list: API endpoint for returning a list of classes.
retrieve: API endpoint for returning a particular class.

GET /v2/classes/?format=api&ordering=saving_throws&page=3
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 182,
    "next": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=saving_throws&page=4",
    "previous": "https://api-beta.open5e.com/v2/classes/?format=api&ordering=saving_throws&page=2",
    "results": [
        {
            "key": "toh_way-of-the-wildcat",
            "features": [
                {
                    "key": "toh_way-of-the-wildcat_enhanced-agility",
                    "name": "Enhanced Agility",
                    "desc": "When you choose this tradition at 3rd level, you gain proficiency in the Acrobatics skill if you don't already have it. When you move at least 10 feet on your turn, you have advantage on the next Dexterity (Acrobatics) check you make before the start of your next turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_feline-reflexes",
                    "name": "Feline Reflexes",
                    "desc": "Also at 3rd level, the inner power infusing your reflexes augments your nimbleness and makes it harder to hit you. When a creature you can see misses you with an attack, the next attack against you before the start of your next turn is made with disadvantage. This can happen only once each turn. If you spend 2 ki points when a creature you can see misses you with an attack, you can take the Dodge action as a reaction instead.\n  You can't benefit from this feature if your speed is 0.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_hundred-step-strike",
                    "name": "Hundred Step Strike",
                    "desc": "At 17th level, you can use your Springing Pounce feature as many times each turn as you want, provided you have the movement and attacks to do so. You must still spend 1 ki point each time you channel your momentum into your attack. Each time you move after hitting a creature in this way, you don't provoke opportunity attacks. If you miss an attack, further movement provokes opportunity attacks as normal.\n  If you use Flurry of Blows with Springing Pounce and hit a different creature with each attack, you can make one additional Springing Pounce attack without spending ki, provided you have the movement to do so.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_improved-feline-reflexes",
                    "name": "Improved Feline Reflexes",
                    "desc": "Starting at 11th level, when you take no damage after succeeding on a Dexterity saving throw as a result of the Evasion monk class feature, you can use your reaction to move up to half your speed toward the source of the effect, such as the dragon or spellcaster that exhaled the lightning or cast the *fireball* that you avoided. If you end this movement within 5 feet of the source, you can spend 3 ki points to make one unarmed strike against it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_way-of-the-wildcat_springing-pounce",
                    "name": "Springing Pounce",
                    "desc": "Starting at 6th level, when you move at least 10 feet straight toward a creature and hit it with an attack on the same turn, you can spend 1 ki point to channel your momentum into your attack, dealing extra damage or pushing the target (your choice). If dealing extra damage, the attack deals extra damage of the weapon's type equal to a roll of your Martial Arts die + your Wisdom modifier. If pushing the target, the target must succeed on a Strength saving throw or be pushed up to 10 feet away from you. If you used Step of the Wind to Dash before making the attack, the target has disadvantage on the saving throw.\n  You can use this feature only once per turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk"
            },
            "name": "Way of the Wildcat",
            "desc": "Monks of the Wildcat train relentlessly to incorporate speed, acrobatics, and precision strikes to exert control over the field of battle and foes alike. They learn techniques that emulate the grace and agility of felines, including reflexively avoiding blows and bounding between opponents with ease. Embodying the Way of the Wildcat requires intense devotion, endless practice, and no small amount of daring.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_wind-domain",
            "features": [
                {
                    "key": "toh_wind-domain_channel-divinity-grasp-not-the-wind",
                    "name": "Channel Divinity: Grasp Not the Wind",
                    "desc": "At 2nd level, you can use your Channel Divinity to end the grappled condition on yourself and gain a flying speed equal to your walking speed until the end of your turn. You don't provoke opportunity attacks while flying in this way.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_dire-tempest",
                    "name": "Dire Tempest",
                    "desc": "At 17th level, you can create a 20-foot-radius tornado of swirling wind and debris at a point you can see within 120 feet. The storm lasts until the start of your next turn. All Huge or smaller creatures within the area must make a Strength saving throw against your spell save DC. On a failure, a creature takes 8d6 bludgeoning damage and is thrown 1d4 *x* 10 feet into the air. On a success, a creature takes half the damage and isn't thrown into the air. Creatures thrown into the air take falling damage as normal and land prone.\n  In addition, each creature that starts its turn within 15 feet of the tornado must succeed on a Strength saving throw against your spell save DC or be dragged into the tornado's area. A creature that enters the tornado's area is thrown 1d4 *x* 10 feet into the air, taking falling damage as normal and landing prone.\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_stormshield",
                    "name": "Stormshield",
                    "desc": "At 6th level, when you take lightning or thunder damage, you can use your reaction to gain resistance to lightning and thunder damage, including against the triggering attack, until the start of your next turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_wind-domain-spells",
                    "name": "Wind Domain Spells",
                    "desc": "Cleric Level | Spells                                                        |\r\n|--------------|---------------------------------------------------------------|\r\n| 1st          | *feather fall*, *thunderwave*                                 |\r\n| 3rd          | *gust of wind*, *misty step*                                  |\r\n| 5th          | *fly*, *wind wall*                                            |\r\n| 7th          | *conjure minor elementals* (air only), *freedom of movement*  |\r\n| 9th          | *cloudkill*, *conjure elemental* (air only)                   |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wind-domain_winds-chosen",
                    "name": "Wind's Chosen",
                    "desc": "When you choose this domain at 1st level, you learn the *mage hand* cantrip and gain proficiency in the Nature skill. When you cast *mage hand*, you can make the hand invisible, and you can control the hand as a bonus action.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric"
            },
            "name": "Wind Domain",
            "desc": "You have dedicated yourself to the service of the primordial winds. In their service, you are the gentle zephyr brushing away adversity or the vengeful storm scouring the stones from the mountainside.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "toh_wyrdweaver",
            "features": [
                {
                    "key": "toh_wyrdweaver_appropriate-advantage",
                    "name": "Appropriate Advantage",
                    "desc": "At 1st level, you learn to shift the weaves of fate to aid allies and hinder foes. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to expend one probability die and force that creature to make a Charisma saving throw against your spell save DC, adding the probability die to the DC. On a failed save, the creature loses advantage on that roll, and one friendly creature you can see within 60 feet has advantage on its next d20 roll of the same type the creature used (attack roll, ability check, or saving throw).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Wyrdweaver lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock list for you.\n\n**Wyrdweaver Expanded Spells (table)**\n| Spell Level   | Spells                             | \n|---------------|------------------------------------| \n| 1st           | *bane*, *faerie fire*              | \n| 2nd           | *blur*, *frenzied bolt*            | \n| 3rd           | *bestow curse*, *hypnotic pattern* | \n| 4th           | *compulsion*, *reset*              | \n| 5th           | *battle mind*, *mislead*           |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_favored-soul",
                    "name": "Favored Soul",
                    "desc": "Starting at 14th level, your very presence spins probability. When a creature you can see within 60 feet of you makes an attack roll, ability check, or saving throw with advantage, you can use your reaction to force the creature to make a Charisma saving throw against your spell save DC. On a failed save, the creature loses advantage on the roll and has disadvantage on it, and you have advantage on one d20 roll of your choice within the next minute. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_improbable-duplicate",
                    "name": "Improbable Duplicate",
                    "desc": "At 6th level, you can channel dark power from your patron to empower your attacks and spells. Once on each of your turns, when you hit a creature with an attack, you can expend one or more probability dice, up to half your Charisma modifier (minimum of 1), and add the probability dice to the attack's damage roll.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_inconceivable-channeling",
                    "name": "Inconceivable Channeling",
                    "desc": "At 10th level, you learn to redirect magical energy, converting the power to restore your pool of probability dice. When a friendly creature you can see within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to take the damage instead. You halve the damage you take as your probability wellspring absorbs some of the magical energy. For every 10 damage prevented in this way, you regain one expended probability die. You can't regain more than half your maximum probability dice from this feature. Once you use this feature, you can't use it again until you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "toh_wyrdweaver_probability-wellspring",
                    "name": "Probability Wellspring",
                    "desc": "Starting at 1st level, you gain the ability to manipulate probability. You have a pool of d6s that you spend to fuel your patron abilities. The number of probability dice in the pool equals 1 + your warlock level.\n  You can use these dice to turn the odds in your or your ally's favor. When you or a friendly creature you can see within 30 feet of you makes an attack roll, ability check, or saving throw, you can use your reaction to expend probability dice from the pool, rolling the dice and adding the total result to that roll. The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Your pool regains all expended dice when you finish a long rest.\n  When you reach certain levels in this class, the size of your probability dice increases: at 5th level (d8), 11th level (d10), and 17th level (d12).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tome of Heroes",
                "key": "toh",
                "type": "SOURCE",
                "display_name": "Tome of Heroes",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/kpstore/product/tome-of-heroes-for-5th-edition/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock"
            },
            "name": "Wyrdweaver",
            "desc": "Your patron is probability itself, the personified wellspring of chance as embodied by chosen deities, entities, and eldritch beings across the planes. By binding yourself to the Wyrdweaver, you live by the roll of the dice and the flip of the coin, delighting in the randomness of life and the thrill of new experiences. You might find yourself driven to invade a lich's keep to ask it about its favorite song, or you might leap onto a dragon's back to have the right to call yourself a dragonrider. Life with a pact-bond to your patron might not be long, but it will be exciting.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_metallurgist",
            "features": [
                {
                    "key": "bfrd_metallurgist_augment-absorbing",
                    "name": "Augment: Absorbing",
                    "desc": "You gain the following unique effect for your Augment feature. This effect can’t be replaced and doesn’t count against the number of effects that you know, as shown in the Augment Effects Known column of the Mechanist Progression table.\n\n### Absorbing\n\n*Item Requirement: Armor or Shield*\n\nYou empower armor or a shield with the ability to absorb and adapt to different damage types. When you take a single instance of acid, cold, fire, force, lightning, poison, or thunder damage while wearing or wielding the item, you can use your reaction to reduce the damage taken by an amount equal to twice your INT modifier. You then gain resistance to the triggering damage type for 1 minute or until you use this feature to absorb a different damage type.\n\nYou can use this feature a number of times equal to your PB, regaining all expended charges when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_metallurgist_mystic-metal",
                    "name": "Mystic Metal",
                    "desc": "You learn to transmute armor into a mystical form. If you spend 1 hour of uninterrupted focus in contact with a nonmagical suit of armor (which can be done as part of a short or long rest), you can transmute that armor into a suit of mystic metal. The transformation lasts until you choose to end it or until you use this feature to transmute a different suit of armor.\n\nAny ongoing effects from your Augment feature on the armor automatically end when the armor reverts to its normal state. If anyone other than you attempts to don the mystic metal, it instantly reverts to its normal state.\n\nOnce transformed, the mystic metal resembles a head-to- toe suit of metallic armor, but you choose its color, style, and other cosmetic details. Regardless of appearance, mystic metal armor is not made of natural materials such as metal or wood. Therefore, it isn’t affected by magic like the heat metal spell or abilities like that of a rust monster. The mystic metal is lightweight and doesn’t hinder movement, and you are considered proficient with it.\n\nYour mystic metal functions as a magic suit of armor with the following properties:\n\n- Each gauntlet of the armor functions as a simple melee weapon with the Light property (which you are proficient with). You can choose whether you use your STR or INT modifier to determine the attack bonus and damage dealt by the gauntlets. On a successful hit, a gauntlet deals 1d6 + your STR or INT modifier (your choice) magical bludgeoning damage.\n- If it is on the same plane as you, you can use a bonus action to summon the armor. When you do so, you choose whether the armor appears in an unoccupied space within 5 feet of you or if it appears on you, fully donned. If you are already wearing armor when you summon the mystic metal armor, it can’t appear on you.\n- While worn, the armor is attached to your body and can’t be removed against your will.\nWhile you wear the armor, your AC equals 13 + your INT modifier.\n\nCreatures who handle or inspect the mystic metal can tell it isn’t a true magic item. Otherwise, it follows the rules of a typical magic item.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_metallurgist_heavy-hitter",
                    "name": "Heavy Hitter",
                    "desc": "You learn to upgrade the offensive capabilities of your Mystic Metal feature. While wearing the armor, you gain the following benefits:\n\n- When you deal damage with a weapon attack, you deal an additional 1d6 force damage. This extra damage increases at higher levels, becoming 1d8 at 9th level and 1d10 at 15th level.\nWhen you make a weapon attack, you score a critical hit on a roll of 19 or 20.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": "d6"
                        },
                        {
                            "level": 9,
                            "detail": "d8"
                        },
                        {
                            "level": 15,
                            "detail": "d10"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_metallurgist_juggernaut",
                    "name": "Juggernaut",
                    "desc": "While wearing the armor from your Mystic Metal feature, you have proficiency in the Athletics skill, and you have advantage on any check made to initiate a grapple or shove, or to perform any weapon option that requires a STR check.\n\nIn addition, if you move at least 15 feet on your turn before making a melee weapon attack, you have advantage on the attack roll.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_metallurgist_full-metal",
                    "name": "Full Metal",
                    "desc": "While wearing the armor from your Mystic Metal feature, you can use a bonus action to transform it into a nigh-impervious state for 1 minute. If you are reduced to 0 HP, you can choose for the Full Metal feature to automatically activate (no action required).\n\nWhile this state is active, you are immune to bludgeoning, piercing, and slashing damage, and you have resistance to all other damage types.\n\nOnce this state is used, you can’t activate it again until you complete a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Mechanist",
                "key": "bfrd_mechanist"
            },
            "name": "Metallurgist",
            "desc": "Mechanists who pursue the Metallurgist’s craft delight in the thrill of combat and engineered armaments. Metallurgist creations are awesome to behold in battle, though few enemies live to spread tales of their terrifying metal mechanisms.",
            "hit_dice": null,
            "caster_type": "NONE",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_witch-twilight-soul",
            "features": [
                {
                    "key": "bfrd_witch-twilight-soul_obscuring-hex",
                    "name": "Obscuring Hex",
                    "desc": "When you first use your Hex feature to give a creature a Hex die, you become invisible to that creature for up to 1 minute. Whenever you deal damage to it, attack it, or cast a spell targeting the creature, it can attempt a WIS save against your spell save DC. On a success, you are no longer invisible to it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_witch-twilight-soul_spirit-sentinel",
                    "name": "Spirit Sentinel",
                    "desc": "You request the aid of a spirit that can assume a physical form. Over the course of 10 minutes, you can conduct a special ritual to give this spirit physical form. At the end of the ritual, the spirit appears in an unoccupied space within 10 feet of you. It assumes the appearance and overall characteristics of a Tiny Beast (most commonly a bat, raven, or cat), but its exact features and personality are up to you. While the spirit resembles an animal, it is not a true creature. It doesn't have its own statistics, and it can't act in any way beyond what is described here. The spirit can't be targeted by attacks, spells, or effects.\n\nAs an action while the spirit is active, you can cause it to disappear or reappear in an unoccupied space within 10 feet of you. When the spirit disappears, it takes refuge within you until you command it to appear again.\n\nThe spirit is destroyed if you die or if you move more than 100 feet away from it. If a spirit is destroyed, you must repeat the 10-minute ritual to give it physical form once again.\n\n**Casting.** When you cast a spell, you can choose to cast it from your current space or as if you were in the same space as the spirit. If another creature is in the spirit's space and the spell requires you to not be in the same space as a creature, you can choose one unoccupied space within 5 feet of the spirit instead. Similarly, if you cast a spell that requires you to see your target, you can target a creature the spirit can see, even if you can't see that target.\n\n**Communication.** You can telepathically communicate with the spirit. The spirit can't speak, but it understands all languages you do. The spirit can't write, but it can read all languages you can read.\n\n**Movement.** The spirit has a flying speed equal to your walking speed and can hover. It can move through creatures and objects as if they were difficult terrain, but it must always end its movement in an unoccupied space. If it would end its normal movement on your turn inside an object or creature, the spirit disappears and takes refuge within you until you command it to appear again.\n\n**Physicality.** While it appears to have a physical form, the spirit doesn't occupy its space, and creatures and objects can pass through it and occupy its space.\n\n**Senses.** The spirit has darkvision out to a range of 60 feet, and it can telepathically convey what it sees or senses to you. While the spirit is active, you can't be surprised, and you have advantage on Perception checks.\n\n**Controlling the Spirit.** On your turn, you can command the spirit to perform one of the following tasks (no action required). As a bonus action, you can have the spirit perform a second task (either the same task or a new one) on your turn:\n- Become Invisible. The spirit becomes invisible. This invisibility lasts until you command it to use Hinder or until you cast a spell through the spirit.\n- Hinder. The spirit invokes a minor curse on one hostile creature within 5 feet of it. That creature has disadvantage on the next attack roll or ability check it makes before the end of its next turn.\n- Move. You command the spirit to move up to its speed to an unoccupied space of your choice.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_witch-twilight-soul_coven-spells",
                    "name": "Twilight Soul Coven Spells",
                    "desc": "You gain coven spells at the witch levels listed in the Twilight Soul Coven Spells table. See the Witch Subclass class feature for how these spells work.\n\n|Witch Level|Spells|\n|---|---|\n|3rd|detect evil and good, misty step, protection from evil and good, spirit ward*|\n|5th|blink, spirit guardians|\n|7th|banishment, spirit rend*|\n|9th|dispel evil and good, spirit double*|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_witch-twilight-soul_ephemeral-shroud",
                    "name": "Ephemeral Shroud",
                    "desc": "As a reaction when you would be hit by an attack that targets only you, you can teleport up to 60 feet to an unoccupied space you can see. The triggering attack misses.\n\nYou can use this feature a number of times equal to your PB, and you regain all expended uses when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_witch-twilight-soul_welcomed-spirits",
                    "name": "Welcomed Spirits",
                    "desc": "You have cultivated deep bonds with all manner of spirits, and you can call upon this network to aid you—if you pay the price. You can perform a ceremony over the course of 10 minutes, at the end of which you can expend one or more Hit Dice to mimic the effects of one of the following spells without expending a spell slot or material components: augury (1 Hit Die), commune with nature (3 Hit Dice), or speak with dead (2 Hit Dice).\n\nYou can use these spells to speak with spirits specifically bound to your ancestors, your current geographical location, or creatures physically close to you, ignoring any range and target requirements of the spell. There is no guarantee the spirit you wish to speak to will be the spirit available to answer your call, but the ritual always summons the closest available match.\n\nAfter you use this feature to replicate a spell, this feature can't be used to replicate that same spell again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_witch-twilight-soul_soul-sanctum",
                    "name": "Soul Sanctum",
                    "desc": "As an action, you can call nearby spirits to manifest and lend you their power for 1 minute. While the spirits are lending you their power, you gain the following benefits:\n- Each hostile creature that starts its turn within 10 feet of you or your Spirit Sentinel takes force damage equal to twice your PB.\n- Hostile creatures have disadvantage on attack rolls against you.\n- Hostile creatures within 10 feet of either you or the spirit from your Spirit Sentinel feature have disadvantage on saves against your spells.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Witch",
                "key": "bfrd_witch"
            },
            "name": "Twilight Soul",
            "desc": "Witches aligned with the coven of the Twilight Soul are the ultimate emissaries to the spirit realms, often compelled to serve as guardians and diplomats in matters where the physical and mystical worlds collide. Such witches are typically drawn to the Wyrd forces early in life through accident, magical circumstance, or tragedy that leaves an indelible stain upon their mortal spirit. Their craft is simply a realization of this natural affinity, learning to communicate and align with the spirits already drawn to their supernatural magnetism.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_vanguard-marshal",
            "features": [
                {
                    "key": "bfrd_vanguard-marshal_inspiring-leadership",
                    "name": "Inspiring Leadership",
                    "desc": "When you use your Stratagems feature, you can choose one friendly creature that can see and hear you. That creature has advantage on the next attack roll it makes before the end of its next turn.\n\nThe number of creatures you can affect with this ability increases as you gain levels in the vanguard class. You can choose up to two creatures when you reach 7th level, three at 11th level, and four at 15th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": "1 target"
                        },
                        {
                            "level": 7,
                            "detail": "2 targets"
                        },
                        {
                            "level": 11,
                            "detail": "3 targets"
                        },
                        {
                            "level": 15,
                            "detail": "4 targets"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_vanguard-marshal_war-banner",
                    "name": "War Banner",
                    "desc": "You gain the following War Banner option.\n\n**War Banner: Banner of Coordination.** You create a banner that helps allies coordinate their strikes. A friendly creature that starts its turn within the banner's range gains a +1 bonus to attack rolls for each other friendly creature currently within the banner's range, up to your PB, until the start of its next turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_vanguard-marshal_generals-gambit",
                    "name": "General's Gambit",
                    "desc": "When you or a friendly creature that you can see within 30 feet of you fails an ability check, attack roll, or save, you can expend and roll one of your vanguard Hit Dice. Add the number rolled to the check result, potentially turning a failure into a success.\n\nYou can use this feature to modify multiple checks on the same round, but you can't use this feature to modify the same check more than once.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_vanguard-marshal_comrade-in-arms",
                    "name": "Comrade in Arms",
                    "desc": "Whenever you use your Inspiring Leadership feature to give at least one friendly creature advantage, you can also grant yourself advantage on the next attack roll you make before the end of that turn.\n\nIn addition, when a creature hits with an attack that has advantage from your Inspiring Leadership, the attack deals additional damage of the attack's type equal to your PB + your CHA modifier (minimum of 2).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_vanguard-marshal_battlefield-vigor",
                    "name": "Battlefield Vigor",
                    "desc": "You are the paragon of resilience on the battlefield. When you start your turn below half your hit point maximum but have at least 1 HP, you regain hit points equal to your PB + your CON modifier (minimum of 2).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Vanguard",
                "key": "bfrd_vanguard"
            },
            "name": "Marshal",
            "desc": "Marshals are considered by some to be the ultimate vanguards. They hone their martial and leadership skills to become beacons of authority on the battlefield that inspire undying loyalty in those they command. Those that chose this path inevitably leave their mark on history as knights of legend, ruthless conquerors, or brilliant generals.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_conduit",
            "features": [
                {
                    "key": "bfrd_theurge-conduit_energy-exchange",
                    "name": "Energy Exchange",
                    "desc": "Your mastery of magical power allows you to transfer raw energy in various ways.\n\n**Exchange Life.** You can convert your own life force into raw magical power. As a bonus action, you can expend Hit Dice to recover an expended spell slot. When you do so, expend a number of Hit Dice equal to the circle of the spell slot you are attempting to recover. Roll the expended Hit Dice and add your CON modifier to the roll. You immediately lose hit points equal to the result, and your hit point maximum is reduced by that amount until you finish a long rest. If you have at least 1 HP remaining after losing these hit points, you successfully recover the spell slot.\n\n**Exchange Power.** You can control the energy within magic items. As an action, you can expend a spell slot to restore charges to a magic item you are touching. When you do so, the magic item regains expended charges equal to the circle of the spell slot expended, up to the item's maximum charges. This feature can't restore charges to items that don't have charges, such as a ring of feather falling, and it can't restore charges to consumables or items that cease to be magical once all their charges or uses are expended, such as the gem of brightness or restorative ointment (see Player's Guide for all items).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_theurge-conduit_mystic-vitality",
                    "name": "Mystic Vitality",
                    "desc": "You can convert unspent magical energy into vitality. When you finish a long rest, you regain additional Hit Dice equal to half the number of unspent spell slots (rounded down) you had before finishing the long rest, up to your Hit Dice maximum (minimum of one Hit Die). For example, if you are a 6th-level theurge with three unspent spell slots, you would regain one additional expended Hit Die at the end of the long rest, in addition to the three Hit Dice you would normally recover after a long rest as a 6th-level character.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_theurge-conduit_metabolize",
                    "name": "Metabolize",
                    "desc": "As a reaction when you suffer an instance of damage that isn't bludgeoning, piercing, or slashing, you can make a CON save. The DC for this save equals 10 or half the amount of damage you took, whichever number is higher. On a success, you store that energy potential within your body for up to 1 minute. Before the duration ends, you can expend this stored energy (no action required) as part of casting a 1st-circle or higher spell. When you do so, the spell is cast as if you expended a spell slot one circle higher than the slot used.\n\nYou can attempt to store magical energy in this way a number of times equal to your PB, but you can store only a single instance of energy potential at one time. You regain all expended uses when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_theurge-conduit_spell-surge",
                    "name": "Spell Surge",
                    "desc": "When you deal damage to a creature with an Arcane or Divine spell, you can expend one or more of your Hit Dice. Roll the expended dice and add your CON modifier. The creature takes additional damage of the spell's type equal to the result. If multiple creatures are damaged by the triggering spell, you choose which target takes the extra damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_theurge-conduit_nullify",
                    "name": "Nullify",
                    "desc": "As an action, you can suppress the magical potential of one creature or magic item within 120 feet of you. The suppression lasts for 1 minute or until you start your turn more than 120 feet away from the target. The effect also ends early if you become incapacitated.\n\nIf the suppressed target is a creature, each time it attempts to cast a spell or make a spell attack, it must make a CON save against your spell save DC. On a success, the spell or attack happens normally. On a failure, the spell or attack fails, expending a spell slot or use of the feature (if limited use).\n\nIf the suppressed target is a magic item, it functions as a nonmagical item of its type for the duration of your suppression. This effect otherwise works like the magic items aspect of the antimagic field spell.\n\nOnce you use this feature, you can't do so again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Theurge",
                "key": "bfrd_theurge"
            },
            "name": "Conduit",
            "desc": "Theurges that embody the Conduit devotion, view all magic—regardless of source—as a natural extension of the life force that resides within all creatures. Conduits perceive the Arcane and Divine within themselves as readily as they feel their blood pumping through their veins, and they believe the deepest reserves of magical power lie within the soul. They translate these beliefs into practical applications, allowing them to exchange vitality for spellcasting potential and disrupt the magical energies within other creatures.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_fiend",
            "features": [
                {
                    "key": "bfrd_warlock-fiend_dark-ones-blessing",
                    "name": "Dark One's Blessing",
                    "desc": "When you reduce a hostile creature to 0 HP or when a hostile creature within 30 feet of you is reduced to 0 HP, you gain temporary hit points equal to your PB + your warlock level. These hit points last until expended or until you complete a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_warlock-fiend_fiend-pact-spells",
                    "name": "Fiend Pact Spells",
                    "desc": "You gain pact spells at the warlock levels listed in the Fiend Pact Spells table. See the Warlock Subclass class feature for how these spells work.\n\n|Warlock Level|Spells|\n|---|---|\n|3rd|burning hands, command|\n|5th|scorching ray, suggestion|\n|9th|fireball, stinking cloud|\n|13th|blight, wall of fire|\n|17th|dominate, flame strike|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_warlock-fiend_dark-ones-own-luck",
                    "name": "Dark One's Own Luck",
                    "desc": "You can call on your patron to alter fate in your favor. When you make an ability check or a save, you can use this feature to add 1d10 to your roll.\n\nOnce you use this feature, you can't use it again until you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_warlock-fiend_fiendish-resilience",
                    "name": "Fiendish Resilience",
                    "desc": "You can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_warlock-fiend_hurl-through-hell",
                    "name": "Hurl Through Hell",
                    "desc": "When you hit a creature with an attack, you can use this feature to instantly transport the target, causing it to disappear and hurtle through a nightmare landscape.\n\nAt the end of your next turn, the target returns to the space it previously occupied or to the nearest unoccupied space. If the target is not a Fiend, it takes 10d10 psychic damage as it reels from its horrific experience.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "bfrd_warlock"
            },
            "name": "Fiend",
            "desc": "Your patron is a greater fiend who holds dominion over lesser demons or devils. Fiendish patrons are uncontestably bound to the forces of evil—though the warlocks they choose rarely are. These patrons often delight in granting power to mortals, even if those mortals openly strive against their destructive aims. Whether these tendencies are exercises in corruption or serve a more nefarious design, few can say.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_battle-mage",
            "features": [
                {
                    "key": "bfrd_wizard-battle-mage_expanded-talent-list",
                    "name": "Expanded Talent List",
                    "desc": "When your gain a new talent, you can select it from either the magic or the martial talents list.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_wizard-battle-mage_spell-ward",
                    "name": "Spell Ward",
                    "desc": "You can redirect a portion of your spellcasting energy into a defensive shield. When you cast an Arcane spell of 1st circle or higher, you can simultaneously weave a protective ward around yourself.\n\nWhile the ward is active, you gain the following benefits if you aren't wearing medium or heavy armor:\n- You gain a bonus to your armor class (AC) equal to your PB.\n- You have resistance to bludgeoning, piercing, and slashing damage.\n\nThe ward lasts for 1 minute, but ends early if you are knocked unconscious or if your turn ends and you haven't cast an Arcane spell of 1st circle or higher since your last turn. You can also choose to dismiss your ward at any time (no action required by you).\n\nYou can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_wizard-battle-mage_tactical-caster",
                    "name": "Tactical Caster",
                    "desc": "When you cast an Arcane spell that causes damage, you can choose yourself and any number of allies you can see to be immune to the damage caused by the spell. You can use this feature a number of times equal to your PB, and you regain all uses of it when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_wizard-battle-mage_contingency-plan",
                    "name": "Contingency Plan",
                    "desc": "When you fail to hit a creature with a spell attack, you can use your reaction to redirect the spell toward a different target within the spell's range. You must make a new spell attack roll for the new target. If you miss the new target, you can't redirect again with the same spell attack.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_wizard-battle-mage_blasting-power",
                    "name": "Blasting Power",
                    "desc": "When you deal damage with an Arcane spell, you can reroll any 1s you roll on any number of the damage dice. You must take the new result for any dice rerolled in this way (even if the new result is also a 1).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_wizard-battle-mage_counterstrike",
                    "name": "Counterstrike",
                    "desc": "When a creature succeeds on a save against an Arcane spell you cast and would take no damage or otherwise suffer no effects from the spell, it instead takes force damage equal to a number of d6 dice equal to the spell's circle + your INT modifier. For example, if you have an INT modifier of +4 and a creature succeeds and takes no damage from your 4th-circle spell, the creature still takes 4d6 + 4 force damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "bfrd_wizard"
            },
            "name": "Battle Mage",
            "desc": "Wizards who follow the Battle Mage tradition aren't interested in theoretical musings or tedious experiments. Instead, they pursue new ways to enhance their power so that they can destroy their foes (and defend their allies) with ever-greater efficiency.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_berserker",
            "features": [
                {
                    "key": "bfrd_barbarian-berserker_frenzy",
                    "name": "Frenzy",
                    "desc": "You go into a frenzy when you rage. While raging, you can make a single melee weapon attack as a bonus action on each of your turns.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_barbarian-berserker_ruthless-bearing",
                    "name": "Ruthless Bearing",
                    "desc": "Your ferocity looms at all times. You gain proficiency in the Intimidation skill. If you are already proficient, double your PB instead for Intimidation checks.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_barbarian-berserker_mindless-rage",
                    "name": "Mindless Rage",
                    "desc": "While raging, you gain the following benefits:\n- You ignore any levels of exhaustion you currently suffer for the duration of your rage.\n- You can't be charmed or frightened. If you are already charmed or frightened when you enter a rage, the effect is suspended for the duration of the rage.\n- If you score a critical hit or reduce a creature to 0 HP, you gain a number of temporary hit points equal to your PB + your CON modifier. These hit points last until expended or until you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_barbarian-berserker_intimidating-presence",
                    "name": "Intimidating Presence",
                    "desc": "Your weapon attacks deal an amount of additional damage, equal to your PB (of the same damage type as the weapon), to frightened creatures.\n\nIn addition, as a bonus action, you can attempt to frighten a number of creatures, up to your PB, within 30 feet of you that can see or hear you. Each target must make a WIS save (DC 8 + your PB + your CHA modifier + the number temporary hit points you currently have from your Mindless Rage feature). On a failure, a creature is frightened of you until the end of your next turn.\n\nOn subsequent turns, you can use your bonus action to extend the duration of this effect on each frightened creature until the end of your next turn. This effect ends if the creature ends its turn more than 60 feet away from you or can no longer see or hear you.\n\nIf the creature succeeds on its save, you can't use this feature on that creature again for 24 hours.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_barbarian-berserker_retaliation",
                    "name": "Retaliation",
                    "desc": "When a creature hits or misses you with an attack, you can use your reaction to move up to half your speed toward that creature and make a single melee attack against it. If the creature is Large or larger, you have advantage on the attack roll.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "bfrd_barbarian"
            },
            "name": "Berserker",
            "desc": "Through primal rite or natural bloodthirst, some barbarians can work themselves into a rage so ferocious and explosively violent that it risks breaking their bodies. Berserkers may lose themselves in their frenzy, seething with raw brutality, embracing the blood-soaked battlefield, uncaring of their own safety.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_college-of-lore",
            "features": [
                {
                    "key": "bfrd_bard-lore_bardic-performance-ode-to-heroes",
                    "name": "Bardic Performance: Ode to Heroes",
                    "desc": "You gain the following Bardic Performance option.\n\n## Bardic Performance: Ode to Heroes\n\nYou invoke songs and stories of legend to inspire your allies to new heights of heroism and to intimidate your foes. When you use your Bardic Performance feature, choose STR, DEX, CON, INT, WIS, or CHA. While your performance lasts, allies within range have advantage on ability checks that use that ability and enemies within range have disadvantage on ability checks that use that ability.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_bard-lore_expanded-talent-list",
                    "name": "Expanded Talent List",
                    "desc": "When you gain a new talent, you can select it from either the magic or the technical talents list.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_bard-lore_jack-of-all-trades",
                    "name": "Jack of All Trades",
                    "desc": "You make it your business to collect lessons and practical guidance from the stories, songs, and cultures you encounter. You can add half your PB, rounded down, to any ability check you make that doesn't already include your PB.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_bard-lore_swift-ritual",
                    "name": "Swift Ritual",
                    "desc": "You can cast an Arcane ritual you know as an action, instead of using the ritual's listed casting time. You must still provide all other components necessary for the casting. Once used, you can't use this feature again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_bard-lore_magical-rites",
                    "name": "Magical Rites",
                    "desc": "You learn two ritual spells of your choice from any source list. Each spell you choose must be of a circle for which you have spell slots, as shown in the Bard Progression table.\n\nThe chosen rituals count as Arcane spells for you and aren't included in the number in the Rituals Known column of the Bard Progression table.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_bard-lore_peerless-skill",
                    "name": "Peerless Skill",
                    "desc": "When you make an ability check and have at least one use of your Bardic Inspiration feature available, you can use it to roll a Bardic Inspiration die and add the number rolled to your ability check. If you succeed on the check, you get to keep the Bardic Inspiration die, but if you fail the check, the die is expended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Bard",
                "key": "bfrd_bard"
            },
            "name": "College of Lore",
            "desc": "Bards who align with the college of Lore value knowledge most highly. Many from this college are preoccupied with preserving ancient rituals, folklore, and stories—or recovering such things that were lost. These bards glean wisdom from all manner of cultures and sources, allowing them to utilize their magic and talents in novel ways.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_life-domain",
            "features": [
                {
                    "key": "bfrd_cleric-life-domain_channel-divinity-preserve-life",
                    "name": "Channel Divinity: Preserve Life",
                    "desc": "You gain the following Channel Divinity option.\n\n**Channel Divinity: Preserve Life.** As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to 5 × your cleric level.\n\nChoose any creatures within 30 feet of you and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum.\n\nThis healing has no effect on Undead or Constructs.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-life-domain_disciple-of-life",
                    "name": "Disciple of Life",
                    "desc": "Your healing spells are more effective. When you use a Divine spell of 1st circle or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's circle.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-life-domain_life-domain-spells",
                    "name": "Life Domain Spells",
                    "desc": "You gain domain spells at the cleric levels listed in the Life Domain Spells table. See the Cleric Subclass class feature for how these spells work.\n\n|Cleric Level|Spells|\n|---|---|\n|3rd|bless, cure wounds, gentle repose, restoration|\n|5th|mass healing word, revivify|\n|7th|death ward, guardian of faith|\n|9th|greater restoration, mass cure wounds|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-life-domain_blessed-healer",
                    "name": "Blessed Healer",
                    "desc": "Healing spells you cast on others heal you as well. When you cast a Divine spell of 1st circle or higher that restores hit points to a creature other than you, you regain hit points equal to 2 + the spell's circle.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-life-domain_greater-preservation",
                    "name": "Greater Preservation",
                    "desc": "The Preserve Life effect of your Channel Divinity feature can now affect any creatures within 60 feet of you. In addition, when you use Preserve Life, one target of your choice can also receive one of the following benefits:\n- Cure all diseases affecting the target.\n- End one of the following conditions affecting the target: blinded, deafened, paralyzed, or poisoned.\n- Neutralize all poisons affecting the target.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-life-domain_perfect-healing",
                    "name": "Perfect Healing",
                    "desc": "When you cast a Divine spell of 1st circle or higher that restores hit points, you automatically restore the maximum possible number of hit points. For example, if a cure wounds spell heals 1d8 + 3 hit points, rather than rolling, the target heals 11 hit points.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "bfrd_cleric"
            },
            "name": "Life Domain",
            "desc": "Gods of the Life domain celebrate natural cycles of life and death, exemplifying health and vitality. Devotees of this domain are encouraged to heal the wounded, care for the sick, and oppose the perversion of undeath.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_war-domain",
            "features": [
                {
                    "key": "bfrd_cleric-war-domain_channel-divinity-mark-of-triumph",
                    "name": "Channel Divinity: Mark of Triumph",
                    "desc": "You gain the following Channel Divinity option.\n\n**Channel Divinity: Mark of Triumph.** As a bonus action, you present your holy symbol and mystically mark one creature within 60 feet of you that you can see. Until the start of your next turn, all creatures who attack a marked creature have advantage on the first attack roll they make against it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_disciple-of-war",
                    "name": "Disciple of War",
                    "desc": "Victory brings you closer to the divine, inspiring you to press beyond your normal limits. Once per turn, when you successfully hit a creature with an attack while using the Attack action, you can choose to make an additional weapon attack as part of that same action. You can use this feature a number of times equal to your PB. You regain all expended uses when you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_expanded-talent-list",
                    "name": "Expanded Talent List",
                    "desc": "When you gain a new talent, you can select that talent from the magic or martial talent list.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_war-domain-spells",
                    "name": "War Domain Spells",
                    "desc": "You gain domain spells at the cleric levels listed in the War Domain Spells table. See the Cleric Subclass class feature for how these spells work.\n\n|Cleric Level|Spells|\n|---|---|\n|3rd|command, magic weapon, shield of faith, warding bond|\n|5th|fear, spirit guardians|\n|7th|death ward, guardian of faith|\n|9th|antilife shell, flame strike|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_blessed-warrior",
                    "name": "Blessed Warrior",
                    "desc": "Attacks you make are particularly potent. When you deal damage with a weapon or spell attack made with a Divine spell, you can reroll any 1s you roll on the damage dice. You must take the new result for any dice rerolled in this way.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_greater-triumph",
                    "name": "Greater Triumph",
                    "desc": "When you use the Mark of Triumph effect of your Channel Divinity feature, you can mystically mark a number of creatures equal to your PB. All targets must be within 60 feet of you.\n\nIn addition, when a creature marked by your Mark of Triumph feature is reduced to 0 HP, you can use your reaction to move the mark to a different target within 60 feet of you that you can see. A mark moved in this way still disappears at the start of your next turn, as normal.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_cleric-war-domain_holy-strike",
                    "name": "Holy Strike",
                    "desc": "Once per turn, when you successfully hit a creature with a weapon or spell attack made with a Divine spell, you can treat the attack as if you rolled a critical hit.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "bfrd_cleric"
            },
            "name": "War Domain",
            "desc": "Gods of the War domain celebrate strength, the glory of victory, and the thrill of competition. Those gods with evil or chaotic proclivities emphasize destruction and violence, but most societies and heroic characters worship war gods who honor courage and excellence in battle and cherish those who fight when the need is great.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_shifter",
            "features": [
                {
                    "key": "bfrd_druid-shifter_potent-forms",
                    "name": "Potent Forms",
                    "desc": "You can select more powerful creatures for the known forms used with the Beast Form effect of your Wild Shape feature. When you gain this feature, you can choose any Beast or creature with the Animal tag with a CR of 1 or lower as a known form, and you use the hit points of the creature when you use Beast Form, not the Hit Points by Form Size table.\n\nIn addition, you can now speak any language you know while in beast form—even if your chosen form would not typically allow you to do so. However, you still can't cast spells while transformed, even if a spell requires only a verbal component.\n\nAt higher druid levels, you can choose beast forms with a CR as high as your druid level divided by 3, rounded down (ignoring CR limitations in your Improved Beast Form feature). For example, upon achieving 6th level of druid, you can choose any Beast of CR 2 or lower as a known form, CR 3 or lower at 9th level, and so on—as shown in the Potent Forms table.\n\n|Druid Level|Max CR|Example|\n|---|---|---|\n|3rd|1|Wolf|\n|5th|1|Hippogriff|\n|6th|2|Pegasus|\n|9th|3|Owlbear|\n|12th|4|Elephant|\n|15th|5|Triceratops|\n|18th|6|Mammoth|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_druid-shifter_quick-shift",
                    "name": "Quick Shift",
                    "desc": "By delving into the mysteries of the shifters, you have learned to change form more rapidly. When you use the Beast Form effect of your Wild Shape feature, you can transform as a bonus action instead of as an action.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_druid-shifter_shifter-ring-spells",
                    "name": "Shifter Ring Spells",
                    "desc": "You gain ring spells at the druid levels listed in the Shifter Ring Spells table. See the Druid Subclass class feature for how these spells work.\n\n|Druid Level|Spells|\n|---|---|\n|3rd|alter self, animal friendship, speak with animals|\n|5th|conjure animals, water breathing|\n|7th|giant insect, polymorph|\n|9th|dominate, insect plague|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_druid-shifter_beasts-fury",
                    "name": "Beast's Fury",
                    "desc": "Immediately after you take the Attack action on your turn while in beast form, you can use your bonus action to make a single unarmed strike with your claws, hooves, fangs, or whatever natural weapon suits your chosen form. This attack deals 1d6 + your PB damage, and you are considered proficient with it. You decide if this attack deals bludgeoning, piercing, or slashing damage when you first assume your beast form.\n\nIn addition, all damage you deal with melee weapon attacks while in beast form now counts as magical damage for the purposes of overcoming resistance or immunity to nonmagical damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_druid-shifter_elemental-infusion",
                    "name": "Elemental Infusion",
                    "desc": "By expending two uses of the Beast Form effect of your Wild Shape feature, you can infuse your chosen form with one of the four elemental powers described here. Alternatively, you can use your reaction to spend one use of Wild Shape while already transformed by the Beast Form effect, either infusing yourself with one of the following powers or changing which power is active.\n\n**Air.** You gain a 90-foot flying (hover) speed and are resistant to lightning and thunder damage. You gain the following action:\n- Whirl (Recharge 4–6). Each Large or smaller creature within 5 feet of you must make a STR save (DC 10 + your PB). On a failure, a target takes 3d8 + your PB bludgeoning damage and is flung up to 20 feet away from you in a random direction and knocked prone. If a thrown target strikes a solid surface, it takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target lands in the same space as another creature, that creature must succeed on a DC 13 DEX save or take the same damage and be knocked prone. The target is then prone in an adjacent unoccupied space. If the target's STR save is successful, a target takes half damage and isn't flung or knocked prone.\n\n**Earth.** You gain a 30-foot burrowing speed and can burrow through nonmagical, unworked earth and stone without disturbing the material you move through. You gain tremorsense to a range of 60 feet and are resistant to bludgeoning, piercing, and slashing damage. Melee attacks you make deal double damage to objects and structures.\n\n**Fire.** You shed bright light in a 30-foot-radius and dim light for an additional 30 feet. You are immune to fire damage. Melee attacks you make deal an additional 1d8 fire damage. When you deal fire damage to a flammable creature or object, you can choose whether it ignites—an ignited target takes 5 (1d10) fire damage at the start of each of its turns until a creature uses an action to douse it. Your GM determines what constitutes a flammable creature or object.\n\n**Water.** You gain a 90-foot swimming speed and can breathe underwater. You are resistant to cold and poison damage. You gain the following action:\n- Wave (Recharge 4–6). Each creature within 5 feet of you must make a STR save (DC 10 + your PB). On a failure, a target takes 2d8 + your PB bludgeoning damage. If a target is Large or smaller, it is also grappled (escape DC 14). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe in water. On a successful STR save, a creature takes half damage and isn't grappled. At the start of each of your turns, each target grappled by you takes 2d8 + your PB bludgeoning damage. A creature within 5 feet of a grappled target can pull it out of the grapple if it expends an action to attempt a DC 14 STR (Athletics) check—freeing the target on a success.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_druid-shifter_manifold-mind",
                    "name": "Manifold Mind",
                    "desc": "You can now cast Primordial spells while in beast form, and your form doesn't hinder performing the somatic and verbal components of spells. You must still provide any required material components as normal.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Druid",
                "key": "bfrd_druid"
            },
            "name": "Shifter",
            "desc": "Druids that align with the ring of the Shifter feel a deep connection to the animals that walk the world. Shifters delve into the mysteries of transformation, spending much of their time in the forms of the beasts they so admire. To you, there is no greater joy than feeling wind beneath your wings, stalking prey on padded paws, or swimming through crystalline depths.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_weapon-master",
            "features": [
                {
                    "key": "bfrd_fighter-weapon-master_mastery",
                    "name": "Mastery",
                    "desc": "Choose three types of simple or martial weapons with which you have proficiency. You have mastered the use of those three weapons.\n\nOnce per turn, when you roll damage for an attack with a weapon you have mastered, you can reroll the weapon's damage dice and use either result.\n\nAlternatively, once per turn, when you use a weapon option for a weapon that you have mastered, you can roll the attack's damage even if the weapon option doesn't normally allow it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_fighter-weapon-master_stunts",
                    "name": "Stunts",
                    "desc": "As part of your training, you've learned to use unique tactics with certain weapons. You gain access to special maneuvers called stunts.\n\nTo use a stunt, you must wield a weapon that matches the weapon type listed in the stunt description (if one is listed). You can only use one stunt per turn. You gain access to advanced stunts at higher levels.\n\nAll stunts listed are available to you at 3rd level. You can perform stunts a number of times equal to your PB + 1. After that, you must finish a short or long rest to regain expended uses.\n\n**Saves.** Some stunts require your target to make a save to resist its effects. The save DC for these stunts is calculated as follows:\n- Stunt save DC = 8 + your proficiency bonus (PB) + your STR or DEX modifier (your choice)\n\n## Stunt Options\n\nStunts are presented in alphabetical order.\n\n### Arcing Strike\n\n*Requires a Heavy Melee Weapon*\n\nWhen you deal damage with a heavy weapon wielded in both hands, you can also deal half the damage you dealt to a different target within reach that you can see. If the second target is an object, it takes the full damage instead. You can decide to use this after you know your damage roll.\n\n### Cheap Shot\n\n*Requires a Melee Weapon*\n\nWhen you successfully hit a target with a melee weapon as part of the Attack action, you can immediately make an unarmed strike against that target as part of the same Attack action.\n\n### Make It Count\n\nWhen you take the Attack action, you can make a single weapon attack with a +10 to the attack roll. On a hit, the attack deals additional damage equal to your fighter level. You can't make additional attacks as part of that Attack action, even if a feature like Multiattack would normally allow you to do so.\n\n### Parry\n\n*Requires a Melee Weapon*\n\nWhen a creature you can see hits you with a weapon attack, you can use your reaction to reduce the damage you take by 1d10 + your PB (to a minimum of 0 damage).\n\n### Redirect\n\nWhen you miss a target with a weapon attack, you can use your reaction to immediately reroll the attack, but you must select a different target you can see within 5 feet of the original target.\n\n### Riposte\n\n*Requires a Melee Weapon*\n\nWhen a creature you can see within range misses you with a weapon attack, you can use your reaction to immediately make a melee weapon attack against that creature.\n\n### Straight Through\n\n*Requires a Ranged Weapon*\n\nWhen you deal damage with a ranged weapon attack, you can also deal half the damage you dealt to a different target you can see within 5 feet of the original target. You can decide to use this after you know your damage roll.\n\n### Tactical Retreat\n\n*Requires a Melee Weapon*\n\nWhen you hit a creature with a weapon as part of the Attack action, you can immediately move up to half your speed as part of the same action without provoking opportunity attacks.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_fighter-weapon-master_deadly-flourish",
                    "name": "Deadly Flourish",
                    "desc": "Attacks made with weapons you have mastered through your Mastery feature score critical hits on rolls of 19 or 20. When you score a critical hit, you can use your reaction to do one of the following:\n- Make a ranged weapon attack against a number of creatures equal to your PB within 15 feet of the target hit by your critical hit.\n- Make a separate melee attack against each creature within 5 feet of you.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_fighter-weapon-master_advanced-stunts",
                    "name": "Advanced Stunts",
                    "desc": "The following powerful stunts are available to you whenever you could use a stunt.\n\n### Assassin's Ambush\n\nWhen you hit a creature, from which you are hidden, with a weapon attack, roll your weapon damage dice twice instead of once. On a critical hit, roll the weapon's damage dice three times instead of twice.\n\n### Bulwark\n\n*Requires a Shield*\n\nWhen you take damage from a spell or ability that requires a save, such as the fireball spell, you can use your reaction to reduce the damage dealt to you by an amount equal to your AC. Psychic damage can't be reduced by this stunt.\n\n### Felling Sweep\n\n*Requires a Heavy Melee Weapon*\n\nAs an action, you can make a single melee attack that targets each creature within reach, using a single attack and damage roll.\n\n### Preemptive Strike\n\n*Requires a Melee Weapon*\n\nWhen a creature comes within reach of your weapon, you can use your reaction to make a single attack against it. On a hit, the target's speed is reduced by 15 feet until the start of your next turn.\n\n### Rapid Release\n\n*Requires a Ranged or Thrown Weapon*\n\nAfter you take the Attack action, you can use a bonus action to make an additional attack with a ranged or thrown weapon. You can draw a thrown weapon as part of the attack.\n\n### Wrestler's Clutch\n\n*Requires a Melee Weapon*\n\nWhen you hit a creature with a melee attack, the creature must succeed on a STR save or become grappled by you. While this grapple persists, stunts you use against the grappled creature don't expend uses of your Stunts feature. This grapple ends if you attack another creature, the target escapes, or you end it (no action required).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_fighter-weapon-master_grand-finale",
                    "name": "Grand Finale",
                    "desc": "When you roll initiative and have no uses of your Stunts feature remaining, you can regain 3 uses. You must complete a long rest before you can use this feature again.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "bfrd_fighter"
            },
            "name": "Weapon Master",
            "desc": "Most fighters feel a deep connection to their weapons, but none more so than the Weapon Master. For them, a favored bow or blade is a natural extension of their body and a trusted ally. Fighters who pursue this subclass learn to use their chosen arms with efficiency and artistry.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_open-hand",
            "features": [
                {
                    "key": "bfrd_monk-open-hand_focus-intent",
                    "name": "Focus Intent",
                    "desc": "When you or a creature within 5 feet of you makes an ability check or attack roll, you can use your reaction to roll your martial arts die. The target gains a bonus or a penalty (your choice) to its roll equal to the number you rolled.\n\nYou can use this feature a number of times equal to your WIS modifier. You regain all expended uses when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_monk-open-hand_open-hand-technique",
                    "name": "Open Hand Technique",
                    "desc": "You can manipulate your enemy's energy with your own. When you hit a creature with one of the attacks granted by your Flurry of Blows technique, you can impose one of the following effects on that target:\n- It can't take reactions until the end of your next turn.\n- It must succeed on a DEX save or be knocked prone.\n- It must succeed on a STR save or be pushed up to 15 feet away from you.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_monk-open-hand_wholeness-of-body",
                    "name": "Wholeness of Body",
                    "desc": "When you roll initiative and have at least 1 hit point, you regain a number of hit points equal to your CON modifier + your monk level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_monk-open-hand_tranquil-soul",
                    "name": "Tranquil Soul",
                    "desc": "You have learned the way of war, so you may better walk the world in peace. As an action, you can spend 3 technique points to cast the sanctuary spell on yourself. The spell lasts until the end of your next short or long rest (or it can end early as normal).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_monk-open-hand_quivering-palm",
                    "name": "Quivering Palm",
                    "desc": "As an action, you can make a single unarmed strike against a creature. On a hit, you can spend 4 technique points to fill that creature with potentially lethal vibrations that last for a number of days equal to your monk level.\n\nFor the duration, so long as you and the target are on the same plane, you can use an action to end the vibrations, ripping the creature apart. When you do, the target must make a CON save. On a failure, the target takes force damage equal to 5 × your monk level and is paralyzed until the end of your next turn. On a success, the target is stunned for 1 minute, and at the end of each of their turns, and each time they take damage, the target can repeat the save, ending the effect on a success. A target that fails the save by 5 or more instantly dies.\n\nEach time you use this feature after the first, the technique cost to use it increases by 2. When you finish a long rest, the cost resets. This feature can affect only one target at a time.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "bfrd_monk"
            },
            "name": "Open Hand",
            "desc": "Monks of the Open Hand hone their bodies to physical perfection. They learn techniques to push and trip their opponents, practice advanced meditation to protect them from harm, and develop secret techniques to transform their bodies into the ultimate weapon.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_oath-of-devotion",
            "features": [
                {
                    "key": "bfrd_paladin-devotion_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "You gain the following two Channel Divinity options.\n\n## Channel Divinity: Sacred Weapon\n\nAs an action, you can imbue one weapon you are holding with positive energy. For 1 minute, you add your CHA modifier to attack rolls you make with that weapon (minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the effected weapon isn't already magical, it becomes magical for the duration.\n\nYou can end this effect on your turn (no action required). It ends early if you fall unconscious.\n\n## Channel Divinity: Sanctifying Light\n\nAs an action, you present your holy symbol and speak a prayer to bathe yourself in a flash of holy light. Each Aberration, Fey, Fiend, and Undead of your choice within 30 feet of you that can see you must make a CHA save. If the creature fails its save, it is blinded for 1 minute. At the end of each of its turns, a target can make a CON save, ending the effect for itself on a success.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_paladin-devotion_devotion-oath-spells",
                    "name": "Devotion Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed in the Devotion Oath Spells table. See the Paladin Subclass class feature for how these spells work.\n\n|Paladin Level|Spells|\n|---|---|\n|3rd|sanctuary|\n|5th|warding bond|\n|9th|protection from energy|\n|13th|stoneskin|\n|17th|mass cure wounds|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_paladin-devotion_aura-of-devotion",
                    "name": "Aura of Devotion",
                    "desc": "You and friendly creatures within 10 feet of you can't be charmed while you are conscious. This aura is enhanced by the 17th-level Aura Improvements class feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_paladin-devotion_purity-of-spirit",
                    "name": "Purity of Spirit",
                    "desc": "Your connection to divinity gives you constant protection from the influence of supernatural creatures. You always have the following protections against Aberrations, Celestials, Elementals, Fey, Fiends, Undead, and creatures with the Outsider tag:\n- Listed creatures have disadvantage on attack rolls against you.\n- You can use your Divine Sense feature to detect any listed creatures, not just Celestials, Fiends, and Undead.\n- You can't be charmed, frightened, or possessed by listed creatures.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_paladin-devotion_holy-nimbus",
                    "name": "Holy Nimbus",
                    "desc": "As an action, you can emanate a nimbus of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. This light counts as true sunlight, such as when interacting with Sunlight Hypersensitivity, and it banishes areas of magical darkness created by the darkness spell or similar magic.\n\nWhen an enemy creature starts its turn in the bright light, it takes radiant damage equal to your paladin level. In addition, for the duration, you have advantage on saves.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "bfrd_paladin"
            },
            "name": "Oath of Devotion",
            "desc": "Swearing an oath of Devotion binds a paladin to the principles of duty, honor, justice, and order. These paladins define themselves as holy warriors or knights, pledged to further a righteous cause to which they devote themselves. They typically hold angels, resplendent servants of good, in high regard, often adorning their armor, shield, or weapon with their iconography.\n\n**Tenets of Devotion.** Though the exact words and strictures of the oath of Devotion vary, its paladins share these tenets.\n- *Compassion.* Protect the weak, aid the helpless, and show mercy to your enemies whenever you are able.\n- *Courage.* Though caution is wise, never fear to act.\n- *Duty.* Do always as you have sworn to do. Obey those who have authority over you.\n- *Honesty.* Never tell a lie when the truth will suffice. Your word is your sacred promise.\n- *Honor.* Treat others with fairness. Let your deeds prove your character.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_hunter",
            "features": [
                {
                    "key": "bfrd_ranger-hunter_hunter-calling-spells",
                    "name": "Hunter Calling Spells",
                    "desc": "You gain calling spells at the ranger levels listed in the Hunter Calling Spells table. See the Ranger Subclass class feature for how these spells work.\n\n|Ranger Level|Spells|\n|---|---|\n|3rd|protection from evil and good|\n|5th|misty step|\n|9th|nondetection|\n|13th|banishment|\n|17th|greater hold|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_ranger-hunter_killer-instinct",
                    "name": "Killer Instinct",
                    "desc": "As a bonus action, choose a creature within 60 feet of you that you can see. You immediately learn the creature's immunities, resistances, and vulnerabilities, or you learn if it has none. This feature doesn't function if the target is magically concealed by a nondetection spell or similar effect that counters divination magic.\n\nYou can use this feature a number of times equal to your PB and regain all uses of it when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_ranger-hunter_relentless-pursuit",
                    "name": "Relentless Pursuit",
                    "desc": "Your tenacity wears down even potent foes. When you hit a creature with a weapon attack, you deal extra damage if the target is below its hit point maximum. The extra damage is equal to the amount your Mystic Mark feature deals at your level and is of the same damage type as the weapon. You can deal this extra damage only once per turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_ranger-hunter_favored-foe",
                    "name": "Favored Foe",
                    "desc": "As part of a long rest, you can spend time reviewing your research and preparing to face a specific type of monster. Choose a type of enemy: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Monstrosity, Ooze, Plant, or Undead. For 24 hours, creatures of that type have disadvantage on attack rolls against you. You also have advantage on saves against being charmed, frightened, or possessed by them.\n\nAt the end of your next long rest, you can choose the same type of creature or a different creature type as your Favored Foe.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_ranger-hunter_no-escape",
                    "name": "No Escape",
                    "desc": "When a creature marked by your mystic mark attempts to move, you can use your reaction to magically teleport up to 30 feet. If you teleport to a space within your weapon's reach of the target, you can immediately make an opportunity attack as part of the same reaction.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_ranger-hunter_predators-shield",
                    "name": "Predator's Shield",
                    "desc": "When you take damage from a creature you can see, you can use your reaction to supernaturally ward yourself against that creature for a short time. You have resistance to all damage dealt by the target for 1 minute, including resistance to the damage dealt by the triggering attack. This effect ends early if you become incapacitated.\n\nOnce used, this feature can't be used again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Ranger",
                "key": "bfrd_ranger"
            },
            "name": "Hunter",
            "desc": "Rangers who heed the calling of the Hunter are no mere trappers or furriers. They are the last line of defense between the natural and the supernatural world. Hunters seek, stalk, and slay monstrous predators like outsiders, fiends, and undead who devastate populations with their malign magic.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_thief",
            "features": [
                {
                    "key": "bfrd_thief_fast-hands",
                    "name": "Fast Hands",
                    "desc": "Experience has honed your skills, allowing you to accomplish precision work in a flash. In addition to its standard uses, you can now use the bonus action granted by your Cunning Action feature to do any of the following:\n- Make a DEX (Sleight of Hand) check.\n- Take the Use an Object action.\n- Use thieves' tools to attempt to disarm a trap or open a lock.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_thief_second-story-work",
                    "name": "Second-Story Work",
                    "desc": "You've never met a wall you couldn't conquer, and climbing them is second nature. You gain a climbing speed equal to your walking speed. If you already have a climbing speed when you gain this feature, it increases by 10 feet.\n\nIn addition, when you make a long jump, you cover a number of feet equal to your walking speed if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap half your walking speed. Either way, each foot you clear on the jump costs a foot of movement. In the event a STR (Athletics) check is required to clear or extend a jump, you can choose to make a DEX (Acrobatics) check instead.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_thief_appraising-eye",
                    "name": "Appraising Eye",
                    "desc": "You've developed an eye for quality. As an action, you can inspect any object within 10 feet of you that you can see to learn whether it is nonmagical or magical. If the object is nonmagical, you immediately learn its approximate value in gold pieces. You also learn whether the object is fake or could conceal other objects inside it (though you don't learn whether it is currently concealing objects or what those objects are).\n\nIf the object is magical, you can spend 1 minute examining it to learn its type, rarity, whether it is cursed, and if it requires attunement (and any specific attunement requirements it has). After you have examined a magic item in this way, you learn how to use it and can ignore any class or feature requirements that would normally prevent you from using it (though you still must abide by any level restrictions). If a magic item requires the use of a spellcasting ability, use your DEX to determine your spell save DC or spell attack bonus.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_thief_trap-specialist",
                    "name": "Trap Specialist",
                    "desc": "When you or a creature within 5 feet of you triggers a trap, you can use your reaction to roll an ability check to attempt to disarm the trap. If you are successful, the trap is disarmed and not triggered. If you are unsuccessful, the trap is triggered as normal.\n\nIn addition, you can now disarm any magical traps that would typically require the use of the dispel magic spell. When you do so, make an ability check using only your DEX modifier, without adding any other modifiers to the roll. If the result meets or exceeds the trap's DC (your GM has this number), it is disarmed as if you had successfully cast the dispel magic spell.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_thief_thiefs-reflexes",
                    "name": "Thief's Reflexes",
                    "desc": "You have become adept at laying ambushes and quickly escaping danger. Now, you can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature if you are surprised.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "bfrd_rogue"
            },
            "name": "Thief",
            "desc": "You have a reputation for quick thinking and quicker fingers. Leave throat-cutting and con-running to lesser scoundrels. You live to liberate treasures held under lock and key. The thrill of bypassing a sealed door, complex trap, or other “impassable” obstacle is the true prize—followed by the payday that comes from whatever you took.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "bfrd_draconic",
            "features": [
                {
                    "key": "bfrd_draconic_draconic-origin-spells",
                    "name": "Draconic Origin Spells",
                    "desc": "You gain origin spells at the sorcerer levels listed in the Draconic Origin Spells table. See the Sorcerer Subclass class feature for how these spells work.\n\nNote that one of the spells you gain at each listed sorcerer level is determined by the type of dragon you select as your ancestor (see Dragon Ancestor).\n\n|Sorcerer Level|Spells|\n|---|---|\n|3rd|*elemental blade*, dragon ancestor spell|\n|5th|*fear*, dragon ancestor spell|\n|7th|*elemental shield*, dragon ancestor spell|\n|9th|*dominate*, dragon ancestor spell|\n|11th|*mass suggestion*, dragon ancestor spell|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_draconic_draconic-resilience",
                    "name": "Draconic Resilience",
                    "desc": "As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. Your hit point maximum increases immediately by 1 and by an additional 1 when you gain a level of sorcerer.\n\nIn addition, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren't wearing armor, your AC equals 13 + your DEX modifier.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_draconic_dragon-ancestor",
                    "name": "Dragon Ancestor",
                    "desc": "You begin to manifest traits of the type of dragon that instilled you with power. Choose that dragon's type now. This choice also dictates some of your spells gained with your Draconic Origin Spells feature, and the damage type associated with each dragon is used by additional features you gain later.\n\nYou can now speak, read, and write Draconic. In addition, when you make an ability check when interacting with or recalling information about dragons, treat any d20 roll less than your sorcerer level as if you rolled a number equal to your sorcerer level.\n\n|Dragon Ancestor|Damage Type|3rd Level|5th Level|7th Level|9th Level|11th Level|\n|---|---|\n|Black or Copper|Acid|*grease*|*acid arrow*|*stinking cloud*|*stone shape*|*cloudkill*|\n|Blue or Bronze|Lightning|*thunderwave*|*invisibility*|*lightning bolt*|*greater invisibility*|*conjure elemental (air)*|\n|Brass, Gold, or Red|Fire|*burning hands*|*heat metal*|*fireball*|*wall of fire*|*flame strike*|\n|Green|Poison|*entangle*|*barkskin*|*stinking cloud*|*blight*|*contagion*|\n|Silver or White|Cold|*fog cloud*|*hold*|*sleet storm*|*ice storm*|*cone of cold*|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_draconic_elemental-affinity",
                    "name": "Elemental Affinity",
                    "desc": "When you cast a spell that deals damage of the type associated with your draconic ancestry (including spells with a damage type modified by features such as your Flexible Spell metamagic option), you can spend 1 sorcery point to gain one of the following benefits:\n\n- Each target takes additional damage equal to your PB.\n- You gain resistance to that damage type for 1 minute.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_draconic_imperious-wings",
                    "name": "Imperious Wings",
                    "desc": "You gain the ability to sprout a pair of dragon wings from your back, gaining a fly speed equal to your walking speed. You can create these wings as a bonus action on your turn, and they last until you dismiss them (also as a bonus action on your turn). While the wings are manifested creatures that can see you have disadvantage on checks and saves to avoid being frightened or intimidated by you.\n\nYou can’t manifest your wings while wearing armor.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "bfrd_draconic_draconian-vengeance",
                    "name": "Draconian Vengeance",
                    "desc": "As an action, you can target one creature within 60 feet of you that you can see to brand it with your draconic element. The target must succeed on a CHA save against your spell save DC or become vulnerable to the damage type associated with your draconic ancestry until the end of your next turn. A target resistant to that damage type loses that resistance for the duration, but a target immune to the damage type is still immune to it, even if the target fails the save.\n\nOnce used, you can't use this feature again until you finish a long rest, unless you spend 4 sorcery points to do so.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Black Flag SRD",
                "key": "bfrd",
                "type": "SOURCE",
                "display_name": "Black Flag SRD",
                "publisher": {
                    "name": "Kobold Press",
                    "key": "kobold-press"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://koboldpress.com/black-flag-reference-document/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "bfrd_sorcerer"
            },
            "name": "Draconic",
            "desc": "Through lineage, bargain, or unrequited gift, the origins of your magic lie in the preternatural power of dragons. These beings, monumental in their age, power, and size, possess unshakeable bearing, unstoppable might, and mastery over the elements of the natural world.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "tdcs_blood-domain",
            "features": [
                {
                    "key": "tdcs_blood-domain_bloodletting-focus",
                    "name": "Bloodletting Focus",
                    "desc": "From 1st level, your divine magics draw the blood from inflicted wounds, worsening the agony of your nearby foes. When you use a spell of 1st level or higher to damage to any creatures that have blood, those creatures suffer additional necrotic damage equal to 2 + the spell’s level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_blood-domain-spells-table",
                    "name": "Blood Domain Spells (table)",
                    "desc": "Cleric Level | Spells                                | \r\n |--------------|-------------------------------------------| \r\n | 1st          | *sleep*, *ray of sickness*                | \r\n | 3rd          | *ray of enfeeblement*, *crown of madness* | \r\n | 5th          | *haste*, *slow*                           | \r\n | 7th          | *blight*, *stoneskin*                     | \r\n | 9th          | *dominate person*, *hold monster*         |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_bonus-proficiencies",
                    "name": "Bonus Proficiencies",
                    "desc": "At 1st Level, you gain proficiency with martial weapons.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_channel-divinity-blood-puppet",
                    "name": "Channel Divinity: Blood Puppet",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to briefly control a creature’s actions against their will. As an action, you target a Large or smaller creature that has blood within 60 feet of you. That creature must succeed on a Constitution saving throw against your spell save DC or immediately move up to half of their movement in any direction of your choice and make a single weapon attack against a creature of your choice within range. Dead or unconscious creatures automatically fail their saving throw. At 8th level, you can target a Huge or smaller creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_channel-divinity-crimson-bond",
                    "name": "Channel Divinity: Crimson Bond",
                    "desc": "Starting at 6th level, you can use your Channel Divinity to focus on a sample of blood from a creature that is at least 2 ounces, and that has been spilt no longer than a week ago. As an action, you can focus on the blood of the creature to form a bond and gain information about their current circumstances. You know their approximate distance and direction from you, as well as their general state of health, as long as they are within 10 miles of you. You can maintain Concentration on this bond for up to 1 hour.\nDuring your bond, you can spend an action to attempt to connect with the bonded creature’s senses. The target makes a Constitution saving throw against your spell save DC. If they succeed, the connection is resisted, ending the bond. You suffer 2d6 necrotic damage. Upon a failed saving throw, you can choose to either see through the eyes of or hear through their ears of the target for a number of rounds equal to your Wisdom modifier (minimum of 1). During this time, you are blind or deaf (respectively) with regard to your own senses. Once this connection ends, the Crimson Bond is lost.\n\n **Health State Examples**\n\n| 100%    | Untouched            |\r\n| 99%-50% | Injured              |\r\n| 49%-1%  | Heavily Wounded      |\r\n| 0%      | Unconscious or Dying |\r\n| –       | Dead                 |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_sanguine-recall",
                    "name": "Sanguine Recall",
                    "desc": "At 8th level, you can sacrifice a portion of your own vitality to recover expended spell slots. As an action, you recover spell slots that have a combined level equal to or less than half of your cleric level (rounded up), and none of the slots can be 6th level or higher. You immediately suffer 1d6 damage per spell slot level recovered. You can’t use this feature again until you finish a long rest.\nFor example, if you’re a 4th-level Cleric, you can recover up to two levels of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots. You then suffer 2d6 damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_blood-domain_vascular-corruption-aura",
                    "name": "Vascular Corruption Aura",
                    "desc": "At 17th level, you can emit a powerful aura as an action that extends 30 feet out from you that pulses necrotic energy through the veins of nearby foes, causing them to burst and bleed. For 1 minute, any enemy creatures with blood that begin their turn within the aura or enter it for the first time on their turn immediately suffer 2d6 necrotic damage. Any enemy creature with blood that would regain hit points while within the aura only regains half of the intended number of hit points (rounded up).\nOnce you use this feature, you can’t use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "type": "SOURCE",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric"
            },
            "name": "Blood Domain",
            "desc": "The Blood domain centers around the understanding of the natural life force within one’s own physical body. The power of blood is the power of sacrifice, the balance of life and death, and the spirit’s anchor within the mortal shell. The Gods of Blood seek to tap into the connection between body and soul through divine means, exploit the hidden reserves of will within one’s own vitality, and even manipulate or corrupt the body of others through these secret rites of crimson. Almost any neutral or evil deity can claim some influence over the secrets of blood magic and this domain, while the gods who watch from more moral realms shun its use beyond extenuating circumstance./n When casting divine spells as a Blood Domain cleric, consider ways to occasionally flavor your descriptions to tailor the magic’s effect on the opponent’s blood and vitality. Hold person might involve locking a target’s body into place from the blood stream out, preventing them from moving. Cure wounds may feature the controlling of blood like a needle and thread to close lacerations. Guardian of faith could be a floating, crimson spirit of dripping viscera who watches the vicinity with burning red eyes. Have fun with the themes!",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "tdcs_path-of-the-juggernaut",
            "features": [
                {
                    "key": "tdcs_path-of-the-juggernaut_demolishing-might",
                    "name": "Demolishing Might",
                    "desc": "Beginning at 6th level, you can muster destructive force with your assault, shaking the core of even the strongest structures. All of your melee attacks gain the siege property (your attacks deal double damage to objects and structures). Your melee attacks against creatures of the construct type deal an additional 1d8 weapon damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_overwhelming-cleave",
                    "name": "Overwhelming Cleave",
                    "desc": "Upon reaching 10th level, you wade into armies of foes, great swings of your weapon striking many who threaten you. When you make a weapon attack while raging, you can make another attack as a bonus action with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_stance-of-the-mountain",
                    "name": "Stance of the Mountain",
                    "desc": "You harness your fury to anchor your feet to the earth, shrugging off the blows of those who wish to topple you. Upon choosing this path at 3rd level, you cannot be knocked prone while raging unless you become unconscious.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_thunderous-blows",
                    "name": "Thunderous Blows",
                    "desc": "Starting when you choose this path at 3rd level, your rage instills you with the strength to batter around your foes, making any battlefield your domain. Once per turn while raging, when you damage a creature with a melee attack, you can force the target to make a Strength saving throw (DC 8 + your proficiency bonus + your Strength modifier). On a failure, you push the target 5 feet away from you, and you can choose to immediately move 5 feet into the target’s previous position.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_path-of-the-juggernaut_unstoppable",
                    "name": "Unstoppable",
                    "desc": "Starting at 14th level, you can become “unstoppable” when you rage. If you do so, for the duration of the rage your speed cannot be reduced, and you are immune to the frightened, paralyzed, and stunned conditions. If you are frightened, paralyzed, or stunned, you can still take your bonus action to enter your rage and suspend the effects for the duration of the rage. When your rage ends, you suffer one level of exhaustion (as described in appendix A, PHB).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "type": "SOURCE",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Barbarian",
                "key": "srd_barbarian"
            },
            "name": "Path of the Juggernaut",
            "desc": "Honed to assault the lairs of powerful threats to their way of life, or defend against armed hordes of snarling goblinoids, the juggernauts represent the finest of frontline destroyers within the primal lands and beyond.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "tdcs_runechild",
            "features": [
                {
                    "key": "tdcs_runechild_arcane-exemplar-form",
                    "name": "Arcane Exemplar Form",
                    "desc": "Beginning at 18th level, you can use a bonus action and expend 6 or more charged runes to temporarily become a being of pure magical energy. This new form lasts for 3 rounds plus 1 round for each charged rune expended over 6. While you are in your exemplar form, you gain the following benefits: \n* You have a flying speed of 40 feet. \n* Your spell save DC is increased by 2. \n* You have resistance to damage from spells. \n* When you cast a spell of 1st level or higher, you regain hit points equal to the spell’s level. When your Arcane Exemplar form ends, you can’t move or take actions until after your next turn, as your body recovers from the transformation. Once you use this feature, you must finish a long rest before you can use it again.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_essence-runes",
                    "name": "Essence Runes",
                    "desc": "At 1st level, your body has begun to express your innate magical energies as natural runes that hide beneath your skin. You begin with 1 Essence Rune, and gain an addi- tional rune whenever you gain a level in this class. Runes can manifest anywhere on your body, though the first usually manifests on the forehead. They remain invisible when inert.\nAt the end of a turn where you spent any number of sorcery points for any of your class features, an equal number of essence runes glow with stored energy, becoming charged runes. If you expend a charged rune to use one of your Runechild features, it returns to being an inert essence rune.\nAs a bonus action, you may spend any number of sorcery points to convert an equal number of essence runes into charged runes. If you have no sorcery points and no charged runes, you can convert a single essence rune into a charged rune as an action\nIf you have 5 or more charged runes, you emit bright light in a 5 foot radius and dim light for an additional 5 feet. Any charged runes revert to inert essence runes after you complete a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_glyphs-of-aegis",
                    "name": "Glyphs of Aegis",
                    "desc": "Beginning at 1st level, you can release the stored arcane power within your runes to absorb or deflect threatening attacks against you. Whenever you take damage from an attack, hazard, or spell, you can use a reaction to expend any number of charged runes, rolling 1d6 per charged rune. You subtract the total rolled from the damage inflicted by the attack, hazard, or spell.\nAt 6th level, you can use an action to expend a charged rune, temporarily transferring a Glyph of Aegis to a creature you touch. A creature can only hold a single glyph, and it lasts for 1 hour, or until the creature is damaged by an attack, hazard, or spell. The next time that creature takes damage from any of those sources, roll 1d6 and subtract the number rolled from the damage roll. The glyph is then lost.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_manifest-inscriptions",
                    "name": "Manifest Inscriptions",
                    "desc": "At 6th level, you can reveal hidden glyphs and enchantments that surround you. As an action, you can expend a charged rune to cause any hidden magical marks, runes, wards, or glyphs within 15 feet of you to reveal themselves with a glow for 1 round. This glow is considered dim light for a 5 foot radius around the mark or glyph.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_runic-torrent",
                    "name": "Runic Torrent",
                    "desc": "Upon reaching 14th level, you can channel your stored runic energy to instill your spells with overwhelming arcane power, bypassing even the staunchest defenses. Whenever you cast a spell, you can expend a number of charged runes equal to the spell’s level to allow it to ignore any resistance or immunity to the spell’s damage type the targets may have.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_runechild_sigilic-augmentation",
                    "name": "Sigilic Augmentation",
                    "desc": "Upon reaching 6th level, you can channel your runes to temporarily bolster your physical capabilities. You can expend a charged rune as a bonus action to enhance either your Strength, Dexterity, or Constitution, granting you advantage on ability checks with the chosen ability score until the start of your next turn. You can choose to main- tain this benefit additional rounds by expending a charged rune at the start of each of your following turns.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "type": "SOURCE",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer"
            },
            "name": "Runechild",
            "desc": "The weave and flow of magic is mysterious and feared by many. Many study the nature of the arcane in hopes of learning to harness it, while sorcerers carry innate talent to sculpt and wield the errant strands of power that shape the world. Some sorcerers occasionally find their body itself becomes a conduit for such energies, their flesh collecting and storing remnants of their magic in the form of natural runes. These anomalies are known in erudite circles as runechildren. The talents of a runechild are rare indeed, and many are sought after for study by mages and scholars alike, driven by a prevalent belief that the secrets within their body can help understand many mysteries of the arcane. Others seek to enslave them, using their bodies as tortured spell batteries for their own diabolic pursuits. Their subjugation has driven the few that exist into hiding their essence – a task that is not easy, given the revealing nature of their gifts.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "tdcs_way-of-the-cerulean-spirit",
            "features": [
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_debilitating-barrage",
                    "name": "Debilitating Barrage",
                    "desc": "Upon reaching 17th level, you’ve gained the knowledge to temporarily alter and lower a creature’s fortitude by striking a series of pressure points. Whenever you hit a single creature with three or more attacks in one round, you can spend 3 ki points to give the creature disadvantage to their attack rolls until the end of your next turn, and they must make a Constitution saving throw. On a failure, the creature suffers vulnerability to a damage type of your choice for 1 minute, or until after they take any damage of that type.\nCreatures with resistance or immunity to the chosen damage type do not suffer this vulnerability, which is revealed after the damage type is chosen. You can select the damage type from the following list: acid, bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, thunder.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_extort-truth",
                    "name": "Extort Truth",
                    "desc": "At 6th level, you can hit a series of hidden nerves on a creature with precision, temporarily causing them to be unable to mask their true thoughts and intent. If you manage to hit a single creature with two or more attacks in one round, you can spend 2 ki points to force them to make a Charisma saving throw. You can choose to have these attacks deal no damage. On a failed save, the creature is unable to speak a deliberate lie for 1 minute. You know if they succeeded or failed on their saving throw.\nAn affected creature is aware of the effect and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as the effect lasts.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_extract-aspects",
                    "name": "Extract Aspects",
                    "desc": "Beginning at 3rd level when choosing this tradition, when you pummel an opponent and connect with multiple pressure points, you can extract crucial information about your foe. Whenever you hit a single creature with two or more attacks in one round, you can spend 1 ki point to force the target to make a Constitution saving throw. On a failure, you learn one aspect about the creature of your choice: Creature Type, Armor Class, Senses, Highest Saving Throw Modifier, Lowest Saving Throw Modifier, Damage Vulnerabilities, Damage Resistances, Damage Immunities, or Condition Immunities.\nUpon reaching 6th level, if the target fails their saving throw, you can choose two aspects to learn. This increases to three aspects at 11th level, and four aspects at 17th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_mind-of-mercury",
                    "name": "Mind of Mercury",
                    "desc": "Starting at 6th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. You can take a number of additional reactions each round equal to your Intelligence modifier (minimum of 1), at the cost of 1 ki point per reaction beyond the first. You can only use one reaction per trigger.\nIn addition, whenever you make an Intelligence (Investigation) check, you can spend 1 ki point to gain advantage on the roll.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_mystical-erudition",
                    "name": "Mystical Erudition",
                    "desc": "Upon choosing this tradition at 3rd level, you’ve undergone extensive training with the Cerulean Spirit, allowing you to mystically recall information on history and lore from the monastery’s collected volumes. Whenever you make an Intelligence (Arcana), Intelligence (History), or Intelligence (Religion) check, you can spend 1 ki point to gain advantage on the roll.\nIn addition, you learn one language of your choice. You gain additional languages at 11th and 17th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "tdcs_way-of-the-cerulean-spirit_preternatural-counter",
                    "name": "Preternatural Counter",
                    "desc": "Beginning at 11th level, your quick mind and study of your foe allows you to use their failure to your advantage. If a creature misses you with an attack, you can immediately use your reaction to make a melee attack against that creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Tal'dorei Campaign Setting",
                "key": "tdcs",
                "type": "SOURCE",
                "display_name": "Tal'dorei Campaign Setting",
                "publisher": {
                    "name": "Green Ronin Publishing",
                    "key": "green-ronin"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://en.wikipedia.org/wiki/Critical_Role%3A_Tal'Dorei_Campaign_Setting"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk"
            },
            "name": "Way of the Cerulean Spirit",
            "desc": "To become a Cerulean Spirit is to give one’s self to the quest for unveiling life’s mysteries, bringing light to the secrets of the dark, and guarding the most powerful and dangerous of truths from those who would seek to pervert the sanctity of civilization.\n\nThe monks of the Cerulean Spirit are the embodiment of the phrase “know your enemy”. Through research, they prepare themselves against the ever-coming tides of evil. Through careful training, they have learned to puncture and manipulate the spiritual flow of an opponent’s body. Through understanding the secrets of their foe, they can adapt and surmount them. Then, once the fight is done, they return to record their findings for future generations of monks to study from.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_arcane-warrior",
            "features": [
                {
                    "key": "open5e_arcane-warrior_arcane-strike",
                    "name": "Arcane Strike",
                    "desc": "Starting at 10th level, foes you strike in combat become more susceptible to your magical offensives as well. Creatures suffer disadvantage on a saving throw against your spells if you have hit them with a weapon attack. This effect only lasts until the end of your next turn after hitting the creature, and only applies to the first saving throw they make against one of your spells during this time.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_battle-magic",
                    "name": "Battle Magic",
                    "desc": "At 7th level, you can use your bonus action to make a weapon attack on a turn that you use an action to cast a cantrip.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_bonded-weapon",
                    "name": "Bonded Weapon",
                    "desc": "Starting at 3rd level, you can create a magical bond between you and a particular weapon of your choice. This weapon becomes almost like a part of you, and unless you are incapacitated, no one can disarm it from you. If you are not holding the weapon, you can use a bonus action to summon it instantly into your hand via teleportation unless it is on another plane of existence.\n\nTo create the magical bond with your weapon, you must perform a ritual that takes 1 hour. During the ritual, the weapon you are attempting to bond with must always be at your side, but you can otherwise complete the ritual over the course of a short rest. You can perform the ritual multiple times, but you can only remain bonded to two particular weapons at any given time. Bonding with a third weapon will break the bond with one of your other weapons that you choose. Furthermore, you can only use your bonus action to summon one bonded weapon per turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_eldritch-charge",
                    "name": "Eldritch Charge",
                    "desc": "Starting at 15th level, your ferocious charges let you briefly plunge through the ethereal plane. When you use an Action Surge, in addition to gaining an additional action, you can teleport to any unoccupied space that you can see within 30 feet. This teleportation and your extra action can be used in either order.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_improved-battle-magic",
                    "name": "Improved Battle Magic",
                    "desc": "At 18th level, your ability to use spells in combat further improves. You can use your bonus action to make an attack after using your action to cast a spell of any level, not just cantrips.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_arcane-warrior_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Beginning at 3rd level, you can cast spells from the wizard spell list.\n\n**_Cantrips._** Choose two cantrips from the wizard spell list to learn. At 10th level, you learn one additional cantrip from the same list.\n\n**_Spell Slots._** You use spell slots to cast 1st level and higher spells, expending a spell slot equal to or higher than the level of the spell you wish to cast. When you complete a long rest, you regain any spell slots you have used. The number of spell slots of different levels available are shown on the Arcane Warrior Spells table.\nFor example, if you are a 7th-level Arcane Warrior who knows the 1st-level spell _magic missile_, you could use any of your unused 1st or 2nd-level spell slots to cast the spell. However, if you wanted to cast 2nd-level spell _shatter_, you would need to expend a 2nd-level spell slot in order to cast it.\n\n**_1st-Level and Higher Spells Known._** Upon choosing this archetype at 3rd level, you learn three 1st-level spells from the wizard spell list. At least two of these spells must be from the abjuration or evocation schools.\n\nYou automatically learn additional spells from the wizard spell list as you gain levels, as shown on the Arcane Warrior Spells table. When you learn a new spell, it must be of a level that you can cast with your existing spell slots. Initially, you must choose your new spells from the evocation and abjuration schools, but starting at 8th level, you can choose from any type of spell on the wizard spell list.\n\nFor instance, upon reaching 7th level in this class, an Arcane Warrior could learn a new spell of either 1st or 2nd-level, but it must be from either the abjuration or evocation schools. At 8th level, the Arcane Warrior learns another spell of 1st or 2nd-level, which can be chosen from any spell school.\n\nEvery time you gain a new level of Arcane Warrior, you have the choice to replace one of your known wizard spells with a different spell from the same list of a level for which you have spell slots. However, if your Arcane Warrior level is 7th or lower, you can only know one spell of 1st level or higher from a school other than abjuration or evocation. At 8th level or higher in this class, you can learn additional spells from other schools, but at least 4 of your known spells of 1st level or higher must be from these two schools.\n\n**_Spellcasting Ability._** You use rote memorization and diligent study to master your wizard spells, so your spellcasting ability for these is Intelligence. You use your Intelligence modifier when making a spell attack roll with a wizard spell, as well as to calculate the DC of a saving throw against one of your wizard spells. If the text of a spell refers to your spellcasting ability, use your Intelligence.\n\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\n\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\n\n**Arcane Warrior Spells (table)**\n\n| Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |\n|---------------|----------------|--------------|-----|-----|-----|-----|\n| 3rd           | 2              | 3            | 2   | -   | -   | -   |\n| 4th           | 2              | 4            | 3   | -   | -   | -   |\n| 5th           | 2              | 4            | 3   | -   | -   | -   |\n| 6th           | 2              | 4            | 3   | -   | -   | -   |\n| 7th           | 2              | 5            | 4   | 2   | -   | -   |\n| 8th           | 2              | 6            | 4   | 2   | -   | -   |\n| 9th           | 2              | 6            | 4   | 2   | -   | -   |\n| 10th          | 3              | 7            | 4   | 3   | -   | -   |\n| 11th          | 3              | 8            | 4   | 3   | -   | -   |\n| 12th          | 3              | 8            | 4   | 3   | -   | -   |\n| 13th          | 3              | 9            | 4   | 3   | 2   | -   |\n| 14th          | 3              | 10           | 4   | 3   | 2   | -   |\n| 15th          | 3              | 10           | 4   | 3   | 2   | -   |\n| 16th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 17th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 18th          | 3              | 11           | 4   | 3   | 3   | -   |\n| 19th          | 3              | 12           | 4   | 3   | 3   | 1   |\n| 20th          | 3              | 13           | 4   | 3   | 3   | 1   |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Fighter",
                "key": "srd_fighter"
            },
            "name": "Arcane Warrior",
            "desc": "*Compare to the core book's Eldritch Knight*\n\nMost fighters train exhaustively with their preferred weapons to hone their power and reflexes. To some, this easily flows into the careful practice of magic as well. Unlike wizards, arcane warriors focus on a smaller number of spells that they commit to memory, particularly from the schools of magic that focus on protection and direct damage which are particularly useful in a combat setting. An arcane warrior can be a jack of all trades, solving problems with force or magic as the situation warrants. They can also aim to master a few strategies that use their martial and mental aptitude in equal measure.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_circle-of-the-many",
            "features": [
                {
                    "key": "open5e_circle-of-the-many_multitude-of-faces",
                    "name": "Multitude of Faces",
                    "desc": "Starting at 14th level, your skinchanging powers have become so potent that you can constantly change your appearance. You gain the at will ability to cast the spell *alter self*.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_natures-talon",
                    "name": "Nature’s Talon",
                    "desc": "Beginning at 6th level, when you are in beast shape, your attacks are considered magical for determining a target’s immunity or resistance to them.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_resilient-transformation",
                    "name": "Resilient Transformation",
                    "desc": "When you choose this circle at 2nd level, you gain more control over your Wild Shape ability and can use it more effectively in combat. On your turn, you can use the Wild Shape ability as a bonus action instead of as an action. While you are in beast form, you can also expend a spell slot as a bonus action in order to heal the beast shape’s hit points. You can heal 1d8 hit points for each level of the spell slot that you expended in this way.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_shape-of-the-elements",
                    "name": "Shape of the Elements",
                    "desc": "By 10th level, when you use your Wild Shape ability, you may expend an additional use. When you do so, instead of transforming into a beast, you may transform into a CR 5 elemental: choose air, earth, fire, or water.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_circle-of-the-many_strengthened-transformation",
                    "name": "Strengthened Transformation",
                    "desc": "Your circle also allows you to transform into more powerful beast forms than other druids. At 2nd level, you can choose a beast with a challenge rating up to 1 when you use your Wild Shape ability, but you must follow the other level limitations for the movement speeds of your beast form. At 3rd level and thereafter, you can choose beasts with a challenge rating of up to one third of your druid level, rounding down.\n\n**Beast Shapes for Circle of the Many (table)**\n\n| Level | Max. CR | Limitations | Example |\r\n|---------|-------------|----------------|--------------|\r\n| 2nd    | 1            | No flying or swimming speed | Brown bear |\r\n| 4th     | 1            | No flying speed | Giant octopus |\r\n| 6th     | 2            | No flying speed | Rhinoceros |\r\n| 8th     | 2            | —               | Giant vampire bat |\r\n| 9th     | 3            | —               | Killer whale |\r\n| 12th   | 4            | —               | Elephant |\r\n| 15th   | 5            | —               | Giant crocodile |\r\n| 18th   | 6            | —               | Mammoth |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Druid",
                "key": "srd_druid"
            },
            "name": "Circle of the Many",
            "desc": "*Compare to core book’s Circle of the Moon*\n\nDruids who feel particularly at ease in the beast form of their Wild Shape may join the Circle of the Many. Though they can cast spells like other druids, they often neglect practice of these arts in order to better perfect their shapechanging abilities. They can also channel their spellcasting power directly into increasing the resilience of their alternate guises.\n\nSometimes known as skinchangers, these druids are generally solitary except when gathering under the full moon, and then usually in the forms of various animals. Those within this circle do not merely take the animal shapes, but are more in tune with animal psychology. They are fierce protectors of these kin whether furred or feathered, scaled or slithering.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_college-of-skalds",
            "features": [
                {
                    "key": "open5e_college-of-skalds_battle-fury",
                    "name": "Battle Fury",
                    "desc": "At 6th level, you can unleash even more fury in combat. When you use the attack action, you can make two attacks instead of one.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_combat-aptitude",
                    "name": "Combat Aptitude",
                    "desc": "When you choose the College of Skalds at 3rd level, you become proficient in all martial weapons, as well as in the use of medium armor and shields.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_saga-of-deeds",
                    "name": "Saga of Deeds",
                    "desc": "Starting at 3rd level, you can use your stories of the great battles of legend to inspire your allies in combat. The dice gained from your Bardic Inspiration feature can be used in the following ways:\n\n* After rolling damage for a successful weapon attack, a creature can choose to roll a Bardic Inspiration die and add the result to the damage dealt.\n* When a creature is the target of an attack roll, before knowing whether the rolled number is a hit or a miss, it may roll a Bardic Inspiration die as a reaction, adding the result to its armor class for this specific attack only.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_college-of-skalds_song-and-strike",
                    "name": "Song and Strike",
                    "desc": "Starting at 14th level, you can wade into combat even as you wield your bardic magic. Any time you cast a bard spell as an action, you can use your bonus action to make a single weapon attack.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Bard",
                "key": "srd_bard"
            },
            "name": "College of Skalds",
            "desc": "*Compare to the core book's College of Valor*\n\nSkalds are poets of battle, recounting the deeds of heroes and the bloody battles that shook nations. But you do more than just tell stories; a skald draws on the tales of past greatness in his own quest for glory on the battlefield. While learning the sagas of bygone years, you have also taken up a practical study of combat, allowing you to use more weapons and with greater effectiveness than most bards. When you sing the song of battle to bolster your allies, you are right alongside them, going toe to toe with formidable foes to become worthy of the poems from the skalds who will recount your tale.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_demise-domain",
            "features": [
                {
                    "key": "open5e_demise-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain the martial weapon proficiency.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_channel-divinity-killing-touch",
                    "name": "Channel Divinity: Killing Touch",
                    "desc": "Beginning at 2nd level, when one of your melee attacks hit a creature, you can make use of your Channel Divinity to add necrotic damage equal to your cleric level times two, plus 5.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_death-comes-for-all",
                    "name": "Death Comes for All",
                    "desc": "Just as death comes for all creatures, at 6th level your deathly powers affect even those who could normally withstand them. You ignore a creature’s necrotic resistance when you deal damage via spells or your Channel Divinity.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_death-domain-spells-table",
                    "name": "Death Domain Spells (table)",
                    "desc": "Cleric Level | Spells                                  |\r\n|--------------|-----------------------------------------|\r\n| 1st          | false life, ray of sickness             |\r\n| 3rd          | blindness/deafness, ray of enfeeblement |\r\n| 5th          | animate dead, vampiric touch            |\r\n| 7th          | blight, death ward                      |\r\n| 9th          | antilife shell, cloudkill               |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_deaths-cut",
                    "name": "Death’s Cut",
                    "desc": "Your connection to death means that your necromantic powers can cut through more foes. You learn an additional cantrip of the necromancy school from any class spell list. When you cast any necromancy cantrip that targets a single creature, you can target a second creature within the spell’s range if it is within 5 feet of the first target.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 necrotic damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_demise-domain_improved-deaths-cut",
                    "name": "Improved Death’s Cut",
                    "desc": "Beginning at 17th level, your Death’s Cut feature can apply to spells of the necromancy school of up to 5th-level in addition to cantrips. However, you must double the amount of material components used if the spell calls for them.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric"
            },
            "name": "Demise Domain",
            "desc": "*Compare to the core book’s Death Domain*\n\nWhile deities oversee all realms of nature and the cosmos, perhaps none is more important to mortals than their purveyance over the afterlife. The demise domain covers both gods who rule over kingdoms of the dead, such as Arawn, Ereshkigal, Mictlāntēcutli, Hades, Hel, and Osiris; it is also held by deities who oversee conflict and the actual moment of one’s demise, for instance the Morrigan and Nergal, and deities of suffering (Kiputytto) and disease (Loviatar). It includes many winter deities like Hel and Marzanna that oversee the metaphorical death of spring, and patrons of the undead like Koschei the Deathless are also served by clerics of the demise domain. The domain is often favored by evil deities like Erlik, but is not exclusive to them; noble judges of souls like Anubis and helpful psychopomps like Xolotl also have the demise domain in their portfolio. Similarly, while the demise domain is often favored by evil cultists, clerics who seek to comfort the dying or uphold the natural progression of the afterlife may also select this domain.\n\nNote: this subclass is primarily for NPCs, but a player can choose it at their Game Master’s discretion.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_eldritch-trickster",
            "features": [
                {
                    "key": "open5e_eldritch-trickster_arcane-ambuscade",
                    "name": "Arcane Ambuscade",
                    "desc": "At 9th level, you can set potent magical ambushes. Creatures have disadvantage on saving throws against your spells if you are hidden during casting. If the spell allows multiple saving throws, this effect only applies to the turn when you cast the spell.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_eldritch-grift",
                    "name": "Eldritch Grift",
                    "desc": "Starting at 17th level, your thieving cunning combined with your magical skill allow you to steal another spellcaster’s spell, temporarily granting you the knowledge to cast it while also depriving them of the ability to do so.\n\nAs a reaction when a creature targets you with a spell, or when you are in the area of effect of a spell cast by another creature, you force the creature to make a saving throw with a DC equal to your spell save DC, adding their spellcasting ability modifier to the check. If the creature fails this saving throw, not only are you unaffected by the spell, but you can cast the spell for the next 8 hours as long as you have spell slots to do so. During the same period, the original caster is unable to cast the spell.\n\nYou can only use this ability if the spell is 1st level or higher. You cannot steal a spell if it is of a higher level than you are able to cast with your spell slots, but you can steal a spell even if it is not on the wizard spell list. After you use this feature, you lose the ability to use it again until you have finished a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_magical-misdirection",
                    "name": "Magical Misdirection",
                    "desc": "Starting at 13th level, you can use the spell _mage hand_ to create distractions. You may choose one creature within 5 feet spectral, floating hand you create with the spell and use a bonus action on your turn to divert the creature’s attention away from yourself. Until the end of the turn, you gain advantage on attack rolls against the distracted creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_sleight-of-mage-hand",
                    "name": "Sleight of Mage Hand",
                    "desc": "If you cast the cantrip _mage hand_, you may cause the spectral, floating hand created by the spell to be invisible to observers. In addition to the functions described in the spell’s description, you may carry out the following tasks:\n\n* You can disarm traps and pick locks using thieves’ tools at the range of the spell.\n* You can pick a creature’s pocket, retrieving an object in a container that is being carried or worn by that creature.\n* You can also plant an object being held by the hand into a container that is being carried or worn by another creature.\n\nIn order to complete any of these tasks without being noticed, you must contest the target creature’s Wisdom (Perception) with a successful Dexterity (Sleight of Hand) check. Rather than controlling the spectral hand with an action, you may use the bonus action from your Cunning Action feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_eldritch-trickster_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Beginning at 3rd level, you can cast spells from the wizard spell list.\n\n**_Cantrips._** You learn the cantrip _mage hand_ and two additional cantrips of your choice, picking from the wizard spell list. At 10th level, you learn one additional cantrip from the same list.\n\n**_Spell Slots._** You use spell slots to cast 1st level and higher spells, expending a spell slot equal to or higher than the level of the spell you wish to cast. When you complete a long rest, you regain any spell slots you have used. The number of spell slots of different levels available are shown on the Eldritch Prankster Spells table.\nFor example, if you are a 7th-level Eldritch Prankster who knows the 1st-level spell _disguise self_, you could use any of your unused 1st or 2nd-level spell slots to cast the spell. However, if you wanted to cast 2nd-level spell _invisibility_, you would need to expend a 2nd-level spell slot in order to cast it.\n\n**_1st-Level and Higher Spells Known._** Upon choosing this archetype at 3rd level, you learn three 1st-level spells from the wizard spell list. At least two of these spells must be from the enchantment or illusion schools.\n\nYou automatically learn additional spells from the wizard spell list as you gain levels, as shown on the Eldritch Prankster Spells table. When you learn a new spell, it must be of a level that you can cast with your existing spell slots. Initially, you must choose your new spells from the illusion and enchantment schools, but starting at 8th level, you can choose from any type of spell on the wizard spell list.\n\nFor instance, upon reaching 7th level in this class, an Eldritch Prankster could learn a new spell of either 1st or 2nd-level, but it must be from either the enchantment or illusion schools. At 8th level, the Eldritch Prankster learns another spell of 1st or 2nd-level, which can be chosen from any spell school.\n\nEvery time you gain a new level of Eldritch Prankster, you have the choice to replace one of your known wizard spells with a different spell from the same list of a level for which you have spell slots. However, if your Eldritch Prankster level is 7th or lower, you can only know one spell of 1st level or higher from a school other than enchantment or illusion. At 8th level or higher in this class, you can learn additional spells from other schools, but at least 4 of your known spells of 1st level or higher must be from these two schools.\n\n**_Spellcasting Ability._** You use rote memorization and diligent study to master your wizard spells, so your spellcasting ability for these is Intelligence. You use your Intelligence modifier when making a spell attack roll with a wizard spell, as well as to calculate the DC of a saving throw against one of your wizard spells. If the text of a spell refers to your spellcasting ability, use your Intelligence.\n\n**Spell save DC** = 8 + your proficiency bonus + your Intelligence modifier\n\n**Spell attack modifier** = your proficiency bonus + your Intelligence modifier\n\n**Eldritch Prankster Spells (table)**\n\n| Rogue Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |\n|---------------|----------------|--------------|-----|-----|-----|-----|\n| 3rd           | 3              | 3            | 2   | -   | -   | -   |\n| 4th           | 3              | 4            | 3   | -   | -   | -   |\n| 5th           | 3              | 4            | 3   | -   | -   | -   |\n| 6th           | 3              | 4            | 3   | -   | -   | -   |\n| 7th           | 3              | 5            | 4   | 2   | -   | -   |\n| 8th           | 3              | 6            | 4   | 2   | -   | -   |\n| 9th           | 3              | 6            | 4   | 2   | -   | -   |\n| 10th          | 4              | 7            | 4   | 3   | -   | -   |\n| 11th          | 4              | 8            | 4   | 3   | -   | -   |\n| 12th          | 4              | 8            | 4   | 3   | -   | -   |\n| 13th          | 4              | 9            | 4   | 3   | 2   | -   |\n| 14th          | 4              | 10           | 4   | 3   | 2   | -   |\n| 15th          | 4              | 10           | 4   | 3   | 2   | -   |\n| 16th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 17th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 18th          | 4              | 11           | 4   | 3   | 3   | -   |\n| 19th          | 4              | 12           | 4   | 3   | 3   | 1   |\n| 20th          | 4              | 13           | 4   | 3   | 3   | 1   |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Rogue",
                "key": "srd_rogue"
            },
            "name": "Eldritch Trickster",
            "desc": "*Compare to the core book's Arcane Trickster*\n\nA rogue is not defined merely by swift reflexes, but also by a quick mind. Some rogues are even able to pick up some magical tricks during their career to complement their mundane skills. Though they lack the power of a full fledged wizard, they can apply their magic in unexpected ways, performing feats that would leave their arcane compatriots dumbfounded. An eldritch prankster may be a traditional burglar enhanced by magic, a carefree trickster mixing arcane elements with run of the mill legerdemain, or even an adventurer with so many more tools in their proverbial toolkit.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_mischief-domain",
            "features": [
                {
                    "key": "open5e_mischief-domain_channel-divinity-double-trouble",
                    "name": "Channel Divinity: Double Trouble",
                    "desc": "Once you reach 2nd level, you gain the power to create an illusory double of yourself with the Channel Divinity class feature. You may use your action to manifest the illusion in an unoccupied space visible to you and within 30 feet of yourself. You must concentrate to maintain the illusion as if it were a spell, and you can do so for up to 1 minute. On your turn, you can use a bonus action to move up to 30 feet, but it must remain in your view and cannot move more than 120 feet away from you.\n\nWhile you maintain the illusion, when you cast a spell, you can use the position of the illusion rather than your own for determining range, area of effect, and line of sight. However, you cannot actually “see” through the illusion’s eyes, so you must rely on your own vision if the spell requires you to see a target or space.\n\nYour illusion can disorient foes, so you gain advantage on attack rolls against any creature that can see the illusion if both you and the illusion are within 5 feet of the creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_mischief-domain_channel-divinity-walk-unseen",
                    "name": "Channel Divinity: Walk Unseen",
                    "desc": "Beginning at 6th level, with your Channel Divinity feature, you can use an action to become invisible. This invisibility lasts until the end of your next turn, or if you cast a spell or attack.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_mischief-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_mischief-domain_double-trouble-doubled",
                    "name": "Double Trouble Doubled",
                    "desc": "Starting at 17th level, your Double Trouble feature becomes more potent. Instead of one double, you can create up to four, and you can move as many of them as you like on your turn with a bonus action following the rules outlined in that feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_mischief-domain_mischeif-domain-spells-table",
                    "name": "Mischeif Domain Spells (table)",
                    "desc": "Cleric Level | Spells                           |\r\n|--------------|----------------------------------|\r\n| 1st          | charm person, disguise self      |\r\n| 3rd          | mirror image, pass without trace |\r\n| 5th          | blink, dispel magic              |\r\n| 7th          | dimension door, polymorph        |\r\n| 9th          | dominate person, modify memory   |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_mischief-domain_spreader-of-mischief",
                    "name": "Spreader of Mischief",
                    "desc": "At 1st level, when you choose this domain, you can endow others with the power to make mischief. As an action, you may touch a willing creature, and that creature gains advantage when making Dexterity (Stealth) checks for the next hour. The effect ends early if you use the feature on a different creature. You may not use this feature on yourself.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric"
            },
            "name": "Mischief Domain",
            "desc": "*Compare to the core book's Trickery Domain*\n\nWhile most deities inspire awe with their might and power, some prefer subtler methods. Gods of the mischief domain favor cunning to advance their agendas, and they encourage this trait in the followers as well. Some deities of mischief, like Anansi and Hermes, are good natured tricksters. Some, like the impetuous Susanoo, vacillate between being helpful or hindering on a whim. Deities like Loki and Veles are primarily antagonistic to their respective pantheons, but their mercurial nature means they might make the odd alliance with their more serious kin. Gods associated with the moon, like Hecate, mirror the moon’s changing shape as patrons of mischief. Gods of fortune, like Tyche and Bes, are often tricksters who make their own luck. Meanwhile, culture heroes like Kokopelli, Lemminkäinen, and Maui often use deceit to bring prosperity to their people. These diverse deities count among their worshippers criminals, freedom fighters, and free spirits alike, united only by their willingness to upset the status quo. Some use tricks to lead people to a greater truth, while others use mischief to stay one step ahead of the competition.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_oathless-betrayer",
            "features": [
                {
                    "key": "open5e_oathless-betrayer_aura-of-loathing",
                    "name": "Aura of Loathing",
                    "desc": "Starting at 7th level, you add your Charisma modifier to damage rolls from melee weapons (with a minimum bonus of +1). Creatures of the fiend or undead type within 10 feet of you also gain this bonus, but the bonus does not stack with the same bonus from another paladin.\n\nAt 18th level, the range of this aura increases to 30 feet.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "As an Oathless Betrayer paladin of 3rd level or higher, you gain the following two Channel Divinity options.\n\n**_Command the Undead._** As an action, you may target one undead creature within 30 feet that you can see. If the target creature fails a Wisdom saving throw against your spellcasting DC, it is compelled to obey you for the next 24 hours. The effect ends on the target creature if you use this ability on a different target, and you cannot use this ability on an undead creature if its challenge rating exceeds or is equal to your paladin class level.\n\n**_Frightful Bearing._** As an action, you take on a menacing aspect to terrify your enemies. You target any number of creatures within 30 feet that can see you to make a Wisdom saving throw. Each target that fails its save becomes frightened of you. The creature remains frightened for 1 minute, but it may make a new Wisdom saving throw to end the effect if it is more than 30 feet away from you at the end of its turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_master-of-doom",
                    "name": "Master of Doom",
                    "desc": "At 20th level, as an action, you can cloak yourself and any allied creatures of your choice within 30-feet in an aura of darkness. For 1 minute, bright light in this radius becomes dim light, and any creatures that use primarily sight suffer disadvantage on attack rolls against you and the others cloaked by you.\n\nIf an enemy that starts its turn in the aura is frightened of you, it suffers 4d10 psychic damage. You may also use a bonus action to lash out with malicious energy against one creature on your turn during the duration of the aura. If you succeed on a melee spell attack against the target, you deal 3d10 + your Charisma modifier in necrotic damage.\n\nOnce you use this feature, you can't use it again until you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_oath-spells",
                    "name": "Oath Spells",
                    "desc": "You gain oath spells at the paladin levels listed.\n\n| Level | Paladin Spells                 |\n|-------|--------------------------------|\n| 3rd   | hellish rebuke, inflict wounds |\n| 5th   | crown of madness, darkness     |\n| 9th   | animate dead, bestow curse     |\n| 13th  | blight, confusion              |\n| 17th  | contagion, dominate person     |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_tenets-of-the-betrayer",
                    "name": "Tenets of the Betrayer",
                    "desc": "By their very nature, Oathless Betrayers do not share any common ideals, but may hold to one of the following tenets.\n\n**_Twisted Honor._** You still cling to your former oath, but distorted to serve your new purpose. For instance, you may still demand a fair fight against a worthy adversary, but show only contempt to those you deem weak.\n\n**_Utter Depravity._** You follow some part of your former oath to the opposite extreme. If you were once honest to a fault, you might now tell lies for the simple pleasure of causing others pain.\n\n**_Misguided Revenge._** You blame your fall not on your own failings but on the actions of another, possibly one who remained righteous where you wavered. Your all-consuming hate clouds your reason, and you’ve dedicated yourself to revenge at any cost for imagined wrongs.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_oathless-betrayer_unearthly-barrier",
                    "name": "Unearthly Barrier",
                    "desc": "Beginning at 15th level, you receive resistance to nonmagical bludgeoning, piercing, and slashing damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 15,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Paladin",
                "key": "srd_paladin"
            },
            "name": "Oathless Betrayer",
            "desc": "*Compare to the core book's Oathbreaker*\n\nThose who fall from the loftiest heights may reach the darkest depths. A paladin who breaks their oath and turns their back on redemption may instead pledge themselves to a dark power or cause. Sometimes known as antipaladins, such betrayers may gain abilities in a mockery of their former goodness, spreading evil where once they fought for the cause of right.\n\nAt 3rd level or higher, a paladin of evil alignment may become an Oathless Betrayer. Unlike other oaths, paladins who take this path can do so in spite of having taken a previous oath, and the features of this subclass replace those of their former Sacred Oath.\n\nNote: this subclass is primarily for NPCs, but a player can choose it at their Game Master’s discretion.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_school-of-abjuring-and-warding",
            "features": [
                {
                    "key": "open5e_school-of-abjuring-and-warding_abjuration-proficiency",
                    "name": "Abjuration Proficiency",
                    "desc": "Starting at 10th level, add your proficiency bonus to any ability checks made as part of the casting of an abjuration spell (as with the spells *counterspell* and *dispel magic*).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_aegis-extension",
                    "name": "Aegis Extension",
                    "desc": "At 6th level, you can extend your Arcane Aegis to protect nearby allies. You may use your reaction to have the aegis take the damage dealt to a creature up to 30 feet from you that you can see. If the damage sustained exceeds the current hit points of the aegis, the creature takes any further damage once the aegis reaches 0 hit points.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_arcane-aegis",
                    "name": "Arcane Aegis",
                    "desc": "Beginning at 2nd level, you can use the power of your school’s spells to ward yourself against damage. When you cast an abjuration spell of at least 1st level, you may siphon a portion of the spell’s magic to create an Arcane Aegis. The aegis lasts until the next time you finish a long rest and takes damage that would be directed at you. The aegis has a hit point maximum of two times your wizard level + your Intelligence modifier; if the damage sustained exceeds the current hit points of the aegis, then you suffer any further damage once the aegis reaches 0 hit points, but the aegis still exists.\n\nAny time you cast another abjuration spell of at least 1st level, the aegis regains hit points equal to the spell’s level times two, up to its hit point maximum.\n\nOnce it has been created, you cannot create a new aegis until after you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_expert-abjurer",
                    "name": "Expert Abjurer",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the abjuration school.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-abjuring-and-warding_resistance-to-magic",
                    "name": "Resistance to Magic",
                    "desc": "Beginning at 14th level, you are resistant to all damage from spells and you gain advantage on any saving throw to resist a spell’s effects.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard"
            },
            "name": "School of Abjuring and Warding",
            "desc": "*Compare to the core book’s school of Abjuration*\n\nCommon folk often distrust wizards as reckless due to their penchant for exploring matters that mortals should best leave alone. Rogues and warriors may cause trouble now and again, but it takes a spellcaster to summon rampaging fiends from another dimension. Practitioners of the school of abjuring and warding can be called many things, but reckless is not one of them. These wizards pride themselves on preparing for the worst case in any magical situation, and they wouldn’t dare summon an extraplanar horror until they have triple checked their salt circles and set up various contingencies to banish the beast before it can go on a rampage. When a baleful spirit needs exorcizing or a vault needs protection from sorcerous snooping, an abjurer will be at the ready to proclaim: \"But this rough magic I here abjure!\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_school-of-divining-and-soothsaying",
            "features": [
                {
                    "key": "open5e_school-of-divining-and-soothsaying_expert-diviner",
                    "name": "Expert Diviner",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the divination school.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_extrasensory-perception",
                    "name": "Extrasensory Perception",
                    "desc": "Beginning at 10th level, you can extend your senses beyond their normal capabilities. At any time, you may choose one of the following options and gain the associated benefit until you take a short or a long rest or are incapacitated. You can only use this feature once per short or long rest.\n\n***Ether Sight.*** You can see creatures and objects on the Ethereal Plane up to 60 feet away.\n\n***Script Sight.*** You can comprehend writing in any language as if it were written in your native tongue.\n\n***Shadow Sight.*** You get darkvision with a range up to 60 feet, or increase the range of your darkvision to 60 feet if you already have it.\n\n***Unseen Sight.*** You gain the power to see invisible creatures and objects as if they were visible at a range of 10 feet within your line of sight.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition",
                    "name": "Premonition",
                    "desc": "Also at 2nd level, you begin to see in your dreams brief images of events yet to unfold. After finishing a long rest, you can make two d20 rolls and keep track of the results for later. Any time before the next time you complete a long rest, when you or a creature visible to you is about to make an ability check, attack roll, or saving throw, you can choose to stop the roll from happening and instead use one of the results from your premonition.\n\nYou can only use this feature once per turn, and after you have used a result from your premonition, you cannot use it again. Any result not used before your next long rest are lost as false premonitions and cannot be used either.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_premonition_addition",
                    "name": "Premonition Addition",
                    "desc": "Beginning at 14th level, when you use your Premonition feature, you may roll and record the results of three d20s as your resting hours fill with further visions.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-divining-and-soothsaying_soothsaying-savant",
                    "name": "Soothsaying Savant",
                    "desc": "Starting at 6th level, you are so skilled at soothsaying that you gain more spellcasting power when you use your divinations. Any time you use a spell slot to cast a divination spell of at least 2nd level, you regain one of your spell slots that you’ve expended for the day. A spell slot regained in this way must be lower than 6th level as well as lower than the spell level you used to activate the feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard"
            },
            "name": "School of Divining and Soothsaying",
            "desc": "*Compare to the core book's School of Divination*\n\nDivination is said to be the oldest of the magical arts as it defends against mortals’ greatest fear: that of the unknown. Necromancy, pyromancy, geomancy, all come from *manteia*, different methods of seeing that which cannot be seen by normal means. So, whether you are reading tea leaves or interpreting charred scapula bones, your magic allows you to perceive things beyond the normal boundaries of space and time. Kings and commoners ignore your warnings only at their own peril and you are an asset in any party undertaking risky endeavors, though your comrades might get sick of hearing your refrain, \"I told you so.\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_school-of-illusions-and-phantasms",
            "features": [
                {
                    "key": "open5e_school-of-illusions-and-phantasms_enhanced-cantrip",
                    "name": "Enhanced Cantrip",
                    "desc": "At 2nd level, you gain one additional cantrip, either _minor illusion_ or, if you already knew this spell, then another that you choose. Your mastery of this spell is such that, when you cast it, you can create an illusory image and a sound with the same casting. When calculating your cantrips known per level, this spell does not count against your total.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_expert-illusionist",
                    "name": "Expert Illusionist",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the illusion school.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_mutable-mirage",
                    "name": "Mutable Mirage",
                    "desc": "At 6th level, you can use your action to alter the illusion created by a spell you previously cast. You can only use this feature on spells with a duration of at least 1 minute, and you must be able to see the illusion when you alter it. You cannot change the illusion in a way not allowed by the initial casting of the spell.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_phantasmagoria",
                    "name": "Phantasmagoria",
                    "desc": "Starting at 14th level, you can draw energy from the plane of shadow to give parts of your illusions a temporary physical essence. Any time after you cast an illusion spell of at least 1st level, while the spell is in effect, you can use a bonus action to apply this power to a single nonmagical, inanimate object within the illusion of the spell. For 1 minute, this object can be physically interacted with, but it can’t be used to deal damage.\n\nAs an example, you could create an illusory staircase and scale it, or create an illusory portcullis to bar a pursuer, but you could not dispatch an enemy by dropping an illusory boulder on them.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-illusions-and-phantasms_second-semblance",
                    "name": "Second Semblance",
                    "desc": "Starting at 10th level, if you are the target of an attack roll by another creature, you can substitute an illusion of yourself between you and your attacker. You use your reaction, causing the attack to miss you and hit the illusion, and your illusion vanishes afterwards. You can use this feature once per short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard"
            },
            "name": "School of Illusions and Phantasms",
            "desc": "*Compare to the core book's School of Illusion*\n\nAn illusionist calls forth phantom images and sounds from the plane of shadow to deceive the minds of the unwary. They can create the appearance of an object where none is, and they can also hide real creatures and objects from sight. They can dazzle and disorient with flashes of color, or call forth a target’s deepest inner fears. Practitioners of illusions and phantasms are often some of the most creative wizards, as every time they call upon one of their signature spells, they can make a unique experience for the situation. This school is particularly popular among gnome wizards, who have a history of relying on illusory magic to keep themselves hidden and safe from larger foes.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_school-of-necrotic-arts",
            "features": [
                {
                    "key": "open5e_school-of-necrotic-arts_control-undead",
                    "name": "Control Undead",
                    "desc": "Beginning at 14th level, you are able to take control of the undead, even if you did not create them with your own magic. You can use your action to target an undead creature within 60 feet of you that you can see. If the target fails a Charisma saving throw versus your wizard spell save DC, its attitude towards you becomes friendly and it obeys any commands you issue it until the next time you use this feature. If the target succeeds its saving throw, it becomes permanently immune to this effect.\n\nIf the undead creature’s Intelligence score is 8 or higher, it makes the saving throw to resist control with advantage. If its Intelligence score is 12 or higher and it fails its first saving throw, it can repeat the save to break free once every hour it remains under your control.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_dark-reaper",
                    "name": "Dark Reaper",
                    "desc": "Already at 2nd level, you become adept at harvesting the animus from living beings killed by your spells. Up to once per turn, when you use a spell of 1st level or higher to kill at least one creature, you may regain lost hit points up to twice the level of the spell used. If the spell in question belongs to the necromancy school, you may instead regain hit points up to three times the level of the spell. This ability is not triggered by killing creatures without a life force, namely constructs and the undead.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_expert-necromancer",
                    "name": "Expert Necromancer",
                    "desc": "Starting at 2nd level when you choose this school, you only need to spend half as much time and gold as normal in order to copy a spell into your spellbook if the spell is from the abjuration school.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_necrotic-acclimation",
                    "name": "Necrotic Acclimation",
                    "desc": "At 10th level, your familiarity with the necrotic arts has hardened you against some of their effects. You gain resistance against necrotic damage, and your hit point maximum can never be reduced.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_school-of-necrotic-arts_undead-minions",
                    "name": "Undead Minions",
                    "desc": "When you reach 6th level, if you do not already know the spell *animate dead*, you add it to your spell book. When you cast this spell, you may target one more pile of bones or corpse than specified by the spell’s description, creating an additional minion of the appropriate type.\n\nIn addition, any undead you create with a spell from the necromancy school gains the following benefits:\n\n* Increase the creature’s hit point maximum by a number equal to your wizard class levels.\n* When making weapon damage rolls, the creature adds your proficiency bonus to the total.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd_wizard"
            },
            "name": "School of Necrotic Arts",
            "desc": "*Compare to the core book’s school of Necromancy*\n\nNothing fills a mundane with fear quite like a necromancer. Sure, a fireball is scary, but these masters of the dark arts deal with the forces of life and death like they were mere playthings. They can drain life from the living and force the dead to heed their beck and call. Practitioners of the necromantic arts have a reputation for evil, but they are not universally so (even if they tend to always be at least a little dark and edgy). Necromancers can also be heroic forces for good in the world, though they may need to have some flexible morals when it comes to sourcing the raw materials for their undead minions.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_storm-domain",
            "features": [
                {
                    "key": "open5e_storm-domain_bonus-proficiency",
                    "name": "Bonus Proficiency",
                    "desc": "When you choose this domain at 1st level, you gain proficiency with heavy armor as well as with martial weapons.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_channel-divinity-full-fury",
                    "name": "Channel Divinity: Full Fury",
                    "desc": "Starting at 2nd level, you can use your Channel Divinity to increase the fury of your storm based attacks. Whenever you would deal lightning or thunder damage from an attack, rather than roll damage, you can use the Channel Divinity feature to deal the maximum possible damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_divine-strike",
                    "name": "Divine Strike",
                    "desc": "At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 thunder damage to the target. When you reach 14th level, the extra damage increases to 2d8.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_skys-blessing",
                    "name": "Sky’s Blessing",
                    "desc": "Starting at 17th level, you gain a flying speed whenever you are outdoors. Your flying speed is equal to your present walking speed.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-blast",
                    "name": "Storm Blast",
                    "desc": "Beginning at 6th level, you can choose to push a Large or smaller creature up to 10 feet away from you any time you deal lightning damage to it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_storm-domain-spells-table",
                    "name": "Storm Domain Spells (table)",
                    "desc": "Cleric Level | Spells                               |\r\n|———————|————————————————|\r\n| 1st          | fog cloud, thunderwave          |\r\n| 3rd          | gust of wind, shatter           |\r\n| 5th          | call lightning, sleet storm     |\r\n| 7th          | control water, ice storm        |\r\n| 9th          | destructive wave, insect plague |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_storm-domain_tempests-rebuke",
                    "name": "Tempest’s Rebuke",
                    "desc": "Also starting at 1st level, you can strike back at your adversaries with thunder and lightning. If a creature hits you with an attack, you can use your reaction to target it with this ability. The creature must be within 5 feet of you, and you must be able to see it. The creature must make a Dexterity saving throw, taking 2d8 damage on a failure. On a success, the creature takes only half damage. You may choose to deal either lightning or thunder damage with this ability.\n\nYou may use this feature a number of times equal to your Wisdom modifier (at least once). When you finish a long rest, you regain your expended uses.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Cleric",
                "key": "srd_cleric"
            },
            "name": "Storm Domain",
            "desc": "*Compare to the core book's Tempest Domain*\n\nNothing inspires fear in mortals quite like a raging storm. This domain encompasses deities such as Enlil, Indra, Raijin, Taranis, Zeus, and Zojz. Many of these are the rulers of their respective pantheons, wielding the thunderbolt as a symbol of divine might. Most reside in the sky, but the domain also includes lords of the sea (like Donbettyr) and even the occasional chthonic fire deity (such as Pele). They can be benevolent (like Tlaloc), nourishing crops with life-giving rain; they can also be martial deities (such as Perun and Thor), splitting oaks with axes of lightning or battering their foes with thunderous hammers; and some (like Tiamat) are fearsome destroyers, spoken of only in whispers so as to avoid drawing their malevolent attention. Whatever their character, the awesome power of their wrath cannot be denied.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_the-ancient-fey-court",
            "features": [
                {
                    "key": "open5e_the-ancient-fey-court_counter-enchantment",
                    "name": "Counter Enchantment",
                    "desc": "Starting at 10th level, you can not only resist certain enchantments but also turn them back against your foes. You gain immunity to the charmed condition. Any time a creature casts a spell or uses an ability that would charm you, you can use a reaction to attempt a counter charm. The creature that targeted you must make a Wisdom saving throw versus your warlock spell save DC. On a failure, the creature becomes charmed by you for 1 minute, but the effect ends if they take any damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_courtiers-aspect",
                    "name": "Courtier’s Aspect",
                    "desc": "Beginning at 1st level, you are able to take on a fey aspect that can both enchant and terrify. You may use an action to force all creatures within a 10-foot cube that originates from you to make a Wisdom saving throw using your warlock spell save DC. Until the end of your next turn, you can choose for all the creatures that fail their saving throw to become either charmed by you or frightened of you.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Ancient Fey Court lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Ancient Fey Court Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | faerie fire, sleep                   |\r\n| 2nd         | calm emotions, phantasmal force      |\r\n| 3rd         | blink, plant growth                  |\r\n| 4th         | dominate beast, greater invisibility |\r\n| 5th         | dominate person, seeming             |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_shroud-of-mists",
                    "name": "Shroud of Mists",
                    "desc": "At 6th level, you can seemingly disappear after an enemy hits you. You can use your reaction after you suffer damage to teleport to an unoccupied space that you can see within 60 feet. When you appear in the new space, you are invisible and remain so until you attack, cast a spell, or until the beginning of your next turn.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-ancient-fey-court_waking-dream",
                    "name": "Waking Dream",
                    "desc": "Beginning at 14th level, you can expertly weave fey magic to trap a creature in a waking dream. You can use an action to target any creature up to 60 feet from you that you can see, and that creature makes a Wisdom saving throw versus your warlock spell save DC. If the target fails the saving throw, you choose whether to make it charmed by you or frightened you while you maintain concentration for up to 1 minute or until the creature takes damage. During this time, the target cannot see or hear any creatures other than you, and it perceives its surroundings as an illusory realm that you control.\n\nAfter using this feature, you cannot use it again until after finishing a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock"
            },
            "name": "The Ancient Fey Court",
            "desc": "*Compare to core book’s Pact of the Archfey*\n\nThe denizens of faerie are ruled by a court of ancient and mercurial beings, fey ladies and lords sometimes deign to offer their patronage to a mere warlock. They offer power at the price of obedience to their whims, which may vary between the whimsical and the malicious, but are almost always opaque to mere mortals. Some fey rulers, like Queen Titania and her consort Oberon, are generally benevolent with a penchant for mischief. Others like Queen Mab or the ancient hag Baba Yaga are rather more baleful, but even their dictates can be surprising.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_the-great-elder-thing",
            "features": [
                {
                    "key": "open5e_the-great-elder-thing_cosmic-enthrallment",
                    "name": "Cosmic Enthrallment",
                    "desc": "Starting at 14th level, you gain the ability to flood a creature’s mind with the cosmic presence of your terrible patron. As an action, you can touch a humanoid that is incapacitated, causing it to be charmed by you. You can speak to this thrall telepathically as long as both of you remain on the same plane of existence. The charm has no end duration, but can be negated by a remove curse spell or another power that removes the charmed condition. You relinquish the charm the next time you use this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_expanded-spell-list",
                    "name": "Expanded Spell List",
                    "desc": "The Great Elder Thing lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.\n\n**Great Elder Thing Expanded Spells (table)**\n\n| Spell Level | Spells                               |\r\n|-------------|----------------------------------|\r\n| 1st         | dissonant whispers, hideous laughter |\r\n| 2nd         | detect thoughts, phantasmal force    |\r\n| 3rd         | clairvoyance, sending                |\r\n| 4th         | dominate beast, black tentacles      |\r\n| 5th         | dominate person, telekinesis         |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_inhuman_reflex",
                    "name": "Inhuman Reflex",
                    "desc": "Starting at 6th level, you can briefly react with an impossible speed. As a reaction, triggered by an enemy attack roll targeting you, you force the creature to make the roll with disadvantage. If the enemy attack ends up missing, then you gain advantage on the next attack roll you make against that creature until the end of your next turn. You can only use this feature once per short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_mental-barrier",
                    "name": "Mental Barrier",
                    "desc": "At 10th level, your thoughts become shielded against others. Your mind cannot be read by magic, telepathy, or other methods without your consent. You also become resistant to the psychic damage type, and if you do suffer psychic damage, you deal the same amount of psychic damage to the creature which dealt it to you.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_the-great-elder-thing_outward_cerebration",
                    "name": "Outward Cerebration",
                    "desc": "Beginning at 1st level, you can push your thoughts into other minds, speaking telepathically to a creature within 30 feet as long as you can see that creature. The creature must know some language to hear your projections, but it does not need to speak the same language as you.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Warlock",
                "key": "srd_warlock"
            },
            "name": "The Great Elder Thing",
            "desc": "*Compare to core book’s Pact of the Great Old One*\n\nYour patron, if you can call it that, is an alien mind from a far realm beyond the multiverse as we know it. Not evil per se, its motives are incomprehensible to the understanding of mortals. It might see you as a tool to further these strange aims, bidding you on seemingly unconnected but always unsettling errands. Or, you might tap into its unspeakable power without so much as gaining the notice of its vast awareness, having learned the proper rituals in some maddening grimoire. If you have a name for your patron, it could be an ancient primordial, the King in Yellow, one of the gods of Pegana, or a being from the expanded Cthulhu mythos. Regardless, you can draw on strange and terrible magic from the Great Elder Thing.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_way-of-shadowdancing",
            "features": [
                {
                    "key": "open5e_way-of-shadowdancing_dark-passage",
                    "name": "Dark Passage",
                    "desc": "Starting at 6th level, you can use shadows to instantly transport yourself a short distance via the plane of shadows. As a bonus action, you can teleport from your space to another unoccupied space that you can see within 60 feet, as long as both spaces are in dim light or darkness. After using this ability, you gain advantage on your next melee attack until the end of the turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_magic-of-shadow",
                    "name": "Magic of Shadow",
                    "desc": "At 3rd level, you can channel your ki to cast a selection of spells tied to the plane of shadow. You learn the cantrip *minor illusion*. You can also use an action and 2 ki points to cast any of the following spells without the need for material components: *darkness*, *darkvision*, *silence*, and *pass without trace*.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_shadow-strike",
                    "name": "Shadow Strike",
                    "desc": "When you reach 17th level, you can make an extra attack against a distracted enemy. If a creature other than you hits a target within 5 feet of you with an attack, you may use a reaction to make a melee attack against the same target.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 17,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_way-of-shadowdancing_walk-unseen",
                    "name": "Walk Unseen",
                    "desc": "Starting at 11th level, you can suffuse your presence with the shadows around you and walk unseen. If you are in dim light or darkness, you can use an action and become invisible. You become visible if you are exposed to bright light, or if you cast a spell or make an attack.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Monk",
                "key": "srd_monk"
            },
            "name": "Way of Shadowdancing",
            "desc": "*Compare to the core book's Way of Shadow*\n\nMonks of the shadowdancing tradition are more than just stealthy assassins; they have mastered their ki to become one with the shadows. As they continue their training, they strengthen their connection to the plane of shadow, giving them the ability to perform supernatural feats of subterfuge and jaunt through that very realm of darkness. They are known as ninjas in some regions, and they can serve as spies, killers, and saboteurs for hire. Alternatively, their monastery might only send them on specific missions towards some secret agenda as hidden as the shadowdancers themselves.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_wyrd-magic",
            "features": [
                {
                    "key": "open5e_wyrd-magic_direct-the-flood-of-chaos",
                    "name": "Direct the Flood of Chaos",
                    "desc": "Starting at 14th level, you learn to influence your magic’s unpredictable effects to a small degree. Any time while rolling on the Flood of Chaos table, you may roll twice, choosing either result.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_flood-of-chaos",
                    "name": "Flood of Chaos",
                    "desc": "Beginning at 1st level when you select this bloodline, you sometimes release a flood of magical energy with your spellcasting. The Game Master can tell you to roll 1d20 at any time right after you cast a sorcerer spell that is not a cantrip. If the result is a 1, you then roll 1d100 on the Flood of Chaos table to determine an additional magical effect at random. A Flood of Chaos can happen at most once per turn.\n\nSometimes a Flood of Chaos forces you to cast a spell. Unlike normal spells, you cannot apply any Metamagic to them, and they do not require concentration, instead lasting the full duration.\n\n**Flood of Chaos (table)**\n\n| d100  | Effect |\r\n|---------|----------|\r\n| 01-02 | For the next minute, roll again on this table at the beginning of your turn, but ignore this result if rolled again during this time. |\r\n| 03-04 | You are able to see invisible creatures within your line of sight for the next minute. |\r\n| 05-06 | The Game Master chooses a sentient construct of CR 2 or less to materialize within 5 feet of you in an unoccupied space. The Game Master controls the construct for the next minute, at which point it disappears. |\r\n| 07-08 | You cast a 3rd level fireball with yourself at the center of the area of effect. |\r\n| 09-10 | You cast the spell magic missile as if from a 5th level spell slot. |\r\n| 11-12 | Your total height changes by 1d10 inches, to a minimum of 1 inch tall. Your height decreases on an odd roll and increases on an even roll. |\r\n| 13-14 | You cast the spell confusion with yourself at the center of the area of effect. |\r\n| 15-16 | At the beginning of your turn, you gain up to 5 hit points, not exceeding your maximum. This effect lasts for one minute. |\r\n| 17-18 | A beard of feathers grows from your face. The feathers erupt in all directions if you sneeze. |\r\n| 19-20 | You cast the spell grease with yourself at the center of the area of effect. |\r\n| 21-22 | For the next minute, whenever you cast a spell that requires a saving throw, creatures targeted by the spell have disadvantage on the saving throw. |\r\n| 23-24 | The color of your skin changes to a vivid bluish hue, unless your skin was already blue, in which case it turns a vibrant red. This effect can be ended by a remove curse spell. |\r\n| 25-26 | For the next minute, you gain an additional eye in the center of your forehead. You gain advantage on Wisdom (Perception) checks using sight for the duration. |\r\n| 27-28 | You spells that have a casting time of one action are instead cast as a bonus action for one minute. |\r\n| 29-30 | You choose an unoccupied space within 60 feet and instantly teleport to it. |\r\n| 31-32 | You are magically conveyed to a random spot on the Astral Plane. At the end of your next turn, you return to your previous location, or the nearest unoccupied space. |\r\n| 33-34 | The first damage dealing spell you cast in the next minute deals maximum damage. |\r\n| 35-36 | Your total age changes by 1d10 years, to a minimum of 1 year old. Your age decreases on an odd roll and increases on an even roll. |\r\n| 37-38 | 1d6 flumphs that are frightened of you materialize within a 60 foot radius around you. The Game Master controls the flumphs for the next minute, at which point they disappear. |\r\n| 39-40 | Roll 2d10. You gain that many hit points, not exceeding your maximum. |\r\n| 41-42 | You are transformed into a plant in a tiny pot, you become vulnerable to all damage types and are incapacitated but keep your current hit point total. You change back at the start of your next turn or if you are reduced to 0 hit points. |\r\n| 43-44 | You gain the ability to teleport as a bonus action once per turn. The teleportation range is 20 feet at maximum, and you lose the ability after one minute. |\r\n| 45-46 | You cast the spell levitate with yourself as the target. |\r\n| 47-48 | A unicorn materializes within 5 feet of you in an unoccupied space. The Game Master controls the unicorn for the next minute, at which point it disappears. |\r\n| 49-50 | For one minute, you are unable to speak and emit rosy colored bubbles if you open your mouth. |\r\n| 51-52 | For one minute, you are protected by an incorporeal magic shield which gives you +2 to your AC and makes you immune to the spell magic missile. |\r\n| 53-54 | For 5d6 days, you cannot become intoxicated from alcohol regardless of how much you drink. |\r\n| 55-56 | You lose all of your hair, and it regrows 24 hours later. |\r\n| 57-58 | Any time you touch a flammable object in the next minute that is not worn or carried by another creature, the object immediately ignites. |\r\n| 59-60 | You gain back a spell slot of the lowest level you have expended for the day. |\r\n| 61-62 | You lose control of the volume of your voice for one minute. Whenever you speak, it is at shouting volume. |\r\n| 63-64 | You cast the spell fog cloud with yourself at the center of the area of effect. |\r\n| 65-66 | You deal 4d10 lightning damage to up to three creatures of your choice in a radius of 30 feet from you. |\r\n| 67-68 | You become frightened of whatever creature is closest to you. The effect ends at the end of your next turn. |\r\n| 69-70 | All creatures in a 30 foot radius centered on you become invisible. The effect ends on each creature after a minute, or if the creature attacks or casts a spell. |\r\n| 71-72 | For one minute, you have resistance to all types of damage. |\r\n| 73-74 | The Game Master randomly chooses one creature within a 60 foot radius of you. For the next 1d4 hours, the creature is poisoned. |\r\n| 75-76 | For one minute, you glow luminously. The area within 30 feet of you is considered to be brightly lit, and a creature within 5 feet of you at the end of its turn becomes blinded, regaining its sight at the end of its next turn. |\r\n| 77-78 | You cast the spell polymorph with yourself on the target. You may make a saving throw against your own save DC. On a failure, you became for the duration a 0 CR creature with no attacks such as a sheep. |\r\n| 79-80 | For one minute, an illusion of floating flower petals and flying butterflies appears in a 10 foot radius around you and moves with you. |\r\n| 81-82 | You are able to instantly use an additional action. |\r\n| 83-84 | All creatures in a 30 radius of you, excluding you, suffer 1d10 necrotic damage. However much damage is dealt by this effect, you gain that many hit points, not exceeding your hit point maximum. |\r\n| 85-86 | You cast the spell mirror image with yourself as the target. |\r\n| 87-88 | You cast the spell fly with a random creature as the target. The creature cannot be more than 60 feet away from you. |\r\n| 89-90 | You turn invisible, and though not silenced, other creatures are unable to hear you. The effect ends after one minute, or if you attack or cast any spell. |\r\n| 91-92 | Any time during the next minute, if you are killed, you are affected by the spell reincarnate. |\r\n| 93-94 | You become one size larger, reverting after one minute. |\r\n| 95-96 | All creatures in a 30 foot radius from you, including yourself, become vulnerable to piercing damage. The effect ends after one minute. |\r\n| 97-98 | In the area around you, a quiet and otherworldly melody can be heard for one minute. |\r\n| 99-00 | Your total available sorcery points increases to your maximum daily limit. |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_magical-deluge",
                    "name": "Magical Deluge",
                    "desc": "At 18th level, you can infuse your damage dealing spells with extra energy. Once per turn, after you have rolled damage from a spell, you may choose one die on which you rolled the largest possible value. You can roll this die again, adding both results to the final damage total.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_tip-the-scales-of-fate",
                    "name": "Tip the Scales of Fate",
                    "desc": "At 6th level, you can subtly manipulate another creature’s luck for good or ill. When you see another creature make an ability check, attack roll, or saving throw, you can use 2 sorcery points as a reaction to roll 1d4. You choose to either add the result to or subtract it from the creature’s roll, doing so after the roll has been made but before any effects occur resulting from the roll.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_wyrd-magic_wyrd-weaver",
                    "name": "Wyrd Weaver",
                    "desc": "Also beginning at 1st level, you can weave the endless possibilities of fate in order to give yourself advantage on a single ability check, attack roll, or saving throw. After you use this feature, you cannot do so again until after you finish a long rest. However, you gain use of the feature immediately if the Game Master has you roll on the Flood of Chaos table for casting a 1st level or higher sorcerer spell.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Sorcerer",
                "key": "srd_sorcerer"
            },
            "name": "Wyrd Magic",
            "desc": "*Compare to the core book's Wild Magic*\n\nSorcerers have a gift. Unlike wizards who have to study magic, or warlocks who must bargain for it, sorcerers have magic in their blood. However, sometimes this magic surges out of its own accord in unpredictable ways. Sorcerers with a wyrd bloodline may derive it from a powerful chaotic force, perhaps the Elemental Chaos itself. They may suffer a curse of fate, or some creature’s idea of a blessing. They may just contain more magical potency than they know how to readily control. Still, while they can never truly tame their magic, they can learn to better bend it to their advantage.",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "open5e_abjurationist",
            "features": [
                {
                    "key": "open5e_abjurationist_aegis-extension",
                    "name": "Aegis Extension",
                    "desc": "You may use your Reaction to have your Arcane Aegis take the damage dealt to a creature up to 30 feet from you that you can see. If the damage sustained exceeds the current Hit Points of the aegis, the creature takes any further damage once the aegis reaches 0 hit points.  If the creature has Vulnerabilities or Resistances to the type of damage being taken, apply these when calculating the damage taken by the aegis.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_abjurationist_anti-magician",
                    "name": "Anti-Magician",
                    "desc": "You always have the spells *Dispel Magic* and *Counterspell* prepared. When you use a spell slot to cast one of these spells, if you fail to stop an opposing spell, then you do not expend the spell slot.\n\nYou can also cast *Dispel Magic* as a Bonus Action, adding your Proficiency Bonus to the spell’s ability check.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_abjurationist_arcane-aegis",
                    "name": "Arcane Aegis",
                    "desc": "You can use the power of your school’s spells to ward yourself against damage. When you cast an Abjuration spell of at least 1st level, you may siphon a portion of the spell’s magic to create an Arcane Aegis. The aegis lasts until the next time you finish a Long Rest and takes damage that would be directed at you. The aegis has a Hit Point maximum of two times your Wizard level + your Intelligence modifier; if the damage sustained exceeds the current Hit Points of the aegis, then you suffer any further damage once the aegis reaches 0 Hit Points, but the aegis still exists. If you have Vulnerabilities or Resistances to the type of damage being taken, apply these when calculating the damage taken by the aegis.\n\nAny time you use a spell slot to cast another Abjuration spell of at least 1st level, the aegis regains Hit Points equal to the spell’s level times two, up to its Hit Point maximum. You may also use a Bonus Action to expend a spell slot and your aegis regains Hit Points equal to twice the level of the slot, up to its Hit Point maximum.\n\nOnce it has been created, you cannot create a new aegis until after you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_abjurationist_expert-abjurer",
                    "name": "Expert Abjurer",
                    "desc": "When you choose this subclass at 3rd level, add two Abjuration spells from the Wizard spell list to your spellbook for free. Both spells must be level 2 or lower.\n\nAt every level thereafter in this class when you gain a new level of spell slots, you may add one more Abjuration spell from the Wizard spell list to your spellbook for free. You may not choose a spell of a level for which you do not have spell slots.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "open5e_abjurationist_resistance-to-magic",
                    "name": "Resistance to Magic",
                    "desc": "You have Resistance to all damage from spells and you gain Advantage on any saving throw to resist a spell’s effects.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "document": {
                "name": "Open5e Originals",
                "key": "open5e",
                "type": "SOURCE",
                "display_name": "Open5e Originals",
                "publisher": {
                    "name": "Open5e",
                    "key": "open5e"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://open5e.com/"
            },
            "saving_throws": [],
            "subclass_of": {
                "name": "Wizard",
                "key": "srd-2024_wizard"
            },
            "name": "Abjurationist",
            "desc": "*Defend Allies and Disable Enemy Magic. Compare to the core book’s Abjurer.*\n\nCommon folk often distrust wizards as reckless due to their penchant for exploring matters that mortals should best leave alone. Rogues and warriors may cause trouble now and again, but it takes a spellcaster to summon rampaging fiends from another dimension. Practitioners of the school of abjuring and warding can be called many things, but reckless is not one of them. Known as Abjurationists, these wizards pride themselves on preparing for the worst case in any magical situation, and they wouldn’t dare summon an extraplanar horror until they have triple checked their salt circles and set up various contingencies to banish the beast before it can go on a rampage. When a baleful spirit needs exorcizing or a vault needs protection from sorcerous snooping, an Abjurationist will be at the ready to proclaim: \"But this rough magic I here abjure!\"",
            "hit_dice": null,
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_bard",
            "features": [
                {
                    "key": "srd-2024_bard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bard-spell-list",
                    "name": "Bard Spell List",
                    "desc": "This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\n**Cantrips (Level 0)**\n\n|Spell|School|Special|\n|---|---|---|\n|Dancing Lights|Illusion|C|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Prestidigitation|Transmutation|—|\n|Starry Wisp|Evocation|—|\n|True Strike|Divination|—|\n|Vicious Mockery|Enchantment|—|\n\n**Level 1**\n\n|Spell|School|Special|\n|---|---|---|\n|Animal Friendship|Enchantment|—|\n|Bane|Enchantment|C|\n|Charm Person|Enchantment|—|\n|Color Spray|Illusion|—|\n|Command|Enchantment|—|\n|Comprehend Languages|Divination|R|\n|Cure Wounds|Abjuration|—|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Dissonant Whispers|Enchantment|—|\n|Faerie Fire|Evocation|C|\n|Feather Fall|Transmutation|—|\n|Healing Word|Abjuration|—|\n|Heroism|Enchantment|C|\n|Hideous Laughter|Enchantment|C|\n|Identify|Divination|R, M|\n|Illusory Script|Illusion|R, M|\n|Longstrider|Transmutation|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Speak with Animals|Divination|R|\n|Thunderwave|Evocation|—|\n|Unseen Servant|Conjuration|R|\n\n**Level 2**\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Animal Messenger|Enchantment|R|\n|Blindness/Deafness|Transmutation|—|\n|Calm Emotions|Enchantment|C|\n|Detect Thoughts|Divination|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Enthrall|Enchantment|C|\n|Heat Metal|Transmutation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Lesser Restoration|Abjuration|—|\n|Locate Animals or Plants|Divination|R|\n|Locate Object|Divination|C|\n|Magic Mouth|Illusion|R, M|\n|Mirror Image|Illusion|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Silence|Illusion|C, R|\n|Suggestion|Enchantment|C|\n|Zone of Truth|Enchantment|—|\n\n**Level 3**\n\n|Spell|School|Special|\n|---|---|---|\n|Bestow Curse|Necromancy|C|\n|Clairvoyance|Divination|C, M|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Glyph of Warding|Abjuration|M|\n|Hypnotic Pattern|Illusion|C|\n|Major Image|Illusion|C|\n|Mass Healing Word|Abjuration|—|\n|Nondetection|Abjuration|M|\n|Plant Growth|Transmutation|—|\n|Sending|Divination|—|\n|Slow|Transmutation|C|\n|Speak with Dead|Necromancy|—|\n|Speak with Plants|Transmutation|—|\n|Stinking Cloud|Conjuration|C|\n|Tiny Hut|Evocation|R|\n|Tongues|Divination|—|\n\n**Level 4**\n\n|Spell|School|Special|\n|---|---|---|\n|Charm Monster|Enchantment|—|\n|Compulsion|Enchantment|C|\n|Confusion|Enchantment|C|\n|Dimension Door|Conjuration|—|\n|Freedom of Movement|Abjuration|—|\n|Greater Invisibility|Illusion|C|\n|Hallucinatory Terrain|Illusion|—|\n|Locate Creature|Divination|C|\n|Phantasmal Killer|Illusion|C|\n|Polymorph|Transmutation|C|\n\n**Level 5**\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Awaken|Transmutation|M|\n|Dominate Person|Enchantment|C|\n|Dream|Illusion|—|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Hold Monster|Enchantment|C|\n|Legend Lore|Divination|M|\n|Mass Cure Wounds|Abjuration|—|\n|Mislead|Illusion|C|\n|Modify Memory|Enchantment|C|\n|Planar Binding|Abjuration|M|\n|Raise Dead|Necromancy|M|\n|Scrying|Divination|C, M|\n|Seeming|Illusion|—|\n|Telepathic Bond|Divination|R|\n|Teleportation Circle|Conjuration|M|\n\n**Level 6**\n\n|Spell|School|Special|\n|---|---|---|\n|Eyebite|Necromancy|C|\n|Find the Path|Divination|C, M|\n|Guards and Wards|Abjuration|M|\n|Heroes' Feast|Conjuration|M|\n|Irresistible Dance|Enchantment|C|\n|Mass Suggestion|Enchantment|—|\n|Programmed Illusion|Illusion|M|\n|True Seeing|Divination|M|\n\n**Level 7**\n\n|Spell|School|Special|\n|---|---|---|\n|Arcane Sword|Evocation|C, M|\n|Etherealness|Conjuration|—|\n|Forcecage|Evocation|C, M|\n|Magnificent Mansion|Conjuration|M|\n|Mirage Arcane|Illusion|—|\n|Prismatic Spray|Evocation|—|\n|Project Image|Illusion|C, M|\n|Regenerate|Transmutation|—|\n|Resurrection|Necromancy|M|\n|Symbol|Abjuration|M|\n|Teleport|Conjuration|—|\n\n**Level 8**\n\n|Spell|School|Special|\n|---|---|---|\n|Antipathy/Sympathy|Enchantment|—|\n|Befuddlement|Enchantment|—|\n|Dominate Monster|Enchantment|C|\n|Glibness|Enchantment|—|\n|Mind Blank|Abjuration|—|\n|Power Word Stun|Enchantment|—|\n\n**Level 9**\n\n|Spell|School|Special|\n|---|---|---|\n|Foresight|Divination|—|\n|Power Word Heal|Enchantment|—|\n|Power Word Kill|Enchantment|—|\n|Prismatic Wall|Abjuration|—|\n|True Polymorph|Transmutation|C|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bard-subclass",
                    "name": "Bard Subclass",
                    "desc": "You gain a Bard subclass of your choice. The College of Lore subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass's features that are of your Bard level or lower.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_bardic-die",
                    "name": "Bardic Die",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "D6"
                        },
                        {
                            "level": 10,
                            "column_value": "D10"
                        },
                        {
                            "level": 11,
                            "column_value": "D10"
                        },
                        {
                            "level": 12,
                            "column_value": "D10"
                        },
                        {
                            "level": 13,
                            "column_value": "D10"
                        },
                        {
                            "level": 14,
                            "column_value": "D10"
                        },
                        {
                            "level": 15,
                            "column_value": "D12"
                        },
                        {
                            "level": 16,
                            "column_value": "D12"
                        },
                        {
                            "level": 17,
                            "column_value": "D12"
                        },
                        {
                            "level": 18,
                            "column_value": "D12"
                        },
                        {
                            "level": 19,
                            "column_value": "D12"
                        },
                        {
                            "level": 2,
                            "column_value": "D6"
                        },
                        {
                            "level": 20,
                            "column_value": "D12"
                        },
                        {
                            "level": 3,
                            "column_value": "D6"
                        },
                        {
                            "level": 4,
                            "column_value": "D6"
                        },
                        {
                            "level": 5,
                            "column_value": "D8"
                        },
                        {
                            "level": 6,
                            "column_value": "D8"
                        },
                        {
                            "level": 7,
                            "column_value": "D8"
                        },
                        {
                            "level": 8,
                            "column_value": "D8"
                        },
                        {
                            "level": 9,
                            "column_value": "D8"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_bardic-inspiration",
                    "name": "Bardic Inspiration",
                    "desc": "You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.\n\n**Using Bardic Inspiration.** As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.\n\nOnce within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it's rolled.\n\n**Number of Uses.** You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.\n\n**At Higher Levels.** Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_core-traits",
                    "name": "Core Bard Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D8 per Bard level|\n|Saving Throw Proficiencies|Dexterity and Charisma|\n|Skill Proficiencies|Choose any 3 skills|\n|Weapon Proficiencies|Simple weapons|\n|Tool Proficiencies|Choose 3 Musical Instruments|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer's Pack, and 19 GP; or (B) 90 GP|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_countercharm",
                    "name": "Countercharm",
                    "desc": "You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_expertise",
                    "name": "Expertise",
                    "desc": "You gain Expertise (see \"Rules Glossary\") in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.\n\nAt Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_font-of-inspiration",
                    "name": "Font of Inspiration",
                    "desc": "You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.\n\nIn addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_jack-of-all-trades",
                    "name": "Jack of All Trades",
                    "desc": "You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn't otherwise use your Proficiency Bonus.\n\nFor example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_magical-secrets",
                    "name": "Magical Secrets",
                    "desc": "You've learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class's section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_bard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through your bardic arts. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class's description.\n\n**Cantrips.** You know two cantrips of your choice from the Bard spell list. *Dancing Lights* and *Vicious Mockery* are recommended.\n\nWhenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.\n\nWhen you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.\n\n**Spell Slots.** The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell list. *Charm Person*, *Color Spray*, *Dissonant Whispers*, and *Healing Word* are recommended.\n\nThe number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.\n\nIf another Bard feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Bard spells.\n\n**Spellcasting Focus.** You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_superior-inspiration",
                    "name": "Superior Inspiration",
                    "desc": "When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_bard_words-of-creation",
                    "name": "Words of Creation",
                    "desc": "You have mastered two of the Words of Creation: the words of life and death. You therefore always have the *Power Word Heal* and *Power Word Kill* spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Bard level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per bard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Dexterity"
                }
            ],
            "subclass_of": null,
            "name": "Bard",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "FULL",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_cleric",
            "features": [
                {
                    "key": "srd-2024_cleric_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Cleric levels 8, 12, and 16.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_blessed-strikes",
                    "name": "Blessed Strikes",
                    "desc": "Divine power infuses you in battle. You gain one of the following options of your choice (if you get either option from a Cleric subclass in an older book, use only the option you choose for this feature).\n\n**Divine Strike.** Once on each of your turns when you hit a creature with an attack roll using a weapon, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice).\n\n**Potent Spellcasting.** Add your Wisdom modifier to the damage you deal with any Cleric cantrip.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "You can channel divine energy directly from the Outer Planes to fuel magical effects. You start with two such effects: Divine Spark and Turn Undead, each of which is described below. Each time you use this class's Channel Divinity, choose which Channel Divinity effect from this class to create. You gain additional effect options at higher Cleric levels.\n\nYou can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain additional uses when you reach certain Cleric levels, as shown in the Channel Divinity column of the Cleric Features table.\n\nIf a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.\n\n**Divine Spark.** As a Magic action, you point your Holy Symbol at another creature you can see within 30 feet of yourself and focus divine energy at it. Roll 1d8 and add your Wisdom modifier. You either restore Hit Points to the creature equal to that total or force the creature to make a Constitution saving throw. On a failed save, the creature takes Necrotic or Radiant damage (your choice) equal to that total. On a successful save, the creature takes half as much damage (round down).\n\nYou roll an additional d8 when you reach Cleric levels 7 (2d8), 13 (3d8), and 18 (4d8).\n\n**Turn Undead.** As a Magic action, you present your Holy Symbol and censure Undead creatures. Each Undead of your choice within 30 feet of you must make a Wisdom saving throw. If the creature fails its save, it has the Frightened and Incapacitated conditions for 1 minute. For that duration, it tries to move as far from you as it can on its turns. This effect ends early on the creature if it takes any damage, if you have the Incapacitated condition, or if you die.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_channel-divinity-uses",
                    "name": "Channel Divinity",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_cleric-spell-list",
                    "name": "Cleric Spell List",
                    "desc": "This section presents the Cleric spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Cleric Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Guidance|Divination|C|\n|Light|Evocation|—|\n|Mending|Transmutation|—|\n|Resistance|Abjuration|C|\n|Sacred Flame|Evocation|—|\n|Spare the Dying|Necromancy|—|\n|Thaumaturgy|Transmutation|—|\n\nTable: Level 1 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bane|Enchantment|C|\n|Bless|Enchantment|C, M|\n|Command|Enchantment|—|\n|Create or Destroy Water|Transmutation|—|\n|Cure Wounds|Abjuration|—|\n|Detect Evil and Good|Divination|C|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Guiding Bolt|Evocation|—|\n|Healing Word|Abjuration|—|\n|Inflict Wounds|Necromancy|—|\n|Protection from Evil and Good|Abjuration|C, M|\n|Purify Food and Drink|Transmutation|R|\n|Sanctuary|Abjuration|—|\n|Shield of Faith|Abjuration|C|\n\nTable: Level 2 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Augury|Divination|R, M|\n|Blindness/Deafness|Transmutation|—|\n|Calm Emotions|Enchantment|C|\n|Continual Flame|Evocation|M|\n|Enhance Ability|Transmutation|C|\n|Find Traps|Divination|—|\n|Gentle Repose|Necromancy|R, M|\n|Hold Person|Enchantment|C|\n|Lesser Restoration|Abjuration|—|\n|Locate Object|Divination|C|\n|Prayer of Healing|Abjuration|—|\n|Protection from Poison|Abjuration|—|\n|Silence|Illusion|C, R|\n|Spiritual Weapon|Evocation|C|\n|Warding Bond|Abjuration|M|\n|Zone of Truth|Enchantment|—|\n\nTable: Level 3 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Dead|Necromancy|—|\n|Beacon of Hope|Abjuration|C|\n|Bestow Curse|Necromancy|C|\n|Clairvoyance|Divination|C, M|\n|Create Food and Water|Conjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Glyph of Warding|Abjuration|M|\n|Magic Circle|Abjuration|M|\n|Mass Healing Word|Abjuration|—|\n|Meld into Stone|Transmutation|R|\n|Protection from Energy|Abjuration|C|\n|Remove Curse|Abjuration|—|\n|Revivify|Necromancy|M|\n|Sending|Divination|—|\n|Speak with Dead|Necromancy|—|\n|Spirit Guardians|Conjuration|C|\n|Tongues|Divination|—|\n|Water Walk|Transmutation|R|\n\n#### Level 4 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aura of Life|Abjuration|C|\n|Banishment|Abjuration|C|\n|Control Water|Transmutation|C|\n|Death Ward|Abjuration|—|\n|Divination|Divination|R, M|\n|Freedom of Movement|Abjuration|—|\n|Guardian of Faith|Conjuration|—|\n|Locate Creature|Divination|C|\n|Stone Shape|Transmutation|—|\n\n#### Level 5 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Commune|Divination|R|\n|Contagion|Necromancy|—|\n|Dispel Evil and Good|Abjuration|C|\n|Flame Strike|Evocation|—|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Hallow|Abjuration|M|\n|Insect Plague|Conjuration|C|\n|Legend Lore|Divination|M|\n|Mass Cure Wounds|Abjuration|—|\n|Planar Binding|Abjuration|M|\n|Raise Dead|Necromancy|M|\n|Scrying|Divination|C, M|\n\n#### Level 6 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Blade Barrier|Evocation|C|\n|Create Undead|Necromancy|M|\n|Find the Path|Divination|C, M|\n|Forbiddance|Abjuration|R, M|\n|Harm|Necromancy|—|\n|Heal|Abjuration|—|\n|Heroes' Feast|Conjuration|M|\n|Planar Ally|Conjuration|—|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|Word of Recall|Conjuration|—|\n\n#### Level 7 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Conjure Celestial|Conjuration|C|\n|Divine Word|Evocation|—|\n|Etherealness|Conjuration|—|\n|Fire Storm|Evocation|—|\n|Plane Shift|Conjuration|M|\n|Regenerate|Transmutation|—|\n|Resurrection|Necromancy|M|\n|Symbol|Abjuration|M|\n\n#### Level 8 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Antimagic Field|Abjuration|C|\n|Control Weather|Transmutation|C|\n|Earthquake|Transmutation|C|\n|Holy Aura|Abjuration|C, M|\n|Sunburst|Evocation|—|\n\n#### Level 9 Cleric Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Gate|Conjuration|C, M|\n|Mass Heal|Abjuration|—|\n|Power Word Heal|Enchantment|—|\n|True Resurrection|Necromancy|M|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_cleric-subclasses",
                    "name": "Cleric Subclasses",
                    "desc": "You gain a Cleric subclass of your choice. The Life Domain subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Cleric levels. For the rest of your career, you gain each of your subclass's features that are of your Cleric level or lower.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_core-traits",
                    "name": "Cleric Subclasses",
                    "desc": "|||\n|---|---|\n|Primary Ability|Wisdom|\n|Hit Point Die|D8 per Cleric level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: History, Insight, Medicine, Persuasion, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|Light and Medium armor and Shields|\n|Starting Equipment|Choose A or B: (A) Chain Shirt, Shield, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_divine-intervention",
                    "name": "Divine Intervention",
                    "desc": "You can call on your deity or pantheon to intervene on your behalf. As a Magic action, choose any Cleric spell of level 5 or lower that doesn't require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components. You can't use this feature again until you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_divine-order",
                    "name": "Divine Order",
                    "desc": "You have dedicated yourself to one of the following sacred roles of your choice.\n\n**Protector.** Trained for battle, you gain proficiency with Martial weapons and training with Heavy armor.\n\n**Thaumaturge.** You know one extra cantrip from the Cleric spell list. In addition, your mystical connection to the divine gives you a bonus to your Intelligence (Arcana or Religion) checks. The bonus equals your Wisdom modifier (minimum of +1).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Fate is recommended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_greater-divine-intervention",
                    "name": "Greater Divine Intervention",
                    "desc": "You can call on even more powerful divine intervention. When you use your Divine Intervention feature, you can choose *Wish* when you select a spell. If you do so, you can't use Divine Intervention again until you finish 2d4 Long Rests.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_improved-blessed-strikes",
                    "name": "Improved Blessed Strikes",
                    "desc": "The option you chose for Blessed Strikes grows more powerful.\n\n**Divine Strike.** The extra damage of your Divine Strike increases to 2d8.\n\n**Potent Spellcasting.** When you cast a Cleric cantrip and deal damage to a creature with it, you can give vitality to yourself or another creature within 60 feet of yourself, granting a number of Temporary Hit Points equal to twice your Wisdom modifier.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_sear-undead",
                    "name": "Sear Undead",
                    "desc": "Whenever you use Turn Undead, you can roll a number of d8s equal to your Wisdom modifier (minimum of 1d8) and add the rolls together. Each Undead that fails its saving throw against that use of Turn Undead takes Radiant damage equal to the roll's total. This damage doesn't end the turn effect.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_cleric_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_cleric_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through prayer and meditation. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Cleric spells, which appear on the Cleric spell list later in the class's description.\n\n**Cantrips.** You know three cantrips of your choice from the Cleric spell list. *Guidance*, *Sacred Flame*, and *Thaumaturgy* are recommended.\n\nWhenever you gain a Cleric level, you can replace one of your cantrips with another cantrip of your choice from the Cleric spell list.\n\nWhen you reach Cleric levels 4 and 10, you learn another cantrip of your choice from the Cleric spell list, as shown in the Cantrips column of the Cleric Features table.\n\n**Spell Slots.** The Cleric Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Cleric spell list. *Bless*, *Cure Wounds*, *Guiding Bolt*, and *Shield of Faith* are recommended.\n\nThe number of spells on your list increases as you gain Cleric levels, as shown in the Prepared Spells column of the Cleric Features table. Whenever that number increases, choose additional spells from the Cleric spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Cleric, your list of prepared spells can include six spells of levels 1 and 2 in any combination.\n\nIf another Cleric feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Cleric spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with other Cleric spells for which you have spell slots.\n\n**Spellcasting Ability.** Wisdom is your spellcasting ability for your Cleric spells.\n\n**Spellcasting Focus.** You can use a Holy Symbol as a Spellcasting Focus for your Cleric spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Cleric level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per cleric level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Wisdom"
                }
            ],
            "subclass_of": null,
            "name": "Cleric",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "FULL",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_paladin",
            "features": [
                {
                    "key": "srd-2024_paladin_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Paladin levels 8, 12, and 16.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_abjure-foes",
                    "name": "Abjure Foes",
                    "desc": "As a Magic action, you can expend one use of this class's Channel Divinity to overwhelm foes with awe. As you present your Holy Symbol or weapon, you can target a number of creatures equal to your Charisma modifier (minimum of one creature) that you can see within 60 feet of yourself. Each target must succeed on a Wisdom saving throw or have the Frightened condition for 1 minute or until it takes any damage. While Frightened in this way, a target can do only one of the following on its turns: move, take an action, or take a Bonus Action.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-expansion",
                    "name": "Aura Expansion",
                    "desc": "Your Aura of Protection is now a 30-foot Emanation.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-of-courage",
                    "name": "Aura of Courage",
                    "desc": "You and your allies have Immunity to the Frightened condition while in your Aura of Protection. If a Frightened ally enters the aura, that condition has no effect on that ally while there.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_aura-of-protection",
                    "name": "Aura of Protection",
                    "desc": "You radiate a protective, unseeable aura in a 10-foot Emanation that originates from you. The aura is inactive while you have the Incapacitated condition.\n\nYou and your allies in the aura gain a bonus to saving throws equal to your Charisma modifier (minimum bonus of +1).\n\nIf another Paladin is present, a creature can benefit from only one Aura of Protection at a time; the creature chooses which aura while in them.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class's Channel Divinity, you choose which effect from this class to create.\n\nYou can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11.\n\nIf a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.\n\n**Divine Sense.** As a Bonus Action, you can open your awareness to detect Celestials, Fiends, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the *Hallow* spell.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_channel-divinity-uses",
                    "name": "Channel Divinity",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_core-traits",
                    "name": "Core Paladin Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Strength and Charisma|\n|Hit Point Die|D10 per Paladin level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: Athletics, Insight, Intimidation, Medicine, Persuasion, or Religion|\n|Weapon Proficiencies|Simple and Martial weapons|\n|Armor Training|Light, Medium, and Heavy armor and Shields|\n|Starting Equipment|Choose A or B: (A) Chain Mail, Shield, Longsword, 6 Javelins, Holy Symbol, Priest's Pack, and 9 GP; or (B) 150 GP|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Truesight is recommended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_extra-attack",
                    "name": "Extra Attack",
                    "desc": "You can attack twice instead of once whenever you take the Attack action on your turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_faithful-steed",
                    "name": "Faithful Steed",
                    "desc": "You can call on the aid of an otherworldly steed. You always have the *Find Steed* spell prepared.\n\nYou can also cast the spell once without expending a spell slot, and you regain the ability to do so when you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_fighting-style",
                    "name": "Fighting Style",
                    "desc": "You gain a Fighting Style feat of your choice (see \"Feats\" for feats). Instead of choosing one of those feats, you can choose the option below.\n\n**Blessed Warrior.** You learn two Cleric cantrips of your choice (see the Cleric class's section for a list of Cleric spells). *Guidance* and *Sacred Flame* are recommended. The chosen cantrips count as Paladin spells for you, and Charisma is your spellcasting ability for them. Whenever you gain a Paladin level, you can replace one of these cantrips with another Cleric cantrip.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_lay-on-hands",
                    "name": "Lay On Hands",
                    "desc": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you finish a Long Rest. With that pool, you can restore a total number of Hit Points equal to five times your Paladin level.\n\nAs a Bonus Action, you can touch a creature (which could be yourself) and draw power from the pool of healing to restore a number of Hit Points to that creature, up to the maximum amount remaining in the pool.\n\nYou can also expend 5 Hit Points from the pool of healing power to remove the Poisoned condition from the creature; those points don't also restore Hit Points to the creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_paladin-subclass",
                    "name": "Paladin Subclass",
                    "desc": "You gain a Paladin subclass of your choice. The Oath of Devotion subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Paladin levels. For the rest of your career, you gain each of your subclass's features that are of your Paladin level or lower.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_paladins-smite",
                    "name": "Paladin's Smite",
                    "desc": "You always have the *Divine Smite* spell prepared. In addition, you can cast it without expending a spell slot, but you must finish a Long Rest before you can cast it in this way again.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "9"
                        },
                        {
                            "level": 11,
                            "column_value": "10"
                        },
                        {
                            "level": 12,
                            "column_value": "10"
                        },
                        {
                            "level": 13,
                            "column_value": "11"
                        },
                        {
                            "level": 14,
                            "column_value": "11"
                        },
                        {
                            "level": 15,
                            "column_value": "12"
                        },
                        {
                            "level": 16,
                            "column_value": "12"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "7"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_radiant-strikes",
                    "name": "Radiant Strikes",
                    "desc": "Your strikes now carry supernatural power. When you hit a target with an attack roll using a Melee weapon or an Unarmed Strike, the target takes an extra 1d8 Radiant damage.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_restoring-touch",
                    "name": "Restoring Touch",
                    "desc": "When you use Lay On Hands on a creature, you can also remove one or more of the following conditions from the creature: Blinded, Charmed, Deafened, Frightened, Paralyzed, or Stunned. You must expend 5 Hit Points from the healing pool of Lay On Hands for each of these conditions you remove; those points don't also restore Hit Points to the creature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_paladin_spell-list",
                    "name": "Paladin Spell List",
                    "desc": "This section presents the Paladin spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Level 1 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bless|Enchantment|C, M|\n|Command|Enchantment|—|\n|Cure Wounds|Abjuration|—|\n|Detect Evil and Good|Divination|C|\n|Detect Magic|Divination|C, R|\n|Detect Poison and Disease|Divination|C, R|\n|Divine Favor|Transmutation|—|\n|Divine Smite|Evocation|—|\n|Heroism|Enchantment|C|\n|Protection from Evil and Good|Abjuration|C, M|\n|Purify Food and Drink|Transmutation|R|\n|Searing Smite|Evocation|—|\n|Shield of Faith|Abjuration|C|\n\nTable: Level 2 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aid|Abjuration|—|\n|Find Steed|Conjuration|—|\n|Gentle Repose|Necromancy|R, M|\n|Lesser Restoration|Abjuration|—|\n|Locate Object|Divination|C|\n|Magic Weapon|Transmutation|—|\n|Prayer of Healing|Abjuration|—|\n|Protection from Poison|Abjuration|—|\n|Shining Smite|Transmutation|C|\n|Warding Bond|Abjuration|M|\n|Zone of Truth|Enchantment|—|\n\nTable: Level 3 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Create Food and Water|Conjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Magic Circle|Abjuration|M|\n|Remove Curse|Abjuration|—|\n|Revivify|Necromancy|M|\n\nTable: Level 4 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Aura of Life|Abjuration|C|\n|Banishment|Abjuration|C|\n|Death Ward|Abjuration|—|\n|Locate Creature|Divination|C|\n\nTable: Level 5 Paladin Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Dispel Evil and Good|Abjuration|C|\n|Geas|Enchantment|—|\n|Greater Restoration|Abjuration|M|\n|Raise Dead|Necromancy|M|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to cast spells through prayer and meditation. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Paladin spells, which appear in the Paladin spell list later in the class's description.\n\n**Spell Slots.** The Paladin Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+**. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Paladin spells. *Heroism* and *Searing Smite* are recommended.\n\nThe number of spells on your list increases as you gain Paladin levels, as shown in the Prepared Spells column of the Paladin Features table. Whenever that number increases, choose additional Paladin spells until the number of spells on your list matches the number in the Paladin Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 5 Paladin, your list of prepared spells can include six Paladin spells of level 1 or 2 in any combination.\n\nIf another Paladin feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Paladin spells for you.\n\n**Changing Your Prepared Spells.** Whenever you finish a Long Rest, you can replace one spell on your list with another Paladin spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Paladin spells.\n\n**Spellcasting Focus.** You can use a Holy Symbol as a Spellcasting Focus for your Paladin spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_paladin_weapon-mastery",
                    "name": "Weapon Mastery",
                    "desc": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longswords and Javelins.\n\nWhenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Halberds and Flails.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Wisdom"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": "HALF",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_sorcerer",
            "features": [
                {
                    "key": "srd-2024_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Sorcerer levels 8, 12, and 16.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_arcane-apotheosis",
                    "name": "Arcane Apotheosis",
                    "desc": "While your Innate Sorcery feature is active, you can use one Metamagic option on each of your turns without spending Sorcery Points on it.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_core-traits",
                    "name": "Core Sorcerer Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D6 per Sorcerer level|\n|Saving Throw Proficiencies|Constitution and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, Insight, Intimidation, Persuasion, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|None|\n|Starting Equipment|Choose A or B: (A) Spear, 2 Daggers, Arcane Focus (crystal), Dungeoneer's Pack, and 28 GP; or (B) 50 GP|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Dimensional Travel is recommended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "You can tap into the wellspring of magic within yourself. This wellspring is represented by Sorcery Points, which allow you to create a variety of magical effects.\n\nYou have 2 Sorcery Points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer Features table. You can't have more Sorcery Points than the number shown in the table for your level. You regain all expended Sorcery Points when you finish a Long Rest.\n\nYou can use your Sorcery Points to fuel the options below, along with other features, such as Metamagic, that use those points.\n\n**Converting Spell Slots to Sorcery Points.** You can expend a spell slot to gain a number of Sorcery Points equal to the slot's level (no action required).\n\n**Creating Spell Slots.** As a Bonus Action, you can transform unexpended Sorcery Points into one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a spell slot no higher than level 5.\n\nAny spell slot you create with this feature vanishes when you finish a Long Rest.\n\nTable: Creating Spell Slots\n\n|Spell Slot Level|Sorcery Point Cost|Min. Sorcerer Level|\n|---|---|---|\n|1|2|2|\n|2|3|3|\n|3|5|5|\n|4|6|7|\n|5|7|9|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_innate-sorcery",
                    "name": "Innate Sorcery",
                    "desc": "An event in your past left an indelible mark on you, infusing you with simmering magic. As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the following benefits:\n\n- The spell save DC of your Sorcerer spells increases by 1.\n- You have Advantage on the attack rolls of Sorcerer spells you cast.\n\nYou can use this feature twice, and you regain all expended uses of it when you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "Because your magic flows from within, you can alter your spells to suit your needs; you gain two Metamagic options of your choice from \"Metamagic Options\" later in this class's description. You use the chosen options to temporarily modify spells you cast. To use an option, you must spend the number of Sorcery Points that it costs.\n\nYou can use only one Metamagic option on a spell when you cast it unless otherwise noted in one of those options.\n\nWhenever you gain a Sorcerer level, you can replace one of your Metamagic options with one you don't know. You gain two more options at Sorcerer level 10 and two more at Sorcerer level 17.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        },
                        {
                            "level": 10,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_metamagic-options",
                    "name": "Metamagic Options",
                    "desc": "The following options are available to your Metamagic feature. The options are presented in alphabetical order.\n\n### Careful Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, spend 1 Sorcery Point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell, and it takes no damage if it would normally take half damage on a successful save.\n\n### Distant Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a range of at least 5 feet, you can spend 1 Sorcery Point to double the spell's range. Or when you cast a spell that has a range of Touch, you can spend 1 Sorcery Point to make the spell's range 30 feet.\n\n### Empowered Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you roll damage for a spell, you can spend 1 Sorcery Point to reroll a number of the damage dice up to your Charisma modifier (minimum of one), and you must use the new rolls. You can use Empowered Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n### Extended Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 Sorcery Point to double its duration to a maximum duration of 24 hours. If the affected spell requires Concentration, you have Advantage on any saving throw you make to maintain that Concentration.\n\n### Heightened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that forces a creature to make a saving throw, you can spend 2 Sorcery Points to give one target of the spell Disadvantage on saves against the spell.\n\n### Quickened Spell\n\n*Cost: 2 Sorcery Points*\n\nWhen you cast a spell that has a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can't modify a spell in this way if you've already cast a level 1+ spell on the current turn, nor can you cast a level 1+ spell on this turn after modifying a spell in this way.\n\n### Seeking Spell\n\n*Cost: 1 Sorcery Point*\n\nIf you make an attack roll for a spell and miss, you can spend 1 Sorcery Point to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you've already used a different Metamagic option during the casting of the spell.\n\n Subtle Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, you can spend 1 Sorcery Point to cast it without any Verbal, Somatic, or Material components, except Material components that are consumed by the spell or that have a cost specified in the spell.\n\n### Transmuted Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell that deals a type of damage from the following list, you can spend 1 Sorcery Point to change that damage type to one of the other listed types: Acid, Cold, Fire, Lightning, Poison, Thunder.\n\n### Twinned Spell\n\n*Cost: 1 Sorcery Point*\n\nWhen you cast a spell, such as *Charm Person*, that can be cast with a higher-level spell slot to target an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by 1.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_FEATURE_OPTION_LIST",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "15"
                        },
                        {
                            "level": 11,
                            "column_value": "16"
                        },
                        {
                            "level": 12,
                            "column_value": "16"
                        },
                        {
                            "level": 13,
                            "column_value": "17"
                        },
                        {
                            "level": 14,
                            "column_value": "17"
                        },
                        {
                            "level": 15,
                            "column_value": "18"
                        },
                        {
                            "level": 16,
                            "column_value": "18"
                        },
                        {
                            "level": 17,
                            "column_value": "19"
                        },
                        {
                            "level": 18,
                            "column_value": "20"
                        },
                        {
                            "level": 19,
                            "column_value": "21"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "9"
                        },
                        {
                            "level": 6,
                            "column_value": "10"
                        },
                        {
                            "level": 7,
                            "column_value": "11"
                        },
                        {
                            "level": 8,
                            "column_value": "12"
                        },
                        {
                            "level": 9,
                            "column_value": "14"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-spell-list",
                    "name": "Sorcerer Spell List",
                    "desc": "This section presents the Sorcerer spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Sorcerer Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Acid Splash|Evocation|—|\n|Chill Touch|Necromancy|—|\n|Dancing Lights|Illusion|C|\n|Elementalism|Transmutation|—|\n|Fire Bolt|Evocation|—|\n|Light|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Mending|Transmutation|—|\n|Message|Transmutation|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|Ray of Frost|Evocation|—|\n|Shocking Grasp|Evocation|—|\n|Sorcerous Burst|Evocation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Burning Hands|Evocation|—|\n|Charm Person|Enchantment|—|\n|Chromatic Orb|Evocation|M|\n|Color Spray|Illusion|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Disguise Self|Illusion|—|\n|Expeditious Retreat|Transmutation|C|\n|False Life|Necromancy|–|\n|Feather Fall|Transmutation|—|\n|Fog Cloud|Conjuration|C|\n|Grease|Conjuration|—|\n|Ice Knife|Conjuration|—|\n|Jump|Transmutation|—|\n|Mage Armor|Abjuration|—|\n|Magic Missile|Evocation|—|\n|Ray of Sickness|Necromancy|—|\n|Shield|Abjuration|—|\n|Silent Image|Illusion|C|\n|Sleep|Enchantment|C|\n|Thunderwave|Evocation|—|\n\nTable: Level 2 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Alter Self|Transmutation|C|\n|Blindness/Deafness|Transmutation|—|\n|Blur|Illusion|C|\n|Darkness|Evocation|C|\n|Darkvision|Transmutation|—|\n|Detect Thoughts|Divination|C|\n|Dragon's Breath|Transmutation|C|\n|Enhance Ability|Transmutation|C|\n|Enlarge/Reduce|Transmutation|C|\n|Flame Blade|Evocation|C|\n|Flaming Sphere|Evocation|C|\n|Gust of Wind|Evocation|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Knock|Transmutation|—|\n|Levitate|Transmutation|C|\n|Magic Weapon|Transmutation|—|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Scorching Ray|Evocation|—|\n|See Invisibility|Divination|—|\n|Shatter|Evocation|—|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n|Web|Conjuration|C|\n\nTable: Level 3 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Blink|Transmutation|—|\n|Clairvoyance|Divination|C, M|\n|Counterspell|Abjuration|—|\n|Daylight|Evocation|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fireball|Evocation|—|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Haste|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Lightning Bolt|Evocation|—|\n|Major Image|Illusion|C|\n|Protection from Energy|Abjuration|C|\n|Sleet Storm|Conjuration|C|\n|Slow|Transmutation|C|\n|Stinking Cloud|Conjuration|C|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n|Water Breathing|Transmutation|R|\n|Water Walk|Transmutation|R|\n\nTable: Level 4 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Confusion|Enchantment|C|\n|Dimension Door|Conjuration|—|\n|Dominate Beast|Enchantment|C|\n|Fire Shield|Evocation|—|\n|Greater Invisibility|Illusion|C|\n|Ice Storm|Evocation|—|\n|Polymorph|Transmutation|C|\n|Stoneskin|Transmutation|C, M|\n|Vitriolic Sphere|Evocation|—|\n|Wall of Fire|Evocation|C|\n\nTable: Level 5 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Animate Objects|Transmutation|C|\n|Arcane Hand|Evocation|C|\n|Cloudkill|Conjuration|C|\n|Cone of Cold|Evocation|—|\n|Creation|Illusion|—|\n|Dominate Person|Enchantment|C|\n|Hold Monster|Enchantment|C|\n|Insect Plague|Conjuration|C|\n|Seeming|Illusion|—|\n|Telekinesis|Transmutation|C|\n|Teleportation Circle|Conjuration|M|\n|Wall of Stone|Evocation|C|\n\nTable: Level 6 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Chain Lightning|Evocation|—|\n|Circle of Death|Necromancy|M|\n|Disintegrate|Transmutation|—|\n|Eyebite|Necromancy|C|\n|Flesh to Stone|Transmutation|C|\n|Freezing Sphere|Evocation|—|\n|Globe of Invulnerability|Abjuration|C|\n|Mass Suggestion|Enchantment|—|\n|Move Earth|Transmutation|C|\n|Sunbeam|Evocation|C|\n|True Seeing|Divination|M|\n|||\n\nTable: Level 7 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Delayed Blast Fireball|Evocation|C|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Fire Storm|Evocation|—|\n|Plane Shift|Conjuration|M|\n|Prismatic Spray|Evocation|—|\n|Reverse Gravity|Transmutation|C|\n|Teleport|Conjuration|—|\n\nTable: Level 8 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Earthquake|Transmutation|C|\n|Incendiary Cloud|Conjuration|C|\n|Power Word Stun|Enchantment|—|\n|Sunburst|Evocation|—|\n\nTable: Level 9 Sorcerer Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Gate|Conjuration|C, M|\n|Meteor Swarm|Evocation|—|\n|Power Word Kill|Enchantment|—|\n|Time Stop|Transmutation|—|\n|Wish|Conjuration|—|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerer-subclass",
                    "name": "Sorcerer Subclass",
                    "desc": "You gain a Sorcerer subclass of your choice. The Draconic Sorcery subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Sorcerer levels. For the rest of your career, you gain each of your subclass's features that are of your Sorcerer level or lower.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "When you finish a Short Rest, you can regain expended Sorcery Points, but no more than a number equal to half your Sorcerer level (round down). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-incarnate",
                    "name": "Sorcery Incarnate",
                    "desc": "If you have no uses of Innate Sorcery left, you can use it if you spend 2 Sorcery Points when you take the Bonus Action to activate it.\n\nIn addition, while your Innate Sorcery feature is active, you can use up to two of your Metamagic options on each spell you cast.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 7,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd-2024_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "Drawing from your innate magic, you can cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Sorcerer spells, which appear in the Sorcerer spell list later in the class's description.\n\n**Cantrips.** You know four Sorcerer cantrips of your choice. *Light*, *Prestidigitation*, *Shocking Grasp*, and *Sorcerous Burst* are recommended. Whenever you gain a Sorcerer level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of your choice.\n\nWhen you reach Sorcerer levels 4 and 10, you learn another Sorcerer cantrip of your choice, as shown in the Cantrips column of the Sorcerer Features table.\n\n**Spell Slots.** The Sorcerer Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Sorcerer spells. *Burning Hands* and *Detect Magic* are recommended.\n\nThe number of spells on your list increases as you gain Sorcerer levels, as shown in the Prepared Spells column of the Sorcerer Features table. Whenever that number increases, choose additional Sorcerer spells until the number of spells on your list matches the number in the Sorcerer Features table. The chosen spells must be of a level for which you have spell slots. For example, if you're a level 3 Sorcerer, your list of prepared spells can include six Sorcerer spells of level 1 or 2 in any combination.\n\nIf another Sorcerer feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Sorcerer spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Sorcerer level, you can replace one spell on your list with another Sorcerer spell for which you have spell slots.\n\n**Spellcasting Ability.** Charisma is your spellcasting ability for your Sorcerer spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Sorcerer spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Constitution"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": "FULL",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd-2024_warlock",
            "features": [
                {
                    "key": "srd-2024_warlock_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "You gain the Ability Score Improvement feat (see \"Feats\") or another feat of your choice for which you qualify. You gain this feature again at Warlock levels 8, 12, and 16.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_cantrips",
                    "name": "Cantrips",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_contact-patron",
                    "name": "Contact Patron",
                    "desc": "In the past, you usually contacted your patron through intermediaries. Now you can communicate directly; you always have the *Contact Other Plane* spell prepared. With this feature, you can cast the spell without expending a spell slot to contact your patron, and you automatically succeed on the spell's saving throw.\n\nOnce you cast the spell with this feature, you can't do so in this way again until you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 9,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_core-traits",
                    "name": "Core Warlock Traits",
                    "desc": "|||\n|---|---|\n|Primary Ability|Charisma|\n|Hit Point Die|D8 per Warlock level|\n|Saving Throw Proficiencies|Wisdom and Charisma|\n|Skill Proficiencies|Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, or Religion|\n|Weapon Proficiencies|Simple weapons|\n|Armor Training|Light armor|\n|Starting Equipment|Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Ar cane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CORE_TRAITS_TABLE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-count",
                    "name": "Eldritch Invocations",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "7"
                        },
                        {
                            "level": 11,
                            "column_value": "7"
                        },
                        {
                            "level": 12,
                            "column_value": "8"
                        },
                        {
                            "level": 13,
                            "column_value": "8"
                        },
                        {
                            "level": 14,
                            "column_value": "8"
                        },
                        {
                            "level": 15,
                            "column_value": "9"
                        },
                        {
                            "level": 16,
                            "column_value": "9"
                        },
                        {
                            "level": 17,
                            "column_value": "9"
                        },
                        {
                            "level": 18,
                            "column_value": "10"
                        },
                        {
                            "level": 19,
                            "column_value": "10"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "10"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "6"
                        },
                        {
                            "level": 8,
                            "column_value": "6"
                        },
                        {
                            "level": 9,
                            "column_value": "7"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocation-options",
                    "name": "Eldritch Invocation Options",
                    "desc": "Eldritch Invocation options appear in alphabetical order.\n\n### Agonizing Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage. You can add your Charisma modifier to that spell's damage rolls.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n### Armor of Shadows\n\nYou can cast *Mage Armor* on yourself without expending a spell slot.\n\n### Ascendant Step\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Levitate* on yourself without expending a spell slot.\n\n### Devil's Sight\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can see normally in Dim Light and Darkness both magical and nonmagical—within 120 feet of yourself.\n\n### Devouring Blade\n\n*Prerequisite: Level 12+ Warlock, Thirsting Blade Invocation*\n\nThe Extra Attack of your Thirsting Blade invocation confers two extra attacks rather than one.\n\n### Eldritch Mind\n\nYou have Advantage on Constitution saving throws that you make to maintain Concentration.\n\n### Eldritch Smite\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can expend a Pact Magic spell slot to deal an extra 1d8 Force damage to the target, plus another 1d8 per level of the spell slot, and you can give the target the Prone condition if it is Huge or smaller.\n\n### Eldritch Spear\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage*\n\nChoose one of your known Warlock cantrips that deals damage and has a range of 10+ feet. When you cast that spell, its range increases by a number of feet equal to 30 times your Warlock level.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n### Fiendish Vigor\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *False Life* on yourself without expending a spell slot. When you cast the spell with this feature, you don't roll the die for the Temporary Hit Points; you automatically get the highest number on the die.\n\n### Gaze of Two Minds\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can use a Bonus Action to touch a willing creature and perceive through its senses until the end of your next turn. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. The connection ends if you don't maintain it in this way.\n\nWhile perceiving through the other creature's senses, you benefit from any special senses possessed by that creature, and you can cast spells as if you were in your space or the other creature's space if the two of you are within 60 feet of each other.\n\n### Gift of the Depths\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can breathe underwater, and you gain a Swim Speed equal to your Speed.\n\nYou can also cast *Water Breathing* once without expending a spell slot. You regain the ability to cast it in this way again when you finish a Long Rest.\n\n### Gift of the Protectors\n\n*Prerequisite: Level 9+ Warlock, Pact of the Tome Invocation*\n\nA new page appears in your *Book of Shadows* when you conjure it. With your permission, a creature can take an action to write its name on that page, which can contain a number of names equal to your Charisma modifier (minimum of one name).\n\nWhen any creature whose name is on the page is reduced to 0 Hit Points but not killed outright, the creature magically drops to 1 Hit Point instead. Once this magic is triggered, no creature can benefit from it until you finish a Long Rest.\n\nAs a Magic action, you can erase a name on the page by touching it.\n\n### Investment of the Chain Master\n\n*Prerequisite: Level 5+ Warlock, Pact of the Chain Invocation*\n\nWhen you cast *Find Familiar*, you infuse the summoned familiar with a measure of your eldritch power, granting the creature the following benefits.\n\n**Aerial or Aquatic.** The familiar gains either a Fly Speed or a Swim Speed (your choice) of 40 feet.\n\n**Quick Attack.** As a Bonus Action, you can command the familiar to take the Attack action.\n\n**Necrotic or Radiant Damage.** Whenever the familiar deals Bludgeoning, Piercing, or Slashing damage, you can make it deal Necrotic or Radiant damage instead.\n\n**Your Save DC.** If the familiar forces a creature to make a saving throw, it uses your spell save DC.\n\n**Resistance.** When the familiar takes damage, you can take a Reaction to grant it Resistance against that damage.\n\n### **Lessons of the First Ones**\n\n*Prerequisite: Level 2+ Warlock*\n\nYou have received knowledge from an elder entity of the multiverse, allowing you to gain one Origin feat of your choice (see \"Feats\").\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different Origin feat.\n\n### Lifedrinker\n\n*Prerequisite: Level 9+ Warlock, Pact of the Blade Invocation*\n\nOnce per turn when you hit a creature with your pact weapon, you can deal an extra 1d6 Necrotic, Psychic, or Radiant damage (your choice) to the creature, and you can expend one of your Hit Point Dice to roll it and regain a number of Hit Points equal to the roll plus your Constitution modifier (minimum of 1 Hit Point).\n\n### Mask of Many Faces\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Disguise Self* without expending a spell slot.\n\n### Master of Myriad Forms\n\n*Prerequisite: Level 5+ Warlock*\n\nYou can cast *Alter Self* without expending a spell slot.\n\n### Misty Visions\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Silent Image* without expending a spell slot.\n\n### One with Shadows\n\n*Prerequisite: Level 5+ Warlock*\n\nWhile you're in an area of Dim Light or Darkness, you can cast *Invisibility* on yourself without expending a spell slot.\n\n### Otherworldly Leap\n\n*Prerequisite: Level 2+ Warlock*\n\nYou can cast *Jump* on yourself without expending a spell slot.\n\n### Pact of the Blade\n\nAs a Bonus Action, you can conjure a pact weapon in your hand—a Simple or Martial Melee weapon of your choice with which you bond—or create a bond with a magic weapon you touch; you can't bond with a magic weapon if someone else is attuned to it or another Warlock is bonded with it. Until the bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.\n\nWhenever you attack with the bonded weapon, you can use your Charisma modifier for the attack and damage rolls instead of using Strength or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its normal damage type.\n\nYour bond with the weapon ends if you use this feature's Bonus Action again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die. A conjured weapon disappears when the bond ends.\n\n### Pact of the Chain\n\nYou learn the *Find Familiar* spell and can cast it as a Magic action without expending a spell slot.\n\nWhen you cast the spell, you choose one of the normal forms for your familiar or one of the following special forms: **Imp, Pseudodragon, Quasit, Skeleton, Sphinx of Wonder, Sprite,** or **Venomous Snake** (see \"Monsters\" for the familiar's stat block).\n\nAdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its Reaction.\n\n### Pact of the Tome\n\nStitching together strands of shadow, you conjure forth a book in your hand at the end of a Short or Long Rest. This *Book of Shadows* (you determine its appearance) contains eldritch magic that only you can access, granting you the benefits below. The book disappears if you conjure another book with this feature or if you die.\n\n**Cantrips and Rituals.** When the book appears, choose three cantrips, and choose two level 1 spells that have the Ritual tag. The spells can be from any class's spell list, and they must be spells you don't already have prepared. While the book is on your person, you have the chosen spells prepared, and they function as Warlock spells for you.\n\n**Spellcasting Focus.** You can use the book as a Spellcasting Focus.\n\n### Repelling Blast\n\n*Prerequisite: Level 2+ Warlock, a Warlock Cantrip That Deals Damage via an Attack Roll*\n\nChoose one of your known Warlock cantrips that requires an attack roll. When you hit a Large or smaller creature with that cantrip, you can push the creature up to 10 feet straight away from you.\n\n**Repeatable.** You can gain this invocation more than once. Each time you do so, choose a different eligible cantrip.\n\n### Thirsting Blade\n\n*Prerequisite: Level 5+ Warlock, Pact of the Blade Invocation*\n\nYou gain the Extra Attack feature for your pact weapon only. With that feature, you can attack twice with the weapon instead of once when you take the Attack action on your turn.\n\n### Visions of Distant Realms\n\n*Prerequisite: Level 9+ Warlock*\n\nYou can cast *Arcane Eye* without expending a spell slot.\n\n### Whispers of the Grave\n\n*Prerequisite: Level 7+ Warlock*\n\nYou can cast *Speak with Dead* without expending a spell slot.\n\n### Witch Sight\n\n*Prerequisite: Level 15+ Warlock*\n\nYou have Truesight with a range of 30 feet.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_FEATURE_OPTION_LIST",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-invocations",
                    "name": "Eldritch Invocations",
                    "desc": "You have unearthed Eldritch Invocations, pieces of forbidden knowledge that imbue you with an abiding magical ability or other lessons. You gain one invocation of your choice, such as Pact of the Tome. Invocations are described in the \"Eldritch Invocation Options\" section later in this class's description.\n\n**Prerequisites.** If an invocation has a prerequisite, you must meet it to learn that invocation. For example, if an invocation requires you to be a level 5+ Warlock, you can select the invocation once you reach Warlock level 5.\n\n**Replacing and Gaining Invocations.** Whenever you gain a Warlock level, you can replace one of your invocations with another one for which you qualify. You can't replace an invocation if it's a prerequisite for another invocation that you have.\n\nWhen you gain certain Warlock levels, you gain more invocations of your choice, as shown in the Invocations column of the Warlock Features table.\n\nYou can't pick the same invocation more than once unless its description says otherwise.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_eldritch-master",
                    "name": "Eldritch Master",
                    "desc": "When you use your Magical Cunning feature, you regain all your expended Pact Magic spell slots.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_epic-boon",
                    "name": "Epic Boon",
                    "desc": "You gain an Epic Boon feat (see \"Feats\") or another feat of your choice for which you qualify. Boon of Fate is recommended.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 19,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_magical-cunning",
                    "name": "Magic Cunning",
                    "desc": "You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact Magic spell slots but no more than a number equal to half your maximum (round up). Once you use this feature, you can't do so again until you finish a Long Rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_mystic-arcanum",
                    "name": "Mystic Arcanum",
                    "desc": "Your patron grants you a magical secret called an arcanum. Choose one level 6 Warlock spell as this arcanum.\n\nYou can cast your arcanum spell once without expending a spell slot, and you must finish a Long Rest before you can cast it in this way again.\n\nAs shown in the Warlock Features table, you gain another Warlock spell of your choice that can be cast in this way when you reach Warlock levels 13 (level 7 spell), 15 (level 8 spell), and 17 (level 9 spell). You regain all uses of your Mystic Arcanum when you finish a Long Rest.\n\nWhenever you gain a Warlock level, you can replace one of your arcanum spells with another Warlock spell of the same level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "level 6 spell"
                        },
                        {
                            "level": 13,
                            "detail": "level 7 spell"
                        },
                        {
                            "level": 15,
                            "detail": "level 8 spell"
                        },
                        {
                            "level": 17,
                            "detail": "level 9 spell"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_pact-magic",
                    "name": "Pact Magic",
                    "desc": "Through occult ceremony, you have formed a pact with a mysterious entity to gain magical powers. The entity is a voice in the shadows—its identity unclear—but its boon to you is concrete: the ability to cast spells. See \"Spells\" for the rules on spellcasting. The information below details how you use those rules with Warlock spells, which appear in the Warlock spell list later in the class's description.\n\n**Cantrips.** You know two Warlock cantrips of your choice. *Eldritch Blast* and *Prestidigitation* are recommended. Whenever you gain a Warlock level, you can replace one of your cantrips from this feature with another Warlock cantrip of your choice.\n\nWhen you reach Warlock levels 4 and 10, you learn another Warlock cantrip of your choice, as shown in the Cantrips column of the Warlock Features table.\n\n**Spell Slots.** The Warlock Features table shows how many spell slots you have to cast your Warlock spells of levels 1–5. The table also shows the level of those slots, all of which are the same level. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest.\n\nFor example, when you're a level 5 Warlock, you have two level 3 spell slots. To cast the level 1 spell *Charm Person*, you must spend one of those slots, and you cast it as a level 3 spell.\n\n**Prepared Spells of Level 1+.** You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Warlock spells. *Charm Person* and *Hex* are recommended.\n\nThe number of spells on your list increases as you gain Warlock levels, as shown in the Prepared Spells column of the Warlock Features table. Whenever that number increases, choose additional Warlock spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level no higher than what's shown in the table's Slot Level column for your level. When you reach level 6, for example, you learn a new Warlock spell, which can be of levels 1–3.\n\nIf another Warlock feature gives you spells that you always have prepared, those spells don't count against the number of spells you can prepare with this feature, but those spells otherwise count as Warlock spells for you.\n\n**Changing Your Prepared Spells.** Whenever you gain a Warlock level, you can replace one spell on your list with another Warlock spell of an eligible level.\n\n**Spellcasting Ability.** Charisma is the spellcasting ability for your Warlock spells.\n\n**Spellcasting Focus.** You can use an Arcane Focus as a Spellcasting Focus for your Warlock spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_prepared-spells",
                    "name": "Prepared Spells",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "11"
                        },
                        {
                            "level": 13,
                            "column_value": "12"
                        },
                        {
                            "level": 14,
                            "column_value": "12"
                        },
                        {
                            "level": 15,
                            "column_value": "13"
                        },
                        {
                            "level": 16,
                            "column_value": "13"
                        },
                        {
                            "level": 17,
                            "column_value": "14"
                        },
                        {
                            "level": 18,
                            "column_value": "14"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_slot-level",
                    "name": "Slot Level",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1st"
                        },
                        {
                            "level": 10,
                            "column_value": "5th"
                        },
                        {
                            "level": 11,
                            "column_value": "5th"
                        },
                        {
                            "level": 12,
                            "column_value": "5th"
                        },
                        {
                            "level": 13,
                            "column_value": "5th"
                        },
                        {
                            "level": 14,
                            "column_value": "5th"
                        },
                        {
                            "level": 15,
                            "column_value": "5th"
                        },
                        {
                            "level": 16,
                            "column_value": "5th"
                        },
                        {
                            "level": 17,
                            "column_value": "5th"
                        },
                        {
                            "level": 18,
                            "column_value": "5th"
                        },
                        {
                            "level": 19,
                            "column_value": "5th"
                        },
                        {
                            "level": 2,
                            "column_value": "1st"
                        },
                        {
                            "level": 20,
                            "column_value": "5th"
                        },
                        {
                            "level": 3,
                            "column_value": "2nd"
                        },
                        {
                            "level": 4,
                            "column_value": "2nd"
                        },
                        {
                            "level": 5,
                            "column_value": "3rd"
                        },
                        {
                            "level": 6,
                            "column_value": "3rd"
                        },
                        {
                            "level": 7,
                            "column_value": "4th"
                        },
                        {
                            "level": 8,
                            "column_value": "4th"
                        },
                        {
                            "level": 9,
                            "column_value": "5th"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_spell-slots",
                    "name": "Spell Slots",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "1"
                        },
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "2"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd-2024_warlock_warlock-spell-list",
                    "name": "Warlock Spell List",
                    "desc": "This section presents the Warlock spell list. The spells are organized by spell level and then alphabetized, and each spell's school of magic is listed. In the Special column, *C* means the spell requires Concentration, *R* means it's a Ritual, and *M* means it requires a specific Material component.\n\nTable: Cantrips (Level 0 Warlock Spells)\n\n|Spell|School|Special|\n|---|---|---|\n|Chill Touch|Necromancy|—|\n|Eldritch Blast|Evocation|—|\n|Mage Hand|Conjuration|—|\n|Minor Illusion|Illusion|—|\n|Poison Spray|Necromancy|—|\n|Prestidigitation|Transmutation|—|\n|True Strike|Divination|—|\n\nTable: Level 1 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Bane|Enchantment|C|\n|Charm Person|Enchantment|—|\n|Comprehend Languages|Divination|R|\n|Detect Magic|Divination|C, R|\n|Expeditious Retreat|Transmutation|C|\n|Hellish Rebuke|Evocation|—|\n|Hex|Enchantment|C|\n|Hideous Laughter|Enchantment|C|\n|Illusory Script|Illusion|R, M|\n|Protection from Evil and Good|Abjuration|C, M|\n|Speak with Animals|Divination|R|\n|Unseen Servant|Conjuration|R|\n\nTable: Level 2 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Darkness|Evocation|C|\n|Enthrall|Enchantment|C|\n|Hold Person|Enchantment|C|\n|Invisibility|Illusion|C|\n|Mind Spike|Divination|C|\n|Mirror Image|Illusion|—|\n|Misty Step|Conjuration|—|\n|Ray of Enfeeblement|Necromancy|C|\n|Spider Climb|Transmutation|C|\n|Suggestion|Enchantment|C|\n\nTable: Level 3 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Counterspell|Abjuration|—|\n|Dispel Magic|Abjuration|—|\n|Fear|Illusion|C|\n|Fly|Transmutation|C|\n|Gaseous Form|Transmutation|C|\n|Hypnotic Pattern|Illusion|C|\n|Magic Circle|Abjuration|M|\n|Major Image|Illusion|C|\n|Remove Curse|Abjuration|—|\n|Tongues|Divination|—|\n|Vampiric Touch|Necromancy|C|\n\nTable: Level 4 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Banishment|Abjuration|C|\n|Blight|Necromancy|—|\n|Charm Monster|Enchantment|—|\n|Dimension Door|Conjuration|—|\n|Hallucinatory Terrain|Illusion|—|\n\nTable: Level 5 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Contact Other Plane|Divination|R|\n|Dream|Illusion|—|\n|Hold Monster|Enchantment|C|\n|Mislead|Illusion|C|\n|Planar Binding|Abjuration|M|\n|Scrying|Divination|C, M|\n|Teleportation Circle|Conjuration|M|\n\nTable: Level 6 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Circle of Death|Necromancy|M|\n|Create Undead|Necromancy|M|\n|Eyebite|Necromancy|C|\n|True Seeing|Divination|M|\n\nTable: Level 7 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Etherealness|Conjuration|—|\n|Finger of Death|Necromancy|—|\n|Forcecage|Evocation|C, M|\n|Plane Shift|Conjuration|M|\n\nTable: Level 8 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Befuddlement|Enchantment|—|\n|Demiplane|Conjuration|—|\n|Dominate Monster|Enchantment|C|\n|Glibness|Enchantment|—|\n|Power Word Stun|Enchantment|—|\n\nTable: Level 9 Warlock Spells\n\n|Spell|School|Special|\n|---|---|---|\n|Astral Projection|Necromancy|M|\n|Foresight|Divination|—|\n|Gate|Conjuration|C, M|\n|Imprisonment|Abjuration|M|\n|Power Word Kill|Enchantment|—|\n|True Polymorph|Transmutation|C|\n|Weird|Illusion|C|",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd-2024_warlock_warlock-subclass",
                    "name": "Warlock Subclass",
                    "desc": "You gain a Warlock subclass of your choice. The Fiend Patron subclass is detailed after this class's description. A subclass is a specialization that grants you features at certain Warlock levels. For the rest of your career, you gain each of your subclass's features that are of your Warlock level or lower.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Warlock level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per warlock level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.2",
                "key": "srd-2024",
                "type": "SOURCE",
                "display_name": "5e 2024 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2024",
                    "key": "5e-2024"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Wisdom"
                }
            ],
            "subclass_of": null,
            "name": "Warlock",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": "PACT",
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_bard",
            "features": [
                {
                    "key": "srd_bard_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_bard-college",
                    "name": "Bard College",
                    "desc": "At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_bardic-inspiration",
                    "name": "Bardic Inspiration",
                    "desc": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\r\n\r\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.\r\n\r\nYour Bardic Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": "d6"
                        },
                        {
                            "level": 10,
                            "detail": "d10"
                        },
                        {
                            "level": 15,
                            "detail": "d12"
                        },
                        {
                            "level": 5,
                            "detail": "d8"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_countercharm",
                    "name": "Countercharm",
                    "desc": "At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a rapier, (*b*) a longsword, or (*c*) any simple weapon\r\n* (*a*) a diplomat’s pack or (*b*) an entertainer’s pack\r\n* (*a*) a lute or (*b*) any other musical instrument\r\n* Leather armor and a dagger",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_expertise",
                    "name": "Expertise",
                    "desc": "At 3rd level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\r\n\r\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_font-of-inspiration",
                    "name": "Font of Inspiration",
                    "desc": "Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_jack-of-all-trades",
                    "name": "Jack of All Trades",
                    "desc": "Starting at 2nd level, you can add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_magical-secrets",
                    "name": "Magical Secrets",
                    "desc": "By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\r\n\r\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\r\n\r\nYou learn two additional spells from any class at 14th level and again at 18th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 14,
                            "detail": null
                        },
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor\r\n**Weapons:** Simple weapons, hand crossbows, longswords, rapiers, shortswords\r\n**Tools:** Three musical instruments of your choice\r\n**Saving Throws:** Dexterity, Charisma\r\n**Skills:** Choose any three",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_bard_song-of-rest",
                    "name": "Song of Rest",
                    "desc": "Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points.\r\n\r\nThe extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 13,
                            "detail": "d10"
                        },
                        {
                            "level": 17,
                            "detail": "d12"
                        },
                        {
                            "level": 2,
                            "detail": "d6"
                        },
                        {
                            "level": 9,
                            "detail": "d8"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_spellcasting",
                    "name": "Spellcasting",
                    "desc": "You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music.\r\n\r\nYour spells are part of your vast repertoire, magic that you can tune to different situations.\r\n\r\n###Cantrips\r\n\r\nYou know two cantrips of your choice from the bard spell list. You learn additional bard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Bard table.\r\n\r\n###Spell Slots\r\n\r\nThe Bard table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot.\r\n\r\n###Spells Known of 1st Level and Higher\r\n\r\nYou know four 1st-level spells of your choice from the bard spell list.\r\n\r\nThe Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots.\r\n\r\n###Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your bard spells. Your magic comes from the heart and soul you pour into the performance of your music or oration. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a bard spell you cast and when making an attack roll with one.\r\n\r\n*Spell save DC* = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n*Spell attack modifier* = your proficiency bonus + your Charisma modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast any bard spell you know as a ritual if that spell has the ritual tag.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a musical instrument (see chapter 5, “Equipment”) as a spellcasting focus for your bard spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_bard_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "14"
                        },
                        {
                            "level": 11,
                            "column_value": "15"
                        },
                        {
                            "level": 12,
                            "column_value": "15"
                        },
                        {
                            "level": 13,
                            "column_value": "16"
                        },
                        {
                            "level": 14,
                            "column_value": "18"
                        },
                        {
                            "level": 15,
                            "column_value": "19"
                        },
                        {
                            "level": 16,
                            "column_value": "19"
                        },
                        {
                            "level": 17,
                            "column_value": "20"
                        },
                        {
                            "level": 18,
                            "column_value": "22"
                        },
                        {
                            "level": 19,
                            "column_value": "22"
                        },
                        {
                            "level": 2,
                            "column_value": "5"
                        },
                        {
                            "level": 20,
                            "column_value": "22"
                        },
                        {
                            "level": 3,
                            "column_value": "6"
                        },
                        {
                            "level": 4,
                            "column_value": "7"
                        },
                        {
                            "level": 5,
                            "column_value": "8"
                        },
                        {
                            "level": 6,
                            "column_value": "9"
                        },
                        {
                            "level": 7,
                            "column_value": "10"
                        },
                        {
                            "level": 8,
                            "column_value": "11"
                        },
                        {
                            "level": 9,
                            "column_value": "12"
                        }
                    ]
                },
                {
                    "key": "srd_bard_superior-inspiration",
                    "name": "Superior Inspiration",
                    "desc": "At 20th level, when you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Bard level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per bard level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Dexterity"
                }
            ],
            "subclass_of": null,
            "name": "Bard",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_cleric",
            "features": [
                {
                    "key": "srd_cleric_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "3"
                        },
                        {
                            "level": 10,
                            "column_value": "5"
                        },
                        {
                            "level": 11,
                            "column_value": "5"
                        },
                        {
                            "level": 12,
                            "column_value": "5"
                        },
                        {
                            "level": 13,
                            "column_value": "5"
                        },
                        {
                            "level": 14,
                            "column_value": "5"
                        },
                        {
                            "level": 15,
                            "column_value": "5"
                        },
                        {
                            "level": 16,
                            "column_value": "5"
                        },
                        {
                            "level": 17,
                            "column_value": "5"
                        },
                        {
                            "level": 18,
                            "column_value": "5"
                        },
                        {
                            "level": 19,
                            "column_value": "5"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "5"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_channel-divinity",
                    "name": "Channel Divinity",
                    "desc": "At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.\r\n\r\nWhen you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.\r\n\r\nBeginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.\r\n\r\n### Channel Divinity: Turn Undead\r\n\r\nAs an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.\r\n\r\nA turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": "3/rest"
                        },
                        {
                            "level": 2,
                            "detail": "1/rest"
                        },
                        {
                            "level": 6,
                            "detail": "2/rest"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_destroy-undead",
                    "name": "Destroy Undead",
                    "desc": "Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table. \r\n\r\n### Destroy Undead (table)\r\n\r\n| Cleric Level | Destroys Undead of CR... | \r\n|---|---|\r\n| 5th | 1/2 or lower |\r\n| 8th | 1 or lower |\r\n| 11th | 2 or lower |\r\n| 14th | 3 or lower | \r\n| 17th | 4 or lower |",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": "CR 2"
                        },
                        {
                            "level": 14,
                            "detail": "CR 3"
                        },
                        {
                            "level": 17,
                            "detail": "CR 4"
                        },
                        {
                            "level": 5,
                            "detail": "CR 1/2"
                        },
                        {
                            "level": 8,
                            "detail": "CR 1"
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_divine-domain",
                    "name": "Divine Domain",
                    "desc": "Choose one domain related to your deity, such as  Life. Each domain is detailed at the end of the class  description, and each one provides examples of gods  associated with it. Your choice grants you domain  spells and other features when you choose it at 1st  level. It also grants you additional ways to use Channel Divinity when you gain that feature at 2nd  level, and additional benefits at 6th, 8th, and 17th  levels.\r\n\r\n### Domain Spells\r\nEach domain has a list of spells—its domain spells—that you gain at the cleric levels noted in the domain  description. Once you gain a domain spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. \r\nIf you have a domain spell that doesn’t appear on the cleric spell list, the spell is nonetheless a cleric spell for you.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_divine-intervention",
                    "name": "Divine Intervention",
                    "desc": "Beginning at 10th level, you can call on your deity to intervene on your behalf when your need is great.\r\n\r\nImploring your deity's aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\r\n\r\nIf your deity intervenes, you can't use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\r\n\r\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a mace or (*b*) a warhammer (if proficient)\r\n* (*a*) scale mail, (*b*) leather armor, or (*c*) chain mail (if proficient)\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a priest’s pack or (*b*) an explorer’s pack\r\n* A shield and a holy symbol",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** Light armor, medium armor, shields\r\n**Weapons:** Simple weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two from History, Insight, Medicine, Persuasion, and Religion",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_cleric_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_cleric_spellcasting",
                    "name": "Spellcasting",
                    "desc": "As a conduit for divine power, you can cast cleric spells.\r\n\r\n###Cantrips\r\n\r\nAt 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.\r\nPreparing and Casting Spells\r\n\r\nThe Cleric table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n###Spellcasting Ability\r\n\r\nWisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Wisdom modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Wisdom modifier\r\n\r\n###Ritual Casting\r\n\r\nYou can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.\r\n\r\n###Spellcasting Focus\r\n\r\nYou can use a holy symbol (see chapter 5, “Equipment”) as a spellcasting focus for your cleric spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D8",
                "hit_dice_name": "1D8 per Cleric level",
                "hit_points_at_1st_level": "8 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D8 (or 5) + your Constitution modifier per cleric level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Wisdom"
                }
            ],
            "subclass_of": null,
            "name": "Cleric",
            "desc": "",
            "hit_dice": "D8",
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_paladin",
            "features": [
                {
                    "key": "srd_paladin_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-courage",
                    "name": "Aura of Courage",
                    "desc": "Starting at 10th level, you and friendly creatures within 10 feet of you can't be frightened while you are conscious.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 18,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_aura-of-protection",
                    "name": "Aura of Protection",
                    "desc": "Starting at 6th level, whenever you or a friendly creature within 10 feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to your Charisma modifier (with a minimum bonus of +1). You must be conscious to grant this bonus.\r\n\r\nAt 18th level, the range of this aura increases to 30 feet.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 18,
                            "detail": null
                        },
                        {
                            "level": 6,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_cleansing-touch",
                    "name": "Cleansing Touch",
                    "desc": "Beginning at 14th level, you can use your action to end one spell on yourself or on one willing creature that you touch.\r\n\r\nYou can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain expended uses when you finish a long rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 14,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-health",
                    "name": "Divine Health",
                    "desc": "By 3rd level, the divine magic flowing through you makes you immune to disease.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-sense",
                    "name": "Divine Sense",
                    "desc": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.\r\n\r\nYou can use this feature a number of times equal to 1 + your Charisma modifier. When you finish a long rest, you regain all expended uses.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_divine-smite",
                    "name": "Divine Smite",
                    "desc": "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon's damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a martial weapon and a shield or (*b*) two martial weapons\r\n* (*a*) five javelins or (*b*) any simple melee weapon\r\n* (*a*) a priest’s pack or (*b*) an explorer’s pack\r\n* Chain mail and a holy symbol",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_extra-attack",
                    "name": "Extra Attack",
                    "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 5,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_fighting-style",
                    "name": "Fighting Style",
                    "desc": "At 2nd level, you adopt a style of fighting as your specialty. Choose one of the following options. You can't take a Fighting Style option more than once, even if you later get to choose again.\r\n\r\n### Defense\r\n\r\nWhile you are wearing armor, you gain a +1 bonus to AC.\r\n\r\n### Dueling\r\n\r\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\r\n\r\n### Great Weapon Fighting\r\n\r\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll. The weapon must have the two-handed or versatile property for you to gain this benefit.\r\n\r\n### Protection\r\n\r\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_improved-divine-smite",
                    "name": "Improved Divine Smite",
                    "desc": "By 11th level, you are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 11,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_lay-on-hands",
                    "name": "Lay on Hands",
                    "desc": "Your blessed touch can heal wounds. You have a pool of healing power that replenishes when you take a long rest. With that pool, you can restore a total number of hit points equal to your paladin level × 5.\r\n\r\nAs an action, you can touch a creature and draw power from the pool to restore a number of hit points to that creature, up to the maximum amount remaining in your pool.\r\n\r\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\r\n\r\nThis feature has no effect on undead and constructs.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** All armor, shields\r\n**Weapons:** Simple weapons, martial weapons\r\n**Tools:** None\r\n**Saving Throws:** Wisdom, Charisma\r\n**Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_sacred-oath",
                    "name": "Sacred Oath",
                    "desc": "When you reach 3rd level, you swear the oath that binds you as a paladin forever. Up to this time you have been in a preparatory stage, committed to the path but not yet sworn to it. Now you choose the Oath of Devotion, the Oath of the Ancients, or the Oath of Vengeance, all detailed at the end of the class description.\r\n\r\nYour choice grants you features at 3rd level and again at 7th, 15th, and 20th level. Those features include oath spells and the Channel Divinity feature.\r\n\r\n### Oath Spells\r\n\r\nEach oath has a list of associated spells. You gain access to these spells at the levels specified in the oath description. Once you gain access to an oath spell, you always have it prepared. Oath spells don't count against the number of spells you can prepare each day.\r\n\r\nIf you gain an oath spell that doesn't appear on the paladin spell list, the spell is nonetheless a paladin spell for you.\r\n\r\n### Channel Divinity\r\n\r\nYour oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.\r\n\r\nWhen you use your Channel Divinity, you choose which option to use. You must then finish a short or long rest to use your Channel Divinity again.\r\n\r\nSome Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your paladin spell save DC.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_paladin_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "2"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_paladin_spellcasting",
                    "name": "Spellcasting",
                    "desc": "By 2nd level, you have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.\r\n\r\n### Preparing and Casting Spells\r\n\r\nThe Paladin table shows how many spell slots you have to cast your spells. To cast one of your paladin spells of 1st level or higher, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nYou prepare the list of paladin spells that are available for you to cast, choosing from the paladin spell list. When you do so, choose a number of paladin spells equal to your Charisma modifier + half your paladin level, rounded down (minimum of one spell). The spells must be of a level for which you have spell slots.\r\n\r\nFor example, if you are a 5th-level paladin, you have four 1st-level and two 2nd-level spell slots. With a Charisma of 14, your list of prepared spells can include four spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell cure wounds, you can cast it using a 1st-level or a 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.\r\n\r\nYou can change your list of prepared spells when you finish a long rest. Preparing a new list of paladin spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your paladin spells, since their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC** = 8 + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use a holy symbol as a spellcasting focus for your paladin spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D10",
                "hit_dice_name": "1D10 per Paladin level",
                "hit_points_at_1st_level": "10 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D10 (or 6) + your Constitution modifier per paladin level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Wisdom"
                }
            ],
            "subclass_of": null,
            "name": "Paladin",
            "desc": "",
            "hit_dice": "D10",
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        },
        {
            "key": "srd_sorcerer",
            "features": [
                {
                    "key": "srd_sorcerer_ability-score-improvement",
                    "name": "Ability Score Improvement",
                    "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 12,
                            "detail": null
                        },
                        {
                            "level": 16,
                            "detail": null
                        },
                        {
                            "level": 19,
                            "detail": null
                        },
                        {
                            "level": 4,
                            "detail": null
                        },
                        {
                            "level": 8,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_cantrips-known",
                    "name": "Cantrips Known",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_TABLE_DATA",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "4"
                        },
                        {
                            "level": 10,
                            "column_value": "6"
                        },
                        {
                            "level": 11,
                            "column_value": "6"
                        },
                        {
                            "level": 12,
                            "column_value": "6"
                        },
                        {
                            "level": 13,
                            "column_value": "6"
                        },
                        {
                            "level": 14,
                            "column_value": "6"
                        },
                        {
                            "level": 15,
                            "column_value": "6"
                        },
                        {
                            "level": 16,
                            "column_value": "6"
                        },
                        {
                            "level": 17,
                            "column_value": "6"
                        },
                        {
                            "level": 18,
                            "column_value": "6"
                        },
                        {
                            "level": 19,
                            "column_value": "6"
                        },
                        {
                            "level": 2,
                            "column_value": "4"
                        },
                        {
                            "level": 20,
                            "column_value": "6"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "5"
                        },
                        {
                            "level": 7,
                            "column_value": "5"
                        },
                        {
                            "level": 8,
                            "column_value": "5"
                        },
                        {
                            "level": 9,
                            "column_value": "5"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_equipment",
                    "name": "Equipment",
                    "desc": "You start with the following equipment, in addition to the equipment granted by your background:\r\n* (*a*) a light crossbow and 20 bolts or (*b*) any simple weapon\r\n* (*a*) a component pouch or (*b*) an arcane focus\r\n* (*a*) a dungeoneer’s pack or (*b*) an explorer’s pack\r\n* Two daggers",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "STARTING_EQUIPMENT",
                    "gained_at": [],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_font-of-magic",
                    "name": "Font of Magic",
                    "desc": "At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical effects.\r\n\r\n### Sorcery Points\r\n\r\nYou have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a long rest.\r\n\r\n### Flexible Casting\r\n\r\nYou can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.\r\n\r\n***Creating Spell Slots.*** You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. You can create spell slots no higher in level than 5th.\r\n\r\nAny spell slot you create with this feature vanishes when you finish a long rest.\r\n\r\n### Creating Spell Slots (table)\r\n| Spell Slot Level | Sorcery Point Cost |\r\n| --- | --- |\r\n| 1st | 2 |\r\n| 2nd | 3 |\r\n| 3rd | 5 |\r\n| 4th | 6 |\r\n| 5th | 7|\r\n\r\n***Converting a Spell Slot to Sorcery Points.*** As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot's level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 2,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_metamagic",
                    "name": "Metamagic",
                    "desc": "At 3rd level, you gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\r\n\r\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\r\n\r\n### Careful Spell\r\n\r\nWhen you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.\r\n\r\n### Distant Spell\r\n\r\nWhen you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\r\n\r\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.\r\n\r\n### Empowered Spell\r\n\r\nWhen you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls.\r\n\r\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.\r\n\r\n### Extended Spell\r\n\r\nWhen you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.\r\n\r\n### Heightened Spell\r\n\r\nWhen you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.\r\n\r\n### Quickened Spell\r\n\r\nWhen you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.\r\n\r\n### Subtle Spell\r\n\r\nWhen you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.\r\n\r\n### Twinned Spell\r\n\r\nWhen you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\r\n\r\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 10,
                            "detail": null
                        },
                        {
                            "level": 17,
                            "detail": null
                        },
                        {
                            "level": 3,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_proficiency-bonus",
                    "name": "Proficiency Bonus",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCY_BONUS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "+2"
                        },
                        {
                            "level": 10,
                            "column_value": "+4"
                        },
                        {
                            "level": 11,
                            "column_value": "+4"
                        },
                        {
                            "level": 12,
                            "column_value": "+4"
                        },
                        {
                            "level": 13,
                            "column_value": "+5"
                        },
                        {
                            "level": 14,
                            "column_value": "+5"
                        },
                        {
                            "level": 15,
                            "column_value": "+5"
                        },
                        {
                            "level": 16,
                            "column_value": "+5"
                        },
                        {
                            "level": 17,
                            "column_value": "+6"
                        },
                        {
                            "level": 18,
                            "column_value": "+6"
                        },
                        {
                            "level": 19,
                            "column_value": "+6"
                        },
                        {
                            "level": 2,
                            "column_value": "+2"
                        },
                        {
                            "level": 20,
                            "column_value": "+6"
                        },
                        {
                            "level": 3,
                            "column_value": "+2"
                        },
                        {
                            "level": 4,
                            "column_value": "+2"
                        },
                        {
                            "level": 5,
                            "column_value": "+3"
                        },
                        {
                            "level": 6,
                            "column_value": "+3"
                        },
                        {
                            "level": 7,
                            "column_value": "+3"
                        },
                        {
                            "level": 8,
                            "column_value": "+3"
                        },
                        {
                            "level": 9,
                            "column_value": "+4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-1st",
                    "name": "1st",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "4"
                        },
                        {
                            "level": 11,
                            "column_value": "4"
                        },
                        {
                            "level": 12,
                            "column_value": "4"
                        },
                        {
                            "level": 13,
                            "column_value": "4"
                        },
                        {
                            "level": 14,
                            "column_value": "4"
                        },
                        {
                            "level": 15,
                            "column_value": "4"
                        },
                        {
                            "level": 16,
                            "column_value": "4"
                        },
                        {
                            "level": 17,
                            "column_value": "4"
                        },
                        {
                            "level": 18,
                            "column_value": "4"
                        },
                        {
                            "level": 19,
                            "column_value": "4"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "4"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "4"
                        },
                        {
                            "level": 6,
                            "column_value": "4"
                        },
                        {
                            "level": 7,
                            "column_value": "4"
                        },
                        {
                            "level": 8,
                            "column_value": "4"
                        },
                        {
                            "level": 9,
                            "column_value": "4"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-2nd",
                    "name": "2nd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "2"
                        },
                        {
                            "level": 4,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "3"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-3rd",
                    "name": "3rd",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 5,
                            "column_value": "2"
                        },
                        {
                            "level": 6,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "3"
                        },
                        {
                            "level": 8,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-4th",
                    "name": "4th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "3"
                        },
                        {
                            "level": 11,
                            "column_value": "3"
                        },
                        {
                            "level": 12,
                            "column_value": "3"
                        },
                        {
                            "level": 13,
                            "column_value": "3"
                        },
                        {
                            "level": 14,
                            "column_value": "3"
                        },
                        {
                            "level": 15,
                            "column_value": "3"
                        },
                        {
                            "level": 16,
                            "column_value": "3"
                        },
                        {
                            "level": 17,
                            "column_value": "3"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 7,
                            "column_value": "1"
                        },
                        {
                            "level": 8,
                            "column_value": "2"
                        },
                        {
                            "level": 9,
                            "column_value": "3"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-5th",
                    "name": "5th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "2"
                        },
                        {
                            "level": 11,
                            "column_value": "2"
                        },
                        {
                            "level": 12,
                            "column_value": "2"
                        },
                        {
                            "level": 13,
                            "column_value": "2"
                        },
                        {
                            "level": 14,
                            "column_value": "2"
                        },
                        {
                            "level": 15,
                            "column_value": "2"
                        },
                        {
                            "level": 16,
                            "column_value": "2"
                        },
                        {
                            "level": 17,
                            "column_value": "2"
                        },
                        {
                            "level": 18,
                            "column_value": "3"
                        },
                        {
                            "level": 19,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "3"
                        },
                        {
                            "level": 9,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-6th",
                    "name": "6th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 11,
                            "column_value": "1"
                        },
                        {
                            "level": 12,
                            "column_value": "1"
                        },
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-7th",
                    "name": "7th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 13,
                            "column_value": "1"
                        },
                        {
                            "level": 14,
                            "column_value": "1"
                        },
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "2"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-8th",
                    "name": "8th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 15,
                            "column_value": "1"
                        },
                        {
                            "level": 16,
                            "column_value": "1"
                        },
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_slots-9th",
                    "name": "9th",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "SPELL_SLOTS",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 17,
                            "column_value": "1"
                        },
                        {
                            "level": 18,
                            "column_value": "1"
                        },
                        {
                            "level": 19,
                            "column_value": "1"
                        },
                        {
                            "level": 20,
                            "column_value": "1"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_sorcerous-origin",
                    "name": "Sorcerous Origin",
                    "desc": "Choose a sorcerous origin, which describes the source of your innate magical power: Draconic Bloodline or Wild Magic, both detailed at the end of the class description.\r\n\r\nYour choice grants you features when you choose it at 1st level and again at 6th, 14th, and 18th level.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcerous-restoration",
                    "name": "Sorcerous Restoration",
                    "desc": "At 20th level, you regain 4 expended sorcery points whenever you finish a short rest.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 20,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_sorcery-points",
                    "name": "Sorcery Points",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 10,
                            "column_value": "10"
                        },
                        {
                            "level": 11,
                            "column_value": "11"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "14"
                        },
                        {
                            "level": 15,
                            "column_value": "15"
                        },
                        {
                            "level": 16,
                            "column_value": "16"
                        },
                        {
                            "level": 17,
                            "column_value": "17"
                        },
                        {
                            "level": 18,
                            "column_value": "18"
                        },
                        {
                            "level": 19,
                            "column_value": "19"
                        },
                        {
                            "level": 2,
                            "column_value": "2"
                        },
                        {
                            "level": 20,
                            "column_value": "20"
                        },
                        {
                            "level": 3,
                            "column_value": "3"
                        },
                        {
                            "level": 4,
                            "column_value": "4"
                        },
                        {
                            "level": 5,
                            "column_value": "5"
                        },
                        {
                            "level": 6,
                            "column_value": "6"
                        },
                        {
                            "level": 7,
                            "column_value": "7"
                        },
                        {
                            "level": 8,
                            "column_value": "8"
                        },
                        {
                            "level": 9,
                            "column_value": "9"
                        }
                    ]
                },
                {
                    "key": "srd_sorcerer_spellcasting",
                    "name": "Spellcasting",
                    "desc": "An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells.\r\n\r\n### Cantrips\r\n\r\nAt 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.\r\n\r\n### Spell Slots\r\n\r\nThe Sorcerer table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.\r\n\r\nFor example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.\r\n\r\n### Spells Known of 1st Level and Higher\r\n\r\nYou know two 1st-level spells of your choice from the sorcerer spell list.\r\n\r\nThe Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.\r\n\r\nAdditionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.\r\n\r\n### Spellcasting Ability\r\n\r\nCharisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.\r\n\r\n**Spell save DC = 8** + your proficiency bonus + your Charisma modifier\r\n\r\n**Spell attack modifier** = your proficiency bonus + your Charisma modifier\r\nSpellcasting Focus\r\n\r\nYou can use an arcane focus as a spellcasting focus for your sorcerer spells.",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [
                        {
                            "level": 1,
                            "detail": null
                        }
                    ],
                    "data_for_class_table": []
                },
                {
                    "key": "srd_sorcerer_spells-known",
                    "name": "Spells Known",
                    "desc": "[Column data]",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "CLASS_LEVEL_FEATURE",
                    "gained_at": [],
                    "data_for_class_table": [
                        {
                            "level": 1,
                            "column_value": "2"
                        },
                        {
                            "level": 10,
                            "column_value": "11"
                        },
                        {
                            "level": 11,
                            "column_value": "12"
                        },
                        {
                            "level": 12,
                            "column_value": "12"
                        },
                        {
                            "level": 13,
                            "column_value": "13"
                        },
                        {
                            "level": 14,
                            "column_value": "13"
                        },
                        {
                            "level": 15,
                            "column_value": "14"
                        },
                        {
                            "level": 16,
                            "column_value": "14"
                        },
                        {
                            "level": 17,
                            "column_value": "15"
                        },
                        {
                            "level": 18,
                            "column_value": "15"
                        },
                        {
                            "level": 19,
                            "column_value": "15"
                        },
                        {
                            "level": 2,
                            "column_value": "3"
                        },
                        {
                            "level": 20,
                            "column_value": "15"
                        },
                        {
                            "level": 3,
                            "column_value": "4"
                        },
                        {
                            "level": 4,
                            "column_value": "5"
                        },
                        {
                            "level": 5,
                            "column_value": "6"
                        },
                        {
                            "level": 6,
                            "column_value": "7"
                        },
                        {
                            "level": 7,
                            "column_value": "8"
                        },
                        {
                            "level": 8,
                            "column_value": "9"
                        },
                        {
                            "level": 9,
                            "column_value": "10"
                        }
                    ]
                },
                {
                    "key": "srd_sorceror_proficiencies",
                    "name": "Proficiencies",
                    "desc": "**Armor:** None\r\n**Weapons:** Daggers, darts, slings, quarterstaffs, light crossbows\r\n**Tools:** None\r\n**Saving Throws:** Constitution, Charisma\r\n**Skills:** Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion",
                    "crossreferences": {
                        "to": []
                    },
                    "feature_type": "PROFICIENCIES",
                    "gained_at": [],
                    "data_for_class_table": []
                }
            ],
            "hit_points": {
                "hit_dice": "D6",
                "hit_dice_name": "1D6 per Sorcerer level",
                "hit_points_at_1st_level": "6 + your Constitution modifier",
                "hit_points_at_higher_levels": "1D6 (or 4) + your Constitution modifier per sorcerer level after 1st"
            },
            "document": {
                "name": "System Reference Document 5.1",
                "key": "srd-2014",
                "type": "SOURCE",
                "display_name": "5e 2014 Rules",
                "publisher": {
                    "name": "Wizards of the Coast",
                    "key": "wizards-of-the-coast"
                },
                "gamesystem": {
                    "name": "5th Edition 2014",
                    "key": "5e-2014"
                },
                "permalink": "https://dnd.wizards.com/resources/systems-reference-document"
            },
            "saving_throws": [
                {
                    "name": "Charisma"
                },
                {
                    "name": "Constitution"
                }
            ],
            "subclass_of": null,
            "name": "Sorcerer",
            "desc": "",
            "hit_dice": "D6",
            "caster_type": null,
            "primary_abilities": [],
            "crossreferences": {
                "to": []
            }
        }
    ]
}