{"count":3541,"next":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=-armor_class&page=69","previous":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=-armor_class&page=67","results":[{"key":"bfrd_jackal","name":"Jackal","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Small","key":"small"},"challenge_rating":0.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"-","data":[]},"armor_class":11,"armor_detail":"","hit_points":8,"hit_dice":null,"experience_points":0,"ability_scores":{"strength":8,"dexterity":12,"constitution":10,"intelligence":2,"wisdom":12,"charisma":6},"modifiers":{"strength":-1,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":1,"charisma":-2},"initiative_bonus":1,"saving_throws":{"strength":-1,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":1,"charisma":-2},"saving_throws_all":{"strength":-1,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":1,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":1,"arcana":-4,"athletics":-1,"deception":-2,"history":-4,"insight":1,"intimidation":-2,"investigation":-4,"medicine":1,"nature":-4,"perception":1,"performance":-2,"persuasion":-2,"religion":-4,"sleight_of_hand":1,"stealth":1,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one creature. _Hit:_ 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease.","crossreferences":{"to":[]},"attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heightened Hearing and Smell","desc":"The jackal's Perception is 18 when perceiving by hearing or smell."},{"name":"Pack Tactics","desc":"The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_lantern-hagfish","name":"Lantern Hagfish","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Small","key":"small"},"challenge_rating":0.125,"proficiency_bonus":null,"speed":{"walk":15,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":15,"crawl":7,"hover":false,"fly":0,"burrow":0,"climb":7,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"-","data":[]},"armor_class":11,"armor_detail":"","hit_points":9,"hit_dice":null,"experience_points":25,"ability_scores":{"strength":2,"dexterity":12,"constitution":10,"intelligence":2,"wisdom":10,"charisma":1},"modifiers":{"strength":-4,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-5},"initiative_bonus":1,"saving_throws":{"strength":-4,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-5},"saving_throws_all":{"strength":-4,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-5},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-4,"athletics":-4,"deception":-5,"history":-4,"insight":0,"intimidation":-5,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":-5,"persuasion":-5,"religion":-4,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"cold,grappled,prone,restrained,Aberrant Resilience","damage_resistances":[{"name":"Cold","key":"cold"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) piercing damage. If the target is a prone creature that isn't a Construct or Undead, the hagfish can burrow into the creature's flesh. While burrowed into a creature, the hagfish can't attack, and at the start of each of the hagfish's turns, the target loses 3 (1d4+1) HP as the hagfish consumes it from the inside. The burrowed hagfish moves with the target whenever the target moves, requiring none of the hagfish's movement. It can detach itself by spending 5 feet of its movement on its turn. It does so after it consumes 6 HP worth of flesh from the target or the target dies. A creature, including the target, can take its action to extract the burrowed hagfish by succeeding on a DC 11 WIS (Medicine) check.","crossreferences":{"to":[]},"attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":{"name":"Piercing","key":"piercing"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slime Slide","desc":"While on a solid surface, the lantern hagfish slides up to 15 feet in a straight line and can move through the space of any creature without provoking opportunity attacks. Each space on that surface along that line is coated in slime until the start of the hagfish's next turn. Each creature in that line, and any creature that enters a slime-coated space for the first time on a turn must succeed on a DC 11 DEX save or fall prone.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aberrant Resilience","desc":"The lantern hagfish is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form."},{"name":"Bioluminescent Slime","desc":"The lantern hagfish sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The hagfish can alter the radius as a bonus action. In addition, the hagfish has advantage on attack rolls against a creature if at least one other hagfish is within 5 feet of the creature and that other hagfish isn't incapacitated."},{"name":"Void Dweller","desc":"The lantern hagfish doesn't require air or sleep, and it is immune to the effects of Void terrain. In addition, it can swim through the Void as if through water."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_octopus","name":"Octopus","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Small","key":"small"},"challenge_rating":0.0,"proficiency_bonus":null,"speed":{"walk":5,"unit":"feet","swim":30},"speed_all":{"unit":"feet","walk":5,"crawl":2,"hover":false,"fly":0,"burrow":0,"climb":2,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"-","data":[]},"armor_class":11,"armor_detail":"","hit_points":8,"hit_dice":null,"experience_points":0,"ability_scores":{"strength":4,"dexterity":12,"constitution":10,"intelligence":2,"wisdom":10,"charisma":4},"modifiers":{"strength":-3,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-3},"initiative_bonus":1,"saving_throws":{"strength":-3,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-3},"saving_throws_all":{"strength":-3,"dexterity":1,"constitution":0,"intelligence":-4,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-4,"athletics":-3,"deception":-3,"history":-4,"insight":0,"intimidation":-3,"investigation":-4,"medicine":0,"nature":-4,"perception":0,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":30,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Ink Dash","desc":"When a creature the octopus can see deals damage to it, the octopus can release a 5-foot-radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creature it is grappling.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":6}},{"name":"Tentacles","desc":"_Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11), if it is a Medium or smaller creature. Until this grapple ends, the octopus can't use its Tentacles on another target.","crossreferences":{"to":[]},"attacks":[{"name":"Tentacles attack","attack_type":"WEAPON","to_hit_mod":3,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":1,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hold Breath","desc":"While out of water, the octopus can hold its breath for 30 minutes."},{"name":"Underwater Camouflage","desc":"The octopus's Stealth is 18 while underwater."},{"name":"Water Breathing","desc":"The octopus can breathe only underwater."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_octopus-giant","name":"Octopus, Giant","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Large","key":"large"},"challenge_rating":1.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":60},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":60},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"-","data":[]},"armor_class":11,"armor_detail":"","hit_points":44,"hit_dice":null,"experience_points":200,"ability_scores":{"strength":16,"dexterity":12,"constitution":12,"intelligence":4,"wisdom":10,"charisma":4},"modifiers":{"strength":3,"dexterity":1,"constitution":1,"intelligence":-3,"wisdom":0,"charisma":-3},"initiative_bonus":1,"saving_throws":{"strength":3,"dexterity":1,"constitution":1,"intelligence":-3,"wisdom":0,"charisma":-3},"saving_throws_all":{"strength":3,"dexterity":1,"constitution":1,"intelligence":-3,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-3,"athletics":3,"deception":-3,"history":-3,"insight":0,"intimidation":-3,"investigation":-3,"medicine":0,"nature":-3,"perception":0,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Ink Dash","desc":"When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.","crossreferences":{"to":[]},"attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":4}},{"name":"Tentacle Slam","desc":"The octopus slams a Medium or smaller creature it is grappling into a solid surface. The target must make a DC 13 STR save, taking 7 (2d6) bludgeoning damage on a failed save, or half as much damage on a successful one.","crossreferences":{"to":[]},"attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tentacles","desc":"_Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.","crossreferences":{"to":[]},"attacks":[{"name":"Tentacles attack","attack_type":"WEAPON","to_hit_mod":5,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":3,"damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hold Breath","desc":"While out of water, the octopus can hold its breath for 1 hour."},{"name":"Underwater Camouflage","desc":"The octopus's Stealth is 18 while underwater."},{"name":"Water Breathing","desc":"The octopus can breathe only underwater."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"bfrd_ogre","name":"Ogre","document":{"name":"Black Flag SRD","key":"bfrd","type":"SOURCE","display_name":"Black Flag SRD","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/black-flag-reference-document/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Large","key":"large"},"challenge_rating":2.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common,Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":11,"armor_detail":"hide armor","hit_points":66,"hit_dice":null,"experience_points":450,"ability_scores":{"strength":18,"dexterity":8,"constitution":16,"intelligence":4,"wisdom":6,"charisma":6},"modifiers":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"initiative_bonus":-1,"saving_throws":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"saving_throws_all":{"strength":4,"dexterity":-1,"constitution":3,"intelligence":-3,"wisdom":-2,"charisma":-2},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":-2,"arcana":-3,"athletics":4,"deception":-2,"history":-3,"insight":-2,"intimidation":-2,"investigation":-3,"medicine":-2,"nature":-3,"perception":-2,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":-1,"stealth":-1,"survival":-2},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"Giant Attributes","damage_resistances":[],"damage_vulnerabilities_display":"Giant Attributes","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bowling Sweep","desc":"The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. 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If it moves, it can propel itself into one creature it can see along its path. The target must succeed on a DC 14 STR save or be knocked prone. 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