can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from \"Metamagic Options\" later in this class's description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs.\n\nYou can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.\n\nWhenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don't know. You gain two more options at Sorcerer level 10 and two more at Sorcerer level 17.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        },
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic-options",
                    "name": "Metamagic Options",
                    "desc": "The following options are available to your Metamagic feature. The options are presented in alphabetical order.\n\n#### Careful Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, spend 1 Sorcery Point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.\n\n#### Distant Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a range of at least 5 feet, you can spend 1 Sorcery Point to double the spell's range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell's range 30 feet.\n\n#### Empowered Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n#### Extended Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its duration to a maximum duration of 24 hours. If the affected spell requires Concentration, you have Advantage on any saving throw you make to maintain that Concentration.\n\n#### Heightened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that forces a creature to make a saving throw, you can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.\n\n#### Quickened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that has a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way.\n\n#### Seeking Spell\n\n*Cost: 1 Sorcery Point*\n\nIf you make an attack roll for a spell and miss, you can spend 1 Sorcery Point to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n#### Subtle Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.\n\n#### Transmuted Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that deals a type of damage from the following list, you can spend 1 Sorcery Point to change that damage type to one of the other listed types: Acid, Cold, Fire, Lightning, Poison, Thunder.\n\n#### Twinned Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, such as *Charm Person*, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-spell-list",
                    "name": "Sorcerer Spell List",
                    "desc": "This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Sorcerer Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Splash|Evocation|—|\n|Chill Touch|Necromancy|—|\n|Dancing Lights|Illusion|C|\n|Elementalism|Transmutation|—|\n|Fire Bolt|Evocation|—|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|Ray of Frost|Evocation|—|\n|Shocking Grasp|Evocation|—|\n|Sorcerous Burst|Evocation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Burning Hands|Evocation|—|\n|Charm Person|Enchantment|—|\n|Chromatic Orb|Evocation|M|\n|Color Spray|Illusion|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Expeditious Retreat|Transmutation|C|\n|False Life|Necromancy|–|\n|Feather Fall|Transmutation|—|\n|Fog Cloud|Conjuration|C|\n|Grease|Conjuration|—|\n|Ice Knife|Conjuration|—|\n|Jump|Transmutation|—|\n|Mage Armor|Abjuration|—|\n|Magic Missile|Evocation|—|\n|Ray of Sickness|Necromancy|—|\n|Shield|Abjuration|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Thunderwave|Evocation|—|\n\nTable: Level 2 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alter Self|Transmutation|C|\n|Blindness/Deafness|Transmutation|—|\n|Blur|Illusion|C|\n|Darkness|Evocation|C|\n|Darkvision|Transmutation|—|\n|Detect Thoughts|Divination|C|\n|Dragon's Breath|Transmutation|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Flame Blade|Evocation|C|\n|Flaming Sphere|Evocation|C|\n|Gust of Wind|Evocation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Levitate|Transmutation|C|\n|Magic Weapon|Transmutation|—|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Scorching Ray|Evocation|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n|Web|Conjuration|C|\n\nTable: Level 3 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Blink|Transmutation|—|\n|Clairvoyance|Divination|C, M|\n|Counterspell|Abjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fireball|Evocation|—|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Haste|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Lightning Bolt|Evocation|—|\n|Major Image|Illusion|C|\n|Protection from Energy|Abjuration|C|\n|Sleet Storm|Conjuration|C|\n|Slow|Transmutation|C|\n|Stinking Cloud|Conjuration|C|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n|Water Breathing|Transmutation|R|\n|Water Walk|Transmutation|R|\n\nTable: Level 4 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Confusion|Enchantment|C|\n|Dimension Door|Conjuration|—|\n|Dominate Beast|Enchantment|C|\n|Fire Shield|Evocation|—|\n|Greater Invisibility|Illusion|C|\n|Ice Storm|Evocation|—|\n|Polymorph|Transmutation|C|\n|Stoneskin|Transmutation|C, M|\n|Vitriolic Sphere|Evocation|—|\n|Wall of Fire|Evocation|C|\n\nTable: Level 5 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Arcane Hand|Evocation|C|\n|Cloudkill|Conjuration|C|\n|Cone of Cold|Evocation|—|\n|Creation|Illusion|—|\n|Dominate Person|Enchantment|C|\n|Hold Monster|Enchantment|C|\n|Insect Plague|Conjuration|C|\n|Seeming|Illusion|—|\n|Telekinesis|Transmutation|C|\n|Teleportation Circle|Conjuration|M|\n|Wall of Stone|Evocation|C|\n\nTable: Level 6 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Chain Lightning|Evocation|—|\n|Circle of Death|Necromancy|M|\n|Disintegrate|Transmutation|—|\n|Eyebite|Necromancy|C|\n|Flesh to Stone|Transmutation|C|\n|Freezing Sphere|Evocation|—|\n|Globe of Invulnerability|Abjuration|C|\n|Mass Suggestion|Enchantment|—|\n|Move Earth|Transmutation|C|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|||\n\nTable: Level 7 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Delayed Blast Fireball|Evocation|C|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Fire Storm|Evocation|—|\n|Plane Shift|Conjuration|M|\n|Prismatic Spray|Evocation|—|\n|Reverse Gravity|Transmutation|C|\n|Teleport|Conjuration|—|\n\nTable: Level 8 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Earthquake|Transmutation|C|\n|Incendiary Cloud|Conjuration|C|\n|Power Word Stun|Enchantment|—|\n|Sunburst|Evocation|—|\n\nTable: Level 9 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Gate|Conjuration|C, M|\n|Meteor Swarm|Evocation|—|\n|Power Word Kill|Enchantment|—|\n|Time Stop|Transmutation|—|\n|Wish|Conjuration|—|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-subclass",
                    "name": "Sorcerer Subclass",
                    "desc": "You gain a Sorcerer subclass of your choice. The Draconic Sorcery subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclass's features that are of your Sorcerer level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-incarnate",
                    "name": "Sorcery Incarnate",
                    "desc": "If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it.\n\nIn addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Drawing from your innate magic, you can cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class's description.\n\n**Cantrips.** You know four Sorcerer cantrips of your choice. *Light*, *Prestidigitation*, *Shocking Grasp*, and *Sorcerous Burst* are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice.\n\nWhen you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.\n\n**Spell Slots.** The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. *Burning Hands* and *Detect Magic* are recommended.\n\nThe number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six Sorcerer spells of level 1 or 2 in any combination.\n\nIf another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Sorcerer spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_warlock/?format=api",
            "key": "srd-2024_warlock",
            "features": [
                {
                    "key": "srd-2024_warlock_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_contact-patron",
                    "name": "Contact Patron",
                    "desc": "In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the *Contact Other Plane* spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw.\n\nOnce you cast the spell with this feature, you can't do so in this way again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_core-traits",
                    "name": "Core Warlock Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D8 per Warlock level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Ar cane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-count",
                    "name": "Eldritch Invocations",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "7"
                        },
                        {
                            "level": 11,
                            "column_value": "7"
                        },
                        {
                            "level": 12,
                            "column_value": "8"
                        },
                        {
                            "level": 13,
                            "column_value": "8"
                        },
                        {
                            "level": 14,
                            "column_value": "8"
                        },
                        {
                            "level": 15,
                            "column_value": "9"
                        },
                        {
                            "level": 16,
                            "column_value": "9"
                        },
                        {
                            "level": 17,
                            "column_value": "9"
                        },
                        {
                            "level": 18,
                            "column_value": "10"
                        },
                        {
                            "level": 19,
                            "column_value": "10"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "10"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "6"
                        },
                        {
                            "level": 8,
                            "column_value": "6"
                        },
                        {
                            "level": 9,
                            "column_value": "7"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-options",
                    "name": "Eldritch Invocation Options",
                    "desc": "Eldritch Invocation options appear in alphabetical order.\n\n#### Agonizing Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Armor of Shadows\n\nYou can cast *Mage Armor* on yourself without expending a spell slot.\n\n#### Ascendant Step\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Levitate* on yourself without expending a spell slot.\n\n#### Devil's Sight\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can see normally in Dim Light and Darkness both magical and nonmagical—within 120 feet of yourself.\n\n#### Devouring Blade\n\n*Prerequisite: Level 12+ Warlock, Thirsting Blade Invocation*\n\nThe Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one.\n\n#### Eldritch Mind\n\nYou have Advantage on Constitution saving throws that you make to maintain Concentration.\n\n#### Eldritch Smite\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.\n\n#### Eldritch Spear\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Fiendish Vigor\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *False Life* on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points; you automatically get the highest number on the die.\n\n#### Gaze of Two Minds\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.\n\nWhile perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.\n\n#### Gift of the Depths\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can breathe underwater, and you gain a Swim Speed equal to your Speed.\n\nYou can also cast *Water Breathing* once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.\n\n#### Gift of the Protectors\n\n*Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation*\n\nA new page appears in your *Book of Shadows* when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).\n\nWhen any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.\n\nAs a Magic action, you can erase a name on the page by touching it.\n\n#### Investment of the Chain Master\n\n*Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation*\n\nWhen you cast *Find Familiar*, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.\n\n**Aerial or Aquatic.** The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.\n\n**Quick Attack.** As a Bonus Action, you can command the familiar to take the Attack action.\n\n**Necrotic or Radiant Damage.** Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.\n\n**Your Save DC.** If the familiar forces a creature to make a saving throw, it uses your spell save DC.\n\n**Resistance.** When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.\n\n#### **Lessons of the First Ones**\n\n*Prerequisite: Level 2+ Warlock*\n\nYou have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see \"Feats\").\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different Origin feat.\n\n#### Lifedrinker\n\n*Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).\n\n#### Mask of Many Faces\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Disguise Self* without expending a spell slot.\n\n#### Master of Myriad Forms\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Alter Self* without expending a spell slot.\n\n#### Misty Visions\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Silent Image* without expending a spell slot.\n\n#### One with Shadows\n\n*Prerequisite: Level 5+ Warlock*\n\nWhile you're in an area of Dim Light or Darkness, you can cast *Invisibility* on yourself without expending a spell slot.\n\n#### Otherworldly Leap\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Jump* on yourself without expending a spell slot.\n\n#### Pact of the Blade\n\nAs a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.\n\nWhenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.\n\nYour bond with the weapon ends if you use this feature's Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.\n\n#### Pact of the Chain\n\nYou learn the *Find Familiar* spell and can cast it as a Magic action without expending a spell slot.\n\nWhen you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: **Imp, Pseudodragon, Quasit, Skeleton, Sphinx of Wonder, Sprite,** or **Venomous Snake** (see \"Monsters\" for the familiar's stat block).\n\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.\n\n#### Pact of the Tome\n\nStitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This *Book of Shadows* (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.\n\n**Cantrips and Rituals.** When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.\n\n**Spellcasting Focus.** You can use the book as a Spellcasting Focus.\n\n#### Repelling Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll*\n\nChoose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n#### Thirsting Blade\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nYou gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.\n\n#### Visions of Distant Realms\n\n*Prerequisite: Level 9+ Warlock*\n\nYou can cast *Arcane Eye* without expending a spell slot.\n\n#### Whispers of the Grave\n\n*Prerequisite: Level 7+ Warlock*\n\nYou can cast *Speak with Dead* without expending a spell slot.\n\n#### Witch Sight\n\n*Prerequisite: Level 15+ Warlock*\n\nYou have Truesight with a range of 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocations",
                    "name": "Eldritch Invocations",
                    "desc": "You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. Invocations are described in the \"Eldritch Invocation Options\" section later in this class's description.\n\n**Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.\n\n**Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have.\n\nWhen you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.\n\nYou can't pick the same invocation more than once unless its description says otherwise.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-master",
                    "name": "Eldritch Master",
                    "desc": "When you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Fate is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_magical-cunning",
                    "name": "Magic Cunning",
                    "desc": "You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_mystic-arcanum",
                    "name": "Mystic Arcanum",
                    "desc": "Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum.\n\nYou can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.\n\nAs shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest.\n\nWhenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "level 6 spell"
                        },
                        {
                            "level": 13,
                            "detail": "level 7 spell"
                        },
                        {
                            "level": 15,
                            "detail": "level 8 spell"
                        },
                        {
                            "level": 17,
                            "detail": "level 9 spell"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_pact-magic",
                    "name": "Pact Magic",
                    "desc": "Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Warlock spells, which appear in the Warlock spell list later in the class's description.\n\n**Cantrips.** You know two Warlock cantrips of your choice. *Eldritch Blast* and *Prestidigitation* are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.\n\nWhen you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.\n\n**Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.\n\nFor example, when you're a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell *Charm Person*, you must spend one of those slots, and you cast it as a level 3 spell.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. *Charm Person* and *Hex* are recommended.\n\nThe number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1–3.\n\nIf another Warlock feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.\n\n**Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "11"
                        },
                        {
                            "level": 13,
                            "column_value": "12"
                        },
                        {
                            "level": 14,
                            "column_value": "12"
                        },
                        {
                            "level": 15,
                            "column_value": "13"
                        },
                        {
                            "level": 16,
                            "column_value": "13"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_slot-level",
                    "name": "Slot Level",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1st"
                        },
                        {
                            "level": 10,
                            "column_value": "5th"
                        },
                        {
                            "level": 11,
                            "column_value": "5th"
                        },
                        {
                            "level": 12,
                            "column_value": "5th"
                        },
                        {
                            "level": 13,
                            "column_value": "5th"
                        },
                        {
                            "level": 14,
                            "column_value": "5th"
                        },
                        {
                            "level": 15,
                            "column_value": "5th"
                        },
                        {
                            "level": 16,
                            "column_value": "5th"
                        },
                        {
                            "level": 17,
                            "column_value": "5th"
                        },
                        {
                            "level": 18,
                            "column_value": "5th"
                        },
                        {
                            "level": 19,
                            "column_value": "5th"
                        },
                        {
                            "level": 2,
                            "column_value": "1st"
                        },
                        {
                            "level": 20,
                            "column_value": "5th"
                        },
                        {
                            "level": 3,
                            "column_value": "2nd"
                        },
                        {
                            "level": 4,
                            "column_value": "2nd"
                        },
                        {
                            "level": 5,
                            "column_value": "3rd"
                        },
                        {
                            "level": 6,
                            "column_value": "3rd"
                        },
                        {
                            "level": 7,
                            "column_value": "4th"
                        },
                        {
                            "level": 8,
                            "column_value": "4th"
                        },
                        {
                            "level": 9,
                            "column_value": "5th"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_spell-slots",
                    "name": "Spell Slots",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_warlock-spell-list",
                    "name": "Warlock Spell List",
                    "desc": "This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Warlock Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Chill Touch|Necromancy|—|\n|Eldritch Blast|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bane|Enchantment|C|\n|Charm Person|Enchantment|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Expeditious Retreat|Transmutation|C|\n|Hellish Rebuke|Evocation|—|\n|Hex|Enchantment|C|\n|Hideous Laughter|Enchantment|C|\n|Illusory Script|Illusion|R, M|\n|Protection from Evil and Good|Abjuration|C, M|\n|Speak with Animals|Divination|R|\n|Unseen Servant|Conjuration|R|\n\nTable: Level 2 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Darkness|Evocation|C|\n|Enthrall|Enchantment|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Mind Spike|Divination|C|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Ray of Enfeeblement|Necromancy|C|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n\nTable: Level 3 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Counterspell|Abjuration|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Magic Circle|Abjuration|M|\n|Major Image|Illusion|C|\n|Remove Curse|Abjuration|—|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n\nTable: Level 4 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Dimension Door|Conjuration|—|\n|Hallucinatory Terrain|Illusion|—|\n\nTable: Level 5 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Contact Other Plane|Divination|R|\n|Dream|Illusion|—|\n|Hold Monster|Enchantment|C|\n|Mislead|Illusion|C|\n|Planar Binding|Abjuration|M|\n|Scrying|Divination|C, M|\n|Teleportation Circle|Conjuration|M|\n\nTable: Level 6 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Circle of Death|Necromancy|M|\n|Create Undead|Necromancy|M|\n|Eyebite|Necromancy|C|\n|True Seeing|Divination|M|\n\nTable: Level 7 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Forcecage|Evocation|C, M|\n|Plane Shift|Conjuration|M|\n\nTable: Level 8 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Befuddlement|Enchantment|—|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Glibness|Enchantment|—|\n|Power Word Stun|Enchantment|—|\n\nTable: Level 9 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Foresight|Divination|—|\n|Gate|Conjuration|C, M|\n|Imprisonment|Abjuration|M|\n|Power Word Kill|Enchantment|—|\n|True Polymorph|Transmutation|C|\n|Weird|Illusion|C|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_warlock-subclass",
                    "name": "Warlock Subclass",
                    "desc": "You gain a Warlock subclass of your choice. The Fiend Patron subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass's features that are of your Warlock level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Warlock level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per warlock level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Warlock",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "PACT",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_wizard/?format=api",
            "key": "srd-2024_wizard",
            "features": [
                {
                    "key": "srd-2024_wizard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_arcane-recovery",
                    "name": "Arcane Recovery",
                    "desc": "You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you're a level 4 Wizard, you can recover up to two levels' worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.\n\nOnce you use this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_core-traits",
                    "name": "Core Wizard Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Intelligence|\n|Hit Point Die|D6 per Wizard level|\n|Saving Throw Proficiencies|Intelligence and Wisdom|\n|Skill Proficiencies|Choose 2: Arcana, History, In sight, Investigation, Medicine, Nature, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, and 5 GP; or (B) 55 GP|",
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_memorize-spell",
                    "name": "Memorize Spell",
                    "desc": "Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "18"
                        },
                        {
                            "level": 15,
                            "column_value": "19"
                        },
                        {
                            "level": 16,
                            "column_value": "21"
                        },
                        {
                            "level": 17,
                            "column_value": "22"
                        },
                        {
                            "level": 18,
                            "column_value": "23"
                        },
                        {
                            "level": 19,
                            "column_value": "24"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "25"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_ritual-adept",
                    "name": "Ritual Adept",
                    "desc": "You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn't have the spell prepared, but you must read from the book to cast a spell in this way.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_scholar",
                    "name": "Scholar",
                    "desc": "While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_signature-spells",
                    "name": "Signature Spells",
                    "desc": "Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can't cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_wizard_spell-mastery",
                    "name": "Spell Mastery",
                    "desc": "You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.\n\nWhenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a student of arcane magic, you have learned to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Wizard spells, which appear in the Wizard spell list later in the class's description.\n\n**Cantrips.** You know three Wizard cantrips of your choice. *Light*, *Mage Hand*, and *Ray of Frost* are recommended. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.\n\nWhen you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.\n\n**Spellbook.** Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting *Identify*. You determine the book's appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.\n\nThe book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice. *Detect Magic*, *Feather Fall*, *Mage Armor*, *Magic Missile*, *Sleep*, and *Thunderwave* are recommended.\n\nWhenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.\n\n**Spell Slots.** The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.\n\nThe number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.\n\nIf another Wizard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.\n\n**Spellcasting Ability.** Intelligence is your spellcasting ability for your Wizard spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.\n\n> ### Expanding and Replacing a Spellbook\n\n> The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a *Spell Scroll*, for example, and then copy it into your spellbook.\n\n>**Copying a Spell into the Book.** When you find a level 1+ Wizard spell, you can copy it into your spellbook if it's of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.\n\n> **Copying the Book.** You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.\n\n> If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_wizard-spell-list",
                    "name": "Wizard Spell List",
                    "desc": "This section presents the Wizard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Wizard Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Splash|Evocation|—|\n|Chill Touch|Necromancy|—|\n|Dancing Lights|Illusion|C|\n|Elementalism|Transmutation|—|\n|Fire Bolt|Evocation|—|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|Ray of Frost|Evocation|—|\n|Shocking Grasp|Evocation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alarm|Abjuration|R|\n|Burning Hands|Evocation|—|\n|Charm Person|Enchantment|—|\n|Chromatic Orb|Evocation|M|\n|Color Spray|Illusion|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Expeditious Retreat|Transmutation|C|\n|False Life|Necromancy|–|\n|Feather Fall|Transmutation|—|\n|Find Familiar|Conjuration|R, M|\n|Floating Disk|Conjuration|R|\n|Fog Cloud|Conjuration|C|\n|Grease|Conjuration|—|\n|Hideous Laughter|Enchantment|C|\n|Ice Knife|Conjuration|—|\n|Identify|Divination|R, M|\n|Illusory Script|Illusion|R, M|\n|Jump|Transmutation|—|\n|Longstrider|Transmutation|—|\n|Mage Armor|Abjuration|—|\n|Magic Missile|Evocation|—|\n|Protection from Evil and Good|Abjuration|C, M|\n|Ray of Sickness|Necromancy|—|\n|Shield|Abjuration|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Thunderwave|Evocation|—|\n|Unseen Servant|Conjuration|R|\n\nTable: Level 2 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Arrow|Evocation|—|\n|Alter Self|Transmutation|C|\n|Arcane Lock|Abjuration|M|\n|Arcanist's Magic Aura|Illusion|—|\n|Augury|Divination|R, M|\n|Blindness/Deafness|Transmutation|—|\n|Blur|Illusion|C|\n|Continual Flame|Evocation|M|\n|Darkness|Evocation|C|\n|Darkvision|Transmutation|—|\n|Detect Thoughts|Divination|C|\n|Dragon's Breath|Transmutation|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Flaming Sphere|Evocation|C|\n|Gentle Repose|Necromancy|R, M|\n|Gust of Wind|Evocation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Levitate|Transmutation|C|\n|Locate Object|Divination|C|\n|Magic Mouth|Illusion|R, M|\n|Magic Weapon|Transmutation|—|\n|Mind Spike|Divination|C|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Ray of Enfeeblement|Necromancy|C|\n|Rope Trick|Transmutation|—|\n|Scorching Ray|Evocation|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n|Web|Conjuration|C|\n\nTable: Level 3 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Dead|Necromancy|—|\n|Bestow Curse|Necromancy|C|\n|Blink|Transmutation|—|\n|Clairvoyance|Divination|C, M|\n|Counterspell|Abjuration|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fireball|Evocation|—|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Glyph of Warding|Abjuration|M|\n|Haste|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Lightning Bolt|Evocation|—|\n|Magic Circle|Abjuration|M|\n|Major Image|Illusion|C|\n|Nondetection|Abjuration|M|\n|Phantom Steed|Illusion|R|\n|Protection from Energy|Abjuration|C|\n|Remove Curse|Abjuration|—|\n|Sending|Divination|—|\n|Sleet Storm|Conjuration|C|\n|Slow|Transmutation|C|\n|Speak with Dead|Necromancy|—|\n|Stinking Cloud|Conjuration|C|\n|Tiny Hut|Evocation|R|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n|Water Breathing|Transmutation|R|\n\nTable: Level 4 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Eye|Divination|C|\n|Banishment|Abjuration|C|\n|Black Tentacles|Conjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Confusion|Enchantment|C|\n|Conjure Minor Elementals|Conjuration|C|\n|Control Water|Transmutation|C|\n|Dimension Door|Conjuration|—|\n|Divination|Divination|R, M|\n|Fabricate|Transmutation|—|\n|Faithful Hound|Conjuration|—|\n|Fire Shield|Evocation|—|\n|Greater Invisibility|Illusion|C|\n|Hallucinatory Terrain|Illusion|—|\n|Ice Storm|Evocation|—|\n|Locate Creature|Divination|C|\n|Phantasmal Killer|Illusion|C|\n|Polymorph|Transmutation|C|\n|Private Sanctum|Abjuration|—|\n|Resilient Sphere|Abjuration|C|\n|Secret Chest|Conjuration|M|\n|Stone Shape|Transmutation|—|\n|Stoneskin|Transmutation|C, M|\n|Vitriolic Sphere|Evocation|—|\n|Wall of Fire|Evocation|C|\n\nTable: Level 5 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Arcane Hand|Evocation|C|\n|Cloudkill|Conjuration|C|\n|Cone of Cold|Evocation|—|\n|Conjure Elemental|Conjuration|C|\n|Contact Other Plane|Divination|R|\n|Creation|Illusion|—|\n|Dominate Person|Enchantment|C|\n|Dream|Illusion|—|\n|Geas|Enchantment|—|\n|Hold Monster|Enchantment|C|\n|Legend Lore|Divination|M|\n|Mislead|Illusion|C|\n|Modify Memory|Enchantment|C|\n|Passwall|Transmutation|—|\n|Planar Binding|Abjuration|M|\n|Scrying|Divination|C, M|\n|Seeming|Illusion|—|\n|Summon Dragon|Conjuration|C, M|\n|Telekinesis|Transmutation|C|\n|Telepathic Bond|Divination|R|\n|Teleportation Circle|Conjuration|M|\n|Wall of Force|Evocation|C|\n|Wall of Stone|Evocation|C|\n\nTable: Level 6 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Chain Lightning|Evocation|—|\n|Circle of Death|Necromancy|M|\n|Contingency|Abjuration|M|\n|Create Undead|Necromancy|M|\n|Disintegrate|Transmutation|—|\n|Eyebite|Necromancy|C|\n|Flesh to Stone|Transmutation|C|\n|Freezing Sphere|Evocation|—|\n|Globe of Invulnerability|Abjuration|C|\n|Guards and Wards|Abjuration|M|\n|Instant Summons|Conjuration|R, M|\n|Irresistible Dance|Enchantment|C|\n|Magic Jar|Necromancy|M|\n|Mass Suggestion|Enchantment|—|\n|Move Earth|Transmutation|C|\n|Programmed Illusion|Illusion|M|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|Wall of Ice|Evocation|C|\n\nTable: Level 7 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Sword|Evocation|C, M|\n|Delayed Blast Fireball|Evocation|C|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Forcecage|Evocation|C, M|\n|Magnificent Mansion|Conjuration|M|\n|Mirage Arcane|Illusion|—|\n|Plane Shift|Conjuration|M|\n|Prismatic Spray|Evocation|—|\n|Project Image|Illusion|C, M|\n|Reverse Gravity|Transmutation|C|\n|Sequester|Transmutation|M|\n|Simulacrum|Illusion|M|\n|Symbol|Abjuration|M|\n|Teleport|Conjuration|—|\n\nTable: Level 8 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Antimagic Field|Abjuration|C|\n|Antipathy/Sympathy|Enchantment|—|\n|Befuddlement|Enchantment|—|\n|Clone|Necromancy|M|\n|Control Weather|Transmutation|C|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Incendiary Cloud|Conjuration|C|\n|Maze|Conjuration|C|\n|Mind Blank|Abjuration|—|\n|Power Word Stun|Enchantment|—|\n|Sunburst|Evocation|—|\n\nTable: Level 9 Wizard Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Foresight|Divination|—|\n|Gate|Conjuration|C, M|\n|Imprisonment|Abjuration|M|\n|Meteor Swarm|Evocation|—|\n|Power Word Kill|Enchantment|—|\n|Prismatic Wall|Abjuration|—|\n|Shapechange|Transmutation|C, M|\n|Time Stop|Transmutation|—|\n|True Polymorph|Transmutation|C|\n|Weird|Illusion|C|\n|Wish|Conjuration|—|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_wizard_wizard-subclass",
                    "name": "Wizard Subclass",
                    "desc": "You gain a Wizard subclass of your choice. The Evoker subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass's features that are of your Wizard level or lower.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Wizard level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per wizard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Wizard",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api",
            "key": "srd_barbarian",
            "features": [
                {
                    "key": "srd_barbarian_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_brutal-critical",
                    "name": "Brutal Critical",
                    "desc": "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\r\n\r\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": "2 dice"
                        },
                        {
                            "level": 17,
                            "detail": "3 dice"
                        },
                        {
                            "level": 9,
                            "detail": "1 dice"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_danger-sense",
                    "name": "Danger Sense",
                    "desc": "At 2nd level, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger.\r\n\r\nYou have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a greataxe or (*b*) any martial melee weapon\r\n* (*a*) two handaxes or (*b*) any simple weapon\r\n* An explorer’s pack and four javelins",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_fast-movement",
                    "name": "Fast Movement",
                    "desc": "Starting at 5th level, your speed increases by 10 feet while you aren’t wearing heavy armor.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_feral-instinct",
                    "name": "Feral Instinct",
                    "desc": "By 7th level, your instincts are so honed that you have advantage on initiative rolls.\r\n\r\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_indomitable-might",
                    "name": "Indomitable Might",
                    "desc": "Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_persistent-rage",
                    "name": "Persistent Rage",
                    "desc": "Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_primal-champion",
                    "name": "Primal Champion",
                    "desc": "At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_primal-path",
                    "name": "Primal Path",
                    "desc": "At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Strength, Constitution\r\n**Skills:** Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_barbarian_rage",
                    "name": "Rage",
                    "desc": "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.\r\n\r\nWhile raging, you gain the following benefits if you aren't wearing heavy armor:\r\n\r\n* You have advantage on Strength checks and Strength saving throws.\r\n* When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\r\n* You have resistance to bludgeoning, piercing, and slashing damage. \r\n\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n\r\nOnce you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_rage-damage",
                    "name": "Rage Damage",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+3"
                        },
                        {
                            "level": 11,
                            "column_value": "+3"
                        },
                        {
                            "level": 12,
                            "column_value": "+3"
                        },
                        {
                            "level": 13,
                            "column_value": "+3"
                        },
                        {
                            "level": 14,
                            "column_value": "+3"
                        },
                        {
                            "level": 15,
                            "column_value": "+3"
                        },
                        {
                            "level": 16,
                            "column_value": "+4"
                        },
                        {
                            "level": 17,
                            "column_value": "+4"
                        },
                        {
                            "level": 18,
                            "column_value": "+4"
                        },
                        {
                            "level": 19,
                            "column_value": "+4"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+4"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+2"
                        },
                        {
                            "level": 6,
                            "column_value": "+2"
                        },
                        {
                            "level": 7,
                            "column_value": "+2"
                        },
                        {
                            "level": 8,
                            "column_value": "+2"
                        },
                        {
                            "level": 9,
                            "column_value": "+3"
                        }
                    ]
                },
                {
                    "key": "srd_barbarian_rages",
                    "name": "Rages",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "Unlimited"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_barbarian_reckless-attack",
                    "name": "Reckless Attack",
                    "desc": "Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_relentless-rage",
                    "name": "Relentless Rage",
                    "desc": "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.\r\n\r\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_barbarian_unarmored-defense",
                    "name": "Unarmored Defense",
                    "desc": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D12",
                "hit_dice_name": "1D12 per Barbarian level",
                "hit_points_at_1st_level": "12 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D12 (or 7) + your Constitution modifier per barbarian level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Barbarian",
            "desc": "",
            "hit_dice": "D12",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api",
            "key": "srd_bard",
            "features": [
                {
                    "key": "srd_bard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_bard-college",
                    "name": "Bard College",
                    "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_bardic-inspiration",
                    "name": "Bardic Inspiration",
                    "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": "d6"
                        },
                        {
                            "level": 10,
                            "detail": "d10"
                        },
                        {
                            "level": 15,
                            "detail": "d12"
                        },
                        {
                            "level": 5,
                            "detail": "d8"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_countercharm",
                    "name": "Countercharm",
                    "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a rapier, (*b*) a longsword, or (*c*) any simple weapon\r\n* (*a*) a diplomat’s pack or (*b*) an entertainer’s pack\r\n* (*a*) a lute or (*b*) any other musical instrument\r\n* Leather armor and a dagger",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_expertise",
                    "name": "Expertise",
                    "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_font-of-inspiration",
                    "name": "Font of Inspiration",
                    "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_jack-of-all-trades",
                    "name": "Jack of All Trades",
                    "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_magical-secrets",
                    "name": "Magical Secrets",
                    "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n**Tools:** Three musical instruments of your choice\r\n**Saving Throws:** Dexterity, Charisma\r\n**Skills:** Choose any three",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_song-of-rest",
                    "name": "Song of Rest",
                    "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": "d10"
                        },
                        {
                            "level": 17,
                            "detail": "d12"
                        },
                        {
                            "level": 2,
                            "detail": "d6"
                        },
                        {
                            "level": 9,
                            "detail": "d8"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "14"
                        },
                        {
                            "level": 11,
                            "column_value": "15"
                        },
                        {
                            "level": 12,
                            "column_value": "15"
                        },
                        {
                            "level": 13,
                            "column_value": "16"
                        },
                        {
                            "level": 14,
                            "column_value": "18"
                        },
                        {
                            "level": 15,
                            "column_value": "19"
                        },
                        {
                            "level": 16,
                            "column_value": "19"
                        },
                        {
                            "level": 17,
                            "column_value": "20"
                        },
                        {
                            "level": 18,
                            "column_value": "22"
                        },
                        {
                            "level": 19,
                            "column_value": "22"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "8"
                        },
                        {
                            "level": 6,
                            "column_value": "9"
                        },
                        {
                            "level": 7,
                            "column_value": "10"
                        },
                        {
                            "level": 8,
                            "column_value": "11"
                        },
                        {
                            "level": 9,
                            "column_value": "12"
                        }
                    ]
                },
                {
                    "key": "srd_bard_superior-inspiration",
                    "name": "Superior Inspiration",
                    "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Bard level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per bard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Bard",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_champion/?format=api",
            "key": "srd_champion",
            "features": [
                {
                    "key": "srd_champion_additional-fighting-style",
                    "name": "Additional Fighting Style",
                    "desc": "At 10th level, you can choose a second option from the Fighting Style class feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_champion_improved-critical",
                    "name": "Improved Critical",
                    "desc": "Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_champion_remarkable-athlete",
                    "name": "Remarkable Athlete",
                    "desc": "Starting at 7th level, you can add half your proficiency bonus (round up) to any Strength, Dexterity, or Constitution check you make that doesn't already use your proficiency bonus.\r\n\r\nIn addition, when you make a running long jump, the distance you can cover increases by a number of feet equal to your Strength modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_champion_superior-critical",
                    "name": "Superior Critical",
                    "desc": "Starting at 15th level, your weapon attacks score a critical hit on a roll of 18-20.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_champion_survivor",
                    "name": "Survivor",
                    "desc": "At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Champion",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_circle-of-the-land/?format=api",
            "key": "srd_circle-of-the-land",
            "features": [
                {
                    "key": "srd_circle-of-the-land_bonus-cantrip",
                    "name": "Bonus Cantrip",
                    "desc": "When you choose this circle at 2nd level, you learn one additional druid cantrip of your choice.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_circle-of-the-land_circle-spells",
                    "name": "Circle Spells",
                    "desc": "Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land-arctic, coast, desert, forest, grassland, mountain, or swamp-and consult the associated list of spells. \r\n\r\nOnce you gain access to a circle spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.\r\n\r\n**Arctic (table)**\r\n| Druid Level | Circle Spells  | \r\n|---|---| \r\n| 3rd | hold person, spike growth | \r\n| 5th | sleet storm, slow | \r\n| 7th | freedom of movement, ice storm  | \r\n| 9th | commune with nature, cone of cold | \r\n \r\n**Coast (table)** \r\n \r\n| Druid Level | Circle Spells  | \r\n|---|---| \r\n| 3rd | mirror image, misty step | \r\n| 5th | water breathing, water walk  | \r\n| 7th | control water, freedom of movement | \r\n| 9th | conjure elemental, scrying | \r\n \r\n**Desert (table)** \r\n \r\n| Druid Level | Circle Spells | \r\n|---|---| \r\n| 3rd | blur, silence | \r\n| 5th | create food and water, protection from energy | \r\n| 7th | blight, hallucinatory terrain | \r\n| 9th | insect plague, wall of stone  | \r\n \r\n**Forest (table)** \r\n \r\n| Druid Level | Circle Spells  | \r\n|---|---| \r\n| 3rd | barkskin, spider climb | \r\n| 5th | call lightning, plant growth | \r\n| 7th | divination, freedom of movement  | \r\n| 9th | commune with nature, tree stride | \r\n \r\n**Grassland (table)** \r\n \r\n| Druid Level | Circle Spells  | \r\n|---|---| \r\n| 3rd | invisibility, pass without trace | \r\n| 5th | daylight, haste  | \r\n| 7th | divination, freedom of movement  | \r\n| 9th | dream, insect plague | \r\n \r\n**Mountain (table)** \r\n \r\n| Druid Level | Circle Spells | \r\n|---|---| \r\n| 3rd | spider climb, spike growth  | \r\n| 5th | lightning bolt, meld into stone | \r\n| 7th | stone shape, stoneskin  | \r\n| 9th | passwall, wall of stone | \r\n \r\n**Swamp (table)** \r\n \r\n| Druid Level | Circle Spells  | \r\n|---|---| \r\n| 3rd | acid arrow, darkness | \r\n| 5th | water walk, stinking cloud | \r\n| 7th | freedom of movement, locate creature | \r\n| 9th | insect plague, scrying |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        },
                        {
                            "level": 5,
                            "detail": null
                        },
                        {
                            "level": 7,
                            "detail": null
                        },
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_circle-of-the-land_lands-stride",
                    "name": "Land's Stride",
                    "desc": "Starting at 6th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\r\n\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_circle-of-the-land_natural-recovery",
                    "name": "Natural Recovery",
                    "desc": "Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest.\r\n\r\nFor example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_circle-of-the-land_natures-sanctuary",
                    "name": "Nature's Sanctuary",
                    "desc": "When you reach 14th level, creatures of the natural world sense your connection to nature and become hesitant to attack you. When a beast or plant creature attacks you, that creature must make a Wisdom saving throw against your druid spell save DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.\r\n\r\nThe creature is aware of this effect before it makes its attack against you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_circle-of-the-land_natures-ward",
                    "name": "Nature's Ward",
                    "desc": "When you reach 10th level, you can't be charmed or frightened by elementals or fey, and you are immune to poison and disease.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Druid",
                "key": "srd_druid",
                "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
            },
            "name": "Circle of the Land",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api",
            "key": "srd_cleric",
            "features": [
                {
                    "key": "srd_cleric_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": "3/rest"
                        },
                        {
                            "level": 2,
                            "detail": "1/rest"
                        },
                        {
                            "level": 6,
                            "detail": "2/rest"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_destroy-undead",
                    "name": "Destroy Undead",
                    "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "CR 2"
                        },
                        {
                            "level": 14,
                            "detail": "CR 3"
                        },
                        {
                            "level": 17,
                            "detail": "CR 4"
                        },
                        {
                            "level": 5,
                            "detail": "CR 1/2"
                        },
                        {
                            "level": 8,
                            "detail": "CR 1"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_divine-domain",
                    "name": "Divine Domain",
                    "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_divine-intervention",
                    "name": "Divine Intervention",
                    "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a mace or (*b*) a warhammer (if proficient)\r\n* (*a*) scale mail, (*b*) leather armor, or (*c*) chain mail (if proficient)\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a priest’s pack or (*b*) an explorer’s pack\r\n* A shield and a holy symbol",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\r\n**Weapons:** Simple weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two from History, Insight, Medicine, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Cleric level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per cleric level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Cleric",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_college-of-lore/?format=api",
            "key": "srd_college-of-lore",
            "features": [
                {
                    "key": "srd_college-of-lore_additional-magical-secrets",
                    "name": "Additional Magical Secrets",
                    "desc": "At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_college-of-lore_bonus-proficiencies",
                    "name": "Bonus Proficiencies",
                    "desc": "When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_college-of-lore_cutting-words",
                    "name": "Cutting Words",
                    "desc": "Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature's roll. You can choose to use this feature after the creature makes its roll, but before the GM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can't hear you or if it's immune to being charmed.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_college-of-lore_peerless-skill",
                    "name": "Peerless Skill",
                    "desc": "Starting at 14th level, when you make an ability check, you can expend one use of Bardic Inspiration. Roll a Bardic Inspiration die and add the number rolled to your ability check. You can choose to do so after you roll the die for the ability check, but before the GM tells you whether you succeed or fail.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Bard",
                "key": "srd_bard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
            },
            "name": "College of Lore",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_draconic-bloodline/?format=api",
            "key": "srd_draconic-bloodline",
            "features": [
                {
                    "key": "srd_draconic-bloodline_draconic-presence",
                    "name": "Draconic Presence",
                    "desc": "Beginning at 18th level, you can channel the dread presence of your dragon ancestor, causing those around you to become awestruck or frightened. As an action, you can spend 5 sorcery points to draw on this power and exude an aura of awe or fear (your choice) to a distance of 60 feet. For 1 minute or until you lose your concentration (as if you were casting a concentration spell), each hostile creature that starts its turn in this aura must succeed on a Wisdom saving throw or be charmed (if you chose awe) or frightened (if you chose fear) until the aura ends. A creature that succeeds on this saving throw is immune to your aura for 24 hours.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_draconic-bloodline_draconic-resilience",
                    "name": "Draconic Resilience",
                    "desc": "As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.\r\n\r\nAdditionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_draconic-bloodline_dragon-ancestor",
                    "name": "Dragon Ancestor",
                    "desc": "At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later.\r\n\r\n### Draconic Ancestry (table)\r\n| Dragon | Damage Type |\r\n| --- | --- |\r\n| Black | Acid |\r\n| Blue | Lightning |\r\n| Brass | Fire |\r\n| Bronze | Lightning |\r\n| Copper | Acid |\r\n| Gold | Fire |\r\n| Green | Poison |\r\n| Red | Fire |\r\n| Silver | Cold |\r\n| White | Cold |\r\n\r\nYou can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_draconic-bloodline_dragon-wings",
                    "name": "Dragon Wings",
                    "desc": "At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your current speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.\r\n\r\nYou can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_draconic-bloodline_elemental-affinity",
                    "name": "Elemental Affinity",
                    "desc": "Starting at 6th level, when you cast a spell that deals damage of the type associated with your draconic ancestry, you can add your Charisma modifier to one damage roll of that spell. At the same time, you can spend 1 sorcery point to gain resistance to that damage type for 1 hour.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Draconic Bloodline",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api",
            "key": "srd_druid",
            "features": [
                {
                    "key": "srd_druid_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_archdruid",
                    "name": "Archdruid",
                    "desc": "At 20th level, you can use your Wild Shape an unlimited number of times.\r\n\r\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren't consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_beast-spells",
                    "name": "Beast Spells",
                    "desc": "Beginning at 18th level, you can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren't able to provide material components.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_druid_druid-circle",
                    "name": "Druid Circle",
                    "desc": "At 2nd level, you choose to identify with a circle of druids such as the Circle of the Land. Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_druidic",
                    "name": "Druidic",
                    "desc": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message's presence with a successful DC 15 Wisdom (Perception) check but can't decipher it without magic.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a wooden shield or (*b*) any simple weapon\r\n* (*a*) a scimitar or (*b*) any simple melee weapon\r\n* Leather armor, an explorer’s pack, and a druidic focus",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)\r\n**Weapons:** Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears \r\n**Tools:** Herbalism kit\r\n**Saving Throws:** Intelligence, Wisdom\r\n**Skills:** Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_druid_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_druid_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Drawing on the divine essence of nature itself, you can cast spells to shape that essence to your will.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know two cantrips of your choice from the druid spell list. You learn additional druid cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Druid table.\r\n\r\n###Preparing and Casting Spells\r\n\r\nThe Druid table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these druid spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of druid spells that are available for you to cast, choosing from the druid spell list. When you do so, choose a number of druid spells equal to your Wisdom modifier + your druid level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level druid, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can also change your list of prepared spells when you finish a long rest. Preparing a new list of druid spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your druid spells, since your magic draws upon your devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a druid spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a druid spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a druidic focus (see chapter 5, “Equipment”) as a spellcasting focus for your druid spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_timeless-body",
                    "name": "Timeless Body",
                    "desc": "Starting at 18th level, the primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_druid_wild-shape",
                    "name": "Wild Shape",
                    "desc": "Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest.\r\n\r\nYour druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed.\r\n\r\n| Level | Max. CR | Limitations | Example |\r\n| --- | --- | --- | --- |\r\n| 2nd | 1/4 | No flying or swimming speed | Wolf |\r\n| 4th | 1/2 | No flying speed | Crocodile |\r\n| 8th | 1 | - | Giant Eagle |\r\n\r\nYou can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\r\n\r\nWhile you are transformed, the following rules apply:\r\nYour game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature's bonus instead of yours. If the creature has any legendary or lair actions, you can't use them.\r\n\r\nWhen you transform, you assume the beast's hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn't reduce your normal form to 0 hit points, you aren't knocked unconscious.\r\n\r\nYou can't cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn't break your concentration on a spell you've already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you've already cast.\r\n\r\nYou retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can't use any of your special senses, such as darkvision, unless your new form also has that sense.\r\n\r\nYou choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature's shape and size. Your equipment doesn't change size or shape to match the new form, and any equipment that the new form can't wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Druid level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per druid level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Druid",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api",
            "key": "srd_fighter",
            "features": [
                {
                    "key": "srd_fighter_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_action-surge",
                    "name": "Action Surge",
                    "desc": "Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.\r\n\r\nOnce you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": "two uses"
                        },
                        {
                            "level": 2,
                            "detail": "one use"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) chain mail or (*b*) leather armor, longbow, and 20 arrows\r\n* (*a*) a martial weapon and a shield or (*b*) two martial weapons\r\n* (*a*) a light crossbow and 20 bolts or (*b*) two handaxes\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "2"
                        },
                        {
                            "level": 20,
                            "detail": "3"
                        },
                        {
                            "level": 5,
                            "detail": "1"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_fighting-style",
                    "name": "Fighting Style",
                    "desc": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n###Archery\r\n\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n###Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n###Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n###Great Weapon Fighting\r\n\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n###Protection\r\n\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\r\n\r\n###Two-Weapon Fighting\r\n\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_indomitable",
                    "name": "Indomitable",
                    "desc": "Beginning at 9th level, you can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.\r\n\r\nYou can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": "two uses"
                        },
                        {
                            "level": 17,
                            "detail": "three uses"
                        },
                        {
                            "level": 9,
                            "detail": "one use"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_martial-archetype",
                    "name": "Martial Archetype",
                    "desc": "At 3rd level, you choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** All armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Strength, Constitution\r\n**Skills:** Choose two skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_fighter_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_fighter_second-wind",
                    "name": "Second Wind",
                    "desc": "You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Fighter level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per fighter level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Fighter",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_hunter/?format=api",
            "key": "srd_hunter",
            "features": [
                {
                    "key": "srd_hunter_defensive-tactics",
                    "name": "Defensive Tactics",
                    "desc": "At 7th level, you gain one of the following features of your choice.\r\n\r\n***Escape the Horde.*** Opportunity attacks against you are made with disadvantage.\r\n\r\n***Multiattack Defense.*** When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.\r\n\r\n***Steel Will.*** You have advantage on saving throws against being frightened.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_hunter_hunters-prey",
                    "name": "Hunter's Prey",
                    "desc": "At 3rd level, you gain one of the following features of your choice.\r\n\r\n***Colossus Slayer.*** Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn.\r\n\r\n***Giant Killer.*** When a Large or larger creature within 5 feet of you hits or misses you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature.\r\n\r\n***Horde Breaker.*** Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_hunter_multiattack",
                    "name": "Multiattack",
                    "desc": "At 11th level, you gain one of the following features of your choice.\r\n\r\n***Volley.*** You can use your action to make a ranged attack against any number of creatures within 10 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target.\r\n\r\n***Whirlwind Attack.*** You can use your action to make a melee attack against any number of creatures within 5 feet of you, with a separate attack roll for each target.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_hunter_superior-hunters-defense",
                    "name": "Superior Hunter's Defense",
                    "desc": "At 15th level, you gain one of the following features of your choice.\r\n\r\n***Evasion.*** When you are subjected to an effect, such as a red dragon's fiery breath or a lightning bolt spell, that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.\r\n\r\n***Stand Against the Tide.*** When a hostile creature misses you with a melee attack, you can use your reaction to force that creature to repeat the same attack against another creature (other than itself) of your choice.\r\n\r\n***Uncanny Dodge.*** When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Hunter",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_life-domain/?format=api",
            "key": "srd_life-domain",
            "features": [
                {
                    "key": "srd_life-domain_blessed-healer",
                    "name": "Blessed Healer",
                    "desc": "Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_channel-divinity-preserve-life",
                    "name": "Channel Divinity: Preserve Life",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.\r\n\r\nAs an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_disciple-of-life",
                    "name": "Disciple of Life",
                    "desc": "Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_life-domain-spells-table",
                    "name": "Life Domain Spells (table)",
                    "desc": "Cleric Level | Spells |\r\n|---|---|\r\n| 1st | bless, cure wounds | \r\n| 3rd | lesser restoration, spiritual weapon |\r\n| 5th | beacon of hope, revivify |\r\n| 7th | death ward, guardian of faith |\r\n| 9th | mass cure wounds, raise dead |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_supreme-healing",
                    "name": "Supreme Healing",
                    "desc": "Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Life Domain",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api",
            "key": "srd_monk",
            "features": [
                {
                    "key": "srd_monk_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_deflect-missiles",
                    "name": "Deflect Missiles",
                    "desc": "Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.\r\n\r\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_diamond-soul",
                    "name": "Diamond Soul",
                    "desc": "Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.\r\n\r\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_empty-body",
                    "name": "Empty Body",
                    "desc": "Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\r\n\r\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a shortsword or (*b*) any simple weapon\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* 10 darts",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_evasion",
                    "name": "Evasion",
                    "desc": "At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki",
                    "name": "Ki",
                    "desc": "Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.\r\n\r\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\r\n\r\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.\r\n\r\nSome of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:\r\n\r\n*Ki save DC* = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n### Flurry of Blows\r\n\r\nImmediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. \r\n\r\n### Patient Defense\r\n\r\nYou can spend 1 ki point to take the Dodge action as a bonus action on your turn.\r\n\r\n### Step of the Wind\r\n\r\nYou can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki-empowered-strikes",
                    "name": "Ki-Empowered Strikes",
                    "desc": "Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki-points",
                    "name": "Ki Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_monk_martial-arts",
                    "name": "Martial Arts",
                    "desc": "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- handed or heavy property.\r\n\r\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:\r\n\r\n* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\r\n* You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\r\n* When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. \r\n\r\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d4"
                        },
                        {
                            "level": 10,
                            "column_value": "1d6"
                        },
                        {
                            "level": 11,
                            "column_value": "1d8"
                        },
                        {
                            "level": 12,
                            "column_value": "1d8"
                        },
                        {
                            "level": 13,
                            "column_value": "1d8"
                        },
                        {
                            "level": 14,
                            "column_value": "1d8"
                        },
                        {
                            "level": 15,
                            "column_value": "1d8"
                        },
                        {
                            "level": 16,
                            "column_value": "1d8"
                        },
                        {
                            "level": 17,
                            "column_value": "1d10"
                        },
                        {
                            "level": 18,
                            "column_value": "1d10"
                        },
                        {
                            "level": 19,
                            "column_value": "1d10"
                        },
                        {
                            "level": 2,
                            "column_value": "1d4"
                        },
                        {
                            "level": 20,
                            "column_value": "1d10"
                        },
                        {
                            "level": 3,
                            "column_value": "1d4"
                        },
                        {
                            "level": 4,
                            "column_value": "1d4"
                        },
                        {
                            "level": 5,
                            "column_value": "1d6"
                        },
                        {
                            "level": 6,
                            "column_value": "1d6"
                        },
                        {
                            "level": 7,
                            "column_value": "1d6"
                        },
                        {
                            "level": 8,
                            "column_value": "1d6"
                        },
                        {
                            "level": 9,
                            "column_value": "1d6"
                        }
                    ]
                },
                {
                    "key": "srd_monk_monastic-tradition",
                    "name": "Monastic Tradition",
                    "desc": "When you reach 3rd level, you commit yourself to a monastic tradition such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_perfect-self",
                    "name": "Perfect Self",
                    "desc": "At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Simple weapons, shortswords\r\n**Tools:** Choose one type of artisan’s tools or one musical instrument\r\n**Saving Throws:** Strength, Dexterity\r\n**Skills:** Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_monk_purity-of-body",
                    "name": "Purity of Body",
                    "desc": "At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_slow-fall",
                    "name": "Slow Fall",
                    "desc": "Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 4,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_stillness-of-mind",
                    "name": "Stillness of Mind",
                    "desc": "Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_stunning-strike",
                    "name": "Stunning Strike",
                    "desc": "Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_timeless-body",
                    "name": "Timeless Body",
                    "desc": "At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_tongue-of-the-sun-and-moon",
                    "name": "Tongue of the Sun and Moon",
                    "desc": "Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_unarmored-defense",
                    "name": "Unarmored Defense",
                    "desc": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_unarmored-movement",
                    "name": "Unarmored Movement",
                    "desc": "Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\r\n\r\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 11,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 12,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 13,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 14,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 15,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 16,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 17,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 18,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 19,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 2,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 20,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 3,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 4,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 5,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 6,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 7,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 8,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 9,
                            "column_value": "+15 ft."
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Monk level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per monk level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Monk",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_oath-of-devotion/?format=api",
            "key": "srd_oath-of-devotion",
            "features": [
                {
                    "key": "srd_oath-of-devotion_aura-of-devotion",
                    "name": "Aura of Devotion",
                    "desc": "Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        },
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options.\r\n\r\n**Sacred Weapon.** As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.\r\n\r\nYou can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.\r\n\r\n**Turn the Unholy.** As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_holy-nimbus",
                    "name": "Holy Nimbus",
                    "desc": "At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.\r\n\r\nWhenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.\r\n\r\nIn addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed.\r\n\r\n### Oath of Devotion Spells\r\n| Paladin Level | Spells |\r\n| --- | --- |\r\n| 3rd | protection from evil and good, sanctuary |\r\n| 5th | lesser restoration, zone of truth |\r\n| 9th | beacon of hope, dispel magic |\r\n| 13th | freedom of movement, guardian of faith |\r\n| 17th | commune, flame strike |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        },
                        {
                            "level": 5,
                            "detail": null
                        },
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_purity-of-spirit",
                    "name": "Purity of Spirit",
                    "desc": "Beginning at 15th level, you are always under the effects of a *protection from evil and good* spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_tenets-of-devotion",
                    "name": "Tenets of Devotion",
                    "desc": "Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.\r\n\r\n*Honesty.* Don't lie or cheat. Let your word be your promise.\r\n\r\n*Courage.* Never fear to act, though caution is wise.\r\n\r\n*Compassion.* Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.\r\n\r\n*Honor.* Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.\r\n\r\n*Duty.* Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of Devotion",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api",
            "key": "srd_paladin",
            "features": [
                {
                    "key": "srd_paladin_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-courage",
                    "name": "Aura of Courage",
                    "desc": "Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-protection",
                    "name": "Aura of Protection",
                    "desc": "Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_cleansing-touch",
                    "name": "Cleansing Touch",
                    "desc": "Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-health",
                    "name": "Divine Health",
                    "desc": "By 3rd level, the divine magic flowing through you makes you immune to disease.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-sense",
                    "name": "Divine Sense",
                    "desc": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-smite",
                    "name": "Divine Smite",
                    "desc": "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a martial weapon and a shield or (*b*) two martial weapons\r\n* (*a*) five javelins or (*b*) any simple melee weapon\r\n* (*a*) a priest’s pack or (*b*) an explorer’s pack\r\n* Chain mail and a holy symbol",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_fighting-style",
                    "name": "Fighting Style",
                    "desc": "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Great Weapon Fighting\r\n\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n### Protection\r\n\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_improved-divine-smite",
                    "name": "Improved Divine Smite",
                    "desc": "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_lay-on-hands",
                    "name": "Lay on Hands",
                    "desc": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.\r\n\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\n\r\nThis feature has no effect on undead and constructs.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** All armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_sacred-oath",
                    "name": "Sacred Oath",
                    "desc": "When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.\r\n\r\n### Oath Spells\r\n\r\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.\r\n\r\nIf you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.\r\n\r\n### Channel Divinity\r\n\r\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.\r\n\r\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_spellcasting",
                    "name": "Spellcasting",
                    "desc": "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd- level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use a holy symbol as a spellcasting focus for your paladin spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_path-of-the-berserker/?format=api",
            "key": "srd_path-of-the-berserker",
            "features": [
                {
                    "key": "srd_path-of-the-berserker_frenzy",
                    "name": "Frenzy",
                    "desc": "Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_intimidating-presence",
                    "name": "Intimidating Presence",
                    "desc": "Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.\r\n\r\nIf the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_mindless-rage",
                    "name": "Mindless Rage",
                    "desc": "Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_retaliation",
                    "name": "Retaliation",
                    "desc": "Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Berserker",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api",
            "key": "srd_ranger",
            "features": [
                {
                    "key": "srd_ranger_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) scale mail or (*b*) leather armor\r\n* (*a*) two shortswords or (*b*) two simple melee weapons\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* A longbow and a quiver of 20 arrows",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_favored-enemy",
                    "name": "Favored Enemy",
                    "desc": "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\r\n\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\r\n\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_feral-senses",
                    "name": "Feral Senses",
                    "desc": "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.\r\n\r\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_fighting-style",
                    "name": "Fighting Style",
                    "desc": "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Archery\r\n\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Two-Weapon Fighting\r\n\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_foe-slayer",
                    "name": "Foe Slayer",
                    "desc": "At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_hide-in-plain-sight",
                    "name": "Hide in Plain Sight",
                    "desc": "Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\r\n\r\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_lands-stride",
                    "name": "Land's Stride",
                    "desc": "Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\r\n\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_natural-explorer",
                    "name": "Natural Explorer",
                    "desc": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.\r\n\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n\r\n* Difficult terrain doesn't slow your group's travel.\r\n* Your group can't become lost except by magical means.\r\n* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n* If you are traveling alone, you can move stealthily at a normal pace.\r\n* When you forage, you find twice as much food as you normally would.\r\n* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. \r\n\r\nYou choose additional favored terrain types at 6th and 10th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_primeval-awareness",
                    "name": "Primeval Awareness",
                    "desc": "Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Strength, Dexterity\r\n**Skills:** Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_ranger-archetype",
                    "name": "Ranger Archetype",
                    "desc": "At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_spellcasting",
                    "name": "Spellcasting",
                    "desc": "By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.\r\n\r\n### Spell Slots\r\n\r\nThe Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the ranger spell list.\r\n\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "7"
                        },
                        {
                            "level": 12,
                            "column_value": "7"
                        },
                        {
                            "level": 13,
                            "column_value": "8"
                        },
                        {
                            "level": 14,
                            "column_value": "8"
                        },
                        {
                            "level": 15,
                            "column_value": "9"
                        },
                        {
                            "level": 16,
                            "column_value": "9"
                        },
                        {
                            "level": 17,
                            "column_value": "10"
                        },
                        {
                            "level": 18,
                            "column_value": "10"
                        },
                        {
                            "level": 19,
                            "column_value": "11"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "11"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "6"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_vanish",
                    "name": "Vanish",
                    "desc": "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Ranger level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per ranger level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Ranger",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api",
            "key": "srd_rogue",
            "features": [
                {
                    "key": "srd_rogue_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_blindsense",
                    "name": "Blindsense",
                    "desc": "Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_cunning-action",
                    "name": "Cunning Action",
                    "desc": "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_elusive",
                    "name": "Elusive",
                    "desc": "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a rapier or (*b*) a shortsword\r\n* (*a*) a shortbow and quiver of 20 arrows or (*b*) a shortsword\r\n* (*a*) a burglar’s pack, (*b*) a dungeoneer’s pack, or (*c*) an explorer’s pack\r\n* (*a*) Leather armor, two daggers, and thieves’ tools",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_evasion",
                    "name": "Evasion",
                    "desc": "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_expertise",
                    "name": "Expertise",
                    "desc": "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n**Tools:** Thieves’ tools\r\n**Saving Throws:** Dexterity, Intelligence\r\n**Skills:** Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_reliable-talent",
                    "name": "Reliable Talent",
                    "desc": "By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_roguish-archetype",
                    "name": "Roguish Archetype",
                    "desc": "At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_slippery-mind",
                    "name": "Slippery Mind",
                    "desc": "By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_sneak-attack",
                    "name": "Sneak Attack",
                    "desc": "Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "5d6"
                        },
                        {
                            "level": 11,
                            "column_value": "6d6"
                        },
                        {
                            "level": 12,
                            "column_value": "6d6"
                        },
                        {
                            "level": 13,
                            "column_value": "7d6"
                        },
                        {
                            "level": 14,
                            "column_value": "7d6"
                        },
                        {
                            "level": 15,
                            "column_value": "8d6"
                        },
                        {
                            "level": 16,
                            "column_value": "8d6"
                        },
                        {
                            "level": 17,
                            "column_value": "9d6"
                        },
                        {
                            "level": 18,
                            "column_value": "9d6"
                        },
                        {
                            "level": 19,
                            "column_value": "10d6"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "10d6"
                        },
                        {
                            "level": 3,
                            "column_value": "2d6"
                        },
                        {
                            "level": 4,
                            "column_value": "2d6"
                        },
                        {
                            "level": 5,
                            "column_value": "3d6"
                        },
                        {
                            "level": 6,
                            "column_value": "3d6"
                        },
                        {
                            "level": 7,
                            "column_value": "4d6"
                        },
                        {
                            "level": 8,
                            "column_value": "4d6"
                        },
                        {
                            "level": 9,
                            "column_value": "5d6"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_stroke-of-luck",
                    "name": "Stroke of Luck",
                    "desc": "At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\n\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_thieves-cant",
                    "name": "Thieves' Cant",
                    "desc": "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_uncanny-dodge",
                    "name": "Uncanny Dodge",
                    "desc": "Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Rogue level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per rogue level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Rogue",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_school-of-evocation/?format=api",
            "key": "srd_school-of-evocation",
            "features": [
                {
                    "key": "srd_school-of-evocation_empowered-evocation",
                    "name": "Empowered Evocation",
                    "desc": "Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_evocation-savant",
                    "name": "Evocation Savant",
                    "desc": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_overchannel",
                    "name": "Overchannel",
                    "desc": "Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.\r\n\r\nThe first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_potent-cantrip",
                    "name": "Potent Cantrip",
                    "desc": "Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_sculpt-spells",
                    "name": "Sculpt Spells",
                    "desc": "Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Evocation",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
            "key": "srd_sorcerer",
            "features": [
                {
                    "key": "srd_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* Two daggers",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n\r\n### Sorcery Points\r\n\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n\r\n### Flexible Casting\r\n\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n\r\n***Creating Spell Slots.*** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.\r\n\r\nAny spell slot you create with this feature vanishes when you finish a long rest.\r\n\r\n### Creating Spell Slots (table)\r\n| Spell Slot Level | Sorcery Point Cost |\r\n| --- | --- |\r\n| 1st | 2 |\r\n| 2nd | 3 |\r\n| 3rd | 5 |\r\n| 4th | 6 |\r\n| 5th | 7|\r\n\r\n***Converting a Spell Slot to Sorcery Points.*** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n\r\n### Careful Spell\r\n\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n\r\n### Distant Spell\r\n\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n\r\n### Empowered Spell\r\n\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n\r\n### Extended Spell\r\n\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n\r\n### Heightened Spell\r\n\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n\r\n### Quickened Spell\r\n\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n\r\n### Subtle Spell\r\n\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n\r\n### Twinned Spell\r\n\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\r\n\r\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_sorcerous-origin",
                    "name": "Sorcerous Origin",
                    "desc": "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.\r\n\r\nYour choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.\r\n\r\n### Spell Slots\r\n\r\nThe Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the sorcerer spell list.\r\n\r\nThe Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC = 8** + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your sorcerer spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "11"
                        },
                        {
                            "level": 11,
                            "column_value": "12"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "13"
                        },
                        {
                            "level": 15,
                            "column_value": "14"
                        },
                        {
                            "level": 16,
                            "column_value": "14"
                        },
                        {
                            "level": 17,
                            "column_value": "15"
                        },
                        {
                            "level": 18,
                            "column_value": "15"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd_sorceror_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Constitution, Charisma\r\n**Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_the-fiend/?format=api",
            "key": "srd_the-fiend",
            "features": [
                {
                    "key": "srd_the-fiend_dark-ones-blessing",
                    "name": "Dark One's Blessing",
                    "desc": "Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_dark-ones-own-luck",
                    "name": "Dark One's Own Luck",
                    "desc": "Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur.\r\n\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\r\n\r\n### Fiend Expanded Spells (table)\r\n| Spell Level | Spells |\r\n| --- | --- |\r\n| 1st | burning hands, command |\r\n| 2nd | blindness/deafness, scorching ray |\r\n| 3rd | fireball, stinking cloud |\r\n| 4th | fire shield, wall of fire |\r\n| 5th | flame strike, hallow |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_fiendish-resilience",
                    "name": "Fiendish Resilience",
                    "desc": "Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_the-fiend_hurl-through-hell",
                    "name": "Hurl Through Hell",
                    "desc": "Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.\r\n\r\nAt the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Fiend",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_thief/?format=api",
            "key": "srd_thief",
            "features": [
                {
                    "key": "srd_thief_fast-hands",
                    "name": "Fast Hands",
                    "desc": "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_second-story-work",
                    "name": "Second-Story Work",
                    "desc": "When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.\r\n\r\nIn addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_supreme-sneak",
                    "name": "Supreme Sneak",
                    "desc": "Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_thiefs-reflexes",
                    "name": "Thief's Reflexes",
                    "desc": "When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_thief_use-magic-device",
                    "name": "Use Magic Device",
                    "desc": "By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Thief",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api",
            "key": "srd_warlock",
            "features": [
                {
                    "key": "srd_warlock_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_eldritch-invocation-list",
                    "name": "Eldritch Invocation List",
                    "desc": "If an eldritch invocation has prerequisites, you must meet them to learn it. You can learn the invocation at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.\r\n\r\n### Agonizing Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit.\r\nArmor of Shadows\r\n\r\nYou can cast mage armor on yourself at will, without expending a spell slot or material components.\r\n\r\n### Ascendant Step\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast levitate on yourself at will, without expending a spell slot or material components.\r\n\r\n### Beast Speech\r\n\r\nYou can cast speak with animals at will, without expending a spell slot.\r\n\r\n### Beguiling Influence\r\n\r\nYou gain proficiency in the Deception and Persuasion skills.\r\n\r\n### Bewitching Whispers\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast compulsion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Book of Ancient Secrets\r\n\r\nPrerequisite: Pact of the Tome feature\r\n\r\nYou can now inscribe magical rituals in your Book of Shadows. Choose two 1st-level spells that have the ritual tag from any class's spell list (the two needn't be from the same list). The spells appear in the book and don't count against the number of spells you know. With your Book of Shadows in hand, you can cast the chosen spells as rituals. You can't cast the spells except as rituals, unless you've learned them by some other means. You can also cast a warlock spell you know as a ritual if it has the ritual tag.\r\n\r\nOn your adventures, you can add other ritual spells to your Book of Shadows. When you find such a spell, you can add it to the book if the spell's level is equal to or less than half your warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.\r\n\r\n### Chains of Carceri\r\n\r\nPrerequisite: 15th level, Pact of the Chain feature\r\n\r\nYou can cast hold monster at will-targeting a celestial, fiend, or elemental-without expending a spell slot or material components. You must finish a long rest before you can use this invocation on the same creature again.\r\n\r\n### Devil's Sight\r\n\r\nYou can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.\r\n\r\n### Dreadful Word\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast confusion once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Eldritch Sight\r\n\r\nYou can cast detect magic at will, without expending a spell slot.\r\n\r\n### Eldritch Spear\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you cast eldritch blast, its range is 300 feet.\r\n\r\n### Eyes of the Rune Keeper\r\n\r\nYou can read all writing.\r\n\r\n### Fiendish Vigor\r\n\r\nYou can cast false life on yourself at will as a 1st-level spell, without expending a spell slot or material components.\r\n\r\n### Gaze of Two Minds\r\n\r\nYou can use your action to touch a willing humanoid and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you are blinded and deafened to your own surroundings.\r\n\r\n### Lifedrinker\r\n\r\nPrerequisite: 12th level, Pact of the Blade feature\r\n\r\nWhen you hit a creature with your pact weapon, the creature takes extra necrotic damage equal to your Charisma modifier (minimum 1).\r\n\r\n### Mask of Many Faces\r\n\r\nYou can cast disguise self at will, without expending a spell slot.\r\n\r\n### Master of Myriad Forms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast alter self at will, without expending a spell slot.\r\n\r\n### Minions of Chaos\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast conjure elemental once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Mire the Mind\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast slow once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Misty Visions\r\n\r\nYou can cast silent image at will, without expending a spell slot or material components.\r\n\r\n### One with Shadows\r\n\r\nPrerequisite: 5th level\r\n\r\nWhen you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.\r\n\r\n### Otherworldly Leap\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast jump on yourself at will, without expending a spell slot or material components.\r\n\r\n### Repelling Blast\r\n\r\nPrerequisite: eldritch blast cantrip\r\n\r\nWhen you hit a creature with eldritch blast, you can push the creature up to 10 feet away from you in a straight line.\r\n\r\n### Sculptor of Flesh\r\n\r\nPrerequisite: 7th level\r\n\r\nYou can cast polymorph once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Sign of Ill Omen\r\n\r\nPrerequisite: 5th level\r\n\r\nYou can cast bestow curse once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thief of Five Fates\r\n\r\nYou can cast bane once using a warlock spell slot. You can't do so again until you finish a long rest.\r\n\r\n### Thirsting Blade\r\n\r\nPrerequisite: 5th level, Pact of the Blade feature\r\n\r\nYou can attack with your pact weapon twice, instead of once, whenever you take the Attack action on your turn.\r\n\r\n### Visions of Distant Realms\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can cast arcane eye at will, without expending a spell slot.\r\n\r\n### Voice of the Chain Master\r\n\r\nPrerequisite: Pact of the Chain feature\r\n\r\nYou can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.\r\n\r\n### Whispers of the Grave\r\n\r\nPrerequisite: 9th level\r\n\r\nYou can cast speak with dead at will, without expending a spell slot.\r\n\r\n### Witch Sight\r\n\r\nPrerequisite: 15th level\r\n\r\nYou can see the true form of any shapechanger or creature concealed by illusion or transmutation magic while the creature is within 30 feet of you and within line of sight.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_eldritch-invocations",
                    "name": "Eldritch Invocations",
                    "desc": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\r\n\r\nAt 2nd level, you gain two eldritch invocations of your choice. Your invocation options are detailed at the end of the class description. When you gain certain warlock levels, you gain additional invocations of your choice, as shown in the Invocations Known column of the Warlock table.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_eldritch-master",
                    "name": "Eldritch Master",
                    "desc": "At 20th level, you can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature. Once you regain spell slots with this feature, you must finish a long rest before you can do so again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a scholar’s pack or (*b*) a dungeoneer’s pack\r\n* Leather armor, any simple weapon, and two daggers",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_invocations-known",
                    "name": "Invocations Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "7"
                        },
                        {
                            "level": 16,
                            "column_value": "7"
                        },
                        {
                            "level": 17,
                            "column_value": "7"
                        },
                        {
                            "level": 18,
                            "column_value": "8"
                        },
                        {
                            "level": 19,
                            "column_value": "8"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "8"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_mystic-arcanum",
                    "name": "Mystic Arcanum",
                    "desc": "At 11th level, your patron bestows upon you a magical secret called an arcanum. Choose one 6th- level spell from the warlock spell list as this arcanum.\r\n\r\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\r\n\r\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th- level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "6th level"
                        },
                        {
                            "level": 13,
                            "detail": "7th level"
                        },
                        {
                            "level": 15,
                            "detail": "8th level"
                        },
                        {
                            "level": 17,
                            "detail": "9th level"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_otherworldly-patron",
                    "name": "Otherworldly Patron",
                    "desc": "At 1st level, you have struck a bargain with an otherworldly being of your choice: the Archfey, the Fiend, or the Great Old One, each of which is detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_pact-boon",
                    "name": "Pact Boon",
                    "desc": "At 3rd level, your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\r\n\r\n### Pact of the Chain\r\n\r\nYou learn the find familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.\r\n\r\nWhen you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.\r\n\r\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction.\r\n\r\n### Pact of the Blade\r\n\r\nYou can use your action to create a pact weapon in your empty hand. You can choose the form that this melee weapon takes each time you create it. You are proficient with it while you wield it. This weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.\r\n\r\nYour pact weapon disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die.\r\n\r\nYou can transform one magic weapon into your pact weapon by performing a special ritual while you hold the weapon. You perform the ritual over the course of 1 hour, which can be done during a short rest. You can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever you create your pact weapon thereafter. You can't affect an artifact or a sentient weapon in this way. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. The weapon appears at your feet if it is in the extradimensional space when the bond breaks.\r\n\r\n### Pact of the Tome\r\n\r\nYour patron gives you a grimoire called a Book of Shadows. When you gain this feature, choose three cantrips from any class's spell list (the three needn't be from the same list). While the book is on your person, you can cast those cantrips at will. They don't count against your number of cantrips known. If they don't appear on the warlock spell list, they are nonetheless warlock spells for you.\r\n\r\nIf you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_pact-magic",
                    "name": "Pact Magic",
                    "desc": "Your arcane research and the magic bestowed on you by your patron have given you facility with spells.\r\n\r\n### Cantrips\r\n\r\nYou know two cantrips of your choice from the warlock spell list. You learn additional warlock cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Warlock table.\r\nSpell Slots\r\n\r\nThe Warlock table shows how many spell slots you have. The table also shows what the level of those slots is; all of your spell slots are the same level. To cast one of your warlock spells of 1st level or higher, you must expend a spell slot. You regain all expended spell slots when you finish a short or long rest.\r\n\r\nFor example, when you are 5th level, you have two 3rd-level spell slots. To cast the 1st-level spell thunderwave, you must spend one of those slots, and you cast it as a 3rd-level spell.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nAt 1st level, you know two 1st-level spells of your choice from the warlock spell list.\r\n\r\nThe Spells Known column of the Warlock table shows when you learn more warlock spells of your choice of 1st level and higher. A spell you choose must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach 6th level, for example, you learn a new warlock spell, which can be 1st, 2nd, or 3rd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the warlock spells you know and replace it with another spell from the warlock spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your warlock spells, so you use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a warlock spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your warlock spells.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_warlock_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_slot-level",
                    "name": "Slot Level",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1st"
                        },
                        {
                            "level": 10,
                            "column_value": "5th"
                        },
                        {
                            "level": 11,
                            "column_value": "5th"
                        },
                        {
                            "level": 12,
                            "column_value": "5th"
                        },
                        {
                            "level": 13,
                            "column_value": "5th"
                        },
                        {
                            "level": 14,
                            "column_value": "5th"
                        },
                        {
                            "level": 15,
                            "column_value": "5th"
                        },
                        {
                            "level": 16,
                            "column_value": "5th"
                        },
                        {
                            "level": 17,
                            "column_value": "5th"
                        },
                        {
                            "level": 18,
                            "column_value": "5th"
                        },
                        {
                            "level": 19,
                            "column_value": "5th"
                        },
                        {
                            "level": 2,
                            "column_value": "1st"
                        },
                        {
                            "level": 20,
                            "column_value": "5th"
                        },
                        {
                            "level": 3,
                            "column_value": "2nd"
                        },
                        {
                            "level": 4,
                            "column_value": "2nd"
                        },
                        {
                            "level": 5,
                            "column_value": "3rd"
                        },
                        {
                            "level": 6,
                            "column_value": "3rd"
                        },
                        {
                            "level": 7,
                            "column_value": "4th"
                        },
                        {
                            "level": 8,
                            "column_value": "4th"
                        },
                        {
                            "level": 9,
                            "column_value": "5th"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_spell-slots",
                    "name": "Spell Slots",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_warlock_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "11"
                        },
                        {
                            "level": 13,
                            "column_value": "12"
                        },
                        {
                            "level": 14,
                            "column_value": "12"
                        },
                        {
                            "level": 15,
                            "column_value": "13"
                        },
                        {
                            "level": 16,
                            "column_value": "13"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Warlock level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per warlock level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Warlock",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_way-of-the-open-hand/?format=api",
            "key": "srd_way-of-the-open-hand",
            "features": [
                {
                    "key": "srd_way-of-the-open-hand_open-hand-technique",
                    "name": "Open Hand Technique",
                    "desc": "Starting when you choose this tradition at 3rd level, you can manipulate your enemy's ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:\r\n\r\n* It must succeed on a Dexterity saving throw or be knocked prone.\r\n* It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.\r\n* It can't take reactions until the end of your next turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_quivering-palm",
                    "name": "Quivering Palm",
                    "desc": "At 17th level, you gain the ability to set up lethal vibrations in someone's body. When you hit a creature with an unarmed strike, you can spend 3 ki points to start these imperceptible vibrations, which last for a number of days equal to your monk level. The vibrations are harmless unless you use your action to end them. To do so, you and the target must be on the same plane of existence. When you use this action, the creature must make a Constitution saving throw. If it fails, it is reduced to 0 hit points. If it succeeds, it takes 10d10 necrotic damage.\r\n\r\nYou can have only one creature under the effect of this feature at a time. You can choose to end the vibrations harmlessly without using an action.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_tranquility",
                    "name": "Tranquility",
                    "desc": "Beginning at 11th level, you can enter a special meditation that surrounds you with an aura of peace. At the end of a long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). The saving throw DC for the spell equals 8 + your Wisdom modifier + your proficiency bonus.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_way-of-the-open-hand_wholeness-of-body",
                    "name": "Wholeness of Body",
                    "desc": "At 6th level, you gain the ability to heal yourself. As an action, you can regain hit points equal to three times your monk level. You must finish a long rest before you can use this feature again.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk",
                "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api"
            },
            "name": "Way of the Open Hand",
            "desc": "",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api",
            "key": "srd_wizard",
            "features": [
                {
                    "key": "srd_wizard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_arcane-recovery",
                    "name": "Arcane Recovery",
                    "desc": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.\r\n\r\nFor example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_arcane-tradition",
                    "name": "Arcane Tradition",
                    "desc": "When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of eight schools: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 2nd level and again at 6th, 10th, and 14th level.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a quarterstaff or (*b*) a dagger\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a scholar’s pack or (*b*) an explorer’s pack\r\n* A spellbook",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Intelligence, Wisdom\r\n**Skills:** Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_signature-spells",
                    "name": "Signature Spells",
                    "desc": "When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Choose two 3rd-level wizard spells in your spellbook as your signature spells. You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. When you do so, you can't do so again until you finish a short or long rest.\r\n\r\nIf you want to cast either spell at a higher level, you must expend a spell slot as normal.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_wizard_spell-mastery",
                    "name": "Spell Mastery",
                    "desc": "At 18th level, you have achieved such mastery over certain spells that you can cast them at will. Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. You can cast those spells at their lowest level without expending a spell slot when you have them prepared. If you want to cast either spell at a higher level, you must expend a spell slot as normal.\r\n\r\nBy spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_wizard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the wizard spell list. You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table.\r\n\r\n### Spellbook\r\n\r\nAt 1st level, you have a spellbook containing six 1st- level wizard spells of your choice. Your spellbook is the repository of the wizard spells you know, except your cantrips, which are fixed in your mind.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of wizard spells that are available for you to cast. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you're a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. If you prepare the 1st-level spell magic missile, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nIntelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. You use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\r\n\r\n### Ritual Casting\r\n\r\nYou can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. You don't need to have the spell prepared.\r\n\r\n### Spellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your wizard spells.\r\n\r\n### Learning Spells of 1st Level and Higher\r\n\r\nEach time you gain a wizard level, you can add two wizard spells of your choice to your spellbook for free. Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. On your adventures, you might find other spells that you can add to your spellbook (see the “Your Spellbook” sidebar).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Wizard level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per wizard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Wizard",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_draconic-sorcery/?format=api",
            "key": "srd-2024_draconic-sorcery",
            "features": [
                {
                    "key": "srd-2024_sorcerer_draconic-sorcery_draconic-resilience",
                    "name": "Draconic Resilience",
                    "desc": "The magic in your body manifests physical traits of your draconic gift. Your Hit Point maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.\n\nParts of you are also covered by dragon-like scales. While you aren't wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_draconic-sorcery_draconic-spells",
                    "name": "Draconic Spells",
                    "desc": "When you reach a Sorcerer level specified in the Draconic Spells table, you thereafter always have the listed spells prepared.\n\nTable: Draconic Spells\n\n|Sorcerer Level|Spells|\n|---|---|\n|3|Alter Self, Chromatic Orb, Command, Dragon's Breath|\n|5|Fear, Fly|\n|7|Arcane Eye, Charm Monster|\n|9|Legend Lore, Summon Dragon|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_draconic-sorcery_dragon-companion",
                    "name": "Dragon Companion",
                    "desc": "You can cast *Summon Dragon* without a Material component. You can also cast it once without a spell slot, and you regain the ability to cast it in this way when you finish a Long Rest.\n\nWhenever you start casting the spell, you can modify it so that it doesn't require Concentration. If you do so, the spell's duration becomes 1 minute for that casting.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_draconic-sorcery_dragon-wings",
                    "name": "Dragon Wings",
                    "desc": "As a Bonus Action, you can cause draconic wings to appear on your back. The wings last for 1 hour or until you dismiss them (no action required). For the duration, you have a Fly Speed of 60 feet.\n\nOnce you use this feature, you can't use it again until you finish a Long Rest unless you spend 3 Sorcery Points (no action required) to restore your use of it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_draconic-sorcery_elemental-affinity",
                    "name": "Elemental Affinity",
                    "desc": "Your draconic magic has an affinity with a damage type associated with dragons. Choose one of those types: Acid, Cold, Fire, Lightning, or Poison.\n\nYou have Resistance to that damage type, and when you cast a spell that deals damage of that type, you can add your Charisma modifier to one damage roll of that spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd-2024_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd-2024_sorcerer/?format=api"
            },
            "name": "Draconic Sorcery",
            "desc": "*Breathe the Magic of Dragons*\n\nYour innate magic comes from the gift of a dragon. Perhaps an ancient dragon facing death bequeathed some of its magical power to you or your ancestor. You might have absorbed magic from a site infused with dragons' power. Or perhaps you handled a treasure taken from a dragon's hoard that was steeped in draconic power. Or you might have a dragon for an ancestor.",
            "hit_dice": null,
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_circle-of-the-land/?format=api",
            "key": "srd-2024_circle-of-the-land",
            "features": [
                {
                    "key": "srd-2024_druid_circle-of-the-land_spell-list",
                    "name": "Circle of the Land Spells",
                    "desc": "Whenever you finish a Long Rest, choose one type of land: arid, polar, temperate, or tropical. Consult the table below that corresponds to the chosen type; you have the spells listed for your Druid level and lower prepared.\n\nTable: Arid Land\n\n|Druid Level|Circle Spells|\n|---|---|\n|3|Blur, Burning Hands, Fire Bolt|\n|5|Fireball|\n|7|Blight|\n|9|Wall of Stone|\n\nTable: Polar Land\n|Druid Level|Circle Spells|\n|---|---|\n|3|Fog Cloud, Hold Person, Ray of Frost|\n|5|Sleet Storm|\n|7|Ice Storm|\n|9|Cone of Cold|\n\nTable: Temperate Land\n|Druid Level|Circle Spells|\n|---|---|\n|3|Misty Step, Shocking Grasp, Sleep|\n|5|Lightning Bolt|\n|7|Freedom of Movement|\n|9|Tree Stride|\n\nTable: Tropical Land\n|Druid Level|Circle Spells|\n|---|---|\n|3|Acid Splash, Ray of Sickness, Web|\n|5|Stinking Cloud|\n|7|Polymorph|\n|9|Insect Plague|",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_circle-of-the-land_lands-aid",
                    "name": "Land's Aid",
                    "desc": "As a Magic action, you can expend a use of your Wild Shape and choose a point within 60 feet of yourself. Vitality-giving flowers and life-draining thorns appear for a moment in a 10-foot-radius Sphere centered on that point. Each creature of your choice in the Sphere must make a Constitution saving throw against your spell save DC, taking 2d6 Necrotic damage on a failed save or half as much damage on a successful one. One creature of your choice in that area regains 2d6 Hit Points.\n\nThe damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6).",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_circle-of-the-land_natural-recovery",
                    "name": "Natural Recovery",
                    "desc": "You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again.\n\nIn addition, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if you're a level 6 Druid, you can recover up to three levels' worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover spell slots with this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_circle-of-the-land_natures-sanctuary",
                    "name": "Nature's Sanctuary",
                    "desc": "You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again.\n\nIn addition, when you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Druid level (round up), and none of them can be level 6+. For example, if you're a level 6 Druid, you can recover up to three levels' worth of spell slots. You can recover a level 3 spell slot, a level 2 and a level 1 spell slot, or three level 1 spell slots. Once you recover spell slots with this feature, you can't do so again until you finish a Long Rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_druid_circle-of-the-land_natures-ward",
                    "name": "Nature's Ward",
                    "desc": "As a Magic action, you can expend a use of your Wild Shape and cause spectral trees and vines to appear in a 15-foot Cube on the ground within 120 feet of yourself. They last there for 1 minute or until you have the Incapacitated condition or die. You and your allies have Half Cover while in that area, and your allies gain the current Resistance of your Nature's Ward while there.\n\nAs a Bonus Action, you can move the Cube up to 60 feet to ground within 120 feet of yourself.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Druid",
                "key": "srd-2024_druid",
                "url": "https://api-beta.open5e.com/v2/classes/srd-2024_druid/?format=api"
            },
            "name": "Circle of the Land",
            "desc": "*Celebrate Connection to the Natural World*\n\nThe Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle's wisest members preside as the chief priests of their communities.",
            "hit_dice": null,
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_path-of-the-berserker/?format=api",
            "key": "srd-2024_path-of-the-berserker",
            "features": [
                {
                    "key": "srd-2024_path-of-the-berserker_frenzy",
                    "name": "Frenzy",
                    "desc": "If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_path-of-the-berserker_intimidating-presence",
                    "name": "Intimidating Presence",
                    "desc": "As a Bonus Action, you can strike terror into others with your menacing presence and primal power. When you do so, each creature of your choice in a 30-foot Emanation originating from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus). On a failed save, a creature has the Frightened condition for 1 minute. At the end of each of the Frightened creature's turns, the creature repeats the save, ending the effect on itself on a success.\n\nOnce you use this feature, you can't use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_path-of-the-berserker_mindless-rage",
                    "name": "Mindless Rage",
                    "desc": "You have Immunity to the Charmed and Frightened conditions while your Rage is active. If you're Charmed or Frightened when you enter your Rage, the condition ends on you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_path-of-the-berserker_retaliation",
                    "name": "Retaliation",
                    "desc": "When you take damage from a creature that is within 5 feet of you, you can take a Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D12",
                "hit_dice_name": "1D12 per Path of the Berserker level",
                "hit_points_at_1st_level": "12 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D12 (or 7) + your Constitution modifier per path of the berserker level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd-2024_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd-2024_barbarian/?format=api"
            },
            "name": "Path of the Berserker",
            "desc": "*Channel Rage into Violent Fury*\n\nBarbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.",
            "hit_dice": "D12",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_circle-of-the-many/?format=api",
            "key": "open5e_circle-of-the-many",
            "features": [
                {
                    "key": "open5e_circle-of-the-many_multitude-of-faces",
                    "name": "Multitude of Faces",
                    "desc": "Starting at 14th level, your skinchanging powers have become so potent that you can constantly change your appearance. You gain the at will ability to cast the spell *alter self*.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_natures-talon",
                    "name": "Nature’s Talon",
                    "desc": "Beginning at 6th level, when you are in beast shape, your attacks are considered magical for determining a target’s immunity or resistance to them.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_resilient-transformation",
                    "name": "Resilient Transformation",
                    "desc": "When you choose this circle at 2nd level, you gain more control over your Wild Shape ability and can use it more effectively in combat. On your turn, you can use the Wild Shape ability as a bonus action instead of as an action. While you are in beast form, you can also expend a spell slot as a bonus action in order to heal the beast shape’s hit points. You can heal 1d8 hit points for each level of the spell slot that you expended in this way.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_shape-of-the-elements",
                    "name": "Shape of the Elements",
                    "desc": "By 10th level, when you use your Wild Shape ability, you may expend an additional use. When you do so, instead of transforming into a beast, you may transform into a CR 5 elemental: choose air, earth, fire, or water.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_strengthened-transformation",
                    "name": "Strengthened Transformation",
                    "desc": "Your circle also allows you to transform into more powerful beast forms than other druids. At 2nd level, you can choose a beast with a challenge rating up to 1 when you use your Wild Shape ability, but you must follow the other level limitations for the movement speeds of your beast form. At 3rd level and thereafter, you can choose beasts with a challenge rating of up to one third of your druid level, rounding down.\n\n**Beast Shapes for Circle of the Many (table)**\n\n| Level | Max. CR | Limitations | Example |\r\n|---------|-------------|----------------|--------------|\r\n| 2nd    | 1            | No flying or swimming speed | Brown bear |\r\n| 4th     | 1            | No flying speed | Giant octopus |\r\n| 6th     | 2            | No flying speed | Rhinoceros |\r\n| 8th     | 2            | —               | Giant vampire bat |\r\n| 9th     | 3            | —               | Killer whale |\r\n| 12th   | 4            | —               | Elephant |\r\n| 15th   | 5            | —               | Giant crocodile |\r\n| 18th   | 6            | —               | Mammoth |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Druid",
                "key": "srd_druid",
                "url": "https://api-beta.open5e.com/v2/classes/srd_druid/?format=api"
            },
            "name": "Circle of the Many",
            "desc": "*Compare to core book’s Circle of the Moon*\n\nDruids who feel particularly at ease in the beast form of their Wild Shape may join the Circle of the Many. Though they can cast spells like other druids, they often neglect practice of these arts in order to better perfect their shapechanging abilities. They can also channel their spellcasting power directly into increasing the resilience of their alternate guises.\n\nSometimes known as skinchangers, these druids are generally solitary except when gathering under the full moon, and then usually in the forms of various animals. Those within this circle do not merely take the animal shapes, but are more in tune with animal psychology. They are fierce protectors of these kin whether furred or feathered, scaled or slithering.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_the-ancient-fey-court/?format=api",
            "key": "open5e_the-ancient-fey-court",
            "features": [
                {
                    "key": "open5e_the-ancient-fey-court_counter-enchantment",
                    "name": "Counter Enchantment",
                    "desc": "Starting at 10th level, you can not only resist certain enchantments but also turn them back against your foes. You gain immunity to the charmed condition. Any time a creature casts a spell or uses an ability that would charm you, you can use a reaction to attempt a counter charm. The creature that targeted you must make a Wisdom saving throw versus your warlock spell save DC. On a failure, the creature becomes charmed by you for 1 minute, but the effect ends if they take any damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_courtiers-aspect",
                    "name": "Courtier’s Aspect",
                    "desc": "Beginning at 1st level, you are able to take on a fey aspect that can both enchant and terrify. You may use an action to force all creatures within a 10-foot cube that originates from you to make a Wisdom saving throw using your warlock spell save DC. Until the end of your next turn, you can choose for all the creatures that fail their saving throw to become either charmed by you or frightened of you.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Ancient Fey Court lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Ancient Fey Court Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | faerie fire, sleep                   |\r\n| 2nd         | calm emotions, phantasmal force      |\r\n| 3rd         | blink, plant growth                  |\r\n| 4th         | dominate beast, greater invisibility |\r\n| 5th         | dominate person, seeming             |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_shroud-of-mists",
                    "name": "Shroud of Mists",
                    "desc": "At 6th level, you can seemingly disappear after an enemy hits you. You can use your reaction after you suffer damage to teleport to an unoccupied space that you can see within 60 feet. When you appear in the new space, you are invisible and remain so until you attack, cast a spell, or until the beginning of your next turn.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_waking-dream",
                    "name": "Waking Dream",
                    "desc": "Beginning at 14th level, you can expertly weave fey magic to trap a creature in a waking dream. You can use an action to target any creature up to 60 feet from you that you can see, and that creature makes a Wisdom saving throw versus your warlock spell save DC. If the target fails the saving throw, you choose whether to make it charmed by you or frightened you while you maintain concentration for up to 1 minute or until the creature takes damage. During this time, the target cannot see or hear any creatures other than you, and it perceives its surroundings as an illusory realm that you control.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Ancient Fey Court",
            "desc": "*Compare to core book’s Pact of the Archfey*\n\nThe denizens of faerie are ruled by a court of ancient and mercurial beings, fey ladies and lords sometimes deign to offer their patronage to a mere warlock. They offer power at the price of obedience to their whims, which may vary between the whimsical and the malicious, but are almost always opaque to mere mortals. Some fey rulers, like Queen Titania and her consort Oberon, are generally benevolent with a penchant for mischief. Others like Queen Mab or the ancient hag Baba Yaga are rather more baleful, but even their dictates can be surprising.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_the-great-elder-thing/?format=api",
            "key": "open5e_the-great-elder-thing",
            "features": [
                {
                    "key": "open5e_the-great-elder-thing_cosmic-enthrallment",
                    "name": "Cosmic Enthrallment",
                    "desc": "Starting at 14th level, you gain the ability to flood a creature’s mind with the cosmic presence of your terrible patron. As an action, you can touch a humanoid that is incapacitated, causing it to be charmed by you. You can speak to this thrall telepathically as long as both of you remain on the same plane of existence. The charm has no end duration, but can be negated by a remove curse spell or another power that removes the charmed condition. You relinquish the charm the next time you use this feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Great Elder Thing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Great Elder Thing Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | dissonant whispers, hideous laughter |\r\n| 2nd         | detect thoughts, phantasmal force    |\r\n| 3rd         | clairvoyance, sending                |\r\n| 4th         | dominate beast, black tentacles      |\r\n| 5th         | dominate person, telekinesis         |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_inhuman_reflex",
                    "name": "Inhuman Reflex",
                    "desc": "Starting at 6th level, you can briefly react with an impossible speed. As a reaction, triggered by an enemy attack roll targeting you, you force the creature to make the roll with disadvantage. If the enemy attack ends up missing, then you gain advantage on the next attack roll you make against that creature until the end of your next turn. You can only use this feature once per short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_mental-barrier",
                    "name": "Mental Barrier",
                    "desc": "At 10th level, your thoughts become shielded against others. Your mind cannot be read by magic, telepathy, or other methods without your consent. You also become resistant to the psychic damage type, and if you do suffer psychic damage, you deal the same amount of psychic damage to the creature which dealt it to you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_outward_cerebration",
                    "name": "Outward Cerebration",
                    "desc": "Beginning at 1st level, you can push your thoughts into other minds, speaking telepathically to a creature within 30 feet as long as you can see that creature. The creature must know some language to hear your projections, but it does not need to speak the same language as you.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "The Great Elder Thing",
            "desc": "*Compare to core book’s Pact of the Great Old One*\n\nYour patron, if you can call it that, is an alien mind from a far realm beyond the multiverse as we know it. Not evil per se, its motives are incomprehensible to the understanding of mortals. It might see you as a tool to further these strange aims, bidding you on seemingly unconnected but always unsettling errands. Or, you might tap into its unspeakable power without so much as gaining the notice of its vast awareness, having learned the proper rituals in some maddening grimoire. If you have a name for your patron, it could be an ancient primordial, the King in Yellow, one of the gods of Pegana, or a being from the expanded Cthulhu mythos. Regardless, you can draw on strange and terrible magic from the Great Elder Thing.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_eldritch-trickster/?format=api",
            "key": "open5e_eldritch-trickster",
            "features": [
                {
                    "key": "open5e_eldritch-trickster_arcane-ambuscade",
                    "name": "Arcane Ambuscade",
                    "desc": "At 9th level, you can set potent magical ambushes. Creatures have disadvantage on saving throws against your spells if you are hidden during casting. If the spell allows multiple saving throws, this effect only applies to the turn when you cast the spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_eldritch-grift",
                    "name": "Eldritch Grift",
                    "desc": "Starting at 17th level, your thieving cunning combined with your magical skill allow you to steal another spellcaster’s spell, temporarily granting you the knowledge to cast it while also depriving them of the ability to do so.\n\nAs a reaction when a creature targets you with a spell, or when you are in the area of effect of a spell cast by another creature, you force the creature to make a saving throw with a DC equal to your spell save DC, adding their spellcasting ability modifier to the check. If the creature fails this saving throw, not only are you unaffected by the spell, but you can cast the spell for the next 8 hours as long as you have spell slots to do so. During the same period, the original caster is unable to cast the spell.\n\nYou can only use this ability if the spell is 1st level or higher. You cannot steal a spell if it is of a higher level than you are able to cast with your spell slots, but you can steal a spell even if it is not on the wizard spell list. After you use this feature, you lose the ability to use it again until you have finished a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_magical-misdirection",
                    "name": "Magical Misdirection",
                    "desc": "Starting at 13th level, you can use the spell _mage hand_ to create distractions. You may choose one creature within 5 feet spectral, floating hand you create with the spell and use a bonus action on your turn to divert the creature’s attention away from yourself. Until the end of the turn, you gain advantage on attack rolls against the distracted creature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_sleight-of-mage-hand",
                    "name": "Sleight of Mage Hand",
                    "desc": "If you cast the cantrip _mage hand_, you may cause the spectral, floating hand created by the spell to be invisible to observers. In addition to the functions described in the spell’s description, you may carry out the following tasks:\n\n* You can disarm traps and pick locks using thieves’ tools at the range of the spell.\n* You can pick a creature’s pocket, retrieving an object in a container that is being carried or worn by that creature.\n* You can also plant an object being held by the hand into a container that is being carried or worn by another creature.\n\nIn order to complete any of these tasks without being noticed, you must contest the target creature’s Wisdom (Perception) with a successful Dexterity (Sleight of Hand) check. Rather than controlling the spectral hand with an action, you may use the bonus action from your Cunning Action feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Beginning at 3rd level, you can cast spells from the wizard spell list.\n\n**_Cantrips._** You learn the cantrip _mage hand_ and two additional cantrips of your choice, picking from the wizard spell list. At 10th level, you learn one additional cantrip from the same list.\n\n**_Spell Slots._** You use spell slots to cast 1st level and higher spells, expending a spell slot equal to or higher than the level of the spell you wish to cast. When you complete a long rest, you regain any spell slots you have used. The number of spell slots of different levels available are shown on the Eldritch Prankster Spells table.\nFor example, if you are a 7th-level Eldritch Prankster who knows the 1st-level spell _disguise self_, you could use any of your unused 1st or 2nd-level spell slots to cast the spell. However, if you wanted to cast 2nd-level spell _invisibility_, you would need to expend a 2nd-level spell slot in order to cast it.\n\n**_1st-Level and Higher Spells Known._** Upon choosing this archetype at 3rd level, you learn three 1st-level spells from the wizard spell list. At least two of these spells must be from the enchantment or illusion schools.\n\nYou automatically learn additional spells from the wizard spell list as you gain levels, as shown on the Eldritch Prankster Spells table. When you learn a new spell, it must be of a level that you can cast with your existing spell slots. Initially, you must choose your new spells from the illusion and enchantment schools, but starting at 8th level, you can choose from any type of spell on the wizard spell list.\n\nFor instance, upon reaching 7th level in this class, an Eldritch Prankster could learn a new spell of either 1st or 2nd-level, but it must be from either the enchantment or illusion schools. At 8th level, the Eldritch Prankster learns another spell of 1st or 2nd-level, which can be chosen from any spell school.\n\nEvery time you gain a new level of Eldritch Prankster, you have the choice to replace one of your known wizard spells with a different spell from the same list of a level for which you have spell slots. However, if your Eldritch Prankster level is 7th or lower, you can only know one spell of 1st level or higher from a school other than enchantment or illusion. At 8th level or higher in this class, you can learn additional spells from other schools, but at least 4 of your known spells of 1st level or higher must be from these two schools.\n\n**_Spellcasting Ability._** You use rote memorization and diligent study to master your wizard spells, so your spellcasting ability for these is Intelligence. You use your Intelligence modifier when making a spell attack roll with a wizard spell, as well as to calculate the DC of a saving throw against one of your wizard spells. If the text of a spell refers to your spellcasting ability, use your Intelligence.\n\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\n\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\n\n**Eldritch Prankster Spells (table)**\n\n| Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |\n|---------------|----------------|--------------|-----|-----|-----|-----|\n| 3rd           | 3              | 3            | 2   | -   | -   | -   |\n| 4th           | 3              | 4            | 3   | -   | -   | -   |\n| 5th           | 3              | 4            | 3   | -   | -   | -   |\n| 6th           | 3              | 4            | 3   | -   | -   | -   |\n| 7th           | 3              | 5            | 4   | 2   | -   | -   |\n| 8th           | 3              | 6            | 4   | 2   | -   | -   |\n| 9th           | 3              | 6            | 4   | 2   | -   | -   |\n| 10th          | 4              | 7            | 4   | 3   | -   | -   |\n| 11th          | 4              | 8            | 4   | 3   | -   | -   |\n| 12th          | 4              | 8            | 4   | 3   | -   | -   |\n| 13th          | 4              | 9            | 4   | 3   | 2   | -   |\n| 14th          | 4              | 10           | 4   | 3   | 2   | -   |\n| 15th          | 4              | 10           | 4   | 3   | 2   | -   |\n| 16th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 17th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 18th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 19th          | 4              | 12           | 4   | 3   | 3   | 1   |\n| 20th          | 4              | 13           | 4   | 3   | 3   | 1   |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Eldritch Trickster",
            "desc": "*Compare to the core book's Arcane Trickster*\n\nA rogue is not defined merely by swift reflexes, but also by a quick mind. Some rogues are even able to pick up some magical tricks during their career to complement their mundane skills. Though they lack the power of a full fledged wizard, they can apply their magic in unexpected ways, performing feats that would leave their arcane compatriots dumbfounded. An eldritch prankster may be a traditional burglar enhanced by magic, a carefree trickster mixing arcane elements with run of the mill legerdemain, or even an adventurer with so many more tools in their proverbial toolkit.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_college-of-skalds/?format=api",
            "key": "open5e_college-of-skalds",
            "features": [
                {
                    "key": "open5e_college-of-skalds_battle-fury",
                    "name": "Battle Fury",
                    "desc": "At 6th level, you can unleash even more fury in combat. When you use the attack action, you can make two attacks instead of one.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_combat-aptitude",
                    "name": "Combat Aptitude",
                    "desc": "When you choose the College of Skalds at 3rd level, you become proficient in all martial weapons, as well as in the use of medium armor and shields.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_saga-of-deeds",
                    "name": "Saga of Deeds",
                    "desc": "Starting at 3rd level, you can use your stories of the great battles of legend to inspire your allies in combat. The dice gained from your Bardic Inspiration feature can be used in the following ways:\n\n* After rolling damage for a successful weapon attack, a creature can choose to roll a Bardic Inspiration die and add the result to the damage dealt.\n* When a creature is the target of an attack roll, before knowing whether the rolled number is a hit or a miss, it may roll a Bardic Inspiration die as a reaction, adding the result to its armor class for this specific attack only.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_song-and-strike",
                    "name": "Song and Strike",
                    "desc": "Starting at 14th level, you can wade into combat even as you wield your bardic magic. Any time you cast a bard spell as an action, you can use your bonus action to make a single weapon attack.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Bard",
                "key": "srd_bard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_bard/?format=api"
            },
            "name": "College of Skalds",
            "desc": "*Compare to the core book's College of Valor*\n\nSkalds are poets of battle, recounting the deeds of heroes and the bloody battles that shook nations. But you do more than just tell stories; a skald draws on the tales of past greatness in his own quest for glory on the battlefield. While learning the sagas of bygone years, you have also taken up a practical study of combat, allowing you to use more weapons and with greater effectiveness than most bards. When you sing the song of battle to bolster your allies, you are right alongside them, going toe to toe with formidable foes to become worthy of the poems from the skalds who will recount your tale.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_arcane-warrior/?format=api",
            "key": "open5e_arcane-warrior",
            "features": [
                {
                    "key": "open5e_arcane-warrior_arcane-strike",
                    "name": "Arcane Strike",
                    "desc": "Starting at 10th level, foes you strike in combat become more susceptible to your magical offensives as well. Creatures suffer disadvantage on a saving throw against your spells if you have hit them with a weapon attack. This effect only lasts until the end of your next turn after hitting the creature, and only applies to the first saving throw they make against one of your spells during this time.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_battle-magic",
                    "name": "Battle Magic",
                    "desc": "At 7th level, you can use your bonus action to make a weapon attack on a turn that you use an action to cast a cantrip.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_bonded-weapon",
                    "name": "Bonded Weapon",
                    "desc": "Starting at 3rd level, you can create a magical bond between you and a particular weapon of your choice. This weapon becomes almost like a part of you, and unless you are incapacitated, no one can disarm it from you. If you are not holding the weapon, you can use a bonus action to summon it instantly into your hand via teleportation unless it is on another plane of existence.\n\nTo create the magical bond with your weapon, you must perform a ritual that takes 1 hour. During the ritual, the weapon you are attempting to bond with must always be at your side, but you can otherwise complete the ritual over the course of a short rest. You can perform the ritual multiple times, but you can only remain bonded to two particular weapons at any given time. Bonding with a third weapon will break the bond with one of your other weapons that you choose. Furthermore, you can only use your bonus action to summon one bonded weapon per turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_eldritch-charge",
                    "name": "Eldritch Charge",
                    "desc": "Starting at 15th level, your ferocious charges let you briefly plunge through the ethereal plane. When you use an Action Surge, in addition to gaining an additional action, you can teleport to any unoccupied space that you can see within 30 feet. This teleportation and your extra action can be used in either order.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_improved-battle-magic",
                    "name": "Improved Battle Magic",
                    "desc": "At 18th level, your ability to use spells in combat further improves. You can use your bonus action to make an attack after using your action to cast a spell of any level, not just cantrips.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Beginning at 3rd level, you can cast spells from the wizard spell list.\n\n**_Cantrips._** Choose two cantrips from the wizard spell list to learn. At 10th level, you learn one additional cantrip from the same list.\n\n**_Spell Slots._** You use spell slots to cast 1st level and higher spells, expending a spell slot equal to or higher than the level of the spell you wish to cast. When you complete a long rest, you regain any spell slots you have used. The number of spell slots of different levels available are shown on the Arcane Warrior Spells table.\nFor example, if you are a 7th-level Arcane Warrior who knows the 1st-level spell _magic missile_, you could use any of your unused 1st or 2nd-level spell slots to cast the spell. However, if you wanted to cast 2nd-level spell _shatter_, you would need to expend a 2nd-level spell slot in order to cast it.\n\n**_1st-Level and Higher Spells Known._** Upon choosing this archetype at 3rd level, you learn three 1st-level spells from the wizard spell list. At least two of these spells must be from the abjuration or evocation schools.\n\nYou automatically learn additional spells from the wizard spell list as you gain levels, as shown on the Arcane Warrior Spells table. When you learn a new spell, it must be of a level that you can cast with your existing spell slots. Initially, you must choose your new spells from the evocation and abjuration schools, but starting at 8th level, you can choose from any type of spell on the wizard spell list.\n\nFor instance, upon reaching 7th level in this class, an Arcane Warrior could learn a new spell of either 1st or 2nd-level, but it must be from either the abjuration or evocation schools. At 8th level, the Arcane Warrior learns another spell of 1st or 2nd-level, which can be chosen from any spell school.\n\nEvery time you gain a new level of Arcane Warrior, you have the choice to replace one of your known wizard spells with a different spell from the same list of a level for which you have spell slots. However, if your Arcane Warrior level is 7th or lower, you can only know one spell of 1st level or higher from a school other than abjuration or evocation. At 8th level or higher in this class, you can learn additional spells from other schools, but at least 4 of your known spells of 1st level or higher must be from these two schools.\n\n**_Spellcasting Ability._** You use rote memorization and diligent study to master your wizard spells, so your spellcasting ability for these is Intelligence. You use your Intelligence modifier when making a spell attack roll with a wizard spell, as well as to calculate the DC of a saving throw against one of your wizard spells. If the text of a spell refers to your spellcasting ability, use your Intelligence.\n\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\n\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\n\n**Arcane Warrior Spells (table)**\n\n| Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |\n|---------------|----------------|--------------|-----|-----|-----|-----|\n| 3rd           | 2              | 3            | 2   | -   | -   | -   |\n| 4th           | 2              | 4            | 3   | -   | -   | -   |\n| 5th           | 2              | 4            | 3   | -   | -   | -   |\n| 6th           | 2              | 4            | 3   | -   | -   | -   |\n| 7th           | 2              | 5            | 4   | 2   | -   | -   |\n| 8th           | 2              | 6            | 4   | 2   | -   | -   |\n| 9th           | 2              | 6            | 4   | 2   | -   | -   |\n| 10th          | 3              | 7            | 4   | 3   | -   | -   |\n| 11th          | 3              | 8            | 4   | 3   | -   | -   |\n| 12th          | 3              | 8            | 4   | 3   | -   | -   |\n| 13th          | 3              | 9            | 4   | 3   | 2   | -   |\n| 14th          | 3              | 10           | 4   | 3   | 2   | -   |\n| 15th          | 3              | 10           | 4   | 3   | 2   | -   |\n| 16th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 17th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 18th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 19th          | 3              | 12           | 4   | 3   | 3   | 1   |\n| 20th          | 3              | 13           | 4   | 3   | 3   | 1   |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Arcane Warrior",
            "desc": "*Compare to the core book's Eldritch Knight*\n\nMost fighters train exhaustively with their preferred weapons to hone their power and reflexes. To some, this easily flows into the careful practice of magic as well. Unlike wizards, arcane warriors focus on a smaller number of spells that they commit to memory, particularly from the schools of magic that focus on protection and direct damage which are particularly useful in a combat setting. An arcane warrior can be a jack of all trades, solving problems with force or magic as the situation warrants. They can also aim to master a few strategies that use their martial and mental aptitude in equal measure.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_oathless-betrayer/?format=api",
            "key": "open5e_oathless-betrayer",
            "features": [
                {
                    "key": "open5e_oathless-betrayer_aura-of-loathing",
                    "name": "Aura of Loathing",
                    "desc": "Starting at 7th level, you add your Charisma modifier to damage rolls from melee weapons (with a minimum bonus of +1). Creatures of the fiend or undead type within 10 feet of you also gain this bonus, but the bonus does not stack with the same bonus from another paladin.\n\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "As an Oathless Betrayer paladin of 3rd level or higher, you gain the following two Channel Divinity options.\n\n**_Command the Undead._** As an action, you may target one undead creature within 30 feet that you can see. If the target creature fails a Wisdom saving throw against your spellcasting DC, it is compelled to obey you for the next 24 hours. The effect ends on the target creature if you use this ability on a different target, and you cannot use this ability on an undead creature if its challenge rating exceeds or is equal to your paladin class level.\n\n**_Frightful Bearing._** As an action, you take on a menacing aspect to terrify your enemies. You target any number of creatures within 30 feet that can see you to make a Wisdom saving throw. Each target that fails its save becomes frightened of you. The creature remains frightened for 1 minute, but it may make a new Wisdom saving throw to end the effect if it is more than 30 feet away from you at the end of its turn.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_master-of-doom",
                    "name": "Master of Doom",
                    "desc": "At 20th level, as an action, you can cloak yourself and any allied creatures of your choice within 30-feet in an aura of darkness. For 1 minute, bright light in this radius becomes dim light, and any creatures that use primarily sight suffer disadvantage on attack rolls against you and the others cloaked by you.\n\nIf an enemy that starts its turn in the aura is frightened of you, it suffers 4d10 psychic damage. You may also use a bonus action to lash out with malicious energy against one creature on your turn during the duration of the aura. If you succeed on a melee spell attack against the target, you deal 3d10 + your Charisma modifier in necrotic damage.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed.\n\n| Level | Paladin Spells                 |\n|-------|--------------------------------|\n| 3rd   | hellish rebuke, inflict wounds |\n| 5th   | crown of madness, darkness     |\n| 9th   | animate dead, bestow curse     |\n| 13th  | blight, confusion              |\n| 17th  | contagion, dominate person     |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_tenets-of-the-betrayer",
                    "name": "Tenets of the Betrayer",
                    "desc": "By their very nature, Oathless Betrayers do not share any common ideals, but may hold to one of the following tenets.\n\n**_Twisted Honor._** You still cling to your former oath, but distorted to serve your new purpose. For instance, you may still demand a fair fight against a worthy adversary, but show only contempt to those you deem weak.\n\n**_Utter Depravity._** You follow some part of your former oath to the opposite extreme. If you were once honest to a fault, you might now tell lies for the simple pleasure of causing others pain.\n\n**_Misguided Revenge._** You blame your fall not on your own failings but on the actions of another, possibly one who remained righteous where you wavered. Your all-consuming hate clouds your reason, and you’ve dedicated yourself to revenge at any cost for imagined wrongs.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_unearthly-barrier",
                    "name": "Unearthly Barrier",
                    "desc": "Beginning at 15th level, you receive resistance to nonmagical bludgeoning, piercing, and slashing damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oathless Betrayer",
            "desc": "*Compare to the core book's Oathbreaker*\n\nThose who fall from the loftiest heights may reach the darkest depths. A paladin who breaks their oath and turns their back on redemption may instead pledge themselves to a dark power or cause. Sometimes known as antipaladins, such betrayers may gain abilities in a mockery of their former goodness, spreading evil where once they fought for the cause of right.\n\nAt 3rd level or higher, a paladin of evil alignment may become an Oathless Betrayer. Unlike other oaths, paladins who take this path can do so in spite of having taken a previous oath, and the features of this subclass replace those of their former Sacred Oath.\n\nNote: this subclass is primarily for NPCs, but a player can choose it at their Game Master’s discretion.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-divining-and-soothsaying/?format=api",
            "key": "open5e_school-of-divining-and-soothsaying",
            "features": [
                {
                    "key": "open5e_school-of-divining-and-soothsaying_expert-diviner",
                    "name": "Expert Diviner",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the divination school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_extrasensory-perception",
                    "name": "Extrasensory Perception",
                    "desc": "Beginning at 10th level, you can extend your senses beyond their normal capabilities. At any time, you may choose one of the following options and gain the associated benefit until you take a short or a long rest or are incapacitated. You can only use this feature once per short or long rest.\n\n***Ether Sight.*** You can see creatures and objects on the Ethereal Plane up to 60 feet away.\n\n***Script Sight.*** You can comprehend writing in any language as if it were written in your native tongue.\n\n***Shadow Sight.*** You get darkvision with a range up to 60 feet, or increase the range of your darkvision to 60 feet if you already have it.\n\n***Unseen Sight.*** You gain the power to see invisible creatures and objects as if they were visible at a range of 10 feet within your line of sight.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition",
                    "name": "Premonition",
                    "desc": "Also at 2nd level, you begin to see in your dreams brief images of events yet to unfold. After finishing a long rest, you can make two d20 rolls and keep track of the results for later. Any time before the next time you complete a long rest, when you or a creature visible to you is about to make an ability check, attack roll, or saving throw, you can choose to stop the roll from happening and instead use one of the results from your premonition.\n\nYou can only use this feature once per turn, and after you have used a result from your premonition, you cannot use it again. Any result not used before your next long rest are lost as false premonitions and cannot be used either.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition_addition",
                    "name": "Premonition Addition",
                    "desc": "Beginning at 14th level, when you use your Premonition feature, you may roll and record the results of three d20s as your resting hours fill with further visions.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_soothsaying-savant",
                    "name": "Soothsaying Savant",
                    "desc": "Starting at 6th level, you are so skilled at soothsaying that you gain more spellcasting power when you use your divinations. Any time you use a spell slot to cast a divination spell of at least 2nd level, you regain one of your spell slots that you’ve expended for the day. A spell slot regained in this way must be lower than 6th level as well as lower than the spell level you used to activate the feature.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Divining and Soothsaying",
            "desc": "*Compare to the core book's School of Divination*\n\nDivination is said to be the oldest of the magical arts as it defends against mortals’ greatest fear: that of the unknown. Necromancy, pyromancy, geomancy, all come from *manteia*, different methods of seeing that which cannot be seen by normal means. So, whether you are reading tea leaves or interpreting charred scapula bones, your magic allows you to perceive things beyond the normal boundaries of space and time. Kings and commoners ignore your warnings only at their own peril and you are an asset in any party undertaking risky endeavors, though your comrades might get sick of hearing your refrain, \"I told you so.\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-illusions-and-phantasms/?format=api",
            "key": "open5e_school-of-illusions-and-phantasms",
            "features": [
                {
                    "key": "open5e_school-of-illusions-and-phantasms_enhanced-cantrip",
                    "name": "Enhanced Cantrip",
                    "desc": "At 2nd level, you gain one additional cantrip, either _minor illusion_ or, if you already knew this spell, then another that you choose. Your mastery of this spell is such that, when you cast it, you can create an illusory image and a sound with the same casting. When calculating your cantrips known per level, this spell does not count against your total.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_expert-illusionist",
                    "name": "Expert Illusionist",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the illusion school.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_mutable-mirage",
                    "name": "Mutable Mirage",
                    "desc": "At 6th level, you can use your action to alter the illusion created by a spell you previously cast. You can only use this feature on spells with a duration of at least 1 minute, and you must be able to see the illusion when you alter it. You cannot change the illusion in a way not allowed by the initial casting of the spell.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_phantasmagoria",
                    "name": "Phantasmagoria",
                    "desc": "Starting at 14th level, you can draw energy from the plane of shadow to give parts of your illusions a temporary physical essence. Any time after you cast an illusion spell of at least 1st level, while the spell is in effect, you can use a bonus action to apply this power to a single nonmagical, inanimate object within the illusion of the spell. For 1 minute, this object can be physically interacted with, but it can’t be used to deal damage.\n\nAs an example, you could create an illusory staircase and scale it, or create an illusory portcullis to bar a pursuer, but you could not dispatch an enemy by dropping an illusory boulder on them.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_second-semblance",
                    "name": "Second Semblance",
                    "desc": "Starting at 10th level, if you are the target of an attack roll by another creature, you can substitute an illusion of yourself between you and your attacker. You use your reaction, causing the attack to miss you and hit the illusion, and your illusion vanishes afterwards. You can use this feature once per short or long rest.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Illusions and Phantasms",
            "desc": "*Compare to the core book's School of Illusion*\n\nAn illusionist calls forth phantom images and sounds from the plane of shadow to deceive the minds of the unwary. They can create the appearance of an object where none is, and they can also hide real creatures and objects from sight. They can dazzle and disorient with flashes of color, or call forth a target’s deepest inner fears. Practitioners of illusions and phantasms are often some of the most creative wizards, as every time they call upon one of their signature spells, they can make a unique experience for the situation. This school is particularly popular among gnome wizards, who have a history of relying on illusory magic to keep themselves hidden and safe from larger foes.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_storm-domain/?format=api",
            "key": "open5e_storm-domain",
            "features": [
                {
                    "key": "open5e_storm-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor as well as with martial weapons.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_channel-divinity-full-fury",
                    "name": "Channel Divinity: Full Fury",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to increase the fury of your storm based attacks. Whenever you would deal lightning or thunder damage from an attack, rather than roll damage, you can use the Channel Divinity feature to deal the maximum possible damage.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_skys-blessing",
                    "name": "Sky’s Blessing",
                    "desc": "Starting at 17th level, you gain a flying speed whenever you are outdoors. Your flying speed is equal to your present walking speed.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-blast",
                    "name": "Storm Blast",
                    "desc": "Beginning at 6th level, you can choose to push a Large or smaller creature up to 10 feet away from you any time you deal lightning damage to it.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-domain-spells-table",
                    "name": "Storm Domain Spells (table)",
                    "desc": "Cleric Level | Spells                               |\r\n|———————|————————————————|\r\n| 1st          | fog cloud, thunderwave          |\r\n| 3rd          | gust of wind, shatter           |\r\n| 5th          | call lightning, sleet storm     |\r\n| 7th          | control water, ice storm        |\r\n| 9th          | destructive wave, insect plague |",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_tempests-rebuke",
                    "name": "Tempest’s Rebuke",
                    "desc": "Also starting at 1st level, you can strike back at your adversaries with thunder and lightning. If a creature hits you with an attack, you can use your reaction to target it with this ability. The creature must be within 5 feet of you, and you must be able to see it. The creature must make a Dexterity saving throw, taking 2d8 damage on a failure. On a success, the creature takes only half damage. You may choose to deal either lightning or thunder damage with this ability.\n\nYou may use this feature a number of times equal to your Wisdom modifier (at least once). When you finish a long rest, you regain your expended uses.",
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Storm Domain",
            "desc": "*Compare to the core book's Tempest Domain*\n\nNothing inspires fear in mortals quite like a raging storm. This domain encompasses deities such as Enlil, Indra, Raijin, Taranis, Zeus, and Zojz. Many of these are the rulers of their respective pantheons, wielding the thunderbolt as a symbol of divine might. Most reside in the sky, but the domain also includes lords of the sea (like Donbettyr) and even the occasional chthonic fire deity (such as Pele). They can be benevolent (like Tlaloc), nourishing crops with life-giving rain; they can also be martial deities (such as Perun and Thor), splitting oaks with axes of lightning or battering their foes with thunderous hammers; and some (like Tiamat) are fearsome destroyers, spoken of only in whispers so as to avoid drawing their malevolent attention. Whatever their character, the awesome power of their wrath cannot be denied.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        }
    ]
}