{"count":3541,"next":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=-challenge_rating&page=11","previous":"https://api-beta.open5e.com/v2/creatures/?format=json&ordering=-challenge_rating&page=9","results":[{"key":"tob_mavka","name":"Mavka","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Infernal, Sylvan","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."},{"name":"Sylvan","key":"sylvan","desc":"Typical speakers are fey creatures."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":170,"hit_dice":"20d8+80","experience_points":8400,"ability_scores":{"strength":20,"dexterity":15,"constitution":18,"intelligence":13,"wisdom":13,"charisma":18},"modifiers":{"strength":5,"dexterity":2,"constitution":4,"intelligence":1,"wisdom":1,"charisma":4},"initiative_bonus":2,"saving_throws":{"strength":9,"dexterity":6,"constitution":8,"charisma":8},"saving_throws_all":{"strength":9,"dexterity":6,"constitution":8,"intelligence":1,"wisdom":1,"charisma":8},"skill_bonuses":{"athletics":9,"nature":5,"perception":5},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":1,"athletics":9,"deception":4,"history":1,"insight":1,"intimidation":4,"investigation":1,"medicine":1,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"cold, lightning","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"acid, fire, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Fire","key":"fire"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Multiattack","desc":"The mavka makes two slam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 11 (2d10) necrotic damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"the mavka's innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:\n\nconstant: protection from evil and good\n\nat will: create or destroy water, dancing lights, ray of frost, resistance, witch bolt\n\n3/day each: darkness, hold person, inflict wounds, invisibility, silence\n\n1/day each: animate dead, bestow curse, blindness/deafness, contagion, dispel magic, vampiric touch"},{"name":"Nightmare Mount","desc":"A mavka is bonded to a nightmare when it is created. Mavkas are encountered with their mounts 95% of the time."},{"name":"Sunlight Hypersensitivity","desc":"The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Caves","key":"caves"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Laboratory","key":"laboratory"},{"name":"Lake","key":"lake"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Ruins","key":"ruins"},{"name":"Sewer","key":"sewer"},{"name":"Shadowfell","key":"shadowfell"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Astral Plane","key":"srd_astral-plane"},{"name":"Elysium","key":"srd_elysium"},{"name":"Ethereal Plane","key":"srd_ethereal-plane"},{"name":"Feywild","key":"srd_feywild"},{"name":"Hell","key":"srd_hell"},{"name":"Material Plane","key":"srd_material-plane"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Plane of Fire","key":"srd_plane-of-fire"},{"name":"Plane of Water","key":"srd_plane-of-water"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Temple","key":"temple"},{"name":"Badlands","key":"tob_badlands"},{"name":"Tomb","key":"tomb"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_skein-witch","name":"Skein Witch","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Medium","key":"medium"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":30,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Celestial, telepathy (100 ft.)","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"}]},"armor_class":20,"armor_detail":"natural armor","hit_points":162,"hit_dice":"25d8+50","experience_points":8400,"ability_scores":{"strength":6,"dexterity":12,"constitution":14,"intelligence":16,"wisdom":20,"charisma":20},"modifiers":{"strength":-2,"dexterity":1,"constitution":2,"intelligence":3,"wisdom":5,"charisma":5},"initiative_bonus":1,"saving_throws":{"intelligence":8,"wisdom":10,"charisma":10},"saving_throws_all":{"strength":-2,"dexterity":1,"constitution":2,"intelligence":8,"wisdom":10,"charisma":10},"skill_bonuses":{"history":8,"insight":15,"perception":15},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":3,"athletics":-2,"deception":5,"history":8,"insight":15,"intimidation":5,"investigation":3,"medicine":5,"nature":3,"perception":15,"performance":5,"persuasion":5,"religion":3,"sleight_of_hand":1,"stealth":1,"survival":5},"passive_perception":25,"resistances_and_immunities":{"damage_immunities_display":"fire, lightning, psychic","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"radiant","damage_resistances":[{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":60,"actions":[{"name":"Bind Fates","desc":"One target within 60 feet of the skein witch must make a DC 18 Wisdom saving throw. On a failed save, the target's fate is bound to one random ally of the target. Any damage or condition the target suffers is inflicted on the individual to which they are bound instead, and vice versa. A creature can be bound to only one other creature at a time. This effect lasts until either of the affected creatures gains a level, or until a heal or heroes' feast lifts this binding.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Destiny Distortion Wave","desc":"The skein witch projects a 60-foot cone of distortion that frays the strands of fate. All targets in the cone take 55 (10d10) force damage, or half damage with a successful DC 18 Wisdom saving throw. In addition, if more than one target that failed its saving throw is affected by a condition, those conditions are randomly redistributed among the targets with failed saving throws.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Inexorable Threads","desc":"Melee Weapon Attack: +9 to hit, reach 30 ft., one target. Hit: 27 (5d8 + 5) radiant damage, and the target is \"one step closer to death.\"If the target is reduced to 0 hit points, it's treated as if it's already failed one death saving throw. This effect is cumulative; each inexorable threads hit adds one unsuccessful death saving throw. If a character who's been hit three or more times by inexorable threads is reduced to 0 hit points, he or she dies immediately. This effect lasts until the character completes a long rest.","attacks":[{"name":"Inexorable Threads attack","attack_type":"WEAPON","to_hit_mod":9,"reach":30,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":5,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The skein witch makes two Inexorable Thread attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Bend Fate (3/day)","desc":"If the skein witch fails a saving throw, she may choose to succeed instead and reflect the effect of the failed saving throw onto one enemy within 30 feet. The skein witch still suffers the effect of a successful saving throw, if any. The new target is entitled to a saving throw as if it were the original target of the attack, but with disadvantage."},{"name":"Fear All Cards","desc":"If a deck of many things is brought within 30 feet of a skein witch, she emits a psychic wail and disintegrates."},{"name":"Magic Resistance","desc":"The skein witch has advantage on saving throws against spells and other magical effects."},{"name":"Misty Step (At Will)","desc":"The skein witch can step between places as a bonus action."},{"name":"Sealed Destiny (1/Day)","desc":"The skein witch attunes herself to the threads of the PCs' fates. Ask each player to write down their prediction of how the PC to their left will die, and at what level. Collect the notes without revealing the answers. When one of those PCs dies, reveal the prediction. If the character died in the manner predicted, they fulfill their destiny and are immediately resurrected by the gods as a reward. If they died at or within one level of the prediction, they return to life with some useful insight into the destiny of someone important."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Caves","key":"caves"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Laboratory","key":"laboratory"},{"name":"Lake","key":"lake"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Ruins","key":"ruins"},{"name":"Sewer","key":"sewer"},{"name":"Shadowfell","key":"shadowfell"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Astral Plane","key":"srd_astral-plane"},{"name":"Elysium","key":"srd_elysium"},{"name":"Ethereal Plane","key":"srd_ethereal-plane"},{"name":"Feywild","key":"srd_feywild"},{"name":"Hell","key":"srd_hell"},{"name":"Material Plane","key":"srd_material-plane"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Plane of Fire","key":"srd_plane-of-fire"},{"name":"Plane of Water","key":"srd_plane-of-water"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Temple","key":"temple"},{"name":"Badlands","key":"tob_badlands"},{"name":"Tomb","key":"tomb"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_son-of-fenris","name":"Son Of Fenris","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","burrow":15},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":0,"burrow":15,"climb":30,"swim":30},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Celestial, Draconic, Elvish, Dwarvish, Giant, Infernal, telepathy 60 ft.","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."},{"name":"Dwarvish","key":"dwarvish","desc":"Typical speakers are dwarves."},{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":175,"hit_dice":"14d12+84","experience_points":8400,"ability_scores":{"strength":26,"dexterity":16,"constitution":23,"intelligence":16,"wisdom":18,"charisma":14},"modifiers":{"strength":8,"dexterity":3,"constitution":6,"intelligence":3,"wisdom":4,"charisma":2},"initiative_bonus":3,"saving_throws":{"dexterity":7,"constitution":10,"wisdom":8},"saving_throws_all":{"strength":8,"dexterity":7,"constitution":10,"intelligence":3,"wisdom":8,"charisma":2},"skill_bonuses":{"arcana":7,"intimidation":6,"religion":12},"skill_bonuses_all":{"acrobatics":3,"animal_handling":4,"arcana":7,"athletics":8,"deception":2,"history":3,"insight":4,"intimidation":6,"investigation":3,"medicine":4,"nature":3,"perception":4,"performance":2,"persuasion":2,"religion":12,"sleight_of_hand":3,"stealth":3,"survival":4},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Poison","key":"poison"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"psychic, radiant","damage_resistances":[{"name":"Psychic","key":"psychic"},{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, paralyzed, petrified, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":100,"truesight_range":60,"actions":[{"name":"Acid Breath","desc":"The son of Fenris exhales acid in a 60-foot line that is 10 feet wide. Each creature in the line takes 45 (10d8) acid damage, or half damage with a successful DC 18 Dexterity saving throw.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Bite","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d10 + 8) piercing damage plus 5 (1d10) poison damage, and the target is grappled (escape DC 18). If the target was already grappled, it is swallowed instead. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects from outside the son of Fenris, and it takes 28 (8d6) acid damage at the start of each of the son of Fenris's turns. It can swallow only one creature at a time. If it takes 45 damage or more on a single turn from the swallowed creature, it must succeed on a DC 17 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the son of Fenris. If the son of Fenris dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The son of Fenris makes one bite attack and one slam attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 19 (2d10 + 8) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":12,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Arctic Tunneler","desc":"While in snow or ice, the Son of Fenris' burrow speed increases to 30 ft."},{"name":"Keen Hearing and Smell","desc":"The son of Fenris has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Magic Weapons","desc":"The son of Fenris' weapon attacks are magical."},{"name":"Spellcasting","desc":"the son of Fenris is a 15th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. It has the following cleric spells prepared:\n\n- **Cantrips (at will)**: guidance, light, sacred flame, spare the dying, thaumaturgy\n- **1st Level** (4 slots): bane, command, guiding bolt, sanctuary\n- **2nd Level** (3 slots): blindness/deafness, hold person, silence\n- **3rd Level** (3 slots): animate dead, bestow curse, dispel magic\n- **4th Level** (3 slots): banishment, death ward, locate creature\n- **5th Level** (2 slots): contagion, scrying\n- **6th Level** (1 slot): harm\n- **7th Level** (1 slot): plane shift\n- **8th Level** (1 slot): earthquake"},{"name":"Trampling Charge","desc":"If the son of Fenris moves at least 20 feet straight toward a creature and hits it with a slam attack on that turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If it is knocked prone, the son of Fenris can make another slam attack against it as a bonus action."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Caves","key":"caves"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Forest or Jungle","key":"forest"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Laboratory","key":"laboratory"},{"name":"Lake","key":"lake"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"},{"name":"Ruins","key":"ruins"},{"name":"Sewer","key":"sewer"},{"name":"Shadowfell","key":"shadowfell"},{"name":"The Abyss","key":"srd_abyss"},{"name":"Astral Plane","key":"srd_astral-plane"},{"name":"Elysium","key":"srd_elysium"},{"name":"Ethereal Plane","key":"srd_ethereal-plane"},{"name":"Feywild","key":"srd_feywild"},{"name":"Hell","key":"srd_hell"},{"name":"Material Plane","key":"srd_material-plane"},{"name":"Plane of Air","key":"srd_plane-of-air"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Plane of Fire","key":"srd_plane-of-fire"},{"name":"Plane of Water","key":"srd_plane-of-water"},{"name":"Swamp or Marsh","key":"swamp"},{"name":"Temple","key":"temple"},{"name":"Badlands","key":"tob_badlands"},{"name":"Tomb","key":"tomb"},{"name":"Underworld","key":"underworld"},{"name":"Urban","key":"urban"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_titanoboa","name":"Titanoboa","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Beast","key":"beast"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":40,"swim":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":40,"swim":40},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"-","data":[]},"armor_class":14,"armor_detail":"natural armor","hit_points":232,"hit_dice":"15d20+75","experience_points":8400,"ability_scores":{"strength":26,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":10,"charisma":3},"modifiers":{"strength":8,"dexterity":0,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-4},"initiative_bonus":0,"saving_throws":{"dexterity":5,"wisdom":5},"saving_throws_all":{"strength":8,"dexterity":5,"constitution":5,"intelligence":-4,"wisdom":5,"charisma":-4},"skill_bonuses":{"perception":5},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-4,"athletics":8,"deception":-4,"history":-4,"insight":0,"intimidation":-4,"investigation":-4,"medicine":0,"nature":-4,"perception":5,"performance":-4,"persuasion":-4,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":10,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage. If the target is a Huge or smaller creature, it must succeed on a DC 18 Dexterity saving throw or be swallowed by the titanoboa. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the snake, and takes 21 (6d6) acid damage at the start of each of the titanoboa's turns. If the titanoboa takes 30 damage or more on a single turn from a creature inside it, the titanoboa must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the titanoboa. If the titanoboa dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":13,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Constrict","desc":"Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the titanoboa can't constrict another target.","attacks":[{"name":"Constrict attack","attack_type":"WEAPON","to_hit_mod":13,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D12","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The titanoboa makes one bite attack and one constrict attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Slither","desc":"If the titanoboa hasn't eaten a Huge creature in the last 24 hours, it can move through a space as narrow as 10 feet wide without squeezing, or 5 feet while squeezing."},{"name":"Sparkling Scales","desc":"The titanoboa's scales refract light in iridescent cascades that are hypnotic to gaze upon. If the titanoboa is in bright light, a creature within 30 feet that looks at it must make a successful DC 17 Wisdom saving throw or be stunned until the end of its next turn. Unless surprised, a creature can avoid the saving throw by choosing to avert its eyes at the start of its turn. A creature that averts its eyes can't see the titanoboa until the start of its next turn, when it can choose to avert its eyes again. If the creature looks at the titanoboa in the meantime, it must immediately make the saving throw."}],"creaturesets":[],"environments":[{"name":"Forest or Jungle","key":"forest"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"tob_tosculi-hive-queen","name":"Tosculi Hive-Queen","document":{"name":"Tome of Beasts","key":"tob","type":"SOURCE","display_name":"Tome of Beasts","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/tome-of-beasts/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":12.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Common, Deep Speech, Gnoll, Infernal, Tosculi","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"","hit_points":157,"hit_dice":"15d10+75","experience_points":8400,"ability_scores":{"strength":17,"dexterity":24,"constitution":20,"intelligence":16,"wisdom":16,"charisma":18},"modifiers":{"strength":3,"dexterity":7,"constitution":5,"intelligence":3,"wisdom":3,"charisma":4},"initiative_bonus":7,"saving_throws":{"dexterity":12,"constitution":10,"wisdom":8,"charisma":9},"saving_throws_all":{"strength":3,"dexterity":12,"constitution":10,"intelligence":3,"wisdom":8,"charisma":9},"skill_bonuses":{"perception":8},"skill_bonuses_all":{"acrobatics":7,"animal_handling":3,"arcana":3,"athletics":3,"deception":4,"history":3,"insight":3,"intimidation":4,"investigation":3,"medicine":3,"nature":3,"perception":8,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":7,"stealth":7,"survival":3},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Flight","desc":"The hive-queen flies up to half its flying speed.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Glitter Dust","desc":"The hive-queen uses Glitter Dust.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Implant Egg","desc":"The hive-queen implants an egg into an incapacitated creature within 5 feet of her that is neither undead nor a construct. Until the egg hatches or is removed, the creature is poisoned, paralyzed, and does not need to eat or drink. The egg hatches in 1d6 weeks, and the larval tosculi kills the host creature. The implanted egg can be removed with a successful DC 20 Wisdom (Medicine) check or by a spell or magical effect that cures disease.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The hive-queen makes four scimitar attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stinger","desc":"Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (1d6 + 7) piercing damage, and the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. A paralyzed target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[{"name":"Stinger attack","attack_type":"WEAPON","to_hit_mod":12,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stinger Attack","desc":"The hive-queen makes one stinger attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Hive Mind","desc":"The hive-queen is the psychic nexus for every tosculi in her hive. She is aware of the direction and distance to all members of the hive, can telepathically communicate with them when they are within 20 miles, and can sense what they sense when they are within 1 mile of her. Tosculi from her hive that travel more than 20 miles away instinctively know the direction and distance to the hive and try to return. Hive-queens sometimes dispatch rescue missions to recover separated members of the hive."},{"name":"Hive Queen Lair","desc":"on initiative count 20 (losing initiative ties), the hive-queen takes a lair action to cause one of the following effects:\n\n- The tosculi hive-queen releases a cloud of pheromones that drives the tosculi to fight harder. All tosculi within 60 feet of the hive-queen (including the hive-queen herself) regain 7 (2d6) hit points.\n\n- A swarm of tiny tosculi offspring crawls from its nest and attacks a creature within 120 feet of the hive-queen, automatically doing 10 (4d4) piercing damage. Then the swarm dies. \n\n- The ceiling above one creature that the hive-queen can see within 120 feet of her drips sticky resin. The creature must make a successful DC 15 Dexterity saving throw or be encased in rapidly-hardening resin. A creature encased this way is restrained. It can free itself, or another creature within 5 feet can free it, by using an action to make a successful DC 15 Strength check. If the creature is still encased the next time the initiative count reaches 20, the resin hardens, trapping it. The trapped creature can't move or speak; attack rolls against it have disadvantage because it is encased in resin armor; it automatically fails Strength and Dexterity saving throws; and it has resistance to all damage. The trapped creature is released when the resin is destroyed (AC 10, 20 HP, immune to cold, fire, necrotic, poison, psychic, radiant, and piercing damage). \n\nthe tosculi hive-queen can't repeat an effect until they have all been used, and she can't use the same effect two rounds in a row."},{"name":"Legendary Resistance (3/Day)","desc":"If the hive-queen fails a saving throw, it can choose to succeed instead."},{"name":"Regional Effects","desc":"the region containing a tosculi hive-queen's lair is warped by the creature's presence, which creates one or more of the following effects:\n\n- Intelligent creatures within 6 miles suffer frequent headaches. It's as if they had a constant buzzing inside their heads. \n\n- Beasts within 6 miles are more irritable and violent than usual and have the Blood Frenzy trait:The beast has advantage on melee attack rolls against a creature that doesn't have all its hit points. \n\nif the tosculi hive-queen dies, the buzzing disappears immediately, and the beasts go back to normal within 1d10 days."}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_aboleth","name":"Aboleth","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":17,"armor_detail":"","hit_points":171,"hit_dice":"18d10+72","experience_points":7200,"ability_scores":{"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18},"modifiers":{"strength":5,"dexterity":1,"constitution":4,"intelligence":5,"wisdom":5,"charisma":4},"initiative_bonus":1,"saving_throws":{"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9},"saving_throws_all":{"strength":5,"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9,"charisma":4},"skill_bonuses":{"deception":8,"history":9,"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":5,"athletics":5,"deception":8,"history":9,"insight":5,"intimidation":4,"investigation":5,"medicine":5,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":5,"sleight_of_hand":1,"stealth":5,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Baleful Charm","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slimy Cloud","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Soul Drain","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies.","attacks":[{"name":"Tentacle attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components:\n- **3/Day Each:** Detect Thoughts (range 120 ft), Project Image (range 1 mile), Phantasmal Force"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_ancient-aboleth","name":"Ancient Aboleth","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet","swim":40},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":17,"armor_detail":"","hit_points":342,"hit_dice":"36d10+144","experience_points":7200,"ability_scores":{"strength":20,"dexterity":12,"constitution":18,"intelligence":20,"wisdom":20,"charisma":18},"modifiers":{"strength":5,"dexterity":1,"constitution":4,"intelligence":5,"wisdom":5,"charisma":4},"initiative_bonus":1,"saving_throws":{"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9},"saving_throws_all":{"strength":5,"dexterity":5,"constitution":8,"intelligence":9,"wisdom":9,"charisma":4},"skill_bonuses":{"deception":8,"history":9,"stealth":5},"skill_bonuses_all":{"acrobatics":1,"animal_handling":5,"arcana":5,"athletics":5,"deception":8,"history":9,"insight":5,"intimidation":4,"investigation":5,"medicine":5,"nature":5,"perception":5,"performance":4,"persuasion":4,"religion":5,"sleight_of_hand":1,"stealth":5,"survival":5},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Baleful Charm","desc":"The aboleth targets one creature within 60 feet that has contracted Sea Change. The target makes a DC 16 Wisdom saving throw. On a failure, it is magically charmed by the aboleth until the aboleth dies. The target can repeat this saving throw every 24 hours and when it takes damage from the aboleth or the aboleths allies. While charmed in this way, the target can communicate telepathically with the aboleth over any distance and it follows the aboleths orders.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Elite Recovery","desc":"The aboleth ends one negative effect currently affecting it. It can use this action as long as it has at least 1 hit point, even while unconscious or incapacitated.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":5,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Look Upon My Works","desc":"Each creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, the creature sees a fragmentary vision of the aboleths memories, taking 33 (6d10) psychic damage. After taking the damage, the creature forgets the vision, but it may learn one piece of lore.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":6,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Lunging Attack","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks and makes a tentacle attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":7,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Move","desc":"The aboleth moves up to its swim speed without provoking opportunity attacks.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The aboleth attacks three times with its tentacle.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slimy Cloud","desc":"While underwater  the aboleth exudes a cloud of inky slime in a 30-foot-radius sphere. Each non-aboleth creature in the area when the cloud appears makes a DC 16 Constitution saving throw. On a failure  it takes 44 (8d10) poison damage and is poisoned for 1 minute. The slime extends around corners  and the area is heavily obscured for 1 minute or until a strong current dissipates the cloud.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Soul Drain","desc":"One creature charmed by the aboleth takes 22 (4d10) psychic damage, and the aboleth regains hit points equal to the damage dealt.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null},{"name":"Telepathic Summon","desc":"One creature within 90 feet makes a DC 16 Wisdom saving throw. On a failure, it must use its reaction, if available, to move up to its speed toward the aboleth by the most direct route that avoids hazards, not avoiding opportunity attacks. This is a magical charm effect.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage. The aboleth can choose instead to deal 0 damage. If the target is a creature  it makes a DC 16 Constitution saving throw. On a failure  it contracts a disease called the Sea Change. On a success  it is immune to this disease for 24 hours. While affected by this disease  the target has disadvantage on Wisdom saving throws. After 1 hour  the target grows gills  it can breathe water  its skin becomes slimy  and it begins to suffocate if it goes 12 hours without being immersed in water for at least 1 hour. This disease can be removed with a disease-removing spell cast with at least a 4th-level spell slot  and it ends 24 hours after the aboleth dies.","attacks":[{"name":"Tentacle attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"The aboleth can take 2 legendary actions","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The aboleth can breathe air and water."},{"name":"Innate Spellcasting","desc":"The aboleths spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no components:\n- **3/Day Each:** Detect Thoughts (range 120 ft), Project Image (range 1 mile), Phantasmal Force"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_archmage","name":"Archmage","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"any four","data":[]},"armor_class":12,"armor_detail":"","hit_points":117,"hit_dice":"18d8+36","experience_points":7200,"ability_scores":{"strength":10,"dexterity":14,"constitution":14,"intelligence":20,"wisdom":16,"charisma":14},"modifiers":{"strength":0,"dexterity":2,"constitution":2,"intelligence":5,"wisdom":3,"charisma":2},"initiative_bonus":2,"saving_throws":{"intelligence":9,"wisdom":7},"saving_throws_all":{"strength":0,"dexterity":2,"constitution":2,"intelligence":9,"wisdom":7,"charisma":2},"skill_bonuses":{"arcana":9,"history":9,"insight":7,"perception":7},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":9,"athletics":0,"deception":2,"history":9,"insight":7,"intimidation":2,"investigation":5,"medicine":3,"nature":5,"perception":7,"performance":2,"persuasion":2,"religion":5,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"psychic (with mind blank)","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed (with mind blank)","condition_immunities":[{"name":"Charmed","key":"charmed"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Cone of Cold","desc":"(5th-Level; V, S, M) Frost blasts from the archmage in a 60-foot cone. Each creature in the area makes a DC 17 Constitution saving throw  taking 36 (8d8) cold damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Confusion","desc":"(4th-Level; V, S, M, Concentration) Each creature within 10 feet of a point the archmage can see within 120 feet makes a DC 17 Wisdom saving throw  becoming rattled until the end of its next turn on a success. On a failure  a creature is confused for 1 minute. The target repeats the saving throw at the end of each of its turns  ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Counterspell","desc":"(3rd-Level; S) When a creature the archmage can see within 60 feet casts a spell, the archmage attempts to interrupt it. If the creature is casting a 2nd-level spell or lower, the spell fails. If the creature is casting a 3rd-level or higher spell, the archmage makes an Intelligence check against a DC of 10 + the spells level. On a success, the spell fails, and the spellcasting creature can use its reaction to try to cast a second spell with the same casting time so long as it uses a spell slot level equal to or less than half the original spell slot. If the archmage casts counterspell with a higher spell slot, the interrupted spell fails if its level is less than that of counterspell.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dagger","desc":"Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.","attacks":[{"name":"Dagger attack","attack_type":"WEAPON","to_hit_mod":6,"reach":5,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D4","damage_bonus":2,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Bolt","desc":"(Cantrip; V, S) Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.","attacks":[{"name":"Fire Bolt (Cantrip; V, S) attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D10","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Globe of Invulnerability","desc":"(6th-Level; V, S, M, Concentration) A glimmering  10-foot-radius sphere appears around the archmage. It remains for 1 minute and doesnt move with the archmage. Any 5th-level or lower spell cast from outside the sphere can't affect anything inside the sphere  even if cast with a higher level spell slot. Targeting something inside the sphere or including the spheres space in an area has no effect on anything inside.","attacks":[],"action_type":"ACTION","order_in_statblock":6,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Bolt","desc":"(3rd-Level; V, S, M) A bolt of lightning 5 feet wide and 100 feet long arcs from the archmage. Each creature in the area makes a DC 17 Dexterity saving throw  taking 28 (8d6) lightning damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Mislead","desc":"(5th-Level; S, Concentration) The archmage becomes invisible for 1 hour. At the same time  an illusory copy of the archmage appears in their space. The archmage can use an action to move the copy up to 60 feet and have it speak or gesture. The copy is revealed as an illusion with any physical interaction  as solid objects and creatures pass through it. The archmage can use a bonus action to switch between their copys senses or their own; while using their copys senses  the archmages body is blind and deaf. The invisibility  but not the duplicate  ends if the archmage casts another spell.","attacks":[],"action_type":"ACTION","order_in_statblock":5,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"(1st-Level; V) When the archmage is hit by an attack or targeted by magic missile, they gain a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the start of their next turn.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"(7th-Level; V) The archmage teleports to a location they are familiar with on the same plane of existence.","attacks":[],"action_type":"ACTION","order_in_statblock":7,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Foresight","desc":"When the foresight spell is active, the archmage can't be surprised and has advantage on ability checks, attack rolls, and saving throws. In addition, other creatures have disadvantage on attack rolls against the archmage."},{"name":"Mind Blank","desc":"When the Mind Blank spell is active, the archmage is immune to psychic damage, any effect that would read their emotions or thoughts, divination spells, and the charmed condition."},{"name":"Spellcasting","desc":"The archmage is an 18th level spellcaster. Their spellcasting ability is Intelligence (spell save DC 17 +9 to hit with spell attacks). The archmage can cast shield at level 1 and Alter Self at level 2 without expending a spell slot. They have the following wizard spells prepared:\n\n- **Cantrips** (at will): Fire Bolt, Light, Mage Hand, Message, Prestidigitation\n- **1st-Level** (4 slots): Detect Magic, Identify, Mage Armor, Shield\n- **2nd-Level** (4 slots): Alter Self, Detect Thoughts, Suggestion\n- **3rd-Level** (3 slots): Counterspell, Lightning Bolt, Sending\n- **4th-Level** (3 slots): Confusion, Hallucinatory Terrain, Locate Creature\n- **5th-Level** (3 slots): Cone of Cold, Mislead, Scrying\n- **6th-Level** (1 slot): Globe of Invulnerability, True Seeing\n- **7th-Level** (1 slot): Teleport\n- **8th-Level** (1 slot): Mind Blank\n- **9th-Level** (1 slot): Foresight"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_behir","name":"Behir","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":60,"unit":"feet","climb":40,"swim":40},"speed_all":{"unit":"feet","walk":60,"crawl":30,"hover":false,"fly":0,"burrow":0,"climb":40,"swim":40},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":16,"armor_detail":"","hit_points":168,"hit_dice":"16d12+64","experience_points":7200,"ability_scores":{"strength":20,"dexterity":14,"constitution":18,"intelligence":10,"wisdom":16,"charisma":12},"modifiers":{"strength":5,"dexterity":2,"constitution":4,"intelligence":0,"wisdom":3,"charisma":1},"initiative_bonus":2,"saving_throws":{"dexterity":6,"intelligence":4,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":4,"intelligence":4,"wisdom":7,"charisma":1},"skill_bonuses":{"athletics":9,"perception":7,"stealth":6},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":0,"athletics":9,"deception":1,"history":0,"insight":3,"intimidation":1,"investigation":0,"medicine":3,"nature":0,"perception":7,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":2,"stealth":6,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"lightning","damage_immunities":[{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 5) piercing damage. If the target is a Medium or smaller creature grappled by the behir  and the behir has not swallowed anyone else  the target is swallowed. A swallowed creature is blinded and restrained  it has total cover from attacks from outside the behir  and it takes 21 (6d6) acid damage at the start of each of the behirs turns.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D12","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Acid","key":"acid"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Constrict","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled. The behir can grapple two creatures at once.","attacks":[{"name":"Constrict attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"If a swallowed creature deals 30 or more damage to the behir in a single turn, or if the behir dies, the behir vomits up the creature","desc":"","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Breath","desc":"The behir breathes a line of lightning 5 feet wide and 20 feet long. Creatures in the area make a DC 16 Dexterity saving throw  taking 56 (16d6) lightning damage on a failed save or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The behir makes a bite attack and then a constrict attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Vengeful Breath","desc":"When struck by a melee attack, the behir immediately recharges and uses Lightning Breath, including the attacker in the area of effect.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Serpentine","desc":"The behir can move through a space as narrow as 5 feet wide, vertical or horizontal, at full speed, without squeezing."},{"name":"Spider Climb","desc":"The behir can use its climb speed even on difficult surfaces and upside down on ceilings."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_divi","name":"Divi","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30,"burrow":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":30,"burrow":30,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Terran","data":[]},"armor_class":18,"armor_detail":"","hit_points":172,"hit_dice":"15d10+90","experience_points":7200,"ability_scores":{"strength":22,"dexterity":12,"constitution":22,"intelligence":5,"wisdom":6,"charisma":6},"modifiers":{"strength":6,"dexterity":1,"constitution":6,"intelligence":-3,"wisdom":-2,"charisma":-2},"initiative_bonus":1,"saving_throws":{"strength":10,"constitution":10,"intelligence":5,"wisdom":6,"charisma":6},"saving_throws_all":{"strength":10,"dexterity":1,"constitution":10,"intelligence":5,"wisdom":6,"charisma":6},"skill_bonuses":{"athletics":10,"perception":6},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-2,"arcana":-3,"athletics":10,"deception":-2,"history":-3,"insight":-2,"intimidation":-2,"investigation":-3,"medicine":-2,"nature":-3,"perception":6,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":-2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid","damage_resistances":[{"name":"Acid","key":"acid"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"petrified","condition_immunities":[{"name":"Petrified","key":"petrified"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":30,"truesight_range":null,"actions":[{"name":"Crushing Hand","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the target is grappled (escape DC 18). Until this grapple ends  the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target  and the target can't breathe.","attacks":[{"name":"Crushing Hand attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The divi makes two melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Quake","desc":"Amid deafening rumbling  the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw  taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Stone Club","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.","attacks":[{"name":"Stone Club attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stone Wall","desc":"A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Earth Glide","desc":"The divi can burrow through nonmagical, unworked earth and stone without disturbing it."},{"name":"Innate Spellcasting","desc":"The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic, Stone Shape\n- **3/Day Each:** Creation, Move Earth, Passwall, Tongues\n- **1/Day Each:** Conjure Elemental (earth elemental only), Plane Shift (to Elemental Plane of Earth only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_divi-noble","name":"Divi Noble","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":30,"burrow":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":30,"burrow":30,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Terran","data":[]},"armor_class":18,"armor_detail":"","hit_points":345,"hit_dice":"30d10+180","experience_points":7200,"ability_scores":{"strength":22,"dexterity":12,"constitution":22,"intelligence":5,"wisdom":6,"charisma":6},"modifiers":{"strength":6,"dexterity":1,"constitution":6,"intelligence":-3,"wisdom":-2,"charisma":-2},"initiative_bonus":1,"saving_throws":{"strength":10,"constitution":10,"intelligence":5,"wisdom":6,"charisma":6},"saving_throws_all":{"strength":10,"dexterity":1,"constitution":10,"intelligence":5,"wisdom":6,"charisma":6},"skill_bonuses":{"athletics":10,"perception":6},"skill_bonuses_all":{"acrobatics":1,"animal_handling":-2,"arcana":-3,"athletics":10,"deception":-2,"history":-3,"insight":-2,"intimidation":-2,"investigation":-3,"medicine":-2,"nature":-3,"perception":6,"performance":-2,"persuasion":-2,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":-2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid","damage_resistances":[{"name":"Acid","key":"acid"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"petrified","condition_immunities":[{"name":"Petrified","key":"petrified"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":30,"truesight_range":null,"actions":[{"name":"Crushing Hand","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage  and the target is grappled (escape DC 18). Until this grapple ends  the divi can't use Crushing Hand on another target and has advantage on Crushing Hand attacks against this target  and the target can't breathe.","attacks":[{"name":"Crushing Hand attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The divi makes two melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Quake","desc":"Amid deafening rumbling  the ground shakes in a 10-foot radius around a point on an earth or stone surface within 90 feet. The area becomes difficult terrain. Each non-elemental creature in the area makes a DC 18 Constitution saving throw  taking 24 (7d6) thunder damage and falling prone on a failure or taking half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Stone Club","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.","attacks":[{"name":"Stone Club attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Stone Wall","desc":"A permanent stone wall magically rises from an earth or stone surface within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. If it appears in a creatures space, the creature can choose which side of the wall to move to. Each 10-foot-by-10-foot section of the wall is an object with AC 18 and 30 hit points.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Earth Glide","desc":"The divi can burrow through nonmagical, unworked earth and stone without disturbing it."},{"name":"Innate Spellcasting","desc":"The divis innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic, Stone Shape\n- **3/Day Each:** Creation, Move Earth, Passwall, Tongues,\n- **1/Day Each:** Conjure Elemental (earth elemental only), Plane Shift (to Elemental Plane of Earth only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_djinni","name":"Djinni","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":90},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":90,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Auran","data":[]},"armor_class":16,"armor_detail":"","hit_points":172,"hit_dice":"15d10+90","experience_points":7200,"ability_scores":{"strength":18,"dexterity":22,"constitution":22,"intelligence":14,"wisdom":16,"charisma":20},"modifiers":{"strength":4,"dexterity":6,"constitution":6,"intelligence":2,"wisdom":3,"charisma":5},"initiative_bonus":6,"saving_throws":{"dexterity":10,"intelligence":6,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":4,"dexterity":10,"constitution":6,"intelligence":6,"wisdom":7,"charisma":9},"skill_bonuses":{"acrobatics":10,"insight":7,"perception":7},"skill_bonuses_all":{"acrobatics":10,"animal_handling":3,"arcana":2,"athletics":4,"deception":5,"history":2,"insight":7,"intimidation":5,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":5,"persuasion":5,"religion":2,"sleight_of_hand":6,"stealth":6,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"lightning, thunder","damage_resistances":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"As a bonus action","desc":"The whirlwind disappears if the djinni loses sight of it, if the djinni dies or is incapacitated, or if the djinni dismisses it as an action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Giant Form","desc":"The djinni magically becomes a Huge, semi-substantial creature of billowing cloud. In this form, it gains resistance to nonmagical damage, and its scimitar attacks gain a reach of 10 feet. The effect ends after 1 minute, when the djinni is incapacitated, or if the djinn becomes bloodied.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Lightning Blast","desc":"Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage.","attacks":[{"name":"Lightning Blast attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":90,"long_range":null,"target_creature_only":false,"damage_die_count":10,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The djinni makes three scimitar attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar Sweep","desc":"The djinn makes a scimitar attack against each creature of its choice within its reach.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Whirlwind","desc":"A magical, 5-foot-wide, 30-foot-tall whirlwind appears in a space the djinni can see within 60 feet. The whirlwind may appear in another creatures space. If the whirlwind appears in another creatures space, or when it enters a creatures space for the first time on a turn, the creature makes a DC 18 Strength check, becoming restrained by the whirlwind on a failure. The whirlwind may restrain one creature at a time. A creature within 5 feet of the whirlwind (including the restrained creature) can use an action to make a DC 18 Strength check, freeing the restrained creature on a success. A freed creature can move to an unoccupied space within 5 feet of the whirlwind.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Innate Spellcasting","desc":"The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic, Wind Wall\n- **3/Day Each:** Creation, Major Image, Tongues, Wind Walk\n- **1/Day Each:** Conjure Elemental (air elemental only), Control Weather, Create Food and Water (10 supply), Plane Shift (to Elemental Plane of Air only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_djinni-noble","name":"Djinni Noble","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":90},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":90,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Auran","data":[]},"armor_class":16,"armor_detail":"","hit_points":344,"hit_dice":"30d10+180","experience_points":7200,"ability_scores":{"strength":18,"dexterity":22,"constitution":22,"intelligence":14,"wisdom":16,"charisma":20},"modifiers":{"strength":4,"dexterity":6,"constitution":6,"intelligence":2,"wisdom":3,"charisma":5},"initiative_bonus":6,"saving_throws":{"dexterity":10,"intelligence":6,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":4,"dexterity":10,"constitution":6,"intelligence":6,"wisdom":7,"charisma":9},"skill_bonuses":{"acrobatics":10,"insight":7,"perception":7},"skill_bonuses_all":{"acrobatics":10,"animal_handling":3,"arcana":2,"athletics":4,"deception":5,"history":2,"insight":7,"intimidation":5,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":5,"persuasion":5,"religion":2,"sleight_of_hand":6,"stealth":6,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"lightning, thunder","damage_resistances":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"As a bonus action","desc":"The whirlwind disappears if the djinni loses sight of it, if the djinni dies or is incapacitated, or if the djinni dismisses it as an action.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Giant Form","desc":"The djinni magically becomes a Huge, semi-substantial creature of billowing cloud. In this form, it gains resistance to nonmagical damage, and its scimitar attacks gain a reach of 10 feet. The effect ends after 1 minute, when the djinni is incapacitated, or if the djinn becomes bloodied.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Lightning Blast","desc":"Ranged Spell Attack: +9 to hit, range 90 ft., one target. Hit: 35 (10d6) lightning damage.","attacks":[{"name":"Lightning Blast attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":90,"long_range":null,"target_creature_only":false,"damage_die_count":10,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The djinni makes three scimitar attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 5 (1d10) lightning damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar Sweep","desc":"The djinn makes a scimitar attack against each creature of its choice within its reach.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Whirlwind","desc":"A magical, 5-foot-wide, 30-foot-tall whirlwind appears in a space the djinni can see within 60 feet. The whirlwind may appear in another creatures space. If the whirlwind appears in another creatures space, or when it enters a creatures space for the first time on a turn, the creature makes a DC 18 Strength check, becoming restrained by the whirlwind on a failure. The whirlwind may restrain one creature at a time. A creature within 5 feet of the whirlwind (including the restrained creature) can use an action to make a DC 18 Strength check, freeing the restrained creature on a success. A freed creature can move to an unoccupied space within 5 feet of the whirlwind.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Innate Spellcasting","desc":"The djinnis innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic, Wind Wall\n- **3/Day Each:** Creation, Major Image, Tongues, Wind Walk\n- **1/Day Each:** Conjure Elemental (air elemental only), Control Weather, Create Food and Water (10 supply), Plane Shift (to Elemental Plane of Air only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_efreeti","name":"Efreeti","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Ignan","data":[]},"armor_class":17,"armor_detail":"","hit_points":172,"hit_dice":"15d10+90","experience_points":7200,"ability_scores":{"strength":22,"dexterity":18,"constitution":22,"intelligence":14,"wisdom":16,"charisma":16},"modifiers":{"strength":6,"dexterity":4,"constitution":6,"intelligence":2,"wisdom":3,"charisma":3},"initiative_bonus":4,"saving_throws":{"dexterity":8,"intelligence":6,"wisdom":7,"charisma":7},"saving_throws_all":{"strength":6,"dexterity":8,"constitution":6,"intelligence":6,"wisdom":7,"charisma":7},"skill_bonuses":{"athletics":10,"intimidation":7,"perception":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":2,"athletics":10,"deception":3,"history":2,"insight":3,"intimidation":7,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":3,"persuasion":3,"religion":2,"sleight_of_hand":4,"stealth":4,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Brass Sword","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.","attacks":[{"name":"Brass Sword attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fiery Wall","desc":"An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.","attacks":[{"name":"Hurl Flame attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Kick","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage  and the target is pushed 10 feet away from the efreet.","attacks":[{"name":"Kick attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic,\n- **3/Day Each:** Creation, Gaseous Form, Major Image, Tongues\n- **1/Day Each:** Conjure Elemental (fire elemental only), Plane Shift (to Elemental Plane of Fire only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_efreeti-noble","name":"Efreeti Noble","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Ignan","data":[]},"armor_class":17,"armor_detail":"","hit_points":344,"hit_dice":"30d10+180","experience_points":7200,"ability_scores":{"strength":22,"dexterity":18,"constitution":22,"intelligence":14,"wisdom":16,"charisma":16},"modifiers":{"strength":6,"dexterity":4,"constitution":6,"intelligence":2,"wisdom":3,"charisma":3},"initiative_bonus":4,"saving_throws":{"dexterity":8,"intelligence":6,"wisdom":7,"charisma":7},"saving_throws_all":{"strength":6,"dexterity":8,"constitution":6,"intelligence":6,"wisdom":7,"charisma":7},"skill_bonuses":{"athletics":10,"intimidation":7,"perception":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":2,"athletics":10,"deception":3,"history":2,"insight":3,"intimidation":7,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":3,"persuasion":3,"religion":2,"sleight_of_hand":4,"stealth":4,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Brass Sword","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 7 (2d6) fire damage.","attacks":[{"name":"Brass Sword attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fiery Wall","desc":"An opaque wall of magical flame rises from the ground within 60 feet. The wall is 6 inches thick and can be up to 20 feet high and 30 feet long. Each creature within the wall when it appears makes a DC 15 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save or half damage on a success. A creature also takes 18 (4d8) fire damage when it enters the wall for the first time on a turn or ends its turn there. The wall disappears when the efreet is killed or incapacitated, or when it uses an action to dismiss it.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 21 (6d6) fire damage.","attacks":[{"name":"Hurl Flame attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Kick","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 6) bludgeoning damage  and the target is pushed 10 feet away from the efreet.","attacks":[{"name":"Kick attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D4","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The efreeti makes two brass sword attacks or hurls flame twice. The efreeti can replace one attack with a kick.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The efreetis innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Detect Magic,\n- **3/Day Each:** Creation, Gaseous Form, Major Image, Tongues\n- **1/Day Each:** Conjure Elemental (fire elemental only), Plane Shift (to Elemental Plane of Fire only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_elder-vampire","name":"Elder Vampire","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":16,"armor_detail":"","hit_points":285,"hit_dice":"30d8+150","experience_points":7200,"ability_scores":{"strength":20,"dexterity":18,"constitution":20,"intelligence":16,"wisdom":16,"charisma":18},"modifiers":{"strength":5,"dexterity":4,"constitution":5,"intelligence":3,"wisdom":3,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":8,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":5,"dexterity":8,"constitution":5,"intelligence":3,"wisdom":7,"charisma":8},"skill_bonuses":{"perception":7,"persuasion":8,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":3,"athletics":5,"deception":4,"history":3,"insight":3,"intimidation":4,"investigation":3,"medicine":3,"nature":3,"perception":7,"performance":4,"persuasion":8,"religion":3,"sleight_of_hand":4,"stealth":8,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic; damage from nonmagical, non-silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Blood Charm","desc":"The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Charm","desc":"The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Grab","desc":"The vampire makes a grab attack.","attacks":[{"name":"Grab (Vampire Form Only) attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Hissing Scuttle","desc":"When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Mist Form","desc":"The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Shapechange","desc":"The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"The vampire can take 1 legendary action","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Warding Charm","desc":"When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Blood Frenzy","desc":"While bloodied, the vampire can take 3 legendary actions instead of 1."},{"name":"Legendary Resistance (3/Day)","desc":"When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."},{"name":"Misty Recovery","desc":"When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."},{"name":"Resting Place","desc":"Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a Bless, Hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."},{"name":"Spider Climb","desc":"The vampire can climb even on difficult surfaces and upside down on ceilings."},{"name":"Vampire Weaknesses","desc":"Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_fire-giant","name":"Fire Giant","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Giant","data":[{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":18,"armor_detail":"","hit_points":162,"hit_dice":"13d12+78","experience_points":7200,"ability_scores":{"strength":25,"dexterity":10,"constitution":22,"intelligence":10,"wisdom":14,"charisma":12},"modifiers":{"strength":7,"dexterity":0,"constitution":6,"intelligence":0,"wisdom":2,"charisma":1},"initiative_bonus":0,"saving_throws":{"strength":11,"dexterity":4,"constitution":10,"charisma":5},"saving_throws_all":{"strength":11,"dexterity":4,"constitution":10,"intelligence":0,"wisdom":2,"charisma":5},"skill_bonuses":{"athletics":11,"intimidation":5,"perception":6},"skill_bonuses_all":{"acrobatics":0,"animal_handling":2,"arcana":0,"athletics":11,"deception":1,"history":0,"insight":2,"intimidation":5,"investigation":0,"medicine":2,"nature":0,"perception":6,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":0,"stealth":0,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Greatsword","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) slashing damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw. On a failure  it is pushed up to 10 feet away from the giant and knocked prone.","attacks":[{"name":"Greatsword attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D6","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Kick","desc":"When hit by a melee attack by a Medium or smaller creature the giant can see within 10 feet, the giant kicks its attacker. The attacker makes a DC 19 Dexterity saving throw. On a failure, it takes 14 (3d4 + 7) bludgeoning damage, is pushed up to 20 feet from the giant, and falls prone.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The giant makes two greatsword attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Rock","desc":"Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 42 (10d6 + 7) bludgeoning damage. If the target is a Large or smaller creature  it makes a DC 19 Strength saving throw  falling prone on a failure.","attacks":[{"name":"Rock attack","attack_type":"WEAPON","to_hit_mod":11,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":10,"damage_die_type":"D6","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sword Sweep","desc":"The giant makes a greatsword attack against each creature within 10 feet.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Cold Weakness","desc":"When the fire giant takes cold damage, its speed is reduced by 10 feet until the end of its next turn."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_horned-devil","name":"Horned Devil","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Infernal, telepathy 120 ft.","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":18,"armor_detail":"","hit_points":168,"hit_dice":"16d10+80","experience_points":7200,"ability_scores":{"strength":20,"dexterity":16,"constitution":20,"intelligence":12,"wisdom":16,"charisma":16},"modifiers":{"strength":5,"dexterity":3,"constitution":5,"intelligence":1,"wisdom":3,"charisma":3},"initiative_bonus":3,"saving_throws":{"strength":9,"dexterity":7,"wisdom":7,"charisma":7},"saving_throws_all":{"strength":9,"dexterity":7,"constitution":5,"intelligence":1,"wisdom":7,"charisma":7},"skill_bonuses":{"athletics":9,"intimidation":7},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":1,"athletics":9,"deception":3,"history":1,"insight":3,"intimidation":7,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":3,"persuasion":3,"religion":1,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold; damage from nonmagical, non-silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fork","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 3 (1d6) fire damage.","attacks":[{"name":"Fork attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 10 (3d6) fire damage. If the target is an unattended flammable object or a creature  it catches fire  taking 5 (1d10) ongoing fire damage. A creature can use an action to extinguish this fire.","attacks":[{"name":"Hurl Flame attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":150,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Inferno","desc":"The devil waves its fork  igniting a trail of roaring flame. Any creature within 10 feet of the devil makes a DC 15 Dexterity saving throw  taking 49 (14d6) fire damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The devil makes two attacks with its fork and one with its tail. It can replace any melee attack with Hurl Flame.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Pin","desc":"When a creature misses the devil with a melee attack, the devil makes a fork attack against that creature. On a hit, the target is impaled by the fork and grappled (escape DC 17). Until this grapple ends, the devil can't make fork attacks or use Inferno, but the target takes 7 (2d6) piercing damage plus 3 (1d6) fire damage at the beginning of each of its turns.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Tail","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage. If the target is a creature other than an undead or construct  it makes a DC 17 Constitution saving throw. On a failure  it receives an infernal wound and takes 11 (2d10) ongoing piercing damage. Each time the devil hits the wounded target with this attack  the ongoing damage increases by 11 (2d10). A creature can spend an action to make a DC 12 Medicine check  ending the ongoing damage on a success. At least 1 hit point of magical healing also ends the ongoing damage.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devils Sight","desc":"The devils darkvision penetrates magical darkness."},{"name":"Lawful Evil","desc":"The devil radiates a Lawful and Evil aura."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and magical effects."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_marid","name":"Marid","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60,"swim":90},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":90},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Aquan","data":[]},"armor_class":17,"armor_detail":"","hit_points":172,"hit_dice":"15d10+90","experience_points":7200,"ability_scores":{"strength":22,"dexterity":16,"constitution":22,"intelligence":16,"wisdom":14,"charisma":16},"modifiers":{"strength":6,"dexterity":3,"constitution":6,"intelligence":3,"wisdom":2,"charisma":3},"initiative_bonus":3,"saving_throws":{"constitution":10,"intelligence":7,"wisdom":6,"charisma":7},"saving_throws_all":{"strength":6,"dexterity":3,"constitution":10,"intelligence":7,"wisdom":6,"charisma":7},"skill_bonuses":{"perception":6,"persuasion":7},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":3,"athletics":6,"deception":3,"history":3,"insight":2,"intimidation":3,"investigation":3,"medicine":2,"nature":3,"perception":6,"performance":3,"persuasion":7,"religion":3,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid, cold, lightning","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fog Cloud","desc":"The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The marid makes two trident attacks. One of these can be replaced with a net attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Net","desc":"Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large  Medium  or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check  freeing itself or another creature within its reach on a success. The net is an object with AC 10  20 hit points  vulnerability to slashing damage  and immunity to bludgeoning  poison  and psychic damage.","attacks":[{"name":"Net attack","attack_type":"WEAPON","to_hit_mod":10,"reach":null,"range":5,"long_range":15,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown  the trident returns to the marids hand.","attacks":[{"name":"Trident attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Water Jet","desc":"The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The marid can breathe air and water."},{"name":"Innate Spellcasting","desc":"The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Create or Destroy Water, Detect Magic, purify food and drink,\n- **3/Day Each:** Control Water, Creation, Tongues, Water Breathing, water walk,\n- **1/Day Each:** Conjure Elemental (water elemental only), Plane Shift (to Elemental Plane of Water only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_marid-noble","name":"Marid Noble","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60,"swim":90},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":90},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Aquan","data":[]},"armor_class":17,"armor_detail":"","hit_points":344,"hit_dice":"30d10+180","experience_points":7200,"ability_scores":{"strength":22,"dexterity":16,"constitution":22,"intelligence":16,"wisdom":14,"charisma":16},"modifiers":{"strength":6,"dexterity":3,"constitution":6,"intelligence":3,"wisdom":2,"charisma":3},"initiative_bonus":3,"saving_throws":{"constitution":10,"intelligence":7,"wisdom":6,"charisma":7},"saving_throws_all":{"strength":6,"dexterity":3,"constitution":10,"intelligence":7,"wisdom":6,"charisma":7},"skill_bonuses":{"perception":6,"persuasion":7},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":3,"athletics":6,"deception":3,"history":3,"insight":2,"intimidation":3,"investigation":3,"medicine":2,"nature":3,"perception":6,"performance":3,"persuasion":7,"religion":3,"sleight_of_hand":3,"stealth":3,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid, cold, lightning","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Cold","key":"cold"},{"name":"Lightning","key":"lightning"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fog Cloud","desc":"The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Multiattack","desc":"The marid makes two trident attacks. One of these can be replaced with a net attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Net","desc":"Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large  Medium  or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check  freeing itself or another creature within its reach on a success. The net is an object with AC 10  20 hit points  vulnerability to slashing damage  and immunity to bludgeoning  poison  and psychic damage.","attacks":[{"name":"Net attack","attack_type":"WEAPON","to_hit_mod":10,"reach":null,"range":5,"long_range":15,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Psychic","key":"psychic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Trident","desc":"Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown  the trident returns to the marids hand.","attacks":[{"name":"Trident attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":20,"long_range":60,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D10","extra_damage_bonus":0,"extra_damage_type":{"name":"Lightning","key":"lightning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Water Jet","desc":"The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Amphibious","desc":"The marid can breathe air and water."},{"name":"Innate Spellcasting","desc":"The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:\n\n- **At Will:** Alter Self (can assume Medium or Large form), Create or Destroy Water, Detect Magic, purify food and drink,\n- **3/Day Each:** Control Water, Creation, Tongues, Water Breathing, water walk,\n- **1/Day Each:** Conjure Elemental (water elemental only), Plane Shift (to Elemental Plane of Water only)"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_medusa-queen","name":"Medusa Queen","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":14,"armor_detail":"","hit_points":153,"hit_dice":"18d10+54","experience_points":7200,"ability_scores":{"strength":12,"dexterity":18,"constitution":16,"intelligence":12,"wisdom":14,"charisma":14},"modifiers":{"strength":1,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":2},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":1,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":2,"charisma":2},"skill_bonuses":{"deception":5,"insight":5,"perception":5,"stealth":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":2,"arcana":1,"athletics":1,"deception":5,"history":1,"insight":5,"intimidation":2,"investigation":1,"medicine":2,"nature":1,"perception":5,"performance":2,"persuasion":2,"religion":1,"sleight_of_hand":4,"stealth":7,"survival":2},"passive_perception":15,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Frenzy of Snakes","desc":"The medusa uses Snake Hair on each creature within 5 feet.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Hide","desc":"The medusa moves up to half its Speed and hides.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Imperious Command","desc":"A creature with averted or covered eyes within 60 feet that can hear the medusa makes a DC 13 Wisdom saving throw. On a failure, it looks at the medusa, making itself the target of Petrifying Gaze if it and the medusa can see each other. On a success, the creature is immune to Imperious Command for 24 hours. This is a charm effect.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Longbow","desc":"Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 7 (2d6) poison damage.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":7,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The medusa makes any combination of two attacks with its snake hair and longbow.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Snake Hair","desc":"The medusa uses Snake Hair.","attacks":[{"name":"Snake Hair attack","attack_type":"WEAPON","to_hit_mod":7,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"The medusa queen has one legendary action it can take at the end of another creatures turn","desc":"The medusa queen regains the spent legendary action at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"A creature subject to the medusas petrifying gaze makes a DC 14 Constitution saving throw","desc":"If it rolls a natural 1 on the save, it is petrified instantly. If it otherwise fails the save, it is restrained as it begins to be petrified. The creature repeats the saving throw at the end of its turn, ending the effect on itself on a success and becoming petrified on a failure. The petrification can be removed with Greater Restorationor similar powerful magic."},{"name":"Petrifying Gaze","desc":"When a creature starts its turn within 60 feet of the medusa and can see the medusas eyes, it can choose to shut its eyes until the beginning of its next turn unless it is surprised or incapacitated. Otherwise, the medusa uses its petrifying gaze on the creature. If the medusa sees its own reflection and doesnt shut its eyes, it is subject to its own gaze."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_sphinx","name":"Sphinx","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Celestial, Common, telepathy 120 ft.","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":20,"armor_detail":"","hit_points":142,"hit_dice":"15d10+60","experience_points":7200,"ability_scores":{"strength":22,"dexterity":14,"constitution":18,"intelligence":18,"wisdom":22,"charisma":20},"modifiers":{"strength":6,"dexterity":2,"constitution":4,"intelligence":4,"wisdom":6,"charisma":5},"initiative_bonus":2,"saving_throws":{"dexterity":6,"constitution":8,"intelligence":8,"wisdom":10},"saving_throws_all":{"strength":6,"dexterity":6,"constitution":8,"intelligence":8,"wisdom":10,"charisma":5},"skill_bonuses":{"arcana":8,"history":8,"perception":10,"religion":8},"skill_bonuses_all":{"acrobatics":2,"animal_handling":6,"arcana":8,"athletics":6,"deception":5,"history":8,"insight":6,"intimidation":5,"investigation":4,"medicine":6,"nature":4,"perception":10,"performance":5,"persuasion":5,"religion":8,"sleight_of_hand":2,"stealth":2,"survival":6},"passive_perception":20,"resistances_and_immunities":{"damage_immunities_display":"psychic; damage from nonmagical weapons","damage_immunities":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Psychic","key":"psychic"},{"name":"Slashing","key":"slashing"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened, paralyzed, stunned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Stunned","key":"stunned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Demiplane","desc":"The creatures appear in empty spaces of the sphinxs choice on a demiplane. The demiplane can be up to one square mile in size. The demiplane can appear to be inside, outside, or underground, and can contain terrain, nonmagical objects, and magical effects of the sphinxs choosing. The sphinx may populate it with creatures and hazards with a total Challenge Rating equal to or less than the sphinxs Challenge Rating.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Different Location or Plane of Existence","desc":"The creatures appear in empty spaces of the sphinxs choice anywhere on the Material Plane or on a different plane altogether.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Dispel Magic","desc":"(3rd-Level; V, S) The sphinx scours the magic from one creature  object  or magical effect within 120 feet that it can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot  the sphinx makes a Wisdom ability check (DC 10 + the spells level) for each one  ending the effect on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Flame Strike","desc":"(5th-Level; V, S) A column of divine flame fills a 10-foot-radius  40-foot-high cylinder within 60 feet. Creatures in the area make a DC 18 Dexterity saving throw  taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The sphinx attacks twice with its claw.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Planar Jaunt","desc":"The sphinx targets up to eight willing creatures it can see within 300 feet. The targets are magically transported to a different place, plane of existence, demiplane, or time. This effect ends after 24 hours or when the sphinx takes a bonus action to end it. When the effect ends, the creatures reappear in their original locations, along with any items they acquired on their jaunt. While the effect lasts, the sphinx can communicate telepathically with the targets. The sphinx chooses one of the following destinations:","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Speed Time","desc":"For 1 minute, the sphinxs Speed and flying speed are doubled, opportunity attacks against it are made with disadvantage, and it can attack three times with its claw (instead of twice) when it uses Multiattack.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Time","desc":"The creatures appear in empty spaces of the sphinxs choosing anywhere on the Material Plane, at any time from 1,000 years in the past to 1,000 years in the future. At the Narrators discretion, changes made in the past may alter the present.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The sphinxs spellcasting ability is Wisdom (spell save DC 18). It can cast the following spells, requiring no material components:\n\n- **At Will:** Detect Evil and Good, Detect Magic, Minor Illusion, Spare the Dying\n- **3/Day Each:** Dispel Magic, Identify, Lesser Restoration, Remove Curse, Scrying, Tongues, Zone of Truth\n- **1/Day Each:** contact other plane, Flame Strike, Freedom of Movement, Greater Restoration, Legend Lore, Heroes Feast"},{"name":"Inscrutable","desc":"The sphinx is immune to divination and to any effect that would sense its emotions or read its thoughts. Insight checks made to determine the sphinxs intentions are made with disadvantage."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_vampire","name":"Vampire","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","climb":30},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":30,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":16,"armor_detail":"","hit_points":142,"hit_dice":"15d8+75","experience_points":7200,"ability_scores":{"strength":20,"dexterity":18,"constitution":20,"intelligence":16,"wisdom":16,"charisma":18},"modifiers":{"strength":5,"dexterity":4,"constitution":5,"intelligence":3,"wisdom":3,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":8,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":5,"dexterity":8,"constitution":5,"intelligence":3,"wisdom":7,"charisma":8},"skill_bonuses":{"perception":7,"persuasion":8,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":3,"athletics":5,"deception":4,"history":3,"insight":3,"intimidation":4,"investigation":3,"medicine":3,"nature":3,"perception":7,"performance":4,"persuasion":8,"religion":3,"sleight_of_hand":4,"stealth":8,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic; damage from nonmagical, non-silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target that is grappled, incapacitated, restrained, willing, or unaware of the vampires presence. Hit: 10 (1d10 + 5) piercing damage plus 21 (6d6) necrotic damage. The targets hit point maximum is reduced by an amount equal to the necrotic damage dealt, and the vampire regains this number of hit points. The reduction lasts until the target finishes a long rest. If the target is reduced to 0 hit points by this attack, it dies and rises the following night as a vampire spawn in the vampires thrall. Before the target first rises as a vampire spawn, a bless, gentle repose, or similar spell cast on the body prevents this transformation.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Blood Charm","desc":"The vampire uses Charm. A creature makes its initial saving throw with disadvantage if the vampire has hit it with a bite attack within the last 24 hours.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Charm","desc":"The vampire targets a creature within 30 feet  forcing it to make a DC 16 Wisdom saving throw. On a failure  the target is charmed by the vampire for 24 hours. While charmed it regards the vampire as a trusted friend and is a willing target for the vampires bite. The target repeats the saving throw each time it takes damage  ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it  it is immune to this vampires Charm for 24 hours.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Grab","desc":"The vampire makes a grab attack.","attacks":[{"name":"Grab (Vampire Form Only) attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Hissing Scuttle","desc":"When the vampire takes radiant damage, it moves up to its Speed without provoking opportunity attacks.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}},{"name":"Mist Form","desc":"The vampire transforms into a mist or back into its true form. As mist, the vampire has a flying speed of 30, can't speak, can't take actions or manipulate objects, is immune to nonmagical damage from weapons, and has advantage on saving throws and Stealth checks. It can pass through a space as narrow as 1 inch without squeezing but can't pass through water. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Shapechange","desc":"The vampire transforms into the shape of a Medium or smaller beast or back into its true form. While transformed, it has the beasts size and movement modes. It can't use reactions or legendary actions, and can't speak. Otherwise, it uses the vampires statistics. Anything its carrying transforms with it.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"The vampire can take 1 legendary action","desc":"Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Warding Charm","desc":"When a creature the vampire can see targets it with a melee attack but before the attack is made, the vampire uses Charm on that creature.","attacks":[],"action_type":"REACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"PER_DAY","param":1}}],"traits":[{"name":"Legendary Resistance (3/Day)","desc":"When the vampire fails a saving throw, it can choose to succeed instead. When it does so, it visibly grows older. Its original appearance is restored when it finishes a long rest."},{"name":"Misty Recovery","desc":"When the vampire drops to 0 hit points, instead of falling unconscious, it turns into mist as if it had used the Mist Form legendary action. It can't revert to its vampire form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to vampire form and is paralyzed for 1 hour, at which time it regains 1 hit point. While paralyzed in this way, it can be destroyed by fire damage, radiant damage, damage from a magical weapon, or a wooden stake driven through the heart, but it is otherwise immune to damage."},{"name":"Regeneration","desc":"The vampire regains 20 hit points at the start of its turn if it has at least 1 hit point and hasnt taken radiant damage since its last turn."},{"name":"Resting Place","desc":"Every vampires lair contains a resting place, usually a coffin or sarcophagus, where the vampire must rest for at least an hour each day to recuperate its powers. This resting place is sprinkled with soil from its mortal homeland. If this soil is scattered or is subjected to a Bless, Hallow, or similar spell, the vampire is destroyed when reduced to 0 hit points."},{"name":"Spider Climb","desc":"The vampire can climb even on difficult surfaces and upside down on ceilings."},{"name":"Vampire Weaknesses","desc":"Vampires most common weaknesses are sunlight and running water. When the vampire ends its turn in contact with one of its weaknesses (such as being bathed in sunlight or running water), it takes 20 radiant damage. While in contact with its weakness, it can't use its Regeneration trait or its Mist Form or Shapechange actions."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_young-red-dragon","name":"Young Red Dragon","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Dragon","key":"dragon"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":80,"climb":40},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":80,"burrow":0,"climb":40,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"","hit_points":178,"hit_dice":"17d10+85","experience_points":7200,"ability_scores":{"strength":22,"dexterity":10,"constitution":20,"intelligence":14,"wisdom":12,"charisma":18},"modifiers":{"strength":6,"dexterity":0,"constitution":5,"intelligence":2,"wisdom":1,"charisma":4},"initiative_bonus":0,"saving_throws":{"dexterity":4,"constitution":9,"wisdom":5,"charisma":8},"saving_throws_all":{"strength":6,"dexterity":4,"constitution":9,"intelligence":2,"wisdom":5,"charisma":8},"skill_bonuses":{"intimidation":8,"perception":5,"stealth":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":2,"athletics":6,"deception":4,"history":2,"insight":1,"intimidation":8,"investigation":2,"medicine":1,"nature":2,"perception":5,"performance":4,"persuasion":4,"religion":2,"sleight_of_hand":0,"stealth":4,"survival":1},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw  taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also takes 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Innate Spellcasting","desc":"The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components.\n- **3/Day Each:**Command, Hold Person"},{"name":"Searing Heat","desc":"A creature that starts its turn touching the dragon, or touches it or hits it with a melee attack for the first time on a turn, takes 3 (1d6) fire damage."},{"name":"Volcanic Tyrant","desc":"The dragon is immune to the effects of poisonous gases caused by volcanic environments. It also ignores difficult terrain caused by lava."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"a5e-mm_young-red-dragon-zombie","name":"Young Red Dragon Zombie","document":{"name":"Monstrous Menagerie","key":"a5e-mm","type":"SOURCE","display_name":"Monstrous Menagerie","publisher":{"name":"EN Publishing","key":"en-publishing"},"gamesystem":{"name":"Advanced 5th Edition","key":"a5e"},"permalink":"https://enpublishingrpg.com/collections/level-up-advanced-5th-edition-a5e/products/level-up-monstrous-menagerie-a5e"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":70,"climb":30},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":70,"burrow":0,"climb":30,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"understands Common and Draconic but can't speak","data":[]},"armor_class":16,"armor_detail":"","hit_points":178,"hit_dice":"17d10+85","experience_points":7200,"ability_scores":{"strength":22,"dexterity":6,"constitution":20,"intelligence":3,"wisdom":8,"charisma":4},"modifiers":{"strength":6,"dexterity":-2,"constitution":5,"intelligence":-4,"wisdom":-1,"charisma":-3},"initiative_bonus":-2,"saving_throws":{},"saving_throws_all":{"strength":6,"dexterity":-2,"constitution":5,"intelligence":-4,"wisdom":-1,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":-2,"animal_handling":-1,"arcana":-4,"athletics":6,"deception":-3,"history":-4,"insight":-1,"intimidation":-3,"investigation":-4,"medicine":-1,"nature":-4,"perception":-1,"performance":-3,"persuasion":-3,"religion":-4,"sleight_of_hand":-2,"stealth":-2,"survival":-1},"passive_perception":9,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":30,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":6,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw  taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage  it is frightened of the dragon. A creature can use an action to end the ongoing damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The dragon attacks once with its bite and twice with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Undead Fortitude (1/Day)","desc":"If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead."},{"name":"Undead Nature","desc":"A zombie doesnt require air, sustenance, or sleep."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_behir","name":"Behir","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","climb":40},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":40,"swim":25},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Draconic","data":[{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":168,"hit_dice":"16d12+64","experience_points":7200,"ability_scores":{"strength":23,"dexterity":16,"constitution":18,"intelligence":7,"wisdom":14,"charisma":12},"modifiers":{"strength":6,"dexterity":3,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"initiative_bonus":3,"saving_throws":{},"saving_throws_all":{"strength":6,"dexterity":3,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"skill_bonuses":{"perception":6,"stealth":7},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":-2,"athletics":6,"deception":1,"history":-2,"insight":2,"intimidation":1,"investigation":-2,"medicine":2,"nature":-2,"perception":6,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":3,"stealth":7,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"lightning","damage_immunities":[{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Constrict","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) bludgeoning damage plus 17 (2d10 + 6) slashing damage. The target is grappled (escape DC 16) if the behir isn't already constricting a creature, and the target is restrained until this grapple ends.","attacks":[{"name":"Constrict attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":true,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":2,"extra_damage_die_type":"D10","extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Breath","desc":"The behir exhales a line of lightning that is 20 ft. long and 5 ft. wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The behir makes two attacks: one with its bite and one to constrict.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"The behir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside the behir, and it takes 21 (6d6) acid damage at the start of each of the behir's turns. A behir can have only one creature swallowed at a time.\nIf the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 ft. of the behir. If the behir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 ft. of movement, exiting prone.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[{"name":"Caves","key":"caves"},{"name":"Ruins","key":"ruins"},{"name":"Plane of Earth","key":"srd_plane-of-earth"},{"name":"Underworld","key":"underworld"}],"illustration":{"name":"Behir","key":"open5e_behir","file_url":"/static/img/object_illustrations/open5e-illustrations/monsters/behir.png","alt_text":"","attribution":""},"crossreferences":{"to":[]}},{"key":"srd_chain-devil","name":"Chain Devil","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":"Devils","alignment":"lawful evil","languages":{"as_string":"Infernal, telepathy 120 ft.","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":85,"hit_dice":"10d8+40","experience_points":7200,"ability_scores":{"strength":18,"dexterity":15,"constitution":18,"intelligence":11,"wisdom":12,"charisma":14},"modifiers":{"strength":4,"dexterity":2,"constitution":4,"intelligence":0,"wisdom":1,"charisma":2},"initiative_bonus":2,"saving_throws":{"constitution":7,"wisdom":4,"charisma":5},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":7,"intelligence":0,"wisdom":4,"charisma":5},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":1,"arcana":0,"athletics":4,"deception":2,"history":0,"insight":1,"intimidation":2,"investigation":0,"medicine":1,"nature":0,"perception":1,"performance":2,"persuasion":2,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":1},"passive_perception":8,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Animate Chains","desc":"Up to four chains the devil can see within 60 feet of it magically sprout razor-edged barbs and animate under the devil's control, provided that the chains aren't being worn or carried.\nEach animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses Multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Chain","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) piercing damage at the start of each of its turns.","attacks":[{"name":"Chain attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The devil makes two attacks with its chains.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Unnerving Mask","desc":"When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[{"name":"Hell","key":"srd_hell"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_djinni","name":"Djinni","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":90},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":90,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":"Genies","alignment":"chaotic good","languages":{"as_string":"Auran","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":161,"hit_dice":"14d10+84","experience_points":7200,"ability_scores":{"strength":21,"dexterity":15,"constitution":22,"intelligence":15,"wisdom":16,"charisma":20},"modifiers":{"strength":5,"dexterity":2,"constitution":6,"intelligence":2,"wisdom":3,"charisma":5},"initiative_bonus":2,"saving_throws":{"dexterity":6,"wisdom":7,"charisma":9},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":6,"intelligence":2,"wisdom":7,"charisma":9},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":2,"athletics":5,"deception":5,"history":2,"insight":3,"intimidation":5,"investigation":2,"medicine":3,"nature":2,"perception":3,"performance":5,"persuasion":5,"religion":2,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"lightning, thunder","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Create Whirlwind","desc":"A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it.\nA creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The djinni makes three scimitar attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Elemental Demise","desc":"If the djinni dies, its body disintegrates into a warm breeze, leaving behind only equipment the djinni was wearing or carrying."},{"name":"Innate Spellcasting","desc":"The djinni's innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect evil and good, detect magic, thunderwave\n3/day each: create food and water (can create wine instead of water), tongues, wind walk\n1/day each: conjure elemental (air elemental only), creation, gaseous form, invisibility, major image, plane shift"},{"name":"Variant: Genie Powers","desc":"Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\n**Disguises.** Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\n**Wishes.** The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit."}],"creaturesets":[],"environments":[{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Plane of Air","key":"srd_plane-of-air"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_efreeti","name":"Efreeti","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":"Genies","alignment":"lawful evil","languages":{"as_string":"Ignan","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":200,"hit_dice":"16d10+112","experience_points":7200,"ability_scores":{"strength":22,"dexterity":12,"constitution":24,"intelligence":16,"wisdom":15,"charisma":16},"modifiers":{"strength":6,"dexterity":1,"constitution":7,"intelligence":3,"wisdom":2,"charisma":3},"initiative_bonus":1,"saving_throws":{"intelligence":7,"wisdom":6,"charisma":7},"saving_throws_all":{"strength":6,"dexterity":1,"constitution":7,"intelligence":7,"wisdom":6,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":3,"athletics":6,"deception":3,"history":3,"insight":2,"intimidation":3,"investigation":3,"medicine":2,"nature":3,"perception":2,"performance":3,"persuasion":3,"religion":3,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Hurl Flame","desc":"Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.","attacks":[{"name":"Hurl Flame attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The efreeti makes two scimitar attacks or uses its Hurl Flame twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Scimitar","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.","attacks":[{"name":"Scimitar attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Elemental Demise","desc":"If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying."},{"name":"Innate Spellcasting","desc":"The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:\n\nAt will: detect magic\n3/day each: enlarge/reduce, tongues\n1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire"},{"name":"Variant: Genie Powers","desc":"Genies have a variety of magical capabilities, including spells. A few have even greater powers that allow them to alter their appearance or the nature of reality.\n\n**Disguises.** Some genies can veil themselves in illusion to pass as other similarly shaped creatures. Such genies can innately cast the disguise self spell at will, often with a longer duration than is normal for that spell. Mightier genies can cast the true polymorph spell one to three times per day, possibly with a longer duration than normal. Such genies can change only their own shape, but a rare few can use the spell on other creatures and objects as well.\n**Wishes.** The genie power to grant wishes is legendary among mortals. Only the most potent genies, such as those among the nobility, can do so. A particular genie that has this power can grant one to three wishes to a creature that isn't a genie. Once a genie has granted its limit of wishes, it can't grant wishes again for some amount of time (usually 1 year). and cosmic law dictates that the same genie can expend its limit of wishes on a specific creature only once in that creature's existence.\nTo be granted a wish, a creature within 60 feet of the genie states a desired effect to it. The genie can then cast the wish spell on the creature's behalf to bring about the effect. Depending on the genie's nature, the genie might try to pervert the intent of the wish by exploiting the wish's poor wording. The perversion of the wording is usually crafted to be to the genie's benefit."}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"},{"name":"Mountain","key":"mountain"},{"name":"Plane of Fire","key":"srd_plane-of-fire"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_gynosphinx","name":"Gynosphinx","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":"Sphinxes","alignment":"lawful neutral","languages":{"as_string":"Common, Sphinx","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":136,"hit_dice":"16d10+48","experience_points":7200,"ability_scores":{"strength":18,"dexterity":15,"constitution":16,"intelligence":18,"wisdom":18,"charisma":18},"modifiers":{"strength":4,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":4,"charisma":4},"initiative_bonus":2,"saving_throws":{},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":4,"charisma":4},"skill_bonuses":{"arcana":12,"history":12,"perception":8,"religion":8},"skill_bonuses_all":{"acrobatics":2,"animal_handling":4,"arcana":12,"athletics":4,"deception":4,"history":12,"insight":4,"intimidation":4,"investigation":4,"medicine":4,"nature":4,"perception":8,"performance":4,"persuasion":4,"religion":8,"sleight_of_hand":2,"stealth":2,"survival":4},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"psychic","damage_immunities":[{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Cast a Spell","desc":"The sphinx casts a spell from its list of prepared spells, using a spell slot as normal.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":2,"legendary_action_cost":3,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Claw Attack","desc":"The sphinx makes one claw attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The sphinx makes two claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Teleport","desc":"The sphinx magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":2,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Inscrutable","desc":"The sphinx is immune to any effect that would sense its emotions or read its thoughts, as well as any divination spell that it refuses. Wisdom (Insight) checks made to ascertain the sphinx's intentions or sincerity have disadvantage."},{"name":"Magic Weapons","desc":"The sphinx's weapon attacks are magical."},{"name":"Spellcasting","desc":"The sphinx is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). It requires no material components to cast its spells. The sphinx has the following wizard spells prepared:\n\n* Cantrips (at will): mage hand, minor illusion, prestidigitation\n* 1st level (4 slots): detect magic, identify, shield\n* 2nd level (3 slots): darkness, locate object, suggestion\n* 3rd level (3 slots): dispel magic, remove curse, tongues\n* 4th level (3 slots): banishment, greater invisibility\n* 5th level (1 slot): legend lore"}],"creaturesets":[],"environments":[{"name":"Desert","key":"desert"},{"name":"Ruins","key":"ruins"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_horned-devil","name":"Horned Devil","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":60,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":"Devils","alignment":"lawful evil","languages":{"as_string":"Infernal, telepathy 120 ft.","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":178,"hit_dice":"17d10+85","experience_points":7200,"ability_scores":{"strength":22,"dexterity":17,"constitution":21,"intelligence":12,"wisdom":16,"charisma":17},"modifiers":{"strength":6,"dexterity":3,"constitution":5,"intelligence":1,"wisdom":3,"charisma":3},"initiative_bonus":3,"saving_throws":{"strength":10,"dexterity":7,"wisdom":7,"charisma":7},"saving_throws_all":{"strength":10,"dexterity":7,"constitution":5,"intelligence":1,"wisdom":7,"charisma":7},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":1,"athletics":6,"deception":3,"history":1,"insight":3,"intimidation":3,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":3,"persuasion":3,"religion":1,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Fork","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage.","attacks":[{"name":"Fork attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Hurl Flame","desc":"Ranged Spell Attack: +7 to hit, range 150 ft., one target. Hit: 14 (4d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.","attacks":[{"name":"Hurl Flame attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":150,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The devil makes three melee attacks: two with its fork and one with its tail. It can use Hurl Flame in place of any melee attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Tail","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d8 + 6) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 17 Constitution saving throw or lose 10 (3d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 10 (3d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.","attacks":[{"name":"Tail attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devil's Sight","desc":"Magical darkness doesn't impede the devil's darkvision."},{"name":"Magic Resistance","desc":"The devil has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[{"name":"Hell","key":"srd_hell"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_remorhaz","name":"Remorhaz","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","burrow":20},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":20,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":17,"armor_detail":"natural armor","hit_points":195,"hit_dice":"17d12+85","experience_points":7200,"ability_scores":{"strength":24,"dexterity":13,"constitution":21,"intelligence":4,"wisdom":10,"charisma":5},"modifiers":{"strength":7,"dexterity":1,"constitution":5,"intelligence":-3,"wisdom":0,"charisma":-3},"initiative_bonus":1,"saving_throws":{},"saving_throws_all":{"strength":7,"dexterity":1,"constitution":5,"intelligence":-3,"wisdom":0,"charisma":-3},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":0,"arcana":-3,"athletics":7,"deception":-3,"history":-3,"insight":0,"intimidation":-3,"investigation":-3,"medicine":0,"nature":-3,"perception":0,"performance":-3,"persuasion":-3,"religion":-3,"sleight_of_hand":1,"stealth":1,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"cold, fire","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":60,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 40 (6d10 + 7) piercing damage plus 10 (3d6) fire damage. If the target is a creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the remorhaz can't bite another target.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D10","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Thunder","key":"thunder"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"The remorhaz makes one bite attack against a Medium or smaller creature it is grappling. If the attack hits, that creature takes the bite's damage and is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the remorhaz, and it takes 21 (6d6) acid damage at the start of each of the remorhaz's turns.\nIf the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet oft he remorhaz. If the remorhaz dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 15 feet of movement, exiting prone.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Heated Body","desc":"A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Mountain","key":"mountain"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd_roc","name":"Roc","document":{"name":"System Reference Document 5.1","key":"srd-2014","type":"SOURCE","display_name":"5e 2014 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Gargantuan","key":"gargantuan"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet","fly":120},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":120,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":248,"hit_dice":"16d20+80","experience_points":7200,"ability_scores":{"strength":28,"dexterity":10,"constitution":20,"intelligence":3,"wisdom":10,"charisma":9},"modifiers":{"strength":9,"dexterity":0,"constitution":5,"intelligence":-4,"wisdom":0,"charisma":-1},"initiative_bonus":0,"saving_throws":{"dexterity":4,"constitution":9,"wisdom":4,"charisma":3},"saving_throws_all":{"strength":9,"dexterity":4,"constitution":9,"intelligence":-4,"wisdom":4,"charisma":3},"skill_bonuses":{"perception":4},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":-4,"athletics":9,"deception":-1,"history":-4,"insight":0,"intimidation":-1,"investigation":-4,"medicine":0,"nature":-4,"perception":4,"performance":-1,"persuasion":-1,"religion":-4,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Beak","desc":"Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 27 (4d8 + 9) piercing damage.","attacks":[{"name":"Beak attack","attack_type":"WEAPON","to_hit_mod":13,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D8","damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The roc makes two attacks: one with its beak and one with its talons.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Talons","desc":"Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 23 (4d6 + 9) slashing damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the roc can't use its talons on another target.","attacks":[{"name":"Talons attack","attack_type":"WEAPON","to_hit_mod":13,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":null,"damage_die_type":null,"damage_bonus":null,"damage_type":{"name":"Thunder","key":"thunder"},"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":null,"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Keen Sight","desc":"The roc has advantage on Wisdom (Perception) checks that rely on sight."}],"creaturesets":[],"environments":[{"name":"Arctic or Tundra","key":"arctic"},{"name":"Coast","key":"coast"},{"name":"Desert","key":"desert"},{"name":"Grassland or Plains","key":"grassland"},{"name":"Hills","key":"hills"},{"name":"Mountain","key":"mountain"},{"name":"Ocean","key":"ocean"}],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd-2024_behir","name":"Behir","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet","climb":50},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":50,"swim":25},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Draconic","data":[{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":168,"hit_dice":"16d12 + 64","experience_points":7200,"ability_scores":{"strength":23,"dexterity":16,"constitution":18,"intelligence":7,"wisdom":14,"charisma":12},"modifiers":{"strength":6,"dexterity":3,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"initiative_bonus":3,"saving_throws":{"strength":6,"dexterity":3,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"saving_throws_all":{"strength":6,"dexterity":3,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"skill_bonuses":{"perception":6,"stealth":7},"skill_bonuses_all":{"acrobatics":3,"animal_handling":2,"arcana":-2,"athletics":6,"deception":1,"history":-2,"insight":2,"intimidation":1,"investigation":-2,"medicine":2,"nature":-2,"perception":6,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":3,"stealth":7,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"lightning","damage_immunities":[{"name":"Lightning","key":"lightning"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":90,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Attack Roll: +10, reach 10 ft. 19 (2d12 + 6) Piercing damage plus 11 (2d10) Lightning damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D12","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Constrict","desc":"Strength Saving Throw: DC 18, one Large or smaller creature the behir can see within 5 feet. Failure: 28 (5d8 + 6) Bludgeoning damage. The target has the Grappled condition (escape DC 16), and it has the Restrained condition until the grapple ends.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Lightning Breath","desc":"Dexterity Saving Throw: DC 16, each creature in a 90-foot-long, 5-foot-wide Line. Failure: 66 (12d10) Lightning damage. Success: Half damage.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The behir makes one Bite attack and uses Constrict.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Swallow","desc":"Dexterity Saving Throw: DC 18, one Large or smaller creature Grappled by the behir (the behir can have only one creature swallowed at a time). Failure: The behir swallows the target, which is no longer Grappled. While swallowed, a creature has the Blinded and Restrained conditions, has Cover|XPHB|Total Cover against attacks and other effects outside the behir, and takes 21 (6d6) Acid damage at the start of each of the behir's turns. If the behir takes 30 damage or more on a single turn from the swallowed creature, the behir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls in a space within 10 feet of the behir and has the Prone condition. If the behir dies, a swallowed creature is no longer Restrained and can escape from the corpse by using 15 feet of movement, exiting Prone.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd-2024_djinni","name":"Djinni","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":90,"hover":true},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":true,"fly":90,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"chaotic good","languages":{"as_string":"Primordial (Auran)","data":[{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":218,"hit_dice":"19d10 + 114","experience_points":7200,"ability_scores":{"strength":21,"dexterity":15,"constitution":22,"intelligence":15,"wisdom":16,"charisma":20},"modifiers":{"strength":5,"dexterity":2,"constitution":6,"intelligence":2,"wisdom":3,"charisma":5},"initiative_bonus":2,"saving_throws":{"strength":5,"dexterity":6,"constitution":6,"intelligence":2,"wisdom":7,"charisma":5},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":6,"intelligence":2,"wisdom":7,"charisma":5},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":2,"athletics":5,"deception":5,"history":2,"insight":3,"intimidation":5,"investigation":2,"medicine":3,"nature":2,"perception":3,"performance":5,"persuasion":5,"religion":2,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"lightning, thunder","damage_immunities":[{"name":"Lightning","key":"lightning"},{"name":"Thunder","key":"thunder"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Create Whirlwind","desc":"The djinni conjures a whirlwind at a point it can see within 120 feet. The whirlwind fills a 20-foot-radius, 60-foot-high Cylinder [Area of Effect]|XPHB|Cylinder centered on that point. The whirlwind lasts until the djinni's Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns. Whenever the whirlwind enters a creature's space or a creature enters the whirlwind, that creature is subjected to the following effect. Strength Saving Throw: DC 17 (a creature makes this save only once per turn, and the djinni is unaffected). Failure: While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder damage. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The djinni makes three attacks, using Storm Blade or Storm Bolt in any combination.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The djinni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):\n\n- **At Will:** Detect Evil and Good, Detect Magic\n- **2/Day Each:** Create Food and Water, Tongues, Wind Walk\n- **1/Day Each:** Creation, Gaseous Form, Invisibility, Major Image, Plane Shift","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Storm Blade","desc":"Melee Attack Roll: +9, reach 5 feet. 12 (2d6 + 5) Slashing damage plus 7 (2d6) Lightning damage.","attacks":[],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Storm Bolt","desc":"Ranged Attack Roll: +9, range 120 feet. 13 (3d8) Thunder damage. If the target is a Large or smaller creature, it has the Prone condition.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Elemental Restoration","desc":"If the djinni dies outside the Elemental Plane of Air, its body dissolves into mist, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Air."},{"name":"Magic Resistance","desc":"The djinni has Advantage on saving throws against spells and other magical effects."},{"name":"Wishes","desc":"The djinni has a 30 percent chance of knowing the Wish spell. If the djinni knows it, the djinni can cast it only on behalf of a non-genie creature who communicates a wish in a way the djinni can understand. If the djinni casts the spell for the creature, the djinni suffers none of the spell's stress. Once the djinni has cast it three times, the djinni can't do so again for 365 days."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd-2024_efreeti","name":"Efreeti","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Elemental","key":"elemental"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60,"hover":true},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":true,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Primordial (Ignan)","data":[{"name":"Primordial","key":"primordial","desc":"Typical speakers are elementals."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":212,"hit_dice":"17d10 + 119","experience_points":7200,"ability_scores":{"strength":22,"dexterity":12,"constitution":24,"intelligence":16,"wisdom":15,"charisma":19},"modifiers":{"strength":6,"dexterity":1,"constitution":7,"intelligence":3,"wisdom":2,"charisma":4},"initiative_bonus":1,"saving_throws":{"strength":6,"dexterity":1,"constitution":7,"intelligence":3,"wisdom":6,"charisma":8},"saving_throws_all":{"strength":6,"dexterity":1,"constitution":7,"intelligence":3,"wisdom":6,"charisma":8},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":3,"athletics":6,"deception":4,"history":3,"insight":2,"intimidation":4,"investigation":3,"medicine":2,"nature":3,"perception":2,"performance":4,"persuasion":4,"religion":3,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Heated Blade","desc":"Melee Attack Roll: +10, reach 5 ft. 13 (2d6 + 6) Slashing damage plus 13 (2d12) Fire damage.","attacks":[{"name":"Heated Blade attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Hurl Flame","desc":"Ranged Attack Roll: +8, range 120 ft. 24 (7d6) Fire damage.","attacks":[{"name":"Hurl Flame attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":120,"long_range":null,"target_creature_only":false,"damage_die_count":7,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The efreeti makes three attacks, using Heated Blade or Hurl Flame in any combination.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The efreeti casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):\n\n- **At Will:** Detect Magic, Elementalism\n- **1/Day Each:** Gaseous Form, Invisibility, Major Image, Plane Shift, Tongues, Wall of Fire","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Elemental Restoration","desc":"If the efreeti dies outside the Elemental Plane of Fire, its body dissolves into ash, and it gains a new body in 1d4 days, reviving with all its Hit Points somewhere on the Plane of Fire."},{"name":"Magic Resistance","desc":"The efreeti has Advantage on saving throws against spells and other magical effects."},{"name":"Wishes","desc":"The efreeti has a 30 percent chance of knowing the Wish spell. If the efreeti knows it, the efreeti can cast it only on behalf of a non-genie creature who communicates a wish in a way the efreeti can understand. If the efreeti casts the spell for the creature, the efreeti suffers none of the spell's stress. Once the efreeti has cast it three times, the efreeti can't do so again for 365 days."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd-2024_horned-devil","name":"Horned Devil","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":60,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"lawful evil","languages":{"as_string":"Infernal; telepathy 120 ft.","data":[{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":18,"armor_detail":"natural armor","hit_points":199,"hit_dice":"19d10 + 95","experience_points":7200,"ability_scores":{"strength":22,"dexterity":17,"constitution":21,"intelligence":12,"wisdom":16,"charisma":18},"modifiers":{"strength":6,"dexterity":3,"constitution":5,"intelligence":1,"wisdom":3,"charisma":4},"initiative_bonus":7,"saving_throws":{"strength":10,"dexterity":7,"constitution":5,"intelligence":1,"wisdom":7,"charisma":8},"saving_throws_all":{"strength":10,"dexterity":7,"constitution":5,"intelligence":1,"wisdom":7,"charisma":8},"skill_bonuses":{},"skill_bonuses_all":{"acrobatics":3,"animal_handling":3,"arcana":1,"athletics":6,"deception":4,"history":1,"insight":3,"intimidation":4,"investigation":1,"medicine":3,"nature":1,"perception":3,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":3,"stealth":3,"survival":3},"passive_perception":13,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":150,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Hurl Flame","desc":"Ranged Attack Roll: +8, range 150 ft. 26 (5d8 + 4) Fire damage. 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The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 17 Wisdom (Medicine) check.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The devil makes three attacks, using Searing Fork or Hurl Flame in any combination. 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A swallowed creature has the Blinded and Restrained conditions, it has Cover|XPHB|Total Cover against attacks and other effects outside the remorhaz, and it takes 10 (3d6) Acid damage plus 10 (3d6) Fire damage at the start of each of the remorhaz's turns. If the remorhaz takes 30 damage or more on a single turn from a creature inside it, the remorhaz must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the remorhaz and has the Prone condition. 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If the target is a Huge or smaller creature, it has the Grappled condition (escape DC 19) from both talons, and it has the Restrained condition until the grapple ends.","attacks":[{"name":"Talons attack","attack_type":"WEAPON","to_hit_mod":13,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":9,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Swoop","desc":"If the roc has a creature Grappled, the roc flies up to half its Fly Speed without provoking Opportunity Attacks and drops that creature.","attacks":[],"action_type":"BONUS_ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE","param":5}}],"traits":[],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"srd-2024_sphinx-of-lore","name":"Sphinx of Lore","document":{"name":"System Reference Document 5.2","key":"srd-2024","type":"SOURCE","display_name":"5e 2024 Rules","publisher":{"name":"Wizards of the Coast","key":"wizards-of-the-coast"},"gamesystem":{"name":"5th Edition 2024","key":"5e-2024"},"permalink":"https://dnd.wizards.com/resources/systems-reference-document"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":60,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"lawful neutral","languages":{"as_string":"Celestial, Common","data":[{"name":"Celestial","key":"celestial","desc":"Typical speakers are celestials"},{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":170,"hit_dice":"20d10 + 60","experience_points":7200,"ability_scores":{"strength":18,"dexterity":15,"constitution":16,"intelligence":18,"wisdom":18,"charisma":18},"modifiers":{"strength":4,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":4,"charisma":4},"initiative_bonus":10,"saving_throws":{"strength":4,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":4,"charisma":4},"saving_throws_all":{"strength":4,"dexterity":2,"constitution":3,"intelligence":4,"wisdom":4,"charisma":4},"skill_bonuses":{"arcana":12,"history":12,"perception":8,"religion":12},"skill_bonuses_all":{"acrobatics":2,"animal_handling":4,"arcana":12,"athletics":4,"deception":4,"history":12,"insight":4,"intimidation":4,"investigation":4,"medicine":4,"nature":4,"perception":8,"performance":4,"persuasion":4,"religion":12,"sleight_of_hand":2,"stealth":2,"survival":4},"passive_perception":18,"resistances_and_immunities":{"damage_immunities_display":"psychic","damage_immunities":[{"name":"Psychic","key":"psychic"}],"damage_resistances_display":"necrotic, radiant","damage_resistances":[{"name":"Necrotic","key":"necrotic"},{"name":"Radiant","key":"radiant"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, frightened","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Arcane Prowl","desc":"The sphinx can teleport up to 30 feet to an unoccupied space it can see, and it makes one Claw attack.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Claw","desc":"Melee Attack Roll: +8, reach 5 ft. 14 (3d6 + 4) Slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Mind-Rending Roar","desc":"Wisdom Saving Throw: DC 16, each enemy in a 300-foot Emanation originating from the sphinx. Failure: 35 (10d6) Psychic damage, and the target has the Incapacitated condition until the start of the sphinx's next turn.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The sphinx makes three Claw attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Spellcasting","desc":"The sphinx casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):\n\n- **At Will:** Detect Magic, Identify, Mage Hand, Minor Illusion, Prestidigitation\n- **1/Day Each:** Dispel Magic, Legend Lore, Locate Object, Plane Shift, Remove Curse, Tongues","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null},{"name":"Weight of Years","desc":"Constitution Saving Throw: DC 16, one creature the sphinx can see within 120 feet. Failure: The target gains 1 Exhaustion level. While the target has any Exhaustion levels, it appears 3d10 years older. Failure or Success: The sphinx can't take this action again until the start of its next turn.","attacks":[],"action_type":"LEGENDARY_ACTION","order_in_statblock":1,"legendary_action_cost":1,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Inscrutable","desc":"No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to ascertain its intentions or sincerity are made with Disadvantage."},{"name":"Legendary Resistance (3/Day, or 4/Day in Lair)","desc":"If the sphinx fails a saving throw, it can choose to succeed instead."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_ecstatic-bloom","name":"Ecstatic Bloom","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Celestial","key":"celestial"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":10,"unit":"feet"},"speed_all":{"unit":"feet","walk":10,"crawl":5,"hover":false,"fly":0,"burrow":0,"climb":5,"swim":5},"category":"Monsters","subcategory":null,"alignment":"neutral good","languages":{"as_string":"all, telepathy 120 ft.","data":[]},"armor_class":15,"armor_detail":"natural armor","hit_points":171,"hit_dice":"18d12+54","experience_points":7200,"ability_scores":{"strength":10,"dexterity":9,"constitution":16,"intelligence":20,"wisdom":19,"charisma":14},"modifiers":{"strength":0,"dexterity":-1,"constitution":3,"intelligence":5,"wisdom":4,"charisma":2},"initiative_bonus":-1,"saving_throws":{"intelligence":9,"wisdom":9},"saving_throws_all":{"strength":0,"dexterity":-1,"constitution":3,"intelligence":9,"wisdom":9,"charisma":2},"skill_bonuses":{"insight":9,"perception":9},"skill_bonuses_all":{"acrobatics":-1,"animal_handling":4,"arcana":5,"athletics":0,"deception":2,"history":5,"insight":9,"intimidation":2,"investigation":5,"medicine":4,"nature":5,"perception":9,"performance":2,"persuasion":2,"religion":5,"sleight_of_hand":-1,"stealth":-1,"survival":4},"passive_perception":19,"resistances_and_immunities":{"damage_immunities_display":"radiant","damage_immunities":[{"name":"Radiant","key":"radiant"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"fire","damage_vulnerabilities":[{"name":"Fire","key":"fire"}],"condition_immunities_display":"charmed, frightened","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Frightened","key":"frightened"}]},"normal_sight_range":null,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Castigate","desc":"The bloom summons a chorus of booming celestial voices that descend into the minds of nearby creatures. Each creature within 30 feet of the bloom must succeed on a DC 17 Wisdom saving throw or be stunned until the end of its next turn. Castigate only affects non-good-aligned creatures with an Intelligence of 5 or higher.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Gilded Beam","desc":"Ranged Spell Attack: +9 to hit, range 150 ft., one target. Hit: 27 (6d8) radiant damage.","attacks":[{"name":"Gilded Beam attack","attack_type":"SPELL","to_hit_mod":9,"reach":null,"range":150,"long_range":null,"target_creature_only":false,"damage_die_count":6,"damage_die_type":"D8","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Radiant","key":"radiant"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ecstatic bloom makes three gilded beam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Life","desc":"When an undead creature starts its turn within 30 feet of the bloom, it must succeed on a DC 17 Wisdom saving throw or be turned until the end of its next turn."},{"name":"Blessed Regrowth","desc":"At the start of each of the ecstatic bloom's turns, the bloom and each good-aligned creature, including the bloom, within 10 feet of it regains 4 (1d8) hp. If the bloom takes fire damage, this trait doesn't function at the start of the bloom's next turn. The ecstatic bloom dies only if it starts its turn with 0 hp and doesn't regain hp from this trait."},{"name":"Foster the Trees","desc":"Alabaster trees within 60 feet of the ecstatic bloom have advantage on all saving throws."},{"name":"Like Calls to Like","desc":"The ecstatic bloom knows if a creature within 120 feet of it is good-aligned or not."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_flying-polyp","name":"Flying Polyp","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Aberration","key":"aberration"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":60,"hover":true},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":true,"fly":60,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Deep Speech, telepathy 120 ft.","data":[{"name":"Deep Speech","key":"deep-speech","desc":"Typical speakers include aboleths and cloakers. It is only spoken."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":171,"hit_dice":"18d12+54","experience_points":7200,"ability_scores":{"strength":20,"dexterity":12,"constitution":17,"intelligence":22,"wisdom":14,"charisma":16},"modifiers":{"strength":5,"dexterity":1,"constitution":3,"intelligence":6,"wisdom":2,"charisma":3},"initiative_bonus":1,"saving_throws":{"dexterity":5,"wisdom":6},"saving_throws_all":{"strength":5,"dexterity":5,"constitution":3,"intelligence":6,"wisdom":6,"charisma":3},"skill_bonuses":{"arcana":10,"history":10,"perception":6},"skill_bonuses_all":{"acrobatics":1,"animal_handling":2,"arcana":10,"athletics":5,"deception":3,"history":10,"insight":2,"intimidation":3,"investigation":6,"medicine":2,"nature":6,"perception":6,"performance":3,"persuasion":3,"religion":6,"sleight_of_hand":1,"stealth":1,"survival":2},"passive_perception":16,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"lightning","damage_vulnerabilities":[{"name":"Lightning","key":"lightning"}],"condition_immunities_display":"prone","condition_immunities":[{"name":"Prone","key":"prone"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":60,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target grappled by the polyp. Hit: 18 (3d8 + 5) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Cyclone","desc":"Each creature within 30 feet of the polyp must make a DC 17 Strength saving throw. On a failure, a creature takes 27 (5d10) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage but isn't knocked prone.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Etherealness","desc":"The flying polyp magically enters the Ethereal Plane from the Material Plane, or vice versa.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fist of Wind","desc":"When a creature the flying polyp can see targets it with an attack, the flying polyp can unleash a line of strong wind 60 feet long and 10 feet wide in the direction of the attacker. The wind lasts until the start of the flying polyp's next turn. Each creature in the wind when it appears or that starts its turn in the wind must succeed on a DC 17 Strength saving throw or be pushed 15 feet away from the flying polyp in a direction following the line. Any creature in the line treats all movement as difficult terrain.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The polyp makes two melee attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Tentacle","desc":"Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained and is not affected by the flying polyp's Aura of Wind. The flying polyp can grapple up to two creatures at one time.","attacks":[{"name":"Tentacle attack","attack_type":"WEAPON","to_hit_mod":9,"reach":15,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Wind","desc":"A creature that starts its turn within 15 feet of the polyp must succeed on a DC 17 Strength saving throw or be pushed up to 15 feet away from the polyp."},{"name":"Incorporeal Movement","desc":"The polyp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."},{"name":"Innate Spellcasting","desc":"The polyp's innate spellcasting ability is Intelligence (spell save DC 18). The polyp can innately cast the following spells, requiring no material components:\nAt will: invisibility (self only)\n3/day: wind walk\n1/day: control weather"},{"name":"Magic Resistance","desc":"The polyp has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_ghost-dragon","name":"Ghost Dragon","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":0,"unit":"feet","fly":60},"speed_all":{"unit":"feet","walk":0,"crawl":0,"hover":false,"fly":60,"burrow":0,"climb":0,"swim":0},"category":"Monsters","subcategory":null,"alignment":"any alignment","languages":{"as_string":"any languages it knew in life","data":[]},"armor_class":14,"armor_detail":"","hit_points":126,"hit_dice":"23d10","experience_points":7200,"ability_scores":{"strength":10,"dexterity":19,"constitution":10,"intelligence":14,"wisdom":16,"charisma":19},"modifiers":{"strength":0,"dexterity":4,"constitution":0,"intelligence":2,"wisdom":3,"charisma":4},"initiative_bonus":4,"saving_throws":{"dexterity":8,"wisdom":7},"saving_throws_all":{"strength":0,"dexterity":8,"constitution":0,"intelligence":2,"wisdom":7,"charisma":4},"skill_bonuses":{"perception":7,"stealth":8},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":2,"athletics":0,"deception":4,"history":2,"insight":3,"intimidation":4,"investigation":2,"medicine":3,"nature":2,"perception":7,"performance":4,"persuasion":4,"religion":2,"sleight_of_hand":4,"stealth":8,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"cold, necrotic, poison","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Necrotic","key":"necrotic"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"},{"name":"Thunder","key":"thunder"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Exhaustion","key":"exhaustion"},{"name":"Frightened","key":"frightened"},{"name":"Grappled","key":"grappled"},{"name":"Paralyzed","key":"paralyzed"},{"name":"Petrified","key":"petrified"},{"name":"Poisoned","key":"poisoned"},{"name":"Prone","key":"prone"},{"name":"Restrained","key":"restrained"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Claw","desc":"Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) slashing damage.","attacks":[{"name":"Claw attack","attack_type":"WEAPON","to_hit_mod":8,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Etherealness","desc":"The ghost dragon enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Horrifying Breath","desc":"The ghost dragon exhales a blast of icy terror in a 30-foot cone. Each living creature in that area must make a DC 16 Wisdom saving throw. On a failure, a creature takes 44 (8d10) psychic damage and is frightened for 1 minute. On a success, it takes half the damage and isn't frightened. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Multiattack","desc":"The ghost dragon makes one claw attack and one withering bite attack.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Withering Bite","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage, and the target must succeed on a DC 17 Constitution saving throw or take 18 (4d8) necrotic damage.","attacks":[{"name":"Withering Bite attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Ethereal Sight","desc":"The ghost dragon can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa."},{"name":"Incorporeal Movement","desc":"The ghost dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_ichneumon","name":"Ichneumon","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Large","key":"large"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":50,"unit":"feet"},"speed_all":{"unit":"feet","walk":50,"crawl":25,"hover":false,"fly":0,"burrow":0,"climb":25,"swim":25},"category":"Monsters","subcategory":null,"alignment":"unaligned","languages":{"as_string":"-","data":[]},"armor_class":16,"armor_detail":"natural armor; 18 with Mud Armor","hit_points":123,"hit_dice":"13d10+52","experience_points":7200,"ability_scores":{"strength":22,"dexterity":18,"constitution":18,"intelligence":6,"wisdom":14,"charisma":12},"modifiers":{"strength":6,"dexterity":4,"constitution":4,"intelligence":-2,"wisdom":2,"charisma":1},"initiative_bonus":4,"saving_throws":{"dexterity":8,"constitution":8,"wisdom":6},"saving_throws_all":{"strength":6,"dexterity":8,"constitution":8,"intelligence":-2,"wisdom":6,"charisma":1},"skill_bonuses":{"acrobatics":8,"athletics":10,"stealth":8,"survival":6},"skill_bonuses_all":{"acrobatics":8,"animal_handling":2,"arcana":-2,"athletics":10,"deception":1,"history":-2,"insight":2,"intimidation":1,"investigation":-2,"medicine":2,"nature":-2,"perception":2,"performance":1,"persuasion":1,"religion":-2,"sleight_of_hand":4,"stealth":8,"survival":6},"passive_perception":12,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Acid","key":"acid"},{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"},{"name":"Lightning","key":"lightning"},{"name":"Piercing","key":"piercing"},{"name":"Poison","key":"poison"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":10,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":4,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Claws","desc":"Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.","attacks":[{"name":"Claws attack","attack_type":"WEAPON","to_hit_mod":10,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":6,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Slashing","key":"slashing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ichneumon makes three attacks: two with its bite and one with its claws.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Draconic Predator","desc":"The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons."},{"name":"Evasion","desc":"If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Keen Hearing and Smell","desc":"The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell."},{"name":"Mud Armor","desc":"If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_ouroban","name":"Ouroban","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"Common, Draconic","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."}]},"armor_class":18,"armor_detail":"plate","hit_points":209,"hit_dice":"38d8+38","experience_points":7200,"ability_scores":{"strength":18,"dexterity":10,"constitution":13,"intelligence":12,"wisdom":12,"charisma":18},"modifiers":{"strength":4,"dexterity":0,"constitution":1,"intelligence":1,"wisdom":1,"charisma":4},"initiative_bonus":0,"saving_throws":{"wisdom":5,"charisma":8},"saving_throws_all":{"strength":4,"dexterity":0,"constitution":1,"intelligence":1,"wisdom":5,"charisma":8},"skill_bonuses":{"athletics":8,"intimidation":8},"skill_bonuses_all":{"acrobatics":0,"animal_handling":1,"arcana":1,"athletics":8,"deception":4,"history":1,"insight":1,"intimidation":8,"investigation":1,"medicine":1,"nature":1,"perception":1,"performance":4,"persuasion":4,"religion":1,"sleight_of_hand":0,"stealth":0,"survival":1},"passive_perception":11,"resistances_and_immunities":{"damage_immunities_display":"fire","damage_immunities":[{"name":"Fire","key":"fire"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Abyssal Fires","desc":"The ouroban summons green flames under up to five creatures within 30 feet of it. Each target must succeed on a DC 17 Dexterity saving throw or take 18 (4d8) fire damage and be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.\n\nThe ouroban has advantage on attack rolls and ability checks against a creature poisoned by its Abyssal Fires.","attacks":[],"action_type":"ACTION","order_in_statblock":4,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Fire Breath","desc":"The ouroban exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Greatsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.","attacks":[{"name":"Greatsword attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":1,"extra_damage_die_type":"D6","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Heavy Crossbow","desc":"Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 9 (1d10 + 4) piercing damage.","attacks":[{"name":"Heavy Crossbow attack","attack_type":"WEAPON","to_hit_mod":5,"reach":null,"range":100,"long_range":400,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D10","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The ouroban makes three attacks with its greatsword.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Devastate (Recharge 5-6)","desc":"As a bonus action, the ouroban imbues its greatsword with dark power. All of its greatsword attacks do an additional 10 (3d6) necrotic damage per hit until the start of its next turn."},{"name":"Fire Absorption","desc":"Whenever the ouroban is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt."},{"name":"Spellcasting","desc":"The ouroban is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following paladin spells prepared:\n\n- **1st Level** (4 slots): command, cure wounds, detect evil and good, detect magic, divine favor (fire damage instead of radiant)\n- **2nd Level** (3 slots): branding smite, lesser restoration, zone of truth\n- **3rd Level** (3 slots): dispel magic, elemental weapon\n- **4th Level** (1 slot): banishment"}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_shadow-fey-poisoner","name":"Shadow Fey Poisoner","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Humanoid","key":"humanoid"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral","languages":{"as_string":"Common, Elvish","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Elvish","key":"elvish","desc":"Typical speakers are elves."}]},"armor_class":16,"armor_detail":"studded leather","hit_points":112,"hit_dice":"15d8+45","experience_points":7200,"ability_scores":{"strength":11,"dexterity":18,"constitution":16,"intelligence":13,"wisdom":11,"charisma":14},"modifiers":{"strength":0,"dexterity":4,"constitution":3,"intelligence":1,"wisdom":0,"charisma":2},"initiative_bonus":4,"saving_throws":{"dexterity":8,"intelligence":5,"charisma":6},"saving_throws_all":{"strength":0,"dexterity":8,"constitution":3,"intelligence":5,"wisdom":0,"charisma":6},"skill_bonuses":{"acrobatics":8,"deception":6,"perception":4,"persuasion":6,"stealth":12},"skill_bonuses_all":{"acrobatics":8,"animal_handling":0,"arcana":1,"athletics":0,"deception":6,"history":1,"insight":0,"intimidation":2,"investigation":1,"medicine":0,"nature":1,"perception":4,"performance":2,"persuasion":6,"religion":1,"sleight_of_hand":4,"stealth":12,"survival":0},"passive_perception":14,"resistances_and_immunities":{"damage_immunities_display":"poison","damage_immunities":[{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"poisoned","condition_immunities":[{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Longbow","desc":"Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.","attacks":[{"name":"Longbow attack","attack_type":"WEAPON","to_hit_mod":8,"reach":null,"range":150,"long_range":600,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The shadow fey poisoner makes two shortsword attacks or two longbow attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shortsword","desc":"Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.","attacks":[{"name":"Shortsword attack","attack_type":"WEAPON","to_hit_mod":8,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D6","damage_bonus":4,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Poison","key":"poison"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Assassinate","desc":"During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit."},{"name":"Born of Shadows","desc":"When in dim light or darkness, the shadow fey poisoner is invisible."},{"name":"Evasion","desc":"If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails."},{"name":"Fey Ancestry","desc":"The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep."},{"name":"Shadow Traveler (4/Day)","desc":"As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait."},{"name":"Sneak Attack (1/Turn)","desc":"The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll."},{"name":"Sunlight Sensitivity","desc":"While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight."},{"name":"Traveler in Darkness","desc":"The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_thorned-sulfurlord","name":"Thorned Sulfurlord","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Fiend","key":"fiend"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":20,"unit":"feet"},"speed_all":{"unit":"feet","walk":20,"crawl":10,"hover":false,"fly":0,"burrow":0,"climb":10,"swim":10},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Abyssal, Infernal, telepathy 120 ft.","data":[{"name":"Abyssal","key":"abyssal","desc":"Typical speakers are demons."},{"name":"Infernal","key":"infernal","desc":"Typical speakers are devils."}]},"armor_class":17,"armor_detail":"natural armor","hit_points":171,"hit_dice":"18d12+54","experience_points":7200,"ability_scores":{"strength":20,"dexterity":14,"constitution":16,"intelligence":10,"wisdom":9,"charisma":12},"modifiers":{"strength":5,"dexterity":2,"constitution":3,"intelligence":0,"wisdom":-1,"charisma":1},"initiative_bonus":2,"saving_throws":{"strength":9},"saving_throws_all":{"strength":9,"dexterity":2,"constitution":3,"intelligence":0,"wisdom":-1,"charisma":1},"skill_bonuses":{"athletics":9,"perception":7},"skill_bonuses_all":{"acrobatics":2,"animal_handling":-1,"arcana":0,"athletics":9,"deception":1,"history":0,"insight":-1,"intimidation":1,"investigation":0,"medicine":-1,"nature":0,"perception":7,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":2,"stealth":2,"survival":-1},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"fire, poison","damage_immunities":[{"name":"Fire","key":"fire"},{"name":"Poison","key":"poison"}],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"cold","damage_vulnerabilities":[{"name":"Cold","key":"cold"}],"condition_immunities_display":"charmed, poisoned","condition_immunities":[{"name":"Charmed","key":"charmed"},{"name":"Poisoned","key":"poisoned"}]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":120,"actions":[{"name":"Fiery Spike","desc":"Ranged Weapon Attack: +6 to hit, range 60/240 ft., one target. Hit: 12 (3d6 + 2) piercing damage plus 9 (2d8) fire damage.","attacks":[{"name":"Fiery Spike attack","attack_type":"WEAPON","to_hit_mod":6,"reach":null,"range":60,"long_range":240,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D6","damage_bonus":2,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The thorned sulfurlord makes two sulfur slam attacks or two fiery spike attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Sulfur Slam","desc":"Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. The target must succeed on a DC 17 Constitution saving throw or be blinded until the end of its next turn.","attacks":[{"name":"Sulfur Slam attack","attack_type":"WEAPON","to_hit_mod":9,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Fire","key":"fire"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"The World Shall Know Fire","desc":"The thorned sulfurlord targets a creature that has taken fire damage from it within the last minute and causes a burst of fire to expand out from that creature in a 30-foot-radius. Each creature in the area, including the target, must make a DC 17 Dexterity saving throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren't being worn or carried.","attacks":[],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}}],"traits":[{"name":"Burning Tangle","desc":"The ground within 10 feet of the thorned sulfurlord is difficult terrain."},{"name":"Hell Core","desc":"At the start of each of the thorned sulfurlord's turns, each creature within 10 feet of the sulfurlord takes 7 (2d6) fire damage. If the thorned sulfurlord takes cold damage, this trait doesn't function at the start of its next turn."},{"name":"Like Calls to Like","desc":"The thorned sulfurlord knows if a creature within 100 feet of it is evil-aligned or not."},{"name":"Root (3/Day)","desc":"As a bonus action, the thorned sulfurlord sends its roots deep into the ground. For 1 minute, the sulfurlord's speed is halved, it is immune to effects that would move it, and it can't be knocked prone."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_vampiric-knight","name":"Vampiric Knight","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Undead","key":"undead"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":30,"unit":"feet"},"speed_all":{"unit":"feet","walk":30,"crawl":15,"hover":false,"fly":0,"burrow":0,"climb":15,"swim":15},"category":"Monsters","subcategory":null,"alignment":"neutral evil","languages":{"as_string":"the languages it knew in life","data":[]},"armor_class":20,"armor_detail":"plate, shield","hit_points":127,"hit_dice":"15d8+60","experience_points":7200,"ability_scores":{"strength":20,"dexterity":14,"constitution":18,"intelligence":13,"wisdom":17,"charisma":14},"modifiers":{"strength":5,"dexterity":2,"constitution":4,"intelligence":1,"wisdom":3,"charisma":2},"initiative_bonus":2,"saving_throws":{"dexterity":6,"constitution":8,"wisdom":7},"saving_throws_all":{"strength":5,"dexterity":6,"constitution":8,"intelligence":1,"wisdom":7,"charisma":2},"skill_bonuses":{"athletics":9,"perception":7},"skill_bonuses_all":{"acrobatics":2,"animal_handling":3,"arcana":1,"athletics":9,"deception":2,"history":1,"insight":3,"intimidation":2,"investigation":1,"medicine":3,"nature":1,"perception":7,"performance":2,"persuasion":2,"religion":1,"sleight_of_hand":2,"stealth":2,"survival":3},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"necrotic; bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Necrotic","key":"necrotic"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":60,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Channel Corruption","desc":"Each living creature within 20 feet of the vampiric knight must make a DC 17 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one.","attacks":[],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":{"type":"RECHARGE_ON_ROLL","param":5}},{"name":"Impaling Longsword","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 9 (2d8) necrotic damage. The vampiric knight impales the target on its longsword, grappling the target if it is a Medium or smaller creature (escape DC 17). Until the grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the vampiric knight can't make longsword attacks against other targets.","attacks":[{"name":"Impaling Longsword attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":1,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":2,"extra_damage_die_type":"D8","extra_damage_bonus":0,"extra_damage_type":{"name":"Necrotic","key":"necrotic"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The vampiric knight makes two impaling longsword attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Shield","desc":"When a creature makes an attack against an allied vampire, the knight can grant the vampire a +3 bonus to its AC if the knight is within 5 feet of the vampire.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Regeneration","desc":"The vampiric knight regains 20 hp at the start of its turn if it has at least 1 hp and isn't in running water. If it takes radiant damage or damage from holy water, this trait doesn't function at the start of the vampiric knight's next turn."},{"name":"Vampire Weaknesses","desc":"The vampiric knight has the following flaws:\nForbiddance. The vampiric knight can't enter a residence without an invitation from one of the occupants.\nHarmed by Running Water. The vampiric knight takes 20 acid damage if it ends its turn in running water.\nStake to the Heart. If a piercing weapon made of wood is driven into the vampiric knight's heart while the knight is incapacitated in its resting place, the vampiric knight is paralyzed until the stake is removed."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_void-giant","name":"Void Giant","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Giant","key":"giant"},"size":{"name":"Huge","key":"huge"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic neutral","languages":{"as_string":"Common, Draconic, Giant","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."},{"name":"Draconic","key":"draconic","desc":"Typical speakers include dragons and dragonborn."},{"name":"Giant","key":"giant","desc":"Typical speakers include ogres, and giants."}]},"armor_class":14,"armor_detail":"natural armor","hit_points":210,"hit_dice":"20d12+80","experience_points":7200,"ability_scores":{"strength":24,"dexterity":10,"constitution":18,"intelligence":18,"wisdom":10,"charisma":14},"modifiers":{"strength":7,"dexterity":0,"constitution":4,"intelligence":4,"wisdom":0,"charisma":2},"initiative_bonus":0,"saving_throws":{"constitution":8,"wisdom":4,"charisma":6},"saving_throws_all":{"strength":7,"dexterity":0,"constitution":8,"intelligence":4,"wisdom":4,"charisma":6},"skill_bonuses":{"arcana":8,"history":8,"investigation":8},"skill_bonuses_all":{"acrobatics":0,"animal_handling":0,"arcana":8,"athletics":7,"deception":2,"history":8,"insight":0,"intimidation":2,"investigation":8,"medicine":0,"nature":4,"perception":0,"performance":2,"persuasion":2,"religion":4,"sleight_of_hand":0,"stealth":0,"survival":0},"passive_perception":10,"resistances_and_immunities":{"damage_immunities_display":"","damage_immunities":[],"damage_resistances_display":"","damage_resistances":[],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"","condition_immunities":[]},"normal_sight_range":10560,"darkvision_range":null,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Magic Absorption","desc":"If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.","attacks":[],"action_type":"REACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The void giant makes two slam attacks.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Slam","desc":"Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.","attacks":[{"name":"Slam attack","attack_type":"WEAPON","to_hit_mod":11,"reach":10,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":3,"damage_die_type":"D8","damage_bonus":7,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Bludgeoning","key":"bludgeoning"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Spellcasting","desc":"The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared: \n\n- **Cantrips** (at will): chill touch, light, mending, shocking grasp\n- **1st Level** (4 slots): comprehend languages, magic missile, shield\n- **2nd Level** (3 slots): crown of madness, mirror image, scorching ray\n- **3rd Level** (3 slots): counterspell, fly, lightning bolt\n- **4th Level** (3 slots): confusion, ice storm, phantasmal killer\n- **5th Level** (2 slots): cone of cold, dominate person\n- **6th Level** (1 slot): disintegrate"},{"name":"Void Casting","desc":"As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}},{"key":"ccdx_wendigo","name":"Wendigo","document":{"name":"Creature Codex","key":"ccdx","type":"SOURCE","display_name":"Creature Codex","publisher":{"name":"Kobold Press","key":"kobold-press"},"gamesystem":{"name":"5th Edition 2014","key":"5e-2014"},"permalink":"https://koboldpress.com/kpstore/product/creature-codex-for-5th-edition-dnd/"},"type":{"name":"Monstrosity","key":"monstrosity"},"size":{"name":"Medium","key":"medium"},"challenge_rating":11.0,"proficiency_bonus":null,"speed":{"walk":40,"unit":"feet"},"speed_all":{"unit":"feet","walk":40,"crawl":20,"hover":false,"fly":0,"burrow":0,"climb":20,"swim":20},"category":"Monsters","subcategory":null,"alignment":"chaotic evil","languages":{"as_string":"Common","data":[{"name":"Common","key":"common","desc":"Typical speakers are Humans."}]},"armor_class":16,"armor_detail":"natural armor","hit_points":150,"hit_dice":"20d8+60","experience_points":7200,"ability_scores":{"strength":21,"dexterity":18,"constitution":16,"intelligence":11,"wisdom":16,"charisma":12},"modifiers":{"strength":5,"dexterity":4,"constitution":3,"intelligence":0,"wisdom":3,"charisma":1},"initiative_bonus":4,"saving_throws":{},"saving_throws_all":{"strength":5,"dexterity":4,"constitution":3,"intelligence":0,"wisdom":3,"charisma":1},"skill_bonuses":{"athletics":9,"perception":7,"stealth":8,"survival":7},"skill_bonuses_all":{"acrobatics":4,"animal_handling":3,"arcana":0,"athletics":9,"deception":1,"history":0,"insight":3,"intimidation":1,"investigation":0,"medicine":3,"nature":0,"perception":7,"performance":1,"persuasion":1,"religion":0,"sleight_of_hand":4,"stealth":8,"survival":7},"passive_perception":17,"resistances_and_immunities":{"damage_immunities_display":"cold, fire","damage_immunities":[{"name":"Cold","key":"cold"},{"name":"Fire","key":"fire"}],"damage_resistances_display":"bludgeoning, piercing, and slashing from nonmagical attacks","damage_resistances":[{"name":"Bludgeoning","key":"bludgeoning"},{"name":"Piercing","key":"piercing"},{"name":"Slashing","key":"slashing"}],"damage_vulnerabilities_display":"","damage_vulnerabilities":[],"condition_immunities_display":"exhaustion, stunned","condition_immunities":[{"name":"Exhaustion","key":"exhaustion"},{"name":"Stunned","key":"stunned"}]},"normal_sight_range":10560,"darkvision_range":120,"blindsight_range":null,"tremorsense_range":null,"truesight_range":null,"actions":[{"name":"Bite","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.","attacks":[{"name":"Bite attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D8","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Piercing","key":"piercing"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":2,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Frozen Spittle","desc":"Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.","attacks":[{"name":"Frozen Spittle attack","attack_type":"SPELL","to_hit_mod":7,"reach":null,"range":100,"long_range":null,"target_creature_only":false,"damage_die_count":8,"damage_die_type":"D6","damage_bonus":null,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":3,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Icy Claw","desc":"Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.","attacks":[{"name":"Icy Claw attack","attack_type":"WEAPON","to_hit_mod":9,"reach":5,"range":null,"long_range":null,"target_creature_only":false,"damage_die_count":2,"damage_die_type":"D6","damage_bonus":5,"damage_type":null,"extra_damage_die_count":null,"extra_damage_die_type":null,"extra_damage_bonus":null,"extra_damage_type":{"name":"Cold","key":"cold"},"distance_unit":"feet"}],"action_type":"ACTION","order_in_statblock":1,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null},{"name":"Multiattack","desc":"The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.","attacks":[],"action_type":"ACTION","order_in_statblock":0,"legendary_action_cost":null,"limited_to_form":null,"usage_limits":null}],"traits":[{"name":"Aura of Starvation","desc":"A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours."},{"name":"Magic Resistance","desc":"The wendigo has advantage on saving throws against spells and other magical effects."}],"creaturesets":[],"environments":[],"illustration":null,"crossreferences":{"to":[]}}]}