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Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn’t have disadvantage on ranged attack rolls when attacking a target beyond weapon’s normal range. Air weapons don’t use any other weapon properties of weapons they mimic. Air weapon attacks are magical."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_obsidian-ophidian","name":"Obsidian Ophidian","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Huge","key":"huge"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Ignan, Terran","data":[]},"armor_class":16,"armor_detail":"natural armor","hit_points":136,"hit_dice":"13d12+52","experience_points":1800,"ability_scores":{"strength":17,"dexterity":15,"constitution":18,"intelligence":5,"wisdom":12,"charisma":7},"modifiers":{"strength":3,"dexterity":2,"constitution":4,"intelligence":-3,"wisdom":1,"charisma":-2},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":2,"constitution":4,"intelligence":-3,"wisdom":1,"charisma":-2},"skill_bonuses":{"perception":1},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-3,"athletics":3,"deception":-2,"history":-3,"insight":1,"intimidation":-2,"investigation":-3,"medicine":1,"nature":-3,"perception":1,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"nonmagical piercing &amp; slashing attacks ","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"bludgeoning, cold","damage_vulnerabilities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"}],"condition_immunities_display":"exhaustion, paralyzed, petrified, poisoned, prone, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":60,"truesight_range":null,"actions":[],"traits":[{"name":"Lava Walker","desc":"Can move across lava surface as if harmless solid ground. In addition can swim through lava at its walk speed."},{"name":"One with Lava","desc":"Can’t be surprised by creatures within 5 ft. of lava and  can sense any creature touching same pool of lava it is touching."},{"name":"Sharp Fragments","desc":"When it takes bludgeoning each creature within 5 ft. of it takes 2 (1d4) piercing damage as shards of obsidian fly from it."},{"name":"Volcanic Rejuvenation","desc":"Regains 10 hp at the start of its turn if at least part of its body is in contact with lava. If it takes cold dmage this doesn't function at the start of its next turn. Dies only if it starts its turn with 0 hp and doesn’t regenerate."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_ooze-scintillating","name":"Ooze, Scintillating","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Ooze","key":"ooze"},"size":{"name":"Large","key":"large"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"climb":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":165,"hit_dice":"22d8+66","experience_points":8400,"ability_scores":{"strength":20,"dexterity":10,"constitution":16,"intelligence":3,"wisdom":7,"charisma":3},"modifiers":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":-2,"charisma":-4},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":0,"constitution":3,"intelligence":-4,"wisdom":-2,"charisma":-4},"skill_bonuses":{"perception":-2},"skill_bonuses_all":{"acrobatics":0,"animal_handling":-2,"arcana":-4,"athletics":5,"deception":-4,"history":-4,"insight":-2,"intimidation":-4,"investigation":-4,"medicine":-2,"nature":-4,"perception":-2,"performance":-4,"persuasion":-4,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":-2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"acid, cold, lightning, slashing","damage_immunities":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"blinded, charmed, deafened, exhaustion, frightened, grappled, prone","condition_immunities":[{"name":"Blinded","key":"blinded"},{"name":"Charmed","key":"charmed"},{"name":"Deafened","key":"deafened"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":120,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Grasping Pseudopod","desc":"Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Lunging Attack","desc":"Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"Up to its speed with o provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Shed Oozling","desc":"When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amorphous","desc":"Move through space 1ft.+ wide with o squeezing."},{"name":"Corrosive Form","desc":"A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid."},{"name":"Ooze Nature","desc":"Doesn’t require sleep."},{"name":"Spider Climb","desc":"Difficult surfaces even ceilings no ability check."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_painted-phantasm","name":"Painted Phantasm","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Construct","key":"construct"},"size":{"name":"Medium","key":"medium"},"challenge_rating":7.0,"proficiency_bonus":null,"speed":{"walk":30},"speed_all":{"unit":null,"walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"knows creator's, can't speak","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":97,"hit_dice":"15d8+30","experience_points":2900,"ability_scores":{"strength":10,"dexterity":17,"constitution":14,"intelligence":7,"wisdom":14,"charisma":16},"modifiers":{"strength":0,"dexterity":3,"constitution":2,"intelligence":-2,"wisdom":2,"charisma":3},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":0,"dexterity":3,"constitution":2,"intelligence":-2,"wisdom":2,"charisma":3},"skill_bonuses":{"perception":2},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":-2,"athletics":0,"deception":3,"history":-2,"insight":2,"intimidation":3,"investigation":-2,"medicine":2,"nature":-2,"perception":2,"performance":3,"persuasion":3,"religion":-2,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"nonmagic B/P/S attacks","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Painting Portal","desc":"Uses 10 ft. of move to step magically into one artwork within reach and emerge from 2nd artwork within 100' of 1st appearing in unoccupied space within 5 ft. of 2nd. If both are Large or larger can bring up to 3 willing creatures.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Construct Nature","desc":"Doesn’t require air food drink or sleep."},{"name":"Immutable Form","desc":"Immune: form-altering spells/effects."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_primordial-matriarch","name":"Primordial Matriarch","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":21.0,"proficiency_bonus":null,"speed":{"walk":0,"fly":120},"speed_all":{"unit":null,"walk":0,"crawl":0,"hover":false,"fly":120,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Primordial","data":[{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":20,"armor_detail":"","hit_points":313,"hit_dice":"19d20+114","experience_points":33000,"ability_scores":{"strength":18,"dexterity":30,"constitution":23,"intelligence":10,"wisdom":21,"charisma":18},"modifiers":{"strength":4,"dexterity":10,"constitution":6,"intelligence":0,"wisdom":5,"charisma":4},"initiative_bonus":10,"saving_throws":{"strength":1,"wisdom":1,"charisma":1},"saving_throws_all":{"strength":1,"dexterity":10,"constitution":6,"intelligence":0,"wisdom":1,"charisma":1},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":10,"animal_handling":5,"arcana":0,"athletics":4,"deception":4,"history":0,"insight":5,"intimidation":4,"investigation":0,"medicine":5,"nature":0,"perception":5,"performance":4,"persuasion":4,"religion":0,"sleight_of_hand":10,"stealth":10,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":120,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Create Elemental","desc":"Uses Create Elementals.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Elemental Adaptation","desc":"When she would take acid cold fire lightning or thunder she can change the element selected with Roiling Elements to that type of damage gaining immunity to that damage type including the triggering damage.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Elemental Change","desc":"Changes the damage immunity granted by Roiling Elements.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Fly","desc":"Up to half her flying speed with o provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Return to Mother","desc":"Absorbs Elemental within 10 ft. of her gaining temp hp equal to 10 times the CR of Elemental absorbed.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":3,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Elemental Attacks","desc":"Her weapon attacks are magical. When she hits with any weapon it deals extra 5d6 damage of Roiling Elements type."},{"name":"Elemental Aura","desc":"At start of each of her turns each creature within 5 ft. of her takes 10 (3d6) damage of Roiling Elements type. Creature that touches her or hits her with melee attack while within 10 ft. of her: 10 (3d6) damage of Roiling Elements type. Nonmagical weapon that hits her is destroyed after dealing damage."},{"name":"Elemental Lash","desc":"Melee Weapon Attack: +17 to hit, 15 ft., one target, 32 (4d10+10) bludgeoning damage + 17 (5d6) damage of the type determined by Roiling Elements."},{"name":"Elemental Nature","desc":"Doesn’t require air food drink or sleep."},{"name":"Legendary Resistance (3/Day)","desc":"Choose to succeed failed save."},{"name":"Magic Resistance","desc":"Advantage: spell/magic effect saves."},{"name":"Roiling Elements","desc":"At the start of each of her turns she chooses one of the following damage types: acid cold fire lightning or thunder. She has immunity to that damage type until the start of her next turn."},{"name":"Siege Monster","desc":"Double damage to objects/structures."},{"name":"Storm Blast","desc":"The primordial matriarch emits elemental energy in a 90' cone. Each creature in the area: 21 (6d6) damage of the type determined by Roiling Elements and suffers one of the following effects depending on the damage type (DC 20 Dex half damage and no additional effect unless specified below).Acid Blast Fail: creature is covered in acid. At the start of each of its turns it takes 7 (2d6) acid until it or another creature takes an action to scrape or wash off the acid.Cold Blast Fail: creature is restrained by ice until end of its next turn or until it or another creature takes an action to break it free. Success: creature’s speed is reduced by 10 ft. until end of its next turn.Fire Blast Fail: creature catches fire. Until it or another creature takes an action to douse the fire creature takes 7 (2d6) fire at the start of each of its turns.Lightning Blast Fail: creature incapacitated until end of its next turn. Succcess: creature can’t take reactions until start of its next turn.Thunder Blast Fail: creature is deafened for 1 min. At the end of each of its turns a deafened creature can repeat the save ending deafness on itself on a success. Success: creature is deafened until the end of its next turn."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_primordial-surge","name":"Primordial Surge","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":16.0,"proficiency_bonus":null,"speed":{"walk":40,"fly":90},"speed_all":{"unit":null,"walk":40,"crawl":20,"hover":false,"fly":90,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Primordial","data":[{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":19,"armor_detail":"natural armor","hit_points":232,"hit_dice":"15d20+75","experience_points":15000,"ability_scores":{"strength":14,"dexterity":22,"constitution":20,"intelligence":7,"wisdom":14,"charisma":6},"modifiers":{"strength":2,"dexterity":6,"constitution":5,"intelligence":-2,"wisdom":2,"charisma":-2},"initiative_bonus":6,"saving_throws":{},"saving_throws_all":{"strength":2,"dexterity":6,"constitution":5,"intelligence":-2,"wisdom":2,"charisma":-2},"skill_bonuses":{"perception":2},"skill_bonuses_all":{"acrobatics":6,"animal_handling":2,"arcana":-2,"athletics":2,"deception":-2,"history":-2,"insight":2,"intimidation":-2,"investigation":-2,"medicine":2,"nature":-2,"perception":2,"performance":-2,"persuasion":-2,"religion":-2,"sleight_of_hand":6,"stealth":6,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":120,"tremorsense_range":null,"truesight_range":null,"actions":[],"traits":[{"name":"Elemental Nature","desc":"Doesn’t require air food drink or sleep."},{"name":"Life From Death","desc":"When it dies explodes in burst of raw creation. 50' radius area centered on it is blanketed in lush native flora providing food to feed 12 Large or smaller creatures for 6 (1d12) days. Creatures in area dead up to 1 day are returned to life with 4 (1d8) hp."},{"name":"Primordial Form","desc":"Can move through a space as narrow as 1 inch wide with o squeezing. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 7 (2d6) acid cold fire lightning or thunder (surge’s choice). Also it can enter a hostile creature’s space and stop there. The 1st time it enters a creature’s space on a turn that creature takes 7 (2d6) acid cold fire lightning or thunder (surge’s choice). A creature that starts its turn in surge’s space: blinded and deafened until it starts its turn outside surge’s space (DC 18 Con negates)."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"tob3_puffinfolk","name":"Puffinfolk","document":{"name":"Tome of Beasts 3","key":"tob3","type":"SOURCE","display_name":"Tome of Beasts 3","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts-3/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Small","key":"small"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"fly":40,"swim":30},"speed_all":{"unit":null,"walk":20,"crawl":10,"hover":false,"fly":40,"burrow":0,"climb":10,"swim":30},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Aquan, Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":15,"armor_detail":"leather armor","hit_points":22,"hit_dice":"4d6+8","experience_points":100,"ability_scores":{"strength":12,"dexterity":18,"constitution":15,"intelligence":12,"wisdom":14,"charisma":10},"modifiers":{"strength":1,"dexterity":4,"constitution":2,"intelligence":1,"wisdom":2,"charisma":0},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":4,"constitution":2,"intelligence":1,"wisdom":2,"charisma":0},"skill_bonuses":{"perception":2},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":1,"deception":0,"history":1,"insight":2,"intimidation":0,"investigation":1,"medicine":2,"nature":1,"perception":2,"performance":0,"persuasion":0,"religion":1,"sleight_of_hand":4,"stealth":4,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Quick and Nimble","desc":"When a creature the puffinfolk can see targets it with melee or ranged weapon attack puffinfolk darts out of the way and attacker has disadvantage on the attack.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blessings of the Sea Gods","desc":"Has advantage on saves while flying over or swimming in ocean waters."},{"name":"Hardy Ocean Explorers","desc":"Considered a Med creature when determining its carrying capacity. 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Each creature within 15 feet of it must make a DC 16 Dexterity saving throw, taking 28 (8d6) fire damage on a failed save, or half as much damage on a successful one. An altar flame golem is not immune to the fire damage of another altar flame golem's death burst and doesn't absorb it."},{"name":"False Appearance","desc":"While the golem remains motionless, it is indistinguishable from an altar bearing an eternal flame."},{"name":"Fire Absorption","desc":"Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt. me"},{"name":"Immutable Form","desc":"The golem is immune to any spell or effect that would alter its form."},{"name":"Magic Resistance","desc":"The golem has advantage on saving throws against spells and other magical effects."},{"name":"Magic Weapons","desc":"The golem's weapon attacks are magical."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_ammut","name":"Ammut","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Large","key":"large"},"challenge_rating":9.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":172,"hit_dice":"15d10+90","experience_points":5000,"ability_scores":{"strength":20,"dexterity":12,"constitution":23,"intelligence":6,"wisdom":16,"charisma":12},"modifiers":{"strength":5,"dexterity":1,"constitution":6,"intelligence":-2,"wisdom":3,"charisma":1},"initiative_bonus":1,"saving_throws":{"strength":9,"constitution":10},"saving_throws_all":{"strength":9,"dexterity":1,"constitution":10,"intelligence":-2,"wisdom":3,"charisma":1},"skill_bonuses":{"perception":11},"skill_bonuses_all":{"acrobatics":1,"animal_handling":3,"arcana":-2,"athletics":5,"deception":1,"history":-2,"insight":3,"intimidation":1,"investigation":-2,"medicine":3,"nature":-2,"perception":11,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":1,"stealth":1,"survival":3},"passive_perception":21,"resistances_and_immunities":{"damage_immunities_display":"necrotic","damage_immunities":[{"name":"Necrotic","key":"necrotic"}],"damage_resistances_display":"cold, radiant","damage_resistances":[{"name":"Cold","key":"cold"},{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"frightened","condition_immunities":[{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Absorb Spirit","desc":"The ammut attempts to absorb the spirit of a dead or undead creature in its belly. The creature must succeed on a DC 16 Wisdom saving throw or be absorbed by the ammut. A creature absorbed this way is destroyed and can't be reanimated, though it can be restored to life by powerful magic, such as a resurrection spell. The ammut regains hp equal to the absorbed creature's hp maximum.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage plus 10 (3d6) radiant damage. If the target is Large or smaller, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and the ammut can't bite another target.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":3,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Ghost Breath","desc":"The ammut inhales the tortured spirits of undead within 30 feet. Each undead creature of CR 1 and lower in the area is automatically destroyed. All other undead must succeed on a DC 17 Wisdom saving throw or be incapacitated for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Swallow","desc":"The ammut makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained and it has total cover against attacks and other effects outside the ammut. An ammut can only have one Medium or smaller creature swallowed at a time.\n\nIf the ammut takes 30 damage or more on a single turn from the swallowed creature, the ammut must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the ammut. If the ammut dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 10 feet of movement, exiting prone.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Judging Aura","desc":"An undead creature that starts its turn within 10 feet of the ammut must succeed on a DC 16 Charisma saving throw or be stunned until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ammut's Judging Aura for the next 24 hours."},{"name":"Magic Resistance","desc":"The ammut has advantage on saving throws against spells and other magical effects."},{"name":"Prison Belly","desc":"The large belly of the ammut magically sustains the life of those trapped inside it. A creature caught in its belly doesn't need food, water, or air. The ammut can maintain one Medium or smaller creature this way as long as the ammut remains alive."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_ankou-soul-herald","name":"Ankou Soul Herald","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":21.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"all","data":[]},"armor_class":18,"armor_detail":"natural armor","hit_points":407,"hit_dice":"22d20+176","experience_points":33000,"ability_scores":{"strength":25,"dexterity":10,"constitution":27,"intelligence":17,"wisdom":18,"charisma":19},"modifiers":{"strength":7,"dexterity":0,"constitution":8,"intelligence":3,"wisdom":4,"charisma":4},"initiative_bonus":0,"saving_throws":{"dexterity":7,"constitution":15,"wisdom":11,"charisma":11},"saving_throws_all":{"strength":7,"dexterity":7,"constitution":15,"intelligence":3,"wisdom":11,"charisma":11},"skill_bonuses":{"perception":18,"persuasion":11,"stealth":7},"skill_bonuses_all":{"acrobatics":0,"animal_handling":4,"arcana":3,"athletics":7,"deception":4,"history":3,"insight":4,"intimidation":4,"investigation":3,"medicine":4,"nature":3,"perception":18,"performance":4,"persuasion":11,"religion":3,"sleight_of_hand":0,"stealth":7,"survival":4},"passive_perception":28,"resistances_and_immunities":{"damage_immunities_display":"cold, necrotic, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 11 (2d10) cold damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":14,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":7,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Change Shape","desc":"The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":14,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Detect","desc":"The ankou learns the location of all living creatures within 120 feet. Alternatively, it can learn the location of all undead creatures or creatures that have been dead no longer than 1 hour within 1 mile.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Envelope in Shadow","desc":"The ankou moves up to half its speed without provoking opportunity attacks. Any creature whose space it moves through must make a DC 22 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Envelope in Shadow (Costs 2 Actions)","desc":"The ankou moves up to half its speed without provoking opportunity attacks. Any creature whose space it moves through must make a DC 22 Dexterity saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":null,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Horrifying Presence","desc":"Each creature of the ankou's choice that is within 120 feet of it must make a DC 19 Wisdom saving throw. On a failure, its speed is reduced to 0 for 1 minute. If the save fails by 5 or more, the creature is instead paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ankou's Horrifying Presence for the next 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ankou can use its Horrifying Presence. It then makes three attacks: one with its bite and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Reaper's Breath","desc":"The ankou exhales cold fire in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 22 Dexterity saving throw, taking 66 (12d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Tail","desc":"Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":14,"reach":20,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tail Attack","desc":"The ankou makes a tail attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Usher of Souls","desc":"The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.","attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Necromancy's Bane","desc":"Necromancy spells can't be cast within 120 feet of the ankou. When an undead creature starts its turn within 30 feet of the ankou, it must make a DC 22 Constitution saving throw, taking 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Cloak of Ghostly Shadows","desc":"As a bonus action while in dim light or darkness, the ankou becomes invisible. While invisible, the ankou has advantage on Dexterity (Stealth) checks and gains the following:\nResistance to acid, cold, fire, lighting, thunder; bludgeoning, piercing and slashing damage from nonmagical attacks.\nImmunity to the grappled, paralyzed, petrified, prone, and restrained conditions\nThe ankou can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.\nThe cloak of ghostly shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light."},{"name":"Death's Apotheosis","desc":"The ankou has the celestial type in addition to the dragon type and its weapon attacks are magical."},{"name":"Legendary Resistance (3/Day)","desc":"If the ankou fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_ankou-soul-seeker","name":"Ankou Soul Seeker","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Large","key":"large"},"challenge_rating":8.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"all","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":171,"hit_dice":"18d10+72","experience_points":3900,"ability_scores":{"strength":17,"dexterity":10,"constitution":19,"intelligence":13,"wisdom":14,"charisma":16},"modifiers":{"strength":3,"dexterity":0,"constitution":4,"intelligence":1,"wisdom":2,"charisma":3},"initiative_bonus":0,"saving_throws":{"dexterity":3,"constitution":7,"wisdom":5,"charisma":5},"saving_throws_all":{"strength":3,"dexterity":3,"constitution":7,"intelligence":1,"wisdom":5,"charisma":5},"skill_bonuses":{"perception":8,"persuasion":6,"stealth":3},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":1,"athletics":3,"deception":3,"history":1,"insight":2,"intimidation":3,"investigation":1,"medicine":2,"nature":1,"perception":8,"performance":3,"persuasion":6,"religion":1,"sleight_of_hand":0,"stealth":3,"survival":2},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"cold, necrotic, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) cold damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":6,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":3,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Change Shape","desc":"The ankou magically polymorphs into any beast, humanoid, or undead creature it has seen before that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the ankou's choice). Its statistics, other than its size, are the same in each form and it doesn't gain any class features or legendary actions of the new form.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ankou makes three attacks: one with its bite and two with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Reaper's Breath","desc":"The ankou exhales cold fire in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 15 Dexterity saving throw, taking 44 (8d10) cold damage on a failed save, or half as much damage on a successful one. Undead creatures automatically fail the saving throw and treat all damage dealt by this breath weapon as radiant instead of cold.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Usher of Souls","desc":"The ankou can transport itself and up to eight creatures in contact with it to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don't have to be willing. The ankou can't use this ability to banish an unwilling creature.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Necromancy's Bane","desc":"When an undead creature starts its turn within 30 feet of the ankou, the undead must make a DC 15 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one."},{"name":"Cloak of Shadows","desc":"As a bonus action while in dim light or darkness, the ankou becomes invisible. The cloak of shadows ends when the ankou chooses to end it as a bonus action, when the ankou dies, or if the ankou ends its turn in bright light."},{"name":"Death Ascended","desc":"The ankou has the celestial type in addition to the dragon type."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_anophiloi","name":"Anophiloi","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Small","key":"small"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":40,"climb":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":40,"burrow":0,"climb":20,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"-","data":[]},"armor_class":12,"armor_detail":"","hit_points":33,"hit_dice":"6d6+12","experience_points":200,"ability_scores":{"strength":12,"dexterity":14,"constitution":14,"intelligence":5,"wisdom":12,"charisma":6},"modifiers":{"strength":1,"dexterity":2,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-2},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":2,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-2},"skill_bonuses":{"stealth":4},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":-3,"athletics":1,"deception":-2,"history":-3,"insight":1,"intimidation":-2,"investigation":-3,"medicine":1,"nature":-3,"perception":1,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":2,"stealth":4,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"poison","damage_resistances":[{"name":"Poison","key":"poison"}],"damage_vulnerabilities_display":"cold","damage_vulnerabilities":[{"name":"Cold","key":"cold"}],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss.\n\nThe anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The anophiloi makes two attacks: one with its claws and one with its bite.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Blood Frenzy","desc":"The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp."},{"name":"Blood Sense","desc":"The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_arcamag","name":"Arcamag","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Tiny","key":"tiny"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","fly":30,"hover":true},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":true,"fly":30,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Common but can't speak","data":[]},"armor_class":13,"armor_detail":"natural armor","hit_points":22,"hit_dice":"5d4+10","experience_points":450,"ability_scores":{"strength":7,"dexterity":10,"constitution":15,"intelligence":5,"wisdom":12,"charisma":18},"modifiers":{"strength":-2,"dexterity":0,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":4},"initiative_bonus":0,"saving_throws":{},"saving_throws_all":{"strength":-2,"dexterity":0,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":4},"skill_bonuses":{"stealth":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":-3,"athletics":-2,"deception":4,"history":-3,"insight":1,"intimidation":4,"investigation":-3,"medicine":1,"nature":-3,"perception":1,"performance":4,"persuasion":4,"religion":-3,"sleight_of_hand":0,"stealth":4,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Attach","desc":"Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.","attacks":[{"name":"Attach attack","attack_type":"WEAPON","to_hit_mod":2,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Camouflage","desc":"While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks."},{"name":"Shapechanger","desc":"The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_blood-elemental","name":"Blood Elemental","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":5.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Primordial","data":[{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":14,"armor_detail":"natural armor","hit_points":95,"hit_dice":"10d10+40","experience_points":1800,"ability_scores":{"strength":16,"dexterity":13,"constitution":18,"intelligence":5,"wisdom":10,"charisma":5},"modifiers":{"strength":3,"dexterity":1,"constitution":4,"intelligence":-3,"wisdom":0,"charisma":-3},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":4,"intelligence":-3,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-3,"athletics":3,"deception":-3,"history":-3,"insight":0,"intimidation":-3,"investigation":-3,"medicine":0,"nature":-3,"perception":0,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"necrotic, psychic","damage_immunities":[{"name":"Necrotic","key":"necrotic"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"acid, fire; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"poison","damage_vulnerabilities":[{"name":"Poison","key":"poison"}],"condition_immunities_display":"exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"},{"name":"Unconscious","key":"unconscious"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Blood Drain","desc":"Each creature in the elemental's space must make a DC 15 Constitution saving throw. On a failure, a creature takes 10 (3d6) necrotic damage and, if it is Large or smaller, it is grappled (escape DC 13). A grappled creature is restrained and unable to breathe. If the saving throw is successful, the creature is pushed out of the elemental's space. The elemental can grapple one Large creature or up to two Medium or smaller creatures at one time.\n\nAt the start of the elemental's turn, each target grappled by it takes 10 (3d6) necrotic damage. A creature within 5 feet of the elemental can use its action to make a DC 15 Strength check, freeing a grappled creature on a success. When Blood Drain deals 30 or more necrotic damage, the elemental grows in size as though affected by an enlarge/reduce spell. This increase in size lasts until the blood elemental finishes a long rest.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":4}},{"name":"Multiattack","desc":"The elemental makes two slam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Coagulate","desc":"Each time the elemental takes cold damage, its speed is reduced by 10 feet until the end of its next turn."},{"name":"Destroyed by Water","desc":"If the blood elemental becomes entirely submerged in water, it dissipates and dies instantly."},{"name":"Liquid Form","desc":"The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_boot-grabber","name":"Boot Grabber","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Small","key":"small"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"understands Void Speech but can't speak","data":[]},"armor_class":11,"armor_detail":"","hit_points":22,"hit_dice":"4d6+8","experience_points":100,"ability_scores":{"strength":17,"dexterity":12,"constitution":14,"intelligence":4,"wisdom":12,"charisma":2},"modifiers":{"strength":3,"dexterity":1,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-4},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":2,"intelligence":-3,"wisdom":1,"charisma":-4},"skill_bonuses":{"perception":3,"stealth":3},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":-3,"athletics":3,"deception":-4,"history":-3,"insight":1,"intimidation":-4,"investigation":-3,"medicine":1,"nature":-3,"perception":3,"performance":-4,"persuasion":-4,"religion":-3,"sleight_of_hand":1,"stealth":3,"survival":1},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid","damage_resistances":[{"name":"Acid","key":"acid"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"prone","condition_immunities":[{"name":"Prone","key":"prone"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":60,"truesight_range":null,"actions":[{"name":"Adhesive Hands","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is restrained, and the boot grabber can't make adhesive hands attacks against other targets.","attacks":[{"name":"Adhesive Hands attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Unearthly Hum","desc":"The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11 Wisdom saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Adhesive","desc":"The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage."},{"name":"Amorphous","desc":"The boot grabber can move through a space as narrow as 1 inch wide without squeezing."},{"name":"False Appearance","desc":"While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_corpse-thief","name":"Corpse Thief","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":0.5,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":13,"armor_detail":"","hit_points":30,"hit_dice":"4d8+12","experience_points":100,"ability_scores":{"strength":12,"dexterity":17,"constitution":16,"intelligence":11,"wisdom":13,"charisma":6},"modifiers":{"strength":1,"dexterity":3,"constitution":3,"intelligence":0,"wisdom":1,"charisma":-2},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":3,"constitution":3,"intelligence":0,"wisdom":1,"charisma":-2},"skill_bonuses":{"stealth":5},"skill_bonuses_all":{"acrobatics":3,"animal_handling":1,"arcana":0,"athletics":1,"deception":-2,"history":0,"insight":1,"intimidation":-2,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":-2,"persuasion":-2,"religion":0,"sleight_of_hand":3,"stealth":5,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":5,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":3,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The corpse thief makes two claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Steal","desc":"The corpse thief targets one creature within 5 feet of it and attempts to steal one small item. The target must succeed on a DC 13 Dexterity saving throw or lose one non-weapon, non-armor object that is small enough to fit in one hand.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Object Reading","desc":"By concentrating for 10 minutes on a specific object, a corpse thief learns more about the object's most recent owner. The effects of this trait are different depending on if the most recent owner is alive or dead. This trait only works once per object. \n* If the most recent owner is alive, the corpse thief sees through that person's eyes for 10 minutes. This works like the clairvoyance spell, except the most recent owner is the sensor and controls which direction it is pointed, how far it can see, etc. The most recent owner must make a DC 13 Wisdom saving throw. On a success, it gets the sensation that it is being watched. \n* If the most recent owner is dead, the corpse thief can learn five things about the person's life through dream-like visions and emotions. This works like the speak with dead spell, except the spirit can only answer questions about events in which the object was present."}],"creaturesets":[],"environments":[],"illustration":null},{"key":"ccdx_dream-squire","name":"Dream Squire","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Fey","key":"fey"},"size":{"name":"Medium","key":"medium"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Umbral","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":15,"armor_detail":"chain shirt","hit_points":71,"hit_dice":"13d8+13","experience_points":450,"ability_scores":{"strength":15,"dexterity":14,"constitution":12,"intelligence":10,"wisdom":10,"charisma":8},"modifiers":{"strength":2,"dexterity":2,"constitution":1,"intelligence":0,"wisdom":0,"charisma":-1},"initiative_bonus":2,"saving_throws":{"wisdom":2},"saving_throws_all":{"strength":2,"dexterity":2,"constitution":1,"intelligence":0,"wisdom":2,"charisma":-1},"skill_bonuses":{"athletics":4,"perception":2},"skill_bonuses_all":{"acrobatics":2,"animal_handling":0,"arcana":0,"athletics":4,"deception":-1,"history":0,"insight":0,"intimidation":-1,"investigation":0,"medicine":0,"nature":0,"perception":2,"performance":-1,"persuasion":-1,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":0},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"For the Master","desc":"When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Light Crossbow","desc":"Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.","attacks":[{"name":"Light Crossbow attack","attack_type":"WEAPON","to_hit_mod":4,"reach":null,"range":80,"long_range":320,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":2,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mace","desc":"Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.","attacks":[{"name":"Mace attack","attack_type":"WEAPON","to_hit_mod":4,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The dream squire makes two melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Bound Devotion","desc":"The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master."},{"name":"Master's Bond","desc":"The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane. \n\nA dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics)."}],"creaturesets":[],"environments":[],"illustration":null}]}