list: API endpoint for returning a list of classes.
retrieve: API endpoint for returning a particular class.

GET /v2/classes/?format=api&ordering=name&page=2
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 129,
    "next": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=name&page=3",
    "previous": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=name",
    "results": [
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_legionary/?format=api",
            "key": "toh_legionary",
            "features": [
                {
                    "key": "toh_legionary_cooperative-strike",
                    "name": "Cooperative Strike",
                    "desc": "Starting at 18th level, when you use the Attack action and attack with a weapon while at least one friendly creature is within 5 feet of you, you can use a bonus action to make one additional attack with that weapon.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_legionary_coordinated-fighting",
                    "name": "Coordinated Fighting",
                    "desc": "Starting at 3rd level, you learn techniques and strategies for close-quarter combat. On your first attack each round, you gain a +1 bonus to the attack and damage rolls if at least one friendly creature is within 5 feet of you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_legionary_massed-fighting",
                    "name": "Massed Fighting",
                    "desc": "Starting at 7th level, you learn better techniques and strategies for fighting closely alongside your allies. On your first attack each round, you gain a +1 bonus to the attack and damage rolls for each friendly creature within 5 feet of you, up to a maximum bonus equal to your proficiency bonus.\n  In addition, when you use your Action Surge feature, each friendly creature within 15 feet of you (except you) gains a +2 bonus to AC and to Dexterity saving throws for 1 minute.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_legionary_move-as-one",
                    "name": "Move As One",
                    "desc": "At 3rd level, at any point while moving on your turn, you can command a number of willing, friendly creatures within 5 feet of you up to your proficiency bonus to move with you. Each creature that chooses to move with you can use a reaction to move up to its speed alongside you, remaining within 5 feet of you while moving. This movement doesn't provoke opportunity attacks. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses of it when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_legionary_tactical-positioning",
                    "name": "Tactical Positioning",
                    "desc": "At 15th level, moving through a hostile creature's space is not difficult terrain for you, and you can move through a hostile creature's space even if it is only one size larger or smaller than you. As normal, you can't end your move in a hostile creature's space.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_legionary_vigilance",
                    "name": "Vigilance",
                    "desc": "At 10th level, when a friendly creature you can see is reduced to 0 hit points, you can use your reaction to move up to your speed toward it. This movement doesn't provoke opportunity attacks.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Legionary",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_life-domain/?format=api",
            "key": "srd_life-domain",
            "features": [
                {
                    "key": "srd_life-domain_blessed-healer",
                    "name": "Blessed Healer",
                    "desc": "Beginning at 6th level, the healing spells you cast on others heal you as well. When you cast a spell of 1st level or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_channel-divinity-preserve-life",
                    "name": "Channel Divinity: Preserve Life",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.\r\n\r\nAs an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_disciple-of-life",
                    "name": "Disciple of Life",
                    "desc": "Also starting at 1st level, your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_life-domain-spells-table",
                    "name": "Life Domain Spells (table)",
                    "desc": "Cleric Level | Spells |\r\n|---|---|\r\n| 1st | bless, cure wounds | \r\n| 3rd | lesser restoration, spiritual weapon |\r\n| 5th | beacon of hope, revivify |\r\n| 7th | death ward, guardian of faith |\r\n| 9th | mass cure wounds, raise dead |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_life-domain_supreme-healing",
                    "name": "Supreme Healing",
                    "desc": "Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Life Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_mercy-domain/?format=api",
            "key": "toh_mercy-domain",
            "features": [
                {
                    "key": "toh_mercy-domain_bolster-the-living",
                    "name": "Bolster the Living",
                    "desc": "At 6th level, you gain the ability to manipulate a portion of the lifeforce that escapes a creature as it perishes. When a creature you can see dies within 30 feet of you, you can use your reaction to channel a portion of that energy into a friendly creature you can see within 30 feet of you. The friendly creature gains a bonus to attack and damage rolls equal to half your proficiency bonus until the end of its next turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_mercy-domain_bonus-proficiencies",
                    "name": "Bonus Proficiencies",
                    "desc": "When you choose this domain at 1st level, you take your place on the line between the two aspects of mercy: healing and killing. You gain proficiency in the Medicine skill and with the poisoner's kit. In addition, you gain proficiency with heavy armor and martial weapons.",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_mercy-domain_channel-divinity-involuntary-aid",
                    "name": "Channel Divinity: Involuntary Aid",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to wrest the lifeforce from an injured creature and use it to heal allies. As an action, you present your holy symbol to one creature you can see within 30 feet of you that doesn't have all of its hit points. The target must make a Wisdom saving throw, taking radiant or necrotic damage (your choice) equal to three times your cleric level on a failed save, or half as much damage on a successful one. Then, one friendly creature you can see within 30 feet of you regains a number of hit points equal to the amount of damage dealt to the target.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_mercy-domain_divine-strike-of-mercy",
                    "name": "Divine Strike of Mercy",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with the dual nature of mercy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 radiant or necrotic damage (your choice) to the target. If the target dies from this attack, a friendly creature you can see within 5 feet of you regains hit points equal to half the damage dealt. If no friendly creature is within 5 feet of you, you regain the hit points instead. When you reach 14th level, the extra damage increases to 2d6.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_mercy-domain_hand-of-grace-and-execution",
                    "name": "Hand of Grace and Execution",
                    "desc": "At 17th level, you imbue the two sides of mercy into your spellcasting. Once on each of your turns, if you cast a spell that restores hit points to one creature or deals damage to one creature, you can add your proficiency bonus to the amount of hit points restored or damage dealt.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_mercy-domain_threshold-guardian",
                    "name": "Threshold Guardian",
                    "desc": "Also at 1st level, when you hit a creature that doesn't have all of its hit points with a melee weapon attack, the weapon deals extra radiant or necrotic damage (your choice) equal to half your proficiency bonus.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Mercy Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_mischief-domain/?format=api",
            "key": "open5e_mischief-domain",
            "features": [],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Mischief Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_monk/?format=api",
            "key": "srd_monk",
            "features": [
                {
                    "key": "srd_monk_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_deflect-missiles",
                    "name": "Deflect Missiles",
                    "desc": "Starting at 3rd level, you can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d10 + your Dexterity modifier + your monk level.\r\n\r\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_diamond-soul",
                    "name": "Diamond Soul",
                    "desc": "Beginning at 14th level, your mastery of ki grants you proficiency in all saving throws.\r\n\r\nAdditionally, whenever you make a saving throw and fail, you can spend 1 ki point to reroll it and take the second result.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_empty-body",
                    "name": "Empty Body",
                    "desc": "Beginning at 18th level, you can use your action to spend 4 ki points to become invisible for 1 minute. During that time, you also have resistance to all damage but force damage.\r\n\r\nAdditionally, you can spend 8 ki points to cast the astral projection spell, without needing material components. When you do so, you can't take any other creatures with you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a shortsword or (*b*) any simple weapon\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* 10 darts",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_evasion",
                    "name": "Evasion",
                    "desc": "At 7th level, your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon's lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki",
                    "name": "Ki",
                    "desc": "Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.\r\n\r\nYou can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.\r\n\r\nWhen you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.\r\n\r\nSome of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:\r\n\r\n*Ki save DC* = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n### Flurry of Blows\r\n\r\nImmediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action. \r\n\r\n### Patient Defense\r\n\r\nYou can spend 1 ki point to take the Dodge action as a bonus action on your turn.\r\n\r\n### Step of the Wind\r\n\r\nYou can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki-empowered-strikes",
                    "name": "Ki-Empowered Strikes",
                    "desc": "Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_ki-points",
                    "name": "Ki Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_monk_martial-arts",
                    "name": "Martial Arts",
                    "desc": "At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two- handed or heavy property.\r\n\r\nYou gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:\r\n\r\n* You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.\r\n* You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.\r\n* When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn. \r\n\r\nCertain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d4"
                        },
                        {
                            "level": 10,
                            "column_value": "1d6"
                        },
                        {
                            "level": 11,
                            "column_value": "1d8"
                        },
                        {
                            "level": 12,
                            "column_value": "1d8"
                        },
                        {
                            "level": 13,
                            "column_value": "1d8"
                        },
                        {
                            "level": 14,
                            "column_value": "1d8"
                        },
                        {
                            "level": 15,
                            "column_value": "1d8"
                        },
                        {
                            "level": 16,
                            "column_value": "1d8"
                        },
                        {
                            "level": 17,
                            "column_value": "1d10"
                        },
                        {
                            "level": 18,
                            "column_value": "1d10"
                        },
                        {
                            "level": 19,
                            "column_value": "1d10"
                        },
                        {
                            "level": 2,
                            "column_value": "1d4"
                        },
                        {
                            "level": 20,
                            "column_value": "1d10"
                        },
                        {
                            "level": 3,
                            "column_value": "1d4"
                        },
                        {
                            "level": 4,
                            "column_value": "1d4"
                        },
                        {
                            "level": 5,
                            "column_value": "1d6"
                        },
                        {
                            "level": 6,
                            "column_value": "1d6"
                        },
                        {
                            "level": 7,
                            "column_value": "1d6"
                        },
                        {
                            "level": 8,
                            "column_value": "1d6"
                        },
                        {
                            "level": 9,
                            "column_value": "1d6"
                        }
                    ]
                },
                {
                    "key": "srd_monk_monastic-tradition",
                    "name": "Monastic Tradition",
                    "desc": "When you reach 3rd level, you commit yourself to a monastic tradition such as the Way of the Open Hand. Your tradition grants you features at 3rd level and again at 6th, 11th, and 17th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_perfect-self",
                    "name": "Perfect Self",
                    "desc": "At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Simple weapons, shortswords\r\n**Tools:** Choose one type of artisan’s tools or one musical instrument\r\n**Saving Throws:** Strength, Dexterity\r\n**Skills:** Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_monk_purity-of-body",
                    "name": "Purity of Body",
                    "desc": "At 10th level, your mastery of the ki flowing through you makes you immune to disease and poison.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_slow-fall",
                    "name": "Slow Fall",
                    "desc": "Beginning at 4th level, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 4,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_stillness-of-mind",
                    "name": "Stillness of Mind",
                    "desc": "Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_stunning-strike",
                    "name": "Stunning Strike",
                    "desc": "Starting at 5th level, you can interfere with the flow of ki in an opponent's body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_timeless-body",
                    "name": "Timeless Body",
                    "desc": "At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can't be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_tongue-of-the-sun-and-moon",
                    "name": "Tongue of the Sun and Moon",
                    "desc": "Starting at 13th level, you learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_unarmored-defense",
                    "name": "Unarmored Defense",
                    "desc": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_monk_unarmored-movement",
                    "name": "Unarmored Movement",
                    "desc": "Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\r\n\r\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 11,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 12,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 13,
                            "column_value": "+20 ft."
                        },
                        {
                            "level": 14,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 15,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 16,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 17,
                            "column_value": "+25 ft."
                        },
                        {
                            "level": 18,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 19,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 2,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 20,
                            "column_value": "+30 ft."
                        },
                        {
                            "level": 3,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 4,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 5,
                            "column_value": "+10 ft."
                        },
                        {
                            "level": 6,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 7,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 8,
                            "column_value": "+15 ft."
                        },
                        {
                            "level": 9,
                            "column_value": "+15 ft."
                        }
                    ]
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Monk level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per monk level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Monk",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_monk/?format=api",
            "key": "srd-2024_monk",
            "features": [],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Monk level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per monk level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Monk",
            "hit_dice": "D8",
            "caster_type": "NONE",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_oath-of-devotion/?format=api",
            "key": "srd_oath-of-devotion",
            "features": [
                {
                    "key": "srd_oath-of-devotion_aura-of-devotion",
                    "name": "Aura of Devotion",
                    "desc": "Starting at 7th level, you and friendly creatures within 10 feet of you can't be charmed while you are conscious.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        },
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options.\r\n\r\n**Sacred Weapon.** As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.\r\n\r\nYou can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.\r\n\r\n**Turn the Unholy.** As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_holy-nimbus",
                    "name": "Holy Nimbus",
                    "desc": "At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.\r\n\r\nWhenever an enemy creature starts its turn in the bright light, the creature takes 10 radiant damage.\r\n\r\nIn addition, for the duration, you have advantage on saving throws against spells cast by fiends or undead.\r\n\r\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed.\r\n\r\n### Oath of Devotion Spells\r\n| Paladin Level | Spells |\r\n| --- | --- |\r\n| 3rd | protection from evil and good, sanctuary |\r\n| 5th | lesser restoration, zone of truth |\r\n| 9th | beacon of hope, dispel magic |\r\n| 13th | freedom of movement, guardian of faith |\r\n| 17th | commune, flame strike |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        },
                        {
                            "level": 5,
                            "detail": null
                        },
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_purity-of-spirit",
                    "name": "Purity of Spirit",
                    "desc": "Beginning at 15th level, you are always under the effects of a *protection from evil and good* spell.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_oath-of-devotion_tenets-of-devotion",
                    "name": "Tenets of Devotion",
                    "desc": "Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets.\r\n\r\n*Honesty.* Don't lie or cheat. Let your word be your promise.\r\n\r\n*Courage.* Never fear to act, though caution is wise.\r\n\r\n*Compassion.* Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.\r\n\r\n*Honor.* Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.\r\n\r\n*Duty.* Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of Devotion",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-justice/?format=api",
            "key": "toh_oath-of-justice",
            "features": [
                {
                    "key": "toh_oath-of-justice_avatar-of-perfect-order",
                    "name": "Avatar of Perfect Order",
                    "desc": "At 20th level, you can take on the appearance of justice itself. As an action, you become wreathed in a garment of cold light. For 1 minute, you benefit from the following effects: \n* You are immune to bludgeoning, piercing, and slashing damage. \n* You can use your Justicar's Celerity feature without expending a use of Channel Divinity. \n* When a creature you can see takes the Attack or Cast a Spell action, you can use your reaction to force it to make a Wisdom saving throw. On a failure, it must take a different action of your choice instead.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-justice_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n***Tether of Righteousness.*** You can use your Channel Divinity to bind your target to you. As an action, you extend a line of energy toward a creature you can see within 30 feet of you. That creature must make a Dexterity saving throw. On a failure, it is tethered and can't move more than 30 feet away from you for 1 minute. While tethered, the target takes lightning damage equal to your Charisma modifier (minimum of 1) at the end of each of its turns. You can use an action to make a Strength (Athletics) check opposed by the tethered creature's Strength (Athletics) or Dexterity (Acrobatics) check (the creature's choice). On a success, you can pull the creature up to 15 feet in a straight line toward you. As an action, the tethered creature can make a Strength check against your spell save DC. On a success, it breaks the tether.\n\n***Justicar's Celerity.*** You can use your Channel Divinity to respond to danger with lightning speed. When a creature that you can see is attacked, you can move up to your speed as a reaction. If you end your movement within 5 feet of the attacker, you can make one melee attack against it as part of this reaction. If you end your movement within 5 feet of the target of the attack, you can become the target of the attack instead as part of this reaction.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-justice_disciplined-pursuant",
                    "name": "Disciplined Pursuant",
                    "desc": "At 7th level, you can bend the laws of magic to parallel the laws of civilization. When you reduce a creature to 0 hit points with a spell or Divine Smite, you can choose to knock out the creature instead of killing it. The creature falls unconscious and is stable.\n  In addition, once per turn when you deal radiant damage to a creature, you can force it to make a Constitution saving throw. On a failure, its speed is halved until the end of its next turn. If you deal radiant damage to more than one creature, you can choose only one creature to be affected by this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-justice_shackles-of-light",
                    "name": "Shackles of Light",
                    "desc": "Starting at 15th level, once per turn when you deal radiant damage to a creature, it must make a Constitution saving throw. On a failure, it is restrained by golden, spectral chains until the end of its next turn. If you deal radiant damage to more than one creature, you can choose only one such creature to be affected by this feature. The target of this feature can be different from the target of your Disciplined Pursuant feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-justice_tenets-of-justice",
                    "name": "Tenets of Justice",
                    "desc": "All paladins of justice uphold the law in some capacity, but their oath differs depending on their station. A paladin who serves a queen upholds slightly different tenets than one who serves a small town.\n\n***Uphold the Law.*** The law represents the triumph of civilization over the untamed wilds. It must be preserved at all costs.\n\n***Punishment Fits the Crime.*** The severity of justice acts in equal measure to the severity of a wrongdoer's transgressions. Oath Spells You gain oath spells at the paladin levels listed in the Oath of Justice Spells table. See the Sacred Oath class feature for how oath spells work.\n\n**Oath of Justice Spells (table)**\n| Paladin Level  | Spells                              | \n|----------------|-------------------------------------| \n| 3rd            | *color spray*, *guiding bolt*       | \n| 5th            | *guiding bolt*, *zone of truth*     | \n| 9th            | *lightning bolt*, *slow*            | \n| 13th           | *faithful hound*, *locate creature* | \n| 17th           | *arcane hand*, *hold monster*       |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of Justice",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-safeguarding/?format=api",
            "key": "toh_oath-of-safeguarding",
            "features": [
                {
                    "key": "toh_oath-of-safeguarding_aura-of-preservation",
                    "name": "Aura of Preservation",
                    "desc": "Beginning at 7th level, you emit an aura of safety while you're not incapacitated. The aura extends 10 feet from you in every direction. The first time you or a friendly creature within the aura would take damage from a weapon attack between the end of your previous turn and the start of your next turn, the target of the attack has resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. In addition, each friendly creature within the aura has advantage on death saving throws.\n  When you reach 18th level in this class, the range of this aura increases to 30 feet, and friendly creatures within 10 feet of you have resistance to all bludgeoning, piercing, and slashing damage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-safeguarding_battlefield-controller",
                    "name": "Battlefield Controller",
                    "desc": "Starting at 15th level, you can't be shoved. When a hostile creature within 10 feet of you moves more than 10 feet away from you, you can use your reaction to move up to 10 feet and make an attack against that creature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-safeguarding_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n***Insurmountable Passage.*** As an action, you can use your Channel Divinity and stamp one foot on the ground. The ground within 60 feet of you magically becomes difficult terrain for 1 minute. When you use this feature, you can designate up to 10 creatures that can ignore the difficult terrain.\n\n***Protect from Harm.*** As an action, you can use your Channel Divinity and speak reassuring words. For 1 minute, each friendly creature within 30 feet of you that can see or hear you has advantage on saving throws against spells and abilities that deal damage. In addition, each hostile creature within 30 feet of you that can hear you must succeed on a Wisdom saving throw or have disadvantage on its attack rolls until the end of its next turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-safeguarding_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Oath of Safeguarding Spells table. See the Sacred Oath class feature for how oath spells work.\n\n **Oath of Safeguarding Spells (table)**\n| Paladin Level  | Spells                                 | \n|----------------|----------------------------------------| \n| 3rd            | *longstrider,*, *shield of faith*      | \n| 5th            | *hold person*, *spike growth*          | \n| 9th            | *beacon of hope*, *spirit guardians*   | \n| 13th           | *dimension door*, *stoneskin*          | \n| 17th           | *greater restoration*, *wall of stone* |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-safeguarding_redoubtable-defender",
                    "name": "Redoubtable Defender",
                    "desc": "At 20th level, as an action, you can touch your charge, typically a creature or structure, and create a magical link between you, which appears as a razor-thin, ghostly silver tether. For 1 hour, you gain the following benefits: \n* You know the general status and well-being of your charge, such as if your charge is wounded or experiencing a particularly strong emotion, or, in the case of an object or structure, if it is damaged. \n* As an action, you can teleport to an unoccupied space within 5 feet of your charge, if it is a person or object. If the charge is a structure, you can choose to teleport to any unoccupied space within the structure. \n* You are immune to spells and effects that cause you to be charmed or might otherwise influence you to harm your charge. \n* If your charge is a creature and within 5 feet of you, the charge is immune to nonmagical bludgeoning, piercing, and slashing damage, and it has advantage on all saving throws. \n* You can use an action to erect a barrier for 1 minute, similar to a *wall of force*, to protect your charge. The wall can be a hemispherical dome or a sphere with a radius of up to 5 feet, or four contiguous 10-foot-by-10-foot panels. If your charge is a structure, the barrier can cut through portions of the structure without harming it.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-safeguarding_tenets-of-safeguarding",
                    "name": "Tenets of Safeguarding",
                    "desc": "Paladins undertaking the Oath of Safeguarding take their responsibilities seriously and are most likely to seek atonement should they fail in their duties. However, they have no qualms about terminating their protection when their charges prove nefarious. In these cases, they won't leave people stranded in a hostile environment or situation, but they also focus their efforts on their allies over unworthy, former charges. Even when these paladins serve no charge, they seek opportunities to shield others from harm. In combat, they rush to aid their allies and stand alone to allow others to flee from battle.\n\n***Last Line of Defense.*** When your allies must retreat or regroup, you remain to ensure they have ample time to withdraw before withdrawing yourself. If your mission requires you to guard a building, you are the final obstacle the attackers face before breaching the building.\n\n***Protect the Charge.*** You pledge to preserve the lives of people you protect and the sanctity of all structures you guard, even if it means endangering yourself. When you must rest, you ensure your charge is as safe as possible, turning to trusted allies to aid you.\n\n***Shield All Innocents.*** In the absence of a sacred charge to protect, you endeavor to keep all those who can't defend themselves safe from harm. In cases where your charge must take priority, you do what you can to defend the helpless.\n\n***Uphold the Vow.*** You acknowledge the person you protect may reveal themselves as unworthy, such as by committing nefarious acts or exploiting your protection and fidelity, or the location you guard may become a site of terrible acts. When you witness this, you are free to terminate your guardianship. However, you don't leave your now-former charge in any present danger, if only for the possibility of future atonement.\n\n ***Unwavering.*** Nothing shall distract you from your mission. If you are magically compelled to desert your post, you do your utmost to resume your duty. Failing that, you take out your vengeance on the party responsible for your dereliction.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of Safeguarding",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-the-elements/?format=api",
            "key": "toh_oath-of-the-elements",
            "features": [
                {
                    "key": "toh_oath-of-the-elements_aura-of-resistance",
                    "name": "Aura of Resistance",
                    "desc": "Beginning at 7th level, your power over the elements forms a magical ward around you. Choose acid, cold, fire, lightning, or thunder damage when you finish a short or long rest. You and friendly creatures within 10 feet of you have resistance to damage of this type. When you reach 18th level in this class, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "At 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n***Abjure the Otherworldly.*** You can use your Channel Divinity to rebuke elementals and fiends. As an action, you present your holy symbol and recite ancient edicts from when the elements ruled the world. Each elemental or fiend that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\n  A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_elemental-champion",
                    "name": "Elemental Champion",
                    "desc": "At 20th level, you can use a bonus action to manifest the unchained power of the elements. Your eyes glow with fire, your hair and clothes move as if blown by a strong wind, droplets of rain float in a watery halo around you, and the ground trembles with your every step. For 1 minute, you gain the following benefits: \n* You gain the flying speed of an air elemental (90 feet with hover), the Earth Glide trait and burrowing speed of an earth elemental (30 feet), or the swimming speed of a water elemental (90 feet). \n* You have resistance to acid, cold, fire, lightning, and thunder damage. \n* Any weapon you hold is imbued with the power of the elements. Choose an element, as with Elemental Strike. Your weapon deals an extra 3d6 damage to any creature you hit. The type of damage is based on the element you chose: lightning or thunder (air), acid (earth), fire (fire), or cold (water). While your weapon is imbued with an element, you can choose to deal its damage type in place of radiant damage when you use your Divine Smite.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_elemental-companion",
                    "name": "Elemental Companion",
                    "desc": "At 15th level, you can call upon the service of an elemental companion to aid you on your quests. As an action, you can summon an elemental of challenge rating 2 or lower, which appears in an unoccupied space you can see within 30 feet of you. The elemental is friendly to you and your companions, and it obeys any verbal commands you issue to it. If you don't issue any commands to it, it defends itself from hostile creatures but otherwise takes no actions. It rolls its own initiative and has its own turns in combat.\n  You can have only one elemental companion at a time. If you summon a new one, the previous one disappears. In addition, you can't have a creature magically bound to you or your service, such as through the *conjure elemental* or *dominate person* spells or similar magic, while you have an elemental companion, but you can still have the willing service of a creature that isn't magically bound to you.\n  The elemental continues to serve you until you dismiss it as a bonus action or it is reduced to 0 hit points, which causes it to disappear. Once you summon an elemental companion, you can't summon another one until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_elemental-language",
                    "name": "Elemental Language",
                    "desc": "When you take this oath at 3rd level, you learn to speak, read, and write Primordial.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_elemental-strike",
                    "name": "Elemental Strike.",
                    "desc": "As a bonus action, you can use your Channel Divinity to magically imbue one weapon you are holding with the power of the elements. Choose air, earth, fire, or water. For 1 minute, you gain a bonus to damage rolls equal to your Charisma modifier (minimum of +1) on attacks made with the weapon. The type of damage is based on the element you chose: lightning or thunder (air), acid (earth), fire (fire), or cold (water). While your weapon is imbued with an element, you can choose to deal its damage type instead of radiant damage when you use your Divine Smite.\n  You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall unconscious, this effect ends.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Oath of the Elements Spells table. See the Sacred Oath class feature for how oath spells work.\n\n**Oath of the Elements Spells (table)**\n| Paladin Level  | Spells                                     | \n|----------------|--------------------------------------------| \n| 3rd            | *burning hands*, *thunderwave*            | \n| 5th            | *acid arrow*, *flaming sphere*             | \n| 9th            | *call lightning*, *protection from energy* | \n| 13th           | *conjure minor elementals*, *ice storm*    | \n| 17th           | *conjure elemental*, *wall of stone*       |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-elements_tenets-of-the-elements",
                    "name": "Tenets of the Elements",
                    "desc": "Though exact interpretations and words of the Oath of the Elements vary between those who serve the subtle, elemental spirits of the world and those who serve elemental deities or genies, paladins of this oath share these tenets.\n\n***Defend the Natural World.*** Every mountaintop, valley, cave, stream, and spring is sacred. You would fight to your last breath to protect natural places from harm.\n\n***Lead the Line.*** You stand at the forefront of every battle as a beacon of hope to lead your allies to victory.\n\n ***Act Wisely, Act Decisively.*** You weigh your actions carefully and offer counsel to those who would behave impulsively. When the time is right, you unleash the fury of the elements upon your enemies.\n\n ***Integrity.*** Your word is your bond. You don't lie or deceive others and always treat them with fairness.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of the Elements",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-the-guardian/?format=api",
            "key": "toh_oath-of-the-guardian",
            "features": [
                {
                    "key": "toh_oath-of-the-guardian_aura-of-awareness",
                    "name": "Aura of Awareness",
                    "desc": "Starting at 7th level, allies around you are more alert and ready to act. You and friendly creatures within 10 feet of you have advantage on initiative rolls. In addition, you and any of your companions within 10 feet of you can't be surprised except when incapacitated. When you reach 18th level in this class, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-guardian_band-of-heroes",
                    "name": "Band of Heroes",
                    "desc": "At 20th level, you can charge your allies with divine heroism. As an action, you can choose a number of creatures you can see equal to your proficiency bonus, which can include yourself. Each target gains the following benefits for 1 minute: \n* The target is cured of all disease and poison and can't be frightened or poisoned. \n* The target has advantage on Wisdom and Constitution saving throws. \n* The target gains temporary hit points equal to your level.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-guardian_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n***Inspired Leadership.*** You can use your Channel Divinity to inspire your allies with your faith. As an action, you can choose a number of creatures you can see within 30 feet of you equal to your Charisma modifier (minimum of one). For 1 minute, each target has advantage on Strength, Constitution, and Charisma saving throws.\n\n ***Turn the Wild.*** As an action, you can cause wild creatures to flee from your presence using your Channel Divinity. Each creature within 30 feet of you with an Intelligence score of 4 or less that can see or hear you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\n  A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can only use the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-guardian_hold-the-line",
                    "name": "Hold the Line",
                    "desc": "At 15th level, you can turn an ally's success into an opportunity. When a friendly creature you can see within 20 feet of you is forced to make a saving throw, you can use your reaction to grant a bonus equal to your Charisma modifier (minimum of +1) to the target's saving throw. If the saving throw is successful, the target can make one weapon attack against the attacker as a reaction, provided the attacker is within the weapon's range.\n  You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-guardian_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Oath of the Guardian Spells table. See the Sacred Oath class feature for how oath spells work.\n\n**Oath of the Guardian Spells (table)**\n| Paladin Level  | Spells                                    | \n|----------------|-------------------------------------------| \n| 3rd            | *litany of sure hands*, *shield of faith* | \n| 5th            | *mantle of the brave*, *spiritual weapon* | \n| 9th            | *beacon of hope*, *invested champion*     | \n| 13th           | *banishment*, *inspiring speech*          | \n| 17th           | *creation*, *hallow*                      |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-guardian_tenets-of-the-guardian",
                    "name": "Tenets of the Guardian",
                    "desc": "When you take this oath, you always do so with a particular group, town, region, or government in mind, pledging to protect them.\n\n***Encourage Prosperity.*** You must work hard to bring joy and prosperity to all around you.\n\n***Preserve Order.*** Order must be protected and preserved for all to enjoy. You must work to keep treasured people, objects, and communities safe.\n\n***Decisive Action.*** Threats to peaceful life are often nefarious and subtle. The actions you take to combat such threats should not be.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of the Guardian",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-the-hearth/?format=api",
            "key": "toh_oath-of-the-hearth",
            "features": [
                {
                    "key": "toh_oath-of-the-hearth_aura-of-the-hearth",
                    "name": "Aura of the Hearth",
                    "desc": "Beginning at 7th level, you and friendly creatures within 10 feet of you have advantage on saving throws against spells and effects that deal cold damage. If such a creature succeeds on a saving throw against a spell or effect that allows the creature to take only half the cold damage on a successful save, the creature instead takes no damage. In addition, you and friendly creatures within 10 feet of you have advantage on saving throws against the longterm effects of exposure to cold weather. When you reach 18th level in this class, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n ***Cease Hostility.*** As an action, you can use your Channel Divinity and speak soothing words. For 1 minute, each creature within 60 feet of you that can see or hear you must succeed on a Charisma saving throw to attack another creature. A creature hostile to you has disadvantage on the saving throw. This effect ends on a creature if it is attacked or harmed by a spell.\n\n ***Turn Boreal Creatures.*** As an action, you can use your Channel Divinity and speak a prayer against unnatural cold. Each cold creature within 30 feet of you and that can see or hear you must succeed on a Wisdom saving throw or be turned for 1 minute or until it takes damage.\n  A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_divine-sense",
                    "name": "Divine Sense",
                    "desc": "In addition to knowing the location of any celestial, fiend, or undead, your Divine Sense feature allows you to know the location of any cold creature within 60 feet of you that is not behind total cover.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_fiery-smite",
                    "name": "Fiery Smite",
                    "desc": "When you use your Divine Smite feature, you can choose for the extra damage you deal to be fire or radiant, and the extra damage increases to 1d8 only if the target is an undead or a cold creature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_icewalker",
                    "name": "Icewalker",
                    "desc": "Starting at 15th level, you have resistance to cold damage, and you can't be restrained or petrified by cold or ice. In addition, you can move across and climb icy surfaces without needing to make an ability check, and difficult terrain composed of ice or snow doesn't cost you extra movement.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Oath of the Hearth Spells table. See the Sacred Oath class feature for how oath spells work.\n\n **Oath of the Hearth Spells (table)**\n| Paladin Level  | Spells                               | \n|----------------|--------------------------------------| \n| 3rd            | *burning hands*, *sanctuary*         | \n| 5th            | *calm emotions*, *flame blade*       | \n| 9th            | *protection from energy*, *tiny hut* | \n| 13th           | *guardian of faith*, *wall of fire*  | \n| 17th           | *flame strike*, *hallow*             |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_roaring-fire",
                    "name": "Roaring Fire",
                    "desc": "At 20th level, you can take on the aspects of a healthy, tended fire, radiating heat and light. For 1 minute, you gain the following benefits: \n* You shed bright light in a 20-foot radius and dim light for an additional 20 feet. \n* Whenever a cold creature starts its turn within 20 feet of you, the creature takes 2d8 fire damage, which ignores resistance and immunity to fire damage. \n* Whenever you cast a paladin spell that deals fire damage and has a casting time of 1 action, you can cast it as a bonus action instead. \n* Your weapon attacks deal an extra 1d6 fire damage on a hit. If you deal fire damage to a cold creature, it must succeed on a Wisdom saving throw or become frightened of you for 1 minute, or until it takes any damage.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-hearth_tenets-of-the-hearth",
                    "name": "Tenets of the Hearth",
                    "desc": "Paladins who take the Oath of the Hearth accommodate all creatures and attempt to find diplomatic solutions to conflicts. Once engaged in battle, though, these paladins fight until they defeat their enemies, or their enemies surrender. They rarely extend this peaceful stance to creatures who attack with cold or desire to spread cold conditions beyond natural confines.\n\n***Bastion of Peace.*** Reach out the hand of friendship when encountering strangers, and advocate for peace at the outset of any meeting. Encourage your companions to do likewise. When it becomes clear your opponents wish for violence, don't shrink away from combat.\n\n ***Beacon in the Dark.*** When winter comes and the nights increasingly lengthen, shine a welcoming light to which all people can rally. No creature shall prey on others under the cover of darkness while you are there.\n\n ***Hospitality of Home.*** Provide the comforts of home to those who meet with you peacefully. Respect others' cultures and traditions, provided they don't espouse aggression and violence toward others.\n\n ***Protection from the Elements.*** Ensure all people have shelter from the weather. Help during spring flooding, wintry blizzards, and when the blistering sun threatens heatstroke in the summer.\n\n ***Repel the Cold.*** Strive against foes that seek to bring eternal winter to the world or expand their icy domains into warmer climates. Understand the necessity of the changing of seasons and seek to banish only cold that is abnormal.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of the Hearth",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_oath-of-the-plaguetouched/?format=api",
            "key": "toh_oath-of-the-plaguetouched",
            "features": [
                {
                    "key": "toh_oath-of-the-plaguetouched_aura-of-radiant-energy",
                    "name": "Aura of Radiant Energy",
                    "desc": "Beginning at 7th level, you and your allies within 10 feet of you have resistance to necrotic damage. In addition, when you or a friendly creature hit an undead creature within 10 feet of you with a melee weapon attack, the attacker can choose if the attack deals radiant damage or its normal type of damage. At 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_bulwark-against-death-and-disease",
                    "name": "Bulwark Against Death and Disease",
                    "desc": "Starting at 15th level, you can expend only 1 hit point from your lay on hands pool to cure the target of a disease. In addition, your hit point maximum can't be reduced, and you have advantage on saving throws against effects from undead creatures that reduce your ability scores, such as a shadow's Strength Drain.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.\n\n ***Protective Aura.*** As a bonus action, you summon forth your power into a shining aura around yourself. For 1 minute, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. In addition, each hostile creature within 5 feet of you has disadvantage on its first attack roll each turn that isn't against you. If the hostile creature is undead, it instead has disadvantage on all attack rolls that aren't against you. You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.\n\n ***Turn Undead.*** As an action, you present your holy symbol and call upon your power, using your Channel Divinity. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.\n  A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Oath of the Plaguetouched Spells table. See the Sacred Oath class feature for how oath spells work.\n\n**Oath of the Plaguetouched Spells (table)**\n| Paladin Level  | Spells                                  | \n|----------------|-----------------------------------------| \n| 3rd            | *bane*, *protection from evil and good* | \n| 5th            | *enhance ability*, *lesser restoration* | \n| 9th            | *life from death*, *remove curse*       | \n| 13th           | *blight*, *freedom of movement*         | \n| 17th           | *greater restoration*, *hold monster*   |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_restriction-non-darakhul",
                    "name": "Restriction: Non-Darakhul",
                    "desc": "You can choose this paladin sacred oath only if you are not a darakhul.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_scourge-of-undeath",
                    "name": "Scourge of Undeath",
                    "desc": "At 20th level, as a bonus action, you can become a scourge to undead. For 1 minute, you gain the following benefits: \n* The bright light shed by your Protective Aura is sunlight. \n* You have advantage on attack rolls against undead. \n* An undead creature in your Aura of Radiant Energy takes extra radiant damage equal to twice your Charisma modifier (minimum of 2) when you or a friendly creature hit it with a melee weapon attack.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_oath-of-the-plaguetouched_tenets-of-the-plaguetouched",
                    "name": "Tenets of the Plaguetouched",
                    "desc": "Paladins following the Oath of the Plaguetouched share these tenets.\n\n ***Bravery.*** In the face of terrible creatures, you stand like a wall between them and the innocent people whom those creatures would devour or transform.\n\n ***Stop the Spread of Undeath.*** Fight to ensure the undead don't snuff out the light of life in the world.\n\n ***Relentless.*** Creatures of undeath never tire; you must remain vigilant.\n\n ***Mercy.*** Those who suffer disease must be cared for. If you could survive certain death, so can they. But when it is clear they are about to transform into a monster, you must end their suffering quickly.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oath of the Plaguetouched",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_oathless-betrayer/?format=api",
            "key": "open5e_oathless-betrayer",
            "features": [
                {
                    "key": "open5e_oathless-betrayer_aura-of-loathing",
                    "name": "Aura of Loathing",
                    "desc": "Starting at 7th level, you add your Charisma modifier to damage rolls from melee weapons (with a minimum bonus of +1). Creatures of the fiend or undead type within 10 feet of you also gain this bonus, but the bonus does not stack with the same bonus from another paladin.\n\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "As an Oathless Betrayer paladin of 3rd level or higher, you gain the following two Channel Divinity options.\n\n**_Command the Undead._** As an action, you may target one undead creature within 30 feet that you can see. If the target creature fails a Wisdom saving throw against your spellcasting DC, it is compelled to obey you for the next 24 hours. The effect ends on the target creature if you use this ability on a different target, and you cannot use this ability on an undead creature if its challenge rating exceeds or is equal to your paladin class level.\n\n**_Frightful Bearing._** As an action, you take on a menacing aspect to terrify your enemies. You target any number of creatures within 30 feet that can see you to make a Wisdom saving throw. Each target that fails its save becomes frightened of you. The creature remains frightened for 1 minute, but it may make a new Wisdom saving throw to end the effect if it is more than 30 feet away from you at the end of its turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_master-of-doom",
                    "name": "Master of Doom",
                    "desc": "At 20th level, as an action, you can cloak yourself and any allied creatures of your choice within 30-feet in an aura of darkness. For 1 minute, bright light in this radius becomes dim light, and any creatures that use primarily sight suffer disadvantage on attack rolls against you and the others cloaked by you.\n\nIf an enemy that starts its turn in the aura is frightened of you, it suffers 4d10 psychic damage. You may also use a bonus action to lash out with malicious energy against one creature on your turn during the duration of the aura. If you succeed on a melee spell attack against the target, you deal 3d10 + your Charisma modifier in necrotic damage.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed.\n\n| Level | Paladin Spells                 |\n|-------|--------------------------------|\n| 3rd   | hellish rebuke, inflict wounds |\n| 5th   | crown of madness, darkness     |\n| 9th   | animate dead, bestow curse     |\n| 13th  | blight, confusion              |\n| 17th  | contagion, dominate person     |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_tenets-of-the-betrayer",
                    "name": "Tenets of the Betrayer",
                    "desc": "By their very nature, Oathless Betrayers do not share any common ideals, but may hold to one of the following tenets.\n\n**_Twisted Honor._** You still cling to your former oath, but distorted to serve your new purpose. For instance, you may still demand a fair fight against a worthy adversary, but show only contempt to those you deem weak.\n\n**_Utter Depravity._** You follow some part of your former oath to the opposite extreme. If you were once honest to a fault, you might now tell lies for the simple pleasure of causing others pain.\n\n**_Misguided Revenge._** You blame your fall not on your own failings but on the actions of another, possibly one who remained righteous where you wavered. Your all-consuming hate clouds your reason, and you’ve dedicated yourself to revenge at any cost for imagined wrongs.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_unearthly-barrier",
                    "name": "Unearthly Barrier",
                    "desc": "Beginning at 15th level, you receive resistance to nonmagical bludgeoning, piercing, and slashing damage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin",
                "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api"
            },
            "name": "Oathless Betrayer",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_old-wood/?format=api",
            "key": "toh_old-wood",
            "features": [
                {
                    "key": "toh_old-wood_avatar-of-the-wood",
                    "name": "Avatar of the Wood",
                    "desc": "Starting at 14th level, you can channel the power of the forest to physically transform, taking on many of its aspects. Your legs, arms, and torso elongate, your body becomes covered in thick, dark bark, and branches sprout from your head as your hair recedes. You can transform as a bonus action and the transformation lasts 1 minute. While transformed, you gain the following benefits: \n* Your Armor Class is 16 plus your Dexterity modifier. \n* You gain tremorsense with a radius of 30 feet, and your attacks can reach 5 feet further. \n* Your hands become branch-like claws, and you can use the Attack action to attack with the claws. You are proficient with the claws, and the claws count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You add your Charisma modifier to your attack and damage rolls with the claws. The damage is slashing and the damage die is a d6. If you have the Pact of the Blade feature, your claw attack benefits from your invocations as if it was a pact weapon. \n* Your Sap Magic feature changes to Arcasynthesis: When a spell of 5th level or lower is cast within 60 feet of you, you can use your reaction to synthesize the magic. The spell resolves as normal, but you have a 50 percent chance of regaining 1d10 hp per level of the spell cast.\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "Your connection to the forest allows you to choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Old Wood Expanded Spells (table)**\n| Spell Level   | Spells                                      | \n|---------------|---------------------------------------------| \n| 1st           | *animal friendship*, *faerie fire*          | \n| 2nd           | *animal messenger*, *spike growth*          | \n| 3rd           | *conjure animals*, *protection from energy* | \n| 4th           | *conjure woodland beings*, *giant insect*   | \n| 5th           | *greater restoration*, *tree stride*        |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_forests-defender",
                    "name": "Forest's Defender",
                    "desc": "At 1st level, your patron gifts you with the skills necessary to defend it. You gain proficiency with shields, and you learn the *shillelagh* cantrip. *Shillelagh* counts as a warlock cantrip for you, but it doesn't count against your number of cantrips known.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_natures-endurance",
                    "name": "Nature's Endurance",
                    "desc": "At 10th level, your patron has suffused your body with a portion of its ability to withstand harmful magic. You gain resistance to damage from spells of a level you can cast or lower.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_predatory-grace",
                    "name": "Predatory Grace",
                    "desc": "Starting at 6th level, you are able to cast *pass without trace* without expending a spell slot. Once you use this feature, you can't use it again until you finish a short or long rest. In addition, difficult terrain caused by roots, underbrush, and other natural forest terrain costs you no extra movement. You can pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_sap-magic",
                    "name": "Sap Magic",
                    "desc": "At 1st level, your patron bestows upon you the ability to absorb magic from nearby spellcasting. When a creature casts a spell of a level you can cast or lower within 30 feet of you, you can use your reaction to synthesize the magic. The spell resolves as normal, but you have a 25% chance of regaining hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_old-wood_the-old-wood-and-your-pact-boons",
                    "name": "The Old Wood and Your Pact Boons",
                    "desc": "When you select your pact boon at 3rd level, it is altered by your patron in the following ways:\n\n***Pact of the Chain.*** When you conjure your familiar or change its form, you can choose the form of an awakened shrub or child of the briar (see *Tome of Beasts*) in addition to the usual familiar choices.\n\n***Pact of the Blade.*** The blade of the Old Wood is a weapon made of wood and thorns and grows out of your palm. When you cast *shillelagh*, your Pact Blade is affected by the spell, regardless of the form your Pact Blade takes.\n\n***Pact of the Tome.*** The Old Wood grows a tome for you. The tome's cover is hardened bark from the forest's native trees, and its pages are leaves whose color changes with the seasons. If you want to add a new spell to your book, you must first plant it in the ground. After 1 hour, the book emerges from the soil with the new spell inscribed on its leaves. If your tome is lost or destroyed, you must return to your patron forest for it to grow you a new one.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "Old Wood",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_paladin/?format=api",
            "key": "srd_paladin",
            "features": [
                {
                    "key": "srd_paladin_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-courage",
                    "name": "Aura of Courage",
                    "desc": "Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-protection",
                    "name": "Aura of Protection",
                    "desc": "Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_cleansing-touch",
                    "name": "Cleansing Touch",
                    "desc": "Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-health",
                    "name": "Divine Health",
                    "desc": "By 3rd level, the divine magic flowing through you makes you immune to disease.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-sense",
                    "name": "Divine Sense",
                    "desc": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-smite",
                    "name": "Divine Smite",
                    "desc": "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a martial weapon and a shield or (*b*) two martial weapons\r\n* (*a*) five javelins or (*b*) any simple melee weapon\r\n* (*a*) a priest’s pack or (*b*) an explorer’s pack\r\n* Chain mail and a holy symbol",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_fighting-style",
                    "name": "Fighting Style",
                    "desc": "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Great Weapon Fighting\r\n\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n### Protection\r\n\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_improved-divine-smite",
                    "name": "Improved Divine Smite",
                    "desc": "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_lay-on-hands",
                    "name": "Lay on Hands",
                    "desc": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.\r\n\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\n\r\nThis feature has no effect on undead and constructs.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** All armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_sacred-oath",
                    "name": "Sacred Oath",
                    "desc": "When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.\r\n\r\n### Oath Spells\r\n\r\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.\r\n\r\nIf you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.\r\n\r\n### Channel Divinity\r\n\r\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.\r\n\r\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_spellcasting",
                    "name": "Spellcasting",
                    "desc": "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd- level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use a holy symbol as a spellcasting focus for your paladin spells.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_paladin/?format=api",
            "key": "srd-2024_paladin",
            "features": [],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Wisdom",
                    "url": "https://api-beta.open5e.com/v2/abilities/wis/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "hit_dice": "D10",
            "caster_type": "HALF",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-booming-magnificence/?format=api",
            "key": "toh_path-of-booming-magnificence",
            "features": [
                {
                    "key": "toh_path-of-booming-magnificence_lions-glory",
                    "name": "Lion's Glory",
                    "desc": "Starting at 6th level, when you enter your rage, you can choose a number of allies that can see you equal to your Charisma modifier (minimum 1). Until the rage ends, when a chosen ally makes a melee weapon attack, the ally gains a bonus to the damage roll equal to the Rage Damage bonus you gain, as shown in the Rage Damage column of the Barbarian table. Once used, you can't use this feature again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-booming-magnificence_resonant-bellow",
                    "name": "Resonant Bellow",
                    "desc": "At 10th level, your roars can pierce the fog of fear. As a bonus action, you can unleash a mighty roar, ending the frightened condition on yourself and each creature of your choice within 60 feet of you and who can hear you. Each creature that ceases to be frightened gains 1d12 + your Charisma modifier (minimum +1) temporary hit points for 1 hour. Once used, you can't use this feature again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-booming-magnificence_roar-of-defiance",
                    "name": "Roar of Defiance",
                    "desc": "Beginning at 3rd level, you can announce your presence by unleashing a thunderous roar as part of the bonus action you take to enter your rage. Until the beginning of your next turn, each creature of your choice within 30 feet of you that can hear you has disadvantage on any attack roll that doesn't target you.\n  Until the rage ends, if a creature within 5 feet of you that heard your Roar of Defiance deals damage to you, you can use your reaction to bellow at them. Your attacker must succeed on a Constitution saving throw or take 1d6 thunder damage. The DC is equal to 8 + your proficiency bonus + your Charisma modifier. The damage you deal with this feature increases to 2d6 at 10th level. Once a creature takes damage from this feature, you can't use this feature on that creature again during this rage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-booming-magnificence_running-leap",
                    "name": "Running Leap",
                    "desc": "At 3rd level, while you are raging, you can leap further. When you make a standing long jump, you can leap a number of feet equal to your Strength score. With a 10-foot running start, you can long jump a number of feet equal to twice your Strength score.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-booming-magnificence_victorious-roar",
                    "name": "Victorious Roar",
                    "desc": "At 14th level, you exult in your victories. When you hit with at least two attacks on the same turn, you can use a bonus action to unleash a victorious roar. One creature you can see within 30 feet of you must make a Wisdom saving throw with a DC equal to 8 + your proficiency bonus + your Charisma modifier. On a failure, the creature takes psychic damage equal to your barbarian level and is frightened until the end of its next turn. On a success, it takes half the damage and isn't frightened.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of Booming Magnificence",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-hellfire/?format=api",
            "key": "toh_path-of-hellfire",
            "features": [],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of Hellfire",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-mistwood/?format=api",
            "key": "toh_path-of-mistwood",
            "features": [
                {
                    "key": "toh_path-of-mistwood_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "At 3rd level, you gain proficiency in the Stealth skill. If you are already proficient in Stealth, you gain proficiency in another barbarian class skill of your choice.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-mistwood_from-the-mist",
                    "name": "From the Mist",
                    "desc": "Beginning at 6th level, mist and fog don't hinder your vision. In addition, you can cast the misty step spell, and you can make one attack with a thrown weapon as part of the same bonus action immediately before or immediately after you cast the spell. You can cast this spell while raging. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-mistwood_mist-dance",
                    "name": "Mist Dance",
                    "desc": "Starting at 10th level, when you use the Attack action while raging, you can make one attack against each creature within 5 feet of you in place of one of your attacks. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-mistwood_mistwood-defender",
                    "name": "Mistwood Defender",
                    "desc": "Starting at 3rd level, you can use the Reckless Attack feature on ranged weapon attacks with thrown weapons, and, while you aren't within melee range of a hostile creature that isn't incapacitated, you can draw and throw a thrown weapon as a bonus action.\n  In addition, when you make a ranged weapon attack with a thrown weapon using Strength while raging, you can add your Rage Damage bonus to the damage you deal with the thrown weapon.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-mistwood_war-bands-passage",
                    "name": "War Band's Passage",
                    "desc": "Starting at 14th level, when you use your From the Mist feature to cast misty step, you can bring up to two willing creatures within 5 feet of you along with you, as long as each creature isn't carrying more than its carrying capacity. Attacks against you and any creatures you bring with you have disadvantage until the start of your next turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of Mistwood",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-thorns/?format=api",
            "key": "toh_path-of-thorns",
            "features": [
                {
                    "key": "toh_path-of-thorns_blossoming-thorns",
                    "name": "Blossoming Thorns",
                    "desc": "Beginning at 3rd level, when you enter your rage, hard, sharp thorns emerge over your whole body, turning your unarmed strikes into dangerous weapons. When you hit with an unarmed strike while raging, your unarmed strike deals piercing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. In addition, while raging, when you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action.\n  The unarmed strike damage you deal while raging increases when you reach certain levels in this class: to 1d6 at 8th level and to 1d8 at 14th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-thorns_natures-blessing",
                    "name": "Nature's Blessing",
                    "desc": "At 6th level, the thorns you grow while raging become more powerful and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. When you are hit by a melee weapon attack by a creature within 5 feet of you while raging, that creature takes 1d4 piercing damage. When you reach 10th level in this class, this damage increases to 2d4.\n  Alternatively, while raging, you can use your reaction to disarm a creature that hits you with a melee weapon while within 5 feet of you by catching its weapon in your thorns instead of the attacker taking damage from your thorns. The attacker must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or drop the weapon it used to attack you. The weapon lands at its feet. The attacker must be wielding a weapon for you to use this reaction.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-thorns_thorn-barrage",
                    "name": "Thorn Barrage",
                    "desc": "At 14th level, you can use an action to shoot the thorns from your body while raging. Each creature within 10 feet of you must make a Dexterity saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus), taking 4d6 piercing damage on a failed save, or half as much damage on a successful one.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-thorns_thorned-grasp",
                    "name": "Thorned Grasp",
                    "desc": "Also at 3rd level, when you use the Attack action to grapple a creature while raging, the target takes 1d4 piercing damage if your grapple check succeeds, and it takes 1d4 piercing damage at the start of each of your turns, provided you continue to grapple the creature and are raging. When you reach 10th level in this class, this damage increases to 2d4.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-thorns_toxic-infusion",
                    "name": "Toxic Infusion",
                    "desc": "Starting at 10th level, when you enter your rage or as a bonus action while raging, you can infuse your thorns with toxins for 1 minute. While your thorns are infused with toxins, the first creature you hit on each of your turns with an unarmed strike must succeed on a Constitution saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or be poisoned until the end of its next turn.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of Thorns",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_path-of-the-berserker/?format=api",
            "key": "srd_path-of-the-berserker",
            "features": [
                {
                    "key": "srd_path-of-the-berserker_frenzy",
                    "name": "Frenzy",
                    "desc": "Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion (as described in appendix A).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_intimidating-presence",
                    "name": "Intimidating Presence",
                    "desc": "Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.\r\n\r\nIf the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_mindless-rage",
                    "name": "Mindless Rage",
                    "desc": "Beginning at 6th level, you can't be charmed or frightened while raging. If you are charmed or frightened when you enter your rage, the effect is suspended for the duration of the rage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_path-of-the-berserker_retaliation",
                    "name": "Retaliation",
                    "desc": "Starting at 14th level, when you take damage from a creature that is within 5 feet of you, you can use your reaction to make a melee weapon attack against that creature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Berserker",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-the-dragon/?format=api",
            "key": "toh_path-of-the-dragon",
            "features": [
                {
                    "key": "toh_path-of-the-dragon_aspect-of-the-dragon",
                    "name": "Aspect of the Dragon",
                    "desc": "At 10th level, you take on additional draconic features while raging. When you enter your rage, choose one of the following aspects to manifest.\n\n***Dragon Heart.*** You gain temporary hit points equal to 1d12 + your barbarian level. Once you manifest this aspect, you must finish a short or long rest before you can manifest it again.\n\n***Dragon Hide.*** Scales sprout across your skin. Your Armor Class increases by 2.\n\n***Dragon Sight.*** Your senses become those of a dragon. You have blindsight out to a range of 60 feet.\n\n***Dragon Wings.*** You sprout a pair of wings that resemble those of your totem dragon. While the wings are present, you have a flying speed of 30 feet. You can't manifest your wings while wearing armor unless it is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-dragon_legendary-might",
                    "name": "Legendary Might",
                    "desc": "Starting at 6th level, if you fail a saving throw, you can choose to succeed instead. Once you use this feature, you can't use it again until you finish a long rest. When you reach 14th level in this class, you can use this feature twice between long rests.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-dragon_totem-dragon",
                    "name": "Totem Dragon",
                    "desc": "Starting when you choose this path at 3rd level, you choose which type of dragon you seek to emulate. You can speak and read Draconic, and you are resistant to the damage type of your chosen dragon.\n\n| Dragon | Damage Type | \n|---------------------|-------------| \n| Black or Copper | Acid | \n| Blue or Bronze | Lightning | \n| Brass, Gold, or Red | Fire | \n| Green | Poison | \n| Silver or White | Cold |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-dragon_wyrm-lungs",
                    "name": "Wyrm Lungs",
                    "desc": "At 14th level, while raging, you can use an action to make a breath weapon attack. You exhale your breath in a 60-foot cone. Each creature in the area must make a Dexterity saving throw (DC equal to 8 + your proficiency bonus + your Constitution modifier), taking 12d8 damage of the type associated with your totem dragon on a failed save, or half as much damage on a successful one. Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-dragon_wyrm-teeth",
                    "name": "Wyrm Teeth",
                    "desc": "At 3rd level, your jaws extend and become dragon-like when you enter your rage. While raging, you can use a bonus action to make a melee attack with your bite against one creature you can see within 5 feet of you. You are proficient with the bite. When you hit with it, your bite deals piercing damage equal to 1d8 + your Strength modifier + damage of the type associated with your totem dragon equal to your proficiency bonus.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
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            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Dragon",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-the-herald/?format=api",
            "key": "toh_path-of-the-herald",
            "features": [
                {
                    "key": "toh_path-of-the-herald_battle-fervor",
                    "name": "Battle Fervor",
                    "desc": "Starting when you choose this path at 3rd level, when you enter a rage, you can expend one additional daily use of rage to allow a number of willing creatures equal to half your proficiency bonus (minimum of 1) within 30 feet of you to enter a rage as well. A target must be able to see and hear you to enter this rage. Each target gains the benefits and restrictions of the barbarian Rage class feature. In addition, the rage ends early on a target if it can no longer see or hear you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-herald_bolstering-chant",
                    "name": "Bolstering Chant",
                    "desc": "At 10th level, when you end your rage as a bonus action, you regain a number of hit points equal to your barbarian level *x* 3. Alternatively, if you end your rage and other creatures are also raging due to your Battle Fervor feature, you and each creature affected by your Battle Fervor regains a number of hit points equal to your barbarian level + your Charisma modifier.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-herald_lorekeeper",
                    "name": "Lorekeeper",
                    "desc": "As a historian, you know how much impact the past has on the present. At 6th level, you can enter a trance and explore your people's sagas to cast the augury, comprehend languages, or identify spell, but only as a ritual. After you cast a spell in this way, you can't use this feature again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-herald_oral-tradition",
                    "name": "Oral Tradition",
                    "desc": "When you adopt this path at 3rd level, you gain proficiency in History and Performance. If you already have proficiency in one of these skills, your proficiency bonus is doubled for ability checks you make using that skill.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-herald_thunderous-oratory",
                    "name": "Thunderous Oratory",
                    "desc": "At 14th level, while you are raging, your attacks deal an extra 2d6 thunder damage. If a creature is raging due to your Battle Fervor feature, its weapon attacks deal an extra 1d6 thunder damage. In addition, when you or a creature affected by your Battle Fervor scores a critical hit with a melee weapon attack, the target must succeed on a Strength saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be pushed up to 10 feet away and knocked prone in addition to any extra damage from the critical hit.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
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                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Herald",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_path-of-the-inner-eye/?format=api",
            "key": "toh_path-of-the-inner-eye",
            "features": [
                {
                    "key": "toh_path-of-the-inner-eye_anticipatory-stance",
                    "name": "Anticipatory Stance",
                    "desc": "When you choose this path at 3rd level, you can't be surprised unless you are incapacitated, and attacks against you before your first turn have disadvantage. If you take damage before your first turn, you can enter a rage as a reaction, gaining resistance to bludgeoning, piercing, and slashing damage from the triggering attack.\n  When you reach 8th level in this class, you get 1 extra reaction on each of your turns. This extra reaction can be used only for features granted by the Path of the Inner Eye, such as Insightful Dodge or Preemptive Parry. When you reach 18th level in this class, this increases to 2 extra reactions on each of your turns.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-inner-eye_foretelling-tactics",
                    "name": "Foretelling Tactics",
                    "desc": "Starting at 10th level, when you hit a creature with a weapon attack while raging, up to two creatures of your choice who can see and hear you can each use a reaction to immediately move up to half its speed toward the creature you hit and make a single melee or ranged weapon attack against that creature. This movement doesn't provoke opportunity attacks. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-inner-eye_insightful-dodge",
                    "name": "Insightful Dodge",
                    "desc": "Beginning at 6th level, when you are hit by an attack while raging, you can use your reaction to move 5 feet. If this movement takes you beyond the range of the attack, the attack misses instead. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_path-of-the-inner-eye_preemptive-parry",
                    "name": "Preemptive Parry",
                    "desc": "At 14th level, if you are raging and a creature you can see within your reach hits another creature with a weapon attack, you can use your reaction to force the attacker to reroll the attack and use the lower of the two rolls. If the result is still a hit, reduce the damage dealt by your weapon damage die + your Strength modifier.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Inner Eye",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/tdcs_path-of-the-juggernaut/?format=api",
            "key": "tdcs_path-of-the-juggernaut",
            "features": [
                {
                    "key": "tdcs_path-of-the-juggernaut_demolishing-might",
                    "name": "Demolishing Might",
                    "desc": "Beginning at 6th level, you can muster destructive force with your assault, shaking the core of even the strongest structures. All of your melee attacks gain the siege property (your attacks deal double damage to objects and structures). Your melee attacks against creatures of the construct type deal an additional 1d8 weapon damage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_overwhelming-cleave",
                    "name": "Overwhelming Cleave",
                    "desc": "Upon reaching 10th level, you wade into armies of foes, great swings of your weapon striking many who threaten you. When you make a weapon attack while raging, you can make another attack as a bonus action with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_stance-of-the-mountain",
                    "name": "Stance of the Mountain",
                    "desc": "You harness your fury to anchor your feet to the earth, shrugging off the blows of those who wish to topple you. Upon choosing this path at 3rd level, you cannot be knocked prone while raging unless you become unconscious.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_thunderous-blows",
                    "name": "Thunderous Blows",
                    "desc": "Starting when you choose this path at 3rd level, your rage instills you with the strength to batter around your foes, making any battlefield your domain. Once per turn while raging, when you damage a creature with a melee attack, you can force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, you push the target 5 feet away from you, and you can choose to immediately move 5 feet into the target’s previous position.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_unstoppable",
                    "name": "Unstoppable",
                    "desc": "Starting at 14th level, you can become “unstoppable” when you rage. If you do so, for the duration of the rage your speed cannot be reduced, and you are immune to the frightened, paralyzed, and stunned conditions. If you are frightened, paralyzed, or stunned, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage. When your rage ends, you suffer one level of exhaustion (as described in appendix A, PHB).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin",
                    "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian",
                "url": "https://api-beta.open5e.com/v2/classes/srd_barbarian/?format=api"
            },
            "name": "Path of the Juggernaut",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_portal-domain/?format=api",
            "key": "toh_portal-domain",
            "features": [
                {
                    "key": "toh_portal-domain_bonus-proficiencies",
                    "name": "Bonus Proficiencies",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor and either cartographer's tools or navigator's tools (your choice). In addition, you gain proficiency in the Arcana skill.",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_channel-divinity-dimensional-shift",
                    "name": "Channel Divinity: Dimensional Shift",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to harness the magic of portals and teleportation. As an action, you teleport a willing target you can see, other than yourself, to an unoccupied space within 30 feet of you that you can see. When you reach 10th level in this class, you can teleport an unwilling target. An unwilling target that succeeds on a Wisdom saving throw is unaffected.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_portal-bond",
                    "name": "Portal Bond",
                    "desc": "At 1st level, you learn to forge a bond between yourself and another creature. At the end of a short or long rest, you can touch one willing creature, establishing a magical bond between you. While bonded to a creature, you know the direction to the creature, though not its exact location, as long as you are both on the same plane of existence. As an action, you can teleport the bonded creature to an unoccupied space within 5 feet of you or to the nearest unoccupied space, provided the bonded creature is willing and within a number of miles of you equal to your proficiency bonus. Alternatively, you can teleport yourself to an unoccupied space within 5 feet of the bonded creature.\n  Once you teleport a creature in this way, you can't use this feature again until you finish a long rest. You can have only one bonded creature at a time. If you bond yourself to a new creature, the bond on the previous creature ends. Otherwise, the bond lasts until you die or dismiss it as an action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_portal-magic",
                    "name": "Portal Magic",
                    "desc": "Starting at 1st level, you gain access to spells that connect places or manipulate the space between places. Each spell with “(liminal)” listed alongside its school is a cleric spell for you, even if it doesn't appear on the cleric spell list, and you can prepare it as you would any other spell on the cleric spell list. Liminal spells include *bardo*, *devouring darkness*, *door of the far traveler*, *ethereal stairs*, *hypnagogia*, *hypnic jerk*, *mind maze*, *mirror realm*, *pierce the veil*, *reciprocating portal*, *rive*, *subliminal aversion*, and *threshold slip*. See the Magic and Spells chapter for details on these spells.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_portal-mastery",
                    "name": "Portal Mastery",
                    "desc": "At 17th level, when you see a creature use a magical gateway, teleport, or cast a spell that would teleport itself or another creature, you can use your reaction to reroute the effect, changing the destination to be an unoccupied space of your choice that you can see within 100 feet of you. Once you use this feature, you can't use it again until you finish a long rest, unless you expend a spell slot of 5th level or higher to use this feature again.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_portal-touch",
                    "name": "Portal Touch",
                    "desc": "At 6th level, you can use a bonus action to create a small portal in a space you can see within 30 feet of you. This portal lasts for 1 minute, and it doesn't occupy the space where you create it. When you cast a spell with a range of touch, you can touch any creature within your reach or within 5 feet of the portal. While the portal is active, you can use a bonus action on each of your turns to move the portal up to 30 feet. The portal must remain within 30 feet of you. If you or the portal are ever more than 30 feet apart, the portal fades. You can have only one portal active at a time. If you create another one, the previous portal fades.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_portal-domain_transpositional-divine-strike",
                    "name": "Transpositional Divine Strike",
                    "desc": "At 8th level, you gain the ability to imbue your weapon strikes with portal magic. Once on each of your turns when you hit a creature with a weapon attack, you deal damage to the target as normal, and you open a brief portal next to your target or another creature you can see within 30 feet of you. That creature takes 1d8 damage of your weapon's type as a duplicate of your weapon lashes out at the creature from the portal. When you reach 14th level, you can choose two creatures, creating a portal next to each and dealing 1d8 damage of your weapon's type to each. Alternatively, you can choose one creature and deal 2d8 damage to it.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Portal Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_primordial/?format=api",
            "key": "toh_primordial",
            "features": [
                {
                    "key": "toh_primordial_adaptive-shroud",
                    "name": "Adaptive Shroud",
                    "desc": "At 10th level, your bond with your patron protects you by adapting itself when you are injured. When you take damage, you can use your reaction to gain resistance to the triggering damage type until the start of your next turn. If you expend a spell slot as part of this reaction, the resistance lasts for a number of rounds equal to your proficiency bonus. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_primordial_convulsion-of-the-worldbuilder",
                    "name": "Convulsion of the Worldbuilder",
                    "desc": "At 1st level, you can use an action to call upon the bond between your primordial patron and the world it created to ripple shockwaves through the ground. Choose a point you can see within 60 feet of you, then choose if the ripples happen in a 30-foot cone, a 30-foot line that is 5 feet wide, or a 20-foot-radius burst. The ripples originate from or are centered on the point you chose, depending on the form the ripples take. Each creature in the cone, line, or burst must succeed on a Dexterity saving throw or take 1d8 bludgeoning damage and be knocked prone. If the ground in the area is loose earth or stone, it becomes difficult terrain until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand.\n  Once you use this feature, you can't use it again until you finish a short or long rest. When you reach certain levels in this class, the damage increases: at 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_primordial_crushing-regard-of-the-primordial-one",
                    "name": "Crushing Regard of the Primordial One",
                    "desc": "At 14th level, you learn to direct the weight of your patron's infinite gaze onto the unworthy. You can use an action to cause of the following effects. Once you use this feature, you can't use it again until you finish a long rest.\n\n***One Creature.*** One creature you can see within 60 feet of you must make a Wisdom saving throw. On a failed save, the creature takes 10d10 force damage and is paralyzed for 1 minute. On a successful save, the creature takes half as much damage and isn't paralyzed. At the end of each of its turns, a paralyzed target can make another Wisdom saving throw. On a success, the condition ends on the target.\n\n***Multiple Creatures.*** Each creature in a 20-footradius sphere centered on a point you can see within 100 feet of you must make a Constitution saving throw. On a failed save, a creature takes 5d10 force damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_primordial_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Primordial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Primordial Expanded Spells (table)**\n| Spell Level   | Spells                           | \n|---------------|----------------------------------| \n| 1st           | *command*, *healing word*        | \n| 2nd           | *lesser restoration*, *mud*      | \n| 3rd           | *power word fling*, *revivify*   | \n| 4th           | *power word rend*, *stone shape* | \n| 5th           | *conjure elemental*, *creation*  |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_primordial_redirection",
                    "name": "Redirection",
                    "desc": "At 6th level, you learn to channel the reality-bending powers of your patron to avoid attacks. When a creature you can see attacks only you, you can use your reaction to redirect the attack to a target of your choice within range of the attacker's weapon or spell. If no other target is within range, you can't redirect the attack.\n  If the attack is from a spell of 4th level or higher, you must succeed on an ability check using your spellcasting ability to redirect it. The DC equals 12 + the spell's level.\n  Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock",
                "url": "https://api-beta.open5e.com/v2/classes/srd_warlock/?format=api"
            },
            "name": "Primordial",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_pugilist/?format=api",
            "key": "toh_pugilist",
            "features": [
                {
                    "key": "toh_pugilist_debilitating-blow",
                    "name": "Debilitating Blow",
                    "desc": "At 10th level, when you hit one target with two unarmed strikes in the same turn, you can use a bonus action to force the target to make a Constitution saving throw (DC equals 8 + your proficiency bonus + your Strength modifier). On a failure, the target has disadvantage on the next attack roll, ability check, or saving throw it makes before the start of your next turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_pugilist_opportunistic-brawler",
                    "name": "Opportunistic Brawler",
                    "desc": "Starting at 18th level, you might not look for a fight around every corner, but you're ready in case one happens. You have advantage on initiative rolls.\n  In addition, when a creature you can see enters a space within 5 feet of you, you can make one opportunity attack against the creature. This opportunity attack must be made with an unarmed strike. You have a number of reactions each turn equal to your proficiency bonus, but these reactions can be used only to perform opportunity attacks.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_pugilist_resilient-fighter",
                    "name": "Resilient Fighter",
                    "desc": "Starting at 3rd level, you learn to endure great amounts of physical punishment. You add your Constitution modifier (minimum of 1) to any death saving throw you make. In addition, you can use Second Wind a number of times equal to your proficiency bonus. You regain all expended uses when you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_pugilist_unarmed-warrior",
                    "name": "Unarmed Warrior",
                    "desc": "When you choose this archetype at 3rd level, you learn to use your fists, knees, elbows, head, and feet to attack your opponents. You gain the following benefits while you are not wearing heavy armor and while you are not wielding weapons or a shield: \n* Your unarmed strikes deal bludgeoning damage equal to 1d6 + your Strength modifier on a hit. Your unarmed strike damage increases as you reach higher levels. The d6 becomes a d8 at 10th level and a d10 at 18th level. \n* When you use the Attack action to make one or more unarmed strikes, you can make one unarmed strike as a bonus action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_pugilist_uncanny-fortitude",
                    "name": "Uncanny Fortitude",
                    "desc": "Beginning at 7th level, if damage reduces you to 0 hit points, you can make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, you drop to 1 hit point instead. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.\n  In addition, when you use Second Wind, you now regain hit points equal to 1d10 + your fighter level + your Constitution modifier.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_pugilist_withstand-death",
                    "name": "Withstand Death",
                    "desc": "At 15th level, when you are reduced to 0 hit points, you can use Second Wind as a reaction, provided you have uses of Second Wind remaining. You can decide to use this reaction before or after your Uncanny Fortitude feature triggers.\n  In addition, when you make a death saving throw and roll a 1 on the d20, it counts as one failure instead of two.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Pugilist",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_radiant-pikeman/?format=api",
            "key": "toh_radiant-pikeman",
            "features": [
                {
                    "key": "toh_radiant-pikeman_foe-of-darkness",
                    "name": "Foe of Darkness",
                    "desc": "Beginning at 10th level, your faith and training make you a daunting foe of dark creatures. Once per turn, you can have advantage on an attack roll or ability check made against a fiend, undead, or creature of shadow.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_radiant-pikeman_formation-tactics",
                    "name": "Formation Tactics",
                    "desc": "At 7th level, you bolster your allies when fighting shoulder to shoulder. While you have an ally within 5 feet of you who isn't incapacitated, you can use a bonus action to take the Help action to assist that ally's attack roll or their next Strength (Athletics) or Dexterity (Acrobatics) check.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_radiant-pikeman_give-ground",
                    "name": "Give Ground",
                    "desc": "Starting at 15th level, once per turn when you are hit by a melee attack, you can choose to move 5 feet away from the attacker without provoking opportunity attacks. If you do, the attacker takes 1d6 radiant damage. To use this feature, you must be wielding a glaive, halberd, lance, pike, or spear.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_radiant-pikeman_harassing-strike",
                    "name": "Harassing Strike",
                    "desc": "Beginning when you choose this archetype at 3rd level, when a creature you can see enters your reach, you can use your reaction to Shove the creature. To use this feature, you must be wielding a glaive, halberd, lance, pike, or spear.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_radiant-pikeman_radiant-fighting",
                    "name": "Radiant Fighting",
                    "desc": "Starting at 3rd level, when you deal damage with a glaive, halberd, lance, pike, or spear, you can choose for the damage to be radiant instead of its normal damage type.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_radiant-pikeman_the-suns-protection",
                    "name": "The Sun's Protection",
                    "desc": "At 18th level, you have advantage on saving throws against spells. If you fail a saving throw against being charmed or frightened, you can choose to succeed instead. You can use this feature a number of times equal to half your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter",
                "url": "https://api-beta.open5e.com/v2/classes/srd_fighter/?format=api"
            },
            "name": "Radiant Pikeman",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api",
            "key": "srd_ranger",
            "features": [
                {
                    "key": "srd_ranger_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) scale mail or (*b*) leather armor\r\n* (*a*) two shortswords or (*b*) two simple melee weapons\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* A longbow and a quiver of 20 arrows",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_favored-enemy",
                    "name": "Favored Enemy",
                    "desc": "Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\r\n\r\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\r\n\r\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\r\n\r\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\r\n\r\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_feral-senses",
                    "name": "Feral Senses",
                    "desc": "At 18th level, you gain preternatural senses that help you fight creatures you can't see. When you attack a creature you can't see, your inability to see it doesn't impose disadvantage on your attack rolls against it.\r\n\r\nYou are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn't hidden from you and you aren't blinded or deafened.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_fighting-style",
                    "name": "Fighting Style",
                    "desc": "At 2nd level, you adopt a particular style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Archery\r\n\r\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Two-Weapon Fighting\r\n\r\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_foe-slayer",
                    "name": "Foe Slayer",
                    "desc": "At 20th level, you become an unparalleled hunter of your enemies. Once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make against one of your favored enemies. You can choose to use this feature before or after the roll, but before any effects of the roll are applied.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_hide-in-plain-sight",
                    "name": "Hide in Plain Sight",
                    "desc": "Starting at 10th level, you can spend 1 minute creating camouflage for yourself. You must have access to fresh mud, dirt, plants, soot, and other naturally occurring materials with which to create your camouflage.\r\n\r\nOnce you are camouflaged in this way, you can try to hide by pressing yourself up against a solid surface, such as a tree or wall, that is at least as tall and wide as you are. You gain a +10 bonus to Dexterity (Stealth) checks as long as you remain there without moving or taking actions. Once you move or take an action or a reaction, you must camouflage yourself again to gain this benefit.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_lands-stride",
                    "name": "Land's Stride",
                    "desc": "Starting at 8th level, moving through nonmagical difficult terrain costs you no extra movement. You can also pass through nonmagical plants without being slowed by them and without taking damage from them if they have thorns, spines, or a similar hazard.\r\n\r\nIn addition, you have advantage on saving throws against plants that are magically created or manipulated to impede movement, such those created by the entangle spell.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_natural-explorer",
                    "name": "Natural Explorer",
                    "desc": "You are particularly familiar with one type of natural environment and are adept at traveling and surviving in such regions. Choose one type of favored terrain: arctic, coast, desert, forest, grassland, mountain, or swamp. When you make an Intelligence or Wisdom check related to your favored terrain, your proficiency bonus is doubled if you are using a skill that you're proficient in.\r\n\r\nWhile traveling for an hour or more in your favored terrain, you gain the following benefits:\r\n\r\n* Difficult terrain doesn't slow your group's travel.\r\n* Your group can't become lost except by magical means.\r\n* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.\r\n* If you are traveling alone, you can move stealthily at a normal pace.\r\n* When you forage, you find twice as much food as you normally would.\r\n* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. \r\n\r\nYou choose additional favored terrain types at 6th and 10th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_primeval-awareness",
                    "name": "Primeval Awareness",
                    "desc": "Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn't reveal the creatures' location or number.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Strength, Dexterity\r\n**Skills:** Choose three from Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, and Survival",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_ranger-archetype",
                    "name": "Ranger Archetype",
                    "desc": "At 3rd level, you choose an archetype that you strive to emulate: Hunter or Beast Master, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 7th, 11th, and 15th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_spellcasting",
                    "name": "Spellcasting",
                    "desc": "By the time you reach 2nd level, you have learned to use the magical essence of nature to cast spells, much as a druid does. See chapter 10 for the general rules of spellcasting and chapter 11 for the ranger spell list.\r\n\r\n### Spell Slots\r\n\r\nThe Ranger table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell animal friendship and have a 1st-level and a 2nd-level spell slot available, you can cast animal friendship using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the ranger spell list.\r\n\r\nThe Spells Known column of the Ranger table shows when you learn more ranger spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the ranger spells you know and replace it with another spell from the ranger spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your ranger spells, since your magic draws on your attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a ranger spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_ranger_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "SPELLS_KNOWN",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "7"
                        },
                        {
                            "level": 12,
                            "column_value": "7"
                        },
                        {
                            "level": 13,
                            "column_value": "8"
                        },
                        {
                            "level": 14,
                            "column_value": "8"
                        },
                        {
                            "level": 15,
                            "column_value": "9"
                        },
                        {
                            "level": 16,
                            "column_value": "9"
                        },
                        {
                            "level": 17,
                            "column_value": "10"
                        },
                        {
                            "level": 18,
                            "column_value": "10"
                        },
                        {
                            "level": 19,
                            "column_value": "11"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "11"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "6"
                        }
                    ]
                },
                {
                    "key": "srd_ranger_vanish",
                    "name": "Vanish",
                    "desc": "Starting at 14th level, you can use the Hide action as a bonus action on your turn. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Ranger level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per ranger level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Ranger",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_ranger/?format=api",
            "key": "srd-2024_ranger",
            "features": [],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Ranger level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per ranger level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Strength",
                    "url": "https://api-beta.open5e.com/v2/abilities/str/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Ranger",
            "hit_dice": "D10",
            "caster_type": "HALF",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_resonant-body/?format=api",
            "key": "toh_resonant-body",
            "features": [
                {
                    "key": "toh_resonant-body_resounding-spellcasting",
                    "name": "Resounding Spellcasting",
                    "desc": "Beginning when you reach 18th level, any of your cantrips that deal thunder damage affect even those creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against a cantrip that deals thunder damage, the creature takes half the cantrip's damage but suffers no additional effect from the cantrip.\n  Moreover, you can increase the power of some of your spells. When you cast a sorcerer spell of 1st through 5th level that deals thunder damage, you can cause the spell to maximize its damage dice. Once you use this feature, you shouldn't use it again until you finish a long rest. Each time you use it again, you take 2d12 force damage for each level of the spell you cast. This force damage ignores any resistance or immunity to force damage you might have.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_resonant-body_reverberating-quintessence",
                    "name": "Reverberating Quintessence",
                    "desc": "At 1st level, you harbor sonic vibrations within you. You are immune to the deafened condition, and you have tremorsense out to a range of 10 feet. In addition, you have advantage on saving throws against effects that deal thunder damage.\n  When you reach 3rd level in this class, you have resistance to thunder damage, and at 6th level, your tremorsense extends to 20 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_resonant-body_signature-sound",
                    "name": "Signature Sound",
                    "desc": "Starting at 1st level, you can cast the *alarm* spell (audible option only) once without expending a spell slot or requiring material components. Once you cast *alarm* in this way, you can't do so again until you finish a long rest.\nWhen you reach 3rd level in this class, you can expend 3 sorcery points to cast the *shatter* or *silence* spell without expending a spell slot or requiring material components.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_resonant-body_sonic-savant",
                    "name": "Sonic Savant",
                    "desc": "Beginning at 6th level, whenever you use a Metamagic option on a spell that deals thunder damage, deafens creatures, or silences or magnifies sounds, you expend only a fraction of your effort to do so. With these sorts of spells, Metamagic options that normally cost only 1 sorcery point instead cost 0 sorcery points; all other Metamagic options cost half the normal number of sorcery points (rounded up).\n  You can use your Sonic Savant feature to reduce the cost of a number of Metamagic options equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_resonant-body_sound-and-fury",
                    "name": "Sound and Fury",
                    "desc": "At 14th level, your resistance to thunder damage becomes immunity. In addition, when you cast a spell that deals damage, you can change the damage type to thunder. If the spell also imposes a condition on a creature damaged by the spell, you can choose to impose the deafened condition instead. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Resonant Body",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_rifthopper/?format=api",
            "key": "toh_rifthopper",
            "features": [
                {
                    "key": "toh_rifthopper_dimensional-ambler",
                    "name": "Dimensional Ambler",
                    "desc": "Starting at 18th level, you can use an action to transport yourself and a number of willing creatures equal to your Charisma modifier (minimum of 1) within 30 feet of you and that you can see to the Astral Plane or to the Ethereal Plane. While you are on these planes, you and the creatures you transported can move normally, but each transported creature must stay within 60 feet of you. You can choose to return all of you to the Material Plane at any time as a bonus action. Once you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_rifthopper_familiar-locations",
                    "name": "Familiar Locations",
                    "desc": "Starting at 14th level, if you spend an hour in a location, familiarizing yourself with its features and noting its peculiarities, you can use an action to teleport yourself and a number of willing creatures equal to your Charisma modifier (minimum of 1) within 30 feet of you and that you can see to the location. You can teleport to this location over any distance as long as both you and it are on the same plane of existence. If the location is mobile, such as a boat or wagon, you can't familiarize yourself with it enough to use this feature.\n  You can be familiar with a number of locations equal to your Charisma modifier (minimum of 1). You can choose to forget a location (no action required) to make room for familiarizing yourself with a new location.\n  You can teleport creatures with this feature a number of times per day equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_rifthopper_shift-space",
                    "name": "Shift Space",
                    "desc": "At 1st level, once on each of your turns, you can spend an amount of movement equal to up to half your speed and teleport to an unoccupied space you can see within a number of feet equal to the movement you spent. If your speed is 0, such as from being grappled or restrained, you can't use this feature.\n\nWhen you reach 3rd level in this class, you can spend movement equal to your full speed, reducing your speed to 0 for the turn, and expend a spell slot of 2nd level or higher to teleport yourself to a destination within range. The range you can travel is dependent on the level of the spell slot expended as detailed in the Rifthopper Teleportation Distance table. You bring any objects you are wearing or carrying with you when you teleport, as long as their weight doesn't exceed your carrying capacity. If you teleport into an occupied space, you take 4d6 force damage and are pushed to the nearest unoccupied space.\n \n **Rifthopper Teleportation Distance (table)**\n| Spell Slot Level | Distance Teleported | \n|------------------|---------------------| \n| 2nd              | 30 feet             | \n| 3rd              | 60 feet             | \n| 4th              | 120 feet            | \n| 5th              | 240 feet            | \n| 6th              | 480 feet            |\n| 7th or higher    | 960 feet            |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_rifthopper_tactical-swap",
                    "name": "Tactical Swap",
                    "desc": "At 6th level, when a creature you can see within 60 feet of you starts its turn or when you or a creature you can see within 60 feet of you is attacked, you can use your reaction to swap positions with the creature. The target must be willing.\n  If you use this feature when you or another creature is attacked, the attack's target becomes the creature that now occupies the space being attacked, not the original target.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_rifthopper_teleport-object",
                    "name": "Teleport Object",
                    "desc": "Starting at 1st level, you can use an action to teleport a small object that isn't being worn or carried and that you can see within 30 feet of you into your hand. Alternatively, you can teleport an object from your hand to a space you can see within 30 feet of you. The object can weigh no more than 5 pounds and must be able to fit into a 1-foot cube.\n  The weight of the object you can teleport increases when you reach certain levels in this class: at 6th (10 pounds), 14th level (15 pounds), and 18th level (20 pounds).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Rifthopper",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api",
            "key": "srd_rogue",
            "features": [
                {
                    "key": "srd_rogue_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_blindsense",
                    "name": "Blindsense",
                    "desc": "Starting at 14th level, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_cunning-action",
                    "name": "Cunning Action",
                    "desc": "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_elusive",
                    "name": "Elusive",
                    "desc": "Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren't incapacitated.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a rapier or (*b*) a shortsword\r\n* (*a*) a shortbow and quiver of 20 arrows or (*b*) a shortsword\r\n* (*a*) a burglar’s pack, (*b*) a dungeoneer’s pack, or (*c*) an explorer’s pack\r\n* (*a*) Leather armor, two daggers, and thieves’ tools",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_evasion",
                    "name": "Evasion",
                    "desc": "Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon's fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_expertise",
                    "name": "Expertise",
                    "desc": "At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n**Tools:** Thieves’ tools\r\n**Saving Throws:** Dexterity, Intelligence\r\n**Skills:** Choose four from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, and Stealth",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_reliable-talent",
                    "name": "Reliable Talent",
                    "desc": "By 11th level, you have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_roguish-archetype",
                    "name": "Roguish Archetype",
                    "desc": "At 3rd level, you choose an archetype that you emulate in the exercise of your rogue abilities: Thief, Assassin, or Arcane Trickster, all detailed at the end of the class description. Your archetype choice grants you features at 3rd level and then again at 9th, 13th, and 17th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_slippery-mind",
                    "name": "Slippery Mind",
                    "desc": "By 15th level, you have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_sneak-attack",
                    "name": "Sneak Attack",
                    "desc": "Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\r\n\r\nYou don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.\r\n\r\nThe amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1d6"
                        },
                        {
                            "level": 10,
                            "column_value": "5d6"
                        },
                        {
                            "level": 11,
                            "column_value": "6d6"
                        },
                        {
                            "level": 12,
                            "column_value": "6d6"
                        },
                        {
                            "level": 13,
                            "column_value": "7d6"
                        },
                        {
                            "level": 14,
                            "column_value": "7d6"
                        },
                        {
                            "level": 15,
                            "column_value": "8d6"
                        },
                        {
                            "level": 16,
                            "column_value": "8d6"
                        },
                        {
                            "level": 17,
                            "column_value": "9d6"
                        },
                        {
                            "level": 18,
                            "column_value": "9d6"
                        },
                        {
                            "level": 19,
                            "column_value": "10d6"
                        },
                        {
                            "level": 2,
                            "column_value": "1d6"
                        },
                        {
                            "level": 20,
                            "column_value": "10d6"
                        },
                        {
                            "level": 3,
                            "column_value": "2d6"
                        },
                        {
                            "level": 4,
                            "column_value": "2d6"
                        },
                        {
                            "level": 5,
                            "column_value": "3d6"
                        },
                        {
                            "level": 6,
                            "column_value": "3d6"
                        },
                        {
                            "level": 7,
                            "column_value": "4d6"
                        },
                        {
                            "level": 8,
                            "column_value": "4d6"
                        },
                        {
                            "level": 9,
                            "column_value": "5d6"
                        }
                    ]
                },
                {
                    "key": "srd_rogue_stroke-of-luck",
                    "name": "Stroke of Luck",
                    "desc": "At 20th level, you have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.\r\n\r\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_thieves-cant",
                    "name": "Thieves' Cant",
                    "desc": "During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\r\n\r\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_rogue_uncanny-dodge",
                    "name": "Uncanny Dodge",
                    "desc": "Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Rogue level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per rogue level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Dexterity",
                    "url": "https://api-beta.open5e.com/v2/abilities/dex/?format=api"
                },
                {
                    "name": "Intelligence",
                    "url": "https://api-beta.open5e.com/v2/abilities/int/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Rogue",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/tdcs_runechild/?format=api",
            "key": "tdcs_runechild",
            "features": [
                {
                    "key": "tdcs_runechild_arcane-exemplar-form",
                    "name": "Arcane Exemplar Form",
                    "desc": "Beginning at 18th level, you can use a bonus action and expend 6 or more charged runes to temporarily become a being of pure magical energy. This new form lasts for 3 rounds plus 1 round for each charged rune expended over 6. While you are in your exemplar form, you gain the following benefits: \n* You have a flying speed of 40 feet. \n* Your spell save DC is increased by 2. \n* You have resistance to damage from spells. \n* When you cast a spell of 1st level or higher, you regain hit points equal to the spell’s level. When your Arcane Exemplar form ends, you can’t move or take actions until after your next turn, as your body recovers from the transformation. Once you use this feature, you must finish a long rest before you can use it again.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_essence-runes",
                    "name": "Essence Runes",
                    "desc": "At 1st level, your body has begun to express your innate magical energies as natural runes that hide beneath your skin. You begin with 1 Essence Rune, and gain an addi- tional rune whenever you gain a level in this class. Runes can manifest anywhere on your body, though the first usually manifests on the forehead. They remain invisible when inert.\nAt the end of a turn where you spent any number of sorcery points for any of your class features, an equal number of essence runes glow with stored energy, becoming charged runes. If you expend a charged rune to use one of your Runechild features, it returns to being an inert essence rune.\nAs a bonus action, you may spend any number of sorcery points to convert an equal number of essence runes into charged runes. If you have no sorcery points and no charged runes, you can convert a single essence rune into a charged rune as an action\nIf you have 5 or more charged runes, you emit bright light in a 5 foot radius and dim light for an additional 5 feet. Any charged runes revert to inert essence runes after you complete a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_glyphs-of-aegis",
                    "name": "Glyphs of Aegis",
                    "desc": "Beginning at 1st level, you can release the stored arcane power within your runes to absorb or deflect threatening attacks against you. Whenever you take damage from an attack, hazard, or spell, you can use a reaction to expend any number of charged runes, rolling 1d6 per charged rune. You subtract the total rolled from the damage inflicted by the attack, hazard, or spell.\nAt 6th level, you can use an action to expend a charged rune, temporarily transferring a Glyph of Aegis to a creature you touch. A creature can only hold a single glyph, and it lasts for 1 hour, or until the creature is damaged by an attack, hazard, or spell. The next time that creature takes damage from any of those sources, roll 1d6 and subtract the number rolled from the damage roll. The glyph is then lost.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_manifest-inscriptions",
                    "name": "Manifest Inscriptions",
                    "desc": "At 6th level, you can reveal hidden glyphs and enchantments that surround you. As an action, you can expend a charged rune to cause any hidden magical marks, runes, wards, or glyphs within 15 feet of you to reveal themselves with a glow for 1 round. This glow is considered dim light for a 5 foot radius around the mark or glyph.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_runic-torrent",
                    "name": "Runic Torrent",
                    "desc": "Upon reaching 14th level, you can channel your stored runic energy to instill your spells with overwhelming arcane power, bypassing even the staunchest defenses. Whenever you cast a spell, you can expend a number of charged runes equal to the spell’s level to allow it to ignore any resistance or immunity to the spell’s damage type the targets may have.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_sigilic-augmentation",
                    "name": "Sigilic Augmentation",
                    "desc": "Upon reaching 6th level, you can channel your runes to temporarily bolster your physical capabilities. You can expend a charged rune as a bonus action to enhance either your Strength, Dexterity, or Constitution, granting you advantage on ability checks with the chosen ability score until the start of your next turn. You can choose to main- tain this benefit additional rounds by expending a charged rune at the start of each of your following turns.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin",
                    "url": "https://api-beta.open5e.com/v2/publishers/green-ronin/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer",
                "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api"
            },
            "name": "Runechild",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_sapper/?format=api",
            "key": "toh_sapper",
            "features": [
                {
                    "key": "toh_sapper_all-clear",
                    "name": "All Clear",
                    "desc": "Beginning at 17th level, you can use an action to declare a 50-foot-square area safe for travel for 1 minute. Mechanical and magical traps in the area don't trigger for the duration. In addition, difficult terrain in the area doesn't cost you or any creatures you designate who can see or hear you extra movement when moving through it. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_breach-defenses",
                    "name": "Breach Defenses",
                    "desc": "Starting at 9th level, when you hit a structure or an object that isn't being worn or carried, your attack treats the structure or object as if its damage threshold is 5 lower. For example, if you hit a door that has a damage threshold of 10, its damage threshold is considered 5 when determining if your attack's damage meets or exceeds its threshold. If a structure or object doesn't have a damage threshold or if this feature would allow you to treat its damage threshold as 0 or lower, your attack also deals your Sneak Attack damage to the target.\n  When you reach certain levels in this class, the damage threshold your attacks can ignore increases: at 13th level (10) and 17th level (15).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_clear-the-path",
                    "name": "Clear the Path",
                    "desc": "At 13th level, you have advantage on checks to disarm traps. If you fail a check made to disarm a trap, the trap doesn't trigger even if its description states otherwise. In addition, you can disarm a trap as a bonus action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_combat-engineer",
                    "name": "Combat Engineer",
                    "desc": "When you select this archetype at 3rd level, you gain proficiency in alchemist's supplies, carpenter's tools, mason's tools, and tinker's tools. Using these tools, you can do or create the following.\n\n***Alchemical Bomb.*** As an action, you can mix together volatile chemicals into an explosive compound and throw it at a point you can see within 30 feet of you. Each creature within 10 feet of that point must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + your Intelligence modifier), taking 1d6 force damage on a failed save, or half as much damage on a successful one. Alchemical bombs lose their potency and become inert 1 minute after they are created.\n  If a construct fails the saving throw or if you throw the bomb at a structure or an object that isn't being worn or carried, your bomb also deals your Sneak Attack damage to the target.\n  When you reach certain levels in this class, the bomb's damage increases: at 5th level (2d6), 11th level (3d6), and 17th level (4d6).\n\n***Jury Rig Fortification.*** You are adept at creating fortifications with whatever materials are at hand. With 1 minute of work, you can create one of the following. Your ability to use this option might be limited by the available building materials or if the ground is too hard to work, at the GM's discretion. \n* Create a low wall that is large enough to provide half cover to a Medium creature. \n* Dig a 5-foot-long, 3-foot-wide trench to a depth of 3 feet. \n* Build a 5-foot-long, 3-foot-wide ladder. Each additional minute spent on this option increases the length of the ladder by 5 feet. The ladder is sturdy enough to be used as a bridge.\n\n***Hastily Trap an Area.*** You can create and set some types of traps quickly. The Creating Traps table indicates the timeframes required to build and deploy commonly used traps. At the GM's discretion, you can use this feature to make and use other types of traps.\n\n**Creating Traps (table)**\n| Type of Trap        | Time Required to Build Trap                             | Time Required to Set Trap              | \n|---------------------|---------------------------------------------------------|----------------------------------------| \n| **Collapsing Roof** | 5 minutes for each 5-foot-by-5-foot section             | When you finish building this trap, it is considered set. | \n| **Falling Net**     | 1 minute                                                | 1 action                               | \n| **Hunting Trap**    | 1 minute                                                | 1 bonus action                         | \n| **Pit**             | 5 minutes for a 5-foot-wide, 10-foot-deep simple pit<br/>15 minutes for a 5-foot-wide, 10-foot-deep hidden pit<br/>1 hour for a 5-foot-wide, 10-foot-deep locking pit;<br/>to add spikes to a pit, increase the time by 1 minute.     | When you finish building this trap, it is considered set.<br/>It requires 1 bonus action to reset a simple pit or locking pit<br/>1 action to reset a hidden pit.|",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_sapper_sculpt-terrain",
                    "name": "Sculpt Terrain",
                    "desc": "At 3rd level, when you throw your alchemical bomb, you can choose for the bomb to not deal damage. If you do so, the area within 10 feet of the point of impact becomes difficult terrain. You don't need advantage on the attack roll to use your Sneak Attack against a creature, if the creature is within the difficult terrain created by your alchemical bomb.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Sapper",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-divining-and-soothsaying/?format=api",
            "key": "open5e_school-of-divining-and-soothsaying",
            "features": [
                {
                    "key": "open5e_school-of-divining-and-soothsaying_expert-diviner",
                    "name": "Expert Diviner",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the divination school.\n\n#### Premonition\n\nAlso at 2nd level, you begin to see in your dreams brief images of events yet to unfold. After finishing a long rest, you can make two d20 rolls and keep track of the results for later. Any time before the next time you complete a long rest, when you or a creature visible to you is about to make an ability check, attack roll, or saving throw, you can choose to stop the roll from happening and instead use one of the results from your premonition.\n\nYou can only use this feature once per turn, and after you have used a result from your premonition, you cannot use it again. Any result not used before your next long rest are lost as false premonitions and cannot be used either.\n\n#### Soothing Savant\n\nStarting at 6th level, you are so skilled at soothsaying that you gain more spellcasting power when you use your divinations. Any time you use a spell slot to cast a divination spell of at least 2nd level, you regain one of your spell slots that you’ve expended for the day. A spell slot regained in this way must be lower than 6th level as well as lower than the spell level you used to activate the feature.\n\n#### Extrasensory Perception\n\nBeginning at 10th level, you can extend your senses beyond their normal capabilities. At any time, you may choose one of the following options and gain the associated benefit until you take a short or a long rest or are incapacitated. You can only use this feature once per short or long rest.\n\n***Ether Sight.*** You can see creatures and objects on the Ethereal Plane up to 60 feet away.\n\n***Script Sight.*** You can comprehend writing in any language as if it were written in your native tongue.\n\n***Shadow Sight.*** You get darkvision with a range up to 60 feet, or increase the range of your darkvision to 60 feet if you already have it.\n\n***Unseen Sight.*** You gain the power to see invisible creatures and objects as if they were visible at a range of 10 feet within your line of sight.\n\n#### Premonition Addition\n\nBeginning at 14th level, when you use your Premonition feature, you may roll and record the results of three d20s as your resting hours fill with further visions.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Divining and Soothsaying",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_school-of-evocation/?format=api",
            "key": "srd_school-of-evocation",
            "features": [
                {
                    "key": "srd_school-of-evocation_empowered-evocation",
                    "name": "Empowered Evocation",
                    "desc": "Beginning at 10th level, you can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_evocation-savant",
                    "name": "Evocation Savant",
                    "desc": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy an evocation spell into your spellbook is halved.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_overchannel",
                    "name": "Overchannel",
                    "desc": "Starting at 14th level, you can increase the power of your simpler spells. When you cast a wizard spell of 1st through 5th level that deals damage, you can deal maximum damage with that spell.\r\n\r\nThe first time you do so, you suffer no adverse effect. If you use this feature again before you finish a long rest, you take 2d12 necrotic damage for each level of the spell, immediately after you cast it. Each time you use this feature again before finishing a long rest, the necrotic damage per spell level increases by 1d12. This damage ignores resistance and immunity.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_potent-cantrip",
                    "name": "Potent Cantrip",
                    "desc": "Starting at 6th level, your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect from the cantrip.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_school-of-evocation_sculpt-spells",
                    "name": "Sculpt Spells",
                    "desc": "Beginning at 2nd level, you can create pockets of relative safety within the effects of your evocation spells. When you cast an evocation spell that affects other creatures that you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Evocation",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/open5e_school-of-illusions-and-phantasms/?format=api",
            "key": "open5e_school-of-illusions-and-phantasms",
            "features": [
                {
                    "key": "open5e_school-of-illusions-and-phantasms_enhanced-cantrip",
                    "name": "Enhanced Cantrip",
                    "desc": "At 2nd level, you gain one additional cantrip, either _minor illusion_ or, if you already knew this spell, then another that you choose. Your mastery of this spell is such that, when you cast it, you can create an illusory image and a sound with the same casting. When calculating your cantrips known per level, this spell does not count against your total.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_expert-illusionist",
                    "name": "Expert Illusionist",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the illusion school.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_mutable-mirage",
                    "name": "Mutable Mirage",
                    "desc": "At 6th level, you can use your action to alter the illusion created by a spell you previously cast. You can only use this feature on spells with a duration of at least 1 minute, and you must be able to see the illusion when you alter it. You cannot change the illusion in a way not allowed by the initial casting of the spell.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_phantasmagoria",
                    "name": "Phantasmagoria",
                    "desc": "Starting at 14th level, you can draw energy from the plane of shadow to give parts of your illusions a temporary physical essence. Any time after you cast an illusion spell of at least 1st level, while the spell is in effect, you can use a bonus action to apply this power to a single nonmagical, inanimate object within the illusion of the spell. For 1 minute, this object can be physically interacted with, but it can’t be used to deal damage.\n\nAs an example, you could create an illusory staircase and scale it, or create an illusory portcullis to bar a pursuer, but you could not dispatch an enemy by dropping an illusory boulder on them.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_second-semblance",
                    "name": "Second Semblance",
                    "desc": "Starting at 10th level, if you are the target of an attack roll by another creature, you can substitute an illusion of yourself between you and your attacker. You use your reaction, causing the attack to miss you and hit the illusion, and your illusion vanishes afterwards. You can use this feature once per short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e",
                    "url": "https://api-beta.open5e.com/v2/publishers/open5e/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Illusions and Phantasms",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_school-of-liminality/?format=api",
            "key": "toh_school-of-liminality",
            "features": [
                {
                    "key": "toh_school-of-liminality_forced-transition",
                    "name": "Forced Transition",
                    "desc": "At 14th level, your mastery over moments of change is unequivocal. You can use an action to touch a willing creature or make a melee spell attack against an unwilling creature, choosing one of the following effects. The effect lasts for 1 minute. Once you use this feature, you can't use it again until you finish a long rest.\n\n***Rapid Advancement.*** The target's ability scores are each increased by 2. An ability score can exceed 20 but can't exceed 24.\n\n***Regression.*** The target's ability scores are each reduced by 2. This effect can't reduce an ability score below 1.\n\n***True Self.*** The target can't change its shape through any means, including spells, such as *polymorph*, and traits, such as the werewolf 's Shapechanger trait. The target immediately reverts to its true form if it is currently in a different form. This option has no effect on illusion spells, such as *disguise self*, or a creature that appears changed from the effects of an illusion, such as a hag's Illusory Appearance.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_liminal-adept",
                    "name": "Liminal Adept",
                    "desc": "At 10th level, you add the *threshold slip* spell (see the Magic and Spells chapter) to your spellbook, if it isn't there already. You can cast *threshold slip* without expending a spell slot. When you do so, you can bring up to two willing creatures of your size or smaller that you're touching with you. The target junction must have unoccupied spaces for all of you to enter when you reappear, or the spell fails.\n  You can use this feature twice. You regain all expended uses when you finish a short or long rest. When you reach 14th level in this class, you can use this feature three times between rests.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_liminal-savant",
                    "name": "Liminal Savant",
                    "desc": "Beginning when you select this school at 2nd level, the gold and time you must spend to copy a liminal spell (see the Magic and Spells chapter) into your spellbook is halved.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_mulligan",
                    "name": "Mulligan",
                    "desc": "At 2nd level, you can control the moment between an attempt at something and the result of that attempt to shift the flow of battle in your favor. When a creature you can see within 30 feet of you misses with an attack, you can use your reaction to allow that creature to reroll the attack. Similarly, when a creature within 30 feet of you that you can see hits with an attack but hasn't yet rolled damage, you can use your reaction to force that creature to reroll the attack and use the lower result. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.\n  When you reach 10th level in this class, you can use this feature when a creature you can see within 30 feet of you makes an ability check or saving throw.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_school-of-liminality_otherworldly-sense",
                    "name": "Otherworldly Sense",
                    "desc": "At 6th level, if you spend 1 minute meditating and expanding your senses outward, you can sense those not of this world—those who slip through the cracks of the in-between to wreak havoc on the unsuspecting. For 10 minutes, you can sense whether the following types of creatures are present within 1 mile of you: aberrations, celestials, dragons, elementals, fey, fiends, and undead. As long as you maintain your concentration, you can use an action to change the type of creature you sense. You know the direction to each lone creature or group, but not the distance or the exact number in a group. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "School of Liminality",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_serpent-domain/?format=api",
            "key": "toh_serpent-domain",
            "features": [
                {
                    "key": "toh_serpent-domain_channel-divinity-serpent-stealth",
                    "name": "Channel Divinity: Serpent Stealth",
                    "desc": "Beginning at 2nd level, you can use your Channel Divinity to help your allies move undetected. As an action, choose up to five creatures you can see within 30 feet of you. You and each target have advantage on Dexterity (Stealth) checks for 10 minutes.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "Beginning at 8th level, you can infuse your weapon strikes with venom. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage. When you reach 14th level, the extra damage increases to 2d8.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_envenomed",
                    "name": "Envenomed",
                    "desc": "When you choose this domain at 1st level, you learn the *poison spray* cantrip. In addition, you gain proficiency in the Deception skill, with a poisoner's kit, and with martial weapons that have the Finesse property. You can apply poison to a melee weapon or three pieces of ammunition as a bonus action.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_ophidian-tongue",
                    "name": "Ophidian Tongue",
                    "desc": "Also at 1st level, you can communicate telepathically with serpents, snakes, and reptiles within 100 feet of you. A creature's responses, if any, are limited by its intelligence and typically convey the creature's current or most recent state, such as “hungry” or “in danger.”",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_serpents-blood",
                    "name": "Serpent's Blood",
                    "desc": "Starting at 6th level, you are immune to the poisoned condition and have resistance to poison damage.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_serpent-domain_transformative-molt",
                    "name": "Transformative Molt",
                    "desc": "Beginning at 17th level, as part of a short or long rest, you can assume a new form, your old skin crumbling to dust. You decide what your new form looks like, including height, weight, facial features, vocal tone, coloration, and distinguishing characteristics, if any. This feature works like the Change Appearance aspect of the *alter self* spell, except it lasts until you finish a short or long rest.\n  In addition, when you are reduced to less than half your hit point maximum, you can end this transformation as a reaction to regain hit points equal to 3 times your cleric level. Once you end the transformation in this way, you can't use this feature to change your appearance again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Serpent Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_shadow-domain/?format=api",
            "key": "toh_shadow-domain",
            "features": [
                {
                    "key": "toh_shadow-domain_army-of-shadow",
                    "name": "Army of Shadow",
                    "desc": "At 17th level, you can manipulate multiple shadows simultaneously. When you use Shadow Grasp, you can affect a number of creatures equal to your proficiency bonus.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_channel-divinity-shadow-grasp",
                    "name": "Channel Divinity: Shadow Grasp",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to turn a creature's shadow against them. As an action, choose one creature that you can see within 30 feet of you. That creature must make a Strength saving throw. If the creature fails the saving throw, it is restrained by its shadow until the end of your next turn. If the creature succeeds, it is grappled by its shadow until the end of your next turn. You can use this feature even if the target is in an area where it casts no shadow.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_cover-of-night",
                    "name": "Cover of Night",
                    "desc": "When you choose this domain at 1st level, you gain proficiency in the Stealth skill and darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, when you are in dim light or darkness, you can use a bonus action to Hide.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_fade-to-black",
                    "name": "Fade to Black",
                    "desc": "At 6th level, you can conceal yourself in shadow. As a bonus action when you are in dim light or darkness, you can magically become invisible for 1 minute. This effect ends early if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_lengthen-shadow",
                    "name": "Lengthen Shadow",
                    "desc": "Starting at 1st level, you can manipulate your own shadow to extend your reach. When you cast a cleric spell with a range of touch, your shadow can deliver the spell as if you had cast the spell. Your target must be within 15 feet of you, and you must be able to see the target. You can use this feature even if you are in an area where you cast no shadow.\n  When you reach 10th level in this class, your shadow can affect any target you can see within 30 feet of you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_shadow-domain_potent-spellcasting",
                    "name": "Potent Spellcasting",
                    "desc": "Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric",
                "url": "https://api-beta.open5e.com/v2/classes/srd_cleric/?format=api"
            },
            "name": "Shadow Domain",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_smuggler/?format=api",
            "key": "toh_smuggler",
            "features": [
                {
                    "key": "toh_smuggler_dab-handed-dealer",
                    "name": "Dab-handed Dealer",
                    "desc": "When you choose this archetype at 3rd level, you gain proficiency with vehicles (land and water) and with your choice of either the disguise kit or navigator-s tools. Moreover, when determining your carrying capacity, you are considered one size category larger than your actual size.\n  Starting at this level, you also have advantage on Dexterity (Sleight of Hand) checks to hide objects on vehicles, and you can use the bonus action granted by your Cunning Action to make a check to control a vehicle, or to make a Dexterity (Sleight of Hand) check to conceal a light weapon on yourself, opposed by the Wisdom (Perception) checks of creatures within 5 feet of you; if you succeed on a check to conceal a weapon in this way, then you have advantage on your next attack against one of those creatures using that weapon, including on ranged attacks even if the target is within 5 feet of you.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_hypervigilance",
                    "name": "Hypervigilance",
                    "desc": "Starting at 9th level, you have advantage on Wisdom (Perception) checks that rely on sight or hearing, and you can-t be surprised while you are conscious. In addition, you have developed an awareness for avoiding social or legal entrapment, and you have advantage on Intelligence (Investigation) checks to discern loopholes and traps in legal documents and on Wisdom (Insight) checks to discern when you are being manipulated into a bad social or legal situation.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_improved-smuggler-s-legerdemain",
                    "name": "Improved Smuggler-s Legerdemain",
                    "desc": "At 13th level, to further facilitate your extralegal activities, you learn a second illusion or transmutation spell, which must be one of the following: *arcanist-s magic aura*, *blur*, *darkvision*, *enlarge/reduce*, *invisibility*, *knock*, *levitate*, *magic mouth*, *mirror image*, *rope trick*, or *spider climb*. Intelligence is again your spellcasting ability for this spell. You can cast this spell once at its lowest level and must finish a long rest before you can cast it again in this way. You can also cast the spell using any spell slots you have of 2nd-level or higher. Whenever you gain a level in this class, you can replace a spell from this list with another from this list.\n  In addition, beginning at 13th level, whenever you cast one of your 1st-level Smuggler-s Legerdemain spells, you always cast it as if using a 2nd-level spell slot unless you choose to cast it using a spell slot you have of a different level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_slippery-as-an-eel",
                    "name": "Slippery as an Eel",
                    "desc": "Starting at 17th level, you have become especially adept at slipping away from the authorities and getting a jump on foes, even when encumbered by illicit goods. Your speed increases by 10 feet, you ignore difficult terrain, and you have advantage on initiative rolls.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_smuggler_smuggler-s-legerdemain",
                    "name": "Smuggler-s Legerdemain",
                    "desc": "Also at 3rd level, having made a careful study of laws and those who enforce them, you-ve become adept at avoiding both, even mastering a handful of arcane techniques that aid your smuggling activities. You learn two cantrips at this level and, when you reach 7th level in this class, one 1st-level spell of your choice. The cantrips and spell must be from among the illusion or transmutation spells on the wizard spell list, all of which are ideally suited for manipulating goods, duping guards, communicating with covert contacts, or escaping from a failed heist. Having learned these forms of magic through research and rote memorization, Intelligence is your spellcasting ability for these spells.\n  You can cast the cantrips at will and the spell once at its lowest level; you must finish a long rest before casting the spell again in this way. You can also cast the spell using any spell slots you have.\n  Whenever you gain a level in this class, you can replace the 1st-level spell with another 1st-level spell of your choice from among the illusion or transmutation spells on the wizard spell list.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Smuggler",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_snake-speaker/?format=api",
            "key": "toh_snake-speaker",
            "features": [
                {
                    "key": "toh_snake-speaker_decoy-skin",
                    "name": "Decoy Skin",
                    "desc": "Starting at 15th level, you learn to magically shed your skin and use it as an animate decoy. As an action, you can shed your skin, which creates a duplicate of yourself. The duplicate appears in an unoccupied space within 10 feet of you. It looks like you, has your Armor Class and saving throw bonuses, and has hit points equal to three times your ranger level. It lasts for 10 minutes or until it is reduced to 0 hit points.\n  As a bonus action, you can command it to move up to your speed, using any form of movement you possess, but it must remain within 120 feet of you. Your decoy can't take actions or use your class features, but it otherwise moves as directed. While your decoy is within 5 feet of you, its appearance and movements so closely mimic yours that when a creature that can reach you and your decoy makes an attack against you, it has a 50 percent change of hitting your decoy instead.\n  It looks exactly as you looked when you used this feature, and it is a convincing duplicate of you. A creature can discern that it isn't you with a successful Intelligence (Investigation) check against your spell save DC.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_scaly-transition",
                    "name": "Scaly Transition",
                    "desc": "Beginning at 3rd level, you can take on limited serpentine aspects. When you finish a long rest, select one of the following features. You gain the benefit of the chosen feature until the next time you finish a long rest. Starting at 11th level, you can select two options when you finish a long rest.\n\n***Bite.*** You develop venomous fangs. When you use the Attack action and attack with a weapon, you can use a bonus action to bite a target within 5 feet of you with your fangs. You are proficient with the fangs, which deal piercing damage equal to 1d4 + your Strength or Dexterity modifier (your choice) plus 1d8 poison damage on a hit.\n\n***Keen Smell.*** Your nose and olfactory organs change to resemble those belonging to a snake. You have advantage on Wisdom (Perception) checks that rely on scent and on Wisdom (Insight) checks.\n\n***Poison Resistance.*** You have resistance to poison damage.\n\n***Scales.*** Scales sprout along your body. When you aren't wearing armor, your AC equals 13 + your Dexterity modifier.\n\n***Serpentine Movement.*** You have a climbing speed of 30 feet.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_serpent-shape",
                    "name": "Serpent Shape",
                    "desc": "When you reach 7th level, you can use an action to cast *polymorph* on yourself, assuming the shape of a giant constrictor snake, flying snake, or giant poisonous snake. While you are in the form of a snake, you retain your Intelligence, Wisdom, and Charisma scores. Once you use this feature, you can't use it again until you finish a long rest.\n  Starting at 15th level, you retain the benefits of your Scaly Transition feature while in the form of a snake, and you can use this feature twice between rests.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_sinuous-dance",
                    "name": "Sinuous Dance",
                    "desc": "Beginning at 11th level, your physical movements can beguile your enemies and strengthen your magic. You can choose to use Dexterity as your spellcasting ability score instead of Wisdom.\n  In addition, when you cast a spell, you can add your Dexterity and Wisdom modifiers together and use the result as your spellcasting ability modifier when determining the DC or spell attack bonus for that spell. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_snake-speaker-magic",
                    "name": "Snake Speaker Magic",
                    "desc": "Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Snake Speaker Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.\n\n**Snake Speaker Spells**\n| Ranger Level  | Spells            | \n|---------------|-------------------| \n| 3rd           | *charm person*    | \n| 5th           | *suggestion*      | \n| 9th           | *tongues*         | \n| 13th          | *confusion*       | \n| 17th          | *dominate person* |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_snake-speaker_speak-with-snakes",
                    "name": "Speak with Snakes",
                    "desc": "Starting at 3rd level, you can comprehend and verbally communicate with snakes. A snake's knowledge and awareness are limited by its Intelligence, but it can give you information about things it has perceived within the last day. You can persuade a snake to perform small favors for you, such as carrying a written message to a nearby companion.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Snake Speaker",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd_sorcerer/?format=api",
            "key": "srd_sorcerer",
            "features": [
                {
                    "key": "srd_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "feature_type": "CANTRIPS_KNOWN",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* Two daggers",
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n\r\n### Sorcery Points\r\n\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n\r\n### Flexible Casting\r\n\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n\r\n***Creating Spell Slots.*** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.\r\n\r\nAny spell slot you create with this feature vanishes when you finish a long rest.\r\n\r\n### Creating Spell Slots (table)\r\n| Spell Slot Level | Sorcery Point Cost |\r\n| --- | --- |\r\n| 1st | 2 |\r\n| 2nd | 3 |\r\n| 3rd | 5 |\r\n| 4th | 6 |\r\n| 5th | 7|\r\n\r\n***Converting a Spell Slot to Sorcery Points.*** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n\r\n### Careful Spell\r\n\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n\r\n### Distant Spell\r\n\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n\r\n### Empowered Spell\r\n\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n\r\n### Extended Spell\r\n\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n\r\n### Heightened Spell\r\n\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n\r\n### Quickened Spell\r\n\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n\r\n### Subtle Spell\r\n\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n\r\n### Twinned Spell\r\n\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\r\n\r\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_sorcerous-origin",
                    "name": "Sorcerous Origin",
                    "desc": "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.\r\n\r\nYour choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.\r\n\r\n### Spell Slots\r\n\r\nThe Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the sorcerer spell list.\r\n\r\nThe Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC = 8** + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your sorcerer spells.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "feature_type": "SPELLS_KNOWN",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "11"
                        },
                        {
                            "level": 11,
                            "column_value": "12"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "13"
                        },
                        {
                            "level": 15,
                            "column_value": "14"
                        },
                        {
                            "level": 16,
                            "column_value": "14"
                        },
                        {
                            "level": 17,
                            "column_value": "15"
                        },
                        {
                            "level": 18,
                            "column_value": "15"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd_sorceror_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Constitution, Charisma\r\n**Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion",
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/srd-2024_sorcerer/?format=api",
            "key": "srd-2024_sorcerer",
            "features": [],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast",
                    "url": "https://api-beta.open5e.com/v2/publishers/wizards-of-the-coast/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2024/?format=api"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma",
                    "url": "https://api-beta.open5e.com/v2/abilities/cha/?format=api"
                },
                {
                    "name": "Constitution",
                    "url": "https://api-beta.open5e.com/v2/abilities/con/?format=api"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_soulspy/?format=api",
            "key": "toh_soulspy",
            "features": [
                {
                    "key": "toh_soulspy_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this archetype at 3rd level, you gain proficiency in the Religion skill, if you don-t already have it.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_cantrips",
                    "name": "Cantrips",
                    "desc": "You learn three cantrips of your choice from the cleric spell list. You learn another cleric cantrip of your choice at 10th level.\n\n**Soulspy Spellcasting**\n| Rouge Level  | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | \n|--------------|----------------|--------------|-----|-----|-----|-----| \n| 3rd          | 3              | 3              | 2   | -   | -   | -   | \n| 4th          | 3              | 4              | 3   | -   | -   | -   | \n| 5th          | 3              | 4              | 3   | -   | -   | -   | \n| 6th          | 3              | 4              | 3   | -   | -   | -   | \n| 7th          | 3              | 5              | 4   | 2   | -   | -   | \n| 8th          | 3              | 6              | 4   | 2   | -   | -   | \n| 9th          | 3              | 6              | 4   | 2   | -   | -   | \n| 10th         | 4              | 7              | 4   | 3   | -   | -   | \n| 11th         | 4              | 8              | 4   | 3   | -   | -   | \n| 12th         | 4              | 8              | 4   | 3   | -   | -   | \n| 13th         | 4              | 9              | 4   | 3   | 2   | -   | \n| 14th         | 4              | 10             | 4   | 3   | 2   | -   | \n| 15th         | 4              | 10             | 4   | 3   | 2   | -   | \n| 16th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 17th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 18th         | 4              | 11             | 4   | 3   | 3   | -   | \n| 19th         | 4              | 12             | 4   | 3   | 3   | 1   | \n| 20th         | 4              | 13             | 4   | 3   | 3   | 1   |",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_divine-symbol",
                    "name": "Divine Symbol",
                    "desc": "Starting at 3rd level, you can use an action to create a symbol of your deity that hovers within 5 feet of you. The symbol is a Tiny object that is visible but invulnerable and intangible, and it lasts for 1 minute, until you die, or until you dismiss it (no action required). While this symbol is active, you gain the following benefits: \n* Your Divine Symbol functions as a spellcasting focus for your cleric spells. \n* As a bonus action, you can turn the symbol into thieves- tools, which you can use to pick locks, disarm traps, or any other activities that would normally require such tools. While your Divine Symbol is functioning in this way, it loses all other properties listed here. You can change it from thieves- tools back to its symbol form as a bonus action. \n* The symbol sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can extinguish or restore the light as a bonus action. When you extinguish the symbol-s light, you can also snuff out one candle, torch, or other nonmagical light source within 10 feet of you. \n* When you create this symbol, and as an action on each of your turns while the symbol is active, you can force the symbol to shoot divine energy at a creature you can see within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 radiant or necrotic damage (your choice). When you reach certain levels in this class, the symbol-s damage increases: at 5th level (2d8), 11th level (3d8), and 17th level (4d8).",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_life-thief",
                    "name": "Life Thief",
                    "desc": "At 17th level, you gain the ability to magically channel life force energy out of one creature and into another. When you deal radiant or necrotic damage with your Divine Symbol attack or a cleric spell or cantrip, choose a friendly creature you can see within 30 feet of you. That creature regains hit points equal to half the radiant or necrotic damage dealt. You can target yourself with this feature. Once you use this feature, you can-t use it again until you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_sacred-stealth",
                    "name": "Sacred Stealth",
                    "desc": "Starting at 9th level, you can use your Sneak Attack on a creature hit by an attack with your Divine Symbol if the target of the attack is within 5 feet of an ally, that ally isn-t incapacitated, and you don-t have disadvantage on the attack roll. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a short or long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_spell-slots",
                    "name": "Spell Slots",
                    "desc": "The Soulspy Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend one of these slots at the spell-s level or higher. You regain all expended spell slots when you finish a long rest.\n\nFor example, if you know the 1st-level spell *inflict wounds* and have a 1st-level and a 2nd-level spell slot available, you can cast *inflict wounds* using either slot.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_spellcasting",
                    "name": "Spellcasting",
                    "desc": "When you reach 3rd level, you gain the ability to cast spells drawn from the magic of a divine entity.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_spellcasting-ability",
                    "name": "Spellcasting Ability",
                    "desc": "Wisdom is your spellcasting ability for your cleric spells. You learn your spells through meditation and prayer to the powerful forces that guide your actions. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\n\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\n\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_spells-known-of-1st-level-and-higher",
                    "name": "Spells Known of 1st-Level and Higher",
                    "desc": "You know three 1st-level cleric spells of your choice, two of which you must choose from the abjuration and necromancy spells on the cleric spell list. The Spells Known column of the Soulspy Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be an abjuration or necromancy spell and must be of a level for which you have spell slots. The spells you learn at 8th, 14th, and 20th level can be from any school of magic.\n  When you gain a level in this class, you can choose one of the cleric spells you know and replace it with another spell from the cleric spell list. The new spell must be of a level for which you have spell slots, and it must be an abjuration or necromancy spell, unless you-re replacing the spell you gained at 3rd, 8th, 14th, or 20th level.",
                    "feature_type": "SPELLS_KNOWN",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_soulspy_touching-the-soul",
                    "name": "Touching the Soul",
                    "desc": "When you reach 13th level, you can use your Divine Symbol to deliver your cleric spells that have a range of touch. Choose a creature you can see within 30 feet of you as the target of the spell. You can-t use your Sacred Stealth feature on a spell delivered in this way. After you cast the spell, your Divine Symbol ends.\n  In addition, when you cast a spell that deals radiant or necrotic damage, you can switch it to do the other type of damage instead.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue",
                "url": "https://api-beta.open5e.com/v2/classes/srd_rogue/?format=api"
            },
            "name": "Soulspy",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_spear-of-the-weald/?format=api",
            "key": "toh_spear-of-the-weald",
            "features": [
                {
                    "key": "toh_spear-of-the-weald_canopy",
                    "name": "Canopy",
                    "desc": "Beginning at 7th level, when a creature within 30 feet of you, including yourself, is targeted by a ranged weapon attack, you can use your reaction to summon a magical canopy of glowing leaves and branches over the target. The target has resistance to the damage dealt by the attack, and the canopy bursts into shredded leaves afterwards. You must then finish a short or long rest to use your Canopy again.\n  When you reach 11th level in this class, you can use your Canopy twice between rests, and at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain all expended uses.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_overwhelm",
                    "name": "Overwhelm",
                    "desc": "At 15th level, after you make a successful melee weapon attack with your weald spear against a creature, you can use a bonus action to make one ranged weapon attack with it against a different creature. You don't have disadvantage on the ranged attack roll from being within 5 feet of the first creature you hit, however, you can still have disadvantage on the attack roll from being within 5 feet of other creatures.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_restriction-alseid",
                    "name": "Restriction: Alseid",
                    "desc": "You can choose this archetype only if you are an alseid.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_steps-of-the-forest-god",
                    "name": "Steps of the Forest God",
                    "desc": "Starting at 11th level, after you make a successful ranged weapon attack with your weald spear, you can use a bonus action to teleport to an unoccupied space within 10 feet of your target.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_touch-of-the-fey-land",
                    "name": "Touch of the Fey Land",
                    "desc": "The touch of the land of the fey is always on your spear, hinting at its otherworldly ties. Beginning at 3rd level, when you summon your weald spear, choose one of the following effects.\n\n***Aflame.*** Your spear is ensorcelled in heatless, white, magical flames whose intensity rise and fall to reflect your mood. When you are at your happiest, your spear sheds bright light in a 5-foot radius and dim light for an additional 5 feet.\n\n***Entwined.*** Your spear appears to be wrapped in writhing green vines which occasionally coalesce into the shape of a slender, grasping hand. The hand always points in the direction of your home forest.\n\n***Everblooming.*** Your spear is covered in small wildflowers that bloom, die, bud, and bloom again within minutes. Pollinating insects are often drawn to your spear as the spear constantly exudes a pleasant, floral fragrance.\n\n***Moonlit.*** Your spear appears as a pale length of wooden moonlight. A trail of star-like motes travels behind the spear's point.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spear-of-the-weald_weald-spear",
                    "name": "Weald Spear",
                    "desc": "When you choose this archetype at 3rd level, you gain the ability to call forth a magical, wooden spear from the land of fey into your empty hand as a bonus action. The spear disappears if it is more than 5 feet away from you for 1 minute or more. It also disappears if you use this feature again, if you dismiss the weapon (no action required), or if you die. You are proficient with the weapon while you wield it. The spear's range is 20/60 feet, and, when you throw the spear, it reappears in your hand after the attack. The spear's damage die is a d8, and it has the finesse and reach properties.\n  At 7th level, your weald spear attack counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage, and your weald spear's damage die is a d10. At 11th level, your weald spear's damage die is a d12.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "srd_ranger",
                "url": "https://api-beta.open5e.com/v2/classes/srd_ranger/?format=api"
            },
            "name": "Spear of the Weald",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        },
        {
            "url": "https://api-beta.open5e.com/v2/classes/toh_spellsmith/?format=api",
            "key": "toh_spellsmith",
            "features": [
                {
                    "key": "toh_spellsmith_arcane-emendation",
                    "name": "Arcane Emendation",
                    "desc": "Beginning when you choose this tradition at 2nd level, you can manipulate the magical energy in scrolls to change the spells written on them. While holding a scroll, you can spend 1 hour for each level of the spell focusing on the magic within the scroll to change the spell on the scroll to another spell. The new spell must be of the same school, must be on the wizard spell list, and must be of the same or lower level than the original spell. If the new spell has any material components with a cost, you must provide those when changing the scroll's original spell to the new spell, and the components are consumed as the new spell's magic overwrites the original spell on the scroll.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-duality",
                    "name": "Spell Duality",
                    "desc": "At 14th level, you become a master at manipulating and extending the magical energy of your longlasting spells. You can concentrate on two spells simultaneously. If you cast a third spell that requires concentration, you lose concentration on the oldest spell. When you take damage while concentrating on a spell and must make a Constitution saving throw to maintain concentration, you make one saving throw for each source of damage, as normal. You don't have to make one saving throw for each spell you are maintaining.\n  If you are concentrating on two spells and fail a Constitution saving throw to maintain concentration because of taking damage, you lose concentration on the oldest spell. If you are concentrating on two spells and lose concentration on both spells in 1 round, you suffer one level of exhaustion.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-honing",
                    "name": "Spell Honing",
                    "desc": "At 6th level, you can hold onto the magic of lasting spells or siphon off some of their magic to amplify spells you cast. If your concentration is broken (willingly or unwillingly), the spell's magic lingers, causing the spell's effects to remain until the end of your next turn.\n  In addition, while concentrating on a spell with a duration of concentration up to 1 minute or concentration up to 10 minutes, you can amplify a wizard spell you cast of 1st level or higher. When you amplify a spell in this way, the duration of the spell on which you are concentrating is reduced by a number of rounds (if the duration is concentration up to 1 minute) or minutes (if the duration is concentration up to 10 minutes) equal to the amplified spell's level. You can choose only one of the following options when amplifying a spell: \n* Increase the saving throw DC by 2 \n* Increase the spell attack bonus by 2 \n* Add your Intelligence modifier to one damage roll of the spell\n  You can amplify a spell this way a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-reversion",
                    "name": "Spell Reversion",
                    "desc": "At 10th level, you learn to manipulate the magical energy of spells cast against you. When you must make a saving throw to end an ongoing effect, such as the frightened condition of the fear spell or the slowing effect of a copper dragon's slowing breath, you have advantage on the saving throw.\n  In addition, when an ongoing condition you successfully end on yourself was from a spell cast by a creature you can see, you can use your reaction to force that creature to make the same saving throw against your spell save DC. On a failed save, the creature suffers the effect or condition you just ended on yourself until the end of its next turn. For example, if you succeed on the saving throw to end the paralyzed condition on yourself from the hold person spell cast by a spellcaster you can see, you can force that spellcaster to make a Wisdom saving throw against your spell save DC, and that spellcaster becomes paralyzed until the end of its next turn on a failed save.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_spellsmith_spell-transformation",
                    "name": "Spell Transformation",
                    "desc": "At 2nd level, you learn to mold the latent magical energy of your spells to cast new spells. While concentrating on a wizard spell that you cast using a spell slot, you can use an action to end your concentration on that spell and use the energy to cast another wizard spell you have prepared without expending a spell slot. The new spell must be half the level (minimum of 1st) of the spell on which you were concentrating, and the new spell's casting time must be 1 action.\n  You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.",
                    "feature_type": "CLASS_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press",
                    "url": "https://api-beta.open5e.com/v2/publishers/kobold-press/?format=api"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014",
                    "url": "https://api-beta.open5e.com/v2/gamesystems/5e-2014/?format=api"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard",
                "url": "https://api-beta.open5e.com/v2/classes/srd_wizard/?format=api"
            },
            "name": "Spellsmith",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": []
        }
    ]
}